It’s Halloween! That one day of the year where everyone gets to dress up as the things they wish they were and bask in all things spooky. Most of us will be out partying with costumed strangers and making sure they can’t remember what happened the following day, which is more the reason to stay in if you’re anything like me. So what should you play while your house is getting TP’d and egged? We’ve got you covered. Here are five recent games that are perfect for playing on Halloween.

Corpse Party: Blood Drive

Corpse Party Blood Drive Screen 1

Recently released for the PS Vita, Corpse Party is an old school survival horror / visual novel title where you take control of a Ayumi, a high school girl who has dabbled in the dark arts, as her and her unfortunate friends come to terms with the events of the previous two titles. Serving as the final chapter of the Corpse Party trilogy that started back on the PSP, Blood Drive captures that sense of hopelessness, terror and anxiousness when it comes to surviving its trap laced corridors. And if that wasn’t bad enough, monsters are constantly chasing you, all without any real weapons! Think Clock Tower 3 or Silent Hill: Shattered Memories. Don’t mistake its cute, chibi style visuals for going soft on the horror either. The game gets gory right out of the gate!

You can pick up the Everafter Edition, containing a two disc soundtrack filled with tracks from all three games, and a series spanning art book for $49.99, or the digital release on the PSN store for $39.99. For more information on this terrifying title, check out our E3 impressions here!

Fatal Frame: Maiden Of Black Water

Fatal Frame Maiden Of Black Water Screen 1

The long awaited return of the Fatal Frame series arrived last week exclusively for Wii U, and from what we played so far, it was worth the wait. Fully utilizing the Game Pad as your very own Camera Obscura, the varied cast of characters must exorcise ghosts from a series of locations by capturing photos of them with their spooky camera. New to this version however, is the ability to move the camera in real time with the Wii U’s signature controller, and providing two different perspectives between the Pad and TV screen. Ghosts are only visible through the camera lens, so keeping an eye on both screens adds an extra level of immersion not found in previous installments. Luckily, squeezing enemies into the frame has never been easier thanks to the gyroscopic controls allowing you to rotate the Game Pad to alter your perspective, all while rapid firing shots as if this were a model simulator instead of a terrifying ghost hunting game. Oh, and you’ll still want to be mindful of your surroundings, unless you want to be met with a terrible fate.

Fatal Frame: Maiden Of Black Water can be played for free up until its second chapter, (as long as you have about 16 GBs of space sitting around). If you can’t get enough, the full game will set you back $49.99, exclusively on the Wii U eShop.

Lit (iOS, Android)

Lit Screen 1

Spending money is a drag, so if your spent all your cash on bags of candy or elaborate costumes, Lit might be the way to go. All you need is a smart phone, (which I hear is a pretty popular thing to have these days,) and you’ll be able to experience a remastered version of one of WiiWare’s most memorable titles. From the minds at Wayforward, Lit puts you in the role Jake, a “mopey teenager”, who must navigate the shadows to escape his haunted school using a variety of tools, as well as his trusty flashlight. This puzzle/horror game was a big surprise when it was originally released, and it’s getting even bigger thanks to 16 brand new puzzle rooms and par challenges to test your speed and efficiency. The best part? It’s completely free! Go download it now! You’ll be glad you did.

YO-KAI WATCH (Demo Version)

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It’s a shame that the launch of Level-5 and Nintendo’s next big release, YO-KAI WATCH, is just narrowly missing Halloween weekend. What better game for the holiday that celebrates all things that go bump in the night than one filled with demons, ghosts and monsters, all of which are invisible? Fortunately, we still have the demo version to sift through, which does a great job of holding us over until the game’s full release on November 6th. Being pushed as the next Pokemon, YO-KAI WATCH has players befriend the titular Yo-kai, then using them to battle their mischievous, or downright evil brethren. After uncovering the hidden demons using your appropriately named Yo-kai Watch, the game’s unique battle system kicks in. By rotating your team of six in real time while activating special moves with touch screen mini games, players can manage offense and defense in a seamless, fluid way. With each Yokai serving as a different type of curse, like causing people to argue, use the bathroom too often, or feel all around not so swell, this lighthearted RPG looks to be taking the developer’s known charm and Nintendo’s huge marketing machine to make the next big hit! Oh, but while playing, make sure not to go out at night…

Splatoon

Splatoon Splatfest Pirates vs Ninjas

Finally, if you’re not in the mood for running for your life, capturing ghosts, surviving haunted houses or hunting demons, you can always sit back with your squid pals! Halloween weekend may be an odd time for a Splatfest, but for those who are going to be indoors anyway, Splatoon‘s latest team based competition decides to answer an age old question: Which is better? Pirates, or ninjas? Until 9 PM PST on October 31st, Inklings from across the country can vote for their side, deciding which of the two historical killers are best! Making tried and true costumes as well as a great poll, will the results finally put this debate to rest? Probably not, especially when there was never a debate to begin with. Everyone knows ninjas take this battle every time. EVERY! TIME!

So there’s how we’ll be spending our Halloween! From the gory to the creepy and the downright silly, there’s plenty of content to celebrate this year’s Halloween with in between all that trick or treating. Were there any games that we missed, or will there be any particular favorite you’ll be playing on this horrifying day? Let us know below!

Briefly: Say goodbye to your life, everyone.

Back in June, Nintendo revealed that their addicting as heck, impossible to put down, incredibly fun puzzle title Pokémon Shuffle was headed to iOS and Android platforms.

We hadn’t heard much on the subject until today, when the free-to-play game magically appeared on both the App Store and Google play.

