A couple of weeks go we reported that Nintendo had announced that Animal Crossing and Fire Emblem would be making their way to mobile devices this fall.

When originally announced last year, Nintendo said that the only Free to Play mobile game would be Miitomo and that the rest would be fully priced apps. Well, it seems like they changed their minds. During an interview with The Wall Street Journal, DeNA executive Isao Moriyasu  confirmed that the 2 upcoming mobile titles would be free. The change isn’t completely unjustified, as Miitomo was able to reach the 10 million download mark within a little less than 2 months of being out. The app was also estimated as raking in about $280,000 per week. Are you looking forward to these apps now that they’re free, or do you think the in app purchases could ruin the experience for you now? Tell us in the comments below!

In a gaming landscape where many people feel that the traditional turn based Japanese RPG’s were a thing of the past, the original Bravely Default proved this notion wrong. Feeling like it was ripped straight off of a Super Nintendo cartridge in the way that adapted classic Final Fantasy inspired environments, game play and story telling, all while updating the formula with its unique Brave and Default mechanics, the title’s success in the West took even Square Enix by surprise. What wasn’t a surprise however, was the second game coming stateside. Bravely Second: End Layer is here, and tries to capitalize on its predecessor’s success by playing it a little too safe. Despite adding a few new mechanics and characters to keep things interesting, refusing to stray too far from the groundwork that the first game paved leaves it feeling like a far too familiar, (but still well made,) retread.

Bravely Second Screen 1

Over two years after the Warriors of Light saved the world of Luxendarc from Ouroboros, Bravely Second starts with the kingdom being confronted by a new threat. After Agnes, (the Wind Vestal from the original game who has since become Pope,) is kidnapped by this new enemy, Yew Geneolgia, heir to the esteemed House Geneolgia and leader of Agnes’ elite guard, the Three Cavaliers, sets off on a quest to rescue Her Holiness from her captors. Joining forces with Magnolia Arch, a mysterious warrior from the moon, Edea Lee, a knight of Eternia and one of the former Warriors of Light, and Tiz Arrior, a fellow Warrior of Light and the first game’s protagonist, the group pursues their enemies across Luxendarc in a quest that forces the party to question their allegiances, themselves, and the very foundation on which their world was built on.

Not much has changed on the game play front between games. Like its predecessor, Bravely Second employs a turn based combat system where opponents and allies take turns performing actions like attacking, casting magic and using items until each member on one side of the fight is KO’d. With 30 jobs made up of both returning and new classes, each character can be molded into whatever role they need to fill at the time thanks to the option to carry over limited abilities from other jobs you’ve mastered. From mages, to warriors and everything in between, the near endless combinations that this customization system provides allows you to create some truly powerful strategies.

Bravely Second Screen 2

Once you’re able to make the most out of the combat system, the game features a unique method made popular in some recently released titles across the genre when it comes to grinding for money, experience for your characters, and JP, (for leveling up the equipped job). If you’re able to defeat the enemy party in a single turn, you’ll be given the option to immediately start another fight with your current status remaining the same as it was when your last attack went through. Each consecutive fight multiples the total, so you’ll end up with the potential to earn thousands of EXP points. Thanks to the return of the Brave and Default systems, each party member can either defend, which will bank that attack to be used later, or use up to four turns at once, potentially leaving them at a turn deficit, (which makes them unusable,) for the amount of turns you attacked ahead. Various bonuses, skills and items can manipulate your Brave Points to allow you to keep attacking, potentially making level grinding much easier than it typically is in other games. Couple that with the ability to increase or outright eliminate the random encounter rate, and as someone who has been playing RPG’s for about two decades, I’m thankful for how little the game burdens you with forced combat and hours of running in circles.

As the story progresses and you begin to unlock the mandatory classes found throughout the game, (all of which are either completely new, or variations of jobs from Bravely Default,) over a dozen side quests open up that introduce you to characters and classes found in the last game. Adding a special dynamic to an otherwise by the numbers story, (which we’ll get to real soon,) these bonus quests pit a major character from the past against another while presenting a moral dilemma for Edea and the rest of the party to decide on. Some of them are no brainers, like whether or not boys and girls should go to school together in a city that was traditionally segregated until recently, to more difficult choices like whether or not pushing an old man and his granddaughter out of their home is worth creating a port that would bring prosperity to a poverty stricken town. Even when the moral choice is an easy one, is it worth giving up the abilities you want? Siding with one person means you fight the other, gaining their job after they’re defeated. But what do you do when the person you agree with is the person who’s ability you want to carry you through the main story? These moments create an interesting duality, asking if you’re willing to forsake your morals for power. Then again, it’s not like these tough foes won’t go down without a fight, presenting boss fights that will force you to manage your Brave and Default allocation more strategically if you want to walk away with your prize both during side quests, and main story fights.

Bravely Second Screen 4

But despite the possibility of losing the power you want, that doesn’t mean that you can’t find other ways to obtain it. Then again.. that depends on how many friends you have. By bringing back the communication features from the first game, Bravely Second offers a variety of ways to get yourself out of a tough spot. By syncing with players on your Friends List, adding random people once a day, or through the game’ Streetpass feature, you’ll be able to send your own powerful warriors while building a roster of your own. From linking your characters to your friends for extra abilities, summoning friends once a day to unleash a powerful attack, or having them help rebuild Magnolia’s damaged village on the moon, each method provides an extra way to make an already powerful team nearly unstoppable. Repairing the moon in particular will provide access to new weapons, armor, abilities, and customization options for your team, allowing you to manipulate how you obtain your strongest attacks. Do you want their special abilities to become available when your team takes damage? Would you rather have it build up when they defeat enemies? Or do you want to strengthen their attack, magic or BP after the action is selected? If you couldn’t tell by now, you can literally shape your team to be anything you want it to be, which is what Bravely Second continues to do best. Most importantly, the Update Friends feature will let you gain Streetpass villagers without using the Streetpass function. So as long as you have Internet, you’ll be able to take advantage of the benefits, even if the closest 3DS owner to you can’t be found within a 10 mile radius. If after all that you’re still having trouble, Sleep Points accumulate for every 12 hours the game is in sleep mode, allowing you to freeze time and unleash extra attacks. If you *really* need your SP fix, you can pay for a full refill… With real money.

