As if Charizard getting one Mega Evolution wasn’t enough, how about seconds?

Nintendo has released promotional screenshots of Mega Charizard X, a new, much more vicious looking form of the popular starter, joining Mewtwo as the only other Pokemon that has two Mega Evolutions.

Not only does this new form sport a new black color, but its split, spiked wings and blue flames are the stuff of legends, (or nightmares if you have to square off with this thing.) In addition to the visual changes, Charizard ditches its flying typing in favor of becoming a dragon, effectively making it dragon/fire type until the end of the battle, at which point it will revert to its standard form.

Mega StartersCharizard X potentially rounds out the starters’ new forms.

Mega Charizard X joins Mega Charizard Y, Mega Venusaur, Mega Blastoise and many other new versions of old favorites that will surely be revealed throughout the course of Pokemon X and Y, which is only a short week away. Check back for more updates as October 12th draws ever so closer.

Along with director Kevin Tancharoen and actress Samantha Jo, I also had the awesome opportunity to speak to Casper Van Dien, who plays Johnny Cage in the upcoming second season of Mortal Kombat: Legacy. Read on to learn all about Casper’s thoughts on playing the character, lifelong ambitions, and even more! If you’re looking for even more Mortal Kombat: Legacy, be sure to check out this week’s Geekscape, in which Jonathan interviews Legacy‘s Liu Kang, Brian Tee!

CS: Somebody told me you’re a big gamer, is this true? If so, what are some of your favorite titles/series? Were video games important to you while growing up? Why do you think video games make such lasting impressions on the people who play them?

CVD: I Love video games. I would not consider myself a big gamer as I see what real gamers do. I am awed as to what the “gamers” are actually able to do. Growing up I played every game I could get my hands on. I had Atari and intelivison and loved going down top the corner store to throw my quarters in the latest games coming out. Right now the coolest game out there is MORTAL KOMBAT.

CS: What’s your favorite thing about playing Johnny Cage? He is also an actor so do you find it easy to slip into his character or have you brought something different to the table that hasn’t really been done with the role? What should fans be excited for that you feel is worth mentioning about the new season?

CVD: I love that I was asked to play Johnny Cage. Here he is, an actor that is struggling in his life and career and he sees this shot in the tournament as a way to have purpose in life. As cocky as he is at his core he has this desire for recognition.

CS: Johnny Cage has just won the MK tournament, what’s the first thing that you do as him?

CVD: Make sure my SunGlasses are ok. Then Strike a pose.

CS: What unique challenges have you faced and overcome as an actor?

CVD: I am always facing the challenge of having to prove myself as an actor. It is the struggle and challenge that an actor has to face if they want to be in the mix to play

CS: What is a regular day in the life of Casper Van Dien like?

CVD: There really does not seem to be many regular days. I have 5 children and films and shows that take me all over the world. That being said I like to do some form of physical exercise, read a little and watch films and shows.

CS: What are your other personal ambitions or goals that you’d like to see done?

CVD: I want to direct a film one day

CS: If you could play every role in a movie which would you choose and why?

CVD: Every role in a movie? Well… That sounds like a Jerry Lewis or Peter Sellers or Eddie Murphy Film. It would have to be a comedy. Maybe I would have to do the movie not as me but as Johnny Cage. Johnny Cage Starring as Everyone in “It’s a Wonderful Life”… or “the Notebook.” “Expendables 5”- Johnny Cage as every action star that has ever lived & their mothers. That could really show Case Johnny’s chops.

http://youtu.be/46l9Zc7DBxE

I just had the opportunity to speak with Samantha Jo, who plays the fan-blade wielding assassin, Princess Kitana, in the Mortal Kombat: Legacy web-series. She discusses her role, how she became Kitana, and how awesome she is. Be sure to also check out my interview with Mortal Kombat: Legacy director Kevin Tancharoen!

CS: “What’s your favorite thing about playing Kitana?”

SJ: “There are so many to choose from. I think it would have to be that she uses fans. I was actually trained to use fans in Wushu so that would be my favorite thing just because it’s so random and quirky, I mean, who the hell uses a fan as a weapon? I do! *laughs*

CS: “What’s your least favorite thing about Kitana?”

SJ: “If the wardrobe was the same as in the game then that would be my least favorite thing. It was actually very respectful and conservative given the game’s wardrobe.”

CS: “Do they keep in mind the costume when it comes down to the stunt work and moves you have to perform?”

SJ: “I don’t think it was specifically made for the stunt work. I think that Kevin just had an idea in his head that Kitana and Mileena are female assassins and in order to do their job you can’t really be wearing little flimsy bikinis and I thought it was absolutely great that that was his idea because that’s what was in my head to I mean we’re assassins and we go out and we kill people, that’s our job and it wouldn’t really make sense if we’re falling out of our costumes. If you know what I mean.” *laughs*

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CS: “Were you more interested in the stunt work when you started out in your career or did you always see yourself getting more serious about acting?”

SJ: “It’s hard to say. I never really planned out exactly where I thought I would be. When I was younger I did commercials and print modeling then I joined martial arts and got really into the competitions and that led me to stunt work and now stunt work has kind of come back to acting from what I was doing as a kid so I think in general I just absolutely love performing so anything that presents itself as an opportunity I take it. I’m really just trying to get as much experience in life as possible but seeing as the acting has been more prevalent lately I find it really interesting, I’ve been taking more classes and getting more into it. It’s a lot of fun and I like exploring what my brain and my thoughts can come up with as opposed to what I can just physically do.”

CS: “What are some common misconceptions people have about actors that you’ve noticed?”

SJ: “I think as a kid, and anyone not in that world, it looks extremely glamorous and you’re like ooh look at their hair, their makeup, it’s so pretty and all these big dance numbers and these big action scenes and you’re like that must be so cool to hang out on sets but I think once I started in stunt work and I was on bigger film sets I got to see that a lot of the time it’s rolling in the dirt, being messy and really silly stuff and it’s not all that glamorous. It’s a lot of fun but a lot of times on set it’s very messy and your hair isn’t always blowing perfectly in the wind. That was my big misconception, I thought it was more glamorous and all these starlets being all perfect but it’s not; everybody is just people and things happen, things get messy and that’s just life.” *laughs*

CS: “If you could play every part in a movie which would you pick and why?”

SJ: “You have awesome questions! I would have to say….ah man….all I can think of in my head are those Eddie Murphy movies where he gets to play everyone.” *laughs* “I guess for now I’d say Miss Congeniality because I’d like to explore all the different personalities of pageant girls. I’ve met a couple of them and they’re just so different from each other. I think that’d be a lot of fun.”

CS: “You’d also have to play Michael Caine.”

SJ: “Oh, of course! That’s the best part.”

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CS: “Are you much of a gamer in your free time?”

SJ: “The only games I actually just played was Mortal Kombat and my husband tried to get me to play Call of Duty but I’m a big fail at that so no I’m not really a gamer. I do enjoy MK because it was a huge part of my childhood but I get confused by all the buttons and end up button mashing and especially in games like Call of Duty my thumbs can’t move at the same time so I end up looking in one direction and to other players it looks like I’m just running sideways.” *laughs* “I admit, I’m no good at games.”

CS: “What do you think you did differently to stand apart in your audition for the role of Kitana?”

SJ: “I met Kevin at a gym and he saw me practicing fight and thought “Wow this girl can really fight,” and I seemed to have looked the part so it just kind of happened from there. He hired me for season one and everything went well and then season two came along and there was a little bit more dialog so I did audition and I’m not really sure if there were other casting choices but I think I had a one-up in that I was already Kitana in season one and the character kind of hits close to home for me.”

CS: “How’s that?”

SJ: “The whole family dynamic. I love my brothers to death, they are the best brothers in the world, but growing up you do have your issues with them and so they were two boys and I was the only girl so it was always like them two and then me left out so I understood the idea of feeling alone. That whole sibling rivalry, competing against each other all the time and not being friendly with each other, that whole dynamic I really understood. Of course now I want to clear my brothers and admit that I love them.” *laughs*

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CS: “How does Samantha Jo start her day and end it?”

SJ: “I start my day after waking up from a good nine hours of sleep. I’ll either make pancakes or breakfast or I’ll go to Shoops on Santa Monica because they have dog bowls so I’ll get my dog, my husband and I breakfast. Check the mail. Go home. Read for a long time. Go to the gym and then maybe a coffee shop and read some more. Go home and then watch a movie or two and then go to bed. Yeah, sounds about right!”

CS: “Okay, you’re Kitana and you’ve just won the MK tournament and saved the realms from Shao Kahn. What’s the first thing you do?”

SJ: “I go back to Edenia and be with my people and I make sure that they’re okay and I just live and be happy and spread some happiness! Mmhmm.”

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CS: “What other projects or personal ambitions do you work on as well?”

