Briefly: TGS is now on in full swing, and earlier this morning Konami’s own Hideo Kojima took to the stage to give fans a brand-new gameplay demo of the upcoming Metal Gear Solid V: The Phantom Pain.

The demo showcases gameplay in the Ground Zeroes portion of the game, and as you’d expect, things look freaking phenomenal. Everything’s in Japanese, so I’m not really sure exactly what’s going on, but the video is definitely worth a watch.

Take a look at the new demo below, and let us know if you’re looking forward to the title! Metal Gear Solid V: The Phantom Pain launches in 2014!

Source: IGN

PAX Prime is over and it’s time to sift through the ashes! The brain trust of Noah Roman, Garrett Medina and Ash Paulsen join me this week to discuss everything that they witnessed in Seattle! What were the highlights from the weekend? How is PAX different than E3? Is the 2DS still a joke? What games are we looking forward to the most? Were there any indies that jumped out? Does Garrett play too much Pokémon? And Ash and Garrett talk about meeting Mega Man creator Keiji Inafune! It’s a packed episode of video game talk so you’re not going to want to miss it!

Briefly: Ubisoft has just released a cool 14-minute gameplay video for what may just be my most anticipated game of the year, Watch Dogs.

The video gives us a neat sneak peek into some of the awesome multiplayer action that Watch Dogs has in store for us. I was mainly looking forward to the game’s single-player campaign, but the multiplayer here looks seriously awesome.

Take a look at the new video below, and let us know if you’ll be picking up the game! You’ll get your chance to take over Chicago on November 19th. Watch Dogs is set for release on PS3, PS4, Xbox 360, Wii U, and PC.

In Watch_Dogs, players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.

Jacob Lopez is Geekscape’s longest running videogame writer! Six years ago, Jacob (known as Jake108 around these parts) asked to do a preview of Halo 3 for the site and the rest is history. Now on the verge of GTA 5, Batman Arkham Origins and the rest of the Fall releases, Jake and I sit down to talk about what’s exciting and not so exciting. We also provide an update on the PS4 vs XBox One debate and discuss the drawbacks of buying on Day 1 Also, Josh Jackson calls in to offer his 2 cents on the debate and talk about why he’s not going to replay Wind Waker and a familiar Geekscapist calls in to talk about removing my skin! Yippee!

 

Is it October yet? With just two months between us and the release of Battlefield 4, the crew over at DICE are keeping the teases coming. In the most recent developer video, Aleksander Grondal walks us through a huge feature of the BF4 multiplayer experience. Levolution, sounds stupid, looks incredible.

The want factor just flew off the charts. I hope that these features of map changing moments aren’t just some scripted gimmicks.

You can get your copy of Battlefield 4 on October 29th on PC, PS3, PS4, Xbox 360 and Xbox One.

Briefly: Finally.

Sony announced earlier this week that the Playstation 4 launch date would be revealed today at Gamescom. Their conference has come and gone, and we now know just when you’ll be able to pick up a PS4 of your very own… and it’s about damned time.

The PS4 will hit North America (US and Canada) on November 15th. As previously revealed, the console will cost a cool $399. European gamers will have to wait an extra two weeks, and can pick up a unit on November 29th (for €399 / £349).

Sony also revealed a price drop for the suffering PS Vita (down to $199, and it’s still not worth buying), and a release date for Gran Turismo 6 (December 6th)!

Take a look at all of the PS4’s launch countries below, and let us know if you’ll be picking up a console! I’m looking forward to getting in line for this one!

November 15th:
-United States
-Canada

November 29th:
-Argentina
-Australia
-Austria
-Belgium
-Brazil
-Chile
-Columbia
-Costa Rica
-Denmark
-El Salvador
-Finland
-France
-Germany
-Guatemala
-Ireland
-Italy
-Luxembourg
-Mexico
-Netherlands
-New Zealand
-Norway
-Panama
-Peru
-Poland
-Portugal
-Russia
-Spain
-Sweden
-Switzerland
-United Kingdom

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Briefly: The Playstation 4 is still without an official release date, but that is set to change very soon.

Instead of simply sharing the date with all of us eager fans, the company has announced that they will reveal their PS4 launch plans this Tuesday, August 20th.

Sony states “We’ll kick off the show at 18:00 BST on 20 August 2013 with a briefing to media on our release plans for PlayStation 4, as well as updates on PlayStation 3 and PlayStation Vita”. You’ll be able to watch the reveal live here, which hopefully goes off without a hitch (unlike their 30-minute late, very inconsistent E3 conference).

