Briefly: Back at SDCC, we got a great first-hand look at Microsoft’s upcoming Xbox One / Windows 8 world creator, Project Spark.

Last night, Microsoft Studios streamed a fantastic 40+ minute preview of the Windows 8 build of the title, showcasing plenty of the amazing things that are possible within the world of Project Spark.

Take a look at the video below, and let us know if you’ll be grabbing the free-to-play game when it releases later this year!


Watch live video from project_spark on TwitchTV

Believe me when I say Project Spark is unlike any game that has come before. There’s no easy way of describing it other than in this game, you will have full control to build a world with your own rules, own gameplay mechanics, and own enemies. Developed by an internal studio at Microsoft, this “open world digital canvas” is currently two years in the making and is in the beta process. More on that later.

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The first thing shown to me were the basic set of tools used to form the terrain inside ones world. Creators will be able to adjust the scales, intensity, and distortion of hills, mountains, craters, whatever you’re building with. Next, I was shown a Logic Menu. In this menu, you will be able to design the “brain” of an object or creature. It’s a simplified menu in which you can change two columns in order for something to happen. For example, when you enter the brain of a troll, you will see _____ happens when _____. Those two blanks cane be filled win with “defend” and “attacked” respectively. Keep in mind, you can use this tool to make enemies do goofy things or make them much harder to fight.

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Gamers will also be able to give their creations meaning. In Project Spark, you can create a hero, a purpose, and the journey complete with quests. And yes, you can customize the dialogue for your journey too. If you’re not that into micromanaging everything, gamers will also have the ability to auto-create worlds so that you don’t have to. While it is auto-generated, the environment pieces will always be random. Once you’re all done, you can upload it for other gamers to download and play though your creation. This in turn will allow anyone who downloads your game to change it to their liking. But don’t worry, you’ll still retain first ownership no matter what they do to it.

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While the game appears to be always in 3rd person, gamers will able to create their own games in first person, third person, and even create a sidescroller adventure. When you download a sidescrolling adventure, you’ll be able to change the point of view to first person. Perhaps the most interesting thing I saw running in Project Spark was Geometry Wars made using the tools available in Project Spark.

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SmartGlass will be integrated into Project Spark in the form of a second screen. The SmartGlass app will allow gamers to have the ability to render live gameplay and play it off the Xbox One. This eliminates the use of a controller and you’ll be able to terraform your world with your fingers.

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Project Spark will be free-to-play on Windows 8 devices, Xbox 360 and Xbox One. Anything created on the Xbox One will be available on the Xbox 360 and Windows 8 devices. However, in order to play online, gamers will need Xbox Live Gold. DLC wasn’t talked about, but the inclusion of purchasable items such as clothing, enemies, and pieces of the environment were hinted at.

As for the beta, you can find more information here!

Dead Rising 3 is set to take place in Los Angeles (but not really), and takes place 10 years after Dead Rising 2. Just as in its predecessors, everything you find in this world is a weapon. You’ll need ’em, as these zombies are more aware and have the ability to alert other zombies in the area. This, in turn, can cause a horde of zombies to surround you and, well, use your imagination. Returning to the franchise better than ever, combining weapons is a must in order to survive the game. Doing combos with these special weapons will earn you more xp and just overall look a lot cooler.

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As for the map, the size is bigger. A lot bigger. While Dead Rising 1  and Dead Rising 2 aren’t exactly GTA caliber maps, you can expect Dead Rising 3‘s city to be “way bigger than Dead Rising 1 and 2 combined.” As you can imagine, walking around isn’t necessarily always going to be your primary mode of transportation. In DR3, you’ll be able to drive cars through the city. However, don’t expect to be driving through hordes of zombies. Zombies will in fact be hanging off the side of your car, in front, and in back. This in turn will hamper you abilities. Nevertheless, I’m sure gamers will enjoy driving through the game’s four major districts.

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Perhaps the coolest thing about DR3 is the fact that players will have the ability to go into any building at any time without any loading. Don’t expect to see the same building twice, as DR3 will not contain replicated buildings. Another cool thing to expect is the ability to get your combo weapons out of safe house lockers at any time (think Far Cry 3).

SmartGlass will be integrated into Dead Rising 3‘s story in an interesting way. Players will have the ability to do side quests, look through maps, and find story content through SmartGlass. In DR3, the player will eventually find a handheld PDA that belonged to an agent who has since been murdered by zombies. This PDA will be accessible through SmartGlass. Players will also be able to receive phone calls from in game characters.

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As far as gameplay goes, players will have the ability to play the game in a serious manner, or, if you’re like me, a goofy manner. Or perhaps you can dress yourself in a mix-and-match’d shark costume and go about the game in a totally serious manner. That works too. What’s more exciting is that gamers will be able to enter the Nightmare mode, which is more like the classic Dead Rising gameplay in which there is a timetable and much higher difficulty as opposed to playing the game in a casual do-what-you-want setting.

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Lastly, any and all Kinect support is optional! No need to embarrass yourself should you complete this game with a partner!

Dead Rising 3 is an Xbox One exclusive and should be available on launch day.

Have any questions? Looking forward to Dead Rising 3? Sound off in the comments below!

I admit, I never caught on to the Forza craze that is ever so popular now. For all gamers out there who can relate to that sentence, and who at least like racing games a little bit, you should be excited for Forza 5 by the end of this article.

Let’s start with Forza‘s new user interface. The new UI admittingly looks a lot like the current Xbox 360 dashboard. There’s nothing really snazzy or new about the design, but it works as it is able to condense everything you need and want to know in the realm of Forza. This “living hub” constantly updates with information on races, your friend’s races, new tracks, and the happenings in the game.

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Forza 5 will also feature hundreds of cars. That’s right, hundreds, some of which include Indie and Grand Prix cars. Those of you familiar with the film Rush will also recognize two vehicles from that film usable in Forza 5. Gamers will also be able go into vista mode with these two cars, as one of the new features in Forza 5 is the ability to go into vista mode with every car featured in the game. This is espicially exciting since Forza 5 will be running on a new graphics engine in 1080i and 60FPS. In fact, the developers of Forza had a hand in influencing the graphical chips used in the Xbox One.

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In order to capture the realism behind how a car looks, developers sought to capture the visual imperfections in order to reach perfection. Face it, we won’t see half these cars in real life. Forza is the closest we’ll get and the developers are trying to make it as realistic as possible. To give you an example, tires in the game are going to be up to date will real life data provided with Cal Span. Another example lies within the materials used to create the cars in real life, including each coat of paint used for each vehicle. Doing this allows light to be reflected in different ways as the car is crusing down the track; Since there are three layers, any damage sustained to the car will be represented in such a way that gamers will be able to see the car’s material underneath the paint. In short, damage will be unique and specific.

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Career mode will host 50 or more events in each league that will provide more than 60 hours of gameplay. As you progress through your career, each path will be different depending on the car that you choose. As you purchase new cars to race with, Forza, with the power of the cloud, will show you new car suggestions based on your past purchases. Think Amazon or Netflix’s “because you watched ___”. Also, all paintjobs will now be free.

Perhaps the most exciting thing about Forza 5 is the redesign of the Drivatar. The drivatar is a representation of you as a racer, and it knows the kinds of paintjobs and cars you like. As you drive, the system will be learning your tendencies and will constantly improve. What’s best is that your drivatar will race for you while you’re away and you will get rewards for winning said races. Drivatars will also have failsafes in the event the player starts to cheat or does not play by the rules. Rest assured that any player who constantly drives backwards through tracks will not have a drivatar that does the same. Instead, their drivatar will just really suck. This brings us to our next point; if you spend a long time away from Forza, your Drivatar will reflect that. If you come back and have a bad streak, your Drivatar will also reflect that. In short, always play Forza and never stop playing Forza.

Forza 5 will also feature a full orchestral soundtrack recorded at Skywalker Sound. This will sound great as you race through cities based in real life, just minus the stop signs. Gamers will also be happy to know that every mode in the game will gain you xp and allow you to level up.

