Compulsion Games’ Contrast was one of the most original, unique titles that I had the pleasure of playing last year. The game hit Windows, Xbox 360, PS3, and PS4 back in November, and I didn’t even touch another PS4 title (PSN or retail) until I had explored every nook and cranny of the game.

If you haven’t had a chance to check the game out, I’d wholeheartedly recommend it. It’s one of the most memorable titles I’ve experienced in recent memory, and I’d love to see it get even more well deserved exposure. For now, read on for my interview with Compulsion Games’ Sam Abbot, and if you’ve played the game, be sure to let us know your thoughts!

DK: First of all, congrats on the launch! What’s been your favourite gamer reaction to ‘Contrast’ now that it’s available?

SA: Hard to say, because there have been so many awesome responses! But I think my favourite (excellent use of Canadian English there by the way) is a Youtube clip of a guy swearing for about 2 minutes trying to do the Gap jump (the bit just before the cinema). I’m pretty sure that means I’m a terrible person.

Seriously though, my favourite thing is hearing the diverse things that people liked (or didn’t) about the game. It’s a fascinating insight into the variation of humanity.

DK: ‘Contrast’ is an extremely original game in a sea of sequels and remakes. When was the idea for the game originally conceived, and where did that idea come from?

SA: The original shadow shifting idea was inspired by Portal – our creative director had previously been able to watch Valve ship the Orange Box. He wanted to make something that was as freeform and interesting as that and, as a graphics programmer, shadows seemed like a good fit. There were other mechanics once, too, but we put them by the wayside to focus on the shadow mechanic. We also focused more on the story as time went on, to help set it apart from the crowd.

DK: The title also features a compellingly unique art style. What made the team go with this gorgeous 1920’s Paris, and where did the design and idea for Dawn’s persona originate?

SA: Thank you! The art style in many ways was based on the mechanic – we wanted something that would work with the dreamscape setting, and would be a natural fit for a game about shadows. For example, the warped, towering nature of the landscape was inspired by German expressionism, which was about abstracting architecture (and was in vogue in movies made in the time period Contrast was set).

Dawn took quite some time to develop. Her being an imaginary friend was introduced and abandoned a few times over the project, but we settled on it in the end, because it helped her abilities make sense in the world we created. Her final visual design took a couple of years (she used to be blonde, wearing modern clothing), and it is loosely based on Didi’s impression of who she wants to be (athletic, adult, stylish, but also not sexualised).

DK: What was the biggest challenge of crafting a title like ‘Contrast’ with only a six-person team? Were there any benefits to developing with such a small group?

SA: So, a small caveat – we’re 6 people now, but we were 8 people up until 3 months before launch, and we had a number of partners helping us out from time to time (our friends PixelNAUTs did our environmental art, and WaveGeneration Audio did our audio work). The benefits of a small group are that everyone has a lot of creative freedom, but at the same time having a bigger team means you can create more content.

DK: ‘Contrast’ was featured as a last-minute addition to the Playstation+ ‘Instant Game Collection’ for PS4. How did Sony approach Compulsion Games for this opportunity? What has been the biggest benefit of being featured?

SA: They approached us around the time of Indiecade about joining their PS+ launch promotion. Things all happened very quickly once they decided they wanted Contrast at launch. The biggest benefit has undoubtedly been the exposure – we have had a huge number of people try out the game, most of which probably would not have without the PS+ promotion.

Thank you, by the way, to everyone who tried us out!

DK: If you could describe the game in just a few sentences to someone who had never heard of it, how would you sell the title?

SA: Contrast is a film noir adventure/story/puzzle/platforming gaming (little hard to explain) about a little girl, her imaginary friend, and the ability to become your shadow. Set in a vaudeville inspired 1920s, you need to shift between 3D (you) and 2D (your shadow) constantly to progress the story. But really, you kind of have to see/play it to understand it. Or, just think of Bioshock crossed with Limbo and Pan’s Labyrinth.

DK: Is any add-on content being planned for the game? I know a lot of people who would love to jump back into this world (myself included)!

SA: We have ideas, but we’re not sure about add-on content yet.

DK: After ‘Contrast’, what’s next for Compulsion Games? Is there anything currently in the pipeline or being discussed?

SA: Well, we’re not just sitting on our thumbs 🙂 But we’re not ready to make any announcements.

DK: What other games is the team playing? What unreleased games are you looking forward to?

SA: Great question! Right now, we’ve got a few people on the team playing the alpha of Rust, and of course the ubiquitous Dota 2. But, as one might expect, we tend to cycle through games pretty quickly! As for unreleased games, Secret Ponchos coming out for PS4 soon should be fun, and I’m interested in The Witness.

DK: Coming from another Canadian (I live on Vancouver Island in British Columbia), what’s the best part about Canada? (We don’t get asked this nearly enough)!

SA: Well, it’s hard to go past Montreal. But, the best part about Canada is the weather – while all the US people complaining about the polar storm, that’s just a regular winter day for us. Snowmen and ice-related-injuries for everyone!

That’s it! Again, I’d certainly recommend checking the game out, and be sure to keep your eyes out for more Compulsion news! You can follow the developer on Twitter here.

Briefly: During Sony’s now-concluded CES presentation, Sony Computer Entertainment President Andrew House took to the stage to reveal some welcomed Playstation news.

First up, Sony has sold a lot of PS4 units.

