Briefly: It’s coming far sooner than I’d expected, and it looks absolutely phenomenal.

Yep, Bethesda just revealed far more of Fallout 4 than we saw in its announcement trailer last week, and it was breathtaking.

Words really, really don’t do it justice, so take a look at the Fallout 4 E3 footage below, get a far bigger peak of post-war Boston, and let us know what you think.

Oh yeah, and it releases on November 10th. I guess Christmas is early this year.

https://youtu.be/InxJ59Netms

One of the coolest looking new features? Being able to rebuild your town, attract people into it, and protect it from raiders. Aw yiss.

Briefly: Back in December of last year, Capcom unveiled the highly anticipated Street Fighter V… as a PC and PS4 exclusive.

Now, fans (and non-PS4 owners) everywhere have simply assumed that this was a timed exclusive, and that Xbox players would surely see the game on their console of choice soon after launch.

Apparently, this is not the case. Speaking with Gamespot, a Capcom representative confirmed that Street Fighter 5 is never leaving the Playstation console:

One comment we see a lot is that something like a Super Street Fighter 5 is going to come out on Xbox, but the reality is that this is a real partnership. We are console exclusive for this franchise for this numbered run.

 

We’re not talking about how we’re handling post-launch content, but I can say the relationship with Sony does open doors for things we haven’t been able to do in the past.

 

The relationship serves a gameplay and development purpose, and not just a marketing value.

Fighting fans, does this news make you more likely to pick up a PS4? Or skip out on SFV entirely? Me? I’m still bummed out that Rise of the Tomb Raider is only headed to Xbox One.

Valve has been teasing the gaming community for quite a while now with their proposed invasion into the living room. With their Big Picture mode. Steam OS and their Steam Machines, it appeared that Valve was ready to take on the Big Three!

Now the dream becomes a reality as preorders for their first and third party hardware start TODAY! You can get your hands on a preorder by hitting up your local GameStop or through Valve directly. If you preorder you will get the hardware on October 16th! That is almost a month early, when the entire catalog goes public November 10th!

About the Steam Hardware devices:

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Steam Controller — An innovative input device that allows you to play games from all genres, including traditional gamepad style games as well as games usually reserved for play with a mouse and keyboard. The Controllers are wireless, completely configurable, and available for pre- order in the U.S. and Europe for an estimated $49/?54.

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Steam Link — The Steam Link allows Steam gamers to easily expand the range of their current gaming set up via their home network. Connecting any TV to your Steam host PC, Mac, or Steam Machine, the Link allows you to stream your games at 1080p 60 fps, and is available for pre-order in the U.S. and Europe for an estimated $49/?54.

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Steam Machines — Available from Alienware and other manufacturers, Steam Machines can serve as a stand-alone device for enjoying the Steam gaming experience in one box, with more than 1,000 titles available for native play. In addition, Steam Machines have the ability to broadcast and receive In Home Streaming, allowing you to stream your games to a Steam Link, or receive a stream from another Steam Machine or PC. Steam Machines will vary in price, offering a range of hard drive sizes, graphics performance, and more. Available for pre-order in the US, starting at an estimated $449.

Personally, if I were you, I’d just invest time and money on a full sized PC. With the ever increasing quality of hardware, and the cost of said hardware DECREASING in parity, you’d be better off building your own machine.

That being said, the Steam Machines are a great investment for someone wanting to explore the HUGE Steam library, without getting wrist deep in computer parts.

 

Briefly: Yesterday, an ominous countdown appeared on Bethesda’s official Fallout website. We weren’t entirely sure if, when the countdown expired, we’d see the announcement of a new Fallout game, or if the publisher would simply tease us until E3 in a couple of weeks.

Well, Bethesda just saved us a ton of frustration, and essentially made us cream out pants in excitement, by revealing Fallout 4 for PC, PS4, and Xbox One today.

Bethesda notes that you can tune into their E3 Showcase on Sunday, June 14th at 7:00pm PT to see the world premiere of the game.

The cinematic trailer confirms that Fallout 4 takes place in the Commonwealth that we’ve heard so much about in previous games. This is, of course, the game’s version of Massachusetts.

Now, Fallout 3 is one of the few open world games that I’ve ever truly enjoyed (and I couldn’t put it down), and as such, I really, really, couldn’t be more excited for this. Judging from everything we’ve heard since the countdown went live yesterday, it sounds like most of you feel the same way.

Take a look at the trailer below, and let us know what you’d like to see in Fallout 4.

https://youtu.be/GE2BkLqMef4

Going back to BlizzCon 2014, we’ve been following the development of Blizzards upcoming First Person Shooter/MOBA mashup, Overwatch.

The gaming community has seen a handful of gameplay vids, but this time around we get to meet the light on her feet Tracer!

Try keeping track of Tracer in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Tracer plays on the defensive team in Hanamura, a Point Capture map set in an idyllic corner of Japan.

In normal Blizzard fashion, they’re being tight lipped on release dates. We DO know that the game will be released on both PC and OSX.

If you’d like to sign up for the Overwatch head on over HERE!

I’ll be honest. I haven’t been following the new Mad Max game OR movie. I know they exist, and the movie trailer looks badass but that is pretty much it. Heck, I have the issue of Gameinformer with Mad Max on the cover as my mousepad at work and it’s never been opened! (That may be more of an issue with Gameinformer magazine than Mad Max.)

