This is part three of our ‘Dragon Ball Super: Broly’ interview series.

Click here for our interview with Ian Sinclair, the voice of Whis.

Click here for our interview with Sonny Strait, the voice of Bardock.

Dragon Ball Super: Broly, the continuation of the DBS anime that re-imagines the fan-favorite villain from the perspective of series creator Akira Toriyama, will be releasing in theaters nationwide on January 16. To count down to the release of the film, we will be posting a round table interview conducted alongside Sean at VRV, with voice actors from the movie each day leading up to the release date, culminating with a full review of DBS: Broly itself!

Today’s interview is with Jason Douglas, the voice actor for the God of Destruction himself, Beerus. Jason is a veteran voice actor who has been featured in dubbing roles for over a decade. Ranging from classics like Elfen Lied and Full Metal Panic to newer shows like My Hero Academia, RWBY and One Piece, chances are if you’ve watched popular anime over the last few years, you’ve heard his voice at some point. Outside of anime, Jason has also voiced Krieg, the playable Psycho in Borderlands 2, and can be seen on the screen in the Sin City film and Breaking Bad. With Beerus arguably being his most popular role, we sat down with him to ask him how the god’s presence will be felt in the Broly film, as well as how it feels to play one of the most well received additions to the Dragon Ball cast.

Sean- Can you tell us what Beerus’ role in the film is, both in the flashback storyline and the present storyline?

Jason- I think you’re gonna learn some things about Beerus that really… I wanna say things without getting too spoilery, but I think the Beerus that we see in this film confirms for me some things that I’ve considered for awhile now, which is that he is getting restless in his position. He might even be getting… There might be a vulnerability there. I’ll just put it that way. I think that we are not finished seeing him develop as a character, and I think what we see of him in this film will set up perhaps some future conflict perhaps between him and Whis or between him and Goku and Vegeta. I think it will seem trivial to some degree, but I think it sets up a possibility for a future change in the Beerus storyline. That’s about as careful as I can say all of that without giving anything away! (Laughs)

Sean- The character wasn’t actually in the first Broly film. Were you a fan of the original film and were you happy to be apart of it?

Jason- The original film wasn’t really on my radar screen. I felt like, especially with the way Toriyama wanted to really reboot the character… in a fresh way with this film. I think that in some ways, we kind of need to set aside what we think we know about Broly from all the previous iterations of that character and just take him for who he now he is as he’s launched in THIS iteration of the Dragon Ball franchise. Because I think it’s an interesting character and I think he will be a bit of a live wire. And someone that going forward… I think just adds some unpredictability to the Dragon Ball universe, you know? And I think that’s who Broly is. I think he’s incredibly powerful, but it’s a power that I don’t think is easily constrained. So I think Vegeta and Goku, especially under the tutelage of Whis, are always about discipline and control and focus. Whereas Broly is the proverbial wild child, you know? The idea of a kid raised by monkeys living in the jungle, you know? Like swinging from trees. And so,  I think that just lends to his intrigue as a character.

Josh- Speaking of Beerus and his history with the Saiyans, it was kind of said as more of a throwaway line almost in Super, one that hasn’t been addressed much yet, but it was mentioned how Frieza destroyed Planet Vegeta on Beerus’ order. Now, is that anything he is gonna have to answer for?

Jason- Well, I think this film is interesting in that it expands the backstory of a lot of that. This film is really great for sort of deepening the mythos of the Dragon Ball universe and giving that scene… When you see it in Super, it feels a certain way. But I think once you get to know Planet Vegeta a little bit in this film and you see the kind of world that they’re living in, it sort of begins to make more sense in a certain way. And so I for one was glad obviously as the English voice of Beerus, but as the actor trying to bring that character to life, to see kind of a richer landscape of what that was about. We definitely gain a lot of perspective on Planet Vegeta.

Sean- Was there any point where the animation was just so breathtaking that it was difficult to completely record your lines because it’s just so amazing?

Jason- Um… Yeah, that’s interesting… I was quite impressed with the animation for this film. Luckily, I had a chance to watch it from start to finish. It was still unfinished, but in some places, it was complete. I could tell even then that it was going to be just… It was definitely moving up a notch from our expectations from the show. I think when we saw Battle of Gods, our expectations were instantly elevated by what we saw with that film, and that’s been three our four years ago now. So their ideas about the show and about how to cast the animation for that has evolved even since then. I think it’s epic, I think it is very Tolkien-esque at times. It has the flavors now of a deep mythology that I think we maybe didn’t have before.

