Going to be redecorating soon but none of the blinds out there really jumping out to you? Well, the UK based Direct Blinds have come to save the day! They’ve introduced a new collection of blinds featuring some very recognizable gaming images sure to spice up any geeks home. Check out some previews below as well as the site for more colors that they have available.

These days some video games out there have budgets larger than some of the Hollywood blockbusters that hit the big screen. So why not give the games posters to match the budgets? Graphic designer Ron Guyatt who is based out of Toronto has gone and done that! Check out the posters below and more of his awesome work here.

With crippling back pain these past couple of days, I won’t be moving much, if at all, this weekend. At least my timing is good since this week there are a plethora of games to play on portable and non-portable devices alike.

 

Super Stardust HD Bundle – PSN

An oldie but goodie, the wonderful folks at Housemarque decide for the 5th anniversary of releasing the first Playstation Network game to offer trophies, they would put Super Stardust HD in a bundle for $7.99. Getting the game as well as all three DLC items released for it is a great deal for a fantastic twin-stick shooter that is as close to any game could possibly come to the beloved Geometry Wars series on XBLA. If you are one of the few that haven’t bought this in the five years it’s been out, now’s the time to jump on this deal for Super Stardust HD.

 

Sound Shapes – PSN, PS Vita

 

Buying once, playing everywhere in the confines of the Playstation ecosystem, is something that I want to happen more. Even if your game is not that good, I would buy it just to have the option of either using my PS3 while at my desk, or my PS Vita while out getting groceries to finally eat something other than ramen noodles. Side-scrolling platformer with a huge focus on the musical aspect of each level. Traversing the levels collecting dots that increase the number of tones playing in the background of the level is the main focus of Sound Shapes as well as user created levels. This musical Little Big Planet-esque gem is a must for PS Vita and PS3 owners alike.

 

Gasketball – iOS

Tell me this doesn’t reek of late night infomercials:

 

Even with the 100 pre-made levels, the big appeal here is playing all the user created content. Hopefully, enough people shell out $2.99 for the the complete level-building kit so we have a never-ending flow of crazy Gasketball levels.

Not too long ago we talked about how Zynga Games was under investigation after doing some shady stock dealings. Then not too long after, COO John Schappert quit the company without naming a successor, most likely trying to dodge any bullets fired into the company. Then not too long after THAT, EA reported that they are suing Zynga for coping their game, The Sims Social, a move that most people in the community said was a great one. The consensus was that Zynga kept getting away with coping other companies ideas and the moment they crossed EA it was game over. Now we have even MORE bad news.

Today Bloomberg reported that, after an anonymous tip from someone inside Zynga, the company is dolling out stock options to ALL employees in an attempt to prevent a mass exodus from the company.

It looks like the company is on it’s last leg. With the COO gone, and pending lawsuits there isn’t much left for the company who only makes products after stealing IP’s from others.

Stocks for Zynga fell two percent. Closing price is $2.95.

Grab your favorite orc-slaying sword and a friend — you’ve got some hideous monsters to exterminate. Orcs Must Die 2 is the follow-up to Robot Entertainment’s 2011 tower defense hit that combined real-time combat elements with the best of strategic trap planning. This time, the focus is on co-op action, where you and a buddy must team up to eradicate the endless stream of orcs pouring in from specific spawn points. Thinking you’re going to guard one area while your buddy takes the other? Wrong! You may be able to fight through half the game with this tactic, barely hanging on by a thread, but when various types of orcs begin spawning (particularly earth golems and those damnable flying enemies) you’ll need a different game plan.

You’ll need traps, and a whole lot of them. Spike, steam, acid, and launchpad traps are all meant to slow down orcs that climb up from the depths. Killing off the expendable baddies nets you in-game currency that may be spent on additional traps or troops such as dwarves with bombs or archers. Place them about the battlefield in a bid to help thin the often overwhelming crowds.

Artifacts and relics may be purchased with skulls earned after each area to keep you on top of your game. Though the male player is given a close-range weapon and the female player has a long-range spellcasting ability with the secondary chance to charm enemies (a useful ability, if fluffy) you may upgrade to a crossbow, a lightning ring, or even some admittedly awesome greaves, all of which you can easily switch between on the fly in the heat of the moment.

But don’t expect a cakewalk. Orcs Must Die 2 is a difficult affair. It’s easy to get lost while you’re scrambling to keep scragglers from escaping and blindly slicing through the crowds. It’s also a bit on the repetitive side, especially if you’ve been playing for a few hours or so. But when you’re on crowd control, summoning thunderstorms, and stationing dwarves all around the play field in the hopes that even four or five orcs are obliterated before things get even more hairy, you know you’ve hit the sweet spot. Skip the single-player jazz and go straight to co-op, if you’ve got some friends around. This is a celebration of orcish bloodshed that’s best experienced with comrades.

