Throughout the summer, Nintendo and Best Buy partnered up to offer four exclusive SpotPass items for Animal Crossing: New Leaf. With the last item expiring in a few days, it seems like the big N is continuing the fun, only this time, sans Best Buy.

By taking your 3DS to any Nintendo Zone location, villagers can carry over one of four items starting Sunday, August 11th, with new pieces coming every two weeks. The first item is a Pumpkin Pie, but the remaining three items are yet to be revealed. And if you’re going to trash talk pumpkin pie, just stop. It’s too delicious for criticism. Damn it, I’m hungry now.

Join Nintendo and their conspiracy to jump start pie sales three months before Thanksgiving this Sunday! You might even get a few StreetPasses while you’re there.

It’s finally time to say goodbye for all of those puzzle solving gentlemen out there. Professor Layton and the Azran Legacy, the sixth and final game in the Layton series, will be coming to the States in 2014.

Closing out the prequel trilogy that started with Professor Layton and the Last Specter, expect to see Layton, Luke and Emmy return to put a stop to the mysterious Descole’s latest plot, but not before solving a ton of puzzles about water pitchers and trains along the way.

The series is known for its gorgeous animation, abundance of charm and challenging puzzles that string together memorable stories. Who would have thought a simple brain teaser would spawn six games and a movie? It’s been a great ride, but its time to brace ourselves for the final goodbye. You know… unless this game sells millions of copies. Even a gentleman can’t say no to too much money. Hey, I’m just saying… never say never.

Azran Legacy will hit the 3DS alongside Professor Layton vs Ace Attorney next year. As always, check back with Geekscape as the release gets closer.

If you were crazy enough to wake up at the crack of dawn today, you might have caught the latest Nintendo Direct presentation. The video mostly covered games that we knew were coming with one huge exception. After years of silence and months of doubt, it was finally confirmed that Professor Layton vs Ace Attorney will be hitting Western shores in 2014.

The top hat professor and the turnabout attorney were first shown to collaborate back in 2010, with its release in Japan following suit last year. Hype levels were through the roof, but a long bout of silence combined with Ace Attorney Investigations 2 staying in Japan and Ace Attorney 5 getting a digital only release, fans like myself were afraid that the additional popularity boost from the good professor might not have been enough. Thankfully, after much objection from the masses, today proved that this wasn’t the case, (pun very much intended.)

It’s safe to say that we’ll have all the investigating, puzzle solving and sharp dressed gentlemen we can handle in 2014. Keep an eye out for additional information on Professor Layton vs Ace Attorney, as well as details for the upcoming releases of Phoenix Wright Ace Attorney: Dual Destinies and the recently announced Professor Layton and the Azran Legacy as they become available.

So at the end of my Ubisoft Press Party article I mentioned seeing a certain AC 4 actor walking around the ship, doing awesome assassin things, including an awesome  hidden blade kill. Well, film maker Devin Super Tramp has released the amazing film he shot in just FOUR days at Comic Con. Check it out below!

That was so mind bogglingly amazing. Actor Chris Romwell did an amazing job of portraying Edward Kenway in the real world. Be sure to check out the behind the scenes making of from this short film to see how much actually went into this! Keep and eye out for a certain Geekscape writer walking up the stairs of the ship!

You read that title right. There is currently a petition over at Change.org to get Nintendo of America President, Reggie Fils-Amie, into the next installment of Super Smash Bros.

The Nintendo of America President was shot into video game fame. His wacky catch phrases and ability to not take himself TOO Seriously, has grounded him a large fan base all over the world. Way back at E3 2007 Reggie was brought on stage to do a “Body Check” for Wii Fit and that is when he uttered the most famous of his catch phrases. ” My Body Is Ready”.

In a recent interview on the Jimmy Fallon Show, Reggie was asked by a fan if he would be included in the upcoming Smash Bros Game. He responded simply, but firmly.

You have to ask that to Mr. Sakurai. He’s the producer of the game, it’s his game. But if he wants, my body is ready.

I’ve signed it, so why haven’t you?

To say that the downloadable characters released for Injustice: Gods Among Us were contentious would be an understatement. After a generally well received announcement of Lobo, the releases of Batgirl, Mortal Kombat’s Scorpion and Man of Steel villain Zod divided the community amongst people who felt more Batman and Superman characters was overkill, along with a guest character taking a slot in what many assumed was a DC exclusive fighter. But most of all, some were mad because there were still vital pieces of the DC Universe missing, especially Justice League mainstay Martian Manhunter. At EVO, NetherRealm Studios showed they were listening, answering the fan’s request and adding Manhunter to the Injustice cast along with an extra surprise.

The reveal trailer showed Manhunter going against John Stewart’s Green Lantern, displaying some impressive use of his shape shifting and telepathic abilities. Stewart on the other hand, is a new skin for the Hal Jordan version in the standard game, so while his moves are the same, it sounds like the developers were able to secure the Justice League Unlimited voice actor from the animated series for both. It would have been nice to see some new constructs, but then again, I’m happy that Stewart is in at all. Completing the Justice League animated cast on top of a brand new character is better than expected.

Injustice Zatanna

Will Zatanna make the DLC cut?

But the good news doesn’t stop there. Ed Boon recently tweeted that MM and Stewart won’t be the final additions, stating that the next one is a, “BIG fan favorite request!” What this means is anyone’s guess, but the character request polls were led by Zatanna and Red Hood. Considering the backlash towards more Batman characters, I’m guessing Zatanna is getting in. While I personally would be happy with Hood, (or Black Canary and Huntress for that matter,) Zatanna would be a great addition to a roster with a lack of magic users save for Raven.

The moral of the story? Don’t buy season passes!

Martian Manhunter and John Stewart will be available on July 30th for $4.99. Whether or not a second season pass for the new wave of fighters, who the next character will be, and how many characters will be added from here is unknown, but details will be posted as they become available.

SOURCE: Siliconera.com

If you ever wanted to learn Japanese, Character Chowdown for iOS devices is a great way to start. Designed to be an educational tool on the go, Chowdown teaches Katakana, Hiragana and Kanji through reinforcement, identifying each symbol as the game goes on.

Not enough for you? Well, now you can learn a new language with an adorable Prinny at your side. The new Disgaea Mode update introduces a plethora of new features, most importantly, five characters from the popular strategy game. With one for free and the rest for 99 cents each, fans of the series can bring in the familiarity of Disgaea with a newer language tool. What could be better?

Character Chowdown is available now for iOS platforms.

PRESS RELEASE:

About the game
Character Chowdown is an educational puzzle game designed to teach players how to read Asian language sets such as kana and kanji. Troublemaking Nommons will challenge players by making the characters that players have a difficult time recalling appear more often to reinforce what they are practicing. Designed to be played on the go, Character Chowdown is ready to satiate anyone eager to learn a new language.

What’s new in the update?

Disgaea characters, dood! Five Disgaea characters added, with Raspberyl available for free when you upgrade! Other characters are available for purchase within the app and each comes with two Disgaea backgrounds. On top of that, Disgaea demons Catsaber and Eryngi have joined forces with the Nommons. These demons will also change the characters on-screen, so they’ll make sure players are on their toes! Tap to Eat: Screen tapping controls were added, so you can now tap on a hero to eat/destroy a character.
New Language Packs: Three more language packs added, $0.99 each.

