One thing that Monster Hunter has lacked is a pure support type character. Certain weapons, like the Hunting Horn for example, allow its wielder to buff and heal the team, but they’re also capable fighters in their own right. On the flip side, the games have never had a shortage of Palicos, CPU controlled cat sidekicks who either join you in battle, or can be discovered on the field with important items. Now that Monster Hunter Generations is debuting these mascots as a playable class, I couldn’t wait to take down a giant monster with such an adorable fighter. As I quickly learned however, this wasn’t the best idea after one of my partners also chose it, leading to a largely ineffective combination. In other words, do not pick more than one Palico!

E3 2016 Monster Hunter Generations Screen 1

Essentially a pure support class, the Palico has a series of fundamental differences that separate it from your typical hunter. Most noticeably, it doesn’t have a stamina meter, allowing it to run, climb, jump and attack to your heart’s content. Its weapon never goes dull, and it has two extra lives, meaning that it can die twice before it starts detracting from the team’s total pool of three lives. On top of that, it has more starting health than any other human character without eating food before going on a mission. Coming equipped with its own special abilities, it can even heal and buff the party, summon its own items, and trigger special attacks that are unique to it.

So at this point, you might wondering what the problem is. I had the same thought while I was playing, feeling like this character was a glorified Easy Mode. I quickly learned that wasn’t the case. First of all, the Palico does very little damage with horrible range, having to get right up on a monster in order to hurt it. This naturally leads to taking more damage, which is harder to recover from since it can’t carry any items other than the ones generated from its special abilities. To access them, you’ll have to charge your special meter, which can only be done by successfully attacking enemies. But as we mentioned above, that can be easier said than done.

E3 2016 Monster Hunter Generations Screen 2

After learning these details in the midst of a battle, I started to appreciate how well a team could gain an advantage with a strong performing kitty. From an offensive standpoint however, you’re essentially going in with a three person team assuming you’re in a four player party. Add in a second Palico, and you’re down to two, which is what happened with my group. We fought the Rathalos we were preying on for the full 15 minutes, but despite it limping and drooling for a long time, (telltale signs that it’s near death), we couldn’t do enough damage to seal the deal before our time was up.

With just a taste of what a full support character can do, I’m looking forward to learning more about the Palico class in Monster Hunter Generations. What abilities will it learn? What weapons can it wield? Is there a way to make it stronger, and will its support capabilities suffer? We’ll be sure to let you know when the game releases on July 15 for the 3DS, but you’ll be able to get a taste for yourself when the demo goes live to the public on June 30.

As anyone who has been caught up in the Amiibo craze can tell you, after spending a small fortune on all the Nintendo themed figurines, it becomes hard to store all of them. If you were hoping for some kind of relief, that was squashed the second the company decided to announce new Super Mario Bros and Legend of Zelda figures coming out in 2016 and beyond. With this in mind, PDP had some really cool stands on display that will let you take your fandom to the next level.

First, the Spinning Fire Bar Display reminds us of some of our most frustrating moments from the NES days with 30 years of nostalgia to make us remember it fondly. With an actual spinning plastic flame in front of your Amiibo of choice, it’s a pretty great way of making your villainous characters seem all the more intimidating. The Fire Bar Display retails for $14.99.

E3 2016 PDP Amiibo Fire Bar

Then again, I don’t know anyone who only has one Amiibo, which is why the Donkey Kong Display will be able to hold as many as you can squeeze under your roof. Modeled after the 1981 arcade classic, the standard package holds up to nine figures, with three on each row of scaffolding held above each other with sets of ladders. When asked, PDP confirmed that you’ll be able to buy multiple sets and stack them even higher. Do you think my landlord would be okay with raising the ceiling a couple of feet? The Donkey Kong Display will release at a $19.99 price point.

Amiibo collecting isn’t all about Mario though, which is why a new Master Sword Stylus Display was revealed alongside the rest of this impressive lineup. Perhaps the most exciting product of the bunch, this stand serves both as a great way to display your favorite amiibo, while giving you an envy inducing stylus to use with your 3DS. If that wasn’t enough of a reason to get excited, the display makes a pulling sound when you take the Master Sword out, while an insertion sound effect plays when it’s put back in. Obviously designed to go with the Legend of Zelda line of figures, you can technically use them with any amiibo you want, finally giving us a glimpse of what Callie or Marie might look like as Heroes of Time. Like the Spinning Fire Bar, this stand will be $14.99.

Rounding out PDP’s Nintendo related products are some non-amiibo goods, which feature two familiar franchises. First, the Pop N Display Question Block mimics the in game blocks their modeled after by housing our most prized possessions, which in this case, is our 3DS games! Folding out to hold ten at a time, I would love to bring this with me when I’m out so I can show off my Mario fandom while not having to scramble to find all my games. Just don’t be an idiot like me and leave it somewhere! That’s a lot of stuff to lose at once that could send you into a downward spiral. The Pop N Display Question Block will cost you $9.99.

Lastly, if you want to protect both your games AND your handheld, Toon Link has us covered with the Legend of Zelda Slim Storage Armor. This green New 3DS XL case displays the Wind Waker protagonist in the heat of battle, keeping our handheld safe from drops and scratches. The armor has an extra compartment to hold three games, two standard sized styluses and a cleaning charm, the latter of which also comes with the package. Setting us back $14.99, it’s a small price to pay to shield ourselves from our own clumsiness.

All of the above products are releasing in August. Which ones are you looking forward to the most? Sound off in the comments, and keep checking back for more news from the E3 show floor!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Mighty No. 9 released with problems. A lot.

Nintendo NX could possibly have use cartridges.

Steam Summer sale is here!

Sonic Turned 25!

Nintendo 64 turns 20!

Hadean Lands has $35 DLC that is just a certificate.

MeiQ: Labyrinth of Death Denied Classification in Australia.

Mirror’s Edge Catalyst.

Jackbox Party Pack.

Windwaker HD.

Mission Objective:

Whats your FAVORITE Nintendo 64 game?”

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Frozen yogurt and Super Mario Bros. Two things that many of us love, but never expected to come together in ways other than dripping your frozen treat on your controller right before you start questioning what you’re doing with your life. That’s changing starting July 1, as Nintendo has announced that the company is partnering up with Yogurtland chains across the U.S. to deliver Mario themed products throughout the summer.

Thru September 8, each store will be filled with sights ripped straight from the Mushroom Kingdom, everything from the walls and cups to the spoons themselves, all to compliment the promotions rotating flavors. Including Mario’s Chocolate Gelato, Luigi’s White Chocolate Pistachio and Toad’s Rocky Road, I’m actually anxious for the days where the Southern California heat can make me wish I was never born for once.

In addition to the flavors and merchandise, Yogurtland is hosting a sweepstakes where people can enter for a chance to win a slew of prizes starting on July 1 as well. From a Wii U and 3DS games to a free year of frozen yogurt, one grand prize will be selected every week across the ten week promotion, giving us plenty of chances to test our luck. All the details can be found at the chain’s website.

Can’t wait to head over to your local froyo place and give these a shot? Tell us if you’re planning on snagging a taste of the Mushroom Kingdom below!

At Medicom’s 20th anniversary party, the Japanese toy company previewed several new figure prototypes. One particularly spectacular-looking one was The Legend of Zelda: Breath of the Wild Link from their Real Action Hero line. Key features of this line are posable figures, fabric clothing, and high quality accessories.

RAH-Legend-of-Zeld-BotW-Link
[photo from @GANKING on twitter]
As we can see from the prototype on display, Link will be packaged with at least a sword, shield, bow, and quiver of arrows. I would not be surprised if additional items are included at release.

Pricing and release date are currently unavailable.

[source: ToyArk, via GoNintendo]

The Nintendo Treehouse presentation of Pokemon Sun and Pokemon Moon was fantastic!  Not only did they introduce new elements to the games, but new Pokemon were revealed as well!  While it’s very easy to note the obvious differences, I will also cover the enhancements to the system that will make the game more accessible to newcomers, as well as help Pokemon veterans!  Let’s have a look at some of these amazing changes!