House then went on to reveal Playstation Now, the official name of their long-awaited Gaikai based streaming service. PS Now is set to deliver a variety of popular PlayStation 3 game titles, first on PlayStation 4 and PS3 systems, followed by the PlayStation Vita.

Pricing for PS Now has not yet been revealed, but users will have the ability to rent specific titles, or pay for a subscription that gives them access to a wide variety of titles.

Take a look at the full press release below, and we’ll be sure to share more Playstation Now news as soon as it’s available.

Sony Computer Entertainment Inc. (SCE) today announced that “PlayStation™Now” (PS Now), the company’s streaming game service that leverages cloud-based technology, will become officially available in the United States this summer. PS Now will deliver a variety of popular PlayStation®3 (PS3™) game titles*1 first on PlayStation®4 (PS4™) and PS3 systems, followed by the PlayStation®Vita (PS Vita) system.

In addition to PlayStation platforms, most 2014 U.S. models of Sony’s BRAVIA® TV*2 lineup will support PS Now. Eventually the service will expand beyond PlayStation platforms and Sony devices, allowing users to stream PlayStation games on numerous other Internet-connected devices.

SCE’s vision for PS Now is to enable users to instantly enjoy a wide range of full games on the Internet-connected consumer electronics devices they use every day. The accessibility of PS Now means, for example, that PS4 users in the living room can continue playing a game on a PS3 system in their bedroom. Or PS Vita users can enjoy instant access to a game wherever there’s Wi-Fi connectivity, such as outdoors, then can switch to a supporting BRAVIA® TV’s big screen and play the same game after arriving home.

PS Now will offer choice to gamers with how they want to access content. Gamers can rent by title for specific games they are interested in, or they can choose a subscription that delivers additional value with the ability to explore and play many games available across a wide variety of genres. In addition, the service will support many popular PSNSM features such as online multi-player, Trophies, and messages.

“We are thrilled to deliver entertainment experiences only possible from PlayStation through our new streaming game service,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. “PS Now will allow users to engage in the world of PlayStation, whether they’re existing fans or have never owned a PlayStation platform.”

During the 2014 International CES held in Las Vegas from January 7, attendees can visit the Sony booth to have a hands-on experience with the PS Now service for the first time ever. Attendees can enjoy four blockbuster PS3 titles, BEYOND: Two Souls, God of War: Ascension, The Last of Us and Puppeteer from SCE Worldwide Studios, on PS Vita or BRAVIA® TV.

Prior to the official launch, SCE will begin a beta program on PS3 systems in certain regions of the United States from the end of January. Additional information about PS Now will be available at http://us.playstation.com/playstationnow.

SCE will continue to create and expand a new world of entertainment only available on PlayStation through the introduction of innovative technologies and services that deliver amazing experiences.

*1 Details of supported titles will be announced when ready.
*2 Among the 9 U.S. models launching in 2014, 1 model (KDL-R400B) will not support this service.

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Briefly: Just yesterday Microsoft revealed that they had sold over 3 million Xbox One units through the end of 2013.

Today, during their CES presentation, Sony revealed that PS4 sales have surpassed 4.2 million units worldwide.

You can watch Sony’s ongoing presentation below, but be sure to let us know what you think of the news!



Live streaming video by Ustream

Briefly: Could survival horror be making a comeback?

Sure, former kings like Resident Evil and Silent Hill may have lost their way (and I only hope that they can find it again), but with titles like Dying LightThe Evil Within, Daylight and more coming later this year, it certainly feels like the genre has been reinvigorated.

I’m always up for a good scare, and so far, Zombie Studios’ Daylight looks fantastic. The Blacklight: Retribution developer just launched a new trailer for the procedurally generated survival horror game, which is coming very soon to PC and PS4. Take a look at the new trailer below, and let us know what you think!

Briefly: Ubisoft announced Assassin’s Creed IV: Freedom Cry all the way back in October (before Assassin’s Creed IV even launched), and has just released the launch trailer for the expansive single-player DLC.

Freedom Cry tells the story of born slave Adewale. Adewale eventually found freedom as a pirate aboard the Jackdaw, where he became Edward Kenway’s second-in-command. Now, 15 years later, Adewale has become a trained Assassin who finds himself shipwrecked in Saint-Domingue without weapons or crew. He starts to meet locals in an effort to assemble a crew and steal a ship. The more he helps, however, the more he is drawn into the Maroon slave community. Forced to face his past, Adewale sets out to free the slaves and bring death to their captors.

Sounds neat, huh? Freedom Cry brings an entirely new single-player story to the already gigantic game. Take a look at the launch trailer below, and let us know if you’ll be grabbing the DLC when it releases tomorrow!

When The Division was announced at Ubisofts E3 press conference, it immediately won my heart. It portrayed a post apocalyptic future that wasn’t all icky with zombies. A Third-Person MMO of sorts, The Division would put players in the rolls of special agents sent into Cities ravaged by disease, in the attempt to maintain order. Ubisoft’s premiere trailer was all but amazing, and now they’ve amazed me AGAIN! They have just released this trailer demoing their newest game engine, “Snowdrop”, and how it will work inside The Division.

http://youtu.be/VCp8CdAB8fc

Not set to be released until LATE 2014, this is the PS4 killer title…even if you can grab it on the PC and Xbox One.

Briefly: Sony sold over 1 million PS4 consoles in the unit’s first 24 hours of availability, and tonight, the company revealed another milestone.

