On a recent weekday afternoon at a cozy loft in New York City, Microsoft held a press demo for the new Xbox One exclusive third-person shooter, Quantum Break. While playing as Jack Joyce, the time-stopping protagonist modeled and voiced by X-Men star Shawn Ashmore, I turned around to see Ashmore, in the flesh, standing five feet away. During what must have been my fifth double take, my avatar was shot, killed, fell to ground writhing in pain. Ashmore, the real one, winced.

I let Shawn Ashmore die while Shawn Ashmore watched, is what happened.

A few hours later, I’m finally talking to Ashmore himself. I apologized for getting him killed. He said it was okay, and explained how trippy it is to be in a video game again (he was last playable in the video game tie-in for 2006’s X-Men III: The Last Stand).

“The X-Men video game it was like a day of voice recording,” he said to me, reminiscing. “I was so not involved, and I didn’t particularly like that game honestly. To me there was no depth. It was kind of cool to see myself running around and flying and on the ice-slide because at that point I hadn’t done it in the films either. I was like, ‘Oh, at least I get to do the ice-slide here’ This is something totally different.”

He was referring to Quantum Break, the hybrid shooter that’s also a live-action series. During the course of the game, certain actions players make as Jack will be reflected in live-action “episodes” of Quantum Break. Whether it’s successful or not, no one can deny Microsoft and developer Remedy — known for Max Payne and Alan Wake — are trying something bold. “This doesn’t just feel like a video game to me,” Ashmore says. “This feels like a full experience. I think this is potentially a new step to tell stories, get to play great characters this way, and I feel like being part of this was a great step for me. I would do this again in a second.”

For Geekscape, I sat down with Ashmore during the demo in New York to discuss his involvement, the process of being an actor in a game, and we even look back on a few fond childhood memories. Animorphs, anyone?

At one point Quantum Break was very different than it is now, At what point did you jump in in the game’s development?

About two years ago. I’m not exactly sure how much material they’d released or how far the development was along. I think [director] Sam [Lake] was saying today that they’ve been developing for about three years, so obviously it was a fair ways down the line before I jumped in, but it was about two years ago.

What was your first impression then?

I got to watch a demo first and I was blown away. I loved the story, I loved the character. I grew up playing Remedy games so I knew the level of character and storytelling that they were going to bring to it, and the visuals I thought were incredible. You know the stutters, the ripple effect? The game play mechanics I thought were really, really fun. They’ve come a long way from when I first saw them, but just the concept and the idea I thought was really strong, and I was in immediately. As soon as I saw the thing I was like, “Yeah. Okay. Let’s do this. Let’s go.”

What are your impressions of Jack Joyce, the character you play in Quantum Break? What was it like slipping into his shoes that’s been different from your other roles?

What I thought was interesting is that, you know Jack has a slightly troubled past and you don’t know too much about it in the amount you play, but there’s backstory we got to work and figure out. This is sort of Jack Joyce’s origin story. He becomes a super hero by the end, but what I thought was interesting, he’s sort of like an everyman thrown into an extraordinary situation, so he reacts like a normal person would. A lot of games I play there’s this rugged, swashbuckler kind of attitude, like cavalier and that works. That works for a lot of games. What I liked about this is that it felt grounded to me. It felt like when he’s scared, he’s scared. When he’s upset, he’s upset. Just a very grounded, real character being put through the ringer emotionally as we go through the game.

That being said it’s also a lot of fun, like once Jack has these abilities he becomes powerful and enjoys that too. I like Jack. I like Jack’s troubled past, and  as the game progresses you get into a lot of these notions and you go deeper into who these guys are, what their relationships are, the classic idea of Paul Serene, them being best friends and then being pitted against each other. It’s a much more complex relationship than just protagonist and antagonist. These guys love each other, yet they’re pitted against each other, and I think that brought a lot of drama and I thought that was a very interesting relationship to explore as the game goes through. I just thought it was very complex when I jumped in.

https://www.youtube.com/watch?v=eU17_kd-e4w

There is much ado about Quantum Break‘s story because it’s told in a very unique way. It’s both television and video games. What was that experience like for you, maintaining a character through a digital process and then live-action?

