Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Dougie returns to chat about one of Derek’s most anticipated (and surprise — favourite) games of 2019, The Outer Worlds. It’s pretty much the best Fallout game that we’ve had in years, and brings some cool and original ideas to the table as well.

Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable. 

https://youtu.be/Oxlflrh_Pzw

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns after a long hiatus to chat about the quirky, spooky, and gorgeous adventure game, Oxenfree. Spoiler: she very clearly doesn’t like it and Derek spends the entire episode defending it.

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

YOU determine every aspect of Alex’s story while exploring Edwards Island, uncovering the base’s dark past, and changing the course of your friends’ lives.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

After John’s disappointing reaction (read: not being that scared) to Alien: Isolation in Episode 14, with the release of Bloober Team’s Blair Witch we simply had to break the rules, actually choose a game for the very first time, and bring him back to hopefully scare the shit out of him.

We think that breaking the rules was worth it. Listen below to find out how things went.

It’s 1996. A young boy disappears in the Black Hills Forest near Burkittsville, Maryland. As Ellis, a former police officer with a troubled past, you join the search. What starts as an ordinary investigation soon turns into an endless nightmare as you confront your fears and the Blair Witch, a mysterious force that haunts the woods…

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

You can also follow us on twitter @XGPPodcast

Welcome to Xbox Game Passengers.

Every other Wednesday, host Derek and a guest dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Geekscape Games alumni Courtney joins Derek to chat about lauded Metroidvania title, Hollow Knight. This is pretty much the episode that didn’t want to happen, as Courntey’s keyboard broke, then Derek lost his voice, then Courtney got sick, and we had to push this thing so many freaking times… but here it is!

Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This time around, John is back (yes, again) to discuss survival horror gem, Alien Isolation. John hates horror, and Derek has been trying to get him to play or watch numerous scary IPs over the near-decade that they’ve known each other. This is the first time that he’s said yes.

How did he react? Well, you know how to find out.

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive. 

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Evan returns to talk about one of the most peculiar games that the show has featured yet, Innerspace. The game is kind of like being inside a giant beachball, there isn’t really any up or down, and… well, as you’ll hear, things get pretty confusing.

Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.

https://youtu.be/ZxqziYl2giE

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Mikaela returns to talk about a calming and completely unique puzzle experience in The Gardens Between. The game was one of Mikaela’s top three games of PAX West 2018, so naturally she had to come back to the show to chat about it.

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, John returns to chat with Derek about The Elder Scrolls Online. Neither has played an MMO in years, and both were surprised to learn just how fresh (and just how familiar) an MMO today could feel. The pair detail their favourite quests, how playing a game like this with a controller feels, some silly bugs, and much more!

Join over 13 million players in the award-winning online multiplayer RPG and experience limitless adventure in a persistent Elder Scrolls world. Battle, craft, steal, or explore, and combine different types of equipment and abilities to create your own style of play. No game subscription required.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to another very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Today might be Wednesday, but it still isn’t typical. Last week, host Derek and regular guest Mikaela descended on Seattle for the annual PAX West convention. During the show itself, the duo released two special Xbox Game Passengers episodes detailing all of the incredible experiences that they had at the show (episode one here, episode two here). Here’s another (final) PAX special, this time chock full of interviews with game developers on the show floor.

Here are all of the games featured in the interviews, and trailers for each:

Liberated

The Suicide Of Rachel Foster

Wanderlust

https://youtu.be/7ASrKo-yVZ4

Wavebreak

Untitled Goose Game

Dauntless

No Straight Roads

Luna: The Shadow Dust

Stranded Sails

Spiritfarer

Mutazione

Sparklite

Gamedec

If these special episodes aren’t your thing, this will be the last episode for this year’s PAX, and with next Wednesday’s The Elder Scrolls Online episode, we’ll be back to our regularly scheduled programming.

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Have we mentioned just how much we love PAX?

The massive, Washington State Convention Center spanning (and then some) expo simply feels like it isn’t about aisles and aisles of expensive merchandise (or hours-long lineups for exclusives that you probably won’t be able to buy), but is instead an incredible celebration of gaming as a whole, with an unprecedented amount of access to the developers that are actually creating the games themselves.

Most of the titles on display at PAX aren’t even out yet, and you couldn’t even buy them at this point if you wanted to. It’s an incredibly varied experience, from gigantic booths for things like Borderlands 3 or Google’s Stadia, to individual developers from tiny companies that genuinely grin from ear to ear when you tell them how cool their game looks.

We absolutely adored nearly every game that we had an opportunity to experience at PAX West 2019, from Final Fantasy VII, to Cardpocalypse, Gamedec to Telling Lies, Roller Champions to Sayanara Wild Hearts, and everything in between — naturally a few experiences stood out just a little more than the rest.

These were our favourite experiences from PAX West 2019, but we played a lot more than what we talk about here. If you’d like to hear more about our PAX West 2019 experiences as a whole, Derek and Mikaela covered their journey in two very special episodes of the Xbox Game Passengers podcast (episode one here, episode two here).

Derek Kraneveldt

In the two years that I’ve been attending PAX West, it has quickly become my absolute favourite convention. It may not have all of the same flash, the bafflingly large crowds, or the comradery of seeing all of my Geekscape buds as SDCC (though it still has some of all of these things), but the simple celebration of gaming culture, and the incredible access that you have to some of these games and developers simply feels like nothing else.

