One of the few surprise announcements from Nintendo’s E3 Digital Event was The Legend Of Zelda: Triforce Heroes. As a semi revival of the Four Swords series of multiplayer Zelda games based on the Link Between Worlds engine, this 3DS title promised to give us a more fleshed out experience, focusing more on cooperation rather than competition. When I got the chance to pick up Link’s latest adventure with two complete strangers, we put this notion to the test.

First off, each dungeon starts off with various costumes that Link can choose to wear, each of which give him different advantages in the game. From the standard tunic, to a samurai inspired spin attack outfit, and even Zelda’s dress, how your link will play can have a huge effect on being able to progress, especially if the dungeon being explored needs certain tools to advance with.

From there, the three of us had to constantly work together to conquer the challenges of the Kokiri Forest, primarily through the new totem mechanic. In order to reach tall enemies or higher paths, the three Links can pick each other up, being able to stack all three on top of each other. Whichever hero is on top is responsible for attacking, while the bottom one controls movement, so without proper communication between the two, it’s really easy to struggle against enemies. If you get stuck as the one in the middle, it sucks to be you. As of now, he couldn’t do anything. Which might be better off  since the wrong move can lead to the death of the team, considering that all three of you share the same health bar. Oh yes, I can see friendships being destroyed.

After solving a small set of puzzles in each room, the team can only advance by standing on one piece of the Triforce, which greets players at the end of the area. Side weapons such as the bow and bombs have to be discovered in the dungeon you’re in, but ammo never becomes a problem since this game borrow’s LBW’s meter system. From the little that we played, it teased our brains quite a bit trying to figure out how to solve certain puzzles, leading to the final boss that required us to stack the right amount of characters to reach its changing weak point. Oh, and when you win, don’t forget to tap your cheering emoticon on your list of reactions on the bottom screen! It does nothing except look adorable, but what else do you need?

Triforce Heroes may be short the fourth sword, but it’s shaping up to be another solid co-op effort from Nintendo. Featuring both local and online multiplayer, would-be heroes will be able to team up from all around the world when it releases this fall. What are your impressions from what you’ve seen so far?

During their E3 press conference, Guerrilla Games, (of Killzone fame,) took the stage to reveal their first project since debuting Playstation’s flagship FPS.

Horizon: Zero Dawn places players in a lush, colorful field, (the complete opposite of Killzone,) where its protagonist, (who shares a resemblance with Heavenly Sword‘s Nariko,) uses a variety of traps to take down towering, mecha inspired monsters that look like they were ripped straight out of an episode of Beast Wars. After doing her best Snow Speeder impression and tethering it down with wires, the impressive demo ends with a long range shot with her high tech rifle, which strikes the exposed weakpoint, delivering massive damage. And it was all in engine, too!

In a sea of remake and sequel hype, it was great to see something that looks as ambitious as Horizon. Whether or not this new IP will live up to the platform it was given to debut on is unknown, but we’ll be sure to report back from the E3 show floor and keep you all informed.

The challenge was issued last year when Nintendo of America COO, Reggie Fils-Amie, famously told pro Jigglypuff player, Hungrybox, that he would “kick his ass,” at Smash Bros. After so much time has passed, it gave the Reginator enough time to practice to a point where he could hold his own against someone so prominent in the Smash community.

Okay, maybe not so much.

After saying that he would give H-Box a job if he wins, last year’s champion arrogantly stated that he is an engineer and didn’t want his job. From there, it was clear that Reggie’s body wasn’t ready for what was about to happen. After diving off the stage within the first few seconds as the recently released Ryu, (a character that’s more complicated to use compared to the rest of the cast,) what took place on stage could only be described as a massacre, showing that just because you run a company that promotes games doesn’t mean you’re good at them.

Reggie Smash Image 1

In the end, it was all in good fun, and it was great seeing a COO put himself in a position like that. Sure, he bit off more than he could chew, but it was a great moment for an eventful night. Too bad he didn’t showcase Ryu too well, which I’m guessing was the intention of choosing him.

What were your Nintendo World Championship highlights? Sound off below!

The Nintendo World Championships promised to test the skills of gamers from across the country at games that spanned generations. But what happens when they are forced to play a game that no one’s played before?

Blastball filled this role, with teams of three going at it in a futuristic sport that combines the style and first person shooting mechanics reminiscent of Metroid Prime Hunters within the confines of soccer. Players can shoot opponents, shoot the ball into opponents, and shoot the ball into the goal. Each score made causes that team’s goal to shrink, making it harder to tally subsequent points. Throw in power ups, an increasingly dangerous ball as time goes on, and an opposing team who looks to undercut you with every shot, the game felt like it had a ton of potential to be a great 3DS multiplayer title.

As it was mentioned during the show, it seems like mixing guns with soccer is the only way to get Americans to care! No details have been mentioned about a release, price or features for Blastball, but we’ll keep an eye out on the show floor as E3 week continues!

Fans have begged for it for years, and Nintendo has heard us. After what felt like forever, it seems like the company has finally acknowledged our pleas for a Western release of Mother 3. That’s right! Following their recent trend of surprise releases, a trip to the eShop shows that we’ll finally be able to play the game we’ve been waiting for! It’s…

Mother 1!?