We’ll be sure to share the news as soon as it’s announced! Are you planning to pick up the console?

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Polish game Dev CD Projekt Red appears to have knocked it out of the park AGAIN! The third in the series for their next level open world RPG, The Witcher, has just has just blown the gaming community’s’ collective mind. The CG in the cinematic is absolutely astounding. Please pump up it up to 1080P and let it buffer.

From the release:

CD Projekt RED is proud to present The Witcher 3: Wild Hunt “Killing Monsters” cinematic trailer to the public for the first time, offering a thrilling glimpse into the morally ambiguous universe of Geralt of Rivia.

“Killing Monsters” portrays the cruel and gritty world of The Witcher and foreshadows the mature mood of the upcoming story-driven RPG, The Witcher 3: Wild Hunt, set for release on PC, PlayStation 4 and Xbox One in 2014.

The next iteration of the CoD franchise, CoD: Ghosts, is just a few months from release. The developers certainly are making a big deal out of this one. The game features real time lighting and advanced fish AI. We all know that the main draw of the game is the online multiplayer, and the guys over at Activision have just released this fancy new trailer.

Now, admittedly I went into this trailer thinking it was going to be the same old shit. But after watching I was pleasantly surprised. It looks like the team over at Infinity Ward is really trying to make the proper next step for their game. The new game modes look really fun, and the Battlefield style destruction should add a new variable to the hectic run and gun. But we all know what the best part of this trailer is, you get to play as a GIRL!

GoD: Ghosts ships out November 5th on PS3, PS4, Xbox 360, Xbox One, Wii U and PC.

The biggest prescence at SDCC this year was undoubtedly Ubisoft Games. They pulled out all the stops this year in promotion of their three newest games. AC:IV Black Flag, Watch Dogs and Splinter Cell: Blacklist. Their method of promotion was crazy over the top and probably the best thing I have ever done at Comic Con. They hosted a party, on a pirate ship.

Friday night of the convention, I wandered down to the 5th street marina, behind the convention center. When I got there I was shocked to see the setup Ubisoft had (though a few nights before I was informed we already checked it out, but I do not remember!) on the floating museum The Star of India. Custom liveries, an awesome Assassin’s Sail and some 3D projection on the sails. They went ALL out.

I got to the event early, and was waiting for our fellow writer Jake Lopez to arrive. I checked in with the nice gals at the press desk and wandered around. Soon the press line setup in preparation for some AAA+++ level celebs. That is when I ran into an old Con friend, Kristen! It was a HUGE case of small world syndrome. We caught up and she started getting ready to run the press line. When 9:45 came around they started off the festivities, LITERALLY with a bang.

I was less than 100 feet from the cannons and my whole body felt the blasts. As soon as they went off I knew tonight was going to be insane. I contemplated waiting for Jake and Kristen, but the temptation of free booze and food was too much to handle. I jumped on board and was blown away AGAIN! The whole ship was done up with lights and AC4 paraphernalia. On the stern Schick was giving away free straight razor shaves. A pirate told me I needed one but if I lost the beard I’d look like a 12 year old. I grabbed a rum and coke (argh!) and went to the bow. On the way I partook in some next level sammiches. Real talk, this was the best catered food from the entire trip. I put on my best Jack Sparrow swag and hit the Bow. The first game of the night was Just Dance 14. Some Ubi Team members were playing and tearing it apart. The graphics for this game have always impressed me, and the music is always the catchy pop you expect from the radio.

Not physically capable of dancing, I left the bow and went down a level. Below deck was HOT, with all the lights and the people it was only getting hotter. I wandered around, gawking at all the AC4 props and posters. Pirate pictures were being taken at the back, while more game demos were at the front. I got another rum and coke and hit up the games. This was when Jake texted me and said that they weren’t letting anymore people on the ship! Fearing I would have no friends on board and would need to rely on my own social faculties I crushed my rum and grabbed a beer. I went down another level and continued to be blown away. They had a giant projector playing AC4 trailers and a mofuggin DJ! At the bottom level looking up through the hold at the sky, my thoughts that this was going to be a crazy night were just reinforced.

I grabbed a vodka this time from what felt like the eighth bar I passed on the ship and went back upstairs. My journalistic duties had to be met, time to play some games. I went upstairs and posted up behind the Splinter Cell station. That is when I ran into Jake! He informed me of the details of the screw up outside, basically no one was counting how many people were coming on. We both then jumped on the two stations to play. I was playing an introductory level while he played something more into the story. Both were on the 360 and I felt what I was playing was a 99% completed game. The controls were much tighter than previous SC games and the narrative was playing out nicely. Shooting felt fluid and didn’t carry a penalty. There were times when Batman level discretion worked and times where Matrix level shootouts worked. All and all I was very impressed with this iteration.

