This morning, Nintendo took to the Internet once again in their latest Nintendo Direct presentation, this time focusing on what the company has in store for the rest of 2013, along with a few surprises to carry us into next year. Can you say… SONIC IS BACK!?

Smash Bros Sonic 3DS

Below are the highlights of this information packed presentation. Look for more details on these announcements throughout the day.

Super Mario 3D World features a slew of power ups to help Mario, Luigi, Peach and Toad take down Bowser once again, (this time in a sweet ride!) These include the Cat Suit, a cherry that splits characters into multiples, (which is the closest we’ll get to Mario 128,) a cannon helmet and a Goomba disguise. Returning power ups shown in the trailer include the Propeller Block, Fire Flower and the Hammer Bros. suit. Super Mario 3D World is arriving on November 22nd to Wii U.

Mario and Luigi themed Wii Remotes will also be released three weeks before this new Mario game on November 1st.

Remotes

Wii Party U was shown off with two new mini games. The first had players using the Wii Remote Plus as a ladle to scoop water out of the game pad and carry it to the TV without spilling. The second, called Dance with Miihas up to four players holding the pad simultaneously as they perform certain actions displayed on the screen. The game will come packaged with a horizontal stand and will hit stores on October 25th.

http://youtu.be/_4PgM6p9R8s

Donkey Kong Country: Tropical Freeze confirmed the Internet rumors that there would be a delay. We’ll now have to wait until February to get our hands on the Kong family’s latest adventure.

Mario & Sonic at the Sochi 2014 Olympic Winter Games will be the first game in the series to feature simultaneous online play, including the championship and dream events shown in previous Directs. The medals earned will increase the score of the player’s home country, creating a cumulative point total that will help countries compete like the real games while paving the way to resolving world conflict. Sochi 2014 is coming on November 15th, including a bundle that packs in a blue Wii Remote Plus.

http://youtu.be/HEuvcFNAJgo

Speaking of Sonic, the Blue Blur will meet the Blue Bomber in Smash Bros. for Wii U/3DS with the hedgehog being officially confirmed to be returning.

http://youtu.be/QREyxpuYeGU

Pikmin 3 has new challenges available for download, both as paid DLC at $1.99 and as one free download. Future stages will be released for an additional charge. In addition, leaderboards are being expanded to show world rankings. This update as well as the additional stages are available now.

A slew of third party software is headed towards the Wii U and 3DS, including Etrain Odyssey Untold (available today with two modes of play, a CD and an artbook,) Just Dance 2014, (available on October 8th with a Wii Remote bundle,) Skylanders: Swap Force, (coming October 13 for Wii U and 3DS, both of which will come packaged with different Skylanders,) Lego Marvel Superheroes, (landing on October 22nd,) Batman: Arkham Origins and its handheld counterpart, Batman: Arkham Origins: Blackgate, (October 25th,) and Assassin’s Creed IV: Black Flag, (October 29th.)

Sonic: Lost World will release with a special Deadly Six Bonus Edition, adding special stages and boss fights to the package. The Wii U and 3DS version will each have exclusive Color Powers, in addition to the 3DS exclusive customizable gadgets, which can be shared with the Wii U version. This newest Sonic title is still slated for an October 29th release.

http://youtu.be/nJJubcPdOJw

Phoenix Wright Ace Attorney: Dual Destinies will give gamers a taste of his latest courtroom adventure with a playable demo available now. This should hold us over until its October 24th release date.

Nintendo will participate at that year’s IndieCade, showing off the large amount of independent offerings found in the 3DS and Wii U library.

Link’s awesome lobster shirt from the recently rereleased Wind Waker HD can be scanned into Animal Crossing: New Leaf through a QR code within the video. In addition, two new Spotpass items will be distributed through Nintendo Zone locations, including the Fedora Chair starting today and the Sushi Platter on October 15th. Nintendo Zone items for Kid Icarus: Uprising, Super Mario 3D Land and Mario Kart 7 will be released in the coming weeks.

Speaking of Nintendo Zone, the recently added StreetPass Relay system is being improved to provide the data of the last six people to pass it rather than the last one person, making completing those puzzles that much easier.

The Legend of Zelda: A Link Between Worlds will break away from the typical formula and let players tackle dungeons in whatever order they choose. A new shop called the Ravio Shop will allow Link to rent or purchase a large amount of equipment that will aid him in completing each dungeon. And yes, Ravio looks a lot like Nabbit from New Super Mario Bros U, but let’s not talk about that.

http://youtu.be/sq5s79bqEOs

Finally, to close out the show, a brand new Kirby game was revealed for the first time, coming to the 3DS in 2014.

http://youtu.be/Jxk7IL1YrYs

It’s safe to say that there was more information released today than we could handle. What’s your favorite piece of news from today’s presentation? Was it Sonic in Smash Bros? Or new Kid Icarus items? How about the new Kirby game or the changes to the Zelda formula? All I want is Cat Mario… Watch the presentation in full below, and let us know how excited you are!

At the completely logical hour of 4 AM this morning, Nintendo held a special Direct conference dedicated to the upcoming 3DS monstrosities, Pokemon X and Y. A slew of new announcements and revelations were made, but perhaps most importantly, were the revelations of two 3DS apps that will make the lives of Black and White players much easier.

Introducing Pokemon Bank, this app will allow players to hold up to 3000 different Pokemon using cloud storage. Taking the concepts of Pokemon Box, My Pokemon Ranch and the storage feature of Pokemon Stadium to new heights, Bank has more storage than one would ever need. I mean, seriously, cheaters can’t even hack that many characters, (don’t worry hackers, we won’t tell.) Whether or not the game will give rewards for storing certain amounts like the previously mentioned storage apps has yet to be announced.

As a supplemental app for Bank, Pokemon Transporter is designed to give you a head start in filling those 3000 slots by allowing trainers to mass transfer characters from Black, White, Black 2 and White 2 from Bank. Sadly, Diamond, Pearl and Platinum won’t be compatible, but it’s still better than that six at a time Pal Park crap.

Like with most good news, there’s a catch. While pricing wasn’t discussed, there was a smidge of small print snuck into the video stating that an annual fee must be paid to access Bank. As if Pokemon didn’t make enough money, charging for storage is a new way for the series to make bank, (pun not intended… okay, I lied.) Satoru Iwata quickly explained that the fee is necessary to maintain the servers, since the benefit of the cloud would allow trainers to access their teams like never before. And just like that, I broke into a PTSD fit thinking of the Xbox One launch.

Pokemon DollarShawty what chu drank?

So we’ll take the good with the bad, mostly because we don’t have a choice. I’m thrilled with the ability to mass transfer, but I hate that we’ll have to pay to transfer. Oh well, ’tis the age of DLC, AKA “the future.” What do you think? Do you got Poke’s in the bank waiting to be deposited? Let us know below!

This morning, gamers woke up to a collective head scratching. Nintendo has announced a redesign of their popular 3DS handheld, complete with a price drop and the removal of the clam shell design. Did we mention that it’s no longer 3D?

Removing the feature that the handheld was named after, this “2DS” will launch day and date with Pokemon X and Y on October 12th for $129. Serving as an entry level system, Nintendo is hoping to reach that five and six year old market, since the 3DS blinded anyone not over seven.

Aside from the loss of the 3D function and the ability to keep your screens from getting mauled in your pockets, the system will retain all of its other features. This includes, front and back cameras, (the latter which will still take 3D pictures,) DS backwards compatibility, Wi-Fi and Wireless access, a 4GB SD card and stereo output through headphones. All in all, a cheaper solution for those who have yet to buy what is the best gaming machine on the market right now if you were to ask me.