That’s right, the EarthBound game that no one asked for is now available on the Wii U eShop! Following Ninten, a boy with psychic powers, he’s tasked with traveling the world in search for the hidden melodies that will help fight off an alien threat. Originally released for the NES exclusively in Japan, the newly dubbed EarthBound Beginnings gives us the chance to experience the game that started the cult favorite for the first time!

I said it before, but it’s worth saying again. Between this announcement and the Smash DLC shown off earlier in the day, if this is Nintendo’s pre-E3 showing, what could they possibly have in store for the actual show? Could Mother 3 actually make an appearance!?

Let the speculation continue! Tell us what you hope to see, and if you plan on giving this title a chance, crushing difficulty and all! Until then, keep checking back with us for all your E3 news!

Turns out the leaks were real!

During the special Smash Bros Nintendo Direct presentation, in addition to the reveal of a new set of amiibo, and the confirmation of yesterday’s leaks with Ryu and Roy’s character reveals, the news that stole the show was that the new DLC was available immediately after the presentation closed!

Including the rumored Mii Fighter costumes, the Kirby stage from Smash 64, Roy, Ryu and the previously announced Lucas, the entire package will set you back just under $30 for both versions. If you don’t want everything the set has to offer, the bundle costs the same as if you bought each item individually. Standard characters costs $4 for one version and $5 for both Wii U and 3DS access. Ryu comes with a $7 and $8 price tag, which includes his Street Fighter II inspired stage, three versions of both his and Ken’s themes, and the character himself, who rewards players with extra damage for actually inputting his attacks with the same commands as his native game. When you top these off with the $2/$3 Kirby stage and the costumes, (including Tekken, Mega Man, Animal Crossing and Virtua Fighter inspired gear,) at under $1/$2, there’s plenty of content to bring players back into the arena.

Of course, the eShop was having trouble keeping up with the traffic, but keep trying! Let us know what you think of the new characters, and share your Nintendo ID’s so we can get some games going!

Aww, you were just a day away from keeping it a surprise, Nintendo.

If two allegedly leaked YouTube videos are to be believed, then it looks like Fire Emblem‘s Roy is making his grand return alongside Ryu, the face of the Street Fighter series. The two reels show what appears to be their arcade mode ending sequences, showing off small glimpses of what they have in store for their opponents once their release date comes.

From what we can tell, Roy still has similarities to Marth, the character his move set was cloned from in Melee. Still, a closer look at his animations, (namely his Up-B attack,) seem to have some slight differences compared to his past attacks. Is there a chance that Roy will be more of his own character, especially when Lucina already fills the role of a Math clone?

Ryu on the other hand, looks like he’s bringing something completely new to the Smash Bros arena. Coming equipped with his focus attacks, hadoukens, shoryukens and hurricane kicks, (feel free to spell out the Japanese name, because I’m not doing it,) most telling is the legendary fighter’s apparent ability to perform legitimate combos, something which isn’t normally possible outside of high level play. Will this change the way players approach the game? I can’t wait to find out!

Alongside these leaks, further rumors suggest new trophies for the Inkling and Ryu’s best friend, Ken, a new Dreamland 64 stage, Ryu’s iconic Street Fighter II Dojo stage, and Mii Fighter costumes, including Zero from Mega Man X, Mega Man .EXE, Akira and Jacky from Virtua Fighter, Animal Crossing‘s Isabelle and Heihachi from Tekken. At this point, we’re almost guaranteed to get the official word from Nintendo during E3 week, but it seems like the cat’s out of the bag.

While not terribly surprising for those who knew that sound files for Roy and Ryu were part of the Mewtwo update, it’s still surreal to see the biggest fighting game icon make an appearance in Nintendo’s all star brawler as the first, true original character as part of Smash’s DLC line up. Roy is a little more expected, since I felt his inclusion was an inevitability once DLC was announced, but I’m hoping more unique characters see their returns soon, (especially Wolf, Snake and Ice Climbers, although the last two probably aren’t possible.) Speaking of Snake, if copyright is an issue, can we at least slap his move set on the Mach Rider guy or something?

What’s your reaction to the news, and who would you like to see next?

Briefly: Back in December of last year, Capcom unveiled the highly anticipated Street Fighter V… as a PC and PS4 exclusive.

Now, fans (and non-PS4 owners) everywhere have simply assumed that this was a timed exclusive, and that Xbox players would surely see the game on their console of choice soon after launch.

Apparently, this is not the case. Speaking with Gamespot, a Capcom representative confirmed that Street Fighter 5 is never leaving the Playstation console:

One comment we see a lot is that something like a Super Street Fighter 5 is going to come out on Xbox, but the reality is that this is a real partnership. We are console exclusive for this franchise for this numbered run.

 

We’re not talking about how we’re handling post-launch content, but I can say the relationship with Sony does open doors for things we haven’t been able to do in the past.

 

The relationship serves a gameplay and development purpose, and not just a marketing value.

Fighting fans, does this news make you more likely to pick up a PS4? Or skip out on SFV entirely? Me? I’m still bummed out that Rise of the Tomb Raider is only headed to Xbox One.

