Not all good things can last and while the live shows at Toadhop have been a blast, the studio is closing up and it’s time to go another way. Geekscape will always keep trucking, as you know, but this is the last Toadhop episode for the time being. Matt Raub and Ben Dunn join Kenny and I on a classic Geekscape episode in which we review ‘Hunger Games: Catching Fire’ and ‘The Dallas Buyers Club’, talk about how you shouldn’t be missing ‘Arrow’ and that The Governor has completely reinvigorated ‘The Walking Dead’! Also, Ben talks about his love for ‘Zelda: A Link Between Worlds’, I enthusiastically support ‘Super Mario 3D World’ and Matt chooses the XBox One over the PS4… and tells us why!

Subscribe to the Geekscape podcast on iTunes!

And listen to the full conversation here:

Brielfy: Just last week, Sony made the surprise announcement that they had sold over one million PS4 units on the console’s launch day.

Now, it’s Microsoft’s turn. Here’s the news straight from the press release.

Following a worldwide celebration, Xbox One launched in 13 markets yesterday to great fanfare. The team is excited to confirm the launch of Xbox One was the biggest launch in Xbox history, with more than one million consoles sold through worldwide in less than 24 hours – surpassing day one Xbox 360 sales and setting a new record for Microsoft.

 

Xbox One is now sold out at most retailers. We are working to replenish stock as fast as possible to meet the unprecedented demand from our customers.

“We are humbled and grateful for the excitement of Xbox fans around the world,” said Yusuf Mehdi, Corporate Vice President of Marketing and Strategy, Xbox. “Seeing thousands of excited fans lined up to get their Xbox One and their love for gaming was truly a special moment for everyone on the Xbox team. We are working hard to create more Xbox One consoles and look forward to fulfilling holiday gift wishes this season.”

Regardless of whether you are (or a set to become) a PS4, Xbox One, or Wii U owner, Boogie2988 said it best: modern gaming is miraculous.

Jeff Grace makes his return to the show to talk about his brand new film ‘Folk Hero And Funny Guy’ that he’s currently raising funds for, starring ‘Girls’ actor Alex Karpovsky! Plus, he’s got a one hour Hulu comedy special coming out in January that he can only tell us a little bit about (what’s the fun in that!?!)! Also, Jeff talks about releasing his movie ‘It’s a Disaster’ on the same weekend as the Boston Bombing. How did that effect things? PLUS! ‘Fangasm’s Andrew Duval guest co-hosts and I drop some big news about the future of Geekscape!

Subscribe to the Geekscape podcast on iTunes!

And listen to the full conversation here:

If you’re planning on getting an Xbox One, you’re probably standing in line at your favorite game store in the freezing cold right now. After risking life, limb and a case of hypothermia in your pursuit of the newest addition to the Xbox family, the time will come to make your biggest decision of the night; one that will shape your gaming experience for the immediate future. That choice? Which games to buy! Whether or not you go with Dead Rising 3, Ryse, Battlefield 4, Call of Duty: Ghosts, or one of the many other titles releasing with the system, just know that Machinima has your back when the gaming gets tough. Thanks to the Machinima app that will be available for download day and date with launch, early adopters won’t be alone in those moments where they’re getting taken down by zombie hordes or being made into killstreak fodder.

As it’s said, never go anywhere without your wingman.

http://youtu.be/OKg653P0TCA#aid=P-IWu3ilFME

When a gamer hears of a console based Machinima app, you’d expect to be able to access the brand’s numerous gaming related videos and hours worth of entertainment that have been posted across the Interwebz for years now. With that assumption, you would be correct, since the App will give Xbox One owners the ability to stream their favorite Machinima content through the App. On top of this, the system has a mind of its own, with content suggestions that are based around the content you continuously play. So if you play a ton of shooters? Expect to find the latest COD content side by side with listings for the most popular and newest videos for the day.

More importantly however, is the roll out of the new “Wingman” videos that are being made especially for the App. Launching with videos for Ryse, COD, Battlefield and Dead Rising 3, the Wingman feature is designed by gamers, for gamers to provide comprehensive strategies for each title. Made with the intention of creating the feeling of having a friend on your couch helping you out, each game has about 30 videos. You’ll never have to worry about spending hours combing for that one missing secret or struggle against that boss that’s been giving you trouble again.

http://youtu.be/DqLrbjZ8lw0#aid=P-IWu3ilFME

The best part? You’ll never have to interrupt your game to obtain the help you need. Thanks to the snap feature on the console, (you know, the feature that let’s you watch TV while playing? The one the entire Internet seemed to hate during the console reveal?) videos can be run while gaming, making the Wingman experience as seamless as possible. To top it off, the App will detect when you die multiple times during the same section and suggest the appropriate video to help you get over that seemingly impossible area. Awesome? I think so.