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Lastly, Forza 5 will be using dedicated servers for multiplayer. This will be especially great when playing online against opponents you’re comfortable with. Gamers will have the chance to hone in on the type of player they’re comfortable racing against. If you like clean, serious racers, you’ll have ’em as opponents. As for me, if you see a 24k Gold P1 racing like a dick, it’s probably me.

Have a chance to check out Forza 5 already? Share your thoughts below!

RYSE: Son of Rome first made a splash at this year’s E3, and has since been put at the forefront with its companions as launch titles for the Xbox One. At SDCC, I had a chance to sit down with two minds behind RYSE and was able to gather information that is sure to be pleasing for all.

First, I’ll start with the game’s story. RYSE stars a hero set on revenge. The story takes place in the darkest days of Rome’s existence, and with his family dead, our hero has more than one reason to take his anger out on barbarians.

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Battles in the game’s campaign will be historically accurate. For example, the battle shown at SDCC and E3 can be found in the history books and is commonly regarded as the “Roman D-Day”, due to its amphibious landing. With any luck, each battle will feel meaningful and worthwhile enough to look it up on Wikipedia once we’re done playing. I don’t know about you, but I did this after every mission when playing Call of Duty 2.

What we saw during SDCC was a “small slice” of the final gameplay. It’s also worth noting that the demo, like many others, was in God Mode the entire time. It’s important to note that most of what we saw may change in the final product, and there’s one particular aspect to the game that will be gone by the time it hits store shelves. I’m talking about none other than those silly buttons that pop up above the enemies head to let you know what button to press in the midst of an execution. Sure, the animations look cool, but the seemingly mandatory quick-time event for every enemy was sure to get annoying after the tenth kill. I’m happy to report that those buttons will be removed in favor of adding skill and freedom to the game. Instead of dishing out the same combo over and over, players will have a choice on refilling their heath, receiving a damage boost, or increasing their focus depending on what combo they choose to do and how well they complete said combo. This, coupled with the fact that the demo was in God Mode and difficulty on Easy is sure to quell some fears about RYSE‘s difficulty. Those who love difficulty will also like to hear that a “Nightmare” mode will be available at launch too. Details on that mode, as well as what exactly “focus” does in the game will be released at a later time.

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The next thing covered was the SmartGlass integration. Through SmartGlass, gamers will have the oppertunity to glance at their friends “timeline” at any given time. Timeline is a feature in which your friends or yourself can view how much of the game or mission you have completed. It updates in real time. Timeline also serves as a strategy guide and will provide hints on the level in play. RYSE‘s SmartGlass integration will also allow gamers to view video of any kind associated with RYSE. These videos will be recorded via the Xbox One’s DVR feature. The best thing about this is that any achievement or challenging part in the game can be viewable via a friend who has already moved onto the next mission.

As for the Kinect functionality, RYSE will incorporate gestures and verbal commands in scenarios in which the hero must command other soldiers to complete a task. However, a Kinect is not mandatory and you may press buttons instead of doing gestures or voice commands (yay).

Later on, I had a chance to play RYSE myself. I was able to fight more enemies as time was not an issue. It was fun slicing enemies and severing arms, and conducting the voice commands. I can see myself trudging along in this game’s story upon release and am excited mostly for its Timeline feature. As a gamer who doesn’t regularly look forward to hack-and-slash titles, RYSE looks to set itself apart by featuring historical battles, freedom to kill how you want, and a challenging campaign. RYSE: Son of Rome is set to release on the Xbox One launch day.

Did you get a chance to play at SDCC this year? Let us know what you thought!

This is likely the biggest post-announcement reversal in gaming history.

While not quite official at this time, at some point today Microsoft is expected to announce a reversal the Xbox One DRM policies first announced this May.

Giantbomb broke the news, which apparently comes from an anonymous, yet reliable source. According to the article, the following policies are expected to change:

-No more always online requirement
-The console no longer has to check in every 24 hours
-All game discs will work on Xbox One as they do on Xbox 360
-An Internet connection is only required when initially setting up the console
-All downloaded games will function the same when online or offline
-No additional restrictions on trading games or loaning discs
-Region locks have been dropped

It’s certainly interesting that the company is changing things so shortly after solidifying the facts at E3. Microsoft has been the butt of every gaming joke since the announcement, so the reversal can only be good for them, but is the damage already done? How many Xbox loyals have been lost forever because Microsoft tried to do this? Will this be a case of forgive and forget, or will people still steer clear of the console out of principle?

We’ll update you as soon as we know more, or get the official word. In the meantime, let us know what you think of the rumour below!

UPDATE: Microsoft has confirmed the policy reversal on the official Xbox Blog. The site is being slammed, and may currently be inaccessible, so here are the main points:

-An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

-Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Let us know what you think of the news, and if it changes your mind about the Xbox One.

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Source: GiantBomb

Last week, the music game giants at Harmonix announced a team up with Disney to bring us Fantasia: Music Evolved. A Kinect exclusive experience, the initial trailer combined the magic of Disney with the chart toping hits of today, but we didn’t really see how that would happen. During a demo session with the title, Harmonix answered all of our questions about the game, how it plays and how it relates to the Fantasia film. After trying it out for myself, I must say, the game has promise!

Fantasia: Music Evolved puts us in the shoes of the sorcerer’s new apprentice. Tasked with bringing life back to worlds that are initially dull and dreary, the opening moments of each stage are closer to a point and click adventure. Standing to the right or left of the screen rotates the camera and moving your hand over the environment has various effects. Spinning, dragging, pushing, pulling swiping and poking can transform the environment into colorful, vibrant areas that match up well with Disney’s family friendly reputation. Playing with the level awards magical energy that will help open up rifts in the background. It’s these rifts that house the musical challenges, which is where the heart of the game lies.

Fantasia Screen 1Inside a printing press. One of the many lands sorcerers will explore.

Bringing in a mix of Wii Music, Dance Dance Revolution, Elite Beat Agents and even Fantavision visually, sections of the songs are triggered by different motions. Some of these include swiping in a direction, pushing at a certain spot or tracing your arm along certain movement strings to keep the song going. Throughout various points in the song, apprentices will be given the choice to layer a different type of arrangement on top of the song to give a custom feel to it. The best part is that you aren’t obligated to use your hands at all. If you want to dance, use your feet or throw in a spin here and there, as long as some part of you follows the instructions, the action will register. By the time the song is over, you’ll have a brand new version that can sound vastly different from the original version.

As songs are unlocked and completed, mini games in the game world will open up new sounds that are eventually blended into the world. By the end, the once dead environment was booming with tons of activity and sounds, blended perfectly into a unique creation of musical expression, taken both from the licensed songs and the included sound effects to make it unique to the player. Even if you don’t care about any of these creation aspects and just want to rack up a high score, Fantasia rewards experimentation since various arrangements might yield higher scores than others.

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While the game was way too much fun to play, my biggest complaint wasn’t so much with the game, but with the Kinect itself. Using the new Xbox One version of the motion sensor, my movements weren’t being picked up for large chunks of the song. A combination of the lighting and my fellow journalists behind me were to blamed, but the new Kinect was supposed to alleviate or eliminate these issues that are part of the original Kinect as well. It could have been that I just sucked, but the demo had no way to tell me whether or not I was doing something wrong. Unlike Dance Central, which had visual cues that hinted at what you were doing wrong, Fantasia didn’t have anything of the sort. I’m hoping Harmonix adds something like this when the game launches early next year, because it’s sorely needed.

I was incredibly curious as to how Harmonix would pull off Fantasia, and this curiosity was satisfied by a creative, colorful and imaginative game that looks to recreate some of that Disney magic in ways that haven’t been done before. With the promise of Mickey Mouse appearing in the game in some capacity, hopefully more of Disney’s history will be explored within the game’s narrative. A soundtrack featuring Bruno Mars, Queen, f.u.n. and plenty of classical tunes rounds out what promises to be an interesting ride.

Look for Fantasia: Music Evolved on the Xbox 360 and Xbox One in 2014.

 

When Call of Duty: Ghosts was previewed at the Xbox One conference, the aftermath felt like meme central. But between fish AI, “Collar Duty” jokes and lots of love for dogs, there was actually a game in there somewhere. Aside from the usual military shooter game play, the conference promised a weakened America, a new cast of characters and a much more desperate setting. These were all of the qualities I was keeping an eye out for when I stepped into Activision’s Ghosts presentation, and I was happy to walk out with a few surprises.

