Due to how licensing works, it’s rare that we get the crazy anime crossovers that Japan plays fairly often. When J Stars Victory Vs. was released for the PS3 and Vita last year, it was one of those times that we were thankful that those systems are region free, since there was no way this game was coming to the West.

Right?

J Stars Victory Vs Screen 3

By some small miracle, the stars aligned to make J Stars Victory Vs. + a reality for us Western and European fans. Pitting the likes of Goku from Dragon Ball, Yu Yu Hakusho‘s Yusuke, and Naruto from, well… Naruto, some of Shonen Jump’s biggest heroes and villains clash in this 3D fighting game. As I’m not one to pass up witnessing a miracle in person, I got to check out a demo of the localized build at Namco Bandai’s E3 booth and find out how it’s coming along.

Taking place in a variety of iconic locations from each series, battles consisted of two on two matches with a third character acting as support. Having a full 3D space to fight in, players will have to take cover behind structures, keep an eye on their opponent and attack fast, since each character will have a variety of ways to take down their opponents. Being able to lock on and dash towards your target closes what can be a considerable distance between you and your enemies down quickly, and making sure to charge your energy to unleash weak, strong and area attacks were the biggest keys to victory, especially when this power can ultimately unveil each character’s transformed state. Including Goku’s Super Saiyan, Naruto’s Sage Mode, and Kenshin drawing his sword, new, more powerful abilities become unleashed, destroying your enemies, (and the environment,) in the process.

J Stars Victory Vs Screen 2

On the subject of victory, winning is achieved in a slightly different way in Jump compared to most fighters. Rather than simply KO both teammates, your pair of fighters fills their win gauge every time they defeat an enemy. Three victories result in a win, so one partner can lose all three times and blow it for their team. It’s a good thing single player hands you a CPU teammate to blame when things don’t go well, but you might want to apologize in advance to your friend if you lose during a co-op match.

With the final version featuring over 50 characters from over a dozen series’, any anime fan, and ESPECIALLY Shonen Jump enthusiasts will want to mark June 30th on their calendar. J Stars Victory Vs. + will be available for PS3, PS4, and PS Vita with online and offline play, an adventure mode that ties these worlds together, and an arcade mode that’s exclusive to this “plus” version! Check back for more details on the rest of the roster, and our more in depth impressions once we’re able to play the full game!

Zombies are such a hot commodity these days, that it seems like just about every city is having an outbreak. We’ve seen plenty of takes on the undead in the last few years, especially in gaming. Yet, with so many versions of the zombie apocalypse out there, I can’t say that I’ve played any others with bikini clad samurai chopping hordes into pieces, but that’s exactly what we get with Onechanbara Z2: Chaos. We stopped by Xseed’s booth at E3 to find out how stylish the end of the world can be.

Onechanbara Z2 E3 Screen 2

The last time I played an Onechanbara game, it was Bikini Samurai Squad on the Xbox 360. With a slow, plodding combat style and tedious exploration, it’s safe to say that I wasn’t a fan. With Z2 however, the developers at Tamsoft seem to have taken a page from their popular Senran Kagura series, cutting out the filler and getting straight to the zombie killing action. Playing much like your Dynasty Warriors’ of the world, your team of girls uses stylish combos to wipe out hundreds of enemies at one time. Attack strings are as easy as alternating between the weak and strong attack buttons, yet still looks cool enough to feel satisfying despite their simple execution. As the blood flies and the limbs scatter, your weapon becomes weaker when your blade becomes stained. Serving as a way to force players to take a break and find a safe spot between button mashing, a quick shoulder button tap will shake off the blood, looking like a badass in the process.

Speaking of badass, the demo contained four different heroines, all of which could be swapped out on the fly to extend combos. From twin katanas, to their fists, to a chainsaw that would make Ash Williams proud, each girl has their own strengths, weaknesses and speed to consider. Depending on the situation, a more powerful character might be more suited when bigger enemies show up. When you need to cut through giant waves in a hurry, one of the faster characters might be what you need. Being able to swap them out whenever you want makes adjusting easy, whether you’re doing so for tactical reasons, or if you just want to play as your best girl.