Josh- Speaking of Battle of Gods, it was the first time that there was new material for Dragon Ball Z in about a decade and a half…

Jason- 17 years I think, yeah!

Josh- When that came out, it introduced Beerus, who is now a major part of [Dragon Ball]. How did that feel being a new character added in such a well renowned and established universe, and how do you feel about him being so widely accepted in the fandom?

Jason- I’m grateful that the fandom of Dragon Ball have accepted obviously me as part of that inner circle which for so long was carried so skillfully by Sean [Schemmel] and Chris [Sabat] and those folks. It’s always an amazing thing to be part of a franchise that has worldwide acclaim and to get to contribute to that in some way. And so I’m thrilled particularly on this show that the English dub is not just an afterthought, but that there are a lot of fans worldwide really who eagerly anticipate what we do. I hear from fans who love the Japanese version and the English dub version and will watch them both. It’s like they get two performances, they get two chances to watch the show be interpreted. It’s a real honor, and for someone who’s really been doing this… I started doing anime before I ever started working on camera for film and television. It was one of the first professional jobs I ever had as an actor after starting in theater, it was doing voices in anime. You know, that’s been just over 20 years now. And so for me to get to do a character like this in Dragon Ball, which is such a worldwide phenomenon, is just an amazing milestone for me. It’s definitely an honor.

Josh- As far as Beerus, one of my favorite things about him is that he has the ability to just  be the funniest part of the show, then the next second, he can be the most dangerous part of the show.

Jason- Right! For me, that’s what makes him so much fun to play. He’s not a one dimensional character. He’s not just sort of written as a utility kind of function to advance the plot, and then he’s gone. I think as the audience, we’re intrigued by him as a character. Not only does he make us laugh, but he gets us excited. I think that he has that effect within the show as well. I think Goku and Vegeta obviously have respect for Beerus as a character and he represents something that I think they want to attain for themselves. I think it’s important for Beerus to not merely be a kind of a malevolent force, but as a way of saying, “Are you sure you want to do this? Are you sure that you want what I have? Because I’ve been at it for a good while and I’m a little bored.” I think there’s a subtext to Beerus that says, “I’m a little bored with this, guys. Do you want it? Come take it, but make it interesting!”

Sean- Are you down for more if there’s more to come?

Jason- Yeah! I’m around! (Laughs) Obviously, I pursue on camera work, and I do other voice work and video games. But I’ve never not done anime except for a very short period of time in the mid to late 2000’s when I was kind of quiet in the business. But I’ve been doing anime nearly longer than I’ve done anything else as an actor, so for me to get to play this character is really an opportunity of a lifetime and I hope that it does continue for me as it has for these guys! You know, they started 20-some odd years ago with this franchise when nobody knew or cared what it was, and they’ve stuck with it all this time. They saw it gain in popularity and saw it achieve worldwide phenomenon status. So if I could be apart of it for my 20 years as they approach 40, I think that would be great!

Check back tomorrow for our next interview with Monica Rial, the voice of Bulma!

This is part two of our interview series.

Click here for our interview with Sonny Strait, the voice of Bardock.

Dragon Ball Super: Broly, the continuation of the DBS anime that re-imagines the fan-favorite villain from the perspective of series creator Akira Toriyama, will be releasing in theaters nationwide on January 16. To count down to the release of the film, we will be posting a round table interview conducted alongside Sean at VRV, with voice actors from the movie each day leading up to the release date, culminating with a full review of DBS: Broly itself!

Next up, is Ian Sinclair, the voice of Whis. As the angel and overseer of Beerus, the God of Destruction, Whis is seen as the mentor of Goku and Vegeta as the seek to obtain greater power against opponents from the multiverse. Often sarcastic and carefree, Whis has brought a fresh, humorous take to the series after being introduced in the Battle of Gods revival, becoming one of the more beloved characters in the series. Ian can also be heard on popular shows such as Attack on Titan, One Piece, and as Juzo Sakakura in Danganronpa 3, which is a personal favorite of mine.