A clear difference at the start of the game, and one that most already know, is the proportions of the environment in relation to the characters are much more accurate.  Mountains tower way above the character, trees loom with an exact height, and even distance from the edge of a cliff to a beachfront has a sense of immersion.  Within Pokemon battles, not only is the (silly) circle beneath Pokemon eliminated, but also, the Pokemon are shown to be battling right beside their trainers.  This more accurately depicts the theme of Pokemon having a bond with their trainer, but also shows how large Pokemon are in relation to the humans in game.  Just imagine how cool a Snorlax would look right next to its trainer?

In relation to the fighting system, I will provide screenshots to accompany the points I will make:

sm1

For section one, you will notice a handy shortcut to the Pokeball menu.  Veterans of the game will rejoice at this option because previously, you had to flip through several menu screens in order to reach that section.  Section 2 depicts a two dimensional sprite version of the battle, and allows you to tap either Pokemon with your stylus.  Doing so leads us into our next screenshot:

sm4

This screen not only displays typing, as well as other info, but is also a shortcut to see the buffs and debuffs that each Pokémon has!  Veteran players have always had to keep track of this information in their mind–for example, if you do a Swords Dance, the game states that it “sharply raises the Attack stat.” However, delve deeper into competitive battling, and you will know that the move increases your Attack by “two stages” out of six.  If you try to increase past six, the move will fail.  This isn’t directly noted anywhere in the game, so this nice additional screen will allow new players to understand this level of battling, as well as take away the burden of memorization from veteran players.  But that’s not all!

sm2

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These images are seen at different points in the demonstration, but they are very telling.  First, you can press L+A to see a detailed description of the moves, but also, there is fine print underneath the moves that marks how effective a move is against an opposing Pokémon.  Previously, you had to go through several menus to read the description of a move, and type effectiveness was based on a person’s knowledge of the game’s mechanics.  Now that the information is on the screen, new players won’t feel as burdened, and matches may be able to move a lot smoother!  I’m curious if this takes more than typing into effect–for example, an Earthquake will not affect a Pokémon using an Air Balloon as an item at all.  Only time will tell!

The Pokedex is experiencing a huge revamp, but one new feature revealed in the demonstration is the registration screen, where you will see the Pokémon you have captured, as well as all existing evolutions and forms you have yet to experience!  These forms will appear on the screen if they have been previously caught, and all unregistered forms will appear as gray Pokeball icons.

sm5

The demonstration later takes you to a battle with a rival, where I couldn’t help but notice that the backdrop of the battle was special.  Put simply, there is a Street Fighter-like crowd surrounding the Pokémon battle.  Special backdrops aren’t new to the series, but were previously limited to Gym Leader battles in sixth generation.  It looks like this may be expanding even further to rival battles and even more!

sm6

Another new battling style is coming to Pokémon Sun and Moon called Battle Royal!  Not to be confused with its wrestling counterpart (but ironically set in a wrestling ring), this is a four player free-for-all with special rules!  All trainers get to take their turn at the same time and attack whichever Pokémon they would like.  The match doesn’t end until one trainer loses all of their Pokémon.  This decides the loser, but doesn’t necessarily decide the winner.  When the match has ended the game uses a series of algorithms, such as total number of Pokémon defeated, to determine the winner.  Coupled with many of the previous mechanics, the possibilities are endless–ganging up on one player, running stall tactics, etc.  It will be fun to see which new strategies this gameplay style can bring to the table!

sm7sm7Sun and Moon truly looks like a game ready to shake the foundation of the series and bring lots of new players in!  As I find new enhancements throughout the year, I will be sure to let you all know!  How do you feel about the improvements?  Please let us know in the comments!

Nintendo took a huge gamble by making their entire E3 2016 lineup consist of one game, even if that game is as big as the next game in the Legend of Zelda series. Yet, if there was any doubt as to whether or not that risk would pay off, all of it vanished as soon as the trailer for the officially named Breath of the Wild graced thousands of screens around the world. I mean, Link hunting? Link cooking? Link setting fires to an open field, that was only a fraction of what seemed like miles of forest to explore? From how different the game looked while somehow looking so familiar at the same time, it truly looked like something that needed to be played to have a full grasp on what this was. Luckily, we got to find out for ourselves after we braved the insane lines on the E3 show floor to discover that Link’s next adventure maintains its spirit in the midst of such fundamental change.

E3 2016 Legend of Zelda Breath of the Wild Screen 2

Playing through the first half hour of what will be the final game, I was most relieved by the fact that the game just starts! Ditching the long, excitement killing opening village sections that have become progressively more of a drag as the games went on, Breath of the Wild throws you right into the action after a short cutscene, where Link is seemingly awoken from a long slumber to save Hyrule once again. Once you find a few boxes that contain the tattered rags that serve as your starting outfit, stepping out of the cave and approaching a cliff that shows off the incredible view of our new Hyrule is the perfect way to give you an idea of how much you’ll get to explore right off the bat.

From that point forward, the world is yours to do what you want to do in. This insane amount of freedom somehow manages to keep from being overwhelming thanks to the constant rewards you find throughout your explorations. The map, both on the mini map or on the full map found on Link’s multipurpose stone tablet, the Sheikah Slate, make it abundantly clear where you’re supposed to go to advance the story, whereas any discoveries you make that can’t be resolved at that point in time can be labeled with over half a dozen stamps to serve as reminders. This is good news for those who just want to run around, since there will be so much to find throughout the enormous map. In the first 10 minutes of my time with the game, I managed to meet a mysterious old man who pointed me in the direction of my first temple, found a hidden water sprite while diving into the water, (and was rewarded with a rare item as a result,) hunted wild boar for cooking materials, found a rusted sword at the top of a stone tower, and gathered plenty of wood for future cooking.

E3 2016 Legend of Zelda Breath of the Wild Screen 1

Eventually, it was time to buckle down and continue with the quest at hand. Once I followed the directions provided, I found an area that had a slot for the Sheikah Slate to be plugged into. Once placed, a giant tower rose from the ground, carrying Link up with it. Triggering this tower was a major key towards quelling the evil power that has engulfed Hyrule Castle in the distance, serving as one of many that needed to be discovered throughout the adventure to uncover the strength Link needs to have a fighting chance. In my excitement, I dove off of the tower, only to learn that this game is much more unforgiving than previous versions. If you were used to being able to just roll through a large fall, you’ll be in for a big surprise when your hearts empty out. Too bad the old man from before was holding on to that snazzy glider from the original trailer. He offered to exchange it for an item found in a dangerous cave, but my time came to a close before I could find it. Knowing that this demo was only a fraction of what the full map will look like is hard to imagine, especially since it seems like it would take hours just to explore what we were given.

Yes, it’s true that Breath of the Wild is wildly different from its predecessors, which is obvious from the moment the game starts. Wielding a variety of weapons such as clubs and axes instead of swords and shields, all of which can break if overused, having custom outfits that need to be changed depending on the climate, having cooking and eating being the only way to recover health, items like bombs now acting as runes, which can be used an unlimited amount of times, and enemy camps scattered throughout the field with varying enemy difficulty are just some of the most obvious examples of the new direction the game is going in. But its biggest strength is how none of the Zelda style is lost, even with such fundamental changes. All of the features I’ve mentioned feels like you would expect a Zelda game to feel, to the point where all of this feels instantly familiar despite being so different. This is helped by familiar elements making the jump to the next game, like the fully orchestrated versions of its classic music, abundant amounts puzzles and treasure chests, and the return of Skyward Sword‘s stamina meter, which is now used for manual jumping and climbing as well as sprinting.

E3 2016 Legend of Zelda Breath of the Wild Screen 4

So for every horse jacking, slow motion arrow shot or meal cooked, this is still the same Zelda we’ve fallen in love with all these years. And we wouldn’t have it any other way. Despite some consistent slowdown when the camera is centered on the full environment, (which is often,) Breath of the Wild has quickly jumped to the top of my most anticipated game list, especially when it will also be on the presumably more powerful NX. What are your thoughts on what you’ve seen so far? Share them in the comments, as well as the rest of your E3 highlights as we press on with our coverage from the show floor.

