F-Zero fans have had it very rough.

The last game in the series was F-Zero Climax for the Gameboy Advance that came out nearly 11 years years ago. The worst part about it was that it didn’t even get released in America! (So, stop your whining Metroid fans; it’s only 5 years since your last game.) The closest we’ve got to a new game was in the form of a minigame for Nintendo Land and a couple of tracks, outfits, and cars in Mario Kart 8 via DLC and Amiibo integration. Even Miyamoto himself has admitted that they don’t know what to do with the series anymore.

While we’re not getting a new F-Zero anytime soon, Shin’en Multimedia doesn’t want you to forget it’s legacy. Later this year, they’ll be releasing their own take on the Futuristic Racing genre titled FAST Racing Neo. This weekend, while at EGX, Shin’en revealed that they’ll be adding in a special Hero Mode for the game that’s reminiscent of the F-Zero games of old.  This mode can only be unlocked by completing previous speed classes in campaign mode. There’ll be a couple of tweaks to this mode as well, such as having your boost meter function as a shield, and having to finish in first in order to continue.

If you’re interested in how the game plays, check out this excerpt from Nintendo’s Treehouse Live segment from this year’s E3. FAST Racing Neo will be boosting it’s way onto the Nintendo E-shop sometime at the end of the year.

Super Mario Maker has been out for a little over two weeks and is showing no signs of slowing down.

It seems like all around the world people are engulfed in the Mario Maker Phenomenon. YouTube channel 8-Bit Gaming,  known most for their theories on the popular horror game Five Nights At Freddy’s, Have decided to branch out a bit and tackle some Nintendo games such as Yoshi’s Woolly World, and of course, Super Mario Maker. In  their newest video, they put out a call to Takashi Tezuka and the other Mario Maker devs challenging them to complete their own hand made course. The team of course accepted the challenge and the end result is pretty funny. Take a look at the video below.

This is also a great time to announce that I’ll be testing out a new segment for the site called: Mario Maker Course Of The Week. Every Friday, I’ll highlight a level from Super Mario Maker that I think has a clever idea to it or is just fun to play. If anyone has a suggestion for a level you think should be highlighted, make sure to comment the name of the course and it’s course I.D in the comments below.

Pokemon.com has revealed some interesting details about the upcoming season of Pokemon X and Y out of Japan, much of which seems to hint at what the future may hold for upcoming iterations of the popular video game franchise.

In the latest news update, it was revealed that Zygarde, the hidden Legendary Pokemon that could only be found after the main story was completed in the Pokemon X & Y video game, will be getting a variety of new forms, (or “formes” as the cool trainers like to call them). More surprisingly however, is that Ash’s Greninja is also getting a physical change! Read up on the details from the official website below:

 

Zygarde Cell

Zygarde Cell: This stage has been identified as the single Cells that make up Zygarde. Cells do not possess any will or thought processes. They’re found scattered throughout the region. Since they can’t use any moves, researchers question whether they can even be called Pokémon!

Zygarde Core

Zygarde Core: At this stage, this aspect of Zygarde is little more than a part of the Pokémon’s brain. Unlike the Cells, the Cores are self-aware and can communicate with Cells and other Cores via telepathy. When a change occurs in the local region’s ecosystem, Cores have been known to take action.

Zygarde 10

Zygarde 10% Forme: Zygarde 10% is the Forme that the Zygarde Core takes when it gathers 10% of the Cells nearby. Capable of traveling over 60 mph (100 km/h), it defeats enemies with its sharp fangs and its incredible speed.

Zygarde 50

Zygarde 50% Forme: This Legendary Pokémon watches over and maintains the local ecosystem. Until recently, this was the only known Forme of Zygarde. In actuality, this Forme only has 50% of the Cells in its structure.

Zygarde Complete

Zygarde Complete Forme: This is the perfect Forme that Zygarde takes when the Core gathers 100% of the Cells. When the ecosystem is under threat, and the Core concludes that the 50% Forme will be unable to deal with it, the Core takes on the Complete Forme. Its power is said to be greater than that of the Legendary Pokémon Xerneas and Yveltal!

Ash-Greninja

Ash-Greninja: Plus, Ash’s Greninja takes on a mysterious new appearance in the latest season! Ash-Greninja is the form that Greninja takes when the bond between it and Ash is raised to the limit. The strength of their bond changes Greninja’s appearance, and it takes on the characteristic look of Ash’s attire. This phenomenon is also said to have happened just once several hundred years ago in the Kalos region, but it remains shrouded in mystery.

Those who follow Pokemon won’t be too surprised about Zygarde. While hidden legendaries receiving upgraded formes has been a thing ever since Deyoxs in Ruby/Sapphire, and has led to a third version starting with Platinum and Giratina, and it’s clear that this anime update is most likely leading to a Pokemon Z. Couple that with Zygarde’s low end stats compared to Xerneas and Yveltal, and we knew that something was up! Just not that the version we caught before was only 50% complete, (or that it can become a dog for some reason.)

Ash-Greninja is a completely different possibility entirely. With trainer customization being such a big deal in X & Y, does this mean a potential future version might let our Pokemon take up the appearance of our trainer if their affection his high enough? Or is this just a one off anime gimmick to help Ash’s Greninja stand out? We won’t know until a new game is eventually announced, so we’ll just have to throw out baseless speculation until then!

Share your thoughts with us on the subject below, and let us know what else you’d like to see in future versions of the popular game!

I’m going to tell you about one of my longest friendships. This is a friend who has seen me through grade school, college, grad school, and into adulthood. This is a friend that has stood by me while others in my life, some fairly major friends and family, have come and gone. He’s cheered me up while I was down and rewarded me at my most successful… and he doesn’t really exist.

Well, he doesn’t exist in the way we think about our usual friends. You know, the friends who have their own, real lives and who are usually there for you but sometimes they’re not. No. This isn’t one of those friends. This friend has always been there. And I’m writing this to tell you about the time I needed him the most.