Machinima Snap

Of course, if you have a ton of gamer pride, the videos are completely optional. But if this wasn’t enough to convince you to make this one of the first apps in your library, then maybe some… Achievements will change your mind? Yes achievement hunters, the App has its own awards to earn. Ranging from watching between 1 AM and 4 AM, subscribing to a video, creating an account and watching 1,000 videos amongst many other goals, it’s clear that this App is giving you more than enough reasons to download it, especially because it’s completely free.

http://youtu.be/E40F3j3lEhE#aid=P-IWu3ilFME

So on launch day, we get an App that recognizes our gaming preferences, helps us finish games when we get stuck, and responds to our voice commands using the Kinect? It’s only a matter of time before the consoles become self aware and take over us all, so enjoy it while you can! While we wait for the inevitable day when our Xbox One’s enslave us all, make sure to check out the Machinima App. It’s creative use of the Snap feature along with its wealth of existing content and the bonus achievements are sure to come in handy for many a gamer. The promise of a few new Wingman videos every quarter, including at least one new set before year’s end, day and date DLC walkthroughs and demo videos, it seems like the console owners will have plenty of content for months on end.

Excited for the App? Does the potential of the Wingman feature sound as exciting as I think it does? Check out the preview videos for the launch games and comment below with your thoughts!

http://youtu.be/Mc_vUf1C8b8#aid=P-IWu3ilFME

With Battlefield 4 released less than a month ago, players were expecting the first expansion (China Rising) to ship out sometime in December. Well it looks like DICE got a little bit antsy and thought to themselves: “Hey! Let’s put out the second expansion first!”. So with that we got ourselves a trailer for the Second planned expansion, which is being released first. Check out Second Assault

This expansion features four BF3 maps retooled on the Frostbite 3 engine (Metro, Caspian Border, Operation Firestorm and Gulf of Oman). Players will also get their hands on five remastered weapons, 10 new assignments and the return of the Dune Buggy vehicle! You will be able to show off all these new goodies with the return of the classic Capture the Flag gametype.

You can get your hands on Second Assault NOVEMBER 22nd! There is ONE caveat though. And XBOX ONE caveat. It will ship out to BF4: Premium accounts on the 22nd, then December 2nd for regular BF4 players on Xbox One. There is no release date for when the PS3, PS4 or the PC versions will get their hands on it. Be sure to stay tuned to your Battlelog feed for more details!

Briefly: Twitch streaming is coming to the Xbox One, but Microsoft has just revealed that it won’t be ready for launch:

We know the ability to instantly broadcast gameplay is something the gaming community is excited about, and we are too. We are working to ensure the initial Twitch on Xbox One broadcasting experience meets the expectations of the Twitch community, so while this feature won’t be available right away, we’ll let you know as soon as it is ready. Our goal is to deliver it during the first part of 2014.

If it’s a better product because of the delay, is a few months of waiting such a big deal? You will be using the service for, like, eight years, after all.

Microsoft also revealed some cool achievements for the service. Here’s what you’ll need to do to unlock them:

-Watch one hour of live video on Twitch to become a Newcomer

-Watch 10 hours of live video on Twitch for Competitive

-Watch 100 hours of live video on Twitch for Best Viewer

-Watch one hour of live video on Twitch channels that have less than 10 viewers to be the Hipster

-Watch 10 hours of live video on Twitch channels that have less than 10 viewers and become the Talent Scout

Max Bandwidth is received by watching a single channel on Twitch for more than eight hours consecutively

Around The Clock is exactly that, just watch at least one minute of live video on Twitch in each hour of a full day

Prime Time, simply: watch a total of 10 hours of live video on Twitch between peak viewing hours from 7:30 to 11:30 p.m., on a weekday

Are you disappointed to hear that you won’t be streaming at launch, or is it not a big deal for you? Sound out below!

Briefly: This game looks incredible.

I wasn’t really a fan of the first Dead Rising title (great idea, but pretty poor execution in my opinion… it got boring really fast), and never actually had an opportunity to play Dead Rising 2. That being said, as soon as I get my hands on an Xbox One, Dead Rising 3 will be the game that goes with it.

Capcom today debuted the game’s launch trailer, and as expected, it looks great. Dead Rising 3 seems to be pulling in great reviews so far, so I really can’t wait to play it!

Take a look at the launch trailer below, and let us know if you’ll be picking up the game!

Briefly: This game looks incredible.