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Jake108 Demoing Splintercell

Next up was some AC4 multiplayer, but not after MORE Vodka! We got in line behind some actors who were dressed as Multiplayer characters, playing as themselves. Could that be considered masturbation? At this time I noticed a reoccurring actor. They had a fully decked out Kenway assassin walking around, being filmed. Doing some crowd hiding and various other AC moves. I am pretty sure my confused face will be in the background of some promo footage. At this time it was my turn at the multiplayer. The Ubisoft guy running the station told me the rules, we were playing pistols only and told me the controls. Then I realized that I was up against a couple of celebrities that I did not recognize.  It was time to crush some 1%.

AC4 SDCC Party (21)

Not much has changed since AC3. The same kind of maps and gimmicks  were present. That’s not to say it’s a BAD thing. It was a joy to play. The pistols only mode made for a nice new difficulty twist. You had to present yourself to your target. This gave them the opportunity to guard the shot or flee. This ALSO gave your pursuer a chance to line up his shot on you. There were some cheap moments where I was killed with no real feedback as to what I did wrong, no indication of enemy or kill cam happened a few times. I don’t know if it was all random or just glitches. When it was all said and done I finished third, behind another journalist and an Ubisoft employee. We were playing with PS4 controllers but it was running on a PS4 dev PC. I snapped some pics while they were changing the gametype but they came out awful.

AC4 SDCC Party (24)

After that I got another drink and tried to get in on some Watch Dogs. What I got to watch was the last play of the night unfortunately. The game looked GORGEOUS and it was playing at a smooth as silk frame rate. They had a LAN VOIP setup and a Ubi rep was walking players through the mission. I really wish I was able to get a chance to play, but just as I was ready to sit down they closed it off for the night.

I met back up with Jake as he just finished up a round of AC4. We parted ways from there, he going back to his hotel and I went back to the bar.  The DJ started to kick it into high gear, some great EDM started filling my ear holes. The heat of the ship was getting to me so I jaunted upstairs. Just in time to see a Woman in some VERY high heels lose her shit and fall down the stairs. She caught herself just before disaster. Boat stairs and fashion DO NOT MIX!

Back up top I saw the place was packed. The Hollywood elite were there and I barely recognized any of them. I then ran into Kristen again and her friend whose name escapes me. We were in line to get our final drinks of the night before the bars closed when I felt a tap on my shoulder and a whisper in my ear.

Spring Break

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The sultry voice poured the motto of our vacation into my brain. I turned around and it was our boy Derek! He made it onto the ship after all! His expression was priceless, his ability to comprehend the moment was gone. I had to bring him back to reality and tell him that yes, we were on a mother fucking pirate ship. We crushed the drinks and hit the dance floor. The four of us doing our best White person dance moves crammed in the bottom of the shipped danced til a few minutes before closing. W e decided to leave it there and head home. As we were leaving I caught Kenway assassinating a sexy pirate girl, though I couldn’t figure out why. There was no way she had ANY hidden blades on her.

Be sure to click on these Vines for some more footy!

Sony did everything they could to wow the crowd at E3 this year, and it was largely successful. With that said, aside from the games we already knew about during the PS4 reveal, there were few exclusives shown for the new console. Amongst these titles was a creative looking action/platformer in the form of Knack, a collaboration between Sony Japan and game designer Mark Cerny. Why should you care? Because when the guys behind Shadow of the Colossus  and Ratchet and Clank team up, only good things can happen.

Knack Screenshot 1

Knack stars a mysterious creature who is composed of numerous relics. Tasked with helping the humans fight off the threat of an invading goblin army, Knack will be able to manipulate numerous objects and elements to help him fight off his enemies. The demo I played featured a large, colorful city that was being pillaged by the goblins. Destroying buildings, armor and any part of the environment would automatically absorb the pieces into Knack’s body, making him larger as the stage went on. At one point, the rep who was demoing the game pointed out that my character’s body was made up of thousands of individual pieces, all rendered individually. Even more impressive was that the game never slowed down or moved without a hitch. It just goes to show that while the game looks gorgeous, there’s more to graphical power than just looking pretty. It’s safe to say that something like this wouldn’t be possible on current gen hardware.