Can I just say that I’m happy to see the 3D go? Sure, some games like Kid Icarus Uprising looked great with the effect, but most games ignore it or treat it as an afterthought. It drains battery and is VERY unfriendly to portable gaming. For a system meant to play on the go, I can’t stand using 3D for more than a minute when in a moving vehicle that bounces my hands around, causing double vision better than a night of boozing ever could. While glasses free 3D is kind of cool, there’s a reason that 3D was a failed experiment of the 80’s. Welcome to the 21st Century, DS!

Do you think the 2DS will push sales through the roof this holiday? Will you be getting one? What do you think of the new design? Sound off in the comments and let us know.

Source: IGN.com

At the beginning of the week, I was thinking that there hadn’t been a Nintendo Direct conference since E3. Apparently since my mind willed it so, it was soon announced that yesterday’s Direct would take place, but after a two month wait, nearly 30 minutes of news wasn’t enough. It’s safe to say that the next Direct is poised to be “wonderful.”

Tomorrow at 10 AM Eastern and 7PM Pacific, a second Nintendo Direct for the week will play, which will be completely dedicated to the upcoming action title from Platinum Games, The Wonderful 101. The creators of Viewtiful Joe, Okami and Bayonetta have been working on this one since before the Wii U’s launch, so it will be exciting to find out what new information they have to share with the release date drawing closer.

In the mean time, check out our hands on previews of the game from last year’s E3 and at this year’s Comic Con. Be sure to check back tomorrow as we find out even more about what makes this highly anticipated game tick.

The Wonderful 101 is scheduled to hit the Wii U on September 15th.

When a new Pokemon game is on the horizon, a unique batch of evolutions are expected at this point. What makes the latest CoroCoro Magazine scans out of Japan so special is that the evolutions shown are monsters you might not expect. Fourth forms? Fan favorite base forms getting a new lease on life? And legendary evolution? Read on…

The scans show off new evolutions for Pokemon across multiple generations, including Lucario, Absol, Mawile, Ampharos, Blaziken and the already revealed Mewtwo form. Using a new type of evolution called “Mega Evolution,” how it works is unknown, but the characters in the scans seem to be the first revealed using this method. Check out the images below and be amazed! Or not. I don’t care.

Pokemon CoroCoro Scan 1

Pokemon CoroCoro Scan 2

Pokemon CoroCoro Scan 3

Until this new Mewtwo, there were no legendary Pokemon that could evolve. More surprisingly, the fact that Blaziken and Ampharos are getting a fourth form opens the door for a slew of new, more powerful forms of Pokemon that we had all long thought were done growing. And lastly, Absol and Mawile are FINALLY getting evolved forms, hopefully making them more competitively viable in the process.

Additional scans also showed off a new gym leader who is related to the mystery of Mega Evolutions, a batch of new Pokemon, (including the pre-evolution of the previously revealed Gogoat,) and an advertisement for a Torchic distribution event. This Torchic comes to trainers holding a “Mega Stone.” Is this the key to the new evolutions? Probably.

Pokemon CoroCoro Scan 4

Pokemon CoroCoro Scan 6

Pokemon CoroCoro Scan 5

God, I want to punch that mini Raichu thing. Anyway, there was quite a bit of new information here, but keep in mind that none of this is confirmed. If these are fakes however, I won’t even be mad considering how much detail is in these scans. If they’re real, these Mega Evolutions can be a real game changer.

Pokemon X and Y will release worldwide on October 12th.

SOURCE: Serebii.net

Following in the footsteps of Skylanders and Disney Infinity, Pokemon Rumble U will see the release of 18 different figures to coincide with the game’s eShop release on August 29th.

While the characters on the toys can be obtained in the main game, (which features all 649 Pokemon to discover, a first for this spinoff series,) the figures can be leveled up throughout the adventure. Previous installments made swapping attacks difficult and didn’t have a level up system, so players were constantly discarding weaker creatures and replacing them with new ones as the game advanced. With the figures, you’ll be able to have a reliable team to fight at your side, but if buying toys isn’t your thing, Rumble U is still fully playable without dropping the extra cash.

As much of a cash cow as Pokemon is, I’m surprised it took this long to make toys around a game that’s literally about Pokemon toys. Each figure will be $4, making the complete set a whopping $64 total. A hell of an investment for a downloadable game that’s less than $20 on its own, but hey, you gotta catch em all, right?

Between the Smash Bros. Miiverse page and the official website, the developers have promised a screenshot every day leading up to the 2014 release of the game. Unless a new character is announced, it’s rare that the shot is anything worth mentioning, but every once in awhile, a new bread crumb will drop that will keep us salivating for more juicy tidbits.

Yesterday was one such day, with a teaser for a potential Pilotwings stage. No, we’re not talking Wuhu Island from Pilotwings Resort, or even the islands from the N64 launch title, Pilotwings 64. It looks like they’re going way back with a stage based on the original game for the SNES. You remember, the game that started as a flight sim and ended up as a rescue mission in a sudden twist that would make M. Night Shyamalan proud? They don’t make them like they used to.

This possible stage reveal was a pleasant surprise. What else will Smash Bros. have in store for us? Stay tuned to Geekscape and you’ll find out as soon as we do.

Today’s Nintendo Direct has made it official: Luigi will be making his big return to the fighting ring in the upcoming Super Smash Bros. game for Wii U and 3DS. Joining Captain Olimar as the newest veteran to be confirmed, the green clad plumber is sure to bring his unique brand of offense with him. While I’m sure this comes as a surprise to no one, it’s worth mentioning that his move set from the screenshots so far look identical to Melee and Brawl, which is fine with me as long as his weird Final Smash is changed to something relevant like his Poltergust.

But this wasn’t all for everyone’s favorite player 2, because it was mentioned that good ol’ Weegee will also be available from the start as a default roster member. All of the previous games made him a hidden fighter, so after getting his own year, it’s clear to see that the little brother is still coming up in 2014.

Celebrate Luigi’s inclusion in Smash Bros. by scrolling through the latest batch of screenshots, then let us know who you want to be announced next!

At the end of this morning’s Nintendo Direct video, Satoru Iwata shared the stage with Isabelle, the incredibly stunning assistant to the mayor in Animal Crossing: New Leaf, and unveiled Animal Crossing Plaza for Wii U. When is it coming, you ask? That’s the best part, because we’ll have to wait for a grand total of… nothing! That’s right, the plaza is available now!

Acting as its own version of WaraWara Plaza, (where Mii’s you come across talk about the latest games they’re playing,) 3DS mayors will be able to use their SD cards on the Wii U to share screenshots, QR codes for those outfits you’ve spent hours making, and discuss villagers with other players. Outside of the plaza, a special Miiverse community has opened up for the series, so Wii U owners can set up all the shady trades they want directly through Nintendo now.

The bad part? The service will only be available until the end of 2014, so soak it up while you can. It has to be a first for a company to announce that they’re dropping support for a feature right after it’s announced, but maybe it’s incentive for all those New Leaf owners to buy a Wii U? Nah, didn’t think so.

Who else can’t wait to WaraWara with their villagers?

Throughout the summer, Nintendo and Best Buy partnered up to offer four exclusive SpotPass items for Animal Crossing: New Leaf. With the last item expiring in a few days, it seems like the big N is continuing the fun, only this time, sans Best Buy.

