It seems like Atlus is making these Persona teases a regular thing, although every announcement can’t be as awesome as a Persona 5 announcement.

The publisher has announced an anime version of its hit Vita game, Persona 4 Golden, the enhanced port of the PS2 classic. Retelling the story of a high schooler who arrives in a small town, only to be caught up in a supernatural murder mystery, the anime will include the additional scenes featuring Marie, a new character who was added specifically for the Vita version.

The confusing part in all of this though, is that there’s already a Persona 4 anime. Golden‘s story is exactly the same aside from Marie and a few other minor scenes, (many of which are optional), so I wonder how this is supposed to play out. Is this an anime of an anime? Will it run redone episodes, or will they just blend the new content into the old episodes? Or maybe this won’t be a series at all, and will only be a movie or OVA.

Either way, as much of a fan as I am, I see this as completely unnecessary. With that said, we shouldn’t be surprised. With another fighting game, a dance game and a chibi-fied spinoff, the fourth game is everywhere these days.

Check out the trailer and tell me how wrong I am. Persona 4 The Golden Animation will release in Japan in July with a Western release yet to be announced.

Maybe you picked up the classic RPG, Skies of Arcadia, on the Sega Dreamcast, a console that was ahead of its time, but ultimately couldn’t withstand a decade of bad decisions. Maybe your were like me and didn’t get to try it until the enhanced Gamecube remake. Either way, those who have played it can go on for hours how incredible this game was, from its battle system and story to its ship battles that still put Assassin’s Creed to shame. Now, courtesy of First 4 Figures, you’ll have a chance to own the captain of the Blue Rogues himself, Vyse!

Featuring both a standard and exclusive version that brands his trademark cutlass, Vyse has been recreated on a 1/6 scale. Vyse measures approximately 11″ tall on his own, and from the foot of the base to the tip of the pirates flag, the entire statue measures an impressive 17″ tall.

This is the third Sega All Stars figure, which included Akira Yuki from Virtua Fighter and Ryo Hazuki, the star of another Dreamcast classic in Shenmue. I have to say, I’m pleasantly surprised that if they wanted to choose another character that represents Sega’s glory in its final days as a 1st party publisher, Vyse is who they decided to go with.

Vyse will be released in the fourth quarter of 2014. For more information, including pre order details and additional images, check out First4Figures.com. Afterwards, make sure to let us know if you’re planning on picking this one up!

For the most part, Nintendo has stayed away from downloadable content until very recently. Adding new level packs in games like New Super Mario Bros 2 and Pikmin 3 amongst others have served as the company’s way of testing the waters with paid expanded content, but it looks like they’re going all in with Mario Golf: World Tour for the 3DS.

If you happened to steer clear of the many Mario spinoffs that have been released over the years, I assure you that Mario Golf has traditionally been one of the better ones. After playing a demo at Wondercon this year, it seems like everything is essentially the same as previous years on the Mushroom Kingdom greens. New power shots accompany the tried and true two click swing mechanics of most mascot golf games of this nature, where pressing A in sync with the power and accuracy meters result in better shots. The demo had standard tournament mode, coin mode where players collect coins with their swings, and ring mode, where the goal is to hit the ball through, well… take a guess.

Mario Golf World Tour Screen 1Fun times were had, but you can’t expect too much change from a golf game.

It was just as fun as I remember it, if not a little familiar. But the most significant change to the series won’t come until release date, when Nintendo launches their first DLC Season Pass with the title. DLC is a sensitive subject for many in the gaming community. Some see it as a great way to expand on a game, while others see it as a cash grab that can be used as an excuse to hold back content for the purpose of selling it later. While some might have seen Nintendo’s attempt at the business strategy as the end of times, their approach with Mario Golf seems to be pretty reasonable.

Adding 108 holes and four extra characters to a game that already features 126 holes to play on, the $15 or $5.99 that the individual packs cost can almost double the amount of content. Starting on May 2nd, (the game’s release date, which is usually a DLC cardinal sin), players can pick up the Mushroom Pack, which comes with Toadette. The Flower Pack with Mario Galaxy star, Rosalina, and the Star Pack with New Super Mario Bros U newcomer Nabbit, will release in the coming weeks. Those who buy the pass will gain exclusive access to Gold Mario, who comes with the Golden Flower power up, causing his shots to generate coins as they travel! Buying all of the individual packs will unlock him as well, but only once the last pack is released.

Mario Golf World Tour Gold MarioAll Gold Everything

While this is all well and good, some fans might still see this as nickel and diming, (which I admittedly did too at first), but considering the game is already being sold at a discounted price of $29.99, including the season pass makes it about five dollars more than a standard 3DS game for double the content. Combined with the online functionality and tournaments that it promises to bring, and it’s looking like a pretty good deal. To top it off, each pack will have demo versions so you can try before you buy. That’s something every piece of DLC should have if you ask me. I could have saved a decent amount on crappy Rock Band tracks if I had known they had boring track layouts.

So what’s the verdict on Nintendo’s approach of their first season pass? Do you think other companies should follow this model, or do you think it’s a slippery slope leading to us having to pay for our special worlds in later installments? Let us know, and be sure to check back for a full review of Mario Golf: World Tour in the days after its release.

While walking through the halls of Wondercon, there were two thoughts on my mind: where the hell could I find a new Huntress book to add to my collection and where were all the games? Thankfully, Nintendo had half of that problem solved, displaying many of their most anticipated games for the public to experience before their release. One such title was Kirby Triple Deluxe, the 3DS debut of the pink puffball. But with so many games under his belt, could Kirby still have that platforming magic? If my brief time with the demo was any indication, it’s looking like he’s got a few tricks left in his cooking pot.

Kirby Triple Deluxe Screen 1

As you’d expect from a Kirby game, Triple Deluxe has players floating through bright stages while inhaling and absorbing powers from enemies. New to this title are a larger variety of attacks that can be pulled off with each power, so even classic abilities like the sword or beam forms have new ways they can be used. Even the stages themselves feature a foreground and background, making the most of the 3D feature of the handheld. Even old bosses like Whispy Woods make their return, complete with updated boss battles that have just enough nostalgia to bring back old memories while still feeling new.