You know my friend. If you’re reading this, on a site called Geekscape, then you self-identify in much the same way I do, so you might just be a friend of his as well. His name is Mario Mario and he’s the world’s most popular video game plumber (and that is his full official name). We’ve been good friends for quite a long time. Well, 30 years by the official count last weekend.

Yes, last weekend Mario turned an official 30 years old. I celebrated, like some of you did, by picking up his newest game Super Mario Maker. I also grabbed some (okay, I’ll admit it, all) of the new amiibo figures that accompanied Mario’s weekend celebration. The writers on the site shared their favorite Mario memories in a piece last Saturday. It was quite the investment, more than I’ve given other, REAL people in my life.

Waiting in line last weekend with Geekscape writers Josh Jackson, Megan Haley and Matt Rodriguez!
Waiting in line last weekend with Geekscape writers Josh Jackson, Megan Haley and Matt Rodriguez!

But I’m 36 years old. How is this friendship with a video game plumber even still acceptable? Almost everyone roasting themselves to stand in line under the scorching Southern California sun last Friday was also in their 30s or mid to late 20s. You probably are as well. Let’s be clear on something: these are toys and video games that society at large deems “children’s things”.

We all have our reasons. After a week of thinking it over for myself, and getting to the core of my lifelong relationship with Mario that I have mine; the origin story to a bond forged at a young age. I’ll admit that every time I’m drawn to buying another Mario anything I do think about why I do it. I imagine that all of us grown up geeks think about just what it is about Mario (or Spider-Man or Luke Skywalker or any of our fictional friends) that a 36 year old still sees as valuable in their adult life? Beyond the temporary fun and excitement of reading or watching or playing through the latest stories alongside them, what do these characters give us to the point of returning to them time and time again, dollar over dollar?

They give us stability. In a world where we can lose our jobs, lose our homes, our family members or our friends, these characters and stories prop us up against the face of this constant instability. Life throws us a relentless series of unknowns, and we wake up knowing this every single day. This fear can paralyze us and keep us from doing everything from meeting people to following our dreams. It’s the source of our greatest insecurities. And we live with the promise that it will rear its head every single day.

I remember, or at least I’ve romanticized over the past few decades, the moment I learned my parents were getting a divorce. I’ve thought about it a lot this past week. I was in the 4th Grade and my father was getting a new place to live. My brothers and I were sitting around the table at dinner and the news was broken to us in the clearest, most adult way possible. But this didn’t help my head from spinning. It didn’t help my appetite from turning to sickness. And it definitely didn’t help me understand the calmly stated impossibilities that I was hearing.

The walls of my childhood home exploding. I remember the aftermath as a series of images. My father’s new home, with new beds and silverware for weekend TV dinners in front of a rented VHS movie with my brothers. Comparing the weekend neighborhood kids to the old neighborhood kids. And I remember the feeling I would get walking through my parent’s old bedroom, now only occupied by my mother. I vividly saw the ghosts of that room, where my brothers and I unboxed our first NES system one Christmas morning and played Super Mario Bros., wildly swinging our arms to the left and right as we learned to use the controller. It was no longer a happy place in my life and the loss of that feeling stayed with me for a very long time.

That year for my birthday, I asked my father for a Mario doll. It was THE thing that I wanted that year and it could not wait for Christmas a few weeks later. I remember the way that my collected friends and brightly lit birthday table dimmed and muted away as I unwrapped that stuffed Mario doll. Looking back on those moments this past week, I realize that my young self, unable to reconstruct his family, had looked to that doll as something that would give him strength and security. It could return him to that perfect Christmas morning when he unpacked his original NES with his two brothers and swung his arms all over.

My Mario doll was a bulbous-nosed, blue and red suspender wearing totem and I needed it, probably more than any of the other comics, toys and games I’ve purchased in my life since. That was the first time that the world had turned drastically in a direction that I had not been prepared for and that doll was my only constant in keeping it from spinning me off into space.

MarioDoll
This is a picture of the Mario doll in question, taken from Google. My actual doll sits packed somewhere in my father’s house to this day.

I carried that Mario doll with me everywhere that I went for the better part of a year.

Was I asked to leave it behind sometimes? Yes. Was I ridiculed for it by the other kids at school, most of whom had started getting into other interests like sports and dances? Probably. Was I going to let that Mario doll out of my sight? Not a chance.

Eventually, the world stopped spinning. Over time, I moved on to the next grade and to thinking about things like playing sports and dances. But did I leave Mario behind? Obviously, I didn’t. In some form or another, whether it was Mario or Spider-Man or Luke Skywalker, these friends that I surrounded myself with have stayed with me, a constant buoy in a sometimes turbulent sea.

Everyone has them, even if they come in the form of a sports team or a Hollywood celebrity or a favorite musician or book series. It’s at the heart of any fandom, a strong need to belong to something bigger than ourselves, that gives us a sense of meaning and permanence in a world that often makes us feel small and temporary. At their best, they give us an entry into a greater community, something to share with others who may also understand our loyalty. At their most crucial, they give us a confidant, a constant guide that tells us how to not give up, to keep trying to continue looking for our place. They teach us lessons on how to be heroes, or successes or just how to be better to ourselves and one another.

These things are important, not just to kids but to adults. I can never thank Mario enough for the year he helped get me through. Divorce can really mess a child up, giving them profound feelings of distrust and isolation that can shape them for the rest of their lives. I’ve had lots of incredible friends throughout my life, each one leaving me with fantastic, unquantifiable gifts and lessons both large and small. But this story is a thank you to that first, fictional one, my plumber friend Mr. Mario Mario, and how when all is said and done, I can look at my life today and realize that the things he’s given me aren’t all that fictional after all.

Join Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

Konami ceasing all AAA console titles.

Mighty No. 9 Beta delayed.

Third party QA companies warn of buggy games this holiday.

No Divas Revolution For WWE 2K16.

Star Fox Zero delayed.

Tokyo Game Show roundup.

Persona 4 Dancing All Night.

Amnesia.