The Nintendo Treehouse presentation was full of surprises, one of which included Mario Party Star Rush. The next entry in the long running party game series will be exclusive to the Nintendo 3DS and plans to shake up the admittedly stale formula by separating characters on the board rather than keeping them confined to a shared vehicle, and having players all move at the same time instead of waiting for everyone to finish their turn. But most importantly, we’re getting new Amiibo!

Seven new characters are joining the Super Mario Bros line that accompanied Mario Party 10 last year, three of which are never before released. Aside from Donkey Kong, Diddy Kong, Rosalina and Wario getting new poses outside of their previously released Super Smash Bros. versions, Waluigi, Daisy and a glow in the dark Boo are making their Toys To Life debut. Waluigi in particular has a passionate cult following for some reason, so there’s plenty to be happy about when it comes to this announcement. Personally, I really want the Boo.

Check out the trailer below and see the Amiibo in action. Are you interested in the shake ups the game will present, or are you all partied out? Let us know in the comments!

It’s been too long since we’ve had a chance to play a new Rhythm Heaven game. Feeling the need to rectify this, Nintendo announced the next game in the addicting minigame series, Rhythm Heaven Megamix, during their Nintendo Treehouse presentation. Oh, and it’s out now!

From the minds behind the WarioWare franchise, Rhythm Heaven consists of dozens of music based mini games that range from conducting interviews, to singing with a choir and playing Ping Pong. It sounds mundane on paper, but with the crazy characters, charming music and adorable animations that give the game so much personality, Megamix is promising to be even bigger and much better. Featuring new games alongside popular picks from the Game Boy Advance, DS and Wii versions, experiencing the insanity of the game with friends will be even easier thanks to up to four players being able to join in with one copy of the game. StreetPass battles and bonus games that you can unlock with strong performances look to round out what looks like an already packed game, and it doesn’t hurt at all that the wait for the game is non-existent.

If you haven’t played one of these games before, this is looking like the perfect entry point. At $29.99 on the Nintendo eShop, the online store just got a lot more interesting. Are you planning on jumping back into the rhythm, and what minigames are you hoping return?

 

During Nintendo’s three day Treehouse streaming event, more details surfaced hinting at when we can expect to catch em all for real with Pokemon GO, the upcoming free to play mobile game that uses augmented reality technology to detect and catch Pokemon in our actual surroundings.

While a specific release date wasn’t mentioned, July seems to be the time we could expect the final game to be released if the details surrounding the Pokemon GO Plus accessory is anything to go by. Priced at $34.99, the pocket sized device will light up whenever a Pokemon is nearby, allowing you to use the button on it to throw Pokeballs without having to use up your phone data or pull out your phone every time you want to seek out new characters. What’s even better for 3DS players out there, is the confirmation that Pokemon caught in GO will be transferable into the main games some time in the future. During this portion of the conversation, it was revealed that the Pokemon GO Plus would release in July, right after the release of the app.

E3 2016 Pokemon GO Plus

Knowing that, it seems like we’ll be getting the game sooner than expected, especially since Nintendo and The Pokemon Company have been quiet with the details up until this point, even as the game began a second round of beta testing a few weeks ago. With the game right around the corner, are you excited to finally be the Pokemon Master you were meant to be within the confines of reality? Comment below and let us know!

What happens when Nintendo and Atlus join forces to create an RPG game based on elements from Shin Megami Tensai and Fire Emblem? You get Tokyo Mirage Sessions #FE–a game jam-packed with style, color, music, and so much anime-styled nonsense which makes this writer absolutely giddy with joy. Those expecting a story akin to that found in Fire Emblem: Birthright or Fire Emblem: Conquest should be prepared for something completely different. Emphasis on the word ‘different’.

WiiU_TokyoMirageSessions_FE_box

Alright, here’s the premise: an inter-dimensional evil has invaded modern-day Tokyo. Because of this threat, the city is overrun with monsters and–wait for it–a ‘barrage of music’. That’s right, folks. Somewhere in the depths of space-time, there’s a dimension where Nickleback reigns supreme and is out to destroy our way of life. The only way to avert certain doom rests on the proverbial shoulders of a gang of fluorescent hair-colored teens who, based on their style and rhythm, can summon the aid and powers of certain Fire Emblem characters.

WiiU_TokyoMirageSessions_FE_illustration_01

If you’ve played any game from Atlus, this kind of plot is absolutely normal. When one has played Disgaea, Persona, Code Princess, or any games from Atlus for that matter, the premise to Tokyo Mirage Sessions #FE sounds pretty on point, and if any developer can create a game around that premise, no one could do it better than the folks at Atlus.

An Atlus/Nintendo RPG filled with music, turn-based combat, weapon crafting, dungeons, and over-the-top cinematics? We know; we can’t wait to play it either. Fans won’t have to wait long at all for Tokyo Mirage Sessions #FE launches on Wii U next week on Friday, June 24!

Will you be picking this up? Are you a fan of Atlus? What is their best game of all time? Lets us know in the comments and we will discuss your responses on the next episode of the Geekscape Games Podcast!

The last time Paper Mario graced a Nintendo home console was back in 2007 when our flat hero was busy fighting Francis, Mr. L, Wracktail, and Count Bleck in Super Paper Mario. Now, after nine long years, the RPG franchise returns to consoles in Paper Mario: Color Splash for Wii U.

In this new adventure, Paper Mario finds himself on Prism Island where all the Toads have been drained of their color. As with previous Paper Mario titles, our titular hero will use the iconic hammer–only this time it is a Paint Hammer; just imagine the talents of Gallagher and Bob Ross rolled up into one truly effective household tool. In addition, the game will feature a new Battle Card system which will allow players to summon allies and objects to defeat enemies and bosses alike.

The game is visually stunning. After checking out the trailer below, be sure to scroll through our collection of screenshots; we are sure your eyes will pop as much as ours did.

Fans won’t have to wait too long as Paper Mario: Color Splash will be available this year on October 7.

WiiU_PaperMarioColorSplash_E32016_box_01

Super Paper Mario is my personal favorite in the series, but what about you? Let us know in the comments and we will discuss all of your responses in the next episode of the Geekscape Games Podcast!

And remember, stay with us at Geekscape.net for all your E3 updates!

Yesterday, Nintendo let loose that their newest RPG-IP would be announced today during their live Treehouse event. Everyone was wondering what it would be. Now we know. Check out the trailer for Ever Oasis.

Ever Oasis comes to us from Grezzo, the company responsible for some of our favorite 3DS games, like Flower Town and the Legend of Zelda games. Grezzo is ran by Koichi Ishi. Yeah THAT Koichi Ishi. The man responsible for producing Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy XI, The Secret of Mana series. The man who created chocobo’s and moogles. The MAN THAT CREATED THE FINAL FANTASY JOB SYSTEM! HE IS A RPG GOD!!!!

This man has pedigree, so we know Ever Oasis is going to come from a brilliant mind and direction. This game looks cute as hell, and reminds me of Final Fantasy: Chrystal Chronicles.

No word on release date yet.

E3 is upon us and there are SO MANY big announcements! And because we are clearly the greatest video game show on the Geekscape network, we’re here to bring you all the biggest details… in half the time it takes “those other guys”! Joining Kenny and I in dissecting all things E3 are Corinne Irizarry and Mike Olivares, because there’s no way we can get through all of this alone! Microsoft announces the super powerful Project Scorpio but how much more expensive will it be than the Xbox One Slim? Will Sony win the Fall with the new PS4, ‘God of War 4’, all that VR and ‘The Last Guardian’? And why does ‘Zelda: Breath of the Wild’ give me chills? It’s all here and SO MUCH MORE!

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Another Legend of Zelda is a welcomed addition to a storied franchise. We all have our stories of how the Legend of Zelda franchise has touched our hearts, shaped our lives, and stood as a crutch when we needed one. So when Nintendo announces another iteration of the game, we all listen.

The Legend of Zelda: Breath of Wild

The trailer showed off beautiful landscapes and new activities players can engage in. Honestly, it was a blend of Nintendo flexing their console power, and their unique, artistic vision of one of their main exclusives.