Most importantly, Kirby’s new ability to inhale entire screens of enemies was definitely the highlight of my playthrough. We focus on Kirby’s copy ability so much that it’s easy to forget that all he could do is inhale once upon a time, so it’s nice to see his original move get its own spotlight. Solving puzzles by pulling blocks, creating mass havoc for helpless enemies and an impressive destructive effect all make this ability one to look out for.

Kirby Triple Deluxe

With the promise of a ton of replay value thanks to Streetpass, collectable keychains and a full on versus mode, Triple Deluxe is looking like a worth successor to the Kirby line. Of course, the biggest flaw with the series has always been with its lack of difficulty, but let’s hope the expanded abilities have brushed off on the enemies as well. Nonetheless, it’s safe to say that this one should be on your radar when it releases tomorrow, May 2nd, so be sure to keep an eye out for our review in the coming days!

Last month, the Japanese Nintendo Direct teased a brand new Ace Attorney game; one that would be completely different from what we expect. Well, details have finally emerged, and it turns out “different” is a huge understatement.

Tentatively titled The Great Ace Attorney, this title is set to be the start of a new spinoff franchise. Players will take control of Naruhodō Ryūnosuke, who is possibly directly related to Phoenix Wright considering their Japanese surnames are the same. Taking place in Japan during the Meiji Period, (1868-1912), it’s easy to imagine how the legal system, setting and characters will possibly bring some fresh ideas to the lawyer’s desk. And with series creator Shu Takumi back on the job, it looks like this bold direction is being placed in good hands.

Check out the teaser trailer below and let us know if you want to see The Great Ace Attorney make its way stateside!

Source: metro.co.uk

Briefly: Nintendo has just announced a ton of sweet new info for Mario Kart 8, which hits stores on May 30th.

First up, if you’re not yet a Wii U owner, an excellent new bundle has just been announced that’ll give you everything that you need to get started. The bundle costs a cool $329.99, and will include a Wii U Deluxe Set system, a Mario Kart 8 game, a red Mario Wii Wheel accessory and a red Mario Wii Remote Plus controller. That’s enough for you and a pal to get your Kart on.

MarioKartBundleAlready own the console? If you buy Mario Kart 8 and register it with Club Nintendo before July 31, you’ll receive a free Nintendo eShop download code for an ANOTHER Wii U game. You’ll have the choice of New Super Mario Bros. U, Pikmin 3, The Legend of Zelda: The Wind Waker HD, or Wii Party U. This offer also applies to people who get the game in the Mario Kart 8 bundle or digitally in the Nintendo eShop.

So you’re buying a game that you know is going to be amazing, and you’re getting another critically acclaimed titled for doing it. That’s awesome.

Will you be picking up the game? Grabbing a console just so you can play it? Be sure to let us know!

Briefly: The short-ass game with a ton of replayability, Metal Gear Solid: Ground Zeroes is about to get some new content.

At launch, Sony and Microsoft platforms each had an exclusive mission. In celebration of over 1 million copies sold, a new title update will unlock and allow all users to access the Déjà vu and Jamais Vu missions, regardless of the platform you’re playing on!

Originally launched exclusively for PlayStation platforms, the Déjà vu mission, often referred to as a “throwback” mission, is based on missions from the original METAL GEAR SOLID game and lets users play as a pixelated, low polygon Solid Snake. To progress in the mission, players must recreate the key scenes. As a reward, players will see flashbacks to the previous game.

“Jamais Vu”, the Xbox platform exclusive mission, references the 1988 game, “SNATCHER,” the second video game written and directed by Hideo Kojima. In the mission, the menacing bioroid “Snatchers” are dropped into Camp Omega to kill and steal the identities of everything they come in contact with. To kill off these enemies, players need a hero other than Snake—enter Raiden, the superhuman ninja cyborg from previous METAL GEAR titles, including most recently METAL GEAR RISING: REVENGEANCE. This time, Raiden dispenses with his High-Frequency Blade in favor of heavy weaponry to completely annihilate the “Snatcher” threat.

Have you picked up the title yet? What are your thoughts on the game? Are you looking forward to another mission? Sound out below!

Real-time strategy games tend to have the focus on micromanaging the battlefield in order to succeed. Learning all the hot keys, build orders, manage squads while attacking different parts of the map are just some of the things you need to split your attention between to survive. For those of us who love real-time strategy games but don’t have the mental dexterity to play them well, Rocket Bear Games’ Infested Planet takes away some of the micromanaging and adds a little tower defense that makes for a surprisingly fun mix.

Infested Planet is a real-time strategy game that has players controlling a bad ass group of five marines that are tasked with cleaning out the alien bugs that are running rampant. There is a story buried in the depths here yet it ends up being a little shallow. All of this is inconsequential in the long run once you start the campaign. You will have far more pressing matters to worry about than story progression. If you want, you can do what I did. I treated each battle as a test to see who will move on to the final round to become the most bad ass, bug squashing magnificent killing machine of the human race.

infested planet

Controlling these five elite marines may seem easy at first. Travel in a group, overpowering the resistance at each of the bases as you claim them for your own. The real challenge comes when you have to split your team up. I haven’t found an easy way to break my marines into smaller teams while having the ability to quickly swap between them. There are plenty of times where you have to hold the line at different sides of the map and not being able to hot swap to another group is more difficult than it should be. This gets even worse as you gain the ability to increase your soldier limit for battle points. Gaining these battle points come from either capturing bases or little crates you can drag back to a base you control. Some of the other frustrations come from the constant zooming in and out of the map to get a more precise click on something. There is a sweet spot with the zooming which lies in the middle of the slider. Even then, you will occasionally run into wrong clicks or commands.