Disney Infinity 3.0.

This War of Mine iOS.

Metal Gear Solid V Ground Zeroes.

From The Depths.

Grand Theft Auto Online.

This Week’s Listener Mission Objective:

What retro console would you most like to collect for?

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With Ace Attorney 6 recently confirmed for an international release, it wouldn’t be long until we learned more about Phoenix Wright’s latest escapades. What better time to show your cards than this year’s Tokyo Game Show? At the event, Capcom released their first full trailer for the game, giving us a hint at what the turnabout lawyer has in store for his sixth outing.

Taking place in the kingdom of Kurain, this far off country uses a legal system known as “Futile Trials”. As the name suggests, all defendants are found guilty in this land that relies on mysticism over logic, especially with their ability to view the final moments of the victim’s life to pinpoint the culprit. Thus, this is a system with no defense attorney’s, but what happens when an ace attorney finds himself behind their walls?

The Ace Attorney 6 trailer implies that the next major game play addition will be the ability to examine the victim’s final moments, doing its best, mystic impression of Minority Report. As expected, Phoenix will find contradictions in these scenes, ultimately proving his client’s innocence as only an ace attorney can.

But we can’t discuss the trailer without pointing out its peculiarities. Like where are Apollo and Athena? Let’s hope Phoenix isn’t riding solo here, since I would love to see them develop more, especially after how well the fifth game handled them. And wait… Did they say Kurain!? Based on the theme of the trailer and the shape of the 6 in the title looking like a magatama, it seems like we’re heading back to the spirit channeling days of the original trilogy. If that’s the case, where’s Maya? Isn’t she the Master? What about Pearl? If nothing else, we can almost guarantee that we’ll be seeing the Fey girls again, but how has the Kingdom of Kurain drifted so far from the Kurain Villiage that we saw in the past? Are they even directly related outside of name? Agh, the questions!

We’ll find out when Ace Attorney 6 releases worldwide in 2016. What our your theories? Share them below!

After a very popular Transformers themed Splatfest, it was business as usual going forward. While the following event didn’t have any cool or surprising licensing, the question being settled isn’t any less important.

From 9 PM tonight to 9 PM tomorrow, September 19th, kids and squids alike will be fighting in the name of art or science. It’s Einstein vs. Di Vinci! Edison vs. Van Gogh! Banksy vs. Ahmed the clock kid! Who will win the battle of disciplines?

Personally, I’m more of a science guy. Without it, many of the tools needed for art wouldn’t exist. Then again, I feel like art will be more popular, but as of this point, the popular team has never won the majority of matches. I just want to win for once!

Which team are you on? Will you use up a perfectly good Saturday to reach the top rank? Tell us who you’re siding with in the comments!

It’s hard to believe that the Super Mario Bros. Series has been platforming into our living rooms for thirty years.

Released on September 13th 1985, Super Mario Bros. has gone to become one of the most popular video games to date. It even went on to sell over 40 million copies and spawn endless spin-offs and sequels that continue to this very day. Even Mario himself has become one of the most recognizable icons in history. Flash forward 30 years, and fans are finally getting one of their biggest wishes granted with Super Mario Maker.Mario Maker Title Screen

Super Mario Maker is Nintendo’s love letter to the Mario series and fans alike, allowing anyone to make their own 2D Mario levels from scratch. What really makes this game special is that not only can you make your own levels from the original Mario, but you can also choose art styles from its most popular iterations. These include classics such as Super Mario Bros. 3, Super Mario World, and even New Super Mario Bros. U. There’s also a wealth of locations to choose between including above ground, underground, underwater, ghost house, air ship, and bowser’s castle.

Today's Fuel Economy -By Josh
Today’s Fuel Economy -By Josh

The tool layout is very simple to pick up and use. All you do is tap on an item you want to use and you can summon that item at will. Most items are usable in all art styles excluding a couple of items. These include the goomba shoe in Mario 1 and Mario 3, turning into Yoshi eggs in Mario World and Mario U, and the Mystery Mushroom (more on that in a second) turning into each art styles specific flying item. Mario 3 has the Raccoon Leaf, Mario World has the Cape, and Mario U has the Propeller Hat.

Skull Ride Glide -By Brian
Skull Ride Glide -By Brian

One of the most fun additions to Super Mario Maker has to be the inclusion of the Mystery Mushroom. By tapping a corresponding Amiibo, or completing a run in 100 Mario Challenge (A mode where you adventure through randomly generated user levels) you can unlock a special character outfit for Mario to use in the original Super Mario Bros. theme. Want to go through a level as Donkey Kong, Samus, Kirby, or even Megaman? Well now you can! Just playing 100 Mario Challenge to see what character you’ll unlock next will have you occupied for a long time to come considering that there’s about 100 different costumes.Mario Maker review 4

Now to the part everyone’s been waiting for: the user generated content. Content is separated by 100 Mario Challenge, Courses, and Makers. Courses can be sorted by featured, top rated, and up & coming. They can also be searched by difficulty, but not name, location or time period even though the options are there. This is one of the biggest flaws in the game since if you want to play a specific level from someone, you have to be either following them, or enter a 16 digit code. I’m really hoping for an update that can add a better search engine because as it is right now, it’s kind of useless.

Super Mario Maker Levels

Even aside from the search engine problems I still have a couple of minor complaints with the title. For starters, Even though there’s a nice amount of objects and enemies to use, there are still some really iconic items missing from the game. These include not being able to make slopes, as well as there being no Desert or Forest levels as well as the exclusion of popular enemies such as the Angry Sun and the Charging Chucks. There’s also a problem with content creation item unlocks.

The game starts you off with only one row of objects and enemies, and from there you have to gradually create for 5 minutes for 9 days in a row, or spend time nonstop creating every 15 minutes. While I understand this is done to prevent younger children from getting too overwhelmed with the pallet, it would have been nice to at least have an option to start with everything.  This option could have allowed veterans to jump straight into the more advanced techniques.