Driving down to Seattle from Vancouver, Canada, I was beyond excited to play Final Fantasy VII Remake, and absolutely expected it to be at the top of this list. My playtime with the game was a wonderful experience (I get in detail in our first PAX West special episode of Xbox Game Passengers) — any fears that I had about the quality of the title, or how unfamiliar it may feel with its new combat system disappeared almost immediately. The only thing that’s disappointing about my FFVIII experience is that it had to end. I seriously cannot wait to lose hours and hours (and hours) in Gaia when Final Fantasy VII Remake releases on March 3rd, 2020.

That said, here are the three best experiences that I had at PAX West this past weekend.

3. Wave Break

The press release for Wave Break basically said that if you were a fan of Tony Hawk’s Pro Skater or Twisted Metal, you’d feel right at home with Wave Break.

There really couldn’t be a more accurate description for Wave Break, which Carlos Lopez (yep, from the old Geekscape Games podcast) of Funktronics Labs harkened as a Skateboating game, and as someone that misses the THPS series (which also just celebrated its 20th anniversary this past weekend), there was no way that I was missing out on this experience. From its menus to its already-tight controls, Wave Break is an unapologetic homage to the revered Tony Hawk‘s series, to the point where the QA team for the original THPS showed up at Funktronic’s PAX booth and told the team how much they were loving the game.

Wave Break is still under development, but already feels like it has an absolute ton of content. The game features a classic THPS-styled career mode, where you’ll have a list of objectives and are trying to complete as many as you can in a two-minute run. Completing objectives will earn you cash which you can use to customize the appearance of your character (in this case a cute animal vs. a professional skateboarder), to change the look of their gear, or to increase their statistics to make the later, tougher challenges easier (sound familiar?). There are also free play and score attack modes, and even more modes are being planned out.

Then there’s the multiplayer. Wave Break features four-player split screen along with online multiplayer, and even four-player split screen online multiplayer. Yep. Naturally, you’ll find modes like Trick Attack, but there’s also a freaking deathmatch mode. Here, your successful tricks and combos will generate cash, which you’ll use to ‘buy’ better guns that are strewn around each map. Generally, the more expensive the gun, the better, and you use these guns to, naturally, shoot all of the other cute, boat-driving animals that inhabit the level. It absolutely feels like a mix of classic Twisted Metal, and THPS, with the cutesy violence of Mario Kart‘s battle mode, and I instantly fell in love and cannot wait to swear and yell at my friends while playing.

From the content, to the controls, to the varied modes, the expansive multiplayer, and the sick synth wave soundtrack, I’m already in love with Wave Break and cannot wait to jump back in. Wave Break is set to drop early next year on Steam, and with console releases to follow.

Check out the Wave Break official website here.

2. Windjammers 2

For a game that wasn’t even remotely on my radar, Windjammers 2 quickly made a massive impression on me.

I first discovered the Dotemu booth while Mikaela was in an appointment for another title. They had several stations for different games set up around the booth, and at this particular two-player only station, a convention-goer named Greg was looking for someone to play with.

I jumped in, and Greg and I played and played until eventually others around the booth look like they wanted a turn.

Windjammers 2 is a 2D competitive frisbee title, which immediately feels like a super expanded version of Pong or even a modified type of air hockey. The first (and only other) title in the series was a Neo Geo Arcade game that released in 1994. The franchise was purchased by Dotemu a few years back, which ported the original title to Playstation Vita, Nintendo Switch, and PS4 (complete with online multiplayer). The upcoming sequel features some unique, gorgeous, entirely hand-drawn art, new stages and players, as well as a number of new gameplay mechanics.

Each playable character has a special ‘charged’ move, and each character’s stats are a balance between speed and power — more powerful characters will move around the court more slowly, but can throw the disc much more quickly, and vice versa. Players need to win two ‘sets’ to win, with matches lasting typically just a few minutes each. Your goal is to have your opponent either miss catching the frisbee (certain shots will bounce the disc off of your opponent, and they’ll have to try to recover it) or to send it flying past them — sending the disc into the upper or lower portions of the screen is worth three points, while right down the middle is worth five, with 12 points winning the set.

Windjammers 2 was pure fun, and completely addicting. After Greg and I parted ways, I returned to the Dotemu booth with Mikaela as soon as I possibly could. For the rest of the weekend, legitimately every time we were on the sixth floor (which was a lot, this is sort of the ‘indie’ focused floor of the expo, and just had so many amazing titles on display), the first thing we did was play a match or two of Windjammers 2 — I probably played north of 20 matches over the weekend. Mikaela bought a hat, we keep talking about it, and we simply need more Windjammers in our lives.

Windjammers 2 is set to launch on PC and Switch later this year. You can learn a little more at the game’s official site right here.

1. Panic’s ‘Playdate’

Yeah… this isn’t so much one game, but a whole new experience that I simply can’t get out of my mind.

Panic has been around forever, and spends most of its time making pretty slick Mac applications, while also occasionally dipping their toes into gaming by publishing titles like 2016’s Firewatch (read my review here), and the hilarious-looking upcoming Untitled Goose Game.

Now they’re diving in headfirst, not only into more games, but into a beautiful, super niche piece of gaming hardware called the Playdate. It’s hard to believe that in 2019, with the titan that is smartphone gaming, and not to mention the incredible success of the Nintendo Switch, that a unit like this can even exist. It remains to be seen just how successful the Playdate can be, but I certainly hope it is because it’s so freaking cool.