Total Recall… totally recalled! Does Len Wiseman’s remake of the Paul Verhoeven movie and adaptation of the Phillip K. Dick short story live up to either? And just when will the Batman films get their next reboot? Maybe the answer lies in the upcoming JLA movie! Want a Batcave to watch movies in? It’s only 2 million dollars! Marvel Now gives us hints on some of their upcoming books, unleashing my love for all things Mike Allred! Paul Dini has not been asked back to write the next Batman game for Rocksteady Studios! Doctor Who’s Chris Eccleston has been cast as Malekith in Thor 2! And that’s about it!

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Man, it’s pretty dead out there in gaming releases this week. Luckily, I found some gems that you should take a look at.

 

Transformers: Fall of Cybertron Demo – Xbox 360, PS3

Activision decided to give us a little taste of High Moon Studios’ latest take on the ‘robots in disguise’. Transformers: Fall of Cybertron demo will let players check out the first mission in single-player mode as Bumblebee. We also get to take control of Vortex, flying around destroying whatever is in our path in the non-linear level. If you just want to check out the multiplayer and the new customizations, Team Deathmatch and Conquest modes are in here for you as well. Gives you plenty of time to sharpen your skills when Transformers: Fall of Cybertron releases August 21st.

 

Orcs Must Die 2 – PC

I’ve been playing a little of the sequel to Robot Entertainment’s 2011 hit Orcs Must Die and so far, it’s more of the same great tower defense style that I fell in love with in the first game. This time around you have co-op so of course the levels are more intricate to accommodate two players on the field. Even without a buddy to play with, Orcs Must Die 2 is still a lot of fun. Our review should be up soon if you want to hear more about it but really, you should just go and buy it on Steam and play with me. I could use some co-op buddies to smash some Orcs’ faces in.

I know it’s only two suggestions in this week’s edition but it is sparse out there right now! I’m sure next week will bring us more goodies than I can fit in this article.

Why oh why do we have to endure games such as these? Yes, movie tie-in games are down right TERRIBLE for the most part. Still, marketing departments think any publicity is good publicity. That said, Expendables 2: The Video Game is another “must avoid” game.

Let’s start off with how bad the voice acting is. I’m sure they pulled some people from the front desk to read the lines of horrible dialogue. I’m sure that I could do a better impression of Sly Stallone than whoever they cherry picked to do it. For my fellow Asian’s out there, I am deeply sorry for the horrendous Jet Li impression that is in The Expendables 2: The Video Game. I cringe ever time I heard it, which thankfully wasn’t a whole lot.

Having The Expendables 2: The Video Game play like a isometric, old school arcade shooter only solidifies my need for breaking out my old NES and just play Ikari Warriors and the tons of other Commando clones. At least I could tell with those games that I was hitting what I was aiming at. Just hitting an enemy is an accomplishment in The Expendables 2: The Video Game. No feedback, bullet sponge enemies and horrible controls in general frustrated me to the point of expending all my patience.

Multiplayer works but there is almost no reason to play with others. Even with a full lobby of 4 players local or over the network, the fun that should accompany the fact that four manly men decimated their surroundings while explosion went off around them was never present. It ended up being more of waiting game with trying to get other players to follow you to continue the level instead of sitting behind cover killing what seemed to be endless waves of baddies.

 

The Expendables 2: The Video Game is another shining example of how not to do a movie tie-in game. Better to save your money on this and just use it to see the movie. At least on the big screen, you will have more enjoyment sitting through the whole movie than 10 minutes of the game.

Deadlight is a dark side-scrolling platformer that will undoubtedly strike a chord with the very same audiences who fell in love with The Walking Dead, Shadow Complex, and Limbo. It should be immediately obvious as to the bond those games share and the content each brings to the table for DeadlightThe Walking Dead’s copious usage of zombies and grim imagery, and the silky smooth platforming mechanics perfected in games like Limbo and Shadow Complex. It’s easy to see where this mature creepfest siphoned its influences, but that doesn’t make it a bad trip — it’s simply utilizing all its resources to create a quality product. And for the most part, it succeeds.

If you’re playing to immerse yourself in some sort of new and inventive narrative that expands upon previously established genre conventions, you’ve got the wrong game. Deadlight makes it clear early on that it is content to pull from every tired zombie apocalypse saga cliche out there to weave its stoic tale: missing family members, a grizzled protagonist, and a dreary world where you’ve gotta be looking out for number one nearly constantly. Randall is our substitute Rick Grimes/Survivor/Zombie Hunter Extraordinaire, but he’s still just an ordinary man searching for his daughter and his wife — all the way from Canada, to Seattle to find an established safe area for survivors. Of course, traipsing through the now-ravaged lands is going to be his biggest obstacle.

“Shadows” are lurking everywhere, and when you least expect it their numbers only seem to multiply. It’s your job to guide Randall through numerous run-down, dreary urban areas to hopefully be reunited with his family and possibly other survivors.

