Not only will Nintendo provide more information in regards to their upcoming NX console in 2016, the company wants to ship quite a few units–20 million, to be exact.

According to Digitimes, Foxconn Electronics, the company chosen by Nintendo to mass produce the NX, will begin production of the console by the end of the June 2016. The site also reports that Nintendo plans to ship 20 million NX consoles in 2016–twice the Wii U’s install base of 10 million; however, Foxconn expects only to ship 10 million by the end of next year.

While little is known of what the NX console is actually capable of, earlier reports from the Wall Street Journal reveal that the NX dev kits, sent out to developers in early 2015, contains ‘industry-leading chips’ that will not only make it more powerful than the Wii U, but the PS4 and XBOX One as well. Until more details surface, fans will have to wait seven months until the NX is officially revealed.

What say you, Geekscapists? What do you want the NX to do and what launch games do you want to see? Sound off in the comments below!

 

Like a plot point straight out The Wizard, Disney will be featuring a competition for Mario Kart 8!

Airing this Saturday, Clash of Karts: Mario Kart 8 will have eight of the country’s best youngster racers (all of whom our very own Derek Kraneveldt would DESTROY) teaming up with popular YouTubers in an attempt to win a grand prize. Personalities that are on board for the show are Strawburry 17, our friend Andre from Black Nerd Comedy, AtomicMari and SethBling.

The show is a one hour, multi round tournament with a grand prize winner announced at the end. You can catch Clash of Karts: Mario Kart 8 this Saturday, December 5th at 8 PM PST on Disney XD.

So scapists? What kind of video game competition shows would you like to see in the future?

We’re super excited for a new StreetPass weekend that has just been announced, beginning tomorrow, November 26 and ending on November 29!

Streetpass is one of the 3DS’ most popular features, allowing users to be able to passively exchange data between systems, just by being near another player with a 3DS system.  This can be used to amazing effect, such as with Streetpass Mii Plaza, where you can gather warriors to play in an RPG style game, or with Pokémon Omega Ruby/Alpha Sapphire where meeting other players through Streetpass can get you access to their Secret Bases (special in-game hideouts), and even access to a special mythical Pokémon!

During National Streetpass weekends, you can visit one of many locations with a Nintendo Zone to get streetpass tags. The most common locations are Best Buy, McDonalds, and even Home Depot!  This breaks the “traditional” rules of how Streetpass works, allowing you to get Streetpass tags of many people around the country who have also visited the same Zones that you have.

SP

Not only that, but you’ll also be able to obtain two special in-game events when you connect to Nintendo Zones this weekend–the ability to build a home for Felyne in Animal Crossing : Happy Home Designer, as well as obtaining Hoopa for Pokémon Omega Ruby/Alpha Sapphire, a Pokémon that has never been released before–although Hoopa is only available specifically at McDonald’s Nintendo Zone locations.

Animal Crossing : Happy Home Designer is a 3DS title that was released in September (that our correspondent El Chucho loves), and allows you to create homes for many residents of an Animal Crossing town.  Felyne is a special character only previously seen in the Monster Hunter franchise, and by downloading his content, you get access to tons of Monster Hunter related items for your game.  This has been a fantastic collaboration by Nintendo and the Monster Hunter franchise, and although it was previously available through the internet before, it is again available this weekend at Nintendo Zones!

Hoopa is a never-before released legendary Pokémon.  It is a Psychic/Dark type that has access to the super powerful move Hyperspace Fury!  With this devastating move, Hoopa sends its six arms and six rings flying to surround its foe and attack from all directions, even if the target has tried to defend itself with moves like Protect or Detect!  In order to acquire Hoopa, be sure to choose the Mystery Gift option in-game while at the Nintendo Zone.

xs_inpage_hoopa_unbound

Sources: Pokémon, Siliconera

I’ve heard a myriad of people liken Level-5’s latest RPG, Yo-kai Watch, to the ever-popular Pokémon franchise. And looking at superficially, I suppose I could see what they mean. The game begins with a pre-teen hero in a small town (whose gender you can select at the start). And yes, there are over 200 “monsters,” or rather Yo-Kai, available to do battle in your stead during the fighting sequences. But if you look even the slightest bit deeper, you’ll find a journey that stands tall on its own merits.

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The plot of Yo-Kai Watch is far more light-hearted than most that I’ve come across this year (especially as far as RPG’s go). Your hero, we learn, has a love of bug-catching (and a bout of laziness) and after one particular outing near the local mountain shrine, comes across a rusty old gachapon machine (the ones where you insert some currency and out pops a totally Pokeball-looking capsule) begging you to “feed it.” Being the curious young person that you are, the hero inserts a coin and, in return, is rewarded with the self-proclaimed “Yo-Kai butler,” Whisper. The cartoony ghost creature then gifts them with the Yo-Kai Watch, a device that allows the hero to see and befriend wandering Yo-Kai.

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The soundtrack is also charming, if somewhat forgettable. The only melody I can summon from memory is the catchy battle theme. The other issue is the lack of musical variety in the game. I was, however, thoroughly impressed with how many soundbites there were for the Yo-Kai during battle. When using techniques and special moves or even just switching them into the field, I was frequently treated with a phrase from the user.