Sean- Whis usually takes an outside role with things as an observer. There’s a rumor that he actually has a fight in this movie, so what was it like voicing the character in action when he’s normally having to step back. Or can you not confirm anything…

Ian- *Using his Whis voice* Umm… I can ask YOU questions! How do you think Broly vs. Whis would go down?

Sean- Honestly, I think he’s even gonna have a little bit of trouble. Like, he’s gonna be confident, and then be like, “oh crap!”

Ian- Oh! You think he’s gonna have trouble?! (Laughs) That’s my answer!

Josh- I would think Whis would beat him pretty easily!

Ian- Yeah! You’d think that, wouldn’t you? A Saiyan, that’s cute. A Saiyan’s gonna hurt an angel, that’s ADORABLE! (Laughs)

Sean- What can you tell us about his role in the movie?

Ian- Whis’ role in the movie… What can I tell you? How can I… I feel like Whis and Beerus are now…

*Switching back to Ian’s normal voice* I’m just gonna go ahead and preface this. So it’s really hard for me to understand the Whis [character] from an outside point. I can understand Beerus, because I’m like, “Okay, he’s the new guy that [Goku] is going up against.” I can look at him like a Cell, like a Buu, but instead this one became a friend. So it’s almost like a Vegeta kind of thing, or a Piccolo, but I have NO concept of Whis because he’s me in a weird way. But Whis and Beerus I feel are now friends and part of the group, and they’re all there to you know, train and do stuff like that. I can’t spoil, so I’ll say they’re part of the gang!

*Using Whis’ voice* But again, my response to if Broly can give ANY. PROBLEM. TO WHIS… Hold on, let me grab the microphones… Ha. Haha. Haha. Hahahahahahaha. Oh, that’s cute! Just getting that out there, just getting that out there.

Sean- I’ve been asking this to everyone. The animation looks amazing…

Ian- Oh god, you have no idea!

Sean- Was there any point where it was just too hard to record because you were just taken aback.

Ian- No, actually I was recording animatics. Most of my stuff was recorded fairly early on in the process and the big fight stuff and the stuff where you can tell that all the crazy amount of money and time and effort got put into it… Those I didn’t see until after the fact, so most of my stuff was mostly animated.

Sean- And that’s new then for you guys, accessing the storyboards.

Ian- Damn right! Normally the thing is completely done and they just pitch it over to us. So that was different. It’s stunning though, dude, for real. All interviewing aside, the fight in this is so dope! Like so dope! It’s everything that you’d like! You’re like, “ahhhh!” and then they bring out Gogeta and you’re like, “Agggghhhh!” It’s genuinely one of the dopest fights you’ll ever see or that you have seen so far in Dragon Ball, and I include the Jiren fight in that. This is at least that level. AT LEAST!

Josh- That’s really exciting because the Jiren fight was incredible!

Ian- It was incredible! It was one of those things where you’re like, “You have so much money! You animators must have spent so much time on this!” Because it’s just so crisp and SO good! But oh, this movie! My jaw literally dropped and I went, “Oh my god!” when I saw it the first time.

Josh- With Whis, one of my favorite parts about the character is all of his different interactions with everybody and how playful and teasing he is with everybody. What are some of your favorite interactions that you’ve had as Whis?

Ian (Whis?)- Well, my absolute favorite is when Goku finally comes up to the planet to train with Whis and Vegeta, and Whis goes, “You know what might be fun? If we sparred today! We haven’t tried that yet!” And Goku goes, “You haven’t sparred with Whis yet? That must mean you’re not strong enough!” Or something like that. And I go, “But to be fair Goku, neither are you.” And [Goku] goes, “I’m not strong enough to fight you?” And I go “Ohoho… No…” And MAN, just to say that to Goku is just a trip dude!

Sean- As somebody [who gets to be] sassy with all your favorite characters…

Ian- Ughhh! And just… I don’t know if it’s because of how Super has written Goku, but I get annoyed with Goku at this point, and I never did as a kid. He was always like my super hero. But now I’m such a Vegeta fan! And like, Goku will just be like, “Can I train? Can I train?” I’ll be like, “Oh my god! He’s annoying!” And the director will be like, “Yeah! Use that!” And then there’s that scene where I’m doing shabu shabu and he’s like, “C’mon! C’mon! C’mon!”

Sean- Goku’s the [guy] for dog lovers and Vegeta is the guy for cat lovers.

