The Splatfest World Premiere came and went, with a grueling battle between Team Cake and those other guys coming to a close. As the final results were tallied, it was clear that there was a big mistake somewhere in the voting, as Team Ice Cream technically won.

 

With Inkopolis clearly using hanging CHADS to calculate their votes, Team Ice Cream stole the popularity vote, coming in at 76% to Team Cake’s 24%. The actual in-game results were much closer, with Team Cake winning 53% of their team matches. The tie breaking vote came to solo players, where Team Ice Cream narrowly edged out Team Cake with a 51% win rate. With the new scoring system using a best two out of three rule rather than scoring wins differently than popularity, Marina’s tantalizing tentacles distracted people long enough to break the tie with her supposed popularity win.

Looking at the results, I’m choosing to believe there had to have been some kind of voter fraud since I can’t accept that so many people can be wrong after proving cake is objectively better. Even IF the voting was legit, it wasn’t like Nintendo didn’t sway voters by tainting the polls ahead of the game. Surely there’s some kind of collusion with the Octolings going on here. Thanks to our boots on the ground investigative journalism, we found an indisputable smoking gun.

It’s clear that Reggie’s influence rubbed off on his team both in voting and performance. If you remember his Smash Bros skills at E3 a few years ago, it’s the only way to explain why 76% of players can be so bad that they lost 52% of their total matches to 24% of the participants, but hey. Bad taste tends to go with bad playing.

Did you play on the right side, or are you reveling in your meaningless win? And are you a supporter of voter fraud? Let us know in the comments so we know to block you.

As we approach Splatoon 2‘s first Splatfest, we felt the importance of making sure all the Inklings out there make an educated choice over which side to pick between team cake and team ice cream. While this summer weather might be blinding some of our fellow squids from the virtues of cake, I’m going to throw enough shade to keep you all seeing straight. Because you see, cake is the only objective choice, and here are six indisputable reasons why.

There are so many types of cake.

When you talk about cake, there isn’t just one kind that people refer to. Sure, a moist cake with just the right amount of frosting is just the best, but that’s only one piece of the equation. Have you ever enjoyed a cake donut? How about a brownie or a delicious breakfast muffin? Simply put, our lives would be fundamentally different without cake, whereas ice cream is just… Ice cream. Sure, you can mix in weird junk into it, but nothing that you couldn’t also do with a cake. Which is why ice cream tends to have an identity crisis…

Ice cream desperately tries to be cake.

All of ice cream’s greatest hits come in when you mix in cake with it. From ice cream sandwiches to ice cream cakes, even shakes and scoops have begun putting in pieces of cake or brownie bites into the mix just to make the stuff edible. Not to mention abominations like birthday cake flavored ice cream, which is about as shameless you can get.

An early attempt at ice cream cake.

Besides, ice cream would be nothing without cake, but we’ll get to why further down the list.

Ice cream lies to you.

With cake, you always know what you’re getting. Regardless of the type of cake you’re indulging in, you always know that you’re setting yourself up for a 600 calorie plus intake. Sure, it’s not the most ideal, but at least cake never tries to pretend to be what it’s not. We know donuts are awful for you, and the chocolate on chocolate masterpiece isn’t named devil’s food for nothing.

All the probiotics in the world won’t save you from those 10 extra pounds.

Ice cream isn’t so honest, rebranding itself so many times with the goal of making you think it’s better for you. The biggest culprit is frozen yogurt, which has conned an entire population of college students into thinking its good for you. Sure, you feel good about the sign listing each ounce as 40 calories and five grams of protein, but as your cup piles high, so do the calories, sneaking more fat into your body than cake could ever hope to. There’s a reason why Burt Baskin, co-founder of Baskin Robbins, died of a heart attack. I’ll give you 31 guesses as to why.

Don’t succumb to this silent killer!

Cake is for celebrating. Ice cream is for sadness.

When I most commonly think of cake, I think of parties. Birthday celebrations are synonymous with birthday cake, complete with special candles with non-toxic wax for when your kids inevitably try to eat the oozing paste. Even our Lord and Savior Jesus Christ gets in on the cake action every Marti Gras when He decides to just hang out inside of a King Cake every year.

But the son of God won’t be found anywhere near ice cream. And you know why? Because ice cream is associated with lives crumbling apart. If cake is known for celebrating, then ice cream is known for crying into while you binge watch Orange is the New Black after a bad breakup. We also can’t forget how much misery all those Bon-Bon’s brought Al Bundy back on Married With Children. How many times have we heard of kids chasing ice cream trucks and never being seen again? Ice cream, you’re looking pretty suspect right about now.

Ice cream is temperamental.

On the dessert scale, ice cream is the high maintenance one that needs everything to be just right before it will cooperate. If it’s too cold, it becomes impossible to scoop, forcing you to wait for it to thaw before digging in. If it’s too old, it gets freezer burned to the point of becoming nearly inedible. The only time ice cream MIGHT have a temporary advantage over cake is when you need something cold to give you some kind of relief from the sun. But you better not take too long, because your ice cream dream will quickly turn into a drizzling nightmare once the stuff starts melting all over you.

If only there was something that could hold ice cream to make it more manageable while eating. Oh wait, there is… And it’s CAKE!

Ice Cream Cones ARE Cake

Can you imagine ice cream without the cone? I mean you could, but ice cream in a cup is the lamest thing ever. Cones are practically a requirement for eating ice cream, but have you ever stopped to think about what an ice cream cone is?

Yup, it’s cake!

The truth is that ice cream would be nothing without cake to (literally) prop it up. Considering that the Splatfest icons show the ice cream IN A CONE, I’m accepting this as Marina’s silent form of resignation, making cake the only option in Splatfest history to be included in BOTH choices. So at the end of the day, every vote for cake is a vote for cake, but every vote for ice cream is a vote for ice cream AND cake, meaning Team Ice Cream has lost before the battle has even begun.

It’s true.

You can’t refute this logic, but if you want to try, make sure to comment below and try your hand at discrediting cake’s superiority. What team did you choose, and will you be playing the first Splatoon 2 Splatfest from 3-7 PST today?

The full version of Splatoon 2 will launch for the Nintendo Switch on July 21.

In our first Adventurer Log, Cheres Highwind was reintroduced to the world of Eorzea after a long time away from the warring world. With a sudden burst of strength and a new land to discover as her fight against The Garlean Empire, we took the time to get the hang of our new abilities, finding some useful new skills in the transition from level 50 to 60. With the kinks out of the way, it was time to fully explore the continent of Othard, starting with the rebel encampment where most of our allies find themselves putting together a plan of attack.

Lyse, or as I knew her, Yda, led us to the hidden locale after catching me up to the trials and tribulations she faced up to this point. Having missed the fight against Ultima Weapon and the battle at the Singularity Reactor in Heavensward’s conclusion, I was surprised to learn that Papalymo, her Lalafell companion, had been killed in the previous conflict, losing a valuable ally in the process. Once we arrived at the village, we were greeted by Conrad, the leader of the rebel encampment. Here, I was given the tour of the facility while I was given new armor in the process. Finally wearing gear suitable for a powerful Dragoon, it was time to take the fight to the Garleans with the rebels at our back.

Stylin’ and Profilin’

Only, it wouldn’t be that simple. Conrad explains that despite being a group of rebels, each section is splintered with their own leadership. Fighting at full power meant we would have to go around and convince the other sects to join our cause, many of which might not be too keen on the idea considering how many losses they took in the previous conflict. That’s not to say that we were lacking when it came to allies, since we were asked to assist a few old friends with some tasks. M’naago and Meffrie both needed our help, but deciding to follow M’naago first, (mostly because of the promise of more armor), we left to track down Raubahn, The Bull of Ala Mhigo.

But not before we ran into a herd of Ixion that jumped uncontrollably at the request of their riders. Clearly some adventurers weren’t taking this threat as seriously as others.