Not all is well on the moon however, because the more friends you bring on board, the more Ba’als begin to invade. As a literal Ba’al Buster, part of the reason Magnolia joins you is to fight off this threat. Who are we to say no? It helps that these enemies carry special items, while presenting unique challenges that make you think outside the box to beat them. If you’re having trouble beating these often high level enemies, upgrading your moon stationed battleship, (while employing ships from your friends,) will let you drop their health and level before going into a real fight against them.

Bravely Second Screen 3

Ba’al’s are far from the only threat as your party goes against this newly formed Empire however. It’s just too bad that the fight between the two sides fails to be particularly interesting, making the story one of the weaker points of the game. It’s not that it’s bad per se. In fact, there are some legitimately surprising moments both early on and late into the 40-50 hours it should take to complete it at a decent level, (which will have even more impact if you play the special demo before jumping in to the full game). It’s just everything in between that feels like it’s just filling time before the big finale. Taking a villain of the week approach, with an assembly line of generals who only serve as a means to block your progress, you never learn too much about them to care about the fight. It doesn’t help that for every unique job that they unlock, like the Exorcist job, who can reset HP, MP and BP to their previous turns, to a job that can give huge buffs to your party while giving them to your enemies as well, you’ll also end up with ones you’ll wish was replaced by something useful, like the Catmancer, or the Patissier, who literally harms enemies through baking. To make matters worse, many of the game’s locations where you find these bosses are the exact same ones from the first game, oftentimes making the sequel feel like it’s going through the motions of the original rather than creating a unique experience that stands on its own. When you have the same music, admittedly basic visuals that could pass off for an original DS game, and the same dungeons, cities and environments, there’s no way you’re not going to lose that sense of discovery that serves as a major component in RPGs.

On that subject, while it’s far from being as tedious from the infamous twist of the first game that needlessly extended the game for hours, Bravely Second turns the mid game mind blown moment into a tradition, thanks to a fourth wall breaking segment that would make Hideo Kojima proud. The only problem is that while there are plenty of hints to point you in the right direction, if you don’t catch on, you’ll run the risk of replaying the entire game over again and being none the wiser. Look, I appreciate the creativity, but by leaving the option open to completely screw up your story progress, you’re running the risk of frustrating many a gamer.

Bravely Second Screen 5

It’s biggest problem however, is its uneven use of humor. I get that the developers were going for a more lighthearted experience, but there are some times that “gravy” references and other jokes aren’t needed, especially when the scene in question is supposed to be serious. When an important character is wounded, it’s hard to take seriously when he’s surrounded by smiling cats, or the main character continues to talk about his “coup de gravy” as a rallying cry. It breaks the immersion of what is supposed to be more solemn.

If Bravely Default was an old school RPG player’s dream game, then Bravely Second is like deja vu. The increased focus on an already robust customization system combined with its innovative new jobs, extensive interactivity with friends, and easy level grinding thanks to the experience multipliers and the ability to change the encounter rate make the game play experience go a long way, despite the story and environments feeling like you’ve gone absolutely nowhere. These issues and misplaced humor aside, Bravely Second is one of the better RPGs on the handheld, and stands as another centerpiece in Square Enix’s legendary catalog, even if it’s not the most original.

Final Score: 4/5

Some unexpected and sad news has just broken.

Today, Disney has announced that due to continued decline in sales, they have decided to cancel their Disney Infinity series. Not just this, but they also revealed that they will be exiting console game publishing altogether. This is a pretty big blow, not just for toys to life, but also for the games industry itself as an entire publisher exits stage left.

Infinity launched on August 18th 2013, and was made to directly compete with the mega hit Skylanders franchise. If you’d like to read more you can find the company’s concession post right here. What do you think of Disney Infinity’s cancellation? Do you think Disney should completely leave the game console market?

Are you ready to catch em’ all for the seventh time!? The Pokemon Company has unveiled the first game play trailer for the upcoming Pokemon Sun and Pokemon Moon, showing off its new region, starters, and cover legendaries alongside its worldwide release date.

Releasing on November 18, each version returns with its tried and true turn based combat, which will surely come with another hundred or so Pokemon to catch, train and battle. What’s most exciting to me however, is that the new region seems to be in full 3D. In other words, while and was the first foray into full 3D characters and game play for the main series, traveling was still largely from a top down perspective, save for a handful of special areas. This time, the world already looks so much bigger in scale since the environments have an actual layout that doesn’t revolve around the grid based map that every past game has revolved around. Just think of the new lands we’ll be able to explore while catching all those new Pokemon!

Speaking of which, the trailer gave us our first glimpse at the three new starters and the version exclusive Legendary Pokemon. Featuring Rowlet, a Grass/Flying owl, Litten, a fire kitten, and Popplio, a water type sea lion, one of these three will be the first Pokemon we claim as we begin our new adventure. Let’s talk about these new guys for a minute… Is it just me, or do they look more like fan art? I don’t usually favor Grass Types, but Rowlet looks the most interesting to me, especially with its 180 head spin. Popplio is cute, but uninspired, while Litten… It looks more like a Route 1 catch than a starter. Let’s just hope it doesn’t evolve into a Fire/Fighting type. As far as the Legendaries, we don’t have any specific information on them outside of their box art, but the Sun Pokemon looks like Wildfire from Skylanders decided to walk on four legs, and I’m looking forward to Moon telling us why Lugia went on to skin Cresselia and wear its coat.

Take a look below and watch the full trailer for yourself, then tell us what you think! Which starter are you leaning towards, and are you siding with Sun or Moon this time around? Share your thoughts in the comments and let us know!

In a surprising announcement this morning, Nintendo has announced that they have partnered up with Microsoft & Mojang to create a special Super Mario Mash-up pack for the Wii U version of Minecraft.

