Join Courtney, Derek and Shane as they discuss the last week in video games!

THIS WEEK:

Derek falls harder for God of War. Shane is starting a new project. Courtney gets kicked from the podcast by her cat. ONLY! On the Geekscape Games Podcast.

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I don’t enjoy online multiplayer games.

I’m all for local multiplayer (I’ll kill you at Mario Kart 8), and I enjoy the occasional round of PUBG or Fortnite (solo queues only because anything else is just too much commitment). In most cases, however, I simply avoid online multiplayer like it’s going out of style. Aside from a few titles over the course of my long, long gaming career, this has always been the case

Between work (and transiting forever to and from work), recording two podcasts, trying to work out a few times per week, a weekly Dungeons and Dragons game, attempting to (somewhat) keep up with WWE, and trying to spend even a little time hanging out with Mikaela, my video gaming time feels damned limited at this point in my life, and I find much more satisfaction slightly progressing a storyline, completing a few quests, or… well, probably starting a new title (new games come out every week, okay guys?) than I do playing some competitive mode or trying to organize a time for online play with some friends.

Online gaming just seems freaking hard to do – obviously it’s extremely popular, very few other people that I’ve talked to have an issue with it, and I’m absolutely the problem here, but I’m just not at all into matchmaking (something to do with being shy probably), and am only really interest in playing with people that I actually know. In the past, I’ve bought a game at launch, played it with friends once or twice (and had a blast), but within a few weeks my progress would be significantly behind those I’d been playing with, meaning I’m either jumping into their game leaving them feeling as though they’re on an escort mission, or they’re jumping into mine in an extremely overpowered state, removing any challenge from the game. Series like Borderlands seemingly force you into running multiple campaigns with different levels of progress which you jump between based on who you’re playing with. None of this sounds very fun to me at all.

Enter Sea of Thieves, Rare’s shared-world pirate simulator, and my next multiplayer obsession.

I dove into Sea of Thieves during one of the game’s various betas knowing very little about the title, aside from the fact that a) you’re a pirate on a journey to becoming a legendary pirate through whatever means necessary and b) the game takes place in a persistent multiplayer world where other pirates will definitely have their eye on your booty (treasure, not ass).

The first time that I played, I ignored the warning that journeying on your own was dangerous and only for experienced players, dropping in on a tiny island with (surprisingly) no tutorial, and with absolutely no idea what I was supposed to do (a tiny opening cutscene and small tutorial has been added to clear things up for the game’s full release, but sailing will still take you far too long to become comfortable with). After collecting some bananas, some wooden planks, and a treasure chest that I couldn’t figure out how to open (hint: weirdly enough, you can’t), I eventually found a small ship just offshore, and after a few moments of fiddling around, finally hit the high seas. In this moment, I realized just how incredibly beautiful Sea of Thieves is.

The game’s cartoony, yet breathtaking presentation perfectly fits the adventurous, mysterious, and casual (but not too casual) feel of the title, from the look of every aspect of your ship (or that ship off in the distance that may or may not be coming closer), to the uncomfortable creak your galleon (or sloop) produces as it rocks back and forth across the sea, to the bananas that you don’t even peel before eating (weird), to the NPC’s you’ll encounter on the game’s many, many islands, to the it-never-ever-gets-old sound of the herdy gurdy (which I’m hearing in my dreams at this point), and of course, the freaking incredible water that makes up the majority of this world. The water effects look like nothing that I’ve ever seen in a video game, and the entire world looks as though it’s been pulled straight out of some sort of lost Pixar film. Sea of Thieves’ presentation as a whole is simply astonishing, and there wasn’t a moment that I wasn’t enjoying everything that I was seeing and hearing.

Presentation isn’t everything, of course, and while it’d be impossible to look at Sea of Thieves without thinking “Damn, is that ever pretty,” (especially on the Xbox One X) many of the choices that Rare has made in regards to gameplay will leave some gamers coming back again and again, many scratching their heads in wonder, and probably a lot of them bringing their copy to GameStop after a few dedicated days of playing.

Sea of Thieves follows a fairly simple gameplay loop of beginning a quest (called Voyages) for one of the game’s three trading companies: the gold obsessed, aptly-named Gold Hoarders will have you hunting for treasure chests, the creepy Order of Souls will have you fighting skeletons and stronger skeletons in the search for valuable skulls, and the time-obsessed Merchant Alliance will have you on a race to find and deliver goods (and animals) with a strict deadline. The quests all follow the same formula – figure out where you need to go via an unlabelled map, a riddle, or otherwise, go to said location, do X task, return and cash in for some gold, rinse, repeat. You can stay out longer and do multiple Voyages before returning to an outpost for some huge rewards, but that’s where things get really interesting. Naturally, pirates are pirates, and if you sea another ship (filled with one to four real players) during your journey, there’s a good (very good) chance that they’re going to attack you and try to steal your stuff. The longer that you stay out completing voyages, the more you can cash in all at once, but the more that you have to lose if a more skilled crew decides to take you on. It adds a super interesting (and often stressful) element to the game, and some of the most exciting moments that I’ve had this far have been during the throes of battle, on a ship full of treasure, simply trying to survive long enough to turn in some chests that I’d spent way too long finding.

Playing with friends has already led to some of my favourite gaming memories… ever.

That gameplay loop has remained pretty fun in the 15-20 hours that I’ve spent with the game thus far, and so far I’ve found lots of other elements in the world (in addition to meeting other players, as mentioned above, which has remained exciting each and every time that it’s happened) that have added to the excitement and feeling of exploration. Walking the beaches of the game’s many beautiful islands, you may come across a message in a bottle, or a mysterious book that may lead you on a quest-within-a-quest and to even more treasure. Sometimes I’ll choose to head to an island that simply looks cool, and may come across chests, caves, remnants of previous island inhabitants, cave paintings, and more. Shipwrecks within the game’s vast ocean are fun to traverse, and have led to some of the most valuable treasure that I’ve claimed so far. Storms will mess your shit up (and you’ll stare at them in awe because they’re freaking beautiful), and giant, foreboding, skull shaped clouds loom off in the distance, tempting you with the promise of bountiful treasure, while (often) keeping you away with the threat of certain death.

