We’ve been trying to keep the lid on this one for a while now and Geekscape listeners will have heard me hint at this over the past few episodes on the air. Finally, an announcement has been made that our friends at Lion Forge Comics have joined forces with NBC Universal to bring some of their most iconic 80s and 90s TV show back as digital comics. And I have the honor of writing one of them.

It’s been a lot of fun working with these guys over the past few months and for those of you headed to San Diego Comic Con, there’ll be a lot more revealed at both the Lion Forge panel and the Geekscape booth (which we are sharing with the Lion Forge guys)! Here’s the full press release, with more details to come (like what specific books we’re each working on)!

NBCUniversal, one of the world’s premier media and entertainment companies, has partnered with digital publisher Lion Forge Comics to develop licensed comic books based on popular TV shows from the 1980s and 90s. Under the agreement licensed through the NBCUniversal Television Consumer Products Group, Lion Forge will write, develop and publish digital comics based on the following shows:

 

“Airwolf”

“Knight Rider”

“Miami Vice”

“Punky Brewster”

“Saved by the Bell”

 

“Partnering with the team at Lion Forge to bring classic TV properties to life in graphic novel format was a natural step for us as we continue to identify new ways to entertain our fans in the digital space,” said Chris Lucero, director of Global Consumer Products Licensing for NBCUniversal Television. “We’re excited to give fans a chance to revisit some of their favorite shows and characters in a completely new way.”
 
Well-known writers currently signed on to work on the projects include: Joelle Sellner (Teen Titans, Jackie Chan Adventures, Hi Hi Puffy AmiYumi); Jonathan London (Geekscape); Geoffrey Thorne (Leverage, Ben 10) and David Gorden (Catalyst Prime: Accel and
Catalyst Prime: Quincredible).
 
Currently, Jason Johnson (Wetworks, Godstorm) and Lion Forge’s own Carl Reed and Lorenzo Lizana are on board as artists.
 
“From hugely popular characters such as Crockett and Tubbs, Zack Morris and Punky Brewster to highly stylized music and clothing choices, these TV franchises have had a significant impact on pop culture,” said David Steward, CEO, Lion Forge. “We here at Lion Forge are looking forward to extending that influence by creating visually appealing and entertaining experiences on mobile devices for a whole new generation of fans.”
 
The comics are planned for distribution in Q3 and Q4 2013, and will be available through the Amazon Kindle Bookstore, Apple iBooks, Barnes & Noble’s The Nook Book Store and Kobo.
 
Lion Forge executives will participate on a panel at Comic-Con International: San Diego from 6:30 – 7:30 p.m. PDT on Saturday, July 20, in Room: 26AB (SDCC), where they will discuss these and other properties in development.

It’s time to talk giant robots fighting Kaiju monsters! ‘Pacific Rim’ is two weeks away from hitting theaters and this week we’ve got ‘Pacific Rim’s screenwriter Travis Beacham in studio to talk about the upcoming film, working with Guillermo Del Toro and the comic book hardback prequel ‘Pacific Rim: Tales From Year Zero’! Travis and I talk about the bringing Pacific Rim to theaters, the joy of creating the comic book and the current trend of remakes versus original ideas. Does Pacific Rim feel like a breathe of fresh air or a Hollywood risk? Also, what was it like growing up as a geek and probably the best Star Wars Episode 1 story of all time! Plus! We say goodbye to Richard Matheson, one of the greatest horror writers of all time!

Also, don’t miss our very own Allie Hanley’s original interview with Travis about ‘Pacific Rim’ and his upcoming ‘Ballistic City’!

The ‘Man of Steel’ has flown into theaters and geeks are as divided about it as two halves of an exploding Krypton! What was there to love? What was there to hate? How did it compare to the comics or earlier depictions of Superman? There is a ton to talk about! Luckily, our resident comics expert, Ian Kerner, is here to help us navigate all of the issues? Does ‘Man of Steel’ do a good job of setting up the future of the DC cinematic universe? If you listen to one assessment of ‘Man of Steel’, this one should be it! PLUS: We say a sad goodbye to James Gandolfini, beloved among TV and film geeks everywhere.

I’ll be honest. I almost passed up the change to play Halo: Spartan Assault out of spite. After a course correction filled E3 press conference showcasing nothing but games, Microsoft’s booth was the one that had the smallest amount of playable titles… by far. When I walked through the Xbox area, I saw lines for demonstrations on Project Spark, Dead Rising 3 and a new dance game (they all kind of run together), but nothing that was really hands on except the Windows Phone 8 Halo game Spartan Assault. You’ve got to be kidding me. After all of the hemming and hawing about their new system and a focus on games, the only big game that they were showcasing as playable, that an entire fourth of their booth was devoted to, you didn’t even need one of their systems to play?!?

SpartanAssault1

Thank goodness they were giving away shirts. And thank goodness that our Halo-loving writer Jacob Lopez wasn’t attending and probably wanted one of those Halo: Spartan Assault shirts, because that’s what made me play it… that and my own questions about whether or not a touchscreen Halo game could hold the same level of depth and action as the console version. Well, the questions are now behind me and the answer to all of them is a definite yes. My short time with Halo: Spartan Assault was one of my most surprisingly fun times at E3 this year (and I got Jacob Lopez a shirt).