By taking your 3DS to any Nintendo Zone location, villagers can carry over one of four items starting Sunday, August 11th, with new pieces coming every two weeks. The first item is a Pumpkin Pie, but the remaining three items are yet to be revealed. And if you’re going to trash talk pumpkin pie, just stop. It’s too delicious for criticism. Damn it, I’m hungry now.

Join Nintendo and their conspiracy to jump start pie sales three months before Thanksgiving this Sunday! You might even get a few StreetPasses while you’re there.

It’s finally time to say goodbye for all of those puzzle solving gentlemen out there. Professor Layton and the Azran Legacy, the sixth and final game in the Layton series, will be coming to the States in 2014.

Closing out the prequel trilogy that started with Professor Layton and the Last Specter, expect to see Layton, Luke and Emmy return to put a stop to the mysterious Descole’s latest plot, but not before solving a ton of puzzles about water pitchers and trains along the way.

The series is known for its gorgeous animation, abundance of charm and challenging puzzles that string together memorable stories. Who would have thought a simple brain teaser would spawn six games and a movie? It’s been a great ride, but its time to brace ourselves for the final goodbye. You know… unless this game sells millions of copies. Even a gentleman can’t say no to too much money. Hey, I’m just saying… never say never.

Azran Legacy will hit the 3DS alongside Professor Layton vs Ace Attorney next year. As always, check back with Geekscape as the release gets closer.

If you were crazy enough to wake up at the crack of dawn today, you might have caught the latest Nintendo Direct presentation. The video mostly covered games that we knew were coming with one huge exception. After years of silence and months of doubt, it was finally confirmed that Professor Layton vs Ace Attorney will be hitting Western shores in 2014.

The top hat professor and the turnabout attorney were first shown to collaborate back in 2010, with its release in Japan following suit last year. Hype levels were through the roof, but a long bout of silence combined with Ace Attorney Investigations 2 staying in Japan and Ace Attorney 5 getting a digital only release, fans like myself were afraid that the additional popularity boost from the good professor might not have been enough. Thankfully, after much objection from the masses, today proved that this wasn’t the case, (pun very much intended.)

It’s safe to say that we’ll have all the investigating, puzzle solving and sharp dressed gentlemen we can handle in 2014. Keep an eye out for additional information on Professor Layton vs Ace Attorney, as well as details for the upcoming releases of Phoenix Wright Ace Attorney: Dual Destinies and the recently announced Professor Layton and the Azran Legacy as they become available.

To say that the downloadable characters released for Injustice: Gods Among Us were contentious would be an understatement. After a generally well received announcement of Lobo, the releases of Batgirl, Mortal Kombat’s Scorpion and Man of Steel villain Zod divided the community amongst people who felt more Batman and Superman characters was overkill, along with a guest character taking a slot in what many assumed was a DC exclusive fighter. But most of all, some were mad because there were still vital pieces of the DC Universe missing, especially Justice League mainstay Martian Manhunter. At EVO, NetherRealm Studios showed they were listening, answering the fan’s request and adding Manhunter to the Injustice cast along with an extra surprise.

The reveal trailer showed Manhunter going against John Stewart’s Green Lantern, displaying some impressive use of his shape shifting and telepathic abilities. Stewart on the other hand, is a new skin for the Hal Jordan version in the standard game, so while his moves are the same, it sounds like the developers were able to secure the Justice League Unlimited voice actor from the animated series for both. It would have been nice to see some new constructs, but then again, I’m happy that Stewart is in at all. Completing the Justice League animated cast on top of a brand new character is better than expected.

Injustice Zatanna

Will Zatanna make the DLC cut?

But the good news doesn’t stop there. Ed Boon recently tweeted that MM and Stewart won’t be the final additions, stating that the next one is a, “BIG fan favorite request!” What this means is anyone’s guess, but the character request polls were led by Zatanna and Red Hood. Considering the backlash towards more Batman characters, I’m guessing Zatanna is getting in. While I personally would be happy with Hood, (or Black Canary and Huntress for that matter,) Zatanna would be a great addition to a roster with a lack of magic users save for Raven.

The moral of the story? Don’t buy season passes!

Martian Manhunter and John Stewart will be available on July 30th for $4.99. Whether or not a second season pass for the new wave of fighters, who the next character will be, and how many characters will be added from here is unknown, but details will be posted as they become available.

SOURCE: Siliconera.com

If you ever wanted to learn Japanese, Character Chowdown for iOS devices is a great way to start. Designed to be an educational tool on the go, Chowdown teaches Katakana, Hiragana and Kanji through reinforcement, identifying each symbol as the game goes on.

Not enough for you? Well, now you can learn a new language with an adorable Prinny at your side. The new Disgaea Mode update introduces a plethora of new features, most importantly, five characters from the popular strategy game. With one for free and the rest for 99 cents each, fans of the series can bring in the familiarity of Disgaea with a newer language tool. What could be better?

Character Chowdown is available now for iOS platforms.

PRESS RELEASE:

About the game
Character Chowdown is an educational puzzle game designed to teach players how to read Asian language sets such as kana and kanji. Troublemaking Nommons will challenge players by making the characters that players have a difficult time recalling appear more often to reinforce what they are practicing. Designed to be played on the go, Character Chowdown is ready to satiate anyone eager to learn a new language.

What’s new in the update?

Disgaea characters, dood! Five Disgaea characters added, with Raspberyl available for free when you upgrade! Other characters are available for purchase within the app and each comes with two Disgaea backgrounds. On top of that, Disgaea demons Catsaber and Eryngi have joined forces with the Nommons. These demons will also change the characters on-screen, so they’ll make sure players are on their toes! Tap to Eat: Screen tapping controls were added, so you can now tap on a hero to eat/destroy a character.
New Language Packs: Three more language packs added, $0.99 each.

New Disgaea style scoring system: You get 50 points for eating/destroying characters. Scores are multiplied after 5 correct answers in a row all the way to a 5x multiplier, so each character is 250 points. When you get a question wrong, the combo breaks, and each incorrect answer subtracts 10 points from your score. The game keeps track of your lifetime score so players can join the “1 Billion Point Club”!

Listen to iTunes while you play! Players can stream music from iTunes right into the game while you play – if you open a song using the Music app it will play in Character Chowdown!
Optimized for iPhone 5 and iPod touch 5th generation: By popular demand, Character Chowdown now supports iPhone 5 and iPod touch 5th generation!

Say “Hi!” with postcards: Players can create and send digital postcards by decorating Nommons with accessories unlocked by completing language packs. Custom postcards can be shared through a user’s Facebook profile.

Disgaea has an incredible amount of longevity. After the original on the PS2 received a huge cult following, leading to many disappointed late adopters who could only get their hands on one of the few copies released through inflated ebay auctions, the game received a huge reprint. As the old saying goes, the rest was history. Becoming a huge runaway success, the series has become one of the most popular strategy RPGs on the market, accompanied by multiple remakes, sequels and spinoffs.

2013 marks the 10 year anniversary of the original, and what better way to celebrate it than to revisit the original cast? Laharl, Flonne, Etna and her army of Prinnies are back in Disgaea D2, the first direct sequel in the franchise. Now that Laharl has successfully become the overlord of the Netherworld, what challenges will face him and his crew? Whatever they are, if the previous games are any indication, they’re sure to be charming, quirky and laugh out loud hilarious along the way.

I got the chance to try the game out, so stay tuned for my hands on impressions, Until then, check out the newest trailer for Disgaea D2 and keep an eye out for its release, exclusive to the Playstation 3, this fall.