SJ: “Personal projects? My husband and I have recently got into woodworking stuff. I always want to have a project going like building a new coffee table or building a new bed, those types of projects I really like or even just projects around the home. I love HGTV so it really inspires me whenever I’m bored I find something around the house to upgrade.”

CS: “What else do you think fans will be excited to see when it comes to Kitana?”

SJ: “I think the words ‘Fatality’ have been around the board lately so I think fans can definitely look forward to that. People who were at comic-con did get to see quite the scene and I think that scene in particular, our fight scene’s dramatic ending, is surprising and might I say gory so I think fans will be really excited by that scene. Other than that it’s just diving back into the family dynamic with Kitana and Mileena and their sibling rivalry. You don’t want to miss that episode but how could you because they all come out at the same time! I can’t wait, I think I’m just going to put on my sweatpants and sit in front of the TV and just go at it.” *laughs*

Mortal Kombat Legacy’s second season debuts on September 26, 2013 and can be viewed in its entirety on the Machinima YouTube channel. Also, be sure to listen to last night’s Geekscape, where Jonathan interviews Legacy‘s Liu Kang, Brian Tee!

http://youtu.be/46l9Zc7DBxE

Kevin Tancharoen is the director of the Mortal Kombat web-series and will also be helming the big screen version as well. I talk with Kevin about the challenges he has faced, the news media on violent video games and where Mortal Kombat will go from here.

CS: “The MK movie will be separate from Legacy; do you personally think this is a good idea from a storyteller’s point of view? Does it give you more room to tell the story you want?”

KT: “It’s something that I’ve constantly battled back and forth but I finally settled on thinking it’s a good idea, the reason being because it gives me more creative freedom and it doesn’t let Legacy impact the movie so we can keep doing Legacy for multiple seasons if I’m so lucky to keep it going. I would like that to be its own entity because for me Legacy’s format works better in a TV series type storytelling. I can picture multiple seasons in the sense that I can do longer episodes that can stretch out to 45-minute episodes. Mortal Kombat to me could be like Game of Thrones because I could kill off main characters like they do. But for the film we wanted to do its own thing because that will spawn, hopefully, its own series. This mythology has been around for 20 years so with the film it’s an opportunity to take the mythology that’s there and add another layer on top of it so that there are some new characters and can live on for another 20+ years with the games, or with another movie, so it’s something we’ve been very conscious about.”

CS: “How do you plan on setting the movie apart, creatively speaking, from the other live-action MK movies that have come before?”

KT: “I have great memories of the other live-action movies. The first one was amazing for me when I was a kid and I think everyone has a nostalgic love for it but I don’t think that movie would work in this generation. In this generation obviously movie audiences are more sophisticated and require deeper storytelling and better visual effects. Mortal Kombat was a really good video adaptation for the 90s but for this one, my instincts are to go gritty and more grounded. If you saw Mortal Kombat: Rebirth you could tell that was my approach and I think Mortal Kombat is inherently dark. When we played it as a kid the reason everyone loved it was because of the fatalities and that was some dark material for back then. I think that’s what separates MK from other video game franchises such as Street Fighter or Tekken, MK feels dark and is inherently kind of evil so I want to make sure that comes across in the feature film adaptation.”

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CS: “Fans are really hoping that the movie isn’t “tamed down” or won’t be as gory as the web-series or game so can you assure fans that the movie is going to live up to their expectations for a Mature rating?”

KT: “I think there is no version in 2014, or 2015, that people would want to see a watered down Mortal Kombat. MK in its beginning stages WAS a rated R franchise. Before MK there wasn’t a ratings system for video games and a lot of people like to speculate that MK is the reason we have video game ratings now. Ed Boon likes to joke that games are rated M for Mortal Kombat so I definitely want to do a rated-R Mortal Kombat that has everything people want.”

CS: “Is it challenging to balance in the violence, which made the games so popular, with the narrative of the story? I guess a better question would be why do you think people want to watch Mortal Kombat when they could be playing it?”

KT: “It has been challenging to balance the violence with the storytelling because, as much as MK is known for the violence, I don’t want the violence to be gratuitous or over-the-top because then it gets silly and I don’t want to do that. I think when it comes to MK, for me anyways, I’m always attracted to the storylines; whether I’m opening a bio-card, or the ending sequence telling everybody what happened after they beat the tournament, I actually really enjoy all of that stuff so to see it in live-action is why I think people want to see it. Especially with the new games I’ve talked to a lot of the fans who’ve played MK9 and they say “You know what? We really like story mode,” and I think that’s really impressive for a game built around two people fighting each other. It would be different for story driven video games like The Last of Us or Resident Evil where it’s really dependent on the story but MK is just two people on opposite sides of a screen fighting each other and the fact that they were able to throw in really good stories that people were interested in was a very good job on their part (NetherRealm Studios).

CS: “So the mythology of the series is what keeps bringing people back?”

KT: “I believe so, yeah. Everyone has their favorites and if you go to the YouTube comments on our trailers you’ll find people arguing about the mythology. You know what else I think is hilarious about the people who watch our series are these superfans who, more than anything else, all of these fanboys for some reason seem to be hardcore fashion designers. Like they’ll point out “That outfit is wrong!” and I find it funny that that’s the thing they are so passionate about is you know, “That costume’s not right!” We have a limited budget so I like to make sure people know that we can’t exactly build something like a Spiderman costume but even with these big movies they tear apart the Spiderman outfit, Thor costume, etc. and I think everyone has it in their mind how they would build their own superhero costume so it’s something that is really close to them.”

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CS: “Do you take in a lot of fan based criticism from what you read?”

KT: “Yeah definitely I read a lot of it and take it all in. Obviously with the Internet you’re going to get people who will be haters no matter what, simply because it is the Internet, but there’s a lot of really good criticism too when people hone in on very specific story moments and compliment the cinematography. All of that stuff is something we take to heart knowing that we have a very limited budget yet we’re still trying to make it look as compelling as possible.”

CS: “Could you talk about the various martial arts styles that you use in the series?”

KT: “We do multiple styles depending on the character because if we were going to use just one style I think it would just simply get repetitive and boring. I’ve never liked a martial arts sequence when it’s just a martial arts sequence, there’s gotta be a story behind the fighting and people constantly try to put story into the fighting and breaking up the fighting so it’s not just top-to-bottom heavy including dialog and things like that. The fight choreographer has obviously been a huge part of this and he’s been with me since MK: Rebirth so he’s lived MK in a live-action sense for as long as I have so it’s constantly something we go back and forth finding different styles.”

CS: “What other movies or filmmakers do you look to for inspiration?”

KT: “My roster of filmmakers is probably very similar to a lot of other people. I grew up loving Fincher movies you know and I think JJ Abrams, he has become a superstar, and I like his pacing and his editorial style it’s just nonstop and I really like that. I’ve taken a lot of inspiration musically as far as editing style and musical transition, oddly enough, from Christopher Nolan because if you watch his movies they are a wall-to-wall score and I find it really cool how he’s able to do that and set a tone very, very well. Those are the three guys that I really like. Obviously I think everyone’s a very big Tarantino fan. There hasn’t been a single movie he’s done that I haven’t absolutely loved and I don’t think there ever will be another version of Tarantino. When I grew up the first book that I picked up when I wanted to get into filmmaking in general was Robert Rodriguez’s ‘Rebel Without a Crew’ and for some reason my Sixth Grade teacher let me do my biography report on Rodriguez. She was really cool especially given the content of his movies and being in Sixth Grade I’m not legally allowed to watch rated-R films but she was like “Yeah sure, as long as your parents are alright with it,” and I’d be “Okay, great! I’m going to talk about El Mariachi.” *laughs*

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CS: “Immediately after tragic events the media is usually first after violent video games as the culprit. For example, media outlets have already begun tying the tragic Navy Yards shooting that just took place with recent games like GTAV, Call of Duty, etc. If you were on a conservative talk show right now and I was the host, what would you like to say to me given the chance?”

KT: “Well I’d actually just to love for them to try to explain to me the logic behind those statements. I don’t understand the connection how, I mean, I think I watched something on FOX where they said “It’s not about gun control it’s about controlling the video game content,” and I just thought where in the Navy shooting did video games come into play yet guns were not? I would love for them to try to explain to me, as a child, why me playing MK is going to make me buy a harpoon and throw ice cubes at people. I don’t understand the connection but maybe they’ll say it’s because I’m so desensitized but I believe FOX News all day long was blaming GTA and Call of Duty but not blaming gun control. It doesn’t make any sense to me so my argument would be silly to them because I simply don’t understand it. To me it just doesn’t connect, if you’re going to say games like Call of Duty are a bad thing yet they’re going to encourage people to join the army. I don’t get it. *laughs* It was such a “go to” scapegoat for a lot of conservatives to take the focus off of gun laws. They just don’t want to talk about it so they blame video games as long as possible.