As Knack became bigger, his reach and power increased, but that didn’t mean the game got easier. Enemies were surprisingly punishing, assuring that this launch title is looking to give gamers a pretty decent challenge. Other demos next to me showed off interior environments, including manipulating wind to defeat crowds of enemies. The two types of elements I saw in action looked significantly distinct from each other, and I’d only imagine it can only get better with the final total being more than double this amount. Combined with the platforming focus that my demo lacked, it looks like Knack will offer tons of variety for early PS4 adopters.

Knack Screenshot 2

By the time I walked away from my short time with Knack, I felt myself wanting more. The amount of charm and creativity with the graphics engine helped leave a lasting impression on me, and I can’t wait to see how far the final game takes these ideas. Look out for Knack when it launches with the PS4 in November of this year.

E3 is over and it’s time to pick our way through the fallout! Luckily, actor Cas Anvar, the voice of Altair in ‘Assassin’s Creed: Revelations’ is here to help out! Cas also lended his talents to Halo 4, Black Ops 2, Command and Conquer, Clone Wars and can be seen in Argo, Source Code and the upcoming Diana! Along for the ride is EJ De la Pena, writer and producer on their new project ‘CAS: Nobility’ which needs your Indiegogo love! Also, Tommy Avallone calls up to talk about his documentary ‘I Am Santa Claus’ with wrestling superstar Mick Foley and we break down the XBox One vs PS4 battle!

For those of you waiting for Final Fantasy Versus XIII, I have some bad news. That game is no longer coming out…with that title. Square Enix on stage at the Sony conference on Tuesday let it drop at the end of a new trailer for Final Fantasy Versus XIII that it will now be known as Final Fantasy XV. I think we can all agree that the number 13 is a bit overused in the Final Fantasy universe as is. I am happy for Square Enix to move on to bigger and higher numbers when it comes to their naming schemes.

Watching the gameplay trailer just released, I can’t help but compare the combat to Devil May Cry. The speed of the movement as well as the fluid attack combos that seemed to be happening on screen were quite a shock. To have a Final Fantasy game with out Active Time Battle or turn-based combat is a big change for anyone familiar with the series. I am a little giddy for this new direction taken in Final Fantasy XV and hope it doesn’t sit in development much longer.

E3 is ruined.

We all patiently watched Sony’s E3 press conference on Monday with the hope that after years of silence, we’d finally hear new details on Team Ico’s follow-up to the incredible Shadow of the Colossus, The Last Guardian. The game was first announced with a breathtaking teaser video back in 2009, and has scarcely been mentioned since.

No new details came during the conference, but in an interview with GameTrailers, Sony’s Jack Tretton confirmed the disappointing truth that we won’t be seeing The Last Guardian any time soon. Tretton stated: “I think the cool thing about our worldwide development studios is we have so many projects out there from so many great teams. Projects never ultimately go away, so The Last Guardian has certainly not gone away, but it’s on hiatus right now.”

There you have it. If you were still hoping we’d see something from the title at E3, or any time later this year, you can put those hopes to rest. Rewatch The Last Guardian‘s debut trailer below, and let us know how you feel about the news.

http://youtu.be/EHzHoMT5eRg

Update: Kotaku has more information from Shuhei Yoshida, head of Sony Worldwide Studios. Yoshida has issued an update to Tretton’s statement, lettings us all know that “The game is in active development. [Lead designer Fumito] Ueda-san shared updates a few months ago. Nothing has changed. My answer is, ‘Yes, the game is in active development.’ It’s not hiatus at all. But we are not ready to reintroduce it. When we are ready, we will do that. Please wait.”

I’ll believe it when I see it. What do you think?

During last night’s Sony press conference, Square-Enix confirmed the long rumoured existence of Kingdom Hearts III in a big way. The game’s first trailer was a trip down memory lane for some, and when gamers learned that it was a new title in the franchise rather than a remake or spinoff, the audience went wild.

Since the debut happened at the Sony press conference, gamers were unsure of the exclusivity status of Kingdom Hearts III. Square-Enix confirmed today that at release, the title will be available for both PS4 and Xbox One.

Few details are available about the title, but we’ll be sure to update you as we learn more about Kingdom Hearts III. Watch the game’s debut trailer below, and let us know what you think!

Now, for someone who has never played the series (but has always wanted to), what are my options? Do I need to track down a PS2?

http://youtu.be/z_QScaM0E-M

Everyone hated the fact that Sony didn’t show off their physical PS4 console back at the system’s announcement in February. That’s all water under the bridge now, as Sony’s E3 press conference has left gamers cheering and dying to get their hands on the console.

Sony has revealed that the console will hit stores in North America and Europe this holiday season. The system will cost you a cool $399, 399 Euro, or 349 Pounds. That’s right, it’s $100 less than the Xbox One.