Sometimes you need to just shrug and move on.

After assisting some travelers with an escort FATE by helping fight off some fearsome new monsters, we got into our first clash with the Garleans. Thanks to ambushing them before they realized we were at their throats, we made quick work of their solders and their newest Magitek gear. Once we arrived, Raubahn was happy to join the fight, yet his companion, Pipin, was the first to hesitate in the way Conrad warned us. Due to our heavy losses, the Lalafell argued that we need to focus on rebuilding hope before we could clash with the full might of The Empire. Many of the people didn’t feel like we had a chance, so we needed to prove that they could be beaten before they could realistically rally at our side. How will we accomplish that? That will be a story for another day.

Next time, we’ll tackle this problem, as well as learning the new Samurai job. A new region calls for some new combat skills, so what better way to do that than by learning the ancient Eastern art of combat? We might get some cool new clothes out of it in the process!

So until next time, feel free to share your names with us in the comments and join in on the adventure!

Last year’s Fate Extella: The Umbral Star brought the Fate universe to current gen gaming with a Musou style hack and slash. With the release of the Nintendo Switch, Sabre and her allies will get a second chance in the spotlight with a portable version of the crowd pleasing brawler. As usual when it comes to third party Nintendo games, we come in with skepticism, wondering if any concessions were made in the transition. After playing a build of the game, it’s clear that those concerns can be put to rest.

Outside of the cast of characters, Fate Extella is similar to most Dynasty Warriors inspired games on the market. By choosing from one of many characters from the Fate series, you travel from map to map effortlessly slaying hundreds of enemies at a time while you vie for control of the map. As you progress, more powerful foes will confront you, leading to some more challenging battles. Using unique combos, special attacks, and transformations that unleash your character’s full potential, seeing these moves in action are just as exciting to watch as they were last year. This is coupled with the fact that this game moves much faster than your typical Musou game, with the map being divided into smaller regions that you can transport to in what seems like an instant. I can see this cutting down on the monotony that games of this genre can face since removing the padding of travel can only work in its favor.

When it comes to the Switch version specifically, Fate Extella didn’t make any noticeable concessions when making the transition. The hundred plus characters on screen at once didn’t affect the game’s performance during my play session, and combat felt as fluid as it did when I originally tried the game on PS4. While the initial release was far from technically taxing, Nintendo third party titles have still earned a reputation of being inferior in some way, shape or form, so it was easy to see why some would be concerned. Thankfully, everything seems to be in order, offering fans of the original something that feels like a faithful port of the original so far. Only this time, the game doesn’t have to end when you’re away from the TV.

I’m optimistic about how Fate Extella: The Umbral Star will turn out on the Switch. With no noticeable shortcomings compared to its first go around, complete with the large amount of enemies on screen at once, let’s hope that this will be a sign of things to come when dealing with third parties in Nintendo’s new system. Any reason to get reacquainted with the cast is good enough for me, so I can’t wait to see if the full version holds up.

Fate Extella: The Umbral Star is scheduled for a July 25 release.

Back in 2013, you couldn’t pull me away from Final Fantasy XIV. When a group of my friends and I decided to give the recently revamped MMORPG a shot, our band of adventurers were quickly absorbed in the seemingly endless amount of quests to complete, jobs to learn and enemies to slay. Late into the year however, life got in the way, leading us each to drop off until our group essentially disbanded, leading us to adventure on our own sporadically whenever a chance to play would pop up.

Cheres Highwind: Last seen cosplaying a legendary summoner.

My story was led by Cheres Highwind, a Lancer and eventual Dragoon who would call the region of Gridania her home. Shortly after her battle with Ifrit, she all but disappeared outside of some occasional sightings during The Great Yo-kai Hunt of 2016.  With the latest expansion, Stormblood, arriving for the denizens of Eorzea to explore, now seemed as good of a time as any for Cheres to make her big return. But with a new land to explore, a sudden surge of power, and no allies to call her own, this second great adventure is already proving to be quite the learning experienced for our once seasoned warrior.

Taking the trip Ala Mhigo presented such a contrast compared to the lands I had been used to traveling, presenting a much more lush, vibrant territory. The beauty of the scenery quickly became the backdrop to a few warm up battles as I explored the new area. After checking in with Lyse before gathering with the rest of the heroes, I was free to do what I wanted. Little did I know that even the enemies at my level were giving me trouble. If I wanted to survive, I knew I’d need to get acquainted with my new abilities.

The warriors gather as I earn the easiest game completion trophy I’ve ever unlocked.

Using a special potion to get me caught up in strength had one disadvantage. Jumping straight from level 50 to 60 meant I had a wealth of new abilities that I was completely unfamiliar with. Yet, I still needed to master them if I wanted to stand up against the Aliance’s latest threat. Using the same old combos from that Ifrit fight weren’t going to cut it this deep into Eorzea, so it was time to play with the strongest abilities a Dragoon can master up to that point. Primarily, the Blood of the Dragon ability not only increased the strength of the trademark Jump attack, but it gave me the ability to expand on existing combos with two new abilities. Both Fang and Claw and Wheeling Thrust managed to deal extra damage while extending t he duration of Blood of the Dragon, allowing me to deal more damage for longer. Finally, Geirskogul, which can only be used with Blood of the Dragon in effect, causes huge damage to enemies in a straight line at the expense of 10 seconds from the BotD meter. If nothing else, I got a cool blue dragon aura and some new armor to show off my growth!

With the rust worn off, it was time to dive into Stormblood. Make sure to check in next time to find what a full fledged Dragoon can do. If anyone is on the Cactuar server, feel free to share your names in the comments and be part of Cheres’ continued adventures!

All the amiibo hunters out there know the feeling running down their spine when they hear that new Fire Emblem amiibo are coming. As some of the rarest figures on the market, it’s usually a mad dash to track down Nintendo’s premiere swordfighters, as the characters have very few printings despite their series becoming one of Nintendo’s most profitable franchises. Once again, a new game asks you to track them down to use them in your game thanks to the release of Fire Emblem Echoes: Shadows of Valentia, but are they worth tracking down for it?

Early into the game, unlocking Mila’s Turnwheel gives you access to the amiibo menu, which asks you to tap the warriors from a distant time to join your battles as Illusory Heroes. Using the Marth, Roy, Ike, Lucina, Robin and Corrin amiibo, (when the latter is released,) gives Alm or Celica the added ability to summon them to the field for one turn at the cost of 10 HP. From there, the CPU takes control of your summoned warrior for one turn, allowing them to deal one powerful blow before returning to the ether.

If you ask me, (and if you aren’t why are you reading this?), the cost isn’t worth the reward. 10 HP can be what leads to a sudden game over, and considering that your main characters are the only ones that can use this ability, their deaths mean an instant game over regardless of the difficulty you’re playing on. Add to the fact that the heroes would sometimes waste their one turn by making some completely braindead moves, and you’re better off just powering through as Alm or Celica, since they’re likely to be two of your best units at any given time anyway.

But while the older amiibo aren’t very impressive, the actual Alm and Celica amiibo are much more exciting to use. Tapping them unlocks a special dungeon containing equipment that can make the early game much easier to manage. Once your main characters are powered up, you can also save their stats to make them Illusory Heroes for your game, or a friend’s game if they need an extra boost. But most importantly, these saved stats will carry over to new games, so if you want to speed run a second playthrough, saving their stats onto the amiibo and uploading them at the start of the game will help you plow through armies with your unstoppable power couple.

Aside from the game play functionality though, these amiibo are some of the best looking ones yet. Compare them to the laughably awkward looking Marth from the amiibo launch day, (also known as amiibogeddon,) and it’s clear that Nintendo upped the quality control quite a bit in the last two years. Check out the comparison for yourself.

Alm and Celica look like they’re silently judging Marth.