Onechanbara Z2 E3 Screen 1

As expected from Tamsoft, Onechanbara Z2 is looking like an enjoyable hack and slash for someone who wants a less depressing take on the zombie infestation we’re all so afraid of. Launching exclusively for the PS4 on June 30th, it won’t be long before you can bring these monsters to your knees, and look good doing it!

The Street Fighter franchise holds a special place in my heart, as the first arcade game I played. As the series progresses and evolves, it’s a must for me to learn the ins and outs of how it grows, which is why playing Street Fighter V on the E3 show floor was a must. After playing IV and its multiple versions for so long, I thought jumping into Capcom’s newest fighter would be easy. As I would soon learn though, everything unique to the last game is thrown out the window.

Street Fighter V E3 Screen 3

Featuring every character announced so far, including Ryu, Chun Li, Cammy, M. Bison, and Street Fighter Alpha veterans, Charlie and Birdie, the first change that I noticed was the pacing of the game. Using my familiar attacks with Chun Li were just a step off, or would miss by a fraction of a second, which can make all the difference in a match. It was soon clear that despite IV being considered a slow paced fighter, V is slightly slower, which forces different timing on attacks. Aside from this, most of the returning characters played similarly to how they have in the past, with some moves being changed, (Chun’s Lightning Kick is a quarter circle motion with a set amount of kicks as opposed to rapidly tapping,) removed, (her Hazanshuu split-legged overhead,) or added, like most of Charlie’s move set.

Street Fighter V E3 Screen 1

But while the foundation may be the same, V adds some features that make it stand out from its predecessors. Removing the Ultra Meter and Focus Attack that became vital parts of the last game, this new version replaces them with the V-Gauge. The V-Gauge builds as each character lands hits or gets damaged, with three different functions. For instance, the V-Skill gives each character a unique move, like parrying for Ryu or teleporting for Charlie, the V-Reversal, which activates a counter attack when being hit by an opponent, or the V-Trigger, which costs both segments of the two tiered meter. Similar to an Ultra, V-Triggers are meant to turn the tides of battle, with each fighter having unique boosts. For example, Ryu hits harder while Chun-Li gets an extra hit added to each attack. These attacks change the dynamic quite a bit, but I would imagine that it would be even harder to balance the game with such drastic differences between the cast. The people at Capcom have been the leaders when it comes to fighting games for so long however, that if anyone can pull it off, it’s them.

On the subject of changes however, if you’re expecting to jump in as Charlie or Birdie, both have gone through huge changes since their last appearances, with Charlie especially playing completely differently. For Birdie fans, (all five of you,) you’ll be happy to know that his massive weight gain has come with more long range options. Finally putting that chain to good use, he’ll be able to command throw with it as both an anti air and a long range option. Charlie on the other hand, has discarded all of his charge attacks with the good old quarter circle. Using variations of the Sonic Boom and Flash Kick that he taught to Guile, the new Charlie plays much more aggressively, being able to control space with his projectile, while teleporting in close and overwhelming them with his scythe kicks. Assuming Guile will be in the game, it makes sense that Charlie gets an overhaul, and while we joke about how fighting game stories don’t matter, I’m excited to see where his new attitude takes him.

Street Fighter V E3 Screen 2

Want to play Street Fighter V for yourself? Make sure to pre-order in time to experience the open beta, which will launch for PS4 on July 23rd! Until then, keep an eye out for our future impressions, and share your PSN ID’s below so we can get some games in! Just don’t beat me up too bad.

Street Fighter V will launch exclusively for PS4 and PC in early 2016.