The game is a top down action game that looks a bit like a PC RTS game but has the traditional touch controls of most touchscreen games in that it tries to replicate dual thumb pads for movement and firing. Heck, put that way, it’s almost a throwback to Smash TV, one of my favorite arcade games ever. The story of the game is in canon with the Halo universe we know and love and before being deployed on a mission players go through a series of weapon, power up and mission select screens where they can pick and choose how to approach different parts of the overall campaign. You can also select and deselect the popular Skulls, in order to modify your experience. Some of these additions cost credits, which you unlock and accrue through playing… and I also saw a place where you could use a credit card to buy more if you want to follow the Pay to Win model popular in a lot of mobile games.

HaloSpartanAssault2

I played through two missions in my time with the game, a defense level in which I led my squad in the defense of a base against Covenant troops that were being dropped on our heads and an offensive mission in which the goal was to get across a valley teaming with Prometheans, Wraiths and Elites. In each, the controls were very easy to pick up and play with, with separate touch buttons near the thumb spaces for things like throwing grenades, swapping out your weapons for those dropped by dead enemies and piloting a Wraith. Nothing felt out of place and the gameplay was really well designed. The missions were also fun, the graphics were great and at times they reminded me a little bit of playing Halo Wars (although the top-down view probably had a lot to do with this as well). The missions could have been a bit longer, but the ones that I played might have been parred down for use as a demo. Ultimately, Spartan Assault is a game that every Halo fan should get, as it adds a new facet to the rich tapestry of the Halo universe and does so in a fun and engaging way. Those who aren’t as glued to the Halo experience should still check it out, as it’s one of the best mobile games that I’ve ever played and even rivals most of what the consoles have to offer.

Now, if Microsoft would just tell us that this is coming to iOS and Android as well, we’ll be all set.

E3 is over and it’s time to pick our way through the fallout! Luckily, actor Cas Anvar, the voice of Altair in ‘Assassin’s Creed: Revelations’ is here to help out! Cas also lended his talents to Halo 4, Black Ops 2, Command and Conquer, Clone Wars and can be seen in Argo, Source Code and the upcoming Diana! Along for the ride is EJ De la Pena, writer and producer on their new project ‘CAS: Nobility’ which needs your Indiegogo love! Also, Tommy Avallone calls up to talk about his documentary ‘I Am Santa Claus’ with wrestling superstar Mick Foley and we break down the XBox One vs PS4 battle!

While perusing the E3 show floor today (and what a show floor it was), we had the opportunity to meet up with the phenomenal nerdcore rapper Mega Ran. Mega Ran’s got a lot going on these days, but he still had time for a few questions from his pals at Geekscape. Watch our exclusive interview below, learn all about Mega Ran’s three favourite retro video games, and much, much more!

Mega Ran’s awesome Kickstarter launched just two days ago, and is already sitting at almost 20% of its $10’000 goal. Whether you’re a nerdcore fan, or simply love video games, there are some great incentives up for grabs, so why not throw him a few bucks?

Headed to SDCC this year? Geekscape, Tiny Nightmare Productions, and Devil’s Playground Burlesque have all banded together to put on an awesome two-night event. Night one features geek rock and comic vixens with Nerf Herder, Kirby Krackle, and H2Awesome, while night two will host DualCore, Wordburglar, Danimal Cannon, and of course, Mega Ran. We’ll see you there.

NerdaThon

After the closing of THQ earlier this year, and the firesale of THQ properties that followed, one of the THQ published franchises whose tenuous fate concerned fans the most was the Saints Row series. Generally acknowledged as a more lewd and drunken cousin to the GTA games (yeah… even MORE lewd and drunken), the Saints Row titles are generally praised for offering a “screw everything, let’s just @%$* everything up” alternative to Rockstar Games’ main franchise. This louder and more anarchic approach is a breath of fresh air for Saints Row fans, and the closing of THQ left many of them concerned with the fate of the long planned Saints Row IV (due out on August 20th here in the U.S.). Original developer Volition continued development of the title, but publication moved from THQ to Dead Island publisher Deep Silver, ensuring that fans will ultimately have their insane, anarchic fill. But forget the history… How does that game actually play?

Well, after spending a short time playing the game in Deep Silver’s E3 Oval Office set up, I’m happy to announce that the game is both fun and insane. Is it ultimately satisfying to the extent that we expect from a full console release? Sadly, I think the jury is still out.

The 'Saints Row IV' President's Seal
The ‘Saints Row IV’ President’s Seal

The demo that I played came in two parts, a narrative portion early in the game in which the White House (under your presidency) is attacked by aliens intent on enslaving the human race and a free play, completely unlocked God mode portion set up by the developers to show off the free roam gameplay and the character’s completely insane souped up powers towards the end of the game.

I can’t hold a grudge against any game that features both Keith David’s voice talents and Stan Bush music, and in my time with the title I experienced both. Your character from Saints Row 3 is now dirtbag President of the United States, with a cabinet made up of kiss-asses, traitors and former porn stars ,and your approval rating sits at 20%. As you make your way to a televised press conference, you manage to hilariously cure cancer (or solve world hunger… you can’t do both), kick the ass of a political rival and endorse (or not) a loser hanger-on. And as you approach the podium to address the nation, the walls are blown in and the alien overlords attack. You have to make your way to the Oval Office, retrieve your high-powered munitions and kick some alien ass as the bad guys abduct most of your cabinet up into their space ship.