I wasn’t really a fan of the first Dead Rising title (great idea, but pretty poor execution in my opinion… it got boring really fast), and never actually had an opportunity to play Dead Rising 2. That being said, as soon as I get my hands on an Xbox One, Dead Rising 3 will be the game that goes with it.

Capcom today launched a fantastic story trailer for the title, showing off a little of Nick Ramos’ journey from simple mechanic to possibly-the-only-hope-for-humanity. The game looks cinematic as hell (which I’m big on), and some of the zombie numbers that you see onscreen are breathtaking.

Take a look at the story trailer for Dead Rising 3 below, and let us know what you think! Dead Rising 3 launches with the Xbox One on November 22nd!

Briefly: With the two newest entries into the next generation of consoles just about ready to launch, it’s time to get advertising!

Microsoft has just launched a new trailer for the Xbox One, this time forgoing games almost completely, and insteady showing off the sexy new casing of the Xbox One. It does look great, and the changes to the Xbox One controller look beyond welcome.

Take a look at the video below, and be sure to let us know what you think! The Xbox One launches on November 22nd!

With Infinity Ward back in the driver seat for this year’s Call of Duty title, hopes are high that innovation and changes were abound for the better with Call of Duty: Ghosts. After Treyarch’s success with Black Ops 2, with its branching story path, new gameplay mechanic and complete overhaul of how we play multiplayer in this series, Infinity Ward decides to ignore those refreshing changes does an overhaul of their own. These changes, however, might be too drastic for most.

What we expect from an Infinity Ward single-player campaign is a lot of explosions, grandeur set pieces with extravagant action that keeps the dopamine drip going all the way to the end. Call of Duty: Ghosts tries to step out of this expected role but falls back on some of these traits from the past.

Call of Duty: Ghosts

The story starts off strong with how fast things escalate from a campfire story about super soldiers called ‘Ghosts’ spun by a father with his two sons listening intently, to all hell breaking loose within the first ten minutes. A weaponized satellite has been hijacked by The Federation and its payload of destructive missiles are released upon North America before soldiers can destroy the satellite in space. The story jumps to ten years later, when you see the two sons acclimated to the soldier life, protecting the wall surrounding what is left of North America from The Federation. The further you get into the story, the more things become less clear as to what, or why things are happening, making it hard to care about the characters involved.

Call of Duty: Ghosts

Not enough was done to build an environment past the family hook to really make the story stand out. Everything felt slower with progression in each chapter of the campaign in Call of Duty: Ghosts. The core feeling of a Call of Duty title was here, though being so acclimated to the non-stop action in previous titles was a big change for me. You’re supposed to be these mythical Ghost soldiers that put fear into all that oppose you. Instead, the firefights that break out at every encounter have that distinct action from the Modern Warfare and Black Ops series. If I am to be this feared entity, stalking the shadows and defeating all in my wake, why doesn’t the gameplay match this?

Call of Duty: Ghosts

Another thing that was off in the campaign of Call of Duty: Ghosts was Riley, the faithful dog to the two brothers. All the marketing done to get people hyped up to have a dog companion was for naught. After a brief stint having Riley by your side as well as playing as him, Riley is nowhere at your side until near the end of the story. So much for man’s best friend. With how enjoyable it was to be in the paws of Riley, running down enemy soldiers as they scream for their lives, it would have been nice to see more of this throughout the campaign.

Having played both the Xbox 360 and PC version, I can say that whatever system you decide to play Call of Duty Ghosts on, you’ll be happy with how great the game looks. Although you can see the game engine showing its age, it has at least aged well. I don’t think Infinity Ward or Treyarch can squeeze any more from this engine, so I hope in the future a new engine is utilized. Of course on PC you will see sharper images, better shadows and lighting, as well as more particle effects than the current-gen consoles.

Sadly, what you will also get on PC is a buggy experience. Cutscene audio dropping in and out, screen tearing with vsync on or off and frame rate drops are some of the issues that plague me as I played in single-player and multiplayer. Although there is a list of things found by the community that will fix these issues, some are reporting that they’re still having trouble with Call of Duty: Ghosts. Since Infinity Ward is usually quick with the patches, we can only hope that a fix is released quickly.

Call of Duty: Ghosts

Multiplayer has some drastic changes that seem to go backwards from the direction Call of Duty was headed. Gone are COD TV, CODcasting, theater mode, party games mode and league play. That is a lot of features stripped out for Call of Duty: Ghosts. Also missing are Hardpoint and HQ modes in the public playlists. League play is replaced with Clan vs Clan mode in which you can create or join a clan and take them to battle against others to climb the leaderboards. Whereas league play let individuals play in a more competitive environment with certain rulesets, Clan vs Clan is team only. I loved jumping into league play to see just how good I was against other competitive players. With that now gone from Ghosts, I am not sure how to recreate that sense of accomplishment when getting to the top of your division.