The locales in the game, for the most part, have a Japanese aesthetic as one would expect given that the game seemingly takes place in Japan. I particularly liked that every house has a genkan next to the front door to leave your shoes. It is little touches like that show how much love was put into this title. I loved how Level-5 chose to make the locations more welcoming; no spooky, blood-stained walls or creepy dolls here.

Like many role-playing games, you have access to a only a small area towards the start of the game and your world expands as the story progresses. And while Yo-Kai Watch‘s map may seem smaller than other titles out there, I didn’t mind. There are so many nooks and crannies to explore in every section of the town that I found myself spending hours in one neighborhood, simply exploring.

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The main mechanics of Yo-Kai Watch center around finding and befriending Yo-Kai. You may encounter Yo-Kai in a story-related event, during a side quest, or simply from looking in hiding places like under cars and vending machines or in rivers and trees. They may even be found out in the open in certain areas. Engaging a Yo-Kai involves holding the cursor, or lens, over the hiding creature until the Yo-Kai Watch’s meter fills up. This may sound easy enough but later in the game, those Yo-Kai move quickly and sporadically and, if the Yo-Kai evades the cursor long enough, the meter will drop and eventually reset. I found that stylus worked best later on but you can get by using the analog nub to control the cursor for at least the first few hours.

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The battle system is a fun mix of smart AI-influenced teammates and special actions, usually involving the stylus. Those actions could initiate your yo-kai’s special “Soultimate” ability by tapping bouncing orbs, tracing shapes, or spinning a circle. Similar activities are involved in “purifying” your Yo-Kai of status ailments. If you want to sit back and let the AI take over, but you don’t want the fight to drag on, a simple press of the “X” button puts the battle in fast forward (this function can be used even if you intended to use the stylus as well).

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Battles also serve as a means to recruit Yo-Kai. Making friends with them post-battle can be influenced by gifting them their favorite foods during the fight. Certain Yo-Kai skills also increase the likelihood of a successful recruitment. This feature added another layer of strategy because figuring out what type of food to give them was at times puzzling. Sure, it stood to reason that kappa prefer vegetables like cucumber, but figuring out many Yo-Kai’s preferences were based solely on trial and error.

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Yo-Kai Watch is one meaty game, chock-full of side quests and NPC requests. Taking on these extra challenges will earn you experience points, money, items, and occasionally a new Yo-Kai companion. The menus for keeping track of tasks is similar to one of Level-5’s other RPGs, Fantasy Life, with tabs for each quest/request which display a quest summary and your progress towards your goal.

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The one aspect that I didn’t particularly like was Terror Time. It’s a random nighttime event that send the hero into an alternate world, filled with a giant Oni and their smaller lackeys. You’re forced into a stressful round of hide and seek as you make your way to the zone’s exit. Good luck getting those treasure chests hidden in the area. I have only managed to collect two and both times, I was later caught by the boss and beaten. Thankfully, this does not lead to a game over but rather starts you back at your bedroom. It is more an annoyance than anything else.

To sum up, I give Yo-Kai Watch for the Nintendo 3DS my seal of approval. Weak music selection and Terror Time aggravation aside, the title is one that I have enjoyed playing more than 90 percent of the other releases this year. I’ve recently switched it to be “My Favorite Game” on my 3DS profile on My Nintendo, so if that doesn’t speak of the quality of content, I don’t know what does!

Yo-Kai Watch scores a cool 4.5/5! Will you be picking it up? Be sure to let us know in the comments below!

Looking for some classic Sonic The Hedgehog style action? Look no further than Galaxy Trail’s Freedom Planet. The game is ‘a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force.

If you are a fan of the 16-bit era Sonic games, it’s definitely worth a look–as it uses many of the traditional elements of the Sonic games, while adding its own twists, such as a special meter for certain kinds of boosts and double jumps.

The game was a successful, celebrated Kickstarter project back in 2013, and has received myriads of praise from gamers all over the world. Of course, Freedom Planet would be make for an incredible mobile experience, and during a recent Reddit AMA, Galaxy Trail talked about a possible 3DS port of the title, noting:

The game’s resolution is nearly perfect for the 3DS, but there are some technical restrictions we’d have to deal with first and we also want to think of a good way to utilize the touch screen.

Of course, they also chatted about Freedom Planet‘s transistion from a Sonic The Hedgehog fan title to its own, original property:

Very, very early on. The switch happened when we were still playing around with the physics engine and everything was drawn as boxes and circles, haha. The only Sonic element that existed in some form was rings, which were soon switched out for life petals.

The game is currently available on PC via Steam, and Nintendo’s Wii U, and again, we’d encourage you to give it a look! The full AMA is also filled with interesting questions and answers, so if Freedom Planet looks at all interesting to you, I’d go ahead and take look.

Source: GoNintendo

Happy 20th anniversary Donkey Kong Country 2!

Who would have thought  back in 1995 that a sequel to one of the most popular SNES games of all time would go on to be even more acclaimed than the original? In honor of Diddy and Dixie’s journey to rescue DK, producer, and one of the main designers Gregg Mayles, has decided to unearth some previously unseen info. In his twitter posts he was able to dig up many interesting facts including Dixie’s original name as well as some alternate titles for the game. To see more, Hop on into this DK barrel that’ll magically transport you to Gregg Mayles twitter account.  What are some of your favorite Donkey Kong Country 2 memories? Sound off below!

Join Derek, Juan and Shane as they discuss the last week in video games!

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This Week:

Nintendo Direct.