June 14th is turning out to be an eventful day! Between the Nintendo World Championships, the release of Lucas, a new stage, and character costumes for Super Smash Bros., and our very own Geekscape picnic, it’s not as if we needed more plans for that day! But when it comes to new Smash news, I’m sure we’ll find a way to spare 20 minutes.

Starting at 7:40 AM Pacific, Nintendo will broadcast a new Nintendo Direct, hosted by Masahiro Sakurai himself. The only thing being promised at this point is new content, so while I’m trying not to get my hopes up too high out of fear that the previously announced DLC will be all that is discussed, I can’t help but feel that something big is coming, especially just outside of E3. And if new characters are announced separately from the main E3 Direct, how amazing will Nintendo’s presentation be on the 16th if Smash of all things got bumped?

Will we see Roy return? Or will the rumored Ryu be confirmed? Will Chibi Robo get in in light of its newly announced game!? Let the speculation begin! Tell us who you want to see, then come back and compare your predictions after the Direct wraps up!

Following its first content update, which added an NES Zapper, ranked battles and a new stage to the online combat, Splatoon has received yet another addition in the form of the Ink Brush.

As part of the Ink Roller class of weapons, the Ink Brush is primarily focused on short range combat, allowing Inklings to paint the floors in front of them while splashing bursts of ink in front of them. Yet, in order to be effective with this newest tool, you’ll have to rethink the way a roller should be played.

Typically, rollers cover large amounts of ground when charging forward, whereas the short burst shots cover a short distance in front of them with a concentrated splash, (similar to a shotgun in other shooters.) With the Ink Brush, its width is greatly reduced, making painting the ground less viable for coverage, but gains heightened running speed in return. However, when firing, the splash it creates is much wider, covering huge areas with the mashing of the trigger while holding off would-be foes. Throw in the sprinkler sub weapon for sustained painting, and the Ink Strike special weapon to rain terror on the enemy from above, and you’re left with an exciting, fast paced weapon. Maybe Bob Ross was on to something!

Having fun with Splatoon so far? Tell us about your greatest battles, favorite weapons and overall impressions below!

Join Shane, Josh, Derek and Juan as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

This Week

Fallout 4.

Adam Sessler & Morgan Webb hosting Bethesda conference.

ScreenSavers return!

Leo Laporte shows off dick pics.

Chibi Robo Amiibo and 3DS game.

Monster Hunter X announced.

Nathan Drake Collection details, and Josh’s new game of the year!

Juan has a run in with pretentious douchebag gamer.

Persona 4 Dancing All Night.

This War of Mine iOS edition announced, kinda…again.

Hitman: Sniper released.

Steam Machines go up for preorder.

Splatoon.

Puzzles & Dragons.

Destiny: House of Wolves.

Senran Kagura Shenobi VS.

Chiller Arcade.

Neptunia Victory.

Walking Dead Season 1.

Animal Crossing: New Leaf.

Hatred.

This Week’s Listener Mission Objective

What is your favorite of E3 past? It could be an event, an announcement or otherwise.

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare

After an apparent leak late last week, Sony has confirmed that Uncharted: The Nathan Drake Collection will release for the Playstation 4 on October 7th, just in time for players to catch up before the 2016 release of Uncharted 4.

Delivering the single player campaigns of the critically acclaimed Uncharted games for the PS3, this remastered collection will launch around the time that U4 was expected to release before its dreaded delay. Remastered by Bluepoint Games, (the team behind the Ico, Shadow of the Colossus and God of War remasters amongst others,) the package is promising to deliver Nathan Drake’s past adventures in full 1080P at 60 FPS.

Those who purchase the game will receive access to the Uncharted 4 online beta, which is scheduled to launch by the end of the year, in addition to bonus weapons and skins for a physical pre-order, and a dynamic theme for your PS4 start up screen if you pre-order digitally.

I’m waiting for more information on this one before I pass full judgement, but my knee jerk reaction is that these HD remasters are getting a little out of control. With the online modes removed from 2 and 3 and only new trophies and The Last Of Us Remastered‘s famed camera mode to replace them, I’m struggling to find the value here. When you consider that the PS3 copies go for $5 each these days with their full feature set, I can’t imagine anyone needing this unless they completely passed on the previous Playstation generation. Hopefully the underrated Vita entry gets added to the set, or it launches at a budget price to make it more worth it, but hey! Maybe that’s just me.

Still, these are three excellent games that are worth checking out if you haven’t before. What are your thoughts on yet another HD remaster?

Drake

As Nintendo’s first full forray into the competitive shooter genre, the title has been receiving praise across the board for its creative take on the squad based combat. Yet, the one consistant complaint that keeps popping up is its lack of content, launching in a somewhat barebones state. Nintendo was open about this fact, detailing how the game would be slowly expanded throughout the summer until it receives a huge content update in August. This week, the first bit of content trickled into the confines of Inkopolis in the form of a new weapon and stage.

First, the N-Zap 85 Rapid Shooter should look familiar to anyone who grew up playing Duck Hunt as a kid instead of going outside. Featuring a familiar design, this gun shoots at a heightened pace with greater ink efficiency at the expense of power. Even then, with the Echolocator special weapon and splat bombs as its secondary, Inklings equiped with this set will be able to cover ground quickly while identifying enemies on the map and bombing them with instant detonation.