CS: “What other franchises or personal projects would you like to work on after you pass the MK torch?”

KT: “Since I was a kid I’ve always wanted to jump into any sort of live-action Ninja Turtles. I know they’re doing it right now but I don’t know if whether or not I’m lucky enough to be able to do one of their sequels. The version of Ninja Turtles that I’ve always wanted to do might be too dark for them. If you watch the first movie again that movie would never get made nowadays. *laughs* But, I loved it. You know I think the tone was what Eastman and Laird had always wanted. I recently bought this print from this great artist that shows Leonardo battle-scarred on the ground with his sword cut in half, he’s crying, he’s got blood all over himself and he’s got his brothers facemasks tied to his arm and I was like that is so depressingly awesome. I don’t want to kill all of the turtles but I would want you to think that they could die and play the brother dynamic. There are so many good drama elements within the Ninja Turtles when it comes to family and feeling like you’re not a part of society. There’s so much angst *laughs* in the mythology that hasn’t been tapped into that I think is really cool and there’s a very unique opportunity to tell a great Ninja Turtles story.”

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CS: “What games are you currently playing?”

KT: “I made a lot of time for The Last of Us and I’ve already played it twice. I just remembered within the first ten minutes I couldn’t believe what I was playing. It was so immersive. I think it was, for me, kind of like the watershed moment when it comes to really actually feeling like I’m playing a movie. I’ve experienced that in certain elements like Resident Evil 4 was really knee deep in that, but, with The Last of Us it felt like I was playing some sort of expensive feature film where I actually felt for the characters and was genuinely scared when I had to go around the Clickers and it was a really good experience. I haven’t dared to go to a video game store to pick up GTAV yet but I might later today or tomorrow if it’s not sold out everywhere. I’ve been reading people on twitter saying they waited four hours, I’m not going to play it at 3 am so I’ll just wait until everybody’s cooled down a bit.” *laughs*

CS: “Any last words for fans to be excited about for the second season?”

KT: “I’m just excited for everyone to finally be able to see it and binge watch it and I’d be very curious to hear everyone’s opinion on how we handled Liu Kang because it was very different. I know a lot of people don’t necessarily like Liu Kang but with that said I didn’t either at first which is why we took the character to a completely different direction so I’ll be very curious to hear how people react to it.”

Be sure to check out season two of Mortal Kombat: Legacy when it premieres on September 26th!

http://youtu.be/46l9Zc7DBxE

Where there is war, there are emotionless individuals behind the scenes working for both sides. To these individuals, it doesn’t matter who wins in the end, as long as the checks keep clearing. In Killzone: Mercenary, you are one of these profiteers.

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Arran Danner is your name, and doing some dirty work for some cold hard Vektans (the currency in the Killzone universe) is the game. The main campaign of Killzone: Mercenary takes Arran through many of the events of the Killzone trilogy. Even if you can’t remember anything from the previous titles, the story is pretty easy to follow since there is not much there to begin with. Trying to make Arran have doubts about what he’s doing is tough when the character never talks. Being a first-person-shooter also means you’ll never see his face, so any emotional tug on the heartstrings the developers want to happen fall flat.

Missions in Killzone: Mercenary are separated into nine areas that all seem fairly short. Completing the campaign in around five hours was disappointing for me, but only because I really wanted to keep playing. There are incentives to go back and replay missions by selecting contracts to complete. Three different contracts for each mission has set goals for you to accomplish. Covert contracts usually have you trying to make it through the mission without getting spotted or racking up a certain amount of stealth kills. Demolition contracts are all about seeing just how much explosions you can cause to the enemies or the environment. Precision contracts are for the speed run folks. Besides doing certain tasks like rescuing hostages, you have to make it to the end of the mission in a set time limit. I wish that the PS Vita had video out for the flood of speed runs for precision contracts we would have on YouTube.

Making an FPS on a handheld device is a task that seems near impossible for any developer to try and create. Guerrilla Cambridge seems to have outdone themselves with just how well Killzone: Mercenary controls as well as how it looks. If you would have told me this was a PS3 game being played on the PS Vita through remote play, I would be inclined to believe you. Killzone: Mercenary is one of the most gorgeous looking games I have seen on a PS Vita, ever. Since it’s using a version of the Killzone 3 engine, it shouldn’t be a surprise that everything from the shadows, the lighting and little details throughout the game are nothing short of stunning.

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Despite the awkwardness of playing an FPS on a handheld, Killzone: Mercenary very much feels like a console title. The smaller screen does limit the field of view, thus cutting reaction time down, but I was still able to aim and shoot without any trouble. Running did pose a little problem since there is no clicking of the analog sticks in on the the PS Vita. Having the run ability tied to a button or the rear touch screen was odd at first, though with a little time it became easier to adjust.

I was delighted to find that the touch controls were very unobtrusive and used in a minimalistic fashion in Killzone: Mercenary. Hacking terminals and doors required a matching game on your forearm-mounted computer by tapping the correct symbols on the lock. Having 3 seconds left after going through three levels of hacking on a terminal before an alarm sounds was more fun than I thought it could be. Planting and arming bombs was also a simplistic affair. Following the arrow prompts on-screen, two quick rotations is all you need , but just make sure you’re far enough away before detonating (I learned the hard way just how big the blast radius is).

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If you want to earn more Vektan as well as experience (since they are one in the same), you might want to sneak your way around. It felt odd trying to play stealthily when FPS’s are known for their run-and-gun approach. To help in sneaking around, there are weapons, armor and VAN-Guards to supplement you. My main loadout for most of the campaign was a silenced sub-machine gun, a dart gun that incapacitated an enemy long enough to get a silent melee kill, and armor that silenced my movements. Switching between different loadouts is easily done by using boxes marked on the mini-map by the arms dealer, Blackjack. So if stealth isn’t your thing, Killzone: Mercenary gives you the option to tackle the missions with whatever play style you are comfortable with.

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VAN-Guards are equivalent to score streak rewards in Black Ops II.  An even mix of defensive and offensive VAN-Guards gives you enough choices to pick what is best for you, from a flying drone that shoots down precision orbital strikes to a personal energy shield, there is no shortage of tactics that you can deploy. I ended up going with the stealth VAN-Guard since taking out the guards one by one until the place was cleared ended up being very challenging. I felt rewarded not only in bonus Vektans but in satisfaction of my skill.

Combat was joyous, until you figure out that when the enemies are on alert and hunting you down, hiding in a corner breaks the game. The A.I. will toss an endless supply of grenades to flush you out if there are openings for the deadly explosives to enter. It’s a good thing that there are conveniently placed sealed rooms with just a door to funnel the enemies through. Once the arena was cleared of enemies, you could just waltz your way to the next checkpoint.

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Once you’re finished with the single player campaign, carry over anything you have unlocked or purchased to the multiplayer arena of Killzone: Mercenary. Free-for-all, team deathmatch and team objective-based Warzone may seem like a pittance of modes until you remember that these modes are just about what every FPS has these days. As much fun as I had running around and collecting Valor cards that other players drop when killed, I had even more fun using the Mantys Engine to fly around a use its spiked pincher to wreck havoc. At first thought VAN-Guards might seem to be very unbalanced, but when you are down in last place and get that 5-kill streak going and finish in the top 3, you’ll be very thankful to have them. Spawning in the claustrophobic maps is troublesome since you will mostly end up very close to the person who just killed you. It keeps the game moving and gives everyone a fighting chance though I can see some hating to die consistently to bad spawns.

Killzone: Mercenary has beautiful art direction, near perfect controls, plenty of choices in the single player campaign with an engaging, fun-filled multiplayer. With a more fulfilling story and smarter A.I., Guerrilla Cambridge would have solved the perplexing puzzle that so many others are striving to figure out; FPS games on the PS Vita.

Killzone: Mercenary is certainly worth picking up (come on, what else are Vita owners playing these days?), and scores a cool 4/5.

http://youtu.be/mlyRAKPEZqM

At the completely logical hour of 4 AM this morning, Nintendo held a special Direct conference dedicated to the upcoming 3DS monstrosities, Pokemon X and Y. A slew of new announcements and revelations were made, but perhaps most importantly, were the revelations of two 3DS apps that will make the lives of Black and White players much easier.

Introducing Pokemon Bank, this app will allow players to hold up to 3000 different Pokemon using cloud storage. Taking the concepts of Pokemon Box, My Pokemon Ranch and the storage feature of Pokemon Stadium to new heights, Bank has more storage than one would ever need. I mean, seriously, cheaters can’t even hack that many characters, (don’t worry hackers, we won’t tell.) Whether or not the game will give rewards for storing certain amounts like the previously mentioned storage apps has yet to be announced.

As a supplemental app for Bank, Pokemon Transporter is designed to give you a head start in filling those 3000 slots by allowing trainers to mass transfer characters from Black, White, Black 2 and White 2 from Bank. Sadly, Diamond, Pearl and Platinum won’t be compatible, but it’s still better than that six at a time Pal Park crap.