All in all, the old amiibo aren’t worth tracking down just to use in this game. However, the Alm and Celica figures are great additions both to the game itself and to your amiibo collection as some of the best looking ones to date. Word is they aren’t nearly as hard to find as previous Fire Emblem figures have been, so I say jump on them before they disappear.

Want to know more about the latest Fire Emblem title? Check out our full review here, and find out about all the goodies the limited edition includes over here. Let us know in the comments if you’re planning on adding this pair to your collection!

Fire Emblem Echoes has arrived for the 3DS! So as expected, Nintendo’s latest turn based strategy epic launched with a limited edition that left fans of the game mashing their refresh buttons for a chance to get their hands on the special release. Packaged with a soundtrack, a hardcover artbook and three pixel pins featuring Alm, Celica, and series poster boy Marth, we were able to snag one of the boxes to share with all you wonderful people. So if you were unable to get one yourself, or just wanted to see what the big deal was, take a look at our unboxing gallery below and check out all the goodies.

The unboxing begins.

The art book is loaded with detailed notes and concept art for many of the game’s cast.

The design of the CD has to be the nicest looking part of the package.

To think Celica could look any cuter.

 

The pin backings hid some cool erm… emblems.

While the CD may look gorgeous and I’m always a sucker for pins, the art book goes above and beyond the meager offerings I’ve come to expect from limited editions I’ve bought in the past, making it the highlight of the package for me. Its solid cover highlights its contents, which are filled with a decent amount of insight to accompany the evolution of the character designs. For an extra $20, it’s hard to walk away as anything but satisfied.

Check out our full review of Echoes here. Are you on the fence about picking up the amiibo for the game? Find out if they’re worth it before you go on the hunt. Let us know what your favorite items in the limited edition were in the comments!

Fire Emblem Gaiden was seen as the black sheep of the Fire Emblem series. Released on the NES exclusively in Japan, Gaiden followed the examples of other early Nintendo sequels like Zelda IISuper Mario Bros. 2 and Metroid II: Return of Samus by being so drastically different from its predecessor that it became generally shunned by those who played it. By adding towns, extra battles within dungeons, two protagonists with two different armies, and the ability to level grind rather than needing to strategically fight story battles evenly amongst your troops, many felt like Gaiden lost its edge with these new inclusions. But in a post Awakening world where making the series more accessible has led the once fledgling franchise to become one of Nintendo’s most profitable series’ someone at Intelligent Systems thought it was a good idea to bring Gaiden back in the form of Fire Emblem Echoes: Shadows of Valentia, a full remake for the 3DS. While it does lose some of the charm that made Awakening and Fates international hits, the once controversial changes add so much to the game that I’m comfortable in saying that Alm and Celica’s adventure overtakes its predecessors to become the best Fire Emblem game on Nintendo’s handheld.

Celica, my heart.

Rather than focus on one protagonist, Echoes splits the story amongst its two leads, Alm and Celica. These childhood friends become separated by mysterious circumstances, growing up in separate parts of the land as Alm continues his training as a swordsman and Celica grows to become a powerful priestess. However, fate calls for them to be reunited when an evil empire attempts to take over Valentia, forcing Alm to take up arms and defend the kingdom as Celica investigates the apparent disappearance of the goddess Mila. But as their paths intersect, the pair may not stay on the same side of the conflict.

From the opening moments teasing a shocking death as soon as you hit the start button, Echoes sucked me in immediately with its connection between its two main characters to the point of making me tear up within the first ten seconds. Staying true to its original format, the game removed the dating simulation aspects found in the other 3DS entries and replaced them with defined relationships between the cast. This might be disappointing for those who enjoyed putting their own relationships together, but the result is a much more focused set of interactions between most of the characters. Fighting alongside certain teammates will give you brief interactions between them, giving you a bit more insight into what their motivations are. Most character exposition however, is found when exploring towns, which acts as a type of investigation mode found in games like Phoenix Wright. Aside from discovering side missions from the townsfolk or usable items to help you on your journey, speaking to party members gives them deeper backstories than the somewhat trope ridden characters in Fates or Awakening. Unfortunately, this also means that the interactions are much fewer, since only characters relevant to each other’s stories can speak with each other, rather than everyone having the potential to explore their relationship. Even then, the dialogue on the battlefield can often be short to the point of being useless. It’s not perfect, but in the end, the result is tighter, more meaningful storytelling.

Alm charges into battle as the game shows off its new art style.

Despite these changes, the core game play is generally the same, but with some bold tweeks that change how battles need to be approached. The game still uses a grid based turn based strategy format, where certain types of units have strengths and weaknesses to others in a type of  feudal rock-paper-scissors. Except the weapons triangle has been done away with, performing like a more traditional RPG where stats are king. Weapons and spell books don’t break anymore, and instead have an unlimited amount of uses. Sticking with the same weapon type over time will unlock more skills, allowing you to use Arts on command at the cost of some HP. Most games in the series make these special abilities random as you battle, but allowing us to use them at will was balanced out by making them much weaker than what we’ve come to expect from our armies’ strongest attacks. I found them to be less beneficial than just using regular attacks in most cases, essentially rendering them useless.

The biggest change in combat however, has to be how mages are handled. Rather than losing their spells over time, casting spells now costs HP, making an already fragile character type even more susceptible to being killed on the battlefield after a bad move. Thankfully, they come off as much more powerful than normal in most cases, which makes using them a high risk, high reward type of unit. But if this isn’t your style, Alm’s side of the army allows you to customize your first few units any way you want. You’ll just want to be careful and avoid creating weaknesses in your composition, since these choices will follow you through the rest of the game.

Once you have your armies in order, you’ll have numerous opportunities to put them to the test. Lengthy story battles, optional battles on the map, and full 3D dungeons for you to explore each give you opportunities to raise the strength of your soldiers. Dungeons in particular add a few unique mechanics, allowing you to attack enemies on the field in real time, destroy objects for hidden silver, (which never gets old), and a fatigue system where fighting multiple battles without leaving leads to your characters to slowly dip in strength. These areas were the highlight of Echoes’, giving us something new to do in between the constant battles. Hidden items, well springs that let you raise particular stats, and side quests that lead to some powerful gear make you want to explore every inch of these dungeons, giving you the opportunity to get stronger while you’re at it.

Celica summoning her flame to explore is one of my favorite animations.

Which is why story battles can have severe spikes in difficulty, which is one of the game’s most glaring faults. I’ve said it before in other games, but there’s little more frustrating than being able to steamroll one army, then get completely destroyed by the next one. Echoes can be especially bad at this, where at times, a single boss unit can wipe out your whole team right after they mopped the floor with his cronies. Using the ability to level grind as a type of crutch makes moments like these a chore to get through, especially when you’re anxious to see the next page in the story turn as opposed to fighting pointless battles for a few hours before you can advance. Not to mention that the dreaded random stat boosts return with a vengeance, meaning your characters can be rewarded for that hard work with next to no benefit. In a series that already has issues with having little to do outside of constant battles, forcing the need to grind only makes the problem all the more apparent.

Luckily, Mila’s Turnwheel, a new item that allows you to rewind time when you screw up a turn, can be a literal godsend during these overwhelming moments. What will surely be the new big controversy among the portion of the fanbase who thought that adding a casual mode that eliminated the game’s trademark permanent death mechanic hurt the franchise, the Turnwheel allows you to rewind time so you can redo multiple turns. Giving you step by step reminders of what happened during each move, the game makes it really easy to find where your error was and make a different move, whether or not it was one turn ago, or ten turns ago. You can only use it a limited number of times per battle, keeping it from being completely overpowered, but if you ask me, this can only be an improvement for the series going forward. Making it all the way to the end of a battle only to miss an attack or have the opponent hit a critical at the last second, eliminating an hour plus of progress, was one of the most frustrating parts of playing Fire Emblem, so allowing us to rewind single turns instead of having to start all over is a huge plus. Besides, if you don’t like it, you don’t have to use it. It’s a win-win!