Me, sitting in 'Saints Row IV's AMAZING Oval Office
Me, sitting in ‘Saints Row IV’s AMAZING Oval Office

It’s a pretty ridiculous and impressive sequence of events, ending in the President manning a giant surface-to-air cannon on the White House lawn against incoming spaceships, but I couldn’t help but think that the character animations were a bit choppy, and that the gameplay felt slow. I wanted to blast a lot more aliens and explore the White House a bit more and it felt as though the big set pieces and jokes came at the expense of a faster, looser experience. It is fun to blow aliens away with a high powered machine gun, but the scripted encounter events occurred so close to each other that it didn’t leave time for exploring. This really felt like a tutorial level (and am pretty sure that it is, with the game’s release about two months away). Probably not fair to think that it’s representative of the entire game, as even though the gameplay and animations weren’t satisfying, the humor and ridiculousness were EXACTLY what I’ve come to expect from a Saints Row title.

Luckily, the gameplay picked up a lot with the free roam portion of the demo. In this open world sequence, your character is completely powered up, with superpowers involving super-speed, limited flight, freezing, fire powers, and telekinesis. And he also has every weapon in the game and is allowed to unleash them all on both the pedestrians and alien scum inhabiting the massive area. This portion reminded me a lot less of GTA and a lot more of the first Crackdown game, a title I was addicted to years ago. Here, I found myself superjumping around the city, collecting rooftop orbs, and blowing stuff up. It’s actually a LOT like the first Crackdown and even features places on the map where you can activate mini missions and co-op play. But of course, there’s a major difference: the powers and weapons are insane… and Stan Bush is playing on one of the radio stations!

The Dubstep gun may be one of the most hilarious weapons ever.
The Dubstep gun may be one of the most hilarious weapons ever.

In my time blowing things up and pretty much destroying everything, I used freezing powers to freeze alien gunships out of the sky and send them crashing into buildings, fire abilities to light bad guys on fire during melee encounters, and telekinesis to pick up bystanders or vehicles (or corpses) and send them hurtling into pretty much anything and everything. And the guns were fantastic. One of the most creative is the Dubstep Gun, in which holding down the right trigger and aiming it at an enemy bludgeons them with dubstep music until they die. Pretty hilarious. My favorite (and most destructive) was the Singularity Cannon, a weapon that fires a mini-black hole at a target that immediately sucks up everything in the nearby vicinity. Cars, pedestrians, aliens, streetlamps, fences, trucks… I had a blast seeing the bad guys scrape and try and drag themselves free of the little black holes, only to ultimately get stretched and sucked inside. It was immediately one of my favorite weapons of any game ever, and it’s a blast just speed running or soaring around the environment shooting the weapon at everything in sight (including getting yourself accidentally sucked in on a few occasions). It was Crackdown… on crack. And I had a blast.

And just as I was warming up and really putting it to the alien scum, the demo was over and I was ushered out of the room by the Deep Silver folks (but not before I got a picture sitting at the Presidential desk!). Yes, the jury is still out on whether or not my time demoing the game is indicative of the full console release, but the personality on display in Saints Row IV and the rampant fun of the open world carnage were definitely enough for me to give the game another chance upon release. I can’t wait to power up, load up and cut an even bigger swath of destruction August 20th.

http://youtu.be/bQTt6bUZrSU

If there’s a non-Zelda game that I’m looking forward to the most on the Wii U, it’s a Mario Kart title, which Nintendo announced this morning in the form of Mario Kart 8. Just like any classic Mario Kart title, Mario Kart 8 features a big lineup of Mario characters (each with their own personalized karts) and brand new race tracks (each with their own hidden passageways and secrets). What’s new this time around, beyond the beautiful HD graphics, is the inclusion of the motorcycles from the Wii version, the gliders and submarines from the 3DS version, and a brand new kart: the hovercraft. And the hovercraft comes immediately handy with the arrival of levels in which you’ll find yourself driving on the sides of the walls and even upside down on the ceiling.

In the 3 tracks that I played in my short time with the game, Mario Kart 8 seemed like more of the same. For gamers who had grown tired of the same mechanics by Mario Kart 7, there’s not a whole lot new here, other than new takes on traditional courses like the Ghost Manor, the seaside town from Mario Sunshine and Treetop Terrace. Yes, driving on the ceiling and walls can be very cool, but the rapid change in screen orientation and super loud HD graphics can give you a sense of sea sickness after awhile. The nice lady demoing the game for Nintendo said she was starting to feel sick after just watching the gameplay. There also didn’t appear to be any new power ups that I could use, not that I consider the classic Mario Kart in any way broken. I’m a big fan of every iteration of the game and will be picking this up day one.

WiiU_MarioKart8_imageP01_E3

The game can be played on the Wii U gamepad in two ways, either using the thumb stick for steering similar to the Gamecube controller, or with the built in motion controls similar to Mario Kart Wii. And you can switch controls in the middle of the game. The other use of the pad is pretty hilarious: there’s a horn button in the middle of the pad that you can use to honk your horn and cause the other drivers to turn their heads. I caused one fender bender ahead of me between two computer controlled characters in order to get back into first place.