Like with most good news, there’s a catch. While pricing wasn’t discussed, there was a smidge of small print snuck into the video stating that an annual fee must be paid to access Bank. As if Pokemon didn’t make enough money, charging for storage is a new way for the series to make bank, (pun not intended… okay, I lied.) Satoru Iwata quickly explained that the fee is necessary to maintain the servers, since the benefit of the cloud would allow trainers to access their teams like never before. And just like that, I broke into a PTSD fit thinking of the Xbox One launch.

Pokemon DollarShawty what chu drank?

So we’ll take the good with the bad, mostly because we don’t have a choice. I’m thrilled with the ability to mass transfer, but I hate that we’ll have to pay to transfer. Oh well, ’tis the age of DLC, AKA “the future.” What do you think? Do you got Poke’s in the bank waiting to be deposited? Let us know below!

It’s a tale as old as Mortal Kombat. The parents, the congressman, and the media have always blamed things they do not understand for the problems in society. Elvis and his sexy hips, The Beatles and their haircuts, flower children and their peace signs, Motown and their dance grooves, NWA and their lyrics, Marylin Manson and his image, and of course, Grand Theft Auto and its violence (and the list goes on and on). I am going to talk about a couple of recent incidents of the media blaming video games and how we as geeks can help correct the message.

Recently, an 8 Year old child in Louisiana allegedly shot and killed his grandmother after playing Grand Theft Auto 4. Allegedly. All the reporting that has come out of the Sheriff’s Office is that the child played GTA 4 and then shot his grandmother. What is fuzzy here, are the kid’s motives. Did he just finish a 6 star style rampage or did he just finish a trip to the bowling alley with Roman? What is disgusting is the fact of HOW the incident is being reported. CNN described GTA 4 as a game that gives you points for killing the most innocent civilians. This is what the Middle American Mother is going to hear. That GTA gives you ” Points” for killing people on their way to work. CNN is completely out of it to think that we are still in the arcade era, where a player would drop some quarters on Centipede and try to get his initials on the leader board. Statements like that boggle my mind so much that I think the news media (CNN, Fox News and MSNBC) are purposely saying these things to dissuade or scare people.

Seriously.. there is a letter on the box for a reason!
Seriously.. there is a letter on the box for a reason!

Recent incidents of violence have always blamed some sort of video game as the catalyst. The Sandy Hook shooting was blamed on Adam Lanza’s love for “Violent Videogames“, and that officials found a large library of games they deemed violent.

When Anders Breivik’s manifesto was released, the news reported that he played countless hours of World of Warcraft and that it was a training tool used to help him on his rampage.

The VTECH shooting was blamed on Counter Strike.

Columbine was blamed on Doom and Metal Gear Solid.

Why are these associations okay? Why is it normal for us as a society to automatically try to push the blame onto a third party? You wouldn’t blame the ATM if your kid stole your card and PIN would you? You wouldn’t blame the modem if your kid downloaded a bunch of Brazzers’ videos would you? You wouldn’t blame your refrigerator for getting you fat, would you? These associations are ridiculous and absurd, so why shouldn’t the thought that a video game caused an 8 year old boy to shoot his grandma be just as crazy?

They're playing Spider-Man, right?
They’re playing Spider-Man, right?

Let’s take GTA out of the conversation for a minute. Let us just assume that the kid was taking a nap then capped his gram gram. Why the HELL did this tiny child have access to a god damned pistol?! Where the heck is Eddie Eagle when you need him? Why was the child completely ignored? The subject of scrutiny from CNN should be the parents. If their kid grabbed an Airsoft Rifle and shot out their neighbor’s truck windows, they are responsible. They are the ones who ignored all sensible gun safety rules and regulations and let an almost toddler gear up with a .38. They are also the ones who went out and bought an M rated video game and gave it to him.

I’ll play devils advocate for a moment and say that yeah, GTA was the reason the kid shot his grandmother (it wasn’t). A small, 8 year old, mentally undeveloped child was given a game that the ESRB deemed too advanced for him. Hell, would you give an 8 year old a copy of Heavy Metal? Hellraiser? Event Horizon? HELL NO! All those films would fuck up a small mind severely. So giving a child a game who’s title is a FELONY seems like a severe lack of proper parenting. Video games are more and more prevalent in our society. Video games as an industry are bigger than films, and they need to be treated as such. If you think that your (older) child is capable of handling adult themes and you are OK with them watching R-rated films, then as a parent you can have the right to let them play M rated games:

Here’s the freaking ratings chart. Read, memorize, understand, and listen to it:

esrb
Here is the ESRB ratings explained. These outline what kind of content you can expect to see with the different letters. Keep in mind, GTA is rated M, THE SECOND HARSHEST RATING.

So what can YOU do to help? If you are a parent with a child who is interested in video games, talk to them about what is and isn’t appropriate for kids their age. Have a discussion about what is real and isn’t real. Set the fucking parental controls on their Xbox and Playstation so if their neighbor trades them a copy of OneChanbara: Bikini Zombie Slayers it won’t play on their damned console.

If you are a video game enthusiast, propagate the formula of video game education. Talk to family about the proper target market for games like Grand Theft Auto. Explain the ESRB system. Join advocacy groups like the Video Game Voters Network, be active in the process of educating the public at large. Only YOU can prevent ignorance (and forest fires).

Grand Theft Auto V releases in just a few weeks. It’s set to be an incredible, artful experience that took a huge team of talented people years to create. It’s not for kids, so don’t buy it for them.

This morning, gamers woke up to a collective head scratching. Nintendo has announced a redesign of their popular 3DS handheld, complete with a price drop and the removal of the clam shell design. Did we mention that it’s no longer 3D?

Removing the feature that the handheld was named after, this “2DS” will launch day and date with Pokemon X and Y on October 12th for $129. Serving as an entry level system, Nintendo is hoping to reach that five and six year old market, since the 3DS blinded anyone not over seven.

Aside from the loss of the 3D function and the ability to keep your screens from getting mauled in your pockets, the system will retain all of its other features. This includes, front and back cameras, (the latter which will still take 3D pictures,) DS backwards compatibility, Wi-Fi and Wireless access, a 4GB SD card and stereo output through headphones. All in all, a cheaper solution for those who have yet to buy what is the best gaming machine on the market right now if you were to ask me.

Can I just say that I’m happy to see the 3D go? Sure, some games like Kid Icarus Uprising looked great with the effect, but most games ignore it or treat it as an afterthought. It drains battery and is VERY unfriendly to portable gaming. For a system meant to play on the go, I can’t stand using 3D for more than a minute when in a moving vehicle that bounces my hands around, causing double vision better than a night of boozing ever could. While glasses free 3D is kind of cool, there’s a reason that 3D was a failed experiment of the 80’s. Welcome to the 21st Century, DS!

Do you think the 2DS will push sales through the roof this holiday? Will you be getting one? What do you think of the new design? Sound off in the comments and let us know.

Source: IGN.com

Saints Row: The Third proved that when the core essence of a game is built upon having fun doing some pretty goofy things, people will love it. When Deep Silver took over Volition when THQ went bankrupt, everyone worried that the Saints Row franchise would never be the same. Saints Row IV will silence those doubts with nothing more than a smile.

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Saints Row IV has a story premise that can be considered a throwaway when you first see it. War Vet running for and eventually winning the role of President of the United States only to deal with an alien invasion. Trapped inside a simulated world on the alien mothership, you and the rest of The Saints must fight their way from the inside to save the world. What Volition does within this premise is nothing short of awe-inspiring goodness. There are so many little things scattered throughout that keep the momentum going. It’s hard to talk about anything without spoiling everything but one thing’s for sure, there are a lot references and call backs. If you didn’t play Saints Row: The Third, most of the call backs to previous story elements will be easily overlooked.

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The sheer amount of references are astounding. From Harry Potter to Metal Gear, it’s like there is a holy grail of references that was lost to the ages that Deep Silver Volition finally uncovered. The biggest surprise is made for the fans of a cult classic movie in the late 80’s. I had to pause the game from my sheer excitement after the reveal late in the campaign. It made me wish I still had a pair of Ray-Bans.

Saints Row IV has also mashed up bits and pieces from other franchises in its gameplay mechanics. Using the core of Saints Row: The Third, adding abilities such as super speed, super jump, air dashing, gliding and even a dive move that when executed from a certain height, the impact will cause a nuclear explosion. How can you not use that all the time, every time?

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When it’s time to stand your ground and fight, you’ll have a set of other powers to utilize. At first, it seems like just four different powers at your disposal. Once you level up more, you’ll see these powers expand into a multitude of uses. Freeze Blast now adds fire and mind control augmentations. Telekinesis with lightning or life steal is now possible. Ground Stomp aliens to shrink them down to nothing? Got that too. For the guns blazing fans, Buff is there to augment your bullets with fire, lightning and frost.