So when I saw this Gameplay Overview trailer come across my digital desk, I wasn’t too interested. BOY WAS I WRONG!

The trailer provides a glimpse into the desperate struggle Max faces after losing it all – his family, his car, his sanity – and the steps he must take to survive in the harsh and desolate Wasteland. For the first time, players get an extended look at the deep car customization, metal grinding vehicular combat, brutal melee combat and a wide range of other activities they can engage in during their quest to build the ultimate survival vehicle, the Magnum Opus, and find solace in the Plains of Silence. All footage in the trailer is in-engine, comprised of actual game play and in-game cinematics.

This looks to be one of those rare few movie tie in games that turn out pretty good. Anyone remember that Wolverine game that was better than the movie? I sure a fuck do.

This trailer has changed my mind on the subject. The world looks gorgeous. The crafting system sounds badass, and I love a game where you start from nothing.

Mad Max hits North America on September 1st. You can pick it up on Xbox One, PS4, PC and…Linux? Yeah, Linux!

HOLY CRAP FOLKS! Blizzards take on the MOBA is ALMOST HERE! Heroes of The Storm is only a few months away!

Announced today on their official blog, Blizzard bears it all.

Heroes of the Storm will launch with more than 30 playable Heroes, over 130 Skins, 14 steadfast mounts, and 7 dynamic Battlegrounds, each with unique challenges to overcome—and even more Heroes, Skins, Mounts, and Battlegrounds are on the way! Over the last year we’ve also implemented over 430 different color Tints across our Heroes, Skins, and Mounts to help you customize your look so you can brawl in style. These color options will continue to be unlockable for free as you play your Heroes and seek to master them on field of battle. Rest assured that we’ll have even more exciting Heroes developments in the coming months.

I for one, am extremely excited for this title. I’m not a HUGE fan of MOBA’s, but respect the genre and its popularity. It’s a game of skill, where the players ability shines through. I equate games like LoL and DOTA 2 to that of Counter-Strike. The best part of Heroes of The Storm  is the crossovers! Who doesn’t love a good crossover?!

 

Blizzard’s mobile money-printing machine, Hearthstone: Heroes of Warcraft has been available for iPad users for over a year at this point (and Android tablets since December). Today, after a long wait and a few delays, Blizzard finally added the iPhone and Android phones to its list of supported devices.

I’ve been skeptical of Blizzard’s plans to shrink the title and its glorious artwork down for smartphones, but the free-to-play collectable card game’s new iteration features a complete redesign that looks just as intuitive as its tablet and desktop counterparts. Current players, of course, need not worry about lost progress, as simply logging in to your Battle.net account will sync each and every card, record, and piece of gold into the iPhone version as well.

To further entice players to download the game on another device, Blizzard notes that playing through an entire match on the mobile edition will earn gamers a free classic card pack. I don’t know about you, but I’m sold.

I’ve put more hours into Hearthstone than I have into any other iOS title that I’ve played, and I have to say that the fact that an iPhone version now exists terrifies me. Hearthstone remains one of the most addicting games that I’ve experienced, and it’s hard to imagine having it on the device that’s always with me. If you haven’t yet experienced its power, be warned: the free-to-play moniker is misleading, as Hearthstone may cost you more of your time than you ever thought possible.

In any case, take a look at the Hearthstone mobile trailer below, and let us know if you plan to try it out!

https://youtu.be/bwO80QZU00A

This year’s GDC was going to be an exciting one. With Valve making a very large up front announcement that they were going to be having a press conference full of content (It was today, 3/3/2015. I guess they CAN count to three.). Well we have an official press release from the company that outlines some VERY exciting products from Valve. The most exciting (for me anyway) is the announcement of the Source 2 engine!

“We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months,” said Gabe Newell, Valve’s president. “With these announcements we hope that we are helping build on that momentum.”

 

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

 

Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. “We love this platform,” said Tim Sweeney, founder of Epic Games. “Whether you’re running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve’s PC gaming roots.”

 

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.

 

Two new technologies are part of the VR release – a room scale tracking system codenamed Lighthouse, and a VR input system. “In order to have a high quality VR experience, you need high resolution, high speed tracking,” said Valve’s Alan Yates. “Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices.” Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

 

“Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices,” said Valve’s Joe Ludwig. “The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience.”

 

“We’ve been working in VR for years and it was only until we used SteamVR’s controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make,” said Alex Schwartz of Owlchemylabs.

 

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.

 

Valve announced the Source 2 engine, the successor to the Source engine used in Valve’s games since the launch of Counter-Strike: Source and Half-Life 2. “The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games,” said Valve’s Jay Stelly. “We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform.”

 

Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

 

GDC 2015 will mark the 13th anniversary of Valve’s first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software. In the last year, Steam realized the addition of many new services and features – including In-Home Streaming, Broadcasting, Music, and user-created stores – as it grew to over 125 million active accounts worldwide.

Source 2 is going to be HUGE for games going forward. The source engine is in desperate need of an update. It had a “partial” update with the release of Counterstrike: Global Offensive (think of it like source 1.5), but a complete version upgrade is needed to keep the platform competitive. With products like Unreal Engine 4 recently being released for FREE, Valve couldn’t compete with it’s physics engine alone.

The Source 2 release comes on the heels of HTC announcing their partnership with Valve on the Vive VR project, which looks like it is going to give the folks over at Oculus and Sony a run for their fucking money.