All in all, there’s still a lot to be seen. The three courses on display weren’t final versions and were too short, with only two laps apiece and not a lot of variation in laps (the second time through the Ghost Mansion, portions of it were underwater). That being said, my time with the game on the crowded floor was also too short, and I look forward to playing the game this Winter when it is released. Hopefully, Nintendo keeps up their strong recent history with online gaming support, as this is going to be a lot of fun to play across the Miiverse. The dream of additional downloadable tracks (including classic tracks) is also one that I keep having and hopefully this is the version of Mario Kart that brings it to reality!

After 3 weeks, Lynn Ayala returns to Geekscape towards the end of her successful Kickstarter campaign for ‘Lily’! This time she brings along Lily creator David Simkins, who just so happens to also be an Executive Producer on ‘Warehouse 13’ and ‘Grimm’! We talk a little about Lily and moving forward into production, where David got the inspiration for the character and how it has developed over the past year. We also talk about his career, which started with writing ‘Adventures in Baby Sitting’ and carried through stints on ‘The Adventures of Brisco County Jr.’, ‘Lois and Clark’, ‘Blade’ and more! We get some writing talk going! Plus! 6-Time Top Fuel champion racer Clay Millican calls in to teach us all what a real man sounds like… and more!

Usually I don’t post infographic advertisements but I thought that this one had some pretty interesting points. Beyond Box Office comparisons, you can see how much the actual comics made each year and how stratospheric the ‘Death of Superman’ comic sold. Also interesting are some of Superman’s biggest sales years from the Silver Age and what story-lines were running… including one in which a super-villain tries to force Superman into being in a porno!

 

superman-infographic

Yes, you read that title correctly. And no, you can’t unread it.

Pregnant Bitches of War is a brand new, upcoming comic book mini-series from Fried Comics that is still shrouded in secrecy. All we really know about it is that the book has fantastic cover art (which now you know as well), is co-created by our friend Alexandre Philippe (director of The People VS George Lucas and the upcoming Doc of the Dead) and the following synopsis:

Plucked from the time-stream by brilliant inventor Nikola Tesla, six pregnant women must save the world from a hell of their own creation… and they have to do it all before their water breaks!

Is that enough to get you salivating? Then here’s the full Glen Fabry cover to issue #2 to quench your sick thirst:

pbow-02

Look for the remaining 3 covers by artists like Ben Templesmith to be revealed later this week at Bleeding Cool (June 5th), iFanboy (June 6th), and Comic Book Resources (June 7th)!

And for upcoming information, be sure to visit Fried Comics and ‘Like’ the Fried Comics Facebook page!

‘Blood Kiss’ is an upcoming Vampire Noire film from television writer Michael Reaves, that stars Neil Gaiman and Amber Benson! Yes, Neil Gaiman is acting in it! After successfully hitting their Kickstarter goals, producers Daniela Di Mase and Leah Cevoli arrive on Geekscape to talk about the project’s stretch goals as well as what a “Vampire Noire” is in the first place! Daniela talks about getting Neil involved in the project and Leah shares her love of all things vampires! Oh, and I kind of give Leah a hard time about her vampire teeth while asking if I can have a special role in the film!

Cool thing from the episode: After listening, comic book and Blood Kiss artist Tom Mandrake drew this picture of me in my starring role:
stake_TomMandrake

Friday morning, I was invited to the Los Angeles Zoo by Nintendo to celebrate the launch of Donkey Kong Country Returns 3D on the Nintendo 3DS. I love visiting the zoo, my 3DS and platforming games so I really didn’t have any reasons to say no. Nintendo of America and the Los Angeles Zoo were kicking off a Donkey Kong themed event all Memorial Day weekend long with a live gorilla feeding and 3DS stations where you could get some hands-on time with the game.

Beyond having Donkey Kong Country barrels filled with food for the hungry gorillas in the Campo Gorilla Reserve habitat, there were a few more surprises waiting for me during the brief time I spent at the zoo. Our friends from Pause/Play, Matt Raub and Nick Gregorio, and Game Time Play Time co-host Jessica Villareal were there covering for Metacafe, as well as my LA Street Pass buddies Juan Carlos Marquez  and Ash Paulsen! And here I thought I was going to spend another day at the zoo alone… again.

Picture Credit: Nintendo of America
Picture Credit: Nintendo of America

I took some photos with Mr. Kong himself, spoke with the nice folks at Nintendo of America and the LA Zoo about working with Geekscape in the future and watched the gorillas make short work of their food! And of course, I got to do a little Street Passing with the folks there and play some Donkey Kong Country Returns 3D.

Hanging with Donkey Kong and Jessica V!

Hanging with Donkey Kong and Jessica V!

Streetpassin' Gangstas!

Streetpassin’ Gangstas!

I’d missed the game when it was originally released for the Wii and Juan Carlos and Ash kept telling me that I had to pick it up and give it a try. After spending a day with it (and not having the earlier frame of reference), I agree with their sentiments that this is the definitive version of the game, with additional levels and both the original, challenging version of the game and a newer, toned down version. There’s also Co-op multiplayer between local 3DS systems and a ton of un-lockables. After seeing the game’s graphics and visual depth play out in 3D, I can’t imagine playing it on the Wii. Objects and enemies (and secret areas hidden in almost every level) practically bounce off the screen in all directions.

So far, I’m extremely satisfied with the game (which is getting great reviews from across the web) and had a great time yesterday. Thanks to the Los Angeles Zoo and Nintendo of America for having me!

