One of the reasons why the Nintendo Digital Event felt so underwhelming was the surprisingly late release dates that some of the expected 2015 releases received. First, Yoshi’s Wooly World was given a release date of October 16, which is very odd considering the game launches in Europe in about a week. Last I checked, our regions spoke the same language, so the release was likely delayed to fill gaps in the vital holiday season. More understandably, (but just as disappointing,) it was also revealed that Xenoblade Chronicles X, the RPG epic that follows in the footsteps of the critically acclaimed Xenoblade Chronicles for the Wii and New 3DS, won’t launch until the end of the year, on December 4th.

Using a similar turn based battle engine as its predecessor, but focusing on a new universe and cast, the previews we’ve seen in the past show off an incredibly vast world that can be explored on foot or by mech. Primarily taking place in the colony of New Los Angeles, the few remaining humans are tasked with establishing their new home after Earth was caught in the crossfire of warring alien races, all while fighting to survive as other races seek their destruction.

With so much dialogue to translate, dub and convert over to our region, it’s no surprise that the game would take so long to release, Still, that doesn’t mean the news isn’t disappointing. Based on the first game and what we’ve seen of this one though, and I’m willing to bet it will be worth the wait.

What do you think of Xenoblade Chronicles X, or any other title Nintendo revealed for E3? Let us know below, and keep checking back for all your E3 goodness!

 

Did you want to play the games featured during E3, but weren’t in Los Angeles, or didn’t win one of the hundreds of raffles giving away badges this year? Well, Nintendo hopes to alleviate some of that disappointment by bringing E3 to you! Aside from their Best Buy events that have let the general public demo their biggest games at select stores for the past few years, this time, the company is releasing demos of their nine most talked about indy titles for the week of E3!

Until June 22nd at 8:59 Pacific, the Nindies@Home program will offer the following titles to try before you buy:

• Extreme Exorcism from Ripstone: In this paranormal Wii U platformer, every move players make comes back to haunt them. After each round players survive, a ghost will appear to mimic their every move from the round before. The longer a player survives, the more extreme the game becomes. The game offers 20 ghostbusting weapons, 50 challenges and co-op or deathmatch battles for up to four friends. The full game is scheduled to launch in Q3.
• forma.8 from Mixed Bag: In a distant future, the small exploration probe forma.8 is stranded alone on the surface of an alien planet. Players must explore a huge open world to help the probe acquire 10 different power-ups and recover a powerful energy source deep under the surface. The game includes an area exclusive to the Wii U version. The full game is scheduled to launch this fall.
• Freedom Planet from GalaxyTrail: Players fight their way across the celestial world of Avalice, where cats are green, motorcycles drive up walls and monster girls do most of the butt kicking. This cartoony, combat-based platform Wii U adventure pits a spunky dragonoid and her friends against an alien attack force. The full game is scheduled to launch in August.
• Lovely Planet from tinybuild and QUICKTEQUILA: This first-person shooter gun ballet for Wii U is set in a cutesy abstract world. Players jump and shoot their way through five worlds full of treacherous enemies with your trusty semi-automatic. The game offers 100 levels to master and five worlds to discover, with multiple secrets hidden deep within each world. The full game is scheduled to launch in December.
• Mutant Mudds Super Challenge from Renegade Kid: This platformer picks up right where the original Mutant Mudds left off. The game, which is exclusive to the Nintendo eShop on Wii U and Nintendo 3DS, includes 40 new dimension-bending levels and epic boss fights designed for super players. The full game is scheduled to launch this summer.
• RIVE from Two Tribes: This metal-wrecking, robot-hacking Wii U shooter combines old-school gaming values in a new-school execution. With intense 360-degree shooting and platforming action, players learn to alter the behavior of their robotic enemies by collecting and uploading hacks. The full game is scheduled to launch in November.
• Runbow from 13AM Games: Up to nine players can join in the colorful chaos in this Nintendo eShop exclusive. The world transforms before players’ eyes with each swipe of color, so think fast to stay alive. Go head to head in Run, Arena and King of the Hill, or play as the ColorMaster and manipulate the environment on the Wii U GamePad controller. Players can take on challenges alone or with friends in Runbow’s Adventure Mode. The full game also features guest characters from other Nintendo eShop titles. The full game is scheduled to launch in Q3.
• Soul Axiom from Wales Interactive: Soul Axiom is a haunting cyber-thriller, combining elements of exploration and puzzle solving with a compelling storyline. In first-person, the player will explore more than 40 unique locations, using powers to interact with cryptic logic puzzles and making psychological decisions to unlock the secrets of your identity, your story, your mystery. The full game is scheduled to launch in December.
• Typoman from Headup Games and Brainseed Factory: Change Words, Change Worlds! Typoman is a two-dimensional puzzle platformer distinguished by a unique game world. Be the HERO and set out on the journey to become whole and gain the powers you need to defeat the giant evil demon that rules the world you are trapped in. The full game is scheduled to launch exclusively on Wii U in Q3

If you like what you play, each demo downloaded will result in a 15% discount if the full game is purchased within its first month of release. Do any of these games catch your eye, or are there any you’ve already played that you would recommend? Give us your thoughts, and keep coming back for more E3 coverage!