New Disgaea style scoring system: You get 50 points for eating/destroying characters. Scores are multiplied after 5 correct answers in a row all the way to a 5x multiplier, so each character is 250 points. When you get a question wrong, the combo breaks, and each incorrect answer subtracts 10 points from your score. The game keeps track of your lifetime score so players can join the “1 Billion Point Club”!

Listen to iTunes while you play! Players can stream music from iTunes right into the game while you play – if you open a song using the Music app it will play in Character Chowdown!
Optimized for iPhone 5 and iPod touch 5th generation: By popular demand, Character Chowdown now supports iPhone 5 and iPod touch 5th generation!

Say “Hi!” with postcards: Players can create and send digital postcards by decorating Nommons with accessories unlocked by completing language packs. Custom postcards can be shared through a user’s Facebook profile.

Disgaea has an incredible amount of longevity. After the original on the PS2 received a huge cult following, leading to many disappointed late adopters who could only get their hands on one of the few copies released through inflated ebay auctions, the game received a huge reprint. As the old saying goes, the rest was history. Becoming a huge runaway success, the series has become one of the most popular strategy RPGs on the market, accompanied by multiple remakes, sequels and spinoffs.

2013 marks the 10 year anniversary of the original, and what better way to celebrate it than to revisit the original cast? Laharl, Flonne, Etna and her army of Prinnies are back in Disgaea D2, the first direct sequel in the franchise. Now that Laharl has successfully become the overlord of the Netherworld, what challenges will face him and his crew? Whatever they are, if the previous games are any indication, they’re sure to be charming, quirky and laugh out loud hilarious along the way.

I got the chance to try the game out, so stay tuned for my hands on impressions, Until then, check out the newest trailer for Disgaea D2 and keep an eye out for its release, exclusive to the Playstation 3, this fall.

About Disgaea D2: A Brighter Darkness:
The Netherworld — a place where might makes right and today’s friends are tomorrow’s enemies. After a long journey with many ups and downs, Laharl finally finds himself as a full-fledged Overlord. However, the other denizens of the Netherworld do not see him as such, so he sets out on a journey with his loyal(!?) vassals to receive the respect he deserves. Along the way, Laharl will meet a girl who claims to be his sister, demons with bigger than usual chips on their shoulders, and find out that even his own body holds a few surprises for him…

At Comic Con, Capcom announced that they were digging up one of their classic side scrolling platformer franchises in a much anticipated return. Before you get too excited, no, it’s not Mega Man. BUT… when Strider is the game in question, it’s hard to be disappointed.

Debuting in 1989 as an arcade game that was praised for its innovation while being infamous for its difficulty, Strider was one of Capcom’s early successes, but would fade into obscurity until the ninja bad ass rose to prominence in Marvel vs Capcom. His new found fame was quickly followed by an arcade and Playstation sequel that received a very limited run, but nothing else came out of the character’s revival. Fast forward 12 years, and suddenly he’s once again heavily featured in Ultimate Marvel vs Capcom 3, leading us to this announcement. Hmm, I sense a pattern.

With developer Double Helix at the helm, (of Silent Hill: Homecoming fame and the same guys behind the upcoming Killer Instinct,) Strider looks to be coming along nicely. Promising a Metroidvania style world to explore, plenty of action and top of the line platforming, I’m excited to see the series make its return.

Check out the trailer and let us know what you think!

SOURCE: Joystiq.com

It’s the first official day of the best gathering of geeks all year. Derek, Juan, and I were invited up to the Konami Gaming Lounge at the Westin. We met up with Robert the ruff and grumble (and awesome) driver at noon today. Once inside the lounge, we were greeted by the team at Konami and shown the setup. We got our hands on the three games present: Castlevania: Lords of Shadow 2, Pro Evo Soccer 2014 and the much anticipated (and just released) Metal Gear Solid Legacy Collection.

Derek and I grabbed a beer and went upstairs to the MGS room, while Juan hit up Castlevania on the PS3. Metal Gear Collection certainly has all the MGS Games a fan would want: pretty much all of them. We sat down with some new friends and got the rundown. All the games but MGS 4 are on the same disk, with MGS 1 and the VR missions being PSN downloads. The collection also includes two digital graphic novels that were originally on the PSP, and have all updated with glorious motion graphics. The collection also includes an amazing 100-page art book that chronicles the history of MGS art.

Konami House (1)
Metal Gear Solid Legacy Collection

After that we headed downstairs and caught up with Juan. He had been playing Castlevania and only had good things to say, so I then hopped on the PC version and played through the demo. The PC version looks a lot better than the PS3 version that was there. The edges were much sharper and it played much more smoothly. The game controls are very tight, it felt very DMC/ God of War but that isn’t a bad thing. The two set pieces we had available had awesome atmosphere and the mood was perfect.

Konami House (2)
Blurry Castlevania 2 (sorry)

The last game we got our hands on was Pro Evo Soccer 2014. The game was far from done, with a late fall anticipated release date. The graphics weren’t yet complete, but the player models were great. The game physics were extremely fluid and everything felt very real. The juggling and crossovers were intuitive and it felt as if they added a lot of depth to this year’s edition of the game. The only weird thing was that when we were playing it, the players in the background were getting into fights or getting red carded all over the place. Nothing of our doing was causing these incidents. We would suddenly be presented with a replay of a bad kick to the face that occurred on practically the opposite side of the pitch. The funniest moment was when two of my team mates did synchronous bicycle kicks into the chest of one of Derek’s team all Mortal Kombat style.

The presence Konami has  at SDCC is very strong, their upcoming lineup is fantastic and everything we played was very enjoyable. Be sure to check them out on the floor right accross from the Geekscape booth row 3900!

Gonna be in San Diego this weekend? Yes, the behemoth that is Comic-Con will be going on (and on and on), but there is another con that you may not have heard about, Gam3r Con (Wednesday-Sunday) will be running at the same time; Gam3r Con is located at the 10th Ave Theater and is a multi-story playhouse dedicated to games, theatre, and more!

There are different rooms designated for different types of gaming: tabletop, old school (Retrocade), and console. It feels like you went over to your friend’s house and all of your buddies are there. There is a little something for everyone. They also have game inspired art throughout the building and even hosted a painting party Wednesday evening.

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Be sure to check out the live entertainment: Gam3rs: The Play, I Wish My Life Was an RPG, and War Games. There will also be some films and stand up comedy!

Gam3rs: The Play recently had a one night engagement in a sold out theater in North Hollywood. They even had to add extra chairs! The audience loved the performance by Brian Bielawski and really connected to the material. One fun moment I remember during the show was when Geekscape’s own Jonathan London approvingly nodded along to a specific Farscape reference. However, one can still enjoy the show without knowing what it is like to play a MMORPG (massive multi-player online role playing game), or not following every nerd shout out. The main character, Steve, is just your average guy trying to survive a soul crushingly boring job, deal with an over bearing boss/bothersome coworker and remember his girlfriend’s birthday. You can still catch this hilarious one man show Saturday at 10pm and Sunday at 2:30pm.

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These are just some of the many awesome things you will discover at Gam3r Con. So be sure to check it out!

Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

After Dead or Alive 5 Ultimate was announced a few months back, fans of the series such as myself were curious about what exactly would make this new version worth picking up. After all, two versions have already been released since October of last year, why would we want to invest again? After walking through Tecmo’s E3 booth, it was apparent that three new fighters would be a great start. In addition to the return of Leon and Ein who debuted in DOA 2, Momiji and Rachel from Ninja Gaiden make their debut alongside Jacky Bryant from the Virtua Fighter series. While they may be able to hold their own in the worlds of demon slaying and tournament fighting, how will they fare in DOATEC’s newest fighting competition? I tried each one to find out.

Momiji

Dead or Alive 5 Ultimate Momiji

As the first newcomer announced, Momiji looks like she would fit right in with Kasumi and Ayane in the kunoichi department. This apprentice of Hayabusa has never had a chance to show off her hand to hand skills before now, and after finishing my matches with her, I’m happy to say that she’s a blast to play. Momiji has many fast hitting attacks like you’d expect from one of the ninja characters, but seemed to be much more hard hitting. Borrowing some floaty looking techniques that are usually seen from characters like Hayate, she tends to give up a small amount of speed in exchange for some powerful and surprising combo ending attacks.That was the beauty of playing with Momiji. When it looked like her strings were done, the most painful part would follow up to blast unsuspecting opponents. So far, it looks like she’s living up to the expectations of the other kunoichi characters as a formidable, yet easy to play as fighter.

Rachel

Dead or Alive 5 Ultimate Rachel

Like Momiji, Rachel is usually seen with a weapon in hand. With her trademark hammer out of the picture, this fiend hunter has a lot to prove when it comes to hand to hand fighting. While using Rachel, I definitely got a Tina vibe from her. A powerful, yet slower character, she relied on short, hard hitting combos to inflict damage on anyone unlucky enough to go against her. While I wasn’t able to test out her grapples, her ability to grab opponents out of the air mid combo is a trait usually reserved for the wrestler type fighters. It’s good to see her strength is being put to good use! Easily the most straightforward of the three characters I tried, the Ninja Gaiden mainstay feels right at home with the heavies of the game.

Jacky

Dead or Alive 5 Jacky

While twin sister Sarah was already throwing down in the original DOA5, it’s no surprise that Jacky wouldn’t be too far behind. A Virtua Fighter mainstay, the Bryant brother specializes in Jeet Kun Do, mostly relying on his speed to catch opponents off guard. It’s obvious that Jacky’s style wouldn’t carry over from Virtua Fighter exactly, especially since the mechanics and button layout are different, but like the other guest characters, his style is replicated pretty well. Mixing fast high and low combos are the name of Jacky’s game, and opponents are going to have to telegraph his moves in order to stand a chance. While he’s the most complex of the three new fighters, he also came off so far as the most rewarding. Jacky was always my favorite in Virtua Fighter, so figuring out how to pull off some of my favorite combos in a DOA game with him was a reward all in itself.

Would I say that these three fighters are enough to justify buying the game all over again? That depends on how much you want to stay up to date with the community. If I had already bought DOA 5, I’d likely wait for a price drop, but considering I never got around to it, these new players might be enough to get me to jump back into the ring when Ultimate is released later this year. Until then, I’ll be counting the days until I can really dig in to what these three have to offer.

Dead or Alive Ultimate is coming to the PS3 and Xbox 360 on September 3rd, with the free to play Core Fighters version coming to the PSN at the same time.

Lately, it seems like no one is safe from the zombie apocalypse. In the case of Yaiba, he’s not even safe from them in death. From the minds of Megaman creator Kenji Inafune and the development team at Team Ninja comes Yaiba: Ninja Gaiden Z, a spin off that takes the world of ninjas, magic and fiends and throws it in the middle of a zombie outbreak. While the inherently violent idea of the undead seems like it should be a perfect fit with a series known for its creative use of dismemberment, does Yaiba bring anything new to the table compared to the dozens of zombie games already on the market? We looked to find out during our time with the game at E3.

While Yaiba’s outfit looks almost identical to the classic NES ninja garb, don’t mistake him for Ryu Hayabusa, the usual protagonist of the series. You see, Yaiba was one of the many ninjas that have fallen at the hands of Ryu and his Dragon Sword, but his thirst for revenge made him special. Because of this, Yaiba has been revived and rebuilt with cybernetic parts by a mysterious organization, promising to give him his chance at revenge.  The catch? He has to stop an outbreak of walking corpses before he’s allowed to get his opportunity. It sounds silly, but considering the cheesy dialogue, comic book cutscenes and cell-shaded visuals that Yaiba employs, it’s obvious that this new game is meant to be far less serious than its predecessors.

Yaiba Screenshot 1

Gameplay wise, Yaiba is shaping up to be more like something out of the Dynasty Warriors series than anything associated with the punishingly precise action gamers have associated with Ninja Gaiden. It wasn’t uncommon in the demo to find dozens of zombies on screen at once, and Yaiba’s flashy, fast hitting punches, kicks and sword slashes can tear them up in seconds. Even larger sub-boss enemies could be taken down relatively quickly, although their upgraded defense and blocking ability took a little more patience to get around. After chopping them into pieces, Yaiba could use their limbs, such as two arms attached by a string of flesh, as alternate weapons. You’ve never seen nunchucks until you’ve seen them made of human hands! If would be ninjas were still having trouble with the undead menace, players can trigger a powered up mode after killing enough enemies or taking too much damage, causing Yaiba’s cybernetic side to take over. If you’ve played any action game over the last decade or so, you know the drill. Temporary boost in power, health regeneration, faster attacks… the whole shebang!

And knowing the drill is part of my concern so far. Inafune is one of my favorite designers and Team Ninja has been one of my favorite development teams, but the time I spent with Yaiba paled in comparison to what I’d expect from the core Ninja Gaiden series. Taking a typical action route, the game looks flashy, but didn’t require anywhere near the skill associated with Hayabusa’s adventures. Attack options were slim and the camera was bad. And when I say bad, I mean pointing at the ground away from my character to the point where I couldn’t see anything kind of bad. Keep in mind though, that the screen had a very noticeable “pre-alpha” tag on the screen, so Ninja Gaiden Z is still very much in its early stages. Let’s hope someone on the team is aware of these issues before the game is released.

Yaiba Screenshot 2

So far, Yaiba: Ninja Gaiden Z has potential. Despite its early lack of challenge, repetitive combat and glitches galore, the idea of a cybernetic ninja slicing through hoards of zombies has the potential to be tons of mindless fun. While I may have personally have had my fill of the whole undead outbreak scenario, if anyone can pull it off, Inafune and Team Ninja can. After all, Ninja Gaiden is one of my favorite series of all time, so I’ll keep the faith and watch for updates as this newest take on the classic series shapes up.

When gamers think of Vanillaware, most would associate the developer with some of the most beautiful 2D side scrollers of the last half decade. Both Odin Sphere and Muramasa proved that in a gaming industry dominated by 3D and HD, side scrollers could offer deep, challenging combat while still looking pretty. Their newest title, Dragon’s Crown is aiming to keep this tradition intact, and if my time with the game on the E3 show floor is any indication, this beat em up is well on its way of doing just that.