The Playdate is a tiny (like it can hide in your shirt pocket and nobody would know until you take it out which definitely exactly happened when I was meeting with Panic’s Greg Maletic) strikingly yellow, super simple handheld console. Control wise, it’s just a d-pad, A and B buttons… and a crank that developers can use as an input if they so choose. The unit utilizes a black and white display with a surprising amount of contrast (seriously, I was skeptical about this display but it looks great), has a surprisingly loud mono speaker, charges via USB-C, and also features wifi and bluetooth so that new games can be downloaded to the unit. They’re not talking about battery life quite yet, as the thing is still in development and it changes depending on the firmware that it’s running, but I was told that it should be quite good. The Playdate looks and feels like this weird retro futuristic device, and once you lay your eyes on it… it’s pretty hard to stop staring.

When you buy it for $150, it includes the unit, and a ‘seasons’ worth of 12 games — every Monday for 12 weeks, a new game is automatically delivered to the Playdate. Panic is partnering with a number of celebrated game designers including Keita Takahashi (who created freaking Katamari Damacy), QWOP designer Bennet Foddy, SpellTower creator Zach Gage, The Last Rocket creator Shaun Inman, and even more that have yet to be revealed, and that’s just for its first season. Naturally, further seasons will depend on the success of the unit, so Panic isn’t promising anything further just yet.

Panic had a pretty massive booth on PAX West’s crowded sixth floor (chock full of other indie darlings), and it was exciting to see how psyched people were getting just to spend a few minutes with the Play date. The game that was on display was designed by Keita Takahashi, is called Crankin’s Time Travel Adventure. This game uses only the crank as an input. The direction that you turn it either progresses or rewinds time, and certain elements like butterflies or birds or pigs that are all intent on killing you, are not affected by your time travel, so you essentially rewind things forward and back to figure out how to avoid these hostile creatures and get to your date on time. Yep, our protagonist just wants to go on a date, and his lady friend keeps getting mad at him for being late (I feel like if he just explained to her the situation she’d probably be alright with his tardiness). I played through seven or eight levels, died a lot, and had a lot of fun with it. Turning the crank (at least for this game) feels completely natural (though not quite as lubricious as something like the Apple Watch crown — the company did note that the device is still a prototype and is expected to change a bit before its final release).

Honestly, as soon as the device was in my hand I fell in love with it. I’ll absolutely be ordering a unit when it goes up for pre-order later this year, and will be eagerly awaiting its 2020 launch.

To learn more, head to the gorgeously designed play.date for more info.

Honorable Mentions: The Suicide of Rachel Foster, Gamedec, obviously Final Fantasy VII Remake

Mikaela Maxwell

3: Windjammers 2

My third choice was a difficult one. The first two titles stood out to me from the moment I picked up the controller and I knew they would end up on my list (and later will end up in my home), but the final choice is so difficult because we legitimately were able to spend time with so many super fun games! If you want to hear about the other games, definitely take a listen to all 3 of our special PAX episodes of the Xbox Game Passengers podcast.

In the end, Windjammers 2 seemed like the most obvious choice because it’s the one game we went back to several times throughout the weekend just to get a few rounds in. Honestly I would have played it even more if other pesky PAXers weren’t waiting patiently behind us to get their hands on it as well!

I don’t know if this is an actual sport, but the basic set up is that two characters (like you and your friends on the same couch) face each other on a tennis-like court and are tasked with throwing a frisbee back and forth, trying to use force and angles to get past the other player and score on them by hitting the back wall or letting the frisbee drop on their side of the court. Sounds pretty simple right? Yeah, that’s cause it is… and so much FUN!

Each round probably lasted a couple minutes (maybe cause we weren’t super great at it?), and I lost probably 90% of the time, but oh my goodness was it ever a blast. Every time a match ended I immediately demanded that we try again in hopes that I would finally get my victory (which I think actually happened once or twice). If this isn’t a real life sport yet, it definitely should be!

The art is colourful, fun, and poppy (and hand drawn). It feels like a throwback to the 90’s in all the right ways. There was music I’m sure, but my competitiveness got in the way of me hearing it. The booth had great merchandise for sale, and I even picked up a sweet sweet Windjammers 2 hat.

Developer: Dotemu
Publisher: Dotemu
Launch: 2019
Platforms: Nintendo Switch, Microsoft Windows

2: Spiritfarer 

It’s basically Stardew Valley on a boat!

But also there are spirits who need you to help them with their final wishes to journey into the beyond.

This game is made up of cartoonish 2D Art, with light bright colours, and still managed to feel so gentle. There are definitely some Studio Ghibli vibes (I say without ever having watched a Studio Ghibli film…). The rain was definitely a highlight for me in the animation department (as it so often is).

Another highlight was the characters; all of the characters are super cute and pretty. The toad inflates his pouch when you talk to him in the most endearing way. The deer is super beautiful and elegant. The cat, who is your constant companion throughout the game, is also totes adorbs, especially when it jump off the top of a building and its fur becomes wind blown so it looks like a giant puffball!

I played my half hour demo with Jo-Annie Gauthie, the art director at Thunder Lotus. She played as the cat and I as the main character Stella. One thing I really liked about this game is the way it is designed to flow easily between single player or couch co-op. You can play on your own and the cat will be your helpful sidekick without needing direction, or you can add another controller at any time to play with a buddy who takes over control of the cat!

The boat basically acts as a place for people to stay once they have become a spirit. While on the boat they ask for your assistance to complete their last wishes, allowing them to feel safe/secure/fulfilled so they have the confidence to take the next step into the afterlife. As you play through the game you end up with a bigger boat to accommodate your growing needs. The boat is basically a little village, everyone has their own accommodations, and there are spaces for gardening, cooking, fishing etc. 