In addition, Port Mackerel is the latest map to make its way into the online turf war, bringing the total up to six. For those who have reached level 10 and beyond, ranked matches in the form of Splat Zones can now be accessed as well. Ranked plays different from Turf War, with the goal is to capture certain spots on the map as opposed to filling the arena with paint. This more traditional mode makes frags more viable with a different set of strategies required to win. Think you can adapt?

While still light on the content, this is a good first step in what is sure to be a Splatoon filled summer. What are your thoughts on the game so far? Be heard in the comments, and make sure to look out for our full review very soon!

https://youtu.be/-vMDMimtxDY

When not busy cosplaying his own characters, Katsuhiro Harada usually spends his time making some amazing games. Known as the man behind the long running Tekken series as well as having his hand in Soul Calibur, his reputation as a solid gaming mind has grown with each successful release. This is why gamers attention piqued when he mentioned his next project; a four player co-op title exclusively for Wii U, known only as Project Treasure. Details were scarce until now, but with the release of its first preview trailer, the game is looking like it could be one to watch.

Featuring four different characters, each of which wield different weapons as they raid temples for loot. Using twin katanas, a giant hammer, pistols and heavy artillery to tear through hordes of monsters, each character looks like they would fulfill a unique role on the team. As expected from the history of the development team, these features are further highlighted by some great looking character models and color coded attacks. The idea of pairing up with three other friends and raiding dungeons in this manner feels both nostalgic and fresh, which might just be what they’re going for!

Based on the little we’ve seen, I can’t wait to find out more about what Project Treasure has in store. With E3 around the corner, we’ll be sure to uncover what we can on Harada’s latest project! Let us know what your impressions are below, and check back with us as more information is released.

Talk about surprise announcements!

If you thought it was safe to put down your Great Sword, you might want to think again. During the latest Japanese Nintendo Direct, it was revealed that Monster Hunter X is not only a thing that exists, but it’s headed to the 3DS in Winter 2015 for Japanese owners!

Hot off the heels of Monster Hunter 4 Ultimate‘s international success, X, (or Cross,) looks to carry that same momentum into a brand new title. Now taking place in a more lush, rainforest-esque hub world, hunters will travel across a variety of locales while attempting to defeat monsters new and old. Using fan favorite weapons such as the Insect Glaive, Charge Axe, Heavy Bow and Gunlance to name a few, each weapon comes with a new twist. New, over the top super attacks give us all new tools to tame the strongest beasts we come across, devistating our potential prey. Still, the question must be asked; if the hunters are so much stronger, what about the monsters? Either way, you haven’t lived until you’ve vaulted off of a monster’s back.

X may be around the corner for our friends in the East, but it might be awhile before we get our hands on the newest entry in the now lucrative franchise. Still, now that it’s a proven seller around the world, will we get the 4 treatment and be passed over until the inevitable “Ultimate” edition is released? Or will we have the chance to be “upgraded” too? From what we’ve seen, I don’t want to wait longer than we have to. I mean, come on! You can pet alpacas!

Check out the trailer below and find yourself in shock and awe like we were, and check back with Geekscape in the coming weeks as we learn more details during E3 week and beyond!

Valve has been teasing the gaming community for quite a while now with their proposed invasion into the living room. With their Big Picture mode. Steam OS and their Steam Machines, it appeared that Valve was ready to take on the Big Three!

Now the dream becomes a reality as preorders for their first and third party hardware start TODAY! You can get your hands on a preorder by hitting up your local GameStop or through Valve directly. If you preorder you will get the hardware on October 16th! That is almost a month early, when the entire catalog goes public November 10th!

About the Steam Hardware devices:

remote

Steam Controller — An innovative input device that allows you to play games from all genres, including traditional gamepad style games as well as games usually reserved for play with a mouse and keyboard. The Controllers are wireless, completely configurable, and available for pre- order in the U.S. and Europe for an estimated $49/?54.

steam link

Steam Link — The Steam Link allows Steam gamers to easily expand the range of their current gaming set up via their home network. Connecting any TV to your Steam host PC, Mac, or Steam Machine, the Link allows you to stream your games at 1080p 60 fps, and is available for pre-order in the U.S. and Europe for an estimated $49/?54.

SyberSteam_bk_400alienware-steam-machine

Steam Machines — Available from Alienware and other manufacturers, Steam Machines can serve as a stand-alone device for enjoying the Steam gaming experience in one box, with more than 1,000 titles available for native play. In addition, Steam Machines have the ability to broadcast and receive In Home Streaming, allowing you to stream your games to a Steam Link, or receive a stream from another Steam Machine or PC. Steam Machines will vary in price, offering a range of hard drive sizes, graphics performance, and more. Available for pre-order in the US, starting at an estimated $449.

Personally, if I were you, I’d just invest time and money on a full sized PC. With the ever increasing quality of hardware, and the cost of said hardware DECREASING in parity, you’d be better off building your own machine.

That being said, the Steam Machines are a great investment for someone wanting to explore the HUGE Steam library, without getting wrist deep in computer parts.