Dragon's Crown Screen 1

Dragon’s Crown lets players choose from one of six warriors, each one fitting different fantasy archtypes. Want a armored clad knight? You got it. A magic wielding sorceress? Yep, she’s here too. Personally, I wanted the Elf, complete with bow and arrow. Each character is accompanied by up to two support characters that aid players in battle in different ways. For example, the theif was able to snatch items from enemies and add them to your pool. If this isn’t enough, the game will feature 2 player co op if you want to dungeon crawl with a friend.
While playing throught the demo, I definitely got a strong Golden Axe vibe from the mechanics. My archer had two main attacks, using her bow for long range or close range melee attacks. Beating up seemingly endless amounts of enemies was fun, but what was even better was learning that I could steal enemy mounts and use them to my advantage. Finishing each fight rewarded me with a rank, telling me how well I did at finding the treasure in the room.

Dragon's Crown Screen 2

Outside of dungeons, a multi-tiered town can be explored to upgrade equipment, sell treasure and chat with non playable characters. True to Vanillaware form, both the towns and the dungeons were some of the most gorgeous looking environments out there. Judging from the hints picked up from this demo, you’ll get to enjoy the in game artwork more and more, because there’s bound to be tons of items and skills to collect. With six unique characters to do so with, local and online multiplayer and plenty of hidden items, Dragon’s Crown is looking like a game that will be worth exploring over and over again.

I’d be hard pressed to think of a time that a 2D beat em up was one of the most anticipated games of the year, but Dragon’s Crown easily fits that mold for me. The demo alone had tons of secrets, rewarding combat, a variety of playable characters and a varied upgrade system. Just thinking about how much farther the final game can take these ideas makes the approaching release date that much more anticipated. Great gameplay, beautiful graphics, challenging AI and the option to tackle all of this with a friend? What more can you ask for?

Retro, beat em up and modern gamers would do well to keep an eye out for Dragon’s Crown, which is coming to the PS3 and PS Vita on August 6th

While touring the games on display at E3 this year was as exciting as always, it’s getting apparent that new ideas are getting fewer and far between. Which is why when something new does stand out, it makes it that much more exciting to try it out. One such moment was when I came across Time and Eternity, an RPG that takes a unique battle system and combines it with a creative visual presentation, essentially putting an anime in the hands of the gamer. Creativity? Anime? RPG? What other reasons did I need to see what this game was all about? I literally went into this demo with zero knowledge, having missed all of the information released on the game, so I was excited to find out what I could.

For a bright and cheery looking game, Time and Eternity starts on a point that can be called the lowest of the low. Moments before her wedding, Princess Toki and her husband to be are ambushed by assassins. Toki makes it out okay, but her fiance isn’t so lucky and is killed in the fight. As it turns out, the princess has another side to her. This traumatic event awakens Towa, a second soul that Toki houses. Joined by their pet dragon who now houses their fiance’s soul, the two set out to find out who attacked them and perhaps use time to prevent the murder altogether.

Time and Eternity Screen 1

Just looking at Time and Eternity makes it come off as an anime instead of a game. Giving a vibe reminiscent of Dragon’s Lair, the visuals look like something you would be watching instead of controlling. This just goes to show how gorgeous the game looks in motion, which can be seen in the game’s newest trailer, (hint: check the bottom of the page!)

Random battles trigger while running along the map, starting one on one battles that play out in real time, but not in the way one would expect. Mixing real time with turn based, the girls are set in one spot, but can dodge, block, move forward or backwards and attack at will. Toki and Towa have a variety of stances and positions they can take by attacking the enemy up close or shooting from afar. Each girl specializes in different attacks, complete with their own stats and skills. After each level up, the girl you play as switches, but there are items that open up later on that lets players switch them at will.

Time and Eternity Screen 3

If enemies get too close for comfort, they can be kicked back to create distance, which seemed like the best option since long range magic trumped physical damage in every way. Different enemies are said to have different vulnerabilities, but everyone in the demo went down with one spell as opposed to multiple rapid fire melee attacks, making physical combat useless. The difference is that Magic takes energy that must be recharged by dodging, blocking and attacking, so melee being unlimited makes it a strong tool when there’s no other choice.

Outside of battle, the game seems to have a large cast of non playable characters that Toki and Towa can interact with. Mostly voiced, (but all in Japanese in this demo,) conversations would serve to flesh out personalities and build relationships. Dating sim elements seem to play a role in how these friendships develop, which might play a bigger role than they seem. According to the information I was able to gather, Time and Eternity will have multiple endings, potentially making the would be husband to choose between Toki and Towa permanently. From being killed to living in a dragon AND having to choose between girls? Sounds like the worst day ever.

Walking away from Time and Eternity left me excited for what the full version will offer. Its unique battle system and stylish graphics are just a tease for the potentially robust features the demo teased. Having two party members in one person is a unique idea, and I’m anxious to see how far the “dating” elements take the story. My biggest concern is how overpowered magic was compared to melee combat, but considering I was just playing one area, the main game will have a much larger variety of enemies to test these battle skills on. After being caught completely off guard, I must say that it’ll feel like an eternity until I can finally get this game in my hands.

Time and Eternity is coming to the PS3 on July 16th.

For fans of the Shin Megami Tensei series, the wait for a new game has been as punishing as the difficulty its known for. Sure, there have been plenty of spinoffs and titles with the name attached to it, (games like Soul Hackers and the Persona series come to mind,) but the core games have been hard to come by. Thankfully, the wait will be over soon when SMT IV releases in just over a month, but with an opportunity to play it early on the E3 show floor, why not get a little demon slaying practice in ahead of time?

SMT IV Screen 2

All of the core staples of the series seem to be returning in IV. Playing as a group of samurai, the player’s group will travel through randomly generated dungeons, fighting hoards of demons along the way if you choose to do so. The random battles are triggered in real time, so fights can easily be activated or avoided. Like many RPGs of today, attacking enemies on the map will start the battle with an advantage for the player. Let the enemies get the jump on you however? Then they’ll get the advantage instead, so you’ll want to stay on your toes.

Nine years have passed since Shin Megami Tensei III was released, changing up the formula from the first two games in the process, (which were never given an English translation, so it’s not like we noticed.) SMTIV borrows a few of its predecessor’s features, but seems to focus on the simplicity of the first two games. Like in III, dungeons are explored in third person, but battles have gone back to first person. IV trades in the flashy attacks for a more retro approach, with the bottom screen showing the team’s attack order through character portraits. As usual, each party member has their own sets of attack and magic abilities, which are used, to hurt, heel or boost stats. It doesn’t reinvent the wheel, but with the lack of JRPG’s worth playing as of late, does it need to?

SMT IV Screen 1

That’s not to say that SMT IV doesn’t stand out. A party is only as good as its members, and this game literally offers hundreds of possibilities thanks to the return of the demon negotiation system. When in battle, players can give up their turn to negotiate with one of their enemies. Doing so starts a conversation with multiple answers, but only one of them will convince the demon to join your party. The other two will end the talk with a threat or insult, effectively giving up your turn and opening yourself up to an attack. You can try as many times as you want, but if you think it will be as easy as going through a process of elimination, I never saw the same conversation trigger twice, even with the same monsters. There’s no easy way out!