Valve also touched on their first party hardware releases. Announcing more Steam Machine units and availability, as well as giving a launch date for their controller (November 2015).

The most interesting of the hardware products has to be the Steam Link product. A small small streaming device ready to broadcast your Steam library from your beefy gaming PC, to your TV in the living room.

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This is probably the most compelling product they’ve announced. The concept of the Steam Machines being a living room replacement for your gaming PC is great, but the individual units haven’t really been competitively priced for a comparable gaming PC. This takes that concept, and puts it into a small form factor and lets you stream from your existing hardware WITHOUT limiting you with the Steam OS.

All and all I am very happy with Valve’s announcements. The future of Valve Software looks bright with Source 2…and hopefully we’ll see the rise of Half-Life 3!

Briefly: While console players (especially those pesky PS3 and Xbox 360 owners) have been playing Rockstar’s Grand Theft Auto V for some time now, PC players have been waiting for, first an announcement, and then a release, for well over a year at this point.

Sadly, it looks like the master race will be waiting a little longer to experience this one. The game was finally slated to hit the platform on January 27th, but this release has now been pushed to March 24th. Here’s what Rockstar had to say about the delay (via their official blog):

As we head into 2015, we would like to share the first screens and system specs of Grand Theft Auto V for PC as well as a new release date of March 24, 2015.

 

Our apologies for the slight shift in the date but the game requires a few extra weeks of testing and polish to make it as good as can be. Moving a release date is never a decision we take lightly and is a choice we make only when we know it is in the best interests of the game and our fans. Thanks everyone for your understanding and we assure you these few extra weeks will be worth it when the game does arrive in March.

 

GTA Online for PC, which will support up to 30 players, will launch alongside GTAV for PC and will include GTA Online Heists. Online Heists for consoles will be launching in the coming weeks ahead of the PC launch.

The first screenshots for the PC version debuted alongside the delay announcement, and boy do they look gorgeous. Take a look below (head back to the blog for full 4K resolution… wow), and let us know if you’ll be picking up Grand Theft Auto V for PC when it finally launches!

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Join Derek, Josh, Juan and Shane as they discuss the last YEAR in video games!

Subscribe to us in iTunes!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Shane’s run in with his future, Amiibo hunting self.

Our Favorite Games of 2014.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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From the studio that brought us Remember Me comes Life is Strange. A new episodic game where your decisions can affect the…past? Yeah you read that right. This game is gonna get all Back to The Future on us!

The trailer feels like it should be for an emotional indie film, what with that stereotypical squiggle font and all.

Life is Strange is an episodic, narrative driven adventure game which tells the compelling story of Max; a Senior photography student who suddenly discovers she is able to rewind time. She uses her power to save the life of Chloe, her childhood friend, whom she has not seen in five years. For Chloe it’s been a turbulent time and she’s been drifting off course since her father’s tragic death.

 

The reunion will turn their lives upside down, as increasingly strange events plague the small town of Arcadia Bay both teenagers find themselves involved in a grim investigation into the mysterious disappearance of a high school student.

It appears that after the somewhat critical failure of their previous title Remember Me, Dontnod is attempting to cash in on TellTale’s success in episode narrative driven content.

Life is strange is set to launch on both of the Playstations, Both of the Xbox’s and PC. Sometime in the mythical “early 2015”.

Briefly: I’ve been dabbling in Blizzard’s Hearthstone for nearly a year now, and while my addiction to the game seems to come in waves (unlike my addiction for Nintendo’s damn Amiibo figures), my love for the game never wavers.

The game is insanely well designed and balanced, and definitely at home on a tablet’s screen (in fact, probably better than on a PC). It even features cross-platform multiplayer, so you’re really not missing anything by playing it on a tablet. The game is totally free to play (and not pay to win), but it can be really, really hard not to hasten your progress by paying for some new packs (which can be as addicting as hell to open).

The game is now available for Android tablets, so you non-computering, non-Apple folk can finally wet your whistles. All you need is an Android tablet with a 6 inch screen or larger, 1Gb of RAM, and Android 4.0 or later.

Already playing? Let us know what you think of the game below, and if not, you can grab it from the Amazon Appstore for Android and Google Play.

http://youtu.be/o84Y_cSjVyE

Capcom has announced that the next major release in the popular Street Fighter franchise, is on its way, exclusively for the Playstation 4 and PC.

Showcasing Ryu and Chun Li, the brief trailer shows off the upgraded visuals compared to its predecessor, complete with extra features such as destructible environments, new moves, and the return of old favorites, like Ryu’s Denjin Hadouken!

Fighting games were all but dead to the general public in 2009 when Street Fighter IV arrived, reviving the classic series after a 10 year hiatus in terms of the core series. Like it did in the early 90’s, the sequel helped bring the genre back to prominence, leading to 2D fighter renaissance, mostly headed by numerous re-releases in typical series fashion. With this announcement, it seems like Capcom is ready to move the series forward much faster than it has in the past.

But with this excitement comes a bit of skepticism. From what we’ve seen, SFV looks so much like IV that I thought it WAS IV at first glance. Every new iteration of the game has had huge visual and game play alterations, making each version stand out as its own game. With V though, it’s clear that it’s leaning heavily on the style of its prequel. And even with the combos and moves shown in the video, all of them except for Chun-Li’s air attack were recreations of moves from Street Fighter III, showing that the new game will borrow from that iteration as well, although how much so is yet to be seen. Will V be able to carve its own path of the warrior? Or is the number in the title there because they ran out of ways to say “Super”?