A good mixture of soldier types help in Infested Planet. Once unlocked by complete missions, these upgrades to your basic soldiers will be critical in survival. Snipers are great for taking out enemy towers from afar that would otherwise tear through your whole squad before they even get in firing range. Flamethrowers are your best bet for holding down a base. It takes just one flamethrower to spit hot fire to hold back early swarms. Scouts are your scavengers being the fastest of the soldiers. They are very fragile but amazing against enemy hives. You’ll want to pair them up with flamethrower to clear a path to hives. Shotgun-totting soldiers are stronger against groups with very little range reduction from the rifle they start with. The officer class boosts everyone around him to shoot and move faster. My favorite class by far is the mini-gun soldier. Made for complete devastation, you’ll want to upgrade to this class as soon as possible. The mini-gun is whatever you want to be. Holding a base down? No sweat. Clearing a path for your soldiers by turning the bugs into shredded wheat? Too easy. The best use for the mini-gun is demolishing enemy hives. With being so versatile, the mini-gun will be your best friend in this war.

infested planet

To balance things out, Infested Planet makes every mission procedural generated. Maps are never the same and neither are the alien bug mutations. The mutations can be anything from exploding bugs that spawn eggs near your bases, spore mines and armored bugs that take more damage to eliminate. With 33 mutations in all, Rocket Bear Games made sure to keep things fresh. With each enemy base you take over, the alien bugs will adapt with a certain mutation. Depending on what you’re doing, the alien bugs will mutate to combat your progression. This push and pull mechanic is great for keeping players on their toes as to not get comfortable with the same strategy over and over again.

Learning the hot keys for building defenses is not too difficult, though end up a little cumbersome in the heat of battle. Memorizing the hot keys to build such things as turrets, air strike bases, shield generators are essential for survival. You will need everything given to you in order to keep a foothold on all the bases you claim from the alien bugs. If you’re in need of more money to buy one-time soldiers for hire or more upgrades before missions, Infested Planet has bonus missions outside the main story path. Most of these missions have players try to survive for set period of time or to capture all the enemy bases. If you’re tired of banging your head on the later story missions that tend to spike in difficulty a little sharply, take out your frustrations in the skirmish mode. Change the settings to make everything in your favor and take the boot to those disgusting bugs. If you get tired of stomping on the AI, you could also try out multitudes of strategies to figure out ways past missions you’re stuck on.

infested planet

Despite the late-game difficulty curve, Infested Planet takes you on a exciting tour of duty squashing alien bugs with your elite group of soldiers. Although this is a real-time strategy game at heart, I found myself comparing it to a intense game of chess. The constant change in strategy to adapt when mutations would happen at a rapid pace made my brain work overtime. If only I could use a shotgun to blast the opponents king piece and exclaim, “CHECKMATE!”

 

Score: 4/5

 

Briefly: Sony just announced The Last of Us Remastered yesterday, and today the publisher has launched the game’s first trailer.

The video is filled with quotes of praise from various outlets, and only showcases a small piece of (albeit gorgeous) footage. It’s still pretty exciting as, well, we’re getting The Last of Us on PS4, so take a look at the video below, and let us know if you’ll be playing again on Sony’s newest console!

Briefly: A few weeks back it was rumoured that The Last of Us would be making its way to Sony’s PS4 this Summer.

Sony has just made the rumour official by announcing The Last of Us Remastered on their official blog. The added power of the PS4 has allowed the team at Naughty Dog (the port is being handled internally… always good news) to “remaster an already phenomenal looking The Last of Us in 1080p with a list of upgrades including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements.”

The Last of Us has won over 200 Game of the Year Awards (including a couple from us at Geekscape) and I’m beyond excited to hear that it’s coming to Sony’s newest console, both because I really want to play the game again, and I’m also happy that gamers who missed out on the stellar game the first time around will be getting another chance to play.

The remastered edition will include the base game, plus all of the expansions (including the excellent single-player chapter, Left Behind), and will also feature an “exclusive director’s commentary for all in-game cinematics featuring Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie.”

The Last of Us Remastered will release this Summer. Will you be picking it up?

We have no idea what we’ll be seeing in today’s unusual afternoon Nintendo Direct, but as the huge Smash Bros. fans that we are, we’re damned excited.

The show starts in just a few minutes at 3PM PST, so watch it below, and let us know what you think of the announcements.

http://www.youtube.com/watch?v=KrWL4EuCp5E&feature=share

Briefly: We’re barely a month and a half away from a new killer app for Nintendo’s Wii U, Mario Kart 8, and the publisher has just debuted a new trailer for the anticipated title.

The trailer showcases the absolutely beautiful new game (who said that the Wii U didn’t have good graphics), and gives us a peek at some of the new tracks in the game, including a spectacular looking Rainbow Road. You’ll also notice a couple of new items in the mix, and we can’t wait to try them out.

Here are some of the game’s new features, which were just announced by the big N:

Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.

Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.

New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.

New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.

Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

Take a look at the new trailer below, and let us know just how excited you are to pick this one up.

EA made headlines in the gaming world when they proclaimed that former partner Nintendo’s Wii U console became “a kids IP platform and we don’t really make games for kids.” Most gamers assumed this meant that EA was staying the course with mature titles where they could pretend to be sports stars, pretend to be soldiers or pretend to build cities that don’t work without Internet.

But in a recent investors meeting, EA made clear what their future plans are. CEO Andrew Wilson told his eager shareholders that, “Gamers are getting older, and we have to grow with our audience. As many approach their 30s, start families and work their 9-5 jobs, we need titles that appeal to this demographic.

EA CEO Andrew Wilson
EA CEO Andrew Wilson

It’s expected that this year’s E3 will be the testing ground for this new strategy. Games expected to be on display include:

Madden’s Retirement 2015; a retirement simulator where you play as John Madden sitting at home, doing whatever it is he does nowadays. Game play includes sitting in a recliner, the occasional golf game, scratching yourself and screaming “BOOM!” uncontrollably at the TV and will include full Kinect support. It’s described as “kind of like the existing Madden, but with more game play.”

Need For Speed: Late For Work; A new take on the popular racing franchises. Play as an overly stressed middle aged business man who has an important meeting to attend, but left the house just a little too late. More realistic driving physics have been implemented, meaning that much of the game will take place in traffic jams, behind red lights and involve lots of cursing at pedestrians and cyclists. Crashing involves an innovative insurance mode, where you have to stop and get yelled at by the other car’s driver while trying to convince them not to get the insurance companies involved, using a Mass Effect like decision wheel.

The SimsA reboot of the classic life simulator with a emphasis on “simulator.” Players will create a character who will be forced to find a job that he hates. Work will include exciting mini games like copying, faxing and emailing while doing well will no doubt get you noticed by your boss. At home, players will have to struggle with their unsatisfying marriage with their ungrateful kids and a wife who hates him. The game moves in real time, so not playing for at least eight hours a day will cause a penalty. This one looks like it’s only for hardcore gamers.