Death, which at this point is one of my few gripes with the game. When you die, you wake up aboard a spooky (gorgeously spooky) ghost ship, complete with creepy captain. Here… you kind of just wait for 30 seconds until the doors to the captain’s quarters open. Walk through these doors, and you’ll find yourself back on your ship, in the water near it, or on a nearby island if your ship has sunk in the time you’ve been away. There should be something to do on this ship (right now it’s like a glorified loading screen or respawn timer, which, I suppose, is still better than just having a loading screen or respawn timer). The whole respawn system makes for a myriad of annoying moments when fighting other players, as unless your enemies on the opposing ship all die at the same time or their boat is headed to the bottom of the sea, it can often feel like you’re fighting an endless stream of the same people, leading to these PVP battles taking substantially longer than they probably should (they’re still super fun and exciting, but killing the same opponent five times over a few minute period can definitely get old). I’d love to see some sort of monetary penalty for deaths (Rare has actually noted that this is coming soon), which could increase when you die again within a short period of time and maybe after you die, respawn on your ship, and die again, you could respawn elsewhere the next time around, simply to limit the player-on-player battle time, and to make it feel like you’re fighting a few people instead of an endless horde of crew members. Right now, having your ship sink during a battle (unless it’s full of treasure) can often even be advantageous for your crew – your freshly respawned ship comes complete with the default quantity of cannonballs, bananas, and wooden planks, while the ship that just sunk you is likely running low on the same supplies. This simply feels broken, and something needs to change about it.

We tried to be friendly… but they shot us anyways.

As noted above, I’m still having a ton of fun with Sea of Thieves, even if the gameplay loop is rather simple at this time, but this doesn’t mean that I wouldn’t love to take part in some additional activities as I sail these beautiful seas. The possibilities really are endless, but things like fishing (please, give us fishing), card games (either in the pub or on the high seas), some five finger fillet, some sort of collection aspect, or even the ability to duel your fellow crew members with swords would make sailing or downtime simply fly by.

Really, Sea of Thieves in its current iteration is a phenomenal start, and it sounds like that’s just what it is, a start. Rare’s Craig Duncan has stated that the team wants “people to still be playing it five or even ten years from now. We’re in this for the long game,” and I’m looking forward to seeing this world evolve every step of the way.

I’m more enamored with Sea of Thieves than I’ve been with a multiplayer title since Call of Duty: Modern Warfare, and at this point I don’t see that subsiding anytime soon. I’m having a blast completing voyages, finding treasure, and simply sailing the high seas with my friends. I could keep rambling on and on and on about “threading the needle” through tiny gaps in islands, or being so pre-occupied with playing instruments and dancing across the bow of our galleon that we crashed hard and nearly sank, or watching a friend die just steps away from turning in a valuable skull, leading to a tirade of words I don’t think that I’ve ever heard him say before, but, well, I’m overdue for some adventure.

Sea of Thieves is simply fun, and for that it scores a harrrrrrrrrrty 4/5. See you on the high seas!

tl;dr

+Incredible visuals, wonderful audio
+Casual style makes it fun for hardcore and casual gamers alike
+Drop in/out easily, you won’t be at a disadvantage because you took a break
+Simply fun, and often hilarious

-Not enough variation in mission (Voyage) types
-Maximum crew of four, no way to guarantee a second crew of friends will end up on the same server
-Respawn system, and thus PVP itself, feels broken

Side note: Back in January, Microsoft noted that all future Microsoft Studios published titles would hit their inexpensive Game Pass service on the day they release. This, of course, includes future games in the HaloGears of War, and Crackdown series’, but it also means that from the moment Sea of Thieves went live, Game Pass subscribers have had full access to the titles, with no limitations (aside from server issues right at launch, naturally). I’m loving Sea of Thieves, but if you’re not sure if there’s enough content to keep you having fun, or if you’re just not sold on the quest to become Pirate Legend, you can simply sign up for a free Game Pass trial and make up your own damned mind!

Sea of Thieves is also an Xbox Play Anywhere title, which means your digital purchase (or Game Pass subscription) means that you can play the game across your Xbox One or Windows 10 PC. This means that with one subscription to Game Pass, my fiancé and I have been able to sail the high seas together, which I absolutely appreciate in a generation of gaming that is seeing fewer and fewer local multiplayer games be released. I’m loving my Game Pass subscription so far, and I love the fact that with just a few clicks, I was able to install Sea of Thieves on my computer too!

https://youtu.be/O1YnzQax8TM

Some huge news this morning from Major Nelson regarding Microsoft’s Xbox Game Pass subscription program.

The low-cost, play all you want subscription program currently features over 100 games, including hits like Halo 5Gears of War 4ReCore (that was a hit, right?) and many more, but beginning on March 20th, that subscription is about to get far more valuable.

Beginning with the launch of Sea of Thieves, Game Pass subscribers will be able to to play all upcoming Microsoft Studios releases on launch day. I’m not talking a 10-hour trial like with EA’s much cheaper Access subscription (as much as I appreciate those) – these are full releases.

This mean’s that subscribers will also have access to games like State of Decay 2 and Crackdown 3 at launch, as well as other Microsoft Studios titles, like upcoming (unannounced) Halo and Gears of War games.

This is a pretty unbelievable move from Microsoft, and should certainly help to boost Game Pass subscriptions (by a buttload). To this point, I don’t know a single person that subscribed to the service. I know that at this point I’ll be cancelling my Sea of Thieves pre-order and subscribing to Game Pass instead.

What I’m really interested in seeing as well is how long it takes for previous Microsoft Studios titles to hit the service. I’ll be very excited to try Forza 7 on my new Xbox One X, but don’t love racing games enough to buy it at current its current cost. I could certainly see the company rolling older titles out slowly over time to keep subscribers, and to keep a good amount of Game Pass additions coming each month.

In any case, it was a service that I had little interest in, and they’ve just earned themselves a new subscriber. I’m sure many others are in the same boat.

Microsoft’s Phil Spencer notes that soon there’ll be another way to pick up Game Pass as well, stating that “Our fans have also asked for more choice in the subscription offerings available for Xbox Game Pass. As part of today’s library expansion, we are also pleased to announce that we are working closely with our retail partners, such as GameStop, to offer a 6-month Xbox Game Pass subscription card for those fans who look for a variety of ways to purchase and enjoy new games and services. The 6-month Xbox Game Pass subscription card will be available at select retail partners for $59.99 beginning March 20. By working closely with retail partners, Xbox Game Pass will have valuable ambassadors in popular destinations for gamers to discover new and exciting games and enjoy community.”

Will you be checking it out? Are you looking forward to Sea of Thieves? Sound out below!