 

Welcome back, Chibi!

In a surprise Nintendo Direct that was full of exciting announcements on both the Western and Eastern front, the return of an old cleaning buddy might have been the most welcomed of all. The company officially announced that Chibi Robo: Zip Lash, the latest title in the quirky series about a toy robot and its outrageous adventures, is headed to the West, complete with its own Amiibo!

Trying to explain this franchise to those who never played these games is a challenge in itself when almost all of the games in the series have been so drastically different. Zip Lash is no excepton, taking Chibi out of family homes and trading in its Nostaljunk for platforms and swings. What oddly enough, looks like a happy, colorful version of Castlevania, Chibi’s next game is a 2D platformer, using his trademark plug as a whip to be used for attacking, climbing and making difficult jumps.

In addition to a physical and digital release, special editions will come bundled with an adorable Chibi Robo Amiibo, which can be used to level up the little guy to the point where he can become Super Chibi Robo! What does this mean? I have no idea, but I know that this guy might be a hot commodity when it hits shelves in October. Considering the figure will only be available through this bundle, hunters and Chibi fans alike would  do well to get those refresh buttons ready!

I’ll be honest, after the second game got a severely limited, Walmart exclusive run, the third never got localized and the fourth was relegated to digital only as more of a mini game collection, I didn’t have much hope for a return to grace for this unsung Nintendo franchise. Suddenly, with Zip Lash on the horizon, things aren’t looking so bad! Sure, taking Chibi out of the open world environments and putting him into a platformer might seem odd to an extent, but between receiving a full retail release for the first time since the Gamecube days, coming bundled with an Amiibo, (which I hear sell pretty well,) and switching over to a genre Nintendo is known for with a Castlevania twist, and this just might be the series revevival we thought would never come! I have faith that the tiny robot can pull it off. If it can save broken marriages, restore the environment and pull items from space-time, this should be a cakewalk!

Watch the robo in action in the trailer below. Will you pick up Zip Lash for your 3DS this October? What do you think of the direction the franchise is taking? Let us know in the comments!

https://youtu.be/W4OVgGyYG_E

The return of Chibi Robo wasn’t the only Nintendo news involving pocket sized machines. As one of the few announcements separate from what was revealed in the weekend’s Japanese Nintendo Direct, it was revealed that LBX: Little Battlers eXperience was headed to the West this summer!

Based on the anime and manga of the same name, LBX features customizable battle robots using over 130 models and 4000 parts. After making your robo your own, you can pit it against your friends in six player local skirmishes, battling it out for machine supremecy.

If the concept sounds a lot like Nintendo’s own Custom Robo franchise, you’re not the only one who spots the resemblence. While Chibi is getting its chance in the spotlight again, LBX sounds like it could be a suitable stand-in for Ray and the rest of the customs. However, considering that it’s developed by Level-5, (of Professor Layton, Fantasy Life and Ni No Kuni fame,) and based around a popular, multi property franshise in Japan, it’s safe to say that LBX just might deliver.

What are your impressions so far? Would you rather have a Custom Robo title, or are you just as excited to give the new game a shot? Sound off below and tell us what you think!

LBX launches on August 21st.

Starting to feel the fatigue of all that Amiibo hunting? Maybe Yoshi’s Wooly World will bring some purpose back to the twelve hour campouts and online refresh fests.

In the latest trailer from UK Nintendo, the Yarn Yoshi’s get a bit of a makeover! In addition to the AI controlled partner that unlocks when one of the plush Yoshi Amiibo are tapped into the game, tapping seemingly every Amiibo up to this point will unlock a special knit pattern based on the character you tapped. Want a Mario themed Yoshi? How about Donkey Kong, or Kirby? If you didn’t before, the trailer below will likely change your mind.

A specific list of which Amiibo will be compatible has not yet been released, but the trailer looks promising. Imagine a Sonic, Mega Man, or even a Fire Emblem themed character in a full fledged Nintendo platformer? I’m definitely getting a LittleBigPlanet vibe from these, but considering how its costumes was one of the game’s highlights, who could complain?

Yoshi’s Wooly World will launch in late June with a green Yoshi bundle, alongside the blue and pink versions… in Europe. No release date or bundles have been shown for the West, but we can’t imagine our turn will be far off.

Which costume are you most looking forward to? Let us know in the comments!

Looks like WB and Travelers Tale are finally ready to make Minecraft defend their position in the gaming world. Just announced with this fabulous trailer is the upcoming LEGO Worlds!

A limitless collection of procedurally generated worlds made entirely of LEGO Bricks, where players build unique environments and define their own experience. Developed by TT Games, LEGO Worlds allows players to use LEGO building sets digitally so they can build and create wherever their skills and imagination roam.

 

The game enters STEAM Early Access today, with the goal of allowing the gaming community to provide feedback for continual improvements and the integration of additional content over time. Players who want to join the Early Access experience can download the STEAM client at http://store.steampowered.com/ then visit the LEGO Worlds product page at the following link to download the game: http://store.steampowered.com/app/332310.

They’re definitely going after Minecraft with this title. LEGO Worlds is currently in early access and available through STEAM.

