This is a game that I’ve been dying to play for some time, but have never had the chance. This release can only be good for me!

Double Fine Productions and Ron Gilbert’s (yep, the creator of Monkey IslandThe Cave first launched in January of this year. It’s an adventure/puzzle title with all of the quirks that you’d expect from this pairing, and right from the game’s first trailer, I was sold. It looks beautiful, it sounds great, and it’s said to be hilarious.

TouchGen got some hands-on time with The Cave at this year’s E3… for a whole new platform. The title is being adapted for iOS devices, and will release on the iOS App Store sometime this Summer. According to their playtime, the port looks just as good as any other version of the game, and has some cool controls very suited to a touchscreen.

Need a refresher? Watch the character trailer for The Cave below, and let us know if you’ll be playing on your iPad!

If you’ve been under a digital rock for the past year, adventure game legend Tim Schafer, started a Kickstarter to build an old school point and click adventure game. Cutting out the publisher and going straight to the fans. If you check it out, Double Fine was able to raise over $3 MILLION!

Well today we got ourselves and official website and pre-order information! The site went live today. We got a nice picture and the broad description of the game. Take a read!

Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster–but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.
 
Broken Age development began when we asked our community if they would help us create a classic-style adventure game without needing to rely on traditional publishers. It turns out they did.
 
And ever since day one, 2 Player Productions has been recording the whole process in an ongoing series of in-depth episodes documenting the creation of a game. By becoming a backer, you can follow the game’s development as it progresses!

I’m not a huge adventure game fan, sans Walking Dead, but I respect Tim Schafer and all the work he has done. I am very excited to see what turns up when this game comes out!

There is no official release date yet, but if you get the backer status pre-order you get access to the forums and the 2 Player Productions documentary, and from what I’ve heard it is TOTALLY worth the extra dollars.

Last month we showed you a wonderful trailer for Ron Gilbert’s upcoming adventure, The Cave. The quirky title quickly jumped to the top of my most-wanted list, where it will stay until it lands in my greedy digital hands.

 

Looks like I (and anyone else who’s looking forward to it… but mostly me) won’t have much longer to wait, as publisher Sega of America announced that The Cave will be available next week for the cool (and ridiculously low) price of $14.99 on all platforms.

 

Wii U and PS3 players will be able to start their adventure on Tuesday, January 22nd, while Microsoft and Valve loyals will be waiting until the 23rd.

 

Get excited, The Cave is going to be something special.

 

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Ron Gilbert and Double Fine are both names to get very excited about. Ron Gilbert of course has quite the resume himself, and his name should be instantly recognized for creating the world of Monkey Island. Double Fine also has an extensive list of titles, but is most revered for 2005’s brilliantly weird platformer, Psychonauts.

All the way back in 2010 it was announced that Gilbert and Double Fine would be working together on a new title, and the gaming world went wild. That title is The Cave, and it’s now barely a month away from release. It also looks to be an absolute masterpiece.

A new trailer has just been released for The Cave, showing off some of the quirky characters you’ll be playing as, as well as the narrator who it turns out… is a talking cave!

The game looks absolutely phenomenal. Watch this trailer, get excited. Repeat as necessary.

Sony just published a great interview with Gilbert, focussing on the trials and tribulations of making The Cave, and of course how he came to find himself at Double Fine. A very interesting tidbit however, was the reveal of Gilbert’s favourite character creation. Guybrush Threepwood is the among the most beloved characters of countless gamers worldwide, so it’s nice to know that he’s right at the top of his creator’s list too.

The Cave will release in January for Wii U, Xbox 360, PS3, and PC. Excited?

You read that right baby! Pyschonauts, the classic adventure game from Tim Schafer will be out for download on the PSN! From the PSBlog post:

Psychonauts was Double Fine‘s first game, and it came out for the PlayStation 2 way back in 2005. We love it a lot. It’s the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your PlayStation 3 as a PlayStation 2 Classic.

If you never played Psychonauts, you’re in for a treat! If you played it before, why not buy it again, just for old time’s sake? Ha ha! Tell a friend or two or a hundred.

This is pretty big fucking news, like on the same level as Pyschonauts being released on the steam network!

So fire up the PS3’s and whip out dem credit cards, August 28th baby!

Crowdfunding has been making a big impact in the realm of video games, with the most famous being the Double Fine Adventure kickstarter started by Tim Schafer, which raised nearly $3.5 million dollars to fund development for their new game. It’s a model of funding that could become really big in the future, although I’m personally waiting to see when the 1st real failure of crowd-funding occurs, just so we can analyze and improve on the process of crowd-funding, enabling a better service for fans, consumers, and developers alike.

I am a huge fan of the SNES-era Shadowrun game, and to be able to play this game on the PC, with a level editor built into the game, does sound like a real treat, especially for fans of the Blade Runner/Deus Ex: Human Revolution aesthetic. And now we’ll hopefully get a chance, as the experience I’ve just described, entitled “Shadowrun Returns”, has successfully hit its Kickstarter goals! Well done, internet!

For more information, visit the official Kickstarer page here.

Source: http://venturebeat.com/2012/04/29/shadowrun-returns-raises-1-8m-in-kickstarter-campaign/