It’s hard to say based off of one minute of footage, but we’ll be watching this game closely as details emerge. Make sure to check back as information becomes available, and let us know what you want to see from the next Street Fighter release!

If you’re in the loop, you’ll know Fortnite isn’t your typical FPS or 3rd-Person-Shooter action title. Instead, imagine 3rd-person-action meets desktop tower defense games. Sure, it’s easy to make the Gears of War Horde mode connection, but this is far from that. Here, check out the vid below:

See? Anyway, Epic Games is on the cusp of launching “Online Test No. 1”, (they wanted to keep things simple), which will run from December 2 to the 19th. While the first wave of invites went out to Fortnite community members, new gamers who are interested in the title can still sign up. It’s also worthy to note that each gamer who gets in will be able to send out two invites to their friends. Currently, Fornite is exclusive to the PC, but I wouldn’t rule out a release on the Xbox One or PS4 in the future.

We got trailers on trailers leading up to the December 2nd (TOMORROW!) release of episode one of Game of Thrones from Telltale. To commemorate this auspicious event, they’ve released a brand new trailer! And it’s all about episode 1! Check it out! (Did I use enough exclamation marks?)

The season premiere episode will be available Tuesday, December 2nd on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, and on the PlayStation®Network for PlayStation 4 in North America (SCEA). The episode will be available on Wednesday, December 3rd on the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, as well as the PlayStation®Network for PlayStation 4 European (SCEE) territories. The series will also be coming to compatible iOS devices via the App Store on Thursday, December 4th and to Android-based devices later this month. The premiere will also be coming to PlayStation®Network for PlayStation 3 in North America (SCEA) and European territories (SCEE) on December 9th. Follow Telltale Games on Twitter and Facebook for the latest details on release dates.

Briefly: If you’ve listened to the last episode of Geekscape Games, or have been following Geekscape in any capacity as of late, you’ll know just how damned excited we are for Telltale’s Game of Thrones (or… anything by Telltale Games).

Following the first trailer from last week, the company has revealed just when you’ll be able to get your hands on the game’s first episode. The official Steam listing for the game states that Season One will start in December, and a Telltale spokesperson noted that “We’re anticipating an early December premiere for the first episode of Game of Thrones: A Telltale Games Series. Standby @telltalegames on twitter for an announcement expected very soon.”

According to Steam, the game’s PC/Mac System Requirements are as follows:

Windows:

OS: Windows XP Service Pack 3
Processor: Core 2 Duo 2GHz or equivalent
Memory: 3 GB RAM
Graphics: ATI or NVIDIA card w/512 MB RAM
DirectX: Version 9.0
Hard Drive: 3 GB available space
Sound Card: Direct X 9.0c sound device
Additional Notes: Not Recommended for Intel integrated graphics
Mac:
OS: Snow Leopard (10.6.X)
Processor: 2.3 Ghz Intel
Memory: 4 GB RAM
Graphics: 512 MB NVidia or ATI graphics card
Hard Drive: 3 GB available space
Additional Notes: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBook

Are you looking forward to the title? Or do you just want more The Walking Dead? How about that Tales From The Borderlands? Sound out below!

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The information train has left the station and is cruising along at a wicked pace. We got our first taste a week ago, then a series of screenshots were leaked, AND NOW THIS! A TRAILER!

I am getting more and more hype for this everyday. To actually see the characters moving, and talking (just off screen), has got me PUMPED!

Let’s hope this game ships soon!

Be it on purpose or accident, the first of in game screenshots have hit our digital desks, and they look just as I expected them too! They obviously have that “Telltale” (see what I did there?) flair, and the actors likenesses seem to be accurately depicted here.

No word yet on how these accurate depictions will sound, most likely we won’t have the actual actors, but a strikingly accurate simulation.

We still don’t have a release date, but they’re still shooting for end of 2014.

If you were around for the early, painful years of the PS3, you’ll probably remember how surprisingly great Valkyria Chronicles was. Almost seven years after the 3rd person strategy RPG hit consoles, the game was released on Steam this past week, and based on early sales, our love for the title is still as strong as ever.

Sega is reporting that within the first 24 hours, VC has risen to the top of the Steam sales charts, proving that new and old fans alike are enthusiastic about revisiting the trails of war. From John Clark, Senior Vice President of Commercial Publishing for SEGA Europe,

“We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”

Hopefully this sends a loud, clear response to the higher ups that we love this series and would like to see it continue. Sales of the two games in the States were tepid to say the least, leading us to never get a chance to play the third game, but you also have to keep in mind that the PS3 had a low user base at the time of release, while the second one was a drastic change for the original, (while avoiding the PS3 altogether and releasing on the PSP). Is there a chance that we can finally get what many consider to be the best game out of the three? At least on the Vita? Sega is one of the few publishers that remembers the handheld exists, so never say never. Pretty please, Sega?

http://youtu.be/_lZxQDc5quM

Briefly: In just one more week you’ll finally be able to pick up Grand Theft Auto V… again.

Sure, you may have already played the game on your Xbox 360 or Playstation 3, but after checking out the just-released launch trailer, you’re very likely going to want need to head back to Los Santos.