Picture Credit: Nintendo of America
Picture Credit: Nintendo of America

 

We run from tipoff to buzzer on this episode of Geekscape! Kenny is back in the studio and we kick off a discussion about how much fun ‘Star Trek into Darkness’ is and what everyone’s worries are about the newly announced Xbox One! Actor and producer Orlando Jones calls in to talk about his new Machinima Prime series ‘Tainted Love’ and its comic book origins (really, you should be watching it)! We also talk about the upcoming show ‘Sleepy Hollow’ and how it really is a geek labor of love for show runners Roberto Orci and Alex Kurtzman! Also, how is the new digital distribution age giving new opportunities to creators to finally be the geeks they truly are?!? PLUS! Geekscape friend Leah Cevoli calls up to talk about ‘The Night Visitor’, an alien feature film shot in 5 days that could use your Kickstarter love!

Sony just announced the details for their GTA V Special Edition and Collector’s Edition pre-orders over on their Playstation Blog, and I have to say that the offers are more tempting than taking a tank through the streets of downtown to cruise for prostitutes (because we’ve all partaken in that little GTA outing by now). These pre-orders are live now and anyone who places an order between now and Sept. 17th get access to this in game Atomic Blimp… you know, for skydiving.

GTA Blimp

As for the Special and Collector’s Editions, here are the general details with more information available on the GTA V pre-order page.

The Grand Theft Auto V Special Edition

GTA SE Preorder

 

The Grand Theft Auto V Collector’s Edition

GTA CE Preorder

 

The Grand Theft Auto V Collector’s Edition and Grand Theft Auto V Special Edition are the perfect way for fans to celebrate the return of GTA, with special digital content and exclusive Grand Theft Auto V physical items. Grand Theft Auto V Collector’s Edition will retail for $149.99, while the Grand Theft Auto V Special Edition will retail for $79.99 (check with your local retailer for international prices). All versions are now available for pre-order until September 17, 2013, while supplies last.

Look for online pre-order links to be updated at www.rockstargames.com/V/preorder starting later today.

And you can probably use that Collectible Steel Book as a weapon as well now that I think of it… See you on the streets!

We first met actress Lynn Ayala last year at San Diego Comic Con when she helped promote ‘Space Command’ at the Geekscape booth! Now, she’s back with ‘Lily’, a brand new project written by Warehouse 13 and Grimm show runner David Simkins and directed by Battlestar Gallactica and Defiance director Michael Nankin. The Lily just launched a Kickstarter campaign and needs your help! Also in the studio is LA murder detective Sal LaBarbera, a 27 year big city detective. The two of them talk about the research for Lily, Lynn’s first experience seeing a dead body and the level of detail present in the show. Sal also tells us about the different actors and actresses that he’s shown the nastier side of LA on ride alongs and Lynn tries to stand up for her couch sitting friend!

Brandon Easton is a comic book and TV writer who has been a friend of Geekscape for a while now! In TV, Brandon wrote on the most recent Thundercats series and in comics, Brandon started out by writing his original graphic novel ‘Shadowlaw’. Now, Brandon arrives to talk about ‘Joshua Run’, a brand new digital comic he has coming out soon from Lion Forge Comics. We take this opportunity to talk about the future of comics and digital comics and what Brandon is reading right now. Is Transformers one of the best Sci-Fi books on the shelves right now? Yes, it is. Also, how has Brandon dealt with the issues of prejudice in the comic book industry? Plus! We say goodbye to the legendary Ray Harryhausen and give our thoughts on ‘Iron Man 3’!

This week on the show we’ve got Adrian Askarieh, producer of the film versions of ‘Hitman’ and the upcoming ‘Deus Ex’! We’ll talk about returning to the Hitman franchise, what it takes to make a solid adaptation and whether or not the future of Hollywood lies in video game properties! We’ll also discuss ‘Iron Man 3’ and what films this summer look to be the biggest at the Box Office! Ian Kerner also calls in to opine the destruction (or lack thereof of Krypton! Plus, are comic book adaptations drying up the source material and how is the landscape of Hollywood becoming more homogenized? PLUS! I revisit memories from my earliest days in broadcasting!

 

Almost 20 years ago, one of the most notorious comic book films of all time was produced: Roger Corman’s ‘The Fantastic Four’! For most of its existence, this unreleased gem, which fans either loved or bemoaned, was only available through bootleg fan copies at comic book conventions. A VHS or DVD copy was the Holy Grail of Geekdom! Now, on the eve of production on the documentary ‘Doomed: The Untold Story of Roger Corman’s “Fantastic Four” Movie’, original cast members Rebecca Staab, Joseph Culp, Carl Ciarfalio and documentary producer Mark Sikes (who was a casting assistant on the film) talk about what it was like making the film, being in the film and looking back 20 years later! Geekscapist Satori claims “This is a really great ep, probably my favorite since you’ve been on Toadhop.” and “This is BRILLIANT!!!!” Who are we to argue with a longtime Geekscapist? Enjoy!