About Disgaea D2: A Brighter Darkness:
The Netherworld — a place where might makes right and today’s friends are tomorrow’s enemies. After a long journey with many ups and downs, Laharl finally finds himself as a full-fledged Overlord. However, the other denizens of the Netherworld do not see him as such, so he sets out on a journey with his loyal(!?) vassals to receive the respect he deserves. Along the way, Laharl will meet a girl who claims to be his sister, demons with bigger than usual chips on their shoulders, and find out that even his own body holds a few surprises for him…

At Comic Con, Capcom announced that they were digging up one of their classic side scrolling platformer franchises in a much anticipated return. Before you get too excited, no, it’s not Mega Man. BUT… when Strider is the game in question, it’s hard to be disappointed.

Debuting in 1989 as an arcade game that was praised for its innovation while being infamous for its difficulty, Strider was one of Capcom’s early successes, but would fade into obscurity until the ninja bad ass rose to prominence in Marvel vs Capcom. His new found fame was quickly followed by an arcade and Playstation sequel that received a very limited run, but nothing else came out of the character’s revival. Fast forward 12 years, and suddenly he’s once again heavily featured in Ultimate Marvel vs Capcom 3, leading us to this announcement. Hmm, I sense a pattern.

With developer Double Helix at the helm, (of Silent Hill: Homecoming fame and the same guys behind the upcoming Killer Instinct,) Strider looks to be coming along nicely. Promising a Metroidvania style world to explore, plenty of action and top of the line platforming, I’m excited to see the series make its return.

Check out the trailer and let us know what you think!

SOURCE: Joystiq.com

While crossover games have become pretty common in Japan, these games are usually a localization nightmare on other shores. With so many different companies holding the licenses to each series, some gaming gems, like most of the Super Robot Taisen series, (featuring Gundam and Macross units,) and Namco X Capcom, have eluded gamers throughout most of the world. That is, until now, with the release of Project X Zone. A pseudo-sequel to NXC using a battle system similar to SRT, characters from Sega, Namco Bandai and Capcom have joined forces in this turn based strategy RPG. But fan service aside, this is a game that managed to stay entertaining for hours upon end, but not without some major repetition.

Project X Zone tells the epic tale of Mii, the heiress to an ancient artifact that has been passed down for generations, and her ninja butler Kogoro. Once mysterious enemies appear and steal the artifact, a rift in dimensions brings heroes and villians together from the universes of Street Fighter, Darkstalkers, Resident Evil, Tekken, .dot Hack, Virtua Fighter and Valkyria Chronicles amongst many others, (including Bruce f’ing Willis as John McClain! Sort of!)  These would-be allies are now forced to find their way home and bring order back to the dimensions. Okay, look… that’s about as deep as the story gets. Sure, it’s simple, but it serves as an excuse to have Mega Man fight side by side with Gemini Sunrise from Sakura Wars. What makes up for the bare bones story is the characterization of each unit. I was expecting a somewhat rushed translation since this is getting such a limited run, but I was surprised at how much I laughed out loud at the in jokes, references and nods to fans. It’s great when the translation team spares no expense at getting everyone right, especially when there are so many characters to work with.

Project X Zone Screen 2

Super cops Chun-Li and John McClain… together at last.

Game play combines traditional strategy mechanics with some light fighting game features thrown in. Each unit travels across a grid based map and starts with three attacks, each of which will launch enemies into the air or bounce them against the wall. Chaining attacks without letting foes touch the ground does more damage, builds up more EXP points and charges up the XP meter, (meaning Cross Power… Don’t ask.) What seems like simple button mashing in the beginning becomes more timing based, since boss enemies have huge amounts of HP with regenerating shields that charge when they touch the ground. Did I mention that connecting attacks at the last second before the bad guys land nets critical hits, more than doubling the damage inflicted? An RPG that lets you control critical hits based on skill? Why didn’t anyone think of this before?

As the game progresses, players unlock two member units. These are preset, so Dante will always fight with Dimitri for example. But Solo units, single characters ranging from Ghosts and Goblins to Fighting Vipers can be attached to each pair in any way the player chooses. Solo units act as support, and can be summoned mid battle to extend combos and inch out extra damage. To get the most out of each battle, other pair units can give support too, if the attacking unit is standing near them when the battle starts. Utilizing support from Solo and pair units is essential for victory, but how you will use them is another story.

If the main unit’s attack connects simultaneously with a support attack, a cross hit initiates, keeping the enemy frozen in place. This technique builds extra XP, as well as allowing the XP cap of 100% to increase to a maximum of 150%. The more XP, the more chances to trigger area clearing multi attacks, special skills that range from healing to stat boosting, and single super moves that can close out a combo for huge damage. The drawback? Initiating cross hits in the wrong spot can make your attacks miss, and attacks in this state cannot inflict critical hits. What’s more important, damage or XP? This is where the real strategy comes in, since the battle system makes most fights pretty easy once you get the hang of comboing.

Project X Zone Screen 1

Battles in PXZ are chaotic good fun!

If low on XP, items can be used in a similar ways as skills, but can only be obtained through defeating enemies or breaking shields. So sometimes, it might just be more advantageous to defeat all of the enemies before fighting a boss, (especially since there’s no grinding outside of missions,) or even letting the boss regain their shield for extra loot, (since there are no shops.) Even if you do make a mistake, a quicksave option can be accessed at any time, letting you retrace your steps back to when you made that one bad move. The only problem here is that there are 15 save slots but only one quicksave, so if your friends, family or significant other(s) are playing, chances are your quicksave will be long gone.

But going back to the simplicity of the battle system, the one major flaw I found with Project X Zone is a lack of variety. Most maps are laid out similarly aside from treasure chests scattered throughout the stage, and aside from a handful of maps where certain teammates take priority, a fight is over once your team is wiped out or the enemy’s is. Occasionally, additional objectives will be put in place, like reaching a spot or character on the map in X amount of time, but once the novelty of seeing Tales characters working with Shining Force heroes wears off, if you find the battle system tiring, you’re not going to see the end of the game.

I personally was addicted to landing critical hits and pulling off perfect combos all the way through, but even with the fighting game mechanics in place, I can’t see anyone other than hardcore fans of these characters, or long time SRPG gamers reaching the credits in this 40ish hour adventure. Even then, some popular characters don’t debut until WAY late in the game. I’m talking 20 hours in… so I can see people losing patience before getting to their favorites. Throw in end game maps can go on for around two hours each, and its easy to see how polarizing the final stretch can be. But if you can’t get enough, there’s even a new game plus with powered up bosses that drop rare equipment! You might never stop playing!

Project X Zone Screen 3

Yes, that’s X, Zero, Kos-Mos, T-elos, Ulala and the Space Harrier Girl on screen at once. Wait, does she have a name?

Even for those strategy fans though, this game is significantly easier than most in the genre, (which was perfect for me since I’m usually terrible at these games.) Throw in the fighting game mechanics and a literal army of popular, yet niche characters across three great companies, and you get a highly entertaining experience that a broad range of gamers will get entertainment out of. Well animated sprites and a large collection of music rounds out a package that hits us right in the nostalgia gland, and while I doubt most will see the story through to the end, Project X Zone provides as much fun as one wants to get out of it. If nothing else, at least it finally got Mega Man and Tron Bonne on the 3DS!

Pros:

  • A huge cast of characters!
  • Easily accessible game mechanics that blend genres.
  • Plenty of game to sift through, including a new game plus.
  • Strong animations, music and script.

Cons:

  • Weak story.
  • Repetitive battles that may wear thin before the credits roll.
  • Too easy compared to other games in the genre.
  • Multi hour fights late in the game.