The overarching ‘quest’ is whatever the particular spirit you are working with at the time has asked for. For me the character I was assisting was a snake who wanted to have a specific type of house built for them (on the boat) and to return to an old home in order to retrieve a long lost necklace. To do these things you must ride the boat to whatever location has what you need. While waiting for the boat to arrive in that location you go about boat life cooking, fishing, daily living etc.. But you also get to play different fun mini games. For example we played a mini game where you ran around the boat chasing lightening during a storm, in hopes of acting as a lightening rod via your glowing belt thing. It sounds simple but is a surprising amount of fun!

Spiritfarer was different than I expected. I went in thinking it would be super mellow and mostly about the dying process, and it was both of those things… but it’s also a super engaging management game, that has you constantly working towards your next small (and big) goal. I can see myself playing ‘just one more day’ of Spiritfarer for a very long time!

Developer: Thunder Lotus Games
Publisher: Thunder Lotus Games
Launch: 2020
Platforms: Nintendo Switch, PlayStation 4, Microsoft Windows, Linux, MacOS, Xbox One

1: Liberated

I looove this game!

It’s an interactive noir graphic novel which allows you to read/watch through it in a top down way, but every few panels you are pulled into the action and have to control the character to get to the train on time or hide from the cops etc.

Somehow you are made to feel like you are both experiencing a graphic novel and a video game at the same time. Mind blowing. I don’t know if this has been done before, but I know for sure this was my first time seeing anything like this!

I am totally into the art style, don’t know what it’s called, but it’s all black and grey and blocky. Again, the rain was a stand out for me; the rain was really neat — it was these broken up white streaks coming down the screen, if I remember correctly, it wasn’t confined to the comic panel either, but took up the whole screen. And the art style really compliments the story they are telling.

The controls are really straightforward, which I always appreciate, and the game walks you through how to use them really well. There doesn’t seem to be a whole lot of complicated button sequences to remember, which I found very helpful, and it makes the game feel very accessible to everyone.

In the part of the game I played the character gets a notification that his ‘Citizen Credit System’ account is down too low so the police are coming for him, it’s basically a MeowMeow Beanz (nod to Community lovers everywhere) score keeper of people, and is similar to the idea of scoring people from that black mirror episode Nosedive. I thought it was a neat little detail that every time you walked by an advertisement billboard it would light up for you, I am assuming with an advertisement meant specifically for your character. However, once your Citizen Credit System account was too low it would turn to a screen about your citizen credit score and tell you to report to the police.

The storyline seems to feel all too real and conjures some scary imaginings of what could be in our real life near future. Which also makes it a really good starting point for a conversation about human rights and liberties.

From the small taste I got while at PAX it seems you begin playing Liberated as a character who is rebellious and wanting to change the system, whose CCS is low and is requiring him to outrun the law. In a neat twist it turns out as you play through the game you play as various characters, all on different sides of the same issues. You start out playing as this guy who is trying to buck the system, and in the next chapter switch over to a character who is part of law enforcement, trying to keep everything in line for the society he values to keep ticking along. I love this idea, letting go of the concept of right vs wrong and being forced to explore the same issues through the lens of people with vastly different values! What a great way for us to learn how to try and understand each other.

I’m so excited about this concept and I hope it takes off. Graphic novels as video games makes so much sense in this way and I want to see where this idea goes. And to top it off this Liberated is taking relevant subject matter and making it accessible. Can’t wait for this badboy to hit my console. 

Developer: Atomic Wolf & L.inc
Publisher: Walkabout Games
Launch: When it’s ready, hopefully early 2020
Platforms: GOG, Steam, Nintendo Switch, Xbox One, Playstation 4.

We had a total blast this year at PAX! Again, be sure to check out our PAX West 2019 special episodes to learn even more about our amazing experiences!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Mike returns to chat about one of his favourite series of all time, Gears of War. Specifically, they’re playing Gears of War: Ultimate Edition, the impressive Xbox One remake that sadly (somehow) isn’t Xbox One X Enhanced. The duo dish about their favourite moments, their history with the series, and why Derek has to play every game inverted.

“Experience the game that launched one of the most celebrated sagas in entertainment with Gears of War: Ultimate Edition. The shooter that defined the first generation of HD gaming has been painstakingly remastered in 1080P and modernized for Xbox One, and is packed full of new content including five campaign chapters never released on Xbox. The story of “Gears of War” thrusts gamers into a deep and harrowing battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the depths of the planet. Players live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as he leads his fire team against an onslaught of merciless warriors from below.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to another very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

But… today isn’t typical, and today isn’t Wednesday. Host Derek and regular guest Mikaela have descended on Seattle for the annual PAX West convention. Yesterday, the duo detailed all of the amazing games that they had the opportunity to experience during Saturday of PAX West 2019, and with another day in the books, they’re here to chat about what else… but more games.

Today they played games like The Suicide of Rachel Foster (which Derek immediately fell in love with), Wave Break (which feels very Tony Hawk’s Pro Skater-esque, with some insanely cool multiplayer modes), Cardpocalypse, Dauntless on Switch (with full cross-play and cross-progression), Her Story follow-up Telling Lies, the super-fun and addicting action of Windjammers 2, the intense roller-derby action of Roller Champions, Hitchhiker, the weird and wonderful world of Mutazione, the unbelievably beautiful world of Spiritfarer (which is already confirmed for Xbox Game Pass), the Stardew-esque Stranded Sails, Sparklight, the breathtaking style of Sayanara Wild Heart, and much, much more.

If this episode isn’t your thing, the show will be returning to its regularly scheduled programming on Wednesday, September 4th, when Mike returns to the show to chat about Gears of War: Ultimate Edition. But before then, tomorrow you’ll see another PAX episode release, and a PAX developer interview special coming later in the week.

