Back in late April, I brought you my review of the first chapter in Telltale Games’ entry into The Walking Dead universe, an episodic adventure game that takes place alongside the storyline from the original Image comic books. At the time, I said some pretty bold things and if you haven’t played the game or read the review, I implore you to do so before you continue reading here. It’ll help to familiarize you with the game’s setting, gameplay and mechanics, all of which I said were incredible. I even went so far as to say that Telltale’s iteration of The Walking Dead is THE BEST iteration that is out.

And having played through the second episode, entitled “Starved For Help”, I can only say that it got even better. The choices that the game asks you to make become more stressful, the world in which the story takes place gets bleaker and the responsibilities that your main character takes on become greater as Lee begins to inherit his role as the leader of the group of survivors. The Walking Dead videogame really does the best job of putting you in the shoes of a zombie apocalypse survivor in a way that the comic book and the TV show can’t and Telltale has used this second chapter to move beyond the introductory phase of the first and ratchet things up a few notches.

The episode begins 3 months after the ending of the first, in which the survivors have made a well-guarded camp for themselves out of an abandoned motel. The problem that they now find themselves in though is a dwindling food supply. During a hunting trip through the nearby woods, Lee and his new companion (who’s name I forgot because his character is new and doesn’t make much of an impression beyond being potentially expendable) come across some new survivors, one who has his leg stuck in a bear trap. As the undead begin to close in, Lee must figure out how to either get the trap open or use his axe to make one of the most hardcore decisions the game will force you to make. The fact that the scene plays out in a timed quicktime event really adds the stress and makes you feel directly responsible for the choice you must make in trying to save everyone’s lives.

This guy is new… and he’s lame. And he shouldn’t get too comfortable with that gun.

Upon returning to camp, the game doesn’t make things any easier when you’re tasked with choosing who among the group (of about 10 survivors) gets 4 remaining food items. Again, as I said in reviewing the first episode, the choices that you make not only effect the other characters, they are permanent and are carried through to the other chapters. If you choose to give food to one character, another might feel slighted and not come to your aid later on, while choosing wisely might earn you the respect of someone else. The problem is, in Episode 2, there never seems to be a right answer. You will always end up pissing someone off.

The clearest case of this is in the dynamic between Kenny, whose son Duck you may or may not have saved in the first episode, and Lilly, whose father knows about your questionable past and rides your ass like nobody’s business. Both Kenny and Lilly step up to make opposing decisions for the group and you are quickly forced to try and play peacemaker while the game asks you to take sides. Regardless of your choices, it’s almost impossible for your relationship with Kenny to come out unscathed and your never sure if the choice you made or the dialogue option you chose was the right one (hint: there will never be 100% right answers and you are pretty much screwed no matter what you do). And as the episode progresses, the rift between Lilly and Kenny only gets greater and leads to one of the biggest “holy shit” moments of the episode. I’m serious. I literally yelled it out loud.

This dairy farm should offer some safety… right?

The writing and design of this game have to be continually commended. As the episode progresses, and the group is led by two brothers to a nearby dairy farm, everything in the game seems to escalate. The omnipresent sense of paranoia and fear that began the episode soon give way to downright panic as the entire safety of the group is threatened by new surroundings. Each character has a unique voice and opinion and the story takes a ton of unexpected twists and turns. There is more action, character and consequence packed into a single two hour episode of this game than there is in an entire season of the AMC show or storyline of the comic book and that’s a feat in and of itself. And it isn’t shy from going to places that are much darker than either the TV show or the comic have ever explored.

This dinner scene is the best scene in the episode… maybe.

And beyond being an engrossing, dynamic experience, this game is just fun to play. The adventure game mechanics are well designed, the quicktime events are appropriately stressful and the choices you are forced to make are each pretty challenging. And there’s a lot of blood. Way more so than in Episode 1, as the larger world of The Walking Dead is explored in this second episode, the horrors that accompany it begin to come into full view. We get our first real glimpse of human survivors beyond our group and just how desperate they’ve become since the onset of the zombie outbreak. And things do not look good. There are some seriously gross, intense and horrific moments in this episode but never did they seem forced or inappropriate to the story or the characters.

What Telltale is doing here is really building upon the world that The Walking Dead comics have established and then improving on it a few times over. If you’re a zombie fan, a Walking Dead fan or just a fan of adventure gaming in general, you owe it to yourself to just get the $19.99 Season Pass and enjoy each episode as it comes out. My wife, who watches and helps me navigate the game’s choices as I play,  and I have been enjoying the heck out of these new, enhanced Walking Dead experiences and I can neither recommend them enough or wait for the third episode to be released.

This game scores a clear 5/5.

Having your power out during 90+ degree weather for 5 hours is not a good way to start off your gaming weekend. Thankfully, the drought of releases hasn’t hit us yet so there are plenty of new things to check out this weekend. Here are my recommendations:

Elder Scrolls V: Skyrim: Dawnguard DLC

Those of us unfortunate enough to not own it for the Xbox 360 will have to wait another month before we get our chance to play Dawnguard. For the lucky ones though, just having the option of either being a werewolf or a vampire lord is enticing enough to jump back in to the world of Skyrim. The fact that the story for both vampire lord and werewolf are around 10 hours each make the $20 asking price well worth it.

Telltale Games’ The Walking Dead: Episode 2

If werewolves and vampires are not your thing, may I offer you zombies? Just beating out the monthly timeline that Telltale sets for their episodic games, The Walking Dead: Episode 2 will continue the story of Lee and the survivors along with all of the awful choices you were forced to make in the previous episode. From the early looks of Episode 2, it’s going to get even tougher to make those on the spot choices… not to mention the addition of some very tense scenarios when another band of survivors discovers the group.

I Remember The Rain

I became aware of this game through IndieGames.com and was very thankful for it. But a word of warning: you have to go into I Remember The Rain knowing that it’s all story. Very little interaction is required by the player. Although being only 5 minutes long, the story that Jordan Browne constructs after only working on the title for a month is stunning. I must have played it 3 times in a row and each time I was blown away by how I Remember The Rain pulled at my emotional strings. I guess I am a sucker for a good story. I think you will be too.

Telltale Games very successful narrative driven, pseudo point-and-click adventure game, “The Walking Dead” gets its second episode release date. And it’s sooner than you think.

Xbox players can dive into “Episode 2: Starved for Help” TODAY! Whereas PS3 and PC players have to wait until Friday.

This episode takes up three months after the end of the first one. Your character, Lee Everett and whomever he befriended and saved, have been held up in a motel that they have barricaded up in. Food has officially run out and more survivors are approaching the stronghold.

Data collected from players decisions will help Telltale craft upcoming episodes. I myself just finished the first episode a few hours ago. This is the first time in a LONG while that a narrative in a game has driven me to keep playing. I particularly enjoy the relationship mechanic in this game. You meetup with some characters early on and have to explain your relationship with a small girl. You can tell the truth or choose from a couple of lies. You decide what sounds right. Then you have to keep the lies or truth up throughout the game, and some characters may try to break holes in your story. Another cool feature I liked was the ally system. In heated arguments between two NPCs, you can interject and weather or not if you chose to defend them they will remember your choices. Their loyalty to you will depend on how you choose to interact with them. Couple that with some pretty fucked up decisions you have to make, the story is truly customized to your choices.

The story is great, and I really felt like my decisions meant something.

Check out the official website for the game HERE

Check out Jonathan’s review of Episode 1 HERE

You can buy the season pass for STEAM HERE

Check out the episode 2 trailer below. Bare in mind that your choices in the game affect the contents of the trailer (you see this at the end of episode 1). This one I am showing you is drastically different from the one I got.