Call of Duty: Ghosts

The Pick 10 create-a-class system that let players create their class however they wanted within a ten point limit was really satisfying in Black Ops 2. In Call of Duty: Ghosts, that system is used with perks only. Everything is unlocked by using Squad points, which are earned by leveling up as well as completing objectives like ‘run five miles with the marathon perk’ equipped. Having all the weapons and equipment unlocked are ready to go as long as you have enough squad points to purchase them makes getting your favorite loadouts easier and earlier. It’s odd for Infinity Ward to not included perks into this, though. You can spend squad points on every perk but you also have to meet the level requirement to equip them. Just seems like an odd thing to gate behind level progression.

Call of Duty: Ghosts

The rotation of maps in Call of Duty: Ghosts seem larger than any other Call of Duty game to date. Most of the time, I would run aimlessly around the maps looking for someone to shoot. At times, it took a good two minutes before I would see an opposing player. I can see this being ok with higher team sizes but 6 vs 6 is too small of a player count to make for enjoyable play at times. Spawn points are also a pain with recently killed players spawning right behind you and gunning you down in the back almost every time. One could easily exploit this to their advantage and camp in one spot as the same people run right into your gunfire.

If you would rather play against bots, Squads mode is for you. I can’t see too many people taking advantage of this mode since you have to spend points that could be used for weapon loadouts to unlock new squad members. Each squad member levels up individually, yet the squad points are universal so a lot of valuable points will be used if you want level up a whole squad and equip them. Others will play against your squad when you’re away, but I can’t see the point in any of this. Besides leveling up your squad when you’re not playing, this seems like a wasted opportunity that hopefully can become something more in future Call of Duty games.

Call of Duty: Ghosts

Extinction is Infinity Ward’s answer to Treyarch’s zombies mode but never really feels different enough to be fun enough to play more than once. Replacing zombies with aliens feels just out of place enough that I wonder why even have this at all. Both Treyarch and Infinity Ward could break these modes off into a separate, downloadable game and it would be much better off.

Call of Duty: Ghosts feels like a franchise trying to reboot but by stripping away everything that over the years made Call of Duty better might be too drastic of a move for most. Taking away the things people love about the franchise instead of innovating on them is a bold and risky move. Although the core of what Call of Duty remains intact and fun can still be had, the expectations for the future are going to be extremely high. Let’s hope the pressure is not too much for them.

Score: 3/5

 

Briefly: The Xbox One is now just a few weeks away from stores, and Microsoft has just launched a new video detailing 12 minutes of the new console’s dashboard.

The video shows a lot of cool new features, including fast app switching, some crazy new Kinect functionality, Skype integration, and much more. Everything looks smooth and easy-to-use, and it looks to be a substantial improvement over the Xbox 360.

Take a look at the video below, and let us know what you think! With both the PS4 and Xbox One launching in the next few weeks, will you be picking up one, both, or neither? Sound out below!

Probably the best launch title for the Xbox One, Dead Rising 3 looks to be the perfect combination of the wackiness we’ve come to know from the series, and a more serious zombie disaster. Well the guys over at IGN got to play the first 25 minutes of the game, and they were kind enough to record it and put it up on YouTube! Check it out wont ya?

You can get your hands on Dead Rising 3 AT LAUNCH! November 22nd!

Briefly: With just a few weeks to go until Microsoft launches the Xbox One, the company has released a fantastic launch trailer for upcoming launch title Forza Motorsport 5.

I’ve always placed myself firmly in the Gran Turismo camp (Forza always looked great, but I don’t even have time for one time-sucking racing title, let alone two). This trailer may have sold me however, seeing as Gran Turismo 6 is a current-gen title, and won’t look nearly as good as Forza 5 does.

Take a look at the launch trailer below, and let us know just how excited you are for Forza 5. Will you be picking up an Xbox One on November 22nd?

http://youtu.be/XHlH4ihJFjY

Apps are quickly becoming a huge staple of the gaming industry. With more and more apps breaking away from mobile devices and finding their way onto consoles, app developers have a lot of importance on the future of the gaming industry. Being intrigued by this, I decided to contact an app company for an interview to better understand how apps are made and how they will affect gaming in the future. I chose to get in touch with Metaversal Studios. Being a company that continuously creates popular, witty games for both iOS and Android, they seemed like a good choice. Matt Sughrue, VP of Product Development, was nice enough to give me his time to answer a few questions.

Geekscape: So, Matt, tell me about yourself.

