Rolling into August, Arceus is the next Mythical Pokemon to be featured in the ongoing Pokemon 20 event. Available through codes exclusively available at GameStop, (following Mew and Darkrai before it), the apparent god of Pokemon can now be ours to control.

Introduced as the fourth and final Mythical Pokemon in the fourth generation of games consisting of Pokemon DiamondPearl and Platinum, Arceus is said to be the creator of the Pokemon world. Originally needing the Azure Flute to open up the Hall of Origin, which literally would literally open up a stairway to heaven from the Spear Pillar, we would encounter the mighty Pokemon of creation at level 80, the strongest wild Pokemon in the game’s history. At least, that was the plan, but the Azure Flute was never officially distributed, with Nintendo opting to just handing out Arceus through events instead. Using cheat devices is the only way to encounter the Pokemon as originally intended, which sounds completely worth it since it’s the only way most of us will ever get to encounter it in such an epic fashion.

Pokemon 20 Arceus Screen

As the only Normal type Mythical creature at the time of its release, Arceus has the unique Multitype ability to allow it to become any type its trainer wanted. By equipping it with an elemental plate, Arceus remains one of the game’s most versatile characters since it can literally cover any type weaknesses on any given team. Then again, keeping it as a Normal type would be worth it to retain your item slot for other strategies, but the fact that its signature move, Judgment, also changes type depending on the plate held, means handing it a Plate holds huge advantages for the Pokemon god.

From August 1-24, Arceus can be downloaded at level 100 with Judgment, Recover, Hyper Beam and Perish Song. As with the previous Mythical Pokemon, Arceus will also have his own card and pin set and special merchandise, giving us plenty to buy as we start the second half of the year.

Now that generation four is wrapped up, it’s on to Black and White! Which Pokemon are you looking forward to most as the countdown reaches its second half?

To celebrate the start of the 2016 Olympic Games in Rio, Blizzard announced that some special gear is now being made available in Overwatch for a limited time, alongside a new mode featuring the game’s resident Brazilian, Lucio.

Featuring costumes, sprays, voice lines, highlight intros, emotes, and victory poses exclusive to this event, over 100 new items will be available for players to unlock during the promotion period. Running from August 2-22, that gives us three weeks to grind up those levels and stockpile our loot boxes so we can hope to nab some of this new stuff. Or… You could always buy boxes, which I’m guessing Blizzard and Activision are counting on.

Easing the grind slightly is Sportsball Lucioball, a new mode where two teams of three Lucio’s skate across a field in what’s essentially a game of soccer. Tweaking his abilities slightly to match the new game mode, his main attack has been replaced with his melee attack, his standard fire is now a secondary fire option that can only shoot once every few seconds, and his volume increase only has an effect on the user as opposed to those around him. Lucio’s Ultimate would also have no use since shields aren’t needed in a peaceful game, so activating it now pulls the ball towards him. Now, if only we could find a way to keep someone as a goalie instead of having the whole team rush the opponent’s net, only for the ball to casually roll into our undefended goal, that would be swell…

Overwatch SUmmer Games Screen 1

Special Summer Games loot boxes will guarantee at least one special item per box, but cannot be bought with coins. So if you’ve saved some up and were hoping to save yourself the trouble of relying on RNG, you’re out of luck. Unfortunately, duplicate Olympic items can still be obtained, which will be traded in for coins that can’t be used to buy them. All in all, I love the new stuff, but the way it’s being approached isn’t the best as far as I’m concerned. Considering how the promotion only running for three weeks, and how high level players can take a long time to level up, the most dedicated players won’t be able to obtain the items they want without either casting aside all responsibilities to play nonstop, or spend potentially hundreds of dollars, neither of which promises anything. I know they need to monetize the game somehow, but allowing normal items in the special drops, duplicates, AND not allowing us to use coins to buy them seems ridiculous.

Complaints aside, the new mode and loot have been a lot of fun to play with and collect so far. Let’s hope Blizzard will take these concerns into consideration going forward. What are your thoughts on the first Overwatch special event? Comment below and let us know!

In the latest trailer for Pokemon Sun/Moon, Nintendo and The Pokemon Company dumped so much information on us, we had to turn off tracking to keep our brains from overloading. Including new forms for old Pokemon, new evolutions and characters making their debut, and some serious format changes are making the next generation of Pokemon look like the most varied yet.

Let’s start with the most interesting reveal. Many of our old favorites are getting huge makeovers thanks to their new Alola forms. Shown in the trailer were Eggsecutor, who goes from being a coconut tree to a giant, long necked coconut tree. If a pile of eggs becoming a tree wasn’t strange enough, its new form changes its typing to a Grass/Dragon type. How that thing is a dragon, I have no idea. Then again, I stopped looking for logic in the series years ago.

Pokemon Sun Moon Eggsecutor

Speaking of not making sense,  fan favorite Pokemon, Vulpix, has gone from a Fire Type to an Ice Type, with a beautiful redesign to match. Its evolved form, Ninetails, becomes an Ice/Fairy type, making a Pokemon who got new life in X/Y even more interesting going forward. Lastly, Sandshrew and Sandslash are going from Ground types to Ice/Steel, which will ironically make it week to its original typing.

Old Pokemon have been getting a lot of attention between this and Pokemon Go!, but that doesn’t mean that the new Pokemon don’t have plenty of room to shine. I mean, how could you not with great creatures like Oricorio, a dancing bird that changes its style of dance and type based on which one of Alola’s islands it’s on. How this will work in competitive battles hasn’t been said, but this is something to keep an eye on, since its ability to gain stat boosts from dance attacks used by enemies will be a great counter to dragons. Other interesting inclusions such as Minior and its apparent ability to use one free Substitute, Formantis and Lurantis, who have a brand new Solar Blade Grass attack, and Gumshoos, the evolved form of Yungoos, who doesn’t help its first form’s Donald Trump resemblance. I mean, just look at it! Who doesn’t love Gumshoos? Everybody loves it, they tell me all the time.

New characters and forms aren’t the only changes coming however, since the trailer is hinting at some major changes to the game’s formula. Apparently replacing gyms are Island Challenges, where trainers will have to accept special missions from Trial Captains. Once completed, trainers will end up battling Toten Pokemon, powered up versions that can call on its friends for help. With the Totem Pokemon defeated, we’ll have to square off against one of the four island’s Kahuna, which we’re guessing is a new type of Gym Leader.

With so much danger to fend off, we’ll be given an extra advantage thanks to Z-Moves, single use special attacks that vary depending on a Pokemon’s type. These screen clearing moves have the potential to completely change how we’ll approach battles going forward, much like Mega Evolution did in 2013. Z-Moves aren’t the only tricks the Pokemon have learned this time around, since riding them seems to be a bigger feature this time around. With Tauros and Charizard featured, let’s hope we can become even more immersed by using our favorites to help us in the field. Could this be replacing HMs?

Watch the trailer below and watch all of these details for yourself. What do you think of this new direction?

As the final Splatfest came to a close, it was Team Marie who narrowly beat out Team Callie in both popularity and wins. With that final victory, it was time for Inklings around the world to say goodbye to one of the most enjoyable aspects of Splatoon, where players voted and fought for their favorite option between two choices in monthly competitions. Now that the dust has settled and all battles have been fought, it’s time to look back on the past year of contests and see how our choices stacked up.

With a feature that started with Team Dog vs. Team Cat, Splatfests grew to include some incredible crossovers that featured Autobots vs. Decepticons, Pokemon Red vs. Pokemon Blue, and SpongeBob vs. Patrick. Looking back, could any of us had predicted that an arena shooter made by a company that was as far removed from the genre as you could imagine would grow to be so popular?