Let’s talk about digital because that was the majority of my work. Because the video game is told from Jack’s perspective and the show is told from the antagonist’s, so it’s the same story told from two different perspectives. So Jack is more involved in the digital aspects, the game aspects than the show. There’s obviously crossover, but I spent more time with the game. It was challenging. It was totally different. I’d never done motion capture work before.

In all the X-Men films we shot it on set and then it was manipulated digitally afterwards, so to do the motion capture stuff was challenging because it’s just a new process. But it was also a lot of fun because it’s really stripped down. It’s a very raw way of capturing performance because it’s actors in big empty room working together, so you have the words, the page, the characters, and the actors recording together, so it felt natural. It felt easy once you got into it, and because you’re doing these sometimes ten minute takes, you get rehearsal ahead of time which you don’t get with film and television.

One of my healthy skepticisms about Quantum Break was the user experience, playing a video game and then watching a show for twenty minutes. As a gamer yourself, what do you think about that experience?

I’ll be honest. I think that if you’re not invested in the story, you’re not going to want to sit and watch the show. That’s what it is. When you’re playing action, you want to play an action game. Again, what Remedy does and what I was so excited for is that they tell a great story. You’re invested in the characters so you want to know more, and I think that that’s what’s important, and that’s what I when I approached the project, that’s what I got out of it. I thought the same thing. I was like, “Okay. That’s interesting.” But when I play a game a lot of times I just want to hit the skip and get back to the action.

I think by telling a story from two perspectives and interweaving the drama and the characters are hopefully grabbing people early, you’re going to want to learn more, so to me that was very important because this is a new way of telling a story. I think that’s really interesting, but I totally understand what you’re saying and I thought about that before I became involved, but when I read the story, I was like “This can work.” Remedy can weave this story so you want to know more. You want to spend as much time as you can with these characters.

I’d be remiss as a so-called “90s kid” if I didn’t ask: Animorphs! We’re in an era where everything kind of comes back and is renewed. Would you want to do Animorphs again?

It’s crazy. I was seventeen when I shot Animorphs in Canada. We didn’t get Nickelodeon in Canada. I worked on the show for two years, but none of my friends watched it. Nobody watched it in Canada because it wasn’t on TV. I came down to the States, I was walking around and people were like, “Oh, my God. Jake.” I was like, “Oh, wow. People actually watch this show.” That was an incredible experience. Then like I’d say maybe a year and a half or two years ago, like I hadn’t heard the word Animorphs in like fifteen years, and all of a sudden it came on Netflix and, again, people were walking down the street and they were like, “You’re the guy from Animorphs.” It had this resurgence, and I heard a rumor somewhere that they’re talking about making an Animorphs feature film, and I think it’s a lot of fun.

Would you want to be involved in that revival?

Absolutely. Sure. I’m probably way too old to play Jake anymore, but absolutely. That would be a lot of fun. That was one of the roles that helped me start a career as an actor, so it’s kind of near and dear to my heart, and it was a great experience at the time.

In 'Quantum Break' players take control of Jack Joyce, portrayed in the game and the live-action series by 'X-Men' star Shawn Ashmore.
In ‘Quantum Break’ players take control of Jack Joyce, portrayed in the game and the live-action series by ‘X-Men’ star Shawn Ashmore.

The big reason I bring up Animorphs is because you have a history with genre. You’ve also, of course, been in the X-Men movies. You’ve done a lot of straight-forward drama and comedies too, but you’re known in genre. What attracts you as an actor to this realm?

I grew reading fantasy, science fiction, comic books. This is my world. Entertainment-wise this is the kind of stuff I love, and I do love straight drama, and I love hard-hitting art house films, but growing up I was reading Lion, The Witch, and The Wardrobe and X-Men comics, and I was playing video games, so this is my childhood. This is the stuff I love, and the reason I love science fiction and fantasy is that I think that you can tell such an extraordinary story. Normal people going through extraordinary things, that’s awesome, and as entertainment there’s escapism. That’s what I liked. I like heightened fantasy, that heightened world.