Is it safe to say we can add one thing to the things that are guaranteed in life?  Along with death and taxes, an annual Call Of Duty is essentially a given at this point. When approaching an annual franchise such as this, the question that surely comes up is how to make it different from its predecessors while keeping the foundation of the wildly popular title intact. In Call Of Duty: Black Ops III, Treyarch seems up to the challenge, integrating some futuristic tech and insane, new abilities to the battlefield. At E3, we checked out the combat in the campaign to find out how much war has changed this year.

While the Black Ops sub series has typically focused on past wars like Vietnam while the main series shifted from WWII to more futuristic settings, this third game decided to play catch up. Taking place in a ruined future, your squad consists of a cybernetic team of enhanced soldiers with some powerful abilities to combat the army you’re up against. Featuring both split screen and online co-op play, each character can be fully customizable, including character creation options in campaign. Once the appearance is set, the load outs and abilities determine their offensive capabilities, which obviously affect how you approach battles.

Call Of Duty BLOPS 3 E3 Screen 1

On that subject, battle felt so much different compared to past games, Most COD games revolve around shooting, taking cover for about five seconds until your bullet wounds self heal, then pop out of cover to do it all again, with the occasional gadget or heavy weapon to mix things up. In Black Ops III, the team is looking to change that mentality, thanks to what’s being called the Cyber Core. This function allows players to change their abilities, tools and attacks on the fly, some of which are so crazy, you’ll wonder if you’re still playing Call Of Duty! From what we saw, soldiers will be able to remotely hack turrets and drones, point at enemies and make them explode Frieza style, ride mechs, destroy mechs, summon insects to tear enemies apart, sprint across the map to punch people out at high speed, and even drop a spiked disc on foes to rip them to shreds! What game is this again?

With friends being able to join your story combined with all of these new powers, the game had to evolve to compensate as well. One of the most noticeable changes was how big the campaign map on display was. Enemies were pouring out from all sides, making it easy to become overwhelmed. Abusing your new tools is a must, since the fights just seemed to flow so much better when the entire team was pulling their weight. Much more preferable over the typically useless AI, Black Ops III has a real chance of being the game to play with all your friends.

Call Of Duty BLOPS 3 E3 Screen 2

While this is one of the last things I expected coming in, I left feeling like this year’s Call Of Duty has a chance to be one of the biggest surprises of the year. It’s not every day that a long standing franchise changes its features up to such an extent, but I’m hoping that the risk pays off for the folks at Treyarch. Combining the campaign with the return of Zombie Mode and the online multiplayer that we’ve come to expect, and it looks like even the most seasoned soldiers will have to stay on their toes when Black Ops III releases this holiday.

One of the most exciting aspects of the upcoming Devil May Cry 4: Special Edition when it was announced was the expanded list of playable characters. Joining Dante and Nero are Trish, Dante’s original partner and unlockable protagonist in the first and second games, Virgil, Dante’s brother and antagonist of Devil May Cry 3, who made his playable debut in that game’s special edition as well as returning in DmC: Devil May Cry, and Lady, the explosive bayonet wielding demon hunter who Dante befriended in the third game. Yet, despite appearing in two games, Lady has never appeared in a playable role. You would think being a demon killing human with a giant gun in a world filled with monsters would be the perfect character to play with. Apparently, the people at Capcom agreed, since she is finally making her playable debut, which is why we couldn’t help but try her out at E3 to see if the wait is worth it.

Devil May Cry 4 SE E3 Screen 1

Usable in both the main campaign and the Bloody Palace survival mode, it’s immediately clear that Lady requires players to be much more methodical in their approach to building combos. With her main weapon, she is able to fire off explosives at long range, while using the bayonet blade to cut up opponents up close. With three different firearms as sub weapons, switching to each one at key points is vital to keep the combos flowing, especially since her main attacks are relatively slow.

Lacking any kind of dash makes it harder for her to close in on faraway enemies, Lady makes up for it with her grappling hook. With a quick tap, she can latch onto enemies and pull herself towards them, pull them to her, or launch into the air by using her foes as a target. Being able to master this grappling technique in combination with her firearms, melee attacks and special moves make getting high stylish scores much different compared to the rest of the cast, but when you start seeing those S ranks pop up in battle, the effort is definitely worth it.