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I found myself using Freeze Blast the most. The rhythm of freezing a group of enemies, switching to a rocket launcher and watching them explode in an icy death was too effective not to use all the time. Using special weapons such as the dubstep gun were fun to use a couple of times but never felt effective enough to get the job done. Most of the weapons will feel weak in the beginning so you’re going to spend some time earning enough cache to purchase upgrades at the Friendly Fire before you feel like your weapons are worthy enough for a Saint to hold.

Saints Row IV included my weakness for collecting glowing objects. With Crackdown being influential to adding these luminescent collectibles, I couldn’t help but move towards their direction whenever a glimpse of one was in sight. The more of these you nab, the more upgrades you can unlock for your powers. Fully upgraded jump, run speed, air dash and glide make exploring simulated Steelport a joyous venture.

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All this leads into how pointless vehicles may seem. Even with the ease of adding vehicles to your virtual garage and simply placing a phone call to instantly retrieve said vehicles can’t compare to zipping around town on your feet. Who wants to be tied down to a slow ass tank when you are the tank?

Probably the most loveable thing about Saints Row IV for me is the audio. Whether it’s the stellar voice acting or the bevy of musical choices with the in-game radio, you’re auditory senses will revel in glee. Every line spoken in the game may not be a winner. That is easily overshadowed by the delivery of all the lines by every voice actor. Nolan North as a voice option for character creation just screams, “PICK ME! PICK ME!” I was hoping for a little more Nolan North making self references. At least he sounds like he is having fun with the lines, like everyone else seemed to be.

The music choices this time around on the radio stations are an eclectic mix of new and old, timeless classics. I found myself drawn to two stations for my radio needs; Mad Decent and Mix 107.7. Mad Decent has features a strange mix of artists I’d never heard of but also, Riff Raff. Having him as the DJ is pretty brilliant. Not as witty as previous DJs in Saints Row: The Third, but the ridiculousness of his persona is engaging in a way it shouldn’t be. Mix 107.7 is all the great songs the past that make you go, “I remember that song!” as you start to sing along with the track immediately after.

Biggest addition to the music in the game is that you can take it with you wherever you are, regardless if you are in a vehicle or not. This new addition brings so much value when doing anything in Saints Row IV. Moments such as blowing up a city block with “B.O.B.” by Outkast as your theme makes causing mayhem that much more fun in Steelport.

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Volition continues the incredible usage of licensed music at key moments in their games with Saints Row IV. From Aerosmith’s “I Don’t Want to Miss a Thing” playing in the first ten minutes of the game to the end credits, you’ll be remissed if you don’t give the dev team that worked on the placement of these songs big praise. Even when they go back to the well from previous ideas in Saints Row: The Third, it still works to put a smile on my face.

Smiles across the board is what you’ll get when playing Saints Row IV. With the exception of a bland boss fight near the end of the game and some repetitiveness in the side quests, I couldn’t stop smiling. I imagine the team at Deep Silver Volition will be smiling as well knowing that their main goal was achieved; an insane amount of fun.

Score: 5/5

Briefly: Back at SDCC, we got a great first-hand look at Microsoft’s upcoming Xbox One / Windows 8 world creator, Project Spark.

Last night, Microsoft Studios streamed a fantastic 40+ minute preview of the Windows 8 build of the title, showcasing plenty of the amazing things that are possible within the world of Project Spark.

Take a look at the video below, and let us know if you’ll be grabbing the free-to-play game when it releases later this year!


Watch live video from project_spark on TwitchTV

At the beginning of the week, I was thinking that there hadn’t been a Nintendo Direct conference since E3. Apparently since my mind willed it so, it was soon announced that yesterday’s Direct would take place, but after a two month wait, nearly 30 minutes of news wasn’t enough. It’s safe to say that the next Direct is poised to be “wonderful.”

Tomorrow at 10 AM Eastern and 7PM Pacific, a second Nintendo Direct for the week will play, which will be completely dedicated to the upcoming action title from Platinum Games, The Wonderful 101. The creators of Viewtiful Joe, Okami and Bayonetta have been working on this one since before the Wii U’s launch, so it will be exciting to find out what new information they have to share with the release date drawing closer.

In the mean time, check out our hands on previews of the game from last year’s E3 and at this year’s Comic Con. Be sure to check back tomorrow as we find out even more about what makes this highly anticipated game tick.

The Wonderful 101 is scheduled to hit the Wii U on September 15th.

When a new Pokemon game is on the horizon, a unique batch of evolutions are expected at this point. What makes the latest CoroCoro Magazine scans out of Japan so special is that the evolutions shown are monsters you might not expect. Fourth forms? Fan favorite base forms getting a new lease on life? And legendary evolution? Read on…

The scans show off new evolutions for Pokemon across multiple generations, including Lucario, Absol, Mawile, Ampharos, Blaziken and the already revealed Mewtwo form. Using a new type of evolution called “Mega Evolution,” how it works is unknown, but the characters in the scans seem to be the first revealed using this method. Check out the images below and be amazed! Or not. I don’t care.

Pokemon CoroCoro Scan 1

Pokemon CoroCoro Scan 2

Pokemon CoroCoro Scan 3

Until this new Mewtwo, there were no legendary Pokemon that could evolve. More surprisingly, the fact that Blaziken and Ampharos are getting a fourth form opens the door for a slew of new, more powerful forms of Pokemon that we had all long thought were done growing. And lastly, Absol and Mawile are FINALLY getting evolved forms, hopefully making them more competitively viable in the process.

Additional scans also showed off a new gym leader who is related to the mystery of Mega Evolutions, a batch of new Pokemon, (including the pre-evolution of the previously revealed Gogoat,) and an advertisement for a Torchic distribution event. This Torchic comes to trainers holding a “Mega Stone.” Is this the key to the new evolutions? Probably.

Pokemon CoroCoro Scan 4

Pokemon CoroCoro Scan 6

Pokemon CoroCoro Scan 5

God, I want to punch that mini Raichu thing. Anyway, there was quite a bit of new information here, but keep in mind that none of this is confirmed. If these are fakes however, I won’t even be mad considering how much detail is in these scans. If they’re real, these Mega Evolutions can be a real game changer.

Pokemon X and Y will release worldwide on October 12th.

SOURCE: Serebii.net

Following in the footsteps of Skylanders and Disney Infinity, Pokemon Rumble U will see the release of 18 different figures to coincide with the game’s eShop release on August 29th.

While the characters on the toys can be obtained in the main game, (which features all 649 Pokemon to discover, a first for this spinoff series,) the figures can be leveled up throughout the adventure. Previous installments made swapping attacks difficult and didn’t have a level up system, so players were constantly discarding weaker creatures and replacing them with new ones as the game advanced. With the figures, you’ll be able to have a reliable team to fight at your side, but if buying toys isn’t your thing, Rumble U is still fully playable without dropping the extra cash.

As much of a cash cow as Pokemon is, I’m surprised it took this long to make toys around a game that’s literally about Pokemon toys. Each figure will be $4, making the complete set a whopping $64 total. A hell of an investment for a downloadable game that’s less than $20 on its own, but hey, you gotta catch em all, right?

Between the Smash Bros. Miiverse page and the official website, the developers have promised a screenshot every day leading up to the 2014 release of the game. Unless a new character is announced, it’s rare that the shot is anything worth mentioning, but every once in awhile, a new bread crumb will drop that will keep us salivating for more juicy tidbits.

Yesterday was one such day, with a teaser for a potential Pilotwings stage. No, we’re not talking Wuhu Island from Pilotwings Resort, or even the islands from the N64 launch title, Pilotwings 64. It looks like they’re going way back with a stage based on the original game for the SNES. You remember, the game that started as a flight sim and ended up as a rescue mission in a sudden twist that would make M. Night Shyamalan proud? They don’t make them like they used to.

This possible stage reveal was a pleasant surprise. What else will Smash Bros. have in store for us? Stay tuned to Geekscape and you’ll find out as soon as we do.

Today’s Nintendo Direct has made it official: Luigi will be making his big return to the fighting ring in the upcoming Super Smash Bros. game for Wii U and 3DS. Joining Captain Olimar as the newest veteran to be confirmed, the green clad plumber is sure to bring his unique brand of offense with him. While I’m sure this comes as a surprise to no one, it’s worth mentioning that his move set from the screenshots so far look identical to Melee and Brawl, which is fine with me as long as his weird Final Smash is changed to something relevant like his Poltergust.

But this wasn’t all for everyone’s favorite player 2, because it was mentioned that good ol’ Weegee will also be available from the start as a default roster member. All of the previous games made him a hidden fighter, so after getting his own year, it’s clear to see that the little brother is still coming up in 2014.

Celebrate Luigi’s inclusion in Smash Bros. by scrolling through the latest batch of screenshots, then let us know who you want to be announced next!