Mario Maker review 5

Overall, Super Mario Maker is one of the Wii U’s best offerings right beside Donkey Kong Country: Tropical Freeze, Super Smash Bros, Bayonetta 2 and more! Creating levels is very easy and the tools are very accessible to all ages. The complaints I have about it aren’t enough to ruin the experience and I can see myself already planning more stages to create and play. Even if you aren’t a creator, there are still a boat load of original and creative levels that’ll keep you playing for months and even years to come (perhaps I’ll highlight  some of my favorites sometime.)

Bowser's Construction Issues -By Jirard
Bowser’s Construction Issues -By Jirard

Rating: 4/5, BUY IT!!

Briefly: Say it ain’t so.

Nintendo’s Wii U is having an excellent year so far, but it was set to have a phenomenal holiday season with the release of the next The Legend of Zelda title as well as Star Fox Zero.

Back in March Nintendo revealed that The Legend of Zelda would not be released this year. Tonight, Miyamoto confirmed that Star Fox Zero won’t either. Here’s his statement:

I made a big decision last week.

 

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

 

To the people looking forward to the launch of the game this holiday season, I am very sorry.

 

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

This generation has been notorious for AAA titles being delayed, and Nintendo is no different.

What are you looking forward to playing this holiday season?

If you remember from our E3 coverage, we’re REALLY looking forward to Project X Zone 2. Not that we needed another reason to want to pick up the crossover turn based strategy game, but with the latest character reveals, we’re doing so out of fear of getting our asses kicked.

Project X Zone 2 Segata Sanshiro Screen 2

Alongside Capcom’s Captain Commando, June Lin Milliam, (of Star Gladiator and Plasma Sword fame), and the returning Heihachi Mishima, Segata Sanshiro was revealed as a Solo Unit, which is essentially an assist character. And what better person do you want assisting you than the person who fought Chuck Norris to a standstill!?

For those unfamiliar, Segata Sanshiro was a character Sega used to promote the Sega Saturn in Japan… By any means necessary. This Judo master would beat the living hell out of anyone who wasn’t playing Sega’s console with a handful of moves. Kids, women… No one was safe from Sanshiro’s gaming obsession, (except zombies.) He’s kind of like an Internet fanboy, except he actually beats you up instead of tweeting about it.

Project X Zone 2 Segata Sanshiro Screen 1

Capable of creating multiple copies of himself, scaring the crap out of little kids, and throwing someone so hard, they explode twice, he’s definitely someone you want on your side. But I can’t help but wonder, what will happen when he’s reunited with his beloved Sakura?

Project X Zone 2 is slated for a 2016 release exclusively for the Nintendo 3DS. Want to know what to expect? Check out our review of the first game, and keep an eye out for more news as it breaks.

Well, this is a nice surprise.

Nintendo has just announced that a stage based off Super Mario Maker will be MAKING (sorry for the pun) it’s way to Super Smash Bros For Nintendo 3DS & Wii U by the end of the month. It’s unknown if the stage will be free or not, but the terrain and art style will be randomly generated ever time you play it. To see this stage in action, check out the awesome trailer below.

Things have been hard on Nintendo since the passing of President and CEO Satoru Iwata.

Ever since his untimely death mid July, many people have been wondering who  will be his replacement. While Shigeru Miyamoto and Genyo Takeda were temporarily appointed Heads of the company for about a month, the company has finally decided on a new head.

As of Today, Tatsumi Kimishima has been appointed as the new president of the company. If you’re worried about someone completely unknown taking over the reigns of the company, have no fear! He may not sound familiar, but before becoming president, Kimishima was once the head of Nintendo of America from 2002 to 2006 until he handed reigns over to Current NOA president Reggie Fils-Aime. Afterwards, he became managing director  of the company.

In a recent talk with japanese publication, The Nikkei, Kimishima states that he has been elected for only a year so far. He also continues to comment on the future of the company saying that he has no plans to change what Iwata had already started for the company such as their new venture into mobile.

While it’s still hard to believe that Mr. Iwata is gone, all of us here at Geekscape are positive that Mr. Kimishima will do a fine job running the company.

NewPresident

Hatsune Miku, the virtual Japanese pop star who’s stolen the hearts of weebs everywhere, returns with a new rhythm game for the Nintendo 3DS! With her crew of vocaloids in tow, including Rin, Len, Luka, Meiko, Kaito, the game promise over 40 songs, 100 + costumes to customize your favorite characters with, and a host of side modes to keep you busy when the idol life gets tiring.

For fans of Miku and her friends, you’re probably already playing this. For those who want to know what all the fuss is about, (or just want a good rhythm game to play,) jumping on the first print copy will net you a special collector’s box, a wallet chain, and 19 double sided AR cards. Remember those!?

Hatsune Miku Project Mirai DX Launch Edition

Hatsune Miku: Project Mirai DX looks even bigger than her previous offerings, and if our review of her latest Playstation offering is any indication, then any music game enthusiasts out there might do well to pick this up. Are you down with the vocaloid craze? Tell us why in the comments!

Project Mirai DX is available now for an MSRP of $39.99.

 

30 years is a long time.

In 1985, there were only three Star Wars films, one Back to the Future, and Alf wasn’t even a thing yet. It’s also the year that the wreck of the Titanic was found, the first Blockbuster Video store opened (RIP), and New Coke was introduced (and discontinued).

Arguably the biggest, most important, and most culture defining moment in 1985 was the introduction of Super Mario Bros. for the NES / Famicom. It’s the title that made people fall in love with video games all over again, fall in love with a myriad of quirky characters, and become enamoured with a unique platforming formula that is still beloved today.

We want to wish Super Mario Bros. a very happy 30th birthday, and what better way than to share our favourite Mario memories from the past 30 years. With the just-released Super Mario Maker and beyond, we can’t wait to see what memories we’ll create next.

Read on for our memories, and be sure to share your own below!

Daniel Campozano

This may come as surprise to some, but I’ve actually only played three iterations of the Mario franchise. Super Mario Bros., Super Mario Bros. 3, and Super Mario World. So I have short list to pick from for my favorite moments with the franchise.