It’s all fairly standard stuff. If you’re a horror buff or even a zombie enthusiast you’ll have lived through these very same scenarios many times over, even if only in your mind. Deadlight allows you to explore the fantasy by having you scavenge and survive the zombie-riddled wasteland by way of side-scrolling platforming. Utilizing an art style similar to that of Limbo where Randall is nearly silhouetted against the muted grays and darker earth tones of the background, you’re immersed in a decidedly depressing world. You’ll mostly move from left to right and occasionally from the background to the foreground in order to reach point B from point A.

Usually it’s best to sprint as long as you can, as long as your stamina bar will allow, to simply flee from any advancing zombies, as facing them one-on-one (or three or four on one, as is usually the case) is not the best course of action. When trying to combat the zombies, Randall’s sluggish melee combat is a dealbreaker. Aiming is a chore that never becomes any less of one, no matter how many times you pick up a firearm. And swinging an axe is not enough protection when you’re on the run from six or seven of the undead. That’s why it’s better to try to do your best parkour expert impression and shimmy up ladders, leap from ledge to ledge, and take bounds between rooftops to keep away from the danger below. While it gets repetitive, there’s still something exhilarating about the constant feeling of being on the run and being forced to re-evaluate your escape plan over and over, even if it does make for some frustrating moments here and there.

Puzzles are quite rudimentary button pushing and crate-pulling affairs, and rarely will you ever be stumped as long as there are action triggers abound to make note of. Collectibles are littered about each area, like pages of Randall’s diary and other personal belongings, but other than that there isn’t much going on in-game beyond brief comic book styled cut scenes and the clipped segments of narrative interspersed with gameplay.

Platforming is easily Deadlight’s biggest strength, and it does this with the greatest of ease. Where normally I would be annoyed with the constant acrobatics, running leaps, and wall jumping, it felt so natural here that I found myself looking forward to these things the most. There was a simple thrill in going into an abandoned garage, trapping some undead baddies beneath a car, and zipping up a ladder to start again, all the while avoiding the zombies like the plague. It kept me coming back for more, even when disgusted with the otherwise annoying aiming mechanics and samey feel to the story.

That’s what Deadlight is — a familiar and comfortable platformer that attempts a new spin on the same story we’ve heard before, only with a different aesthetic. It’s certainly far from perfect, but it’s a perfectly serviceable and intriguing adventure that you might truly enjoy if you’re into the games mentioned previously or you’ve been bitten by the zombie bug. For future outings, perhaps Tequila Studios’ first order of business may be to forage for some updated narrative concepts — with the right ammunition, their next project could be killer.

Having been released in 2009 in Germany and late 2011 in the UK, King Art’s point and click adventure The Book of Unwritten Tales finally comes to the U.S. and the rest of the world thanks to digital distribution. Does this 3 year old adventure deserve your attention? For the most part, yes.

I was surprised that The Book Of Unwritten Tales barely plays like a classic point and click adventure. It felt more like I was playing an interactive Nickelodeon cartoon that had puzzles easily solved by the many things you can interactive with in the environment. Combine that with the odd modern pop culture reference sprinkled throughout the fantasy themed story, I was charmed into the world King Art crafted. Although I love a challenge, the lack thereof was offset by the wonderful environments explored and the whimsical story.

Even on low settings, my 13 inch Macbook Pro, the game looked beautiful. The art design, layout of the menus and the in-game cutscenes were fantastic. It seems that a lot of time went into the art in The Book of Unwritten Tales. From the beginning of the game flying on a dragon to the depths of the dungeon in the Tower of Evil, you will find it hard to call King Art’s adventure game anything but a visual treat for your eye holes.

Voice acting was spot on. It never felt like they were going over the top, which seems easy to do with the given dialogue for the actors in The Book Of Unwritten Tales. The dialogue gave the voice actors enough rope to have a little fun yet not hang themselves by being too goofy. There are spots where the story falls flat but those little bumps in the road are easily overlooked.

With so many choices in point and click adventure games, The Book Of Unwritten Tales might get lost in the shuffle, which would be a shame for adventure game fans. Still, with a story that is serviceable, art design that is easy on the eyes even at the lowest settings and pleasant voice acting, the simplistic nature of the puzzles might just be the break your brain needs in-between other tantalizing adventures.

Sorry to all about missing last week. I had a family emergency that prevented me doing any kind of writing all weekend. With the recommendations this week, I wish I had some of these when I had no access to any gaming devices but my iPhone.