For those keeping score, despite losing the final Splatfest, Team Callie came out on top overall, with nine wins versus Marie’s seven. That’s not to say there wasn’t a certain level of controversy throughout, considering the way scoring was tallied was changed a few times over the last year. With more popular teams having a harder time finding opponents to play against, they would often fight their own teammates while the opposite team would have more chances to build up wins. Still, Marie would go on to close a 7-2 lead to come within striking distance of coming out with more wins, although some would argue that the final Splatfest is all that matters. One way or another, no matter what side of the debate you’re on, I’m guessing we can all agree on one thing…

Final Splatfest Dialogue

How often did the results go your way? Were you able to save up a ton of Super Sea Snails? And how are you going to go on with your life knowing there won’t be any Splatfests to look forward to? Look back on the last year of Splatoon in the video below and share your thoughts with us!

Video games and comic books share so many qualities, one of which being that the end is never *THE END*. When Professor Layton wrapped up his adventures with Unwound Future, then delivered what was said to be his final game when the prequel trilogy came to a close with 2014’s Azran Legacy, it seemed like that would be the last we would see of the top hat professor. It turns out that this was only half true. While the ultimate gentleman may be out of the spotlight, his daughter has arrived to take up the puzzle solving mantle, and we’ll be playing it in the West much sooner than expected.

Announcing Lady Layton: The Millionaire Araidone’s Conspiracy, the debut trailer introduces us to Katrielle, a dectective who is exploring London in search of her father. With her talking dog at her side, it’s clear that Kat’s adventure will be just as offbeat, charming and quirky as the previous games in the series, all on display thanks to the game’s animated cutscenes. The lengthy trailer gives us plenty to dig into, but we still have so many questions. What happened to Luke and Emmy? What about Layton’s son that was featured in the professor’s mobile spin-off? Considering Luke had the special ability to talk to animals in the past, what’s the deal with the animals actually talking? Where’s Professor Layton? And most importantly, considering how Hershel’s true love ended in tragedy, who was he able to find happiness with again in order to have a family in the first place?

Luckily, we won’t have to wait too long to find out. Check out the trailer for yourself and speculate with us, and make sure to dust off your thinking cap, since we’ll have a whole lot of puzzles to solve once next year hits.

Lady Layton is set for a 3DS, iOS and Android release.

Over the last few months, there have been numerous three person teams announced leading up to the release of The King Of Fighters XIV. However, all of them were just biding time for the inevitable announcement of Team Psycho Soldier, consisting of Athena Asamiya, Sie Kensou, and their master, Chin. Now that they’re finally being shown off in the latest game play trailer, it’s safe to say we can pack it up. We’ve peaked! There’s nothing left to show.

Okay, maybe I’m a little biased since this crew has been my main team since KOF 95, but that doesn’t stop this team from being incredible without my incessant rambling. Serving as somewhat of a wink and nod to longtime SNK fans, Athena, Kensou and their team name is ripped straight out of the 80’s, where the two made their debuts in the arcade side scroller, Psycho SoldiersSoldiers itself was a sequel to Athena, which gave us control of the actual goddess, who this current version is supposed to be a descendant of. The current version lives a dual life as a teenage school girl and pop idol, (when not using her powers to fight in martial arts tournaments), which is yet another reference to her old school game being the first in gaming history to feature recorded lyrics for one of its songs. She’s also been a school girl for 21 years, proving some of us age better than others.

Outside of the history lesson however, all three members are formidable in their own right, using a series of attacks that can do big damage up close, at a distance, and even send enemy attacks back at them. Athena in particular can control the field with ease thanks to her teleport and powerful projectiles. Master Chin on the other hand, uses his slow speed and short range to throw off his opponents, showing off his drunken boxing fighting style to keep a pace that’s unlike any other character. When he lands a hit though, it hits hard. Kensou falls somewhere in the middle, lacking the mobility of Athena while having much better range and speed than their sensei. Bring them together, and you get one of the more well rounded teams in the game. Unless you’re like everyone else and will just break them up to make a custom team… Then just use Athena.

Check them out in the latest trailer and let us know who you’re looking forward to playing with the most! I mean, besides Team Psycho Soldier.

The King Of Fighters XIV is set for an August 23 release exclusively for PS4.

From the beginning, one of the main selling points of Lego Dimensions has been its ability to bring characters from a wide variety of franchises together under one roof. Heading into the second season of the Toys To Life title, it’s safe to say that Sonic The Hedgehog’s reveal during E3 season had to have been the most surprising, bringing one of gaming’s biggest icons into the Lego world. Hot on the heels of two new game announcements featuring the blue blur, Traveler’s Tales and WB Games have given us our first footage of Sonic in action.

Lego Dimensions Sonic Level Pack

At first glance, it’s surprising how well represented Sonic’s world is. Featuring some of the game’s iconic enemies and locations in the trailer ranging from Green Hill Zone to the city in Sonic Adventure, imagine my surprise when the developers went as far as to have the destroyed robots drop trapped animals when destroyed! Equipped with many of the attacks that have become synonymous with Sonic over the years, including the Spin Dash, Homing Attack, and the recently added dive kick, rings and robots are abound in what looks to be a faithful Level Pack. If anything, the only aspect that seems lost is the sense of speed that his actual games typically have… Assuming TT isn’t purposely basing their adaptation on Sonic Lost World. In that case, they nailed it!

But the most surreal part of watching Sonic’s trailer is seeing him explore all these other universes. I mean, Sonic in Portal. Sonic in Adventure Time. Sonic fighting side by side with the Justice League! What a time to be alive! Scheduled to be released on November 18 and packaged with his trademark Tornado biplane and Sonic Speedster, this is looking to be an interesting 12 months for Sega’s mascot.

When you’re at Anime Expo, you expect to come across some weird stuff considering you’re surrounded by all things Japan. Knowing this, I was confident that I found the most Japanese game I would ever hope to play early into the first day. If you have your doubts about such a bold statement, imagine a rail shooter where your targets are an army of Japanese school girls who are desperately in love with you. And you can see through their clothes when zooming in. And headshots are replaced with a bullet to the boobs or vag.

GalGun trailer 1

Yep, that’s Gal Gun: Double Peace in its purest form. As the sequel to the original Gal Gun, which was released on the PlayStation 3 and Xbox 360, was shockingly never released outside of Japan. Proving that there is still good in the world, that’s changing with this PS4 and PS Vita sequel. As far as I could tell from my brief demo, the girls are being controlled by demons that are forcing them to attack you with their love, and it’s up to you to shoot them down with your pheromone bullets to help them come to their senses. That’s right, even in a game such as this, the girls have to be coerced into paying attention to you. Being the hero that you are, no breast will be untouched as you save your school from this menace.

Beneath all of the absurd content, there’s some solid gameplay to be discovered. Believe it or not, the game is developed by Inti Creates, the team behind classics such as the Mega Man Zero series. Searching the environment for hidden demons and passports give you extra points and more insight on your classmates, while pulling off a series of one hit kills gives you huge bonus points for that coveted end of stage rank. Once your special meter fills up enough, you’ll be able to use a special attack that rounds up as many girls as you can fit on your screen and sits them down in compromising positions, while you rub and poke the evil out of them by finding their favorite spots. It’s for their own good, you see.

GalGun trailer 3

Double Peace isn’t all about shooting though. Sometimes, you’ll have to give your clumsy friends a helping hand. One example showed your friend try to look out of a window, but ended up getting stuck when she bent over and stuck her body outside of it. You’ll naturally want to get her out of that position in the quickest way possible, so what do you do? Open the window further? Push it upwards to give her a little more space? No, you’ll obviously stand behind her, grab both of her hips, and proceed to push and pull her until she’s able to pop out of her predicament. Using the PS4 controller’s touch pad to simulate pulling her by sliding your thumbs up and down the sides, I can honestly say that’s a first in my many years of gaming. And yes, this game is completely self aware, which is obvious since the game actually has a command to blank the screen out and replace it with a fake 8-bit RPG. Yeah, that’s right. The game has a panic button to hide your screen in case someone walks into the room. But hey, your character is a girl! Does that make it better or worse?