Ghosts will be the story of two brothers who are recruited by an elite squad of soldiers that tackle missions to protect a crippled United States. Traveling all around the world to locations such as Venezuela, The Caribbean and the deep, dark recesses of San Diego, each location was heavy on action. One mission had the Ghosts repelling down a building while picking off security forces on the way down. Another had them swimming underwater and blowing up a submarine with a torpedo launcher. All of this is made so much better by an obviously improved AI, so let’s hope the days of your team mates standing around looking into the distance while you get pumped full of led are long gone.

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But who cares about the human partners! This game is all about Riley, the service dog that stole the show at the game’s reveal. What seemed like a simple squad member turns out to be so much more. In a dog focused stage, the main characters were able to give voice commands to their pet for various tactical functions. What’s even better is the game showed players taking direct control of Riley as he maps out paths, checks to make sure corners are safe with his back mounted camera and can even stealth take down enemy soldiers. Once the coast is clear, control comes back to the boring old humans to shoot stuff up. BUT… Riley was also seen being sent into rooms to ambush enemies and trigger breaches. On these sections alone, I’m more than excited to bury terrorists with an actual dog.

This is all framed with an overhauled graphics engine, including displacement mapping which makes terrain look even more realistic. New weapons include an underwater machine gun that’s based on real military tech, and more new guns are sure to follow. Multiplayer wasn’t shown in this demo, but as long as Call of Duty is in the title, you can expect plenty of multikills, upgrades and airstrikes when you take the fight online.

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All in all, Ghosts seems like overhauling the story, the settings and adding a dog of all things might be the next step in the evolution of the series. I know that nothing I write will help or hinder this game’s ability to sell tens of millions of copies, but I’m more excited for Ghosts than I’ve been for a COD game in a long, long time.

Call of Duty: Ghosts is coming to the PS4, Xbox One, Wii U, Xbox 360, Playstation 3 and PC in November.

When Skylanders: Spyro’s Adventure was first released nearly two years ago, it became a mega hit with both gamers and children alike. It wasn’t uncommon for games to get toy lines to tie in with the latest releases, but making the toys essential to playing the game was the key to a new cash cow. A year later, Skylanders: Giants added new characters, including the huge Skylanders that the game was named for. But from a game play perspective, it took the safe route, with game play and level design that felt like a copy/paste from the original. I was expecting much of the same when I got to check out Swap Force, the upcoming third Skylanders sequel that promises to add characters with swappable parts. But once I was able to see the game in action, there are a lot of big changes coming to Skylands, which left me pleasantly surprised!

In Skylanders: Swap Force, portal masters are called upon to summon Spyro and friends once again to prevent the evil master, Kaos, from corrupting a volcano with magical powers. This time around, Vicarious Visions, developers of the 3DS versions of Skylanders, have been given lead development duties in the console department. As you would guess from the title, the main feature of Swap Force is the ability to swap parts between the newest set of characters, changing their attacks and elemental properties in the process. The new guys include Night Shift, an undead boxer, Free Ranger, a storm powered chicken and Stink Bomb, a ninja skunk. Swapping their top and bottom halves create new versions of these newcomers to play with, like Free Bomb or Night Ranger. Each half stores data separately, so the upgrades made to each half will be carried over if you mix and match parts with your friends. In addition, swapping is necessary to open new elemental doors that require two elements to open. If you don’t want to buy the new swappable characters, fear not! Playing two players and using one of each element will open the doors just as well.

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What you DO need the new characters for however, are the recently added Swap Force Zones. Each bottom half is associated with a type of movement, ranging from climbing, teleport and rocket zones for example. Opening these doors triggers mini games that are unique to each type, which rewards players with bonuses for completing them. Speaking of rewards, in addition to the hidden treasures and hats from the previous games, new map pieces can be discovered, unlocking bonus areas in the process. It was confirmed that these maps will replace the level based figurines, so gone are the days where you would have to spend close to $30 on sets in order to play a half hour stage.

These are just one of the many positives that Swap Force promises to bring. Running on an all new engine, the game is a huge upgrade visually. The addition of jumping means more platforming elements rather than the previous games that were essentially dungeon crawlers, while combat seems to have more depth with the ability to mix and match attacks. I was largely impressed, but my only concern is how the 3DS version will be affected. With a new developer taking over the handheld version, (which I felt was the superior version of the previous games,) what changes if any would be made for portable Portal Masters? Unfortunately, the 3DS version wasn’t included in my demo, so we’ll just have to wait and see.

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All of the previous figures, including the giants, are backwards compatible in addition to 16 Swap Force and 16 new standard Skylanders. Old favorites like Stealth Elf will be getting new redesigns, but aside from the Swap Force zones, the entire game can be played with your old favorites if you’re low on cash. With all the new figures coming our way, it looks like we’ll need lots of it!

Skylanders: Swap Force is scheduled for Xbox 360, PS3, Wii U, PS4 and Xbox One this fall.

Leading up to Microsoft’s highly anticipated press conference, they promised that it would be all about the games. In that sense, they delivered, since plenty of new and old titles alike were announced for the upcoming Xbox console. But while everyone was losing their minds over Killer Instinct and Halo 5, most of my excitement was focused on Crimson Dragon, a spiritual successor to the Sega classic, Panzer Dragoon. Once at the Xbox booth, I made sure to jump on board and see if it could live up to my high expectations.

Not since Panzer Dragoon Orta in 2003 has a game of this type been released. Best described as a rail shooter on the back of a dragon instead of in a plane, the demo took me through the heart of a volcano, chasing a pale white dragon and blasting whatever I could along the way. The final game will have six dragons, each with their own set of abilities, but for now, I had one dragon with one set of moves. The homing lasers locked on to multiple targets that were highlighted by the right stick’s cursor, while an electric blast drained the health of whatever unfortunate soul my cursor was attached to. Dodging with the shoulder buttons initiated a quick barrel roll, which was welcomed since my dragon was too slow to reliably dodge otherwise.

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When it came to the two featured boss fights, each one was timed. Doing a certain amount of damage or actually defeating the boss was rewarded with extra food that would be used to upgrade the dragons. Sadly, the time limit in the demo was so short that it was nearly impossible to actually defeat them. I asked to see if these time limits were going to mandatory, and while they will be, the time limits will be about double what they were in the demo once the full game is finally released.

From what I’ve played, Crimson Dragon is looking promising. The punishing difficulty of the previous games seems to have been toned down, but whether or not the demo was just set to be more forgiving has yet to be seen. The cursors and dragon move too slow for my tastes, but considering that this game was designed with Kinect in mind, moving with my hands might be a lot more intuitive. However, I am happy to report that the new Xbox One controller feels comfortable to use.

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But aside from these minor complaints, the frantic rail shooting from Panzer Dragoon is alive and well. Keep this one on your list of games to watch as the Xbox One launch draws closer.

Killer Instinct is one of those games that fans have been asking for for years, but after being disappointed time after time, it was easy to consider a sequel nothing but a pipe dream. Thankfully for us fighting game fans, nostalgia nuts or those dying for Rare to return to their roots, an Xbox One follow up was finally revealed, AND was fully playable on the E3 show floor! Except that the game isn’t being developed by Rare at all, but by Double Helix games, (makers of Silent Hill: Homecoming and Green Lantern: Rise of the Manhunters.) The new developer has a lot to live up to after being handed such a beloved franchise, so I made sure to nab the closest arcade stick and throw down or a couple of rounds.

As expected, the mechanics of the game have been upgraded. The basics of this 2D fighting game are still intact, complete with insane combos, special moves and of course, Combo Breakers. Added to these standard features are a ton of new bars that have different functions. Taking damage and executing Combo Breakers fills the Instinct Bar. Somewhat like an X Factor mode from Marvel vs Capcom 3, triggering this cancels out of animations, resets the combo knockback, increases speed and health recovery and is accompanied by n awesome yellow glow. Unlike X Factor, this can be triggered multiple times in a fight assuming the bar fills fast enough.