Devil May Cry 4 SE E3 Screen 2

While completely unique compared to the rest of the cast, Lady’s learning curve might put off some at first. With that said, her unique approach to battles separates her from the existing cast, adding more variety to an already deep action game. Want to play with Lady, Dante, Nero, and the rest of the cast? PS4, Xbox One and PC owners will get to try them for themselves when Devil May Cry 4: Special Edition releases digitally on June 23rd.

As a huge fan of rhythm games, even I was exhausted from the constant Guitar Hero releases in the mid to late 2000’s. Between GH and rival series, Rock Band, the over saturation of a suddenly hot genre led to both series’ fading away as quickly as they rose to prominence. While the good folks at Harmonix seem to be playing it safe with their next effort, complete with backwards compatible instruments on Xbox and nearly their entire back catalog available as DLC, the team at FreeStyleGames, (primarily known for their DJ Hero games and Sing Party for Wii U,) is going back to basics. With a brand new, six button guitar, an original interface that uses real, first person stage footage for certain shows, and a total revamp of the traditional playlist, Live surprised me with the drastic shift its taken compared to its previously successful formula.

Starting with the guitar, if you’re expecting five colored buttons, you’re going to be in for a shock. The only frets this time around are six buttons at the top of the neck, three that go sideways and three more right under them. To say it’s an adjustment to play is an understatement, since even a Guitar Hero veteran like myself was having trouble with even the most basic songs. Thankfully, Star Power, (now called Hero Powers,) was still there to bail me out after hitting a series of particular notes in succession. In terms of the core game play though, it’s about what you would expect. Adding a fret-less strum, as well as single and double frets for a total of 10 possible inputs, difficult songs can get very complicated. My only complaint with the new set up is would be that hitting double frets, (holding the top and bottom buttons on the same column,) took special effort, not feeling intuitive at all. Then again, it will probably take more than 10 minutes to get used to the guitar, so maybe I just suck. We’ll reserve final judgement for now.

Guitar Hero Live E3 Screen 3

Consisting of two main modes of play, the equivalent to a career section would be the Live Mode. Taking place in first person, you’re tasked with touring with a band, performing whatever songs are on your crew’s set list. The crowd responds to your performance in real time, so what might start as cheering  can quickly turn into a sea of insulting signs, trash thrown on stage, and a verbal lashing from your band mates. As you’d expect, progressing leads to new songs and venues, but this time, with the intention of creating an authentic on-stage experience.

TV Mode on the other hand, can’t really be compared to any other modes of play. Consisting of three sub modes, (or channels in this case,) which consist of a themed channel that cycles different genres, a new music channel that rotates the game’s newest releases, and premium channels, sections where you’ll play special sets. The first two modes constantly change, going through a one hour rotation before the set lists change, keeping new music flowing at a constant basis. Premium on the other hand, isn’t just a title, since some will use never before on stage footage from the actual band that the challenge is based around. As in, footage which was recorded during their performances in first person just for this game!

Guitar Hero Live E3 Screen 1

In these modes, the game is always running, even when you’re not around. Songs continue to play on each channel, and selecting them through TV will throw you into the song at whatever point it’s at when you start. As you perform, you’ll be automatically thrown into matchmaking and compared to other players who play at a similar level. Scoring high, reaching certain combo goals, (which is much easier to see thanks to the glowing notes that signify each multiple of 50,) and completing other challenges unlocks more EXP and bonuses, with even more content being offered at the Premium section.