Physically, the console looks like a slanted black box. Really, I don’t know why people get so stuck up over how a console looks, but to each his own I suppose. It looks like the PS4 will have some fantastic support, which is why I’m really interested in getting one.

Take a look at the first images of the PS4 below, and let us know if you’ll be picking it up! For other PS4 news, read our (no longer live) live blog, and see what you missed!

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It’s been a long day, with E3 conferences from Microsoft, EA, and Ubisoft concluding throughout the afternoon, and Apple’s own WWDC beginning this morning. The moment most gamers seem to be waiting for is here: Sony is finally about to unveil the physical PS4.

What else does the gaming giant have in store for us? What’s up with the Vita (sigh)? Will the PS3 drop in price? When will the PS4 launch? Stay tuned for our live updates throughout the event, and watch our embed below!

During the Microsoft E3 conference earlier today, CD Projekt RED came on stage to show everyone the first gameplay footage from their latest projekt, The Witcher 3: Wild Hunt. As much as I enjoyed what was shown, it reminds me that I need to finally play the series. Having my friends constantly remind me that I am missing out on a great RPG is wearing me down. Looks like I need to set aside 100+ hours of my life to dedicate to The Witcher series. Good thing I have until 2014 to play both games before The Witcher 3: Wild Hunt releases.

If you want more insight as to how the development process is for The Witcher 3: Wild Hunt, we have you covered. Here’s a look at ‘The Beginning’

With so much to look after before a big show such as E3, things are bound to leak out. On Sunday, June 9th, Ubisoft’s Watch Dogs CGI Trailer was leaked onto Youtube. Since the cat’s out of the bag, PR for Ubisoft decided to release the official trailer today since there is no reason not to. The CG is impressive but I want to see more gameplay before getting fully on the hype train for Watch Dogs.

Seems like publishers can’t wait until E3 to show us all the wonderful trailers we will see on stage during the press conferences. A deluge of trailers were released today by multiple publishers in hopes to get everyone hype for what’s to come in the next three days. Hopefully we don’t have to see these trailers at the conference and instead, we get something a little different shown. Otherwise, it would seem to be a waste of time that could have gone to showing more of the game.

Thief

At first glance, this could be perceived as a promo for next season of the CW’s Arrow. Stealth games are a hit or miss with me. The ones that can mix great combat with stealth mechanics that don’t punish the player for being detected with insta-fail are few and far between. I really hope this next installment in the Thief series is one of those games.

Deus Ex: The Fall

I am one of the voices out in the world that dislike touch controls when it comes to tablet and mobile games. The lack of fidelity you get with these types of controls hampers the experience of said game. Deus Ex: The Fall looks great for a mobile game and a lot of detail to the story should be there since Deus Ex: The Fall is taking place right after the novel, Deus Ex: The Icarus Effect. I would like to see this on handheld devices such as the Nintendo 3DS or PS Vita.

Daylight

I play very few horror games. Not because I think they’re terrible, it’s more for the reason that I am a big baby and would have nightmares on an extreme level. Zombie Studios’ Daylight looks like something I would love to try but I would need someone in the room with me, with all the lights on. Possibly drunk as well.

LocoCycle

I love Twisted Pixel’s humor that is in every game they develop. LocoCycle doesn’t seem to stray from that path. Something about this trailer has me thinking this is going to be one of those launch games that is made for the Kinect. It just has that vibe during the in-game footage in the trailer.

Dark

Stealth-action RPG game where you play as a vampire? I’m in! Love the cell-shaded art and the music for the trailer fits rather well. I can’t wait to hear more about this title from Kalypso.

With all these trailers plus the ones from yesterday, how much do they have left to show us?

While Microsft is taking flak for rumor and speculation, Sony has been particularly silent on the matter. In a recent airing of Bouns Round TV, Geoff Keighley had this to say:

“The one thing that is amazing to me is that right now we’re not hearing a lot from the game publishers about what their view is on this. The console companies are becoming the bad guys. And, you know, Microsoft is getting beaten up a lot on it. Sony, I think, has been seen as this kind of white knight so far that’s not going to restrict used games. Based on some of the things I’m hearing, I don’t think that’s entirely true, because I can’t see publishers allowing one system to do one thing and one do another.”

Rumor or not, it doesn’t change the fact that Sony has not announced anything yet. Even if they are currently planning on some form of DRM business model for used games, there’s still time to back out of it. Still, I believe Sony is playing the waiting game to see how Microsoft and its consumers can reach middle ground.