July’s Games with Gold for Xbox was a bit light compared to its competitor Playstation Plus, but Microsoft is heating it up for August!

Throughout the month, Xbox One and 360 owners will be given a nice little buffet of all sorts of games to dig into. For Xbox 360 (and One owners) this includes the original Bayonetta and Red Faction: Armageddon. Xbox One users will also get to enjoy Slime Rancher and Trails Fusion.  Are you excited for this months line-up? 

Personally, I can’t wait to finally sink countless hours into Bayonetta since I was never able to get my hands on the original or its sequel Bayonetta 2. Check out the video below for more details on when these’ll be available for download.

After about a week delay because of E3, Microsoft has finally announced the games for July’s Games With Gold. For the month, Xbox One owners will be able to play Ubisofts popular physics based game Grow Up and previously Nintendo and PC exclusive Runbow. 360 and One owners will also be able to get their hands on Kane and Lynch 2: Dog Days and LEGO Pirates of the Caribbean. Check out the trailer below for more info on what dates the games will become available! Any of these games interest you for this month? What do you want to see for a future month? Tell us in the comments below!

 

Briefly: At $10 per month, the recently debuted Xbox Game Pass is a fantastic value for gamers new to Xbox. The service launched just last month, and already features over 100 Xbox 360 and Xbox One games, including Halo 5: Guardians, Payday 2, NBA 2K16, LEGO Batman, and a ton more.

For gamers who have been around a little longer, the initial offerings of the Xbox Game Pass leaves us desiring a little more for our hard earned $10. A lot of the games currently being offered are pretty freaking old, or were so popular that unless you’re new to the platform you’ve likely already given them a play through.

During a recent Xbox Daily video, senior product manager Dennis Ceccarelli revealed a few choice tidbits about the service, noting that “On the first of every month, you’re going to see at least five new games enter the Game Pass catalogue — every single month…”

The other pressing question that all of us who just began actually paying for the service have: is this shit going to disappear? How long are these games going to stay around for?

It really sounds like, similar to Netflix, it’s going to depend on the title itself. Ceccarelli noted that some of the earliest games will leave the service starting in November, while the rest of the games will stick around for at least a little longer.

Hopefully, also like Netflix, we’ll get some sort of warning when a title is about to leave the service. This would allow us to know just how long we had to finish a title, or make alternate arrangements (rent, buy, borrow) to continue with the game once it disappears from game pass.

Are you currently subscribed to the service? Be sure to let us know in the comments below!

Briefly: The entire internet seemed pretty disappointed with nearly every. single. publisher at this year’s E3 Expo (save for Nintendo, surprisingly). As wrong as the internet was about the convention as a whole (it was super great and I can’t wait to buy Skyrim two more times for two distinctly different reasons), every gamer on Earth rightly jumped for joy when the once pipe-dream that was Cross Platform play suddenly became a reality.

We’ve heard a lot of talk of building walls over these past six months — but this weekend, a longstanding virtual wall humbly began to crumble, and this is a trend that I certainly hope garners even more support over time.

The wall begins to crumble, that is, unless you’re playing on Sony’s platform.

Microsoft showed off their first Cross Platform title during their Keynote on Sunday with a gorgeous new version of Minecraft. It’s trailer began by showing off the Xbox One X version’s fancy new still-very-blocky graphics and talking about massive new server upgrades, among other things, before showing off a pixellated iPad, iPhone, Nintendo Switch, and a window (for Windows, duh).

That’s right. Later this year Xbox Owners will be able to play Minecraft with their pals playing on another platform, including Nintendo’s latest console. Yep, Nintendo, that company that makes the best games, but is so conservative with online capabilities that they’re typically not even worth trying. The same Nintendo that’s never really offered any useful form of online voice chat because you shouldn’t swear at kids when they beat you at Mario Kart 8. That Nintendo.

Today, the way-more-fun-than-it-has-any-right-to-be Rocket League was revealed to be coming to the Nintendo Switch, with developer Psyonix noting that Cross-Platform play would be supported on every platform that Rocket League can be played on… again, except Playstation.

Eurogamer had the chance to speak with PlayStation global sales and marketing head Jim Ryan about cross platform play, who noted:

It’s certainly not a profound philosophical stance we have against this. We’ve done it in the past. We’re always open to conversations with any developer or publisher who wants to talk about it. Unfortunately it’s a commercial discussion between ourselves and other stakeholders, and I’m not going to get into the detail of that on this particular instance. And I can see your eyes rolling.

Sony had to have been one of the first companies to support some semblance of cross platform play, with Final Fantasy XI having PS2 and PC players playing in the same servers. Obviously I’m speculating here, but Ryan’s response almost sounds like he thinks that it’s silly that he doesn’t have a different answer to give. He mentions stakeholders specifically — could this have been shareholder led decision? In any case, I  don’t think that Sony or anyone else would have guessed that Nintendo would have been announced as a cross platform partner. Maybe the Switch truly is the rebirth of the company from a core values level.

When asked about Minecraft specifically, Ryan gives a canned, classic Nintendo answer (except that he works for Sony and Sony is totally being the Nintendo in this situation):

We’ve got to be mindful of our responsibility to our install base. Minecraft – the demographic playing that, you know as well as I do, it’s all ages but it’s also very young. We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe. Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.

This entire debacle just seems like an extremely shortsighted move from Sony — if Sony’s decision to block cross platform gaming is a monetary one, I don’t really see how it will benefit the behemoth in the long run, especially if we begin to see cross platform multiplayer become a more regular occurrence. Naturally, I’m going to pick up the version of a game that will let me play it with the most friends, which won’t be Sony’s console in most cases. On top of that, if I’m a parent looking to buy a new console for the family, am I going to choose the one that will allow my kids to play Minecraft with their iPad touting friends, or limit them to just other Playstation owners? That’s a pretty easy decision to make.

Thankfully, while it doesn’t sound like support is being actively talked about, it doesn’t sound like it’s been completely ruled out, either. Ryan closed saying “I don’t think anything is ever a done deal. Anybody who is dogmatic in that manner is typically a fool. That said, to my knowledge, there is no live conversation ongoing at the moment.”

As a gamer whose Dualshock 4 controller has a permanent place on my coffee table: Sony, we’re disappointed in you.

Which multiplayer titles would you like to see made available on all platforms? Be sure to sound out below.