Since it’s debut in North America on November 15th, the Playstation 4 has sold over 2.1 million units. Here’s the official word, straight from SCE President Andrew House:

In what is shaping up to be a historic year for gamers, I’m delighted to share an important new milestone with you. PS4’s North American debut on November 15th was PlayStation’s largest ever, with more than one million gamers picking up a PS4 in just 24 hours. Now, with PS4’s global launch expanding to a total of 32 countries worldwide, including Europe and Latin America, I’m proud to announce that more than 2.1 million PS4s have been sold.

 

It’s an impressive and record-setting accomplishment for our company and for our industry, and we couldn’t have done it without you. I want to personally thank PlayStation fans, both old and new, for your vote of confidence. The best part: the PS4 journey has just begun. In addition to an incredible lineup of PS4 games from the best developers in the world, we will continue to introduce valuable new features and services to PS4 in the months and years ahead.

 

While PS4’s capabilities will continue to evolve, our commitment to gamers and breakthrough entertainment remains steadfast. We believe that videogames represent the pinnacle of artistry and entertainment, and we will work tirelessly to make sure that PlayStation remains the best place to play.

 

Thank you for your passion and your support — we couldn’t have done this without you.

Have you picked up a PS4 yet? Are you planning on getting one any time soon? Readers, feel free to add my PSN ID: CaptainK17! See you online!

Not all good things can last and while the live shows at Toadhop have been a blast, the studio is closing up and it’s time to go another way. Geekscape will always keep trucking, as you know, but this is the last Toadhop episode for the time being. Matt Raub and Ben Dunn join Kenny and I on a classic Geekscape episode in which we review ‘Hunger Games: Catching Fire’ and ‘The Dallas Buyers Club’, talk about how you shouldn’t be missing ‘Arrow’ and that The Governor has completely reinvigorated ‘The Walking Dead’! Also, Ben talks about his love for ‘Zelda: A Link Between Worlds’, I enthusiastically support ‘Super Mario 3D World’ and Matt chooses the XBox One over the PS4… and tells us why!

Subscribe to the Geekscape podcast on iTunes!

And listen to the full conversation here:

Briefly: The PS4 and Playstation Vita are a match made in heaven.

Seriously, I’ve already used Remote Play substantially more than I thought I would (though I’m still having trouble making it work on another network). I played through Contrast almost exclusively using Remote Play as the first Bioshock was being experienced on the television, and I didn’t feel impeded by it whatsoever.

The biggest success of Remote Play? The fact that I touched my Vita, which is something that I haven’t done in nearly a year.

If you’re in the UK, it appears that you’ll actually be able to pick up a bundle that includes both a PS4 and a PS Vita. No price or release date has been set, as the bundle hasn’t been officially announced, but a photo of the bundle has appeared in the latest issue of MCV.

We’ll be sure to let you know wham the release date is set, and if the bundle will be coming to other regions! Would you pick this one up, or is Remote Play not a good enough reason to own a Vita (though I do hear that Tearaway should be a system seller)?

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With Battlefield 4 released less than a month ago, players were expecting the first expansion (China Rising) to ship out sometime in December. Well it looks like DICE got a little bit antsy and thought to themselves: “Hey! Let’s put out the second expansion first!”. So with that we got ourselves a trailer for the Second planned expansion, which is being released first. Check out Second Assault

This expansion features four BF3 maps retooled on the Frostbite 3 engine (Metro, Caspian Border, Operation Firestorm and Gulf of Oman). Players will also get their hands on five remastered weapons, 10 new assignments and the return of the Dune Buggy vehicle! You will be able to show off all these new goodies with the return of the classic Capture the Flag gametype.

You can get your hands on Second Assault NOVEMBER 22nd! There is ONE caveat though. And XBOX ONE caveat. It will ship out to BF4: Premium accounts on the 22nd, then December 2nd for regular BF4 players on Xbox One. There is no release date for when the PS3, PS4 or the PC versions will get their hands on it. Be sure to stay tuned to your Battlelog feed for more details!

Briefly: In a just-published interview with Edge MagazineIco, Shadow of the Colossus, and The Last Guardian director Fumito Ueda talks about The Last Guardian, and what he’s been up to for the last eight years.

You’ll have to subscribe to Edge to read the whole interview, but in the excerpt that the magazine provide, Ueda states that:

more than anything I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time.

Ueda also mentions that his creative input on the game is long over, and that the details of when, where, and how the game will be completed are out of his control.

I sure hope that completion comes sooner rather than later!

http://youtu.be/EHzHoMT5eRg

That trailer remains haunting to this day. Let us know how excited you are for The Last Guardian.

Briefly: Well, the PS4 is a hit.

Sony revealed earlier today that in the first 24 hours of availability, the company’s newest console sold over 1 million units.

“PS4 was designed with an unwavering commitment to gamers, and we are thrilled that consumer reaction has been so phenomenal,” said Andrew House, President and Group CEO, Sony Computer Entertainment, Inc. “Sales remain very strong in North America, and we expect continued enthusiasm as we launch the PlayStation 4 in Europe and Latin America on November 29. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”

In comparison, Nintendo’s latest home console, the Wii U, sold just 400,000 units in its first weekthe PS3 sold 197,000 in its first two weeks, and the Xbox 360 sold through 326,000 in its first two weeks.

Those are some pretty fantastic numbers! I waited outside my local Wal-Mart to get my hands on one (check out my unboxing here), and am loving it so far!