Rockstar says that “Grand Theft Auto V will take full advantage of the power of the PlayStation 4, Xbox One and PC with across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North’s epic reimagining of Southern California.”

It’ll include all the content that’s been released for the game so far, as Rockstar notes that “gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC.”

We can’t wait. I never actually finished the PS3 version of the title, so it’ll be as good a reason as any for me to jump right back into it. Take a look at the launch trailer below, and let us know if you’ll be picking this one up.

Video games that incorporate stealth as the core mechanic usually fall into one of two camps. Either you will fail for alerting someone immediately or the option to fight off enemies with ease makes stealth out of place. A few games can find the right balance between the two extremes. Styx: Master of Shadows tends to teeter in finding its balance but never falls over.

The story in Styx: Master of Shadows won’t get many invested to learn too much past the intro. Styx wakes up with no memory other than he needs to steal the heart of the World Tree, which is the source of the magical goo, Amber. Since the World Tree is deep within the Tower of Akenash, you’ll have to traverse your way through the tower to achieve your goal. With the story a little shallow, Styx himself was my focus of interest. I fell in love with the little goblin as a character. The personality alongside the voice acting pushed me towards the next cutscene. I enjoyed the take-no-shit attitude Styx carried himself with while being able to show a little compassion. Some of the crass language was fitting for a goblin. A couple of times I felt the writers leaned a little heavy on the crassness which soured the wonderful character they built up in Styx.

styx: master of shadows

When I wasn’t enamored with learning more about Styx, I was putting his assassin and thief skills to the test. Sand balls for extinguishing torches, throwing daggers, health, amber, and acid vials.  Sure seems like all the tools are here for striking fear from the shadows. You can upgrade Styx’s abilities with five sets of skill trees that each include four upgrades. The more objectives you complete in each mission, the more points you will have to spend on skills. I went for upgrading the stealth, equipment, and combat trees first due to some of the issues when leaving the safety of the shadows. Creating clones with amber is a unique feature that I rarely used outside of when it was mandatory. Switching between your clone and back felt clunky and unintuitive. It would have been better if instead of taking direct control over your clones, you could issue orders to them.

Styx: Master of Shadows gives you the opportunity to escape or fight back when cornered. The problem with fighting back is the combat is horrendous. Attacking is nothing more than tapping a button to parry the blow before killing the attacker. The fact that Styx ends up locked in combat and cannot run away only makes me dislike the combat more. When many foes are targeting you at once, you might as well load your last save. While playing the rhythm game when parrying one attack, the others will throw daggers until you die. Dying may seem terrible with unforgiving checkpoints, but you can make your own checkpoints by saving at any time. This negates having to sit through pot shots from guards you cannot dodge.

Sticking to the shadows or high above all the action would be smart to avoid the messy combat in Styx: Master of Shadows. Unfortunately, there are issues when it comes to traversal throughout the game. You can never be sure if the ledge within range is a place Styx can grapple or not. Many deaths involved falling to my doom or landing in the middle of a group of guards. All because a ledge I jumped for was not something my stubby fingers could grab. Even with the surfaces you can grip tight, Styx will come down with a case of the butterfingers as you watch his face hit the floor. This didn’t happen all too often, but it was enough to stress me out every time I made a jump from high above to reach the safety of a ledge. A little more distinction on what surfaces you can interact with would have saved countless deaths and lots of stress.

styx: master of shadows

When not running into issues with butterfingers or poor combat, the huge scope of the areas in Styx: Master of Shadows made me giddy. With the many tools at Styx’s disposal finite until all four parts of each mission were complete, my inner strategist lit up. Knowing when and where to use them is vital to your survival. Using invisibility to pass a guard might seem worth it at first. As time goes on, you might find it more useful to save it for escaping. These limitations lead to me discovering that the environment itself was the best tool in Styx’s arsenal. Chairs, vases, brooms, and buckets make for perfect diversions when exploring the many paths in the tower.

Being little in stature helps by offering up places that are not sought after when looking for a safe hiding spot. Tables, vases, and small crawl spaces are viable options for safety among the usual closets and chests to hide in. Although these monster closets are perfect for Styx to pounce his enemies, peeking to see when the coast is clear is the only option.

Styx: Master of Shadows does a fantastic job making Styx interesting enough to endure glaring issues. Poor combat, buggy traversal, and a shallow story might be too much to spend more than 17 hours to see the end. I was proud that I walked in Styx’s shadow and was worth the suffering if only to hang with the goblin a little while longer.

 

Score: 4/5

Searching for a keyboard and mouse is a long process with lots of endless hours comparing features and prices. What if you could get a bundle of the two that was good enough for your needs that cut out the tediousness of all that research? Gamdias tries to deliver by bringing together their Ares gaming keyboard and Ourea optical gaming mouse into the Ares Essential Gaming Gear Combo.

Ares Essential Gaming Gear Combo

The Ourea mouse has a small form factor and would make it great for LAN parties or anywhere else you would need a mouse. Having just one thumb button is a bummer for people like me who are used to two on most gaming mice. The mouse is useable for lefty and righty’s with the thumb buttons mirrored on each side. This design leads to some unfortunate accidental button presses that won’t cause anything more than the color profile to change on the mouse wheel. However, it did make holding the mouse a little awkward. The bright Gamdias logo cannot be turned off or change colors, which doesn’t matter when your palm is covering the light. If your PC is in the same room where you sleep, you’ll have a nice nightlight at least. The left and right mouse buttons are very firm and seem to need a little more pressure before registering that audible click which bodes well for long term durability. Weights are included in the mouse for those who want more stability when trying to get that crucial headshot from across the map. You can lighten the load by removing the five gram weights if you prefer to glide your mouse with barely a touch.