A lot of the projects that I’m attracted to as an actor are because I would want to watch them. I would want to play them. This is a game that I would love, you know a story driven game with science fiction elements, heightened game play. This is the kind of stuff that I want to play, so from the X-Men to Smallville, to Fringe, and all that stuff. I’m a fan of that. I do my best work when it’s a project that I’m excited about.

Fun question. Out of all the superpowers you’ve had in your career, which one would you actually want to have in real life?

Jack Joyce of course. [laughs] No, I actually am not sure I would want to have Jack’s powers because it’s kind of a burden. I think as you play through the game you realize that time travel is very, very complicated and the repercussions can be very challenging. I think being able to manipulate time might be as much of a burden as it would be as a gift. Maybe I’d go with Bobby Drake, although I’m cold all the time anyways.

Would you be open to coming back for Quantum Break 2 or 3?

Who knows what’s going to happen, but yeah. I would love to be a part of video games again. I loved working with Microsoft and Remedy. They’re creative, collaborative teams. That’s what I want as a performer. As an actor sometimes you step into work where everything is so set you don’t really get to have a say, so you’re just coming in and doing exactly what they want. With Quantum Break a lot of the character and the story were there, but I got Sam and the writers were open to my opinion, so I felt like, “Okay. They want me to bring a lot to this character.”

Is it rare as an actor to have that kind of input in a character?

Not always. For a big studio feature that’s not really the way. It’s more collaborative when you’re on an independent scale, and a lot of that has nothing to do with studio features not wanting actors to have an opinion. There’s so many rungs on the ladder, so if you want to make a change you got to go all the way up to the top, and I was dealing directly with the creative director of the company [for Quantum Break] so if I had an idea I could voice it. They weren’t all good ideas and they didn’t use all of them, but we had an open dialogue where I could talk, so I felt comfortable with the Remedy team immediately. That’s important.

You don’t want to feel uncomfortable you can’t say anything. If I couldn’t give them what they wanted performance-wise, I would say, “Hey, guys. Can we try changing this line? I’m not getting there. What can we do?” They’re accommodating to help me get where we needed because everybody benefits. If the performance is better, the story will be better, and a lot of the times it’s just as an actor sometimes you have a block, like a line just doesn’t read well. On the page it’s great and another actor could pull it off, but for you it just doesn’t roll off your tongue the right way. They were always willing to make adjustments and make things work and that was important.

For longtime Animorphs or X-Men fans, where can we see you next after Quantum Break

I’m about to go shoot a pilot for ABC up in Toronto called Conviction. I’ve a film called Devil’s Gate that just finished. Sort of like a thriller, dark thriller. 

Could we maybe see you in a cameo for X-Men: Apocalypse?

No. I can say I’m not in X-Men: Apocalypse. I always hope that there’s another X-Men on the horizon for me because I loved that character. I’d love to go back again, but I am not in Apocalypse.

Quantum Break will release on Xbox One on April 5th.

https://www.youtube.com/watch?v=d4or8YE-6P4

For those of you who are unaware, The Lego Movie has been killing it at the box office, and with good reason. The amazing film (from the team that brought us the short-lived but amazing cartoon Clone High USA) is hilarious, charming and sends a great message to little kids. The film has dominated the box office so successfully that it has already been approved for a sequel.

In the next week we will also see the release of Peabody and Mr. Sherman, a film based on the beloved Rocky & Bulwinkle characters. It looks more entertaining than 2003’s disappointing The Adventures of Rocky & Bullwinkle; it’s also been announced that sometime next year we will be seeing a film inspired by R.L. Stine’s Goosebumps series.