Final Score: 8.5/10

It wasn’t just a matter of if, but when the next film in the Naruto franchise would be released in the West. But for those few who might have doubted it, rest assured. Naruto Shippuden: The Lost Tower is headed to DVD and Blu Ray combo pack on September 17th.

The Lost Tower involves Naruto chasing a deadly new foe, one unlike he’s ever seen before aside from every movie villain before this one. But unlike enemies of old, this fight will see Naruto sent back in time where he meets Minato Namikaze, the man who would become the legendary 4th Hokage. Hmm, the only other dark blonde character in the entire world. I wonder if they’re related…

Keep your eyes peeled for the film’s release, which is sure to hit Viz’s streaming service, Neon Alley, shortly before the release date. But until then, we’ll just have to wait and see how Naruto avoids shattering the space time continuum or preventing his own birth fully English dubbed. Any Naruto fans out there excited? Watch the trailer below and get hyped! Believe it!

Heading into Anime Expo 2013, I expected the usual out of the popular con. You know, the anime, the announcements, the Cosplay… But amongst the sea of con flu and body odor, the last thing I expected to see was a legendary wrestler like Ultimo Dragon. Luckily for fans like me, he didn’t show up empty handed.

A collaboration between Ultimo, former film writer and WWE creative member Dan Madigan, and Musetap Art Studios, a graphic novel staring the pro wrestling icon was announced to be in the works. This 100 + page graphic novel will bring the story of Ultimo’s legendary mask to life, as its history is traced across hundreds of years, all of which promise to bring the action, excitement and innovation that Ultimo has shown in the ring for over two decades.

Below is a synopsis from the official Kickstarter page:

“It is said that a great warrior chieftain is the one that created the code for which the wearer of the mask should live by…that with knowledge, courage and strength comes with a great price…for centuries…the mask has found itself being handed down from tribe to tribe…then from clan to clan…never owned by one people…but always used by those that needed it…that needed its courage and wisdom…and strength that lie within it….there may come a day in the time of our people that one of you may have to wear this mask…it is a great undertaking…for one may wear the mask on the outside…but the mask owns you on the inside…I hope that day…never comes.”

As an attempt to make Ultimo more well known to American audiences, the project seems to have so much potential right out of the gate. For more information on the writers, artists, funding the project or on the book itself, check out the Kickstarter page. Until then, watch the teaser trailer and let us know if Ultimo Dragon will earn a spot on your bookshelf when the project is released.

Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

After Dead or Alive 5 Ultimate was announced a few months back, fans of the series such as myself were curious about what exactly would make this new version worth picking up. After all, two versions have already been released since October of last year, why would we want to invest again? After walking through Tecmo’s E3 booth, it was apparent that three new fighters would be a great start. In addition to the return of Leon and Ein who debuted in DOA 2, Momiji and Rachel from Ninja Gaiden make their debut alongside Jacky Bryant from the Virtua Fighter series. While they may be able to hold their own in the worlds of demon slaying and tournament fighting, how will they fare in DOATEC’s newest fighting competition? I tried each one to find out.

Momiji

Dead or Alive 5 Ultimate Momiji

As the first newcomer announced, Momiji looks like she would fit right in with Kasumi and Ayane in the kunoichi department. This apprentice of Hayabusa has never had a chance to show off her hand to hand skills before now, and after finishing my matches with her, I’m happy to say that she’s a blast to play. Momiji has many fast hitting attacks like you’d expect from one of the ninja characters, but seemed to be much more hard hitting. Borrowing some floaty looking techniques that are usually seen from characters like Hayate, she tends to give up a small amount of speed in exchange for some powerful and surprising combo ending attacks.That was the beauty of playing with Momiji. When it looked like her strings were done, the most painful part would follow up to blast unsuspecting opponents. So far, it looks like she’s living up to the expectations of the other kunoichi characters as a formidable, yet easy to play as fighter.

Rachel

Dead or Alive 5 Ultimate Rachel

Like Momiji, Rachel is usually seen with a weapon in hand. With her trademark hammer out of the picture, this fiend hunter has a lot to prove when it comes to hand to hand fighting. While using Rachel, I definitely got a Tina vibe from her. A powerful, yet slower character, she relied on short, hard hitting combos to inflict damage on anyone unlucky enough to go against her. While I wasn’t able to test out her grapples, her ability to grab opponents out of the air mid combo is a trait usually reserved for the wrestler type fighters. It’s good to see her strength is being put to good use! Easily the most straightforward of the three characters I tried, the Ninja Gaiden mainstay feels right at home with the heavies of the game.

Jacky

Dead or Alive 5 Jacky

While twin sister Sarah was already throwing down in the original DOA5, it’s no surprise that Jacky wouldn’t be too far behind. A Virtua Fighter mainstay, the Bryant brother specializes in Jeet Kun Do, mostly relying on his speed to catch opponents off guard. It’s obvious that Jacky’s style wouldn’t carry over from Virtua Fighter exactly, especially since the mechanics and button layout are different, but like the other guest characters, his style is replicated pretty well. Mixing fast high and low combos are the name of Jacky’s game, and opponents are going to have to telegraph his moves in order to stand a chance. While he’s the most complex of the three new fighters, he also came off so far as the most rewarding. Jacky was always my favorite in Virtua Fighter, so figuring out how to pull off some of my favorite combos in a DOA game with him was a reward all in itself.

Would I say that these three fighters are enough to justify buying the game all over again? That depends on how much you want to stay up to date with the community. If I had already bought DOA 5, I’d likely wait for a price drop, but considering I never got around to it, these new players might be enough to get me to jump back into the ring when Ultimate is released later this year. Until then, I’ll be counting the days until I can really dig in to what these three have to offer.

Dead or Alive Ultimate is coming to the PS3 and Xbox 360 on September 3rd, with the free to play Core Fighters version coming to the PSN at the same time.

Lately, it seems like no one is safe from the zombie apocalypse. In the case of Yaiba, he’s not even safe from them in death. From the minds of Megaman creator Kenji Inafune and the development team at Team Ninja comes Yaiba: Ninja Gaiden Z, a spin off that takes the world of ninjas, magic and fiends and throws it in the middle of a zombie outbreak. While the inherently violent idea of the undead seems like it should be a perfect fit with a series known for its creative use of dismemberment, does Yaiba bring anything new to the table compared to the dozens of zombie games already on the market? We looked to find out during our time with the game at E3.

While Yaiba’s outfit looks almost identical to the classic NES ninja garb, don’t mistake him for Ryu Hayabusa, the usual protagonist of the series. You see, Yaiba was one of the many ninjas that have fallen at the hands of Ryu and his Dragon Sword, but his thirst for revenge made him special. Because of this, Yaiba has been revived and rebuilt with cybernetic parts by a mysterious organization, promising to give him his chance at revenge.  The catch? He has to stop an outbreak of walking corpses before he’s allowed to get his opportunity. It sounds silly, but considering the cheesy dialogue, comic book cutscenes and cell-shaded visuals that Yaiba employs, it’s obvious that this new game is meant to be far less serious than its predecessors.