Speaking of, knowing how much potential Premium holds, the game is also going to make you work for the right to play it. Premium challenges can only be played by spending in game currency that’s earned through other modes. All of the game’s newest content will be debuted on this channel, so any new DLC will likely be centered around a specific band or theme, forcing players to go head to head at songs no one has played before. Serving as the mode that yields the most unlockable content, highest EXP bonuses and exclusive, timed items, the devs want you to constantly check in to see what new challenges await. After all, once some of these in game items are gone, they’re gone for good, and WILL NOT be sold as future DLC, so you might want to make sure your guitar skills are up to snuff when the time comes around.

Guitar Hero Live E3 Screen 2

As EXP is earned, it can be used to customize your equipment, unlock new note highway designs, and even obtain other Hero Powers. With it’s current system, you’ll be able to adjust the game to cater to your play style, so if you want your guitar to earn more points per note, carry more Hero Power, raise its maximum multiplier or reach higher multipliers with fewer notes, it’s all yours to upgrade! How this will affect online matches is unknown, but we trust that there will be a level of balancing included when the final game releases. Outside of game play, special channels will open up that features music and genres that you tend to play most often, so you’ll rarely be stuck playing songs you don’t like! It’s clear that this could be the most customizable rhythm game to date, which we’re very excited about!

Now, to the most controversial part of what makes Guitar Hero Live stand out. The good news is that you will never have to pay a dime for DLC. After it debuts in the Premium Channel, the newest songs will eventually be cycled through the normal channels, depending on genre and band like the normal songs. But what if you don’t want to play randomized channels and want to play whatever songs you want on demand? This is where the pay wall comes in. During normal progression, you’ll unlock a separate currency called Plays. Each Play can be exchanged for the right to play any song, DLC or otherwise, at your choosing, including customizing a playlist in exchange for multiple Plays. If you run out however, you’ll have to pay out of pocket for more. And what about those times where you have a group over who wants to try everything? In these cases, unlimited passes can be purchased, which give you access to the full library to play as much as you want for a limited time. New challenges cycle through on a regular basis, so there will never be a time where Plays can’t be unlocked  for free, but this might not bode well for those who want to play what they want when they want.

What I took away from my time with Guitar Hero Live is that it’s looking to be more ambitious than I ever expected it to be. With a new guitar, new note chart, fully customizable game play, some impressive on stage technology and a completely different approach on the standard DLC model, we’re excited to see what the future holds for the former franchise’s comeback tour!

Retailing at $99.99, look for Guitar Hero Live this October.

Hyrule Warriors, the marriage between the Legend Of Zelda and Dynasty Warriors, has been well documented since its surprise reveal many a Nintendo Direct ago. New characters, weapons and enemies have been revealed at a rapid pace, and yet, it was still hard to get too excited over a game that at first glance, appeared to be another Dynasty Warriors with a Link skin. Could this new game bring some of the Zelda flair to a game play style that has felt stale for years now? Being ever so diligent, we hit the Nintendo Lounge at San Diego Comic Con to find out.

Featuring Link, Zelda and Midna as playable generals, I got the chance to play as the two ladies on display. Link gets enough screen time, don’t you think? At first glance, it may not look like it matters too much who you play as, but both characters offered a variety of combat options, making them both feel distinct.

Hyrule Warriors Screen 1

Starting with Zelda, the Princess of Hyrule shows off her plethora of light magic attacks to eliminate foes that happen to surround her. With a unique mechanic that forces her to charge up her skills, a quick tap of the A button would fill up the meter, allowing her to end combos with devastating attacks, combining her newfound rapier skills with her proficiency with spells. When her special meter is all charged up, a light arrow that destroys anything in front of her emphasizes her dominance. It’s no wonder she’s usually in the background of the core franchise games. We can’t have her overshadowing the legendary hero, no can we?

With Midna, she doesn’t fight with a traditional weapon, and many of her attacks force her to get right in the faces of enemies. Yet when she attacks, she does so in a few ways, both of which take advantage of her magic from the Twilight Realm. Standard attacks create a wolf that she temporarily mounts, which attacks with the ferocity that Link had back in Twilight Princess. When surrounded, Midna does her best Bayonetta impression by swinging her transformed hair, damaging the enemies around her. After powering up, she uses her hair to spike a giant ball of energy down onto the field, devestating the opposition in the process. Well played, Twilight Princess.