The free update on May 17th will include 40 new skins including Mario, Luigi, Diddy Kong, Waluigi, the Koopalings, and much more. There will also be 15 pieces of new music and item textures, as well as a pre-made world for you to explore. If you don’t want to fill your internal hard drive too much, then you’ll be able to purchase a retail version of Minecraft: Wii U Edition with the mash-up pack included for $29.99 on June 17th.  Are you looking forward to the free update? Tell us in the comments below!

If you thought about getting caught up before starting up your copy of Project X Zone 2 by downloading the original, you might be out of luck.

For reasons unknown, Project X Zone has been removed from the eShop. The demo, trailers and the game itself are all missing when you search for them on Nintendo’s digital store, with results for the second game being the only hits that come up. Even people who purchased it digitally before won’t get the re-download button, although they can reclaim it in their download history. Considering getting this game to come out in America was somewhat of a miracle in itself due to all of the licensing hoops Namco Bandai must have had to jump through to release it, is it safe to speculate that one of the licenses fell through? That would explain why the second game is still available, since some of the characters from the first game didn’t return.

Regardless of the reason, it’s a shame that the first game is missing. We had an amazing time with it when we reviewed it back when it was released, so let’s hope that whatever issues caused the game to get pulled down get resolved soon. What are your theories as to why it was pulled? Share them below!

Source: NintendoEverything.com

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This Week:

Battlefield 1 details leaked, and official announcement.

Call of Duty: Infinite Warfare trailer.

Call of Duty: Modern Warfare remake.

Doom gets a new trailer!

Mighty No. 9 FINALLY coming out.

Splatoon is getting new Amiibos, Callie and Marie announced.

First global Splatfest “Fancy Party VS. Costume Party”.

Nintendo fully outlines their E3 presence.

Tribes spiritual successor “Midair” needs your kickstarter help!

Star Wars: Force Unleashed 1 & 2 getting Xbox One backward compatibility support.

Persona 5 get’s a Japanese release date and prologue anime.

Bravely Second.

Star Fox: Zero.

Star Fox: Guard.

MegaTagmension Blanc + Neptune Vs. Zombies

Summoners War.

Mega Man Legacy Collection.

Pocket Jockey.

Mission Objective:

“What game did you get so stuck on that you were forced to get a walkthrough for, and why?”

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Last week we reported on the unfortunate news that Nintendo was only planning on having Zelda Wii U as the only playable game at E3 this year, but were confident that they’d still deliver an enjoyable digital event as they do every year.

Well, this morning they just announced their full E3 plans today on their official website, but it wasn’t what people were hoping for at all. We all knew that the entire floor space of the company this year will be dedicated to playing the new Zelda game, but what about their other announcements. Well it turns out, they have no others. No digital event or even any new game announcements. Turns out that instead of a digital event on June 14th at 9AM pacific, they’ll instead have a Nintendo Treehouse Live segment showing off the new game in action. The only other thing announced is that fans have a chance of winning a trip to E3 by sharing their favorite Zelda memories. More details can be found here if you’re interested.

This is very worrisome due to the fact that it seems like the only thing Nintendo has going for them this holiday season so far is Pokemon Sun & Moon, which will be great games in their own right, but they won’t be able to carry the holiday season alone. What do you think about this new info? Are you still excited for E3? Are you worried about Nintendo’s holiday line-up as well? Tell us in the comments below!

Earlier last week, we told you guys about a new humble bundle that was released titled Humble Friends of Nintendo Bundle.

Today, they just sweetened the deal for you by adding 3 new games for it if you choose to pay $9.74 or more for it. These include Nano Assault EX for 3DS, Swords & Soldiers 2 for Wii U, and the recent Wii U indie hit, Runbow. What do you think of these new additions? Which new game are you looking the most forward to playing? Tell us in the comments below!

humble friends of nintendo update

As if a Mythical Pokemon every month and two sets of Legendary Trio Pokemon weren’t enough, the folks behind Pokemon decided to be extra generous and release a special Zygarde via Mystery Gift today.

Starting off at level 100, (so you won’t have to put any real work into raising it,) this downloadable version of the last obtainable Pokemon in and will come with Land’s Wrath, Outrage, Glare and ExtremeSpeed in its attack arsenal. Essentially the same Pokemon that was made available in Japan last year to celebrate the launch of the Pokemon XY&Z anime, it’s good to see that we’re getting events that we usually would have missed out on.

But now we’re at the part where I complain about free stuff, because this Zygarde doesn’t do anything that a regular Zygarde can’t already do. Typically, monsters distributed this way are either impossible to get otherwise, or come with moves or abilities that it can’t normally obtain. This Zygarde is neither, so we essentially just have a Pokemon that we can’t EV train. He doesn’t even turn into a scarf wearing dog like in the anime! Then again, a lot of the appeal that comes from these events is to give us the knowledge that we have a Pokemon that was only temporarily available. Hey, it’ll probably come in a Cherish Ball with a cool Original Trainer name at least!

As with its sudden release, we also have no idea when it will be taken down, so download it while you can! Zygarde will be obtainable in Pokemon XYOmega Ruby and Alpha Sapphire.

Join Carlos, Josh, Juan and Shane as they discuss the last week in video games! There is even a special guest!

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This Week:

Nintendo reduces their E3 prescence.

Nintendo NX releases March 2017.

Alicia Vikander is Lara Croft in the upcoming Tomb Raider movie reboot.

King of Fighters XIV get’s a release date.

EVO get’s 4,000 entrants for Street Fighter V.

Trials of The Blood Dragon leaked.

Borderlands movie gets screenwriter and producer.

Borderlands movie exists.

From Software not making another Dark Souls game and working on new IP.

No Man Sky has no story, but it does have lore!

Asura’s Wrath devs working on new game.

Retro Studios working on Nintendo NX game, NOT Metroid, Donkey Kong or Diddy Kong Racing.

Nintendo reports 61% profit loss.

Pokemon re-releases sell 1.5 Million copies.

Miitomo get’s Splatoon gear.

Xbox One gets seven backwards compatible games this week!

Rocksmith 2014.

Quantum Break.

Nioh Demo.

Dark Souls 3.

Mickey Magical Quest GBA.

Bravely Second.

Street Fighter V.