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Secondly, the shadow meter is a new bar that’s specifically for powered up special attacks. As KI‘s version of the EX attack, blocking successful blows fills this blue bar. Once its at least half full, executing a special attack with two buttons instead of one triggers a stronger version of the attack. These moves are great ways to add extra pressure to an opponent, snatch up a little extra damage or to extend combos.

Speaking of combos, the structure in how they’re executed was changed as well. Light attacks “unlock” links to medium attacks, which then can link to heavy. I wasn’t a fan of these at all since I was pulling off decent sized combos while just tapping buttons down the line, timing and precision be damned. Just to see if it worked, I tried mashing nothing but the light punch button as Sabrewulf… and I pulled off an impressive looking 20 hit combo that took half a bar of health. Combo Breakers are essential in this case, since pressing the two light, medium or strong attack buttons simultaneously will end your opponent’s combo if they attacked with the same type of button you pressed. If you mess up though, you’re locked out of attempting another one for three seconds. Rounding these out are the infamous Ultra Combo, which in the past was a short, somewhat complex combo that would trigger a huge, multi hit spectacle if the opponent was low on health. Except now, triggering it is one command that varies between characters. It would be nice to have to work for it, but it seems like many of the features are getting dumbed down.

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So after playing Killer Instinct, I’m a little worried in the direction it’s taking. Many of the mechanics we’ve grown to love have been dumbed down and the positive additions like the Shadow Meter don’t outweigh the bad, (like potentially unlimited X-Factor with Instinct Mode.) As a long time fighting game player, there’s no reason I should be able to pull off huge combos with one button and no timing. The mid match Fatalities were missing, and there’s no word if they will be in the final version as of yet. Add in the free to play aspect where only Jago will be playable and everyone else has to be bought separately puts me off too.

Keep in mind though, that this was all from the early stages of the game. There’s still plenty of time for Double Helix to refine and balance out this long anticipated fighter when it releases exclusively on the Xbox One in the near future. I’m still holding out hope that the game will turn out great. After all, we’ve waited too long for it not to be.

E3 is over and it’s time to pick our way through the fallout! Luckily, actor Cas Anvar, the voice of Altair in ‘Assassin’s Creed: Revelations’ is here to help out! Cas also lended his talents to Halo 4, Black Ops 2, Command and Conquer, Clone Wars and can be seen in Argo, Source Code and the upcoming Diana! Along for the ride is EJ De la Pena, writer and producer on their new project ‘CAS: Nobility’ which needs your Indiegogo love! Also, Tommy Avallone calls up to talk about his documentary ‘I Am Santa Claus’ with wrestling superstar Mick Foley and we break down the XBox One vs PS4 battle!

For those of you waiting for Final Fantasy Versus XIII, I have some bad news. That game is no longer coming out…with that title. Square Enix on stage at the Sony conference on Tuesday let it drop at the end of a new trailer for Final Fantasy Versus XIII that it will now be known as Final Fantasy XV. I think we can all agree that the number 13 is a bit overused in the Final Fantasy universe as is. I am happy for Square Enix to move on to bigger and higher numbers when it comes to their naming schemes.

Watching the gameplay trailer just released, I can’t help but compare the combat to Devil May Cry. The speed of the movement as well as the fluid attack combos that seemed to be happening on screen were quite a shock. To have a Final Fantasy game with out Active Time Battle or turn-based combat is a big change for anyone familiar with the series. I am a little giddy for this new direction taken in Final Fantasy XV and hope it doesn’t sit in development much longer.

So this is what future zombie games look like.

During yesterday’s Microsoft press conference, Capcom gave us our first look at Dead Rising 3. In the game, you’ll as play Nick Ramos, an everyday mechanic in a zombie-filled world, who apparently has the ability to call in airstrikes. The gameplay looks like standard Dead Rising fare, but the game’s graphics certainly do not. That is a lot of on-screen baddies.

Dead Rising 3 looks very impressive, and is certainly a title to keep your eye on. The game will launch in early 2014, and at this point has only been revealed for Xbox One. Watch two trailers for the game below, and let us know what you think!

http://youtu.be/V6UNd1HPYm8

http://youtu.be/DYXGRu23QMQ

During last night’s Sony press conference, Square-Enix confirmed the long rumoured existence of Kingdom Hearts III in a big way. The game’s first trailer was a trip down memory lane for some, and when gamers learned that it was a new title in the franchise rather than a remake or spinoff, the audience went wild.

Since the debut happened at the Sony press conference, gamers were unsure of the exclusivity status of Kingdom Hearts III. Square-Enix confirmed today that at release, the title will be available for both PS4 and Xbox One.

Few details are available about the title, but we’ll be sure to update you as we learn more about Kingdom Hearts III. Watch the game’s debut trailer below, and let us know what you think!

Now, for someone who has never played the series (but has always wanted to), what are my options? Do I need to track down a PS2?

http://youtu.be/z_QScaM0E-M

During the Microsoft E3 conference earlier today, CD Projekt RED came on stage to show everyone the first gameplay footage from their latest projekt, The Witcher 3: Wild Hunt. As much as I enjoyed what was shown, it reminds me that I need to finally play the series. Having my friends constantly remind me that I am missing out on a great RPG is wearing me down. Looks like I need to set aside 100+ hours of my life to dedicate to The Witcher series. Good thing I have until 2014 to play both games before The Witcher 3: Wild Hunt releases.

If you want more insight as to how the development process is for The Witcher 3: Wild Hunt, we have you covered. Here’s a look at ‘The Beginning’

Briefly: During today’s Microsoft press conference, the company finally revealed a detail that we’ve all been waiting for: the Xbox One’s price point.

The console is set to launch this November (exact date not set) in 21 countries, for $499, 499 Euros, or £429. 499 Euros? Ouch.

What do you think of the price? Will you be picking up an Xbox One? What did you think of the presentation?

 

Earlier during the Microsoft E3 Press Conference, we got our first look at Halo 5.  If you haven’t seen the teaser yet, check it out below!

Halo 4 Spoilers Below!

At the end of Halo 4, Lasky inadvertently brought Master Chief down to Earth and humanized him. This struck a cord in Chief, especially after losing Cortana. It’s clear the loss affected Chief to the point where he is no longer the Spartan we met in 2001.

Halo 5 Tease 6

Thinking back to Halo 3’s E3 2006 trailer, we saw Master Chief walking through the ruins of New Mombassa. He walked with his back straight and chin up. He was a soldier. At the time, Cortana was stuck on High Charity and was on Earth, alone. Still, it would seem that his drive to find her and protect humanity is what gave him determination. Here, Chief is walking a hunched back and head lowered. He’s a Spartan. Wind and desert aren’t going to make him tired, so it leads me to believe that the Master Chief we’re seeing is different, perhaps sad.

Halo 5 Tease 3

This is made evident when he takes out his dog tags. Attached is the the chip in which Cortana resided. Before, we only saw this chip with a blue hue emitting from it. Now, it’s lifeless and hollow.

Halo 5 Tease 5

What surprises me the most is Master Chief’s armor. He’s had some time to fix his armor or even get a new suit. Instead, Chief wears the same armor he used the day he lost Cortana. The fact that it’s still damaged also leads me to believe that he has no A.I. to conduct nanobot repairs.

Now for the other hints.

Halo 5 Tease 4

Because of the orange-yellow colors in the eyes, I have no doubt this thing is Forerunner. My best guess? It’s the Composer. Let’s not forget Master Chief is immune to the Composer’s attacks, because of a gift from the Librarian in Halo 4.

As for the the planet Master Chief is on, the only hint we have is the view of another planet in the sky.

Halo 5 Tease 2

I’ll update if I can find more information, but if you beat me to it, don’t be afraid to comment!

With so much to look after before a big show such as E3, things are bound to leak out. On Sunday, June 9th, Ubisoft’s Watch Dogs CGI Trailer was leaked onto Youtube. Since the cat’s out of the bag, PR for Ubisoft decided to release the official trailer today since there is no reason not to. The CG is impressive but I want to see more gameplay before getting fully on the hype train for Watch Dogs.