It’s not uncommon for you to hear people complaining about how Hollywood is out of ideas. The box office tends to be limited on original films, instead favoring remakes, reboots, sequels and adaptations. Right now it seems Hollywood’s favorite thing to adapt is our childhood. This doesn’t have to be a bad thing though. In fact, if all the adaptations are as entertaining as The Lego Movie than this is actually a very good thing.

So let’s take a look through the things that made childhood so great. Nothing was better than growing up in the 90‘s. Let’s remember the toys, games, books and TV shows that made growing up so great. There was a time that we loved the idea of dinosaurs with guns on their heads, teenagers who could turn into animals and a worm in a supersuit. Let’s get excited that maybe, just maybe, one of them will be the next big Hollywood franchise.

10. Toxic Crusaders

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The late 80s/early 90s were a weird time for kids’ cartoons. For some unexplainable reason, TV programmers took a look at hard R movies like Robocop, Rambo and Police Academy and thought “we could totally make this into a cartoon for kids.” It was during these cocaine-fueled pitch meetings that someone saw the potential of Troma’s Toxic Avenger.

Toxic Avengers (or Toxie to his fans) is the face of Troma Pictures, a company with such colorful film titles as Surf Nazis Must Die and Chopper Chicks in Zombietown. The first superhero from New Jersey made his debut in 1985’s Toxic Avenger, a film filled with sex, drugs and a ten-year-old’s head being crushed by a tire. Despite it’s dark origins, The Toxic Crusaders ended up being one of the better cartoons of the 90s.

They took the wackiness of Toxic Avenger, added a bunch of great new characters like NoZone (who has a giant nose) and Headbanger (a two headed man), and tied it together with a “save the environment” message. Basically it was Captain Planet, if the Planeteers were sideshow freaks and their rings brought a green blob of a man (who fights crime with a talking mop).

In Toxie, creator Lloyd Kaufman’s book “All I Needed To Know About Filmmaking I Learned From The Toxic Avenger” Kaufman reveals that New Line had signed a contract to make a Crusaders’ film but (according to Kaufman) it was simply to scare the owners of TNMT to give them rights to make a third film at a cheaper price.

Kaufman has discussed putting some of the characters in the upcoming Toxic Avenger 5 but I’d much rather see them make a feature film (or even hand it off to someone like James Gunn).

 

9. The Noid

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The 90’s was a very strange time to be a kid but a great time to be in advertising. For whatever unexplainable reason, the 90’s was this magical time where advertisements could somehow turn into products themselves. The California Raisins had multiple TV specials, a cartoon and tons of action figures, Kool-Aid Man got a video game, and 7-Up’s Cool Spot inspired two different video games. But my personal favorite mascot was always Domino’s Noid.

“Avoid the Noid” was not only a slogan for the popular mascot but the name of a video game (released in 1989) where you delivered pizzas in 30 minutes or less to buildings filled with Noids trying to steal your pizza. This game was popular enough for a sequel, released in 1990. Even more confusing was that just two years ago a third video game was released.

In 2011 the Noid made a few re-emergences on T-shirts and on Domino’s Facebook. The time has never been better to bring the bunny-eared character back for a film. While it’s obvious that studios will want to do a computer animated film, the Noid has always been Claymation and should stay that way.

 

8. Street Sharks

StreetSharks

It seemed that immediately after Teenage Mutant Ninja Turtles became a mega smash hit every company tried to find some way to jump on with any ideas to try to get a hit toy-line. The best show was the pretty obvious rip-off Street Sharks.

The show must have been pitched by someone going “Shark Week is almost as popular as Teenage Mutant Ninja Turtles… let’s play with that idea.”

Street Sharks is actually quite dark compared to TMNT. In Turtles it’s four regular turtles that get slime on them and they transform into the Teenage Mutant Ninja Turtles. In Street Sharks, four kids are transformed into the half-man/half-shark creations. I’m not sure why but that’s more unsettling.

These teenage shark kids fight against the evil Dr. Piranoid (a scientist who’s genes were spliced with a Piranha) and his mutant lobster and marlin henchmen.