My time with Shin Megami Tensei IV brought back the JRPG fan in me. Games in the genre as of late have traded in strategy, difficulty and satisfaction for flashy moves and hours of cutscenes. Atlus seems to have taken the opposite route with this game, and I couldn’t be happier. While I couldn’t get a read on the difficulty with a short demo, the SMT series is known for its difficulty, so I doubt it will be a let down in that department. Gameplay wise, the demon negotiation brings in a much welcomed twist to the tried and true turn based battles that many gamers like myself grew up with, and I can’t wait to go back to my roots when SMT IV finally hits our shores.

Shin Megami Tensei IV will release exclusively on the 3DS on July 16th.

We’ve all seen our fair share of DBZ games. We’ve all seen our fair share of DBZ for that matter, but the 3D fighting games that have come out in the last few years have always been a personal guilty pleasure of mine. Some of them are much better than others, some offer complexity while some are simple as hell.

The latest iteration of the DBZ 3D fighters, Battle of Z (These names are getting bad) looks crazy. Incorporating 4 player coop in 8 player battles! Watch the trailer here!

The game is said to feature new Super Saiyan forms from the movie Battle of The Gods that came out this year.

No release date has been announced, but it has been confirmed that it will be coming to North America on the PS3, Xbox 360 and the Vita.

With so many new titles like Mario Kart 8 and Super Mario 3D World taking up all of the attention at Nintendo’s E3 booth, we couldn’t forget about Mario’s green clad brother! After all, it’s officially the Year of Luigi, so what kind of a jerk would I be if I was standing right next to a New Super Luigi U demo and didn’t try it out? This first full fledged expansion campaign is only a day away, and believe me when I say hardcore Mario fans will be in for a challenge.

Luigi U Screen 1

As it was mentioned in previous Nintendo Direct videos, New Super Luigi U is a complete reworking of New Super Mario Bros U. Mario is out and Nabbit is in, giving Luigi his first starring role in a platforming title! Each of the stages from the original has been overhauled, and even the first stage that I played had many more enemies and trickier platforms than some of the harder stages from Mario’s version. Star coins have been placed in some ridiculously hard to reach places, so completionists are going to have their work cut out for them. To top it all off, the usual time limit has been dropped to 100 seconds, so you better get moving!

It’s true that Luigi’s adventure is attempting to be much more challenging, but that doesn’t mean there aren’t new tricks for him to use. What is new to the game is Luigi’s trademark flutter jump. Even when playing multiplayer, Blue Toad, Yellow Toad and Nabbit all have this ability, effectively Luigi-fying the entire cast. Speaking of Nabbit, his ability to ignore damage makes him a popular guy, effectively providing an easy mode. Sure, he can’t use items, but who needs them when you can’t get hurt? The only problem is that like the main game where player one has to be Mario in single player, Luigi has to be player one too. So anyone hopping to take a leisurely stroll through the Mushroom Kingdom as Nabbit are out of luck.

Aside from these features though, everything is the same. Co-op still locks all four players into the screen, making it so players can’t fall too far behind or run too far ahead of each other. You’ll still be flying in squirrel suits, jumping on enemies and saving Peach from the clutches of Bowser and his illegitimate kids. Just this time, it’s much harder… and with 100% less Mario. Is it enough to justify a $20 download? Well, if you love platformers, multiplayer mayhem and a hell of a challenge, New Super Luigi U is looking like a great way to use that point card that’s been lying around.

Luigi U will be on the Wii U eShop tomorrow, June 20th, with a physical release following on August 25th.

When rumors were swirling that Sega had cancelled plans for a Bayonetta 2, fans of action, developer Platinum Games and virtual women in tight clothing continued to hope for the best. Little did anyone know, the outcry to actually getting the game dwarfed the outcry of not getting it, since it was announced that Nintendo was funding the upcoming sequel and would be a Wii U exclusive. Amongst the overreaction of some people not getting the game on “their” system, there were some legitimate concerns. Would Nintendo’s known censorship get in the way of some of the risque elements Bayonetta is known for? Will the action be as tough as other games Platinum has produced? Will there be any forced game pad integration? My time with the game answered all of these questions, and the answers just might win over fans of the original.

Picking up some time after the first game, Bayonetta, a centuries old witch with some killer gun grabbing heels, is still at war with the angels who are looking to end her. The formula remains relatively unchanged as far as combat is concerned. Each section is divided into acts, or “verses.” Players are judged by how fast they finish each verse, how many points they score by comboing, using special torture attacks and finishing moves called “Climax” attacks. Mixing horizontal, vertical and projectile moves shows off some of the cooler aspects of Bayo’s skill set, (I mean, you haven’t seen a kick until it’s from a giant foot made of hair.) Dodging right before taking damage slows time to a crawl, creating an opening for huge damage against multiple enemies. And if these skills aren’t enough for you, playing well fills your “Umbra Climax” bar, which powers Bayo up, giving her a health boost, a reach extension, upgraded power and speed. The combinations are only increased by multiple weapons that can be switched on the fly, like the standard guns and fists, or dual swords in this demo.

 

Bayonetta 2 Screen 2

 

The most obvious difference was former rival turned ally, Jeane, joining the fight and fighting side by side with Bayo. While the version I was playing had my partner being controlled by the AI, the person running the demo confirmed with me that there will be a separate co-op campaign so you can run through hordes of enemies with a friend. Since the Wii U is limited to one game pad per console, it’s safe to say that the classic controller will be a must for two player angel slaying, but aside from the optional touch screen control scheme, (complete with tapping enemies to attack, swiping sideways to dodge or sliding up to jump,) the button based style is the same for each.

Co-op isn’t the only surprise found in my brief time as the witch. After being confronted by a massive boss, Bayonetta sprouted butterfly wings and took the battle to the sky. It was surprise moments that broke up the standard game play like these that helped make the original so unique, so this change up was a welcomed change of pace. After hacking away at the behemoth, the demo came to a close with Bayo standing tall.

 

Bayonetta 2 Screen 1

 

So in short, fans worried that the core of the game would be lost in transition can rest easy. Bayonetta 2 brings back the challenging, fast paced and seductive action of the original. Thanks to game pad control, co op game play and different scenarios that differ from the standard combat, there’s little fear of the game being a copy and paste job either. So far, this highly requested game is well on its way to matching the reputation that the original earned, and I for one can’t wait to see how it will turn out.

Look for Bayonetta 2, coming exclusively to the Wii U in 2014.

As most fans of the Ace Attorney series probably know, the last few years have been a turbulent ride for everyone’s favorite spikey haired defense lawyer. Fans were divided over the handling over the last major entry in the franchise, Apollo Justice. Two Edgeworth spinoffs would see releases, but due to poor sales of the first, the second never saw a release outside of Japan. When Dual Destinies was confirmed for the States, it was announced that it was coming as digital only, a first for the series since it debuted here on the DS in 2004. Needless to say, while it’s great that it didn’t pull and Edgeworth and not come out at all, many would be defense attorney’s would rather have the option of a physical copy. While Phoenix and crew may have hit hard times as of late, my biggest fear was that shifting focus back to the original protagonist would completely ignore the plot lines started in Apollo Justice. After some hands on time in the courtroom however, it’s safe to say these fears were put to rest with the defense.

WARNING: Minor Case 1 spoilers may follow!

The demo starts off much darker than previous Ace Attorney titles, (which is hard to do when murder is the norm for each case.) During a previous trial, a bomb went off in the middle of the court room. Apollo was the acting attorney and was injured during the blast. Now, a young girl who was in the room when the blast went off is being accused of the crime, and with Apollo’s injuries keeping him out of action, it’s up to Phoenix Wright to stand up for their client and come out of retirement to stand in Apollo’s place.