Seems like publishers can’t wait until E3 to show us all the wonderful trailers we will see on stage during the press conferences. A deluge of trailers were released today by multiple publishers in hopes to get everyone hype for what’s to come in the next three days. Hopefully we don’t have to see these trailers at the conference and instead, we get something a little different shown. Otherwise, it would seem to be a waste of time that could have gone to showing more of the game.

Thief

At first glance, this could be perceived as a promo for next season of the CW’s Arrow. Stealth games are a hit or miss with me. The ones that can mix great combat with stealth mechanics that don’t punish the player for being detected with insta-fail are few and far between. I really hope this next installment in the Thief series is one of those games.

Deus Ex: The Fall

I am one of the voices out in the world that dislike touch controls when it comes to tablet and mobile games. The lack of fidelity you get with these types of controls hampers the experience of said game. Deus Ex: The Fall looks great for a mobile game and a lot of detail to the story should be there since Deus Ex: The Fall is taking place right after the novel, Deus Ex: The Icarus Effect. I would like to see this on handheld devices such as the Nintendo 3DS or PS Vita.

Daylight

I play very few horror games. Not because I think they’re terrible, it’s more for the reason that I am a big baby and would have nightmares on an extreme level. Zombie Studios’ Daylight looks like something I would love to try but I would need someone in the room with me, with all the lights on. Possibly drunk as well.

LocoCycle

I love Twisted Pixel’s humor that is in every game they develop. LocoCycle doesn’t seem to stray from that path. Something about this trailer has me thinking this is going to be one of those launch games that is made for the Kinect. It just has that vibe during the in-game footage in the trailer.

Dark

Stealth-action RPG game where you play as a vampire? I’m in! Love the cell-shaded art and the music for the trailer fits rather well. I can’t wait to hear more about this title from Kalypso.

With all these trailers plus the ones from yesterday, how much do they have left to show us?

Since the Xbox One reveal, saying that Microsoft has been confusing in regards to their various policies would be the understatement of the year. Between VP Phil Harrison “confirming” used game fees and Major Nelson denying it, (kind of,) to always online requirements and Kinect needing to be plugged in at all times, the entire situation has been a PR nightmare.

With E3 only a few days away, Microsoft has FINALLY confirmed many of the rumors that have been swirling like a firestorm all across the internet. Courtesy of IGN, our questions are finally answered.

And they’re not pretty…

On the always online rumor…

“Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates. While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”

“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.”

“…because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.”

Oh, well as long as I can still watch TV, enjoy Blu-Ray and DVD movies, I guess that fixes everything!

On buying used, trading, renting and borrowing:

“In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers.Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends.”

“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”

“…your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console–regardless of whether you are logged in or their relationship to you.”

“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

“…loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.”

So some of this is in line with what Sony told Kotaku, which is that Microsoft won’t be the ones placing restrictions on game trade ins, but the publishers will have the option to if they so desire. Notice how they consistently point out that “participating” retailers will offer trade in services. What it means to be a “participating” retailer isn’t clear, but there were rumors that there might be a fee associated with stores allowing trade ins. The above clarifies that Microsoft won’t charge publishers or retailers for doing so, but since it’s up to the publisher as to whether or not it would be allowed in the first place, it’s unknown whether or not there would be a fee from the retailer to the publisher. If so, that hurts small stores much worse than giants like Gamestop.

But the worst part is the confirmation of our fears. While there won’t be a “used games fee” like Harrison had alluded to, the fact that you can only GIVE games rather than lend, and that once it’s given, it can’t be given again… it’s nothing other than consumer suicide as far as I’m concerned. What does that do to people like me who review games, but can’t go out and buy everything I’m slightly interested in even if I wanted to? Or new IP’s that people would be reluctant to drop full price on without being able to try it first? The option to rent or borrow won’t even be available at launch! But hey, they’re exploring the possibility!

On mandatory installs and digital downloads:

“…you’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.”

“After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.”

This is the only good news so far. While I wasn’t a fan of mandatory installs on the PS3, at least it will be accessible from the Cloud so you don’t have to haul your library to a friend’s house if you want to play… assuming you sign in on their profile first.

On Kinect always on and potential spying:

“…at Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.”

“…you are in control of what Kinect can see and hear. By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.”

“If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say ‘Xbox Off.’ When the system is off, it’s only listening for the single voice command — ‘Xbox On,‘ and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.”

“You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.”

So it seems that Kinect WILL NOT be sending videos of you walking around naked straight into Bill Gates’ office. That’s a relief.

In closing:

“…as we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.”

“In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies,” Microsoft concluded. “We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans.”

So there you have it. To wrap up the important points, the Xbox One WILL need to connect online every 24 hours on your console, or every one hour on a friend’s console if you’re using your library. Used game sales and trades will be up to the publisher, so while Microsoft Studios as a publisher WILL NOT place restrictions on trade ins, Ubisoft or Activision can choose to do so for example. Games can only be given to friends that are on your Xbox Live friends list for at least 30 days, and each game can only be given ONCE. Renting and buying WILL NOT be available at launch at all. Games can be downloaded or installed from the disc, but can be played on a friend’s console without the disc from the cloud storage if the owner signs in. And finally… Kinect will not transmit your blood type to Obama.

Outside of the Cloud storage feature, Kinect not playing Big Brother, and having up to 10 family members having access to the original console’s game library to play with friends as they please, I can’t find much to be happy about. Oh well, that’s one less console to buy.

But what I think isn’t important. You’ve gotten enough of my rambling, so what do you all think? Let us know below!

Source: IGN.com

Amongst a sea of rumored E3 titles from Microsoft, one of the more curious names seen was Halo: Spartan Assault. With Halo 5 on the way, what could this other game be? A revival of the much acclaimed strategy game Halo Wars perhaps? Well, we got our answer ahead of E3, and it turns out it’s not an Xbox game at all.

Coming to Windows 8 tablets and the Windows Phone 8, Spartan Assault is a top down shooter for touch pads. The trailer shows off an absolutely gorgeous setting with all the vehicles, enemies and fancy explosions gamers have come to expect from Halo by now. How it will tie in to the overall lore of the universe hasn’t been said, but don’t be surprised if the game ties in to the upcoming Halo TV series, and of course, Halo 5 when it’s released.

I was personally hoping for a revival of the strategy spinoff, but hey, I’ll take this instead! Halo fans, keep your eyes peeled in July! Watch the trailer and tell us if you’re planning on taking out hoards of Covenant on your phone.

After Harmonix ended their multi year stream of Rock Band and Dance Central DLC, rhythm game fans like myself have anxiously awaited what was coming next from the developer. That answer came this morning, when the authority of music games announced a partnership with Disney to bring us Fantasia: Music Evolved.

Promising to bring us songs from contemporary artists such as Bruno Mars, Fun. and Kimbra, as well as classical music that’s sure to recreate the feeling of the Fantasia cartoon, the title is slated to release for the Xbox 360 and Xbox One exclusively for Kinect.

Harmonix has had quite a bit of speculation swirling around, including a rumored action game, but Fantasia literally came out of nowhere to me. At first glance, it looks similar in concept to Wii Music, but while that series is known for its simplicity, (and turned the game to a glorified noise maker in the process,) I’ll be anxiously awaiting more details since I have complete faith in the team’s ability to make compelling rhythm titles. More information is sure to surface at E3 next week.

Check out the trailer below and let us know what you think in the comments!

Since the Xbox One was announced, there has been plenty of speculation as to what the promised 15 exclusive games would be, including our own two cents on the subject. If anyone is taking bets out there, anyone who was counting on not one, but TWO Halo games is going to be that much richer if this new image is to be believed.

From the image, we can see the previously announced Forza 5 and Quantum Break, on top of a new Banjo-Kazooie title called Grunty Land, Dead Rising 3, (which started as a 360 exclusive before getting ported to the Wii,) the return of Lionhead Studios with Fable IV and two Halo games, Halo 5 and what looks like Spartan Assault.

Keep in mind that nothing is confirmed, and for all we know, this image could be nothing more than nerd bait. But for the sake of argument, I’m pretty happy to see at least one of my choices for a returning IP in Banjo coming back. More Fable is always a good thing, and Halo fans will have a lot to look forward to with two games AND a TV show.

