Nintendo took a huge gamble by making their entire E3 2016 lineup consist of one game, even if that game is as big as the next game in the Legend of Zelda series. Yet, if there was any doubt as to whether or not that risk would pay off, all of it vanished as soon as the trailer for the officially named Breath of the Wild graced thousands of screens around the world. I mean, Link hunting? Link cooking? Link setting fires to an open field, that was only a fraction of what seemed like miles of forest to explore? From how different the game looked while somehow looking so familiar at the same time, it truly looked like something that needed to be played to have a full grasp on what this was. Luckily, we got to find out for ourselves after we braved the insane lines on the E3 show floor to discover that Link’s next adventure maintains its spirit in the midst of such fundamental change.

E3 2016 Legend of Zelda Breath of the Wild Screen 2

Playing through the first half hour of what will be the final game, I was most relieved by the fact that the game just starts! Ditching the long, excitement killing opening village sections that have become progressively more of a drag as the games went on, Breath of the Wild throws you right into the action after a short cutscene, where Link is seemingly awoken from a long slumber to save Hyrule once again. Once you find a few boxes that contain the tattered rags that serve as your starting outfit, stepping out of the cave and approaching a cliff that shows off the incredible view of our new Hyrule is the perfect way to give you an idea of how much you’ll get to explore right off the bat.

From that point forward, the world is yours to do what you want to do in. This insane amount of freedom somehow manages to keep from being overwhelming thanks to the constant rewards you find throughout your explorations. The map, both on the mini map or on the full map found on Link’s multipurpose stone tablet, the Sheikah Slate, make it abundantly clear where you’re supposed to go to advance the story, whereas any discoveries you make that can’t be resolved at that point in time can be labeled with over half a dozen stamps to serve as reminders. This is good news for those who just want to run around, since there will be so much to find throughout the enormous map. In the first 10 minutes of my time with the game, I managed to meet a mysterious old man who pointed me in the direction of my first temple, found a hidden water sprite while diving into the water, (and was rewarded with a rare item as a result,) hunted wild boar for cooking materials, found a rusted sword at the top of a stone tower, and gathered plenty of wood for future cooking.

E3 2016 Legend of Zelda Breath of the Wild Screen 1

Eventually, it was time to buckle down and continue with the quest at hand. Once I followed the directions provided, I found an area that had a slot for the Sheikah Slate to be plugged into. Once placed, a giant tower rose from the ground, carrying Link up with it. Triggering this tower was a major key towards quelling the evil power that has engulfed Hyrule Castle in the distance, serving as one of many that needed to be discovered throughout the adventure to uncover the strength Link needs to have a fighting chance. In my excitement, I dove off of the tower, only to learn that this game is much more unforgiving than previous versions. If you were used to being able to just roll through a large fall, you’ll be in for a big surprise when your hearts empty out. Too bad the old man from before was holding on to that snazzy glider from the original trailer. He offered to exchange it for an item found in a dangerous cave, but my time came to a close before I could find it. Knowing that this demo was only a fraction of what the full map will look like is hard to imagine, especially since it seems like it would take hours just to explore what we were given.

Yes, it’s true that Breath of the Wild is wildly different from its predecessors, which is obvious from the moment the game starts. Wielding a variety of weapons such as clubs and axes instead of swords and shields, all of which can break if overused, having custom outfits that need to be changed depending on the climate, having cooking and eating being the only way to recover health, items like bombs now acting as runes, which can be used an unlimited amount of times, and enemy camps scattered throughout the field with varying enemy difficulty are just some of the most obvious examples of the new direction the game is going in. But its biggest strength is how none of the Zelda style is lost, even with such fundamental changes. All of the features I’ve mentioned feels like you would expect a Zelda game to feel, to the point where all of this feels instantly familiar despite being so different. This is helped by familiar elements making the jump to the next game, like the fully orchestrated versions of its classic music, abundant amounts puzzles and treasure chests, and the return of Skyward Sword‘s stamina meter, which is now used for manual jumping and climbing as well as sprinting.

E3 2016 Legend of Zelda Breath of the Wild Screen 4

So for every horse jacking, slow motion arrow shot or meal cooked, this is still the same Zelda we’ve fallen in love with all these years. And we wouldn’t have it any other way. Despite some consistent slowdown when the camera is centered on the full environment, (which is often,) Breath of the Wild has quickly jumped to the top of my most anticipated game list, especially when it will also be on the presumably more powerful NX. What are your thoughts on what you’ve seen so far? Share them in the comments, as well as the rest of your E3 highlights as we press on with our coverage from the show floor.

Late last year, Adult Swim announced that they’d be helping bring back Samurai Jack so that it can finally have the last season it always deserved. The series is scheduled to air later this year on the network’s anime block Toonami, but besides that, not much is known about this continuation. Today, during the Annecy 2016 festival, people were shown a quick first look at the new season. Even though it’s only one picture, the project seems to be shaping up pretty nicely as the photo includes a somewhat dark vibe with a somewhat older looking Jack wearing some war paint that appears to be blood.

Jack 2016

The show is still scheduled for this year, but still no word on a specific release. If you’re also interested in some recent news, the Jack team did a quick Q&A earlier in the year about the show’s return on Reddit which you can find HERE.

Some of us thought the day would never come, but here we are! After earning a cult following, the original Mirrors Edge was praised heavily for its innovative use of parkour to become a new type of first person platformer. Unfortunately, the praise didn’t equate to huge sales numbers, putting potential sequels on hold. After years of fan requests and a good ear from the folks at DICE and EA, the unexpected follow up, Mirrors Edge Catalyst, is finally hitting store shelves. We got the chance to play through the first six hours of the game to see how well Faith transitions into an open world environment, and while there’s plenty of promise, it’s easy to see how she’s stumbled out of the gate.

The first Mirrors Edge was a linear first person platformer/shooter hybrid, where the focus was on finding the fastest, most efficient way to run between your objectives while keeping up your momentum. This involved moves that were unheard of using this perspective, such as vaulting over obstacles, sliding under them, wall running and rolling. Catalyst picks up on this concept and expands on it by taking the game from a linear set of levels to the open rooftops of the City of Glass. As you travel between point to point, you’ll quickly realize that there’s an insane amount of content to sift through. Between hundreds of collectables spread out across over a half a dozen types, a seemingly endless amount of side missions, and story missions that take you into different interior environments, early impressions feel like this game will be much meatier than the first, even if the content is a bit shallow.

Mirrors Edge Catalyst Screen 1

Most of the moves from the first game return, with the notable exception of the removal of shooting. Rather than bring back the tacked on low ammo firefights, Catalyst integrates movement into the combat in even bigger ways. Giving you a weak and strong attack button, the two can be used in conjunction to take out weaker enemies. As you begin to encounter better armed guards as you progress, you’ll have to rely on your momentum to take them out.  Vaulting off of vents or jumping off a wall into a light kick for example, will usually one hit KO an enemy with a side kick that doesn’t slow you down from your continued running. Hard kicks are where the game gets especially fun combat wise however, since satisfyingly powerful takedowns sacrifice some speed for the assurance of taking out your pursuers. When you’re stopped, attacking with a hard kick and a certain direction held will allow Faith to kick enemies into whatever direction she wants, leading the enemies to stumble around with some laughably slow animations. Forcing them to bump into each other will do extra damage while stunning more than just the guy you’re beating up, but you haven’t seen anything until you see a guard do his best WWE Royal Rumble impression and visibly launch himself over a railing if you kick them into one. However, these iffy animations are more than enough of a trade off for how fun the combat can be.

What’s less forgivable is the horrendously bad texture pop in I kept experiencing. For minutes at a time, characters would have flat, blurry faces that looked like they were ripped straight out of a Nintendo 64 game. Even with the red objects and trails leading me to my next objective thanks to the game’s new Runner Vision mechanic, it was hard to tell what I was looking at until the game fully loaded, (which says a lot considering most of the city is just made up of white walls.) Matching the strange visual glitches was the awful voice acting, especially on the NPC’s who give out missions. It doesn’t help that their awkward delivery is highlighted especially well by the way they tell you their life story as you complete their missions, taking you out of the experience fairly often when you can’t help but chuckle at the way their delivering these lines.

Mirrors Edge Catalyst 3

It doesn’t help that the core story itself doesn’t do the cast any favors. Faith was essentially a mute avatar in the first game, so focusing on her past, including her motivations for becoming a runner and the mistakes that put her in prison right before the start of the game, is a step in the right direction. But everyone around her has felt hollow so far, failing to establish a reason for us to care about her teammates or her father figure. To make matters worse, Faith doesn’t come off as too great of a person either, closing out the final mission in the early access version by committing a horribly out of character act of vandalism. I won’t spoil it here, but I’m sure you’ll be scratching your head as to why she would be so willing to complete this task so readily, especially for the person she was doing it for.