At the end of this morning’s Nintendo Direct video, Satoru Iwata shared the stage with Isabelle, the incredibly stunning assistant to the mayor in Animal Crossing: New Leaf, and unveiled Animal Crossing Plaza for Wii U. When is it coming, you ask? That’s the best part, because we’ll have to wait for a grand total of… nothing! That’s right, the plaza is available now!

Acting as its own version of WaraWara Plaza, (where Mii’s you come across talk about the latest games they’re playing,) 3DS mayors will be able to use their SD cards on the Wii U to share screenshots, QR codes for those outfits you’ve spent hours making, and discuss villagers with other players. Outside of the plaza, a special Miiverse community has opened up for the series, so Wii U owners can set up all the shady trades they want directly through Nintendo now.

The bad part? The service will only be available until the end of 2014, so soak it up while you can. It has to be a first for a company to announce that they’re dropping support for a feature right after it’s announced, but maybe it’s incentive for all those New Leaf owners to buy a Wii U? Nah, didn’t think so.

Who else can’t wait to WaraWara with their villagers?

Throughout the summer, Nintendo and Best Buy partnered up to offer four exclusive SpotPass items for Animal Crossing: New Leaf. With the last item expiring in a few days, it seems like the big N is continuing the fun, only this time, sans Best Buy.

By taking your 3DS to any Nintendo Zone location, villagers can carry over one of four items starting Sunday, August 11th, with new pieces coming every two weeks. The first item is a Pumpkin Pie, but the remaining three items are yet to be revealed. And if you’re going to trash talk pumpkin pie, just stop. It’s too delicious for criticism. Damn it, I’m hungry now.

Join Nintendo and their conspiracy to jump start pie sales three months before Thanksgiving this Sunday! You might even get a few StreetPasses while you’re there.

It’s finally time to say goodbye for all of those puzzle solving gentlemen out there. Professor Layton and the Azran Legacy, the sixth and final game in the Layton series, will be coming to the States in 2014.

Closing out the prequel trilogy that started with Professor Layton and the Last Specter, expect to see Layton, Luke and Emmy return to put a stop to the mysterious Descole’s latest plot, but not before solving a ton of puzzles about water pitchers and trains along the way.

The series is known for its gorgeous animation, abundance of charm and challenging puzzles that string together memorable stories. Who would have thought a simple brain teaser would spawn six games and a movie? It’s been a great ride, but its time to brace ourselves for the final goodbye. You know… unless this game sells millions of copies. Even a gentleman can’t say no to too much money. Hey, I’m just saying… never say never.

Azran Legacy will hit the 3DS alongside Professor Layton vs Ace Attorney next year. As always, check back with Geekscape as the release gets closer.

If you were crazy enough to wake up at the crack of dawn today, you might have caught the latest Nintendo Direct presentation. The video mostly covered games that we knew were coming with one huge exception. After years of silence and months of doubt, it was finally confirmed that Professor Layton vs Ace Attorney will be hitting Western shores in 2014.

The top hat professor and the turnabout attorney were first shown to collaborate back in 2010, with its release in Japan following suit last year. Hype levels were through the roof, but a long bout of silence combined with Ace Attorney Investigations 2 staying in Japan and Ace Attorney 5 getting a digital only release, fans like myself were afraid that the additional popularity boost from the good professor might not have been enough. Thankfully, after much objection from the masses, today proved that this wasn’t the case, (pun very much intended.)

It’s safe to say that we’ll have all the investigating, puzzle solving and sharp dressed gentlemen we can handle in 2014. Keep an eye out for additional information on Professor Layton vs Ace Attorney, as well as details for the upcoming releases of Phoenix Wright Ace Attorney: Dual Destinies and the recently announced Professor Layton and the Azran Legacy as they become available.

Believe me when I say Project Spark is unlike any game that has come before. There’s no easy way of describing it other than in this game, you will have full control to build a world with your own rules, own gameplay mechanics, and own enemies. Developed by an internal studio at Microsoft, this “open world digital canvas” is currently two years in the making and is in the beta process. More on that later.

ps4

The first thing shown to me were the basic set of tools used to form the terrain inside ones world. Creators will be able to adjust the scales, intensity, and distortion of hills, mountains, craters, whatever you’re building with. Next, I was shown a Logic Menu. In this menu, you will be able to design the “brain” of an object or creature. It’s a simplified menu in which you can change two columns in order for something to happen. For example, when you enter the brain of a troll, you will see _____ happens when _____. Those two blanks cane be filled win with “defend” and “attacked” respectively. Keep in mind, you can use this tool to make enemies do goofy things or make them much harder to fight.

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Gamers will also be able to give their creations meaning. In Project Spark, you can create a hero, a purpose, and the journey complete with quests. And yes, you can customize the dialogue for your journey too. If you’re not that into micromanaging everything, gamers will also have the ability to auto-create worlds so that you don’t have to. While it is auto-generated, the environment pieces will always be random. Once you’re all done, you can upload it for other gamers to download and play though your creation. This in turn will allow anyone who downloads your game to change it to their liking. But don’t worry, you’ll still retain first ownership no matter what they do to it.

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While the game appears to be always in 3rd person, gamers will able to create their own games in first person, third person, and even create a sidescroller adventure. When you download a sidescrolling adventure, you’ll be able to change the point of view to first person. Perhaps the most interesting thing I saw running in Project Spark was Geometry Wars made using the tools available in Project Spark.

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SmartGlass will be integrated into Project Spark in the form of a second screen. The SmartGlass app will allow gamers to have the ability to render live gameplay and play it off the Xbox One. This eliminates the use of a controller and you’ll be able to terraform your world with your fingers.

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Project Spark will be free-to-play on Windows 8 devices, Xbox 360 and Xbox One. Anything created on the Xbox One will be available on the Xbox 360 and Windows 8 devices. However, in order to play online, gamers will need Xbox Live Gold. DLC wasn’t talked about, but the inclusion of purchasable items such as clothing, enemies, and pieces of the environment were hinted at.

As for the beta, you can find more information here!

Dead Rising 3 is set to take place in Los Angeles (but not really), and takes place 10 years after Dead Rising 2. Just as in its predecessors, everything you find in this world is a weapon. You’ll need ’em, as these zombies are more aware and have the ability to alert other zombies in the area. This, in turn, can cause a horde of zombies to surround you and, well, use your imagination. Returning to the franchise better than ever, combining weapons is a must in order to survive the game. Doing combos with these special weapons will earn you more xp and just overall look a lot cooler.

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As for the map, the size is bigger. A lot bigger. While Dead Rising 1  and Dead Rising 2 aren’t exactly GTA caliber maps, you can expect Dead Rising 3‘s city to be “way bigger than Dead Rising 1 and 2 combined.” As you can imagine, walking around isn’t necessarily always going to be your primary mode of transportation. In DR3, you’ll be able to drive cars through the city. However, don’t expect to be driving through hordes of zombies. Zombies will in fact be hanging off the side of your car, in front, and in back. This in turn will hamper you abilities. Nevertheless, I’m sure gamers will enjoy driving through the game’s four major districts.

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Perhaps the coolest thing about DR3 is the fact that players will have the ability to go into any building at any time without any loading. Don’t expect to see the same building twice, as DR3 will not contain replicated buildings. Another cool thing to expect is the ability to get your combo weapons out of safe house lockers at any time (think Far Cry 3).

SmartGlass will be integrated into Dead Rising 3‘s story in an interesting way. Players will have the ability to do side quests, look through maps, and find story content through SmartGlass. In DR3, the player will eventually find a handheld PDA that belonged to an agent who has since been murdered by zombies. This PDA will be accessible through SmartGlass. Players will also be able to receive phone calls from in game characters.

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As far as gameplay goes, players will have the ability to play the game in a serious manner, or, if you’re like me, a goofy manner. Or perhaps you can dress yourself in a mix-and-match’d shark costume and go about the game in a totally serious manner. That works too. What’s more exciting is that gamers will be able to enter the Nightmare mode, which is more like the classic Dead Rising gameplay in which there is a timetable and much higher difficulty as opposed to playing the game in a casual do-what-you-want setting.

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Lastly, any and all Kinect support is optional! No need to embarrass yourself should you complete this game with a partner!

Dead Rising 3 is an Xbox One exclusive and should be available on launch day.

Have any questions? Looking forward to Dead Rising 3? Sound off in the comments below!

To say that the downloadable characters released for Injustice: Gods Among Us were contentious would be an understatement. After a generally well received announcement of Lobo, the releases of Batgirl, Mortal Kombat’s Scorpion and Man of Steel villain Zod divided the community amongst people who felt more Batman and Superman characters was overkill, along with a guest character taking a slot in what many assumed was a DC exclusive fighter. But most of all, some were mad because there were still vital pieces of the DC Universe missing, especially Justice League mainstay Martian Manhunter. At EVO, NetherRealm Studios showed they were listening, answering the fan’s request and adding Manhunter to the Injustice cast along with an extra surprise.