GalGun trailer 2

When I walked away from Double Peace, I knew that nothing at AX would be as shameless as the time I spent with the game. And yet, given how ridiculous the game was from start to finish, I couldn’t wipe the smile off my face. In a completely unironic way, I can’t wait to see how much more absurd the final game can get, which is why I’m suddenly finding Gal Gun on my radar.

Gal Gun: Double Peace is scheduled for a July 19 release.

During their Anime Expo 2016 panel, Intl Creates had two big announcements regarding their Azure Striker Gunvolt action platforming series. First, the first and second games would be getting a physical release in the form of the Striker Pack, courtesy of Yacht Club Games. But perhaps more surprisingly, the series will soon be getting its own anime adaptation in the form of an OVA.

While little was said about what the show would cover, we do know that it’s likely to be a single episode considering how it’s being classified. Whether or not it will be a short episode or movie length is unknown, but chances are it will be long enough to cover the events of the first game.

The irony is that Mighty No. 9, which was co-produced by Intl Creates, announced its own anime version a few years ago at the very same convention, but not much has been said about it since. Yet, much like the games that they’re based off of, Gunvolt is ahead of the game, with its sequel, AND its anime counterpart debuting in 2016. No extra Kickstarters required!

Check out the teaser below and let us know what you think. Expect the OVA to be out by the end of the year, with the Striker Pack hitting stores on September 30.

Azure Striker Gunvolt is one of the highlights of the 3DS eShop. The developer behind 2D platforming classics like the Mega Man Zero series took their expertise and showed that they didn’t need Mega Man to shine, creating some compelling mechanics that showed how creative minds can reinvigorate an old genre. With the second game on the way, it looked like the team wanted to give us all an interesting way to catch up.

At Anime Expo 2016, the team announced that they were partnering up with Yacht Club Games, (the group behind the excellent Shovel Knight), to deliver both the first and second games to store shelves as physical copies. Called the Striker Pack, $29.99 will get you both the first and second game one one cartridge, which will mark the first time the series is being released outside of digital platforms. Taking some obvious inspiration from their previous works, the simple, yet effective action platforming made it more important to tag enemies for long range damage instead of shooting them to death. With the second game introducing a second character who locks on by dashing into his foes, these two play styles seem to be suited for both the defensive and offensive player.

With the anime being announced during the same panel, it looks like Gunvolt is making big moves. Check out the game in action below, then make sure to check back with us as we post our hands-on impressions of the new mechanics from the show floor. Are you planning on picking up the game when it releases on September 30? Let us know in the comments!

Every year, one of my favorite Anime Expo events is the Anime Music Video contests. Sometimes, you’ll come across the perfect song to go with your favorite anime, but you don’t have anywhere near the amount of talent it takes to put the two together. And by you, I mean me.

Thankfully, people who do have the talent come together to make us laugh, cry and pump our fists in the air, as the best of the best are pit against each other in six different categories. Divided among action, drama, fun, dance, comedy and sentiment categories, one of the light hearted “trailers” that played in between categories won the fan vote, while a real tear jerker captured the judge’s attention.

First up, “Seven Years” by YouTube user Sakoda15 brought together the reminiscent Lukas Graham hit of the same name with the time traveling anime, Erased. The tragic nature of the series coupled with the lyrics symbolizing days gone by created a deeply emotional video that captured our attention, even if we had never heard the song or watched the show before this point. Between the two meshing so well together, the terribly sad scenes depicted, or the masterful editing, it’s easy to figure out why this was well deserved. Seeing as this was the video that I picked for my video of the show, I was thrilled to see that it won one of the two big awards by the time all the votes were counted. Watch it yourself below, and make sure to keep a box of tissues nearby.

On the more humorous side, the fans voted not for one of the main categories, but rather one of the mock trailers that combined anime with our favorite commercials and movie previews. As a match made in heaven, it’s no wonder why the One Punch Man and Deadpool mash-up produced by Otaku Lounge Productions, Deadpunch, walked away with the popular vote. The funny thing was I didn’t even know you could vote for a trailer when it came to video of the show! Not that it would’ve changed my vote, but I’ll keep it in mind for next year.

What do you think of the winners, and if you were there, which videos did you vote for? Sound off in the comments and let us know, assuming you’re emotionally stable enough to type after that first video.

2005 was the year that Phoenix Wright took the courtroom by storm here in the West, and where Phoenix was, Maya Fey wasn’t far behind. But after getting in her fair share of trouble across the first three games as Nick’s spirit channeling assistant, the pair went their separate ways, failing to make a significant appearance in the series since.

As you might have heard, that’s about to change with the sixth mainline Ace Attorney game. Considering Spirit of Justice partially takes place in a country known for spirit mediums, you know Maya can’t be far. Splitting protagonist duties between two characters for the first time in series history, Phoenix will be by Maya’s side in the country of Khura’in while Apollo takes back his starring role as he holds the fort at the Wright Anything Agency. As detailed in our E3 preview, Phoenix will take on a court system that has banished lawyers, (thanks to its method of viewing the final moments of the deceased when they were killed), with some new mechanics that will help turn the tables. On the other side of the world, Apollo and Athena will use their unique skills, (including Athena’s psychoanalyzing that debuted in the fifth game), creating a unique gameplay experience for each.

Naturally, we’re expecting plenty of strange spirit shenanigans with Maya back in the mix, but will we see the return of any of the other Fey girls? What’s Pearl up to these days? It can’t be any weirder than that time Maya helped Nick fight Marvel’s strongest heroes in Ultimate Marvel Vs. Capcom 3. Either way, make sure to watch the trailer below and watch Maya’s return fully voice acted, then check back with us as our coverage of the Spirit of Justice panel goes into detail on what we can expect from the next big turnabout.

In case you were on your own time traveling journey over the last few months, Samurai Jack is returning to Toonami in 2016 with a brand new season! Aside from a pre-release image shown last month, no new details have been revealed regarding the next chapter in Jack’s adventure. During the Toonami panel at Anime Expo however, Genndy Tartakovsky and his team decided to open their doors and give us a peak at what we can expect later this year.

This behind the scenes look, (which can be watched in the trailer below), shows how much of a passion project this has been for the team. Ranging from the creators, to the animators, to the voice actors, the enthusiasm is easy to see. Emphasizing a new, darker Jack, the years since we last saw the time traveling samurai have not been kind to him. Sporting long hair and a beard, the fifth season is promising to be a much darker, more violent story than we were used to years ago. Other obstacles, like the death of Aku’s voice actor, Mako Iwamatsu, are discussed in depth in the seven minute video, that has been uploaded to Adult Swim’s YouTube page after its debut at their panel.

What were your biggest takeaways from the video? What are you hoping to see when Jack returns later this year? Sound off below, and be sure to check back for all your Anime Expo news.

We went from literally no news on the eventual English broadcast debut of One Punch Man to its premiere being right around the corner.

During Anime Expo’s Toonami panel, it was revealed that the popular anime adaptation of the Shonen Jump action / comedy series will be making its dubbed debut on July 16, two weeks after the announcement was made.

Starring Saitama, a man who decided to take up being a super hero as a hobby before becoming inexplicably strong, the show follows him as he searches for a worthy opponent to cure his boredom, since he has become powerful enough to defeat any foe with one punch. Acting as a self aware parody of typical Shonen style manga, OPM manages to ride the line between full on satire and typical action anime pretty well, especially after Genos, an android who seeks to become stronger under Saitama, fills the role of the “normal” anime hero. Or at least as close as you can get.

Elsewhere, Viz revealed the key English cast members, which you can see below:

Saitama – Max Mittelman

Genos –  Zach Aguilar

Speed O’Sound Sonic –  Erik Scott Kimerer

Mumen Rider – Robbie Daymond (The new Tuxedo Mask)

Who else will be tuning in when One Punch Man makes its English debut? What do you think of the cast? And did you remember that sale that’s going on at the local market? Let us know what you think in the comments!