Story notwithstanding, the biggest issue I had with Catalyst so far was the sheer repetition of the tasks you’re given. As a runner, Faith is responsible for delivering information under the noses of the evil corporations that have a grip on the city. So be ready to take on hours of exciting side content like… Delivering a capsule! And delivering another capsule! And delivering one that will break if you take hard landings! What makes it worse, is that most of these missions take place in the same small districts, amplifying the repetition to the point where you’ll memorize many of the routes just from the insane amount of times you’re asked to run across the same paths. Even with hidden passageways, you’ll keep finding yourself running across areas that stop being exciting fairly quickly. Maybe if there were other runners moving around the city, or police actually looking for you outside of missions, it would make things feel more alive. But throughout most of Catalyst, the environment is a barren series of blocks that exist solely to jump on, making you wonder where all the people are in this sprawling metropolis full of roof running freedom fighters. It will make you eventually bolt towards the fast travel button, effectively making you want to avoid the game’s biggest feature until you move to a new section of the city. Except, even though you have a large amount of safe houses early on that allow fast travel, you don’t actually get to use it until you encounter a certain type of side mission about three hours in.

Mirrors Edge Catalyst Screen 2

These side missions in particular however, are one of the highlights of the demo. Aside from the combat focused missions where you have to avoid enemies while staying out of sight after sabotaging their security systems, the hacking rooms that unlock fast travel will really put your platforming to the test. These puzzle sections force you to examine the environment closely, looking for a way to reach the top of the server room without setting off security. Movement is still the highlight of the experience, but it really shines when it makes you focus on the best way to use it.

After the six hours was up, I was happy that I got to spend some more time with this universe and style of game play, but I’m left running away feeling like the game would have been better off staying out of the sandbox format. Serving as a sigh that the game is severely padded with meaningless side content to hide that the story isn’t all that robust, the crazy amount of repetition manages to suck the joy out of the amazing free running while highlighting how dead the world feels this time around. With that said, the improvements to the combat and the movement itself are still strong points, making Mirrors Edge Catalyst worth a run through based on what we’ve played so far. Yet, it’s far from the next evolution in the series that we were hoping for.

Unless the rest of the game is significantly better, Catalyst is looking like a 3/5.

In 2014, Nintendo had two mystery projects on display for the Wii U. Code named Project Giant Robot and Project Guard, both felt like exciting, new ways to use the Wii U Game Pad, but were too thin of an experience to feel like their own games. In fact, we predicted that these two demos would end up as mini games in a larger collection when we previewed the two projects.  While Giant Robot has yet to resurface, Project Guard was revived as Star Fox Guard, a Slippy Toad focused pack in included with copies of Star Fox Zero. As a bonus game, Nintendo would have been able to leave the  game as is and still would have left little room to complain. After all, how can you complain about a free game? When playing the final build at Wondercon this year however, and it’s immediately clear that the game has gone through a variety of improvements to make it feel more like a complete game in its own right.

Star Fox Guard Screen 1

In what’s essentially a tower defense game, Guard approaches the growing genre in a more unique way. With the TV showing a variety of gun mounted surveillance cameras while the Game Pad shows the map, camera locations and enemy positions, it’s up to Slippy to use each camera to fight off enemies before they reach the core of the map. This isn’t as simple as it sounds, since not only will you have to manage your cameras while trying to look at around nine at a time, but you’ll also need to hold powerful enemies at bay who can inflict status effects such as freezing and static, (most of which have been added since its 2014 reveal). Make too many mistakes, and they can destroy your cameras permanently.

Fortunately, (or maybe less so for the less social readers out there,) Guard has been presented as a multiplayer party game in each of its iterations despite only having one player support. The idea is that spectators in your living room will be able to watch the cameras with you, shouting out which cameras have enemies in sight while the player manages switching and shooting with the Game Pad. Friends will be a lifesaver when it comes to successfully defending your base, especially when the right advice can lead to you spotting waves of enemies you might have overlooked otherwise. Extra support actions like being able to unfreeze one camera by shooting it with another and destroying certain enemies first to avoid being overwhelmed will take more of the player’s attention, making friends even more welcomed.

Star Fox Guard Screen 2

Of course, you CAN play it by yourself, which presents a surprisingly high level of challenge, especially with later stages. This arcade style of game play where you’re competing for completion and high scores has the potential to become highly addicting, becoming further amplified by stubborn gamers like myself who would rather die a thousand in game deaths than ask for help. If nothing else, it will be the first time Slippy has been strong and independent.

While this might not be enough for a standalone retail release, Star Fox Guard looks like it will serve its purpose well as an awesome extra for fans who have waited so long for the team’s next adventure. Stay tuned for our full impressions of both Guard and Star Fox Zero once they are available for review.

I’ve been lucky enough to try out Star Fox Zero a few times over its development, and my excitement only increased as time went on. With the game finally releasing this week as what could be the Wii U’s last big exclusive, (depending on if you want to believe that the next Zelda will be moved to the NX,) you would think that my hype would have reached its apex. It would have, until I played the Wondercon demo.

A lot is being said about the state of the game’s forced motion controls, which ask you to aim with the Wii U Game Pad’s gyro controls while steering with the left stick and pulling off maneuvers with the right. While I can definitely see why people would have trouble with this set up, which sounds like the gaming equivalent to patting your head and rubbing your stomach at the same time, I personally didn’t take long to adjust. What did become a problem however, is when the game switched to All-Range Mode, which is the term coined in Star Fox 64 for when the game switches from on rails dog fighting to being able to freely move in a 3D space. While I didn’t encounter too much of a problem while taking flight, this feature was something that I hoped would improve in previous demos, since Zero uses these sections as a chance to force first person cockpit view onto the Game Pad, while the TV shifts to a cinematic view that displays the entire battlefield, rather than focusing on what the player is doing. Once my time with the completed build ended though, I was beyond disappointed to learn that it got worse.

Star Fox Zero Landmaster 1

Wanting to experience the Landmaster for the first time, I tried out the desert stage, where more than just the control methods changed since the 64 days. Being forced to fly above obstacles while aiming with the game pad and keeping an eye on enemies through the big screen was confusing enough, but became close to second nature by the time the sequence was complete. Once the boss fight started and I had free range of motion however, and I had no idea how much more of a hindrance this would become. But when you take away the speed and mobility of the Arwing and plug in the awkward camera angles into the land stage, what should have been the climax of the stage ended up highlighting everything wrong with forcing your view into first person.

As the boss at the center of the stage bombarded me with smaller enemies and its own attacks while pulling me towards the center, I rarely had any clue as to what was going on. All I knew was my health was sinking, I was getting trounced by attacks, and I had no idea where any of it was coming from. By the time I turned the insanely slow tank around to take aim, I would ram into the boss for more damage because of its quick sand. Avoiding it would have been simple, except the cockpit view made it hard to tell how close I was to the middle. If you’re thinking the TV view will give you some semblance of an idea what was going on, think again! Because every time I looked up at it, the view was panned out with the main monster in the center, capturing every bit of the chaos so well that I had no idea where my tank was. Who thought this was a good idea!? To make it so you can’t see what you’re doing, and have the freedom of changing your view stripped from you for the sake of some stubborn vision of what the game should be?

Star Fox Zero Landmaster 2

Maybe all of this is for nothing. Maybe the final game will be better! But all I know is after crashing and burning, I’m finding myself far less excited about Fox McCloud’s long awaited return. Keep an eye out for our full review in the coming days and see if we have a change of heart.

 

When news hit that Platinum Games was working on a Teenage Mutant Ninja Turtles game, was anyone surprised when the nerd stratosphere blew up with excitement? After all, Platinum is one of the premiere action game developers today, which was proven the last time they collaborated with Activision by way of Transformers: Devastation. Knowing what the team could do with our favorite turtles, we jumped at the chance to get our hands on the upcoming brawler at Wondercon. If there was any doubt in your mind that they could repeat the magic with another licensed property, rest assured. The game is great so far!

My biggest worry going into the TMNT: Mutants in Manhattan demo was that it wouldn’t be as unique as it could be. After all, regardless of how fun Transformers was, it was essentially a re-skinned Bayonetta. While there are admittedly few games you would rather have serve as the basis behind your game, there were times when the robots in disguise didn’t feel like themselves because of it. This is not the case with the turtles, with mechanics that felt all their own, while playing up to the strengths of the franchise.
TMNT Mutants In Manhattan Screen 1
Somewhat less reliant on combos compared to Platinum’s other games, Mutants in Manhattan focuses more on teamwork between the four turtles. With the option to switch between Leonardo, Michelangelo, Donatello and Raphael on the fly, each one has their own set of attacks to unleash on the Foot Clan. To differentiate them even further, each one has their own set of special attacks that range from damage dealing onslaughts to support abilities like replenishing health with a pizza party. Depending on who’s in the fight, you can even unleash double team attacks to send the enemies packing.
As you would expect from the developer, the enemies aren’t exactly pushovers either. While they go down easily enough, it’s easy to become overwhelmed by the multiple enemies coming at you at once, each one color coded to signify different attack patterns reminiscent to the Konami games of our youth. The turtles’ health drains quickly, so a handful of mistakes can mean your team might drop in numbers quickly. Perhaps keeping in mind that this game will likely be targeting kids first and foremost, it’s very easy to being fallen comrades back, especially since they’ll revive on their own if you hold out for long enough. Even if you all get defeated, a button mashing pizza eating mini game will revive everyone to the point where they were beaten. This might disappoint the hardcore crowd who enjoy the punishing difficulty Platinum is known for, but knowing them, there could be options to boost the difficulty in the full version.
TMNT Mutants In Manhattan Screen 2
Most surprising at all however, is what happens between fights. The city stage that I played had the turtles traversing New York in a more open ended way than we would expect from a beat em up such as this. While not completely free roam thanks to clearly defined boundaries, players will move from objective to objective in a non-linear way thanks to the city offering multiple paths. Going off course and searching a little closer can even lead to hidden items, so it’ll be worth it to explore every corner you can.
If I didn’t have enough reason to be excited about TMNT: Mutants in Manhattan, my time with the game made sure to leave me with plenty. Its co-op focused battle system, (whether you’re playing with someone else or not,) is intriguing while the addition of exploration was a welcomed surprise. The toned down difficulty might concern the Platinum Games faithful, but so far, their unique take on the turtles more than makes up for it.
Check back for our full impressions when Mutants in Manhattan releases on May 24th.