Ares Essential Gaming Gear Combo

At first glance, the Ares keyboard looks slick with its matte black finish. The keyboard has some good heft to it feeling solid enough to withstand anything you can throw at it. The backlight colors are limited to green, yellow, and red which saddens me that more colors are not available like the non-bundled version of the Ares keyboard. Another limiting factor in color choices is the inability to change them for the Gamdias logo and macro keys at the bottom of the keyboard. My OCD has issues with this.  The closest I can get to match the gold color of the Logo is choosing yellow for the backlights. For those of us that are accident-prone, there are drainage holes on the bottom to easily funnel out coffee, tea or whatever you were drinking at the time the crime of spilling liquid all over the keyboard happened.

With the Ares keyboard, typing took some getting used to since the keys felt a little mushy. After a week spent pecking away, the keys felt less mushy due to the springiness of the keys, which is surprising since most membrane keys don’t have that kind of responsiveness that fans of mechanical keys are fond of.

Since this is a gaming keyboard, there are some extras built into the Ares that might enhance your gaming sessions. First off, extra macro keys are located at the bottom of the keyboard which is a great location for your thumb to easily reach. I found it rather odd that the macro keys replicated the function keys at the top of the keyboard. Dedicated macro keys would be more useful so the function keys can still be used for their default actions. Swapping the WASD keys with the arrow keys is possible with a press of a button. I can’t think of a time where I would ever use this function but it’s nice to have this customization for people that would make use of it. Locking that pesky Windows key is also available though I never seem to have an issue accidentally hitting that key during intense gaming sessions since the key on the Ares has a very small footprint.

Ares Essential Gaming Gear Combo

There are two strange keys I do have to point out since I feel like they are something I never came across before. One key is dubbed the “Consecutive Attack Mode” that when turned on, will act as an auto-fire mode for whatever key is held down. With no way of setting a specific key for this function to work, every key ends up on auto-fire mode. The other strange key on the Ares keyboard has a picture that I can only describe as a Capri-Sun with the straw already in. Nothing in the included manual explains what this key actually is. Pressing the Capri-Sun key pops up the same menu the right-click on a mouse would. With the revelation that the picture is actually a mouse, I’m not sure why Gamdias dedicated a key for simulating the right mouse button. At least it’s unique for a gaming keyboard even though it feels useless to me.

Ares Essential Gaming Gear Combo_3

The Hera software that is used to bring out the full functionality of both the keyboard and mouse is cluttered and very hard to navigate. With options to setup macros for multiple keys, on-the-fly macro recordings, and even setting up sound files to play with certain key presses, I couldn’t begin to tell you how to do any of this. Conveying how to use these seemingly dizzying array of options would be better than just random guessing. I got intimidated and frustrated so I left these options alone. I did try some basic macro settings but beyond that, I stayed frightened of diving into the rest of the options.

You could go out and purchase a keyboard and mouse separate that won’t have some of the issues I have with the Ares Essential Gaming Gear Combo. The whole point of this bundle is not to be the best thing out there, it’s made to be a more than adequate choice that not only saves time from research, it saves cash for more important things like more games.

The rumours turned out to be true. The video game sensation, Minecraft and it’s company Mojang are to be acquired by Microsoft. Announced on their official Business reports blog this morning.

The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises “Halo,” “Forza,” “Fable” and more. Microsoft’s investments in cloud and mobile technologies will enable “Minecraft” players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the “Minecraft” community.

 

Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014.

 

Available across multiple platforms, “Minecraft” is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. “Minecraft” is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The “Minecraft” community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

 

Microsoft plans to continue to make “Minecraft” available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.

$2.5 BILLION is a lot of cheddar for ostensibly one game.

Hot on the heels of the official announcement is another, more somber one. Notch is leaving the company. Notch wrote on his personal blog:

I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

[…]

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

 

Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

The foreseeable future Minecraft doesn’t appear to be going anywhere, and with Microsoft in control you can bet your god damned ass you are going to be seeing much more of it. Minecraft movie? TV show? Minecraft in my Halo?

What are your thoughts on this acquisition?

Tritton, Logitech, Astro, Turtle Beach, Corsair. These are the names prominently rolled of the tongues of people when asked what gaming headset they recommend. With Gamdias being relatively new to the scene, having their name to be among the list of recommendations would be great. With their latest headset, the Eros V2 just might make the list.

The Eros V2 gives a false first impression. When I first unboxed the headset, it had that cheap plastic shine, which is amplified by how light the headset was in my hands. After fondling the headset a little more, I found the construction solid with any worries of breaking it erased from my mind. Against my better judgement, I even threw the headset as if I was in a rage from losing a game. I am happy to say that the Eros V2 survived my indiscretion.

Eros V2

With the Eros V2 being a virtual 7.1 gaming headset, my ears enjoyed the tunes pumping from the speakers. Since the surround sound is virtual, software is needed to put the headset to its full potential. The Gamdias EOS software mirrors most of what you see with Realtek onboard soundcards. Options for selecting stereo, 5.1, or 7.1 for the speaker setup are present with Dolby sound settings as well. There is an equalizer that if you leave on default, everything will sound a little flat and lifeless. You could tweak the equalizer to get that perfect sound but I found the presets to be good enough. After some experimentation, the soft rock preset was what I settled with. This preset gave the right amount of fullness to make anything from music to video games sound great.