Mila’s Turnwheel has saved me more than I care to admit.

Controversies aside, Echoes biggest flaw is its map design, which often consists of big, open fields during the first half of the game. As a problem that Awakening had while Fates was much more consistent when it came to decent maps, it’s disappointing to see such flat areas that end up coming down to which army makes the first stupid mistake. This becomes less of a problem late game, with some incredibly taxing layouts that can take an hour plus to complete. Yet, once you’re able to start taking down fortified castles full of snipers, armored knights and summoners, then work your way up to the castle’s boss without any losses on your side, it’s an amazingly rewarding experience. It just takes about 10-15 of the game’s 40 hours to get to that point.

You’ll have to sift through some plain maps before getting to more interesting ones like these.

Fire Emblem Echoes: Shadows of Valentia still comes off as an experimental mixed bag of ideas, many of which remain bold choices in the face of popular entries like Awakening. Not everyone will like the removal of marriages, children, the weapons triangle or the more detailed interactions among the entire cast. But what we gain in the process is a more focused story, better developed characters in most cases, a variety of side quests and extra areas that aren’t usually found in the series, and full 3D dungeons that break up the monotony of constant fighting. It isn’t without its flaws, namely its insistence on level grinding and some poor map design in the early game, but overall, Echoes brings enough common sense ideas to the table that make it the best entry on the 3DS. If the upcoming Switch entry can keep a Mila’s Turnwheel-esque mechanic to let us redo turns, bring back more detailed dungeons to fight our way thorough, and figure out a way to have the openness of the relationship system without constraining the story, and Fire Emblem fans will have plenty to look forward to in 2018. Until then though, Shadows of Valentia is an engaging substitute. It’s safe to say that Alm and Celica’s adventure has risen out of its black sheep status to stand tall as one of the series’ finest.

tl;dr

+ A much more focused, engaging story.

+ The inclusion of dungeons provides a much needed break from combat, with secret items and areas to discover.

+ Mila’s Turnwheel keeps unlucky moves from being a demoralizing mess.

+ Victory is as rewarding as always.

– The early game is full of flat, boring maps.

– Side character interaction has been severely dumbed down.

– Difficulty spikes seemingly come out of nowhere.

– The changed combat systems are more trouble than they’re worth.

Final Score: 4/5

When Mario + Rabbids Kingdom Battle was leaked a few weeks ago, the reaction was about what we would expect. Why is this being made? Who asked for this? Who thought this was a good idea? This was the basic sentiment shared by many, only using much more colorful language. Yet while the Rabbids haven’t always been synonymous with quality gameplay, titles like the first two Raving Rabbids games and Rabbids Go Home were proof that these psychotic bunnies could put together a great game when they need to. With a collaboration as big as one with Mario for the Switch, I had little doubt that they would knock it out of the park. Based on what I played of Kingdom Battle on the show floor at E3, Ubisoft is on their way to doing just that.

The comparisons that have been made with Xcom since its initial reveal are apt on the surface, with this bizarre mishmash of characters coming together in a turn based strategy game that involves the Mushroom Kingdom’s finest and cosplaying Rabbids getting into gun fights with the bad guys. I found myself mapping routes, sliding into cover, (and enemies for extra damage), exchanging Mario’s iconic golden coins for better equipment mid battle, and whittling down enemy HP with each shot. When you can’t quite reach that perfect position to wipe out your enemies from, teamwork goes a long way when two units make contact. Once they do, the non-active unit will spring the character you’re moving into a far off spot, allowing you to get some extra distance before launching your attack. Special abilities eventually come into play, such s Mario’s ability to increase his attack strength for a certain amount of time, or the hilariously creepy Rabbid Peach being able to heal allies in her, (its?), vicinity. A variety of objectives led to victory, between eliminating the entire enemy squad to positioning your squad to claim a section of the map.

But outside of combat is where the mashup really comes together. Battles start when your team is ambushed on the world map, which you travel through in real time as if it were a typical Mario adventure. Scanning the environment led to finding bonus coins, extra items that you could take into battle, and bonus sections in the environment where you could observe the Rabbids as they interact with your favorite Mario environments in some hilarious ways, all while your annoyed narrator explains how truly obnoxious these things can be. That’s not to say that your references stop once the action starts. Maps become even more interesting when explosive crates, warp pipes and chain chomps all become strategic elements of this wacky war you find yourself caught in. Luring enemies into the Chomp while trying to avoid it myself was especially fun, knowing that this indiscriminate animal would attack whoever came near it. This was especially useful when the stronger units started to overwhelm us, forcing us to use our wits to get us out of some tough situations.

We were promised that the full game would have even more depth, so expect genre staples like terrain, additional hazards, and character growth for more strategic options. At the conclusion of the demo, I left feeling even more excited for what a full campaign would be able to produce, with local co-op expanding the possibilities of the game to an even wider scope. Many doubted this seemingly nonsensical combination of characters, but it’s safe to say that we all owe Mario + Rabbids Kingdom Battle an apology. It’s looking damn good.

Mario + Rabbids Kingdom Battle will launch exclusively for the Nintendo Switch on August August 29.

You probably know the deal with the Senran Kagura series by now. If you need to be brought up to speed, the series is typically a hack and slash action game staring four groups of high school kunoichi, or female ninja. As they tear through their opponents, the one thing that surely won’t survive their battles are their clothes, since the game’s gratuitous slow motion zoom ins under their skirts and at their chests as their outfits disintegrate makes sure to alert you every time a new inch of skin has been shown. After all, this is the game that infamously started out on the 3DS as an attempt to get 3D boobs onto the system. Yet despite the very obvious gimmick, the games somehow managed to be solid games behind all the behinds.

No one can hide from my sights.

Shifting the focus from boobs to butts slashers to shooters is Senran Kagura: Peach Beach Splash, the latest spin-off for the PS4 that trades in the girls’ swords and kunai for water guns. In the three-on-three mode that was featured in the demo, we were thrust into a fast paced third person arcade shooter where the goal was to douse your opponents in water until their health drained. Tying the mechanics back to the series’ roots are slower melee attacks that allow you to knock opponents away with their traditional weapons, one example being Shiki using her scythe between her legs to deal extra damage. Once the enemy is downed, rather than stomp them before they can be revived like in Gears of War, approaching them switches to a first person perspective where you proceed to spray their boobs or butts until that piece of clothing comes off, forcing them to flee in shame. Of course, if you want to be a gentleman about it, you could douse their face and keep their clothes intact. The winning team was the first with a certain amount of KO’s, so using special items, coordinating with your team to back you up as you finish off wounded enemies, and having them protect you when you need to refill your water all comes into play, giving Peach Beach a layer of depth that you wouldn’t expect on the surface.

But most of all, I was taken aback by how much fun the game was. Honest to God, it was probably the most fun I had with a single game at the entire show! Feeling like a weird cross between Tracer’s gameplay from Overwatch with the fast moving dual pistols, Splatoon‘s focus on spraying your opponents into submission and Senran Kagura‘s trademark presentation, and I’m finding myself very interested at how well this game turns out. Will it be the next eSport spectacular where gamers from around the world can watch South Korea strip the opposing countries naked in giant arenas? Probably not. But if the game develops a small following of cooperative teams, I could see this being a blast online. With guest character DLC, a full single player story mode and multiple ways to customize your ninjas, I’m hoping that the final version lives up to its promising start. But me? I just want to be reunited with my Renka.

Senran Kagura: Peach Beach Splash is set for a summer release.