Bravely Second: End Layer is right around the corner, and what that means for 3DS owners and RPG fans alike is that we’ll surely be sinking dozens of hours into Square Enix’s next big adventure. What made the original game stand out so much was its unique spin on the old school turn based JRPG, combining familiar elements like the Job System with the Brave and Default systems, which let you use turns in advance or store them for future use. While we anxiously anticipate what the future holds for the sequel, we held ourselves over with The Ballad of the Three Cavaliers, the demo / prologue for the upcoming sequel. Here’s what works, (and what doesn’t,) based on the preview build of the game.

Bravely Second Screen 2

Starting off as the three cavaliers led by Yew, (get it!?), their town guide, Magnolia, eventually rounds out the party to make it four. Instructed by the Wind Vestal, Agnes, from the original game, the team is sent out to accomplish various tasks as they travel through the game world, all while introducing you to these characters in a way the main game won’t feature. What surprised us was the appearance of some of the prominent enemies from the first game, each of which unlocks more asterisks, which in turn grant access to more jobs. Featuring a decent variety to get a taste of what the main game will offer, the party can be customized to become sword masters, performers, valkyries, black mages, white mages and red mages to name a few of the jobs offered. Fighting monsters will both level up the characters and the jobs, granting access to a wider array of abilities.

Everything so far sounds pretty routine, (if not ambitious for a demo,) but combat is where the game becomes anything but. As mentioned, the Brave and Default systems were a big draw previously, and that aspect continues in the demo for Bravely Second. By defending, each party member will store that turn for future use, allowing you to use up to four turns at once to unleash a flurry of attacks. Doing so without enough turns to spare can lead to a quick victory, but if that turn doesn’t end with your victory, you’ll be stuck for up to four turns without any actions. It’s a high risk / high reward style that made the original so appealing.

Bravely Second Screen 3

As if to sweeten the pot even further, the sequel has added a type of gambling system into its battle system. If you can win in one round of turns, you’ll be given the option to start another fight with the promise of extra EXP, JP, (for job leveling,) and Gil. Of course, your status, including your turn count, will be the same as it was at the end of that battle, so eventually, you’ll find yourself at a turn deficit and become stuck without being able to move. While this can lead to disastrous results, it can also mean the difference between leveling up rapidly vs. fighting a serious of mundane one off battles for the sake of grinding. Not only does this add an extra layer of risk to consider heading into battles, but it rewards efficient players with a faster way to get stronger.

You’ll find these multipliers to be a godsend when you realize how much levels will skew battle into the enemy’s favor, which was my only real complaint. Playing on normal difficulty, walking into new dungeons where my equipment was up to par and my level was within the recommended range often led to me getting killed in a few turns regardless. These dungeons and bosses would eventually be conquered after many cure spells, potions, and trips to the Inn, but unless I’m playing on hard, my expectation when properly leveled would be to be able to at least get through most of the dungeon without getting completely decimated within a few fights. That’s traditional JRPG difficulty for you!

Bravely Second Screen 1

Regardless, I’m loving what I’ve played so far, and can’t wait to get the full version in my 3DS when it releases on April 15th. What are your impressions with Bravely Second so far? Sound off below!

Gamers such as myself have been patiently waiting for the release of Pokken Tournament since it was first revealed in 2013. While Super Smash Bros. is great and all, the idea of a fighting game dedicated to Pokemon designed by the the team behind the Tekken series seemed like the greatest thing I never knew I wanted. Luckily for us, we didn’t have to wait until the March 11th release date to get our first taste of how our favorite monsters fare in the fighting arena, as we found ourselves at the Pokken Tournament preview event to give the game a spin. Whatever it was that I was expecting, that all went out the window when I picked up the Game Pad and played a couple of rounds, because it was unlike any fighter I’ve played to date.

Pokken Tournament Screen 2

More specifically, what makes Pokken Tournament so unique is its Shift Change mechanic. Fights start off in a 3D diagonal perspective reminiscent of the Naruto: Ultimate Ninja Storm games where each fighter will have full range of motion within the circular arena. That’s when some of your favorite Pokemon like Charizard, Lucario, Machamp and Pikachu among others will vie for positioning by confusing opponents with their projectile, homing and quick attacks. However, when specific hits are landed either as a one off or in a combo, the perspective shifts to a 2D plane, changing the way the fight is approached with the change in conditions. Of course, hitting certain attacks in 2D will shift the battle back to 3D, so if you or your character is better in 3D, you’ll want to switch back as fast as possible.

Making matters more interesting are the assist characters that can jump in during a match. By choosing a predetermined pair before the fight, each round asks players to choose which one of the two they want to bring out as their partner. Some like Emolga and Frogadier are straight attackers, while Pokemon like Eevee will give stat boosts for an extra advantage in battle. In Pokken Tournament, it’s not just enough to fight well, because synergy with your support character will be the difference between two evenly matched combatants.

Pokken Tournament Screen 1

Managing your supports, laying in your standard attacks, knowing when to unleash your Mega Evolution, (and the super move that comes with it), and utilizing guard breaking throws are just some of what you’ll find yourself mastering in the retail version of the game, and that’s on top of the many counter mechanics I’ve yet to fully explore! Feeling much deeper than what you would expect from a Pokemon spinoff while being friendly enough to pick up and play without much trouble, I expect that fans new and old will love their time in the arena when Pokken Tournament is in our hands. Look out for our full review in the coming days, but one thing’s for sure from our short time with the game; it’s nothing like you’ve played before.

Fans of 2D hack and slash games were thrilled to learn that Odin Sphiere Leifthrasir, a remake of the late PS2 classic that put Vanillaware on the map, would be coming to Playstation platforms in 2016. Courtesy of Atlas, now we know when we’ll be able to play it!

Launching on June 7th for the PS4, PS3 and PS Vita, Leifthrasir puts us in control of five different characters in a Norse inspired setting as their stories intertwine to reveal an ancient conflict. Featuring gorgeous 2D visuals, challenging combat, and a memorable soundtrack, it’s great to see this gem get a second look.

With every first print copy of the game, Leifthrasir will come packaged with a 64 page softcover art book, showing off those fancy character designs we were just talking about. If you’re a PS4 owner who adores the game as much as I do, then a special “Storybook Edition” will launch exclusively for that platform, coming with the game and a hardcover version of the art book, alongside a potion recipe t-shirt, a mystery art print, and a metal slipcase and premium packaging for the game.

Odin Sphere Remake Collector's Edition

Odin Sphere Remake Art Book

Along with this information on all the bonus goodies comes a new batch of screenshots for you to feast your eyes on. Want more information on everything Odin Sphere? Check out the newly launched web site for the game, and keep an eye on updates from us as they’re released!

If you were losing sleep over the thought of when you’ll be able to play Megadimension Neptunia VII, the fourth main game in the Hyperdimension Neptunia RPG series, then you’ll be able to rest easy tonight. Idea Factory has announced that our return to Gamindustri will arrive on February 2nd!

Joining Neptune and Nepgear as they travel between three different dimensions as they attempt to save Gamindustri from its latest threats, the game is set to feature new battle mechanics, characters, enemies, CPU’s and NEXT forms to keep things interesting. And of course, we can’t forget the humor, game parodies, and crazy personalities the series is known for, which has captivated us enough to place Neptune and Nepgear in high spots on our top waifu lists! We’ve gone full weeaboo for these games, people!

Despite retailers listing Megadimension Neptunia for a February 2nd release for awhile now, it’s great to see some official confirmation, especially if you’re counting the days until your limited edition will arrive. But wait, what am I supposed to play if Gravity Rush HD and Street Fighter V both come out on the same day!? I think it’s time to make some serious life choices.

For more information on the battle system, NEXT forms, or past reviews, check our archives and get all the Nep Nep you can handle, and be sure to check back for all your Neptune news!

 

This Friday, the next major batch of Amiibo, Nintendo’s wildly popular line of toys to life figurines, will make their debut alongside Animal Crossing: Amiibo Festival. Serving as the series’ first Amiibo representation outside of the Smash Bros. Villager, our favorite animal friends like Isabelle, K.K. Slider and the slumlord, Tom Nook, will finally be represented in figure form. If those aren’t enough for you, Mega Yarn Yoshi will release a mere two days later, exclusively at Toys R Us. Having special functionality in Yoshi’s Wooly World and sizing up as the largest Amiibo to date, (as well as coming with the highest price tag, with an MSRP of $39.99,) many a gamer will have a new friend to keep them warm during these long, winter nights.

Luckily, we were able to get an in person preview of some of these figures in advance. While we wait patiently for the day when these new toys can take up more of our shelf space, here are a few shots to hold you over until the weekend rolls around.

Amiibo Animal Crossing

Nook is thinking of ways to rip us off as we speak.