 

Phoenix Wright Dual Destinies Screen 1

While Phoenix may have a reputation as a legendary defense attorney, years being away from the bench has left him a little rusty. His ability to bluff his way through a trial however, is alive and well. The court sections play just like they have since the second game. In order to spot contradictions in witness testimony, players must compare their statements to the evidence and confront them when caught in a lie. If there aren’t any errors in their statements, witnesses can be pressed for more information on each statement, potentially giving us an opening that might not have originally been there. But think carefully… Each mistake costs a certain amount of “health” so to speak, and once that bar is gone, the judge will throw your case out and declare your client guilty. You don’t want to live with that on your conscience, do you?

But as we’ve learned in some of the more recent games, sometimes witnesses are too calculating to be cracked. What’s one to do when there aren’t any contradictions in any statements? That’s where Athena Cykes comes in, the hotheaded best friend of the defendant, rookie attorney and Phoenix’s newest assistant. Athena comes equipped with a new Mood Matrix, which highlights each statement and shows you what emotions the witnesses are feeling when they say them. If for example, the person is feeling happy while discussing a ceiling collapsing on then, you know they’re either screwed in the head, or there’s more to the story that they’re telling. Combined with Phoenix’s Psyche Locks and Apollo’s Perceive ability, this power of psychology is a welcomed addition to this crazy world that gamers have fallen in love with.

 

Ace Attorney Dual Destinies Screen 1

Other than the game play, the new 3D animations look fantastic in motion. The writing is in top form, making me laugh out loud multiple times, (and getting strange stares from the people sitting around me in the process.) I’m happy to see that Apollo isn’t being replaced, and instead is standing side by side with Phoenix as dual protagonists. As a side note, I just have to mention how much I love these E3 demos. Like Ghost Trick before it, this game had exclusive dialogue reminding me I’m playing a demo, (“I hope you can win in 10 minutes Mr. Wright. This is just a demo after all.”) Many old and new faces are promising to show up, and if the time I had with the demo is any indication, whether its digital or not, Ace Attorney fans can start getting excited over this newest game giving us another day in court.

Dual Destinies will be heading for a 3DS eShop near you in September.

Continuing their partnership with Nintendo after their exclusive E3 preview events, Best Buy will be the host of some pretty neat Animal Crossing items starting today through August 10th. But just because you have a month and a half to collect items doesn’t mean you should take your time. Four items will be given out over the course of the summer, and once they’re gone, they’re really gone!

Below are the dates that each item will be given. Just take your 3DS to your local Best Buy and connect to the Nintendo Zone with SpotPass to claim your prize!

The Raccoon Wall Clock

June 16-June 29th

The Cat Tower

June 30th-July 13th

The Rolling Suitcase

July 14th-July 27th

The Double-Neck Guitar

July 28th-August 10th

Check Nintendo’s website for complete details, and happy hunting, fellow mayors!

Last week, the music game giants at Harmonix announced a team up with Disney to bring us Fantasia: Music Evolved. A Kinect exclusive experience, the initial trailer combined the magic of Disney with the chart toping hits of today, but we didn’t really see how that would happen. During a demo session with the title, Harmonix answered all of our questions about the game, how it plays and how it relates to the Fantasia film. After trying it out for myself, I must say, the game has promise!

Fantasia: Music Evolved puts us in the shoes of the sorcerer’s new apprentice. Tasked with bringing life back to worlds that are initially dull and dreary, the opening moments of each stage are closer to a point and click adventure. Standing to the right or left of the screen rotates the camera and moving your hand over the environment has various effects. Spinning, dragging, pushing, pulling swiping and poking can transform the environment into colorful, vibrant areas that match up well with Disney’s family friendly reputation. Playing with the level awards magical energy that will help open up rifts in the background. It’s these rifts that house the musical challenges, which is where the heart of the game lies.

Fantasia Screen 1Inside a printing press. One of the many lands sorcerers will explore.

Bringing in a mix of Wii Music, Dance Dance Revolution, Elite Beat Agents and even Fantavision visually, sections of the songs are triggered by different motions. Some of these include swiping in a direction, pushing at a certain spot or tracing your arm along certain movement strings to keep the song going. Throughout various points in the song, apprentices will be given the choice to layer a different type of arrangement on top of the song to give a custom feel to it. The best part is that you aren’t obligated to use your hands at all. If you want to dance, use your feet or throw in a spin here and there, as long as some part of you follows the instructions, the action will register. By the time the song is over, you’ll have a brand new version that can sound vastly different from the original version.

As songs are unlocked and completed, mini games in the game world will open up new sounds that are eventually blended into the world. By the end, the once dead environment was booming with tons of activity and sounds, blended perfectly into a unique creation of musical expression, taken both from the licensed songs and the included sound effects to make it unique to the player. Even if you don’t care about any of these creation aspects and just want to rack up a high score, Fantasia rewards experimentation since various arrangements might yield higher scores than others.

Fantasia Screen 2

While the game was way too much fun to play, my biggest complaint wasn’t so much with the game, but with the Kinect itself. Using the new Xbox One version of the motion sensor, my movements weren’t being picked up for large chunks of the song. A combination of the lighting and my fellow journalists behind me were to blamed, but the new Kinect was supposed to alleviate or eliminate these issues that are part of the original Kinect as well. It could have been that I just sucked, but the demo had no way to tell me whether or not I was doing something wrong. Unlike Dance Central, which had visual cues that hinted at what you were doing wrong, Fantasia didn’t have anything of the sort. I’m hoping Harmonix adds something like this when the game launches early next year, because it’s sorely needed.

I was incredibly curious as to how Harmonix would pull off Fantasia, and this curiosity was satisfied by a creative, colorful and imaginative game that looks to recreate some of that Disney magic in ways that haven’t been done before. With the promise of Mickey Mouse appearing in the game in some capacity, hopefully more of Disney’s history will be explored within the game’s narrative. A soundtrack featuring Bruno Mars, Queen, f.u.n. and plenty of classical tunes rounds out what promises to be an interesting ride.

Look for Fantasia: Music Evolved on the Xbox 360 and Xbox One in 2014.

 

When Call of Duty: Ghosts was previewed at the Xbox One conference, the aftermath felt like meme central. But between fish AI, “Collar Duty” jokes and lots of love for dogs, there was actually a game in there somewhere. Aside from the usual military shooter game play, the conference promised a weakened America, a new cast of characters and a much more desperate setting. These were all of the qualities I was keeping an eye out for when I stepped into Activision’s Ghosts presentation, and I was happy to walk out with a few surprises.

Ghosts will be the story of two brothers who are recruited by an elite squad of soldiers that tackle missions to protect a crippled United States. Traveling all around the world to locations such as Venezuela, The Caribbean and the deep, dark recesses of San Diego, each location was heavy on action. One mission had the Ghosts repelling down a building while picking off security forces on the way down. Another had them swimming underwater and blowing up a submarine with a torpedo launcher. All of this is made so much better by an obviously improved AI, so let’s hope the days of your team mates standing around looking into the distance while you get pumped full of led are long gone.