What do you think? Think this is worth getting excited over? Or is it too early to tell? Sound off below and let the speculation begin!

Source: Gamingbolt.com

Since last week’s Xbox One reveal, the internet has been on fire with speculation, rumors and an endless stream of unanswered questions. Many have tried to make sense of it all, including us here at Geekscape, but one of the solid facts that came out of the conference was that 15 exclusive games, including seven returning IPs, would release within the console’s first year on shelves.

If you’re like me, you’ve been starving for Xbox exclusives. While I think it’s still the console of choice for multiplatform and online gaming, save for the occasional Halo, Gears, Forza or Dance Central release, Microsoft has been pretty thin in the exclusives department.

The Xbox One is going to want to launch strong, and contrary to popular belief, the green machine had plenty of great exclusives during the Xbox and early 360 days. Even without Halo, Gears and Forza, the company has plenty of titles in the vault to draw from. With seven slots for returning franchises, let’s look at 10 games that can help the next Xbox be “The One” for gamers.

10: Dance Central

Starting off with this game probably lost me a ton of readers. Still with me? Good.

While many gamers who identify themselves as hardcore have mostly shunned anything that has to do with motion controls, Dance Central is the definitive motion gaming experience available and shouldn’t be missed. Right out of the gate, the game tracked movements in ways that new games struggle to achieve years later. Each sequel only got better, culminating with Usher bringing in his choreography to create some incredible routines in the latest entry. Imagine the possibilities with heart beat tracking and expanded joint detection? And throw in the fact that every Xbox One will be bundled with Kinect? The potential sales would be sure to grow given that everyone will have the device. It makes too much sense.

9: Viva Pinata

What started out as being Microsoft’s “Pokemon killer,” it turned out Viva Pinata was anything but. It didn’t help that the game was nothing like the series that it was trying to compete with, but what Rare created instead was an enjoyable farm simulator that sucked hours upon hours out of gamers. The game had tons of charm, addicting mechanics and even a TV show to suck in the kids, but disappeared suddenly after a quick sequel.

Not only did it deserve more of a chance, but it would be the perfect game to display Xbox’s family friendly side. After all, every game can’t be a futuristic shooter. Speaking of, that brings me to…

8:Perfect Dark

There was a time where it felt like Joanna Dark was the most in demand woman in gaming. Building off of the success of Goldeneye, Rare produced an FPS masterpiece at the time for the Nintendo 64, leaving its announced prequel anxiously anticipated.

But almost a decade of patience brought us Perfect Dark Zero, a game that removed most of what made the original so innovative. Instead it left us with a cookie cutter title that was soon overshadowed by big guns like Halo and Gears of War.

The Xbox One would be the perfect chance to redeem the series. Bring back the cheesiness. Bring back the quirkiness. But most of all, please bring back limb damage and hostage taking! Zero felt like such a step back, but I’m sure I’m not the only gamer who would welcome the proper Joanna Dark back with open arms.

7:Alan Wake

Alan Wake was one of the most hyped exclusives for the 360 when it was released. From the talented crew at Remedy, (who developed Max Payne 1 and 2,) this surreal horror game took a page out of Stephen King’s book, (no pun intended, I swear!) Gamers took control of Alan, an author who is trapped in a town where his suspense novels were seemingly coming to life.

Using a unique combat mechanic that felt like a survival horror shooter had a love child with Luigi’s Mansion, Wake was praised for its game play as much as it was for its top notch story. The ending and its DLC practically confirmed a sequel, but it never came aside from a somewhat unrelated Xbox Live Arcade release. While Remedy is hard at work on the new IP, Quantum Break, wishful thinking keeps me hoping for a new Alan Wake game to come to the console. I’m going to wish as hard as I can.

6:Kameo

Much like Perfect Dark Zero, Kameo was also in limbo for far too long. Starting development as an N64 game before being moved to the Gamecube launch, she wouldn’t make her debut for years. Not until the Xbox 360 launched did Kameo finally see the light of day, and while it was completely overshadowed by more anticipated titles like Perfect Dark and Call of Duty 2, it was still more than worthy of gamers’ attention.

Putting players in control of the titular elf, she gained the ability to take the forms of various creatures. Each one gave Kameo different abilities that helped her traverse her world and combat trolls outside of internet message boards. While it was a great first effort, the game had points where it didn’t live up to its full potential. An Xbox One revival can change that and expand on this limitless idea of shape shifting, bringing this mostly untapped series to a new generation.

5:Shadow Complex

Xbox Live Arcade was a popular service when it launched. Bringing arcade classics into our homes with the occasional indy game at a cheap price was a strong perk that gamers ate up. This was all we ever wanted, reserving the big, AAA titles for our retail purchases.

That was, until Shadow Complex came along.

Epic Games blew the lid off of what we expected from a downloadable console game. This Metroid style sidescrolling shooter had a strong story, top of the line game play and graphics that rivaled the 360’s top releases. Setting the stage for digital releases, it’s now expected for titles of this caliber to hit the PSN, eShop and Live Arcade. Why a sequel hasn’t been released is anyone’s guess, but what better way to introduce the new Xbox One and its downloadable service than to tout what I feel is the most influential downloadable game of this generation?

4:Banjo-Kazooie

Another lost Rare franchise, gamers begged for an Xbox version of Banjo-Kazooie, one of the most popular platformers on the N64. After teasing us with a Game Boy Advance release of all things, 2008 finally saw the return of the bear and bird.

It just wasn’t in the way we expected.

But change isn’t always bad, and in the case of Banjo-Kazooie: Nuts and Bolts, I feel it benefited from it. Less of a platform game and more of a create your own solution puzzle/racing hybrid, Nuts and Bolts let players build their own cars, boats, planes and anything in between to conquer different challenges.

A truly unique and well executed idea with plenty of self referential humor helped put it over the top. The game is still met with hostility since it strays so far from its roots, but if a new game were to expand on the already great ideas of the first Nuts and Bolts, I’d say that’s one way for the Xbox to build towards a better future.

3:Mech Assault

When the Xbox Live service launched back in 2002, Microsoft came out with guns blazing. They knew they had to offer something gamers couldn’t say no to when it came to selling them on a paid subscription service, and their answer was Mech Assault.

A console spinoff to the popular PC series Mech Warrior, this game put players in the cockpit of a variety of robots, each with different weapons, strengths and weaknesses. While the single player mode was there to essentially provide pilot training, the main draw of the game was its multiplayer, and to this day I feel it’s one of the best examples of online gaming done right on consoles.

Oddly enough, the last time it was seen was not on the Xbox, but as a DS title that flew under the radar. I think it’s time for the king to come home. Mech Assault sold gamers on live over ten years ago, I don’t see why it can’t sell them on the “One” now.

2:Crimson Skies

Now if Mech Assault was the game that successfully launched Live into the public eye, Crimson Skies launched it into the stratosphere. An arcade style dogfighting simulator, players took control of World War II style planes in an alternate timeline where steampunk-like technology was intertwined with the weapons of the 1940’s.

Unlike Mech Assault however, Crimson Skies had a strong single player campaign, with an entertaining story, a variety of challenges and a colorful cast. Taking its fast paced action to the internet was still its main draw though, and it was easy to sink hours into shooting down people from all over the world, the simplicity and fun of it all was my favorite reason to own an Xbox.

Since then, the franchise hasn’t even been mentioned outside of an Xbox Original release on the 360. No sequel must mean Microsoft doesn’t want my money! That can change though, because Xbox One will be a lot more attractive if it will take me to the skies again. I’m just waiting for it to sweep me away all over again.

1:Killer Instinct

It’s ironic that the number one game on my list is the only one to never appear on an Xbox console. Acting as Nintendo’s answer to Mortal Kombat back in the day, Killer Instinct and its sequel took violent, over the top fighting and added the depth of a traditional fighter. Last seen in 1996, generations of N64, Gamecube, Xbox and 360 owners have begged and begged Rare to bring back the popular brawler. Rare listened, and we got…

Grabbed by the Ghoulies!