Amiibo Isabelle

Best girl.

Amiibo Mega Yarn YoshiJust the right cuddle size.

Between the sloped bases of the Animal Crossing set and the care that Yarn Yoshi seems like it received, it’s possible that these might become my favorite Amiibo yet! Which ones are you planning on picking up this weekend? Share your Amiibo plans with us in the comments below. And remember, this is a No Shades Zone!

For those who wanted a more traditional RPG out of the Pokemon series of games, the Mystery Dungeon series has been the go to series for about a decade. Putting players in the role of a Pokemon as opposed to a trainer who controlled the monsters by issuing commands, this dungeon crawler offers a different niche for the trainers who want something a little different. This tradition continues in Pokemon Super Mystery Dungeon, the next 3DS entry that brings the characters introduced in Pokemon X and Y to the forefront for the first time, with the same game play we’ve come to expect from these spinoffs.

Pokemon Super Mystery Dungeon Screen 3Surrounded by fire? Pikachu better let Piplup take care of things.

In the core game, gamers will once again take a personality test to determine which ‘Mon they’ll take direct control of. My demo didn’t offer the same luxury. Playing as Froakie, the latest water starter, myself and my CPU controlled partner, Fennekin, wandered through a craggy, mountain type area that was full of ground type Pokemon to fight against. Carrying over the rock-paper-scissors mechanics of the core games, this made avoiding danger a breeze thanks to my water attacks being “Super Effective” against my enemies, although PP restrictions still limited how much I could attack before needing to rest or use items.

Each floor is randomly generated as you traverse the dungeons, so no two floors will ever be the same. This means while there are more chances to find treasure or hidden opponents, you’re also more likely to run into unfamiliar terrain that can potentially trap you and your partner. For instance, I kept walking through a strange, purple cloud that was causing my screen to blink. After completely forgetting my years of experience as a gamer and wondering what was happening, I finally realized that this poison cloud was draining my health. If nothing else, you’ll always have to keep an eye out for obstacles, since you’ll never know what each dungeon floor will have waiting for you.

Pokemon Super Mystery Dungeon Screen 2The stories tend to be more in depth than your typical Pokemon title.

Promising all confirmed Pokemon to date, (although it couldn’t be confirmed as to whether or not Hoopa, who makes its U.S. debut on November 27th, the week after Super Mystery Dungeon‘s release, or the unannounced 720th Pokemon, will make respective appearances,) and a story mode that should be fairly deep, not to mention being complimented with tons of post game content if its prequels are anything to go by, and its looking like Pokemon fans everywhere will have their new time sink when Pokemon Super Mystery Dungon arrives in stores on November 20th.

Pokemon Super Mystery Dungeon Screen 1Super Mystery Dungeon promises the largest roster to date!

Which Pokemon are you hoping to run into first? Sound off below and let us know!

For a genre that’s meant to bring family and friends together for some lighthearted fun, party games have this terrible habit of making people hate each other. Never just letting the roll of the dice decide the game, it’s become commonplace for the genre to rely on mini games, item collecting, and the ability to sabotage other players. While entertaining, it’s wise not to play with people that you actually want to stay friends with when the day is over.

Which is why after playing Animal Crossing: Amiibo Festival, I was pleasantly surprised to find that none of that tomfoolery was present when it came to our animal friends. Supporting up to four players with each Amiibo serving as a game piece, (much like Mario Party 10‘s Amiibo Party mode, complete with the annoying need to tap your character with each dice roll,) the citizens of the village aren’t out to harm their friends, but instead, spread happiness throughout the town. Each section on the board represents an activity, whether it’s shopping, styling your hair or participating in a competition. After an adorable scene plays out describing the event, it will award either Happy Points or Bells, with the latter being used to cash in for more of the former. The player with the most happy points at the end wins, spreading some much needed joy to the bloodthirsty world of virtual board games. That’s not to say that there aren’t ways to end up losing points or for other players to gain an advantage, but don’t expect three on one gang beatings either.

Animal Crossing Amiibo Festival Screen 2Each space describes an activity in town, like a trip to the salon!

In addition to this mostly passive method of play, the maps themselves are inspired by Animal Crossing‘s calendar system. With each turn taking up one day, the scenery and weather will change with each passing day. Though the amount of time a game takes can be customized, the standard matches will run through one full month, complete with special events for any holidays that happen to fall in that time frame. It manages to capture the spirit of why the series is so popular within a completely different genre.

With all of that said, that’s not to say that the mini games aren’t there. More specifically, Amiibo Festival has a dedicated mini game mode, pushing the theme of friendship even further by forcing the animals to work together in what can only be described as Nintendo’s version of Lost. Trapped on an island, the animal team has a certain amount of turns to gather materials to build a raft for their escape while quelling their hunger at the same time. Using materials to build tools like fishing rods for food, shovels for digging up hidden Pitfalls that would cost you your turn otherwise, or saving them for your great escape, this side game asks the animals to pool together their resources to meet a common goal. The catch? This mode can only be played with those Amiibo cards you might have seen pop up in stores for minutes at a time. While the game comes packaged with a few, it’s not enough to play the full island game, so you’re going to have to drop a few extra Bells if you want the complete experience. This goes double for the main mode, which will obviously need two more figures outside of the bundled Isabelle and Digsby if you want to experience four player games.

Animal Crossing Amiibo Festival Screen 1Mabel would be getting shoved off the podium if this was Mario Party.

With only a week away before the festival hits our doorstep, we can’t wait to put some time into the full game. It’s unique take on the party genre that Nintendo revolutionized so many years ago has the potential to be a huge hit with families or the type of gamers who want a more passive experience. My only concern so far is whether or not the less competitive nature of Amiibo Festival will take away from some of its long term appeal. Still, it’s impossible to deny that the game is shaping up to be a crowd pleaser for fans of the series, and we’ll make sure to deliver our full impressions once Animal Crossing returns to consoles on November 13th.

YO-KAI WATCH, Nintendo and Level-5’s  monster collecting RPG that has taken Japan by storm, promises to be the next big thing in handheld gaming. Between its cute, unconventional characters, its immediate charm that we’ve come to expect from the developer behind Fantasy Life, Professor Layton and Ni No Kuni, and a unique battle system that turns turn based combat on its head, it’s easy to see why. But outside of the standard mechanics that we detailed in our game play summary, the evil Yokai have some more tricks up their sleeves. Let’s just say you don’t want to go out at night.

YO-KAI WATCH Night Screen 1You know you messed up when…

During a recent game play demo, we got to delve a little more into what we can expect from the full version of the game. Not content with just offering your standard RPG staples, YO-KAI WATCH goes full stealth mode once the sun sets. As you’re traversing the streets after dark, the map becomes filled with smaller monsters that serve to alert their big, bad boss when they spot you. If you end up being seen and can’t escape to the next map in time, this hulking, red ogre drags you into battle.

I know what you’re thinking though; with you and your team of Yokai, you can handle whatever it can throw at you, right? Making the same mistake, I dived straight in, using every ability at my disposal to take down the enemy. Except nothing worked! As I watched each Yokai fall one by one, I realized I had made a terrible mistake. The moral of the story? Don’t mess with the dark…

YO-KAI WATCH Night Screen 2Any last words?

With sections like these to break up the monotonous nature of turn based RPG’s, it’s clear to see how this game has managed to reach the level of popularity that it has overseas. If anything else, this has made me more excited to find out what other surprises the full game will have in store, which will be available by the time you read this. Oh, and one more thing. You might not want to jaywalk either. You never know what can happen to those who don’t follow the rules…

Need a refresher on everything that is YO-KAI WATCH? Take a trip over to our character profiles and get caught up! Will you be picking up the game this weekend? Let us know in the comments!

As we posted last week, the next Yu-Gi-Oh expansion, High Speed Riders, is right around the corner. Promising to bring back some of the most popular cards of the 5D’s era, (focusing especially on some of Jack Atlas’ trademark monsters,) while introducing new monsters, spells, traps and archtypes to boost your deck, is it hard to see why we’re excited?

We got the chance to open up some preview boosters packs from the set, where we found a good mix of old an new cards alike, with the classics getting some surprising rarity changes to go with their repackaging. Here’s what we pulled from our four boosters:

 

 High Speed Riders 1

 

Common:

Red Dragon Archfiend

Synkron Resonator

PSY-Framegear Alpha

Serene Psychic Witch

Speedroid Menko

Krebons

Speedroid Double Yoyo

Dark Resonator

Speedroid Tri-Eyed Dice

PSY-Framegear Epsilon

Armoroid

Mystical Space Typhoon

Future Glow

Psychokinesis

Resonator Call

Synchro Cracker

Psychic Overload

Red Cocoon

Supercharge

Rare:

Speedroid Razorang

Speedroid Ohajikid

Shock Surprise

Dice Roll Battle

Super Rare:

Speedroid Terrortop

Hot Red Dragon Archfiend

Stardust Spark Dragon

Speed Recovery

Click below to see close ups of our Rare and Super Rare pulls:

 

 

As a nostalgia junkie, it’s great to see these 5D’s cards getting more love, complete with their straight reprints, or added support from some of the new cards featured. Even then, the best is yet to come, with featured cards like Goyo Predator, PSY-Framelord Omega, and Hot Red Dragon Archfiend Abyss still eluding us. Let’s just say you’ll know what we’ll be tearing open on the October 2nd release date.