Valkyria Chronicles.

MegaTagmension Blanc + Neptune Vs. Zombies.

StarFox Zero.

VHS Player’s Guide.

Mission Objective:

“What game did you get so stuck on that you were forced to get a walkthrough for, and why?”

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The latest Humble Bundle announced, “Friends of Nintendo,” is certainly one for Nintendo fans to consider. It is jam-packed with tons of worthwhile Nintendo Wii U and 3DS games to purchase, $179 worth to be precise. And unlike the previous Nintendo-themed Bundle, this one can be redeemed by European gamers along with their North American compatriots. The charities supported by this bundle are code.org and SOS Children’s Village.

Those who donate $1 or more, will unlock eShop codes to Retro City Rampage: DX for the 3DS, Affordable Space Adventures for the Wii U, as well as Shantae and The Pirate’s Curse (review) for both the Wii U and 3DS.

Donate more than $13 to receive eShop codes for Super Street Fighter IV: 3D Edition (review) for the 3DS plus Darksiders II for the Wii U.

But wait, there’s more! Donate more than the average of $9.76 to get codes for Freedom Planet for the 3DS, Citizens of Earth (review) for the 3DS or Wii U (your choice), and Rhythm Thief & The Emperor’s Treasure for the 3DS. You will also be unlock an exclusive 3DS Home Menu theme from Retro City Rampage: DX. More games will be added to this list “soon.”

Humble Bundle 3DS Menu Theme- Retro City Rampage: DX

What do you think of these offerings? Are you planning on participating? Let us know in the comments!

Late last night, Nintendo held their fiscal earnings announcement, and revealed a lot of details that may be a bit disappointing short term, but there were certainly some positive things that stood out.

Along with revealing the NX launch window, Nintendo has announced that the next 2 mobile titles that are planned for launch will be based on Animal Crossing and Fire Emblem, but perhaps not exactly how you’d expect them to be.

Animal Crossing has been explained in terms of sounding more like a companion app you can use with the console iterations, while Fire Emblem looks to maintain its strategy roots, albeit making it a bit more accessible to newcomers.

Both have been announced to be more in line with a traditional Nintendo game than Miitomo (on an unrelated note, what’s up with that level 20 cap?), and both games are set to launch this Fall.

When in Fall? That’s yet to be determined? Are you excited for this next round of mobile games? What franchise do you want to see get the mobile treatment *cough DONKEY KONG cough*. Tell us your ideas in the comments!

Briefly: So… we still don’t know much of anything about the darned thing, but at least we know when we can buy it (shut up and take my money).

Late last night (because Nintendo is Japanese, duh), the big N held its quarterly earnings call, and used that call to announce a couple of interesting tidbits about the next Nintendo console.

It won’t be launching this year as most seem to have been anticipating, but Nintendo revealed that the platform codenamed NX will launch globally in March of 2017. They’ve also reiterated that NX is “a brand-new concept,” but did not elaborate on what that concept was (could it be the handheld/home console hybrid that many have been speculating?).

Interestingly enough, apparently we won’t be seeing the NX at this year’s E3. The company has announced that the new Legend of Zelda title will be Nintendo’s E3 focus this year, and while Nintendo usually offers a plethora of announcements and playable titles at the expo, The Legend of Zelda will be the only playable title that Nintendo offers this year.

Just like The Legend of Zelda: Twilight Princess, when the as-yet untitled Zelda title launches in 2017, it’ll hit both the Wii U and NX, so regardless of whether or not you plan to pick up an NX at launch, you won’t be left in the dust when it comes to that beautiful new Zelda game.

How do you feel about the NX launch window? Are you planning to pick one up, or are you waiting to see exactly what Nintendo has to announce? Be sure to sound out below!

In 2014, Nintendo had two mystery projects on display for the Wii U. Code named Project Giant Robot and Project Guard, both felt like exciting, new ways to use the Wii U Game Pad, but were too thin of an experience to feel like their own games. In fact, we predicted that these two demos would end up as mini games in a larger collection when we previewed the two projects.  While Giant Robot has yet to resurface, Project Guard was revived as Star Fox Guard, a Slippy Toad focused pack in included with copies of Star Fox Zero. As a bonus game, Nintendo would have been able to leave the  game as is and still would have left little room to complain. After all, how can you complain about a free game? When playing the final build at Wondercon this year however, and it’s immediately clear that the game has gone through a variety of improvements to make it feel more like a complete game in its own right.

Star Fox Guard Screen 1

In what’s essentially a tower defense game, Guard approaches the growing genre in a more unique way. With the TV showing a variety of gun mounted surveillance cameras while the Game Pad shows the map, camera locations and enemy positions, it’s up to Slippy to use each camera to fight off enemies before they reach the core of the map. This isn’t as simple as it sounds, since not only will you have to manage your cameras while trying to look at around nine at a time, but you’ll also need to hold powerful enemies at bay who can inflict status effects such as freezing and static, (most of which have been added since its 2014 reveal). Make too many mistakes, and they can destroy your cameras permanently.

Fortunately, (or maybe less so for the less social readers out there,) Guard has been presented as a multiplayer party game in each of its iterations despite only having one player support. The idea is that spectators in your living room will be able to watch the cameras with you, shouting out which cameras have enemies in sight while the player manages switching and shooting with the Game Pad. Friends will be a lifesaver when it comes to successfully defending your base, especially when the right advice can lead to you spotting waves of enemies you might have overlooked otherwise. Extra support actions like being able to unfreeze one camera by shooting it with another and destroying certain enemies first to avoid being overwhelmed will take more of the player’s attention, making friends even more welcomed.

Star Fox Guard Screen 2

Of course, you CAN play it by yourself, which presents a surprisingly high level of challenge, especially with later stages. This arcade style of game play where you’re competing for completion and high scores has the potential to become highly addicting, becoming further amplified by stubborn gamers like myself who would rather die a thousand in game deaths than ask for help. If nothing else, it will be the first time Slippy has been strong and independent.

While this might not be enough for a standalone retail release, Star Fox Guard looks like it will serve its purpose well as an awesome extra for fans who have waited so long for the team’s next adventure. Stay tuned for our full impressions of both Guard and Star Fox Zero once they are available for review.