COD Ghosts Screen 1

But who cares about the human partners! This game is all about Riley, the service dog that stole the show at the game’s reveal. What seemed like a simple squad member turns out to be so much more. In a dog focused stage, the main characters were able to give voice commands to their pet for various tactical functions. What’s even better is the game showed players taking direct control of Riley as he maps out paths, checks to make sure corners are safe with his back mounted camera and can even stealth take down enemy soldiers. Once the coast is clear, control comes back to the boring old humans to shoot stuff up. BUT… Riley was also seen being sent into rooms to ambush enemies and trigger breaches. On these sections alone, I’m more than excited to bury terrorists with an actual dog.

This is all framed with an overhauled graphics engine, including displacement mapping which makes terrain look even more realistic. New weapons include an underwater machine gun that’s based on real military tech, and more new guns are sure to follow. Multiplayer wasn’t shown in this demo, but as long as Call of Duty is in the title, you can expect plenty of multikills, upgrades and airstrikes when you take the fight online.

COD Ghosts Screen 2

All in all, Ghosts seems like overhauling the story, the settings and adding a dog of all things might be the next step in the evolution of the series. I know that nothing I write will help or hinder this game’s ability to sell tens of millions of copies, but I’m more excited for Ghosts than I’ve been for a COD game in a long, long time.

Call of Duty: Ghosts is coming to the PS4, Xbox One, Wii U, Xbox 360, Playstation 3 and PC in November.

When Skylanders: Spyro’s Adventure was first released nearly two years ago, it became a mega hit with both gamers and children alike. It wasn’t uncommon for games to get toy lines to tie in with the latest releases, but making the toys essential to playing the game was the key to a new cash cow. A year later, Skylanders: Giants added new characters, including the huge Skylanders that the game was named for. But from a game play perspective, it took the safe route, with game play and level design that felt like a copy/paste from the original. I was expecting much of the same when I got to check out Swap Force, the upcoming third Skylanders sequel that promises to add characters with swappable parts. But once I was able to see the game in action, there are a lot of big changes coming to Skylands, which left me pleasantly surprised!

In Skylanders: Swap Force, portal masters are called upon to summon Spyro and friends once again to prevent the evil master, Kaos, from corrupting a volcano with magical powers. This time around, Vicarious Visions, developers of the 3DS versions of Skylanders, have been given lead development duties in the console department. As you would guess from the title, the main feature of Swap Force is the ability to swap parts between the newest set of characters, changing their attacks and elemental properties in the process. The new guys include Night Shift, an undead boxer, Free Ranger, a storm powered chicken and Stink Bomb, a ninja skunk. Swapping their top and bottom halves create new versions of these newcomers to play with, like Free Bomb or Night Ranger. Each half stores data separately, so the upgrades made to each half will be carried over if you mix and match parts with your friends. In addition, swapping is necessary to open new elemental doors that require two elements to open. If you don’t want to buy the new swappable characters, fear not! Playing two players and using one of each element will open the doors just as well.

Skylanders Swap Force Screen 1

What you DO need the new characters for however, are the recently added Swap Force Zones. Each bottom half is associated with a type of movement, ranging from climbing, teleport and rocket zones for example. Opening these doors triggers mini games that are unique to each type, which rewards players with bonuses for completing them. Speaking of rewards, in addition to the hidden treasures and hats from the previous games, new map pieces can be discovered, unlocking bonus areas in the process. It was confirmed that these maps will replace the level based figurines, so gone are the days where you would have to spend close to $30 on sets in order to play a half hour stage.

These are just one of the many positives that Swap Force promises to bring. Running on an all new engine, the game is a huge upgrade visually. The addition of jumping means more platforming elements rather than the previous games that were essentially dungeon crawlers, while combat seems to have more depth with the ability to mix and match attacks. I was largely impressed, but my only concern is how the 3DS version will be affected. With a new developer taking over the handheld version, (which I felt was the superior version of the previous games,) what changes if any would be made for portable Portal Masters? Unfortunately, the 3DS version wasn’t included in my demo, so we’ll just have to wait and see.

Skylanders Swap Force Screen 2

All of the previous figures, including the giants, are backwards compatible in addition to 16 Swap Force and 16 new standard Skylanders. Old favorites like Stealth Elf will be getting new redesigns, but aside from the Swap Force zones, the entire game can be played with your old favorites if you’re low on cash. With all the new figures coming our way, it looks like we’ll need lots of it!

Skylanders: Swap Force is scheduled for Xbox 360, PS3, Wii U, PS4 and Xbox One this fall.

Demon’s Souls and Dark Souls, two names that are synonymous with mind crushingly difficult game play. As seen with the popularity of these titles, gamers can’t get enough of the punishment that From Software cooks up every time one of the games in this series is released. Not surprisingly, a follow up in the form of Dark Souls 2 is coming, and I got the chance to take to the dark corridors and dungeons to find out what new tricks the game has in store.

Dark Souls 2 runs on a new game engine, which is immediately apparent from the vast improvement in graphics. While the game is being made to be more accessible with features such as 1-4 player multiplayer, one of the goals of the game is to keep the difficulty and sense of achievement intact. New to this game is the ability to customize your character, carry up to three weapons or shields at a time and using the shoulder buttons for independent left and right arm attacks. Enemy AI is said to be improved, and players will now be able to warp between bonfires, eliminating needless backtracking.

Dark Souls 2 Screen 2

Players will have multiple classes to choose from, and while the full amount wasn’t confirmed, a minimum of 12 was promised. The demo gave me the choice between four of these classes, which were the Dual Swordsman, Sorcerer, Warrior and Temple Knight. Being a fan of all things dual handed, I snatched up a Dual Swordsman and began exploring. Any fears of the game being easier were quickly erased when the standard enemies drained tons of health with one attack. With two swords however, it was easy to inflict quick damage with both weapons, and while this class lacked in defense, it made up for in speed.

Traveling deep into the castle, the demo concluded on one of the notorious boss fights the series is known for. This Mirror Knight was a towering suit of reflective armor, using a giant mirror as a shield. I was handily defeating him until about half way through, where he started using his mirror to create reflections of warriors who had died there before me. So suddenly, I found myself going against a boss AND copies of player characters at the same time. Needless to say, I didn’t last long, but just like the previous games, I was addicted to the idea of getting better, anxiously awaiting March 2014 so I can get my second chance.

Dark Soluls 2 Screen 1

With Dark Souls 2, Namco Bandai and From Software are keeping what works while expanding the options players have to tackle the challenges presented. With promised multiplayer, a plethora of new classes and tons of deadly enemies, new and old fans might want to check this out if they want a game that makes you work for your victories.

Look for Dark Souls 2 on Xbox 360, PS3 and PC early next year.

Sony did everything they could to wow the crowd at E3 this year, and it was largely successful. With that said, aside from the games we already knew about during the PS4 reveal, there were few exclusives shown for the new console. Amongst these titles was a creative looking action/platformer in the form of Knack, a collaboration between Sony Japan and game designer Mark Cerny. Why should you care? Because when the guys behind Shadow of the Colossus  and Ratchet and Clank team up, only good things can happen.