The full set includes:

27 Commons

12 Rares

10 Super Rares

6 Ultra Rares

5 Secret Rares

Do any duelists have questions about the cards we pulled? Let us know in the comments! High Speed Riders launches on October 2nd at an MSRP of $3.99 per pack, and will include nine cards each.

Robot battles are awesome, aren’t they? It’s too bad we haven’t seen too many awesome games using the concept in recent years. While games like Virtual On and Custom Robo hold a special place in our hearts, there’s definitely a void that was left by the lack of new content when it comes to this genre. Thankfully, Level-5 is taking the controls and leading charge with Little Battlers Experience, a long running anime and game series that is finally seeing its Western debut on the 3DS this year. Playable at Comic-Con in the Nintendo Lounge, we took the chance to get into a 3-on-3 skirmish with our fellow con-goers.

Little Battlers Experience Preview Screen 2

With a variety of robots to choose from, each cardboard battler has a variety of special attacks, ranged fire and melee skills at their disposal. In addition to general stat differences like speed and attack power, each must be considered when trying to match up the perfect robot with your play style.

Once we hit the field, our teams clashed with the goal of knocking out the opposing team first. This wasn’t as easy as it sounded, since each robot has a limit to how much they can attack before they have to cool down. Try spamming your best skills, and you’ll be left behind as a sitting duck with no way to defend yourself. However, if you manage your skills well while landing flurries of attacks, you’ll gain access to a super attack, that does huge damage to the unlucky opponents who find themselves in your way.

Little Battlers Experience Preview Screen 1

What helps is that movement is exactly what we would expect like something from robot gaming’s past, relying on locking on, circle strafing, and boosting around the field while avoiding damage. The team dynamic made this Vs. mode more interesting as well, since the winning team would usually coordinate their attacks to either defend partners in trouble, or gang up on an isolated foe to rack up those KOs. Attacking wildly would usually lead to a loss, so working together definitely had its advantages.

After walking away with victory in hand, I couldn’t wait to try more. If you’re a fan of games like Virtual On, then LBX is looking like it will definitely scratch that mech battle itch. With an expert team like Level-5 behind it, would we expect anything less? All I know is with the awesome looking robot design and fluid game play, this title is high on my radar.

Little Battlers Experience will release for the 3DS on August 21st.

Last month, we mentioned that resident adventurer, IF, would be getting her first starring role in the now titled Hyperdimension War Neptune VS Sega Hard Girls: Dream Fusion Special. As expected, Neptune and friends would also be making an appearance, but as we would learn in the latest details released for the game, it might not be in a way we would expect.

Part of the set up of the game is Neptune’s fight against the titular Sega Hard Girls. At the start, her fight against Sega Saturn somehow gets her changed into a motorcycle. This “Nepbike” seems awfully convenient, considering IF has been known to be great on a bike in the past. How this will affect the story or game play hasn’t been revealed, but at some point, you just kind of have to shrug your shoulders and go with it when it comes with this series.

Neptunia Sega Hard Girls Nepbike

IF and Sega Hatsumi will travel across five different eras, each of which represent a different time in Sega’s hardware history. According to Gematsu, these include:

The Mega Drive Era- An ancient civilization.

The Game Gear Era- A civilization based on a Steampunk design.

The Sega Saturn Era- A civilization that appears similar to Middle Ages Europe.

The Dreamcast Era- The most advanced civilization, most resembling modern times.

The Modern Era- A mostly destroyed land, mirroring Sega’s fall as a hardware developer.

 

In addition, some of the supporting cast has been revealed. The characters we know about so far are as follows:

 

Uzume Tennouboshi (voiced by Mariko Honda)

Plutia (voiced by Kana Hanazawa)

Nepgear (voiced by Yui Horie)

Sega Saturn (voiced by Minami Takahashi)

Dreamcast (voiced by MAO)

Mega Drive (voiced by Shiori Izawa)

Game Gear (voiced by Minami Tanaka)

 

With so much information being released, it’s odd that we still don’t know what kind of game this will be! Still, you know that once we know, we’ll be sure to pass it down to you! What are you expecting from the battle between Neptunia and the Sega Hard Girls? Sound off below!

Source: gematsu.com

E3 has come and gone, but I have to say that the insane action of Naruto: Ultimate Ninja Storm 4 still has a pretty strong hold on me. Once we hit the Anime Expo floor and noticed an updated build with even more characters to play with, we couldn’t resist putting our ninjutsu skills to the test for a second time, with the addition of series mainstay, Kakashi, to the previously established cast of Naruto, Sasuke, Sakura, Obito and Madara, the bigger story was seeing all three Hygua children as fighters as well. While Neji and Hinata are expected at this point, Hanabi, Hinata’s younger sister who has only ever been playable in 2008’s Naruto Ultimate Ninja 3 as somewhat of a joke character, makes her big return to follow up her prominent role in The Last: Naruto The Movie. We took this opportunity to play as her alongside the rest of her family, and came across some surprises along the way.

Hanabi essentially uses altered versions of her family’s attacks, consisting mostly of chakra sealing open palm strikes. Her version of Neji’s Kaiten still envelopes her in a protective shield that blows away any opponent caught in its radius, but unlike her older cousin, she travels across the stage while performing the move. This allows her to corner enemies who are attempting to flee, creating a different set of strategies both when fighting as and against her. Similarly, Neji himself uses many of the hard hitting 8-Trigrams techniques, using his fingertips to assault his enemies’ weak points. Not to be outdone, Hanabi has her own more elegant version, which serves to be just as effective. If up close and personal isn’t your style, Hinata brings in the long distance combat. While her strikes aren’t as punishing as the rest of her family, she makes up for it with her 8-Trigrams Vaccum jutsu, which launches a huge amount of force from her palm, attacking opponents at long range.

Naruto UNS Hinata

Even if each member has their own strengths and weaknesses, it’s clear that the three are at their best together. As with previous games, creating a three person team of characters that have close relationships with each other can result in some unique Ultimate Jutsu attacks. This is no different when it comes to the Hyuga clan, who can cover for each other quite well when dropping in for support attacks. Once its time to activate their ultimate attack, the team doesn’t disappoint, surrounding the enemy at all sides and pummeling each of their chakra points. If three wasn’t enough, the head of the clan, Hiashi Hyuga, drops in to help deliver a four pronged finishing blow, all with the amount of flash that we’ve come to expect from the series.

So it’s safe to say that the Hyuga Clan are as bad ass as ever. Who else do you want to see make the cut in what might be the last Naruto game? Let us know in the comments, then check out the latest trailer, which also reveals the big bad of the series, Princess Kaguya, in her video game debut.

As we mentioned in our E3 preview, Disney Infinity 3.0 looks to create a much bigger experience than its predecessors partially thanks to the Toy Box Games. These dedicated modes look to bring full fledged games outside of the main Play Set campaigns, all of which will allow any of your figures to work. At Comic Con 2015, we took a peak inside Disney’s Pop Up shop to and had some hands on time with the Toy Box Speedway, a dedicated racing game that expands the game play in even bigger ways. And while I walked in expecting a fun side game to compliment the main content, what I left with was what felt like it could have been a full fledged title.

Disney Infinity 3.0 Toy Box Screen 3

At first glance, the Toy Box Speedway looks to be doing its best Mario Kart impression, and that assumption wouldn’t be too far off. Players will be able to choose from a variety of cars and any character figure they own to jump onto the track with, with each one playing exactly the same stat wise. In fact, the only ones that do have an advantage are the Pixar Cars, and rightfully so considering racing is kind of their thing. After choosing between a car and figure, players will get to choose between numerous Disney locales to drift through. Including stages inspired from films such as Frozen, Wreck-It Ralph and The Nightmare Before Christmas, each track played up to their themes well, with iconic imagery and personality throughout.

Once the race actually started however, I was surprised by how well the game handled, with a strong sense of speed, a variety of weapons to use from the item boxes scattered along the track, and the boost storing mechanic that fills a meter every time you drift or pull off a trick. If this sounds at all familiar, then I’m guessing you’ve played the Sega All-Stars Racing games, because Disney pulled the incredibly talented developers at Sumo Digital to develop this mode. Their level of quality shined through each race, leaving me wanting to play each track when all I was expecting was a quick, half hearted mini game that only served as an optional break from the Play Sets.

Disney Infinity 3.0 Toy Box Screen 4

After the finish line was crossed, I felt more optimistic for Disney’s next game than I already did. With Toy Box Showdown taking an action approach alongside the Speedway tackling racing, it’s looking like we’ll have tons to do with our new toys, alongside our old favorites. Are you planning on jumping into this whole new world when Disney Infinity 3.0 launches on August 30th? Share your thoughts below!

Between Skylanders, Disney Infinity and Amiibo, all three formats have made a killing through selling their versions of game compatible toys, with the latter creating a full blown Amiibogeddon. Considering the wild success of these Toys To Life franchises, it was only a matter of time before the Lego brand decided to take their own crack at the genre.

Lego Dimensions Screen 3

Longtime Lego game developer Traveler’s Tales hopes to bring their platforming prowess and trademark charm to Lego Dimensions, a title that brings numerous worlds together to create one huge collectable gaming experience. Including series’ such as the DC Universe, The Lord Of The Rings, The Simpsons, Back To The Future, Portal, (as in Valve’s Portal,) and so many more, will we have room on our shelves, (and enough money in the bank,) to open up to a fourth collection? We were invited to get some hands on time with the game at San Diego Comic Con to find out if its worth it.