Did you pick up a console? How are you feeling about it so far? Feel free to add me on PSN at (CaptainK17)!

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After watching the PS4 All Access Launch Event at work last night (where Uncharted for PS4 and The Last of Us DLC were revealed), I braved the cold Canadian darkness to wait in line at my local Wal Mart. By the time that midnight rolled around, about 50 people who weren’t smart enough to pre-order (myself included) were let in, and the first PS4’s in Nanaimo, BC were sold.

I drove home with the best of intentions. I’d arrive, take some unboxing photos, turn the unit on, and get downloading (updates and games, of course), but instead… I went to bed.

Now it’s Friday afternoon, and I’ve finally taken it out of the box.

Here are my unboxing photos, and first impressions on the feel of the hardware. Feel free to add me on PSN (whenever it starts to work again) at CaptainK17, and be sure to let us know your thoughts on the console!

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Classy, simple looking box (which is much smaller than the box that my slim PS3 came in)

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Inside is another, nearly identical box! It’s like a Russian doll!

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Carefully cutting… I like my boxes intact!

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Things are a little messy inside.

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The controller is a lot smaller than it looks in photos, and feels substantially more comfortable than the Dualshock 3… it’ll be tough to go back and play PS3 games now! I couldn’t have imagined how much the longer handles and concave analog sticks would feel! The headphone jack is also much appreciated, and game audio can even be routed through them!

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There’s one of my massive mitts holding the controller… yep, it still feels great!

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There’s the quick-start guide… if you’re into that kind of thing.

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Cables galore. The unit includes a power cable (same one as the PS3), an HDMI cable, a micro-USB cable for charging the Dualshock 4, and a mono headset for voice-chat!

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It’s nice that Sony included a headset, but it doesn’t feel as though it’ll last very long. I feel like one accidental pull could snap the thing in half. It is lightweight and comfortable however, and does include a clip for your shirt!

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I kind of thought that the console was ugly upon its announcement, but it actually looks pretty great in person. It also felt perfectly stable standing vertically without the stand… though I’ll probably still get one just to be safe. The PS4 logo itself is nice and sleek, and not gaudy at all like the original PS3 (blech).

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It looks pretty great whether vertical or horizontal.

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That’s it! Let us know if you plan to pick the console up, or whether you’re waiting for a must-have game! Have PS4 questions? Tweet them to @geekscapedotnet, and we’ll be happy to answer!

Briefly: During last night’s all access Playstation 4 launch event, the lauded team at Naughty Dog revealed their first PS4 title.

kind of wish that it was a new IP, seeing as their last effort, The Last of Us was one of the best games ever made, but instead, Naughty Dog’s next title is an all-new Uncharted (which is still great news, as those games are amazing).

No details were revealed about the game, but a short and sweet teaser did debut. Take a look at it below, and let us know what you think!

Briefly: With just two days to go until the PS4’s official launch, Sony has released a Playstation companion app for iOS and Android.

Here’s the app’s official description, which should fill you in on some of the application’s features:

Take your PlayStation® experience with you on your mobile device with the new PlayStation®App! Always be ready to game with features that keep you connected to your gaming friends and the games you love to play. Push games from PlayStation®Store to your PS4™ system and be ready to game at home.

 

With the PlayStation®App installed on your mobile device, you can:

 

· See what your friends are playing, compare trophies, and view your profile or recent activity.

 

· Chat with your friends; receive notifications, game alerts, and invitations, and then use your mobile device as an on-screen keyboard for your PS4™ system.

 

· Browse PlayStation®Store, pick-up the latest hit games and add-ons, and then push them to your PS4™ system so they are ready when you get home.

 

· Take advantage of the in-app second-screen features, when available, for greater challenges and control.

 

· Quickly access PlayStation® system guides, manuals, and PlayStation.Blog.

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I downloaded the app within minutes of it becoming available (I’m really, really excited for the PS4), and… it needs some work. It’s slow and a little bit ugly, and for a lot of things it seems to need to jump to the Playstation website. I do appreciate the ability to send messages to my five PSN friends (add me at CaptainK17 if you’re looking for more), but it really shouldn’t take minutes for the notification to arrive.

It’s the first release for the application, so hopefully things get better with time! It’s totally FREE to download and use, so why not give it a shot? iOS users can download here, and Android users can go here!

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Once you’ve played with the app, let us know what you think!

Briefly: With the release of the Playstation 4 just a few days away (I’m getting my camping gear ready), Sony has just debuted two new videos for Killzone: Shadow Fall.

The first is the game’s launch trailer, which focusses on the game’s plot, as well as showing off Vetka. The second video, labelled a ‘Tech Trailer’ shows off some of the great new technology coming to the game via the power of the Playstation 4.

Take a look at both videos below, and let us know if you’ll be picking up Killzone: Shadow Fall with you PS4. I’m still trying to decide between it and Knack, any suggestions?

Set thirty years after the events of the Killzone trilogy, the world of Killzone Shadow Fall is a very different place. Forced together by circumstance, the two rival factions of the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall.

Starting today at at 9 AM (PST) and 12 PM (EST), Amazon shoppers will receive a free PS4 game upon purchase of two qualifying titles.