Cloud from Final Fantasy VII joins Super Smash Bros.

The Legend of Zelda: Twilight Princess HD for WiiU.

Wolf Link Amiibo.

Pokémon Red, Blue and Yellow coming to 3DS eShop.

Did You Know Gaming Pokémon Snap.

Splatoon get’s a big update.

Star Wars Battlefront season pass woes.

Life is Strange physical release announced.

Red Dead Redemption sequel rumors.

The names your robot butler can call you in Fallout 4 is damn high.

Halo 5.

Fallout 4.

YO KAI Watch.

Call of Duty: Black Ops 3.

This Week’s Listener Mission Objective:

If you were a Yo-Kai, what kind of Yo-Kai would you be and what would you do?

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Briefly: Back in September, Nintendo fans everywhere were disappointed to learn that the company’s upcoming Star Fox Zero would not be making its 2015 release window. In the delay announcement, an apologetic Miyamoto noted that “the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016.”

As revealed at yesterday’s Nintendo Direct presentation, it looks like that game won’t quite make that Q1 release, but will instead hit the Wii U on April 22nd, 2016.

So, fans, we’ve got just five more months of waiting. At least we’ll have that Falco Amiibo to pick up on November 20th, right?

Are you looking forward to Star Fox Zero? Since you won’t be playing it this holiday season, what will draw your gaming attention instead? Sound out below!

Yesterday’s Nintendo Direct brought loads of surprises, as well as some welcome updates on previously announced titles like Xenoblade Chronicles X for the Wii U. Beyond showcasing new video eye candy, which I am completely in favor of, they also discussed the function of four data packs for the game, all of which are already up on the Wii U eShop. These downloads will serve to decrease loading time in-game for the disc version of the game; the eShop copies will have these packs included. It should be noted that downloading the packs is optional but strongly encouraged.

Here are the names of the data packs and their file sizes:

– Basic Pack (2 GB)

– Enemy Pack (2.7 GB)

– Player Pack (3.6 GB)

– Skell Pack (1.7 GB)

Xenoblade Chronicles X will release in North America on December 4th.  Pre-orders are currently available on the Wii U eShop as well as at your local game store.

Briefly: Took them long enough!

We’re reeling over Nintendo’s just-concluded Direct presentation, and while we’re all gasping for air over the announcement that Cloud Strife is joining the Super Smash Bros. roster (and hopefully getting an Amiibo), I’m just as excited about this announcement.

The big N has revealed that the original journey’s, Pokemon Red, Pokemon Blue, and Pokemon Yellow are headed to the 3DS eShop, and with one huge, much appreciated change: you’ll be able to trade characters using the 3DS’ wireless capabilities, instead of relying on a pesky link cable.

I haven’t touched these classics since I was just eight years old, so you better believe I’m looking forward to picking them up again.

All three games hit the eShop on February 27th, and I’ll be headed down nostalgia lane that very day. Take a look at the trailer for the re-release below, and be sure to let us know if you’re excited!

https://youtu.be/ZABoeaMm9KM

Today was Nintendo Direct day, and it started off with a bang!

Twilight Princess is coming to the Wii U next year. It will feature upgraded HD graphics, new tighter controls and will feature Amiibo support with a brand new Wolf Link/Midna Amiibo!

Originally released for Wii and Nintendo GameCube systems in 2006, The Legend of Zelda: Twilight Princess HD is a visually remastered remake of one of the most critically acclaimed games in The Legend of Zelda series. The new game launches on March 4 in a bundle with a detailed new amiibo figure modeled after the Wolf Link and Midna characters in the game. The game will also be compatible with five other The Legend of Zelda amiibo from the Super Smash Bros. series. The game’s iconic soundtrack will be offered as a bonus for fans who pre-order the game from select retailers.

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The bit they showed in the direct makes me extremely hopeful. The graphics look tighter, and the controls will use the control pad. My biggest gripe with Twilight Princess was the crummy motion controls. I never finished the game, and lamented never picking it up on the Gamecube to actually beat. Going to hafta give it a whirl this time around.

You can snag The Legend of Zelda; Twilight Princess HD on the WiiU March 4th 2016!

This Friday, the next major batch of Amiibo, Nintendo’s wildly popular line of toys to life figurines, will make their debut alongside Animal Crossing: Amiibo Festival. Serving as the series’ first Amiibo representation outside of the Smash Bros. Villager, our favorite animal friends like Isabelle, K.K. Slider and the slumlord, Tom Nook, will finally be represented in figure form. If those aren’t enough for you, Mega Yarn Yoshi will release a mere two days later, exclusively at Toys R Us. Having special functionality in Yoshi’s Wooly World and sizing up as the largest Amiibo to date, (as well as coming with the highest price tag, with an MSRP of $39.99,) many a gamer will have a new friend to keep them warm during these long, winter nights.

Luckily, we were able to get an in person preview of some of these figures in advance. While we wait patiently for the day when these new toys can take up more of our shelf space, here are a few shots to hold you over until the weekend rolls around.

Amiibo Animal Crossing

Nook is thinking of ways to rip us off as we speak.

Amiibo Isabelle

Best girl.

Amiibo Mega Yarn YoshiJust the right cuddle size.