If you’re a big fan of games like the Hyperdimension Neptunia franchise or Fairy Fencer F, then you might want to seek out Idea Factory’s booth at Anime Expo this year, since the publisher is bringing more con exclusive merchandise than you can shake an eggplant at.

First off, NEXT Form T-shirts will let you rep your favorite goddess while showing off their new form from the recently released VII. Ranging from Small-XXL, there’s no reason why you won’t be able to display your love with pride.

Next, (get it?), are the Nepu Nepu plushies! This set of four tsum tsums stuffed Nep burritos are incredibly adorable, and almost make up for the fact that we didn’t get those Plutia style plushies from a few years ago.

NepuNepu Screen

If you missed out on any of those hard to get collector’s editions, the booth will also have some copies for their past games, including Hyperdimension Neptunia Re;Birth 2, Re’Birth 3, Action Unleashed, Blanc + Neptune Vs. Zombies and VII among others. Like last year, the booth will also be giving away jumbo convention badges featuring games like the soon to be released Fairy Fencer F: Advent Dark Force. And if you have A LOT of space in your room, the booth is holding auctions for some of their jumbo promotional banners. But most importantly, the company added Top Nep baseball caps as a last second addition! Be the meme as you show the world who runs Gamindustri.

Neptune Top Nep Hats

So stop by, demo games like MeiQ: Labyrinth of Death, take some pictures with the Neptune and Tiara standees and pick up some cool stuff while you’re at it. Who else is stopping by? And if you see the dork covered in Neptune gear, it’s probably me, so come say hi!

After 15 Splatfests, each one has been preparing us for this one final showdown. We’ve had Spongebob vs Patrick, Autobots vs Decepticons, and even Pokemon Red vs Pokemon Blue, but those choices pale in comparison compared to choosing which Squid Sister is best girl.

Closing out what will be a near 14 month run that has introduced an insane amount of new stages, content updates, competitions, modes and weapon DLC, all of which has been free, Splatoon is wrapping up its run with the final Splatfest. Knowing that these monthly-ish competitions that brought players from each region together under a common banner will be no more at the close of the competition, what better way to wrap them up than by swearing allegiance to Team Callie or Team Marie?

Splatoon Final Splatfest 2

Considering many people already vote based on which sister represents what, there are others like myself who can’t choose. The enthusiastic and energetic Callie won my heart early with her dopiness and charm, but Marie and her dry sarcasm grew on me to the point where this might be the hardest choice yet. I can’t imagine one without the other! It’s like having to pick your favorite daughter! Your squid daughter. Who is kind of hot. Wait, what?

According to the official Splatoon Tumblr page, things are going to be a little different this time. Players will be able to vote on the stages being used for the contest, while the top 10 players in Japan and North America / Europe respectively will be featured in some way once the Splatfest ends. Beginning on July 4th, (a perfect day for Splatfest fireworks if I do say so myself), Inklings will be able to begin voting ahead of the July 22nd showdown.”, where we’ll have from 2 AM PT to 2 AM PT on July 24th to ink some turf under our united banner and earn those ranks one last time. Maybe not so coincidentally, these dates are only a few weeks after the new Splatoon amiibo are hitting store shelves here in the West. Looks like Nintendo is wrapping up their support with a bang!

With the Splatfests ending, will there be any other way to earn the exclusive Super Sea Snails to strengthen our gear? We’ll report it as soon as we find out. While the game itself will likely be playable for a long time to come, let’s get ready to say goodbye to support for a game that went from being considered a huge risk as Nintendo entered the shooter market, to becoming one of the most successful new IP’s in recent memory, to the point where its originality, charm and soundtrack gave it massive crossover appeal. It even had concerts in Japan! No matter what side you’re on, let’s make this final showdown one to remember. And as always…

Callie and Marie Banner

Note: This preview is based on the most recent beta version of the game and may not represent the final product.

Despite being a huge Pokemon fan dating back to its North American debut in 1998, I’ve been very skeptical of Pokemon GO since its announcement. In the midst of the public’s seemingly universal excitement, I remember being left with more questions than answers. How would battles work? Is this going to drain your data usage? And how will the dreaded in-app purchases convince us to spend a few dollars here and there to catch that one Pokemon that continues to allude us? After playing the latest beta version of the game ahead of its rumored July release, I found the answers I was looking for. Make no mistake about it, Pokemon GO is a blast to play as long as you keep your expectations in check.

Much like the core games, you take up the role of a Pokemon Trainer who is tasked with filling your Pokedex by catching all of the Pokemon you come across. After being introduced to an unseen professor, you’ll create your character from a small range of customization options, (which I’m hoping will be increased in the final version, lest we have the majority of trainers looking nearly identical), be given a package of Poke Balls, and be on your way.

Using your phone’s GPS, built in fitness app and location tracking, your surroundings become your real life Pokemon world. Promising that terrains in real life would host Pokemon that you’d expect to see in these environments, living in the hot, dry areas of Southern California resulted in me finding numerous Rock, Fire and Ground Pokemon almost immediately. From the Onix that was right outside my doorstep, to the Vulpix and Growlithe around the block, the game didn’t hold out on the amount of popular characters they were willing to give me from the start. Limited to the first 150 Pokemon from the original Red and Blue games, it never took long to encounter a childhood favorite.

Pokemon GO Screen 3

Pokemon encounters brought to life thanks to your phone’s camera inserting them into your surroundings.

To verify whether or not terrains really did matter, I took the game with me on a hike to the local park, expecting to find many of the forest bugs and mice that typically call these areas their home. Once there, results were mixed. While there was a definite shift in the frequency I was encountering some Pokemon, (such as being surrounded by Spearow and Tauros constantly), the Rattatas and Pidgeys I was constantly encountering in the city were very much a common sight here. Even more confusing was aside from frequent run-ins with Paras, there was not a bug to be found with the exception of one Weedle that was too far to chase down. In fact, I saw more Caterpie silhouettes on my way to the park than the park itself. Could the park be considered a similar terrain compared to the city? Or was I having a bad string of luck? I haven’t had a chance to test the game in vastly different areas like the beach, but aside from a random Omanyte I found in the street, I didn’t encounter a water Pokemon the entire time I played, so I’m guessing there’s some credence to the area making a difference. Either way, I can’t complain about the park too much when I found a Pikachu there.

With so many Pokemon to catch, what happens when you need more Poke Balls to catch them with? The boring solution would be to buy some at the store with in-game currency that the professor was kind enough to give me. In addition to Lucky Eggs, which grant more Trainer experience for winning battles or catching Pokemon over a certain amount of time, (your character is the only one who levels up in a traditional sense), Pokemon attracting Incense, bag and Pokemon storage upgrades, and a Lure Patch, that calls monsters to designated Poke Stops, (certain landmarks, art pieces or points of interest marked on the map), packs of 20 or 100 Poke Balls can be snatched up for a cheap price. Whether or not you’ll be able to continuously gather money or if you’ll eventually have to pay real cash for these goods in the final game is unknown, but as far as I can tell, you’ll never have to pony up for Poke Balls if you’re willing to put some work into it.

On the subject of Poke Stops, these marked areas are where you’re going to find all of the free items you need. By walking up to these spots, tapping them on your phone when they’re in your vicinity will grant you a set of random items, which almost always include Poke Balls. From Revives, Potions, stronger capture devices like Great and Ultra Balls, and even eggs that you can hatch, (given that you have an egg incubator to put them in and are willing to walk five kilometers each). These stops were my favorite features of the game, since they encourage you to walk around and explore your surroundings, giving new meaning to the statues and murals I walk by on a daily basis without giving a second to.