Briefly: We can’t exactly file this one under ‘total surprise’, but it’s still a cool piece of news from Microsoft’s just-concluded E3 conference.

Yep. After making nearly 400 Xbox 360 titles backwards compatible with Xbox One, Microsoft has announced that original Xbox titles are next in line for the backwards compatibility treatment.

Details on the program itself are scarce as of now, but Xbox head Phil Spencer notes that “OG games will look better and play better across the Xbox One family,” while noting that fans can expect the first backwards compatible titles to be available later this year (with one of his favourites, Crimson Skies, being among the first few).

As someone who largely missed out on the first generation Microsoft console, this came as pretty exciting news to me. Which games would you like to see added to the list? What was the best part of the Microsoft presentation? Sound out below!

As we finally start to approach summer, now is the perfect time to sit back, relax, and catch up on your backlog of video games, and what better way to do that then this coming months Games With Gold. In June, Xbox One users will be in or a treat as they’ll be able to experience some nifty titles. These include the popular indie game SpeedRunners, making its console debut as well as the original Watch Dogs. Xbox One users will even get a bonus perk this month in the form of a dlc multiplayer pack for Phantom Dust that will add brand new abilities to use. Xbox 360 users shouldn’t feel left out though as they’ll be also getting some great titles like Assassins Creed 3 and Dragon Age Origins. Check out the trailer below to know when to expect these titles, and tell us in the comments what you’re the most excited for.

Briefly: While it began as a sweet, sweet bonus for fans who purchased the Ultimate Edition of Halo Wars 2, as expected, it won’t be long now before the enhanced edition of the Xbox 360 classic becomes available to anyone with an Xbox One or Windows computer.

Brian Jarrard, Community Manager at 343 Industries revealed today via Xbox Wire that the title will become available on April 20 for Xbox, Windows 10 PC and Steam, reminding us that this version runs natively on Xbox One and Windows, featuring improved graphics, additional Achievements and includes all of the DLC created for the classic real-time strategy game.

As someone who has never played Halo Wars in any capacity at this point, for the cool $19.99 asking price of this Definitive Edition, I certainly can’t wait to give it a shot. The game is also a Play Anywhere title, meaning that a digital purchase of the game on either platform will provide the other version at no additional cost.

You can watch the Halo Wars: Definitive Edition trailer below, and let us know if you plan to play!

Another month brings another round of Xbox’s Games with Gold. Last Month’s selection of games were very much overshadowed by PS  Plus and the looming release of the Nintendo Switch, but now they seem to have some pretty concrete releases. The two big stand outs are Assassins Creed: Revelations for Xbox 360 and One users, and one of the Xbox Ones first launch titles, RYSE: Son of Rome.  Check out the other games and their releases below and get excited. Which one are you planning on trying first?

For those of you that won’t be completely swallowed by the hype trains behind the Nintendo Switch and Horizon Zero Dawn, look no further than Xbox’s Games with Gold for March 2017.

While not the strongest line-up in the history of the service, there are still some interesting and fun games worth taking a look at. Xbox One users will be able to play the horror title Layers of Fear as well as the infamous team shooter Evolve. Xbox 360 users (also playable on Xbox One) will be able to get their hands on the extremely addicting Borderlands 2, and Popcap’s side scrolling shooter Heavy Weapon. Check out the trailer below to get the specific dates of each release, and tel us your favorite game from the selection in the comments below!

 

For the last year, Microsoft has been on a hot streak with Xbox’s Games With Gold, and it doesn’t look like their planning on stopping anytime soon.

Starting all throughout January, Xbox One users can download World of Van Helsing: DeathTrap, while both 360 and one users can enjoy Double Fine’s The Cave from January 1st through the 15th. Now things heat up a bit. From January 16th to February 15th, Xbox One owners can ultra combo their way back into KI with Killer Instinct Season 2. Don’t count out 360 though, because from the 16th through the 31st both Xbox users can download the critically acclaimed Rayman Origins!

BUT WAIT! We’re still not done with free games! That’s right, Microsoft seems to be acting very generous this month as there are actually 2 other surprise games that Xbox One users can download from Games With Gold. By logging onto the Japanese Xbox store with your U.S account, you’ll be able to access and download Max: The Curse of Brotherhood, meanwhile you can access the German Xbox store to claim a free copy of the game Kalimba.

What are your thoughts on these surprise games? Which ones are you the most excited to play? Tell us in the comments below!

Briefly: Can you believe that the Xbox brand turned 15 today?

Microsoft’s first console released when I was just 11 years old, and what a time its been. The original Xbox was actually the first platform that I played Half Life 2 on, I had some of my first four-player multiplayer experiences with Halo, and my friends all loved Fusion Frenzy even though I thought it stunk. I think I may even still have one of those giant early controllers in a box somewhere.

To help celebrate this momentous occasion, Microsoft has shared some incredible data marking just how much Xbox has grown over this period. Some of the numbers are pretty incredible:

– Number of players: 222,468,423
– Number of total gaming hours: 100,539,390,670
-Number of total multiplayer hours: 29,000,304,183
– Number of Achievements unlocked: 32,667,582,157
– Gamerscore racked up: 572,605,554,587
– Highest Gamerscore: 1,416,465
– Number of Xbox Live friendships made: 4,233,891,482

That highest Gamerscore though… Wow.

Naturally, there’s a hashtag to go with the celebration, and Microsoft would love it if you shared your favourite Xbox memories on social media using #15YearsOfXbox.

Here’s what else is going on, straight from Xbox Wire:

Team Xbox Gaming with the Community

The team here at Xbox is full of gamers, so most of us will be spending the day on Xbox Live, playing games with and against our awesome community. In fact, we’ll have kiosks set up around the Xbox offices that will allow any employee to hop on Xbox Live for a quick multiplayer match. All you need to do is follow us at the Club named “Celebrate 15 Years of Xbox” and get to playing! Or, if you want to focus your gaming energy solely on Halo, join the “Halo” Club to take on the developers.

Livestreams

If you’re not able to join us on Xbox Live for some gaming, why not watch some of the talented folks on our teams play instead? You can take a look at the Forza livestream on Beam starting at 1PM PT at www.beam.pro/ForzaMotorsport. Then, beginning at 3:43PM PT, check out our Halo live stream at www.beam.pro/Halo or www.twitch.tv/halo, featuring videos from various members of the 343 team and Bungie sharing memories of Halo, live gameplay with community influencers, and more.