UPDATE: Sony has responded to the internet twitter campaign #PS4NODRM.

 

 

Unfortunately, that’s all we’re going to get. Cross your fingers, Sony fans!

Unless you live in a deep, dark cave without any form of communication, friends and are forced to drink your own urine, you’ve probably heard about the Xbox One reveal. Thanks in part to the conference answering next to nothing about many of the questions that have built up over the past year, (will it need a constant Internet connection? Is Kinect required? Will it play used games?) There are so many rumors and too much head spinning double talk both from overzealous gamers and Microsoft themselves, that until there is more solid information, I don’t feel any of it is worth talking about without risking looking like a complete ass, (which I do regularly, but I at least want to sound like I know what I’m talking about.)

But one issue is too big to ignore. One that’s gotten a ton of attention over the last few days and one of the few subjects addressed directly by Phil Harrison, former Playstation talking point reciter and current Vice President at Microsoft. On the subject of used games in an interview with Kotaku, Harrison had the following to say about the Xbox One’s ability to play these industry killers, suggesting that a “fee” of the full MSRP would be required to activate the title on a console other than the one it was initially activated on.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

Maybe he’s still working for Sony as a double agent

So what does this mean? I know there are quite a few gamers out there that don’t see this as a big deal. “Stop being poor and get a job if you can’t afford the full price!” some so eloquently put it. Or “used games are killing this industry!” Yes, because used games are this new thing that didn’t exist during the boom periods of the PS2 and Xbox. My favorite is the idea that these businesses are out to make money first and foremost, customer be damned. But that’s the thing, while there will be a dedicated set of gamers that will buy anything Microsoft puts out regardless, all the new Xbox will do under the current circumstances is bury the new console before it’s released. And there are plenty of reasons why this subject alone will take the One to the point of no return.

First, taking the practice of trading in games and selling them back into consideration. One of the main reasons that such measures are being discussed in the first place is that publishers don’t see a dime of the sales used games bring in and the profits go straight into GameStop’s pockets. Some are even saying that gamers should be thankful to Microsoft, acting as if the company is their white knight that’s saving them from the evils of getting five dollars store credit for their $50 game. But if the consumer wants to take that hit, that’s their prerogative. Not to mention that some gamers wouldn’t even be able to afford new games without being able to trade in, potentially hurting new game sales even further, (ironic, isn’t it?)


“Five dollars for three games? There must be a promotion going on!”

Harrison has said that there will be some kind of ability to trade in games through Xbox Live, and recent news suggests that retailers will be able to accept trade ins if they register with Microsoft’s cloud storage system, giving both the console maker and the publishers a cut of the sales while removing the ability to play it from the person’s profile, (which is why the system is reportedly required to connect online once every 24 hours, but that’s a whole different subject .) This sounds great, doesn’t it? Everyone gets what they want. Except where does this leave small game stores? Whatever cut in profit and potential loss from this system could be sustained by GameStop. They’re big boys, they can take it. But the mom and pops that actually hire people that know what they’re talking about? Sorry, sucks to be you. You should’ve bought out a bunch of other game stores if you wanted to be a viable competitor. You know, if you weren’t so poor.

Second, Microsoft’s most loyal customers will suffer the most from this change. Take my home for example. My wife and I suck at sharing, so we have one or two 360’s each to ourselves, (probably more with all the red rings, but who’s counting?) Under this system, I would be able to play a game I bought under my profile, and as long as my profile is on her Xbox, she could play it too. But what happens when I’m using my Xbox somewhere else and she wants to play the game that’s under my name? Too bad, she’s got to buy it again. She should have thought of that before deciding to be so poor. After all, what gamer wouldn’t want to buy the same game more than once? This thinking sure sold a lot of 360’s.

Giving new meaning  to putting a ring on it.

Sarcasm aside, this is a continuing trend from the lack of split screen co op in so many games this generation. Our solution before was to rent a second copy to play together, but now that renting would be affected by this policy, we would have no choice but to buy it twice at the low, low fee of full MSRP. This isn’t just our problem either. What about siblings who have their own stuff? Since the console will need to confirm ownership so you don’t get any funny ideas about lending a game out, what about people who don’t have access to Internet at all times like servicemen? After all, how will the Xbox One know that you actually own the game if it can’t verify that you didn’t trade it in within the last day? It’s better to take the product from the consumer than risk them getting a free ride. But thanks for the sixty dollars!