Knack Screenshot 1

Knack stars a mysterious creature who is composed of numerous relics. Tasked with helping the humans fight off the threat of an invading goblin army, Knack will be able to manipulate numerous objects and elements to help him fight off his enemies. The demo I played featured a large, colorful city that was being pillaged by the goblins. Destroying buildings, armor and any part of the environment would automatically absorb the pieces into Knack’s body, making him larger as the stage went on. At one point, the rep who was demoing the game pointed out that my character’s body was made up of thousands of individual pieces, all rendered individually. Even more impressive was that the game never slowed down or moved without a hitch. It just goes to show that while the game looks gorgeous, there’s more to graphical power than just looking pretty. It’s safe to say that something like this wouldn’t be possible on current gen hardware.

As Knack became bigger, his reach and power increased, but that didn’t mean the game got easier. Enemies were surprisingly punishing, assuring that this launch title is looking to give gamers a pretty decent challenge. Other demos next to me showed off interior environments, including manipulating wind to defeat crowds of enemies. The two types of elements I saw in action looked significantly distinct from each other, and I’d only imagine it can only get better with the final total being more than double this amount. Combined with the platforming focus that my demo lacked, it looks like Knack will offer tons of variety for early PS4 adopters.

Knack Screenshot 2

By the time I walked away from my short time with Knack, I felt myself wanting more. The amount of charm and creativity with the graphics engine helped leave a lasting impression on me, and I can’t wait to see how far the final game takes these ideas. Look out for Knack when it launches with the PS4 in November of this year.

Leading up to Microsoft’s highly anticipated press conference, they promised that it would be all about the games. In that sense, they delivered, since plenty of new and old titles alike were announced for the upcoming Xbox console. But while everyone was losing their minds over Killer Instinct and Halo 5, most of my excitement was focused on Crimson Dragon, a spiritual successor to the Sega classic, Panzer Dragoon. Once at the Xbox booth, I made sure to jump on board and see if it could live up to my high expectations.

Not since Panzer Dragoon Orta in 2003 has a game of this type been released. Best described as a rail shooter on the back of a dragon instead of in a plane, the demo took me through the heart of a volcano, chasing a pale white dragon and blasting whatever I could along the way. The final game will have six dragons, each with their own set of abilities, but for now, I had one dragon with one set of moves. The homing lasers locked on to multiple targets that were highlighted by the right stick’s cursor, while an electric blast drained the health of whatever unfortunate soul my cursor was attached to. Dodging with the shoulder buttons initiated a quick barrel roll, which was welcomed since my dragon was too slow to reliably dodge otherwise.

Crimson Dragon Screen 1

When it came to the two featured boss fights, each one was timed. Doing a certain amount of damage or actually defeating the boss was rewarded with extra food that would be used to upgrade the dragons. Sadly, the time limit in the demo was so short that it was nearly impossible to actually defeat them. I asked to see if these time limits were going to mandatory, and while they will be, the time limits will be about double what they were in the demo once the full game is finally released.

From what I’ve played, Crimson Dragon is looking promising. The punishing difficulty of the previous games seems to have been toned down, but whether or not the demo was just set to be more forgiving has yet to be seen. The cursors and dragon move too slow for my tastes, but considering that this game was designed with Kinect in mind, moving with my hands might be a lot more intuitive. However, I am happy to report that the new Xbox One controller feels comfortable to use.

Crimson Dragon Screen 2

But aside from these minor complaints, the frantic rail shooting from Panzer Dragoon is alive and well. Keep this one on your list of games to watch as the Xbox One launch draws closer.

Namco Bandai wasn’t short on Pac Man news at this year’s E3 convention. In addition to the TV show, toy line and video game that were announced, two retro titles are also coming for old people like me. Pac Man Championship Edition DX + and Pac Man Museum look to bring us back to the glory days of the ghost munching icon in both new and familiar ways.

As most of you could probably figure out from the title, Championship Edition DX + is an expanded version of the wildly popular HD Pac Man game that hit the PSN and Xbox Live arcade a few years back. For those unfamiliar, CE put players in timed Pac Man boards where giant waves of ghosts could be eaten in rapid succession for huge point bonuses. Eating half of the board would unlock a fruit, which would respawn dots after being eaten. In DX, bombs can be used to knock away enemies when you’re cornered, which is easy to do when the game goes into slow motion when in danger. DLC maps include classic Namco skins, including Dig Dug and Rally X, changing Pac Man and the ghosts into characters from those games. Coming this summer to Windows 8, Steam, Xbox 360 and PS3, leaderboard chasers will know which game to add to their queue once its released.

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In Pac-Man Museum, many of the classic games spanning decades of history will be collected into one package. Announced so far are Championship Edition, Classic and Battle Royal, the latter of which was only released in arcades. This game looked the most exciting of all, since it features 4 different Pac Men who had to eat ghosts as well as each other. Each power pellet makes Pac Man grow in size, allowing him to eat anyone and anything else that’s smaller than him. Coming to the PS3, 360, Wii U and 3DS, it looks like our retro fix will be covered in this Pac Man collection.

Between these two titles, that’s a ton of Pac we’ll get to play. Between these games and the TV show, it looks like we’ll all be getting real familiar with the character once again. Look out for both these games in the coming months.

Pac Man has been a gaming icon since before gaming icons were a thing. If you were to sing the beeps and boops of the opening song to a random person on the street, chances are they’ll recognize it before they flag the police for harassment. Over the last few years though, the closest he’s received to recognition are a few remakes of his classic arcade game and as a pick up line in Scott Pilgrim vs. The World. Namco’s looking to change that, because Pac Man is back in the spotlight, starting with a slew of new media.

Starting this Monday on June 17th, Pac Man will hit the airwaves courtesy of Disney XD. Airing Monday thru Friday with repeats on Saturday, (that’s six days a week people!) Pac Man and the Ghostly Adventures is a 3D animated cartoon where the eater of worlds himself will have to save his city from an evil army of ghost spirits. Introducing new friends and familiar foes along the way, Namco is banking on the idea that kids will eat this stuff up, complete with a toy and merchandise line.

Pac Man Screen 1

But of course, Pac Man wouldn’t be anything without video games, so a tie in title is on its way. This 3D platformer was made closely with the people behind the animated series to keep both pieces of media in line with each other. Coming to Xbox 360, PS3, Wii U an 3DS this fall, the game promises about 8 hours of story mode game play with 1-4 player multiplayer modes to round out the experience. In the playable demo that was on display, Pac-Man could attack by eating ghosts, eat special pelletts that transform him into new forms, (like the Iguana form that lets him swing and eat with his retractable tounge,) and force ghosts to turn blue and run away with a retro sounding scream. He ran really slow, and his eating attack had pathetic range, so I’m hoping some extra development time can iron out these issues. However, as a platforming fan, the game is looking like a solid title for its intended demographic.

While the 3DS version wasn’t on display, it was said to be a 2D sidescroller that uses the same art style as the TV show and console games. While the console version is said to have a medium level of difficulty, the 3DS is intended to be the system of choice for younger gamers with Pac Man. Because of this, it’s said to be the easier version of the two, so all ages can find the title that’s appropriate for them.

Pac Man Screen 2

It’s clear to see that Namco wants Pac-Man back in a huge way. With Pac Man and the Ghostly Adventures, it seems like they’re all in; planning to give the icon the reception he deserves. With three games, (including Pac Man Championship Edition DX and Pac Man Museum,) a TV show and a toy line, a whole new generation will have the chance to fall in love with the yellow disc all over again.