If you’re unfamiliar with the game, it plays pretty similar to Bejewelled or Candy Crush, except it’s way, way better. In the game, “your goal is to clear various stages by lining up the same Pokémon and clearing these matches from the puzzle area. Within each puzzle stage, you can deal damage to the wild Pokémon you face by lining up three of the same Pokémon to clear them. Battle and try to catch the Pokémon before you run out of moves.”

Again, it’s incredibly fun, and incredibly addictive, so go on and give it a download, but be careful.

Take a look at the mobile trailer below, download it from the App Store or Google Play, and be sure to let us know if you’re enjoying the game!

Would you cross dimensions for the perfect husbando? Amnesia: Memories is counting on it. This upcoming Otome title, (or story driven game targeted towards girls, which didn’t stop me from enjoying it at E3,) puts you in the role of a protagonist who has lost all of her memories. In order to regain what she lost, she must get close to the people in her life and learn more about herself while hiding the fact that she forgot in the first place. And what’s the best way to do that? Date all of the guys!

The latest batch of screenshots present Ukyo, one of the bachelors featured in Amnesia. Like the rest of the cast, this green haired beau will take different roles depending on which reality you want to pursue. So while he might be a love interest in one play through, he can also be a friend or co worker in another! Only by experiencing every reality will you find the truth behind your existence.

In addition to the previously announced PS Vita and Steam releases, there’s some good news for mobile fans out there! Amnesia will also arrive on Android and iOS at the end of August courtesy of Gloczus. Now you can have all your boyfriends on your phone without any of them finding out!

How boy crazy are you? Check out the screenshots below and get your heart racing. Keep an eye out for our final review as the August 25th release date approaches.

The HUGELY popular mobile title from Bethesda has just hit the Google Play store!

Fallout Shelter is Bethesda’s way of holding fans of Fallout 4 over until this November. The mobile game tasks players with designing, building and maintaining their own Valtec Vault. Players have to strategically place rooms and keep the health and happiness of the vaults dwellers up.

BUILD THE PERFECT VAULT
Create a brighter future…underground! Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life.

 

OVERSEE A THRIVING COMMUNITY
Get to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.

 

PROSPER
A well-run Vault requires a variety of Dwellers with a mix of skills. Build a Radio Room to attract new Dwellers. Or, take an active role in their personal lives; play matchmaker and watch the sparks fly!

 

EXPLORE THE WASTELAND
Send Dwellers above ground to explore the blasted surface left behind and seek adventure, handy survival loot, or unspeakable death. Find new armor and weapons, gain experience, and earn Caps. But don’t let them die!

 

PROTECT YOUR VAULT
From time to time, idyllic Vault life may be disrupted by the dangers of post-nuclear life. Prepare your Dwellers to protect against threats from the outside…and within.

Originally released on iOS, Fallout Shelter earned Bethesda a STAGGERING $5.1 Million in just two weeks!

So if you’ve got Android, head on over to the Play Store and get your hands on some Vault action!

 

 

Briefly: One of Nintendo’s first forays into free-to-play is 3DS hit Pokémon Shuffle. The game launched back in January, and since then, over 4.5 million players have downloaded the insanely addicting puzzler.

Today, Nintendo revealed that the game is set to take over the hearts, minds, and batteries of smartphone users everywhere when Pokémon Shuffle hits iOS and Android devices later this year. Just like the 3DS version, the game will be free-to-play (with in-app purchases, of course), though the mobile edition will also be ad-supported.

If you’re unfamiliar with the game, it plays pretty similar to Bejewelled or Candy Crush, except it’s way, way better. In the game, “your goal is to clear various stages by lining up the same Pokémon and clearing these matches from the puzzle area. Within each puzzle stage, you can deal damage to the wild Pokémon you face by lining up three of the same Pokémon to clear them. Battle and try to catch the Pokémon before you run out of moves.”

Take a look at the Pokémon Shuffle Mobile trailer below, and let us know if you’re excited!

https://youtu.be/EK3DWwQmUxQ

As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.

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As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.

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Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.

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My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?

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Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.

FINAL SCORE: 2.5/5

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

Blizzard’s mobile money-printing machine, Hearthstone: Heroes of Warcraft has been available for iPad users for over a year at this point (and Android tablets since December). Today, after a long wait and a few delays, Blizzard finally added the iPhone and Android phones to its list of supported devices.

I’ve been skeptical of Blizzard’s plans to shrink the title and its glorious artwork down for smartphones, but the free-to-play collectable card game’s new iteration features a complete redesign that looks just as intuitive as its tablet and desktop counterparts. Current players, of course, need not worry about lost progress, as simply logging in to your Battle.net account will sync each and every card, record, and piece of gold into the iPhone version as well.

To further entice players to download the game on another device, Blizzard notes that playing through an entire match on the mobile edition will earn gamers a free classic card pack. I don’t know about you, but I’m sold.

I’ve put more hours into Hearthstone than I have into any other iOS title that I’ve played, and I have to say that the fact that an iPhone version now exists terrifies me. Hearthstone remains one of the most addicting games that I’ve experienced, and it’s hard to imagine having it on the device that’s always with me. If you haven’t yet experienced its power, be warned: the free-to-play moniker is misleading, as Hearthstone may cost you more of your time than you ever thought possible.

In any case, take a look at the Hearthstone mobile trailer below, and let us know if you plan to try it out!

https://youtu.be/bwO80QZU00A

Briefly: I’ve been dabbling in Blizzard’s Hearthstone for nearly a year now, and while my addiction to the game seems to come in waves (unlike my addiction for Nintendo’s damn Amiibo figures), my love for the game never wavers.