I would have to say my favorite Mario memory is with the original Super Mario Bros. for the NES. I remember getting it in the late 80’s as a Christmas gift and just being a natural at it. Everyone gathered around the television taking turns to see who could get the furtherest. As I’m jumping around and trying to figure out the mechanics I accidentally find the hidden warp room on level 1-2 and everyone screams in delight that I found a secret board and transported to another far away Mario land.

My favorite of the franchise would have to be Super Mario World. It was the only game I completed without the help of a warp or a magical flute. Though to get the full completetion I did use a strategy guide. The aspect that I enjoyed the most from the game was just the updated graphics and soundtracks from the prior gaming consoles. It almost reminds me of when I first saw an HDTV after decades of standard visuals, all the bright colors were mind blowing.

WarpPipe

Gabriel von Grünbaum

Apparently, the saying might not be entirely accurate but parts of my childhood remind me of what I’ve heard is an old Chinese curse—”May you live in interesting times.” I’ve heard some tales from folks about troubles they endured while they were growing up that would rank as far more difficult than my own experiences; those occurrences that carved me into who I am today. I’m quite content now to think of my more tender years as interesting.

As my own interesting times began to develop, I remember that one of the highlights of any day—that I was able to wander off on my own—was to find myself at the arcade. It’s where I first met one of my oldest friends, Mario. He was just a young scrapper then, climbing up in the world, facing challenges like any of us do. . . especially like any of us who faced barrels hurled at us by a giant gorilla dabbling in human trafficking while we tried to balance on steel I-beams. Donkey Kong easily encapsulated the big scary world outside the doors of the arcade while Mario helped teach me that determination can payoff. Plus, blocky little Pauline was rather captivating and absolutely worth all the quarters.

Not too much later, as life got so much more interesting—and opportunities to visit the arcade became harder to come by—Nintendo offered a solution, the. . . Nintendo. Now the arcade could be right in the living room. The thought of it was like a dream within a dream within a Round Table Pizza. My father was pretty firm about his “no” on the subject of bringing such magic home. Magic where my new friend Mario wasn’t just climbing beams in a dark void—he had an entire world to explore!—an army of turtles to fight and a princess to save! It may have been only days but, honestly, I’m not sure how long it was that I languished after asking him for this magical arcade machine that I’d heard and read about, because it felt like eons upon eons.

I still remember coming home from school one day and he wasn’t there to greet me as usual. I just heard his voice from the living room, “Come here. I want to show you something.” I moaned reluctantly feeling confident I was in trouble for something—probably the grape juice I’d spilled and covered up by scooching the potted plant over it. So much for the perfect crime.

As I entered the living room, there it was on the coffee table, the cardboard box that held unspeakable wonders within. “I waited to open it so that you could help me set it up,” he explained. And so we did—through my squeals of delight. And so we didn’t get much sleep that night or many other nights after. Super Mario Bros. was far better than I’d imagined. We’d trade off playing Mario and his brother Luigi, milking every ounce of adventure, three lives at a time—hurtling down pipes, hunting down mushrooms, turtles and 1-Ups.

Yes, the game was amazing but during such interesting times in our lives, the best part was how it brought us together. We were exploring this fantastic new world, side by side, with hard-headed Italian brothers serving as our guides.

My dad and I solidified a bond over Super Mario Bros. that stands to this day. We became a team in the face of those interesting times and I’ll never be able to thank Mario enough.

DonkeyKong

Shane O’Hare

My most memorable Mario moment is probably one of the most unconventional.

We all remember the first time we played Super Mario Bros 3., Super Mario World, and Mario 64. My most VIVID memory has to be playing Mario Paint on the SNES for the first time.

I was a huge computer nerd growing up, and always had a PC around. My first gaming memory was playing DOS shareware games. So when I visited my uncle’s house and he showed me Mario Paint I was blown away. The mouse controller was so familiar yet at the same time foreign to me, it being an SNES input device and all.

Playing around with the different stamps, canvases, music creator and that fly swatting game OH MAN! I wish I had a SNES and a copy of the game right now!

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Juan Carlos Marquez

As a kid, I was lucky enough to grow up during the NES era. Having amassed a number of great memories involving my friends and family playing Nintendo–specifically Super Mario Bros. titles. From the Christmas of 1985 where I read the Super Mario Bros. manual cover to cover in anticipation of starting my adventure through the Mushroom Kingdom, to playing Super Mario 3D World with my wife who inadvertently caused me to die a number of times because she wanted to grab a Star Coin or a 1-UP mushroom,–Mario games are a constant when reminiscing about my beloved gaming moments. But one that stands out quite prominently is one involving the biggest Mario fan besides myself: my grandmother.

As a kid, my parents worked late into the afternoon and wouldn’t come home until 6 P.M., so for the better part of my childhood, my grandmother was in charge of watching over me when I came home from school–along with my sister and three cousins. Luckily for her, I owned an NES which kept my cousins and I inside the house which kept my grandmother’s nerves at ease. She would watch us play Super Mario Bros., listen to us yell and point out oncoming enemies to avoid, and question me why there was always a butter knife on top of the television (RF switches, right?). As much as she refrained from playing, she would always sit quietly behind my cousins and I while we played. It seemed like our pleas would never convince my grandmother to play, but that was quickly proven wrong when she forgot my cousin and I were coming home early from school.

Whenever we came home around 2 P.M., my grandmother would have lunch ready for all of us. While we were at school, my cousins and I imagined my grandmother was watching a marathon of game shows, Mexican novelas, or simply taking nap on the couch, so you can imagine my surprise when my cousin and I showed up to the front gate and heard the Super Mario theme blaring through the living room window. We peeked and saw our grandmother–the one who always refused to play video games with us–sitting dead center on the couch with her hands firmly gripped on an NES controller. Her eyes locked on the television as she made her way through World 3 of Super Mario Bros.