But seriously, Rare has heard our cries. We did get a Sabrewulf spinoff after all, and they don’t hide their love of trolling fans. These are the same guys who hid comments about the game in Banjo-Kazooie, going as far as hiding mock box art for the non-existent game inside of an in game briefcase.

Killer Instinct 3 BanjoTrololol!

But there can only be one reason… One good reason that Rare has waited for so long. They want it to have the biggest impact as possible when it’s finally released. What better way than to launch with a brand new console? I can imagine the roof blowing off of E3 as a 17 year old franchise is revived with new graphics, updated presentation and the same fighting that we’ve been anxiously awaiting for years. I can’t think of any better time to launch it than now.

Are there any games I missed? Are you really looking for Sudeki 2 or Otogi 3? Or did I give too much credit to certain games that don’t deserve it? Sound off below and let us know!

There’s been a lot of confusion on policies, features, and games surrounding the Xbox One. Regardless of what’s rumor and what’s fact, there shouldn’t be mass confusion in the first place. Still, here’s a handy guide that you can reference that will contain facts on the Xbox One. Feel free to comment below with more misconceptions, facts, or questions. I will update it as information becomes available.

Used Games

Playing used games on the Xbox One has become a touchy subject. You can’t go far into looking up information on the console without running into comments on the subject. Many believe that there will be a fee to play used games on your Xbox One console, even if you take your game to play on a friends console. This is not the case. Over the past few days, numerous scenarios have been proposed, most of which lead to the conclusion of a used game fee. As of right now, the most important statement on the matter comes from Larry Hryb’s (Xbox Live’s Major Nelson) latest statement:

“We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.

Beyond that, we have not confirmed any specific scenarios.

Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”

With that, it confirms that I can take my copy of Madden 25 to play at friend’s house, free of charge. Stay tuned for more information.

Region Restricted

Just as the Xbox 360, the Xbox One will be region locked. This isn’t surprising and shouldn’t a hassle unless you’re really into traveling or importing games. The Xbox One is simply following suit with their partners in the movie and music industry to join an already wide array of products that are region locked.

Always Online

The Xbox One will not be required to always be connected to the Internet or Xbox Live, however, there is one possible scenario that would require the console to connect to the internet at least once a day. This has not been confirmed to be the end all be all. More information should be available at a later date.

Kinect & Always On

Yes, each Xbox One will come bundled with a Kinect sensor. This sensor is a step up from what is available now as it can track movements, heart beats, and can power the console on with a simple voice command. This lead to gamers fearing that the Kinect would always be on and would violate their privacy. This is not the case as the Xbox One and Kinect can be turned off altogether. However, in order to power the console on with a voice command, the console and Kinect must be in a low-power state, and not exactly off. But if you’re like me, you’ll probably turn the whole thing off to save electricity. (Note: I’m not going green, I’m just a college student with no money.)

Source: NY Times

Games

Microsoft took a lot of heat for not focusing on video games during the Xbox One reveal. What many failed to realize is E3 is just two weeks away and Microsoft’s Xbox One reveal was just that. There was a quick note that there are 15 Exclusive Xbox One games to be released in the first year, with 8 of them being new franchises. Below some of confirmed and uncomfirmed Xbox One Games:

Battlefield 4

Call of Duty: Ghosts

Destiny

Dying Light

FIFA 14

Forza Motorsport 5

Madden 25

Need for Speed Rivals

Quantum Break

Ryse

Theif

Unconfirmed titles are as follows:

Halo 5

Rare “Historic” Franchise – Possibly Banjo Kazooie or Perfect Dark

The Evil Within

Dragon Age III: Inquisition

The Witcher 3

Rainbow 6: Patriots

The list goes on and will be updated in a separate article.

Xbox Live

Of the biggest bits of news to come out of Xbox Live was the confirmation that gamerscores would carry over and the friends list cap would be bumped up to 1,000. What many don’t know are the number of servers that will be dedicated to the Xbox One. Microsoft plans on having 300,000 servers dedicated to the console. How will this affect those who don’t use the Cloud? Well, the typical 16 player multiplayer matches can now be bumped up to 128 active players.

Backwards Compatibility

The Xbox One will not be backwards compatible. Is it annoying for us consumers? Yes. But as with every new advancement in products that rely heavily on tech, we must move forward. The reason Xbox One isn’t backwards compatible is simply because the hardware is different. The new x86 chip does not allow a native conversion for 360 games to be played on the Xbox One. Here’s the official statement from Microsoft:

“Xbox One hardware is not compatible with Xbox 360 games, … We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.”

From that, we can assume the 360 will be around for the near future and won’t be completely axed like the original Xbox was. Does anyone remember Call of Duty 2: Big Red One? Ugh.

Specs

There hasn’t been much information regarding the Xbox One’s specs, other than what was shown on the day of its reveal:

xboxonespecs

 

Some believe the Xbox One is underpowered, or hampered by running three OS’ at the same time. Not so, says Jeff Henshaw, Program Manager at Microsoft:

“We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We’re doing that flat out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate.”

If you’re not familiar with the Cloud on the Xbox One, let me reiterate that it will be powered by 300,000 servers. Microsoft plans to offload some of the heavy lifting in games onto the Cloud to make gameplay more fluid. Here’s another example from General Manager of Redmond Game Studios and Platforms Matt Booty regarding latency-sensitive issues in video games:

“Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions. Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don’t necessarily need to be updated every frame or don’t change that much in reaction to what’s going on.

 

One example of that might be lighting. Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud.”

Booty goes onto say, “A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available.” Beyond that, nothing has been fully laid out by Microsoft. I suspect we won’t be able to do a full console comparison until after E3 2013.

Source: Arstechnica

 

As stated above, if you have any questions or contributions, please comment below.

Contradictory to everything on the internet, Microsoft has no plans to charge gamers who plan on playing used games. Citing a statement made by Larry Hyrb (Xbox Live’s Major Nelson), “The ability to trade in and resell games is important to gamers and to Xbox. Xbox One is designed to support the trade in and resale of games.” The statement goes on to say that more information will be available at a further date, presumably at E3.

If you are unaware, games on the Xbox One will be installed onto the console itself in order to play. When a gamer sells or lends their game to someone else, this installation will be rendered useless until the game disc is inserted back into the console.

What’s vague about this is an online spot check, in which the console will need to be connected to the internet in order to play games, however, it is still unclear how much time will pass between these spot checks or even if these spot checks will exist when the Xbox One is released.

There you have it, we’ll all be able to play our used copies of Madden 25 and Assassin’s Creed 4.

Reports and rumors are coming on how the Xbox One will handle initial installs and game trading.

From what we can gather from a few initial statements from MS employees is that the Xbox One game disks will ONLY be used for initial installation of the game, and that each game will come with a unique code (Think the same kind of license key you get on PC games) that is tied to your account. A once a day account verification with will need to be done to verify that you still own the product. If you would like to transfer the game to another account, you will need to pay an additional fee to move the product code. Unconfirmed reports of the fee being in the neighborhood of 35 GBP! That is $53 is freedom cash!

Xbox’s Major Nelson has said that these reports are “vague”, but he has refused to comment on whether or not these reports are true or not.

This is a terrible terrible start for this console. The restrictions for the console: Mandatory Kinect, Once a day account authorization, And fee to transfer games make this the least desirable console for gamers. On top of that, the fee for Xbox Live going up for this release there is no point for gamers to purchase this console over the Playstation 4 or WiiU. It also gives stores like Gamestop almost ZERO incentive to carry their products as the fee to transfer cuts them out.

Like I said on the last episode of the Geekscape Podcast, this is the most unappealing console out there.

UPDATE: Our writer Joshua Jackson has put up an extensive writeup of the collect rumours.

Unless you live in a deep, dark cave without any form of communication, friends and are forced to drink your own urine, you’ve probably heard about the Xbox One reveal. Thanks in part to the conference answering next to nothing about many of the questions that have built up over the past year, (will it need a constant Internet connection? Is Kinect required? Will it play used games?) There are so many rumors and too much head spinning double talk both from overzealous gamers and Microsoft themselves, that until there is more solid information, I don’t feel any of it is worth talking about without risking looking like a complete ass, (which I do regularly, but I at least want to sound like I know what I’m talking about.)