The game is insanely well designed and balanced, and definitely at home on a tablet’s screen (in fact, probably better than on a PC). It even features cross-platform multiplayer, so you’re really not missing anything by playing it on a tablet. The game is totally free to play (and not pay to win), but it can be really, really hard not to hasten your progress by paying for some new packs (which can be as addicting as hell to open).

The game is now available for Android tablets, so you non-computering, non-Apple folk can finally wet your whistles. All you need is an Android tablet with a 6 inch screen or larger, 1Gb of RAM, and Android 4.0 or later.

Already playing? Let us know what you think of the game below, and if not, you can grab it from the Amazon Appstore for Android and Google Play.

http://youtu.be/o84Y_cSjVyE

Card games are and will always be popular among geeks everywhere. With the advent of mobile gaming, card games quickly invaded our mobile devices for the better. However, after many iterations of this genre of game, the field has gotten a little stale. Enter Outcast Odyssey, a game that rightfully dubs itself an evolution mobile card games.

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I’ve played my fair share of mobile card games, but I find that each one does not keep me playing longer than a couple of months. This is mostly do to repetition and the ever-increasing pressure to conduct in-app purchases in order to avoid the risk of hitting a wall. This is where Outcast Odyssey sets itself apart.

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The game features a blend of RPG, exploration, and traditional card game aspects to form an experience that will allow players to easily immerse themselves in this universe. Outcast Odyssey features a sort of open-world in which players can navigate through worlds by tapping dark squares that represent plains. For example, when a player chooses to see what exists on that plain, that player may find a monster. Rather than automatically engaging with said monster, players have the option of trying to bypass it. This, in turn, adds another layer to exploration.  Players may have several reasons to do this, such as not having enough energy, monster is too high of a level, or even too low of a level. Regardless, how many times have you been locked into a battle you didn’t want to be in?!

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The game’s art is something to admire. Each card features a dynamic display with VFX. The game features artwork from both Warren Louw and Chuck Pires. Each card’s art also comes into play as each card upgrades. With each level-up and upgrade, the art on the card will change.

Above all else, it’s easy for me to say Outcast Odyssey will be an instant-hit for fans of the card game genre. Look for Outcast Odyssey on your iOS and Android devices this fall!

http://youtu.be/z9yp4WkaXyY

All of us at Geekscape are having an incredible time at 2014’s San Diego Comic-Con, and we really can’t wait to show you all that we’ve been up to, and share all of the news that’s been coming out of the busiest place (currently) in the United States.

All of our schedules are jam-packed, but I’m currently waiting on lunch at the Gaslamp District’s wonderful Whiskey Girl, and wanted to take a few minutes to share some thoughts on a game that I just played, and instantly fell in love with: Hitman: Sniper.

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The game describes itself as “a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit.” Just as with the phenomenal Hitman: Go (which I also just played for the first time and will be sinking countless hours into as soon as I get back from SDCC), Square-Enix Montreal has designed Sniper from the ground-up with touch in mind instead of trying to cram a console classic into a convoluted, virtual joystick and faux-button clad mess. 

The game is meant to be extremely accessible, and is even playable one-handed. The Square-Enix employee demoing the game to us even asked us not to hold the iPad like a console controller, as those conventions were never meant for mobile and rarely (if ever) work. To play, you simply drag a finger around the screen to pan your rifle, pinch to zoom in and out, just like you would in the iPad’s native Photos app, and a quick tap of the screen will fire your round. You’ll see a few buttons around the edge of the device, including reload, a few weapon mods and power-ups, as well as a ‘Hold-Breath’ button which will slow down time to ensure the most accurate shot possible.

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While your vantage point is far, far away from the action, the maps are designed with many different kill options for nearly each enemy. Sure, you could just shoot the dude, but wouldn’t you prefer to get him away from everyone else and take him out silently? Or get two enemies lined up so you can take them out with a single bullet? Or shoot out the glass your enemy is leaning on and have him land on another baddie below? The variance here is absolutely astounding, and was far beyond what I expected when picking up the tablet and firing my first shot.

While mainly single-player, Hitman: Sniper also features some addictive competitive aspects. Every thing that you do, and every shot that you take, earns you points and multipliers that attribute to your final score. Instead of simply showing you a leader board of the very best players, you’ll also see a board of the people surrounding you. This means that you’ll always know just how many points you’ll need to climb up the next rung of the ladder, but it’s up to you to figure out the best way to do it.

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Overall, I was very impressed with the demo. The game will launch as a free-to-play (but not content-locked) title on iOS and Android devices this holiday season. We’ll be sure to keep you updated as we learn more about Hitman: Sniper, but in the meantime, be sure to check out Hitman: Go, as it definitely ranks as one of the most impressive mobile games I’ve seen in some time.

Briefly: I feel like I’ve been waiting for a game like this forever, and as an iOS user, now I can finally play it.

Ingress “transforms the real world into the landscape for a global game of mystery, intrigue, and competition.” You start the game, choose from one of two factions (the Enlightened or the Resistance), and you head off into the real world to discover Portals to hack and defend, items to use agains your enemies, and much more. Yep, this game will get you walking.

This video actually gives a really great representation of the game:

Now, I live in a small city, so it’s not the most action packed area to be playing in, but I spent about 45 minutes with the title, walked a few kilometres, captured my first portal from the resistance, and had a blast.