The game breaks with some conventions from the series. For example, many of the minor enemies are no longer scattered randomly around the world, as many now live together in colonies. Link can climb towers and massive structures to get a bearing on his surroundings. He can even reach the top of mountains – any mountain he can see, he can climb. He can paraglide to lower areas or even use his shield to slide down a mountain. Link will travel across fields, through forests and to mountain peaks.

 

The game’s wild world surrounds Link, and he must pay attention to changes in climate, as a shift in weather or temperature can affect the environment and his ability to survive in it. A sudden downpour might douse a roaring campfire or a lightning storm might be attracted to Link’s metallic weapons. Players might need to bundle up with warmer clothes or change into something better suited to the desert heat.

 

More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure. Puzzles in the game often have multiple answers, and secrets can be found everywhere. Exploration and discovery are a huge part of the fun.

 

The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both the Wii U console and Nintendo’s next system, code-named NX, in 2017. The game also includes compatibility with amiibo, which are sold separately. Nintendo announced a new series of amiibo figures specific to the game that includes Link with a bow (“Archer”), Link on horseback (“Rider”), and a “Guardian” that is the first amiibo with flexible parts. The existing Wolf Link amiibo works with the game as well: When players tap a Wolf Link amiibo to the Wii U GamePad controller, Wolf Link will attack enemies on his own and help players to hunt. He has three hearts, unless players carry over save data from The Legend of Zelda: Twilight Princess HD. Wolf Link disappears when his hearts run out. Details can be found at http://e3.nintendo.com/amiibo/

The Legend of Zelda: Breath of Wild

The Legend of Zelda: Breath of the Wild is set to release next year for the Wii U and NX.

Usually, companies will try to keep their cards close to their chests right before a big E3 presentation. Apparently, Amazon had other plans when it came to Nintendo’s upcoming Legend of Zelda title for the Wii U and NX.

The image shows Link climbing a cliff with an expansive kingdom visible in the background. Based on the artwork itself, it’s clear that the focus seems to be exploration, while also showing off how big Hyrule might be this time around. With constant rumors swirling that this next entry in the storied Legend of Zelda series will take Link through a Skyrim inspired open world version of Hyrule, it would explain why this image sets the tone that it does.

E3 2016 The Legend of Zelda Leak Banner

With only a day away before Nintendo tips its hand to the public regarding their next big title, that gives us plenty of time to speculate until then. What conclusions do you draw after seeing this image, and what do you hope to see when the game finally releases early next year? Comment below and share your thoughts, and make sure to check back with us for our full impressions on the show floor!

Remember a few months back when we talked about how Zygarde was getting new formes in the Pokemon anime and predicted that they would make their first in game appearance in an unannounced Pokemon Z? As we know now, Zygarde got no game, but that doesn’t mean his alternate versions won’t turn up. As announced in the game’s latest trailer, it will just end up debuting in Pokemon Sun and Pokemon Moon.

Showing off two of its possible appearances, its 10% Forme takes the shape of a scarf wearing dog, which seems to be paired up with a set of new attacks. Thousand Arrows fires a series of energy blasts into the sky, with each one raining down on its opponent, while Thousand Waves transforms the pup into a cluster of data, which surrounds its enemy before it’s hit with the strike.

In its Complete Forme, Zygarde looks much more like a human shaped monster, which promises to be its most powerful version. Using a new attack called Core Enforcer, the Pokemon does its best Zorro impression by taking to the sky and blasting away its foe with a powerful beam that draws a Z into the ground. Aside from these attacks, any ability changes, stat alterations or how these transformations take place is yet to be revealed, but we’ll report it as soon as it’s known.

With these answers come so many questions. Namely, will the standard 50% forme from and be needed for these new versions? Will the smaller formes like the core play a role in any of this? And why didn’t Zygarde get its own version? While we contemplate these pressing questions, watch the adaptable Pokemon in action below, then let us know what you’re hoping to see in Pokemon Sun and Moon in the comments below!

Briefly: E3 is finally almost here (and hopefully with it more The Last Guardian news), but Geoff Keighley and company are already looking to the future, as Keighley revealed today that The Game Awards will return, this time airing everywhere on December 1st.

Banners for the (fantastic) event are showing up at the Los Angeles Convention Center. Just like last year, you’ll have the ability to stream the show onto essentially any web-connected gaming device, and this year they’ve decided to add an exciting, burgeoning new platform: VR.

Man I wish I could afford some VR equipment.

Also, we sure hope that Kojima gets to attend this year. Are you a fan of The Game Awards? What has been your Game of the Year thus far? Sound out below!

Out of 720 Pokemon, Japan has selected generation six water starter, Greninja, as the most popular across the entire franchise.

Barring the yet to be (officially) released Volcanion and the Pokemon shown to debut in Sun and Moon, Japanese participants were asked to vote for any one of the current 720 Pokemon as their favorite between April 16 and May 8, with the winner to be distributed to copies of Omega Ruby and Alpha Sapphire as a bonus for pre-purchasing tickets to Pokémon the Movie XY & Z: Volcanion and the Exquisite Magearna. While it was surprising to see a non-generation one Pokemon win the poll, the wider results show a bigger picture.

First, Greninja has had a pretty big push since it debuted in and Y. Not only was it arguably the best looking form out of all the other generation six starters, but it was easily the most viable in battle thanks to its hidden Protean ability. By changing its type to match whatever attack its using, it helped the water / dark type play both offensively and defensively, letting it adapt to various situations to make up for its lackluster defensive stats. On the anime front, Froakie became Ash’s main Pokemon during the most recent season of the long running anime, eventually evolving into Greninja and taking on some of its trainer’s characteristics in the process, (which is a heavily rumored mechanic for the upcoming Sun and Moon.) Lastly, Greninja was the sole playable and representative to be featured in the most recent Super Smash Bros. title, with a variety of fast attacks that lay waste to its opponents in unique ways.

Pokemon Top 12

Rounding out the rest of the top 12 is Arceus, the creator of the Pokemon universe who debuted in Diamond and Pearl, Mew, the first Mythical Pokemon, Pikachu, the series mascot, Sylveon, the sole fairy type in the top 12 who is also the most recent Eevee evolution, the man made Mythical Pokemon, Genesect, from Black and White, the sky dragon, Rayquaza, and Y‘s Zygarde, (who still got no game,) Charizard, best known as the $100 trading card that got stolen out of your card folder, the musical Meloetta from the fifth generation, the ultra powerful gen 1 secret boss, Mewtwo, and Eevee itself, the Pokemon that can become eight other types. What’s especially telling to me, is that despite gen 1 being held in such high regard, the list is full of a surprising amount of gen 5 and 6 Pokemon. Notorious for the former’s trash bag and ice cream monsters, while the latter had a living set of keys, it’s good to see that the voters acknowledged how awesome the rest of the roster could be. Now, where’s Latios, Latias and Volcarona!?

What wasn’t a surprise however, is Simisear was dead last. Sorry, fire poop monkey. There’s always next election. Stunfisk is still worse though…

Simisear

Did any part of this list surprise you? Who would you put at the number one slot? Choose your favorites in the comments!

It’s another month, which means it’s time for the next Mythical Pokemon to become available for download on your copies of Pokemon XYOmega Ruby and Alpha Sapphire.

Making its debut as a special egg that could be transferred from the excellent Pokemon Ranger to copies of Pokemon Diamond and Pokemon Pearl, Manaphy is a water type Pokemon that fits a similar role as Mew, Celebi and Jirachi before it. Manaphy’s signature attack, Heart Swap, allows it to switch stat increases and decreases with its opponent, allowing it to absorb any boosts its foe might have built up over the course of the battle. Its ability, Hydration, removes any negative status effects it receives at the end of each turn in the rain, giving it even more of a benefit on top of the attack boost rain already provides to water types. As the only Legendary Pokemon to be able to breed, pairing it with Ditto is still the only way to obtain Phione, a standalone Pokemon that does not evolve into its parent species. As a Pokemon of more than one firsts, Manaphy is also the first Mythical Pokemon to have to share the spotlight with a group of other Mythical types, being somewhat overshadowed by the eventual release of Shaymin, Arceus, and last month’s featured Pokemon, Darkrai.