We also have special Game With sessions planned throughout the day starting 11:00AM PT. Major Nelson will kick off the day followed by special appearances from the Killer Instinct Team, Back Compat Team, Beam Team, Ambassadors Team, and a surprise executive Game With! Tune in to www.beam.pro/Xbox or www.twitch.tv/Xbox for an exciting day of Game With Xbox.

In-Game Events and Giveaways

A few of our teams are working on special giveaways and in-game events in honor of our 15 year celebration. First up, the Forza team is gifting a 2017 Ford F-150 Raptor complete with a custom livery celebrating Xbox’s 15th anniversary. All players will receive this livery for free and Forza Horizon 3 VIPs will receive a bonus truck with an alternative Xbox 15th anniversary livery as well.

There will be two Rivals events created as well, with one in Forza Motorsport 6 and the other in Forza Horizon 3. In addition, there will be a special Bucket List Challenge in Forza Horizon 3 (TITLE: Celebrate #15YearsofXbox), which players can find by traveling to the Pink Lakes Bucket List point in the game.

If you’re a Halo fan, if you simply log in to Halo 5: Guardians between November 15 at 10AM PT and November 22 at 10AM PT, you will receive a free “15th Anniversary REQ Pack”, which contains consumable items for use in Warzone game modes and the legendary Mark IV Gen 1 armor set, worn by Spartan IIs in the darkest hours of the Covenant War!

What’s been your favourite Xbox game or memory over the last decade and a half? Sound out below!

We’re just 29 days from the most wonderful time of the year (Thursday, December 1st if you don’t feel like counting)!

What? No! Not Christmas. I’m talking about the 2016 Game Awards hosted by Geoff Keighly. Ever since ditching that awful Spike sponsorship back in 2013, The Game Awards only grows stronger every year. In fact, Last year was a treat since some of us here from Geekscape got to attend the show live. It really is a magical night.

So how can you watch it? Easy! Almost anywhere. That’s right, You can either purchase a ticket to the awards show right here or you can check out the list of websites and services below that will be hosting it when it goes live next month. Not only will you be able to enjoy the show from all the listed websites below, but for the very first time, the show will finally be airing in China and even in VR!! How awesome is that!
the-game-awards-2016Are you excited for The Game Awards? What kind of announcements are you hoping on seeing there? Tell us in the comments below, and make sure to stay locked to Geekscape.net on any updates.

After a somewhat ok month, Xbox Games with Gold seems to be heating up a bit again.

From November 1st through the 30th, Xbox One users will be able to download the upcoming go-op dungeon crawling game Super Dungeon Bros.  After that, from November 16th to December 15th you’ll be able to download the 2014 adventure mystery game Murdered: Soul Suspect. Xbox 360 fans are also in for some nice treats. From November 1st through 15th, 360 users can download the point and click classic The Secret of Monkey Island. Then, from November 16th through 30th, you’ll be able to download the crazy, 80’s neon induced, downloadable title Far Cry 3: Blood Dragon.  What do you think about this months games? Which one is your favorite? Tell us in the comments below!

gwg-november

September is shaping up to be another strong month for Xbox’s games with gold.

From September 1st-31th Xbox One owners can grab Earthlock: Festival of Magic, an upcoming turn based RPG from Snowcastle  Games, while 360 owners can race (get it?) their way through Forza Horizon from September 1st-15th. After that, 360 users will also be able to parkour their way through Mirror’s Edge starting from September 16th-30th, while One owners will get the chance to get their thieving hands on Assassins Creed Chronicles: China from September 16th- October 15th. Are you excited for any of these games? Tell us in the comments below!

GWG September

 

Earlier today we told you about Rare’s Sea of Thieves panel at Comic-Con and how they are just as pumped about releasing the game as much as people are excited to play it. After the panel, I had the pleasure of sitting down with Executive Producer Joe Neate to talk about the game, community, and much more. Give it a listen!

Last week Rare arrived to Comic Con in style, and while they didn’t bring a demo of their highly anticipated pirate adventure Sea of Thieves, they brought plenty of other great stuff. One of these being the Sea of Thieves: Art of Adventure panel. Executive Producer Joe Neate hosted the panel along with Peter Hentze, Adam Park, and Ryan Stevenson, all of which had some excellent pirate names.

SOT panel 1

The presentation began pretty simple. Rare talked about their history about their love for pirates and how they reference them in almost every game that they’ve made. They also talked bout how excited they were to finally be working on SOT as it’s their dream game they’ve always wanted to make.

SOT panel 2

After that, they let art director Ryan Stevenson take the wheel as he began to talk about the art style of the game and the decisions they made with it. One of them is that they wanted to have an art style that looks good, but can also be easily be distinguished. One of the examples given was that a certain screenshot from the game was blurred out, but still just as easily recognized as the clear version of it. This was referred to as separation through color and tone.

SOT panel 4They then moved on to talk about how important detail is and how everything in the game has a story. One of the biggest things they went for was making it so that nothing looked new or polished. They wanted everything to look used. This method was what they described as the wonky method. They then gave a couple of examples like how if you look at the ship’s floorboards they’ll appear uneven, creaky, and even broken. This help gives the feeling that everything you encounter in the game is pre existing and has a long backstory to it.

SOT panel 5Next, they went on to show just how much detail they want to put on their character models. They went on to talk about how they start off with a simple base model for their characters and gradually add more detail as the designs progress. They also gave us a quick peek at mer people. They showed off a quick merman model who gradually got more and more disfigured and morphed. Could it be possible that you’ll be able to turn into these creatures? Only time will tell.

SOT panel 7

SOT panel 8

SOT panel 9One of the last things  the team showed was ship customization. In the final game, there’ll be tons of boats of plenty of shapes and sizes. Not only that, but most things, even down to the crest plate of the ship can be changed. as an example, they showed off a couple  of crests that referenced Joanna Dark, and a certain beloved duo consisting of a bear and bird.

SOT panel 6Finally, the panel concluded when the team gave everyone a free figurine of a character known simply as the Pirate Lord, the coolest part being that it can also glow in the dark. Why can it glow in the dark you ask? BECAUSE HE’S A GHOOOOOOOST! That’s right!, Rare revealed that there will indeed be ghost pirates in the game, but in what form is still to be seen.

SOT panel 3All in all, it was a great panel full of un and surprises, and while Sea of Thieves still doesn’t have a release date, I’m more hype for this game than ever before. Sea of Thieves currently has no release date, but is planning a closed beta for Xbox One sometime in the future. Stay tuned to geekscape.net for more info and even an interview with Executive Producer Joe Neate!