EA even announced some rare new IPs, including The Tax Preparer, Extreme Grocery Shopping, Open House Hysteria and Where’s My Car: Parking Lot Edition.

Wilson proudly boasted, “We are confident that this new direction the company is headed, especially since this is the most we’ve innovated in nearly two decades.”

When asked if he’s worried that this industry shift has started rumors of a Grand Theft Auto Wii U exclusive deal and the previously reported buyout of Irrational Games, Wilson told us that these were more signs of the big N still being “stuck in the past.”

Warner Bros. Interactive Entertainment, together with developer Arrowhead Games, is bringing back Gauntlet, a classic dear to of-a-certain-age gamers’ hearts. Gauntlet was unveiled at GDC last week (with all the bells and whistles, including renting out a bar near GDC and offering free turkey legs) and we had a chance to do a ten-minute dungeon crawl with some of the developers.

Gauntlet_002
A dungeon in Gauntlet.
Courtesy of Warner Bros. Interactive

Gauntlet saw its first iteration in 1985, as a  fantasy themed hack and slash arcade game that allowed up to four players at a time (emphasis added for those of you who don’t remember how freaking cool that was) and was ported out to the NES in ’87 as Gauntlet II; it was re-booted in 1989 as Gauntlet Legends across multiple platforms. In all of the versions, there were four main characters: the Warrior, the Wizard, the Archer and the Valkyrie, who had set attributes and abilities and ran through a world killing things and getting loot (perhaps most fondly remembered is the narration in the original games; “Red Warrior needs food” was voted one of the top video game lines ever–which says something about video game dialogue we don’t have time to go into here).

Gauntlet_007
Screenshot of one of the bosses in Warner Bros. Interactive and Arrowhead Game Studios version of Gauntlet.
Courtesy of Warner Bros. Interactive.

In the 2014 Gauntlet, those classic characters remain, and can be played single player or co-op. It also retains that hack-and-slash arcade feel, with a top-down camera view and dungeon crawls complete with waves of undead and other monsters.

It’s a solid, well-done game. The monsters are sufficiently threatening, the dungeons have the expected spawn/loot/spawn/loot rhythm (with an added layer of difficulty regarding the collection of keys to open doors, behind which a player could see loot, or live-saving food), and the four classes have been upgrade with abilities and skills, but maintain that Gauntlet-feel.

Gauntlet_005
A top down view of game play in Gauntlet–note the locked rooms. Players can only enter after collecting keys found in the dungeon.
Courtesy of Warner Bros. Interactive

However, while entertaining to play, (and to be fair we only got ten minutes on one class, warrior, which isn’t our preferred class to begin with), it didn’t feel much different than other dungeon procedurals out there. But if your looking to spend some time killing bad guys and clearing out dungeons, it’s definitely a solid bet.

Gauntlet is expected to be released this summer on Steam, for both PC and the upcoming Steam Machines. There is no price point as of yet.

What do you guys think? Do you remember the original? Sick of arcade hack-and-slash? Let us know in the comments!

You can check out the game play in the trailer below:

https://www.youtube.com/watch?v=wepHMRMYqTw

Funcom–known for action adventure MMOs like Age of Conan and Anarchy Online–has a new addition to the world of PC gaming: LEGO Minifigures Online. Aimed at children aged 7 to 11, LEGO Minifigures has enough appeal to easily entice gamers of all ages.

Bright, simple–without being mind-numbingly dull–and with a refreshing take on the traditional MMO party system, that is easy to grasp but has hidden layers of complexity for the older player, Funcom has created a fun, engaging, and very LEGO world for adults and kids to play in.

The LEGO Minifigures from Funcom's new kid-focused MMO.
The LEGO Minifigures from Funcom’s new kid-focused MMO.

Funcom was at GDC last week with gameplay of the brand-new Pirate level, and we had a chance to play through the Pirate World dungeons with the lead developers of the game. Designed with children in mind, the game does away with some of the more traditional MMO/RPG elements–there’s no skill tree, or quest givers, or set roles of tank, healer, damage. Rather, players have access to a variety of minifigures–most familiar to any self-respecting LEGO fan–with various stats and two (that’s right, two) attacks, activated with the mouse. Each player gets three minifigures at a time to explore the world with, and can switch between the three with a click of a key (with no cooldown).

Each minifigure has its own health bar, and players can choose which minifigures to make up their group of three (players start with a base set of minifigures, and can collect more through in-game play). The minifigures themselves exemplify the sense of fun and humor that the game seems to have copious amounts of. Some examples: Chicken Suit Guy (he throws eggs that slow enemies and runs around in circles, flapping his wings, making his party immune to projectiles), Bumblebee Girl (aoe damage with bees, and a honey pot that, when thrown, slows enemies down), and the DJ (throws records which bounce of walls, and can do a ‘bass drop’ that plops a giant speaker down, slowing enemies). You can scroll through some of the minifigures–complete with bios–here.

The CandyLand World from Funcom's newest MMO, LEGO Minifigures.
The CandyLand World from Funcom’s newest MMO, LEGO Minifigures.

Funcom made a deliberate decision to do away with quest givers and the typical quest-and-reward system in most RPGs (mostly because they discovered children under the age of 10 just ran right by NPC’s with exclamation points), so what you have are open worlds, where players can run from one area to the next, smashing things, fighting bad guys, and collecting gold stars, hearts and other bright baubles that spill out of chests, barrels and even bad guys.

The most recently announced world (previewed at GDC last week) is the Pirate World (you can watch our GDC exclusive video here); other worlds include: Candyland, the Underworld, Space, Medieval and more. In addition to the expected dungeons and in-world enemies, there will also be ‘trials’ and, of course, PvP.

Also gone are servers–all players play on one server–and game play is set to easily switch between PC and tablet.

The Space World in Funcom's new MMO, LEGO Minifigures.
The Space World in Funcom’s new MMO, LEGO Minifigures.

The game is currently in closed Beta (children, parents and kids-of-all-ages can sign up for Beta access here), and is expected to release in Summer 2014, coinciding with the Series 12 toy line release–buying the toy minifigures will give players in-game unlock codes for virtual ones.

What do you guys think? Are you heading over right now to sign up for the Beta? Or are you over LEGO already? Let us know in the comments!