Between the sloped bases of the Animal Crossing set and the care that Yarn Yoshi seems like it received, it’s possible that these might become my favorite Amiibo yet! Which ones are you planning on picking up this weekend? Share your Amiibo plans with us in the comments below. And remember, this is a No Shades Zone!

For those who wanted a more traditional RPG out of the Pokemon series of games, the Mystery Dungeon series has been the go to series for about a decade. Putting players in the role of a Pokemon as opposed to a trainer who controlled the monsters by issuing commands, this dungeon crawler offers a different niche for the trainers who want something a little different. This tradition continues in Pokemon Super Mystery Dungeon, the next 3DS entry that brings the characters introduced in Pokemon X and Y to the forefront for the first time, with the same game play we’ve come to expect from these spinoffs.

Pokemon Super Mystery Dungeon Screen 3Surrounded by fire? Pikachu better let Piplup take care of things.

In the core game, gamers will once again take a personality test to determine which ‘Mon they’ll take direct control of. My demo didn’t offer the same luxury. Playing as Froakie, the latest water starter, myself and my CPU controlled partner, Fennekin, wandered through a craggy, mountain type area that was full of ground type Pokemon to fight against. Carrying over the rock-paper-scissors mechanics of the core games, this made avoiding danger a breeze thanks to my water attacks being “Super Effective” against my enemies, although PP restrictions still limited how much I could attack before needing to rest or use items.

Each floor is randomly generated as you traverse the dungeons, so no two floors will ever be the same. This means while there are more chances to find treasure or hidden opponents, you’re also more likely to run into unfamiliar terrain that can potentially trap you and your partner. For instance, I kept walking through a strange, purple cloud that was causing my screen to blink. After completely forgetting my years of experience as a gamer and wondering what was happening, I finally realized that this poison cloud was draining my health. If nothing else, you’ll always have to keep an eye out for obstacles, since you’ll never know what each dungeon floor will have waiting for you.

Pokemon Super Mystery Dungeon Screen 2The stories tend to be more in depth than your typical Pokemon title.

Promising all confirmed Pokemon to date, (although it couldn’t be confirmed as to whether or not Hoopa, who makes its U.S. debut on November 27th, the week after Super Mystery Dungeon‘s release, or the unannounced 720th Pokemon, will make respective appearances,) and a story mode that should be fairly deep, not to mention being complimented with tons of post game content if its prequels are anything to go by, and its looking like Pokemon fans everywhere will have their new time sink when Pokemon Super Mystery Dungon arrives in stores on November 20th.

Pokemon Super Mystery Dungeon Screen 1Super Mystery Dungeon promises the largest roster to date!

Which Pokemon are you hoping to run into first? Sound off below and let us know!

When it comes to spin-off games like the Mario Tennis series, one of the reasons why people keep coming back is to see what kinds of tricks the game throws in to make it fresh enough to pick up again. The Tennis series in particular has had everything from an RPG mode on the Game Boy Color, to the popular power shots in the GameCube days, while the 3DS iteration mostly fell flat in this writer’s eyes. How do you improve on the formula for its Wii U debut? If Mario Tennis: Ultra Smash has any say, it’s that bigger is definitely better!

Mario Tennis Ultra Smash Screen 2

The demo version that we sat down with featured your standard Singles and Doubles matches, with characters such as Mario, Luigi, Peach, Toad, Wario and Yoshi coming with their own play styles and stats. However, none of them can top Rosalina, as she throws her power around while gracefully floating along the court. Like previous games, tapping different combinations of the two main face buttons will trigger different types of swings, such as a lob, top spin or back spin. Using these techniques to catch your opponents off guard is just as rewarding as it ever was, bringing back the deceptively strong strategy element to this arcade style sports game.

But then again, if that’s all there was to it, then you might as well play any other tennis game and get a similar experience. In Ultra Smash however, Mega Mushrooms will slide across the court for one of the players to grab. Doing so will make the first character to touch it grow into a towering giant, much like how they did in the New Super Mario Bros. series that the item debuted in. When bigger, each swing is receives a drastic power boost, stunning and knocking back the player who rallies the ball back. Assuming you don’t catch your opponents sleeping with a ball straight to the face, (which happened MANY times during my play through,) the defending team is left with a tense, desperate struggle to defend their side of the net, a dynamic which has yet to be seen in the series until now.

Mario Tennis Ultra Smash Screen 3

If playing locally isn’t your thing, online play has been confirmed as well, so you’ll be able to match up against players from around the world. When real friends aren’t good enough for you, Ultra Smash also features full Amiibo support, allowing you to train them until they learn to slaughter you as bad as they do in Super Smash Bros. A single player tournament mode or mini games weren’t confirmed, but I’d be surprised if they don’t make it in the final game in some form considering they’ve been in every other version. No matter what mode you play however, motion control options have been completely removed in this version, so those who wanted to get their swing on are out of luck.

Releasing on November 20th exclusively for the Wii U, Mario Tennis: Ultra Smash might be the game you need to get your arcade style sports fix. Are you planning on picking this up? Comment below and tell us why!

Yoshi’s Woolly World is the cutest, most incredibly adorable game ever made, bar none.

I’m 25 years old, and I had no idea that a Yoshi made out of wool could have such such an intense effect on me. From the very second that I tapped the Yoshi Woolly World icon on my Wii U gamepad, I had an irrevocable, painful, exhausting smile on my face until the moment that I turned the console off.