SOT

Briefly: The timed exclusivity of Square-Enix’s 2015 masterpiece is nearly up.

The publisher announced today that PS4 players can finally get their hands on the game when Rise of the Tomb Raider: 20 Year Celebration launches on October 11th.

The new package will contain a completely new story chapter entitled “Blood Ties”, a new co-op Endurance gameplay, PlayStation VR support for “Blood Ties”, all of the previously released DLC, more outfits, weapons, and Expedition Cards.  The Limited Edition of the game will also feature a limited edition art book.

“Blood Ties,” a new premium DLC, beckons players to explore Croft Manor in a new story mode; then defend it against a zombie invasion in “Lara’s Nightmare”. When Lara’s uncle contests ownership of the Manor, Lara must explore the estate to find proof that she is the rightful heir, or lose her birthright and father’s secrets for good. Players can then test their zombie-killing skills in the replayable “Lara’s Nightmare” mode: a haunted Croft Manor where players have new challenges and must rid the Manor of an evil presence.

Scot Amos, co-Head of Studio at Crystal Dynamics states that “The studio is celebrating with all Tomb Raider® fans, thanking them for being on Lara’s 20 year journey with us. The team has packed in surprises, new story, and the top-requested special features into this 20 Year Celebration edition.”

Square-Enix notes that all of the game’s previously released DLC will be included, including the three hour story addition Baba Yaga: The Temple of the Witch, Cold Darkness Awakened in which players must combat waves of infected predators, 12 DLC outfits, 7 DLC weapons, over 35 Expedition Cards, and more.

For the truly hardcore, 20 Year Celebration will also feature a brutal new “Extreme Survivor” setting. This new difficulty level takes the toughness of Survivor and ratchets it up several notches starting with all checkpoints being stripped out of the game. The only way to save the game is forage enough resources to light campfires.

That sounds… too hard.

I ended up buying an Xbox One just so I could play Rise of the Tomb Raider, and I’m pretty embarrassed to say that I’ve only put a few hours into it at this point. I guess I know the hard deadline for completing the game at this point…

Are you looking forward to Rise of the Tomb Raider on PS4? Sound out below!

20Year

E3 this year is really blowing last years out of the water! Our first look at the fourth iteration of Dead Rising is here, and its got me super excited!

Thats right! Frank West is back, and with him so is the franchises normal wackiness that was missing in Dead Rising 3. I mean, we’ve got power armor. Electric go-karts. Candy Cane crossbows. FLAME THROWING TRICERATOPS!

Thanks to Project Scorpio, we can get our hands on these amazing titles for PC as well. NO NEED TO BUY AN XBOX ONE FOR ME!

E3 2016 is coming out the gates with a huge bang. The Micrsoft Presser today has certainly shown improvements over last years lack luster event.

The most interesting thing to come out of today’s event is not the Xbox One Slim, but the announcement of Project Scorpio.

Scorpio is Microsoft’s version of the model refresh from Sony, Playstation 4.5/Project Neo.

Phil Spencer detailed the announcement, stating that Scorpio will bring true 4K graphics to the home market, with “6 Teraflops of power”. Now, the teraflop is an interesting way gauging the power of the new Xbox. Teraflops don’t always equal faster though. A Teraflop is the ability for a system to perform a trillion floating point operations a second. TL;DR more FLOPS, means more math can be done at once which usually equates to better graphic rendering, since all those shiny polygons are just maths. No word as to the actual CLOCK SPEED or the RAM, which should actually make for a better idea of performance. They probably don’t have a final spec’d out device ready. This upgrade will bring HD VR support as well.

Project Scorpio will also allow gamers to play the same games across all platforms, Xbox One, Windows 10 and Project Scorpio. Cross-platform play is also in the works.

We can expect to see more info at next year’s E3 as Microsoft isn’t planning on releasing Project Scorpio until 2017.

On a recent weekday afternoon at a cozy loft in New York City, Microsoft held a press demo for the new Xbox One exclusive third-person shooter, Quantum Break. While playing as Jack Joyce, the time-stopping protagonist modeled and voiced by X-Men star Shawn Ashmore, I turned around to see Ashmore, in the flesh, standing five feet away. During what must have been my fifth double take, my avatar was shot, killed, fell to ground writhing in pain. Ashmore, the real one, winced.

I let Shawn Ashmore die while Shawn Ashmore watched, is what happened.

A few hours later, I’m finally talking to Ashmore himself. I apologized for getting him killed. He said it was okay, and explained how trippy it is to be in a video game again (he was last playable in the video game tie-in for 2006’s X-Men III: The Last Stand).

“The X-Men video game it was like a day of voice recording,” he said to me, reminiscing. “I was so not involved, and I didn’t particularly like that game honestly. To me there was no depth. It was kind of cool to see myself running around and flying and on the ice-slide because at that point I hadn’t done it in the films either. I was like, ‘Oh, at least I get to do the ice-slide here’ This is something totally different.”

He was referring to Quantum Break, the hybrid shooter that’s also a live-action series. During the course of the game, certain actions players make as Jack will be reflected in live-action “episodes” of Quantum Break. Whether it’s successful or not, no one can deny Microsoft and developer Remedy — known for Max Payne and Alan Wake — are trying something bold. “This doesn’t just feel like a video game to me,” Ashmore says. “This feels like a full experience. I think this is potentially a new step to tell stories, get to play great characters this way, and I feel like being part of this was a great step for me. I would do this again in a second.”

For Geekscape, I sat down with Ashmore during the demo in New York to discuss his involvement, the process of being an actor in a game, and we even look back on a few fond childhood memories. Animorphs, anyone?

At one point Quantum Break was very different than it is now, At what point did you jump in in the game’s development?

About two years ago. I’m not exactly sure how much material they’d released or how far the development was along. I think [director] Sam [Lake] was saying today that they’ve been developing for about three years, so obviously it was a fair ways down the line before I jumped in, but it was about two years ago.

What was your first impression then?

I got to watch a demo first and I was blown away. I loved the story, I loved the character. I grew up playing Remedy games so I knew the level of character and storytelling that they were going to bring to it, and the visuals I thought were incredible. You know the stutters, the ripple effect? The game play mechanics I thought were really, really fun. They’ve come a long way from when I first saw them, but just the concept and the idea I thought was really strong, and I was in immediately. As soon as I saw the thing I was like, “Yeah. Okay. Let’s do this. Let’s go.”