Despite this, Manaphy has still made multiple appearances since its debut, being featured in Super Smash Bros. Brawl  and 3DS/Wii U as a rare Pokemon that uses Heart Swap to switch which player controls which character mid match. Its movie, Pokemon Ranger and the Temple of the Sea, has been digitally remastered and made available to download alongside Pokemon: Lucario and the Mystery of Mew, and is rounded out by the release of the Manaphy Pokemon TCG set, which comes with two Pokemon Generations booster packs, a promotional Manaphy card, and a collectible pin.

This has been a big week for Pokemon, with Sun and Moon details showing off its new legendaries and Pokedex. Check out the Manaphy trailer below to keep up on all the releases featuring the water type, and check back with more details on #Pokemon20 as they’re available.

The newest Fire Emblem games are here! This trifecta of video game titles aims to tell the stories of two opposing potential realities in a war, with a third downloadable title being the bridge that brings them together!

Do they live up to their predecessors? We would like to introduce the first in a trilogy of reviews for the games, starting with Birthright, leading to Conquest, and finally reveling in Revelation. Unlike the different versions of Pokemon games, which have mild changes to the story and roster between versions, these games have completely different stories and rosters, even though the stories happen in the same world–this is the first review of its kind that I have done, so I hope you enjoy all of the juicy details I managed to squeeze out of the games!

Fire Emblem Fates: Birthright

This review is based on an 86 hour playthrough of Birthright alone. I have completed many story missions, “earned” many children, and even have downloaded all available DLC to date. Please keep these details in mind as you read along.

The first thing that any fan of the Fire Emblem franchise would say is that they are driven by stories and relationships. The story for Birthright builds on the concepts of family and forgiveness, and it’s good, and just good as far as the average video game story goes. Also, some of the characters are too plain and uninteresting in my opinion. Before the characters are detailed, you are introduced to the kingdoms of Hoshido and Nohr, who have a disdain for each other due to experiences in the past, but a troubling incident happens to put the two nations at war. After this incident, the main character, Corrin, is forced to choose a side between the two nations, and the side that is chosen is dependent on the game that you own. For the purpose of Birthright, that side happens to be Hoshido, the land of the Sun, a promising land with a strong economy and prosperity.

As it happens, Corrin was a denizen of Nohr, having been orphaned at a young age. However, it is discovered that his real family is the Hoshido nobles—during his childhood, his father was the king, and after the king’s defeat, the royals of Nohr found him and raised them on his own. Throughout the game, Corrin gets to build a relationship with his true family, and even finds some golden nuggets about his childhood that he never knew. It is endearing to see many of the Hoshido family getting to know their brother for the first time, and Corrin continues to grow into a strong leader, and symbol of strength for the whole family, as well as the land of Hoshido.

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Speaking directly to the characters’ personalities, I didn’t find most of them overly interesting. Perhaps that’s because at the start of the game, the Nohr characters have more… explosive personalities by contrast. The three ninjas are the exact stereotype of what ninjas should be (silent, simple, quick), and the siblings all either have a superiority or inferiority complex, which gets old pretty quick. There are a handful of characters whose support conversations kept me entertained, such as Setsuna, a clumsy girl who can’t cook and always gets caught in traps, and Azama, a playful monk that trolls the characters continually. However, it may still be a matter of personal preference. In either case, the voice acting is phenomenal in this game for all characters. There are usually ten pre-recorded (or so) lines per character, but these never get old. They are recycled in a fashion that continually makes them entertaining, such as Ryoma exclaiming “YOU HAVE BREATHED YOUR LAST!!!!” when slicing food in the kitchen.

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When characters fight side by side in the game, their relationship builds. If you build the relationship between two characters of opposite genders, they can achieve S rank, which causes a child will be born—this is a mechanic that started in Fire Emblem Awakening and has returned. According to the storyline, these children are deported to a place called the deeprealms where they can grow and be as far away from the war as possible—in these deeprealms, time moves very slowly so the children mature quickly. Even being visited as little as a week or two later in fictional game time, they can mature by several years. Compared to Awakening’s explanation of children–who time travelled to the past, this seems very silly—but children are awesome, and I’ll take any bizarre reason to have the feature back again. Unlike Awakening, each child is born to the father, not the mother. These children can also forge relationships, but only with each other, their parents, and Corrin. Since these relationships are so selective, you may find yourself keeping them close to each other, which can affect the way you approach many of your battles. I’ll also note as an afterthought, it gets pretty fun keeping a mental list of waifus and husbandos that you would like to see together!

The gameplay will be familiar to current fans, but for those that are new, it is essentially a strategy RPG. The most notable games to compare it to are Advance Wars and Final Fantasy Tactics. Both the player and enemy takes turns advancing each of their units and attacking, until the other army is wiped out, or other deciding winning/losing factor is achieved. Most times you will complete the chapter by defeating the boss unit. When two units fight each other, there is a beautifully rendered cutscene that appears, and you can change the camera angles to see more of the action. There are some slight gameplay improvements to make the game more friendly to newbies, such as color coding the weapons based on the weapon wheel (blue, red, green). Also, weapons from previous Fire Emblem games, such as shurikens, make a return. The game keeps a simple interface to show you the predicted outcome of a match, but you can use the touchscreen to drill into the details if absolutely necessary.

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Birthright is considered the easiest of the three games, however, there are three difficulty levels, and three challenge levels. The difficulty can be chosen as Normal, Hard, or Lunatic, and the challenges are Classic, Casual, and Phoenix. While the difficulty levels are self explanatory, the challenge levels are what truly define Fire Emblem as a franchise. The first level, Classic, enforced a perma-death rule to any character that falls in battle. This was originally the only available option for the series, and the mode that most die hard fans choose. I’ve been told by friends that even though perma-death is enforced, there are still key characters that cannot die and will continue on with you in the story, regardless. I have chosen not to pick this challenge because critical hits are part of the game–I can only imagine my frustration levels branching over 9000 if one of my characters die due to any critical chance under 5%. The challenge level I DID pick, however, is Casual mode. Only being available in recent games, Casual mode removes the perma-death rule. This has been enjoyable and provides the right amount of challenge; I do not feel compelled to reset the the game because of character deaths, as I’m sure I would in Classic mode. The newly introduced challenge mode is Phoenix, perma-death is turned off, and characters return to the field after defeat after a set number of turns after falling in battle.

Character progression is deep, allowing you to “evolve” your classes as well as re-class at any level after 10. I played the game in a very simple manner, only reclassing when I’ve hit maximum levels (20+) for current classes, but there are all kinds of material in the Internet detailing the best progressions and builds, as well as the best S rank partners for the children, who can inherit skills from their parents. There are also ways to pass along skills through multiplayer by allowing your castle to be captured easily, thus having your unlocked skills obtainable by other players. Also, characters change their garb according to their current class, in addition to any other accessories you purchase to improve the look of your character (or make them look sillier).

The music in the game varies from serious, silly, to plain outright BEWITCHING. I felt that every single song used in the game matched the circumstances perfectly–it is woven so artistically that you can’t help but feel sad, feel excited, and feel worried exactly when the game wants you to. I was a plain whirlwind of emotions when playing this game. The main theme of the game both haunts and guides you at every turn, culminating to the final battle variant that puts you on edge.

The story has its share of twists, turns, and mysteries. However, I would say that it could still be better. While there are certain game decisions that earn you new characters, and keeps characters alive, most of the story is straightforward, with even the occasional plot hole, although that may be on purpose. When I finish Conquest in a later review, I may return to the story section of the review to put the pieces together.
The multiplayer components can be useful, but are very involved. One component is a full-on battle with a local or online opponent. I’ve only had the opportunity to try this once, but got wiped out completely because my opponent was much further in the game than I was. I believe there are settings to even the playing field a bit, so it’s definitely worth a look. There is also the option to visit another player’s customized castle to earn various materials such as food and ore. When you first build your castle, you can only farm one kind of food and ore so this becomes a very valuable function. You can also invade other friends’ castles and fight AI representations of their team, and even capture their units. According to sources on the Internet, there are ways to abuse this function so you can get great skills easily for your own characters.