In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

If you ever told me that Sonic The Hedgehog would appear in the land of Hyrule, I would’ve thought you were one of those funny kinds of people. You know, the ones who thought Sonic 06 was a great game. But after today, it looks like this mash up is really a thing, courtesy of the FREE Legend of Zelda DLC for Sonic: Lost World.

Coming on March 27th, the trailer shows Sonic speeding through Hyrule with a variety of creatures from various Zelda games in tow. What really sent my hype levels into the stratosphere was the idea that Hyrule seems to be somewhat of an open world. While the interior dungeons seem to take the form of a traditional Sonic level, the fact that Sonic can actually explore the kingdom while seeking out Rupees and Heart Pieces sounds amazing! The hedgehog is even sporting Link’s green tunic! Let’s just be happy that he doesn’t use a sword though. We know what happened the last time we tried that…

A new Sonic DLC was teased along with the Yoshi DLC that came out a few months ago, but to actually see it in action makes it seem like Sonic Team went above and beyond with the fan service with this one.

Do you still have your copy of Sonic: Lost World? Or is this enough incentive for you to pick it up? Of course, you’d actually need to buy a Wii U first. If you need help deciding, check out the trailer below and confirm how awesome this is in the comments!

Source: IGN.com

While we might not be getting a sequel to The Last Of Us anytime soon, we could be getting the next best thing instead if a recent report is to be believed.

In an interview with the Turkish website Multiplayer,  PlayStation’s Eurasian Software Market Manager Sercan Sulun stated that the game that many consider 2013’s game of the year could be heading to the Playstation 4 as early as this summer, complete with enhanced graphics and the Left Behind DLC included on disc.

The translation states:

“There is no information about a new The Last of Us game but I can share this knowledge; as of this summer, The Last of Us will be on the PS4. Both on PSN and physically.”

“The PS4 version will also include the DLC so you will be able to play ‘Left Behind’ as well.”

This is good news for someone like me who never picked up the original and is DYING to play something great on the PS4, even if it’s a port of a game that’s less than a year old. If nothing else, this puts the entirety of the game in one neat package for all to enjoy.

Will you be picking up this version of the game assuming this information becomes official? Comment below!

Source: IGN.com

Last week, Square Enix held a huge launch event for Final Fantasy X/X-2 Remaster, showing off the game’s incredible artwork that had fans lining up for blocks in the killer winter heat. Wait, what? Oh, California, you’re doing it wrong.

If it was FFX related, it was there. From some of the best figures released, to a Blitzball themed Foosball table and even the Producer and Art Director of the game, Yoshinori Kitase and Yusuke Naora, were in attendance to sign freshly bought games for their loving fanbase.

Final Fantasy X EventThey came all the way from Japan, too! How awesome is that?

While fun times were had, surely every fan couldn’t be in attendance, which is why Gallery Nucleus is auctioning off the artwork that was on display! But you only have until tonight to get your bids in, so if you have deep pockets and a love for all things role playing, now’s your chance to own something awesome, like this piece!

Final Fantasy X WakkaWhat Wakka does when he’s not being racist.

Check out the auction at this link! Then come back and tell us what pieces you bought, (or at least wish you could’ve bought).

Feeling like there’s been a dearth of video games set in the final frontier? Does Mass Effect 4 (without Shepherd) seem like it’s just too far way, and you’ve already played through StarCraft II too many times to count? Well, the Indie developers have heard your cries, and there’s a fresh new crop (with a sequel or two) of space-based games set to come out in the next few months, in a variety of genres.

We had a chance to play some of these up-and-coming games at GDC, and we’ve boiled down hours of interviews and gameplay (not to mention literally MILES of walking up and down Howard Street), just for you, dear readers!

Images from StarDrive 2
Images from StarDrive 2

StarDrive 2

Star Drive 2, from developer Zero Sum Games, returns to the world of Star Drive, a universe-spanning game where players can build a space empire. In a change from Star Drive, which was a real-time strategy game, Star Drive 2 is turn-based strategy with battles in real-time, allowing players plenty of time to make strategic and diplomatic decisions while keeping the urgent-ticking-clock during battle.

Players familiar with turn-based strategy games will find all the expected aspects here: diplomacy, conquest and trade options, espionage, research and economics. A hire system allows players to hire Heroes to govern planets or commend fleets; nine alien races and numerous pirate clans exist for the player to interact with.

Zero Sum Games takes a refreshing, humorous take on the dialogue and interactions between the player’s faction and other races.

There’s a build-your-own-ship function that allows you to instantly place your brand-new model into combat to see how it fares, and a battle arena mode that offers unique upgrades and rewards for their fleet.

StarDrive 2 will be fully Steam supported, including allowing modders to create and share their own in-game heroes, events, campaigns, ship upgrades and more. StarDrive 2 will launch in Fall 2014 with an expected price of $29.99 (Star Drive 1 owners will receive a 33% loyalty discount).

StarpointGemini2_1
Starpoint Gemini game play.

Starpoint Gemini 2

Developed by Little Green Men Games, Starpoint Gemini 2 is an open-world 3D space combat game with significant RPG mechanics. The game is being developed to be compatible with Oculus Rift technology, and judging from the demo we saw, this game lends itself well to the immersive virtual play of the Oculus Rift–especially since the immense, open universe is loading point free.

Player’s control one ship at a time (though they may have multiple ships to choose from) which they are the captain of. The character of the captain has its own set of upgradeable skills, perks and side quests outside of upgrades and modifications to the ships in his fleet.

The combat is fast and can be somewhat disorienting, as the battle takes place across both the X and Y axis and the sense of up versus down (especially using the Oculus Rift) can get disorienting. A crucial component in combat is gun control and movement–moving many of the larger, better armed ships is often a great way to die fast: it’s better to take advantage of the multiple gun turrets and missile that offer a variety of targeting solutions instead of trying to turn and face the enemies.

Starpoint Gemini 2 is currently on Steam Early Access and is expected to launch in the late second quarter of this year. It’s currently $24.99 and will go up to $34.99 upon official release.

 

Star Lord art from the final rescue.
Star Lord art from the final rescue.

Star Lords

Yet another turn-based strategy game set in a galaxy far, far away, Star Lords is developed by Arkavi Studios and focuses more on political and economic treachery, er, diplomacy. Players can secretly finance a war against other factions, taunt a faction to declare war on them, or convince your allies to go to war against an upstart empire.