What is going to prove whether or not this game is successful as Minecraft is it’s incorporation of mods and private server access. We’ll be sure to get our hands on this game and give you our opinion!

Going back to BlizzCon 2014, we’ve been following the development of Blizzards upcoming First Person Shooter/MOBA mashup, Overwatch.

The gaming community has seen a handful of gameplay vids, but this time around we get to meet the light on her feet Tracer!

Try keeping track of Tracer in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Tracer plays on the defensive team in Hanamura, a Point Capture map set in an idyllic corner of Japan.

In normal Blizzard fashion, they’re being tight lipped on release dates. We DO know that the game will be released on both PC and OSX.

If you’d like to sign up for the Overwatch head on over HERE!

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…

Roller

3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!

Splatoon1

6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

We’ve been teased and told all about the upcoming fourth title in the Doom series. Doom 4 is well… going to be called DOOM. Creative right?

Well Bethesda has been advertising and teasing their E3 press conference for a few months now. They promised HUGE surprises, and most people started hoping and praying for Fallout 4. So when I heard about this DOOM  announcement I was a little surprised. Then I heard there was a teaser trailer! Then I was let down by how brief it is.

The Bethesda E3 showcase can be seen live, Sunday June 14th at 7 PM PST. You can be sure that Geekscape will have you covered if you can’t make it live!

Did you miss out on last week’s Splatoon Global Testfire, the demo/online stress test that was only available at specific dates and times? Well, if you did, or if you managed to jump online and want another fix, you’re in luck! The Global Testfire is on its way back next weekend!

On May 23rd from 3-4PM Pacific, would-be Inklings will be able to test out Nintendo’s latest IP, taking on the arena shooter genre. Featuring the same weapons and stages as the first time around, including the Paint Roller, Charge Rifle and the standard Splatershots, on top of a variety of special weapons, veterans shouldn’t expect anything new. Even still, most who have played it were hooked, so the more we get to play before its May 29th release date, the better I say.

Head to the Wii U eShop and pre-install the Global Testfire demo ahead of the announced time, then jump on and have at it! What do you think of Splatoon so far? Head on over to the comments and let us know!

As any Playstation gamer who may or may not be responsible with their cash, could tell you, Sony occasionally has some incredible flash sales, offering some of the most critically acclaimed titles available for a fraction of the price.

This weekend is no different. Until Monday, May 18, at 9:00 AM Pacific, the Playstation Store is offering dozens of games for less than five dollars, some of which include The Mass Effect Trilogy, Tony Hawk’s Pro Skater HD, Okami HD, Ni No Kuni, The Walking Dead: The Complete First Season, The Wolf Among Us, Soul Sacrifice Delta and Freedom Wars! Great for our gaming habit, but bad for our backlog, this list is sure to have something worth playing for nearly every gamer.

Look over the full list here and tell us what you’re picking up! Remember, with this being a flash sale, it will only be up for a very limited time, so make sure to grab them while you can!

The planet Gamindustri has found peace due to the combined efforts of the CPU’s and the CPU candidates. The CPU candidates find themselves a little bored in this time of peace.  However, what to warriors do when there aren’t any bad guys to battle? The answer comes in an interesting proposition in their time of peaceful boredom.

Hyperdimension Neptunia U: Action Unleashed is the first 3D action hack ‘n’ slash in the game series. Your favorite Neptunia characters will have to battle it out to determine who is the best, and strongest.

Hack ‘n’ slash your way through waves of enemies in real time. The free roaming battle stages allow you to create chain combos on the ground and in the air. You can play as your favorite characters as well as new playable characters, with new customizable equipment.

Hyperdimension Neptunia U: Action Unleashed features a dual system that allows you to switch between two characters. Allowing players to combine different characters and learn their strengths and weaknesses for the ultimate battle duo!

One of the new features is a “Costume Break”. Your character’s outfits tear and rip from the heat of battle. Costume damage lowers your defense but increases your crit rate and EXE Drive Gage.

Get ready to experience the new installment in the Hyperdimesion series and prepare for battle! Hyperdimension Neptunia U: Action Unleashed will be released on May 19th, in North America, and May 22nd in Europe. It will be available exclusively on the Playstation Vita and will be compatible with PlayStation TV.

Josh had an opportunity to take a look at the game earlier this week! You can check out his full review here.

https://youtu.be/ORf0A0JsFVE

UPDATE: After this story was published, Nintendo detailed how players will qualify for the competition! On May 30th, select Best Buy stores will have qualifying rounds nationwide, with the winner of each earning an invite to the finals in LA, hosted at Nokia Theater on June 14th! On top of that, anyone who plays Mario Maker at a Best Buy on the dates in the story will receive a 30th anniversary Mario pin while supplies last!

Check out the press release below:

  • On May 30, select Best Buy locations in major cities around the country will host qualifying tournaments for the Nintendo World Championships, which were last seen in 1990. The winners from each regional event, plus competitors invited by Nintendo, will meet on June 14, at the NOKIA Theatre L.A. LIVE in Los Angeles for a multi-round Nintendo game competition. In the end, one player will be crowned the 2015 Nintendo World Champion. Fans in Los Angeles will have the opportunity to attend the tournament, while others can watch online. More details about the qualifying tournaments will be shared in the coming weeks.