HyruleWarriors Warriors2

Aside from the combat, the Zelda series has its fingerprints all over the objectives from the demo. While the structure of the maps will be instantly familiar to anyone who’s touched a Dynasty Warriors game, leading your character to different points on the map to eliminate enemy generals, the goal of each mission was surprisingly varied. For example, enemy reinforcements burst through a cave, opening a hidden path with a treasure chest containing bombs. Now added to my arsenal, they could be used to uncover paths as well as in combat, just like a core title.

When it came time to face off against the stage’s boss, (King Dodongo from Ocarina of Time), hacking and slashing wasn’t enough to take it down. In true LOZ fashion, puzzle solving came into play, forcing me to throw bombs in its mouth to do heavy damage. The reward for playing well was a cinematic flurry of attacks, leading to an easy victory once played right.

I might be still on the fence as to whether I would pick this up on day one, but from what we’ve seen, Hyrule Warriors offers more than we could have ever expected, joining aspects of both franchises to create a potentially special experience. In addition to the Adventure Mode, new weapons and characters shown during its dedicated Nintendo Direct, and it’s looking like this game is becoming more and more deserving of being on our radars.

Are you a believer yet? Hyrule Warriors will launch exclusively for Wii U on September 30th.

With the premiere of the third episode arriving tomorrow, what better way to build up the hype for the next episode of Sailor Moon Crystal than by checking out the latest episode preview? Easy answer: there is none.

Hyping up the debut of Sailor Mars, the episode looks like it will tread familiar ground as the original series. When people riding a bus that carries tourists to visit the Hikawa Shrine, its passengers have disappeared without a trace. Suspecting that her enemies may be involved, Sailor Moon and Sailor Mercury are forced to investigate, all while Rei Hino, the property’s shrine maiden, seeks to restore the reputation of her home after word of the abductions spreads.

Or at least that’s what happened in the first adaptation. But wait, the preview teases Zoicite, who doesn’t appear until far later in the original anime. What’s going on!? Well, as with the rest of Crystal, there are sure to be big differences this version and the original anime, since this new version follows the manga directly. For those who have read it, you know how much of a big deal this episode is. Will you be watching?

The trailer, including clips of the Sailor Mars transformation sequence, can be seen with a quick click on the video below. Get excite!

Episode 3 will stream on Crunchyroll, NicoNico and Hulu starting at 3AM PST/6AM EST on August 2nd.

www.youtube.com/watch?v=X00Hi0fyUo8

Age of Wonders III somehow takes a fantasy turn-based strategy game, mixes in some role-playing game elements and lets players engaged in battles that feels more like a challenging game of chess. All while making it easy for first-timers to the series and comfortable to the those more familiar with it all.

Being one of these first-timers, I was happy to see that in the different modes offered in Age of Wonders III, one of them was a tutorial disguised as one of the two campaigns available. Taking control of the High Elf princess Sundren, I began the tutorial campaign on a rampage to exact revenge on that dastardly orc, Gamblag. Even though this campaign is an introduction to those new to the series, going in with the notion that Age of Wonders III will take it easy on you will have you hitting restart, a lot. Pacing and planning carefully will be the difference from getting revenge or utter defeat.

age of wonders 3

If jumping straight into the action without any story is more your thing, you can go right ahead and test your luck with the random map mode. The amount of settings that you can set for the random map mode is staggering. Just clicking on the advanced tab brings up a plethora of choices. Difficulty, map size, map type, player count and whether or not everything takes place above ground or in the deepest of caverns is just the tip of the iceberg. Once you look over to the right and see that you can access settings for the actual game flow, you’ll finally realize just how much control you have. From what starting towns types everyone gets to treasure structures is modifiable in Age of Wonders III. If you thought getting lost in time when engaging the role-playing game elements of the campaign mode was daunting, the random map mode puts all that to shame.