Android users are probably already playing, but iOS users, you need to give this a download. I could see myself getting really addicted to this one.

Briefly: The graphics look pretty bad, but it’s Godzilla related, so of course we’re into it.

Godzilla: Strike Zone has just launched on Android and iOS devices, and Legendary Entertainment has just released a trailer to accompany it.

The free to play title looks to mix first-person shooting with gyroscope HALO jumps, and could be fun.

Check out the trailer below, and you can download the iOS version here, and Android version here. Looking for more Godzilla? While you’re waiting for the film to drop on May 16th, read my interview with the film’s screenwriter Max Borenstein!

http://youtu.be/A8QRCaYqOiI

Briefly: One of the best kart racers in recent memory has just hit iOS and Android.

Sonic and All-Stars Racing Transformed, the excellent sequel to the mediocre Sonic and Sega All-Stars Racing, first hit consoles in late 2012 (before hitting Vita and 3DS in early 2013), and has now made the jump to smartphones. I completely ignored the title (and didn’t even realize that there were two Sonic racing games), before it hit Playstation Plus for Vita in late December… and I’ve been playing it non-stop since. It’s the finest racer this side of Mario Kart, and the title is definitely worth a look.

That being said, I haven’t played the new mobile edition, so I can’t exactly vouch for it. The title does feature local and online multiplayer however, so if you’re looking for a (probably) great online racer for your iOS or Android device, why not give this one a shot?

Take a look at the trailer for Sonic and All-Stars Racing Transformed below, and let us know if you’ll be picking up the title! You can grab the game for iOS here, and Android here.

http://youtu.be/djNRsMQaIqI

Briefly: First announced just a few weeks back, Grand Theft Auto: San Andreas has just hit the iOS App Store.

Now, this version of San Andreas isn’t simply a straight port. Rockstar states that “Grand Theft Auto: San Andreas has been upgraded for its mobile release. Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best-looking version of San Andreas yet.”

Sound like a buy yet? The game also “features brand new touch controls including contextual control options to display buttons only when you need them and three different control schemes for driving and maneuvering, as well as a reworked checkpoint system for easier progression. Grand Theft Auto: San Andreas for mobile also comes equipped with full controller support, including Made for iOS controller capability on iOS7.”

How about now? The game also utilizes iCloud save support, meaning that you can pick up the game on your iPhone, and continue it on your iPad later (and vice versa). You can also use your own music in the game (if you feeling like missing out on the excellent radio stations) by creating a playlist on your device titled GTASA.

You can pick up the iOS version of Grand Theft Auto: San Andreas here for a cool $6.99. The Android and Windows phone versions should be released in the coming weeks!

Briefly: Assassin’s Creed: Pirates just hit iOS and Android, and while I haven’t had a chance to try the game out yet, I sure can’t wait to.

The title focusses on the naval combat that was an absolute blast in previous Assassin’s Creed titles, and of course, makes it portable. In the game, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. You’ll be tasked to manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way you’ll cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.

Sounds great, doesn’t it? Take a look at the launch trailer below, and let us know what you think! You can grab the game on iOS here, and Android here! Happy sailing!

Briefly: This is amazing news. Grand Theft Auto: San Andreas is SO huge, I didn’t expect to see it on mobile phones for some time! How long until you’re playing Grand Theft Auto IV on your iPad?

Rockstar Games has announced that the revered Grand Theft Auto: San Andreas is going mobile next month. The game will be launching on select iOS and Android devices sometime in December. How exciting is that? You’ll soon be able to traverse San Andreas while you poop!

Here’s what Rockstar said about the announcement:

Before GTAV took us to the sun-bleached sidewalks and humming concrete freeways of present-day Los Santos and beyond, there was Grand Theft Auto: San Andreas, the biggest GTA of the PS2 era. Now, head back to the early 90s with CJ and the Grove Street Families when Grand Theft Auto: San Andreas comes to mobile devices next month.

 

Encompassing Los Santos, San Fierro, Las Venturas and everything in between, Grand Theft Auto: San Andreas has been upgraded for its mobile release. Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best-looking version of San Andreas yet.

 

Grand Theft Auto: San Andreas also features brand new touch controls including contextual control options to display buttons only when you need them and three different control schemes for driving and maneuvering, as well as a reworked checkpoint system for easier progression. Grand Theft Auto: San Andreas for mobile also comes equipped with full controller support, including Made for iOS controller capability on iOS7. It will be available for select iOS, Android, Amazon Kindle and Windows Mobile devices. Stay tuned for more details in the weeks ahead.

really like that the iOS version includes controller support. That’s a new feature for iOS 7, which is tailor-made with large games like this in mind. Rockstar is always great about supporting the newest features on mobile (Vice City was one of the first iOS titles with iCloud support), so it’s great to see them continue that trend here.

We’ll be sure to share more information on this one as soon as it’s released! In the meantime, let us know what your favourite San Andreas memory is, and if you’ll be experiencing the title again on your smartphone!

Briefly: First revealed all the way back in SeptemberAssassin’s Creed Pirates just got a release date.

Ubisoft has announced that the $4.99 mobile title will launch on iOS and Android on December 5th. In the game, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. You’ll be tasked to manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way you’ll cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.

Take a look at the newest trailer for Assassin’s Creed Pirates below, and let us know if you’re excited! Again, the game hits iOS and Android on December 5th!

Briefly: With just two days to go until the PS4’s official launch, Sony has released a Playstation companion app for iOS and Android.