Also, as Derek details pretty early on, he has kind of lost his voice over the past few days, so thanks a ton for bearing with him as he struggles to talk!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to a very special edition of the Xbox Game Passengers podcast.

Typically, every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

But… today isn’t typical, and today isn’t Wednesday. Host Derek and regular guest Mikaela have descended on Seattle for the annual PAX West convention. They’ve spent the day playing a ton of games — some beautiful, some intense, and some featuring impressive hardware, and are simply dying to talk about them.

The duo spent time with titles like Borderlands 3, Final Fantasy VII Remake, Gamedec, Liberated, Mortal Kombat 11 (on Google Stadia), Wanderlust, No Straight Roads, Death Stranding, LUNA The Shadow Dust. Derek also got some hands-on time with Panic Inc.’s upcoming Playdate console, and he needed to talk about that. They also hit up events for Cyberpunk 2077, and The Elder Scrolls Online, and share a few details about what was available at each.

Mostly, they just talk about how freaking cool PAX is, and also how Graveyard Keeper may just have the best booth.

If this episode isn’t your thing, the show will be returning to its regularly scheduled programming on Wednesday, September 4th, when Mike returns to the show to chat about Gears of War: Ultimate Edition. But before then, tomorrow you’ll see another PAX episode release, and a PAX developer interview special coming later in the week.

Also, as Derek details pretty early on, he has kind of lost his voice over the past few days, so thanks a ton for bearing with him as he struggles to talk!

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, guest Dougie joins Derek to chat about how many times he’s finished Mass Effect (a lot of times), how upset he was at the lack of split-screen in Halo 5: Guardians, and of course, the cyberpunk survival horror game that stars Rutger Hauer, Observer.

Sounds like a winning combination, doesn’t it?

Also, this episode was recorded well (well) before Rutger’s death (RIP), so please keep that in mind as we make fun of his bad voice acting… Yeah.

“What would you do if your fears were hacked? >observer_ is a cyberpunk horror game from Bloober Team, the creators of Layers of Fear. Play as an Observer, the new front line of neural police, as you hack into the jagged minds of the insane.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast!

As always, it’s a really good month to be an Xbox Game Pass subscriber.

Microsoft today hosted a special Gamescom episode of Inside Xbox, which featured world premiere footage of Gears of War 5‘s insane new Horde mode additions, a brand new trailer for Bloober Team’s upcoming Blair Witch, new footage (and a very close release date) for the Two Colonels DLC for Metro: Exodus, and so, so much more.

Of course, the company also had some new and exciting announcements for Xbox Game Pass and Xbox Game Pass for PC, nearly all of which remind me that I should probably just never buy a video game ever again.

Here’s what’s coming for the service, and when:

Devil May Cry 5 — Console — August 19th

Stellaris — Console + PC – August 19th (PC coming soon)

Ape Out — Console + PC — August 22nd

Kingdom Come: Deliverance — Console + PC — August 22nd

Bard’s Tale IV: Director’s Cut — Console + PC — August 27th

Blair Witch — Console + PC — August 30th

That’s a lot of content. I’m so excited for more folks to discover Kingdom Come: Deliverance, and I’m even more excited to get my hands on Blair Witch!

The company also detailed some September news, like the fact that Gears 5 is getting some Halo: Reach DLC, which is included with the Ultimate Edition of the game that Xbox Game Pass Ultimate subscribers gain access to. The phenomenal-looking Dead Cells will also hit the service on September 5th.

Naturally, as the host of the Xbox Game Passengers podcast, all of these announcements are totally amazing. If you want to hear a guest and I review a randomly-selected Xbox Game Pass game every other week, here’s where you can tune in:

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Which game are you most looking forward to?

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

We’re super excited for this episode. Geekscape Games (RIP) alumni Shane O’Hare joins Derek to talk about, well, a lot of things. The duo dish about the old days, tell some inside jokes, the Divergent series, and of course, Xbox Game Studios’ surprisingly entertaining platformer, Super Lucky’s Tale. Shane also tells us about his initial Xbox Game Pass impressions, and naturally this episode was recorded just before Xbox Game Pass for PC was officially announced, so if it sounds a little out of date, it’s because things have changed a lot with Xbox Game Pass in the past couple of months!

“A delightful, playground platformer for all ages that follows Lucky, the ever-optimistic, energetic, and lovable hero, on his quest to find his inner strength and help his sister rescue the Book of Ages from Jinx. Jinx is the scheming and mysterious villain trying to reshape the world, but for what reason?”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, new guest Evan joins Derek to examine Chucklefish’s extremely charming, and endlessly challenging Advance Wars homage, Wargroove. The turn-based tactics title brings full crossplay between PC, Nintendo Switch, and Xbox One, and features a cool campaign, local and online multiplayer, and an insane amount of create-your-own options.

“Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns this week to chat about her new obsession, Cities: Skylines. The duo dish about how rewarding it feels to watch your city grow and grow, to how heartbreaking it can be to watch it all fall apart, and everything in between!

“Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

It’s a good month for Xbox players.

As revealed a few days ago, Xbox Live Gold subscribers get Playdead’s phenomenal Inside and one of the greatest games of all time, Castlevania: Symphony of the Night to start off July (with a couple of other decent-looking games coming down the pipeline for the back half of the month).

This morning, the Xbox Game Pass twitter account has revealed the first batch of titles set for Xbox Game Pass and/or Xbox Game Pass For PC this month (and we’ve also learned about a few of the titles set to leave the service sometime in July).