Pokemon GO Screen 5

Trust me, you’ll be thankful that these sites refresh after a few minutes for return trips too, because catching Pokemon can be a real pain sometimes. Once you encounter a Pokemon, (which you’ll find in odd places, like my Diglett on a shelf of Nutella), there’s no way to battle with them or weaken then. Instead, you’re handed your stash of Poke Balls and have to swipe your screen to throw them. Your aim counts here, so if you miss, say goodbye to your Poke Ball. Holding your throw and waiting for a fluctuating circle around your target results in a “Nice” catch, which gives you a small experience boost if you’re successful, but I didn’t find that it helped with the actual capture rate. Because you see, some of the Pokemon are insanely frustrating to catch, and often with no rhyme or reason. Rare Pokemon that I would expect to be difficult to find, like Hitmonchan, were caught within a few attempts. Zubat on the other hand, which is everywhere all the time, (which is odd that a bat would be out in 90 degree weather on a sunny day in the city, but I digress), broke out of 30 Poke Balls before I finally claimed it. *30*! It doesn’t help that they can occasionally attack, (which makes them unable to catch throughout the animation,) jump to throw off your aim, or flat out run away, wasting all of your previous effort. When you do land a difficult catch however, it’s a highly rewarding experience.

So once you’ve caught a strong roster, it’s time to challenge the gyms. Each gym is similar to a Poke Stop, which is usually set in a highly populated landmark. As mentioned before, Pokemon can’t be leveled up in the traditional sense, but each one starts off with a certain CP level, which is a measure of their strength. Using Stardust and Pokemon Candy, the latter of which is specific to particular Pokemon, (i.e. Pidgey candy for the entire Pidgey line), you can raise their power so they can stand more of a fighting chance. Candy is also the only way to evolve Pokemon, which is easily the most tedious section of the game. They need A LOT of candy to evolve, with each catch typically giving you a single piece. Duplicate Pokemon can be released to the professor in exchange for another piece, but it doesn’t do much to help the annoyance. Using Pidgey as an example again, it needs 25 pieces to evolve into Pidgeotto. At worst, that’s 13 Pidgey’s that you need to catch while releasing 12 of them for one evolution. Now take that and imagine Sandshrew for example, which is harder to find and needs 50 pieces to evolve. Having to catch so many for a simple evolution for the most basic Pokemon is insane, and I really hope the requirement is balanced out more in the final version.

Pokemon GO Screen 2

Good luck ever seeing an evolution in action.

Once at the gym, you have the option to either join it, where you’ll drop off the Pokemon of your choice and temporarily lose for as long as it’s stored in exchange for periodic boosts, or challenge it, where you fight a string of trainers who have claimed it as theirs for some big EXP rewards. Once you start battling however… You’ll find where Pokemon GO‘s biggest weakness lies. Each Pokemon only has two attacks, a basic attack and a super attack. Your basic move is used by tapping your Pokemon like crazy, so you can keep spamming your attack for huge damage. There were even cases where I would win battles against enemies that were much stronger simply because I tapped like a madman, which is not very fair, even if I came out victorious. Once your super meter is full, you’ll hold your finger on your chosen battler for about a second to unleash their stronger super attack, which deals much more damage, but can only be used sparingly. I never expected anything deep, but if you were going into this expecting battles that rivaled the main games, you’re going to be disappointed. At the very least, the type match ups and all 18 types are represented, which is further than I thought the game would go to be honest.

Pokemon GO Screen 4

Outside of the battles and frustrating catch rates however, are a series of smaller issues that add up to become pretty big annoyances. The need to have your app open for anything to register is annoying, especially when out on long walks. It doesn’t make sense to me that the game reads off of your fitness app to help track steps, but your eggs won’t come closer to hatching unless the app is on while you’re walking. Couple that with the annoying music, which is on an infinite 30 second loop and can’t be turned off without shutting your volume down completely, you’re left with either trying to listen to your music or podcasts mixing in with the game’s soundtrack, or walking in silence, making your trip much more dull. Once the Pokemon GO Plus accessory is released, this problem will be solved for catching Pokemon, but it won’t do anything when it comes to the eggs. You can’t even leave it on in the background, move your phone into landscape mode, or lock your phone while it’s running, since chances are the game will crash when you try to load it back up. While we’re talking about sound, many of the classic Pokemon jingles are either missing, or sound off. I’m not sure if this was a design choice, or if Go couldn’t license the official music for some reason, but it’s noticeable for longtime fans such as myself.

But most concerning, is that the game completely stops working when outside of a service area. While this brings up a whole separate issue for people who aren’t fortunate enough to live in a large, connected area such as myself, even I ran into areas in the park where visible Pokemon and Poke Stops became unusable because the area couldn’t receive reception. What’s going to happen at beaches, which are notorious for dropping signals? Or hiking trails like mine? It’s weird, because the game is still placing objects in these areas, expecting people to be able to use them. So what’s going to happen when some locations render parts of the game useless?

Pokemon GO Screen 1

Knowing this, the positives far outweigh the negative as long as you’re not expecting a full Pokemon experience. The game may eat through your battery, but is surprisingly light on the data usage, going up less than a half a gig for a week of constant use. With that concern out of the way, knowing that items are easily accessible for free, you’ll never be short on new Pokemon to discover, and that the app actively encourages you to explore your surroundings, I’m excited to check out the full version when it releases. Is it perfect? No. But let’s hope the main game irons out some of these issues and leaves us with a brand new way to experience the world of Pokemon.

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

As a longtime fan of the Ace Attorney series, I always imagined that it must be really hard to make a sequel for a game like this. As a simple lawyer, how can the development team keep finding new ways to prove that people are lying through text? Obviously, whoever’s working at Capcom is a lot more creative than I am, because they’ve pulled off new mechanics well so far. Their impeccable track record is seemingly continuing in Phoenix Wright: Ace Attorney- Spirit of Justice, the sixth mainline game for the popular handheld series, asking the lawyer to examine the senses of the victims at the time of death.

E3 2016 Phoenix Wright Screen 1

Finding himself in a foreign country that detests lawyers, with a legal system that relies on Spirit Mediums to take us back to a victim’s final moments to identify their killers, (kind of like Minority Report in reverse), how is someone supposed to defend the innocent with rules like these? With that said, how can the defendant be innocent when you’re watching what seems to be the crime in action, with your client committing the crime? In typical Wright fashion, you bluff until you find a clue that can blow the case wide open. Except this time, examining memories themselves will be the only way to do so.

E3 2016 Phoenix Wright Screen 2

When viewing the victim’s death, the sensations that they’re feeling manifest into words in the vision. While not meaning much at first glance, this method of cross examination will let you point out contradictions in new ways. In the demo version, the time of death was called into question since the victim heard the Song of Ceremony, which wasn’t supposed to take place until some time after. Perhaps the most obvious sense, his sight, also played a role as the person apparently blacked out right before feeling the blow to his head that led to his death. Once these contradictions came to light, it wasn’t long before the court started questioning their full proof methods, but in typical Ace Attorney fashion, not before taking some humorous pot shots at our favorite lawyer. Just be prepared to get it your guesses wrong on your way to success, which gives the game plenty of chances to show off the return of five “chances” before you get a game over as opposed to the health bar that’s been a mainstay since the second game.

E3 2016 Phoenix Wright Screen 3Comparing testimony to the senses that the victim experienced is your path to justice.

This mechanic takes some time to get used to, but I have complete faith in the development team. Like with the psychological profiles and nervous ticks from the last two games, I fully expect to be challenged in new, exciting ways when Spirit of Justice releases exclusively for the Nintendo 3DS in September.

Back at Wondercon, the developer panel for Hyrule Warriors Legends promised that Marin, Link’s rescuer at the beginning of The Legend Of Zelda: Link’s Awakening, would be the first paid DLC character for the handheld adaptation. We’ve waited a few months since then, but we won’t be left hanging much longer, since the Link’s Awakening Pack DLC has been confirmed for a June 30 release.

We were wondering how Marin would hold up in battle considering the only things she was really good it in her only appearance was singing, sitting and disappearing. True to the her character, Marin attacks with a giant bell, with the ability to control water and music notes that damage enemies on contact. Her special abilities allow her to summon the Wind Fish, which either belly flops on enemies after falling through the sky, or swims through the air, taking any opponents it makes contact with along for the ride.