 

It’s time to talk about the horror movie ‘Rabid Love’ with writer director Paul J. Porter and star Hayley Derryberry! What 80s horror films did they use as inspiration and what were the challenges in putting together this small budget, indie horror film? Paul and Hayley’s friend Kimberly Wong comes on to talk about Coachella, take a few Instagrams and share in the passion! Matt Kelly rings up to talk the best death’s in the Friday the 13th movies and how Prophecy still rules supreme and Allie Hanley tells everyone to go see ‘Oblivion’, ‘Defiance’ and ‘DaVinci’s Demons’! We talk the awesome new ‘Man of Steel’ trailer and Shawn Madden makes sure to put all rumors about an expanded DC cinematic universe to rest! PLUS! We all meet American Bob!

 

This weekend, ‘It’s a Disaster’ opens, from the comedy troupe The Vacationeers and starring Julia Styles, David Cross and America Ferrara. Director Todd Berger and star Jeff Grace guest to talk about putting together the film about the worst couples brunch of all time! But could it be any worse than me retelling my memories of watching ‘Faces of Death’ at an early age? Todd and I also talk about the resurgence of Alpha Flight, Matt Kelly calls in to offer some Chords for a Cure and Jeff explains how being dropped off at the comic book store as a kid actually scarred the hell out of him! Plus! Con Shoulder Stank and why it stops here!

 

Rotten Tomatoes radio host Grae Drake joins me this week to wrap up WonderCon and talk about the brand new ‘Evil Dead’ remake! Does it do justice to the original? Is it too much fan service? Is the tree rape scene necessary? Also, a heavy hearted goodbye to Roger Ebert and a farewell to LucasArts! Is Eli Roth’s ‘Hemlock Grove’ worth watching and will my French Bulldog kill me in my sleep? And what’s the consensus on The Walking Dead’s Season 3 finale? Plus! Sorry, Shane, but ‘Ingress’ is a disappointment!

 

I go a bit nuts on the show this time around, letting everyone know who is Number 1 or will be very soon! Geekscape has an agenda and we’re going to play it to the end! WonderCon is this weekend and you know we’ll be representing on the floor at Booth 953! I talk comics books and what DC books you can afford to drop from your pull lists! ‘Luigi’s Mansion: Dark Moon’ on the 3DS brings me tons of ghostly fun! Shawn Madden drops by to say that ‘GI Joe: Retaliation’ is Triple A Plus Plus! My wife calls up to calm me down and Linder, our new British listener, calls in to talk gardening… and I roll with it! Because gardening rules! PLUS! It’s horn-blowing time!

 

Former WWE Superstar (and my brother) Paul London guests on Geekscape to talk wrestling, Marvel movies and Gauntlet cinema! We discuss inbred wrestling fans getting out of control, Japanese gifts and the current state of wrestling! Our friend Stone Cold Steve Austin maybe even calls in to drop a big piece of news on us! We discuss the idea of Jean Claude Van Damme being in a Marvel movie and Shane O’Hare calls in to let us know that the Android virtual reality game Ingress has taken over his life! Plus! Kenny, Paul and I give you our votes for top summer movies!

 

After a week off, we are back from SXSW with a bunch of reviews, news and updates about all things Geekscape! I share my love for the new ‘Evil Dead’, the insane ‘Milo’ and the incredible ‘Zero Charisma’! Shawn calls in to talk news, including the return of Veronica Mars, a director for Jurassic Park 4, Guardians of the Galaxy news and Kick-Ass 2! Brent Moore gives his report on ‘Spring Breakers’ and ‘Lords of Salem’ and former-NFL player Otis Grigsby calls in to talk Skyrim and Powerpuff Girls! PLUS! Stone Cold Steve Austin provides us with some of the weirdest callers yet!

 

A few weeks ago we had filmmakers Katie Graham and Andrew Matthews on the show to talk about their SXSW film Zero Charisma, the story of a tabletop RPG obsessed 20-something living with his grandmother who begins to lose control of his gaming group (and more) when a new table member threatens to sway his carefully crafted social order. At the time, I didn’t know Katie and Andrew, and they didn’t know me, but I really responded to the sincerity, and humor, of the Zero Charisma trailer and wanted to help them with their IndieGogo campaign to finish the film before the premiere. Sure, I had fears that most trailers are better than their actual films and that Zero Charisma might follow in a long line of indie films about our geek culture, and specifically the tRPG sub-culture, that have missed the mark. And every single one of them, from The Gamers to Role Models, have missed that mark, choosing the safety of goofing on the film’s subjects to actually compelling the audience to feel for them.

And not to say that it’s an easy temptation to avoid. We geeks and our and social idiosyncrasies are so particular that it’s just easier to point a camera at what’s loud and funny than what’s true. We spend so much time in fantasy (especially when tabletop roleplaying is concerned), that it’s almost always more appealing to narrate the fantasy of our lives than the oftentimes painful inadequacies underneath. But something in the trailer for Zero Charisma and its anger possessed main character of Scott, told me that Katie and Andrew’s film might just avoid those trappings and get right to the heart of the cultural and social re-appropriations that fantasy culture is all about. Going in to the film’s premiere on Monday night, and as the lights dimmed in the theater, I had hope (for all us geeks).

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I’m happy to report that my hope in Zero Charisma was beyond well placed. Katie, Andrew and company knocked this one out of the park. Before there was even an image on screen, the music hit and I knew I was in good hands. The first thing that you hear is shrieking fantasy metal. I let out a loud “fuck yes” (which most at the after party admitted to hearing… sorry!). I’m a huge Luca Turilli and Rhapsody fan and the music that starts Zero Charisma off was right in line with the heavy metal songs of wizards and fantasy that inhabit his music. I even let out another shout when an extra in the film wore a Rhapsody shirt later on. The movie opened up and there was Scott, alone and head banging down a grocery aisle stocking up on snacks for his gaming like a playable character would on questing supplies. The journey was about to begin and I was thrilled knowing that I was in good hands.