Star Lords takes place in a randomly generated universe, meaning a player will never play the same game twice. There are eight major races, along with numerous independent worlds and pirate factions that players can conquer, use ruthlessly or open diplomatic channels with.

Players can decide what type of Empire they wish to rule–a dystopia powered by slave labor? A scientific utopia with a hidden lower class? You decide.

Combat is turn-based with the option for tactical control and an AI that Arkavi says “will never cheat, while presenting a constant challenge.”

Star Lords is currently available on Steam Early Access for $19.99 and is expected to release late in the second quarter (with a price increase to $29.99).

Dark Orbit: Reloaded game play.
Dark Orbit: Reloaded game play.

DarkOrbit Reloaded

DarkOrbit may be familiar to some of you, the MMO has been around since 2006 and is extremely popular in Europe, with several million active users. Eight years later, developer Bigpoint Games is launching DarkOrbit Reloaded in the hopes of expanding their player base as well as upgrading the game with new features and areas.

DarkOrbit is a flash-based browser MMO where players control a spaceship and explore deep space as a member of one of three Companies, intent on gaining wealth and power as they level. Similar in feel and tone to Eve Online, with standard combat controls and a variety of weapons (options increase as a player levels) to combat both NPCs, and, once out of the start area, other players.

While there is no crafting per se, Dark Orbit’s economy depends on resource mining by the players.

In Reloaded, Bigpoint added a mentor system, which rewards players at a higher level for assisting new players–including rare upgrades and bonuses.

DarkOrbit Reloaded is free to play and can be downloaded here.

What do you guys think? Can’t wait? Can’t be bothered? Let us know in the comments!

Amplitude Studios is expanding their Endless universe with Endless Legend, a turn-based fantasy 4X strategy game that has players striving to save the once-beautiful planet of Auriga. With eight factions to choose from, eight possible win scenarios, and lush 3D visuals,  we can hardly wait for Endless Legends to come out this summer.

We had a chance to see a demo of Endless Legends at GDC and were impressed with the fun and highly detailed graphics, the intriguing world ready for exploration and the fast-paced combat. Diplomacy options are varied, and the goals and objectives shift and adjust based upon your faction’s decisions.

A town in Endless Legends.
A town in Endless Legends.

Auriga is a planet which has been wracked with cataclysmic events and close to death, home to eight major factions and numerous smaller tribes. Players can choose a variety of approaches–conquest, trade or culture–to build their civilization and gain control of the world entire, either choosing to save the world or flee. Long, harsh seasons and random world events create new,  unpredictable scenarios that players will need to overcome to thrive. Eight potential win scenarios are possible, depending upon the choices the player makes.

Battle deployment in Amplitude's Endless Legends.
Battle deployment in Amplitude’s Endless Legends.

The randomly generated worlds are made of hexagonal terrain which have varying altitudes–which allow for tactical choices in battle, using high ground as an advantage. The type of hexagon also affects the player’s faction’s economy as each one presents different resources available to the faction.

Endless Legends does away with skill trees with branching paths–players can advance to the next age at any time once they have accumulated enough experience points, regardless if they have followed a certain linear path.

Quest screen for the Wild Walker faction in Endless Legends.
Quest screen for the Wild Walker faction in Endless Legends.

Endless Legends is expected to hit Steam this Summer. For more info, you can check out their Facebook.

Amplitude’s Endless Dungeons is also available to play on Steam in its early Alpha. The top-down, 8-bit dungeon crawl game has an excellent retro feel, creepy monsters, and, as promised, endless dungeons.

Briefly: As short as Metal Gear Solid: Ground Zeroes is (I finished the main mission in 90 minutes, though there are still side missions to complete), it’s also everything that I was hoping it would be. The game is truly the evolution that the Metal Gear series needed, and secured the franchise’s place as the king of stealth action games. I was sure worried about the new camera and viewpoint, the lack of radar, and a multitude of other removals/additions, but, as a life-long Metal Gear fan, I’m very impressed.

The game is also freaking gorgeous.

The story is convoluted as all-hell (in classic MGS style), so if you’re a newcomer (or even if you’re not) the game may not make a lot of sense, but it’s still well worth picking up.

You can take a look at the launch trailer for Metal Gear Solid: Ground Zeroes below, and be sure to let us know if you plan to pick it up!

With Ultra Street Fighter IV’s announcement last summer, along with it came the promise of five new fighters that are ready to jump into the ring. Four of those five included Street Fighter X Tekken alumni Poison, Hugo, Elena and Rolento with the fifth being shrouded in mystery. Some thought it would be Azura, the star of Capcom’s Azura’s Wrath. Not a bad guess considering his game had DLC pitting him against Ryu and Akuma in a Street Fighter type fight. A good guess doesn’t equal a right one however, since Capcom put the speculation to rest with the announcement of Decapre as the final addition to the already large roster.

Who is Decapre and why should you care? As one of M. Bison’s “dolls” from Street Fighter Alpha 3, she was in the background of one of the game’s victory poses. Like Cammy before she escaped, her role is to serve as one of the evil dictator’s hand picked fighters who’s ultimate goal is to serve as an extra body for him to inhabit. Why he wants to place his soul in the bodies of genetically modified girls is anyone’s guess, but hey! I won’t judge.

Watching her in action, Decapre looks A LOT like Cammy. In fact, variations of her Cannon Strike and Cannon Spike moves can be seen in her reveal trailer below, along with Bison’s own Psycho Crusher. Overall, she looks like an interesting blend of playstyles, but I would have preferred someone more original, especially since the other four were essentially ripped from Street Fighter X Tekken aside from a few differences. Of course, we won’t be able to tell for sure until the game releases in June of this year as a DLC add on to Arcade Edition for $14.99. If you don’t own it, a standalone game with all previous DLC included will launch in August for the PC, PS3 and Xbox 360 for $39.99.

Is Decapre going to be joining your go to fighter list when Ultra releases? Is there anyone else you would have rather included? And how cruel was it to tease R. Mika in the trailer? And if your favorite didn’t get included, don’t worry. There’s always “Ultra Super Street Fighter IV Championship Tournament Edition: Arcade 2015” to look forward to. This is Street Fighter we’re talking about.

 

Or at least he should be.

This weekend, it was announced that none other than Nintendo’s own Pikachu from the mega popular Pokemon franchise will be Japan’s official mascot heading into the 2014 World Cup.