The demo was a strange mash up of characters that we would never have imagined would share a game together. Try to picture this; Gandalf, Scooby Doo, Batman, the 13th Doctor from Doctor Who, Portal protagonist, Chell, and The Lego Movie‘s Wyldstyle, (with a cameo from Homer Simpson), running through one of GLaDOS’ test chambers, complete with her taunts through the PA system and adorable turrets who look to rip you to shreds. Yet, in the world that Lego Dimensions has established, it makes perfect sense. What was especially noticeable about having so many characters on screen at once was the fact that unlike other games in the genre that typically restrict you to two characters at a time, you can bring in as many characters and vehicles as you can fit on the portal.

Lego Dimensions Banner

On the subject of the portal itself, this base is divided into three sections. The back section is where the world is placed, which much like Infinity‘s Play Sets, is a piece that unlocks the single player world that players will traverse through. Characters and vehicles littered the left and right side in front of it, but this set up wasn’t just for show. Some puzzles required the characters to grow bigger or smaller depending on the situation, which was achieved through moving each Lego person onto the respective side that was assigned the proper power. Using the base as part of the game play is an interesting idea, one that brings a level of interactivity to the game that its competing titles lack.

lego_dimensions_7_605x

Yet, despite these unique features, the core game play is exactly what we’ve come to expect from a Travelers Tales Lego game. The platforming, movement, stage progression and even combat felt almost exactly like any one of the many Lego titles that have hit the market over the last ten years. So if you pick this up, expect to fill a stud meter, destroy objects in the environment to rebuild them into new items and solve character specific puzzles. The advantage that Lego Dimensions has however, is that unlike the standalone games that typically have a half a dozen character types that have unique puzzle solving abilities, this one has the potential to offer many more than than. Chell for example, is the only character that can use the Portal Gun, which was necessary to transport the team from one spot to another at times.

Lego Dimensions Screen 1

With so many characters already announced, I can only imagine what kind of possibilities they might bring to the game. Then again, more characters means more money to spend, so we hope you have that cash ready! At the very least, each game piece doubles as a real Lego set, so once you finish the game, the fun can continue by making new objects with the pieces provided and integrate them with the rest of your real sets. Or you can just display them, if you’re more like the Will Ferrell type. Either way, gamers and collectors alike will want to keep their eyes peeled and their imaginations open when Lego Dimensions launches on September 29th, with the starter set bundled with Batman, Gandalf, Wyldstyle and the Batmobile priced at $99.99.

Last year when we played Sword Art Online: Hollow Fragment, this game about gamers trapped in a game felt hindered partially by its slow pace. This issue is looking to be fixed in its upcoming remake, but would new installments learn from this mistake? It seemed obviously so in Sword Art Online: Lost Song, the upcoming PS4 and PS Vita title that looks to move Kirito and friends into a more fast paced, action focused affair while maintaining the illusion of an MMORPG. How well does this new system translate into the game? We put our monster slaying skills to the test in a brief demo at Anime Expo and Comic Con 2015 to find out.

Sword Art Online Lost Song Screen 1

For the purpose of the demo, Kirito and an AI controlled Asuna and Leefa were thrown into a huge, wide open field.  Littered with monsters both on land and in the sky, it was up to us to take out as many monsters as possible within a 10 minute time limit, just enough time to dig deep into what this new world has to offer. On the subject of how big the field is, Lost Song puts the power of the PS4 to good use, never encountering any slowdown despite how much was going on at one time. I found myself stepping away from fights and just flying high enough to enjoy the scenery, watching all the chaos going on below.

Speaking of flying, Kirito can now switch between land and air battles on the fly. Him and his team can now activate their attacks at will, coming off much more like an action game compared to previous SAO games, giving us plenty of ways to take down all kinds of threats. In order to keep the MMO feel, special attacks are still set to Macro style quick commands that are brought up by holding the shoulder buttons. Certain attacks would deliver huge damage to even the toughest enemies, but would also cost more ability points. If you have no points, you’re stuck with standard attacks, so in typical RPG style, you’ll have to manage these closely if you want to make sure to take out your biggest foes. When one person isn’t enough, delivering enough damage will give your team the chance to activate a triple team attack, inflicting huge damage and team boosts along the way. Keeping an eye on instant messages on the side of the screen will keep you clued in on what their status is, and sending across an encouraging message through emotes can only help!

Sword Art Online Lost Song Screen 2

If this sounds like a lot to take in, you’re not alone. My biggest issue with Lost Song in these early stages was that there’s so much to do, that it made the controls confusing to remember. Rarely feeling intuitive, there were plenty of times where I would get knocked down from the sky and slowly fall to the ground for what felt like ages until I figured out how to recover. Finding the right attacks and commands in the heat of battle often led to pressing the wrong one, keeping me from finishing off the giant dragon in the sky that I had worked so hard to take down. With more time and practice, this issue is sure to fade, but expect a decent learning curve when you pick up the game this fall.

Sword Art Online Lost Song Screen 4

All in all, Sword Art Online: Lost Song feels like a step in the right direction. Its faster paced game play is definitely a lot more fun, and if the controls can be ironed out, we have the potential to have a great game on our hands. As always, keep an eye out for updates as they become available, and feel free to leave any questions in the comments!

As the years have gone by, Dragon Ball Z games have gotten bigger and fancier, with numerous 3D fighters on nearly every console imaginable. It’s a long time since the days where the only way you could get your Super Saiyan gaming fix was to buy expensive imports and mod your consoles. Still, some of these old games had an undeniable charm that gamers who experienced them still swear upon, but thanks to Namco Bandai, it will be a lot easier to bask in the glory of 2D DBZ this fall with Dragon Ball Z: Extreme Butoden for 3DS. We got our hands on the demo at AX this year, and put our power level to the test.

Dragon Ball Z Extreme Butoden Screen 1

Promising over 100 characters that serve as both battle and support players, everyone from Baba to Launch was spotted in between your Goku’s and Vegeta’s, showing that it really runs deep with the history. The demo allowed us to put together teams of three after choosing between Goku, Vegeta, Teen Gohan, Piccolo and Fat Buu. Each character had their own value, which is the cost one will have to pay when putting their team together. If you don’t have enough points, you’ll have to replace your stronger fighters with the Krillin’s and Yamcha’s of the world. For this version however, the number was set so high that it didn’t restrict our ability to choose who we wanted.

Dragon Ball Z Extreme Butoden Screen 2

Once the fights started, it was immediately noticeable that it shares some of its mechanics with its 3D brethren while bringing in the foundation of a 2D fighter. The X and Y buttons are pressed in sequence to set up combos, while the A button shot energy blasts and the shoulder buttons guarded and charged up Ki. If you want to set off your character’s signature moves, certain combos have to connect to activate some flashy looking 2D animations to match up with the gorgeous character sprites, despite being a little pixelated. Tapping the character portraits on the touch screen allowed us to swap characters at will mid battle, helping us mix up the fight when we were backed into a corner. The battle ended once the entire opposing team was defeated, leaving our set of warriors standing tall.

Playing Extreme Butoden really took us back to a simpler time of anime fighters, and it was an exciting (ki?) blast from the past. Promising an updated roster featuring everyone from Golden Frieza and Beerus to Yajirobe and Oolong and everyone in between, there’s sure to be enough content to please DBZ fans both young and young at heart.

Dragon Ball Z Extreme Butoden Screen 3

Pre-ordering from Amazon will net you a download code for Dragon Ball Z: Super Butoden 2, an SNES game that was previously a Japan only release, in addition to six bonus support characters, so if you like what you see, that seems like the place to buy from come October 20th.

It’s been over a decade since a new Godzilla game has been released. With the King of the Monsters taking such a long break from the gaming world, what better time to make your big re-debut than at the start of a new console generation? The idea of being able to tear through Tokyo while going toe to toe with some of the most iconic monsters from the film series’ history in full HD sounded like a no brainer, so I made sure to head down to Namco Bandai’s booth at Comic Con to see if the king still reigns supreme.

Godzilla E3 Screen 1

What was immediately noticeable was that watching Godzilla tear through buildings as he collects energy and brawls with foes looks amazing. Watching buildings explode all around him with every step, slash and tail swipe gave off a rewarding feeling of power, coming off as if the world was truly your playground. Considering how long these monsters have been away from the gaming scene, this universe definitely benefits from the visual upgrade that current consoles can provide.

Naturally, the only thing more rewarding than destroying the city by yourself is destroying the city by throwing monsters through it. Once Godzilla collected enough energy, the build up of chaos eventually attracted both Mecha King Ghidorah and Spacegodzilla. Fighting off two enemies at once was surprisingly easy thanks to the variety of attacks we had at our disposal. The energy blast Godzilla fires from his mouth makes it easy to keep them at a distance, while a quick tail swipe can knock them away if they get too close. If you prefer to make your fight more up close and personal, his vicious claws and crushing grabs could deal some huge damage. I don’t think the game offered a better sight than taking hold of your enemy, biting it a few times, and throwing him into a skyscraper. It’s pretty awesome stuff!