The Street Sharks did lead to various action figures, comic books and an arcade wack-a-mole game to name a few things, but it never got a movie. For a brief period of time there was even a few catch phrases that caught on at the recess yard. How totally Jawesome would it be to see a film about four half man/half shark creators battling a man with a piranha face shoot with practical effects.

 

7. Are You Afraid Of The Dark

Are-You-afraid-of-the-dark

It’s been reported that a Goosebumps movie is in the works. From what most reports have stated though this movie adaptation will be mostly inspired by the books but not a direct adaptation of any of the novels. If you were to re-read the original Goosebumps books you’ll notice that most of them do not hold up for readers over the age of ten, so depending on their demographic this could be a good or bad thing.

The real shame is that Goosebumps could have worked as a decent anthology film. In fact, the only other way to do a decent Goosebumps movie would be to adapt Night of the Living Dummy into a feature… beyond that most of the books aren’t very memorable (as stated earlier).

Are you Afraid of the Dark?, on the other hand, had a fair amount of genuinely eerie tales. Plus the general premise of the show lends itself beautifully to the anthology film format.

If you’re not familiar with this classic SNICK series each episode began with members of the Midnight Society (a group of high school horror writers) gathering around a campfire in the woods telling scary stories. Each week a different person told a story of horror. You can easily do three or four decent scary stories in that exact format.

Even if producers didn’t want to do an anthology film there’s still a ton of great episodes that would translate to film beautifully (the classic Zeebo the Clown episode comes to mind).

As crazy as this might sound you could pull of the movie with an R-rating. Since this film was a big introduction to horror films for kids in the 90’s the key demographic would be horror fans in their late 20’s.

 

6. The Tick

The_Tick_Wallpaper_by_emucoupons

Few cartoons went over my head as a kid more than The Tick. I thought it was just a bizarre cartoon about a dumb superhero. It wasn’t until years later when reruns began to appear on Comedy Central late at night that I figured out the appeal.

The Tick began in 1986 as a satire of the cliche comic book hero. The character remained mostly underground as a strictly indie comic. That all changed in 1994. FOX adapted the anarchic comic book parody into a Saturday Morning cartoon series which put The Tick on the radar for tons of kids.  It had a successful three season run before cancellation.

In 2001, FOX again adapted the Blue Bug of Justice with the absolute perfect casting of Patrick Warburton. The show was far from perfect but it definitely deserved a longer life than the eight episodes that FOX gave it.

A movie adaptation of The Tick would be incredible. Patrick Warburton could even still play the titular character. With the popularity of comic book movies right now there’s never been a better time to try to do The Tick correctly.

 

5. Legend of Zelda: A Link To The Past

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Without competition, Link is the second most recognized Nintendo mascot. There are few things more exciting then when Nintendo releases a new Zelda game but for me (and many others) it’s impossible not to mention Link to the Past as one of best video games ever made.

The popular series was adapted to everything from comic books to a tv series and a collection of soundtrack albums. But it never had a film adaptation. In the 90s there was a huge movement of video game film adaptations, everything from side scrollers like Double Dragon and Super Mario Bros. to fighting games like Mortal Kombat and Street Fighter. Every single one of those adaptations was a failure on either a critical or financial standpoint (and sometimes both). It’s because of these bad experiences (specifically with Super Mario Bros.) that NES has constantly been against any attempts at a Legend of Zelda movie.

This is flawed logic since Zelda has more of a plot drive game than any of those films that were adapted. A Link to the Past has a fantastic plot and could easily be split into two separate films (and we all know Hollywood loves when they can split something into two movies).

When I was a kid I always wanted to make a movie inspired by the game. Since my father raised me on the films of Ray Harryhausen so I always dreamed that it would be a live-action movie with claymation monsters (as unlikely as that would be). Regardless I think it’s time Nintendo allowed a Zelda game to be made and hopefully show the world it is possible to make the occasionally good Video-Game Film Adaptation.