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Using the code “GR8TNESS” at checkout, buyers will be able to get in on this amazing deal. If you are looking to get a PS4 in the near future, check it out! This limited time offer (like, really limited, it ends at 1PM PST) works on the following PS4 titles:

– Angry Birds: Star Wars
– Assassin’s Creed IV Black Flag
– Battlefield 4
– Call of Duty: Ghosts
– FIFA 14
– Injustice: Gods Among Us Ultimate Edition
– Just Dance 2014
– Killzone: Shadow Fall
– Knack
– LEGO Marvel Super Heroes
– Madden NFL 25
– NBA 2K14
– Need for Speed Rivals
– Skylanders SWAP Force

Which games are you going to get? Let us know below! Be quick, as the promotion ends at 1PM PST!

Briefly: With the launch of the Playstation 4 now less than a week away (arg… I still need to figure out where to line up), Sony has announced a few sweet goodies that will come with every PS4 console.

In North America, each unit will include a code for a 30 day trial of Playstation Plus (to get them hooked on the service from day one), a 30 day trial of Sony’s Music Unlimited service (seeing as the unit cannot play MP3’s…), and a voucher for $10 of Playstation Store credit (which is more than half way to another three months of Playstation Plus).

If you’re already a Playstation Plus subscriber, the 30 day trial won’t do anything for you, as it’s for new subscribers only. I’m also kind of hoping that Music Unlimited bombs, as that’s likely the only reason the console doesn’t support standard MP3 files. The $10 credit is pretty great though, I’m just hoping that day one owners are able to get into the store without issue!

What do you think of the goodies? Are you planning to pick up a PS4 on the 15th? Which launch game should I get!?

With Infinity Ward back in the driver seat for this year’s Call of Duty title, hopes are high that innovation and changes were abound for the better with Call of Duty: Ghosts. After Treyarch’s success with Black Ops 2, with its branching story path, new gameplay mechanic and complete overhaul of how we play multiplayer in this series, Infinity Ward decides to ignore those refreshing changes does an overhaul of their own. These changes, however, might be too drastic for most.

What we expect from an Infinity Ward single-player campaign is a lot of explosions, grandeur set pieces with extravagant action that keeps the dopamine drip going all the way to the end. Call of Duty: Ghosts tries to step out of this expected role but falls back on some of these traits from the past.

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The story starts off strong with how fast things escalate from a campfire story about super soldiers called ‘Ghosts’ spun by a father with his two sons listening intently, to all hell breaking loose within the first ten minutes. A weaponized satellite has been hijacked by The Federation and its payload of destructive missiles are released upon North America before soldiers can destroy the satellite in space. The story jumps to ten years later, when you see the two sons acclimated to the soldier life, protecting the wall surrounding what is left of North America from The Federation. The further you get into the story, the more things become less clear as to what, or why things are happening, making it hard to care about the characters involved.

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Not enough was done to build an environment past the family hook to really make the story stand out. Everything felt slower with progression in each chapter of the campaign in Call of Duty: Ghosts. The core feeling of a Call of Duty title was here, though being so acclimated to the non-stop action in previous titles was a big change for me. You’re supposed to be these mythical Ghost soldiers that put fear into all that oppose you. Instead, the firefights that break out at every encounter have that distinct action from the Modern Warfare and Black Ops series. If I am to be this feared entity, stalking the shadows and defeating all in my wake, why doesn’t the gameplay match this?

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Another thing that was off in the campaign of Call of Duty: Ghosts was Riley, the faithful dog to the two brothers. All the marketing done to get people hyped up to have a dog companion was for naught. After a brief stint having Riley by your side as well as playing as him, Riley is nowhere at your side until near the end of the story. So much for man’s best friend. With how enjoyable it was to be in the paws of Riley, running down enemy soldiers as they scream for their lives, it would have been nice to see more of this throughout the campaign.

Having played both the Xbox 360 and PC version, I can say that whatever system you decide to play Call of Duty Ghosts on, you’ll be happy with how great the game looks. Although you can see the game engine showing its age, it has at least aged well. I don’t think Infinity Ward or Treyarch can squeeze any more from this engine, so I hope in the future a new engine is utilized. Of course on PC you will see sharper images, better shadows and lighting, as well as more particle effects than the current-gen consoles.

Sadly, what you will also get on PC is a buggy experience. Cutscene audio dropping in and out, screen tearing with vsync on or off and frame rate drops are some of the issues that plague me as I played in single-player and multiplayer. Although there is a list of things found by the community that will fix these issues, some are reporting that they’re still having trouble with Call of Duty: Ghosts. Since Infinity Ward is usually quick with the patches, we can only hope that a fix is released quickly.

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Multiplayer has some drastic changes that seem to go backwards from the direction Call of Duty was headed. Gone are COD TV, CODcasting, theater mode, party games mode and league play. That is a lot of features stripped out for Call of Duty: Ghosts. Also missing are Hardpoint and HQ modes in the public playlists. League play is replaced with Clan vs Clan mode in which you can create or join a clan and take them to battle against others to climb the leaderboards. Whereas league play let individuals play in a more competitive environment with certain rulesets, Clan vs Clan is team only. I loved jumping into league play to see just how good I was against other competitive players. With that now gone from Ghosts, I am not sure how to recreate that sense of accomplishment when getting to the top of your division.

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The Pick 10 create-a-class system that let players create their class however they wanted within a ten point limit was really satisfying in Black Ops 2. In Call of Duty: Ghosts, that system is used with perks only. Everything is unlocked by using Squad points, which are earned by leveling up as well as completing objectives like ‘run five miles with the marathon perk’ equipped. Having all the weapons and equipment unlocked are ready to go as long as you have enough squad points to purchase them makes getting your favorite loadouts easier and earlier. It’s odd for Infinity Ward to not included perks into this, though. You can spend squad points on every perk but you also have to meet the level requirement to equip them. Just seems like an odd thing to gate behind level progression.