Final Fantasy XII seems to be a polarizing game among fans, with the crowd split between thinking it’s one of the best games in the franchise to calling it one of the worst. I fell in the latter group, because despite its streamlined gameplay, more intimate story that focused on individual conflicts over a world altering calamity, and bringing MMO inspired combat to mainstream RPGs in a way that set the foundation for titles like Xenoblade Chronicles, the level up system was atrocious. After a good 15-20 hours in, the open ended License Board, which consisted of upgrades that you couldn’t see until your position on the board was adjacent to them, led me to unlocking so many useless stats and abilities that nearly my entire party was unusable at key points in the story. Picture Final Fantasy X‘s Sphere Grid, but instead of being on a set path until you could unlock special items to infiltrate other boards, every grid was open, connected, and you couldn’t see what each stat boost did until you were pretty much on it.

I couldn’t have been the only person with this complaint, since the international version of FFXII added the Zodiac Job System. This revamped format essentially revived the Job System, asking you to assign each new party member a specific job, each of which has a specific License Board to ensure that you’ll only unlock upgrades relevant to their role. Unfortunately, this version never saw the light of day outside of Japan until The Zodiac Age, the upcoming HD remaster of the last sixth generation Final Fantasy game.

On top of bringing over the improved leveling system, The Zodiac Age includes the ability to fast forward gameplay. Since most battles are fought in real time, with your AI party members acting on their own based on the instructions or “Gambits” you assign to them, level grinding could become an automated chore. Now that you can speed up your actions, simple to moderate encounters will be a breeze as they speed through. You might want to be careful using this against the higher ranked opponents however, since you’ll want to maintain your utmost attention when every move counts.

All in all, I’m excited to step back into Ivalice and give Ashe, Vahn, Balthier and Basch a second shot, especially since the original License Board was the only thing keeping me from enjoying the game the first time around. With that obstacle out of the way, I’m looking forward to experiencing what can be another top notch RPG experience, only this time with the benefit of the PS4’s power. What were your feelings about the original License Board, and where does Final Fantasy XII fall on your list of the best games in the series? Be heard in the comments below!

This morning, 2K announced that The Kingslayer himself, Seth Rollins, will be the cover athlete for WWE 2K18. As the first full time performer to grace the cover in three years, Rollins joins the likes of John Cena, CM Punk, The Rock and Stone Cold Steve Austin as the featured star for the annual wrestling simulation game.

Seth is appropriate pick considering how the rising star had the biggest win of his career earlier this year when he defeated Triple H with one leg at this year’s Wrestlemania. Following the slogan “Be Like No One”, the former Architect of The Shield takes things a little too far, deciding to destroy some legendary memorabilia. Because that’s what you do when you make the cover of a video game.

Eagle eyed wrestling fans can spot plenty of easter eggs as they get smashed to pieces by the masked Rollins. From Ric Flair’s robe to The Undertaker’s gear that he left behind at his retirement, nothing is sacred when you want to sell a game. But why did you have to smash Brutus Beefcake’s scissors? It’s not like he has much of his glory days to hold onto lately. There wasn’t a barber shop window that Seth could have fled through instead?

While we don’t get to see any game play, we do know when and how we’ll be playing it. Releasing on PS4 and Xbox One on October 17, the game will be released with three different versions. The Standard Edition, the Deluxe Edition, which will give players four days of early access, and the Collector’s Edition, which will include everything the Deluxe Edition contains, plus physical rewards that will be revealed at a later date. Past versions had some pretty great stuff, so fans might want to jump on the preorder button once the announcement is made.

Watch the trailer below and tell us what other artifacts of wrestling’s past you can spot. Are you planning on picking up this year’s iteration? And what do you think of Rollins on the cover? Let us know in the comments!

Immediately after Nintendo’s E3 presentation, we commented on how Fire Emblem Warriors had a lack of representation throughout the series, while other fans pointed out that everyone revealed thus far was a sword user as opposed to axe users, lancers, mages and archers. This second concern would soon be rectified, because although she wasn’t shown in game, the reveal of the upcoming Tiki amiibo confirmed that the popular manakete would be playable in Koei Tecmo’s hack and slash spinoff.

As one of the most popular characters in the franchise, Tiki was an amnesiac child rescued by Marth during the original Fire Emblem. Becoming extremely powerful over time with some patience and a truckload of experience points, Tiki is probably best known for her strong affection shown for her “Mar-Mar”. Returning in Awakening for the 3DS, the centuries in between the two games led to her taking an adult form, but despite the maturity and wisdom she gained over the years, her memories of her original adventure still remained a defining character trait.

Outside of Fire Emblem, Tiki played a prominent role in Tokyo Mirage Sessions: FE where she would power up the party by upgrading their skills, all while the team focused on returning her lost memories once again. Her appearance in Warriors might seem like a no brainer to longtime fans, but I’m incredibly excited to see what she’ll look like in action, especially with how beautiful Corrin’s dragon transformation animations were while playing the demo.

The other certainty is that her amiibo is sure to become rare like all of the other Fire Emblem amiibo before her, so you better be ready to jump on that pre-order when it becomes available if you want to keep your collection complete. As far as the people who have better things to do with their time than wait in line for a plastic figure, well…

Fire Emblem Warriors and the amiibo are scheduled for a Fall release.

Too often, the most awesome crossovers in Japan never see the light of day here in the West. Licensing can be a nightmare, so companies will oftentimes find it more logical to remove or edit references from outside companies altogether than work through all the red tape that would allow every region to experience these cool easter eggs. When I got to speak to Sega about the upcoming Yakuza 6, the only real question I had was whether or not the gang based on the stars of New Japan Pro Wrestling would be included in the North American release. Needless to say, I was satisfied when their inclusion was confirmed outside of Japan!

j

Taking place in a fictional version of Japan’s seedy underworld, Kazuma Kiryu might as well be a wrestler himself as he comes out of retirement for what has to be the tenth time to brawl with the worst criminals in the country. Only this time, one of the opposing games is made up of real life wrestlers from the top to bottom of the NJPW card. Including Kazuchika Okada, Tetsuya Naito, Hiroshi Tanahashi, Hiroyoshi Tenzan, Satoshi Kojima nd Toru Yano, it’ll be so exciting as a fan of both properties to be able to go toe to toe with the company’s best. Check out Naito’s game play below as we impatiently wait for Yakuza 6 to release early next year.

NJPW coming to the video game realm isn’t anything new. The recently released Tekken 7 

New to Yakuza? Check out the E3 trailer below and get caught up, then let us know what other crossovers you’d like to see down the line in the comments below!

Clever ladies and gentlemen were tasked with solving puzzles found on the Professor Layton social media pages to find the Layton Cafe leading up to E3. As the clues came together and the location became known, clever puzzle masters were able to track down the restaurant, which was transformed into a celebration of all things Layton to celebrate the series’ tenth anniversary. Luckily for people like me who are terrible at any form of thinking, it happened to be right in the middle of one of the busiest locations in downtown LA.

Once inside, we were greeted with photo ops with the Professor and the new protagonist in town, Katrielle Layton, more free pastries than we could ever hope to eat, and a menu full of entrees with a gentlemanly twist. Of course, we couldn’t call this a Layton Cafe without plenty of puzzles to be solved, which there was no shortage of thanks to brain teasing toys and our table mats serving as riddles. Yes, just like the games, nearly every object in the cafe was just waiting to be turned into a mystery to solve. In the very likely event that I were to crash and burn, we were all gifted with a Picarat to celebrate ten years of the Professor’s adventures.

Check out our photo gallery below, showing off the transformed Tom’s Urban, complete with some of the best pastries I’ve ever had. If you’re like us and can’t wait to dive into a new Layton adventure after a four year haitus, make sure to make room for Kat when Layton Mystery Journey: Katrielle and the Millionaire’s Conspiracy, (formerly Lady Layton,) comes to iOS and Android platforms on July 20, with the 3DS version following about a month afterwards.

As we all know, South Park is not a series that is willing to shy away from the offensive. Even in the video game realm, The Stick of Truth came with its own brand of controversy, leading it to be banned in certain countries. Even where it was allowed to see store shelves, we can never forget the anal probe scene where you played through your character having their colon scrambled, or adventuring through Mr. Slave’s ass as you approached the final battle. Not to be outdone, The Fractured But Whole had its own surprise in the form of a lap dance mini game, as witnessed at Ubisoft’s booth during E3.