We just stood there and watched her play for another ten minutes–partly to convince ourselves that what we were seeing was real and to marvel at how she would frantically move the controller up and down whenever she wanted Mario to jump. It was incredibly hard to keep our laughter to ourselves. The muffled sounds of two kids giggling caught her attention and was surprised to see us outside the window.

After explaining why we were home early, she laughed and confessed that she has been playing for weeks and would watch us play to get tips on how to get passed certain areas of the game (she hates Lakitu and Spinys with a passion). Here I thought that my grandmother was spending her day watching Price is Right when in reality she’s been getting her Mario fix on.

To this day, my grandmother still plays Nintendo games, and I can’t wait to see what she creates when she gets her hands on Super Mario Maker. I guess I’ll have to keep the levels that I make for her Lakitu-free.

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Karson Braaten

I was four when Santa Claus came down my chimney with a Super Nintendo and a copy of Super Mario World. My parents told me I played it a lot so it’s safe to say that Mario has been a part of my life for longer than I can remember. Speaking of not remembering, does anyone else play the Mario Kart drinking game?

All joking aside, here is a list of some of my favourite Mario memories:

– Loudly swatting flies with the Mario Paint mouse and pad and being jealous that my friend could compose songs on it that actually sounded like music. I couldn’t.

– Being blown away that Super Mario All-Stars was four games in one!

– I spent years fascinating about owning an N64 before actually getting one. While my mom shopped in Zellers I would spend all my time with my neck tilted at an awful angle playing Super Mario 64.

– I enjoyed Super Mario 64 but the game my friend and I sank the most time into when I eventually got an N64 was Mario Tennis.

– Once upon a time there was a girl who 15-year-old me had a crush on but was too shy to talk to. I broke through my shyness by volunteering to help her beat a level in Super Mario World. We spent that summer playing Nintendo then became MSN friends shortly after. Ten years later, she is now my girlfriend.

Luigi’s Mansion was the first game I played on day one of a console release.

– Crazy nights that began with one too many rounds of Beerio Kart. (Racing your friends in Mario Kart but you must finish a drink during the race. The catch? You can only drink while your vehicle isn’t moving).

I could go on and on. I think many people could. There is no measuring all of the good that Mario has brought to our society. However, I have a decent idea of the impact he has had on me. Mario has in one way or another brought joy to nearly every facet of my life and because of this, the little plumber will always be close to my heart.

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Eric Francisco

I weirdly associate Mario with my mom.

My sister grew up with an NES and Super Mario Bros., but the console was pretty broken by the time I grew into gaming. So as a kid I knew Mario as this kind of — thing — that was just some kind of… game thing. Very descriptive, I know.

A few years later I’m playing Super Smash Bros. on my N64. I didn’t have many friends to play with, so my mom and I would play and she’d always pick Mario for whatever reason. Perhaps because he was the easiest to control and his moveset established the paradigm of Smash controls (Up+B gets you higher, Down+B is a baller ground attack, and B is projectiles).

I was never a huge Nintendo gamer. I liked the GameCube and Wii and stuff like Mario Kart just fine but I never played many Mario games, even now. So while most people see an Italian plumber, I see a middle-aged Asian lady who just finished the dishes and wants to play video games with her son.

SmashBros

Derek Kraneveldt

I really cannot believe its been 30 years since Super Mario Bros.

Heck, I’m only 25. I’ve never lived in a pre-Super Mario Bros. world. What was it like? It was awful, wasn’t it? I can’t even imagine.

Well, in my 25 years I’ve amassed a ton of memories in the Mario universe. It’s pretty tough to narrow it down to just one or two, so how about a RAPID FIRE BULLET POINT ROUND!?

– I think that I was a pretty good kid, but when I was little I was sent to my room a lot. In said room, I had an NES and a myriad of games for it, so I kind of loved being in there. Super Mario Bros. and Super Mario Bros. 3 (was a little strange for kid me) were my favourites, and by the age of 6 or 7 I was pretty much a pro.

– The time that I learned the upside down Koopa shell on stairs in Super Mario Bros. to gain tons of lives trick. I felt like a god.

– I don’t know how many hours I spent pinching Mario’s face on the Super Mario 64 title screen. Also climbing up hills and sliding down them. So fun.

– My dad was a gamer, and he seemed pretty good at most games when I was growing up. When Super Mario Sunshine came out, I actually had to help him complete a lot of the levels. That felt pretty cool.

– I ended up really good at Mario Kart. In a big media-only prerelease tournament for Mario Kart 8, I ended up in 2nd out of 32 very good players. That last match, I was in first until the last turn when a trio of red shells came towards me. That stunk, but second is still pretty great. Now, I have friends that have trained for 100+ hours that still rarely beat me. That feels good.

– Completing Super Mario 3D world with three friends is one of the best times I’ve ever had playing a video game. We’d play once a week, for a few hours at a time, and always try to get all three stars in each level. It was probably the thing I most looked forward to each and every week

– For some reason when I was a kid, I loved Mario Is Missing. It was pretty tough for me as I was so young, but I was pretty addicted to it until I finished it. It wasn’t until years later that I realized that Mario Is Missing was not a well received game. Haters gonna hate.

I also just realized that I’ve bought the Mario Amiibo seven times between the different versions. That’s how much I love the guy. I love Luigi too, but they’ve only released two Luigi Amiibo thus far.

MarioIsMissingDid our memories bring back some of your own? What we they? We want to know!

 

Super Mario Maker just released yesterday and we’ve already seen some crazy secrets the game holds. We all like finding secrets and unlockables in games, but what if sometimes you just don’t want to wait to discover things? Want to see all the different costumes and secrets in the game but don’t have the time? Well, the folks over at That One Video Gamer have you covered. They have recently just released a video on their let’s play channel showcasing all the different kinds of costumes you can find in the game, as well as some other hidden surprises. Check it out below! What are your favorite secrets and costumes in the game so far?

HOLY FREAKING CRAP! HOLY! FREAKING! CRAP! HOLYFREAKINGCRAP! Pokemon GO looks fucking awesome!