Konami seems to be the center of consistent controversy in the gaming world over the last few years. Fans were shocked when the news broke all the way back in 2013 of the creative decision to pick Keifer Sutherland as the new voice of Big Boss over the classic Snake/Big Boss actor since the debut of the Solid series, David Hayter. Along with the announcement and whirlwind cancellation of the highly anticipated Silent Hills coupled with Hideo Kojima’s abrupt release from the production company, hardcore fans’ confidence on the future of their beloved Konami franchises have been shaken. What does the future hold for the beloved franchise with creator Hideo Kojima off of future projects? Well, we didn’t get a hands on at the show with what seems to be his final game with Konami, but from what we saw of the live gameplay demo, things are actually looking pretty “solid.”

If you weren’t a big fan of Ground Zeroes, you are in for some disappointment, unfortunately. Even the presenter during the live demo confirmed it will be much of the same. There is a main base referred to as the ACC, or Arial Command Center, where you prepare for a number of different assignments. From here, you can customize your weapons to a minute amount of detail with “practically limitless” possibilities. You can also look at pictures of your teammate, Quiet, (among other things), which are pinned to the wall, or look through your missions and collected arsenal. The game is an open world map with mission-based objectives which can be completed in any order. One new feature of the game is to bring along a side-kick character. We were introduced to D-Horse and D-Dog which could be taken onto the field to assist Boss with completing his mission objectives. You also have the choice of a vehicle to bring with you. We were shown a tank and a jeep, the latter of which was ultimately chosen alongside the D-dog and a morning drop.

Metal Gear Solid V E3 2015 Image 2

Speaking of, when you set off for a mission, you will have the option of a drop time. You can choose to be dropped right that moment in in-game time, a morning drop, or a night drop, which will ultimately affect your mission. While you are out on the field, realistic weather conditions, including sandstorms, can limit visibility while altering the way you will play at random and in real-time.

When Boss was shown driving in the jeep, it was seamless and smooth. The landscape had gorgeous detail and you could really feel the heat of the desert area where the player was dropped. Once the mission target was reached, there was some dialogue that occurred on how to best complete the mission objective for that location. Verbal cues would trigger when objectives were met and advice was given from your base as the mission progressed. D-Dog had the ability to locate enemies from a distance and attack and stun enemies without alerting them to Boss’ presence. Combining this with the extremely dynamic combat, the audio and visual qualities and the return of the classic “CQC” take-down ability makes defeating enemies a truly satisfying experience.

Metal Gear Solid V E3 2015 Image 1

The Fulton Device originally introduced in MGS: Peace Walker also makes a return. In the demo that was shown, the player was tasked with capturing a Russian interpreter to be taken back to base and tasked with translation of enemy conversations. Mission objectives and targets of interest will be mapped and marked by your HUD as they are discovered. Occasionally, you might come across a friendly in peril, and you have the option to rescue them and Fulton them out of harms way and back to base.

One feature includes collectible music recordings that you may find throughout the open world. During the demo, one such cassette was found after using a stealth take down on an enemy soldier and nabbing it from his radio. A la GTA, you can play the tunes you discover at will during your mission. From what we have been shown, they include a few fairly well-known songs.

The wait is almost over, Metal Gear fans. The game will be available for retail release worldwide on September 1st, 2015. Likely being the last “true” Metal Gear game, it’s one that fans won’t want to miss out on.

Despite what many deemed a lackluster E3 conference, Nintendo still has a solid lineup for 2015.  One of their best titles at the show this year is Yoshi’s Woolly World. Developed by Good-Feel, the same company that brought us Mario & Luigi: Dream Team, Wario Land: Shake It!, and the Streetpass games Mii Force and Battleground: Z, Woolly World brings the same family-friendly story, gorgeously creative visuals and adorable characters we’ve come to expect from a Yoshi title, along with solid platforming, exploration and collecting.

One of this game’s most fun features is it’s multi-player aspect (1-2 players). I’m always looking for games with a solid local multi-player with a good challenge such as Donkey Kong: Country Returns or Donkey Kong:Tropical Freeze. That being said, this game definitely fits the bill, with some surprisingly difficult stages to enjoy with a friend, (or a Yoshi amiibo if human interaction isn’t your thing, but more on that later.)

Yoshi Wooly World E3 Screen 1

I was able to run through a stage of coop with our very own Josh Jackson. Fans familiar with previous games featuring Yoshi will recognize the feel of the control scheme right off the bat. You have your usual tongue abilities; eating enemies and throwing them or creating balls of yarn that vary in size and strength (like the eggs in previous games), throwing said balls of yarn, and the ever-useful flutter jump and ground-pound abilities. One of the main aspects of the game is to create the world around you by gathering yarn from blocks and by eating enemies and using them to fill in the gaps in the stage to create platforms and discover secrets. You have the ability to eat some of the world around you to uncover more coins, lives and secrets.

The stage we played was pretty straight forward, classic platforming. You can throw the yarn balls at blank outlines to fill them in and create the stage around you to progress. You also have the ability to use your teammate as an impromptu projectile by eating them and making them into an egg to hit far-off buttons and such. If you enjoy playing as fast-paced as we like to, some of the most fun bits will come from near falls and saves using your yarn on the fly. However, keep in mind that friendly fire is on, so watch where you shoot! Also, if you leave each other behind, the slower teammate will be teleported to the other, which makes active team work an important piece of effective gameplay. Flutter-jump mastery is also the key to finding secrets that may be out of reach and maneuvering around the woolly world efficiently.

Yoshi Wooly World E3 Screen 2

On top of the game’s very own woven, plush amiibo, there will be an array of amiibo support for characters from other games. The Yoshi amiibo create a CPU controlled partner for coop stages. In addition, Nintendo has teased that you can use all of your other amiibo besides the Pokemon to outfit your Yoshi with different patterns based on the chosen amiibo.

Yoshi’s Woolly World will be available on the Wii U October 16th in America. Feel free to check out our preview of last year’s demo, and make sure to check out the trailer below!

 

During a night of shocking announcements, arguably the most surprising one of all was the sudden reveal of the long lost Shenmue 3 during Sony’s E3 press conference. Disappointingly attached to the condition that it be funded through Kickstarter, fans answered the call, leading the crowdfunding campaign to break through its $2 million goal in about nine hours, becoming the fastest video game to reach $1 million, clocking in at 1 hour and 42 minutes according to Guinness World Records. From this goal being met in record time, to someone ALREADY claiming the Ryo replica jacket and all three slots for dinner with Yu Suzuki for contributing $10,000 proves how passionate the fanbase is for this game. Or am I thinking crazy?

Either way, now that the initial goal has been met, the game has the potential to be expanded through a new set of stretch goals. Serving as what many consider the first true 3D open world title, Shenmue 3 is hoping to add three full cities to explore, a rapport system to help Ryo build relationships with the characters he meets, (sailors or otherwise,) and subtitles in multiple languages. The full list of goals is as follows, including the ones that have already been met:

Shenmue 3 Stretch Goals

Are you planning on backing this project? Is Shenmue 3 a dream come true for you, or is it too little too late? Let us know what you thought of the reveal below, and keep checking back for more E3 news, previews, and the fallout of the show in the coming days!

As far as my E3 hype goes, the announcement that I was most excited for was the Xbox One receiving backwards compatibility with Xbox 360 games! Of course, there had to be a catch, this time being that it would only apply to certain games. Promising over 100 titles by year’s end, the first 21 have been revealed as playable right now!

Consisting of mostly Rare games, (that were likely emulated already to prepare for the upcoming Rare Replay,) or games everyone should have, (does anyone not own Hexic HD?), reclaiming your downloaded games will be as simple as finding them on the store! For physical discs, the process is a little different. Once the disc is put into the console, your Xbone will recognize the title and allow you to download it from the Xbox Live Marketplace. Since disc reading won’t be possible, it’s safe to say that you’ll do well to upgrade your hard drive, (assuming you haven’t already after Halo: The MCC and AC: Unity ate up half your memory.) Players will even have the choice to switch to the old 360 interface when accessing their past titles! Whether or not online functionality will still work as intended through the new console is unknown, but considering Shadowrun, an online only shooter was listed in the teaser image, I’d say it’s a safe bet. We’ll be sure to update you as soon as more information is released.

The current list is as follows:

A Kingdom for Keflings

A World of Keflings

Alien Hominid HD

Banjo-Kazooie

Banjo-Tooie

BattleBlock Theater

Defense Grid

Geometry Wars Evolved

Hexic HD

Jetpac Refuelled

Kameo

Mass Effect

N+

Perfect Dark

Perfect Dark Zero

Small Arms

Super Meat Boy

Toy Soldiers

Toy Soldiers: Cold War

Viva Piñata

Viva Piñata: Trouble In Paradise

Zuma.

Is there a particular game you want added? Check the Xbox Dashboard for their user poll, which allows you to vote for what you want to become available next! After you vote, tell us what you chose in the comments!

It may have taken three games, but when Hyperdimension Neptunia Victory released in 2012, it’s safe to say that the series finally hit its stride. So much so, that the game play improvements introduced would carry into remakes of the original titles, both of which were great additions to the PS Vita library when we reviewed them over the last few months. While there was plenty to improve on, I went into Re;Birth 3 a little conflicted. At this point, I’m completely absorbed in anything the series can offer, but does the game that the remakes are based off of need its own remake? What can be changed for V Generation to feel different?

Hyperdimension Neptunia 3 E3 Screen 2

Based on the time I spent with the E3 build, this version looks to be aiming for the definitive way to experience Neptune’s most recent adventure. Taking place in an alternate Gamindustri that’s based on the console wars of the early 90’s, past characters will look and act different while new ones, namely this alternate Planeptune’s CPU, Plutia. From a game play standpoint, small tweaks have been added to change up the way the game is approached. The returning Remake System will allow the party to add an extra attack slot into their list of commands after finding the appropriate plan for each, while finding treasure through scanning  the environment is replaced by an invisible question mark that Nep hits with her head. Added cutscenes, new scenarios, items to help progress in the Stella Dungeon scouting mini game from Re;Birth 2, the return of Victory‘s stat boosts for performing certain actions and other surprises round out all the new features, while the turn based combat system remains intact.

But more than anything, what’s immediately noticeable is the improved frame rate, which never skipped a beat during battle. While the previous remakes would be  bogged down with some harsh dips when the flashiest attacks would take place, the comparible moves that I  tried in the demo had no such issue. In addition to an upgraded interface with colorful effects during attacks, reworked menus and a rewritten script, it’s clear that the presentation went through as much polishing as the game play, which I can’t wait to experience with the full game!

Hyperdimension Neptunia 3 E3 Screen 1

So if anything, Re;Birth 3 feels less like a remake and more like a remastered version, adding in what worked about its prequels while improving on what didn’t. With the trilogy nearly complete on both the Vita and PC through Steam, there’s no excuse for when the next main sequel is finally released. Luckily for us, the Vita release is right around the corner, coming on June 30th! Keep an eye out for our full review, and tell us what your favorite moments of the series have been in the comments below!

We’ve asked, we’ve waited and now it’s almost here. After eight years without a new journey into the Lylat System, Star Fox Zero will get us reacquainted with Fox and his band of mercenaries. Stepping onto Nintendo’s show floor at E3 this year showed that this title was their main focus, with multiple demo kiosks, model Arwings hanging from above, and a cockpit set up for eager gamers to experience the demo in. As the title that I was most eager to check out, we made sure to jump in and catch up with the crew.

Consisting of two stages, Corneria and Area 3, each one provided a very different take on what piloting the Arwing would require. First, Corneria feels very familiar to the Star Fox 64 version of the stage, complete with sets of three to five enemies conveniently bundled up to fit in your charge shot’s blast range, bridges, arches and mountains to fly through on your way to the city itself, and giant red robots twirling girders in your way. Once in the city, the team switches from the on rails shooter style to All Range Mode, which allows us to dogfight in a 3D space. New enemies take advantage of new features, namely the walker mode for the Arwing, which allows it to battle and access hidden areas on the ground. Adapting to this change, some enemies can only be destroyed when damaged from above, so properly managing these two forms is a must if you expect to survive.

As expected from the series, the stage closes out with a giant boss fight, where Fox must damage certain weak points that are identified by the returning Peppy Hare. And when we say big, we really mean it, since this ship was large enough to run on with the land form, allowing us to attack from different perspectives. A new, third play style exclusive to this section fixes the camera in a more cinematic perspective on the TV, requiring you to focus on the Gamepad exclusive Cockpit Mode. Fixed in a first person perspective, these portions aim to put you in the fight, with each explosion, bogie and hit being as in your face as possible.

Moving on to Area 3, this stage looked to mirror the large scale All Range battles that some of Star Fox 64‘s best moments took place in. Here is where your maneuvering skills become key, and when the biggest changes in the control scheme comes into play. With no C-Buttons to press, most of those moves have been mapped to the right stick. Tilting up and down still boost and brake respectively, while flicking the sticks up and down or vice versa uses the summersault and U-turn moves, for when you need to outrun enemies on your tail. The lean and barrel roll functions have been moved from the shoulder buttons to the right stick as well, so holding the direction will lead to faster turns, while a double tap will deflect enemy fire. The biggest change however, comes with the Game Pad’s gyro functionality, where rotating the control will move your ship’s reticle. This ability to fine tune your aim is a welcomed one, since aiming no longer requires moving your whole ship. A controversial move to be sure, some might have problems with their aim getting thrown off. To me however, it worked like a dream, only improving the experience when trying to take out Star Wolf’s self-proclaimed ace pilot, Pigma.

IMG_3542.JPG

Not quite sequel and not quite prequel, Star Fox Zero feels like the reboot the series has desperately needed. By reuniting the old team and taking us to familiar locales, it was easy to see that the series is back in top form. There were a few small issues, namely getting used to the new control mapping, some camera rotation issues, and perspective problems on land, but nothing to take away with how amazing Star Fox is on such a larger scale. But with so many answers comes a few questions, namely, whether or not Krystal will make an appearance. All in due time, I suppose.

What say you, gamer? What do you hope to see from Star Fox Zero when it arrives this holiday season?

 

When Borderlands took the gaming world by storm, the developers at Gearbox showed that blending the tried and true FPS genre with the progression and growth of an RPG was a winning formula. Rather than be satisfied with the mega franchise that it’s become, the team is hoping to push the envelope even further with their latest title, Battleborn. As big fans of their previous work, we made sure to get some hands on time with it on the show floor and see if they could recreate the magic.

One of the first things that we noticed with Battleborn is how much character variety the title will offer. Promising up to about 50 characters to choose from with five player co-op, each character is so wildly different from each other that it’s likely to ensure that no two playthroughs will be the same. Sure, if you want to take the more traditional road, there are characters that specialize in automatic weapons, heavy artillery or sniper rifles. If you’re like me and want something with a little more class, maybe the rapier wielding Phoebe is more your style, who joins characters such as a dwarf in specializing in up close melee strikes. If swinging blades in a shooter sounds strange to you, that has nothing on the ninja mushroom that uses its head as a healing spore when he’s not throwing his deadly blades, or the four armed magic user who can speed in and out of the battlefield and away from danger.

If you were able to follow along with all of that, it’s clear that Battleborn is insane. To think that these are just a sample of the characters that will be available when the game launches at the end of the year makes it hard to imagine what else will be waiting for us. Either way, it’s fortunate that there are so many options, because as you and up to four other friends fight to extend the life of  the last star in the universe, you’re going to want to have multiple ways to achieve such a task. Just because the galaxy is about to come to an end doesn’t mean you can’t enjoy it, right?

The brief time we spend in the campaign mode felt instantly familiar for anyone who played Borderlands. Each character has their own skill trees, that can be expanded on as each character levels up. Every team member gets equal EXP when anyone defeats an enemy, so even terrible team members will get stronger and hopefully improve… Right? As we fought through hordes of enemies in between abusing special abilities and hacking away at the huge foes, it became clear that the bright, cartoony art style hid a deceptively challenging game, with large areas that get full quick. If Borderlands felt like an RPG, then Battleborn feels like a hack and slash in the same vein as games past, with a more stage focused setup as opposed to the big, open world from before. It feels similar enough to know you’ll love it while being different enough to stand out on its own. What more can you ask for in a new IP?

Battleborn is one of my biggest surprises coming out of E3 so far. What are your thoughts on what could be the next big co-op shooter? Let us know in the comments, and take a guess as to who your character is going to be!

If you’ve listened to the Geekscape Games podcast, (the number one gaming podcast on the Geekscape Network,) over the last few weeks, you know that the Vita has no shortage of games that involve a combination of dating, waifu bait, and/or uncomfortably rubbing the characters while strangers judge you on public transit. Amnesia: Memories from Idea Factory, is an Otome title, (which literally translates to “girl game”,) that has all of these features, but reverses the roles. As a woman who has lost her memories due to mysterious circumstances, she must piece together her past by building relationships with the five men who were closest to her, but with an interesting twist that will surely help Amnesia stand out amongst the sea of visual novels and Japanese inspired games on the Vita.

Guided by Orion, a strange spirit that helps you on your quest, each scenario starts with selecting which boy you want to pursue. Treated as a type of separate dimension or universe from the other choices, the world is flipped around depending on what you choose. For example, if you decide to chase after one boy in their scenario, one of the other characters might become a co worker as opposed to someone you date.

Amnesia E3 Screen 2

As the story unfolds, you’re tasked with balancing out three different meters that measure your relationships. By keeping affection and trust at a stable level, it will almost ensure that your hidden past will come to light through your interactions. However, if your responses to the text veer too far out of character, your husbando will grow suspicious, which can lead to them figuring out that you lost your memories. While most logical people would use that as an opportunity to fill the person in right then and there, this apparently throws off your guy to the point where he’ll stop helping you, leading to a bad ending. Why this happens will vary from scenario to scenario, but if I was her, I would want to get amnesia too if it meant forgetting my poor choice in men.

All joking aside, the concept of bringing a multiverse into the dating sim genre is one that’s new to me. Then again, my experience in the genre is limited to what came to the West, and while I can woo a pigeon for days, men are something I have yet to conquer. Regardless, the concept of piecing together your past and learning alongside this character by combining the experiences of each scenario is one that I find very intriguing, especially when you consider that Amnesia promises more than 20 endings. I hope you grow attached, because at an estimated 3 hours per scenario, there will be lots of game to uncover here.

Amnesia E3 Screen 1

If all that text starts to wear you out, Amnesia also has a set of touch screen mini games to play with your beaus, the two of which featured were air hockey and rock paper scissors. Air hockey accurately recreates the real date experience, where either the boy lets the girl win, or he’s too drunk to have anything that resembles coordination. The CPU constantly scored on themselves when reacting to a well placed shot, but their defense is usually on point before you manage to get the puck passed them. Rock Paper Scissors on the other hand, manages to be slightly less straightforward in its approach by adding an attack and defend mechanic. If you win or lose the initial throw down, the first person to tap either attack or defend depending on the result gets rewarded. If successful, the attacker gets their point while the defender blocks their score and lives to fight another day. It’s an adorable distraction, but if you want to get down to business, you can just go into the viewer and rub each guy’s shirtless body while he tells you about it! This feature wasn’t available to try, but I was promised that it would be more romantic and less lewd than something you’d find in other titles of this nature. Not sure if the businessmen on the train will notice the difference though.

All in all, I’m always excited for when a developer can bring some new concepts to genres that remain relatively stagnant, so the multiverse mechanic of Amnesia leaves me wanting more. How did the girl lose her memories? Where does Orion come from? Why do the guys refuse to help her if they learn of her memory loss? There are so many questions and not enough answers, which is why I can’t wait to see how it unfolds when August rolls around. Who knows? Maybe this year’s top waifu won’t be a woman at all!

Why this wasn’t featured in the Nintendo Digital Event, I’ll never understand, but not only is Fatal Frame: Maiden Of Black Water heading to the West as previously reported, but it turns out its release isn’t too far off!

Announced for the fall, Maiden Of Black Water is the first time the Fatal Frame series has had a Western release in nearly 10 years. Using the Game Pad and its gyroscopic controls as a camera for your in game character, you must photograph ghosts before they can drain the life out of you, all while trying to solve the mystery of the titular maiden. Chances are she might be one of those dark water pirates we’ve heard so much about, but then again, maybe not.

Watching the E3 trailer brings up a few questions. One, why does something that looks so awesome almost not make it here? Two, can we get the unreleased Wii games if this does well? And three, where the hell is Pokemon Snap!?

Oh well, we’ll take what we can get. Check out the spooky trailer below and tell us how excited you are over the return of Fatal Frame!

E3 2015 is upon us! To help us sift through all of the biggest announcements, we’re joined by Geekscape Games co-host Joshua Jackson and videogames insider Steve Selnick to talk about the latest news! The Last Guardian has returned! Final Fantasy 7 finally has a proper HD remake! Bethesda makes all of the Fallout fans happy! The Oculus Rift will only work on the XBox with a PC? And what is the Hollow Lens? Shenmue 3 raises a whole crapton of money on Kickstarter and a new South Park game is announced! ALSO! Is ‘Jurassic World’ as good as the original, we say goodbye to Christopher Lee and The Punisher has been cast! Enjoy!

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If you’re new to this series, think Sim City, but in space. Anno 2205 is the sixth installment of the franchise and will allow players to venture to the moon. From the official release:

In Anno 2205 players will join mankind’s next step into the future, with the promise of building a better tomorrow by expanding into space. Players must develop rich metropolises on Earth that are capable of launching missions to the moon as they race to establish production colonies on the lunar surface. By mining the Moon’s resources to send back down to Earth, Anno 2205 players will receive the benefits of technological advancements and the tools to help expand their cities and transform them into thriving metropolises.

The new Anno 2205 Engine paves the way for players to build cities on islands five times the size of those in previous Anno games. It also allows for a high level of graphical detail in the game, so players can immerse themselves in futuristic cities that come to life with flying cars, more than a million thriving citizens, churning factories, and grinding mines. Gameplay uses a revolutionary session mode that lets players control several sessions on Earth and on the Moon simultaneously, and connects multiple regions via different sessions.

“We’re proud to take players beyond the realms of planet earth with the biggest Anno game ever,” said Benedikt Grindel, studio manager at Blue Byte. “The development team has been working hard to ensure we are integrating fresh and innovative new content, whilst remaining faithful to the roots of the Anno franchise.”

Fans should know that you will be able to build cities up to five times larger than any previous installment of the Anno series. Gamers will also be able utilize a new session mode that will let you control several sessions on Earth, as well as the Mon simultaneously.

Anno2205_Screen_Skyline_E3_150615_4pmPST_1434360469

 

Fans can pre-order the game now for access to a closed beta that will arrive closer to launch. Anno 2205 is set to release November 3, 2015.

During their E3 press conference, Guerrilla Games, (of Killzone fame,) took the stage to reveal their first project since debuting Playstation’s flagship FPS.

Horizon: Zero Dawn places players in a lush, colorful field, (the complete opposite of Killzone,) where its protagonist, (who shares a resemblance with Heavenly Sword‘s Nariko,) uses a variety of traps to take down towering, mecha inspired monsters that look like they were ripped straight out of an episode of Beast Wars. After doing her best Snow Speeder impression and tethering it down with wires, the impressive demo ends with a long range shot with her high tech rifle, which strikes the exposed weakpoint, delivering massive damage. And it was all in engine, too!

In a sea of remake and sequel hype, it was great to see something that looks as ambitious as Horizon. Whether or not this new IP will live up to the platform it was given to debut on is unknown, but we’ll be sure to report back from the E3 show floor and keep you all informed.

It looks like not wishing for The Last Guardian this year may have worked!

Sony began its action-packed E3 press conference by re-revealing the game that we’ve been waiting for for over half a decade. We saw over six minuted of The Last Guardian footage, which almost made up for the years and years where we didn’t see any.

It’s now (obviously) a PS4 title, and it’s apparently releasing in 2016.

Oh, did I mention that it’s freaking beautiful. Take a look at the trailer below, and let us know what you think.

It’s been rumoured for years, but I never thought it would actually happen. The Final Fantasy VII remake that the world has been begging for has finally been announced.

This is one remaster that I’m more than okay with. I put more hours into FFVII than any other game in the series (aside from maybe Tactics). I can’t wait to feel all the feels (and all the nostalgia) when the game finally releases.

No release date has been set, and nothing was revealed aside from this trailer, but it was noted that Playstation players will get to play the game first.

Watch the trailer below, and let us know how stoked you are.

Trackmania Turbo is exactly as it sounds: an 0ver-the-top fun racing game that finds the balance between cartoony physics and die-hard racing fans. It’s no secret that gamers who don’t own a Nintendo console have been missing out on fun racing games. Trackmania Turbo looks to satisfy our needs.

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Trackmania offers you the ultimate arcade racing universe where everything is about reaching the perfect racing time. Test your skills in over 200 tracks, experience immediate fun by challenging your friends at home (offline splitscreen) or online.The competition lasts forever: design and share your own tracks with other players in the Trackbuilder!

Trackmania Turbo will feature four different locations and four different gameplay modes. This most interesting of these modes is called Double-Driver. It’s a mode in which two people take control of one car on either one or two controllers. Should be a breeze for you Jaeger pilots out there.

Trackmania Turbo is set to release on Xbox One, PS4, and PC December 1, 2015!

We all knew it was coming. The next installment of the Assassin’s Creed saga is here and Ubisoft has showed it off through two videos. First, a cinematic story trailer:

London, 1868. The Industrial Revolution unleashes an incredible age of invention, transforming the lives of millions with technology once thought impossible. Opportunities created during this period have people rushing to London to engage in this new world, a world no longer controlled by kings, emperors, politicians, or religion, but by a new common denominator: money. Not everyone is able to enjoy the benefits of this boom, however. Introducing Jacob Frye, who with the help of his twin sister Evie, will change the fate of millions in Assassin’s Creed® Syndicate. Rise to rally and lead the underworld to break the corrupt stranglehold on London in a visceral adventure filled with action, intrigue, and brutal combat.

New location, new toys, and new people. If the cinematic trailer piqued your interest, check out a gameplay walkthrough narrated by Lydia Andrew, Audio Director on Assassin’s Creed Syndicate!

Assassin’s Creed Syndicate is set to release Fall 2015!

Tom Clancy’s The Division, a Ubisoft title, has two trailers making the rounds today. The first, a story-driven trailer, reminds gamers just what this game is about. Set in an environment where society has fallen, The Division features a rag tag group of soldiers who are fighting to preserve what is left of society as we know it.

Check out the first trailer below:

The second trailer shows off the game’s multiplayer. The Division utilizes teamwork and a variety of toys in order to complete your objectives. Check it out for yourself:

The Division is set to release March 8th, 2016. 

Even though at one point they said they wouldn’t, Trey Parker and Matt Stone are at it again with another South Park video game title. This time borrowing from some of the super hero fandom our culture is experiencing, Parker and Stone are excited to announce South Park: The Fractured but Whole.

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Check out the trailer below:

Players will once again assume the role of the New Kid, and join South Park favorites Stan, Kyle, Kenny and Cartman in a new hilarious and outrageous adventure. This time, players will delve into the crime-ridden underbelly of South Park with Coon and Friends. This dedicated group of crime fighters was formed by Eric Cartman whose superhero alter-ego, The Coon, is half man, half raccoon. As the New Kid, players will join Mysterion, Toolshed, Human Kite, Mosquito, Mint Berry Crunch and a host of others to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history.

South Park: The Fractured but Whole is set to release in 2016. 

As expected, Microsoft announced the next title in the Gears of War franchise.

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Two things stuck out immediately: First, we are treated to two new characters previously unseen in previous games. Second, the title of the game is Gears 4, meaning that this iteration will probably be taking place after the events of Gears of War 3. This is a welcomed assumption as I’m sure only a few of you would like to revisit something akin to Gears of War: Judgement.

Check out the gameplay preview below:

Gears 4 is set to release Holiday 2016. 

It’s finally here. A full-length gameplay trailer was released today showcasing a “Walker Assault” on Hoth. The gameplay is in the Pre-Alpha stage. Regardless, the visuals and mechanics look stunning. Without further ado, here’s the vid:

Star Wars Battlefront is set to release November 17, 2015.

The next installment into the Mass Effect franchise is here. Mass Effect: Andromeda looks to be everything we know and love about the Mass Effect franchise. Check out the official trailer below:

Unfortunately, we’re going to have to wait to see who’s under the armor, but this trailer will do for now.

From Aaryn Flynn, Studio General Manager, BioWare Canad and Yanick Roy, Studio Director, BioWare Montreal:

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

You can read the full release here.

MEA suits

 

Mass Effect: Andromeda is set to release holiday 2016. 

Konami has silently (well not TOO silently) released a brand new trailer for Metal Gear Solid V: The Phantom Pain. It has me PUMPED!

https://youtu.be/3_pLJlVuCw8

Metal Gear Solid V: The Phantom Pain will be available starting September 1st on PlayStation®3, PlayStation®4, Xbox 360® and Xbox One in the US and Europe and September 2nd in Japan.

We got ourselves some peaks at more of the story. I will admit, I haven’t been keeping up on things in the Metal Gear universe. Skipping the PS2 and PS3, I missed a lot of franchise’s releases.

What is most notable about this trailer, is the full on front and center inclusion of Hideo Kojima. If you haven’t been following the narrative that has been going with the whole PT/Silent Hills debacle, then…well then seeing Kojima’s name on it shouldn’t surprise you.

Metal Gear Solid V: The Phantom Pain hits store shelves September 1st!

 

Something that wasn’t showcased this morning was Square Enix’s new episodic title Life is Strange. The game features a female protagonist on a journey though time. From the official site,

Life Is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

If you’re still unsure about how the game is handled, look no further:

Life is Strange currently has three episodes out now with episodes four and five on their way. The game is available on Xbox 360, Xbox One, PS3, PS4, and Steam.