Spy Vs. Spy – iPhone, iPod Touch, iPad

Ahh, the good old days of playing Spy Vs. Spy on my Commodore 64. I had more fun trying to find all the different ways to set traps for my opponent than I did looking for the items I needed to escape. Thankfully, Robots and Pencils put a “retro” mode in the iOS version so people old as I can relive those fun times in front of their C64’s. There is also a slew of new features and modes as well as multiplayer so you can grief your Game Center friends. Get the mobile reboot of Spy Vs. Spy on iTunes for $1.99 here

 

Party Wave – iPhone, iPod Touch, iPad

While it’s no Kelly Slater’s Pro Surfer, the latest game from Mistwalker can hold its own with the rest of the surfing games. A little off the beaten path for the creator of the beloved Final Fantasy series, Hironobu Sakaguchi’s love for surfing translates into a fun, arcade-like experience on the go. Put on some sunscreen, wax your board and head on over to the iTunes store to pick up Party Wave for $1.99

 

I Wanna Be The Guy: Gaiden – PC

The only explanation you need for this game is this video (Skip to the 8:30 mark):

 

If you feel like you are man enough for this game, then point your browser to GameJolt.com and download I Wanna Be The Guy: Gaiden for free.

 

Test Drive: Ferrari Racing Legends wants to take you for a ride in some exotic cars and to give players a history lesson of the Ferrari brand. What I ended up getting was a lesson in bland and missed potential.

Coming off the successful Need for Speed: Shift and Shift 2: Unlimited, I was ready for Slightly Mad Games to bring the exceptional stylings put into those titles to Ferrari Racing Legends. Right away you get a bare bones menu system. Nothing but the video that was in the announcement trailer and two button prompts greet you when the game loads up. Jumping into the campaign, things were too monotonous. From the bland scenery to driving the same track over and over ad nauseum, I never wanted to fall asleep more than I did while at the wheel of Ferrari Racing Legends.

Even with all the driving aids turned on, the controls were so damn touchy that any mistake made meant starting the race over from the beginning. Having the A.I. in the game make all the turns perfectly on the lowest difficulty setting was a good way of mocking my inabilities to control the same cars they were driving. The one thing I was going to praise about the game was how in your face the engine sounds were. The sounds left an impression that this is what it would really sound like racing one of these fantastic exotic machines. That impression turned into that bothersome feeling you get when a bug is buzzing in your ear after an hour of playing.

Test Drive as a series never quite hit home for me. With most of the titles in the series, you could see something of a good racing game forming but the muck and grime of poor controls, bland environments and not enough diversity makes Test Drive: Ferrari Racing Legends stall before leaving the show floor.

It’s been almost a year since we have heard much about the movie adaptation of Mass Effect. Even though many fans were let down by the ending to Mass Effect 3 I can assure you that the movie is still moving forward. What I can’t really tell you is what speed it’s moving forward at. Mark Protosevich (Thor, I Am Legend) has reportedly finished the script for the film that will be produced by Avi Arad, Jon Nashik and Thomas Tull for Legendary/Warner Bros. The film was supposed to come out this year but is apparently shelved right now due to Protosevich having moved on to work on JJ Abrams and Edgar Wright’s Collider. This now brings many to wonder if we will ever actually see this film go into production or will it end up just like the Halo film that we never got?

Source: IB Times

The wonderful sci-fi influenced adventure game Resonance is now out on Steam. Although I already own a copy, having it on Steam with achievements is enough for me to double dip on this title which is on sale for $8.99 (10% off the regular $9.99 price)

 

Check out my review on Resonance and download the demo over at Resonance-Game.com. If you’re still not sold yet on one of this years great adventure games, we have some codes from the nice folks over at Wadjet Eye Games to give away! All you have to do to win one of these codes is to leave a comment below with your best adventure game moment and we will pick 3 random commenters by 5pm PST today as winners.

UPDATE: Congrats to Tomasz K, Raj and Auspex for winning a Steam code for Resonance.

Even with no release date, Skylanders Giants is poised to take all of our money. Still in need of two more Skylanders to complete my collection, Toys For Bob wants to tease us all with another character reveal.

This time, we have Swarm. If you are into bios:

SWARM
Bring the Sting!
Element: AIR
Character Type: Giant
Bio: Swarm was once a prince from a proud race of mysterious insect warriors that had built their entire civilization inside a giant honeycombed pyramid. Growing up as one of the 9,000 members of the royal family, he was never permitted to leave the hive. But unlike his brethren, there was a magical quality to Swarm that caused him to grow much larger than the rest of his kind. No longer able to fit amongst the rest of his colony, the young prince broke the long standing tradition and stepped out into the open world – where his size and strength would be put to good use in the legendary battle between the Giants and the Arkeyans.

Check out the vignette of Swarm in action and start making that list now of what Skylanders Giants you need to get when the game release date is announced.

 

From the looks of the new multiplayer trailer for Transformers: Fall of Cybertron, everything we at Geekscape loved about the multiplayer in War for Cybertron is back. More customizations, bigger maps and faster gameplay will make jumping into multiplayer worth it when Fall of Cybertron releases August 21st. I just hope the customization of your character allows for me to make a Dinobot to use.