Infiltrating a strip club as your custom character, (who’s serving as the sidekick for Scott Malkinson and his diabetes), the two fourth graders find their way into the VIP lounge where a pair of drunk businessmen are too wasted to tell the difference between the strippers and the kids. In order to manipulate them for their own means, Scott and your character do what strippers do in the VIP lounge. After being greeted by a friendly screen alerting you that a lap dance mini-game is actually about to start, you’ll rotate the left stick and tap buttons while the men comment on how your eight year old character is killing their boners. Just… watch the video below and see for yourself. Sorry for the lack of sound, but the demos were tied to headphones!

My jaw was on the floor for the entire sequence, and you know what? I’m even more excited to pick up The Fractured But Whole later this year! A slight hunch tells me that this will be one of many controversies that the game will face when it’s released, but would you want it any other way in a South Park game? The fact that it was in the public demo just shows that they’re doubling down on the outrageous humor, and it will be all the better for it.

South Park: The Fractured But Whole is scheduled for an October 17th release on PS4, Xbox One and PC. You know, unless it’s delayed again.

Take a look at the video below, and let us know just how disgusted you are.

As most of us know by now, Japanese RPG’s can get pretty weird. Last year alone, we took a return trip to a world where game console goddesses saved the world from the disgruntled spirit of the Sega Dreamcast, and became pop stars who defended Tokyo from the evils of the entertainment industry. But I can comfortably say that I have yet to play anything like Mary Skelter: Nightmares, a new dungeon crawling RPG by Compile Heart that tasks you with leading a party full of gothic lolita versions of our favorite fairy tale heroines to freedom as they fight their way through a living prison. Except they’re hardly the prancing, singing princesses you might be picturing, because their insatiable blood lust leads them to go wild as they soak up the blood of their enemies. What’s the best way to bring them back to their senses? Naturally, you lick them clean.

Trust me when I say that you’re going to to need to get used to the trying act of making these attractive anime girls lick each other, because your success in battle directly correlates with how close they get to losing control. Doing damage, landing critical hits and finishing off strong opponents leads to larger blood splatters. Once one of the girls absorbs a certain amount of blood, they transform into their most powerful state, greatly improving their damage and abilities in the process. If that blood continues to pile up however, the girl will eventually go berserk, forcing her to lose all control and attack friend and foe alike. Licking has the added benefit of healing the affected party member, but when the rest of your girls are tied up with casting support spells, attacking enemy monsters or taking advantage of elemental weaknesses, Jack, your character, has a special weapon that can calm the girls down instantly. Don’t draw too much attention to him though, because if he’s out of commission, there will be no one to control the girls, leading to a game over.

Monsters and blood aren’t the only dangers in the prison, because the prison itself serves as both a lethal opponent and a helpful ally depending on the situation. Each area in the prison is guarded by a boss that hangs around outside the prison walls. These cheaters can attack you from the outside without allowing you to fight back, forcing the team to be on their toes as they dodge incoming hazards during exploration, all while avoiding the traps that the prison itself holds. The benefit however, is that some traps can be used to your benefit. Activating the right ones at the right time can damage the boss, bringing them down to your level and allowing you to battle them with a more traditional turn based system. As you play, the dungeon will also have its own set of desires that you’re asked to fulfill for combat bonuses. For example, if its feeling lustful, continuously licking will satisfy its need for waifu on waifu action. And you thought the showers were the only place that you had to worry about perverts in jail.

What made Mary Skelter stand out to me more than anything was its ability to keep you on your toes at all times. I’ve played plenty of first person dungeon crawlers where traveling becomes a chore after awhile since you can only look at the same walls for so long before it gets old. This game doesn’t give you the chance to get worn out out since you’re constantly under attack. With its unique mechanics, the ability to take characters like Alice, Sleeping Beauty and Cinderella and customize their classes and abilities to make your custom fairy tale fighting squad, being able to de-level your characters to power up low level classes, and the focus on the dungeon as its own entity, and its easy to see why such an interesting take on the genre has piqued my interest. Besides, haven’t you always wanted to taste Snow White?

Mary Skelter: Nightmare will release on the PS Vita this summer.

When it comes to Nintendo products, you know we’re all still hopelessly addicted to amiibo, the interactive figurines that have cornered entire sections of our homes. Like a pusher in the center of New Donk City trying to set us up with our next fix, the company had all of their new toys to life characters on display ahead of their 2017 releases.

This hodgepodge of plastic run the gaming gamut. From Bayonetta to Final Fantasy‘s Cloud, the just announced Tiki and Chrom from Fire Emblem, Samus and a Metroid, the four Champions from Breath of the Wild, and Bowser in a pimp suit, it’s hard not to see how there’s something for everyone when it comes to yanking those $15 out of your pocket. And those Link’s. So many Link’s…

Check out our gallery below and check them out for yourselves! I’m hoping that we get even more surprises as the year pushes forward, (namely those Monster Hunter Stories and BoxBoy amiibo that are currently exclusive to Japan). Which ones are you looking forward to the most? Do you already have your pre-orders down? And how are you going to explain bringing a dozen more toys in the house to your roommate/parents/significant other!? Share your strategies with us below so we don’t lose all of our relationships.

2017 is looking like the year of Fire Emblem, with its multiple releases being topped off with Fire Emblem Warriors this fall. By adapting the Dynasty Warriors formula to Nintendo’s fantasy RPG, this can end up being an even better fit than the surprisingly addictive Hyrule Warriors a few years ago. Now that the first full trailer has been released however, I’m afraid that a series known for its diverse rosters might be playing it a bit too safe.

Starting two original characters who are recruiting the Fire Emblem greats to help them save their world, the trailer showed off Chrom from Awakening, female Corrin, Ryoma and Xander from Fire Emblem Fates, and Marth, the series poster child. But as anyone can tell you who’s been hooked on the mobile game over the last few months, these games have a giant cast spanning nearly 20 years. Disappointingly, as with most of the Fire Emblem content like Tokyo Mirage Sessions, Warriors is already looking like it will only focus on the newer games and the original.

So where does it leave popular protagonists like Lyn, Eirika, Ephraim and Hector? Or popular supporting cast members? While I’m almost positive that the Smash Bros characters like Roy and Ike will make the cut, while Alm and Celica have a good shot considering Echoes just released, part of the reason why I’m so excited for this game is the potential cast it can bring together. If it only focuses on the most recent games, then it’ll end up as a huge missed opportunity for the Fire Emblem faithful. I’m holding onto hope for future reveals, but I guess there’s always DLC if it doesn’t pan out.

The good news is that the trailer itself looks amazing in motion, which you can check out below! Who do you hope makes the cut in Fire Emblem Warriors? Give us your dream teams in the comments!

Since its reveal during Nintendo’s Switch presentation early this year, Xenoblade 2 has been on top of my list as THE game I need for the console long before any gameplay was shown. Now that we’ve seen it in action during the company’s E3 spotlight, it’s everything that I could have expected and more. Large, breathtaking maps? We got that! Vibrant, flashy real time combat? That’s all there. An over dramatic story trying to teach us about existentialism or something? Probably! And the voice actors are still British! Check out the trailer for yourself below and see it for yourself.

But most importantly, a sword that resembles the first game’s Monado appears. And it’s a waifu now!

As if it were ripped from the Fairy Fencer F script, the Aegis, the game’s new sword of legend, takes the form of a totally moe loli. As if trying to make you feel terrible for swinging your best girl around with reckless abandon, the game shows her human form feeling pain as the sword gets damaged.  Not one to leave you on your own, she’s also shown to simultaneously support you with magic attacks in the field as a human. How she can exist in both forms at the same time is a mystery to us all, but Holiday 2017 isn’t all that long from now. Nintendo can’t hide the truth forever!