While there hasn’t been much info on it, Nintendo & Atlus’s upcoming crossover game Tokyo Mirage Sessions: #FE is almost ready for it’s U.S debut! To help promote the game, Nintendo just release a new trailer for the highly anticipated crossover titled First Beats. Check out the trailer below and tell us what you think about it! On top of this, they also announced a special edition for the game awhile back that comes with an art book, soundtrack, and a whole bunch of other great things. If you’re interested in the special edition, you can grab it on Gamestop’s website for about $80. Tokyo Mirage Sessions will be released on June 24th 2016.

I’ve been lucky enough to try out Star Fox Zero a few times over its development, and my excitement only increased as time went on. With the game finally releasing this week as what could be the Wii U’s last big exclusive, (depending on if you want to believe that the next Zelda will be moved to the NX,) you would think that my hype would have reached its apex. It would have, until I played the Wondercon demo.

A lot is being said about the state of the game’s forced motion controls, which ask you to aim with the Wii U Game Pad’s gyro controls while steering with the left stick and pulling off maneuvers with the right. While I can definitely see why people would have trouble with this set up, which sounds like the gaming equivalent to patting your head and rubbing your stomach at the same time, I personally didn’t take long to adjust. What did become a problem however, is when the game switched to All-Range Mode, which is the term coined in Star Fox 64 for when the game switches from on rails dog fighting to being able to freely move in a 3D space. While I didn’t encounter too much of a problem while taking flight, this feature was something that I hoped would improve in previous demos, since Zero uses these sections as a chance to force first person cockpit view onto the Game Pad, while the TV shifts to a cinematic view that displays the entire battlefield, rather than focusing on what the player is doing. Once my time with the completed build ended though, I was beyond disappointed to learn that it got worse.

Star Fox Zero Landmaster 1

Wanting to experience the Landmaster for the first time, I tried out the desert stage, where more than just the control methods changed since the 64 days. Being forced to fly above obstacles while aiming with the game pad and keeping an eye on enemies through the big screen was confusing enough, but became close to second nature by the time the sequence was complete. Once the boss fight started and I had free range of motion however, and I had no idea how much more of a hindrance this would become. But when you take away the speed and mobility of the Arwing and plug in the awkward camera angles into the land stage, what should have been the climax of the stage ended up highlighting everything wrong with forcing your view into first person.

As the boss at the center of the stage bombarded me with smaller enemies and its own attacks while pulling me towards the center, I rarely had any clue as to what was going on. All I knew was my health was sinking, I was getting trounced by attacks, and I had no idea where any of it was coming from. By the time I turned the insanely slow tank around to take aim, I would ram into the boss for more damage because of its quick sand. Avoiding it would have been simple, except the cockpit view made it hard to tell how close I was to the middle. If you’re thinking the TV view will give you some semblance of an idea what was going on, think again! Because every time I looked up at it, the view was panned out with the main monster in the center, capturing every bit of the chaos so well that I had no idea where my tank was. Who thought this was a good idea!? To make it so you can’t see what you’re doing, and have the freedom of changing your view stripped from you for the sake of some stubborn vision of what the game should be?

Star Fox Zero Landmaster 2

Maybe all of this is for nothing. Maybe the final game will be better! But all I know is after crashing and burning, I’m finding myself far less excited about Fox McCloud’s long awaited return. Keep an eye out for our full review in the coming days and see if we have a change of heart.

 

Briefly: Can you believe that Star Fox Zero is already upon us? It seemed like just yesterday that the game was delayed from its original holiday 2015 launch window.

In any case, Nintendo is about to launch a hopefully awesome Star Fox game, and to celebrate this Wednesday they’ll debut a Star Fox animated short titles Star Fox Zero: The Battle Begins.

The short will stream right here this Wednesday at 6PM Eastern. The short was produced in collaboration with Shigeru Miyamoto, and Production IG and WIT Studios, and based on the just-released 30 second teaser, it looks super cool.

Take a look at the teaser below, and be sure to let us know if you plan to pick up Star Fox Zero on April 22nd!

https://youtu.be/7cNp80bDRwQ

Join Lee, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Gears of War 4 trailer released.

Titanfall 2 teaser trailer released.

Dark Souls is getting a board game and it’s being crowd-funded?

No Mans Sky gets an in depth demo from the developer.

Consortium: The Tower.

Nintendo NX rumoured to have Wii U remix collection.

Former head of Rockstar North suing Rockstar for 150 million.

Spongebob VS. Patrick splatfest announced.

Atlus To Publish King Of Fighters XIV In The West.

MegaTagmension Blanc + Neptune + Zombies Moved Back To May 10th.

Superdimension Neptunia Vs. Sega Hard Girls Announced!

Turok PC.

Trial by Viking.

Quantum Break.

Ratchet & Clank.

Bravely Second.

Pokken Tournament.

Hyrule Warriors Legends.

The Chronicles of Teddy: Harmony of Exodus.

Mission Objective:

“What game do you want to see remade in VR?”

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Today, Nintendo announced the new theme for this month’s splatfest, and the result may just surprise you. Turns out, this month’s splatfest will be based off. . . . .Spongebob Squarepants?!? That’s right, all of those miiverse joke posts are now paying off. Who do you prefer more: Spongebob or Patrick? No specific dates on when the actual splatfest will be held, but we do know that voting starts tomorrow. Which side are YOU on? Let us know in the comments below!

Bravely Second: End Layer is right around the corner, and what that means for 3DS owners and RPG fans alike is that we’ll surely be sinking dozens of hours into Square Enix’s next big adventure. What made the original game stand out so much was its unique spin on the old school turn based JRPG, combining familiar elements like the Job System with the Brave and Default systems, which let you use turns in advance or store them for future use. While we anxiously anticipate what the future holds for the sequel, we held ourselves over with The Ballad of the Three Cavaliers, the demo / prologue for the upcoming sequel. Here’s what works, (and what doesn’t,) based on the preview build of the game.