Yaiba Screenshot 1

Gameplay wise, Yaiba is shaping up to be more like something out of the Dynasty Warriors series than anything associated with the punishingly precise action gamers have associated with Ninja Gaiden. It wasn’t uncommon in the demo to find dozens of zombies on screen at once, and Yaiba’s flashy, fast hitting punches, kicks and sword slashes can tear them up in seconds. Even larger sub-boss enemies could be taken down relatively quickly, although their upgraded defense and blocking ability took a little more patience to get around. After chopping them into pieces, Yaiba could use their limbs, such as two arms attached by a string of flesh, as alternate weapons. You’ve never seen nunchucks until you’ve seen them made of human hands! If would be ninjas were still having trouble with the undead menace, players can trigger a powered up mode after killing enough enemies or taking too much damage, causing Yaiba’s cybernetic side to take over. If you’ve played any action game over the last decade or so, you know the drill. Temporary boost in power, health regeneration, faster attacks… the whole shebang!

And knowing the drill is part of my concern so far. Inafune is one of my favorite designers and Team Ninja has been one of my favorite development teams, but the time I spent with Yaiba paled in comparison to what I’d expect from the core Ninja Gaiden series. Taking a typical action route, the game looks flashy, but didn’t require anywhere near the skill associated with Hayabusa’s adventures. Attack options were slim and the camera was bad. And when I say bad, I mean pointing at the ground away from my character to the point where I couldn’t see anything kind of bad. Keep in mind though, that the screen had a very noticeable “pre-alpha” tag on the screen, so Ninja Gaiden Z is still very much in its early stages. Let’s hope someone on the team is aware of these issues before the game is released.

Yaiba Screenshot 2

So far, Yaiba: Ninja Gaiden Z has potential. Despite its early lack of challenge, repetitive combat and glitches galore, the idea of a cybernetic ninja slicing through hoards of zombies has the potential to be tons of mindless fun. While I may have personally have had my fill of the whole undead outbreak scenario, if anyone can pull it off, Inafune and Team Ninja can. After all, Ninja Gaiden is one of my favorite series of all time, so I’ll keep the faith and watch for updates as this newest take on the classic series shapes up.

When gamers think of Vanillaware, most would associate the developer with some of the most beautiful 2D side scrollers of the last half decade. Both Odin Sphere and Muramasa proved that in a gaming industry dominated by 3D and HD, side scrollers could offer deep, challenging combat while still looking pretty. Their newest title, Dragon’s Crown is aiming to keep this tradition intact, and if my time with the game on the E3 show floor is any indication, this beat em up is well on its way of doing just that.

Dragon's Crown Screen 1

Dragon’s Crown lets players choose from one of six warriors, each one fitting different fantasy archtypes. Want a armored clad knight? You got it. A magic wielding sorceress? Yep, she’s here too. Personally, I wanted the Elf, complete with bow and arrow. Each character is accompanied by up to two support characters that aid players in battle in different ways. For example, the theif was able to snatch items from enemies and add them to your pool. If this isn’t enough, the game will feature 2 player co op if you want to dungeon crawl with a friend.
While playing throught the demo, I definitely got a strong Golden Axe vibe from the mechanics. My archer had two main attacks, using her bow for long range or close range melee attacks. Beating up seemingly endless amounts of enemies was fun, but what was even better was learning that I could steal enemy mounts and use them to my advantage. Finishing each fight rewarded me with a rank, telling me how well I did at finding the treasure in the room.

Dragon's Crown Screen 2

Outside of dungeons, a multi-tiered town can be explored to upgrade equipment, sell treasure and chat with non playable characters. True to Vanillaware form, both the towns and the dungeons were some of the most gorgeous looking environments out there. Judging from the hints picked up from this demo, you’ll get to enjoy the in game artwork more and more, because there’s bound to be tons of items and skills to collect. With six unique characters to do so with, local and online multiplayer and plenty of hidden items, Dragon’s Crown is looking like a game that will be worth exploring over and over again.

I’d be hard pressed to think of a time that a 2D beat em up was one of the most anticipated games of the year, but Dragon’s Crown easily fits that mold for me. The demo alone had tons of secrets, rewarding combat, a variety of playable characters and a varied upgrade system. Just thinking about how much farther the final game can take these ideas makes the approaching release date that much more anticipated. Great gameplay, beautiful graphics, challenging AI and the option to tackle all of this with a friend? What more can you ask for?

Retro, beat em up and modern gamers would do well to keep an eye out for Dragon’s Crown, which is coming to the PS3 and PS Vita on August 6th

While touring the games on display at E3 this year was as exciting as always, it’s getting apparent that new ideas are getting fewer and far between. Which is why when something new does stand out, it makes it that much more exciting to try it out. One such moment was when I came across Time and Eternity, an RPG that takes a unique battle system and combines it with a creative visual presentation, essentially putting an anime in the hands of the gamer. Creativity? Anime? RPG? What other reasons did I need to see what this game was all about? I literally went into this demo with zero knowledge, having missed all of the information released on the game, so I was excited to find out what I could.

For a bright and cheery looking game, Time and Eternity starts on a point that can be called the lowest of the low. Moments before her wedding, Princess Toki and her husband to be are ambushed by assassins. Toki makes it out okay, but her fiance isn’t so lucky and is killed in the fight. As it turns out, the princess has another side to her. This traumatic event awakens Towa, a second soul that Toki houses. Joined by their pet dragon who now houses their fiance’s soul, the two set out to find out who attacked them and perhaps use time to prevent the murder altogether.

Time and Eternity Screen 1

Just looking at Time and Eternity makes it come off as an anime instead of a game. Giving a vibe reminiscent of Dragon’s Lair, the visuals look like something you would be watching instead of controlling. This just goes to show how gorgeous the game looks in motion, which can be seen in the game’s newest trailer, (hint: check the bottom of the page!)

Random battles trigger while running along the map, starting one on one battles that play out in real time, but not in the way one would expect. Mixing real time with turn based, the girls are set in one spot, but can dodge, block, move forward or backwards and attack at will. Toki and Towa have a variety of stances and positions they can take by attacking the enemy up close or shooting from afar. Each girl specializes in different attacks, complete with their own stats and skills. After each level up, the girl you play as switches, but there are items that open up later on that lets players switch them at will.

Time and Eternity Screen 3

If enemies get too close for comfort, they can be kicked back to create distance, which seemed like the best option since long range magic trumped physical damage in every way. Different enemies are said to have different vulnerabilities, but everyone in the demo went down with one spell as opposed to multiple rapid fire melee attacks, making physical combat useless. The difference is that Magic takes energy that must be recharged by dodging, blocking and attacking, so melee being unlimited makes it a strong tool when there’s no other choice.

Outside of battle, the game seems to have a large cast of non playable characters that Toki and Towa can interact with. Mostly voiced, (but all in Japanese in this demo,) conversations would serve to flesh out personalities and build relationships. Dating sim elements seem to play a role in how these friendships develop, which might play a bigger role than they seem. According to the information I was able to gather, Time and Eternity will have multiple endings, potentially making the would be husband to choose between Toki and Towa permanently. From being killed to living in a dragon AND having to choose between girls? Sounds like the worst day ever.

Walking away from Time and Eternity left me excited for what the full version will offer. Its unique battle system and stylish graphics are just a tease for the potentially robust features the demo teased. Having two party members in one person is a unique idea, and I’m anxious to see how far the “dating” elements take the story. My biggest concern is how overpowered magic was compared to melee combat, but considering I was just playing one area, the main game will have a much larger variety of enemies to test these battle skills on. After being caught completely off guard, I must say that it’ll feel like an eternity until I can finally get this game in my hands.

Time and Eternity is coming to the PS3 on July 16th.