Ian- Okay. I would have said that up and through Z. Here’s my biggest thing, and I can say this… The difference in Super for me and the biggest difference I see in Goku is that in Dragon Ball and in Dragon Ball Z, Goku saved us. Goku saved us from Cell. Goku saved us from Vegeta. Goku saved us from all these people. In Super, Goku is picking fights. He’s not saving us from something that’s coming for us. He’s literally just picking fights! With gods! (Laughs) He never did that in Z, he never did! But in this one he’s like, “Oh cool! You’re a God of Destruction! Do you wanna fight? Oh cool, you’re the greatest assassin! [In reference to Universe 6’s Hit.] I’ll pay you to kill me! Oh cool! You’re the God of Everything! Let’s fight!” Like, it’s just… It’s different. And so my patience with Goku is just that like… “Oh my god, this annoying little monkey boy who won’t… He’ll just fight, fight, fight! But the fun thing is that he makes my other little monkey boy train harder. Not like that other little monkey boy. I think he’ll be a great Destroyer one day.

Sean- Is Whis’ relationship kind of just like a married couple?

Ian- No, it’s his cat! (Laughs) I get asked that all the time, like “Are you related to him?” I don’t put any sexuality between them. I am not speaking to either of their sexualities. I would not DARE say what either of their sexualities are. That’s not my place to say it. But I will say, it’s his freaking cat! It’s his cat! (Laughs) And you know what? Anthropomorphic, whatever your kink is, that’s fine. But it’s his cat! And that’s how I feel about it, so no. He has an angry cat who likes to break stuff and sleep and eat. And he maintains that cat. But I think there have been a couple of times in Super where Whis did say, “I’ll train you if you become a Destroyer.” So personally, I’m waiting for that kind of stuff to happen. I’m waiting for some sort of Vegeta versus Beerus fight. Which will go down the second Vegeta finds out that Beerus ordered the destruction of Planet Vegeta. Just gonna throw that out there. Which is mentioned in Super, I’m not making that up!

Josh- It’s been stated how strong Whis is. We haven’t really seen him fight at all except for the brief sparring which barely counts or when he knocked out Beerus at the end of Battle of Gods. Can we expect to see Whis fight anymore, even beyond this movie? Would you like to see more Whis in action?

Ian- I would love to! I would actually like to have to go through the acting problem of trying to figure out what it sounds like when he’s… Exerting himself, or like, trying! Cause he just doesn’t! He doesn’t try! Genuinely, and I’ve talked to the other people who play the angels. We view everyone else as children. Little bitty children having their little bitty fights. It does not bother us. So there’s no one really that would give Whis even a slight problem. Okay, Grand Minister. My daddy could spank me.

Josh- Do you think a sparring contest against Vados might be in order?

Ian- You know what? Yeah, sure! Everybody brings up the Vados thing, and they’re like, “You know she said that.” And I go, “You know what? My sister used to beat the crap out of ME when we were kids, and I’m bigger than her now!” Just because you beat him up as a little kid doesn’t mean anything.

Check back tomorrow for our interview with Jason Douglas, the voice of Beerus.

Dragon Ball Super: Broly, the continuation of the DBS anime that re-imagines the fan-favorite villain from the perspective of series creator Akira Toriyama, will be releasing in theaters nationwide on January 16. To count down to the release of the film, we will be posting a round table interview conducted alongside Sean at VRV, with voice actors from the movie each day leading up to the release date, culminating with a full review of DBS: Broly itself!

Kicking off this series is Sonny Strait! Most prominently known in the Dragon Ball universe as Krillin, Sonny returns as the voice of Bardock, Goku’s father from Planet Vegeta. Like Broly, Bardock had only been seen in movies written by other creators, so this film will be poppa Goku’s official introduction into the series’ canon. Outside of Dragon Ball, Sonny can be seen breaking our heats as Maes Hughes in Fullmetal Alchemist, making us laugh as Usopp in One Piece, or doing both as Kuro-Sensei in Assassination Classroom. 

Josh- With the Broly movie, the portrayal of Bardock, based on the trailers, seems a little bit different from past versions. What would you say was your approach to playing Bardock this time?