In-line volume controls are serviceable with buttons for muting the mic and sound altogether. The convenience of a notification light for the mute buttons are missing. When playing Dota 2, I would panic if no one would respond to me after calling out to my teammates. Also, there is no clip to keep the volume controls nearby for easy access. Having to reach for the controls on the floor to adjust the sound or mute is a distraction that I didn’t need.

Eros V2

Since the Eros V2 can unplug from the in-line controls to reveal a 3.5mm plug, there is flexibility in its uses. Gamdias boasts that this headset will work on a PlayStation 4 if you plug it in to a DualShock 4. The sound quality is not as good as it is on the PC but leaps and bounds better than the included earpiece that Sony packages in the the system. The mic works, which is great, but there is noticeable background noise present. It’s not the best but it’s clear enough for people to make out what you’re saying. The quality of the mic on PC is a little better with some of that background eliminated but not quite as good as I would want it to be.

The one major thing that holds back the Eros V2 from being an amazing headset for me is the tightness of the ear cups. The pressure that this tightness puts on my ears is painful. Since I wear glasses, this amplifies the pain more when wearing the headset for more than an hour at a time. To save my precious ears from crying out for help, adjusting the headset every hour alleviated the oncoming pain. Although this is a solution, it forced me to pay more attention to the headset than the media I was consuming.

Despite the tightness of the ear cups, I feel the Eros V2 is a pretty good headset. Sure, the mic is average and there’s no indicator light for the mute button, but the Eros V2 has enough quality for the price. Gamdias is well on its way from being the new kid on the block, to rubbing elbows with the popular crowd.

This War of Mine is quite possibly the most important game of our generation. It touches on a subject that hasn’t been touched before in gaming. “In War, not everyone is a soldier”.

http://vimeo.com/88892328f

I got to the 11 Bit Studios booth shortly before my meeting with the head writer, Pawel Miechowski. Another 11 Bit Studios employee got me set up with the game and told me Pawel would come over and meet with me. I started up the demo and was greeted with a randomly generated start. The game is a side scrolling, point and click style pseudo-adventure game. You can choose a survivor character and move them around the map. Double clicking will make you character run, but that will create a bubble of sound around them that enemies will react to. There are points of interaction around the map that you, well, interact with: Wardrobes, doors, cabinets, piles of rubble, various types of furniture, and a workbench.

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I was greeted with three survivors, each with their own stats. One was an expert salvager,  one was a “good cook”, and another was handy. Of course, they each also had negative attributes assigned to themselves. One of them was slightly sick, while everyone else was tired and hungry. When left alone, the characters would talk with each other about the trials and tribulations of the war. I quickly got the three survivors starting on bettering our house. Clearing rubble, opening doors and cabinets and building some furniture. The day is spent working on your shelter, while the night is spent scavenging. When the clock ran out, it was time to prep my refugees for the night.

I was presented with the night time menu. Each character had to be assigned a job. The three options I had right off the bat where “Sleep. Guard. Salvage.”. I assigned one to each, and then went to the salvage map. Here I could choose between locations that I could scour for materials. I went out to a run down building and proceeded to go from room to room. This is where the atmosphere really shines through. The building was foreboding, and frankly kind of scary. Graffiti adorning the wall outside was a bit…bothersome.

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Going from room to room, slowly I was so engrossed with what I was doing. The roar of the convention center seemed to vanish as I was focused on getting supplies for my shelter. As I crept through another room, a red circle appeared on the screen. I automatically assumed it was an enemy, and the circle represented noise coming from the upper floors. This is where I really took note of how the player saw things. Everything outside of the players view was blurred and darkened. As I went up to a door to look through the keyhole, a cone of clear vision spread across the room. Walking up to ledges and holes in the ground, a small beam of the players vision shot down through to what was below. As I got to the last room, the noise ultimately turned out to be a small animal, obviously trying to survive like we were. I found a letter in a dresser from a distraught husband, lamenting about his wife’s passing. He noted that they buried the handgun she’d used to kill herself in the back yard. Backtracking through the house, a new item of interest appeared on the ground. The broken gun frame. Something I could fix with gun parts, if I had enough.

Back at the main shelter I dropped off the goods I found, and recanted the nights goings on with the others. One of my survivors had gotten sicker, and another extremely tired. Things were starting to get a bit overwhelming. I crafted a bed with the little wood I had, and found some herbal medicine for my sick character. The day went moreso the same as the first day, and as the night approached I didn’t realized in depth this game was going to get.

Night came and I picked the character who had the least afflictions and sent him to a house. Upon getting to the house I immediately saw that it was occupied. I slowly crept around the inhabitants. Stealing the little supplies they had. I started to feel bad about it, which I guess was an intended effect. I made my way back up from the basement to the main level, and hid as the man of the house walked by, and this is where things got heated. He noticed that the front door was open, and started a thorough search of the home. My hiding space was soon discovered and a fist fight broke out. I defended myself, but had to kill the man. The fight alerted the wife, and she came at me with a knife. Again, I had to defend myself. Immediately I wasn’t that upset with the situation, now I could explore the house freely but my character was fairly hurt. Upon getting back to the shelter my actions at the house became apparent.