Matt Sughrue: I started working in the game industry in 1992. Prior to that I worked in marketing and advertising in the computer business, but I’ve been a gamer since there were games to play and wanted very badly to make games. When I saw an ad in the Boston Globe for a game designer position at a small developer called Animation Magic, I went for it. I had zero qualifications other than good writing skills, boundless enthusiasm and rugged good looks. They hired me anyway, although it was as Marketing Director, not designer. I spent six months in that role before moving into design. Since we were so small (half a dozen developers in Boston), all of our roles overlapped and I was able to learn the ins and outs of game development by actually doing the work.

http://youtu.be/gcJPfb1GI3U

I loved being a designer and made a half dozen PC games, mostly for kids, during my first few years at the company. Animation Magic grew considerably during my time there, up to about a dozen people in Boston and 150 artists and animators at our studio in St. Petersburg, Russia. I had the opportunity to travel to Russia many times over the next 8 years and work with some extraordinarily talented people there.

As we grew, we had a need for someone to manage the client relationships and fill the producer role, so I shifted gears and became first a producer, then production director, then executive producer for the company. By the time we were purchased by Davidson & Associates (who had also purchased Sierra Online and Blizzard around the same time), our studio was developing multiple titles for multiple clients non-stop. It was kind of crazy, but I learned a lot about implementing best practices, juggling priorities and the importance of good planning.

After Animation Magic, I served as General Manager for Papyrus Design Group, the top PC racing simulation developer at the time, then went a social MMO startup that never got off the ground due to a lack of funding.

Over the next ten years I worked for developers and publishers running projects, teams and business units making games across just about every platform, from GBA to PS3.

I joined Metaversal Studios in 2010 as VP of Product Development, and have been here ever since.

SJM5k-Web-Banner

Geekscape: Impressive! Could you tell me about Metaversal Studios?

Matt Sughrue: Metaversal started as a group of Northeastern University graduates making Flash games for fun and for web clients. When Apple launched the iPod and iPhone, Metaversal started making games for those devices. The founder of the company sold Metaversal to a New York-based game distributor called Alliance in 2009, and Alliance hired me in 2010 to run the studio. When I came on board I discovered a lot of raw talent and potential but no discipline or structure. There was no one who could tell the new owners of the company when a game would be done or how it would generate any revenues.

I applied the best practices I had learned over the years to the studio and the development team jumped on board without hesitation. They quickly understood the value of good design documentation, source control, bug ticketing, peer review and clearly defined milestones, and we had our first successful app (a novelty app called Shave Me) in April of that year. Shave Me went to the top of the charts and continues to stay strong 3 years later, with well over 8 million downloads and many, many updates and enhancements. We’ve developed many other games since then for both iOS and Android devices, and along with our parent company have recently become PlayStation, Xbox and Nintendo developers and publishers.

http://youtu.be/kxvKeAQg0Zc

Geekscape: I downloaded Shave Me and it is honestly one of the most unique apps I’ve ever used. How did Metaversal come up with that idea?

Matt Sughrue: It was the winner in a “weirdest app idea” studio competition. Weird can work in the App Store!

Geekscape: I guess it can! So, what are you working on now?

Matt Sughrue: Can’t give you details on that since we haven’t announced it yet, but we’re building a new iOS and Android game, as well as working with other developers to publish their titles for iOS, PS4 and Xbox One.

Geekscape: I’ll keep a lookout for it! So how many people work at Metaversal and what are the different responsibilities that they have?

Matt Sughrue: We have seven people here in our Massachusetts office, and our parent company has offices in New York, Miami and San Francisco.

Here in our studio we have design, art, engineering, marketing and project management staff. We’re all gamers, and the chemistry between our devs is excellent. Most of the team are people whom I’ve worked with at other jobs in the past, so there is a level of trust and efficiency that lets us achieve a lot more than developers our size normally would be able to pull off.

elemites

Geekscape: Will any of your current apps be available on consoles?

Matt Sughrue: Probably nothing that’s already in the market, but we are looking at consoles for everything we do going forward.

Geekscape: So what goes into creating an app?

Matt Sughrue: App development is very different from making console games in that you have a very short dev cycle (1-4 months, depending on the game) and a very small team. We start with a group brainstorm session to get some potential ideas down on the board, then pare the list down by asking things like “Does this have staying power and can it be the start of a line of games?” “Can we bring this to other platforms easily?” “Does this take advantage of the development pipeline we’ve created, or do we need to change our process to make it?” “Can it be done in X months?” And on and on until the strongest idea remains. Everyone is thick-skinned here, which is good because we are also all extremely blunt with each other about the viability of a game concept.

http://youtu.be/Agt1cbPCa50

Geekscape: Finally- what platforms do you make apps for?