Original story:

Talk about nostalgia! For the first time in 25 years, Nintendo will revive the Nintendo World Championships at this year’s E3!

Taking place on Sunday, June 14th, (the Sunday before the year’s biggest gaming convention,) the company has teased a wide range of games for players to compete in, including the NES classic, Track And Field, Donkey Kong Country for the SNES, Wii Fit, Wii Sports and even GameCube involvement, although no particular game was teased. It looks like the competition will span the entirety of Nintendo’s home console history, which will be right up the allies of the longtime gamer.

In addition, the company rounded out its reveal with the rest of its E3 schedule, including their E3 Digital Event, live Nintendo Treehouse coverage from the show floor, and a return to Best Buy stores for gamers to try out a flagship convention title, this time in the form of Mario Maker. Not quite Smash Bros., but we’ll take it!

The schedule is as follows:

Nintendo World Championships 2015: June 14th

Nintendo Digital Event: Tuesday, June 16th at 9AM PT

Nintendo Treehouse Live @ E3: Ongoing throughout the convention.

Mario Maker at Best Buy: Wednesday, June 17 from 4-9PM, and Saturday, June 20th, from 12-5PM

Details as to how one enters the contest, confirmation on what games will be featured, or whether or not people will be able to participate outside of Los Angeles is unclear, (although the specification of LA in the reveal video suggests that it will be exclusive to those in town,) but it’s obvious that the company is trying to recapture some of the magic from last year’s Smash Invitational. I for one, know our fearless leader and former contestant will be eager to try his hand at the competition 25 years later. Are you?

Tell us what games you hope will be included below, and throw in some E3 speculation while we’re at it. What do you hope to see?

At this point, I feel like my Vita is a dedicated entryway into the world of Gamindustri. Considering that four different Hyperdimension Neptunia games have been released for the handheld in the last year, it’s easy to see why. Now that we’ve played not one, but two fantastic RPGs, dived into the strategy role playing realm, and even tried our hand at producing and managing their careers as singers, it’s about time the series took the action route. In Hyperdimension Neptunia U: Action Unleashed, (a strange name for a non-Wii U title,) Gamindustri meets Dynasty Warriors in an over the top, horde slaying beat em up with the CPU and CPU Candidates doing the thwomping. But how well does a traditionally turn based franchise cross over into the action genre?

Now that the world is at peace, what’s a goddess to do aside from play games all day? Unfortunately, gaming doesn’t make a compelling news story, so when game journalists, Famitsu and Dengekiko, are tasked with writing up stories on the lives of the CPU’s and their little sisters, a little encouragement pushes them towards getting off their lazy butts and completing a few quests. Or at least, that was the plan. But when quests suddenly start popping up at an alarming pace, the gaming goddesses are forced to take up their weapons once again and fight off the overwhelming amount of monsters that have appeared while finding out who’s behind the sudden influx of requests. If our two writers are able to get a great story in the process, then even better!

Neptunia1

Hyperdimension Neptunia U features ten unique characters to play as, which naturally include the CPU’s, their little sisters, and the addition of Famitsu and Dengekiko. Each character has a set of unique, (although limited,) combos and special moves that are designed to harm waves of enemies at once, and vary from slow and powerful, long range, or fast with a high hit count. As missions progress, each character builds up experience, unlocks new equipment and discovers new special attacks to put even more pressure on the more difficult enemies. With the option of taking on these missions solo, or pairing two characters together, each one is varied enough to feel unique while still accomplishing the same tasks.

Keep in mind, on top of all of these options per character, the CPU’s wouldn’t be much without their HDD forms. These serve as a temporary transformation that boosts attack power while changing their combos completely, essentially feeling like separate characters. Making it incredibly easy to wipe out foot soldiers and bosses alike, despatching dozens of enemies at one time with your powerful, special attack right before the transformation ends is ridiculously badass, all of which is done without a hint of a frame rate dip. Naturally, you have to fight for that meter, which fills up for the idle partner while the player character defeats enemies. If theirs is full, the player character will get their fill. Switching is as easy as tapping the down button on the D-Pad, so managing the meter is one of the more strategic aspects of Neptunia U, especially when it comes to the end game content. If you’re more passive, you could always fill your meter by tearing your clothes to shreds… Wait, what?

Neptunia2

Yep, as you probably know if you’re reading this review, (and if you didn’t, welcome to the madness!), as characters take damage, their clothes rip up until their so-called armor “breaks,” resulting in a brief mid-battle cutscene that shows the girls in suggestive positions in nothing but tattered duds and underwear. Story wise, in a desperate attempt to cover up, they transform into their HDD forms, which come with their own, handy outfits! In other words, you get instant access to their most powerful forms faster if you let their clothes rip. Considering this game is developed by Tamsoft, the designers behind most of the Senran Kagura games, it’s not really a surprise since that series has made wardrobe malfunctions famous in recent years. Still, there are few moments more uncomfortable than when you’re playing as one of the sisters, (especially the pre-teen Rom and Ram,) and their butts and chests jiggle in slow motion as the clothes fly off. With that said, the game offers unlockable costumes that don’t break, break easily, or are pre broken depending on player performance, so kudos to the developers for giving the player the choice to shape their own game play experience.