For fans of the Shin Megami Tensei series, the wait for a new game has been as punishing as the difficulty its known for. Sure, there have been plenty of spinoffs and titles with the name attached to it, (games like Soul Hackers and the Persona series come to mind,) but the core games have been hard to come by. Thankfully, the wait will be over soon when SMT IV releases in just over a month, but with an opportunity to play it early on the E3 show floor, why not get a little demon slaying practice in ahead of time?

SMT IV Screen 2

All of the core staples of the series seem to be returning in IV. Playing as a group of samurai, the player’s group will travel through randomly generated dungeons, fighting hoards of demons along the way if you choose to do so. The random battles are triggered in real time, so fights can easily be activated or avoided. Like many RPGs of today, attacking enemies on the map will start the battle with an advantage for the player. Let the enemies get the jump on you however? Then they’ll get the advantage instead, so you’ll want to stay on your toes.

Nine years have passed since Shin Megami Tensei III was released, changing up the formula from the first two games in the process, (which were never given an English translation, so it’s not like we noticed.) SMTIV borrows a few of its predecessor’s features, but seems to focus on the simplicity of the first two games. Like in III, dungeons are explored in third person, but battles have gone back to first person. IV trades in the flashy attacks for a more retro approach, with the bottom screen showing the team’s attack order through character portraits. As usual, each party member has their own sets of attack and magic abilities, which are used, to hurt, heel or boost stats. It doesn’t reinvent the wheel, but with the lack of JRPG’s worth playing as of late, does it need to?

SMT IV Screen 1

That’s not to say that SMT IV doesn’t stand out. A party is only as good as its members, and this game literally offers hundreds of possibilities thanks to the return of the demon negotiation system. When in battle, players can give up their turn to negotiate with one of their enemies. Doing so starts a conversation with multiple answers, but only one of them will convince the demon to join your party. The other two will end the talk with a threat or insult, effectively giving up your turn and opening yourself up to an attack. You can try as many times as you want, but if you think it will be as easy as going through a process of elimination, I never saw the same conversation trigger twice, even with the same monsters. There’s no easy way out!

My time with Shin Megami Tensei IV brought back the JRPG fan in me. Games in the genre as of late have traded in strategy, difficulty and satisfaction for flashy moves and hours of cutscenes. Atlus seems to have taken the opposite route with this game, and I couldn’t be happier. While I couldn’t get a read on the difficulty with a short demo, the SMT series is known for its difficulty, so I doubt it will be a let down in that department. Gameplay wise, the demon negotiation brings in a much welcomed twist to the tried and true turn based battles that many gamers like myself grew up with, and I can’t wait to go back to my roots when SMT IV finally hits our shores.

Shin Megami Tensei IV will release exclusively on the 3DS on July 16th.

With so many new titles like Mario Kart 8 and Super Mario 3D World taking up all of the attention at Nintendo’s E3 booth, we couldn’t forget about Mario’s green clad brother! After all, it’s officially the Year of Luigi, so what kind of a jerk would I be if I was standing right next to a New Super Luigi U demo and didn’t try it out? This first full fledged expansion campaign is only a day away, and believe me when I say hardcore Mario fans will be in for a challenge.

Luigi U Screen 1

As it was mentioned in previous Nintendo Direct videos, New Super Luigi U is a complete reworking of New Super Mario Bros U. Mario is out and Nabbit is in, giving Luigi his first starring role in a platforming title! Each of the stages from the original has been overhauled, and even the first stage that I played had many more enemies and trickier platforms than some of the harder stages from Mario’s version. Star coins have been placed in some ridiculously hard to reach places, so completionists are going to have their work cut out for them. To top it all off, the usual time limit has been dropped to 100 seconds, so you better get moving!

It’s true that Luigi’s adventure is attempting to be much more challenging, but that doesn’t mean there aren’t new tricks for him to use. What is new to the game is Luigi’s trademark flutter jump. Even when playing multiplayer, Blue Toad, Yellow Toad and Nabbit all have this ability, effectively Luigi-fying the entire cast. Speaking of Nabbit, his ability to ignore damage makes him a popular guy, effectively providing an easy mode. Sure, he can’t use items, but who needs them when you can’t get hurt? The only problem is that like the main game where player one has to be Mario in single player, Luigi has to be player one too. So anyone hopping to take a leisurely stroll through the Mushroom Kingdom as Nabbit are out of luck.

Aside from these features though, everything is the same. Co-op still locks all four players into the screen, making it so players can’t fall too far behind or run too far ahead of each other. You’ll still be flying in squirrel suits, jumping on enemies and saving Peach from the clutches of Bowser and his illegitimate kids. Just this time, it’s much harder… and with 100% less Mario. Is it enough to justify a $20 download? Well, if you love platformers, multiplayer mayhem and a hell of a challenge, New Super Luigi U is looking like a great way to use that point card that’s been lying around.

Luigi U will be on the Wii U eShop tomorrow, June 20th, with a physical release following on August 25th.

When rumors were swirling that Sega had cancelled plans for a Bayonetta 2, fans of action, developer Platinum Games and virtual women in tight clothing continued to hope for the best. Little did anyone know, the outcry to actually getting the game dwarfed the outcry of not getting it, since it was announced that Nintendo was funding the upcoming sequel and would be a Wii U exclusive. Amongst the overreaction of some people not getting the game on “their” system, there were some legitimate concerns. Would Nintendo’s known censorship get in the way of some of the risque elements Bayonetta is known for? Will the action be as tough as other games Platinum has produced? Will there be any forced game pad integration? My time with the game answered all of these questions, and the answers just might win over fans of the original.

Picking up some time after the first game, Bayonetta, a centuries old witch with some killer gun grabbing heels, is still at war with the angels who are looking to end her. The formula remains relatively unchanged as far as combat is concerned. Each section is divided into acts, or “verses.” Players are judged by how fast they finish each verse, how many points they score by comboing, using special torture attacks and finishing moves called “Climax” attacks. Mixing horizontal, vertical and projectile moves shows off some of the cooler aspects of Bayo’s skill set, (I mean, you haven’t seen a kick until it’s from a giant foot made of hair.) Dodging right before taking damage slows time to a crawl, creating an opening for huge damage against multiple enemies. And if these skills aren’t enough for you, playing well fills your “Umbra Climax” bar, which powers Bayo up, giving her a health boost, a reach extension, upgraded power and speed. The combinations are only increased by multiple weapons that can be switched on the fly, like the standard guns and fists, or dual swords in this demo.

 

Bayonetta 2 Screen 2

 

The most obvious difference was former rival turned ally, Jeane, joining the fight and fighting side by side with Bayo. While the version I was playing had my partner being controlled by the AI, the person running the demo confirmed with me that there will be a separate co-op campaign so you can run through hordes of enemies with a friend. Since the Wii U is limited to one game pad per console, it’s safe to say that the classic controller will be a must for two player angel slaying, but aside from the optional touch screen control scheme, (complete with tapping enemies to attack, swiping sideways to dodge or sliding up to jump,) the button based style is the same for each.

Co-op isn’t the only surprise found in my brief time as the witch. After being confronted by a massive boss, Bayonetta sprouted butterfly wings and took the battle to the sky. It was surprise moments that broke up the standard game play like these that helped make the original so unique, so this change up was a welcomed change of pace. After hacking away at the behemoth, the demo came to a close with Bayo standing tall.

 

Bayonetta 2 Screen 1

 

So in short, fans worried that the core of the game would be lost in transition can rest easy. Bayonetta 2 brings back the challenging, fast paced and seductive action of the original. Thanks to game pad control, co op game play and different scenarios that differ from the standard combat, there’s little fear of the game being a copy and paste job either. So far, this highly requested game is well on its way to matching the reputation that the original earned, and I for one can’t wait to see how it will turn out.