Matt Sughrue: We make games for iOS, Android, PC/Mac, and now PlayStation, Xbox and Nintendo.

You can follow Metaversal Studios on twitter here! What’s your favourite Metaversal title? Sound out below!

http://youtu.be/GkkqUf7DgQ8

Halo: Spartan Assault was very well received when it was first announced. Everyone rejoiced! Then it was announced it was going to be on Windows Mobile devices only, and many people stopped rejoicing. Then there was a bit of leaked code that talked about controller support. Everyone rejoiced yet again! Then 343 Studios said there were no plans to bring it to the consoles. The rejoicing stopped…once again. Well folks, get your rejoicing shoes back on because, YES! IT HAS BEEN CONFIRMED! Halo: Spartan Assault is getting an official Xbox One and Xbox 360 release! Check the new trailer below!

Play longer than ever in a new online Co-op mode, and watch each other’s backs with all-new Co-op missions.

 
Engage in Operation Hydra, the expansion from the Windows 8 and Windows Phone 8 game that brings mystery and a chilling addition to the single player Campaign.

 
Wage war against a persistent and overwhelming enemy – encounter the Flood for the first time in Halo: Spartan Assault.

 
Go in strong with an expanded arsenal that brings you more weapons, more armor abilities, and more upgrades – it’s the ultimate Spartan Assault experience!

 

Pricing and availability have not been announced, but expect Halo: Spartan Assault to be available very near the launch of Xbox One on the Xbox Live Arcade.

We reported just yesterday on a new Alien filled game mode for the upcoming Call of Duty: Ghosts. Well the people at Activision reacted quickly and put out this trailer, hot on the heels of the leak. Check out the Extinction trailer below!

Call of Duty: Ghosts introduces Extinction – an all-new 1-4 player cooperative game mode featuring a unique blend of fast-paced survival action, FPS base defense, scavenging and class leveling.

Gone are the much loved zombies, and in their place are some spooky looking aliens! Admittedly, when I first saw the leaked photos I was a little skeptical, but this trailer has brought me back. The  environments look interesting and the gameplay looks like a compelling change of pace from the original zombies missions.

You can get your hands on CoD: Ghosts on PC, PS3, XBOX 360 and Wii U November 5th. It will also be available on the PS4 and Xbox One at launch.

Briefly: This is really cool.

Machinima already has one of the most download Xbox 360 apps around, and they’re clearly looking to continue that success with the Xbox One.

Launching concurrently with the Xbox One, Machinima Wingman is an all new app designed to take advantage of the Xbox One’s substantial hardware improvements. It’s set to offer will offer a new and best-in-breed companion experience for gamers around the world: rich, custom-created, and exclusive videos that accompany and complement the next-gen gameplay of a select group of Xbox One launch titles. In addition, the Machinima app on Xbox One will provide exclusive entertainment experiences, with tent-pole series, weekly shows and other fan-focused content, alongside all of the variety of network and partner content Machinima is known for.

Exclusive content sounds like a great incentive to download the app. I already subscribe to Machinima on YouTube, but Wingman sounds like a great new delivery system for the content that we already know and love.

Machinima Xbox One Start Screen

According to the press release, this “exclusive entertainment experience will leverage key Xbox One platform differentiators, including the integrated Snap mode, which offers users the ability to do two things at once. This function provided Machinima with the tools to create “Machinima Wingman,” a rich, contextual game companion. It’s almost as if a buddy is sitting right next to you, providing tips and tricks, as well as helping players through the toughest parts in the game. An Xbox One-exclusive companion experience, “Machinima Wingman” is initiated by users through a verbal command “Xbox, Snap Machinima” and will automatically open and snap the Machinima app into view, immediately sensing the game being played and serving up a relevant playlist of video. Available in Standard and Enhanced forms, “Machinima Wingman” features a rich library of curated videos based on the game title being played and providing anything from walk-throughs, to game reviews, to help videos, and so much more. For Enhanced games, “Machinima Wingman” becomes even more keyed to best accompany gameplay.”

So I guess this means you won’t need to Google “How to beat x boss/level in x game” anymore. It’s all integrated, and sounds great!

The Machinma Wingman experience will surely get even better as time goes on. The company is planning both Microsoft Smart Glass support, as well as expanding the app’s feature set into 2014. Watch a video of Machinima Wingman running with Dead Rising 3 below, and let us know what you think!

http://youtu.be/Mc_vUf1C8b8

Looks pretty cool, huh?