Who’s the best sword girl? Does Aegis have potential? Is she even the best Aegis? Sound off below and share your thots!

During Nintendo’s E3 Spotlight, the company finally shed some light on what we can expect from the second DLC pack. As I predicted in our Breath of the Wild review podcast, the added content will serve as a prequel to the main game, focusing on Mipha, Revali, Daruk and Urbosa. This is exciting news on its own since we’ll be able to to explore a pre Calamity Hyrule with a whole new cast of characters, but anyone who has played through Link’s latest adventure knows that this story can’t end well.

 

Breath of the Wild spoilers will follow. Keep scrolling if you still haven’t played and want to be surprised!

 

In the main game, the only time we interacted with the Champions was when we encountered their freed spirits once their respective Divine Beast was recovered. Each one was ambushed and killed by parts of Calamity Ganon, with some added emotional weight thrown in when we get to know them through flashbacks. We got to know them just enough to understand the relationship each one shared with Link and Zelda, so to know that they died without a full picture of who they were made their final appearance feel all the more solemn despite Ganon’s defeat.

This DLC pack will change that, allowing us to fight as these warriors as they presumably march towards their ultimate fate. In every other Zelda game, you approach it knowing that somehow, some way, Link will end up saving the day. Yet with this pack, I can only hope that the new content will help us understand Mipha’s romance with Link and how close they truly were. Or why Revali held such a disliking towards our hero. Even Daruk and Urbosa’s fatherly and motherly relationship with Link and Zelda has the potential to fully flesh out who these characters are, more so than any other time in the franchise. As these plot lines hopefully develop, knowing that you won’t only fail to save Hyrule, but will be killed in the process, will make this a Zelda experience like no other. And I can’t wait for it to arrive in the fall.

 

Spoilers are over kids! Back to the news!


Alongside the DLC pack will be four new amiibo, one for each Champion. What function they will serve has yet to be announced, but just look at them! They’re sooooo pretty and I’m going to worship the Mipha one for the rest of my days.

Let us know what you think about this direction, the story, your predictions and your favorite amiibo in the comments!

It looks like we’re getting our Pokemon Sun and Moon sequels, just not in the way many of us were hoping.

During the Pokemon focused Nintendo Direct, Ultra Sun and Ultra Moon were revealed for the 3DS. Arriving on November 21st, they didn’t give us a whole lot of information to sink our teeth into. What we do know is that the game will once again take place in Alola, serving as an alternate story to the original. New Pokemon will be featured, but we don’t know if that means we’ll get brand new Pokemon, new Alola versions of old Pokemon, or straight up old characters are being added to the region. The only new Pokemon we did see were versions of the cover legendaries, Solgleo and Lunala, fused with #300 itself, Necrozma. What this means for the story, we have no idea, but it’s looking like the first game’s tale might not play into this one at all. Is it an alternate telling or set years apart? Hopefully we’ll find out more at E3.

I can’t say that I’m all that excited since we just came off of Alola and the original games a little over six months ago, but I’m going to keep an open mind and hope The Pokemon Company can wow me in the days leading up to its relatively close release date. It may not be on the Switch, but more Pokemon can’t be a bad thing, right?

This news follows the reveal of Pokken Tournament DX for the Switch and Pokemon Gold and Sliver for the 3DS virtual console. So we will be getting Pokemon on the Switch, just not in the way many of us were hoping.

Adam and I had plenty to say about the originals in our audio review, But I want your thoughts on these sequels. Are you ready for more Pokemon action, or is it too soon for sequels? Does this mean that the idea of a “third” version is dead and gone? Would you have rather had more time in between releases to possibly put these on the Switch instead? And does anyone else think the names sound incredibly bland? Fast forward to the end of the trailer below to catch all the footage we have, and let’s get the discussion started in the comments!

Outside of the Pokken Tournament DX and Pokemon Ultra Sun / Ultra Moon reveals during the latest Nintendo Direct, there was one last surprise that sneaked into the tail end of the presentation. Following the success of the original Red Blue and Yellow on the 3DS Virtual Console in 2016, Pokemon Gold and Silver, their Game Boy Color sequels, will get their own retro revival on September 22, day and date with Pokken‘s Switch release.

Hailed by many as one of the greatest Pokemon generations of all time, Gold and Silver introduced many of the mechanics that have become mainstays in the years since, including breeding, berries, the ability for Pokemon to hold items, shiny Pokemon, special Poke Balls, the Special Attack and Special Defense split, and the debut of the steel and dark types. Some features like the Pokegear, which let you arrange rematches with trainers you’ve defeated, play a radio to manipulate encounter rates, and the day and night cycles where different Pokemon might appear depending on when you play have either been lost in time, or have sporadically popped in and out of the games, but with how much these sequels toyed with the mechanics, it’s no wonder why it’s so fondly remembered. Oh, and did I mention that you can revisit most of the map from the first game too? Why hasn’t that happened since!?

Like the previous Virtual Console release, these titles will also be Pokemon Bank compatible, meaning you’ll be able to transfer what you catch into Pokemon Sun and Moon, and presumably Ultra Sun and Ultra Moon. But remember, you can’t transfer them back, so don’t let go of anything that Johto is too attached to!

Who else will be sitting in front of the eShop refreshing their screen this September? As my second favorite generation, I’m very excited to have a reason to play these again. Let us know what your favorite Gold and Silver moments are below!

During the sudden Pokemon focused Nintendo Direct, it was announced that Pokken Tourament DX, an enhanced version of last year’s Wii U fighter, Pokken Tournament, will mark the series’ Switch debut on September 22nd.

On top of the 16 characters featured in the original release, DX is adding five more characters to the brawl. Highlighting Empoleon, Scizor, Darkrai, Croagunk and the Sun/Moon starter, Decidueye, it looks like us console players will finally get the chance to master some new characters. In addition, the game is receiving a new 3-on-3 mode, bringing fast paced tag team action to an already wild fighter. Speaking of wild, if you’re going to be in LA next week for E3 and want to put your pro gaming skills to the test, Nintendo will hold a main stage tournament on June 14. Just try to do better than Reggie did at Smash, and you’ll be A-OK!

I’m happy to see a portable version of the game arrive, but I’m going to need to be convinced that this will be worth investing in the game a second time. The original was light on content, and when you consider that four of the five new characters have been available in arcades for months, only one brand new fighter is part of this package. This is great for Switch owners who never had a Wii U, but for the rest of us, it’s essentially a $60 DLC pack. If it’s released at a discounted price, that might make the investment a little easier, but I’m somehow doubting that will be the case. Let’s hope E3 has some more news to push us towards double dipping.
What did you think of the announcement, and will you be picking up Pokken Tournament DX for the second time? Or will this be your first chance to tackle this Pokemon arena? Let us know below!

Last week, Namco Bandai released a concise, (and oddly hilarious), recap taking us through the events of Tekken 1-3 in 8-bit form. Now that the game has released, the company has debuted the conclusion of its Retro Recap, highlighting all the Mishima family drama highlighted in games four through six.

Focusing on Jin’s transition to the brooding anti-hero we know him as now, learn how Kazuya came back to life, how Heihachi died, (but not really), and how some guy named Lars and his waifu robot highjacked the series for a little bit. It’s as confusing as it is hilarious, and I love how both videos have embraced how wild the story has gotten over time. Oh, and props to whoever decided to use the “CHICKEN!” voice line from Tekken 3. You’re a true hero.

Share your thoughts with us on the Tekken series below, and let us know what you think of Tekken 7 so far!

In our story about the pixel Neptune figure being the first AX exclusive this year, we promised that there was more to come. Following up on that promise, Idea Factory has revealed their second exclusive item for con-goers at this year’s Anime Expo, and it might look a little familiar!