 

As the years post-Kinect launch drag by, the peripheral is still being backed by Microsoft and third-party developers who still see potential in the little motion controller that could. And while the software out there is hit or miss, there are occasionally some fun little apps that are content to wallow around in the allure of arm-flailing and “look what you can do with no hands!” that make an appearance on the Xbox Live Arcade. In the case of Wreckateer, the latest Kinect release since Kinect: Star Wars and Kinect Rush, you have a fairly standard concept: destroy everything. In fact, you could liken it to Angry Birds minus the freakish pigs and irritated chirpers, only with hordes of goblins transplanted in their place.

You’re dropped into the shoes of a fledgling Wreckateer, toiling as part of a team to blast the aforementioned goblins out of the castles and towering strongholds they’ve managed to overtake. It doesn’t matter if you destroy every last piece of castle, as long as you kill every last goblin out there. It seems counter-productive, and we can think of better ways to flush the creatures from a place where, you know, people might live, but it’s all in good fun. Once you’ve cleared the score threshold of each level you’re cleared to head on to the next one, where you’ll knock down more walls, obliterate towers, and leave a huge mess in your wake.

Of course, you’re not just flinging your body at the medieval structures. You’ve got an arsenal of cannonballs, bombs, and other shots to utilize in your makeshift demolition derby. Some, like the gliding flying shot, can be guided by your own hand as they zoom toward the target, and others explode on contact or when you activate them. The basic cannonball is launched as you would expect, and smaller split shots require your guidance in order to hit the bullseye. Once you’ve chosen the correct set of ammunition and approach for the level at hand, it’s prudent to survey the level and certain points where goblins have affixed bundles of dynamite to augment the explosive damage you’ll be causing as well as score multipliers.

Of course, accuracy is key when it comes to effectively crippling the goblins and the various defenses they’ve set up along each level in addition to strategically placing shots and Depending on whether or not your Kinect setup is optimal and sometimes how your luck runs, you’ll find the ballista moving on its own, firing off shots before the decisive signal, and basically behaving in ways that aren’t conducive to scoring tremendously. Just when you think you’ve set the stage for a perfect run, your efforts are foiled due to poor motion control detection. And it’s a real shame, as there’s much to enjoy with the career move to becoming a Wreckateer. Gleefully participating in wanton destruction is most of the allure, but when that’s foiled by shoddy controls a times, that glee turns into seething frustration.

Like you may have already surmised, Wreckateer is a fun time when and if the motion controls work correctly. It’s intriguing and quite a blast when played with others if you’re looking for some simplistic “blow things up” gameplay, but it could have been so much more had it not relied entirely on the allure of motion control. If you’re looking for a new “check this out” app to run to when company’s over, this isn’t it. If you need a new excuse for busting out the Kinect, you might enjoy its easy-to-learn mechanics and the silliness. If you’re looking for something a little meatier, you’d be better served looking into the earlier selections from the Kinect library.

With the release of Sleeping Dogs looming, Square Enix decided to let loose another walkthrough video to tease us even more. This time, United Front Games’ Producer Dan Sochan narrates a mission that has Wei Shen doling out some street justice for Golden Koi’s owner, Mrs. Chu.

From the driving to the amazing combat scenarios that play out in the mission walkthrough, I am yearning to play Sleeping Dogs. All the points are hit for an action movie lover such as myself. Fast cars with the sense of darting in and out of traffic at really unsafe speeds, Seamless transitions from cutscene to action, fluid combat that makes Batman lurk in the dark filled with envy and story beats that any Hong Kong action film fan would be happy with. Ok, enough with the talking. Just push the damn button already!

 

Sleeping Dogs releases on PC, Xbox 360 and PS3 on August 14th, which is still not soon enough for me.

Extending the already wonderful puzzler, Quantum Conundrum, two new downloadable packs has just been announced by Square Enix.

First up is The Desmond Debacle. For a drinking bird, Desmond sure is devious with the puzzles he produces for us to solve in a new, unexplored wing of the Quadwrangle Manor. The Desmond Debacle will hit July 31 on Steam, August 14 on PSN and August 15 for XBLA.

Coming almost a month later, IKE-aramba! will put everyone back on call for rescue duty. IKE (Interdimensional Kinetic Entity) ends up being the one needing the rescue this time in place of Professor Fitz. Expect IKE-aramba! to release August 28 on Steam, September 11 on PSN and September 12 for XBLA.

Both DLC packs will be $2.99 each or if you were savvy enough to get the season pass for Quantum Conundrum, the DLC will be free.

Before Tony Hawk released garbage like Ride and his countless other cash-ins, there were quality skating games like Tony Hawk’s Pro Skater, which many of us waste hours and hours on after school, mindlessly breezing through each area to pull off sick tricks, collect video tapes, and snag high scores for bragging rights. This was a much simpler time, before you needed open worlds or fancy peripherals to have a good time. It was the game to play if you were an aspiring skater.