 

4. The Head

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There are few things from the 90’s more insanely unique than MTV’s animation. Despite being the king of music videos in the 80’s, by the 90’s they were beginning to expand into various other TV shows. They had game shows, they had reality TV and even their own animation branch. Some of the more popular shows were Beavis & Butthead, Daria and  Aeon Flux but one of the most bizarre shows was MTV Oddities.

Oddities had two series. One was the comic-book inspired The Maxx but the one I always connected with was The Head.

The Head was created by Eric Fogel and told the story of a college student named Jim who wakes up one morning with his head grown to massive proportions. After desperately trying to figure out why this has happened, he discovers a purple alien named Roy has turned his head into his home. Roy is out to stop another alien sent to destroy the human race.

It’s only with the help of a support group for “Human Anomalies” that Jim and Roy are able to destroy the other alien and save the world.

Recently, Alex Winter has come back after spending almost two decades out of the public spotlight after the failure of the cult classic Freaked. I would love to see the entire creative team behind Freaked got back to make a Hard-R film adaptation of this gritty MTV cult classic.

 

3. Animorphs

ANimorphs

There were two massive book series’ aimed at kids in the 90‘s. The first one was Goosebumps, the other was  K.A. Applegate’s sci-fi action series Animorphs. The series told the tale of five teenagers who discover a dying alien in an abandoned lot. The alien informs them of another alien race that parasitically takes control of creatures on planets leading to their ultimate domination. Just before dying the alien gives them all the power to morph into any creature from which they ‘acquire’ the DNA.

The series eventually became a TV series on Nickelodeon and while it was a decent enough adaptation it was shot on such a low budget (being on a TV series for kids) that the special effects come off laughable now. It’s a mediocre presentation of a well-written book series.

The book series has a lot of dark moments throughout it which Nickelodeon was only willing to slightly touch upon. In this day and age films like The Hunger Games aren’t afraid to tackle dark themes like children literally fighting for their lives. The time has never been better than right now to relaunch the Animorphs series and what better outlet than a film franchise.

 

2. Mighty Max

MightyMax

In 1992, one of the greatest toys for a young male ever was released. Mighty Max was the male counterpoint of Polly Pocket. They mostly involved minature playsets referred to as “Horror Heads” and “Doom Zones”. When you opened up these playsets each one had a uniquely different world of secret passageways and various creatures.

Mighty Max was depicted as a small child in a white shirt and red hat with a giant M on it. He was constantly fighting monsters and other horror-themed creatures. The toy line became so popular that it launched a TV series as well a SNES and Sega video game.

In this day and age kids action films have lost their sense of danger. Growing up as kids in the 80’s and 90’s we had movies and TV shows where if our main characters screwed up they would die. In 2014, the worst thing to happen to the lead character in a kids movie/TV show that means they might not be popular in school. A Mighty Max movie would be an awesome throwback to the films we grew up on like The Goonies and Monster Squad. It’s time this generation of kids gets something even half as awesome as the things our generation had.

 

1. Earthworm Jim

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In 1994, the world was given a gift from a man named Doug TenNapel. That gift was an acid trip in the form of a video game named Earthworm Jim.

Earthworm Jim was the story of of an earthworm named Jim (go figure) who finds a robotic super suit and begins fighting evil. Every level is so brilliant, bizarre and fun that it was impossible for the game to not be a success. Critics adored the game (and it’s sequel) while praising its humor, designs and platforms. Audiences also loved it.

The video game was so insanely popular that it got multiple video game sequels, it’s own cartoon series (which ran two seasons), a toy line and two one-shot comic books. As recently as 2008 there was even talk of a new TV series, but that has yet to move into pre-production.

Earthworm Jim is that right mix of anarchic comedy, bizarre backdrops and hilarious characters like Psy-Crow and The Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed Slug-for-a-Butt  that would make a great CGI film. Phil Lord and Christopher Miller (Cloudy with a Chance of Meatballs & The Lego Movie) could be the perfect comedy team to deliver a memorable film experience that you’d want to repeat again and again.