Bravely Second Screen 2

Starting off as the three cavaliers led by Yew, (get it!?), their town guide, Magnolia, eventually rounds out the party to make it four. Instructed by the Wind Vestal, Agnes, from the original game, the team is sent out to accomplish various tasks as they travel through the game world, all while introducing you to these characters in a way the main game won’t feature. What surprised us was the appearance of some of the prominent enemies from the first game, each of which unlocks more asterisks, which in turn grant access to more jobs. Featuring a decent variety to get a taste of what the main game will offer, the party can be customized to become sword masters, performers, valkyries, black mages, white mages and red mages to name a few of the jobs offered. Fighting monsters will both level up the characters and the jobs, granting access to a wider array of abilities.

Everything so far sounds pretty routine, (if not ambitious for a demo,) but combat is where the game becomes anything but. As mentioned, the Brave and Default systems were a big draw previously, and that aspect continues in the demo for Bravely Second. By defending, each party member will store that turn for future use, allowing you to use up to four turns at once to unleash a flurry of attacks. Doing so without enough turns to spare can lead to a quick victory, but if that turn doesn’t end with your victory, you’ll be stuck for up to four turns without any actions. It’s a high risk / high reward style that made the original so appealing.

Bravely Second Screen 3

As if to sweeten the pot even further, the sequel has added a type of gambling system into its battle system. If you can win in one round of turns, you’ll be given the option to start another fight with the promise of extra EXP, JP, (for job leveling,) and Gil. Of course, your status, including your turn count, will be the same as it was at the end of that battle, so eventually, you’ll find yourself at a turn deficit and become stuck without being able to move. While this can lead to disastrous results, it can also mean the difference between leveling up rapidly vs. fighting a serious of mundane one off battles for the sake of grinding. Not only does this add an extra layer of risk to consider heading into battles, but it rewards efficient players with a faster way to get stronger.

You’ll find these multipliers to be a godsend when you realize how much levels will skew battle into the enemy’s favor, which was my only real complaint. Playing on normal difficulty, walking into new dungeons where my equipment was up to par and my level was within the recommended range often led to me getting killed in a few turns regardless. These dungeons and bosses would eventually be conquered after many cure spells, potions, and trips to the Inn, but unless I’m playing on hard, my expectation when properly leveled would be to be able to at least get through most of the dungeon without getting completely decimated within a few fights. That’s traditional JRPG difficulty for you!

Bravely Second Screen 1

Regardless, I’m loving what I’ve played so far, and can’t wait to get the full version in my 3DS when it releases on April 15th. What are your impressions with Bravely Second so far? Sound off below!

Miitomo released about a month ago, and it’s become a huge success. Reaching over a million downloads in just 3 days during their japan only launch, and then reaching 3 million downloads during its U.S Launch just goes to show how many people Nintendo’s little mobile game that could is reaching, but while all of us do enjoy it, there are things that could better or added to make the game even more fun. That’s what I’m here to ramble on about. So sit back, relax, and enjoy the top 6 things that Miitomo can do to improve itself!

#1: Ability to Like Comments

Now I know this one sounds weird, but hear me out. We all love striking up a conversation with friends and sharing photos, but there ends up being a time when a friend will post a reply or picture that you really enjoy, and would like to show others, and being able to like comments would help me keep track of some of those favorite comments. I know you can favorite entire conversations, but sometimes a full conversation can be a bit boring with only some specific parts that stand out.

#2: Expand on Contests

Miifoto Contest

Since Miitomo launched in japan, we’ve seen the introduction of Miifoto contests, a way for Japanese users to get really creative with their Miifotos. We have yet for this to happen in America. Now I’m not just suggesting that they add photo contest, but instead expand on it. How about being able to win a 5 game tickets for 3rd place, 5 game tickets and 1,000 coins for 2nd, and 10 game tickets and 3,000 coins for 1st. You could also throw in special promotional stamps to encourage people to at least enter. Not only would this motivate people to start experimenting even more with Miifoto. Having that much money would allow you to buy some excess clothes for the month as well as well as the #3 item on this list.

#3: Decorating Your Mii’s House

Oh yeah. I bet you could see this one coming from a mile away. Since this game is so similar to the 2014 3DS game Tomodachi Life, many people (including myself) have been asking Nintendo to add the option to be able to buy new themes and decorations for your room. When you first start up the game, you’re given a randomly selected room, but the problem with this is that unlike a lot of other things in the game, this feels the least personal. This is a big problem since everything else is so customizable. So why not personalize one of the most personal things? Open up a furniture shop where you can buy misc. stuff like beanbag chairs, TV’s, Nintendo related items, wallpaper, etc. The possibilities are endless!

#4 & 5: The Compatibility Tester & Rankings Come Back

Compatibility_Tester

Yet another feature that can return from Tomodachi Life is the ability to use a compatibility tester to measure the love between 2 Miis of your choice and a rankings chart to see where you measure up with your friends. I know it seems a bit strange and maybe a bit unnecessary to add these, but a little always goes a long way. Just the thought of having a rankings chart for how many times you’ve changed costume or perhaps most candies used would be a small, but fun feature to see. Even most questions answered would be cool to see. Say, that reminds me.

#6: More Questions

The 6th and final wish is a simple one. There’s no doubt about it that asking you and your friends questions is the main meat of Miitomo, but if you’re addicted to it just as much as all of us here at Geekscape are, chances are that you’ve already burnt through a lot of the questions and are starting to see repeats by your friends.  There were times when no joke, my Mii asked us the same question about what I had just done twice in a row. I’d love to see Nintendo add more seasonal questions. Questions like: “What is your favorite Summer blockbuster this year” for summer, or even: “What’s your favorite part of Thanksgiving?” during Fall.

There’s still tons of untapped potential for this game, and I’m sure everyone wants to see it succeed and go on to live a healthy mobile life where it’s still relevant and fun to play by next year. If Nintendo really listens to fan feedback and implement new features such as these down the line, I have no doubt that the game can remain just as fun and relevant in the future as it is now. What features do you think they should add? Comment below, and have a great day!