Fast-forward 13 years to 2012, where Activision has graced us with Tony Hawk Pro Skater HD, one of the closest revisions to the original game we’ve seen. It’s more than just an HD remake — it’s almost like a reimagining, and one that we’re immensely appreciative of. This is how future remakes should be handled.

Bravo to Activision for handling developmental duties to Robomodo, who from the ground up recreated the addictive gameplay we remember from Tony Hawk’s first adventure — it’s all here. From your first trip out on the board (which you can’t get off of, back to normalcy) you’re instantly transported back to a time where the grinds felt just right. A time when you didn’t have to fight with the interface, skate to missions, or contend with open-world mechanics you didn’t ask for. And those familiar tunes you rocked out to all those hours? They’re back as well — Goldfinger, Public Enemy, and more. This is, simply put, nostalgia at its finest.

You can choose from 10 different characters (and a few hidden ones here and there) and you’re still on the hunt for those elusive video tapes, except these days in our modern age we have DVDs. As a die-hard ’80s-’00s junkie, I was a little disappointed to see they had replaced the familiar VHS tapes I had collected in the original. But since it’s just a cosmetic change, I wasn’t bothered too much.

The addition of Xbox Live avatars actually softened the blow of the removal of VHS tapes for me. You can use your personal avatar as a skater, which is an interestng oddity and a pretty cool addition to the normal human skaters that area available. My avatar, grinning wide with her shiny shark teeth took some hilarious spills, and as strange as it feels to say it I felt more connected to my skater than any of the premade characters. I would have preferred to have been able to create my own skater, but the inclusion of avatars was something I wasn’t expecting.

I was very much impressed with the overall look and quality of the game as a whole, as well as the classic soundtrack — not to mention how well the controls seemed to translate to the Xbox 360 controller. It’s rare that this happens, as HD remakes seem to be in a perpetual state of flux — a few great ones, a few horrible ones here and there — it’s fantastic to see developers making an effort to improve upon and retain what we loved about the original games without making too many alterations.

While in many aspects it’s not perfect, but it still manages to capture the feeling of staying up until 3 AM in your underwear, chowing down on pizza, and staving off school the next day, where you’d likely talk about your exploits with Tony (or some other random late-’90s game) and how unfair your parents are. For ten bucks, it’s a great trip down memory lane, if nothing else.

Tony Hawk’s Pro Skater HD is available now for $15

Heroes of Ruin seems great when you skim the surface. A dungeon crawling, loot based game that’s portable with actual controls instead of using your fingers to manipulate a virtual D-Pad or buttons is perfect. Almost too perfect. As with most of the games that fall into this category, the addiction is hard to deny. Searching every corner of the current dungeon you’re in looking for that one piece of loot that will make the difference in some of your stats is more important than the actual battles in these cavernous mazes.

Loot seemed to be the only thing keeping me going though. With a story that is too generic, Heroes of Ruin fails to stand out in the crowd of typical fantasy stories. Trying to find the lost relic that will revive the king in the land of “insert name here” while trying to figure out who is trying to deceive you in order to wield that power has been seen all too often and recently with games such as Diablo 3. Since games that fall into the loot finding category are never about the story, I can’t fault Heroes of Ruin too much on that respect.

I was enamored by every piece of loot I found even if it wasn’t something my Gunslinger could use. n-Space was smart enough to incorporate an easy way to sell items in your inventory, at a lower cost than selling at a vendor in town. Considering that you can only hold 34 items, which include the ones equipped in your inventory, you will be using this feature a lot. Near the last quarter of Heroes of Ruin, selling loot found in the dungeons won’t be an option due to your gold capping out at 99,999. This makes searching for loot, what makes games of this caliber fun to play, a painstaking task. Hovering over every piece of loot to find something you can use that is better than what you have equipped becomes tedious. Considering you would be better off just spending all your gold at the character specific vendors in town for gear, such tasks seems worthless.

Playing as the Gunslinger, everything felt a little too easy. A perk in one of the three skill trees lets the gunner have a good chance to knock back enemies with each shot as well as damage enemies close to each other. As soon as I heard a any noise at all, I would let loose with my pistols and let the auto-aim do its thing. I tried playing as a Vindicator class, think paladin in World of Warcraft, and combat was still easy but I had to adjust my tactics a bit and use more abilities than the Gunslinger. The only trouble I ended up in while playing Heroes of Ruin was getting stuck in attacking animations. Not being able to quickly react to anything is something developers have to get in their head as being a bad thing. Yes, your animations for the character models are pretty but having me locked into said animation is not doing the player any favors.