Seriously. Sure, I watched the trailers, read Josh Jackson and Megan Haley‘s preview articles, and obsessed over the Yarn Yoshi Amiibo figures (just like I do over every Amiibo figure), but I really had no idea what I was getting myself into with this game.

See, it’s not just the yarn-style graphics that make this game adorable, but the incredible effort and attention to detail that developer Good-Feel and Nintendo have put into every single byte of Woolly World. From the sheer quantity of differently styled Yarn Yoshi’s (including one based on every single Amiibo that’s been released thus far), to the soft blur from the fuzziness of Yoshi’s wool, to the way that Yoshi’s legs turn into wheels when you’re running fast, a propeller when you hover jump, and a hammer when you ground pound, to the way that many of your enemies unravel when they’re destroyed, to the way that direction arrows are actually ‘pinned’ into the levels, and even the skeumorphic stitching and linen patterning … I could go on and on, but frankly, its beauty needs to be experienced, and each and every time I saw a visual element that I was unfamiliar with, I couldn’t help but laugh at how freaking cute it was.

Oh, and some of the Shy Guy’s hold crocheting hooks. Freaking adorable.

How’s the audio? Just as good. Composers Tomoya Tomita and Misaki Asada have ensured that every track in the game’s expansive soundtrack is toe-tappingly catchy, and Kazumi Totaka’s main theme is playing on repeat in my head all the freaking time. I can play Carly Ray Jepsen’s ‘Call Me Maybe’, Taylor Swift’s ‘Shake It Off’, Rick Astley’s ‘Never Gonna Give You Up’, or any other catchy-as-hell song, and the second that audio goes silent, Yoshi’s Woolly World‘s theme begins again. Gah.

https://youtu.be/zcXAzTtnagU

The game actually begins with a fairly somber moment. Craft Island is a place where a myriad of Yarn Yoshi’s live and laze around until one fateful day when Kamek comes and essentially destroys most of them. These creatures go from Yoshis to actual bundles of yarn, which Kamek puts in a sack and tries to make off with. Kamek’s pretty greedy apparently, as he fills his sack of former Yoshis too full, and proceeds to drop the newly-formed bundles of yarn all across the land.

Luckily,  two of the Yoshi avoid being turned into bundles of yarn (had they not, I don’t think we’d be playing the game), and set out on a mission to find Kamek, and to save their friends. It’s actually pretty interesting just how quickly Nintendo can make you feel for its characters, as after a less than two-minute long cutscene, I just needed to save my friends.

Having the bundled yarn strewn throughout each level actually makes for a far more interesting mechanic than the typical stars and coins that you find in most Mario titles. See, these are chunks of your friends, and if you find all five bundles in a given level, one of your friends once again becomes a colourful, patterned Yarn Yoshi. It actually makes me legitimately feel bad if I complete a level without obtaining all five bundles, as sure, I passed the course, but if I don’t find all of the bundles, one of my fellow Yoshi is doomed to never be whole again. It’s pretty heavy stuff.

And there are a lot of Yoshi to save. Once you save one, you have the ability to switch up the Yoshi you’re playing as, so you’re very likely to at some point find a favourite and abandon our classic green friend. Or, you’ll obsessively open you’re complete Amiibo collection just so you can see what each of the Amiibo-themed Yoshi look like… No, I didn’t actually do that, but I did have a blast tapping all of my open Amiibo and playing as the various characters. It’s an essentially useless, but pretty fantastic bonus to owning Nintendo’s little plastic figurines. Check out just a few of the amazing Amiibo-themed Yoshi right here:

Again, freaking adorable.

Most of the game’s many stages are a blast to run through (and as mentioned, all of them look spectacular), and the level variety is exactly what you’d expect from a Nintendo title. The amount of collectibles in the game are astronomical, albeit to the point of feeling like too much. There are bundles of yarn, daisies, beads, and stamps, and if you’re looking to find everything, the game’s many out of sight and secret areas are bound to take you hours upon hours to discover. The collectables, Are optional, so if you just feel like perusing through the levels, you don’t have to go secret-seeking, at all.

Obtaining collectibles will also unlock bonus mini games that are a pleasure to play through. From having a giant Yoshi rampage through a stage, taking out enemies and blocks in its path and swinging its tail to destruct obstacles, to having a motorbike Yoshi speed through a hilly, jump-filled stage against the clock, it was seriously tough not to get giddy each time I had the opportunity to play a bonus stage.

Another notable aspect of the game is just how accessible it is. This is clearly a title that’s been developed for all ages, and the game’s ‘Mellow’ difficulty mode ensures that gamers of all ages will be able to have just as much fun with it as I did. I could actually see Yoshi’s Woolly World, with its soft edges and incredible cuteness being the very first video game (or first non-mobile video game) that many kids will play, so the fact that I had so much fun with the game that’s just as friendly to children is a testament to the quality and care the Nintendo puts into its titles. The game also, as usual with Nintendo titles, but too rare in this generation, features some great local multiplayer (and supports most of the company’s current controller types), so it could even be the very first game that you and your kids play together. How cute is that?