Here’s the app’s official description, which should fill you in on some of the application’s features:

Take your PlayStation® experience with you on your mobile device with the new PlayStation®App! Always be ready to game with features that keep you connected to your gaming friends and the games you love to play. Push games from PlayStation®Store to your PS4™ system and be ready to game at home.

 

With the PlayStation®App installed on your mobile device, you can:

 

· See what your friends are playing, compare trophies, and view your profile or recent activity.

 

· Chat with your friends; receive notifications, game alerts, and invitations, and then use your mobile device as an on-screen keyboard for your PS4™ system.

 

· Browse PlayStation®Store, pick-up the latest hit games and add-ons, and then push them to your PS4™ system so they are ready when you get home.

 

· Take advantage of the in-app second-screen features, when available, for greater challenges and control.

 

· Quickly access PlayStation® system guides, manuals, and PlayStation.Blog.

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I downloaded the app within minutes of it becoming available (I’m really, really excited for the PS4), and… it needs some work. It’s slow and a little bit ugly, and for a lot of things it seems to need to jump to the Playstation website. I do appreciate the ability to send messages to my five PSN friends (add me at CaptainK17 if you’re looking for more), but it really shouldn’t take minutes for the notification to arrive.

It’s the first release for the application, so hopefully things get better with time! It’s totally FREE to download and use, so why not give it a shot? iOS users can download here, and Android users can go here!

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Once you’ve played with the app, let us know what you think!

Ever wonder how the Empire built the Death Star? Well luckily Disney’s free game Tiny Death Star has the answer!

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A collaboration between LucasFilm and Tiny Towers developer NimbleBit, this is the first Star Wars game Disney has made since acquiring LucasFilm in 2012. The game plays a lot like Tiny Towers, yet with a Star Wars twist. Help the Empire build the Death Star by making an array of businesses to generate money for the space station. Filled with adorable, pixelated versions of Star Wars characters and lots of witty jokes, the game is cute and addicting. And judging by the fact that I haven’t been able to put this game down all day, I’d say Disney is off to a pretty great start!

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Download it now for free on the iOS, Android, Windows Phone, or Windows 8! Be sure to check out the launch trailer below!

In the vain of such classic video games such as Night Trap, and Plumbers Don’t Wear Ties, Leo Mark Studios has released MovieMaze: The Mechanic for iOS and Android platforms. What’s described as “an interactive film in which you get to pick different storylines,” The Mechanic can be described as a choose your own adventure book, only with video.

The Mechanic stars the very subtly named Indeep Sheet, who arrived from the Mumbai Car Academy and must deliver a car without being brutally maimed. Seemingly very crude, the title is sure to take us back to a simpler time when full motion video was all the rage.

Free for a limited time, those with some gigs to burn might want to check out the game for their mobile device. Watch the trailer below and take a gander at www.leomarkstudios.com for more information.

Apps are quickly becoming a huge staple of the gaming industry. With more and more apps breaking away from mobile devices and finding their way onto consoles, app developers have a lot of importance on the future of the gaming industry. Being intrigued by this, I decided to contact an app company for an interview to better understand how apps are made and how they will affect gaming in the future. I chose to get in touch with Metaversal Studios. Being a company that continuously creates popular, witty games for both iOS and Android, they seemed like a good choice. Matt Sughrue, VP of Product Development, was nice enough to give me his time to answer a few questions.

Geekscape: So, Matt, tell me about yourself.

Matt Sughrue: I started working in the game industry in 1992. Prior to that I worked in marketing and advertising in the computer business, but I’ve been a gamer since there were games to play and wanted very badly to make games. When I saw an ad in the Boston Globe for a game designer position at a small developer called Animation Magic, I went for it. I had zero qualifications other than good writing skills, boundless enthusiasm and rugged good looks. They hired me anyway, although it was as Marketing Director, not designer. I spent six months in that role before moving into design. Since we were so small (half a dozen developers in Boston), all of our roles overlapped and I was able to learn the ins and outs of game development by actually doing the work.

http://youtu.be/gcJPfb1GI3U

I loved being a designer and made a half dozen PC games, mostly for kids, during my first few years at the company. Animation Magic grew considerably during my time there, up to about a dozen people in Boston and 150 artists and animators at our studio in St. Petersburg, Russia. I had the opportunity to travel to Russia many times over the next 8 years and work with some extraordinarily talented people there.

As we grew, we had a need for someone to manage the client relationships and fill the producer role, so I shifted gears and became first a producer, then production director, then executive producer for the company. By the time we were purchased by Davidson & Associates (who had also purchased Sierra Online and Blizzard around the same time), our studio was developing multiple titles for multiple clients non-stop. It was kind of crazy, but I learned a lot about implementing best practices, juggling priorities and the importance of good planning.

After Animation Magic, I served as General Manager for Papyrus Design Group, the top PC racing simulation developer at the time, then went a social MMO startup that never got off the ground due to a lack of funding.

Over the next ten years I worked for developers and publishers running projects, teams and business units making games across just about every platform, from GBA to PS3.

I joined Metaversal Studios in 2010 as VP of Product Development, and have been here ever since.

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Geekscape: Impressive! Could you tell me about Metaversal Studios?

Matt Sughrue: Metaversal started as a group of Northeastern University graduates making Flash games for fun and for web clients. When Apple launched the iPod and iPhone, Metaversal started making games for those devices. The founder of the company sold Metaversal to a New York-based game distributor called Alliance in 2009, and Alliance hired me in 2010 to run the studio. When I came on board I discovered a lot of raw talent and potential but no discipline or structure. There was no one who could tell the new owners of the company when a game would be done or how it would generate any revenues.