The reveal trailer showed Manhunter going against John Stewart’s Green Lantern, displaying some impressive use of his shape shifting and telepathic abilities. Stewart on the other hand, is a new skin for the Hal Jordan version in the standard game, so while his moves are the same, it sounds like the developers were able to secure the Justice League Unlimited voice actor from the animated series for both. It would have been nice to see some new constructs, but then again, I’m happy that Stewart is in at all. Completing the Justice League animated cast on top of a brand new character is better than expected.

Injustice Zatanna

Will Zatanna make the DLC cut?

But the good news doesn’t stop there. Ed Boon recently tweeted that MM and Stewart won’t be the final additions, stating that the next one is a, “BIG fan favorite request!” What this means is anyone’s guess, but the character request polls were led by Zatanna and Red Hood. Considering the backlash towards more Batman characters, I’m guessing Zatanna is getting in. While I personally would be happy with Hood, (or Black Canary and Huntress for that matter,) Zatanna would be a great addition to a roster with a lack of magic users save for Raven.

The moral of the story? Don’t buy season passes!

Martian Manhunter and John Stewart will be available on July 30th for $4.99. Whether or not a second season pass for the new wave of fighters, who the next character will be, and how many characters will be added from here is unknown, but details will be posted as they become available.

SOURCE: Siliconera.com

If you ever wanted to learn Japanese, Character Chowdown for iOS devices is a great way to start. Designed to be an educational tool on the go, Chowdown teaches Katakana, Hiragana and Kanji through reinforcement, identifying each symbol as the game goes on.

Not enough for you? Well, now you can learn a new language with an adorable Prinny at your side. The new Disgaea Mode update introduces a plethora of new features, most importantly, five characters from the popular strategy game. With one for free and the rest for 99 cents each, fans of the series can bring in the familiarity of Disgaea with a newer language tool. What could be better?

Character Chowdown is available now for iOS platforms.

PRESS RELEASE:

About the game
Character Chowdown is an educational puzzle game designed to teach players how to read Asian language sets such as kana and kanji. Troublemaking Nommons will challenge players by making the characters that players have a difficult time recalling appear more often to reinforce what they are practicing. Designed to be played on the go, Character Chowdown is ready to satiate anyone eager to learn a new language.

What’s new in the update?

Disgaea characters, dood! Five Disgaea characters added, with Raspberyl available for free when you upgrade! Other characters are available for purchase within the app and each comes with two Disgaea backgrounds. On top of that, Disgaea demons Catsaber and Eryngi have joined forces with the Nommons. These demons will also change the characters on-screen, so they’ll make sure players are on their toes! Tap to Eat: Screen tapping controls were added, so you can now tap on a hero to eat/destroy a character.
New Language Packs: Three more language packs added, $0.99 each.

New Disgaea style scoring system: You get 50 points for eating/destroying characters. Scores are multiplied after 5 correct answers in a row all the way to a 5x multiplier, so each character is 250 points. When you get a question wrong, the combo breaks, and each incorrect answer subtracts 10 points from your score. The game keeps track of your lifetime score so players can join the “1 Billion Point Club”!

Listen to iTunes while you play! Players can stream music from iTunes right into the game while you play – if you open a song using the Music app it will play in Character Chowdown!
Optimized for iPhone 5 and iPod touch 5th generation: By popular demand, Character Chowdown now supports iPhone 5 and iPod touch 5th generation!

Say “Hi!” with postcards: Players can create and send digital postcards by decorating Nommons with accessories unlocked by completing language packs. Custom postcards can be shared through a user’s Facebook profile.

Disgaea has an incredible amount of longevity. After the original on the PS2 received a huge cult following, leading to many disappointed late adopters who could only get their hands on one of the few copies released through inflated ebay auctions, the game received a huge reprint. As the old saying goes, the rest was history. Becoming a huge runaway success, the series has become one of the most popular strategy RPGs on the market, accompanied by multiple remakes, sequels and spinoffs.

2013 marks the 10 year anniversary of the original, and what better way to celebrate it than to revisit the original cast? Laharl, Flonne, Etna and her army of Prinnies are back in Disgaea D2, the first direct sequel in the franchise. Now that Laharl has successfully become the overlord of the Netherworld, what challenges will face him and his crew? Whatever they are, if the previous games are any indication, they’re sure to be charming, quirky and laugh out loud hilarious along the way.

I got the chance to try the game out, so stay tuned for my hands on impressions, Until then, check out the newest trailer for Disgaea D2 and keep an eye out for its release, exclusive to the Playstation 3, this fall.

About Disgaea D2: A Brighter Darkness:
The Netherworld — a place where might makes right and today’s friends are tomorrow’s enemies. After a long journey with many ups and downs, Laharl finally finds himself as a full-fledged Overlord. However, the other denizens of the Netherworld do not see him as such, so he sets out on a journey with his loyal(!?) vassals to receive the respect he deserves. Along the way, Laharl will meet a girl who claims to be his sister, demons with bigger than usual chips on their shoulders, and find out that even his own body holds a few surprises for him…

At Comic Con, Capcom announced that they were digging up one of their classic side scrolling platformer franchises in a much anticipated return. Before you get too excited, no, it’s not Mega Man. BUT… when Strider is the game in question, it’s hard to be disappointed.

Debuting in 1989 as an arcade game that was praised for its innovation while being infamous for its difficulty, Strider was one of Capcom’s early successes, but would fade into obscurity until the ninja bad ass rose to prominence in Marvel vs Capcom. His new found fame was quickly followed by an arcade and Playstation sequel that received a very limited run, but nothing else came out of the character’s revival. Fast forward 12 years, and suddenly he’s once again heavily featured in Ultimate Marvel vs Capcom 3, leading us to this announcement. Hmm, I sense a pattern.

With developer Double Helix at the helm, (of Silent Hill: Homecoming fame and the same guys behind the upcoming Killer Instinct,) Strider looks to be coming along nicely. Promising a Metroidvania style world to explore, plenty of action and top of the line platforming, I’m excited to see the series make its return.

Check out the trailer and let us know what you think!

SOURCE: Joystiq.com

RYSE: Son of Rome first made a splash at this year’s E3, and has since been put at the forefront with its companions as launch titles for the Xbox One. At SDCC, I had a chance to sit down with two minds behind RYSE and was able to gather information that is sure to be pleasing for all.

First, I’ll start with the game’s story. RYSE stars a hero set on revenge. The story takes place in the darkest days of Rome’s existence, and with his family dead, our hero has more than one reason to take his anger out on barbarians.

ryse1

Battles in the game’s campaign will be historically accurate. For example, the battle shown at SDCC and E3 can be found in the history books and is commonly regarded as the “Roman D-Day”, due to its amphibious landing. With any luck, each battle will feel meaningful and worthwhile enough to look it up on Wikipedia once we’re done playing. I don’t know about you, but I did this after every mission when playing Call of Duty 2.

What we saw during SDCC was a “small slice” of the final gameplay. It’s also worth noting that the demo, like many others, was in God Mode the entire time. It’s important to note that most of what we saw may change in the final product, and there’s one particular aspect to the game that will be gone by the time it hits store shelves. I’m talking about none other than those silly buttons that pop up above the enemies head to let you know what button to press in the midst of an execution. Sure, the animations look cool, but the seemingly mandatory quick-time event for every enemy was sure to get annoying after the tenth kill. I’m happy to report that those buttons will be removed in favor of adding skill and freedom to the game. Instead of dishing out the same combo over and over, players will have a choice on refilling their heath, receiving a damage boost, or increasing their focus depending on what combo they choose to do and how well they complete said combo. This, coupled with the fact that the demo was in God Mode and difficulty on Easy is sure to quell some fears about RYSE‘s difficulty. Those who love difficulty will also like to hear that a “Nightmare” mode will be available at launch too. Details on that mode, as well as what exactly “focus” does in the game will be released at a later time.

ryse2

The next thing covered was the SmartGlass integration. Through SmartGlass, gamers will have the oppertunity to glance at their friends “timeline” at any given time. Timeline is a feature in which your friends or yourself can view how much of the game or mission you have completed. It updates in real time. Timeline also serves as a strategy guide and will provide hints on the level in play. RYSE‘s SmartGlass integration will also allow gamers to view video of any kind associated with RYSE. These videos will be recorded via the Xbox One’s DVR feature. The best thing about this is that any achievement or challenging part in the game can be viewable via a friend who has already moved onto the next mission.

As for the Kinect functionality, RYSE will incorporate gestures and verbal commands in scenarios in which the hero must command other soldiers to complete a task. However, a Kinect is not mandatory and you may press buttons instead of doing gestures or voice commands (yay).