Sometimes, you just want to play a quick skirmish without the story or spending endless hours trying to create the perfect map. Thankfully, Triumph Studios put in a pre-made scenario mode saving the tinkerers from themselves. A multitude of scenarios will be laid out for players to choose from. Yes, they have a little story for each scenario, but nothing too deep if you just want to show your prowess on the battlefield. If human players are what you desire to battle against, an online mode is present as well to suit those needs to show a stranger how well your strategic mind is at Age of Wonders III.

age of wonders 3

Age of Wonders III provides players with a ton of options to lead your army to victory. The role-playing game elements comes into play with your main character. Stats, skills and spells are just some of the things you will have to manage with your hero. I sat for what seemed an eternity just trying to figure our what abilities to research or what spells to master. Deciding on if I want to acquire the ability to summon crows to fight by my side or to start my domination on the rough seas by building a dock for my warships had me at odds with myself. Also trying to settle on if health points were more important than skills for Sundren to use in battle set me back some time just staring, trying to commit to one or the other.

Equipment is also something that you’ll have to deal with as you make your way throughout the world. These items can be found from battles or exploring a cave or building scattered across the map. Nothing like getting a new pair of boots for all the walking ahead or a shiny new ring of fire protection just in case. There are slots to equip pretty much everything to your hero so exploring and looting everything you can would be a be a huge benefit if you want to have all slots equipped with items. To say that Age of Wonders III is a deep game would be selling it short. With so many things to ponder over, one could spend hours and make only a handful of moves. The great thing about this is that you never feel like you’re wasting time since every action makes a difference in your success.

age of wonders 3

Speaking of success, you can’t have a successful army without a flourishing empire. Similar to games like Civilization, building cities to become powerhouses that scare any challenging army to run in the other direction is a big part of Age of Wonders III. You could just pump out warriors endlessly to overwhelm your advisories into submission but where’s the fun in that? Taking a small town and creating a vast city that envelopes everything in sight is much more frighting in my mind. Alternating between growing the town with new housing, shrines and store houses with constructing a war hall, shooting gallery and watch towers will help you maintain your illustrious city from anyone who dares walk up to the gates.

Once you’re ready to march your massive army towards the enemies main town, you might want to figure out how each unit fits best with each other. In Age of Wonders III, you can combine up to six units into one bad ass battalion comprised of whatever unit you want cobbled with one another. Having an all archer battalion is possible or having a mix of unicorns, pikemen, mages and battering rams if you want more diversity. Flanking is also a strategy you will learn to love as you play Age of Wonders III. Since the maps are essentially separated hexagons, placing other units in an adjacent hexagon behind the enemy army while you throw the majority of your army straight at the enemy will ensure that there is no place for the enemy to hide.

age of wonders 3

Once the battles take place, you can play out the battles automatically. In doing this, what could have been an epic battle is over in mere seconds with a confirmation unveiling if success or failure is the fate of your warriors. Taking control of how the battles play out is also an option with manual combat. Zooming into the battlefield, Age of Wonders III lets players command their armies in turn-based combat. Having my archers pelting the enemy’s front lines with arrows while my swordsmen provide cover all while my assassins sneak into a flanking position has a more satisfying emotion than letting the A.I. roll the dice. Having the option for auto combat or having complete control gratifying to see.

Whatever way you decide to play Age of Wonders III when it releases on March 31, 2014, Triumph Studios has made sure that you have the options to fulfill those decisions and then some.

 

Briefly: Marvel today sent out the first preview pages for the upcoming 10th issue of Nova. This mark’s the 100th issue of the Human Rocket, and the issue is super-sized in order to celebrate.