It goes without saying that being the mascot for a team heading into the world’s biggest sporting event is a huge deal, but this just goes to show how much popularity the Pokemon series still enjoys. I remember constantly being told as a kid that the series was a fad that would die out when the next big thing rolled around. Well, this is where we find ourselves almost 15 years later. Some fad, eh?

Pikachu cheering gif

The image above features mostly newcomers, including Fennekin, Chespin, Froakie, Litleo, Helioptile and Pancham, who join series vets like Meowth, Squirtle, Bulbasaur, Charmander, and of course, Pikachu. What other Pokemon would make a great team? And where the hell’s Hitmonlee? Let us know below!

Source: IGN.com

If you’re one of the millions of people who have picked up a copy of Pokemon X or Pokemon Y, then Lumiose City is sure to bring up a variety of memories. Whether you remember it for its confusing maze like navigation, its plethora of shops, its Pokemon lab or its infamous glitches, you’ll have one more way to remember this metropolis; as a battlefield.

In a recent Super Smash Bros. For 3DS screenshot, Lumiose City was shown to be a stage for the highly anticipated fighter. Speaking in a way that implied that the entire scope of the city could be part of the playable section of the stage, game director Masahiro Sakurai said,

The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.”

No word as to whether or not getting trapped in a taxi and having your save file corrupted will be a stage hazard.

Are you excited to see Lumiose join Saffron City as one of the few Pokemon towns to get the Smash Bros treatment? What stages do you want to see make the cut?

Source: nintendolife.com

While Capcom continues to ignore the Mega Man franchise, series creator Keiji Inafune isn’t shy about his intention to take all of that money his former publisher doesn’t want. First, Might No. 9 was funded thanks to the wildly popular Kickstarter campaign, which has been touted as the spiritual successor to the Blue Bomber. But between raising crazy amounts of money and working on this project, it seems like he had a little something extra planned on the side in the form of Azure Striker Gunvolt.

If Mighty No. 9 is Mega Man‘s successor, than Gunvolt looks like X and Zero traded in their X Buster and Z Saber for a pistol and lighting rods. In the trailer alone, Gunvolt is shown to create electric fields, speed up and slow down his jumps, and destroy screens full of enemies with his powers. Throw in bosses that use portals to transport their blasts, enemies that look like they were ripped straight out of the Mega Man Zero GBA series and a story involving pop idols, and you get a surprising game that few could’ve saw coming. And you know what? I couldn’t be happier.

Don’t believe me? Try watching the reveal trailer and tell me that it doesn’t look great. Gunvolt will release this summer for the 3DS eShop in Japan. There’s no word on a western release, but count on it coming out later this year.

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It’s no secret that Kingdom Hearts has a massive, dedicated fanbase. I mean, they have to be REALLY dedicated to wait so patiently for a sequel that won’t be released until about 10 years after its predecessor. Square Enix knows that, which is why they posted a link encouraging their fans to sound off and provide their feedback towards the series, potentially shaping how Kingdom Hearts III will finally be released in the process.

Most of the questions, (which can be found at this link), are pretty run of the mill, but the most exciting section is asking what fans would want in a collector’s edition of Kingdom Hearts III, with options such as statues, figures, soundtracks, artbooks and making of DVDs. Me? I voted for all of them. I’m a greedy guy.

The survey will only be up until March 14th at 11:59 PM, so all you Sora cosplayers better get on it! Until then, why not relive the amazing moment at E3 when the game was finally announced. We still don’t have a release date, but it can’t be too much longer… Right?

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Demon Gaze, the upcoming dungeon crawling RPG for the Playstation Vita, is looking to get an underworld makeover courtesy of a free Disgaea DLC pack!

For the first month of release, Vita owners will be able to add Disgaea themed party member outfits. Featuring costumes based off of Etna, Flonne, Sicily, Asagi, (who is STILL waiting to get her own game), and of course, Prinny, it’ll be great to see the iconic characters get a nod when Demon Gaze releases on April 22nd.

The Vita is looking to be the place to go for all of your niche RPG goodness. Check out these news screenshots to go with the teaser trailer and let us know if you’re planning on picking Demon Gaze up!

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Since its existence was made known to the public, it feels as though all eyes have been on Titanfall for a variety of reasons. Maybe you’re excited for it because it’s the first from title from Respawn Entertainment, a team made up of former Infinity Ward developers who left their famed Call of Duty franchise due to a very public spat with Activision. Or maybe it’s because you want to see if having a blank canvas can allow the team to revolutionize the first person shooter genre as they’ve done in the past? Of course, it might be as simple as hopping aboard the hype train since the game has been heavily pushed as the flagship Xbox One title since well before the console was released. Regardless of why you’ve been following this giant robot free for all, the million dollar question is whether or not Titanfall lives up to the hype.

Rest assured, the game is fantastic!

The hook behind Titanfall is the ability to control giant mechs, as well as highly mobile pilots in a multiplayer arena like environment. In this aspect, it far from disappoints. Matches consist of two six player teams that go head to head in an all out battle; each of the six team members control pilots, who are soldiers who can be customized with weapons, abilities and gear that’s a mix of standard military weaponry, (such as grenades, shotguns and sniper rifles), and futuristic, more imaginative tools, (like a jet pack that allows double jumps and wall running for easy maneuverability, stealth camouflage that makes you harder to see, and the smart pistol, a weapon that instant kills any enemy that it locks on to). In typical FPS fashion, playing more will level pilots up, which unlocks even more gear to play around with. Most notably, reaching a certain level also earns players Burn Cards, one time use perks that give pilots stronger weapons or tactical advantages that last until their next death.

Titanfall Review Screen 2Pilots are dangerous in their own right.