Call of Duty: Ghosts

The rotation of maps in Call of Duty: Ghosts seem larger than any other Call of Duty game to date. Most of the time, I would run aimlessly around the maps looking for someone to shoot. At times, it took a good two minutes before I would see an opposing player. I can see this being ok with higher team sizes but 6 vs 6 is too small of a player count to make for enjoyable play at times. Spawn points are also a pain with recently killed players spawning right behind you and gunning you down in the back almost every time. One could easily exploit this to their advantage and camp in one spot as the same people run right into your gunfire.

If you would rather play against bots, Squads mode is for you. I can’t see too many people taking advantage of this mode since you have to spend points that could be used for weapon loadouts to unlock new squad members. Each squad member levels up individually, yet the squad points are universal so a lot of valuable points will be used if you want level up a whole squad and equip them. Others will play against your squad when you’re away, but I can’t see the point in any of this. Besides leveling up your squad when you’re not playing, this seems like a wasted opportunity that hopefully can become something more in future Call of Duty games.

Call of Duty: Ghosts

Extinction is Infinity Ward’s answer to Treyarch’s zombies mode but never really feels different enough to be fun enough to play more than once. Replacing zombies with aliens feels just out of place enough that I wonder why even have this at all. Both Treyarch and Infinity Ward could break these modes off into a separate, downloadable game and it would be much better off.

Call of Duty: Ghosts feels like a franchise trying to reboot but by stripping away everything that over the years made Call of Duty better might be too drastic of a move for most. Taking away the things people love about the franchise instead of innovating on them is a bold and risky move. Although the core of what Call of Duty remains intact and fun can still be had, the expectations for the future are going to be extremely high. Let’s hope the pressure is not too much for them.

Score: 3/5

 

Briefly: A new, live-action trailer for Killzone: Shadow Fall has just debuted online.

The video, titled ‘Oaths and Promises’, is a clear example of the excellent marketing that Sony is using this generation (though it’s not nearly as good as this ad).

It also does a great job of reminding me that the PS4 comes out in 10 days, and I still haven’t figured out how to get my hands on one…

In any case, take a look at the video below, and let us know if you’re looking forward to the game! Killzone: Shadow Fall launches with the PS4 on November 15th!

http://youtu.be/UuG0jiYkk9s

Apps are quickly becoming a huge staple of the gaming industry. With more and more apps breaking away from mobile devices and finding their way onto consoles, app developers have a lot of importance on the future of the gaming industry. Being intrigued by this, I decided to contact an app company for an interview to better understand how apps are made and how they will affect gaming in the future. I chose to get in touch with Metaversal Studios. Being a company that continuously creates popular, witty games for both iOS and Android, they seemed like a good choice. Matt Sughrue, VP of Product Development, was nice enough to give me his time to answer a few questions.

Geekscape: So, Matt, tell me about yourself.

Matt Sughrue: I started working in the game industry in 1992. Prior to that I worked in marketing and advertising in the computer business, but I’ve been a gamer since there were games to play and wanted very badly to make games. When I saw an ad in the Boston Globe for a game designer position at a small developer called Animation Magic, I went for it. I had zero qualifications other than good writing skills, boundless enthusiasm and rugged good looks. They hired me anyway, although it was as Marketing Director, not designer. I spent six months in that role before moving into design. Since we were so small (half a dozen developers in Boston), all of our roles overlapped and I was able to learn the ins and outs of game development by actually doing the work.

http://youtu.be/gcJPfb1GI3U

I loved being a designer and made a half dozen PC games, mostly for kids, during my first few years at the company. Animation Magic grew considerably during my time there, up to about a dozen people in Boston and 150 artists and animators at our studio in St. Petersburg, Russia. I had the opportunity to travel to Russia many times over the next 8 years and work with some extraordinarily talented people there.

As we grew, we had a need for someone to manage the client relationships and fill the producer role, so I shifted gears and became first a producer, then production director, then executive producer for the company. By the time we were purchased by Davidson & Associates (who had also purchased Sierra Online and Blizzard around the same time), our studio was developing multiple titles for multiple clients non-stop. It was kind of crazy, but I learned a lot about implementing best practices, juggling priorities and the importance of good planning.

After Animation Magic, I served as General Manager for Papyrus Design Group, the top PC racing simulation developer at the time, then went a social MMO startup that never got off the ground due to a lack of funding.

Over the next ten years I worked for developers and publishers running projects, teams and business units making games across just about every platform, from GBA to PS3.

I joined Metaversal Studios in 2010 as VP of Product Development, and have been here ever since.

SJM5k-Web-Banner

Geekscape: Impressive! Could you tell me about Metaversal Studios?

Matt Sughrue: Metaversal started as a group of Northeastern University graduates making Flash games for fun and for web clients. When Apple launched the iPod and iPhone, Metaversal started making games for those devices. The founder of the company sold Metaversal to a New York-based game distributor called Alliance in 2009, and Alliance hired me in 2010 to run the studio. When I came on board I discovered a lot of raw talent and potential but no discipline or structure. There was no one who could tell the new owners of the company when a game would be done or how it would generate any revenues.