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Amiibo are used in a very limited capacity in this game. While the first scan allows you the character to show up in your castle and give you a free accessory, a second scan allows you to fight them on a different map, and when you win, you can use them in battle! One disappointing thing is that it seems to be limited to the first few Fire Emblem figures, as when I tried to scan Roy, the game said it was incompatible.
There are several DLC maps available, but the most useful ones I found were “Ghostly Gold” and “Boo Camp”. Both of these maps allow you to earn lots of gold and EXP, respectively. For a while, I felt a sense of cheapening the game by using these maps, but quickly came back to them because the in-game impromptu battles gives nowhere as many rewards–it simply saves you a lot of time grinding for a difficult chapter. There is other DLC that runs you through side stories, but a couple of them gives you nothing but artwork, which is a terrible reward, in my opinion. As of the time of this review, the second wave of DLC has not been released, so I may cover that in my Conquest review.

All in all, Fire Emblem Fates: Birthright was an awesome experience, giving you lots of things to do and tons of content. The story can use some improvement, but the battles are so involved that it’s very easy to lose track of time! I would definitely recommend it to any fan of Strategy RPGs.

tl;dr
Pros
Accessible battle system
Great soundtrack
Depth in character builds/strategy
Sense of attachment to characters
Great voice acting

Cons
DLC necessary in order to save time
Some characters’ personalities can be too plain/expected
Mostly straightforward storyline

Final Score: 4/5

Fire Emblem Fates: Conquest

I have completed Fire Emblem: Conquest (play time 77:16), and what a doozy of a ride that was!  There were definitely more secret plot points revealed, as well as a more likable cast of characters (although that may just be personal preference).  The mechanics aren’t majorly changed, but there are some subtle differences as well as a twist.

On the mechanics, scrolls and shurikens are replaced by tomes and daggers on similar characters. As far as I can tell, this is purely cosmetic–they might as well be the same. Also, you are not able to earn EXP in this game unless you’re playing a story mission, paralogue, or the “Boo Camp” DLC. This can be equal parts frustrating and interesting, at times. Put simply, I don’t understand why the ability to earn EXP couldn’t be an option just like perma-death and difficulty are. This makes the game artificially harder, although I’m the kind of person who prefers to grind if it means making the game easier (due to a limited schedule). I very often used Boo Camp to grind for levels, but even so, I found myself failing many story missions two or three times–I could only the imagine the horrors one would go through on a non-boo-camp/lunatic/perma-death run. For all of you masochists that enjoy legendary difficulty/consequence heavy gameplay, this game is for you!

The characters of the game are somewhat more cartoony than Birthright’s.  For me, this makes the game more enjoyable, and the characters more memorable—although as mentioned above, it might be preference.  Playing a male main, I would definitely say the women/waifus of this game are of a much higher caliber, and from what I’ve seen, most of the internet seems to agree with me.  The women follow many of the tropes included in female anime characters, including, but not limited to, a yandere, a tsundere, a lolicon, etc.

camillaconversation

The story of Conquest is a much complex one, as you play as a character looking to redeem their kingdom from previous and present atrocities.  This can feel much more rewarding because it isn’t a simple good vs. bad story.  It also tells major plot points about the looming conspiracy at large, and goes into more detail than Birthright.  However, there are still some plot holes (which I won’t spoil), and I believe that was designed to encourage folks to purchase the “third version” DLC, Revelation.  The ending feels a lot more emotional because of the result of the choices that the main characters are forced to take, and I won’t forget it any time soon.

[SPOILERS AHEAD]

The contrast between the games are stark, with the most obvious being light or dark.  Even the main weapon’s name differs between games, but one other interesting difference is that Birthright kills off two female characters, while Conquest kills off two male characters.  Also, the campaign is set in reverse.  The ending point of Birthright is the starting point of Conquest, and vice verse.  Also some of the character conversations differ based on the version of the game that you’re playing, such as with Azura. [/SPOILERS]

I am giving it a slightly higher score than Birthright because the story keeps you much more engaged.  Other than that, it has inherited the major strengths of Birthright because they were based on the same system/engine.

Final Score: 4.5/5

Fire Emblem Fates: Revelation

My playthrough of Revelation, and thus my full experience of Fire Emblem Fates, is complete!

It doesn’t make much sense reviewing this DLC without spoilers, so read with EXTREME caution!

[SPOILERS AHEAD]

This DLC makes it obvious time and time again that it’s the fabric that bridges the two stories.  The DLC puts a greater focus on a hidden third kingdom called “Valla”, and it’s role in the grand scheme of the two warring nations.  A few mysteries are put to rest, such as the invisible soldiers, the origin of Azura, as well as the origins of her song.  In terms of collateral damage, or deaths, the story kills off a few characters which are neutral, which is fine because they are characters that cannot develop children anyway.  However, there are other dimensions of said characters that aren’t explored, which you would only know if you played the previous two games–for example, Elise’s true identity in Nohr isn’t detailed nor referenced.

The difficulty is set between Birthright and Conquest, but only because it maintains the overall difficulty of Conquest, but you can gain experience from all battles like with Birthright.  Considering I had been using the “Boo Camp” map for both games, this was negligible to me, and at times I actually found Revelation more difficult than Conquest.

Save for the characters who die, you get access to the FULL ROSTER of both Hoshido and Nohr–this is great for forming new strategies, as well as unlocking other funny conversations.  However, I also found myself mixing it up a lot, so I wound up with less children than when I played the previous two games.  I simply enjoy using so many different characters that it took more effort to get the characters to form relationships.  It’s also interesting to note that in previous games each character could always form relationships with every other character (save for two or three), but in Revelation, when forming relationships across the boundaries of Hoshido and Nohr, some characters are picky on who they form relationships with, although the ability to have relations with all the kinsfolk of their own nation is retained.

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When building your base, you have access to all of the facilities from both games, although some can be redundant, such as the shops.  However this can work in your favor because you have a higher chance of either shop having a sale on an item you want.  It’s also easier to farm ore and food for accessories and upgrades.

The final boss is absolutely bananas, having more forms than any of the previous games.  It simply is not for the faint at heart.  I found myself grinding too much at the end of the game just to squeak by.  However, the ending is absolutely worth it, and you will not regret it.

[/SPOILERS]

In comparison to the other games, there’s more grinding involved, and characters are less explored (except for the main ones), but on the flip side, you get to see them interact with the other nation and have access to all of them, leaving this DLC package with more content than either of the two games.

Final Score: 4.5/5

Fire Emblem Fates Special Edition

I managed to purchase the Fire Emblem Fates Special Edition and love it! For the first time, the most awesome thing about the special edition is not in its additional swag, but rather the game cartridge itself! This cartridge of Fire Emblem Fates includes ALL THREE GAMES! This saved me a lot of space on my 3DS memory, as even if you purchased the regular versions, you would be required to download the third game, Revelations, and their secondary game if you do desired (unless you actually wanted to own both game cartridges at a higher price). The art book, however, is wonderfully detailed with character and overworked artwork, and the 3DS pouch is nifty, but there’s no denying that having all three games on a single cartridge is the coolest part.

Join Josh and Shane as they discuss the last week in video games!

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This Week:

Blizzard bans a huge number of Overwatch hackers, a lot from China.

New Destiny DLC to be Live Streamed and sequel date announced.

Street Fighter V DLC woes.

Professional Street Fighter player banned from tournaments for sexual harassment.

New Pokemon Legendaries and gameplay released.

Nintendo E3 presence.

Starbreeze buys PayDay rights, removes micro-transactions and announced PayDay 3.

Minecraft sells over 100,000,000.

No Man’s Sky gets delayed, developer receives death threats.

Mirror’s Edge: Catalyst.

One Piece: Burning Blood.

Senran Kagura Estival Versus.

Mission Objective

“What is your favorite boxing game?”

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A new Pokemon Sun and Moon trailer is available and it packs a punch! More details have been revealed on the two new legendary Pokemon, more footage of the Alola region, character options and reveals, and even a shocking twist on the Pokedex!