Look for Bayonetta 2, coming exclusively to the Wii U in 2014.

As most fans of the Ace Attorney series probably know, the last few years have been a turbulent ride for everyone’s favorite spikey haired defense lawyer. Fans were divided over the handling over the last major entry in the franchise, Apollo Justice. Two Edgeworth spinoffs would see releases, but due to poor sales of the first, the second never saw a release outside of Japan. When Dual Destinies was confirmed for the States, it was announced that it was coming as digital only, a first for the series since it debuted here on the DS in 2004. Needless to say, while it’s great that it didn’t pull and Edgeworth and not come out at all, many would be defense attorney’s would rather have the option of a physical copy. While Phoenix and crew may have hit hard times as of late, my biggest fear was that shifting focus back to the original protagonist would completely ignore the plot lines started in Apollo Justice. After some hands on time in the courtroom however, it’s safe to say these fears were put to rest with the defense.

WARNING: Minor Case 1 spoilers may follow!

The demo starts off much darker than previous Ace Attorney titles, (which is hard to do when murder is the norm for each case.) During a previous trial, a bomb went off in the middle of the court room. Apollo was the acting attorney and was injured during the blast. Now, a young girl who was in the room when the blast went off is being accused of the crime, and with Apollo’s injuries keeping him out of action, it’s up to Phoenix Wright to stand up for their client and come out of retirement to stand in Apollo’s place.

 

Phoenix Wright Dual Destinies Screen 1

While Phoenix may have a reputation as a legendary defense attorney, years being away from the bench has left him a little rusty. His ability to bluff his way through a trial however, is alive and well. The court sections play just like they have since the second game. In order to spot contradictions in witness testimony, players must compare their statements to the evidence and confront them when caught in a lie. If there aren’t any errors in their statements, witnesses can be pressed for more information on each statement, potentially giving us an opening that might not have originally been there. But think carefully… Each mistake costs a certain amount of “health” so to speak, and once that bar is gone, the judge will throw your case out and declare your client guilty. You don’t want to live with that on your conscience, do you?

But as we’ve learned in some of the more recent games, sometimes witnesses are too calculating to be cracked. What’s one to do when there aren’t any contradictions in any statements? That’s where Athena Cykes comes in, the hotheaded best friend of the defendant, rookie attorney and Phoenix’s newest assistant. Athena comes equipped with a new Mood Matrix, which highlights each statement and shows you what emotions the witnesses are feeling when they say them. If for example, the person is feeling happy while discussing a ceiling collapsing on then, you know they’re either screwed in the head, or there’s more to the story that they’re telling. Combined with Phoenix’s Psyche Locks and Apollo’s Perceive ability, this power of psychology is a welcomed addition to this crazy world that gamers have fallen in love with.

 

Ace Attorney Dual Destinies Screen 1

Other than the game play, the new 3D animations look fantastic in motion. The writing is in top form, making me laugh out loud multiple times, (and getting strange stares from the people sitting around me in the process.) I’m happy to see that Apollo isn’t being replaced, and instead is standing side by side with Phoenix as dual protagonists. As a side note, I just have to mention how much I love these E3 demos. Like Ghost Trick before it, this game had exclusive dialogue reminding me I’m playing a demo, (“I hope you can win in 10 minutes Mr. Wright. This is just a demo after all.”) Many old and new faces are promising to show up, and if the time I had with the demo is any indication, whether its digital or not, Ace Attorney fans can start getting excited over this newest game giving us another day in court.

Dual Destinies will be heading for a 3DS eShop near you in September.

Continuing their partnership with Nintendo after their exclusive E3 preview events, Best Buy will be the host of some pretty neat Animal Crossing items starting today through August 10th. But just because you have a month and a half to collect items doesn’t mean you should take your time. Four items will be given out over the course of the summer, and once they’re gone, they’re really gone!

Below are the dates that each item will be given. Just take your 3DS to your local Best Buy and connect to the Nintendo Zone with SpotPass to claim your prize!

The Raccoon Wall Clock

June 16-June 29th

The Cat Tower

June 30th-July 13th

The Rolling Suitcase

July 14th-July 27th

The Double-Neck Guitar

July 28th-August 10th

Check Nintendo’s website for complete details, and happy hunting, fellow mayors!

Last week, the music game giants at Harmonix announced a team up with Disney to bring us Fantasia: Music Evolved. A Kinect exclusive experience, the initial trailer combined the magic of Disney with the chart toping hits of today, but we didn’t really see how that would happen. During a demo session with the title, Harmonix answered all of our questions about the game, how it plays and how it relates to the Fantasia film. After trying it out for myself, I must say, the game has promise!

Fantasia: Music Evolved puts us in the shoes of the sorcerer’s new apprentice. Tasked with bringing life back to worlds that are initially dull and dreary, the opening moments of each stage are closer to a point and click adventure. Standing to the right or left of the screen rotates the camera and moving your hand over the environment has various effects. Spinning, dragging, pushing, pulling swiping and poking can transform the environment into colorful, vibrant areas that match up well with Disney’s family friendly reputation. Playing with the level awards magical energy that will help open up rifts in the background. It’s these rifts that house the musical challenges, which is where the heart of the game lies.

Fantasia Screen 1Inside a printing press. One of the many lands sorcerers will explore.

Bringing in a mix of Wii Music, Dance Dance Revolution, Elite Beat Agents and even Fantavision visually, sections of the songs are triggered by different motions. Some of these include swiping in a direction, pushing at a certain spot or tracing your arm along certain movement strings to keep the song going. Throughout various points in the song, apprentices will be given the choice to layer a different type of arrangement on top of the song to give a custom feel to it. The best part is that you aren’t obligated to use your hands at all. If you want to dance, use your feet or throw in a spin here and there, as long as some part of you follows the instructions, the action will register. By the time the song is over, you’ll have a brand new version that can sound vastly different from the original version.

As songs are unlocked and completed, mini games in the game world will open up new sounds that are eventually blended into the world. By the end, the once dead environment was booming with tons of activity and sounds, blended perfectly into a unique creation of musical expression, taken both from the licensed songs and the included sound effects to make it unique to the player. Even if you don’t care about any of these creation aspects and just want to rack up a high score, Fantasia rewards experimentation since various arrangements might yield higher scores than others.

Fantasia Screen 2

While the game was way too much fun to play, my biggest complaint wasn’t so much with the game, but with the Kinect itself. Using the new Xbox One version of the motion sensor, my movements weren’t being picked up for large chunks of the song. A combination of the lighting and my fellow journalists behind me were to blamed, but the new Kinect was supposed to alleviate or eliminate these issues that are part of the original Kinect as well. It could have been that I just sucked, but the demo had no way to tell me whether or not I was doing something wrong. Unlike Dance Central, which had visual cues that hinted at what you were doing wrong, Fantasia didn’t have anything of the sort. I’m hoping Harmonix adds something like this when the game launches early next year, because it’s sorely needed.

I was incredibly curious as to how Harmonix would pull off Fantasia, and this curiosity was satisfied by a creative, colorful and imaginative game that looks to recreate some of that Disney magic in ways that haven’t been done before. With the promise of Mickey Mouse appearing in the game in some capacity, hopefully more of Disney’s history will be explored within the game’s narrative. A soundtrack featuring Bruno Mars, Queen, f.u.n. and plenty of classical tunes rounds out what promises to be an interesting ride.

Look for Fantasia: Music Evolved on the Xbox 360 and Xbox One in 2014.