Aside from the new character, Linkle is also getting some new attacks thanks to her new boots. These weapons force her to put her crossbows away in favor of some flashy kicks to put her enemies away. As if her stylish fighting style didn’t already resemble a certain red coat wearing demon slayer enough, watching Linkle put her feet to good use is exciting to watch. I can’t wait to find out for myself in a few days!

This DLC pack will also include new Koholint Adventure Mode map and 15 My Fairy costume pieces. Available to those who purchased the season pass as well as gamers who want to buy it on its own, it’s looking like this first DLC pack will give us plenty to look forward to. Considering one of our major complaints with the game in our review was its lack of new content and how annoying it was to unlock it, this pack can only help in that department.

Are you planning on downloading the pack and playing with Marin? Let us know!

Courtesy of Dengeki Playstation, the Japanese gaming magazine that typically breaks the latest news regarding the Neptunia series of games, has revealed the CPU candidates for the upcoming Four Goddesses Online: Cyberdimension Neptunia.

Taking place in the same MMORPG that Vert, the CPU of Leanbox, is often seen playing in the main series, each of the girls now hold more traditional RPG job classes as they work to survive in this virtual world. Prior reveals showed that Neptune would be a Paladin, Noire a Dark Knight, Blanc as a healer/White Mage, and Vert as an Enchantress. No further details were known about the cast until now, but we know that when the CPU’s are around, their sisters can’t be far behind. With the most recent reveal, we now know what roles the younger girls will be playing based on some recently released concept art.

Based on the images, it appears as if Nepgear will take the role of a witch/Black Mage, Uni will be a gunner, Rom takes up her sword as a samurai, and her twin sister, Ram, will be the Ninja of the group. Uni makes sense since she’s always specialized in long ranged rifles, but the rest of the class assignments are surprising role swaps compared to the main game. Typically an attacker with light healing abilities, Nepgear going full-on mage is new for Nep Jr. On the other hand, Rom leaving the position of the team’s healer, and Ram becoming a class known for its speed and item usage as opposed to her usual offensive magic attacks, I’m really curious as to how each character will fit into these roles.

But first, we need to learn something about the game, with new pieces of information being few and far between. A release date, platform, or even what kind of game it will be outside of the vague description of a simulated MMORPG is still unknown, but for the time being, we’ll take whatever trickles out.

What are your thoughts on the CPU Candidates and their role in 4 Goddesses Online? Make sure to let us know in the comments!

One thing that Monster Hunter has lacked is a pure support type character. Certain weapons, like the Hunting Horn for example, allow its wielder to buff and heal the team, but they’re also capable fighters in their own right. On the flip side, the games have never had a shortage of Palicos, CPU controlled cat sidekicks who either join you in battle, or can be discovered on the field with important items. Now that Monster Hunter Generations is debuting these mascots as a playable class, I couldn’t wait to take down a giant monster with such an adorable fighter. As I quickly learned however, this wasn’t the best idea after one of my partners also chose it, leading to a largely ineffective combination. In other words, do not pick more than one Palico!

E3 2016 Monster Hunter Generations Screen 1

Essentially a pure support class, the Palico has a series of fundamental differences that separate it from your typical hunter. Most noticeably, it doesn’t have a stamina meter, allowing it to run, climb, jump and attack to your heart’s content. Its weapon never goes dull, and it has two extra lives, meaning that it can die twice before it starts detracting from the team’s total pool of three lives. On top of that, it has more starting health than any other human character without eating food before going on a mission. Coming equipped with its own special abilities, it can even heal and buff the party, summon its own items, and trigger special attacks that are unique to it.

So at this point, you might wondering what the problem is. I had the same thought while I was playing, feeling like this character was a glorified Easy Mode. I quickly learned that wasn’t the case. First of all, the Palico does very little damage with horrible range, having to get right up on a monster in order to hurt it. This naturally leads to taking more damage, which is harder to recover from since it can’t carry any items other than the ones generated from its special abilities. To access them, you’ll have to charge your special meter, which can only be done by successfully attacking enemies. But as we mentioned above, that can be easier said than done.

E3 2016 Monster Hunter Generations Screen 2

After learning these details in the midst of a battle, I started to appreciate how well a team could gain an advantage with a strong performing kitty. From an offensive standpoint however, you’re essentially going in with a three person team assuming you’re in a four player party. Add in a second Palico, and you’re down to two, which is what happened with my group. We fought the Rathalos we were preying on for the full 15 minutes, but despite it limping and drooling for a long time, (telltale signs that it’s near death), we couldn’t do enough damage to seal the deal before our time was up.

With just a taste of what a full support character can do, I’m looking forward to learning more about the Palico class in Monster Hunter Generations. What abilities will it learn? What weapons can it wield? Is there a way to make it stronger, and will its support capabilities suffer? We’ll be sure to let you know when the game releases on July 15 for the 3DS, but you’ll be able to get a taste for yourself when the demo goes live to the public on June 30.

The short version of my time playing Nioh at E3 is that I died. I died, then I died again, and then I died some more. This upcoming action game from Koei Tecmo and Team Ninja is delivering on its promise to deliver a challenge rivaling Dark Souls, but even with that knowledge, I wasn’t expecting to find myself being manhandled so badly. If I was at home, I probably would’ve chucked the controller across the room a few times over, but I didn’t want to leave the convention in cuffs, so a deep breath had to suffice. Behind all the bloodshed however, is a beautiful, technically sound game that’s showing a lot of promise, mostly for its deep combat mechanics as we return to the days of samurai and demons.

E3 2016 Nioh Screen 1

As William, an English samurai based off of William Adams, your skill with the blade will be tested as each of the demo’s stages were full of deadly opponents who would jump at the chance to make your day a little bit worse. By making the mistake of entering a yokai haven, I never made contact with any of the demons since the human enemies kept me at bay with their synchronization and powerful attacks. Using three different stances that William can switch on the fly, each one favors either speed, power, or a balanced fighting style that helps you adapt to incoming threats. The problem as that as more enemies began to show up, it became easy to get overwhelmed, quickly teaching me that I would have to have my eyes on all enemies at all times. This isn’t one of those games where enemies will stand around waiting for their turn to attack either, because they won’t be shy about attacking you off camera, from behind, or while you’re in combat with another foe.

When battle became hard to keep up with, I was able to back off and use my bow and arrow to do some damage with afar. Thankfully, you’re able to recover some of your energy and items if you reach your corpse from a previous death, so you can start with a bit of an advantage compared to where you started. Even then, you can’t do too much at once, because William has a very strict stamina bar that dictates the actions he can use. If you swing too much, dodge one too many times, or sprint for too long, he’ll begin to move slower and lose his ability to defend himself. As you can imagine, this becomes difficult as more enemies pile on you, and only becomes worse when you see how two attacks landing can lead to your death.

E3 2016 Nioh Screen 2

When I finally got past the *first* area after about 40 minutes of futility, I was quickly met by a pair of ninjas. They attacked much faster than I could, dashed backwards when I tried to counter, and would constantly surround me whenever I tried to mount any kind of offense. Before I could figure out a way to get by their attack patterns and move on to the real demons, my hour was up and I left a humbled man.

So far, Nioh can be great. It looks amazing, hints at plenty of depth and is very rewarding when you’re finally able to clear those hurdles. My only concern is that I have yet to figure out if the game is hard because it’s designed to make you play carefully and precisely, or if it’s simply just cheap. Unfortunately, an hour isn’t enough time to determine this, but depending on where it falls will determine whether or not the game will be as great as it could be. Or maybe I just suck, but either way, I’m looking forward to finding out for myself when the game releases for the PlayStation 4 on October 28.

What happens when you need to keep making games about a popular anime series that hasn’t made a new episode in years? Apparently, you pass it between developers! After Spike Chunsoft’s 3DS effort disappointed last year, Koei Tecmo and Omega Force, (the team behind Dynasty Warriors and its spin offs), are trying their hand at the giant slaying franchise with Attack On Titan. By turning the tables on their usual formula and putting the player in a mob of soldiers that serve as fodder for the Titans, our hands-on time at E3 gave us glimpses of the series done justice.