I applied the best practices I had learned over the years to the studio and the development team jumped on board without hesitation. They quickly understood the value of good design documentation, source control, bug ticketing, peer review and clearly defined milestones, and we had our first successful app (a novelty app called Shave Me) in April of that year. Shave Me went to the top of the charts and continues to stay strong 3 years later, with well over 8 million downloads and many, many updates and enhancements. We’ve developed many other games since then for both iOS and Android devices, and along with our parent company have recently become PlayStation, Xbox and Nintendo developers and publishers.

http://youtu.be/kxvKeAQg0Zc

Geekscape: I downloaded Shave Me and it is honestly one of the most unique apps I’ve ever used. How did Metaversal come up with that idea?

Matt Sughrue: It was the winner in a “weirdest app idea” studio competition. Weird can work in the App Store!

Geekscape: I guess it can! So, what are you working on now?

Matt Sughrue: Can’t give you details on that since we haven’t announced it yet, but we’re building a new iOS and Android game, as well as working with other developers to publish their titles for iOS, PS4 and Xbox One.

Geekscape: I’ll keep a lookout for it! So how many people work at Metaversal and what are the different responsibilities that they have?

Matt Sughrue: We have seven people here in our Massachusetts office, and our parent company has offices in New York, Miami and San Francisco.

Here in our studio we have design, art, engineering, marketing and project management staff. We’re all gamers, and the chemistry between our devs is excellent. Most of the team are people whom I’ve worked with at other jobs in the past, so there is a level of trust and efficiency that lets us achieve a lot more than developers our size normally would be able to pull off.

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Geekscape: Will any of your current apps be available on consoles?

Matt Sughrue: Probably nothing that’s already in the market, but we are looking at consoles for everything we do going forward.

Geekscape: So what goes into creating an app?

Matt Sughrue: App development is very different from making console games in that you have a very short dev cycle (1-4 months, depending on the game) and a very small team. We start with a group brainstorm session to get some potential ideas down on the board, then pare the list down by asking things like “Does this have staying power and can it be the start of a line of games?” “Can we bring this to other platforms easily?” “Does this take advantage of the development pipeline we’ve created, or do we need to change our process to make it?” “Can it be done in X months?” And on and on until the strongest idea remains. Everyone is thick-skinned here, which is good because we are also all extremely blunt with each other about the viability of a game concept.

http://youtu.be/Agt1cbPCa50

Geekscape: Finally- what platforms do you make apps for?

Matt Sughrue: We make games for iOS, Android, PC/Mac, and now PlayStation, Xbox and Nintendo.

You can follow Metaversal Studios on twitter here! What’s your favourite Metaversal title? Sound out below!

http://youtu.be/GkkqUf7DgQ8

Sony has announced an impressive list of games that are set to launch with the PS4 on November 15th in the PlayStation Blog’s PS4 Ultimate FAQ.

The list contains several Sony titles, including Flower, Knack, and Killzone: Shadow Fall. It also contains some highly anticipated third-party titles, which include Assassin’s Creed IV Black Flag, Call of Duty: Ghosts, and Battlefield 4. Some slightly older games, such as Injustice and Madden NFL 25, are also set to launch with the PS4.

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The list contains a total of 22 titles, allowing buyers to have a wide variety of games to start out with. Sony claims that by the end of December that number will grow to 33, which would include the long awaited PlayStation version of Minecraft. So start getting excited PlayStation fans, because this list is amazing!

What do you think of the lineup? Sound out below!

Sony Titles

Flower
Killzone Shadow Fall
Knack
Resogun
Sound Shapes

Third-Party Titles

Angry Birds Star Wars – Activision
Assassin’s Creed IV Black Flag – Ubisoft
Call of Duty Ghosts – Activison
FIFA 14 – EA Sports
Battlefield 4 – Electronic Arts
Just Dance 2014 – Ubisoft
DC Universe Online – Sony Online Entertainment
Injustice: Gods Among Us Ultimate Edition – Warner Bros. Interactive Entertainment
Lego Marvel Super Heroes – Warner Bros. Interactive Entertainment
Madden NFL 25 – EA Sports
NBA 2K14 – 2K Sports
Skylanders Swap Force – Activision

Indie Titles

Contrast – Compulsion Games
Pinball Arcade – FarSight Studios
Super Motherload – XGen Studios
Tiny Brains – Spearhead Games
Warframe – Digital Extremes

We reported just yesterday on a new Alien filled game mode for the upcoming Call of Duty: Ghosts. Well the people at Activision reacted quickly and put out this trailer, hot on the heels of the leak. Check out the Extinction trailer below!

Call of Duty: Ghosts introduces Extinction – an all-new 1-4 player cooperative game mode featuring a unique blend of fast-paced survival action, FPS base defense, scavenging and class leveling.

Gone are the much loved zombies, and in their place are some spooky looking aliens! Admittedly, when I first saw the leaked photos I was a little skeptical, but this trailer has brought me back. The  environments look interesting and the gameplay looks like a compelling change of pace from the original zombies missions.

You can get your hands on CoD: Ghosts on PC, PS3, XBOX 360 and Wii U November 5th. It will also be available on the PS4 and Xbox One at launch.

Briefly: Assassin’s Creed IV: Black Flag is now just a few days away from stores, and Ubisoft has just released a new, nine-minute long preview of the anticipated title.