I applied the best practices I had learned over the years to the studio and the development team jumped on board without hesitation. They quickly understood the value of good design documentation, source control, bug ticketing, peer review and clearly defined milestones, and we had our first successful app (a novelty app called Shave Me) in April of that year. Shave Me went to the top of the charts and continues to stay strong 3 years later, with well over 8 million downloads and many, many updates and enhancements. We’ve developed many other games since then for both iOS and Android devices, and along with our parent company have recently become PlayStation, Xbox and Nintendo developers and publishers.

http://youtu.be/kxvKeAQg0Zc

Geekscape: I downloaded Shave Me and it is honestly one of the most unique apps I’ve ever used. How did Metaversal come up with that idea?

Matt Sughrue: It was the winner in a “weirdest app idea” studio competition. Weird can work in the App Store!

Geekscape: I guess it can! So, what are you working on now?

Matt Sughrue: Can’t give you details on that since we haven’t announced it yet, but we’re building a new iOS and Android game, as well as working with other developers to publish their titles for iOS, PS4 and Xbox One.

Geekscape: I’ll keep a lookout for it! So how many people work at Metaversal and what are the different responsibilities that they have?

Matt Sughrue: We have seven people here in our Massachusetts office, and our parent company has offices in New York, Miami and San Francisco.

Here in our studio we have design, art, engineering, marketing and project management staff. We’re all gamers, and the chemistry between our devs is excellent. Most of the team are people whom I’ve worked with at other jobs in the past, so there is a level of trust and efficiency that lets us achieve a lot more than developers our size normally would be able to pull off.

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Geekscape: Will any of your current apps be available on consoles?

Matt Sughrue: Probably nothing that’s already in the market, but we are looking at consoles for everything we do going forward.

Geekscape: So what goes into creating an app?

Matt Sughrue: App development is very different from making console games in that you have a very short dev cycle (1-4 months, depending on the game) and a very small team. We start with a group brainstorm session to get some potential ideas down on the board, then pare the list down by asking things like “Does this have staying power and can it be the start of a line of games?” “Can we bring this to other platforms easily?” “Does this take advantage of the development pipeline we’ve created, or do we need to change our process to make it?” “Can it be done in X months?” And on and on until the strongest idea remains. Everyone is thick-skinned here, which is good because we are also all extremely blunt with each other about the viability of a game concept.

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Geekscape: Finally- what platforms do you make apps for?

Matt Sughrue: We make games for iOS, Android, PC/Mac, and now PlayStation, Xbox and Nintendo.

You can follow Metaversal Studios on twitter here! What’s your favourite Metaversal title? Sound out below!

http://youtu.be/GkkqUf7DgQ8

Briefly: It’s about time!

After releasing for iOS this Summer, and having a test Android run in a few countries last month, EA has finally released its lauded (and criticized) Plants Vs. Zombies 2: It’s About Time for Android devices worldwide.

I’ve spent a lot of time with the free-to-play title over the last few months, which has been criticized for its myriad of in-app purchases, but I’ve actually never felt as though I’ve needed to purchase anything. Levels can be completed without throwing down any cash, and if you do opt to do so, it simply seems to put you on the fast track to victory. There are certainly plenty of worse in-app purchase cases out there (plus, it’s pretty much consumer’s fault that in-app purchases exist in the first place).

Take a look at the trailer for Plants Vs. Zombies 2: It’s About Time below, and head to Google Play to download! Already played the game? Be sure to let us know how much fun you had!

Briefly: Earlier this week we showed you the first trailer for NetherRealm Studios’ mobile edition of Batman: Arkham Origins.

The studio, which recently released the phenomenal Injustice: Gods Among Us, and also developed the 2011 iOS title Batman: Arkham City LockdownOrigins looks like a great evolution of their previous mobile Batman title.

You’ll play as Batman as he fights his way through Gotham City’s most dangerous locales and encounters a number of DC Comics’ most deadly assassins. As you progress, you’ll be able to upgrade your character’s skills and fighting tactics, but you’ll also be able to unlock a number of unique Batsuits by earning in-game currency and rewards, and fans that also own a console version of the game will be able to access exclusive bonus content that is not available elsewhere.

Batman: Arkham Origins is available now for iOS, while the Android version is expected later this holiday season. Head here to download the title, and be sure to let us know if you enjoy it! The console version of Batman: Arkham Origins releases on October 25th.

Briefly: It seems as though a version of Batman: Arkham Origins is headed to nearly every game-playing device on the planet. Warner Bros. has announced that a mobile edition of Batman: Arkham Origins will be coming to iOS and Android devices this holiday season.

Developed by NetherRealm Studios, who recently released the phenomenal Injustice: Gods Among Us, and also developed the 2011 iOS title Batman: Arkham City LockdownOrigins looks like a great evolution of their previous mobile Batman title.

You’ll play as Batman as he fights his way through Gotham City’s most dangerous locales and encounters a number of DC Comics’ most deadly assassins. As you progress, you’ll be able to upgrade your character’s skills and fighting tactics, but you’ll also be able to unlock a number of unique Batsuits by earning in-game currency and rewards, and fans that also own a console version of the game will be able to access exclusive bonus content that is not available elsewhere.

Batman: Arkham City Lockdown was a fantastic mobile experience, and a great on-the-go companion to Arkham City. The game felt a lot like Infinity Blade (which isn’t a bad thing), but definitely had a certain charm that’s present with all NetherRealm titles. If you haven’t played it already, I’d definitely recommend giving Arkham City Lockdown a download, as it’ll give you a great idea of what the Arkham Origins mobile game will feel like.