Godzilla E3 Screen 3

The only major complaint I had with the brief demo was the speed and controls. A reoccurring issue with most Godzilla games is that the monsters move far too slow, creating some plodding moments. Then again, this is the nature of trying to make a game based on this franchise, since it’s not like they can sprint across the city while still representing the feel of the films. This game felt like it moved faster than past games, especially since the city is tightly enclosed, but still took some time to get used to thanks to the somewhat awkward tank style controls. Using the shoulder buttons to turn while moving with the sticks takes some getting used to, but it’s nothing that can’t be figured out with time.

From what we’ve played, Godzilla feels like a solid re-introduction for the iconic character’s gaming comeback. With plenty of destruction, and a great roster so far, we’re hoping the main game continues this positive momentum. Welcome back, and hail to the king!

Godzilla is available now for the Playstation 3 and Playstation 4.

Throughout all their successes with first and third party titles for the 360 and One, Microsoft has never been able to fully embrace indie gaming. Sure, they own and heavily support Minecraft, one of gaming’s most popular indie titles of all time, but can that still be classified as an indie game; knowing how big of a development team actually works on it now?

Fear not indie fans, because for the past two years Phil Spencer and company have been trying to make it up to fans with their new indie service simply titled ID @ Xbox. This year at E3, Microsoft showed off many new and interesting ID @ Xbox titles, but one of them stood out more than the others.

Cuphead 4

Enter Cuphead, a quirky platforming shooter game that’s stylized as if it was a cartoon that came straight out of the 1930’s. Developed by just two brothers, Chad and Jared Moldenhauer, Cuphead is the brother’s first venture into the indie games scene with their studio, Studio MDHR. I had the honor of being able to try the game out at the Xbox Lounge at Comic-Con (When the insanely long line allowed it.) It seems like Microsoft has a lot of faith and confidence in Cuphead, but is there more to the game than just its old timey art style? Thankfully, I can say without a doubt, Cuphead not only has a lot more charm than just its art style, but it’s sincerely one of the most fun indie games I’ve ever played.

Story and Gameplay

The story is very simple, but kind of twisted. Two anthropomorphic characters, Cuphead and Mugman, decided to play a game of dice with the Devil. They end up gambling their lives, and in a cruel twist of fate – lose. The Devil agrees to let them live; on one condition. They must do his bidding from now on. So, now it’s up to our ‘heroes’ to destroy whoever the Devil tells them to in order to gain their freedom back.cuphead and mugman

 

From there, you’re given the chance to access a quick tutorial level and then about 3 actual levels. For the sake of keeping the line moving, I decided to play with a second player and only play one level which was the garden. In this level, you must defeat both a giant potato that shoots dirt clods and worms at you and a giant psychic carrot with three eyes that shoots carrot missiles at you. If that sounds crazy to you, that’s because it is. The controls are super simple and very responsive. You have your standard jump and attack buttons, but you also have a dash button and a change weapon button so you can experiment and see what kind of projectile works best on that enemy.

Cuphead 2

It should be said that Cuphead might not be what some people are expecting it to be. For starters, yes it’s a platforming shooter, but there aren’t really any “levels” per say. This game is more akin to what you would find in a boss rush mode of a game. While that may sound intimidating to some newcomers, don’t let that dampen your experience. Even if you aren’t the best at modes like that, the developers have made it very accessible for newcomers. One way they do this is by making the attack patterns of the first couple of bosses you play very repetitive, so that it’s easier to remember their attacks.

Cuphead 3

Closing thoughts

At the end of the day, I can’t say enough good things about how amazing Cuphead is. From an amazing art style to its very easy pick up and play controls, Cuphead is looking to be one of my all-time favorite indie titles right next to Shovel Knight and The Binding of Isaac. Cuphead will be released on Xbox One and PC sometime in 2016.Cuphead 4

If you couldn’t tell by reading our site or listening to the Geekscape Games podcast, Idea Factory can really churn out those Hyperdimension Neptunia games. Within the last year, the West has seen six as it is, with a proper sequel AND a zombie slaying spin-off starring Lowee’s CPU, Blanc, on the horizon. And yet, what if I told you that yet another spinoff is on its way?

In Hyperdimension Neptunia Vs. Sega Hard Girls, this upcoming Vita exclusive will put players in the oversized coat of IF, one of the original human, or “maker” characters from the original RPG who has stood by Neptune’s side ever since. This tough, no nonsense guild leader  finally gets a starring role, (and a redesign to go with it,) once the history books of the Grand Library begin to disappear. Altering these stories has the ability to change history itself, so Iffy takes it upon herself to go on an adventure through space and time to get them back.

Not that she’ll be alone on this adventure. As the title mentioned, Sega themed characters will make their appearance to fight alongside IF, namely Sega Hatsumi. This girl with an outfit that vaguely reminds us of a certain hedgehog, seems to be the key to the changes in history between the Sega Hard Girls and the four goddesses of Gamindustri, but how her role will play out is yet to be seen.

Game play wise, details are still murky as to what kind of game this will be, but based on the screenshots released so far, the game seems to be taking a more action based approach, which is perfect for the knife wielding heroine and her tough personality. Whether or not any other familiar faces will appear is yet to be seen as well, but come on, it’s a Neptunia game! It’s practically expected at this point.

Check out the latest screenshots and the official synopsis from Dengeki Online below, and make sure to keep checking back for more information on this and other titles as it breaks.

Source: gematsu.com, Dengeki Online

Story

A grand library that governs all of this world’s history.

If the history books stored there are tampered with, it is said that it is possible to rewrite actual history.

IF, with a certain goal in mind and after a long journey, finally sets foot within the grand library.

However, within that library, an incident occurs and the history books begin to disappear one after the other.

The disappearance of the history books means a loss of real history.

Before her very eyes, history is being lost, and then, the world.

To resolve this incident, IF must journey across space and time on a new adventure.

■ Characters

IF (voiced by Kana Ueda)

Neptunia Sega Hard Girls Sega IF

The game’s protagonist. She’s an adventurer who travels around the world with her trusty motorcycle just trying to find a bit of fun and a brighter future in a modern age where civilization has fallen. She’s diligent, cool, and level-headed, as well as the group peacemaker, but her only flaw is that she suffers a little bit from chuunibyou syndrome.

Sega Hatsumi (voiced by Emi Nitta)

Neptunia Sega Hard Girls Sega Hatsumi

An unidentifiable girl who lost her memory. She goes by Segami, or Segamin. Although she doesn’t remember anything outside her own name, for some reason she shows an uncommon tenacity in changing the history of the conflict between the goddesses and Sega Hard Girls. Although she has the spirit of a leader and is charismatic, she occasionally doesn’t listen to others when they talk, and bewilders her friends with ideas out of left field.

Typically, when you think of crossover fighting games, you think of some of the biggest games the genre has seen. From Marvel vs. Capcom to Street Fighter X Tekken and even Mortal Kombat vs. DC Universe, (okay, maybe not that last one,) pitting characters from different universes is always a huge selling point for fans of multiple franchises. Someone at Examu, the developers behind the Arcana Heart series of fighters, must have felt the same way, and are now teaming with the visual novel developer, Nitroplus, to create a fighting game spanning their multiple universes. The only problem is… I honestly have no idea who these characters are! Still, all that matters is whether or not it plays well, and so far, Nitroplus Blasterz is shaping up to be another great fighting game in Examu’s growing catalog.

Nitroplus Blasterz E3 Screen 3

Boasting an easy to pick up and play combo system, each character that I played with in Nitroplus Blasterz had their own unique gimmicks to help them stand out. Some use guns, many use swords, and one even grew flesh and destroyed everyone in her path Tetsuo style, each of which draw their move set from their source material. Some may be more recognizable than others to Western audiences, but characters like Saber from the popular Fate/Zero are sure to help bridge the gap between those who are new to these series’. With the promise of more characters that have a bigger presence in the West, including the popular Super Sonico, (who was regulated to a support character role in the arcade version,) we’ll look forward to seeing how the roster increases as we get closer to release.

Naturally, their individual traits mean nothing if the game itself isn’t fun to play. Thankfully, this isn’t the case with Nitroplus. Using the face buttons to link together attacks is easy to do, so if you know how to push buttons in succession, you’ll like like a pro in little time. That’s not to imply that the game is too easy, because your standard mechanics like special moves, air dashing, guard breaks, and other intermediate to advanced techniques are all here, topped off by some gorgeous looking over the top super moves. At its most chaotic, summoning combo extending support characters allows up to six characters on screen at once! Fights can get crowded and hectic, but we wouldn’t have it any other way.

Nitroplus Blasterz E3 Screen 2

Basically featuring everything you’d expect from a 2D anime style fighter, Nitroplus Blasterz is looking like a game to watch for fighting game aficionados. Releasing on both PS4 and PS3 this fall and featuring online cross play support between the two versions, there’s no reason not to log on and throw down with friends as your favorite heroines.

It’s well documented that back when Destiny launched in September, the ambitious first person shooter looked to create a universe that grew as time went on, while connecting players in ways that hadn’t been seen on a console before. Yet, many reviewers and gamers alike felt like the game in its base state had under delivered on its promises, with repetitive missions and limited multiplayer functionality. As we approach the first year of the game’s life, its subsequent updates and add-ons have improved the game substantially, but Activision is hoping that The Taken King, Destiny‘s first full fledged expansion, will serve as the bridge between bringing back old players while recruiting new ones. Based on what we’ve seen so far, it might have enough content to do just that.