From the press release:

This November, celebrate the milestone 100th Issue Anniversary of the Human Rocket with the supersonically supersized Nova #10! High adventure in deep space from the team of Zeb Wells & Carlo Barberi.  But that’s not all! Nova #10 also features the debut of new regular Nova writer Gerry Duggan (Deadpool) in a story drawn by superstar Nova artist Paco Medina!

 

Since acquiring the Nova Force it’s been a bumpy ride for fifteen year-old Sam Alexander! Fighting alongside Rocket Raccoon & Gamora, a not-so-nice encounter with the Superior Spider-Man – not to mention a run in with Thanos and his Black Order! But that’s all about to change! Big changes are coming for Nova, and it starts here! (Oh, and did we mention a guest appearance by the new New Warriors setting up their All-New Marvel Now! series in February?)

 

“It took us a few decades to get to #100 and Zeb’s wrap up along with Gerry’s explosive debut story is a perfect way to celebrate this well-earned anniversary,” says Senior Editor Stephen Wacker. “With the Nova Corps showing up in next summer’s Guardians of the Galaxy movie, Marvel’s coolest new hero is going to have a huge spotlight and this is the place where Nova blasts off big time!”

 

Don’t miss the start of a bombastic new beginning for Marvel’s sentinel of the stars whenNova #10 rockets into print and digital this November!

Take a look at the new preview pages below, and let us know if you’re enjoying Nova!

Nova 10 preview page

Nova 10 preview page

Nova 10 preview page

I got a chance to play Avengers: Battle For Earth, the upcoming Marvel Universe fighting game for XBox Kinect, and…

Well, it’s not fully assembled.

The camera had some trouble distinguishing between different gestures, necessitating a precision of movement that doesn’t feel intuitive. And sometimes movements would be lost completely, which is especially frustrating considering the calories you burn jumping and gesticulating like a madman.

But keep in mind that the game won’t release until November, so they have plenty of time to work out these bugs. And once they do, the gameplay should really excite fans.

Designers clearly put a lot of thought into how different characters move. Far from the button mashing of MvC, you really feel the variation in what powers you’re unleashing.

Whether extending the arms and fingers like jazz hands to expand Venom’s tendrils, rapidly pushing forward to activate Iron Man’s repulsor blasts, or making a hugging motion with the Hulk to rip up a chunk of earth, you can really feel that you’re affecting the game’s colorful world.

And when you swing your imaginary hammer and see the thunder really called down on your opponent, it can be Mighty fun.

• Steve Gerber’s final Man-Thing story!
• What is the mystery behind the “Screenplay of the Living Dead Man”?
• The story no one thought existed!!!
• No ads! Bonus Content!

 

Written by Steve Gerber
Pencils by Kevin Nowlan
Cover by Art Adams
Variant Covers by Kevin Nowlan, Gil Kane

Source: Marvel

Since Jon gave Winter Soldier a shout out in today’s podcast I decided to give everyone a first look at the second arc for Winter Soldier.

• Winter Soldier finds himself on a twisted trail from coast to coast and past to present…
• …chasing the insane man who will become his worst enemy.
• And an inciting incident you won’t forget!

Written by ED BRUBAKER
Pencils by MICHAEL LARK
Cover by STEVE EPTING

Well, Warner Bros and MTV are ripping down every available version of this video that hits the net.

Did I find a version that’s still up? I sure did. Sadly i’m unable to embed the video but I can give you a link to it. It’s definitely about to raise your excitement levels for this movie if they have not already peaked.

Check it out before it gets taken down.

‘The Dark Knight Rises’ MTV Movie Awards Footage

The fire rises July 20, 2012.

On February 6th, 2012, Columbia Pictures organized a special multi-city sneak peak of brand new footage and a cast and director Q and A to promote this summer’s Amazing Spider-Man! Of course, Jonathan and William Bibbiani were there! In this special mini-Geekscape, Jonathan and William give you their thoughts on the new footage, the difference between this Spider-Man and Sam Raimi’s and what they think this means for this superhero summer of movies! SPOILERS (OF COURSE)!

Find it on iTunes