What are your impressions of Jack Joyce, the character you play in Quantum Break? What was it like slipping into his shoes that’s been different from your other roles?

What I thought was interesting is that, you know Jack has a slightly troubled past and you don’t know too much about it in the amount you play, but there’s backstory we got to work and figure out. This is sort of Jack Joyce’s origin story. He becomes a super hero by the end, but what I thought was interesting, he’s sort of like an everyman thrown into an extraordinary situation, so he reacts like a normal person would. A lot of games I play there’s this rugged, swashbuckler kind of attitude, like cavalier and that works. That works for a lot of games. What I liked about this is that it felt grounded to me. It felt like when he’s scared, he’s scared. When he’s upset, he’s upset. Just a very grounded, real character being put through the ringer emotionally as we go through the game.

That being said it’s also a lot of fun, like once Jack has these abilities he becomes powerful and enjoys that too. I like Jack. I like Jack’s troubled past, and  as the game progresses you get into a lot of these notions and you go deeper into who these guys are, what their relationships are, the classic idea of Paul Serene, them being best friends and then being pitted against each other. It’s a much more complex relationship than just protagonist and antagonist. These guys love each other, yet they’re pitted against each other, and I think that brought a lot of drama and I thought that was a very interesting relationship to explore as the game goes through. I just thought it was very complex when I jumped in.

https://www.youtube.com/watch?v=eU17_kd-e4w

There is much ado about Quantum Break‘s story because it’s told in a very unique way. It’s both television and video games. What was that experience like for you, maintaining a character through a digital process and then live-action?

Let’s talk about digital because that was the majority of my work. Because the video game is told from Jack’s perspective and the show is told from the antagonist’s, so it’s the same story told from two different perspectives. So Jack is more involved in the digital aspects, the game aspects than the show. There’s obviously crossover, but I spent more time with the game. It was challenging. It was totally different. I’d never done motion capture work before.

In all the X-Men films we shot it on set and then it was manipulated digitally afterwards, so to do the motion capture stuff was challenging because it’s just a new process. But it was also a lot of fun because it’s really stripped down. It’s a very raw way of capturing performance because it’s actors in big empty room working together, so you have the words, the page, the characters, and the actors recording together, so it felt natural. It felt easy once you got into it, and because you’re doing these sometimes ten minute takes, you get rehearsal ahead of time which you don’t get with film and television.

One of my healthy skepticisms about Quantum Break was the user experience, playing a video game and then watching a show for twenty minutes. As a gamer yourself, what do you think about that experience?

I’ll be honest. I think that if you’re not invested in the story, you’re not going to want to sit and watch the show. That’s what it is. When you’re playing action, you want to play an action game. Again, what Remedy does and what I was so excited for is that they tell a great story. You’re invested in the characters so you want to know more, and I think that that’s what’s important, and that’s what I when I approached the project, that’s what I got out of it. I thought the same thing. I was like, “Okay. That’s interesting.” But when I play a game a lot of times I just want to hit the skip and get back to the action.

I think by telling a story from two perspectives and interweaving the drama and the characters are hopefully grabbing people early, you’re going to want to learn more, so to me that was very important because this is a new way of telling a story. I think that’s really interesting, but I totally understand what you’re saying and I thought about that before I became involved, but when I read the story, I was like “This can work.” Remedy can weave this story so you want to know more. You want to spend as much time as you can with these characters.

I’d be remiss as a so-called “90s kid” if I didn’t ask: Animorphs! We’re in an era where everything kind of comes back and is renewed. Would you want to do Animorphs again?

It’s crazy. I was seventeen when I shot Animorphs in Canada. We didn’t get Nickelodeon in Canada. I worked on the show for two years, but none of my friends watched it. Nobody watched it in Canada because it wasn’t on TV. I came down to the States, I was walking around and people were like, “Oh, my God. Jake.” I was like, “Oh, wow. People actually watch this show.” That was an incredible experience. Then like I’d say maybe a year and a half or two years ago, like I hadn’t heard the word Animorphs in like fifteen years, and all of a sudden it came on Netflix and, again, people were walking down the street and they were like, “You’re the guy from Animorphs.” It had this resurgence, and I heard a rumor somewhere that they’re talking about making an Animorphs feature film, and I think it’s a lot of fun.

Would you want to be involved in that revival?

Absolutely. Sure. I’m probably way too old to play Jake anymore, but absolutely. That would be a lot of fun. That was one of the roles that helped me start a career as an actor, so it’s kind of near and dear to my heart, and it was a great experience at the time.

In 'Quantum Break' players take control of Jack Joyce, portrayed in the game and the live-action series by 'X-Men' star Shawn Ashmore.
In ‘Quantum Break’ players take control of Jack Joyce, portrayed in the game and the live-action series by ‘X-Men’ star Shawn Ashmore.

The big reason I bring up Animorphs is because you have a history with genre. You’ve also, of course, been in the X-Men movies. You’ve done a lot of straight-forward drama and comedies too, but you’re known in genre. What attracts you as an actor to this realm?

I grew reading fantasy, science fiction, comic books. This is my world. Entertainment-wise this is the kind of stuff I love, and I do love straight drama, and I love hard-hitting art house films, but growing up I was reading Lion, The Witch, and The Wardrobe and X-Men comics, and I was playing video games, so this is my childhood. This is the stuff I love, and the reason I love science fiction and fantasy is that I think that you can tell such an extraordinary story. Normal people going through extraordinary things, that’s awesome, and as entertainment there’s escapism. That’s what I liked. I like heightened fantasy, that heightened world.

A lot of the projects that I’m attracted to as an actor are because I would want to watch them. I would want to play them. This is a game that I would love, you know a story driven game with science fiction elements, heightened game play. This is the kind of stuff that I want to play, so from the X-Men to Smallville, to Fringe, and all that stuff. I’m a fan of that. I do my best work when it’s a project that I’m excited about.

Fun question. Out of all the superpowers you’ve had in your career, which one would you actually want to have in real life?

Jack Joyce of course. [laughs] No, I actually am not sure I would want to have Jack’s powers because it’s kind of a burden. I think as you play through the game you realize that time travel is very, very complicated and the repercussions can be very challenging. I think being able to manipulate time might be as much of a burden as it would be as a gift. Maybe I’d go with Bobby Drake, although I’m cold all the time anyways.