Bryant Dillon is a longtime friend of Geekscape, mainly as one of the heads of indie publisher and news outlet Fanboy Comix! Now, Bryant returns to the show to announce their new branding as Fanbase Press! Bryant talks to us about the decisions going into the change and what it means for their fans! We also discuss my recent but undeniable addiction to Nintendo’s Miitomo app and Kenny fills us in on the VR title ‘Adr1ft’! And of course, what was up with that season finale of ‘The Walking Dead’?

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Today is an exciting day for augmented reality!

After seeing the rousing success and excitement with Microsoft partnering up with Asobo Studios to create Young Conker for the Microsoft HoloLens, it seems that may have inspired our good old friends at Nintendo.

This morning, the company announced that due to how impressed they were with Microsoft’s new tech, they have decided to give the AR market a shot since it seems to be all the rage right now. Officially named the Nintendo ADSthis device will act as a portable augmentation device. Not only that, but they also announced that the game will be launching alongside Young Mario, a brand new entry in the 3D Mario series. The device will retail for $15,000 before being cut down to $15 the next week and will be bundled with Mario’s first fully immersive augmented adventure! Check out an exclusive picture of Mario’s new model below!

Young Mario

Nintendo’s Reggie Fils-Aime elaborated a bit more on the highly anticipated game:

Mario is one of the most beloved and recognizable icons of all time, and Asobo’s fresh new take on him will leave people in awe. Now with the power of AR you’ll finally be able to adventure with Mario in places you’ve always dreamed a plumber would have adventures. Now you’ll be able to run and jump your way through your own toilet while picking up amazing collectibles.

No trailer was shown, nor any system reveals for the ADS, but Nintendo was happy enough to give us an extra gameplay photo to whet your appetite until they can elaborate more on it in the next Nintendo Direct scheduled for April 31st. Stay tuned for more info in the next couple of weeks.

toilet

Briefly: It’s about time.

Matt detailed Nintendo’s rough launch plans for Miitomo back in February, and today the big N finally revealed that anticipating gamers in Canada and North America will be able to join Miitomo as of March 31st!

Nintendo notes that the app had an incredibly successful launch in Japan, boasting that the title was downloaded over “1 million times in its first three days of availability, while achieving the #1 most downloaded free app status in both the App Store and Google Play storefronts.”

Now it’s our turn. The company states that you can actually pre-register for Miitomo right now, right here, and that doing so, you’ll “receive an email when the app is ready to download. People that create their Nintendo Account and preregister before March 31 will also receive Platinum Points for the new My Nintendo rewards program, which will simultaneously launch with Miitomo. Aiming to be much more than a standard rewards program, My Nintendo is a comprehensive service that rewards users for interacting with Nintendo products and services in a variety of ways. Miitomo users who link the app to their Nintendo Account will be able to take advantage of My Nintendo to enhance their experience. Platinum Points can be earned by interacting with Nintendo apps and services, including Miitomo. Gold Points are earned when purchasing digital versions of games from Nintendo.com or Nintendo eShop on Wii U and Nintendo 3DS. Both Platinum and Gold Points can be redeemed for rewards like games, download content, in-app items and eShop discount coupons.”

It sounds pretty danged easy to get starting with Miitomo: “After downloading the application for free on the App Store for iPhone, iPod touch or iPad, along with Android devices, users create a Mii character and customize facial features like eyes and hair, as well as voice and personality. Users can also use the camera on their smart devices to snap a photo of themselves, which can be used to create a Mii, or they can simply import their Mii from theirWii U or Nintendo 3DS systems using a QR Code.

Once their Mii is ready, users can add friends who already have the app in person, or by linking the app with their existing Facebook or Twitter accounts. After that step is complete, it’s time to answer some questions! Miitomo creates conversations and turns discussions into a form of play by prompting users to answer all kinds of fun questions. How would you define your fashion style? What’s the weirdest thing you’ve ever eaten? If you were given 10 grand to spend in one day, what would you do? The answers get shared among friends, sparking interesting conversations – part of the fun is discovering unexpected facts about your friends. When users hear how their friends responded to questions, they can give answers a “heart” or a written or picture comment.”

The application looks weird as hell, but as a gamer who doesn’t spend a lot of time at home, I’m beyond excited to try out this unique experience on my iPhone. What are you excited to do in Miitomo? Be sure to sound out in the comments below!

Miitomo

 

The Hyrule Warriors Legends panel last night at WonderCon was a blast!  I had originally imagined that most of the panel would be news that had already been revealed, but boy was I wrong!  They had lots of development insight on Linkle and Tetra’s character development, a character reveal (Marin), and also detailed a side story involving Linkle and Tingle that was eventually cut from the game.  There were also interesting nuggets in the Q&A section that followed.

I would like to retell the story that involved Linkle/Tingle because it was simply so hilarious–however, I did not acquire a full recording of the panel, so I’m retelling this roughly from memory.  It is possible that this article may be updated in the future to more accurately reflect what was told:

Linkle receives some news that Link is in trouble, and follows leads which bring her to a castle.  As it turns out, Ghirahim (from Skyward Sword) is using a sinister dance to bring Link under his control, and it seems that Linkle isn’t the only one that had received this news, as both Cia and Lana had known about this too.  Cia and Lana are already in the castle, and are both doing magical dances to counter Ghirahim’s spell to control Link.  When Linkle finally arrives in the room, she sees this strange scenario of all these characters dancing, and decides to join in too to help the cause.  Not long after that, they start hearing eerie laughter as they realize that they weren’t dancing for Link, but rather it was Tingle all along playing a joke on them.  Shortly afterward, Linkle wakes up realizing it was all one big nightmare.

tingle1

IMG_3551

In the Q&A section of the panel, I asked the developers if they had ever thought it would be fun to develop highly unusual characters for the game, citing the Kikwi Elder from Skyward Sword as an example.  They had responded that saying the Kikwi Elder in particular was never considered, but among the staff that developed the game, they largely agreed that Groose was a name that came up time and again, as a character that would be fun for the world of Hyrule Warriors.  They also added as an extra note that Tingle almost didn’t make it into the game, because Aonuma wasn’t too hot about the idea.