This eight inch “Neplushie” closely resembles the handmade plush that Plutia used as one of her weapons in HyperDimension Neptunia Re;Birth 3 and Victory. Except now, we all have the benefit of hanging it on our keys! So the next time we can’t find them on the way out the door, having the notoriously lazy and irresponsible Nep to guard them will give us an out. It’s better than acknowledging our failing memory, that’s for sure.

As mentioned previously, the exclusive items will surely pop up on Iffy’s Online Store if you can’t make it to LA that weekend, but for all those that can, you better make a B-line to booth 4401!

And that’s not all! IF is promising one more big surprise, and we’ll be sure to let you know what it is when we find out!

Last year, Idea Factory went all Comic Con on us with their exclusive Anime Expo merchandise. This year, we’re getting the slow burn treatment with items being revealed as we approach the convention taking place from July 1-4. Knowing that we could never have enough Nep in our lives, the first item set to debut on the Exhibit Hall floor is this adorable pixel Neptune!

Made up of 140 Lego connectable brick pieces, this mini goddess stands at 2.5 inches, perfect for when you want to low key worship everything that is Planeptune. If you can’t make it to the show, chances are this item will hit Iffy’s Online Store sooner than later, much like last year’s Top Nep hats, the NepuNepu plushies and the NEXT form T-Shirts. But for everyone else, you know where to be when the merch hall opens.

With that first reveal out of the way, what could be coming next? Stay tuned in the coming days as we wait for the next announcement.

Tekken has been a fighting game mainstay for over a decade, so it’s no surprise that people from all walks of life have landed a punch or two in Namco Bandai’s brawler. One such fan is platinum selling artist, Kid Ink, who put his fandom to work while recording Now It’s Personal, a new track inspired by the upcoming Tekken 7.

Giving us a glimpse at the recording process while learning about the artist’s history with the series, the track is inspired by the final showdown between Heihachi and Kazuya, the father and son who are set to fight to the death in the game’s story mode. But in between all of the music mumbo jumbo is some insightful advice for would-be fighters who are hoping to step in the ring. Namely, it’s important to master the game itself before trying to stick with one or two characters, leading to more versatility between the entire cast. Not bad!

Take a step into the studio and watch the making of video below. What do you think of the collaboration? Would you want to see other artists get involved in the fighting game scene? Let us know in the comments!

Tekken 7 will release for the PS4, Xbox One and Steam on June 2.

Tekken 7 is right around the corner, which promises to resolve their 23 year feud in its expanded story mode. Are you thinking about checking the game out, but don’t have the time to delve in two decades worth of confusing material? Then fear not! Learn all you need to know about the first three games in the first Tekken Retro Recap!

Following a classic father-son story where the father dumps his son off of a cliff, the son gets possessed by the devil after murdering his father out of revenge, and the son in turn gets tossed into a volcano, the only events that make any sense involve the head of a global organization walking out on his pregnant mistress. Nonetheless, this insanity has kept fans like myself clamoring for the next big twist, wondering how all of this will reach its conclusion.

Check out the video below and share your thoughts with us on Tekken‘s long history, then learn about the game itself with our hands-on preview from E3 last year.

*WARNING: SPOILERS FOR THE ENTIRE FILM AHEAD*

Now that La La Land is available for DVD, Blu Ray and 4K platforms, it seemed like an opportune time to wrap up my review on the film. But between the praise its received since release, the almost unattainable amount of hype it built up before Oscar season, and the many other sites that will surely do a fantastic job explaining how great the film and all of the special features are, (the making of the show stopping Another Day of Sun freeway number being a personal favorite), I doubt there’s anything I can say regarding the quality of the film that you haven’t heard a thousand times by now. I still can’t decide which movie I liked better among the Best Picture nominees between this and Hidden Figures, but Damien Chazelle’s ode to the musicals of decades past has stuck with me since I walked out of the theater months ago. When I’m asked about why I enjoyed this love letter to the dreamers of the world as much as I did, it always comes down to that ending.

Seb’s passion for Jazz becomes shared.

Detractors of the film have stated that everything ends up a little bit too perfect for Sebastian (Ryan Gossling) and Mia (Emma Stone), aspiring entertainers who are lost among the stars of Los Angeles. Trying to find a path to success, their love sets them on their respective paths to achieve their dreams. While they don’t end up together, Seb opens the Jazz club that he always dreamed of while Mia becomes a famous actress, giving each other one last nod of approval after what might be the last of their many chance encounters throughout the film. And to be honest, I can’t argue with that assessment! From a pure conflict resolution standpoint, the majority of the film focused primarily on their need to achieve their respective goals, and while they had to sacrifice their romance to do so, they both got where they wanted to be with relatively minor resistance.

But what makes the ending great is that it’s not the only right answer.

The viewer’s perspective shapes how they interpret the final ten minutes of what was a relatively straightforward story up until that point. After a brief time skip, we’re re-introduced to the characters in quick fashion, with Mia being a successful actress with a husband and daughter. It’s not until they wander into a club that turns out to be Sebastian’s dream bar that the film sets us up for that big turning point. During that vibrant “what if” scenario that the pair envision, we see what things could have been like if a few of their choices were different. An argument can be made that even this scenario still isn’t perfect, since it’s implied that Seb never gets his club. And yet, he seems perfectly happy being at Mia’s side, helping her achieve her big dreams.

What could have been

Which brings me to City of Stars, the popular duet that I’m sure you’ve heard a thousand times by now. More specifically, one particular set of lyrics speak volumes. At this point in the film, Mia is hard at work writing a one woman show that Seb convinced her to put together as a way to avoid the humiliating auditioning process, since he fully believed that her enthusiasm would draw people to her rather than her having to essentially beg for work. On the other side, Seb has just joined a more pop oriented Jazz band that pays enough to help him support himself and Mia, but plays a style that he’s personally unhappy with. Far from ideal, especially on his side. Yet in the song, the pair sing,

I felt it from the first embrace I shared with you.

That now our dreams, they’ve finally come true.

Despite them being very far from where they want to be career wise, in this moment in time, they feel like their dreams have already been achieved by being with each other. Unfortunately for them, the pressure of being unhappy in the band and Mia’s show tanking leads to the pair splitting, but not before Seb gives Mia one last boost of encouragement by taking her to an audition that came about in response to her show. Once we see that Seb decided to name his club “Seb’s”, using the same name and design Mia suggested, instead of “Chicken on a Stick”, a name that he was 100% adamant about earlier in the film, it’s clear to see how Mia’s memory had become a driving force that ultimately pushed him to open his club.

A final goodbye

Now onto the ending itself. I personally feel that the movie is tragically cold with the abrupt way that it ends after showing us what could have been. Yes, they achieved their dreams, but there’s a cruel irony about being completely estranged from the person who enabled those dreams in the first place. Not only that, but over the course of the film, their dreams changed to simply wanting to be together. Having to sacrifice one dream that we watched grow and blossom as viewers for the sake of dreams that are achieved off screen really drives home how unfair it is. But the most lasting part of the ending is that it’s one that we can all relate to. Would our lives be better or worse if we handled those past circumstances differently? I have my dream career, but was it worth losing touch with the people who grew alongside me to achieve it? How can a person who was my biggest supporter become a stranger within the blink of an eye? And why can’t the people who enabled, encouraged and empowered us to be the best version of ourselves be by our side when the fruits of their labor finally comes to fruition? It’s not fair. Life rarely is. But like Seb and Mia, sometimes we have to nod, smile, and resume our lives with the circumstances we’re presently in.

So yes, I can’t argue that from one perspective, the film is pretty straightforward, with the characters getting everything they fought for from the beginning and more. I can’t even argue with someone who says the ending was happy since sometimes, we have to make sacrifices to win at this crazy game. Which is what makes the ending so beautiful. Depending on your own perspective, you can draw so many different conclusions from it. Yet for me, even with whatever success may come, I’m still wondering if it was worth it.

La La Land is now available on DVD, Blu Ray and 4K formats.