Nintendo tends to be a company that releases its games in a relatively short time frame after announcing them. Aside from a couple of notable delays in Zelda Wii U and Star Fox Zero earlier this year, we’ll commonly see the company announce a game in one of its beloved (and missed) Direct presentations, or at E3, or another tradeshow, only to release them at retail just months later. That being said, the fact that this game was announced back in January of 2013 only to receive a release date in 2015, was slightly worrisome. I’m truly happy to say that Yoshi’s Woolly World, is an absolute blast, and is just as polished said you’d expect a AAA Nintendo title to be. It might even be more polished than we’re used to, as the attention to detail in the title is bewildering, and each element that developer Good-Feel added certainly adds to the heart of the title.

My only worry for Yoshi’s Woolly World is that it’s releasing so soon after September’s Super Mario Maker  it will simply be overlooked for the time being. Super Mario Maker‘s incredibly active community are extremely dedicated to the phenomenal title, and the sheer amount of user created levels coming out of that game are truly impressive. That said, Yoshi’s Woolly World  is definitely a title that is deserving of your attention, and even if it wasn’t the most adorable game ever made, its solid mechanics, worthy level design, and deployability would certainly still make it worthwhile.

Whether you’re 5 years old, 25, 50, or 100, you’ll find a lot to love with Yoshi’s Woolly World, and I can’t wait to see it top the ‘Most Adorable Video Games Of All Time Lists’ for years to come.

Yoshi’s Woolly World scores a 4.5 out of 5.

Another week, another featured course.

This week I’m highlighting the 1st out of many different levels starring everyone’s favorite garlic munching, money grubbing ball of fat. This is Super Wario: Rural Ruins by Joe. Super Wario 1The title pretty much explains itself. In this level, you take control of Wario as he finds himself exploring some lost ruins in search of treasure. Throughout the level you’ll explore caves, fight enemies, and even solve some tricky puzzles. There are also 3 diamonds hidden throughout the whole level. Will you be brave enough to venture off the beaten path to find them?Super Wario 2On top of that, there are also a handful of hidden 1-UP’S scattered throughout the levels entirety. Will you be able to leave the ruins in riches, or will the ruins make a relic out of you? The chose is yours to make. If you’re feeling brave enough, give it a try at: 3404-0000-00A0-20DA. Until next time, Keep making and creating awesome levels! Super Wario

For a genre that’s meant to bring family and friends together for some lighthearted fun, party games have this terrible habit of making people hate each other. Never just letting the roll of the dice decide the game, it’s become commonplace for the genre to rely on mini games, item collecting, and the ability to sabotage other players. While entertaining, it’s wise not to play with people that you actually want to stay friends with when the day is over.

Which is why after playing Animal Crossing: Amiibo Festival, I was pleasantly surprised to find that none of that tomfoolery was present when it came to our animal friends. Supporting up to four players with each Amiibo serving as a game piece, (much like Mario Party 10‘s Amiibo Party mode, complete with the annoying need to tap your character with each dice roll,) the citizens of the village aren’t out to harm their friends, but instead, spread happiness throughout the town. Each section on the board represents an activity, whether it’s shopping, styling your hair or participating in a competition. After an adorable scene plays out describing the event, it will award either Happy Points or Bells, with the latter being used to cash in for more of the former. The player with the most happy points at the end wins, spreading some much needed joy to the bloodthirsty world of virtual board games. That’s not to say that there aren’t ways to end up losing points or for other players to gain an advantage, but don’t expect three on one gang beatings either.

Animal Crossing Amiibo Festival Screen 2Each space describes an activity in town, like a trip to the salon!

In addition to this mostly passive method of play, the maps themselves are inspired by Animal Crossing‘s calendar system. With each turn taking up one day, the scenery and weather will change with each passing day. Though the amount of time a game takes can be customized, the standard matches will run through one full month, complete with special events for any holidays that happen to fall in that time frame. It manages to capture the spirit of why the series is so popular within a completely different genre.

With all of that said, that’s not to say that the mini games aren’t there. More specifically, Amiibo Festival has a dedicated mini game mode, pushing the theme of friendship even further by forcing the animals to work together in what can only be described as Nintendo’s version of Lost. Trapped on an island, the animal team has a certain amount of turns to gather materials to build a raft for their escape while quelling their hunger at the same time. Using materials to build tools like fishing rods for food, shovels for digging up hidden Pitfalls that would cost you your turn otherwise, or saving them for your great escape, this side game asks the animals to pool together their resources to meet a common goal. The catch? This mode can only be played with those Amiibo cards you might have seen pop up in stores for minutes at a time. While the game comes packaged with a few, it’s not enough to play the full island game, so you’re going to have to drop a few extra Bells if you want the complete experience. This goes double for the main mode, which will obviously need two more figures outside of the bundled Isabelle and Digsby if you want to experience four player games.

Animal Crossing Amiibo Festival Screen 1Mabel would be getting shoved off the podium if this was Mario Party.

With only a week away before the festival hits our doorstep, we can’t wait to put some time into the full game. It’s unique take on the party genre that Nintendo revolutionized so many years ago has the potential to be a huge hit with families or the type of gamers who want a more passive experience. My only concern so far is whether or not the less competitive nature of Amiibo Festival will take away from some of its long term appeal. Still, it’s impossible to deny that the game is shaping up to be a crowd pleaser for fans of the series, and we’ll make sure to deliver our full impressions once Animal Crossing returns to consoles on November 13th.