Watch the first trailer for the mobile version of Batman: Arkham Origins below, and let us know what you think!

Briefly: Just yesterday it was revealed that Square-Enix is bringing the first eight titles in the Dragon Quest series to mobile, and now they’ve announced the next Final Fantasy port.

Final Fantasy VI (originally released in North America as Final Fantasy III because apparently we didn’t deserve all of the titles back in the day) will launch on iOS and Android devices this Winter.

Like the recently released Final Fantasy V, the mobile launch of VI will still feature the classic 2D sprites, albeit a “sharpened” version to better fit the high-res screens and powerful chipsets of today’s devices. As in the previous titles, controls will be reworked for touchscreens, and they’ll feel great.

Perhaps the most interesting piece of the reveal is what the future may bring for mobile Final Fantasy titles. When Kotaku asked what the future holds, producer Takashi Tokita stated that “We are aware that we have tons of VII fans. We have VII fans in our own company. If this Legacy project works out well, we would like to one day be able to work with VII.”

Could we one day be playing Final Fantasy VII on our smartphones?

Have you been keeping up with the mobile Final Fantasy rereleases? Which has been your favourite so far? Sound out below (mine is probably the DS port of Final Fantasy III, now THAT was a remake)!

Source: Kotaku

Briefly: I’m already a huge fan of Marvel’s Unlimited service, and for US residents things just got even better.

Marvel today announced a new tier in their popular (and pretty fantastic) Unlimited service called Marvel Unlimited Plus. The new tier gets you all of the benefits of the standard Unlimited subscription(full access to over 13,000 digital comics on your computer and mobile devices), plus a myriad of other benefits.

Plus rings in at $99 per year instead of Unlimited’s standard $69, but it sounds like the added cost is well worth it. Here’s what a Marvel Unlimited Plus subscription will get you:

-Marvel Unlimited Age of Ultron Collectable Kit containing a limited edition Hasbro Marvel Legends 6″ AU Variant Ultron figure – not available anywhere else, an exclusive variant edition Age of Ultron #10 comic with cover art by Salvador Larroca, plus your very own, personalized Plus member card, welcome letter, and custom collectible comic box (great for all those digital comics).
 
-Invitations to special Plus members-only events at New York Comic Con and more! Events may include creator meet-and-greets, signings and one-of-a-kind merchandise
 
-Early access to the freshest Marvel announcements – take advantage of the never-before-offered opportunity to get the latest from Marvel as it goes to news outlets!
 
-15% off digital comics and collections at the Marvel Digital Comics Shop**
 
-10% off Marvel merchandise every day at the MarvelStore.com
 
-Even more surprises throughout the year!

Sounds like a pretty great deal to me. Sadly, being Canadian, I’m only eligible for the standard Unlimited service (which I use frequently, the iPad being my preferred reading device).

Are you already an Unlimited subscriber? Will you be upgrading your membership? If you haven’t yet subscribed, what’s stopping you? Sound out below!

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Source: Marvel

All the way back in April of 2012, a small Californian tech company launched an ambitious Kickstarter for a sleek, sexy, and simple smartwatch called the Pebble. 37 days, and over $10,000,000 later, almost everyone was talking about Pebble Technology.

The campaign launched with a modest goal of just $100,000, and I doubt that there’s a soul on this planet that thought the Pebble could earn 100x that. On May 18th, 2012, the Pebble Kickstarter closed with a $10,266,845 backing from 68,929 backers. Nothing short of incredible. In fact, the Pebble remains the highest earning Kickstarter project to date (only the unsuccessful Ubuntu Edge Indiegogo campaign has been able to surpass it).

I’ve been swooning over the Pebble since it was first announced. The idea of having an always-connected timepiece on my then-naked wrist sounded like a future that I needed to be a part of. On January 23, 2013, the first watches began to ship to backers, and last week I finally got my hands on one.

Unfamiliar with the watch? Take a look at Pebble’s Kickstarter video below, and keep on reading for my thoughts on the device.

Yep. As you can see in the video above, the Pebble is essentially a pretty (or nerdy, depending on who you’re talking to) watch that connects to your Android or iOS phone via Bluetooth, and accepts notifications from said device. If you get a text message, iMessage, phone call, Skype alert, Facebook message, or anything else that would cause your phone to buzz and beep, instead of pulling the device out of your pocket, you can simply look at your wrist.

It sounds trivial, but for me, it’s a huge time saver. I get tons (and tons) of emails and messages daily, and the vast majority of them don’t need to be dealt with immediately. Also, I’m often in areas where it would be beyond impolite to pull out a phone, but I could momentarily glance at my watch without anyone giving me a second look (also, isn’t it just simpler to look at your wrist instead of fishing for your phone). Admit it, when your phone buzzes in your pocket, be it at work, a family dinner, on a date, or anything of the sort, all that you want to do is look at it. Maybe it’s important? Maybe someone needs me? Maybe someone is hurt? 99% of the time, it’ll be a Candy Crush notification or some other garbage, but you simply cannot be completely invested in what you were previously doing until you figure it out. The Pebble has essentially solved all of these worries for me, and many more.