Destiny TTK E3 Screen 1

Hoping to feature a much stronger narrative compared to the main game, The Taken King revolves around Oryx, a god like being who looks to destroy the guardians with his army of Taken, reanimated and corrupted versions of the dead. On top of Taken versions of returning enemies, you’ll also have to square off with other Guardians who were killed in action, forcing you to go against enemies with your abilities.

Luckily for us Guardians who didn’t suck enough to get killed, the expansion will give us an extra advantage thanks to the new weapons and sub classes that are being added. With gear that now goes up to level 30, we’ll need to be armed to the teeth if we hope to take down Oryx. In addition, Titans, Hunters and Warloks each get new classes to expand their abilities. First, Sunbreakers will give Titans a flaming hammer that lets them take out surrounding enemies with ease. Nightstalkers allow Hunters to live up to their namesake, granting them an energy bow for long range kills. Lastly, the Stormcaller class brings rains down lightning on the Taken, courtesy of the Warlocks and their newfound ability to manipulate electricity. Then again, if all you want to do is shoot stuff, there will be two new weapon types for you to go to town with!

Destiny TTK E3 Screen 2

From the brief footage we saw of The Taken King in action, it’s not hard to see why this might be what converts doubters into faithful Guardians in no time. With a deeper story, more raids, stronger weapons and armor, sub classes that expand on the standard abilities, and new enemies to test your mettle, it’ll be interesting to see how the expansion changes the game when its released in September.

What are your thoughts on The Taken King so far? Sound off below, and check back in with us for more E3 coverage as its released!

At Xseed’s booth on the E3 show floor, it was clear how hard they’re looking to push the Earth Defense Force series. As a title with a strong cult following in Japan, its handful of Western releases on the PS3, Xbox 360 and PS Vita filled a need for giant insect blasting, but with Earth Defense Force 2: Invaders From Planet Space on Vita, and Earth Defense Force 4.1: The Shadow of New Despair for PS4, it’s clear that the publisher is looking to push these games into the forefront of their line up. After spending some quality time with each game, it’s easy to see what all the excitement is about.

Starting with Earth Defense Force 2, this handheld title serves as a remake of what’s considered the game that established the series’ current game play mechanics. As a third person shooter with a wide variety of military grade, or sci-fi inspired weapons, players can choose their fully customizable soldiers, establishing their look and class before they go into battle. Ranging from the standard soldier, to explosive experts, and the thrilling Palewing, which adds a jet pack for flying over the battlefield, each set up forces you to approach missions differently.

Earth Defense Force 2 E3 Screen 1 Vita

But once you’re on the battlefield, the over-sized bugs that fill the cities can overwhelm you easily. Navigating the large, yet contained city was one of the highlights of my play through, being able to run through or fly over these buildings as you destroy dozens of alien insects. As the fights become more intense and buildings start to crumble, scrambling for health packs and power ups become just as vital as avoiding damage, since you’ll quickly get overwhelmed, even on normal difficulty. It’s hard to believe that higher difficulties exist, because surviving on the default settings was hard enough. If nothing else, we know we can expect a challenging and exciting shoot em up, using arcade inspired game play that’s perfect for on the go gaming.

When moving over to Earth Defense Force 4.1, most of what was great about the handheld version held true for this PS4 remake of the PS3 and Xbox 360 versions of the fourth game. With more weapons, improved graphics and a bigger city supported by even more enemies, the boost in the presentation was instantly apparent. After trying out a variety of weapons, my PS4 play through had me settle with a beam based sniper rifle combined with the Palewing class, raining down satisfying punishment on my mutated enemies. In fact, it wasn’t until my overzealous style led me to shooting into a building at point blank range, killing myself with my own blast!

地球防衛軍4.1_20140904012010
地球防衛軍4.1_20140904012010

As one of the biggest surprises for me on the floor, these Earth Defense Force games were some of the most fun I had with a game at E3. Their simple to pick up and play, no nonsense mechanics made it easy to just jump in and start going to town on giant monsters, while managing to be punishing if you aren’t careful. It’s easy to see why the series has the following it does!

With each game launching in the fall, we’re eager to see how both titles progress. Check back with us for more on Earth Defense Force, and the rest of the games of E3 as news becomes available.

So as you may or may not know, the main Naruto series wrapped up late last year. With the story coming to fruition, that leaves the video games wide open, with the ability to feature a full roster, expanded abilities, and some of the craziest jutsu’s you’ll likely ever see. Considering the Ultimate Ninja Storm series always manages to take things to an even higher level than its source material, and I knew that Storm 4, the upcoming title that looks to explore the finale of the Fourth Great Ninja War, would not disappoint. As expected, the E3 demo had more of everything when it came to its five playable characters. More moves, more awakenings, more flashbacks, more angst… It’s what we’ve all come to know and love about the Naruto franchise!

Naruto UNS 4 E3 Screen 1 - Copy

Having the option of fighting with up to two partners for support, Storm 4 doesn’t veer far from the game play of the previous games. Starting battles in a more dynamic way, with each team clashing at the center of the stage before the fight starts, each ninja will be able to mix up normal attacks, special attacks, substitution counters, and Ultimate Techniques to take out their opposition. Using techniques from the final chapters of the manga, characters like Obito debuts in his Six Paths form, while Edo Madara and Sasuke can each fight as or unleash their Susano ability, which results in some wildly over the top scenes. Even Sakura got a significant update, mirroring her crowning achievement in the final chapters. What adds an even more authentic touch, is like in previous games, defeating enemies with an ultimate jutsu results in a flashback, with the winning character delivering some inspirational, sometimes angsty internal dialogue. Just wait until they start crying blood!

Now that I mentioned it, fighting AS Susano is pretty great. As veterans might have figured, this is Madara and Sasuke’s Awakening ability, which is a powerful transformation that’s triggered when low on health and after the super meter is charged beyond capacity. Not allowing the Uchiha clan to have all the fun, Naruto can go full Nine Tails mode, firing off Bijuu Bombs like nobody’s business. Sakura’s chakra release reveals her full strength, with each landing blow resulting in an earth shaking pause. I have to say, watching Awakened Sakura in action was the highlight of my time, since the game finally captured how much of a badass she can be. Then again, it took almost 700 chapters for the manga to realize it, so the game gets a pass.

Naruto UNS 4 E3 Screen 2 - Copy

If you’ve played a Storm game before, you know what to expect, only now, with a bigger, better roster and move set. If you’ve never played them before, these games just might be the mindless, button mashing fun you’ve been looking for. Considering I’m still having so much fun with the game after I’ve played every one in the series since it debuted, it shows how much fun summoning a giant fox on top of ninjas can be.

Naruto: Ultimate Ninja Storm 4 wraps up the series this fall, for PS4 and Xbox One.

With most of the major survival horror franchises either veering more towards action adventure, or completely dropping off the map, it’s good to see smaller franchises filling the void. Case in point: Corpse Party: Blood Drive, a Vita exclusive title that takes the concept to the extreme. Games like Clock Tower 3, Haunting Ground and Silent Hill: Shattered Memories were always some of my favorites, because in true horror movie fashion, you have nothing but your wits and the occasional tool to hold temporarily hold off enemies to ensure your survival.

First off, we should mention that Blood Drive is the final game in a trilogy, so if you never played the PSP games before this, you might want to do so to avoid being spoiled. With that said, as with most Japanese horror titles, Corpse Party puts you in the role of a Japanese school girl, fresh off the heels of the previous game. After being able to defeat their latest supernatural threat, it appears that peace has finally been achieved. It’s not long however, before this group of friends finds themselves trapped in a building while being pursued by a relentless monster, where even the environment is out to kill them. All with a cute, chibi inspired graphics style!

Corpse Party Blood Drive E3 Screen 2

Not to be misled by its cute character models, Corpse Party is absolutely brutal. With a pitch black environment, your character has to rely on her flashlight to navigate the halls, which is vital considering stepping on glass, barbed wire, pulsating flesh, and holes in the floor will all cause damage when stepped on. Now with an unlimited battery that was not in the original Japanese version based on fan feedback, just because you’ll always have your light doesn’t mean you should use it. Being too overzealous can alert the monster that’s pursuing you, which is where the real fun begins.

When being chased, the only thing you can do to avoid being killed is to run for your life. Creating distance between the two of you is the only way to truly avoid the monster, but with so many traps along the way, it’s really easy to accidentally kill yourself in the process. If your pursuer does lose track of you, your character can hide in a cabinet until it gives up its search, but unlike most horror games, there are no holes in the door to peak through. The only way to know if the enemy is gone is to check your heartbeat, which increases as the monster draws closer. Once safe, retreating to, or finding a new save point will replenish the health you surely lost, making it safe to continue your progress… For now.

Corpse Party Blood Drive E3 Screen 1

Considering I was at a crowded, loud E3 hall while playing, Corpse Party still managed to be incredibly tense, which is a testament to how creepy the game can be. Creating such a feeling of helplessness is something I’ve missed in more recent games, but I’m thrilled to see that Blood Drive is keeping it alive and well. Want to catch up with the series? Check the Playstation Store and get caught up with its prequels, then prepare for the final chapter in the Corpse Party story when it releases just in time for Halloween, on October 13th.