What do you get when Nintendo, Niantic and The Pokemon Company join forces? You get something AMAZING!

Pokemon GO is a chocolate peanut butter situation if I have EVER seen one. The team that brought the world Ingress have finally moved onto a new project, and they’re teaming up with a beloved franchise. As the above trailer depicts, Pokemon GO is going to have players getting up and off the couch and out into the world to catch some ‘Mon!

Travel between the real world and the virtual world of Pokémon with Pokémon GO for iPhone and Android devices! With Pokémon GO, you’ll discover Pokémon in a whole new world—your own! Pokémon GO will use real location information to encourage players to search far and wide in the real world to discover Pokémon.

 

The Pokémon video game series has used real-world locations such as the Hokkaido and Kanto regions of Japan, New York, and Paris as inspiration for the fantasy settings in which its games take place. Now the real world will be the setting!

 

The Pokémon video game series has always valued open and social experiences, such as connecting with other players to enjoy trading and battling Pokémon.Pokémon GO’s gameplay experience goes beyond what appears on screen, as players explore their neighborhoods, communities, and the world they live in to discover Pokémon alongside friends and other players.

What is extra exciting is the addition of a wearable. The Pokemon Go Plus is a small device that players can wear, that connects via bluetooth to their phone to give them updates about live events or other trainers nearby!

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Pokemon GO Plus wearable will surely attract attention!

As a diehard Ingress fan, and a diehard Pokemon fan I can’t be more excited! The thrill of running around city streets at night, with a bunch of my fellow Ingress players is one that I love, toss Pokemon into that scenario and you got yourselves something to look forward too!

Pokemon GO will hit Google Play and the App-Store early 2016. It will be FREE but have in app purchases.

It’s been a while since we’ve had a Nintendo Direct this year.

Last time we had one was June 14th when Nintendo showcased new DLC for Super Smash Bros For Wii U/3DS. Since then, the directs have gone into somewhat of a hibernation due to the tragic and unexpected passing of President and CEO Satoru Iwata. All this could be possibly changing soon.

Nintendo of America has just recently made a job posting looking to hire a Motion Graphics Artist. Among the description it mentions that the company is looking to hire someone who has experience in editing Audio/Video for things such as TV commercials, game trailers, Nintendo Direct, web content, etc.

If you’re interested in seeing the mentioned job posting, you can find it right HERE.  Would you like to see Nintendo Directs come back soon?

Briefly: I love Pikmin.

I was absolutely floored that Pikmin 3 ever happened. Nintendo has a lot of properties that haven’t received new titles in years, and I didn’t know that Pikmin sold well enough to warrant another title any time soon.

Well, apparently Pikmin 4 is happening, and it may be closer than we think.

In a just-released interview with Eurogamer (held back in July), Miyamoto revealed news of the next Pikmin game:

“It’s actually very close to completion,” Miyamoto said. “Pikmin teams are always working on the next one.”

Sure, it’s just a single sentence, but it’s a sentence that makes me so happy.

Nintendo confirmed that the title was in fact. in development, but would not comment on a platform or release date.

Excited? What do you hope to see in the next game? Sound out below!

Pikmin

This past Thursday, U.K game company, Playtonic Games, visited Nintendo for an event.

The Ex-Rare studio partnered with Nintendo U.K to host a special live stream for the upcoming Wii U game Super Mario Maker. During the stream, they showed off their own Donkey Kong Country inspired level while also having plenty of more fun.

While they haven’t uploaded the full stream yet, there are a couple of video excerpts of it on Nintendo U.K’S YouTube channel which you can check out hereSuper Mario Maker launches for Wii U on September 11th.

Earlier today, Capcom announced that the next installment in the Ace Attorney series is already in development and well under way. While no release date has been announced yet, Shacknews has confirmed that Capcom will indeed be  bringing Ace Attorney 6 to the west. It’s also worth mentioning that there will be a playable demo of  the game this year at Tokyo Game Show. Check out some of these screenshots of  the game. Are you  excited for Ace Attorney 6?

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American’s are the brunt of a lot of jokes, mostly ones about our propensity for larger things. Larger cars. Larger soda. Larger women. So when Nintendo had NO plans for a US release of the New 3DS it became vogue to make fun of us and our New 3DS XL’s. WELL WHO’S LAUGHING NOW?!

Announced today at the Gamestop Managers Conference, which is apparently a thing, Nintendo is bringing the smaller 3DS console to US shores with a few fancy bundles.

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Bundle Includes:

New 3DS

Animal Crossing: Happy Home Designer

Two changeable faceplaces

1 Amiibo card.

The Animal Crossing New 3DS bundle hits store shelves September 25th for $219

The other new console we’re getting our hands on a special Hyrule Edition 3DS XL. No pictures have been released yet, but it will be gold with the Hyrule Crest on the front. Pick it up as a Gamestop exclusive on October 30th for $199.

It’s awesome to see Nintendo finally bringing the smaller console to the US shores. The interchangeable faceplates are strangely absent on the XL edition, a huge oversight in my mind.

Let us know what you think about the new bundles, are you excited for the smaller 3DS? You KNOW our correspondent El Chucho is going to be getting his preorders in today!

Just a friendly reminder to all you Splatoon fans out there.

The highly anticipated Transformers Splatfest is happening tonight at 9PM Pacific Time and will go on until 9PM on 8/29.

Have you already chosen your side? Which team do you think has the best chance? (Decepticon master race.)

Hope you’ve been practicing because this will be a splatfest for the ages.

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shovel amiibo

Oh boy, Nintendo fans are in for quite a treat come this holiday season.

Earlier this morning, retail chain GAME prematurely announced the existence of an official Shovel Knight amiibo. GAME has since pulled the tweet, but this being the internet, it has easily found its way back online.

The Figurine will be released on November 27th and work with both the 3DS and Wii U versions of Shovel Knight. It also says that future games by Yacht Club Games will also use the recently announced amiibo, but nothing was specified on what content it’ll add.