Later on, I had a chance to play RYSE myself. I was able to fight more enemies as time was not an issue. It was fun slicing enemies and severing arms, and conducting the voice commands. I can see myself trudging along in this game’s story upon release and am excited mostly for its Timeline feature. As a gamer who doesn’t regularly look forward to hack-and-slash titles, RYSE looks to set itself apart by featuring historical battles, freedom to kill how you want, and a challenging campaign. RYSE: Son of Rome is set to release on the Xbox One launch day.

Did you get a chance to play at SDCC this year? Let us know what you thought!

Waking up with no memory sucks. Waking up with enormous migraine pains between your temples is just icing on the crap-stained cake. I’m not sure finding out that all of this is brought on because you’re a Vampire makes this any better or worse. I guess it all depends on whether or not you’re a sparkly douche… or the real kind.

In Dark, you are thankfully more on the non-bedazzled evolutional tree in vampire lore. Dark‘s plot feels like it was put together in a rush, like the writer was pressed for time and took some shortcuts in the story creation. The game follows Eric Bane, a newly turned vampire suffering from amnesia. He learns that his transformation into a creature of the night will only be complete if he drinks the blood of his sire. Becoming a mutated, mindless ghoul awaits Eric if he doesn’t. The speed at which this info is conveyed is so fast that no time at all is given for not only Eric, but the player as well to process said info. What makes things even more strange is just how well Eric takes the news of being a vampire from Rose, the owner of the club Sanctuary. After a few questions about vampires and Sanctuary, Eric is more than happy to go kill whoever Rose points him to without the slightest hesitation. I know I would have a lot more questions before even leaving Rose’s office.

dark

Dark is billed as being a stealth-action game, where the action part is hitting the restart level option multiple times per area. Other than that, there is essentially no action in Dark which gives it more of a stealth-puzzle vibe than stealth-action. There is no melee to speak of besides the one-hit close up kills you can do. As you earn experience from completing goals and kills, the skill tree opens up more active abilities that use Blood points (should have went with pints). I found only one active ability worth maxing out in the beginning, Obscure. Obscure partially turns Eric into a shadow, making it harder for enemies to see him. Combine this with the passive teleport ability, Shadow Leap, and you were pretty much a ghost. Since I maxed all but two abilities in the skill tree, there is no consequence to picking the previously mentioned powers to max first.

dark

Level design did provide some hindrance to the powers for the creature of the night. Large, open areas with inherently funneling pathways riddled with what seems a never-ending supply of enemies ends up making all of my powers useless. It becomes a game of brute force to get past the multiple sections in each chapter. After multiple quick saves and quick loads, I finally gave up on trying to play Dark the way I expected the developers have me play it, and started looking for ways to break it instead.

dark

The best example is in the chapter two boss fight with Vlad the Impaler. It’s a enormous level with very claustrophobic paths everywhere. By accident, I found out that the shrubbery was essentially bulletproof. I cleared out the entire army by alerting them, leading them to a section of bushes, then popping out to kill them one by one until the bodies covered every inch of the small area I was controlling. It’s pretty telling when finding ways to break a game is actually more fun than simply playing it.

My experience with the music in Dark can be summed up with this lovely image right here:

dark

June, the DJ vampire, is lying her ass off. The song that was playing at the start of Dark when Eric enters the club is the same damn song I here every time I come back successful from a mission. I think June needs to lay off the drugs and glowing body paint and dig into the crates for more tunes to “mix.”

dark

Speaking of body paint, the cel-shaded art stood out with the neon colors Dark uses. The purple was a little eye straining in Sanctuary. Gladly, that purple didn’t dominate outside the club into the rest of the chapters. The color scheme seemed to be toned down in terms of brightness which made the neon colors less harsh to the eyes, thus making the details of the environment more noticeable.

No amount of colors could hide the poor animations, though. When feeding on enemies to fill your active power bars back up, the animations made look unfinished and rushed. It looked more like nibbling on air than it did sinking fangs into the human juice box. Animations for enemies also felt like the animators didn’t have time to polish them. Enemies would pivot on an axis like they were on a pedestal. It felt like the enemies were imitating the tank controls of earlier Resident Evil games.

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Even the voice work gives off that unfinished feeling. The jarring cuts from when one line ends and another begins hurts to sit through. The back and forth table tennis match of cuts totaled in just one scene has to be some sort of Guinness World Record. With all the inner monologuing Eric Bane does, it’s a shame that those jarring cuts are in his head too. “A throbbing in my head pounded on my temples” indeed Mr. Bane.

Dark seems like it was made in the dark. The unpolished, rushed feel of the completed project left me pivoting my body on an axis of disappointment as Dark sucked the life out of me ever having fun playing a vampire. Vampire: The Masquerade – Bloodlines this is not. Dark scores a shadowy 2/5.

Over at the official PlayStation Blog, Community Manager Paul Sullivan states that PSN will undergo maintenance this Tuesday, June 25th.

From 9:30AM PT (10:30AM MT / 11:30AM CT / 12:30 PM ET) until 4:00PM PT (5:00PM MT / 6:00PM CT / 7:00PM ET), PSN will be inaccessible. Good news is if you sign into PSN from now until before the maintenance starts, you’ll still be able to access online gaming as well as apps like Netflix.

It’s not explained in the blog post if you have to remain signed in to PSN in order to access online play and apps so to be on the safe side, I would suggest signing in a little before start time and stay signed in if you want to do anything during the maintenance period.

Since the PS3 4.45 firmware fiasco last week, this could also be Sony prepping for the fix being released on June 27th.

Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

After Dead or Alive 5 Ultimate was announced a few months back, fans of the series such as myself were curious about what exactly would make this new version worth picking up. After all, two versions have already been released since October of last year, why would we want to invest again? After walking through Tecmo’s E3 booth, it was apparent that three new fighters would be a great start. In addition to the return of Leon and Ein who debuted in DOA 2, Momiji and Rachel from Ninja Gaiden make their debut alongside Jacky Bryant from the Virtua Fighter series. While they may be able to hold their own in the worlds of demon slaying and tournament fighting, how will they fare in DOATEC’s newest fighting competition? I tried each one to find out.

Momiji

Dead or Alive 5 Ultimate Momiji

As the first newcomer announced, Momiji looks like she would fit right in with Kasumi and Ayane in the kunoichi department. This apprentice of Hayabusa has never had a chance to show off her hand to hand skills before now, and after finishing my matches with her, I’m happy to say that she’s a blast to play. Momiji has many fast hitting attacks like you’d expect from one of the ninja characters, but seemed to be much more hard hitting. Borrowing some floaty looking techniques that are usually seen from characters like Hayate, she tends to give up a small amount of speed in exchange for some powerful and surprising combo ending attacks.That was the beauty of playing with Momiji. When it looked like her strings were done, the most painful part would follow up to blast unsuspecting opponents. So far, it looks like she’s living up to the expectations of the other kunoichi characters as a formidable, yet easy to play as fighter.

Rachel

Dead or Alive 5 Ultimate Rachel

Like Momiji, Rachel is usually seen with a weapon in hand. With her trademark hammer out of the picture, this fiend hunter has a lot to prove when it comes to hand to hand fighting. While using Rachel, I definitely got a Tina vibe from her. A powerful, yet slower character, she relied on short, hard hitting combos to inflict damage on anyone unlucky enough to go against her. While I wasn’t able to test out her grapples, her ability to grab opponents out of the air mid combo is a trait usually reserved for the wrestler type fighters. It’s good to see her strength is being put to good use! Easily the most straightforward of the three characters I tried, the Ninja Gaiden mainstay feels right at home with the heavies of the game.

Jacky

Dead or Alive 5 Jacky

While twin sister Sarah was already throwing down in the original DOA5, it’s no surprise that Jacky wouldn’t be too far behind. A Virtua Fighter mainstay, the Bryant brother specializes in Jeet Kun Do, mostly relying on his speed to catch opponents off guard. It’s obvious that Jacky’s style wouldn’t carry over from Virtua Fighter exactly, especially since the mechanics and button layout are different, but like the other guest characters, his style is replicated pretty well. Mixing fast high and low combos are the name of Jacky’s game, and opponents are going to have to telegraph his moves in order to stand a chance. While he’s the most complex of the three new fighters, he also came off so far as the most rewarding. Jacky was always my favorite in Virtua Fighter, so figuring out how to pull off some of my favorite combos in a DOA game with him was a reward all in itself.

Would I say that these three fighters are enough to justify buying the game all over again? That depends on how much you want to stay up to date with the community. If I had already bought DOA 5, I’d likely wait for a price drop, but considering I never got around to it, these new players might be enough to get me to jump back into the ring when Ultimate is released later this year. Until then, I’ll be counting the days until I can really dig in to what these three have to offer.

Dead or Alive Ultimate is coming to the PS3 and Xbox 360 on September 3rd, with the free to play Core Fighters version coming to the PSN at the same time.