Here’s what’s coming, for what service, and when:

Middle Earth: Shadow of War — PC + Xbox One – July 4th

My Time at Portia — PC + Xbox One – July 4th

Undertale — PC – July 4th

Blazing Chrome — PC + Xbox One – July 11th

Dead Rising 4 — PC + Xbox One – July 11th

LEGO City Undercover — Xbox One – July 11th

Timespinner — PC + Xbox One – July 11th

Unavowed — PC + Xbox One – July 11th

That’s a lot of variety, and a lot of hours to kick off July. Along with the announcements, there are a few titles set to leave Xbox Game Pass at some point this month, so if you were planning to play any of the following games, you better get on it:

Aftercharge – July 9
Warhammer: Vermintide 2 – July 10
The LEGO Movie Video Game – July 16
Dandara – July 31
Dead Rising 2 – July 31
Hitman – July 31
Metal Slug XX – July 31
Defense Grid: The Awakening – July 31
Hexic 2 – July 31
Iron Brigade – July 31

That’s it for now! We’ll be sure to keep you up to date on any additional Xbox Game Pass announcements. Happy gaming!

Want to hear me talk about all of these announcements and more? Or review a randomly-selected Xbox Game Passengers game (with a guest!) every other week? On the latest episode we covered Viva Piñata, and it was awesome. Here’s where you can check out Xbox Game Passengers:

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You can also follow us on twitter @XGPPodcast.

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, longtime Xbox fan Mike joins Derek to chat about Rare’s quirky 2006 gardening / weird animal farming game, Viva Piñata. They also discuss the surprisingly funny animated series that briefly preceded the game, and how much they wished that the game would go mobile or at least get an Xbox One X Enhanced update… then a few weeks later it did, so now you can play it in 4K!

“Attract and tame your favourite Piñatas. There are more than 60 species that roam wild on Piñata Island. Personalise everything from the grass at your feet to the hat on your Piñata’s head. Welcome to Piñata Island, enjoy your stay!”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, guest John (who you just heard on our special E3 episode) joins Derek to chat about theHunter: Call of the Wild. An Avalance Studios-published hunting title that brings with it a lot of beauty, and a lot of… weird hunting stuff.

We’ll give you a quick warning that Derek’s audio is a little messy in this one. We’re not quite sure what happened, but we fixed it by picking up a much nicer microphone, so future episode should sound much better. Thanks for sticking with us!

“Experience the thrill of the hunt in a visually breathtaking, technically groundbreaking, vast open world. Immerse yourself in the atmospheric single player campaign, or share the ultimate hunting experience with friends.”

Listen to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

What a start to the week!

Yesterday, Xbox fans everywhere celebrated as Microsoft spent over two hours showing off more than 60 games at their 2019 E3 press conference. We saw updates on a ton of games we already knew about, reveals of some brand new, incredible looking titles, learned just a little more about Project xCloud, and are also now privy to the very first details about the next Xbox console, Project Scarlett.

Of the ~60 games showed off during the event, 14 of those titles come from the many developers that make up Xbox Game Studios, including the newly-acquired Double Fine Productions. 34 of the games that were shown off are set to debut on Xbox Game Pass, which is so. freaking. many.

The company also made available Xbox Game Pass for PC, which is… well, Xbox Game Pass for PC. The subscription service at this point includes over 100 titles, including popular titles like ARK: Survival Evolved, the phenomenal Metro: Exodus, and much more. There’s also a new Xbox Game Pass Ultimate option, which includes Xbox Live Gold, Xbox Game Pass, and Xbox Game Pass for PC for one stunningly low price.

That’s a lot of news, and I was so excited that naturally I had to record a podcast that basically sounds like a fluff piece where I talk about just how incredible Xbox Game Pass is (I promise that nobody paid me for it). My good friend John (who you’ll also here on this Wednesday’s theHunter: Call of the Wild episode) joined me to chat about the coolest things revealed during the show. You can listen right here, or look for links to subscibe to the show in your app of choice at the bottom of this article.

Upcoming games are awesome, and those new services sound sick, but for those of us looking for something new to play right now, Microsoft certainly filled our already-stuffed gaming bellies with more than 20 new additions to Xbox Game Pass.

Yep, over 20 new games that you can download on the service right now. Here’s the list and some trailers:

ACA NEOGEO METAL SLUG X

Astroneer

Batman: Arkham Knight

Battle Chasers: Nightwar

Borderlands: The Handsome Collection

Bridge Constructor Portal

Everspace

Guacamelee! 2

Hollow Knight: Voidheart Edition

Lichtspeer

Metro: Exodus

Momodora: Reverie Under the Moonlight

Moonlighter

Neon Chrome

Old Man’s Journey

Riverbond

Shadow Tactics – Blades of the Shogun

Shenmue and Shenmue II

Silence

Smoke And Sacrifice

SteamWorld Dig 2

Supermarket Shriek

Thimbleweed Park

Wizard of Legend

So many of those games look so, so cool, and my backlog grows ever larger. Hopefully some of these are drawn for Xbox Game Passengers sooner than later, so that I don’t have any choice but to play them.

What just-added games are you most excited to play (you should probably start with Metro: Exodus)?

Want to hear me talk about all of these announcements and more? Or review a randomly-selected Xbox Game Passengers game (with a guest!) every other week? Here’s where you can subscribe to Xbox Game Passengers:

Anchor
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Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers!

Typically, every other Wednesday host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random. But today isn’t Wednesday, and today certainly isn’t typical.

It’s E3 weekend, and there is simply so much exciting news that Derek couldn’t help but make a special episode all about it.

Derek and guest host John will be focusing on Microsoft’s two-hour plus press conference, and you bet they’ll be sharing their thoughts on Game Pass additions, Project Scarlett, and of course, Keanu Reeves.