Would you be open to coming back for Quantum Break 2 or 3?

Who knows what’s going to happen, but yeah. I would love to be a part of video games again. I loved working with Microsoft and Remedy. They’re creative, collaborative teams. That’s what I want as a performer. As an actor sometimes you step into work where everything is so set you don’t really get to have a say, so you’re just coming in and doing exactly what they want. With Quantum Break a lot of the character and the story were there, but I got Sam and the writers were open to my opinion, so I felt like, “Okay. They want me to bring a lot to this character.”

Is it rare as an actor to have that kind of input in a character?

Not always. For a big studio feature that’s not really the way. It’s more collaborative when you’re on an independent scale, and a lot of that has nothing to do with studio features not wanting actors to have an opinion. There’s so many rungs on the ladder, so if you want to make a change you got to go all the way up to the top, and I was dealing directly with the creative director of the company [for Quantum Break] so if I had an idea I could voice it. They weren’t all good ideas and they didn’t use all of them, but we had an open dialogue where I could talk, so I felt comfortable with the Remedy team immediately. That’s important.

You don’t want to feel uncomfortable you can’t say anything. If I couldn’t give them what they wanted performance-wise, I would say, “Hey, guys. Can we try changing this line? I’m not getting there. What can we do?” They’re accommodating to help me get where we needed because everybody benefits. If the performance is better, the story will be better, and a lot of the times it’s just as an actor sometimes you have a block, like a line just doesn’t read well. On the page it’s great and another actor could pull it off, but for you it just doesn’t roll off your tongue the right way. They were always willing to make adjustments and make things work and that was important.

For longtime Animorphs or X-Men fans, where can we see you next after Quantum Break

I’m about to go shoot a pilot for ABC up in Toronto called Conviction. I’ve a film called Devil’s Gate that just finished. Sort of like a thriller, dark thriller. 

Could we maybe see you in a cameo for X-Men: Apocalypse?

No. I can say I’m not in X-Men: Apocalypse. I always hope that there’s another X-Men on the horizon for me because I loved that character. I’d love to go back again, but I am not in Apocalypse.

Quantum Break will release on Xbox One on April 5th.

https://www.youtube.com/watch?v=d4or8YE-6P4

Another month brings another set of Games with Gold!

This time around, for the month of March we have a pretty diverse selection of games.

All throughout the month, you can pick up Sherlock Holmes: Crimes & Punishments for Xbox One, and from March 1st through 15th you’ll be able to pick up Supreme Commander 2 for Xbox 360.

Then from March 16th to April 15th you’ll be able to snag a copy of Lords of the Fallen for Xbox One as well as Borderlands for the Xbox 360 from March 16th through the 31st.

Which game are you the most excited for? Comment below and tell us, and don’t forget that all of the Xbox 360 Games with Gold are now backwards compatible with your Xbox One!

GWG March

Halo 5: Guardians is finally upon us. Well, it’s a little over a week away, but here at Geekscape, we’re not waiting. Join us as we stream missions 1-3, as well as mission 8!

Keep in mind, the stream will be down between mission 3 and 8 in order to transition. If there are any hiccups, just refresh the page! Thanks for watching!

Watch live video from jake1o8 on www.twitch.tv

We’ll update this page with stream start and end times everyday!

Briefly: I feel like Warner Bros. did a really bad job released Mad Max today, on the very same day as the release of the probably-last-ever Metal Gear game.

But, the game is pretty awesome (at least from what I’ve seen, my fiancé has been hogging it all day), and the publisher has just released an equally awesome launch trailer to go with it.

The graphics, mechanics, voice acting, music, and more all look great from what I’ve seen so far, and I really can’t wait to get my hands on it. I feel almost as tortured as Max is, however, as once it’s my turn on the PS4, I’ll likely skip Max at first to play the it’s-so-deep-I’ll-never-finish-it Metal Gear Solid V.

Take a look at the launch trailer below, and let us know what you think!

PAX wrapped up their event today with the debut of Halo 5‘s opening cinematic. Watch it below!

Guardians takes place after the events of Spartan Ops in Halo 4. If you haven’t at least read up on what happened during Spartan Ops, you’re going to need to if you don’t want to feel confused at the start of Halo 5. This cinematic contains a ton of action, which is something we haven’t really seen since Halo Wars. Hopefully, this is something we can expect more of throughout the game.

Overall, this was a nice introduction to Fireteam Osiris. However, I’m getting a little tired of all this attention on Spartan Locke. Hopefully we’ll get more of Master Chief and Blue Team as we near the release date. In any case,  I can’t wait to see what comes next!

Halo 5: Guardians releases October 27, 2015.

Briefly: It’s been a long time coming (like a whole console generation), but we’re finally just a week away from the launch of the Mad Max video game.

I know how excited Shane’s been for the title, but for some reason it’s slipped under my radar until now. Then I watched this newly released TV Spot and realized that it’s a freaking Mad Max video game.

How could it not be great?

The graphics, mechanics, voice acting, music, and more all look great from the videos that I’ve seen so far, and I really can’t wait to get my hands on it. I feel almost as tortured as Max is, however, as of course the game launches on the same day as the it’s-so-deep-I’ll-never-finish-it Metal Gear Solid V.

Take a look at the spot below, and let us know if you’ll be picking this one up.

Briefly: Thankfully, Rise of the Tomb Raider is eventually coming to PS4. Otherwise I’d really be regretting getting rid of my Xbox One right about now.

Microsoft has released an incredibly gorgeous 13-minute gameplay demo for the game which debuted at last week’s GamesCom.

The video includes a ton of beautiful action, raiding tombs, injured Lara, and much, much more, and it really looks like Rise of the Tomb Raider could be one of the Xbox One’s best titles yet. If you enjoyed the Tomb Raider reboot, even a little, you’ll find a lot to love here.

Take a look at the video below, and be sure to let us know what you think! Rise of the Tomb Raider launches on Xbox One on November 10th, and PS4 and PC sometime way later.

Along with the flurry of announcements today, Dark Souls III had its gameplay debut. Fans of the first two games know what to expect from the franchise, and this gameplay trailer does not disappoint.

Dark Souls III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. As fires fade and only embers remain, journey once more into a world filled with more daunting and colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. New to the series are the Battle Arts attacks. You’ll be able to deliver powerful attacks that will break through enemy defenses. Each weapon will have its own unique Battle Arts.

Dark Souls III is set to release in 2016!