But one issue is too big to ignore. One that’s gotten a ton of attention over the last few days and one of the few subjects addressed directly by Phil Harrison, former Playstation talking point reciter and current Vice President at Microsoft. On the subject of used games in an interview with Kotaku, Harrison had the following to say about the Xbox One’s ability to play these industry killers, suggesting that a “fee” of the full MSRP would be required to activate the title on a console other than the one it was initially activated on.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

Maybe he’s still working for Sony as a double agent

So what does this mean? I know there are quite a few gamers out there that don’t see this as a big deal. “Stop being poor and get a job if you can’t afford the full price!” some so eloquently put it. Or “used games are killing this industry!” Yes, because used games are this new thing that didn’t exist during the boom periods of the PS2 and Xbox. My favorite is the idea that these businesses are out to make money first and foremost, customer be damned. But that’s the thing, while there will be a dedicated set of gamers that will buy anything Microsoft puts out regardless, all the new Xbox will do under the current circumstances is bury the new console before it’s released. And there are plenty of reasons why this subject alone will take the One to the point of no return.

First, taking the practice of trading in games and selling them back into consideration. One of the main reasons that such measures are being discussed in the first place is that publishers don’t see a dime of the sales used games bring in and the profits go straight into GameStop’s pockets. Some are even saying that gamers should be thankful to Microsoft, acting as if the company is their white knight that’s saving them from the evils of getting five dollars store credit for their $50 game. But if the consumer wants to take that hit, that’s their prerogative. Not to mention that some gamers wouldn’t even be able to afford new games without being able to trade in, potentially hurting new game sales even further, (ironic, isn’t it?)


“Five dollars for three games? There must be a promotion going on!”

Harrison has said that there will be some kind of ability to trade in games through Xbox Live, and recent news suggests that retailers will be able to accept trade ins if they register with Microsoft’s cloud storage system, giving both the console maker and the publishers a cut of the sales while removing the ability to play it from the person’s profile, (which is why the system is reportedly required to connect online once every 24 hours, but that’s a whole different subject .) This sounds great, doesn’t it? Everyone gets what they want. Except where does this leave small game stores? Whatever cut in profit and potential loss from this system could be sustained by GameStop. They’re big boys, they can take it. But the mom and pops that actually hire people that know what they’re talking about? Sorry, sucks to be you. You should’ve bought out a bunch of other game stores if you wanted to be a viable competitor. You know, if you weren’t so poor.

Second, Microsoft’s most loyal customers will suffer the most from this change. Take my home for example. My wife and I suck at sharing, so we have one or two 360’s each to ourselves, (probably more with all the red rings, but who’s counting?) Under this system, I would be able to play a game I bought under my profile, and as long as my profile is on her Xbox, she could play it too. But what happens when I’m using my Xbox somewhere else and she wants to play the game that’s under my name? Too bad, she’s got to buy it again. She should have thought of that before deciding to be so poor. After all, what gamer wouldn’t want to buy the same game more than once? This thinking sure sold a lot of 360’s.

Giving new meaning  to putting a ring on it.

Sarcasm aside, this is a continuing trend from the lack of split screen co op in so many games this generation. Our solution before was to rent a second copy to play together, but now that renting would be affected by this policy, we would have no choice but to buy it twice at the low, low fee of full MSRP. This isn’t just our problem either. What about siblings who have their own stuff? Since the console will need to confirm ownership so you don’t get any funny ideas about lending a game out, what about people who don’t have access to Internet at all times like servicemen? After all, how will the Xbox One know that you actually own the game if it can’t verify that you didn’t trade it in within the last day? It’s better to take the product from the consumer than risk them getting a free ride. But thanks for the sixty dollars!

While all of the above is bad enough, they don’t even touch down on my biggest problem with this whole concept, which is the loss of the ability to lend, borrow or rent games.  I don’t know about the rich gamers reading this out there, but even if I had the money to do so, (I don’t,) I wouldn’t buy each and every game that’s released that looks mildly interesting. Let’s face it, today’s games hardly justify a $60 purchase as it is, with half assed multiplayer modes being tacked on to traditionally single player games, while the solo campaigns get shorter and shorter. Without the ability to try a game before I buy it, an industry that’s already seeing less of my money as it is will soon see even less. There’s a saying that for every voice that speaks out, which is if someone speaks out, there are ten others who feel the same way, and if I can sit here and write pages about my concerns, I’m sure I’m not the only one who would gladly spend their money elsewhere.

Don’t think this won’t hurt the journalism industry either. The great thing about writing the articles I’ve written for Geekscape and other sites in the past was the ability to share my opinions with fellow gamers whether they agreed with me or not. I like you all, but not enough to spend that much on everything I want to review. Once in a while, publishers would be awesome enough to provide review copies so we could get our voice out there, but the mass majority of the games I’ve written about have been rentals. So what happens when many independent voices like mine that aren’t tied to a giant, multimedia company want to write about a game? That’ll be sixty dollars… every time. Unless you wait for a price drop months after release, making the article severely dated.

Game journalists now seeking sponsors.

What’s most concerning to me, and one subject that I haven’t seen discussed outside of my Facebook and Twitter rants, (cheap plug,) are the effect this will have on smaller publishers and creativity as a whole in an industry that’s already afraid of change. Without the ability to rent or borrow games, how willing do you think consumers will be to take a leap of faith and drop sixty hard earned dollars on an untested idea that they’re not sure they will like? I’m sure EA and Activision, (the only two publishers to take the stage at the conference I might add,) are jumping for joy knowing that gamers would rather spend their money on something tested and unchanging than something innovative if they couldn’t try it before they buy it. Without the ability to rent, I wouldn’t be here today writing this Bible of complaints because I wouldn’t be a gamer. I also wouldn’t have went out and bought Super Mario RPG, Earthbound, Donkey Kong Country and many other classics that I was on the fence about before I spent plenty of time on my three day rental from Blockbuster.

EA already took Dead Space, one of the most successful new IPs of the generation, and turned its newest installment into a borderline Gears of War clone that stripped it of almost everything that drew gamers to it in the first place. This attempt at mass market appeal will only grow under a system of “buy before you try,” and the ones that will hurt the most are the smaller, niche publishers who will be too afraid to take the risk of trying something new. So I hope you REALLY like playing the same five games over and over again. Actually, stop reading for a second, pick up your copy of your favorite multimillion franchise and give it a big hug. You better get real familiar with the thing, because this system will only foster the need to keep making the same old crap.

Because nothing says isolation and horror like forced co-op

So I hope Microsoft thinks about going forward with this. While they have promised exclusive games on the way, the 360 has had one of the weakest exclusive line ups I’ve ever seen since the Kinect launched, and have coasted on mostly having the superior versions of multi-platform software. They better pray to whoever they pray to that Sony has a similar used games strategy, because if not, there is no reason to own a game on the Xbox One if it can also be played on the PS4. Fifteen exclusives won’t be nearly enough to save them, and with their track record of such stellar titles like Tao Feng: Enter the Fist, their chances don’t look good. At this point, Microsoft has done far more to sell me on a PS4 or appreciate my Wii U than either Sony or Nintendo have done themselves.

Look, I get it. Piracy is a problem. Used games hurt profits. But punishing and restricting your user base? That will increase sales how? Last I checked, the Wii and DS had rampant piracy thanks to the Homebrew Channel and R4 device respectively, and yet that didn’t stop nine Wii games from selling over ten million units or the DS from becoming the highest selling game platform of all time. It’s still too early to call as far as how receptive gamers will be to these practices once the device is on shelves, but unlike most reveal backlash that is usually full of fanboy nonsense, there are plenty of very legitimate and very real complaints that Microsoft is doing nothing but fostering. If the next Xbox is truly going to be “the one,” they need to stop expecting consumers to “deal with it.” Because with so many alternatives in gaming and with two strong competitors that will be happy to take all that gamer cash instead, we don’t have to deal with anything.

Who knows? Maybe Sony and Nintendo will let Microsoft borrow some of it.


Sources: Kotaku.com, Nintendo.co.jp, Examiner.com