If you’ve like what you’ve heard, here’s where you can subscribe the the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
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TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Xbox Game Pass has brought some incredible value to the Xbox platform since its launch two years ago.

Since its launch, we’ve spent hundreds of hours in dozens of games that we may never have had the opportunity to discover otherwise, but in many of these cases, PC players have felt a little left out.

Subscribers to Xbox Game Pass who also own a PC have been able to enjoy a smattering of ‘Play Anywhere’ titles, like Sea of Thieves, Gears of War 4, Forza Horizon 4, and Wargroove, among others, but the service has never been worth subscribing to if you’re only a PC player.

That’s all about to change, as Head of Xbox Phil Spencer has just taken to Xbox Wire to admit that “We’ve not always lived up to our aspiration of keeping gamers at the center of everything we do when it comes to the experience they’ve had on Windows,” and to reveal a few ways that they plan to make the Windows gaming experience even better.

The biggest announcement is a specific Xbox Game Pass for PC, a new subscription service that will launch with a selection of over 100 games, from publishers like Bethesda, Deep Silver, Devolver Digital, Paradox Interactive, SEGA, and more. Spencer also notes that “it is our intent to include new games from Xbox Game Studios in Xbox Game Pass for PC the same day as their global release, including titles from newly acquired studios like Obsidian and inXile,” so just like Xbox players, Xbox Game Pass for PC subscribers are about to save a lot of money on Microsoft titles. The company is working with over 75 developers and publishers on the service, so I imagine we’ll see a massive variety in the titles offered from day one.

No games were revealed in today’s announcement, but Microsoft notes that more information will be announced during Microsoft’s E3 briefing on June 9th.

On top of the Game Pass for PC announcement, Microsoft has also revealed that they plan to bring more Microsoft Studios published titles, like Gears 5 and Halo: The Master Chief Collection to Steam, giving gamers more choice as to where they play their games, and also that full support for Win32 titles is coming to the Windows store.

In any case, if exciting news like this is being revealed before E3, I cannot wait to see what’s announced during it.

Look for a special E3 recap episode of our newest gaming podcast, Xbox Game Passengers, which focusses on a randomly-selected Xbox Game Pass game each episode shortly following Microsoft’s presentation! For now, you can listen below to our newest episode, in which Horror Movie Night’s Matt Kelly and I discuss the lauded walking simulator, ‘What Remains of Edith Finch’.

If you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Horror Movie Night and Playing With Squirrels podcast host (plus producer of the phenomenal DisNeato podcast) and certified non-gamer Matt Kelly joins Derek to chat about Matt’s first gaming experience in years, What Remains of Edith Finch, and also to ask the question: what makes a game a game?

“What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive.”

Listen to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

Anchor
Apple Podcasts
Breaker
Castbox
Google Podcasts
Overcast
Pocket Casts
PodBean
RadioPublic
Stitcher
Spotify
TuneIn

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns for episode 2 to chat about the incredibly challenging racer, MotoGP 17. The game allows you to ” Enjoy maximum entertainment with all the bikes, teams and tracks of the official Championship,” and to “Try the new Managerial Career mode and put yourself in the shoes of a team manager, trying to make the right choices both on the track and off it.”

Nothing can prepare you for the adrenaline of the 2017 MotoGP™! Except maybe listening to this show…

Listen below to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

Anchor: https://anchor.fm/xboxgamepassengers
Apple Podcasts: https://podcasts.apple.com/us/podcast/xbox-game-passengers/id1460683080
Breaker: https://www.breaker.audio/xbox-game-passengers
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy81MDA2MzRjL3BvZGNhc3QvcnNz
Overcast: https://overcast.fm/itunes1460683080/xbox-game-passengers
Pocket Casts: https://pca.st/lg22
PodBean: https://www.podbean.com/podcast-detail/kzkie-8f0ae/Xbox-Game-Passengers-Podcast
RadioPublic: https://radiopublic.com/xbox-game-passengers-8gKOon
Spotify: https://open.spotify.com/show/5JSshr8x6CIGIBt7wTWMWs

We’ve had a blast making this show so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the show would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to taking just a few seconds to leave us five stars (or even a review) on Apple Podcasts (you can do that right here), to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will break down and discuss one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

To kick things off, Geekscape’s own Mikaela Maxwell joined Derek to tackle Disneyland Adventures. The game “allows fans of all ages to explore Disneyland park, enjoy adventures based on 18 popular attractions, engage in 100 challenging quests, and interact with 35 beloved characters. Disneyland Adventures is your ticket to the magical world of Disneyland right in your living room.”

Listen below to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

Anchor: https://anchor.fm/xboxgamepassengers
Apple Podcasts: https://podcasts.apple.com/us/podcast/xbox-game-passengers/id1460683080
Breaker: https://www.breaker.audio/xbox-game-passengers
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy81MDA2MzRjL3BvZGNhc3QvcnNz
Overcast: https://overcast.fm/itunes1460683080/xbox-game-passengers
Pocket Casts: https://pca.st/lg22
PodBean: https://www.podbean.com/podcast-detail/kzkie-8f0ae/Xbox-Game-Passengers-Podcast
RadioPublic: https://radiopublic.com/xbox-game-passengers-8gKOon
Spotify: https://open.spotify.com/show/5JSshr8x6CIGIBt7wTWMWs


It’s good to be back.