Here’s another scenario. I love to shower. In my life, it tends to be the only few moments that I get to myself each day. I also like to listen to music while I’m showering (and who doesn’t). Think about this: the average length of a standard song is about four minutes. That means you’re listening to about three songs per shower. You throw your phone on shuffle and start washing, so what happens when the second song comes on, and it’s one that you really don’t want to hear? Well, you don’t enjoy that 1/3 of your shower, simple as that. This wouldn’t be the case with the Pebble. It’s waterproof (5ATM rated), so take it in with you. When that song that you don’t want to hear inevitably comes on, just skip it, and go on with your day (much more relaxed, of course, since you enjoyed your entire shower).

They’re all little things, but isn’t it the little things that really matter?

You can even use it as a running clock. Pretty cool, huh?
You can even use it as a running clock. Pretty cool, huh?

As for the device itself, I think that it looks pretty phenomenal. I went with the Black unit, but the watch also comes in Arctic White, Cherry Red, Orange, and Grey, all of which are set to have a huge following I’m sure. For all that the Pebble can do, it still manages to retain a simple and uncomplicated design. The left side of the unit hosts just one button (Back/Backlight), while the right side has three (Up, Down, Select), and that’s it. No weird gestures or touch screens that’ll make you look much sillier than you already do (sorry Hot Watch). That being said, due to the waterproof nature of the device, the buttons tend to feel rather floaty and cheap (due to the gaskets inside protecting the watch’s sensitive innards from the elements). The Pebble comes with a just-okay rubber strap, but it can be replaced with any 22mm band that you desire (I’ve got a nice leather one coming in the mail). In the week that I’ve had the watch, I’ve received plenty of compliments that my naked wrist never would have.

Perhaps the Pebble’s greatest feat is just how adaptable it’s set to become. The device is marketed as being fully customizable and offers an open SDK so that anyone can develop and release different apps and watchfaces for the product. Being that the Pebble is still in its infancy, I haven’t yet seen many faces or apps that really interest me (aside from the neat 7-Minute Workout app), but there are a variety of cool looking faces available on sites like MyPebbleFaces (I chose to stick with the standard text face for now), and more are being added seemingly by the minute.

I really like the text face.
I really like the text face.

If you’re thinking about picking up a Pebble (either by pre-ordering and waiting likely a long time, heading to eBay and paying top-dollar, or going to Best Buy in the US and hoping you’re lucky), there are certainly a few things you should know before pulling the trigger. First, if you’re an iOS user, at this point the experience is admittedly limited. Things like iMessage/SMS messages, calls, and emails will come through just fine, but until iOS 7 releases to the public (which should be coming up very soon, and features much improved support for Bluetooth devices such as the Pebble), that’s all you’re going to get. Also, and this is coming from someone who hates cases, screen protectors, and anything that even remotely resembles them: you’re going to need a screen protector. I used my Pebble for one day while I waited for my protector to arrive. I babied the thing beyond belief, and at the end of the day, noticeable only at very specific angles under very bright light, there were some tiny scratches. This bugged the hell out of me. If this was a single day, I can’t imagine what it would have looked like six months down the road. I went with the fine folks at GadgetWraps, who gave me excellent customer service, offered a very affordable product, and even offer a lifetime guarantee on their wraps.

Really, I’ve spent just a short time with the Pebble watch, and I already see it as an indispensable part of my daily life. It isn’t perfect, but it’s a device that’s set to vastly improve as more and more people are able to attain one. The Pebble is a device that makes my life easier and manages to look quite sleek while doing it. As far as smartwatches go, the Pebble is easily the best on the market at this point, let’s just hope they can continue to evolve as Apple and Google develop their offerings.

The Pebble scores a cool 4/5.

My Pebble, complete with GadgetWrap.
My Pebble, complete with GadgetWrap.

It’s almost time to head to the theatre for Man of Steel, and Warner Bros. is really pushing all of the marketing they can into the film.

A tie-in mobile game will hit iOS and Android devices on June 14th. The game isn’t the prettiest thing this side of Infinity Blade, but the gameplay looks eerily similar to last year’s Batman: Arkham City Lockdown, which was an absolute pleasure to experience. The game’s price has not yet been determined, but I’d expect a cool $2.99. Watch the first trailer below, and get your swiping finger ready.

The studio has also revealed three new banners for the film, which all really focus on the ‘You Are Not Alone’ message we’ve seen in the trailers. The message certainly seems to have a few meanings, as of course, humans were unaware that aliens existed, and Kal-El certainly thought that he was alone in the universe too. Check the banners out below, and let us know what you think! Man of Steel hits theatres on June 14th!

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In the pantheon of superheroes, Superman is the most recognized and revered character of all time. Clark Kent/Kal-El (Henry Cavill) is a young twenty-something journalist who feels alienated by powers beyond his imagination. Transported years ago to Earth from Krypton, a highly advanced, distant planet, Clark struggles with the ultimate question ‘Why am I here?’ Shaped by the values of his adoptive parents Martha (Diane Lane) and Jonathan Kent (Kevin Costner), Clark discovers having extraordinary abilities means making difficult decisions. When the world is in dire need of stability, an even greater threat emerges. Clark must become a Man of Steel, to protect the people he loves and shine as the world’s beacon of hope – Superman.

Former WWE Superstar (and my brother) Paul London guests on Geekscape to talk wrestling, Marvel movies and Gauntlet cinema! We discuss inbred wrestling fans getting out of control, Japanese gifts and the current state of wrestling! Our friend Stone Cold Steve Austin maybe even calls in to drop a big piece of news on us! We discuss the idea of Jean Claude Van Damme being in a Marvel movie and Shane O’Hare calls in to let us know that the Android virtual reality game Ingress has taken over his life! Plus! Kenny, Paul and I give you our votes for top summer movies!