YO-KAI WATCH, Nintendo and Level-5’s  monster collecting RPG that has taken Japan by storm, promises to be the next big thing in handheld gaming. Between its cute, unconventional characters, its immediate charm that we’ve come to expect from the developer behind Fantasy Life, Professor Layton and Ni No Kuni, and a unique battle system that turns turn based combat on its head, it’s easy to see why. But outside of the standard mechanics that we detailed in our game play summary, the evil Yokai have some more tricks up their sleeves. Let’s just say you don’t want to go out at night.

YO-KAI WATCH Night Screen 1You know you messed up when…

During a recent game play demo, we got to delve a little more into what we can expect from the full version of the game. Not content with just offering your standard RPG staples, YO-KAI WATCH goes full stealth mode once the sun sets. As you’re traversing the streets after dark, the map becomes filled with smaller monsters that serve to alert their big, bad boss when they spot you. If you end up being seen and can’t escape to the next map in time, this hulking, red ogre drags you into battle.

I know what you’re thinking though; with you and your team of Yokai, you can handle whatever it can throw at you, right? Making the same mistake, I dived straight in, using every ability at my disposal to take down the enemy. Except nothing worked! As I watched each Yokai fall one by one, I realized I had made a terrible mistake. The moral of the story? Don’t mess with the dark…

YO-KAI WATCH Night Screen 2Any last words?

With sections like these to break up the monotonous nature of turn based RPG’s, it’s clear to see how this game has managed to reach the level of popularity that it has overseas. If anything else, this has made me more excited to find out what other surprises the full game will have in store, which will be available by the time you read this. Oh, and one more thing. You might not want to jaywalk either. You never know what can happen to those who don’t follow the rules…

Need a refresher on everything that is YO-KAI WATCH? Take a trip over to our character profiles and get caught up! Will you be picking up the game this weekend? Let us know in the comments!

Super Mario Maker just released a new update that adds, checkpoints, event courses, and more!

Also to be expected, Nintendo has yet again gone an extra step to include a new easter egg. This particular easter egg in question though could be a hint at future planned updates for the game. What am I talking about you may ask? In a recent video uploaded by Gamexplain, they showed off a new easter egg that allows you to knock on the doors that you can spawn in the course maker.

Now normally this wouldn’t be anything amazing, but something actually happens when you knock on them. after a couple of knocks or so, the weird mushroom Mario will appear at the door and poke his head out at you. The big secret here is that if you do this in different art styles, the easter egg will change. You can find him wearing anything from a flying cape and raccoon tail (which are already in the game), to a frog suit, hammer bro suit, and even the penguin/ice suit! Could these just be fun little nods, or a hint at another big content update coming to the game in the future?

Check out the secret in action below and decide for yourself.

Avast me hearties!

It seems like the results of the Pirates Vs. Ninjas Splatfest are in! While pirates were absolutely crushed by ninjas in terms of popularity with 28%-72%, the pirates picked themselves up and raided the ninjas base with a win percentage of 59%-41%. This resulted in a final score of 382-318. It should also be noted that Splatfest rules have recently been changed to make it so that Popularity isn’t as powerful as most people think it is.pirates win

What’s next for Splatfest after this? Guess we just have to wait and see (WOO Pirates!).

Nintendo just concluded their recent Shareholders meeting, and among the many announcements was the reveal for their first ever mobile game.

Miitomo will release March 2016 and seems to be a cross between Streetpass Mii Plaza and the surprise 2014 3DS game Tomodachi Life. President Tatsumi Kimishima explained to the investors how the game will work.

Looks like Miis go ahead and communicate with other Miis without your knowledge. This will help people who are hesitant to talk about themselves to communicate with others, and reveal a side of your friends you never knew

In the new “Miitomo” game, users will design their own avatars, or “Miis,” to communicate with other users. Executive Shinya Takahashi says that Nintendo will find ways to encourage people who are hesitant to talk to share things about themselves.

Check out an image from the game below! Are you excited for Miitomo?nintendomiitomo

 

 

Briefly: Wow.

Nintendo revealed some pretty decent earnings at today’s investor’s meeting, and one of the biggest surprises (well, not really) was the incredible amount of Amiibo figures that the company has sold to date.

Nintendo president Tatsumi Kimishima announced during the meeting that Amiibo sales have surpassed 21 million units worldwide.

21. Million. Units. Whoah. Keep in mind that the Amiibo line as a whole launched just 11 months ago.

It was revealed back in May that the company had sold over 10.5 million figures, so clearly Nintendo’s intense focus on fixing the constant supply chain issues that Amiibo suffered for many months after launch has worked absolute wonders on sales numbers.

It’s insanely impressive.

How many Amiibo figures do you own? Somehow, I ended up with every single figure released thus far less the just-launched Yarn Yoshi’s. And I can’t wait to buy more.

Amiibo2Source: Reuters

 

Get ready, guys & gals, because Super Mario Maker is getting a small, but very important update.

The free update will be released on November 4th, and will include some much-needed additions that fans have been clamoring for, such as mid-level checkpoints and multiple power-ups in question mark boxes.

They’ll also be adding special level events, which we don’t really know anything about at this point, but ooooh new stuff.

Check out the trailer below and get hyped! Now all we need are slopes and the Angry Sun!

Nintendo has just announced the date and time for their new Splatfest, and boy is it a doozy.

The new Splatfest will take place on October 30th at 9:00 PM PST, and will go through until 9:00 PM PST, just in time for Halloween night. Which side will you choose? (Pirates all the way!)