Speaking of the experience, we can’t ignore the dialogue. As expected from a Neptunia game, its personality and charm shine through both in and out of quests. It’s clear that a ton of care went into the character relationships, with unique chatter between almost every possible team. When not fighting to the death, special events expand on the personalities of everyone involved, which range from fourth wall breaking gaming commentary, balking at the absurdity of their clothes tearing, and even a “GamerGate” ethics in journalism quip! While not as laugh out loud funny as the main games, considering nearly every line is voiced with both Japanese and English voice options on an individual character basis, what’s provided is plenty when you take into account that this is an action game rather than an RPG. Either way, it’s still more than serviceable for the franchise faithful.

Despite how varied the mechanics and characters can be though, one major issue that most games of this nature encounter is its repetitiveness, and U is no exception. Each character’s move set is insanely stylish, but with only a few combos per character, you’ll see everything each one has to offer soon after picking them up. Not only that, but the game offers little incentive to experiment, leaving players to stick with the combo that works best for them, rinse and repeat. The main story mode never gets particularly challenging either, making its hundred-ish quests a breeze. Every once in a while, the game throws a curve ball at you, either by hiding objectives, asking you to collect items or hunt down a certain enemy, but at the end of the day, each one is accomplished by beating everything into submission.

Neptunia3

Yet, U redeems itself in a big way when it comes to the post game content. After spending 12 hours or so completing all of the quests in the main story, a wealth of new missions and modes keep the fun going. If you think you’ll just be able to blow through these stages like you were able to in the campaign, think again. To survive, you’ll have to pick your attacks carefully, manage your meter better than ever, and know when its best to just quit the mission, store your earned EXP, and live to fight another day. In addition, an arena mode pits the CPU’s against each other in one on one battles that unlock powerful accessories, and a tower mode which sends two of the girls into a multi-tiered challenge where they must fight off increasingly powerful enemies. On top of collecting enemy medals, (coins that opponents drop at random once defeated and can be used to unlock stat boosts, weapons and accessories,) and boosting the group’s friendship, (or Lily Ranks,) for in game perks, and you have a game that will potentially last for much longer than expected. If I were to be extra critical, I would have liked it if the arena mode’s difficulty didn’t range from one hit kill, one hit death or a legitimate match, if it let you fight against other Vita owners, (assuming they exist,) and that collecting medals and boosting Lily Ranks wasn’t such a grind-fest, but these issues don’t detract from the experience too much. Besides, what kind of Neptunia game would this be if it didn’t have insane trophy grinding?

Most impressively, Hyperdimension Neptunia U has become a game that I just can’t put down. Perfect for the portable experience, the quests, bonus content and grinding feel tailor made to be played in short bursts. That’s not to say that I haven’t had hours long sessions, (and I’ve had many,) but with as fun, colorful and fast paced the action turned out, it’s no wonder that the addiction has set in. If you love Neptune and friends in all of their self-referential glory, then this is a no-brainer. If you’re a beat em up fan who desperately needs something to play on the Vita, then U is more than a worthy purchase. While the anime inspired style, its repetitive nature, and the whole clothes tearing thing might not be everyone’s cup of tea, you might just be surprised with how endearing this game can be. Try it, you’ll be glad you did!

tl;dr

+ Successfully brings the style of the Neptunia games to the action genre, with flashy attacks and combos to go around for its varried cast.

+ A lengthy campaign filled with a plethora of quests, unlockable items and game industry satire.

+ Post game content improves the game a great deal, adding modes and missions that make you re-think the game.

+ The same tongue in cheek script that we’ve come to expect from the series, complete with dual language options for individual characters.

+ The clothes tearing option adds to the strategy while being entirely optional.  

– Combat becomes repetitive with only a few attack sets per character. The twenty characters, (including their HDD forms,) doesn’t alieviate it enough, and is only amplified by most of the objectives revolving around killing everything in sight.

– Some unlockables are absurdly grind heavy, artificially extending the replay value with enemies that give few rewards and a slow moving Lily Rank mechanic.

– While fun for what it is, the arena mode is a missed opportunity, with wildly unbalanced difficulty settings and the lack of a PvP versus mode.

 

Final Score: 4/5

https://youtu.be/ORf0A0JsFVE

Join Josh and Juan as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

Scroll to the bottom of the show notes to listen on this page!

This Week

Silent Hills dead dead dead dead!

Banjo Kazooie successor Yooka-Laylee hits all of kickstarter goals.

Misadventures of Tron Bonne hits Playstation Store.

ESPN 2 airs Heroes of The Dorm tournament, ESPN radio host denigrates the

sport.

Nintendo Direct predictions.

Splatoon bundles.

Nintendo officially acknowledges the Amiibo shortages.

Wrestler AJ Lee started a scholarship for Girls Make Games.

Disney announced Disney Infinity 3.0 with Star Wars roster.

Project M.

Puzzles and Dragons Mario Edition.

Destiny.

Attack on Titan Humanity in Chains.

Hyper Dimension Neptunia U.

This Week’s Listener Mission Objective:

What is your biggest gaming news let down?

Subscribe to us in iTunes!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare