At the Disney Interactive video game panel at D23, the team behind the upcoming Disney Infinity 3.0 had some big news. Aside from the official reveal of the Star Wars: The Force Awakens character figures that will launch alongside their own Play Set, the Darth Vader branded PS4, and Big Hero 6 being confirmed for Kingdom Hearts 3, it looks like the ever so patient fans of Square Enix’s crossover epic will get a taste of the power of the Keyblade in the upcoming Star Wars themed Toys To Life game, courtesy of this year’s Ultimate Unlock! But the question must be asked; could this be foreshadowing something more!?

Disney Infinity 3.0 Keyblade Screen 1

In past versions, the Ultimate Unlock was a reward for buying every figure and leveling them up to at least level 1. Yes, that’s one expensive piece of DLC, (over $400 to give you an idea,) but the team always tried to make it worth it for their most dedicated fans. The first game unlocked a lightsaber, a full two years before Star Wars would get its own game. That left the likes of Mr. Incredible, Jack Sparrow, Anna and Elsa with the power of The Force. The second game awarded players with Luke Skywalker’s speeder, another tease at what would finally arrive in the third game. With Kingdom Hearts being teased between the Ultimate Unlock, and the con exclusive power disc that gives Mickey his king costume from the RPG, it’s safe to assume that a future game could become a full on collectable campaign featuring this universe. Imagine Sora, Riku, Kairi and Aqua getting the figure treatment!? Ugh, my money!

Will this reveal sway you when it comes to letting the addiction take over? Or are you more likely to give 3.0 a chance now that Kingdom Hearts has some representation? Either way, this might be the closest we’ll get to the series for the next 15 years when KH 3 will finally release. Sound off below and have your opinion be heard!

Briefly: Well, this is a good way to move some additional PS4 units.

During Disney’s amazing D23 expo, Sony took to the stage to reveal a duo of awesome upcoming PS4 bundles.

Now, I’ve owned a PS4 since launch day, and the unit is basically impossible to see in my entertainment unit, but I have half a mind to replace it with this fantastic special edition. Just look at the damned thing:

DarthVaderBundleThat’s probably the best looking limited edition PS4 that we’ve seen thus far (and yes, I’m including the slick-as-hell white Destiny unit).

The bundles will be available on November 17th (with pre-order information coming soon). Both bundles will include the Darth Vader 500gb console, a slick controller modelled after Vader’s chest panel, and a Star Wars Classics download code, which includes Super Star Wars, Star Wars: Racer Revenge, Star Wars: Jedi Starfighter and Star Wars Bounty Hunter (playable for the first time on PS4, and sporting enhanced graphics and Trophy support).

Where the bundles differ? One will include the Star Wars Battlefront digital deluxe edition, and the other will come with a physical copy of Disney Infinity 3.0 Edition, the Disney Infinity Base, the Rise Against the Empire Play Set Pack (featuring Luke Skywalker and Leia Organa figures, as well the Rise Against the Empire Play Set piece), and the Boba Fett figure (which is exclusive to PlayStation through this holiday).

So, which one are you going for? PS4 owners, do you regret not waiting for this special edition console? Sound out below!

Disney Interactive’s presentation at the D23 Expo 2015 was filled with great Disney gaming news. At one point the presentation focused on Star Wars.

Disney Infinity  

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It was already previously announced that Star Wars was going to a be a big part of 3.0 of Infinity but the big surprise came when cast members of ‘Star Wars: The Force Awakens’ come out during the presentations to introduce their Infinity characters.

Co-stars John Boyega and Daisy Ridley gave away their character figures, Finn and Rey, for the upcoming Play Set based on the film.

In addition, select “Star Wars” figures for Disney Infinity were shown off to have light-up light sabers that light up when placed onto the Disney Infinity Base. Figures include Luke Skywalker, Darth Vader, Anakin Skywalker, Yoda, Obi-Wan Kenobi, and Kanan Jarrus.

Star Wars Battlefront

Star wars jakuu

Concept art was revealed for the upcoming Star Wars Battlefront game is DLC from ‘The Force Awakens’ called the Battle of Jakku that was previously announced during Star Wars Celebration. It will be free to download.

If pre-ordered, the DLC will be available on Dec. 1. Otherwise, gamers will have to wait until Dec. 8.

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star wars ps4 remote

The news that had me stoked and mad at the same time was the announcement of a limited edition Darth Vader-inspired Battlefront Playstation 4. I was a PS4 hold out until last year when the all white Destiny edition was released. Now i wish i knew this was coming out because this edition is a whole lot sweeter looking.

It will be available in two separate bundles, one for Battlefront and one for Disney Infinity 3.0. to sweeten the deal even more it was also announced that both bundles would come  a digital voucher to download four classic ‘Star Wars’ titles – Super Star Wars, Star Wars: Racer Revenge, Star Wars: Jedi Starfighter and Star Wars Bounty Hunter – playable for the first time on PS4, with enhanced graphics and Trophy support.

One of the many announcements at D23 included the news that Colin Trevorrow would be at the helm in Star Wars Episode IX. The Jurassic World director is no stranger to franchise films but also has experience with smaller productions, such as Saefty Not Guaranteed.

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Executive producer Kathleen Kennedy says Trevorrow is a perfect fit for this film, citing his success with Jurassic World.  Kennedy further states that the folks at Lucasfilm are “thrilled to have such an incredible talent as Colin join our family and step into the Star Wars universe.”

Trevorrow had this to say about the project:

“This is not a job or an assignment. It is a seat at a campfire, surrounded by an extraordinary group of storytellers, filmmakers, artists and craftspeople. We’ve been charged with telling new stories for a younger generation because they deserve what we all had—a mythology to call their own. We will do this by channeling something George Lucas instilled in all of us: boundless creativity, pure invention and hope.”

Trevorrow certainly has his work cut for him. He will head to Lucasfilm this year to start pre-production on Episode IX, which will also conclude the third trilogy of the Star Wars films.

We have our first real look at a Star Wars The Force Awakens poster and it is glorious:

Star Wars Force Awakens Poster

The poster obviously invokes a sense of nostalgia, mostly due to Drew Struzan‘s artwork, along with some new details for those of us staying away from descriptions and spoilers, namely details regarding Finn. Those keen on the details will also notice at least two suns, with another possible sun located in the bottom left.  Could it be possible Jakku is actually Tatooine? I guess we’ll have to wait and see!

 

D23 has gotten off to a fantastic start this Saturday with several announcements regarding the Star Wars franchise. Perhaps one of the most exciting of the bunch was the announcement of a Star Wars theme park set to open at both Disneyland and Walt Disney World. Disney chairman Bob Iger described the park as a place where guests can “truly become part of their favorite Star Wars Stories.”

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This new theme park is also being hailed as the largest single-themed expansion to date. These new lands will also be occupied by droids, aliens native to the setting you’re in, Tatooine’s cantina, and a Millennium Falcon ride.

“These new lands at Disneyland and Walt Disney World will transport guests to a whole new Star Wars planet, including an epic Star Wars adventure that puts you in the middle of a climactic battle between the First Order and the Resistance.”

– Bob Iger

Iger also promises that “nothing in the land will be out of character or stray from the mythology.” Obviously this is good news for any Star Wars fan. There’s no word on when the 14-acre park will open, but you can count on us to keep our ears open!

D23 has become a necessary weekend con to pay attention to. We’ve heard about the clip of Captain America: Civil War that we’ll try to get to you guys, somehow, as fast as we can, but what we have now is just as awesome: The first look at the cast of Rogue One! And yes, Donnie Yen has joined a galaxy far, far away.

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Man, is it gritty! We’ve all wanted a darker Star Wars, this is literally dark. There’s hardly any blues or yellows!

Oh man, Donnie Yen. I actually had confirmation several weeks ago that he would be in Star Wars, but I had to sit on it for various reasons. It really sucked I couldn’t tell you guys sooner, but you would have found out yourselves if you knew where to look. It wasn’t exactly a heavily-guarded secret.

Besides Donnie Yen The Living God, Rogue One has got a hell of a cast. From left to right in the above photot: Riz Ahmed, Diego Luna, Felicity Jones, Jiang Wen, Donnie Yen. Not pictured but will be in the film are Ben Mendelsohn, Alan Tudyk (yes, THAT Alan Tudyk!), Forest Whitaker (yes, THAT Forest Whitaker!), and Mads Mikkelsen (yes, THAT Mads Mikkelsen — Jesus Rogue One isn’t messing around).

Has the title changed? I was under the impression and had long written it and seen it written as Star Wars: Rogue One, but it seems the title is officially Rogue One with A Star Wars Story as a tagline. I’m also seeing Star Wars Anthology: Rogue One in certain places. Minor details, all that matters is that you know Rogue One and that this is goddamn Star Wars so anything works.

Rogue One is a prequel-ish of sorts, taking place before A New Hope. Directed by Gareth Edwards of 2014’s Godzilla, the movie “will be a departure from the saga films but have elements that are familiar” says Lucasfilm CEO Kathleen Kennedy in the press release.

From StarWars.com:

“It goes into new territory, exploring the galactic struggle from a ground-war perspective while maintaining that essentialStar Wars feel that fans have come to know. Gareth is such an innovative director and I’m so excited to be working with him and the extraordinary ensemble cast he’s selected for ‘Rogue One.’”

I can’t fanboy enough over Donnie Yen in Star Wars. Felicity Jones and Alan Tudyk are just the cherries on top. Excuse me, I have some Ip Man to watch on loop between now and December 16, 2016. I might even skip The Force Awakens! (Haha, no.)

Han Solo has a special place in every Star Wars fan’s heart. So when Disney announced a film based on Solo’s character in his early years, we became ecstatic even though we didn’t exactly know what we were in for. Thankfully, Executive Producer Kathleen Kennedy has offered a few tidbits about the film!

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“We’re not introducing you to a 10-year-old Han Solo,” Kennedy remarked. “He’ll definitely be probably in the high teens, low 20s.” This sounds great! Following the canon the prequels set, that would mean the Clone Wars have ended and the rise of the empire is in full swing. Maybe we’ll see some of the events that shaped Han into becoming a full-fledged General for the rebellion.

Learning from past mistakes, Kennedy had this to say about rehashing old stories told in the existing films:

There’s got to be a reason for [the stand-alone film] to be. And obviously the thing that Star Wars has always done so well is it doesn’t spend a lot of time [explaining] the stories that have come before. We don’t want to do that either. We don’t want to spend time going back and answering a lot of questions that, quite frankly, I don’t think people want answered.

Where was she when midi-chlorians became a thing?!

I think the key here is that we are identifying an event or events in Han Solo’s life that gives you some idea of who he is and why he is the character we have all known to love.

So far, this Han Solo stand-alone film sounds like everything we want, and a little more. There’s no news on casting yet, and that’s okay. The film isn’t slated to release until May 2018. Until then, we can expect at least three Star Wars feature films, including Episode VIII.

Disney has decided to premiere The Force Awakens‘ first TV spot in South Korea, and it does not disappoint.

There’s a few new shots to look out for, as well as some new music. Hopefully we lay off the TV spots until we get closer to December. Regardless, this was a nice treat.

We have yet another gameplay trailer straight from the skies in ‘Star Wars Battlefront’. One of their new modes promises up to twenty players in a single match as they try to complete objectives and stay alive. Watch the gameplay below!

The appearance of the both the Millennium Falcon and the Slave I makes me think that players will also work towards being able to become a hero upon their next respawn. We’ll have to wait for more details. In the meantime, check out our hands-on first impressions!

A veteran screenwriter, graphic novelist, and former video game journalist, Gary Whitta is proud of the handful of works that have been produced (The Book of Eli, which starred Denzel Washington in 2009 is a great, underrated sci-fi/apocalyptic gem, and After Earth which remains divisive) as equally as the works that haven’t (Secret Weapons, a throwback to mid-century pulp adventures that could still be awesome). He’s also responsible for Telltale Games’ critically-acclaimed The Walking Dead series, and gamers will see how he’s plotted the much-anticipated Halo 5: Guardians when it comes out this October.

But for all the words he’s written, he can’t talk about what would have arguably been his biggest work: Star Wars. At one point tapped to pen Star Wars: Rogue One, which has entered production for a 2016 release date, Whitta lived the dream of every nerd if only for a brief time. Parting due to differences, there was no bad blood from what I can tell in his voice and he expressed he’s looking forward to it.

Going in to this interview, I suspected Star Wars has still been something of a boon for him. Whether or not he stayed on that project, he would still be getting his newest, most personal work, Abomination, out to an audience. I was right.

“It’s been kind of a double edge sword for me, the fact that I worked on the Star Wars movie has been, I guess an asset in terms of promoting this book. People have been wanting to talk to me in part because I am part of the Star Wars movie. But I’m just in no position right now where I’m able to talk about it.”

Crowdfunded in under 24 hours on Inkshares, Whitta has entered literary fiction with his debut novel Abomination, a dark medieval fantasy about a knight hiding a terrible secret and a headstrong woman on a quest of revenge.

With Abomination set to release later this week, I spoke with Gary Whitta about his book, adapting to a new medium, a little on Star Wars, and from one journalist to another, how he sees the state of video game journalism today.

So really plainly, this is your first novel. Are you excited?

Gary: Oh yeah, it’s been a terrific experience for me. My background is a screenwriter. I’ve been doing that now for about 15 years and I’ve worked on a bunch of movies, had some made.

I loved The Book of Eli.

Gary: Oh thank you very much. I’ve had good experiences, Book of Eli was a good experience. I’ve had not so good experiences. You put a lot of work sometimes into films that don’t get made or films that get made but aren’t really representative of the work that you did or the hopes that you had for what the film would be. It’s not a business where a writer typically has a lot of creative equity or authority. It’s really kind of a crap shoot. You try to pick the right projects and you try to hopefully work with the right people.

Of course, it’s intensely collaborative.

Gary: There comes a point as screenwriter where at some point you kind of have to hand the work over and just trust that the people that are not going to make into a movie, want to make the same movie that you hoped would be made. All you can do really is hope because you don’t really have … you’re not like the producer or the director where you have the authority to say, well I think you should do this or that. You really do just have to, like I said, just hope for the best.

Was there anything new you had to learn in adapting to this particular medium? You kind of touched on it just now. Was there anything new you had to adapt from your background as a journalist and as a screenwriter?

Gary: Yeah it really was like going back to square one for me. The medium, I think of writing in prose and writing in novel is in so many ways different to writing a screenplay. Each different form is, I think, you have its own particular quirks and rhythms and rules and things that you have to learn. A good story is a good story in any medium, but the form of what you tell it can be very different. A lot of the stuff that I had spent 15 years learning as a screenwriter, really I had to kind of throw away. Because it just wasn’t relevant to writing a story in prose.

I kind of felt a lot like a newbie again. Like a complete amateur sitting down and this is the first real experiment. I really did this as kind of an experiment to see if I could do it. Write in a different form. It was like learning a second language and having to learn to write in a very different form. It was completely new territory for me and I found myself kind of learning as I went along.

About the story of Abomination. It’s a dark medieval fantasy, what was the nucleus of the idea? What inspired the book?

Gary: I think everything that I do, all of my ideas tend to kind of start with very pulpy, almost kind shocking roots. I grew up watching a lot of monster movies and kind of cheesy, campy, sci-fi and fantasy movies when I was a kid. There is always a very pulp kind of influence at the beginning of every idea. The Book of Eli originally started as, I wanted to do a good old fashioned post-apocalyptic story with a wandering hero. Almost an old samurai movie or a western. With Eli, the old samurai movies like Yojimbo and Man With No Name westerns were really the influences of that character. The religious stuff kind of came later.

With Abomination it really came from wanting to write a monster story in the tradition of stuff like the Wolfman and Dr. Jekyll and Mr. Hyde. Even the Incredible Hulk was a big influence. All those stories are really about someone who kind of carries a monster inside of them and it’s something they found they cant always control. I’ve always thought that was a really interesting story and I don’t think it’s accident that we’ve seen that come back again and again in stories. You see it Dr. Jekyll and you see it in the Wolfman. You see it stuff like John Carpenter’s The Thing. You see it in The Incredible Hulk. I think there is something very human about that. The idea of we all have kind of monstrous sides to our personalities. We all have our own demons and we go through our lives struggling to try and contain them and be the best versions of ourselves.

That’s hauntingly beautiful.

Gary: The idea of trying to kind of externalize that and have that, whether it be a kind of a violent temper or whatever that kind of monstrous side of your personality is. To make that real and have it be an actual monster. I think it’s something good fantasy and good science fiction has been doing for more than a hundred years.

I wanted to initially just to do my version of that story and also to kind of come up with the mythology that would allow be to create really, really horrendous, horrific, gnarly monsters. The kind of stuff that you might not have seen before. It’s not a traditional, is not a werewolf, it’s not a typical monster you might have seen. There are these really kind of horrifically kind of mutated twisted kind of very dark creatures. This is an experiment in seeing how kind of horrible and gross and horrifying I could really make it. That was kind of where it started and then I kind of built characters out of that. Yeah, I wanted to do a monster story basically.

Would you want Abomination to stay a novel, or would you want to see it adapt into another medium like a comic so that we could see those monsters in your head? Or do you think they are more powerful that the reader comes up with them on their own?

Gary: Initially I had intended to write it as a movie and for various reason I decided to try it as a novel instead. I think one of the strengths of the novel in fiction as a form of writing is that it allows the imagination to the reader too really kind of play such a big part. If you see a movie with monsters in it, you see the monsters, you know what they look like, they can be scary but they have basically been shown to you and you understand what they look like. In a novel, when they are just being described to you, and I tried to deliberately in Abomination to describe the monsters in deliberately vague terms so you never get a very … I think no few people would read this story and necessarily come away with, if you ask them to draw the monster afterward, I don’t think anyone would draw the same monster.

Sure.

Gary: I think if we were to make a movie, we would have [this be] a challenge… Again, that was part of the fun, and part of the reason I really enjoyed writing this as a novel is the ability to adjust rather than explicitly describe something, I think, the way you have to when you are writing a screenplay. Just to be very, very vague about it then let the readers’ own imagination [run wild]… Which I think is often more potent then anything you could describe. Allow them to fill in the blanks. They can come up with something quite horrific in their own imagination.

You have a handful of un-produced works that I saw on your website. Secret Weapons, Homeworld. Which one could you see living on as a novel kind of like Abomination?

Gary Whitta: I have quite a bit more than a handful, I think this is what comes with the frustration of being a screenwriter. For every twenty stories that you write, you might be lucky to sale or have made even one of those. For every screenwriter had this kind of large repository of unsold work. One of the nice things about opening up this second front as a novelist, and I also do comic books, is having the opportunity to look at some of these stories that might have been realized as movie ideas to begin with. For whatever reason they aren’t going to get made into a movie, but there is another way to go about it.

The very first script that I every sold in this business and it got me started as a screenwriter was a script called Oliver which is kind of a weird post-apocalyptic theme park retelling of Oliver Twist. We were never able to get it made into a movie, but I always wanted to tell that story and so I found a comic book artist who was willing to work with me on it and we developed it as a comic book and that comic book is coming out next year. I have this satisfaction of knowing that my story is going to be told, in one form or another.

There is nothing more frustrating to an author than having a story nobody gets to see. You want to put your stories in front of an audience. We at least get to do it in comic book form, and of course the irony of the movie business now is that once you create something as a novel or comic book, people are maybe interested in making it into a film. So who knows.

Right.

Gary: That is a deliberate choice that I have made as a writer just in terms of my approach. It’s not always necessarily thinking as a film first for any ideas. Because it is the hardest way to see an idea realized. If I’m able to generate a career as a novelist or a comic book writer, those are other avenues, perhaps easier avenues for me to get stories in front of an audience and then maybe even make a stronger case for seeing the movie made down the road.

I hope you don’t mind be talking about Star Wars just a little bit. It was a huge project to say the least, what was the most difficult thing about walking away from it?

Gary: I don’t mind you talking about Star Wars. You can talk about it as much as you want. I, however, am unable to say very much at all I’m afraid.

Oh, okay.

Gary: It wasn’t really a case of walking away. My work was basically done on the project and it was time for me to move on to the next one. I think they are just about shooting it now, I think that Kathleen Kennedy said at Comic-Con a couple of weeks ago they were starting to shoot in a couple of weeks so they should be starting right about now. I worked on it for about a year, by far the most fun I had writing a script in my entire life. For a Star Wars geek like me, I think that I grew up in that universe.

I think we all did.

Gary: It really was absolutely a dream come true. I had a tremendous time doing it and I’m confident they are going to make a really great movie, so I’m looking forward to it.

Before you were even a screenwriter, you were an editor for PC Gamer. Today gaming journalism has become YouTube personalities and “Let’s Play” videos. How do you feel about the state of this industry today over how much it’s changed?

Gary: I look at it these days very much as an observer. I still play the video games, I still have all the consoles. I play PC games.

You still write games.

Gary: I still occasionally do write, work on the development side with games. I don’t really write about games anymore, I haven’t done that in about fifteen, sixteen years. Games is what originally got me into the business of writing in the first place. I basically started as a kid straight out of school writing for video game magazines. I got out and started the screenwriter I think roughly around the time that everything was starting to change. Print, I think started to take a back seat to what was now emerging now as the online … the YouTubers, the IGN, the kind of big video websites that we see now that basically comprised most of what we think of mainstream game media. I think it’s been great. I still like to read most of the time, rather than watch a video. There will often be times where I will see a link that’s interesting and I will want to click on it or like a video not an article and Ill just click off. I don’t want to watch the video.

I get that might be a product of me being a grumpy old man. I think the audience is the 15-year-old kid of today that I was when I was consuming this stuff and I think probably loves this stuff now. You guys don’t look at screenshots anymore, you actually get to see and hear the game move and you can watch Let’s Plays and obviously the rise of Twitch.

If you would have told me ten years ago that watching other people play video games would be a massive pastime I wouldn’t have believed you. I also think the actual quality of video games journalism has gotten a lot better. When I worked on game magazines, they were much like the ones that I grew up on and they were essentially just kind of glamorous or glorified, I should say product catalogs. We reviewed games, we previewed games, we would give you game news. There would be strategy and tips like that, but game magazines were really the format for the occasional interview or feature with the developer or something. The format of video game magazines haven’t really changed very much in all of those years.

I think now with the rise of online journalism and there are so many outlets. We have so many different websites now that are able, I think, to do much more interesting work beyond just reviewing and previewing the games. Really talking about the culture of gaming and how it kind of weaves into society. I think there is a lot more basically intelligent, thoughtful, what I consider real journalism about video games. I think as video games have matured as an art form, the journalism has to mature to go along with it. Games aren’t just about blasting aliens anymore. We have games now that are telling real stories that are real touching on real things and I think it really has become as they say an art form, a genuinely valid medium and popular culture as much as film and television and books and the journalism I think has had to evolve a lot to keep up with that.

What do you hope Abomination can evolve into next? Will we see an Abomination II or do you hope to translate it into another medium?

Gary: For me, I kind of feel like I’m already at the end game. It’s already very satisfying for me to see the book out there. That I’m getting messages right now from people who have it or enjoyed reading the book. The ultimate goal for me as a storyteller, as an author, as a writer is just to have an audience of people consume that story and enjoy it and for me to see that that’s happening. We are already basically there. That is part of the reason why I wrote it as a book is that when you get to the end of writing a book, that’s the finished product. As opposed to a screenplay which is really just the beginning of the process of making a film. Where a lot of things can go wrong or maybe the film doesn’t get made along the way. For me the goal was write a book. Get it out into the world and have people enjoy it and we are there now. It’s very satisfying to me king of hold the physical book in my hand and to know that the people are out there reading it.

Anything beyond that is really kind of gravy. If there were to be some kind of film or television adaptation, I would absolutely welcome that. As I said, the idea was originally to do it as a film, so if it all comes first circle [and] that would be very satisfying to me. In terms of sequels or other stories in that universe, when you get to the end of the story and see the doors… I didn’t close [all] the doors [and] I didn’t kill everyone off or anything, but that wasn’t because I necessarily wanted to leave the door open to tell more stories. It was because I thought it was the right end to that story. But you know, if the book sells a million copies and people are screaming for another story, I’m sure I can come up with an idea, but it’s a little early to say right now.

Abomination comes out later this week from Inkshares.

https://vimeo.com/117341641

When I first played Disney Infinity in 2013, the idea that one game could contain so many different genres was far more ambitious than you would expect from a company that could sell games on name value alone. Each of its five Play Sets and the custom Toy Box mode that accompanied them went on to prove how vastly different characters, worlds and ideas could come together in one comprehensive package. Mechanics would only be improved upon in Disney Infinity 2.0, bringing Marvel’s finest super heroes into a more focused, much larger open world, with refinements made to the combat and creation modes. So where does 3.0 go from here? We sought to find out, so we took some time with the Star Wars and Inside Out sets to see what changes the new game has in store for all us toy collectors out there.

Disney Infinity 3.0 Screen 2

Starting with the Star Wars side of things, it’s clear that Disney is doing their best to create a compelling experience while taking a more lighthearted approach to a galaxy far, far away. While blaster combat with characters like Han and Leia is largely the same as past iterations, (essentially locking on and shooting with some character specific abilities thrown in,) Lightsaber combat is where the game looks to shine. Developed by Ninja Theory, the team behind such action titles as DmC: Devil May Cry, Enslaved, Odyssee to the West, and Heavenly Sword, some of the actions were instantly recognizable. Taking bits of what they included from their past works, melee combat was much more focused this time, allowing the Jedi to combo enemies, launch them in the air, or throw in Force Powers to manipulate the space around their enemies. When it came down to the boss fight against General Grievous, there was never a moment where I felt like I had too few options to take him down.

Considering the steps the combat is taking towards a more focused, refined standard, 3.0 still hopes to keep its playful side intact. Exploring Endor with Darth Vader riding a Speeder Bike looks as ridiculous as it sounds, and the Battle of Hoth is a whole new experience when you have to take down AT-AT’s with Han Solo’s fists. Speaking of Hoth, one of the more interesting aspects of the demo was how tying up their legs was handled. Unlike any Star Wars game I’ve played, speed and height played a role in whether or not tripping it was successful. Fly to fast or too slow, or become misaligned with its moving joints, and your cord will break off, adding more depth to a battle we’ve played many times in the past. Of course, this leads to climbing it and breaking its weak points with your fists, but it wouldn’t be a Toys to Life game if it wasn’t silly.

Disney Infinity 3.0 Screen 3

Moving over to the Inside Out Play Set, playing with our emotions takes a more puzzle/platform approach to the game as opposed to the aggressive nature of the Star Wars stages. Playing as Joy, Anger, Sadness, Disgust and Fear, each character has specific traits used to navigate the stages, presented as both 2D and 3D stages. For example, Joy can float a’la Princess Peach to reach farther away areas, while Anger can walk through fire without taking damange. Often being presented with light puzzle elements that required delivering orbs to the right doors, this set came off as what you would expect from your typical licensed game. Well designed, but nothing ground breaking, the switch between perspectives and the puzzles added some variety, but these sections are obviously designed with young kids in mind. And trust me, they’ll want all the merchandise they can get once these toys and games start hitting shelves. They just look too nice to resist!

Disney Infinity 3.0 Screen 1

With these two sets, I felt like I was getting a drastically different experience, moreso than in 2.0 and its Play Sets. From what we’ve seen so far, 3.0 is on track to advancing the original concept even further by bringing something for everyone with its final package. Promsing even more accessible Toy Box tools, stand alone Toy Box game modes, more unannounced Play Sets and more to experience in the stages we got to demo, and it’s safe to say that 3.0 will be bigger than ever, with the potential to be even better.

There are countless fans who would love to live in the Star Wars universe, and now we’re one step closer. Rob McLellan, who has directed numerous shorts including Abe, has teamed up with VFX guru Craig Stiff and HammerheadVR to create this beautiful Star Wars VR Tech Demo.

I’ve always wanted to punch Jar-Jar in the face. If this gets me closer to that experience, consider me sold.

The build is was created and is running on Unreal Engine 4. The creators hope a playable build sometime next year when the Oculus Rift launches.

You can check out more of Rob McLellan’s work here.

On the Disney Infinity Facebook page, the team teased some pretty big news.

Considering this post was made on the same day as the release of the Ant-Man film, (which you can read up on with our official review,) it’s safe to say that the latest hero to join the Marvel Cinematic Universe could be making his playable debut in Disney Infinity 3.0. Oh, and then there’s this image.

Disney Infinity Ant Man Banner

While the focus seems to be on Star Wars this time around, it’s still not out of the ordinary for more Marvel heroes to be added as well. After all, a new Avengers Play Set packaged with a new Ultron and Hulkbuster Iron Man figure have already been revealed, so it’s not hard to imagine more heroes making the rounds in Disney’s Toy Box. When you consider how easy it would be to plug the hero into the game due to his model already existing thanks to his support character power disc in 2.0, and it suddenly becomes an obvious choice.

Of course, this also means there’s one more figure to invest in. Are you on board with parting with even more cash? As a irresponsible fanatical adult, I know I am!

You can file this one under “perfect choice”. Oscar award winning actor Benicio Del Toro has apparently been asked to play the bad guy in Star Wars: Episode VIII.

Looper director Rian Johnson is heading up the team of Episode VIII, which will be a direct sequel to Abrams Episode VII. 

No word from Disney confirming it, but multiple sources have told our friends over at The Wrap that the talks are young, but Disney and Lucasfilm are VERY interested in Del Toro.

Star Wars: Episode VIII is set to hit theaters May 26th, 2017, with filming to begin next year.

 

Disney Interactive has announced that their upcoming Star Wars themed Toys to Life title, Disney Infinity 3.0, will hit stores on August 30th. Aside from the game itself, the studio plans to release close to a dozen new figures to go with it, so we hope the next month is enough time to get your cash together!

Aside from the Starter Pack, (which includes the Twilight of the Republic Play Set, Anakin Skywalker and Ashoka Tano,) day one will see the release of Yoda and Obi Wan Kenobi’s standalone figures, Kanan Jarrus, Ezra Bridger, Sabine Wren, and Zeb Orrelios from Star Wars Rebels, and a set of Star Wars Power Discs. Of course, if you want even more goodness from a galaxy far far away, Playstation owners can also purchase the Star Wars Saga Starter Pack, which gives them early access to Luke, Leia, the Twilight of the Empire Play Set, and Boba Fett.

Disney Infinity 3.0 Toy Box Screen 1

Outside of the Jedi, Disney won’t leave themselves in the dust. In addition, the Inside Out Play Set will release on day one as well, (which is bundled with Joy and Anger,) with Sadness, Disgust and Fear releasing as standalone toys. If you want your Toy Box characters outside of the Play Sets, Disney also has you covered with the releases of Mickey, Minnie, Mulan, Olaf, Sam Flynn and Quorra, alongside a Tomorrowland power disc pack to customize your Toy Box with.

I know, this is already a huge amount of toys to buy on day one, but the last release can be free of charge! If you pre-order, each person who does walks away with early access to the Toy Box Takeover, a multiplayer expansion normally priced at $19.99. Serving as an action adventure mode supporting 2 players locally and 4 players online, players will be able to take any toy from the previous or current game and travel across multiple Disney, Marvel and Star Wars worlds in their quest to stop Syndrome. Later this Fall, Toy Box Speedway, a Kart racing expansion, will also release, but you’ll have to pay for that one.

Disney Infinity 3.0 Toy Box Screen 2

Here’s the full press release:

Disney Interactive Announces North American Release Date for Disney Infinity 3.0 Edition,

Offers Toy Box Takeover Expansion Game as Pre-Order Incentive

 

New Information and Assets Released for Toy Box Expansion Games

 

LOS ANGELES, Calif. – (July 8, 2015) Disney Interactive today announced that the Disney Infinity 3.0 Edition Starter Pack, featuring the Star Wars™ Twilight of the Republic Play Set, will be available in North America on August 30, 2015. The following will also be available at launch:

  • Star Wars™ Twilight of the Republic Play Set (Anakin Skywalker and Ahsoka Tano figures included) for players who choose to digitally download the Disney Infinity 3.0 Edition Software; additional standalone figures (Yoda and Obi-Wan Kenobi) and Power Disc Pack
  • Star Wars Rebels™ figures (Kanan Jarrus, Ezra Bridger, Sabine Wren, and Zeb Orrelios)
  • Star Wars™ Saga Starter Pack
  • Disney•Pixar’s Inside Out Play Set (Joy and Anger figures included) and additional standalone figures (Sadness, Disgust and Fear)
  • Disney figures (Mickey, Minnie, Mulan, Olaf, Sam Flynn and Quorra)
  • Tomorrowland Power Disc Pack

Additional Disney Infinity 3.0 Edition Play Sets and figures will be available throughout the fall.

Fans who pre-order a Disney Infinity 3.0 Edition Starter Pack at participating retail stores will receive an early copy of the Toy Box Expansion Game, Toy Box Takeover, an action-adventure valued at $19.99, featuring multiplayer gameplay allowing players to use all of their favorite Disney Infinity characters across Star Wars™, Marvel, Disney and Disney•Pixar.

Toy Box Takeover is one of two new Toy Box Expansion Games available to play in Disney Infinity 3.0 Edition.  The second will be Toy Box Speedway, a kart-racing game, also set for release this fall. Toy Box Expansion Games unlock additional hours of gameplay inside Toy Box 3.0.  Players place a Toy Box Expansion Game Piece on the Disney Infinity Base to unlock pre-built games that instantly take them into the action, mixing and matching characters from across The Walt Disney Company and using unlocked toys and gadgets to complete missions.

 

Toy Box Expansion Game Overviews:

 

Toy Box Takeover

When Syndrome gets his hands on Merlin’s magic wand, it’s up to the player to stop him.  Using their favorite characters in Disney Infinity, they must battle across multiple worlds, such as Pirates of the Caribbean, Marvel’s Upper Manhattan, The Old West, or The Incredibles Volcano Lair to defeat the bad guys before they ruin the Toy Box forever. Players can complete missions with family and friends via two-player local co-op or four-player online.

 

Toy Box Speedway

Players can join their favorite Disney, Disney•Pixar, Marvel’s and Star Wars characters and vehicles in an action-packed kart-racer.  With nine franchise-themed tracks to choose from – Sugar Rush, Frozen, Tatooine, a classic Star Wars location, San Fransokyo, Agrabah, Monsters Inc., Halloween Town, Gravity Falls or Marvel’s Knowhere – they can choose from three different game modes including Time Trial mode, Race mode and Combat mode.   Players put their driving skills to the test as they attack opponents with gadgets and weapons and earn trophies across three challenge cups.

Rated E10+ by the ESRB, the Disney Infinity 3.0 Edition Starter Pack available in North America on August 30, 2015 for $64.99, includes the Star Wars™ Twilight of the Republic Play Set, the Disney Infinity 3.0 Edition Base, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.

Disney Infinity 3.0 Edition Video Game and Base are required to play the Toy Box Expansion Games.  Toy Box Takeover and Toy Box Speedway will be sold separately at the suggested retail price of $19.99 each later this fall.

All figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box 3.0.

Disney Infinity 3.0 Toy Box Screen 3

We were lucky enough to try out the Play Sets and the Toy Box Speedway between E3 and Comic Con, which you’ll be able to read about really soon! Until then, let us know if Disney has you hooked and what content you’re planning on buying! And don’t forget, follow our Twitter feeds @geekscapedotnet and @geekscapegames to find out how to win a Darth Vader figure in advance!

Note: This article contains thoughts and experiences from both myself and Eric Francisco. The builds we played were in the Alpha stage and were played on both PS3 and PC. 

One of our personal highlights of this year’s SDCC was definitely Star Wars Battlefront. The title was available to play at NerdHQ and a couple of Geekscapists were able to get some extended hands-on time with the game.

Lots of things come to mind when the ‘Battlefront’ name is mentioned. One of the things that come to mind are the set pieces found in the past two iterations. They’re structured like an interactive Michael Bay movie, with huge, thrilling set pieces that are easy to follow through. Star Wars is the most recognizable blockbuster of all time, and let us tell you, ‘Battlefront’ does not disappoint. 

‘Survival Mode’

The first mode we played was a co-op mission in which two players must survive an onslaught of Stormtrooper waves while completing sub-mission objectives. Players can choose whether or not to play the game in first or third person. One of us, I won’t say who *cough* Eric *cough* felt that the differences between first and third person were minimal at best. To switch, players must hold down the D-pad on the controller, but it only seemed to work half the time. 

Regardless, the controls were easy to grasp, which is a good thing seeming that the last iteration of ‘Battlefront’ was over a decade ago (sorry if I just made you feel old). The gameplay feels natural to anyone easily familiar with shooters. Even if you’re not, it’s still got a pick-up-and-play accessibility, which is the ideal for a broad product as Star Wars is.

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The gameplay feels solid, even though it’s in the alpha stage. We usually found ourselves playing in third person, as that’s what we got used to in the in past installments of the franchise. However, playing in first person seemed to be a little more challenging at times.

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Upon starting the match, we were prompted to choose our primary weapons. Each weapon seemed to balanced according to the map and player behavior. For example, a Heavy Blaster is the equivalent to that of a shotgun, which will deal a ton of damage, but have a poor firing rate. Players who decided to use their jetpack to get right in the middle of a Stormtrooper squad should go for this. This level of thinking pre-match is reminiscent of the past Battlefront iterations in which we all had our favorite classes according to each map.

This particular map had cliffs and ramps up to higher passageways. Jetpacks were a must. The jetpacks in this game are different from traditional jetpacks that you’ll find in a game like Halo. Instead, think of this pack as a booster pack. It’ll propel you into the air in any direction you want to go, and it’s awesome. Players who pick up the jetpack’s use quickly will be able to get a decent advantage over unsuspecting players.

20 vs 20 ‘Walker Assault’

 

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Unfortunately, Eric couldn’t join me for this 20 v 20 match as he had much better things to do. It’s okay. I didn’t let it bother me.

When I first heard about the AT-AT’s having a pre-destined path to walk along, I admit, I was a little upset. All it took was one match as the Rebels to realize how great of an idea it was. Walker’s are now not as invincible as they once were, but they are a terrible foe to come across. During 20v20 matches, the Rebel Alliance must find a way  to activate and protect satellites so that information can be sent to passing Y-Wings to essentially drop Ion bombs onto the walkers. Once this is done, the walkers will be temporarily disabled and vulnerable to any and all fire. It’s also a great time to get into a Snowspeeder and tie its legs up.

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Fans who have witnessed the past E3 trailers have seen just how much action goes on in these multiplayer matches, and let me tell you, the E3 trailer is a pretty good representation of what you’ll be playing. While I did play on the keyboard and mouse, I found that the quicker players around me grasped the concept of being able to use abilities, such as the jetpack, personal shield, and ion shots, the better they faired on the battlefield. This was partially due to the terrain of the map, which seemed to be a character of its own. Players would routinely find cover in the oddest places, like behind an abandoned box, or even behind a small rock. Regardless, this made the experience even better. This meant that players must apply quick-thinking if they are to survive the trip to where the action is happening.

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Another major addition is the concept of using power-ups. These power-ups allow players, who get to the location and pick it up first, to use extra artillery. The power-ups I found ranged from a large team shield, to smart rockets perfect for AT-ST’s, and an airstrike.

Perhaps the only downside experienced was the lack of air vehicles around the map. It seemed as if there was a slight learning curve to piloting and no one wanted to take the time to figure it out. Regardless, the few X-Wing’s and Snowspeeder’s that made it into the air were briefly celebrated before the team watched them crash into the ground.

Overall, what little we saw of the game was more than enough to get really excited for the game. Star Wars: Battlefront is in every way playing out the battles you only dreamed of while playing with toys. It’s current-gen make-up not only make it look pleasing, but the technology lying underneath the hood makes Star Wars truly realized.

Star Wars: Battlefront is set to release November 17, 2015. 

This is it! The Geekscape San Diego Comic Con 2015 Special! SDCC is behind us and I’m joined by Geekscape contributors Kenny Craig, Derek Kraneveldt and Shane O’Hare to sift through the remains of an amazing week! What were the big surprises? Did ‘Batman V Superman’ surprise people as much as ‘Suicide Squad’ did? Did Star Wars own the convention? What swag did we end up with? Which Geekscapists hooked up when they hit the city? And can anyone stop yelling Danganronpa? PLUS! Cooper Barnes and Jace Lee Norman from Nickelodeon’s ‘Henry Danger’ drop by to say hi! It’s all here until next year!

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Many tried and failed getting into Hall H this year. Fortunately, have pics and videos to make it feel as if you made it in!

The first highlight of the panel the introduction of Babajo!

https://youtu.be/FMAI-wPE9Aw

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Perhaps the best moment of the panel was when Harrison Ford was introduced to Hall H:

https://youtu.be/Aunc8v0VGF4

The panel didn’t shed much light on the film’s story, but you can get a behind the scenes look here. Still, the panel did not end with a reveal of The First Order’s headquarters: Starkiller Base. But before you leave, check out the gallery below!

Briefly: I have to say, tonight’s Star Wars: The Force Awakens panel may have been worth the 24+ hour wait for Hall H.

Disney has officially released the 3+ minute featurette for the film that was shown during tonight’s panel, and if you’re one of those weird people that was on the fence about new Star Wars titles, the behind-the-scenes looks, and the incredible passion that emanates from everyone involved in the video should definitely raise your excitement. If it doesn’t, I’m really sorry, but there may be something wrong with you.

Incredibly, following the panel, JJ Abrams revealed that everyone in attendance would be escorted by Storm Troopers to a secret location where they would be treated to the music of Star Wars as performed by the San Diego Symphony. The concert concluded with an amazing fireworks display that was beyond impressive, even from my hotel window.

Not a bad reward for standing in line for over a day, huh?

Those of us that didn’t will have to settle for this still-awesome reel. Take a look below, and let us know what you think!

It was announced today on the official Star Wars website that Christopher Miller and Phil Lord (The LEGO Movie) have been attached to direct the Han Solo anthology film, slated for a May 28, 2018 release date.  I’m a bit mixed about the announcement; as much as i would love to see more Star Wars content, do I really want to see young Han Solo? What if it takes away the mystique from his past? I don’t want a chance for anything to be ruined.

The article states that “The story focuses on how young Han Solo became the smuggler, thief, and scoundrel”, so let’s hope it really stays close to that description.

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“This is the first film we’ve worked on that seems like a good idea to begin with. We promise to take risks, to give the audience a fresh experience, and we pledge ourselves to be faithful stewards of these characters who mean so much to us. This is a dream come true for us. And not the kind of dream where you’re late for work and all your clothes are made of pudding, but the kind of dream where you get to make a film with some of the greatest characters ever, in a film franchise you’ve loved since before you can remember having dreams at all.”

Are you excited for the Han Solo Movie? Let us know down below.

Briefly: I think I’ve found a new favourite YouTube series.

A few days back, Machinima launched Real Fake History, a 10-episode series that parodies the History Channel with “Ken Burns style,” shorts. The series recounts the greatest fictional battles and most inspiring stories in movies, TV, and video games, and it’s freaking awesome.

A new episode will launch every Tuesday, and will deliver the never before seen tales of those who witnessed these defining fictional moments.

I was laughing out loud throughout the deadpan first episode, and I really can’t wait to see what happens next week. In this week’s short, learn how “the Milennium Falcon’s mission was almost undone by two co-pilots who had no idea what Nien Numb was saying.”

https://youtu.be/yNOBHZ7FYUE

What else are we in store for this season? Here’s the full list of episodes:

Star Wars: The Battle of Endor

While Rebels and Ewoks fought hand-in-paw, the Milennium Falcon’s mission was almost undone by two co-pilots who had no idea what Nien Numb was saying.

 

Mike Tyson’s Punch-Out

Witness the exclusive, never before seen tale of Little Mac’s rise to champion of the Video Game Boxing Association, and the life-altering costs.

 

The Avengers: Battle of New York City

Super-powered heroes fight for Earth during an alien invasion, but the true stories of loss and heroism happened to regular folks on the ground and in the office buildings Hulk destroyed.

 
Pacific Rim: The Battle of Hong Kong

The Captain of a docked oil tanker is the unintended victim of Jaeger robot Gypsy Danger’s last-ditch defense of Hong Kong.

 

The Dark Knight Rises: Taking Back Gotham City

Military experts weigh in on the tactical benefits of the Gotham Police Department’s unarmed charge towards Bane’s entrenched defensive position.

 

Kill Bill: Massacre At The House of Blue Leaves

On paper, Beatrix Kiddo shouldn’t have had a prayer against the entire Crazy 88s. Medical experts and eyewitness account tell the story of the Crazy 88s literal dismemberment at the hands of The Bride.

 

Starship Troopers: Disaster on Klendathu

The Federation’s assault on the Arachnid planet Klendaathu was a disaster that cost the lives of 308,563 human troops. When you practice on human targets and take hot co-ed showers every day, how can you be good at killing bugs?

 

Starcraft 2: Eugene vs. Jay

When two roommates decide to take their rivalry to the battlefield, only one Terran or Zerg army will survive the fight… or will they?

 

Game of Thrones: The Battle of Castle Black

We examine the lives of the Wilding Giants caught in the needless maelstrom of violence during the Battle of Castle Black.

 

The Walking Dead: Woodbury’s Assault on the Prison

In the middle of a deadly, calculated attack on Rick Grimes and his allies, Michonne discovers two unlikely zombies brought together by fate.

I’m especially looking forward to that Pacific Rim episode, how about you?

DICE and EA are gonna be PISSED that this stuff leaked, or it is all a clever ruse to pump out some Alpha Test footage and get the hype train going at full steam. Check out what our friends over at All Games Beta have curated.

 


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It is really comforting to see the quality in game matches what we saw at E3 this year, and that even though the game size has been nerfed (20 vs 20), the battles seem to be very intense.

Star Wars Battlefront III hits stores this November 17th on PC, PS4, Xbox One

In between all of the news surrounding announcements for The Last Guardian, Shenmue III and of course, Final Fantasy VII, there was some exciting news coming out of Sony’s E3 press conference for Disney Infinity and Star Wars fans alike, but not so much if you’re not a Playstation gamer.

Much like last year’s exclusive collector’s edition which included The Hulk before he was released in stores, PS3 and PS4 owners will get early access to Boba Fett, as well as the Rise Against The Empire Play Set in a special Disney Infinity 3.0 starter pack. Dubbed the “Star Wars Saga Starter Pack, this set will include everyone’s favorite bounty hunter who doesn’t really do much in canon material, bundled with the Rise Against the Empire pack a few months in advance, (which comes bundled with Luke Skywalker and Leia Organa,) as well as the standard Twilight of the Empire pack, (which includes Clone Wars favorites, Anakin Skywalker and Ashoka Tano.) Retailing at $114.99, which is essentially the price of each item individually, do you really need to ask which version to get if you own a Sony console?

Mosey on down to the reveal trailer for the Rise Against the Empire Play Set below, and tell us if the inclusion of Boba Fett will sway your decision to pick up Disney’s next Toys To Life title, and make sure to check back for our full hands on impressions from the show floor!

It’s finally here. A full-length gameplay trailer was released today showcasing a “Walker Assault” on Hoth. The gameplay is in the Pre-Alpha stage. Regardless, the visuals and mechanics look stunning. Without further ado, here’s the vid:

Star Wars Battlefront is set to release November 17, 2015.

Disney Interactive revealed what collectors and Star Wars fans alike have been expecting all year, Disney Infinity 3.0 is coming this holiday season, bringing the power of The Force along with it.

Much like with Marvel last year, 3.0 is integrating the Star Wars universe into the addictive nature of the Toys To Life genre. Launching with a starter pack based around the Clone Wars animated series titled Twilght Of The Republic, this toy box, (or campaign,) comes packaged with Anakin Skywalker and Ahsoka Tano, with Obi-Wan Kenobi, Yoda and Darth Maul rounding out that set. In addition, other Star Wars play sets will include Rise Against The Empire, bringing the Episode IV-VI universe to life with Luke, Leia, Han Solo, Chewbacca and Darth Vader. Finally, The Force Awakens will arrive shortly after the game, and is based around a certain holiday film that you may have heard of. The characters featured are under wrapps since they surely cross into spoiler territory, but I can’t help but be excited about what it will have in store. Adding the fact that Ninja Theory of DmC: Devil May Cry and Heavenly Sword fame will be designing the Lightsaber combat, and we might just get a combat experience that’s deeper than in previous games.

With so much Star Wars content on the way, it’s surely more than enough to satisfy anyone’s inner geek. Yet, one of my biggest problems with 2.0 is that it ended its run with two fewer Play Sets than its predecessor, with nearly all Disney content being shoved aside for Marvel. Thankfully, the same mistake isn’t being made twice. Not only will Star Wars be well represented, but Marvel will receive a new Play Set based around Age Of Ultron. Details are few, but it’s implied that in addition to new Hulkbuster Iron Man and Ultron figures, The Avengers from the second game will still be compatible with the new content, (though I wouldn’t be shocked if new variants don’t launch alongside it.)

On top of that, the game with “Disney” in the title is finally getting some new Disney content in the form of the Inside Out Play Set based on the upcoming Pixar film. As I guessed in our lost episode of Geekscape Games last week, the leaked figures that featured five different Emotions from the film are set to be playable in their own campaign. Completing the Disney cast so far is Classic Mickey, (trading in his sorcerer gear for the iconic red shorts,) Minnie Mouse, Sam Flynn and Quorra from the new Tron films, Mulan, and Frozen‘s Olaf. That’s all well and good, but are we going to have to wait at least ANOTHER year for Goofy?

If this huge info dump wasn’t enough already, issues with the series are going to be addressed in 3.0, making it easier to collect our Power Discs, (essentially physical costume and weapon DLC,) and loosen restrictions on how we can play. No longer in blind packs, discs will now come in labeled packages, killing the days of buying two duplicates for five dollars. While the other Play Sets weren’t mentioned, Star Wars sets specifically will allow all characters from the universe to be used in every campaign. So in other words, if you want to team up Darth Vader with his past self, or see how Ahsoka would fare against the Galactic Empire, you’re free to do so. Even the customizable Toy Box is getting an upgrade, allowing your Disney, Marvel and Star Wars characters to co-exist in a variety of user generated games.

The best part? The game is getting a $10 discount! Breaking away from the Skylanders standard, the upcoming pack will retail for $65. Citing “fan feedback” as the  reason for the reduction, I wouldn’t be surprised if said feedback came from the fear of people jumping to Lego Dimensions, distancing the Disney game from the $100 price tag of its competitor once the holiday season rolls around. Either way, it’s a win for us gamers!

So now that you’ve taken in all that information, are you excited? Let us know if you’re continuing the addiction, or getting your first galactic fix.

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Last month I attended Cecil Con in Maryland and was part of a Star Wars panel with David and Matt. We discussed all things star wars including fan films, parodies and the infamous christmas special. Enjoy!

Follow Saint Mort on Facebook and Twitter and SoundCloud.

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Briefly: What a way to kick off May 4th.

Vanity Fair‘s Annie Leibovitz has just debuted a series of exclusive photos of the cast of Star Wars: The Force Awakens. Among the images are our first looks at Adam Driver‘s evil Kylo Ren, and Lupita Nyong’o’s motion-tracking gear for her character, Maz Kanata.

Chewie himself, Peter Mayhew has also taken to Twitter to reveal the identity of Game of Thrones‘ star Gwendolyn Christie’s character. She’ll be portraying Captian Phasma in the film. You know, that bad-ass chrome Stormtrooper we saw way back when.

You can take a look at the images below. Be sure to let us know what you think in the comments below, and don’t forget to re-watch the phenomenal trailer from a few weeks back.

Star Wars: The Force Awakens hits theatres on December 18th.

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I know I don’t even need to ask if you’re excited. This looks so freaking good.

In statements released on starwars.com, Josh Trank (“Fantastic Four”, “Chronicle”) is no longer going to be directing the second standalone Star Wars Anthology film.

Trank released a statement saying:

“After a year of having the incredible honor of developing with the wonderful and talented people at Lucasfilm, I’m making a personal decision to move forward on a different path. I’ve put a tremendous amount of thought into this, and I know deep down in my heart that I want to pursue some original creative opportunities. That said, the Star Universe has always been one of my biggest influences, and I couldn’t be more excited to witness its future alongside my millions of fellow Star Wars fans. I want to thank my friends Kathleen Kennedy, Kiri Hart, Simon Kinberg, and everyone at Lucasfilm and Disney for the amazing opportunity to have been a part of this. May the Force be with you all.”

Lucasfilm Vice-President of Development Kiri Hart said:

“It was a privilege to collaborate with Josh. We are grateful for the energy and love of Star Wars that he brought to the process, and we wish him all the best.”

Not knowing any information about the movie it’s hard to have any feelings about his his departure. One also has to wonder if this will cause any delays in their release date plans.

So with the departure of Josh, who will be called upon to helm the project? Who do you guys think would be good fit?

We’ve been eagerly awaiting news on Gareth Edward’s Star Wars spinoff since the film was officially titled back in March. The first official summary of Star Wars: Rogue One was announced today at Star Wars Celebration. Director Gareth Edwards, Kathleen Kennedy and Kiri Hart, head of story group, were on hand to talk about the new Star Wars ‘Anthology’ series.

“A rogue band of resistance fighters unite for a mission to steal the Death Star plans and bring a new hope to the galaxy.” Edwards confirmed that it takes place after Episode III, before Episode IV, and “closer to Episode IV.” It was also confirmed that there would be no Jedi in the film.

A teaser was also shown featuring a voice over from the original Obi Wan Kanobi, Sir Alec Guinnes, ran over the trailer. “For more than a thousand generations, the Jedi Knights were the guardians of peace and justice in the old republic. Before the dark times.” A forested planet is seen, and a TIE fighter flies by, and in the background, the Death Star is there. Loud, scared chatter over a com, and the logo: Rogue One: Star Wars Anthology.

Are you looking forward to the spinoff? Which Star Wars Anthology film are you most excited for!?

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