The name of Pokemon Sun’s legendary Pokemon is Solgaleo, with its signature attack being Sunsteel Strike and its ability being Full Metal Body. The name of Pokemon Moon’s legendary is Lunala with its signature attack being Moongeist Beam and its ability being Shadow Shield. Both Sunsteel Strike and Moongeist Beam are attacks that disregard the opponent’s abilities. However, Full Metal Body and Shadow Shield are different–with Full Metal Body, “a Pokemon’s stats will not be lowered by the effects of an opponent’s moves or Ability.” With Shadow Shield, “a Pokemon will take less damage from an attack that lands when the Pokemon has full HP.” These abilities sound all too familiar right? They sound like the exact representations of the Abilities “Clear Body” and “Multiscale” which are described the same way… ALMOST. The choice of name for these Abilities–“Full” and “Shield” as well as the verbiage “a Pokemon” instead of “THIS Pokemon” leads me to believe that these abilities may protect teammates as well. With recent major changes to Video Game Championships rules in 2016, such as the ability to use two legendary Pokemon in your team from a limited list, with double battles being VGC standard, this may fall well in line with that direction and I’m excited to see where it could take the metagame!  Their typings have also been revealed–Psychic/Steel for Solgaleo and Psychic/Ghost for Lunala… the secondary types remind me of the Sinnoh Legendary Pokémon, which happen to be Dragon/Steel (Dialga), Dragon/Ghost (Giratina), and the third–Dragon/Water (Palkia)… perhaps the third Legendary pokemon for sun/moon will be Psychic/Water? More information on Solgaleo and Lunala can be found on Pokemon’s website.

solgaleolunala

There’s some new footage on the Alola region as well. Although I’m sure the internet will find eggs in this footage, but what I’ve seen so far is a comparison to real-world scales. In other words, the scale between the character and buildings have been somewhat unrealistic in previous Pokemon games. However in this footage, a Mountain is so much bigger than the character, that it really makes the world appear infinitely more enormous and realistic. We are reminded of the many options available for character customization, such as the many different shades of skin, and some more details on Professor Kukui, his assistant Lillie, and your friend/rival Hau. I find the professor most interesting because he specializes in Pokemon Moves, which is something I have not seen in the past.

kukui

The last interesting tidbit is with the Pokedex! While in previous games these devices served little more function than electric encyclopedias, this new one is inhabited by the Rotom Pokemon, and with it comes benefits! They have just detailed on the Pokemon website that there will be a QR scanner built in. This can be used to capture information on Alola Pokemon habitats into your Pokedex, among your friends. We imagine this can be used to interesting effect for Augmented Reality promotional efforts for the Pokemon Company (Pokemon GO integration, anyone?).

rotompokedexpokedexqr

Please check out the video and let us know your thoughts! How do you feel about the new mechanics and reveals?

This morning, VD-dev Games, developers of the 3DS E-shop title Ironfall Invasion released a trailer for their new racing game Rise: Race The Future. The game looks to be a fully customizable racing game for all current gen consoles and mobile devices, but it seems as though another platform has snuck its way in.

NX

Well, well, well. It looks like our good old mysterious friend the NX as made an appearance at the end of this trailer. Does this really mean anything though? Perhaps. I wouldn’t be surprised if Nintendo was planning an NX reveal in the near future. As for the game itself,the developers are hoping to have it done b this winter. Check out the trailer below! Are you interested in this game now? Will you be picking it up? Tell us in the comments below!

Join Carlos, Derek, Josh and Shane as they discuss the last week in video games!

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This Week

Mario theme packs for Minecraft Wii U are causing YouTube takedowns.

Yo-Kai Watch 2 coming to US.

Pokken Tournament outsells Street Fighter V.

Nintendo is going to make movies!

Tetris Movie get’s an $80 Million budget!

Dragonball Xenoverse 2 announced.

Batman: Return To Arkham officially official.

Yooka-Laylee story details and new screenshots released.

Fallout 4 DLC causing performance issues.

New Destiny expansion leaked!

Dark Souls 3.

Uncharted 4.

Mission Objective

“Since Nintendo is going to start making movies, what Nintendo Property do you want to see turned into a film?”

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A year and a half after it released on the Wii U, Hyrule Warriors is still one of the most enjoyable titles on the console as far as I’m concerned. Its Dynasty Warriors inspired take on the hack and slash style that serves as a textbook example of a game that’s easy to pick up and play, combined with its seamless integration of classic Zelda mechanics to break up the persistent repetition issues that games of this nature usually run into, and what we ended up with was one of the most exciting takes on the musou genre we’ve seen in a long time. With that in mind, is it worth playing all over again? Nintendo and Tecmo Koei hope so, with the release of Hyrule Warriors Legends on the Nintendo 3DS. By adding sorely missed characters from The Wind Waker and Majora’s Mask alongside the long awaited female Link with Linkle, will they be enough to breathe new life into a game that was just released a little over a year ago?

Hyrule Warriors Legends Screen 1

If you played the Wii U version, then you should know exactly what you’re getting into with Hyrule Warriors Legends. Split up between Legends Mode, (its fancy word for the story,) and Adventure Mode, (a mission mode with a throwback feel,) the Zelda faithful will be able to choose some of their favorite characters as they fight to save Hyrule from Cia, a dark sorceress who is attempting to bring together the Triforce once again. Featuring a cast that spans the history of the 3D Zelda games with favorites such as Link, Zelda, Impa and Ganandorf, newcomers like Lana present unfamiliar material that doesn’t feel forced within the confines of the story. While the tale itself isn’t much to speak of aside from its interesting take on the whole Triforce legend, constantly playing will help you unlock hidden items, art work, characters and weapons, many of which can change the play style of character completely.

Surprisingly, each character manages to stand out pretty well from the rest of the cast, thanks to their unique abilities and movement styles. While the combo list never grows past mashing light attack until you cut off the combo with a strong attack to cap it off, their varied styles help you take on a variety of scenarios. And while yes, the game still largely consists of hundreds of foot soldiers standing around and doing nothing while you wipe out their ranks, the bosses and generals mix things up thanks to their faithfulness to their Zelda histories. Certain enemies for example, will be susceptible to Link’s tools, such as bombs, arrows and boomerangs.  Dodging and attacking at the right time can lead to powerful scripted combos, which are topped only by your super moves that become available when you beat enough foot soldiers for some screen clearing action. Between the standard version and the stronger magic imbued version that makes a completely different attack available, there’s no shortage of options on the battlefield. Even then, certain characters like Zelda can alter their attack types thanks to mechanics that are unique to them, like storing light energy or switching magic elemental types. As far as musou games go, this one is still one that offers some of the most variety out there.

But enough about the old cast, because chances are if you’re playing the 3DS version, you’re doing so because of the new characters being introduced to this version. On that front, Legends is far from a disappointment. Debate on whether or not the Wind Waker cast and the Skull Kid from Majora’s Mask should have been included all along aside, the game is far better off now that they’re in. Seeing the animated expressions of Toon Link, Tetra’s playable debut with her mastery of the cutlass and flintlock pistol, the King of Red Lions seamlessly transform into a ship, (while summoning the ocean for good measure), and Skull Kid smacking people around with faries, the wait is almost worth the price of admission alone, especially for huge fans of the GameCube and N64 classics like myself. The biggest drawback with these characters however, is how long it takes to unlock them. Because despite being the main draw of this re-release, you have to complete most of the game’s story mode in order to get to their new scenarios. If this is your first time playing the game, this isn’t as much of an issue. But if you’re returning from the Wii U version, you’ll find yourself frustrated as you’re forced to play hours worth of content that wasn’t the most exciting to begin with. Only now, it’s your second time through, and you have no choice but to push through it if you want to see the new content. Considering the game links to your Nintendo ID to share purchased DLC, I’m shocked that there was no way for the game to recognize that you’ve played it already, allowing you to access the new characters from the start.

Hyrule Warriors Legends Screen 2

This lack of connectivity extends to the Adventure Mode, which is less of a problem since this mission based mode was the highlight of the console version. Yet, I can’t help but feel bad for the people who sunk hundreds of hours into it the first time, only to have to do it all over again with no extra bonuses. Even still, this mode has quite a few new missions to tackle on top of the huge list of stages that were originally included. Asking players to approach stages in different ways, such as focusing on certain enemies exclusively, or answering trivia questions by defeating certain enemies, adds an extra twist to what would otherwise become monotonous fairly quickly. By introducing special items that unlock more of the map into the mix, and it gives the mode an extra Zelda flair.