The video teaches us everything there is to know about the largest and most immersive Assassin’s game ever created. See how Edward Kenway takes on the Golden Age of Pirates, and meet the outlaw characters that defined this unforgettable era. Experience the breadth of this open-world, including enhanced naval gameplay, expansive new environments, exotic animals and the vibrant underwater world. And learn more about new combat features and weapons, including dual-sword attacks, multi-gun abilities and the free-aim system.

The game looks great, and looks like a fantastic return to form for the series after the missteps of Assassin’s Creed III. Take a look at the trailer below, and let us know what you think! Assassin’s Creed IV: Black Flag launches in North America on October 29th!

Briefly: Following the impressive “Perfect Day” commercial that Sony released last week, the company has debuted another ad, this time promoting the legendary Playstation brand as “for the players since 1995”.

The video takes us through the history of Playstation and the ever-changing world around it. It certainly makes you feel nostalgic for the good ol’ days of split screen gaming, but also makes me really, really long for the release of the PS4 (whether or not I’ll be getting one on launch day is still up in the air).

The ad has been produced with fantastic attention to detail – note that the aspect ratios and quality of video changes as time progresses, among other things. Take a look at the video below, and let us know if you’ll be picking up Sony’s new console!

Briefly: Following rumours earlier this week, Sony today confirmed that Driveclub would not be releasing with the Playstation 4.

This follows Ubisoft’s news of the Watch Dogs delay from a few days back, meaning that in less than one week, the Playstation 4 has lost two of its biggest games (and one of its few exclusives).

Driveclub was originally slated to release alongside the Playstation 4 on November 15th, and Playstation Plus members (a service which is required for online play on the PS4) were set to receive a stripped-down version of the game for free.

The game will now launch in 2014, and Playstation Plus members will instead receive Compulsion Games’ wonderful looking ContrastDriveclub will be available to Playstation Plus members when the full game launches.

According to Sony, “We understand that the delay is disappointing news, but can assure you that the reason we have made this decision is to ensure that when DRIVECLUB launches, it will realize the next-gen racing vision. And PlayStation 4 gamers will have no shortage of titles to play this year. At launch alone, we have Killzone Shadow Fall, Knack, Assassin’s Creed IV Black Flag, FIFA 14, Call of Duty: Ghosts, and Battlefield 4 to name but a few, as well as the incredible list of indie games coming to PS4. A broad portfolio of games will be available on PS4 before the end of the year, and with games such as inFAMOUS Second Son, The Order 1886, Destiny, Watch Dogs and now DRIVECLUB coming next year, the strength of the software line-up on PS4 is unprecedented.”

Take a look at the trailer for Contrast below, and let us know what next-gen console you’ll be picking up!

Source: Sony

Briefly: Sony has just released a hilarious new Playstation 4 commercial entitled ‘Perfect Day’.

The ad is short, and I don’t want to give anything away, so just take a look below, and let us know what you think!

http://youtu.be/s0d9d-cdxhk

I can’t wait to finally get my hands on the console (even if my most anticipated title, Watch Dogs, has just been delayed). I’m still trying to scrape the funds together, but I certainly hope the console can make me feel as great as this video did.

Which next-gen console (if any) are you planning to pick up?

Briefly: Ubisoft’s highly anticipated Watch Dogs has been delayed to 2014.

The game, which was set to release on November 19th (and was one of my most-wanted titles of the year) has been pushed to next Spring. Ubisoft explained the delay in a statement on their official website this morning:

Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014 (Fall 2014 for Australia & New Zealand).
 
We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.
 
We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.
 
We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it.

So that’s that. One less game to buy at the PS4 launch, I suppose? I’m still beyond excited for title, and if the delay results in the release of a better game, I’m all for it. As the great Shigeru Miyamoto once said, “a delayed game is eventually good, but a rushed game is forever bad.”

Ubisoft’s The Crew, which was slated for a Q1 2014 release, has been pushed to Q2.

Over the weekend of NYCC 2013, Marvel announced that the playable demo for Lego Marvel Super Heroes will be available later this week for Xbox 360 and PS3. If you’re impatient, like I am, you can head on over to the official homepage at Lego to download a PC trial version right now!

In the demo, you can expect to see heroes such as The Hulk and Iron Man take it to the villains Sandman and Abomination. Demos are suppose to give you a good idea if you’ll end up liking the game enough to purchase when it releases. When Lego Marvel Super Heroes launches on October 22, 2013 for every current-gen system with the PS4 and Xbox One version following in November, you won’t need a demo to tell you that this will be a game you’ll want to play.

Source [Eurogamer]

Lego Marvel Super Heroes

Briefly: The base game isn’t even out yet, but Ubisoft today announced some very neat single-player DLC for their upcoming Assassin’s Creed IV: Black Flag.

The DLC is called Freedom Cry, and tells the story of born slave Adewale. Adewale eventually found freedom as a pirate aboard the Jackdaw, where he became Edward Kenway’s second-in-command. Now, 15 years later, Adewale has become a trained Assassin who finds himself shipwrecked in Saint-Domingue without weapons or crew. He starts to meet locals in an effort to assemble a crew and steal a ship. The more he helps, however, the more he is drawn into the Maroon slave community. Forced to face his past, Adewale sets out to free the slaves and bring death to their captors.

Sounds neat, huh? Freedom Cry brings an entirely new single-player story to the already expansive game. Take a look at the first trailer for the DLC below, and let us know if you’ll be picking it up!

http://youtu.be/jErWyTClLPE