War

Upon entering the shelter, my character went on a tirade about how bleak the entire situation was and started to break down about having to murder some people. He now had the “Sad” and “Depressed” status affliction, and the other characters in the home talked about how bad everything had become. It was at this time Pawel came over to see if I was ready for my interview but looking at my face he said “You looked pretty engrossed, I will let you play some more. Come find me when you are ready.”

I played for a few more days and nights. It felt like I was making one step toward progress, and two steps back to a bleak reality. My characters were starving, hurting and falling apart.

Interview

Then back up with Pawel and started asking him my questions.

He told me that the idea of the game came from an article called “One Year In Hell”. The article recounted the tale of a man surviving the Bosnia war from the 90’s. It really showed how in war, it’s not just soldiers on two sides fighting. The people that were just living a normal life up until that point were the biggest victims. After reading the article, him and his team at 11 Bit did a lot of research on the authenticity of the piece.

They wanted to make a game that was very mature, and that focused on serious mature themes. The horrors of wars was an obvious choice. They wanted the game to be fun but still stay grounded in reality. They made the conscious decision not to have the soldiers be from any specific army, making the combatants as ambiguous as possible.

Each character that you can play as will be extremely different from each other. When I asked him how things like murders will affect different people he said “Each character is different. Not only from their abilities, but how they react emotionally. Our AI system is EXTREMELY advanced, and probably one of the most unique features from our game. When someone has to commit and act they don’t like, they will react differently than the next. Things like books, or building a radio from parts is a great way to bring their morale up.” He went on to say that the game has it’s own language. How everything comes together, be it how characters interact with each other or the environment. It has it’s own voice.

The war will eventually end in the game, it’s not an endless survival game. Pawel said “But you won’t know when it will end. Because in the real thing, people ACTUALLY surviving have to survive under the idea that the war will never end. So we wont tell you when it will end, and it will change each time, but it will eventually.”

Final Thoughts

The little I got to play of this game sold me. I sat at the 11 Bit Studios booth for what felt like only a few minutes, but turned out to be almost an hour. Talking with Pawel, I learned how passionate the guys at 11 Bit Studios are about this title. Coming from Poland, a country that has been plagued with war for centuries, they wanted to tell the Western world a story that is rarely told. It touches on the subject of war and doesn’t pull any punches. When playing, and my characters were revolted by the actions they had taken, I was taken aback. Usually in games, when you do something you aren’t “supposed” to do, you either have to reset or get a slap on the wrist. At the most you are penalized points. In This War of Mine, your characters are DEEPLY affected by it and it will carry on with them for a while.

This game is on point to become one of the most important titles of this generation. It grabs you by the collar and forces you to see the side of war that is rarely mentioned.

This War of Mine is slated to be released by end of year and will be available on PC, OS X, Linux, iOS, and Android.

War2

Briefly: This game looks absolutely incredible.

The people that brought us Bulletstorm and Gears of War: Judgement have taken a stark departure for their next tiel, The Vanishing of Ethan Carter.

Never heard of the game, have you? Hear’s what it’s all about:

You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.

 

Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.

 

Still, the discoveries won’t happen on their own, or without your help. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.

The game looks substantially different form any game that I’ve played this year, but don’t take my word for it. Take a look at a 13-minute long gameplay demo below, and let us know what you think!

Like what you see? The game is now available for pre-order from developer The Astronauts official website for a cool $19.99!

Gamescom 2014 is now over but the folks over at CD Projekt RED still have one more thing to show everyone. Check out this 35 minute gameplay trailer for The Witcher 3.

After watching that, I am even more disappointed that we have to wait until February 24, 2015 to actually play The Witcher 3. At least it gives everyone time to consider what platform they want to play on. I am still teetering between PC and PS4.

With The Expendables 3 releasing to theaters on August 15, it is only fitting to see the team of bros in a game custom made for them. The Expendabros is a expansion just released for Devolver Digital’s fantastic side-scrolling shooter, Broforce. Not only is this expansion free, it’s also a stand-alone game meaning that you don’t need Broforce to play it.

All of your favorite Expendables get ‘bro-ified’ to romp around doing what they do best, killing. In addition to the new bros, The Expendabros has ten missions that could very well be mistaken as actual scenes for The Expendables 3 plot. Check out the launch trailer with Dolph Lundgren dropping some knowledge at the end.

The Expendabros remain free and available until December 31, 2015. After that, the bros will head back to the bar to tell tales of their brotastic adventures. Although you have a few months to get The Expendabros, you might as well download it right away since you know you’ll forget to do so until it’s too late.

 

Square Enix announced that their free-to-play, team-based human versus vampire competitive multiplayer game Nosgoth, will launch an open beta sometime this winter. Nosgoth is based off the Legacy of Kain universe.

If patience is not one of your stronger qualities, you can purchase one of the Founder’s Packs to gain immediate access to the closed beta right now. In addition to the open beta announcement, players will have a chance to experience Nosgoth with a upcoming free weekend on Steam starting August 7 and ending on August 11. Of course you will need a Steam account in order to participate in the free weekend but looking at the FAQ for Nosgoth, it seems a Square Enix Membership account will be required as well.

Anyone who plays in the free weekend of Nosgoth will receive double experience points as well as an in-game badge to show off to other players once the open beta starts.