Attack On Titan is split up into two major gameplay sections. The primary play mode is when you’re in control of one of the human characters, who traverses the smoldering towns with their 3D Maneuvering Gear. As you would expect from a game bearing the anime’s name, movement was the most exciting part of the time I played, feeling like a Survey Corps bad ass as I swooped in and out of the Titan’s range. Of course, you’ll have to get the controls down first, which had a moderate learning curve before things felt natural.

E3 2016 Attack on Titan Screen 2

Once they did however, combat was fast and fluid. Following the story of the anime, (which might look familiar since it’s the only story we’ve had animated for a long time), I made it my personal mission to make Mikasa look like as much of a pro under my control as she does in the source material, which I met with mixed results. Allowing us to target any limb on Titans both big and small that are powering through the towns allows you to get special advantages depending on the situation, whether you need to stop their movement or take away attacks with a successful amputation. Of course, the only way to finish one off is to slice off the nape of their neck, which is where I focused on most of the time. While it sounds simple enough, there’s a lot to take into account when lining up your perfect slice. You’ll need enough distance, momentum and timing to pull off the kill, and failing could lead to you being caught by one of the monsters. Running out of steam for your Gear and your blades going dull can also become a problem, forcing you to find new items to help you regroup. Trust me, there’s nothing worse than thinking you killed a powerful opponent, only to see your swords bounce off of them. To make matters worse, every kill is ranked, only furthering the embarrassment when you screw up.

But being a great Survey Corps member is about more than being able to kill enemies, because like Dynasty Warriors, there will be many times when you have to protect allies and key points on the map. Allowing too many of your comrades to die or letting Titans run wild will eventually lead to your game over’s, which is why it’s important to play to your character’s strengths. Mikasa for example, has a special ability that lets her slice up multiple limbs at once after it builds up. How other characters will play wasn’t shown as of now, but we’re looking forward to finding out as the game’s release draws closer.

E3 2016 Attack on Titan Screen 1

When not slicing up your enemies, you’ll be able to punch them really hard instead. Taking on Eren’s Titan form, you’ll be able to give the opposing giants a taste of their own medicine. Perfect for when you want to set aside the technical gameplay of the core mode for some old fashioned button mashing, playing as a Titan allows you to jump far across the map with a single leap and charge into enemies at high speeds when not punching and kicking them to death. Sure, you’ll probably level a few houses in between, but let’s face it. Those people probably would’ve been killed one way or another.

Overall, I’m impressed by what we’ve seen so far, and can’t wait to dive deeper into this universe once again. With multiple missions and characters to discover, let’s hope the full version continues to deliver when it releases for the PlayStation 4, PlayStation 3, Xbox One, PC and PlayStation Vita on August 30.

The Gundam franchise has existed long before many of us were even born, with more figures, kits and anime series’ than we can imagine. Knowing that, when some very closely inspired video games started releasing throughout the 90’s and 2000’s, namely Sega’s Virtual On and Level-5’s Little Battlers Xperience. These versus style 3D arena fighters seemed like a perfect fit for the decades old mech series, but for some reason, they never came! It turns out Japan was holding out on us, since a series using this gameplay format did exist, but was largely been kept out of the West. But that’s changing with Mobile Suit Gundam: Extreme Vs. Force, which will bring together heroes that span the entire franchise exclusively to the PlayStation Vita for a handheld battle of supremacy. We played it at E3 and learned how big of a difference some familiar faces can make.

E3 2016 Gundam Extreme VS Force Screen 1

Choosing from over a dozen pilots out of the 30 plus that are featured in the full game, each one comes with their signature Gundam. Having the freedom to move openly in a 3D space, your character comes equipped with their own weapons and abilities that look to tear down the opposition while paying homage to their source at the same time. This time however, your opponents are going to be other Gundams, who are just as eager to boost and position themselves in order to take you out. With so many games featuring the franchise gaining a reputation for being slower and more clunky, playing Extreme Vs. Force felt like a dream.

Knowing this, it makes the battles even more fun to play when multiple opponents are on the field. Featuring 2 on 2 and even 6 on 6 battles that can bring a towering battleship into the fight, there will be plenty of ways to put that huge roster to good use. Missions that span the entire run will keep pilots busy, but when the single player content isn’t enough, you can always take on a friend with the game’s local ad-hoc mode. Unfortunately, it doesn’t seem as if the game will feature online of any kind, but here’s to hoping we’ll have plenty of content to sift through when the game releases on July 12.

E3 2016 Gundam Extreme VS Force Screen 2

With such a rich history, which characters are you looking forward to playing with? Let us know in the comments, and be sure to check back with us as more details surface.

*WARNING: POTENTIAL EARLY GAME SPOILERS*

 

As fun as open world crime games can be, I’m kind of over the typical formula that most of them take. From Grand Theft Auto IIIThe Godfather: The Game and the first two Mafia games, each of these are examples of a title that asks the player to go through the motions as a low level mobster who climbs through the ranks to become one of its top members. This fatigue left me skeptical of Mafia III‘s ability to change my mind, figuring that it would be more of the same. One look at 2K’s Mafia themed E3 booth told me otherwise, which was only furthered by the details that would be revealed over the course of the conference. Once my time seeing the game in action was over, I went from having little interest to seeing it become one of my most anticipated games of 2016.

E3 2016 Mafia III Screen 2

Yes, at the start of the game, you’re a low level member of a mob. Except this time, instead of joining the Italians, you’ll be part of the black mob in the fictional town of New Bordeaux, (inspired by 1960’s New Orleans). At least, that’s the plan. But it’s clear early on that the Italians are just as vicious in 1968 as they were in previous decades, wiping out their supposed allies in the process. As Lincoln Clay, the sole survivor of the black mob’s eradication and a Vietnam veteran who had just found a place to call home with the group, he’ll gather the enemies of his friend’s murderers and embark on a quest for revenge that will see the Italians get taken down piece by piece.

Even without all the details though, you’ll know you’re right outside of the 1970’s with an authentic feel, which includes speedometers, interiors and architecture that feels right out of the era. Serving as a mostly untapped time period within this genre, watching Mafia III in action felt instantly compelling because of it, not shying away from some of the more controversial topics at the time. With Vietnam being a guaranteed theme thanks to Lincoln’s background and hints at civil unrest due to the anti war sentiment rising throughout the country, at least one of the Italian lieutenants that you’re asked to take down was even hinted at being part of the Ku Klux Klan, showing in game renderings of a cross burning. As a black character, it will be interesting to see how far the game is willing to delve into the dark side of history at the time, especially while being fresh off of the Civil Rights movement.

E3 2016 Mafia III Screen 1

But history aside, the reason why most of us play these games are to shoot up hundreds of bad guys and feel like a bad ass while doing it. New Bordeaux is divided up into districts, each of which is controlled by a different lieutenant that’s responsible for a different racket. Much like the early Assassin’s Creed games, Lincoln must gather information across a variety of missions before he can approach each target. Allowing players to choose between using stealth, starting shootouts or going in with a group of loyal AI partners to help you fight off enemies and escape with your life, we’re promised multiple ways to approach the same situations.

Once the territory is taken however, that’s where the real fight begins. It’s up to Lincoln to divide up the claimed parts of the city between his own three lieutenants, each of which have as much of a grudge against the Italians as you do. Cassandra, the leader of the town’s Haitian gang, Thomas Burke, who runs a local scrapyard when he’s not leading the Irish gang, and Vito Scaletta, the Mafia II protagonist who is aiding Lincoln after another stint in prison, (and an attempt at a normal life), each give you missions and support when out on the field, which can be called upon at various points in battle. At the end of the day though, they want power just as much as you do, which is why intense negotiations take place once each district is completed. The three underbosses will plead their case as to why you should give them your newly claimed land, each with different in-game benefits to go with the choice. The characters will remember what you’ve picked in the past, guilt tripping you for neglecting them while using their past success to convince you to pile more on top of them. Keeping in mind that you’re working with criminals, shunning one too many times can lead to them turning on you, unlocking bonus missions where you have to put their potential coup to an end before it gets started. Your choices will determine if you’ll ever come across one of these scenarios, but it’s definitely looking like the game will be worth playing multiple times to see the various scenarios play out.