 

I love Donkey Kong Country: Tropical Freeze.

To me, it’s the best Wii U game I’ve played so far. Developer Retro Studios was able to really take the concept they made with Donkey Kong Country Returns and improve upon it 10 fold. And, what better way then for fans to show their love for the game by re-making some of the levels in Super Mario Maker. Today’s Course of the Week is a re-creation of the level Sawmill Thrill by Sambob.
Sawmill Thrill 1Just like its actual counterpart, the level starts you riding a minecart outside of a run down sawmill.  After a while, you’re then blasted into the sawmill as you jump, duck, and dodge oncoming saw blades while also trying to avoid falling to your death. Those wanting to play this level, be warned. The title of this course is no joke as it’s just as a challenge as it was in the actual game. Sawmill Thrill 2Heck, I’m still trying to beat this level as of writing this article. Even though only a handful of people have played it, there’s still a course completion of 0.00%. Think you have what it takes to be the 1st one to beat it? Try it here at: 47BD-0000-0096-8DC9. Until then, Keep on playing and creating awesome levels!Sawmill Thrill 3

 

 

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Hideo Kojima Drama.

Activision delays PS3 & Xbox 360 versions of Tony Hawk Pro Skater 5.

Harmonix putting up fake reviews of Rockband.

Pokken Tournament not doing so well in Japanese arcades.

Assassin’s Creed: Syndicate review emargo’d lifted.

Trillion God of Destruction announced for the west.

Guitar Hero: Live.

Metal Gear Solid 5.

Amnesia: Memories.

Yoshi’s Wooly World.

Fatal Frame.

Pokemon Mystery Dungeon.

FAST Racing Neo.

Geekscape Giveaway’s:

We’re giving away a copy of Tale’s From The Borderlands! Listen to this week’s episode to find out how to win!

This Week’s Listener Mission Objective:

If you could play a Telltale style game based on any property, what would it be?

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Nintendo has just released a brand new trailer for Mario Tennis: Ultra Smash, and the result is. . . . . Disappointing.

The new trailer shows off 6 characters across 5 different courts playing a regular round of tennis before grabbing a mega mushroom and growing to giant size. Other than that, nothing else is known about the game. This is troubling for a number of reasons since the past console iterations have had plenty of other modes, courses, characters, and challenges. The other problem is that the game is set to release November 20th. (1 month away!)

Is nintendo holding back info on the game or is this all there is to see? Hopefully the first option. In the meantime, the best thing to do is remain cautiously optimistic and check out the trailer yourself.

Hope you guys are ready for November, because it’ll be the last month this year for Amiibogeddon.

Not only that, but November will also mark the return of store exclusives. Starting November 1st, you can get your hands on the special Super Smash Bros Mii Fighter 3 Pack Exclusively at Toys R Us. After that, Get ready to head back to TRU on the 8th to snag yourself a limited edition Villager Amiibo reprint. Not only that, but the popular toy retailer is also hinting that the Mega Yarn Yoshi Amiibo will also be a store exclusive come the 15th.

Last, but not least, Best Buy didn’t want to feel left out of all the fun. That’s why on November 20th, you can march right into your local Best Buy retailer for their Super Smash Bros Falco Amiibo.

https://twitter.com/BBYNews/status/653951445310402561

If exclusive Amiibos just aren’t your thing though, starting November 13th, you can simply walk into any retailer and nab yourself a Mewtwo Amiibo for yourself. Are you excited for this final wave of Amiibo?

Briefly: It’s been nearly 10 years since us Westerners have had the opportunity to (officially) play a Fatal Frame title. Back at E3, Nintendo revealed that the drought was set to end with the US release of Fatal Frame: Maiden of Black Water this Fall (and we learned of the actual release date back in August).

With the game’s October 22nd release date, we’re now just over a week away from playing Fatal Frame in what looks to be its most terrifying iteration yet. The title’s gamepad-focussed controls look like an incredibly immersive, horrifying way to play what is already one of the scariest video game series in history.

And I can’t wait to get my hands on it. As previously announced, players can download the free-to-start game and play the prologue, chapter 1 and most of chapter 2 for free. If you like it, the full version of the game can be purchased as DLC directly from the Nintendo eShop or via the in-game menu. It’ll cost $62.49 in my country (Canada), and $49.99 in the USA.

You can take a look at the 2spooky4me new trailer below, and let us know just how excited you are to jump back into this universe.

Is your wallet ready for the next wave of Super Smash Bros DLC?

If not, that’s too bad because it’s already here! Dropping just last night, Smash Bros Owners can now purchase the long awaited Super Mario Maker Stage from the E-shop for about $2.49 per version or $3.49 for both versions. That’s not all, as fans were also treated to 2 extra stages. Wii U owners can set sail on the Pirate Ship inspired by The Legend of Zelda: The Wind Waker for $1.99, while 3DS owners can finally experience the retro Duck Hunt stage in all it’s glory for FREE! They also added brand new Mii costumes inspired by Monster Hunter, Kid Icarus: Uprising, and more.

If you’re interested in seeing these stages and costumes in action, check out Gamexplain’s awesome tour of them. Also on a side note: There are only 3 DAYS LEFT for the fan ballot. Make sure to do your duty and vote for who you think deserves a roster slot (or just vote for Banjo Kazooie since they’re the best.) If you haven’t voted yet, you can vote here.