Speaking of flair, I would be remiss to ignore Linkle, the newest addition to the Zelda cast. Making her debut after her concept art from the original led to fan outcry to include her, this character who was inspired by the idea of a female version of Link really steals the show. With her moveset taking inspiration from the forgettable Wii accessory pack in, Link’s Crossbow Training, Linkle is so much fun to play as, that she makes me actually want to go back and play that again. Feeling like she was ripped straight out of Devil May Cry, Linkle has some incredibly stylish combos with her twin crossbows, both of which she uses in some incredible ways. Why fight from afar when you can attach a flaming arrow to your foot and kick the crap out of people? In addition to all of the other shared abilities, she can even build up a special meter that lets her shoot a barrage of arrows like a third person shooter, sucking in dozens of enemies all at once. Her awesomeness is further fleshed out by her backstory, where she’s shown as a Cucco caretaker who believes she’s the reincarnation of the hero of legend. When she hears about Cia’s plan, she embraces her apparent destiny and rushes off to the battlefield. Except… She’s so bad with directions, (despite wearing a compass around her neck,) that she goes the wrong way, explaining why she wasn’t in the main story.

Hyrule Warriors Legends Screen 4

Sure, Linkle charmed me to death, but she doesn’t make up for the issues that the game runs into as part of its handheld transition. Aside from forcing you to replay the entire game for people who have finished the Wii U version like I mentioned above, the game also loses its two player co-op feature. Replacing it is the ability to switch between multiple characters on the field on the fly via the touch screen, or creating paths for the AI to walk while you control someone else, but I hate to see the second player option disappear since it was one of the best parts of the original. This new feature comes with its own set of problems, since the CPU has the habit of doing nothing if you don’t set a path for them, and you’ll get a game over if they die. On top of the sudden objective shifts that can lead to a sudden game over that plagued the original still plaguing this version, adding another way to lose that’s mostly outside of your control can be annoying. Other improvements include the Ocarina and Owl Statues, that let you teleport to certain areas on the map instantly, new bosses that require new weapons to defeat, My Fairy Mode, which lets you take faires you find in Adventure Mode and customize them before helping you on the battlefield, and the ability to strengthen yourself and your allies by having them focus on the same boss enemy. But again, without actual multiplayer, this extra feature feels about as empty as the rest, aside from the Ocarina, which makes backtracking seem like less of a chore.

But Hyrule Warriors’ biggest problem is on the technical side, which is a complete disaster if you don’t own a New Nintendo 3DS. The graphics are rough, with visible jaggies all around and occasional slowdown when there are an excessive amount of enemies on screen on the New 3DS. If you haven’t upgraded however, the game is so slow that it sucks the enjoyment out of what is a mostly enjoyable beat em’ up, serving as the first time that old 3DS and 2DS owners are truly getting shafted. At least with Xenoblade Chronicles, (the only New 3DS exclusive as of this writing,) it was a huge game with miles of landscape, and didn’t allow a situation where someone could buy a game that was significantly worse depending on what model you’re using.  Despite all of the fun that can be found here, I’ll just come out and say it. If you don’t own a New 3DS, don’t even bother.

Hyrule Warriors Legends Screen 3

The rough transition from console to handheld ultimately makes Hyrule Warriors Legends a very situational purchase. If you’ve played or own the Wii U version, there’s little reason for you to double dip, especially when you can’t carry over your progress and can just download the new characters as DLC. If you don’t own a New 3DS, the technical limitations of the old models makes this game almost impossible to enjoy. But if you own a New 3DS and never played the original, then this musou adaptation of the Nintendo classic is an entertaining hack and slash that is loaded with content to keep you busy. In this very specific scenario, you can add an extra point or two to the score, but despite everything it does right, Legends fails to give a huge chunk of its audience a reason to revisit.

Final Score for New 3DS Owners: 3.5

Everyone Else: 2.5/5

Most people remember Zack Ward as the bully Scut Farkus in the holiday classic ‘A Christmas Story’. Or maybe you recognize him from his turn in movies like ‘Freddy VS Jason’ or ‘Transformers’. Now get ready to know him as an awesome Geekscape guest because Zack arrives on the show in a big way to talk about his new film ‘Restoration’! Not only did he act in this one but he also co-wrote and directed it! Beyond talking about his project though, Zack joins us to break down the new ‘Assassin’s Creed’ movie trailer, tell us about wearing the Freddy Krueger glove and making a video game inspired movie like ‘Postal’! Oh, and Kenny has finally downloaded and gotten to play the massive ‘DOOM’ so he shares us some thoughts on that! PLUS… DUCKS!

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This Week

Uncharted 4.

Disney Infinity shuts down.

Final Fantasy X & X-2 HD coming to Steam.

Assassin’s Creed Movie trailer.

Phoenix Wright: Spirit of Justice.

Monster Hunter: Generations coming July 15th.

Pokemon Sun & Moon starters revealed.

Overwatch Beta had 9.7 Million participants.

Star Trek: Online coming to PS4 & Xbox One.

Mission Objective

“What song would you pick to replace the Kanye West song from the Assassin’s Creed Trailer?”

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Pokken Tournament was super effective against Street Fighter V in retail, as the fighting game from Nintendo and Bandai Namco outperformed Street Fighter V  in sales in the United States.

According to video game analyst ZhugeEX, who provides video game sales data and has access to early NPD reports, Pokken Tournament did very well against Street Fighter V here in the U.S.:

Though no specific numbers are provided, ZhugeEX does say that based from his information, more physical copies of Pokken Tournament were sold in the United States than Street Fighter V–even though Capcom released their game a full month before Pokken Tournament.

How could this be, you ask? Good question. How does the most recognizable fighting franchise in the world fail to meet sales expectations and underperforms to a game hybrid between Tekken and Pokemon? As discussed by many of us at the Geekscape Games Podcast, Street Fighter V feels more like a demo than a full retail game–especially when compared to the vanilla version of Street Fighter IV.

Suffering from a Story Mode which abandoned Street Fighter’s traditional formula, online matchmaking issues, and a number of bugs found in the PC version of the game, Capcom’s newest entry from its flagship franchise failed to become the retail juggernaut many thought it would be. Instead of selling the projected two million copies Capcom predicted, the latest entry in the Street Fighter franchise only managed to sell 1.4 million copies worldwide. Yes, Alex and Guile are in, but many fan favorites are painfully absent.

Where’s Akuma?!

Considering the 36 million people who make up the install base for the Playstation 4 far surpass that of the Wii U (which stands at nearly 13 million), it is surprising Street Fighter V couldn’t pull off the sales goal. Those who received review copies of the game reported how much Street Fighter V lacked in content, but one would assume that the name of ‘Street Fighter’ alone would move units. It should be noted that while sales for Street Fighter V are low, that doesn’t necessarily mean that the franchise is losing its popularity among the competitive fight scene. On the contrary, it’s quite the opposite.

As of April, over 4,000 Street Fighter V players have registered to compete at this year’s EVO Tournament in Las Vegas–making it the biggest tournament in the event’s history. Pokken Tournament has over 1,000 players registered at this year’s EVO as of this writing.

How can Capcom translate the game’s popularity into a financial gain? What can Nintendo and Bandai Namco do to capitalize on the success of Pokken Tournament? Let us know in the comments below and we will discuss your points on the next episode of the Geekscape Games Podcast!

HOOOOOOOOOLY CRAP!

Earlier today during an interview with Asashi, Nintendo President Tatsumi Kimishima confirmed that the company is once again ready to step into the realm of movies. Not much more is known about this new business venture, but what we do know is that they’re planning on releasing the first of many movies by 2018 or 2019 (That’s only 2-3 years!) Hopefully this works out for them better than the last time they tried it (although to be honest, I do enjoy myself some live action Super Mario Bros. Movie every now and then.) What do you think? Are you excited for Nintendo’s venture back into movies, or do you think they should just stick with gaming? Tell us in the comments below!