Of course, we can’t mention gear without the game’s namesake. After a certain amount of time passes, (which can be shortened by accomplishing tasks such as kill streaks), pilots can summon their Titans, the giant mechs that got everyone to care so much about the game in the first place. A ton of depth has gone into ensuring that controlling these behemoths feel like an experience all its own. Almost acting as a separate type of soldier, each one can be equipped with their own weapons and abilities, which includes a magnetic shield that catches enemy bullets and launches them back at whoever you’re kind enough to send them to, or a nuclear detonator that sends your robot into suicide mode when its health is depleted, taking anyone in its vicinity out with it. Despite all of these delightful ways to take out the other team, the Titans never feel overpowered, and more like a temporary way to boost your kill count before it’s inevitably destroyed. Players even have the option to make their Titan go into auto pilot mode and either have it guard a position, or follow wherever you go, so jumping straight into the machine isn’t always the most viable option to go with. Kudos to Respawn for balancing the game in a way that makes pilots just as deadly as the Titans in the right hands, making sure that matches never turn into a game of “Press Titan To Win.” My only real complaint is that three types of Titans are too few, but it’s a minor detail compared to the different loadout combinations you can choose for each one.

Titanfall Review Screen 1Just taking my Titan out for a stroll.

Each of the game’s nine maps are fairly large, making the six-person team limit seem like it might be more of a chore to track opponents down. However, each game feels like all out war thanks to the grunts that litter the field, making the maps feel just crowded enough to keep you on your toes. These computer controlled foot soldiers don’t have any of your cool stuff to work with. Sadly for them, all they have is a weapon and their wits, which doesn’t count for much since they seem to stand out in the open often for easy points. That’s not to say they’re not dangerous though, because taking them lightly can lead to an unexpected death if their numbers are large enough. Aside from their terrible AI, I felt that they brought an interesting dynamic to the game. While they do award you with small amounts of experience, bonuses and earlier access to your titan when defeated, doing so will usually reveal your position on the map to the enemy. Oftentimes, I found myself holding off on killing grunts so I could stay hidden from human opponents, or even used my own grunts as cover so I would know if an enemy was near once they targeted my “friends” first. It’s moments like these that really make the game stand out from the typical shooter currently on the market.

Titanfall Review Screen 4That, and the parkour. The parkour is awesome.

With so many aspects that have went into the game, it’s all for nothing without a slew of interesting game modes to play with. Despite all of the praise for the game’s features so far, this area is where the game is at its weakest. As noted in the months leading up to release, there is no single player content outside of the optional training mode, and there’s no local multiplayer at all. As of launch, Titanfall has five game modes across fifteen maps. Three of the five are your run of the mill modes with Pilot Hunter, a fancy term for Team Deathmatch where killing pilots is the only way to net points, Capture the Flag, forcing teams to grab flags at the heart of the enemy spawn point and relaying back to their own base, and Hardpoint, where teams fight to control and defend specific points on the map, accumulating points for the amount of time they own each spot.

Aside from those FPS staples, the other two modes are Attrition, which is basically Pilot Hunter with additional scoring, giving teams points for killing Titans and grunts, and Last Titan Standing, where pilots start off in their mechs with the winning team being the one with the… last Titan standing. If your titan is destroyed, your pilot can still fight. If your pilot is killed, you don’t respawn until the next round starts. None of these are exactly setting the world on fire since they’re so similar to the other play types, but I found the most interesting aspect of play to be in the campaign mode.

Titanfall Review Screen 3Sending back enemy bullets is great fun, even when you’re capturing flags. Again.

Now I know what you’re thinking. “You said there’s no single player! I’m going to comment about how stupid you are!” Hold on there you eager beaver. Campaign is still multiplayer, but this time, it’s within the very loose context of a story. Each team is part of either the “Militia” or the “IMC”, who fight across nine maps that play in a preset order with specific game modes. The campaign takes us through an exciting tale of redemption, desperation and betrayal that will make you… hell, who am I kidding? The story isn’t very good. Aside from a small amount of dialogue, the scenarios don’t even change depending on who wins. The biggest reason to limit yourself in the campaign instead of having it your way in classic play is that finishing each faction’s story is the only way to unlock all of the titans. I almost feel bad running it down so much since I think blending a campaign with a multiplayer game is an incredible idea, it just doesn’t feel like anything more than an afterthought.

However, when it comes to the merits of a game, the ultimate measure is how fun it is to play. In this department, Titanfall is an incredibly addictive experience with plenty of fresh ideas that even has someone like me, a person who has been burnt out of FPS games for years, playing for hours on end. Everything from the titans to the mobility of the pilots and the inclusion of grunts make it one of the most fast paced, varied shooters in years. It’s biggest sin is that there’s just not enough to do with all of these fancy new ideas. We’ve been capturing flags and fighting to the death for years, and throwing parkour and mechs into the mix doesn’t change much. What’s worse is that they had a great idea with the multiplayer campaign mode, but it feels almost pointless when it acts nearly identical to the standard play modes.

The value of an online only game relies on the community’s eagerness to play, so at this point, it’s impossible to tell. As it stands though, it’s hard to see most players sticking around for months upon months with so few unique modes to play, essentially forcing owners to rely on future DLC to extend interest. With that said, Titanfall is a fantastic step in the right direction and has the potential to become the next turning point in the evolution in the FPS. It’s just not there yet.

The Positives And The Negatives

+ The nimble pilots and towering Titans add a ton of gameplay options while somehow remaining balanced.

+ Inventive weapons, gear and perks.

+ Computer controlled grunts add an extra layer of strategy to the typical FPS formula.

– Five game modes seem like too few for a multiplayer only game, especially when they’re either the typical fare, or cut from the same cloth.

– Three Titan types are too few.

-While the multiplayer campaign is a great idea, its execution is… yeah. It comes off feeling like an afterthought.

Final Score: 4/5

Do you love Final Fantasy? Will you happen to be in the Southern California area on March 15th? If so, that will be a day you DO NOT want to miss.

Square Enix will be holding a launch event for the upcoming Final Fantasy X/X-2 Remaster at Gallery Nucleus in Alhambra, California. Copies of Limited Edition, Vita version AND the formerly online only Collectors Edition will be on hand for the lucky fans who get to attend. The better news? Attendees will get a chance to meet Yoshinori Kitase and Yusuke Naora, the Producer and Art Director of the game.

If you’re planning on going, make sure to get there early! The event runs from 2PM to 8PM, but Square Enix fans are ravenous, so you’ll want to make sure to plan accordingly. Oh, did I mention the first 200 games sold will be autographed while the first 300 will get an exclusive art print? Sleep is overrated anyway.

The actual gallery featuring art from the game will be on display through March 26th. For complete details, including the location, additional activities and future events, visit gallerynucleus.com, and be sure to check out the game’s launch trailer from earlier today.