Surely, this announcement made a huge splash this morning at Microsoft’s keynote, so we’ll get straight to the point. First, you must know that to be able to use the backwards compatiblity, you must be an Xbox Live Preview member.

Below is a list of Xbox 360 games ready to be played starting today:

Banjo Kazooie: N n B

Banjo-Kazooie

Banjo-Tooie

BattleBlock Theater

Defense Grid

Geometry Wars Evolved

Hexic HD

Jetpac Refuelled

Kameo

Mass Effect

Perfect Dark

Perfect Dark Zero

Small Arms

Super Meat Boy

Toy Soldiers

Toy Soldiers: Cold War

Viva Piñata

Viva Piñata: TIP

With the promise that 100 would be playable soon with 300 available before the end of the year, the list is sure to grow. Here’s the word from Microsoft:

The Xbox One Backward Compatibility Beta is available starting June 15 for Xbox preview members. The program will launch broadly in fall 2015.

 

The digital titles that you own and are part of the Back Compat game catalog will automatically show up in the “Ready to Install” section on your Xbox One. For disc-based games that are a part of the Back Compat game catalog, simply insert the disc and the console will begin downloading the game to your hard drive. After the game has finished downloading, you will still need to keep the game disc in the drive to play.

So there you have it! Which title are you looking forward to revisiting?

Microsoft started their E3 with a bang by bringing out Spartan Locke and company in a gameplay reveal trailer. The trailer, among other things, sets the stage for shape of things to come regarding Halo’s campaign. Spartan Locke and his team of Spartan IV’s, Sergeant Buck from Halo ODST included, are on a mission to bring the Master Chief and his friends back to the UNSC. It should be noted that Master Chief and his squad have deserted the UN.SC and are seen as traitors by many.

Halo 5 E3 2

Campaign missions will feature drop-in/drop-out co-op gameplay for both Master Chief and Spartan Locke’s campaign missions, which is a sure upgrade from Halo: Reach. The gameplay trailer opens up with the Battle of Sunaion, which was a battle between what seemed to be Master Chief and his squad and the Storm Covenant from Halo 4. As the fight progresses, Locke and his team encounter new “soldier” class prometheans. Halo 5‘s new squad commands are also on display as Locke and his team sweep the city.

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You can watch the full gameplay trailer below:

Second, 343i was proud to show off their new multiplayer mode, Warzone. This mode promises to feature player vs. player combat with the inclusion of AI enemies. The maps, as stated, are also promised to be four times larger than any previous Halo map to date.

Halo 5 E3 Warzone

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You can check out Warzone below!

Halo 5‘s reveal is just beginning. Stay tuned for more Halo and E3 news as it comes!

Halo 5 Guardians is set to release October 27, 2015.

Fans of the Dark Souls series should be happy to see that Hidetaka Miyazaki and his team over at FROMSOFTWARE have been hard at work on Dark Souls III. Check out the trailer below!

Dark Souls III is the next chapter in the series and promises a variety of locations, sword and sorcery combat, comprehensive RPG gameplay, and “fearsome” beasts occupying a twisted world.

“The DARK SOULS series has built a revered reputation placing it in the highest echelon of revered video game properties of all time. We are very excited to see Hidetaka Miyazaki and his talented team at FROMSOFTWARE working on DARK SOULS III.”

– Chris Gilbert, Senior Vice President of Sales and Marketing for BANDAI NAMCO Entertainment America Inc

Dark Souls III is set to release early 2016.

It’s here, folks! Let’s be real here, we all knew it was coming. 60 fps, 1080p, Gears of War Ultimate Edition promises to play just like we remember. To be clear, this is not a remaster of the past three games. Ultimate Edition features only the first Gears of War title.

But don’t let that stop you. Codes for the games beta are being rolled out to Xbox Live members. It is a public beta that will run throughout the week so we can all get in on the action. And if you’re having trouble downloading the beta to your console, do not fear, I am too.

Gears of War Ultimate Edition releases August 25th, 2015.

The challenge was issued last year when Nintendo of America COO, Reggie Fils-Amie, famously told pro Jigglypuff player, Hungrybox, that he would “kick his ass,” at Smash Bros. After so much time has passed, it gave the Reginator enough time to practice to a point where he could hold his own against someone so prominent in the Smash community.

Okay, maybe not so much.

After saying that he would give H-Box a job if he wins, last year’s champion arrogantly stated that he is an engineer and didn’t want his job. From there, it was clear that Reggie’s body wasn’t ready for what was about to happen. After diving off the stage within the first few seconds as the recently released Ryu, (a character that’s more complicated to use compared to the rest of the cast,) what took place on stage could only be described as a massacre, showing that just because you run a company that promotes games doesn’t mean you’re good at them.

Reggie Smash Image 1

In the end, it was all in good fun, and it was great seeing a COO put himself in a position like that. Sure, he bit off more than he could chew, but it was a great moment for an eventful night. Too bad he didn’t showcase Ryu too well, which I’m guessing was the intention of choosing him.

What were your Nintendo World Championship highlights? Sound off below!