The latest entry in the annual Skylanders toys to life franchise has just released, allowing us to create our own heroes for the first time in series history. As detailed in our E3 preview, using special Creation Crystals, players can customize their characters appearance, personality, stats and fighting style, taking the place of standard figures. But what if you want your Skylander to be able to stand side by side with the favorites you’ve collected over the last five years? Now’s your chance, thanks to the Skylanders Creator app.

The app has all of the same character customization options the game has, allowing you to work on your next character when you’re away from the game. When you’re satisfied with what you’ve made, Activision is giving us the option to have the character 3D printed, complete with the same technology that standard figures have. This means when you place the toy on your Portal of Power, it will summon your fully realized character, moves, stats and all. Pretty cool for the most imaginative players out there.

At $50 each for your custom figure, that might be a little pricey for some, which is why you’ll also have the option to have a trading card printed with the same functionality for $15. For those especially proud of their character, they can have it printed on a T-Shirt for the world to admire at $25.

Check out some samples of what the service delivers below, and let us know if your creations are worthy of being immortalized as a figure. And by the way, I’m totally jealous that I didn’t come up with “Steampunkin” first.

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It’s been a long time coming since we first talked about the reveal of Cyber Dimension Neptune: 4 Goddesses Online, the latest spinoff in the ongoing Neptunia series. Plugging the girls into a beta test for Vert’s favorite MMORPG, 4 Goddesses Online, sounds great enough on its own, but after seeing our first glimpses at the CPU’s in their new roles, a peak at the game play, and the game’s gorgeous Unreal 4 debut.

Apparently taking some pointers from games like Sword Art Online4GO gives players control of their favorite goddesses as they traverse a simulated MMORPG in a single player setting. From these screens, it seems like the game play should be a huge departure from any of the games before it, showing off what can potentially be a real time battle system. From the game play standpoint, the Sword Art games have improved greatly since its rough debut, while other games with similar combat systems like Xenoblade Chronicles and Final Fantasy XII have refined this style of RPG for years. I have my fingers crossed that Compile Heart and Idea Factory take cues from these titles to make Cyber Dimension the best game in the series yet, especially after some recent spinoffs that turned out kind of iffy. (Get it!?)

And let’s be honest, if the game play possibilities alone didn’t have us excited, then the new looks for the girls is more than enough to do so. Noire as a Dark Knight looks especially great, with Neptune as a Holy Knight, Blanc as a Priest, and Vert as an Enchanter rounding out the main cast. I must say that they suit their new roles well, which is making me all the more anxious for the debuts of the CPU Candidates in their 4GO classes. 

Check out the screenshots, as well as the first teaser trailer below! Cyber Dimension Neptune: 4 Goddesses Online will arrive in Japan on February 9 exclusively for the PS4, meaning that we’ll probably get it sometime in August. Man, if there was ever a time to import…

 

WARNING: Light spoilers for the beginning of the game. Turn away now if you want to go in blind.

 

With 2016 winding down, it looks like the 3DS s looking to send off the year with a bang in the form of Pokemon Sun and Pokemon Moon, the next set of mainline games that are scheduled to release on November 18th. Across nearly a year of trailers, teases and rampant speculation, we finally got a chance to try the beginning of the full game, all while having some of our most burning questions answered. From what we’ve played, the games are shaping up to be some of the most ambitious titles yet, doing away with many series staples in order to give them their own identity, all while opening up more than a few new questions in the process. With that game time under our belts, here’s what we’ve learned, (and what we didn’t), during its first 30 minutes.

These game will be much more story focused.

A persistent complaint across nearly every Pokemon game was its basic level of storytelling. Somewhat forgiven in the early days since the audience didn’t expect much from a Game Boy or Game Boy Color game, future entries seemed to actually regress in their depth of storytelling, to the point where fighting the newest team or collecting a new set of badges felt more like a chore in between better Pokemon than a fulfilling part of the game. Black and White broke away from this trend, but fell right back into it with its sequels, and to a lesser extent, Pokemon X and Y. From the early portions of Sun, it wastes no time upping the stakes, involving Pokemon and people alike in a much more dangerous situation than previously encountered. As your character protects a mysterious creature, (which we’ll talk about more below), from being assaulted by a flock of Spearow, the bridge they’re on collapses, resulting in what would have been a REALLY short game if it wasn’t for Tapu Koko, the island’s guardian, swooping down and rescuing you at the last second.

This is all before you pick your Starter.

What’s Lillie’s relationship with the Ultra Beasts? And what’s in her bag?

From the moment the Ultra Beasts were revealed, fans quickly linked the first one’s appearance to Lillie, Professor Kukui’s assistant. In case that theory needed any more fuel to add to the fire, the whole bridge incident I mentioned above began when the creature in Lillie’s bag broke out for some fresh air, only to be assaulted by a flock of Spearows. If you’re wondering what’s so weird about a person accompanying a creature in a world full of weird beasts, it’s because Nebby as it was called, was not a Pokemon. It was not in a ball like almost every Pokemon carried by the main cast throughout the main line games, it didn’t fight back when attacked, and it seemed completely helpless. Since it’s being made very clear that Ultra Beasts are separate from traditional Pokemon, what else could Nebby be? My guess is that Lillie’s relationship to Nebby, the Ultra Beasts, and the Aether Foundation’s need to study them will all be major plot points throughout the game’s story.

HMs are dead, but what about the moves themselves?

As reported previously, Pokemon is FINALLY doing away with the dreaded HM, moves that were needed to progress outside of battle while taking up a valuable move slot with an attack that was usually useless in combat. Rather than carrying around one or two useless Pokemon to have these moves in your inventory, your character will now be able to call on Ride Pokemon for these tasks. Using a pager straight out of 1996, players will call on helpers such as Tauros, Charizard and Sharpedo to navigate the field.

Yes, this is a step in the right direction for sure, but among the awful moves were accurate, yet powerful moves like Surf, or the physical Waterfall that remained popular in regular battles. Will those moves be making a return in the form of standard TMs? Unfortunately, this might not be the case. While it was confirmed that those moves will still be attached to any Pokemon you transfer over from Pokemon Bank that knows them, (meaning you should be able to breed them onto new Pokemon), it could not be confirmed if we’ll just be able to teach them the moves if we want to.

Alola has no gyms, but might gyms make an appearance anyway?

Recent news has also revealed that as speculated, the Island Trials, where trainers have to complete unique tasks before fighting powerful Totem Pokemon and the Island Kahuna, will replace the traditional eight gyms that measured your progress. Considering there are only four islands, it makes us wonder what else will change in between, since the game obviously won’t just end when you complete four challenges. With the inclusion of two potential rival teams in Team Skull and The Aether Foundation, the Zygarde side quests and the Ultra Beasts, signs are pointing to the surrounding narrative being even more important than fighting to be the very best this time around.

But then again, that’s not to say that gyms aren’t involved at all. At the start of the game, Professor Kukui makes a comment about just returning from visiting Kanto, only to get beaten pretty badly by the Gym Leaders of old. Sure, this has been hinted at in previous games, resulting in a whole lot of nothing each time, but considering how much of an overhaul the game has received since the last time we visited the region, the fact that your character is originally from Kanto, and the huge focus on the original 151 Pokemon with all the new Alola Forms, it wouldn’t be too crazy to imagine taking a trip to Pallet Town once again.

Original Forms of Alola Pokemon can be found… Kind of. And what happens when they breed!?

The first thing I noticed when the game fired up was an Alolan Meowth in your room. Yet, in the living room, a standard Meowth is hanging out with your mother. Naturally, this led me to ask whether or not the original forms could be found throughout Sun and Moon.

It was confirmed that they CANNOT, and the only reason why a regular Meowth was in your house was because it was brought over from Kanto during the family move. Following the trail further, I asked what would happen if you breed a Kanto version in Alola. Would the egg hatch as an Alolan form? Unfortunately, we have no idea! This question remains one of the mysteries heading into the full release, and likely won’t be discovered until we get the chance to test it ourselves. For now, I would suggest breeding your best classic Pokemon in the old games before transferring them over until we receive final confirmation.

Pokemon truly are your partners this time.

In every other previous game, your starter Pokemon was gifted to you by the game’s professor. Considering new mechanics like Z-Moves and Greninja’s Battle Bond ability are directly tied to the bonds the Pokemon holds with the trainer, it’s no surprise that this connection seems to play a much bigger role in Sun and Moon. With this bond often said but not seen, Alola shows it when you receive your first Pokemon in a much different manner than in previous games.

Rather than being locked in their Poke Balls, Rowlett, Litten and Popplio are each lined up in front of you, waiting for you to make your decision. Yet, you’re not the only one with a say in the matter, because once the Pokemon is chosen, it then has to choose you in return. Standing across from each other like the thrilling, climactic final scene from Air Bud, the Pokemon has to decide whether or not they feel a strong enough bond with you to accept your choice. This type of freedom for the Pokemon themselves would make Team Plasma proud! Oh, and speaking of…

Sun and Moon will likely surpass Black and White as the most polarizing games in the series.

Once I had time to absorb everything that I had played and what we’ve learned so far about the games, one thing seemed abundantly clear to me. Sun and Moon have the real potential to be the most polarizing entries in the series to date. The last time a generation approached the games in such a drastically different way, we ended up with Black and White, which scrapped all previous Pokemon for an original set 0f 150 until after the game was completed, had the biggest focus on story compared to its predecessors, made Gym Leaders mean more than bosses, and bad guys that weren’t one dimensional. As a response to the huge shake up in the roster however, (among other more technical complaints), people seem to either love or hate the fifth generation with very little middle ground.

For every change that will be universally adored, (like the full range of 3D motion and how much more fluid the game looks and plays because of it, some of Sun and Moon‘s bold changes are so drastic, that they’re almost sure to divide the fanbase to an extent. Z-Moves, Alolan Forms rather than new Pokemon, Bottle Caps that instantly raise the IV stats of a Pokemon, making what took hours of work now take what can be a matter of minutes, displaying the weaknesses and resistances on the battle screen to make an easy game much easier, and the removal of series staples like gyms are just some of the ways these games are taking huge risks. From what we’ve played so far though, it seems like they’re paying off.

Persona is already out in Japan but North America still has a bit of a wait until its February 14, 2017 release date. The good news is Atlus USA posted some key information about its Western edition, its voice actors. Without further ado, here are our voice actors for Persona 5:

  • Xander Mobus as the protagonist

  • Cassandra Morris as Morgana

  • Max Mittelman as Ryuji Sakamoto

  • Erika Harlacher as Ann Takamaki

  • Matt Mercer as Yusuke Kitagawa

  • Cherami Leigh as Makoto Niijima

  • Erica Lindbeck as Futaba Sakura

  • Xanthe Huynh as Haru Okumura

  • Robbie Daymond as Goro Akechi

Along with the announcement of the cast, Atlus also released a video interview with Xander Mobus, the voice of the protagonist. And I have to say, the guy has a sense of humor.

But wait, that isn’t the only video fans were gifted with this morning.  We also have a character trailer highlighting the protagonist. I don’t know about you but I am so psyched for this game!

Persona 5 is exclusive to the Playstation 3 and the Playstation 4. PS4 owners definitely have the advantage in terms of pre-order choices, though. PS3 players only have the option of the standard edition, no bells and whistles, while the PS4 will have a Steel Book Launch Edition as well as the “Take Your Heart” Premium Edition (the second image). It should be noted that both of these editions are limited in number however.glamshot-lesb glamshot-tyhpe

What do you think of the news? Will you be getting one of the special editions? Let us know in the comments!

Pit People is an ambitious project.

The developers at The Behemoth are working their hardest to make one of their weirdest, and best games to date. I got the amazing chance to try out the Xbox One closed beta of the game, and from that, have gathered some thoughts on it. One thing to note before jumping into impressions. The game I played, in its current stage, is unfinished and nowhere near done. Some cutscenes are still in animatic form, and at one point in the game, the main story line just stops. With that in mind, let’s go.pp-bearThe story of Pit People is just as weird of a story as you’d expect coming from The Behemoth. In short, the world was once peaceful, until the giant bear crashed into the planet, causing mass chaos. The game centers around a humble blueberry farmer named Horatio, who is hated by the games narrator and wants him dead. Refusing to die, and very frustrated, the narrator kills Horatio’s family, and now Horatio seeks revenge. Along his journey he meets other members of what will be his crew including the Princess Pipistrella, Yosef the cyclops, and more! Of course, the thing that ties everything together in the story is the delightfully hilarious narrator played by the very talented Will Stamper. (same narrator from Battleblock Theater.)

Pit People is a bit different than other behemoth games. While their other games usually focus on platforming and combat, this game is entirely focused on turn based battles and party management. The game plays very similar to games like Fire Emblem and Final Fantasy Tactics.  Players move their characters a certain distance on a grid based board to attack enemies, and each weapons and armor have different strengths and weaknesses against each other. There are some things that PP does differently.pp-3One of my favorite things is that you can actually move all your characters in one turn if you want, and while it’s very nice to be able to do this, it doesn’t compensate the difficulty and can still give you a challenge. You can also recruit enemies by buying cages in town and killing everyone but one person in an encounter. You even get a very humorous character entry when catching a new member for your party.pp-2Now, you might be wondering to yourself if there’s anything else that this game has to offer outside of the main story mode, and the answer is yes! As the title of the game implies, you can test your strength in the arena where you have two options. You can play through an endurance type mode where you face off against 3 groups of AI teams in one life in order to score new weapons, armor, money, etc. The other mode is a team vs. team PVP mode against other players. You can even spectate battles and bet on individual players.While I do love this mode, I feel like it’d be fun if they added a bit more to do in spectator mode such as being able to throw insults at other teams, or maybe even throwing objects into the arena. Other than that, it’s a very addicting mode and tons of fun to play.pp-1In conclusion, Pit People really stands out form developer Behemoths other ventures. The scale of this game is a bit beyond what they’ve done with their previous games while still maintaining what makes their games so special. I can’t wait to check out more and jump back into the game when it officially launches. No solid release date is planned yet, but is planning on launching for Xbox One and PC.

Yo-kai Watch 2: Bony Spirits and Fleshy Souls was one of the myriad titles covered in today’s Nintendo Direct. The segment brought to light a new aspect of the twin games: a rivalry between two Yo-kai factions. If you play Bony Spirits, you are teamed up with Arachnus, a spider yo-kai (the one on the left in the header). Select Fleshy Souls and you’ll be siding with the frog-like yo-kai, Toadal Dude (on the right in the header image).

What does rivalry mean for you, the player? Much like in Pokémon, certain Yo-kai are exclusive to each version. Fortunately, trading between versions is an option.

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Additional battle strategies were also introduced. Anyone who has played the first Yo-kai Watch know that recruiting yo-kai to your team requires you to befriend them. In the original game, the best way to bolster your chances was to feed the yo-kai their favorite food. This time around, you can also poke the yo-kai with your stylus which, when done fast enough, will increase the likelihood that they will join your cause.

Yo-kai Watch 2: Bony Spirits and Fleshy Souls will release in North America on September 30. Look for a free demo of the game on the Nintendo eShop mid-September.

Whose side are you on?

ReCore has been a mysterious game. Ever since it’s initial trailer over a year ago, many people have been scratching their heads wondering just what kind of game this is. It seemed to just come out of nowhere with big names like Keji Inafune and Armature Games, a studio comprised of former Retro Studios employees.

I got the chance to try the game out during Comic Con, and aside from some of the technical problems, ReCore feels more like a Mega Man game than Mighty No.9 does (which is weird seeing as how Inafune worked on both projects.). The game feels like a great balance between classic Mega Man and Metroid Prime. What about it makes it fun though?

Recore CastGameplay in ReCore is split into 2 sections, platforming and combat. Both styles are fun, but the platforming sections in the game were very well done. Most of the platforming will have you jumping from platform to platform in order to open doors, flip switches, or complete puzzles. Movement feels very nice, especially the jumping since you can double jump and then transition into a dash hover. While easy, this makes most of the platforming fast and fun.

Recore Dash

Puzzles are also really well implemented. While only a handful in the demo, most of the puzzles centered around using one of your robot companions, a spider named Seth. With him, you can grapple onto slopes and platforms that you normally couldn’t. While he does move automatically, it feels really satisfying when you’re able to pull off one continuously long grapple move. This is only one of the different ways that your robot allies can be used (more on that in a bit.).

Recore Seth

Let’s talk a bit about combat. This is where the similarities to Mega Man come into play. In the demo, there were 3 different kinds of enemies and 4 different bullets. The plain bullets feel a bit un-necessary most of the time since they did the weakest amount of damage. The main reason for this is because most of the enemies are color coded which means  that they’ll take more damage if hit with the correct colored bullet.

While it does sound a bit tedious,  switching bullets is instantaneous with the help of the D-pad. You can also charge up a shot by holding a fire button which is what you’ll probably want to use most of the time since that does the most damage, but you will have to wait for the ammo bar to recharge afterwards.

ReCore Combat

The other part of Combat is also taking advantage of your robot allies. The demo contains 2 of the allies, Mack the Dog, and Seth the Spider. Only one can be summoned at a time, but you can command them to attack and retreat whenever you want, so if you’re a strategic type of person when it comes to combat, then you’ll have plenty of fun with this game.

Now for all the good that the game has, there are some things that concern me. While the combat system right now is fine, it could really use some tweaking as it still feels a bit stiff. Perhaps a dodge roll would help the combat flow better. The game also seemed to have some pretty bad frame rate issues throughout the demo. They didn’t happen all the time, but they were often enough to be a problem. This mostly concerns me seeing as how the games release is a little over a month away, so hopefully they fix it up by then.

ReCore GameplayIn the end, ReCore is a very compelling game with some great ideas, but is hampered by some pretty inconsistent performance issues that could really bring down the whole experience if not fixed. What Inafune and Armature have here really is something special, and I can’t wait to try out the rest of it. ReCore will release on September 13th for Xbox One and Windows 10.

https://www.youtube.com/watch?v=WnKT9ZCGgBE

 

Comic con may have ended almost a month ago already, but that won’t stop us here on the site from posting more about it!

While attending preview night, I had the pleasure of getting to try out Pac-Man Championship Edition 2 which had been announced earlier that same day. For those not in the know, Pac-Man Championship Edition was a very popular downloadable title for XBLA, PSN, and Steam back in 2007. it became so popular and well known that the game even received an upgraded version 3 year later with Championship Edition DX which added more mazes, ghosts, modes, and more!

PM CE DX

From what I got to play so far, I can easily say that Pac-Man Championship Edition 2 has added and changed up so much stuff, but yet, still feels just as fun and familiar as it did 6 years ago. The gameplay is simple, traverse through a maze for about 5 minutes trying to eat as many pellets, fruit, and ghosts as you can. In the demo I played they introduced a brand new mechanic to the game, bounce pads.

Pac-man CE 2 Bounce

While it may seem a bit of a small addition on the outside, these bounce pads really change up the game. Running onto one will propel Pac-Man in an arc to a corresponding bounce pad. In fact, a lot of the pellet trails will have you weaving in and out of the bounce pads as you flawlessly dodge ghosts. Speaking of ghosts, they’ve gotten quite the change.

Now, the main ghosts still act as they do. You hit them you die, but, the surrounding ghosts have changed quite a bit. The secondary/side ghosts are now a bit more transparent and actually don’t kill you. Instead, they’ll attach themselves to the main ghosts and follow you from there. You can also bump into the ghost line to make the ghost bigger. There are also some really cool instances this time around where if you eat a long ghost trail after getting a power pellet, the game will show a dynamic camera angle of Pac-Man absolutely destroying the ghosts, and it’s just as satisfying as it sounds.

Pman CE 2 ghost trailOverall, from what little time I had with it, I was very impressed by how much similar, but different Championship Edition 2 really is. The best part is that the release of the game is only about a month away! The game will launch in the U.S on September 13th 2016 for Xbox One, PS4, and PC. Were you able to try out the game at Comic Con? What are your thoughts? Tell us in the comments below!

Briefly: Last week, Nintendo and Niantic delayed the global launch of Pokémon GO amidst major, consistent server issues that players have been experience due to GO being one of the biggest mobile (and potentially gaming in general) launches of all time.

Since then, the game has slowly been rolling out to new, mostly European countries (sorry, Japan and Canada), culminating with a launch in 26 new countries early this morning. It also appears that the game’s servers have been down all morning, with most players blaming the outage on the gigantic expansion of the game’s availability.

Apparently, this may not be the case, as hacker group PoodleCorp has taken to Twitter to take credit for the ongoing outage.

https://twitter.com/PoodleCorp/status/754298236093857792

They noted that this attack “Just was a lil test, we will do something on a larger scale soon.”

https://twitter.com/xotehpoodle/status/754329907300339712

It’s tough to tell whether this was a true attack, or just another server failure (as has been all too common with Pokémon GO since its launch), but with nobody able to log in, and for such a long time, there’s definitely something different about this outage.

Bastards. What are we supposed to do with this warm Summer day now!?

Are you playing Pokémon GO? Of course you are. What’s been your best catch so far?

Briefly: Sorry, world.

While seemingly every single person populating the US, Australia, and New Zealand has been playing Pokémon GO non-stop for nearly a week a this point, the rest of the planet (including the Great White North, where I’m situated) has been waiting (im)patiently for the unbelievably anticipated title to hit their respective App and Google Play stores.

While Niantic was originally planning to roll the title out to additional regions in the days following its soft launch, it now sounds like it could be some time before Canada, Europe, and even Japan (well, and everywhere else) will be able to start their new addiction.

In an interview with Business Insider, Niantic CEO John Hanke let the outlet know that the expansion of the game has been “paused until we’re comfortable.”

While the game’s reliability has been constantly improving, errors, crashes, and server outages are still consistent problems at peak times (and it seems like it’s always a peak time).

I don’t think that Nintendo or Niantic could have guessed the absolute phenomenon that they now have on their hands (Hanke stated that “We thought the game would be popular, but it obviously struck a nerve,”) so the server problems that have plagued the online-only game aren’t surprising whatsoever. Hell, I’m playing in a country where the game hasn’t launched yet (which isn’t overly hard to do), and I witnessed 50-75 players rush to a Lure Module placed a couple of blocks from my house. I have never seen anything like this before.

What have you thought of Pokémon GO so far? Do you agree with Josh’s initial impressions? Be sure to sound out in the comments below! #TeamValor!

When you’re at Anime Expo, you expect to come across some weird stuff considering you’re surrounded by all things Japan. Knowing this, I was confident that I found the most Japanese game I would ever hope to play early into the first day. If you have your doubts about such a bold statement, imagine a rail shooter where your targets are an army of Japanese school girls who are desperately in love with you. And you can see through their clothes when zooming in. And headshots are replaced with a bullet to the boobs or vag.

GalGun trailer 1

Yep, that’s Gal Gun: Double Peace in its purest form. As the sequel to the original Gal Gun, which was released on the PlayStation 3 and Xbox 360, was shockingly never released outside of Japan. Proving that there is still good in the world, that’s changing with this PS4 and PS Vita sequel. As far as I could tell from my brief demo, the girls are being controlled by demons that are forcing them to attack you with their love, and it’s up to you to shoot them down with your pheromone bullets to help them come to their senses. That’s right, even in a game such as this, the girls have to be coerced into paying attention to you. Being the hero that you are, no breast will be untouched as you save your school from this menace.

Beneath all of the absurd content, there’s some solid gameplay to be discovered. Believe it or not, the game is developed by Inti Creates, the team behind classics such as the Mega Man Zero series. Searching the environment for hidden demons and passports give you extra points and more insight on your classmates, while pulling off a series of one hit kills gives you huge bonus points for that coveted end of stage rank. Once your special meter fills up enough, you’ll be able to use a special attack that rounds up as many girls as you can fit on your screen and sits them down in compromising positions, while you rub and poke the evil out of them by finding their favorite spots. It’s for their own good, you see.

GalGun trailer 3

Double Peace isn’t all about shooting though. Sometimes, you’ll have to give your clumsy friends a helping hand. One example showed your friend try to look out of a window, but ended up getting stuck when she bent over and stuck her body outside of it. You’ll naturally want to get her out of that position in the quickest way possible, so what do you do? Open the window further? Push it upwards to give her a little more space? No, you’ll obviously stand behind her, grab both of her hips, and proceed to push and pull her until she’s able to pop out of her predicament. Using the PS4 controller’s touch pad to simulate pulling her by sliding your thumbs up and down the sides, I can honestly say that’s a first in my many years of gaming. And yes, this game is completely self aware, which is obvious since the game actually has a command to blank the screen out and replace it with a fake 8-bit RPG. Yeah, that’s right. The game has a panic button to hide your screen in case someone walks into the room. But hey, your character is a girl! Does that make it better or worse?

GalGun trailer 2

When I walked away from Double Peace, I knew that nothing at AX would be as shameless as the time I spent with the game. And yet, given how ridiculous the game was from start to finish, I couldn’t wipe the smile off my face. In a completely unironic way, I can’t wait to see how much more absurd the final game can get, which is why I’m suddenly finding Gal Gun on my radar.

Gal Gun: Double Peace is scheduled for a July 19 release.

Briefly: While Josh’s in-depth look at Niantic’s Pokémon GO made us wary at just how much fun the addicting-looking title may actually be, it appears that it won’t be long now before you can download the game yourself and draw your own conclusions about it.

That’s right. Pokémon GO has finally begun to roll out on the iOS App Store, as well as Google Play. Currently the game is only available for download in the always-first Australia and New Zealand regions, but that mean’s that it won’t be long before North Americans, Europeans and the like will be able to throw their first Pokéballs too.

As a previously avid player of Niantic’s Ingress, I was beyond excited when the company announced Pokémon GO. As Josh mentioned, the positives far outweigh the negatives, but just don’t expect a full Pokémon experience.

Honestly, I’m terrified for my relationships and my phone’s battery at this point, and I’m stoked to be headed down to San Diego in just over a week, where I should see an entirely different assortment on Pokémon than I will in my Vancouver homeland.

Are you excited for Pokémon GO? Be sure to sound out in the comments below! If you’re in Australia or New Zealand, you can click here to download the game on iOS, and here for Android!

Pokemon GO Screen 4

Note: This preview is based on the most recent beta version of the game and may not represent the final product.

Despite being a huge Pokemon fan dating back to its North American debut in 1998, I’ve been very skeptical of Pokemon GO since its announcement. In the midst of the public’s seemingly universal excitement, I remember being left with more questions than answers. How would battles work? Is this going to drain your data usage? And how will the dreaded in-app purchases convince us to spend a few dollars here and there to catch that one Pokemon that continues to allude us? After playing the latest beta version of the game ahead of its rumored July release, I found the answers I was looking for. Make no mistake about it, Pokemon GO is a blast to play as long as you keep your expectations in check.

Much like the core games, you take up the role of a Pokemon Trainer who is tasked with filling your Pokedex by catching all of the Pokemon you come across. After being introduced to an unseen professor, you’ll create your character from a small range of customization options, (which I’m hoping will be increased in the final version, lest we have the majority of trainers looking nearly identical), be given a package of Poke Balls, and be on your way.

Using your phone’s GPS, built in fitness app and location tracking, your surroundings become your real life Pokemon world. Promising that terrains in real life would host Pokemon that you’d expect to see in these environments, living in the hot, dry areas of Southern California resulted in me finding numerous Rock, Fire and Ground Pokemon almost immediately. From the Onix that was right outside my doorstep, to the Vulpix and Growlithe around the block, the game didn’t hold out on the amount of popular characters they were willing to give me from the start. Limited to the first 150 Pokemon from the original Red and Blue games, it never took long to encounter a childhood favorite.

Pokemon GO Screen 3

Pokemon encounters brought to life thanks to your phone’s camera inserting them into your surroundings.

To verify whether or not terrains really did matter, I took the game with me on a hike to the local park, expecting to find many of the forest bugs and mice that typically call these areas their home. Once there, results were mixed. While there was a definite shift in the frequency I was encountering some Pokemon, (such as being surrounded by Spearow and Tauros constantly), the Rattatas and Pidgeys I was constantly encountering in the city were very much a common sight here. Even more confusing was aside from frequent run-ins with Paras, there was not a bug to be found with the exception of one Weedle that was too far to chase down. In fact, I saw more Caterpie silhouettes on my way to the park than the park itself. Could the park be considered a similar terrain compared to the city? Or was I having a bad string of luck? I haven’t had a chance to test the game in vastly different areas like the beach, but aside from a random Omanyte I found in the street, I didn’t encounter a water Pokemon the entire time I played, so I’m guessing there’s some credence to the area making a difference. Either way, I can’t complain about the park too much when I found a Pikachu there.

With so many Pokemon to catch, what happens when you need more Poke Balls to catch them with? The boring solution would be to buy some at the store with in-game currency that the professor was kind enough to give me. In addition to Lucky Eggs, which grant more Trainer experience for winning battles or catching Pokemon over a certain amount of time, (your character is the only one who levels up in a traditional sense), Pokemon attracting Incense, bag and Pokemon storage upgrades, and a Lure Patch, that calls monsters to designated Poke Stops, (certain landmarks, art pieces or points of interest marked on the map), packs of 20 or 100 Poke Balls can be snatched up for a cheap price. Whether or not you’ll be able to continuously gather money or if you’ll eventually have to pay real cash for these goods in the final game is unknown, but as far as I can tell, you’ll never have to pony up for Poke Balls if you’re willing to put some work into it.

On the subject of Poke Stops, these marked areas are where you’re going to find all of the free items you need. By walking up to these spots, tapping them on your phone when they’re in your vicinity will grant you a set of random items, which almost always include Poke Balls. From Revives, Potions, stronger capture devices like Great and Ultra Balls, and even eggs that you can hatch, (given that you have an egg incubator to put them in and are willing to walk five kilometers each). These stops were my favorite features of the game, since they encourage you to walk around and explore your surroundings, giving new meaning to the statues and murals I walk by on a daily basis without giving a second to.

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Trust me, you’ll be thankful that these sites refresh after a few minutes for return trips too, because catching Pokemon can be a real pain sometimes. Once you encounter a Pokemon, (which you’ll find in odd places, like my Diglett on a shelf of Nutella), there’s no way to battle with them or weaken then. Instead, you’re handed your stash of Poke Balls and have to swipe your screen to throw them. Your aim counts here, so if you miss, say goodbye to your Poke Ball. Holding your throw and waiting for a fluctuating circle around your target results in a “Nice” catch, which gives you a small experience boost if you’re successful, but I didn’t find that it helped with the actual capture rate. Because you see, some of the Pokemon are insanely frustrating to catch, and often with no rhyme or reason. Rare Pokemon that I would expect to be difficult to find, like Hitmonchan, were caught within a few attempts. Zubat on the other hand, which is everywhere all the time, (which is odd that a bat would be out in 90 degree weather on a sunny day in the city, but I digress), broke out of 30 Poke Balls before I finally claimed it. *30*! It doesn’t help that they can occasionally attack, (which makes them unable to catch throughout the animation,) jump to throw off your aim, or flat out run away, wasting all of your previous effort. When you do land a difficult catch however, it’s a highly rewarding experience.

So once you’ve caught a strong roster, it’s time to challenge the gyms. Each gym is similar to a Poke Stop, which is usually set in a highly populated landmark. As mentioned before, Pokemon can’t be leveled up in the traditional sense, but each one starts off with a certain CP level, which is a measure of their strength. Using Stardust and Pokemon Candy, the latter of which is specific to particular Pokemon, (i.e. Pidgey candy for the entire Pidgey line), you can raise their power so they can stand more of a fighting chance. Candy is also the only way to evolve Pokemon, which is easily the most tedious section of the game. They need A LOT of candy to evolve, with each catch typically giving you a single piece. Duplicate Pokemon can be released to the professor in exchange for another piece, but it doesn’t do much to help the annoyance. Using Pidgey as an example again, it needs 25 pieces to evolve into Pidgeotto. At worst, that’s 13 Pidgey’s that you need to catch while releasing 12 of them for one evolution. Now take that and imagine Sandshrew for example, which is harder to find and needs 50 pieces to evolve. Having to catch so many for a simple evolution for the most basic Pokemon is insane, and I really hope the requirement is balanced out more in the final version.

Pokemon GO Screen 2

Good luck ever seeing an evolution in action.

Once at the gym, you have the option to either join it, where you’ll drop off the Pokemon of your choice and temporarily lose for as long as it’s stored in exchange for periodic boosts, or challenge it, where you fight a string of trainers who have claimed it as theirs for some big EXP rewards. Once you start battling however… You’ll find where Pokemon GO‘s biggest weakness lies. Each Pokemon only has two attacks, a basic attack and a super attack. Your basic move is used by tapping your Pokemon like crazy, so you can keep spamming your attack for huge damage. There were even cases where I would win battles against enemies that were much stronger simply because I tapped like a madman, which is not very fair, even if I came out victorious. Once your super meter is full, you’ll hold your finger on your chosen battler for about a second to unleash their stronger super attack, which deals much more damage, but can only be used sparingly. I never expected anything deep, but if you were going into this expecting battles that rivaled the main games, you’re going to be disappointed. At the very least, the type match ups and all 18 types are represented, which is further than I thought the game would go to be honest.

Pokemon GO Screen 4

Outside of the battles and frustrating catch rates however, are a series of smaller issues that add up to become pretty big annoyances. The need to have your app open for anything to register is annoying, especially when out on long walks. It doesn’t make sense to me that the game reads off of your fitness app to help track steps, but your eggs won’t come closer to hatching unless the app is on while you’re walking. Couple that with the annoying music, which is on an infinite 30 second loop and can’t be turned off without shutting your volume down completely, you’re left with either trying to listen to your music or podcasts mixing in with the game’s soundtrack, or walking in silence, making your trip much more dull. Once the Pokemon GO Plus accessory is released, this problem will be solved for catching Pokemon, but it won’t do anything when it comes to the eggs. You can’t even leave it on in the background, move your phone into landscape mode, or lock your phone while it’s running, since chances are the game will crash when you try to load it back up. While we’re talking about sound, many of the classic Pokemon jingles are either missing, or sound off. I’m not sure if this was a design choice, or if Go couldn’t license the official music for some reason, but it’s noticeable for longtime fans such as myself.

But most concerning, is that the game completely stops working when outside of a service area. While this brings up a whole separate issue for people who aren’t fortunate enough to live in a large, connected area such as myself, even I ran into areas in the park where visible Pokemon and Poke Stops became unusable because the area couldn’t receive reception. What’s going to happen at beaches, which are notorious for dropping signals? Or hiking trails like mine? It’s weird, because the game is still placing objects in these areas, expecting people to be able to use them. So what’s going to happen when some locations render parts of the game useless?

Pokemon GO Screen 1

Knowing this, the positives far outweigh the negative as long as you’re not expecting a full Pokemon experience. The game may eat through your battery, but is surprisingly light on the data usage, going up less than a half a gig for a week of constant use. With that concern out of the way, knowing that items are easily accessible for free, you’ll never be short on new Pokemon to discover, and that the app actively encourages you to explore your surroundings, I’m excited to check out the full version when it releases. Is it perfect? No. But let’s hope the main game irons out some of these issues and leaves us with a brand new way to experience the world of Pokemon.

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

As a longtime fan of the Ace Attorney series, I always imagined that it must be really hard to make a sequel for a game like this. As a simple lawyer, how can the development team keep finding new ways to prove that people are lying through text? Obviously, whoever’s working at Capcom is a lot more creative than I am, because they’ve pulled off new mechanics well so far. Their impeccable track record is seemingly continuing in Phoenix Wright: Ace Attorney- Spirit of Justice, the sixth mainline game for the popular handheld series, asking the lawyer to examine the senses of the victims at the time of death.

E3 2016 Phoenix Wright Screen 1

Finding himself in a foreign country that detests lawyers, with a legal system that relies on Spirit Mediums to take us back to a victim’s final moments to identify their killers, (kind of like Minority Report in reverse), how is someone supposed to defend the innocent with rules like these? With that said, how can the defendant be innocent when you’re watching what seems to be the crime in action, with your client committing the crime? In typical Wright fashion, you bluff until you find a clue that can blow the case wide open. Except this time, examining memories themselves will be the only way to do so.

E3 2016 Phoenix Wright Screen 2

When viewing the victim’s death, the sensations that they’re feeling manifest into words in the vision. While not meaning much at first glance, this method of cross examination will let you point out contradictions in new ways. In the demo version, the time of death was called into question since the victim heard the Song of Ceremony, which wasn’t supposed to take place until some time after. Perhaps the most obvious sense, his sight, also played a role as the person apparently blacked out right before feeling the blow to his head that led to his death. Once these contradictions came to light, it wasn’t long before the court started questioning their full proof methods, but in typical Ace Attorney fashion, not before taking some humorous pot shots at our favorite lawyer. Just be prepared to get it your guesses wrong on your way to success, which gives the game plenty of chances to show off the return of five “chances” before you get a game over as opposed to the health bar that’s been a mainstay since the second game.

E3 2016 Phoenix Wright Screen 3Comparing testimony to the senses that the victim experienced is your path to justice.

This mechanic takes some time to get used to, but I have complete faith in the development team. Like with the psychological profiles and nervous ticks from the last two games, I fully expect to be challenged in new, exciting ways when Spirit of Justice releases exclusively for the Nintendo 3DS in September.

One thing that Monster Hunter has lacked is a pure support type character. Certain weapons, like the Hunting Horn for example, allow its wielder to buff and heal the team, but they’re also capable fighters in their own right. On the flip side, the games have never had a shortage of Palicos, CPU controlled cat sidekicks who either join you in battle, or can be discovered on the field with important items. Now that Monster Hunter Generations is debuting these mascots as a playable class, I couldn’t wait to take down a giant monster with such an adorable fighter. As I quickly learned however, this wasn’t the best idea after one of my partners also chose it, leading to a largely ineffective combination. In other words, do not pick more than one Palico!

E3 2016 Monster Hunter Generations Screen 1

Essentially a pure support class, the Palico has a series of fundamental differences that separate it from your typical hunter. Most noticeably, it doesn’t have a stamina meter, allowing it to run, climb, jump and attack to your heart’s content. Its weapon never goes dull, and it has two extra lives, meaning that it can die twice before it starts detracting from the team’s total pool of three lives. On top of that, it has more starting health than any other human character without eating food before going on a mission. Coming equipped with its own special abilities, it can even heal and buff the party, summon its own items, and trigger special attacks that are unique to it.

So at this point, you might wondering what the problem is. I had the same thought while I was playing, feeling like this character was a glorified Easy Mode. I quickly learned that wasn’t the case. First of all, the Palico does very little damage with horrible range, having to get right up on a monster in order to hurt it. This naturally leads to taking more damage, which is harder to recover from since it can’t carry any items other than the ones generated from its special abilities. To access them, you’ll have to charge your special meter, which can only be done by successfully attacking enemies. But as we mentioned above, that can be easier said than done.

E3 2016 Monster Hunter Generations Screen 2

After learning these details in the midst of a battle, I started to appreciate how well a team could gain an advantage with a strong performing kitty. From an offensive standpoint however, you’re essentially going in with a three person team assuming you’re in a four player party. Add in a second Palico, and you’re down to two, which is what happened with my group. We fought the Rathalos we were preying on for the full 15 minutes, but despite it limping and drooling for a long time, (telltale signs that it’s near death), we couldn’t do enough damage to seal the deal before our time was up.

With just a taste of what a full support character can do, I’m looking forward to learning more about the Palico class in Monster Hunter Generations. What abilities will it learn? What weapons can it wield? Is there a way to make it stronger, and will its support capabilities suffer? We’ll be sure to let you know when the game releases on July 15 for the 3DS, but you’ll be able to get a taste for yourself when the demo goes live to the public on June 30.

The short version of my time playing Nioh at E3 is that I died. I died, then I died again, and then I died some more. This upcoming action game from Koei Tecmo and Team Ninja is delivering on its promise to deliver a challenge rivaling Dark Souls, but even with that knowledge, I wasn’t expecting to find myself being manhandled so badly. If I was at home, I probably would’ve chucked the controller across the room a few times over, but I didn’t want to leave the convention in cuffs, so a deep breath had to suffice. Behind all the bloodshed however, is a beautiful, technically sound game that’s showing a lot of promise, mostly for its deep combat mechanics as we return to the days of samurai and demons.

E3 2016 Nioh Screen 1

As William, an English samurai based off of William Adams, your skill with the blade will be tested as each of the demo’s stages were full of deadly opponents who would jump at the chance to make your day a little bit worse. By making the mistake of entering a yokai haven, I never made contact with any of the demons since the human enemies kept me at bay with their synchronization and powerful attacks. Using three different stances that William can switch on the fly, each one favors either speed, power, or a balanced fighting style that helps you adapt to incoming threats. The problem as that as more enemies began to show up, it became easy to get overwhelmed, quickly teaching me that I would have to have my eyes on all enemies at all times. This isn’t one of those games where enemies will stand around waiting for their turn to attack either, because they won’t be shy about attacking you off camera, from behind, or while you’re in combat with another foe.

When battle became hard to keep up with, I was able to back off and use my bow and arrow to do some damage with afar. Thankfully, you’re able to recover some of your energy and items if you reach your corpse from a previous death, so you can start with a bit of an advantage compared to where you started. Even then, you can’t do too much at once, because William has a very strict stamina bar that dictates the actions he can use. If you swing too much, dodge one too many times, or sprint for too long, he’ll begin to move slower and lose his ability to defend himself. As you can imagine, this becomes difficult as more enemies pile on you, and only becomes worse when you see how two attacks landing can lead to your death.

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When I finally got past the *first* area after about 40 minutes of futility, I was quickly met by a pair of ninjas. They attacked much faster than I could, dashed backwards when I tried to counter, and would constantly surround me whenever I tried to mount any kind of offense. Before I could figure out a way to get by their attack patterns and move on to the real demons, my hour was up and I left a humbled man.

So far, Nioh can be great. It looks amazing, hints at plenty of depth and is very rewarding when you’re finally able to clear those hurdles. My only concern is that I have yet to figure out if the game is hard because it’s designed to make you play carefully and precisely, or if it’s simply just cheap. Unfortunately, an hour isn’t enough time to determine this, but depending on where it falls will determine whether or not the game will be as great as it could be. Or maybe I just suck, but either way, I’m looking forward to finding out for myself when the game releases for the PlayStation 4 on October 28.

What happens when you need to keep making games about a popular anime series that hasn’t made a new episode in years? Apparently, you pass it between developers! After Spike Chunsoft’s 3DS effort disappointed last year, Koei Tecmo and Omega Force, (the team behind Dynasty Warriors and its spin offs), are trying their hand at the giant slaying franchise with Attack On Titan. By turning the tables on their usual formula and putting the player in a mob of soldiers that serve as fodder for the Titans, our hands-on time at E3 gave us glimpses of the series done justice.

Attack On Titan is split up into two major gameplay sections. The primary play mode is when you’re in control of one of the human characters, who traverses the smoldering towns with their 3D Maneuvering Gear. As you would expect from a game bearing the anime’s name, movement was the most exciting part of the time I played, feeling like a Survey Corps bad ass as I swooped in and out of the Titan’s range. Of course, you’ll have to get the controls down first, which had a moderate learning curve before things felt natural.

E3 2016 Attack on Titan Screen 2

Once they did however, combat was fast and fluid. Following the story of the anime, (which might look familiar since it’s the only story we’ve had animated for a long time), I made it my personal mission to make Mikasa look like as much of a pro under my control as she does in the source material, which I met with mixed results. Allowing us to target any limb on Titans both big and small that are powering through the towns allows you to get special advantages depending on the situation, whether you need to stop their movement or take away attacks with a successful amputation. Of course, the only way to finish one off is to slice off the nape of their neck, which is where I focused on most of the time. While it sounds simple enough, there’s a lot to take into account when lining up your perfect slice. You’ll need enough distance, momentum and timing to pull off the kill, and failing could lead to you being caught by one of the monsters. Running out of steam for your Gear and your blades going dull can also become a problem, forcing you to find new items to help you regroup. Trust me, there’s nothing worse than thinking you killed a powerful opponent, only to see your swords bounce off of them. To make matters worse, every kill is ranked, only furthering the embarrassment when you screw up.

But being a great Survey Corps member is about more than being able to kill enemies, because like Dynasty Warriors, there will be many times when you have to protect allies and key points on the map. Allowing too many of your comrades to die or letting Titans run wild will eventually lead to your game over’s, which is why it’s important to play to your character’s strengths. Mikasa for example, has a special ability that lets her slice up multiple limbs at once after it builds up. How other characters will play wasn’t shown as of now, but we’re looking forward to finding out as the game’s release draws closer.

E3 2016 Attack on Titan Screen 1

When not slicing up your enemies, you’ll be able to punch them really hard instead. Taking on Eren’s Titan form, you’ll be able to give the opposing giants a taste of their own medicine. Perfect for when you want to set aside the technical gameplay of the core mode for some old fashioned button mashing, playing as a Titan allows you to jump far across the map with a single leap and charge into enemies at high speeds when not punching and kicking them to death. Sure, you’ll probably level a few houses in between, but let’s face it. Those people probably would’ve been killed one way or another.

Overall, I’m impressed by what we’ve seen so far, and can’t wait to dive deeper into this universe once again. With multiple missions and characters to discover, let’s hope the full version continues to deliver when it releases for the PlayStation 4, PlayStation 3, Xbox One, PC and PlayStation Vita on August 30.

The Gundam franchise has existed long before many of us were even born, with more figures, kits and anime series’ than we can imagine. Knowing that, when some very closely inspired video games started releasing throughout the 90’s and 2000’s, namely Sega’s Virtual On and Level-5’s Little Battlers Xperience. These versus style 3D arena fighters seemed like a perfect fit for the decades old mech series, but for some reason, they never came! It turns out Japan was holding out on us, since a series using this gameplay format did exist, but was largely been kept out of the West. But that’s changing with Mobile Suit Gundam: Extreme Vs. Force, which will bring together heroes that span the entire franchise exclusively to the PlayStation Vita for a handheld battle of supremacy. We played it at E3 and learned how big of a difference some familiar faces can make.

E3 2016 Gundam Extreme VS Force Screen 1

Choosing from over a dozen pilots out of the 30 plus that are featured in the full game, each one comes with their signature Gundam. Having the freedom to move openly in a 3D space, your character comes equipped with their own weapons and abilities that look to tear down the opposition while paying homage to their source at the same time. This time however, your opponents are going to be other Gundams, who are just as eager to boost and position themselves in order to take you out. With so many games featuring the franchise gaining a reputation for being slower and more clunky, playing Extreme Vs. Force felt like a dream.

Knowing this, it makes the battles even more fun to play when multiple opponents are on the field. Featuring 2 on 2 and even 6 on 6 battles that can bring a towering battleship into the fight, there will be plenty of ways to put that huge roster to good use. Missions that span the entire run will keep pilots busy, but when the single player content isn’t enough, you can always take on a friend with the game’s local ad-hoc mode. Unfortunately, it doesn’t seem as if the game will feature online of any kind, but here’s to hoping we’ll have plenty of content to sift through when the game releases on July 12.

E3 2016 Gundam Extreme VS Force Screen 2

With such a rich history, which characters are you looking forward to playing with? Let us know in the comments, and be sure to check back with us as more details surface.

*WARNING: POTENTIAL EARLY GAME SPOILERS*

 

As fun as open world crime games can be, I’m kind of over the typical formula that most of them take. From Grand Theft Auto IIIThe Godfather: The Game and the first two Mafia games, each of these are examples of a title that asks the player to go through the motions as a low level mobster who climbs through the ranks to become one of its top members. This fatigue left me skeptical of Mafia III‘s ability to change my mind, figuring that it would be more of the same. One look at 2K’s Mafia themed E3 booth told me otherwise, which was only furthered by the details that would be revealed over the course of the conference. Once my time seeing the game in action was over, I went from having little interest to seeing it become one of my most anticipated games of 2016.

E3 2016 Mafia III Screen 2

Yes, at the start of the game, you’re a low level member of a mob. Except this time, instead of joining the Italians, you’ll be part of the black mob in the fictional town of New Bordeaux, (inspired by 1960’s New Orleans). At least, that’s the plan. But it’s clear early on that the Italians are just as vicious in 1968 as they were in previous decades, wiping out their supposed allies in the process. As Lincoln Clay, the sole survivor of the black mob’s eradication and a Vietnam veteran who had just found a place to call home with the group, he’ll gather the enemies of his friend’s murderers and embark on a quest for revenge that will see the Italians get taken down piece by piece.

Even without all the details though, you’ll know you’re right outside of the 1970’s with an authentic feel, which includes speedometers, interiors and architecture that feels right out of the era. Serving as a mostly untapped time period within this genre, watching Mafia III in action felt instantly compelling because of it, not shying away from some of the more controversial topics at the time. With Vietnam being a guaranteed theme thanks to Lincoln’s background and hints at civil unrest due to the anti war sentiment rising throughout the country, at least one of the Italian lieutenants that you’re asked to take down was even hinted at being part of the Ku Klux Klan, showing in game renderings of a cross burning. As a black character, it will be interesting to see how far the game is willing to delve into the dark side of history at the time, especially while being fresh off of the Civil Rights movement.

E3 2016 Mafia III Screen 1

But history aside, the reason why most of us play these games are to shoot up hundreds of bad guys and feel like a bad ass while doing it. New Bordeaux is divided up into districts, each of which is controlled by a different lieutenant that’s responsible for a different racket. Much like the early Assassin’s Creed games, Lincoln must gather information across a variety of missions before he can approach each target. Allowing players to choose between using stealth, starting shootouts or going in with a group of loyal AI partners to help you fight off enemies and escape with your life, we’re promised multiple ways to approach the same situations.

Once the territory is taken however, that’s where the real fight begins. It’s up to Lincoln to divide up the claimed parts of the city between his own three lieutenants, each of which have as much of a grudge against the Italians as you do. Cassandra, the leader of the town’s Haitian gang, Thomas Burke, who runs a local scrapyard when he’s not leading the Irish gang, and Vito Scaletta, the Mafia II protagonist who is aiding Lincoln after another stint in prison, (and an attempt at a normal life), each give you missions and support when out on the field, which can be called upon at various points in battle. At the end of the day though, they want power just as much as you do, which is why intense negotiations take place once each district is completed. The three underbosses will plead their case as to why you should give them your newly claimed land, each with different in-game benefits to go with the choice. The characters will remember what you’ve picked in the past, guilt tripping you for neglecting them while using their past success to convince you to pile more on top of them. Keeping in mind that you’re working with criminals, shunning one too many times can lead to them turning on you, unlocking bonus missions where you have to put their potential coup to an end before it gets started. Your choices will determine if you’ll ever come across one of these scenarios, but it’s definitely looking like the game will be worth playing multiple times to see the various scenarios play out.

E3 2016 Mafia III Screen 3

A new setting, a new time period, a new approach to taking on missions, and a new level of consequence that comes with your choices. After learning what we have, is there a reason NOT to be excited about Mafia III? Check out the E3 trailer below and get up to speed, then let us know in the comments what you’re most looking forward to when the game releases for the PlayStation 4, Xbox One and PC on October 7.

As anyone who has been caught up in the Amiibo craze can tell you, after spending a small fortune on all the Nintendo themed figurines, it becomes hard to store all of them. If you were hoping for some kind of relief, that was squashed the second the company decided to announce new Super Mario Bros and Legend of Zelda figures coming out in 2016 and beyond. With this in mind, PDP had some really cool stands on display that will let you take your fandom to the next level.

First, the Spinning Fire Bar Display reminds us of some of our most frustrating moments from the NES days with 30 years of nostalgia to make us remember it fondly. With an actual spinning plastic flame in front of your Amiibo of choice, it’s a pretty great way of making your villainous characters seem all the more intimidating. The Fire Bar Display retails for $14.99.

E3 2016 PDP Amiibo Fire Bar

Then again, I don’t know anyone who only has one Amiibo, which is why the Donkey Kong Display will be able to hold as many as you can squeeze under your roof. Modeled after the 1981 arcade classic, the standard package holds up to nine figures, with three on each row of scaffolding held above each other with sets of ladders. When asked, PDP confirmed that you’ll be able to buy multiple sets and stack them even higher. Do you think my landlord would be okay with raising the ceiling a couple of feet? The Donkey Kong Display will release at a $19.99 price point.

Amiibo collecting isn’t all about Mario though, which is why a new Master Sword Stylus Display was revealed alongside the rest of this impressive lineup. Perhaps the most exciting product of the bunch, this stand serves both as a great way to display your favorite amiibo, while giving you an envy inducing stylus to use with your 3DS. If that wasn’t enough of a reason to get excited, the display makes a pulling sound when you take the Master Sword out, while an insertion sound effect plays when it’s put back in. Obviously designed to go with the Legend of Zelda line of figures, you can technically use them with any amiibo you want, finally giving us a glimpse of what Callie or Marie might look like as Heroes of Time. Like the Spinning Fire Bar, this stand will be $14.99.

Rounding out PDP’s Nintendo related products are some non-amiibo goods, which feature two familiar franchises. First, the Pop N Display Question Block mimics the in game blocks their modeled after by housing our most prized possessions, which in this case, is our 3DS games! Folding out to hold ten at a time, I would love to bring this with me when I’m out so I can show off my Mario fandom while not having to scramble to find all my games. Just don’t be an idiot like me and leave it somewhere! That’s a lot of stuff to lose at once that could send you into a downward spiral. The Pop N Display Question Block will cost you $9.99.

Lastly, if you want to protect both your games AND your handheld, Toon Link has us covered with the Legend of Zelda Slim Storage Armor. This green New 3DS XL case displays the Wind Waker protagonist in the heat of battle, keeping our handheld safe from drops and scratches. The armor has an extra compartment to hold three games, two standard sized styluses and a cleaning charm, the latter of which also comes with the package. Setting us back $14.99, it’s a small price to pay to shield ourselves from our own clumsiness.

All of the above products are releasing in August. Which ones are you looking forward to the most? Sound off in the comments, and keep checking back for more news from the E3 show floor!

I was late to the whole Monster Hunter craze, which means I also missed many of the well made games that modeled its gameplay after Capcom’s mega hit. Even then, the God Eater name didn’t escape me, as Bandai Namco’s take on the genre swept Japan by storm, becoming a massive seller on the PSP. Now that the game is getting the remake treatment ahead of the sequel’s release, we took the chance to get some hands-on time with the original at E3 to see how it compares to the rest of the pack.

E3 2016 God Eater Resurection Screen 2

The first thing a newcomer will notice when jumping on board is how much faster this game is. While it’s a deliberate design choice, one of the more frustrating aspects of Monster Hunter is how slow the attacks are. Your characters will oftentimes be locked into their attack animations with no way to stop, so if the enemy mounts a counter attack mid swing, there’s nothing you can do other than take the damage. God Eater felt much more like a traditional action game, giving us the ability to switch between melee and ranged attacks on the fly, while being able to speed through the battlefield as I zoned in on my target.

Even with the change of pace, I doubt the series would have become so popular if all it was was a faster version of an established franchise. With this in mind, God Eater took battles in a completely different direction thanks to your weapon’s ability to transform into a mouth and eat your fallen foes. Serving as a much cooler way to pick up parts off of the enemies you’ve killed, using this attack on larger enemies would result in the weapon absorbing a special ability that would deliver huge amounts of damage to whoever stands in your way. With multiple weapons to fit your play style, these abilities further add to the amount of options you’ll have on the battlefield.

E3 2016 God Eater Resurection Screen 1

And options seems to be the name of the game in Resurrection, with plenty of customizable parts to create your character. Once created, you’ll be able to take your new soldier into single player story missions, as well as cooperative quests that can be enjoyed either locally or online. With multiple weapons, looks and strategies to take up, taking down Aragami has never looked so good with the visual upgrade the PS4 and Vita versions have received. If you’re looking for the next big multiplayer action game to eat up your summer on PlayStation platforms, then this game sounds like a good way to go.

God Eater Resurrection will release for the PlayStation 4 and PS Vita on June 28.

The first time I heard of Jojo’s Bizarre Adventure, I thought it was just a new Dreamcast fighting game. I had no idea that it was a long running manga series that as of now, has been around for about 30 years. Recently, the franchise has had a resurgence thanks to the anime adaptation of Diamond Is Unbreakable, the fourth part of the story that was originally published in the mid 90’s, which is why now is a perfect time for a new game to hit the shelves! We got the chance to try out the game ahead of its release at E3, and it’s safe to say that this game will have plenty to love if you’re a fan of the series.

E3 2016 Jojo's Bizarre Adventure Eyes of Heaven Screen 2

Featuring an original story that brings multiple generations of the House of Joestar together for one giant adventure, Jojo’s Bizarre Adventure: Eyes Of Heaven pits its 50 plus characters against each other in a two on two 3D fighting game developed by CyberConnect2, (the development team behind the Naruto: Ultimate Ninja Storm series). Resembling a modern generation beat em up game rather than a traditional fighter, you’re more likely to get Power Stone vibes than feeling any sort of familiarity from the franchises previous fighters. This time, you’ll team up with your CPU partner, (or human controlled friend if playing online), and use the environments, tag team attacks and individual powers to finish off your opponents.

As expected from the series, the stylized character models, over the top special moves and manga-like presentation bring this world to life in a faithful way… Which would mean absolutely nothing if the game wasn’t fun to play. With my brief time running around within the demo build however, it was obvious that this wouldn’t be an issue. While admittedly taking a bit of time to get used to the many types of movements and attacks at my disposal, it wasn’t long before my chiseled hero was able to wipe the floor with his opponents. Serving as more than just a button masher, being synchronized with my partner was the most rewarding aspect of my time with the game, allowing me to pull off juggles, tag team attacks, and my strongest abilities with ease.

E3 2016 Jojo's Bizarre Adventure Eyes of Heaven Screen 1

If you’re looking for a huge amount of depth, you aren’t going to find it here. But if you’re a long time follower of the anime and manga and want to battle with some strangers online with a few of your friends? Then you might want to get ready for when Eyes Of Heaven releases for the PlayStation 4 next week. Promising a full story mode, a cast that spans all eight chapters of the manga, and plenty of environmental interaction to discover, fans should find this to be an adventure worth checking out.

Jojo’s Bizarre Adventure: Eyes of Heaven will release for the PlayStation 4 on June 28.

Most people say that they don’t care about the story when it comes to their fighting games. I am not one of those people. While discovering more about my favorite characters through their endings has always been a motivation of mine, few storylines over the years have endured as long as the war between Kazuya Mishima and his father, Heihachi. After numerous false deaths, fake outs, revivals and clonings, Bandai Namco is promising that the upcoming Tekken 7 would be the final battle between father and son, dubbed the Mishima Blood Saga. When you consider that Street Fighter‘s Akuma is part of the story on a mission to kill both of them, we have plenty of reason to believe death will stick this time.

Usually, crossover characters are bonuses, generally separate from the story presented in the main game. This isn’t so with Tekken 7, since Akuma’s purpose for entering the King of Iron Fist Tournament is to honor a promise he made to Kazumi, Kazuya’s mother and Heihachi’s ex wife, vowing to kill them if their war ever got out of hand. Considering a demon as powerful as Akuma owes her a favor, it’s no wonder that the Mishima matriarch serves as the big bad this time around. In battle, Akuma feels like an authentic Street Fighter character, having his own Super Meter, super movies, fireballs, and special attacks that can be strengthened in their EX versions.

E3 2016 Tekken 7 Screen 1

Not to ignore the rest of the cast, each of the characters that make up the nearly 30 character roster, (which includes five newcomers aside from Akuma,) have the unique fighting styles and combos you would expect from the Tekken series. The biggest additions to combat this time around are the changes to the Rage system, with two new types of attacks that each fighter has at their disposal. Activated once a fighter’s health drops below a certain point, Rage doesn’t provide as much of an attack boost as it used to. Instead, new Rage Arts give the characters a one time use special attack that can help turn the tide of a losing battle in exchange for the use of the Rage for the rest of the round. Ranging from powerful super attacks, to full on transformations in the case of characters like Kazuya, and you’ll have a whole new dynamic thrown into the competitive mix. When considering how environmental damage, juggles and destructible floors already come into play, you’ll have plenty of ways to try to take out your enemy before they can use their Rage Art.

If you do find yourself on the defensive and need to create some space, the new Power Crush attack should go a long way to help you out. Somewhat similar to Focus Attacks in Street Fighter 4 or Counter Attacks in Pokken Tournament, these attacks can absorb damage while allowing the attack to push through, even when getting hit. As someone who has found themselves on the wrong end of a long combo string in the past, I’m more than willing to give this new attack a shot despite changing the game’s dynamic somewhat. After all, there’s no fun in getting beaten by long combo strings without a way to fight back, which is an issue the Power Crush is trying to alleviate.

E3 2016 Tekken 7 Screen 2

All in all, Tekken 7 both looks and plays like a dream, making the wait for its early 2017 release date that much harder to bear, (Kuma?) Topping off the improvements to the story and battle mechanics with the best visuals the series has seen to date, complete with dramatic slow motion knockouts and the coolest Vs. screen I’ve ever seen, it’s good to see the team putting the Unreal Engine 4 to good use. If you haven’t seen the Tekken 7 story trailer from Microsoft’s E3 press conference, watch it here, then let us know what you’re most looking forward to when the final chapter in the two decade long father-son battle is finally released.

Tekken 7 will release for PlayStation 4, Xbox One and Windows early next year.

If you haven’t seen the game play trailer, check it out here!

With each new Dead Rising game, the zombie beat em up finds new ways to get even more insane each time. Being able to craft weapons and mount guns onto vehicles in previous games was insane enough, but what happens when you throw in a super powered Exo Suit, Christmas themed weapons, and a city that’s much larger than any one before it? You get Dead Rising 4, which might have been the most fun I had playing a game throughout the entire E3 convention. Oh, and did I mention selfies?

Dead Rising 4 marks the return of Frank West, who has stepped aside as the series protagonist since the original game graced our consoles in the early days of the Xbox 360. Deciding to return to Willamette, the same city that housed the mall that served as the first game’s setting, our favorite zombie slaying reporter arrives just in time for Christmas. Unfortunately for him, another zombie outbreak plagues the city, forcing Frank back into action as he battles the undead with a ton of new weapons to play around with. The best part? Each one is just as crazy as you would expect.

E3 2016 Dead Rising 4 Screen 4

Going all in with the Christmas theme, most of the new weapons featured in the free for all demo included a grenade launcher that shot exploding tree ornaments, a pair of giant light up presents that could be used as boxing gloves, and a candy cane crossbow to name a few. There’s something satisfying about beating down hundreds of zombies with giant presents, or any way to tear them apart in humiliating fashion. Speaking of which, you can’t have Frank West without needlessly taking pictures of everything in the middle of the apocalypse, which is photography makes its big return. Attempting to take scary, violent or even sexy pictures is still as strange as ever, but as recent years have taught us, you aren’t really apart of an incredible moment if you don’t take pictures of yourself there. With this in mind, Frank can now take selfies, adding a hilarious touch to an already over the top game, especially when you start changing his facial expressions with the analog sticks.

But lethal Christmas gifts, weaponized cars and electric go karts aside, Frank’s biggest weapon this time around might be the Exo Suit. By putting this on, not only does he look like a male version of Capcom’s forgotten P.N. 03, but he gains a huge boost of strength in the process. Suddenly, the world becomes his weapon, allowing him to pull parking meters out of the ground and using them as clubs, punch cars into the distance while mowing down any zombies that are unlucky enough to be in its way, and use weapons that would otherwise be too heavy to use. These games have never shied away from being absolutely silly, which is why this suit felt like a great addition to already insane game.

E3 2016 Dead Rising 4 Screen 5

Keeping in mind that Willamette will be several times bigger than Dead Rising 3, and will include the ENTIRE mall from the first game as part of the game’s open world environment, all while promising more zombies on screen at once than any game before it, and is there any reason not to be excited for when Dead Rising 4 releases for the Xbox One and PC in time for the holidays? With so much carnage to look forward to, we can’t wait to find Frank West under our trees, as the series’ original zombie slayer returns to take back his town. Who’s excited!?

I have not been shy over how much I love Gravity Rush. The PlayStation Vita exclusive that recently got ported to the PS4 remains one of the most creative, thoroughly satisfying games I’ve played in a long time, which is why I couldn’t be happier to find its sequel, Gravity Rush 2, on the E3 show floor. Sure, you have your Horizon‘s and God of War‘s standing in the spotlight, but can they Kratos or Aloy Gravity Kick enemies from 50 feet away? I didn’t think so. Thankfully, Kat’s only gotten better since her last adventure, and her familiar skill set was on full display.

While it was recently announced that the Gravity Queen would have multiple forms of gravity manipulation this time around, the demo only featured her skill set from the first game. If that sounds like a complaint, it’s far from it, because shifting gravity to pull Kat in different directions while both navigating the much larger city or attacking the returning Nevi threat is as satisfying as ever. After a brief tutorial explaining the controls, it was off to our first few missions, as the perpetual do-gooder proceeds to help the citizens of the new town she finds herself in.

E3 2016 Gravity Rush 2 Screen 1

One of the biggest complains lobbied at the original was its unreliable lock-on mechanics, leading Kat to often miss despite centering her flying kick or item toss right at her target. The most obvious improvement while playing the second game however, was that this problem no longer exists. Gone are the days where using her spiral attack results in hitting one or two enemies before aimlessly flying off into the distance, because all of her attacks, from the spiral to the kick, follow any nearby enemies for the duration of the attack. Throwing items in the environment at flying Nevi is even more viable this time around as well, thanks to Kat having a much easier time picking up multiple item. Unfortunately, hitting enemies with these objects is still an issue, not because of the lock-on, but because enemies had a bad habit of hiding behind obstacles for long periods of time. This meant spending way too much time trying to find the perfect position lob the large benches and chairs I was grabbing without them smashing into a tree. I normally would have said “screw it” and went for the kick, but this was part of the tutorial, so I didn’t have a choice.

Another small flaw I noticed in this early build was an increased amount of slowdown, which is surely the price being paid for the much larger, more vibrant city. The visuals themselves look even more incredible the second time around, with NPC’s that look like they exist outside of accidentally being launched by your gravity powers. Protecting items looks like it will still be a popular theme, since it was the only full mission in the demo before it drew to a close, but doing so will always be welcomed if it means beating down more Nevi. Especially when animations for moves such as Kat’s ground kick combo look so much more fluid this time around.

E3 2016 Gravity Rush 2 Screen 2

No, it’s not perfect, and is a bit rough around the edges, but I have high hopes for Gravity Rush 2 so far. Slowdown and aiming issues notwithstanding, the game looks and plays even better than before, with the gravity powers retaining the satisfying feeling they delivered back in 2012. With the promise of new ways to manipulate gravity coming to the final version, how could we not be excited?

Gravity Rush 2 will be available exclusively for the PlayStation 4 in 2017.

If you’re tired of getting your ass handed to you by brutal dungeon crawling RPGs that tend to overwhelm you with powerful enemies, which often creates a situation where the only real challenge it offers is whether or not you can stay awake long enough to level grind to an appropriate level, then MeiQ: Labyrinth of Death is looking like the game that might turn your attitude around. But don’t be mistaken, that’s not to say it’s not challenging. From what I could tell after watching the game in action, it’s quite the opposite. What makes MeiQ stand out however, is its encouragement to let the player customize their Guardians, mech like machines that serve as your first line of defense against the many monsters these dungeons house, without worrying about how a bad combination will cost you hours of progress.

E3 2016 MeiQ Screen 2

Idea Factory’s upcoming RPG looks familiar at first, opting for a first person view as we explore a grid based map, uncovering secret rooms, hidden treasure and tough enemies along the way. Small improvements for genre wide issues such as auto turning so you won’t run into walls as often are welcomed on the navigation front, but it’s when your team starts a battle that the real highlights shine through. Each Guardian is paired with a Machina Mage, a spell caster with her own HP and MP to help take down enemies within a traditional turn based battle system. Oftentimes, the abilities that the mage can use can work better than the Guardian’s can, or a weakened mech might need to take a backseat while being healed by its user.

However, you might want to be careful when using your Mage, because doing so exposes her to potential damage. A key difference between your party members is that a Guardian can be revived. If all of your Mages get knocked out, it’s game over, even if your Guardians still stand. Managing when to use who looks like it will be a major component to how strategy will come into play when braving the most dangerous labyrinths. But if you do screw up and get KO’d, the good news is that there’s no penalty. Aside from being warped back to the beginning of the dungeon, any experience and cash you found since your last save will be retained.

E3 2016 MeiQ Screen 1

Pushing forward and completing these dungeons promises to be worth it though, since beating bosses and finding hidden items are just two of many ways you’ll be able to find new parts for your Guardian, allowing you to customize them in seemingly countless ways. Not just acting as a cosmetic change, each part will alter their abilities, stats, strengths and weaknesses, allowing you to create the perfect party member for any situation. Of course, you have to find them first, which is why I can see MeiQ becoming an obsession for Vita owners over who can build the strongest team of machines. Not to be outdone, Mages can also unlock costumes, including free DLC outfits based on Idea Factory and Compile Heart’s other titles, Hyperdimension Neptunia and Trillion: God of Destruction.

E3 2016 MeiQ Screen 3

As you can see, there will be plenty to discover when MeiQ: Labyrinth of Death arrives for Sony’s PlayStation Vita this fall. Who’s up for some mech building? Let us know in the comments below!

It turns out messing with time has its own set of repercussions, as we’re set to find out in Dragon Ball Xenoverse 2. In the first game, we took our custom characters and inserted them into key moments in Dragon Ball Z history to stop an evil time traveler from changing history. Since that battle came to its conclusion however, it turns out we screwed things up more than we realized. It’s because of this that the Supreme Kai of Time decides the only way to fix it is to bring in MORE warriors to square off against DBZ’s best, which is where we’re reintroduced to the game world.

E3 2016 Dragon Ball Xenoverse 2 Screen 1

Taking place in the new hub world of Conton City, which can hold up to 300 players online at a time in real time, the team at Dimps developed this sequel with fan feedback at heart, looking to fix what didn’t work in the original while improving on what it did best. Players will once again create their own custom warrior by choosing between the human, Namekian, Saiyan or Frieza races, and do battle with some of the most iconic fighters in anime history. Allowing our characters to freely move between iconic locations like Planet Namek and Frieza’s spaceship among other areas, they weren’t kidding when they promised us a bigger, better Dragon Ball experience.

With such a huge hub world to navigate, players will be able to do a lot more when they’re not fighting this time around, with side missions and mini games to help you unwind after an intense round of screaming and charging up. Some of these modes missions will call back to some of the more obscure moments of the anime’s run, including the ability to drive a car. Why you would ever need to when you can fly as much as you want both in battles and in the hub is a mystery better left unsolved, but either way, nothing beats racing your friends online to see who the best driver in the DBZ universe is. Much like that time where Goku and Piccolo tried to learn how to drive with comical results, you too can struggle to live a normal life as a super powered fighter. And say what you will about Goku’s strength, but did he ever get his driver’s license? That’s one you’ll always have over him. Other Capsule Corp gadgets were promised, hinting at plenty of distractions to keep us busy when we want to give peace a chance.

E3 2016 Dragon Ball Xenoverse Screen 2

But as you know, Dragon Ball Z is all about the fighting, and Xenoverse 2 will have us covered on that front. Promising to run at 60 FPS across all platforms it’s available on, it will be an impressive sight to see considering how battles can switch from being in the air to on the ground and underwater in a matter of seconds. Streamlining battles seems to be the goal this time around, with a Homing Dash to close gaps between opponents faster, the Burst Aura Dash, which lets you dodge attacks while flying forward, and curving Ki Blasts which not only look more like the show, but help ensure that launching them won’t end up being an endless back and forth. With so many energy beams being shot, punches being thrown, and vocal cords being shattered from all the ki gathering, we’ll be happy to see this consistent framerate maintained despite everything that goes on in your typical fight. New characters like Future Gohan, Turles, Super Saiyan God Super Saiyan Goku and Golden Frieza will make their debut as well, making it looks like we’ll have plenty of ways to put the game to the test when it releases at the end of the year for the PlayStation 4, Xbox One and PC.

What are you most looking forward to in the next big Dragon Ball Z game? Let us know in the comments!

Even if you’re not a PC gamer, chances are you’re familiar with the legendary Civilization franchise, the turn based strategy series that asks players to take their own set of people and lead them from humble tribes to world superpowers over the course of centuries. After five other games and seemingly countless expansions and spinoffs, how do you improve such an established series when the sixth entry rolls around? At 2K’s E3 showing of Sid Meier’s latest, potential world builders will have to sleep with one eye open as long as their neighboring countries have anything to say about it.

E3 2016 Civilization 6 Screen 2

As expected, would-be leaders will once again create a nation from ancient times until the modern era and beyond, all while negotiating with neighboring countries for resources in the hopes of benefiting both. New features include being able to build individual districts within your nation, with each bringing various levels of prosperity to your people. The video features everything from military bases to festival grounds and everything in between, ensuring your people are happy, prosperous and protected at the same time.

Then again, you aren’t the only country vying for power, so as your advancements begin to eclipse your neighbors, they might begin to have negative feelings towards your growing strength. So before you can think about launching rocket into space, you’ll have to keep an eye out for any potential attackers who could burn it all to the ground. Keeping the somewhat cartoony tone of the previous entries, the video we were shown explains this conflict by having Cleopatra attack the player’s modernized superpower and attempting to destroy its key districts. By investing enough resource into their defenses, the player’s country was able to retaliate with attacks by land, sea and on foot, leveling the opponent’s key districts while receiving minimal damage themselves. From there, we would have the option to destroy their country, or assimilate it as part of our own, which could prove useful when it comes to rebuilding the damaged areas from the battle and expanding their might at the same time. It’s these kind of decisions that will separate powerful leaders from temporary lands who will be forgotten by history.

E3 2016 Civilization 6 Screen 1

Git gud.

All in all, Sid Meier’s Civilization 6 looks as in depth and rewarding as ever, with new mechanics that will surely keep longtime players on their toes. Civ players, what do you think of the new features so far? Let us know in the comments!

The world will be yours to control when Civilization 6 launches for Windows, OS X and Linux on October 21.

Years of loyalty means something in Planeptune. After being a side character in the very first Hyperdimension Neptunia game back in 2010, IF, (or Iffy as her friends call her,) has moved up from wandering adventurer and guild leader to main character! In Superdimension Neptune Vs. Sega Hard Girls, Iffy leads the charge alongside newcomer, Segami, against the Sega Hard Girls as they fight to protect the history of Gamindustri.

E3 2016 SuperDimension Neptune Screen 1

If you’re unfamiliar with who the Sega Hard Girls are, the characters are human incarnations of Sega consoles that have been featured in various manga, anime and game projects in Japan. So naturally, having them integrated into the Neptunia universe is a perfect fit. Seeing as this game is heavily built around the former console manufacturer, the Sega based CPU’s will be the only ones to face off against the Hard Girls. So if you’re hoping to see Vert renew her relationship with Iffy, or even Noire and Blanc return after the release of their own games, you’re out of luck. However, I’m all for Plutia, Neptune, Nepgear and the newest CPU who debuted in this year’s Megadimension Neptunia VII, Uzume Tennouboshi, getting their time to shine. Even if our typical protagonist is a motorcycle this time for some reason.

But Neptune becoming a two wheeled vehicle isn’t the only change coming in this crossover RPG, since the battle system takes on some interesting new mechanics compared to the mainline series. Developed by Felistella, the team behind the excellent Re;Birth remakes for the PS Vita, the battle system looks nearly identical at first. Once you start playing however, longtime fans will notice how much has changed with IF in the lead. The typical Guard Break system has been replaced with a standard set of normal and special attacks. Adopting a turn order system similar to games like Final Fantasy X while retaining the free movement gameplay that the series is known for, who goes first is determined by how much you attack. Each character can attack as much as they want until they fill up a meter that prevents them from acting any further. Going crazy and beating your opponents into the ground might not be the best way to go though, because the more you attack, the longer you’ll have to wait until your next turn comes up. The last thing you want for your adorable party is to become completely helpless while the enemies grind your health to zero.

E3 2016 SuperDimension Neptune Screen 2

As we know, it wouldn’t be a Neptunia game without crazy transformations, and Sega Hard Girls will be no different. The thing is, Iffy never got a cool form like the CPU’s in past games. As the star this time around, that’s all about to change. Acting in battle will also fill up your Fever, which allows you to literally jump up and grab the extra power to perform a Dream Fusion in the middle of a battle, (from a gem that resembles a Chaos Emerald no less.) With Iffy sporting an awesome red jacket to go with her new blonde hair, and Segami being able to take the form of the Sega Hard Girls as the game progresses, (which includes Game Gear, Mega Drive, Sega Saturn and Dreamcast for those keeping track,) the girls will be playing with power when we’re finally able to play through their journey to keep history from falling apart.

E3 2016 SuperDimension Neptune Screen 3

With brand new worlds and environments to explore, game references that go so far back that even the hardest of the hardcore might miss out on them, and a greater emphasis on exploration to go with the updated battle system, I’m really looking forward to how this crossover is going to play out. Between getting to see IF in the lead role, the Sega Hard Girls making their first non-cameo appearance in a Western released video game, or playing with some fan favorite Neptunia CPU’s, here’s one more reason to be a Vita owner when Fall rolls around. Now, where’s our Vert game!?