Groose

Pretty exciting huh?  I’d have to say, if Groose makes it into Hyrule Warriors, I’ll be over the moon!  What do YOU think?

Nintendo is bringing back National StreetPass Weekend from March 25 to March 27!

During National StreetPass weekends, you can visit one of many locations with a Nintendo Zone to get StreetPass tags. The most common locations are Best Buy, McDonalds, and even Home Depot!  This breaks the “traditional” rules of how StreetPass works, allowing you to get StreetPass tags of many people around the country who have also visited the same Zones that you have.

On previous StreetPass Weekends, there were usually other wireless-related events coinciding, but there’s nothing else special to note this time around, except for the fact that Hyrule Warriors Legends for the 3DS arrives on Friday.

If you can manage to go far enough into the game to activate StreetPass, you will then be able to go to the Nintendo Zones to take advantage of the features.  Nintendo.com describes the feature: “StreetPass Link needs your help! If you enable the StreetPass options in Settings, StreetPass Links from other players may appear on the world map. Assist them by winning battles on their maps to get rewards!”

This gives me a good excuse to have a post WonderCon dinner at McDonald’s!  Will I be seeing you all there?

Akira Tago, “puzzle master” of the Professor Layton series has passed away due to interstitial pneumonia on March 6, at the age of 90.  He is credited of being the “puzzle master” in every Layton game, as well as responsible for the best-selling quiz book, “Atama no Taiso” (Brain Exercises in 1966).  According to Eurogamer in 2014, the entire Professor Layton series is inspired by Tago’s work.

Professor Layton is the beloved Nintendo exclusive puzzle franchise developed by Level-5, that follows a professor from London into some of the most daring mysteries of his world.  The mysteries are solved in Sherlock fashion, using point and click mechanics to unveil secrets, and frequently solving puzzles for villagers, major characters, and even boss battles.  There was even a rare crossover game called “Professor Layton vs. Phoenix Wright” pitting Level-5’s and Capcom’s iconic puzzle characters into a clash of wit with each other.

Our hats, are off to you, Akira Tago!  You were a true gentleman in every sense of the word, and we know that Professor Layton won’t be the same without you.  Rest in Peace.

Source: IGN

 

As the Ace Attorney series drifted back towards a focus on Phoenix in the fifth entry in the popular text adventure series, it was only a matter of time before his friends started filtering back in as well. This felt even more inevitable when it was confirmed that the upcoming sequel, Ace Attorney 6, would heavily focus on spirit channeling, allowing the Wright Anything Agency to relive the final moments of the victim’s lives. If you were expecting to see the return of the famed Fey family, then you were right! Phoenix’s old assistant from the original trilogy, Maya Fey, will make her comeback in the upcoming sequel.

Despite making recent appearances in a wide variety of spinoffs, including Professor Layton Vs. Phoenix Wright: Ace AttorneyUltimate Marvel Vs. Capcom 3, and most recently, Project X Zone 2, the noodle burger loving head of the Fey family hasn’t had an appearance in the main series since Trials and Tribulations back in 2007. With Phoenix firmly taking center stage in the fifth game, it was strange not to have an appearance from someone so close to him considering the violent events that took place throughout the story. Apparently this time around, the call of spirit channeling was too much for Ms. Fey to ignore, showing that her penchant for assisting Nick during trials, (and almost becoming a victim herself,) is still in effect.

That’s not to say Apollo and Athena will be ignored. On the contrary, the two proteges are left to defend the agency in Japan while Phoenix is dealing with his problems in Kurain Country. Does this mean that the two will finally get to stand on their own and outside of Phoenix’s shadow? As a big fan of Apollo and wanting to see his story that started in the fourth game resolved, I can’t object to that!

Check out the trailer below and see Ms. Fey in all of her non-aging glory. Wait… shouldn’t she be 27-ish in this game? Why does she still look like a teenager!? Ehm… anyway, let us know your thoughts, and be sure to check back with us as more information surfaces on a Western release date.

There was an immediate hush over the packed house at the Segerstrom Center for the Performing Arts as the concert hall lights dimmed. Just as quickly as the murmurs ceased, an eruption of applause rose as accomplished conductor Amy Anderson ran out onto the stage. Along with the backing vocal talents from Cal State Fullerton choir, there could not have been a better way to celebrate the phenomenal orchestrated powerhouse from one of the greatest games to have come from the original Nintendo Entertainment System: The Legend of Zelda.

IMG_1675    IMG_1676

After a few words from Shigero Miyamoto reflecting on the past thirty years, the audience was swept away on a two hour and fifteen minute journey from one of the most epic scores in video game history.

As opposed to epic film scores from such greats as Star Wars (1977) or Lord of the Rings (2001), for those of us who grew up with the 8-bit title, the iconic music that accompanied Zelda filled in the gaps to the limitations of the visuals on the NES. Thanks to the works of Master Koji Kondo, the music of Zelda aided in expanding our imaginations beyond what was presented to us.

Through the passing years, and advancement in hardware, it was always the music that made playing through any iteration of fabled Hyrule something greater. Something vast beyond the pixelated realm. There was an adventure beyond what could be displayed on an SNES, GameCube, or Wii. That music nested into our brains like a Loftwing, and grew from a simple adventure game into something else entirely: A Legend.

Celebrating 30 Year Musical Adventure in Hyrule
Celebrating 30 Year Musical Adventure in Hyrule

So if you’re thinking to yourself, “Should I spend my hard earned money on a live, fully orchestrated presentation of Zelda with beautiful backing visuals in HD on a massive screen?” That answer is absolutely.

Please see the Link (wink) below to see when and where to catch the next show. Again, it is highly advised to purchase tickets well in advance. You will undoubtedly be surprised how many fans will come flocking to this magnificent event.

Don’t let the prices scare you off either. This is nearly two and a half hours of orchestrated nirvana. You may even be equally lucky to be treated to a double encore. In short, you most certainly will be left on the edge of your seat through this symphonic wonderland from Nintendo, and the Symphony of the Goddess – Master Quest.

Check the 2016 Schedule and Purchase Tickets Here