Multiplayer seems to work for the most part. In the time that I played for the review, I ran into very little lag and finding games was actually easy. I tried using the mic to talk to others that where in the game with me but it seems that people have the option to use voice chat turned off. Either that, or they didn’t understand how to turn it on in the options menu. The one thing that actually made my online experience with strangers horrible in Heroes of Ruin was the way loot was setup for online play. I would barely get any of the loot since the people I was playing with would just take it as soon as it dropped, even if they didn’t need it. Even though the best loot is usually at the vendors in town, it’s still annoying to have people join your game, steal all the loot and then quit. The separate loot system is the one thing Blizzard got right with Diablo 3.

Diablo 3 is wearing thin and Torchlight 2 is nowhere in sight. What’s a gamer to do while waiting for Runic to toss a bone our way? Heroes of Ruin may seem like the answer but ends up being nothing more than a temporary fix for the dungeon crawling loot junkies.

 

South Park: The Stick of Truth

Let me just start by saying any South Park fan will love this game. Using animation that looks exactly like the series, SoT provides a genuine South Park experience by combining hilarious lines of dialogue and classic characters to deliver an awesome title within the South Park universe.

Gameplay was shown for the first time behind closed doors. Character customization is available, but was not shown. The game starts with the task of making new friends. These new friends are none other than the characters you love. Witty lines of dialogue will keep you checking every possible thing out that appears on-screen. Battles are a combination of real-time combat and turn-based combat. When being attacked, users can block and set yourself up to use a counter.

After, you choose what kind of attack to use, as well as choosing whether or not to use special attacks. Gamers can also combine powers to deliver a one-two punch of sorts when battling multiple enemies. You will definitely recognize characters of the South Park Universe appearing in different situations and in special attacks.

Check out the E3 2012 Trailer below!


South Park: The Stick of Truth is set for a March 5, 2013 release.

Assassin’s Creed III

In case you’ve been living under a rock for the last few months, Assassin’s Creed III is using the American Revolution as backdrop for our newest adventure. Desmond will be making a return, and Ubisoft promises to make Desmond actually fun to play as. While it is a considerable leap from Ezio’s time period, Ubisoft did rule out the possibility of going back in time rather than the trend of going forward, meaning that another AC game could take place in between Ezio’s time period and the American Revolution.

I admit to being skeptical of this next installment of the Assassin’s Creed franchise. Being a fan of the franchise, I feared of a changing gameplay formula due to the drastic change in scenery. Not only that, but I was also skeptical of the game’s story. I was afraid of Conner, our new Assassin we’ll be taking control of, was only helping the Americans just because. I am pleased to report that Conner actually has a reason for helping the colonists. Still, it’s what you’d expect: Top British officials are Templars, and Conner will help the colonists earn their freedom from the Templars themselves.

Below, you’ll find a walkthrough of Boston, MA.

Assassin’s Creed III gameplay is not unlike its predecessors. Any veteran to the franchise should be able to pick up the game and get the hang of it fairly quickly. As someone who doesn’t delve too much into the multiplayer part of the franchise, it’s easy to forget the controls and tricks to avoiding death by assassination. Still, a quick refreshing match should allow to make a decision to keep playing or not.

The gametype I played was a form of conquest/domination while looking for enemy assassins. It’s amazingly fun for those who are good at it and can get quite frustrating for first time users. New game modes, new environments, and new weapons should keep the multiplayer fresh for veterans.

Assassins Creed III is shaping up to be another great addition and is set for an October 30th release.

I got a chance to play Avengers: Battle For Earth, the upcoming Marvel Universe fighting game for XBox Kinect, and…

Well, it’s not fully assembled.

The camera had some trouble distinguishing between different gestures, necessitating a precision of movement that doesn’t feel intuitive. And sometimes movements would be lost completely, which is especially frustrating considering the calories you burn jumping and gesticulating like a madman.

But keep in mind that the game won’t release until November, so they have plenty of time to work out these bugs. And once they do, the gameplay should really excite fans.

Designers clearly put a lot of thought into how different characters move. Far from the button mashing of MvC, you really feel the variation in what powers you’re unleashing.

Whether extending the arms and fingers like jazz hands to expand Venom’s tendrils, rapidly pushing forward to activate Iron Man’s repulsor blasts, or making a hugging motion with the Hulk to rip up a chunk of earth, you can really feel that you’re affecting the game’s colorful world.

And when you swing your imaginary hammer and see the thunder really called down on your opponent, it can be Mighty fun.

With San Diego Comic-Con in full swing this weekend, the unlucky few need something to distract them from not being at nerd haven this year. Speaking of unlucky, it’s Friday the 13th! So to celebrate this, I decided to mix in some frightening games for this weekend.

 

Condemned: Criminal Origins – PS3, Xbox 360, PC

To this day, the mannequin level in Sega’s Condemned: Criminal Origins is the scariest level in a game for me. Walking around with just a flashlight, hearing noises and turning around to see what looks like the lifeless molded pieces of plastic following you is creepy enough. What happens later in that level makes anyone eek out a noise of almost crapping themselves in their chair. It could be hard to find a copy of Condemned so if you have a PC that is capable of playing games, download it on Amazon for a good price.