E3 2016 Mafia III Screen 3

A new setting, a new time period, a new approach to taking on missions, and a new level of consequence that comes with your choices. After learning what we have, is there a reason NOT to be excited about Mafia III? Check out the E3 trailer below and get up to speed, then let us know in the comments what you’re most looking forward to when the game releases for the PlayStation 4, Xbox One and PC on October 7.

As anyone who has been caught up in the Amiibo craze can tell you, after spending a small fortune on all the Nintendo themed figurines, it becomes hard to store all of them. If you were hoping for some kind of relief, that was squashed the second the company decided to announce new Super Mario Bros and Legend of Zelda figures coming out in 2016 and beyond. With this in mind, PDP had some really cool stands on display that will let you take your fandom to the next level.

First, the Spinning Fire Bar Display reminds us of some of our most frustrating moments from the NES days with 30 years of nostalgia to make us remember it fondly. With an actual spinning plastic flame in front of your Amiibo of choice, it’s a pretty great way of making your villainous characters seem all the more intimidating. The Fire Bar Display retails for $14.99.

E3 2016 PDP Amiibo Fire Bar

Then again, I don’t know anyone who only has one Amiibo, which is why the Donkey Kong Display will be able to hold as many as you can squeeze under your roof. Modeled after the 1981 arcade classic, the standard package holds up to nine figures, with three on each row of scaffolding held above each other with sets of ladders. When asked, PDP confirmed that you’ll be able to buy multiple sets and stack them even higher. Do you think my landlord would be okay with raising the ceiling a couple of feet? The Donkey Kong Display will release at a $19.99 price point.

Amiibo collecting isn’t all about Mario though, which is why a new Master Sword Stylus Display was revealed alongside the rest of this impressive lineup. Perhaps the most exciting product of the bunch, this stand serves both as a great way to display your favorite amiibo, while giving you an envy inducing stylus to use with your 3DS. If that wasn’t enough of a reason to get excited, the display makes a pulling sound when you take the Master Sword out, while an insertion sound effect plays when it’s put back in. Obviously designed to go with the Legend of Zelda line of figures, you can technically use them with any amiibo you want, finally giving us a glimpse of what Callie or Marie might look like as Heroes of Time. Like the Spinning Fire Bar, this stand will be $14.99.

Rounding out PDP’s Nintendo related products are some non-amiibo goods, which feature two familiar franchises. First, the Pop N Display Question Block mimics the in game blocks their modeled after by housing our most prized possessions, which in this case, is our 3DS games! Folding out to hold ten at a time, I would love to bring this with me when I’m out so I can show off my Mario fandom while not having to scramble to find all my games. Just don’t be an idiot like me and leave it somewhere! That’s a lot of stuff to lose at once that could send you into a downward spiral. The Pop N Display Question Block will cost you $9.99.

Lastly, if you want to protect both your games AND your handheld, Toon Link has us covered with the Legend of Zelda Slim Storage Armor. This green New 3DS XL case displays the Wind Waker protagonist in the heat of battle, keeping our handheld safe from drops and scratches. The armor has an extra compartment to hold three games, two standard sized styluses and a cleaning charm, the latter of which also comes with the package. Setting us back $14.99, it’s a small price to pay to shield ourselves from our own clumsiness.

All of the above products are releasing in August. Which ones are you looking forward to the most? Sound off in the comments, and keep checking back for more news from the E3 show floor!

Atlus and SNK Playmore have delivered their next reveal trailer for the upcoming fighting game, The King of Fighters XIV. Showing off Team Official Invitation, the first full team of new characters, this odd group seems to have a few sinister surprises behind their varied personalities.

First up is Kukri, a mysterious hooded man who can control, and even dissolve into sand when attacking his opponents. Using these skills to teleport, do damage from both sides of the screen, and overwhelm his opponents with a tidal wave, the sand effects are some of the best visuals we’ve seen from the game to date.

Moving away from the supernatural in favor of straight up ass kicking, Mian draws inspiration from Chinese Operas and integrates that with her Bian Lian martial arts. Showing off some of her impressive looking combos, the only time the masked fighter shows her face is when she’s ready to unleash her most powerful attack to take down her opponent. In her case, looks can be very deceiving, in more ways than one.

Lastly is the team’s leader, Sylvie, who we got to try at E3 this year. As a former member of the NESTS organization from the KOF 99 – 2001, the seemingly wacky girl obtained power over electricity, which she isn’t afraid to unleash in battle. Aside from her unorthodox fighting style and appearance, she seems to be hiding a much darker side of herself, which peaks out when her strongest technique is pulled off. It makes you wonder what kind of power she really holds if she’s able to take the lead in a team as powerful as this one.

With that in mind, I can’t help but feel this team will play a major role in the game’s story. Aside from their team name, which implies that they’re special guests of the tournament, teams featuring all new characters have often been primary antagonists in the past. Sylvie’s change in demeanor only confirms this, which is more the reason as to why I can’t wait to play this when it releases on August 23 exclusively on the PlayStation 4.

Frozen yogurt and Super Mario Bros. Two things that many of us love, but never expected to come together in ways other than dripping your frozen treat on your controller right before you start questioning what you’re doing with your life. That’s changing starting July 1, as Nintendo has announced that the company is partnering up with Yogurtland chains across the U.S. to deliver Mario themed products throughout the summer.

Thru September 8, each store will be filled with sights ripped straight from the Mushroom Kingdom, everything from the walls and cups to the spoons themselves, all to compliment the promotions rotating flavors. Including Mario’s Chocolate Gelato, Luigi’s White Chocolate Pistachio and Toad’s Rocky Road, I’m actually anxious for the days where the Southern California heat can make me wish I was never born for once.

In addition to the flavors and merchandise, Yogurtland is hosting a sweepstakes where people can enter for a chance to win a slew of prizes starting on July 1 as well. From a Wii U and 3DS games to a free year of frozen yogurt, one grand prize will be selected every week across the ten week promotion, giving us plenty of chances to test our luck. All the details can be found at the chain’s website.

Can’t wait to head over to your local froyo place and give these a shot? Tell us if you’re planning on snagging a taste of the Mushroom Kingdom below!

One of the most  disappointing aspects of the sudden cancellation of Disney Infinity is that the development team at Avalanche Games had no idea it was coming. The team had recently hinted at a list of future content, some of which we knew about, (such as the fan voted Peter Pan,) and others we assumed would stay locked away in the planning stages. Well, thanks to alleged insider sources releasing exclusive details of what could have been to the Disney Infiniteers YouTube channel, they’re latest reveal is straight up heartbreaking.

In the video below, it shows that Spider-Gwen was planned as being one of the game’s next big Marvel releases, with the expectation being that she would be a very popular figure. With her unique base featuring her perched on a brick building with that kick-ass pose, it’s no wonder why. Alongside the Doctor Strange toy that was shown in a previous video, it shows that the team was serious when it came to expanding the super hero side of their line-up, making it even worse knowing that they’ll never see the light of day.

With Gwen Stacy being one of my favorite comic book characters while Disney Infinity was my favorite Toys To Life game, this news is especially frustrating for me. I almost feel like I would have rather not known, but I can appreciate how the design team would have crafted another amazing figure that does the character justice yet again. Is there hope that Disney could release the figure without game integration down the road? I wouldn’t bet on it, but I’ll hold on to my misguided hope. It’s all I have left!

Check out Gwen in all her glory below, then let us know what your thoughts are on the rest of the unreleased characters in the comments!