Square Enix has been relatively silent about Kingdom Hearts 3 ever since its teaser reveal at E3 this year. Aside from a shot of Sora surfing on a sea of Heartless, that’s all we had to go on. But questions still remain, like how will it play? What will the this third game bring that hasn’t been seen before? How will it look on upgraded hardware? Thanks to a new trailer at the first ever Japanese Disney D23 convention, we have our first glimpse at these answers.

Overall, the game doesn’t look too different, (not that we’d expect them to make huge overhauls to a multimillion seller,) but watching Sora bashing Heartless with his Keyblade looked as reliable as ever. While much looked the same, (including same enemies, familiar environments and animations,) the spells shown seemed more useful, attacking all enemies in the area instead of just the targeted foe.

Spell improvement isn’t the only change shown, seen towards the end where Sora seems to summon amusement park rides to attack enemies. Whether these are part of the stages, an extension of the Flowmotion environment attacks from Kingdom Hearts 3D or actual summons is yet to be seen, but at least there’s work going into making the sequel more than just the same old thing.

If anything, it’s good to finally see KHIII in motion. It only took about eight years, right? Check out the trailer below and let us know what you think in the comments!

Over the weekend of NYCC 2013, Marvel announced that the playable demo for Lego Marvel Super Heroes will be available later this week for Xbox 360 and PS3. If you’re impatient, like I am, you can head on over to the official homepage at Lego to download a PC trial version right now!

In the demo, you can expect to see heroes such as The Hulk and Iron Man take it to the villains Sandman and Abomination. Demos are suppose to give you a good idea if you’ll end up liking the game enough to purchase when it releases. When Lego Marvel Super Heroes launches on October 22, 2013 for every current-gen system with the PS4 and Xbox One version following in November, you won’t need a demo to tell you that this will be a game you’ll want to play.

Source [Eurogamer]

Lego Marvel Super Heroes

Briefly: Microsoft knows just how much fans are itching to try out the Xbox One, so the company is giving consumers all over the US, Canada, and Europe a chance to play the system before its launch this November.

It’s called the One Tour, and it’ll hit 175 different locations beginning October 1st (and continuing through the end of the year). Gamers will have the opportunity to play the new console on one of four decked-out Xbox One trucks, as well as attend a variety of different parties in Area One events (though these events are 18+).

It’s sounds like an awesome way to build buzz for the console after the dismal announcement and confusing (though rectified) policies. By getting controllers into consumer’s hands this early on, I’m sure they can win over some skeptics! It’s sounds like a damn fun time too!

Take a look at all of the cities that are included in the One Tour, and head to Microsoft’s One Tour website for more info. I just may have to take a trip over to Vancouver to see what it’s all about!

OneTour

Planning to attend any of the dates? Are you looking forward to the Xbox One launch? Sound out below!

Briefly: It may already seem like it happened ages ago, but just a few short months back, Microsoft made a very controversial console announcement: the Xbox One.

Always online, crazy DRM, an always-watching Kinect… Microsoft blamed it on miscommunication and Major Nelson himself stated that these things couldn’t be changed by simply flipping a switch (before Microsoft went ahead and flipped that switch). Regardless of what you believe, there is still a lot of confusion as to Xbox One’s current policies.

Microsoft today released a short infographic to raise awareness of the way the console works. If you like to keep up with video games and console announcements, none of this will be news to you. If not, maybe the infographic will clarify a few things. Take a look at the image below, and let us know what you think of the whole Xbox One debacle.

XboxOneInfographicSept9

Will you be purchasing a new console this November? Which one are you planning to line up for? Sound out below!

PAX Prime is over and it’s time to sift through the ashes! The brain trust of Noah Roman, Garrett Medina and Ash Paulsen join me this week to discuss everything that they witnessed in Seattle! What were the highlights from the weekend? How is PAX different than E3? Is the 2DS still a joke? What games are we looking forward to the most? Were there any indies that jumped out? Does Garrett play too much Pokémon? And Ash and Garrett talk about meeting Mega Man creator Keiji Inafune! It’s a packed episode of video game talk so you’re not going to want to miss it!

Briefly: We’ve known for some time that Microsoft’s Xbox One would be launching sometime in November. Today, Microsoft announced just which day the launch will occur.

The Xbox One will hit 13 countries, including North America, on November 22nd. That, of course, is just one week after the launch of Sony’s Playstation 4.

The full list of launch countries consists of: Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand.

Microsoft has also revealed that the final build of the Xbox One will feature an improved CPU speed. The 1.6GHZ CPU has been bumped to 1.75GHZ, which should amount to a near 10% performance increase.