 

DayZ Mod – PC (Need Arma II: CO To Play)

Still in the alpha phase, DayZ has garnered over 500,000 downloads and spawned insane amounts of videos on YouTube documenting gamers making their way through the wastland. Before jumping into this, know that setting this all up can be a pain in the ass so use this guide to help you with any issues you might have.

That said, the way a player can get immersed in survival of the zombie hoard is amazing. You start near the shore with nothing but your wits. You have to roam around looking for weapons, food, water and first aid items. You have plenty of other things besides zombies to worry about. Looters and bandits will try to take your supplies to survive longer. If you want to prepare for the zombie apocalypse, this is a good way to start. Even better, the game you need to play the DayZ mod, Arma 2: Combat Operations, is on sale for $24 on Steam right now!

 

Amnesia: The Dark Descent – PC

I didn’t see what most saw when playing Frictional Games’ Amnesia: The Dark Descent. It could be that I never tried setting the mood before starting Amnesia. Dark room with headphones on would have made me more into it, I assume. The one part that the people in love with this game say is the best, and scariest, is the water monster. Not being able to see what is chasing you and having to rely on the noise the monster makes as well as the waves in the puddles is terrifying. Amnesia is also on sale for $10 right now on Steam. Good price to give this game a shot.

Some of us at Geekscape have already written off The Expendables 2: The Video Game when it was first announced. From the screenshots alone, we passed judgement on Ubisoft for even thinking of publishing this game. With the gameplay trailer released today, the naysayers might just have to eat some crow.

 

The Expendables 2: The Video Game will launch July 31st for $14.99 (or $11.99 if you’re a PS+ member) on PSN since it’s part of the Playstation Play promotion that Sony is running from July 24th to August 27th. XBLA and PC versions will launch August 17th when The Expendables 2 premieres in theaters.

In a stunning “out-of-left-field” move, CBS Films has optioned the phenomenally successful “Deus Ex” series of video games and are actually involving the Square team in the development of the film. Roy Lee and Geekscape friend Adrian Askarieh are attached to produce with John P. Middleton executive producing.

CBS Films C0-President, Terry Press was quoted:

As is clear from the wild success of the game, Square Enix and Eidos-Montréal know how to exceed their audience’s expectations by engineering incredible worlds, No one knows Human Revolution like the team that created it and we look forward to working with them from day one to make a film adaptation worthy of the Deus Ex name.

So they’re bringing the whole Square team on board. That is one of the smartest decisions a film studio can make in wanting to do a video game adaptation. It is a trend that is starting to make sense (just look at ‘Marvel’). The people who create these worlds know what should go into the story and characters from a fan perspective. Deus Ex is one of the most powerful narrative driven games out there so I for one am very excited to see what comes of this.

Source: Deadline

While some of you are going through that backlog of games you have next to your gaming consoles, maybe you should take a look at some games on XBLA that you might have missed.

 

For instance, The Splatters is a great little physics-based puzzler that I reviewed a couple of months ago that I am sure most of you missed out on. SpikySnail would like to help you play their game by cutting the price in half. Now, this sale will only last until July 16th so don’t wait on this. 400 MS Points is a deal you don’t want to pass on.

Thanks to IGN we have a fourteen minute look at the upcoming ‘Injustice: Gods Among Us’ narrated by none other than Ed Boon himself.

What if our greatest heroes became our greatest threat? From the indomitable DC Comics and the makers of the definitive fighting game franchise Mortal Kombat comes Injustice: Gods Among Us, a bold fighting game featuring a large cast of favorite DC Comics icons. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale. A deep, original story compliments the fighting action that pits many of the great heroes and villains from the DC universe against each other — Batman, Harley Quinn, Solomon Grundy, Superman, The Flash, Wonder Woman and many others lose their allegiances and fight for Injustice!

 

If you’ve been keeping up on San Diego Comic-Con news you may know that Marvel is announcing a brand new game title. This game will be developed by High Moon Studios who are best known for ‘Transformers: War For Cyberton’ and the upcoming ‘Transformers: Fall Of Cyberton’. Well, it look’s like the monkey is out of the bag on this one. Pun fully intended there. There’s already a website up all but officially confirming that this IS the game we will be getting. Some of you may be sigh’ing but I am all for it. It’s a monkey with guns. Why would you not want to play this?

www.hitmonkeygame.com even includes a link to the Marvel HeroHQ discussion forum.

The character Hit-Monkey was created by Daniel Way and Dalibor Talajić in 2010 and appeared in a three-part miniseries before seemingly being killed at the hands of Deadpool a few months later. Is it likely we will get an appearance by Mr. Wade Wilson himself? I think we all hope so.