While all of the above is bad enough, they don’t even touch down on my biggest problem with this whole concept, which is the loss of the ability to lend, borrow or rent games.  I don’t know about the rich gamers reading this out there, but even if I had the money to do so, (I don’t,) I wouldn’t buy each and every game that’s released that looks mildly interesting. Let’s face it, today’s games hardly justify a $60 purchase as it is, with half assed multiplayer modes being tacked on to traditionally single player games, while the solo campaigns get shorter and shorter. Without the ability to try a game before I buy it, an industry that’s already seeing less of my money as it is will soon see even less. There’s a saying that for every voice that speaks out, which is if someone speaks out, there are ten others who feel the same way, and if I can sit here and write pages about my concerns, I’m sure I’m not the only one who would gladly spend their money elsewhere.

Don’t think this won’t hurt the journalism industry either. The great thing about writing the articles I’ve written for Geekscape and other sites in the past was the ability to share my opinions with fellow gamers whether they agreed with me or not. I like you all, but not enough to spend that much on everything I want to review. Once in a while, publishers would be awesome enough to provide review copies so we could get our voice out there, but the mass majority of the games I’ve written about have been rentals. So what happens when many independent voices like mine that aren’t tied to a giant, multimedia company want to write about a game? That’ll be sixty dollars… every time. Unless you wait for a price drop months after release, making the article severely dated.

Game journalists now seeking sponsors.

What’s most concerning to me, and one subject that I haven’t seen discussed outside of my Facebook and Twitter rants, (cheap plug,) are the effect this will have on smaller publishers and creativity as a whole in an industry that’s already afraid of change. Without the ability to rent or borrow games, how willing do you think consumers will be to take a leap of faith and drop sixty hard earned dollars on an untested idea that they’re not sure they will like? I’m sure EA and Activision, (the only two publishers to take the stage at the conference I might add,) are jumping for joy knowing that gamers would rather spend their money on something tested and unchanging than something innovative if they couldn’t try it before they buy it. Without the ability to rent, I wouldn’t be here today writing this Bible of complaints because I wouldn’t be a gamer. I also wouldn’t have went out and bought Super Mario RPG, Earthbound, Donkey Kong Country and many other classics that I was on the fence about before I spent plenty of time on my three day rental from Blockbuster.

EA already took Dead Space, one of the most successful new IPs of the generation, and turned its newest installment into a borderline Gears of War clone that stripped it of almost everything that drew gamers to it in the first place. This attempt at mass market appeal will only grow under a system of “buy before you try,” and the ones that will hurt the most are the smaller, niche publishers who will be too afraid to take the risk of trying something new. So I hope you REALLY like playing the same five games over and over again. Actually, stop reading for a second, pick up your copy of your favorite multimillion franchise and give it a big hug. You better get real familiar with the thing, because this system will only foster the need to keep making the same old crap.

Because nothing says isolation and horror like forced co-op

So I hope Microsoft thinks about going forward with this. While they have promised exclusive games on the way, the 360 has had one of the weakest exclusive line ups I’ve ever seen since the Kinect launched, and have coasted on mostly having the superior versions of multi-platform software. They better pray to whoever they pray to that Sony has a similar used games strategy, because if not, there is no reason to own a game on the Xbox One if it can also be played on the PS4. Fifteen exclusives won’t be nearly enough to save them, and with their track record of such stellar titles like Tao Feng: Enter the Fist, their chances don’t look good. At this point, Microsoft has done far more to sell me on a PS4 or appreciate my Wii U than either Sony or Nintendo have done themselves.

Look, I get it. Piracy is a problem. Used games hurt profits. But punishing and restricting your user base? That will increase sales how? Last I checked, the Wii and DS had rampant piracy thanks to the Homebrew Channel and R4 device respectively, and yet that didn’t stop nine Wii games from selling over ten million units or the DS from becoming the highest selling game platform of all time. It’s still too early to call as far as how receptive gamers will be to these practices once the device is on shelves, but unlike most reveal backlash that is usually full of fanboy nonsense, there are plenty of very legitimate and very real complaints that Microsoft is doing nothing but fostering. If the next Xbox is truly going to be “the one,” they need to stop expecting consumers to “deal with it.” Because with so many alternatives in gaming and with two strong competitors that will be happy to take all that gamer cash instead, we don’t have to deal with anything.

Who knows? Maybe Sony and Nintendo will let Microsoft borrow some of it.


Sources: Kotaku.com, Nintendo.co.jp, Examiner.com

Another year, another Call of Duty. When Activision and Infinity Ward took the stage of the Xbox One reveal to discuss the upcoming COD: Ghosts, they promised that it wouldn’t be more of the same. While that has yet to be seen from a game play standpoint, the details they did reveal hope to convince gamers that this is going to be more than just a map pack in disguise.