I can only afford one console this November, and I’ve chosen to get in line for the PS4 on November 15th. That being said, I won’t lie to myself and pretend that I won’t end up with an Xbox One at some point too! Which console will you be picking up first? What launch games are you most looking forward to? Sound out below!

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Jacob Lopez is Geekscape’s longest running videogame writer! Six years ago, Jacob (known as Jake108 around these parts) asked to do a preview of Halo 3 for the site and the rest is history. Now on the verge of GTA 5, Batman Arkham Origins and the rest of the Fall releases, Jake and I sit down to talk about what’s exciting and not so exciting. We also provide an update on the PS4 vs XBox One debate and discuss the drawbacks of buying on Day 1 Also, Josh Jackson calls in to offer his 2 cents on the debate and talk about why he’s not going to replay Wind Waker and a familiar Geekscapist calls in to talk about removing my skin! Yippee!

 

Briefly: We all knew that it was coming, but the day that we’ve all been waiting for is finally here. Microsoft Points are DEAD!

An Xbox 360 software update was pushed today that officially removed all traces of the antiquated points system from the console.  Now, instead of points, users will see real dollar prices, and any current points will be converted to their local currency. Converted points can be used tax-free, though any new purchases will be taxed at the user’s local taxation rate.

This precedes the Xbox One launch this holiday season, which will use standard currency, and not points, from launch day.

Are you happy about the change? Or angry that it didn’t happen years ago? Sound out below!

Is it October yet? With just two months between us and the release of Battlefield 4, the crew over at DICE are keeping the teases coming. In the most recent developer video, Aleksander Grondal walks us through a huge feature of the BF4 multiplayer experience. Levolution, sounds stupid, looks incredible.

The want factor just flew off the charts. I hope that these features of map changing moments aren’t just some scripted gimmicks.

You can get your copy of Battlefield 4 on October 29th on PC, PS3, PS4, Xbox 360 and Xbox One.

Briefly: Preceding Sony’s PS4 reveal earlier today, Microsoft announced yet another huge exclusive for the upcoming Xbox One.

The publisher has again teamed up with the acclaimed Lionhead Studios for another title in the Fable franchise. This time, however, you’ll be able to join forces with three other people. Is this a game changer for the franchise?

Fable Legends forgoes the storyline from the original trilogy, and will instead be set 400 years before the first game. I’m guessing that Albion will be a very different place than the one we know and love, and that you’re going to need all the help you can get.

Watch the first trailer for Fable Legends below, and let us know what you think! The game was announced without a release date, but we’ll fill you in as soon as we hear more!

http://youtu.be/XQyv9IDi1Qw

Polish game Dev CD Projekt Red appears to have knocked it out of the park AGAIN! The third in the series for their next level open world RPG, The Witcher, has just has just blown the gaming community’s’ collective mind. The CG in the cinematic is absolutely astounding. Please pump up it up to 1080P and let it buffer.

From the release:

CD Projekt RED is proud to present The Witcher 3: Wild Hunt “Killing Monsters” cinematic trailer to the public for the first time, offering a thrilling glimpse into the morally ambiguous universe of Geralt of Rivia.

“Killing Monsters” portrays the cruel and gritty world of The Witcher and foreshadows the mature mood of the upcoming story-driven RPG, The Witcher 3: Wild Hunt, set for release on PC, PlayStation 4 and Xbox One in 2014.

The next iteration of the CoD franchise, CoD: Ghosts, is just a few months from release. The developers certainly are making a big deal out of this one. The game features real time lighting and advanced fish AI. We all know that the main draw of the game is the online multiplayer, and the guys over at Activision have just released this fancy new trailer.

Now, admittedly I went into this trailer thinking it was going to be the same old shit. But after watching I was pleasantly surprised. It looks like the team over at Infinity Ward is really trying to make the proper next step for their game. The new game modes look really fun, and the Battlefield style destruction should add a new variable to the hectic run and gun. But we all know what the best part of this trailer is, you get to play as a GIRL!

GoD: Ghosts ships out November 5th on PS3, PS4, Xbox 360, Xbox One, Wii U and PC.

Hallelujah! Hallelujah! The clouds have parted and a great light began to shine down. What was once a terrible console plagued with DRM and an Electronic Eye constantly peering into your living room, has quickly changed.

In a recent interview with IGN, Xbox Corporate Vice President Marc Whitten said that the console will still function with the Kinect sensor unplugged. Though players will miss out on a bunch of the features like voice recognition and player recognition, you will still be able to access your games and entertainment.

This announcement is a couple months after they rescinded their decision for an always on console, as well as revised their used game stance. It looks like the gamers have spoken, and Microsoft answered.

The Xbox One is slated to be released sometime this November.