The actual plot of Zero Charisma is simple. Scott lives with his grandmother and runs a tabletop RPG a few times a week for his similarly geeky group of friends. He invests everyting into the game and the experience he is creating. So when one of the longtime players drops out, it leaves Scott (and his sidekick Wayne), searching for a replacement. They find their fifth player in Miles, a hipster geek who is just looking for a group of guys to play with. Miles brings beers (and levity) to their first game, and quickly becomes its most popular and successful member and Scott’s alpha grip on the game begins to erode. Scrambling to keep the script that he’s written for everyone else on track, Scott wrestles to take back control and things go from bad to worse.

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 And that’s what Katie and Andrew got the most right: the personal nature of who we are. The group of gamers are a surrogate for Scott’s powerless role in a family that doesn’t really exist. His father is non-existent and his mother abandoned him long ago to move out of state. His Grandmother has had to look out for him long past the expiration date on his social maturation and he is angry. The failings of others in his life, and subsequently the excuses that have led to his own, have turned Scott into a short fuse who doesn’t see the dangers in scripting friend’s lives or trying to control others. From the opening metal music, he is both alone and ready to explode and watching newcomer Sam Eidson portray him is awesome. Sam’s not an actor playing a geek. He is a geek, and he gets the pain that makes our lots in life so compelling and Katie and Andrew don’t avoid going there. In fact, they go there a lot.

Other reviewers have said that when Scott’s mother shows up halfway through the film, that it feels like a plot device, because she only shows up to complicate things for Scott and his grandmother. I think those viewers need to re-role their Perception checks because you don’t need to hit a 20 to realize how wrong this is. The very antagonist of Scott’s fantasy quest is The Goblin Queen, a shadowy matriarch of a dark kingdom who rules from a distant tower. He’s enlisted his friends in helping him destroy the Queen and when that obsessive goal is challenged by Miles “just wanting to have fun”, Scott’s fuse is lit. Everything Scott does in the film is informed by the pain he feels towards his mother’s abandonment, and her showing up only makes a bad situation worse as he scrambles for a way to cope with a rapidly deteriorating social order that he had only a fabricated control of in the first place. Andrew’s script is fantastic on a character level and I urged he and Katie to continue Scott’s story in whatever other ways they could.

I know I’ve given a pretty serious review for a movie that is being showcased as a comedy. And I don’t want to give you the wrong impression. Zero Charisma is hilarious. The crowd responded vocally to the many jokes in the film and I watched it in a constant state of losing my shit laughing. If I hadn’t had to return to Los Angeles, I would have caught the rest of the screenings in Austin, I am that obsessed with the film. I even B-lined it for the filmmakers and gave them a hug for how incredibly moving the movie is. It just does so many things right in regards to a subject matter that we care so much about (almost similar to Scott’s obsession!). From skewering hipsters for their misappropriation of Geek culture (that scene in amazing) to our intensely passionate debates (like if the USS Enterprise is faster than the Millennium Falcon), Zero Charisma does everything right. The comedy flies pretty frequently but never at the expense of what makes Zero Charisma work the most: its sincerity.

As I said to Katie and Andrew Monday night, I’ve been attending the SXSW Film Festival since it began playing films in 1994 and this is one of my favorite SXSW films that I’d ever seen. But beyond that, and probably more importantly, Zero Charisma is one of the best Geek culture films of all time. We will definitely be championing it here on Geekscape. Come to think of it, I can’t think of a quest more worthy of the undertaking.

Right off the bat, put your fears aside about the new re-imagining of Evil Dead, because the movie rocks. And then prepare to have a whole bunch of new fears put right back… because it’s terrifying in the greatest way you can imagine. For over two decades we’ve been wanting a return to the Evil Dead franchise, but was what we wanted the serious horror of the original film or the colorful, comic book personality of the second and third? Or, like the evil book bound in human flesh that starts off each Evil Dead film, were things really best left untouched altogether? The idea of a revisitation to The Evil Dead has been with us so long that many of us no longer knew what we wanted. Luckily, Fede Alvarez’s “rebirth” (as he stated to a packed house last night) of the franchise in Evil Dead (just Evil Dead, to separate it from the previous The Evil Dead films) answers all of these questions in the best, most carefully designed way possible.

 

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I’m as scared of ruining some of the great moments in the film as I was sitting in my seat watching it but I’ll give you the broad axe strokes. This is a completely new story, with a new cast of characters… who through their dealings with the book happen to sometimes run along similar actions to the events of the original (in some of the most satisfying ways). The movie is very much a straight horror, but that doesn’t mean that there aren’t moments in which we see story elements or imagery from the first three films. The line between remake and original is walked so well that when the movie establishes itself as its own original story it’s refreshing and is allowed to cut loose in a lot of brutal and modernized ways. The last twenty years of horror trends, from the torture porns to the found footages to the Japanese films, have educated this new Evil Dead, and like the original did, it knows what it is, knows the landscape that it exists in and rises above anything else currently out there. This is the best (and coolest) horror movie I’ve seen in years and people in the theater were crawling out of their skin during more moments than I can count (I enjoyed watching the audience’s anguish and elation almost as much as I did the film).