Featuring dynamic online maps that change as you play, a new cast and a story written by Stephen Gaghan, (who penned Traffic and Syriana,) were perhaps overshadowed by the newest squad mate to join the team. Rather than another roided up military tough guy, a great amount  of detail went into the squad member on four legs.

Not since Dog’s Life has so much attention gone into properly capturing dog behavior in a game. It’s good to see that the next generation of canine technology has finally arrived! Using motion capture with a real German Shepard, Infinity Ward promises that you’re going to really care for this dog. I mean really build a strong attachment to him as you brave the trenches of war against enemy soldiers that are out for your blood. Knowing that no matter how many combatants head your way, you’ll get through it knowing your loyal friend is at your side!

Yeah, he’s gonna die at the end…

Watch this incredible dog-soldier dynamic in action and get hyped for this holiday season when you’ll be able to have this shooter in your hands!


We were all rather confused back in February when Sony announced the Playstation 4… without showing anyone the Playstation 4.

It looks like the company is almost ready to unveil their latest black box; a new teaser video has been released, featuring a very blurry look at what appears to be the console, before simply showing the date of June 10th, 2013 at 6PM. This of course, is the date and time of Sony’s E3 press conference.

So on June 10th, we’ll finally know what the PS4 looks like. Hopefully they’ll also talk release date and price, as I’m itching to buy another console that I don’t have time to play. Take a look at the video below, and let us know what you think!

Just days after teaching us all about pirates, Ubisoft has released a flashy new gameplay trailer for the next flagship title in the Assassin’s Creed series.

The newest preview, titled ‘Under the Black Flag’ better acquaints us with the game’s new main man (Edward Kenway), and of course showcases a plethora of elegant, brutal assassinations.

Are you excited to sail the high seas in Assassin’s Creed IV: Black Flag? How about stepping into the shoes of a new Kenway? Watch the new trailer below, and let us know what you think! Assassin’s Creed IV: Black Flag hits stores on October 26th!

Assassin’s Creed IV is just months away at this point, so it’s about damn time that we got a new trailer.

The new preview takes us deeper into the history of the game, and helps to explain just why Edward Kenway is doing what he’s doing. The video features very little gameplay footage, so if that’s what you’re looking for, you’re better off checking out the previously released trailer.

Assassin’s Creed IV: Black Flag hits PS3, PS4, Xbox 360, Wii U, and PC on October 26th. Watch the new preview below, and let us know what you think!

Ubisoft’s next slam dunk title, Watch Dogs, is looking better and better every day. Set in the near future, players take the role of  Aiden Pearce, a man who was done dirty and is getting revenge on the people that did it. The major gameplay mechanic in Watch Dogs is being able to hack into the city’s electronic surveillance systems and utilities.

So, if you weren’t sold already, here are six minutes of gameplay footy to help you decide whether or not to pick Watch Dogs up!

The think I’m a man out of control, but I’ve never had so much control.

Is Watch Dogs on or near the top of your must have list yet? If the phenomenal trailers and previews that we’ve seen so far haven’t overly impressed you, maybe this just released gameplay-trailer will do the trick (it should). This one features Aiden yet again running through the city and being tricky, but also has him explaining just why he’s doing what he’s doing.

You’ll get your chance to take over Chicago on November 19th. Watch Dogs is set for release on PS3, PS4, Xbox 360, Wii U, and PC. Watch the new trailer below, and let us know how excited you are!

In Watch_Dogs, players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.

Sony didn’t show off the physical aspects of their new console at their Playstation 4 announcement event back in February, but they did give us a first look at the next generation of the classic Dualshock controller. It looked funky, but Sony was too busy showing off amazing looking software to really jump into the Dualshock 4’s new buttons and features.

Today, we get better acquainted. Sony has released a new video introducing us to the new controller, and it’s much more exciting than I thought it would be. The Dualshock 4 features a touch-panel, speaker, motion tracking, and more, so check out the video below for all the info.

That’s right folks, it’ll automatically reorient split-screen when somebody moves. That’s some revolutionary shit right there.

Sony’s Playstation 4 will release this holiday season. I can’t wait to get in line.

Way back in December we showed you the trailer for a mysterious upcoming new game titled Phantom Pain. We, and pretty much the entire internet, speculated that this was actually the next game in the Metal Gear franchise. Well…we were right! Check out the trailer for Metal Gear Solid 5!

As always I’m left impressed. No release date or anything else has been posted, but we can expect this to ship out on the PS4 at least.