Are you excited for this amiibo?

Longtime Geekscape listener and writer Karson Braaten is in town from Saskatchewan and he’s brought his fellow Canadian friend Matt Peters along with him! Crazy, after almost 10 years of correspondence, Karson and I finally meet in person… so of course we do it on a Geekscape episode! We get down to business quick by talking about the controversy of ‘Straight Outta Compton’ skipping over the not so nice parts of NWA’s history and wincing at the onslaught of releases that Nintendo has coming our way… including Mega Yarn Yoshi! And as Nintendo changes its view of Hollywood using their characters, we ask what you’d love to see made! Plus! ‘Fear The Walking Dead’ premiered huge and Luke Cage may have found his match! Mockingbird might be getting her own ‘SHIELD’ spin-off and ‘Gambit’ might have a leading lady! Oh yeah, and ‘Wet Hot American Summer: First Day of Camp’ is exactly what fans wanted and more!

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Super Mario Maker is a Nintendo fan’s dream come true. Allowing players to create their own custom courses in any way they see fit, the game is perfect for those who have ever dreamed of being a game designer. One would think that would be enough, right? Well, sit tight because Nintendo is not limiting the customization to course building–as this new trailer showcases.

Over 50 amiibo figures will be compatible with Super Mario Maker–making it possible to run through a horde of Cheep Cheeps as Wii Fit Trainer, swim through a bevy of Bloopers as Kirby, and even face off in an epic showdown with Bowser as, well, Bowser!

Which amiibo will you be using to run through your custom Mario courses? Share your thoughts in the comments section below and we will discuss your responses on the next Geekscape Games Podcast!

Briefly: It’s been nearly 10 years since us Westerners have had the opportunity to (officially) play a Fatal Frame title. Back at E3, Nintendo revealed that the drought was set to end with the US release of Fatal Frame: Maiden of Black Water this Fall, and now we know just when we’ll be able to get our Camera Obscura on.

Nintendo today revealed the game’s North American release date, as well as details on just how you’ll be able to get your hands on the title.

Just in time for Halloween, Maiden of Black Water will exclusively launch on the Wii U eShop on October 22nd. That’s right collector’s, you won’t be able to pick up the game physically, so just be glad that we get to play it at all.

Interestingly enough, players can download the free-to-start game and play the prologue, chapter 1 and most of chapter 2 for free. If you like it, the full version of the game can be purchased as DLC directly from the Nintendo eShop or via the in-game menu. It’ll cost $62.49 in my country (Canada), and $49.99 in the USA.

How excited are you to play through this one? Did you import Fatal Frame 4 when it didn’t come to our region? Sound out below!

Super Mario Maker doesn’t release until the 11th of September, but that won’t stop people from showing new footage of it. Thanks to Midwest Professor we can now take an extensive look at a small handful of amiibo costumes that will be appearing in the game. These can be be obtained by either scanning in a compatible amiibo or by beating the 100 Man Mario Challenge mode. It should also be noted that the game will support over 50 amiibo at launch!!! Are you excited for the release of Super Mario Maker? Which amiibo costume will you use first?

https://www.youtube.com/watch?v=q9DZCDDo7CY

That’s right. This morning on twitter, Nintendo revealed to fans when and what the next Splatfest for Splatoon will be. The Splatfest will start next Friday August 28th, and in a surprising twist, will be sponsored by Hasbro and feature Autobots VS. Decepticons. This is awesome in a number of ways, one of which opens the doors for more sponsored Splatfests like this one. Which side are you on?Splatfest 1

Robot battles are awesome, aren’t they? It’s too bad we haven’t seen too many awesome games using the concept in recent years. While games like Virtual On and Custom Robo hold a special place in our hearts, there’s definitely a void that was left by the lack of new content when it comes to this genre. Thankfully, Level-5 is taking the controls and leading charge with Little Battlers Experience, a long running anime and game series that is finally seeing its Western debut on the 3DS this year. Playable at Comic-Con in the Nintendo Lounge, we took the chance to get into a 3-on-3 skirmish with our fellow con-goers.

Little Battlers Experience Preview Screen 2

With a variety of robots to choose from, each cardboard battler has a variety of special attacks, ranged fire and melee skills at their disposal. In addition to general stat differences like speed and attack power, each must be considered when trying to match up the perfect robot with your play style.

Once we hit the field, our teams clashed with the goal of knocking out the opposing team first. This wasn’t as easy as it sounded, since each robot has a limit to how much they can attack before they have to cool down. Try spamming your best skills, and you’ll be left behind as a sitting duck with no way to defend yourself. However, if you manage your skills well while landing flurries of attacks, you’ll gain access to a super attack, that does huge damage to the unlucky opponents who find themselves in your way.

Little Battlers Experience Preview Screen 1

What helps is that movement is exactly what we would expect like something from robot gaming’s past, relying on locking on, circle strafing, and boosting around the field while avoiding damage. The team dynamic made this Vs. mode more interesting as well, since the winning team would usually coordinate their attacks to either defend partners in trouble, or gang up on an isolated foe to rack up those KOs. Attacking wildly would usually lead to a loss, so working together definitely had its advantages.

After walking away with victory in hand, I couldn’t wait to try more. If you’re a fan of games like Virtual On, then LBX is looking like it will definitely scratch that mech battle itch. With an expert team like Level-5 behind it, would we expect anything less? All I know is with the awesome looking robot design and fluid game play, this title is high on my radar.

Little Battlers Experience will release for the 3DS on August 21st.

Join Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Chris Pranger fired from Nintendo Treehouse.

Resident Evil 2 Remake.

Mario Maker overview.

EA Access getting Dragon Age: Inquisition.

Rockband 4 PS4 digital edition preorder bonus.

From The Depths.

TIS-100.

Halo Online.

Yugioh Legacy of The Duelist.

J-Star Victory Verses.

Rare Replay.

This Week’s Listener Mission Objective:

What game did you absolutely hate at first, that you grew to love?

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