 

Again, the characters are new, with a new band of fresh faced 20-somethings brought to the remote cabin for some time away from the city. But unlike the previous group’s weekend of drinking and smooching, this new group is driven by the need to intervene in their friend Mia’s addiction to heroine. Early on, as they watch Mia drop the last of her drugs down a well, they swear that no matter how bad her withdrawal systems get, they will not leave the cabin until she’s really clean… which obviously works to keep them there until long after the book has been discovered and it is much too late for any of them to leave.

 

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I loved this new grounded take. Not only did it work to humanize the characters beyond what we typically see in most cabin horror films, but it set up a lot of the mechanics of the story perfectly. The characters aren’t motivated to stay in the cabin just to artificially service the story (usually long past the point of common sense). They’re motivated by a real need that they are all focused on. And once the book has been activated, when the evil spirits of the Evil Dead begin to manipulate Mia, her first cries for help and possessed actions are written off as withdrawal symptoms or an attempt to get the group to abandon their intervention so she can return to the city and relapse. Really, the entire cast is great and do a solid job of making these characters believable even as the actions of the plot start to fly off the rails. Jane Levy as Mia and Shiloh Fernandez as her brother David really center the story with their family history of tragedy and estrangement. And when each of them are asked to step up and play the action hero, they do it fantastically. Unlike the literally fashioned, but still enjoyable, character stereotypes of last year’s Cabin in the Woods, Evil Dead does a great job of having you root for each of the central five characters, and when they fall victim to its horrors, every terribly brutal event is both horrifying and heart breaking.

 

And the movie is horrifying. It’s violent. It’s visceral. At times it is completely unrelenting. Evil Dead does not waste time getting to the point at all, and you’ll be satisfied by how soon after you’re sitting in your seat that you are reacting in terror. The story is economic and the scares are loud. Again, I’m desperately trying not to spoil how awesome so many of these moments are. Just think of it like this: in almost every horror films, you have heightened moments of horror that are alleviated by lower scenes of inter-character drama that help invest in the story. Well, this film is revved up early, and the rest of it roars like a chainsaw. The heightened moments of complete terror, with violently, brutal imagery and intense sound design, are only alleviated by smaller horrific scenes and desperate character moments. There really isn’t any part of this film that feels like a safe respite in any way. It epitomizes “edge of your seat” and should be seen in a crowded theater in the best way possible. People reacted to this film in a huge way.

 

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I’d love to spoil some of the details of the film, to tell you about all of the ways that it pays fantastic homage both literally and spiritually to the originals. I’d love to share these things with you if only to exercise some of the insanity that I experienced for myself. I’m still making sense of some of it and need help understanding (and appreciating) how a film this brutally graphic and violent possibly got released in this PG-13 day and age. But I won’t. I can’t. The best way to see this movie is to go in completely fresh, with only your love of the originals as your guide. This really was the best possible reinterpretation of the original The Evil Dead. Producers Sam Raimi, Rob Tapert, Bruce Campell and the rest of Ghost House Pictures really hit this one out of the park for both longtime fans and a new generation and they’ve proven themselves yet again to be master manipulators at the tops of their game. And as refreshing as that is, they’ve also put on notice anyone in Hollywood who wants to take something like a Friday the 13th or Nightmare on Elm Street franchise and simply repackage old ideas with a modern style. The success of these “rebirths” lies in their spirit, and that’s something that you can’t just point a music video director at and hope it survives. Fede Alvarez and company knocked this one out of the park in gut-wrenching fashion, through the story’s many twists and turns, surprises and scares, and I’m happy to report that the spirit of The Evil Dead absolutely lives on.

 

Looking for a second opinion? Check out KeyserSoze’s contrasting review here!

 

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Most geeks will remember Mark Webber as playing Stephen Stills in Edgar Wright’s ‘Scott Pilgrim VS The World’, but on this episode we barely talk Scott Pilgrim at all (sorry)! We spend most of it talking about Mark’s career, his new movie ‘The End of Love’ and his life before acting. How did he avoid becoming a Hollywood jerk? How has raising a child changed his view of video games and Star Wars? Plus, would he ever turn down a superhero or Star Wars movie? This interview rolls deep so get ready for it! And of course, my wife Laura calls in to give me some grief!

 

‘The End of Love’ love opens  in theaters today in Los Angeles and New York. For more information, visit the film’s website.

 

This one is fired off like a rocket! ‘A Good Day to Die Hard’ takes me hostage and beats me up! Orson Scott Card is a massive dickhead! ‘Miss December’ director Derek Lindeman calls in! Saint Mort drops the bomb that his mom signed him up for a dating service for Valentine’s Day and Shane O’Hare calls up to discuss the PS4 announcements! Plus! Some comic book talk!

 

My wife Laura joins us on a Valentine’s themed Geekscape episode! We talk geek marriage… and geek divorce, the dangers of The Man Cave and being married to a geek! Geekscapist Big Yanks calls in to keep me on my toes! Shawn Madden gives his opinion of the new ‘Die Hard’ film and Laura and I talk about how great Soderbergh’s ‘Side Effects’ is! Superdeformed calls in for the first time! Plus! I give Laura a John Carter inspired Valentine’s Day gift!