Geekscape’s long-running video game news, reviews, and opinion podcast, Geekscape Games, met its bitter end back in November of last year. A stellar one on one conversation with my good friend and world-record holding classic game speedrunner Ryan (aka Sidetrakkd) would unknowingly bookend the series, which released more than 175 episodes over more than four years. Its end was a whirlwind of shock and heartbreak, and so I decided to take a break from things while I figured out what to do next.

https://soundcloud.com/geekscape-games/bonus-level-getting-sidetrakkd-with-ryan-schultz

That break has lasted a little longer than anticipated. I had a blast covering Emerald City Comic-Con, along the odd thing here and there for Geekscape, but as our brand continues to evolve I also spent some time trying to figure out just what was the next step in my Geekscape journey.

In the months following the end of Geekscape Games, gaming itself often felt challenging for me. I spent time playing a number of acclaimed titles, but it often felt as though they simply couldn’t keep my attention for more than an hour or two. The only game in the last five months that really, truly enamoured me was 4A Games’ unbelievable Metro: Exodus back in February.

It took some time, but I slowly began to realize that as important as experiencing the games themselves is, what often truly drove me to play was the opportunity to talk about those games with my friends. When looking back on my time with Geekscape Games, the sections that stood out the most to me (and I’m sure not only to me), was not the detailing of current news or controversy or upcoming releases, but the actual discussions and thoughts and questions that arose of the games we were playing. These conversations felt real and organic, and I think said a lot of each host not only about who we are as gamers, but who we are as people.

Long story short, I realized that at this point in my life, I just really wanted to talk about video games with my friends.

Anyone who listened to the old show also knows just how much of a fan I am of Microsoft’s Xbox Game Pass service. The subscription really is an incredible value (to the point where I’m actually subscribed through next year to anticipate that monthly cost inevitably going up), and has saved me hundreds upon hundreds of dollars as I’ve played through games on Game Pass instead of buying them at retail. Some of my favourite games from last year, like Rare’s own Sea of Thieves captivated me for weeks and weeks (read my review here) when it released on Game Pass… the exact same day that it hit store shelves (and you bet that the upcoming story and anniversary updates will bring me back). That’s because with Xbox Game Pass, every Microsoft Studios published game that releases also hits Game Pass on day one, effectively saving you nearly $100 a pop (I live in Canada) whenever a new first-party game releases.

As incredible as the savings have been, they’re not even my favourite part of the service. The diversity of the games on Game Pass have led to some absolutely incredible gaming experiences that I would have never had had the service not existed. For example, I don’t play many driving/racing games. Forza Horizon 4 looked very pretty, but there’s no way that I would have dropped that cool hundie on it. That said, I’d totally download it as part of the subscription I’m already paying for… And I did, and I spent dozens of hours on it, and it was an absolutely beautiful gem of a video game that I would have completely missed out on otherwise.

I’ve had some phenomenal experiences with a multitude of titles on Xbox Game Pass, but what am I still missing out on? What potentially hidden gems am I overlooking for one reason or another each and every time that I scroll through the ever-growing list of Game Pass titles?

What if the control was taken away? What if I was simply a passenger, forced to play whatever random game was selected for me?

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers. 

Every other Wednesday beginning on May 1st, a guest and I will break down and discuss one game available on Microsoft’s Game Pass service, which was chosen for us completely at random.

Whether it’s a magical or a horrible experience, we’ll force ourselves through it, share our thoughts, and let you know whether or not the game is worth your time. At the end of each episode, we’ll also be randomly selecting the game for the following show.

There are really just a couple of rules to the selection and discussion process (at least for now), and those are:
1. If the game selected is a story-heavy sequel, and the first game in the series is also on Xbox Game Pass, then the hosts will play the first game instead.
2. Hosts do not discuss their thoughts prior to recording, so they can hear each other’s impressions live on air.

To kick things off, Geekscape’s own Mikaela Maxwell joined me to tackle Disneyland Adventures. Look for this first episode wherever you get your podcasts next Wednesday, May 1st, with new episodes releasing bi-weekly following that!

You probably want to subscribe (and share with your friends!) to the show already, don’t you? Here’s where you can find Xbox Game Passengers:

Anchor: https://anchor.fm/xboxgamepassengers
Apple Podcasts: https://podcasts.apple.com/us/podcast/xbox-game-passengers/id1460683080
Breaker: https://www.breaker.audio/xbox-game-passengers
Google Podcasts: https://tinyurl.com/GamePassengersGoogle
Overcast: https://overcast.fm/itunes1460683080/xbox-game-passengers
Pocket Casts: https://pca.st/lg22
PodBean: https://www.podbean.com/podcast-detail/kzkie-8f0ae/Xbox-Game-Passengers-Podcast
RadioPublic: https://radiopublic.com/xbox-game-passengers-8gKOon
Spotify: https://open.spotify.com/show/5JSshr8x6CIGIBt7wTWMWs

Missing your platform of choice? Drop me a message on twitter, or email me at derek@geekscape.net and let me know where else you’d like to see the show!

Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

Derek has forgotten how to podcast. Courtney is cranky. Josh is worn out from work. It was a tough episode. BUT we did all enjoy gaming this week! Courtney’s mom calls her out. We discuss one of the grossest games on Steam. ONLY! on the Geekscape Games Podcast.

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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: Shake It Off – Taylor Swift (runson remix)

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Follow us on Twitter!

@AKGeekyGirl

@dkraneveldt

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@shaneohare

Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

THIS WEEK:

Shane’s new gaming review project is starting off VERY rough. Derek and Courtney love some God of War. Josh is gonna learn us something good, and Hellgate London is trash.


Subscribe to us in iTunes!

Subscribe with another app!

Join our public Facebook group!

 

Geekscape Games Theme Song: Winter Frosts – MmcM

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe to us on Google Play!

Follow us on Stitcher!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@AKGeekyGirl

@dkraneveldt

@InuJoshua

@shaneohare