Sonny- It’s a kinder, gentler Bardock. He’s basically the same guy, just different situations. Raised up in a different kind of life. I don’t want to give away too much of the movie, but it’s the same guy if this was his life, you know? So the approach was similar. But also… we did that thing, (the first Bardock movie), about 16, maybe 17 years ago. We’ve all gotten a lot better since then. (laughs) So we were actually able to explore a lot more with him. I love the character Bardock. The original movie was really a redemption story and I love those kind of movies. So any chance to play him is great because I played him in the video games too. Just about every year we had a new video game, Bardock was appearing in it.

Sean- What was your reaction to the new version of him? Did you think that you would enjoy this version more than kind of the more evil version?

Sonny- Yeah… I don’t know that he was evil, but he was definitely a soldier that didn’t mind killing at all, which made [the first film] a redemption story. He’s a different kind of guy now, yeah… I want to say that he kind of got the reality that he wanted, you know? I always say that Bardock is the guy who is the most powerful Saiyan because he actually influenced THIS reality, you know? All those times he said “I’m going to change the future,” in the video games? It looks like he did!

Sean- Kind of a funny question, but do you happen to channel a little bit of Sean, [Schemmel, the voice of Goku], when you’re playing his dad?

Sonny- (Laughs). No! I’m his daddy! He’s gotta pay attention! Sit up straight, son! Nobody likes a slouching Saiyan!

Josh- In this movie, it seems like the relationship between Vegeta, Broly and Goku and their families by extension are more intertwined in this version. Is there anything you can say that surprises you in terms of the backgrounds of the characters?

Sonny- Yeah! Because it was a different approach. But I know that Akira Toriyama [creator of the Dragon Ball series]… [Bardock] was not a character of his. It was actually created independently for the movies. So it was really kind of an honor to play it like Akira would have seen this character, you know? It was an amazing honor to do it that way.

Sean- The animation is amazing, we’ve all seen it.

Sonny- I know, right!? It’s like the old school style, right? But it’s so much cleaner, you know? It’s just beautiful. It’s my favorite thing about it.

Sean- Was there any point where it was actually too hard to record because you were too distracted by how great the animation was?

Sonny- (Laughs) Yeah, you know? It did stop a few takes because we were like, “Whoa! Look at that! That is really cool!”

Josh- You mentioned how every year, you come back as Bardock in the video games and that kind of thing. But lately it seems like he’s been getting more and more appearances in terms of the new Dragon Ball Heroes show where he stared popping up and Xenoverse and all of that. So what do you think Bardock’s role could be going forward in future story events in Dragon Ball Super?

Sonny- I don’t know, it depends on how they want to approach it, you know? They’ve already shown with this movie that all bets are off. You can’t count on anything. But I would love to see Bardock continue his story some how, some way, you know? There was that OVA where he becomes a Super Saiyan. That would be kind of cool if they could somehow incorporate that into some kind of time travel thing. But… You know, I also play Krillin, so I’m there all the time anyway. But I love that Bardock is getting more traction now and being able to play and see him more often.

Josh- Do you have anything in mind if you could write your own scenario for Bardock? Would you want to see him do anything in particular going foward?

Sonny- Hmm… That’s a good question. I’m not even going to presume, (Laughs). I would never… That just seems to be… I would love to see him go Super Saiyan, honestly. I would love to see that official, in Dragon Ball Super or something, somehow where Bardock appears. But I would never presume how that would be worked into the show.

Josh- Right, for sure! Like you said, anything seems to be possible lately.

Sonny- Exactly! And that’s what I love about too. It’s like… Okay, this is a whole new movie, a whole new series. Let’s take a whole new take on it? Why not? I know that a lot of fans like things to stay consistent and everything, but it’s like… Why? You know? I’m a comic book reader, I’ve been a comic reader since I was a kid and I love alternative universes. I love when people reboot things and try different things as long as it’s good and quality. And this movie is a good, quality take on it, so why not?

Sean- How early did you learn that Bardock was going to be in the new movie, and were you excited to learn that you were going to be able to play the part again?

Sonny- I knew that Bardock was going to be in it, but I didn’t realize how big of a deal he was going to be. Then Toei had asked me to help promote the Bardock special, the old movie. Then I was like, “I bet he’s pretty important in this!” Because why else would they be trying to promote that, you know? And then when I saw it, I was like, “Oh… This is great! This is something to sink your teeth into with this character.

Sean- Now… I’m not sure how to word this question, but like… What are your thoughts on Saiyan culture when Bardock was alive and if he plays a big part in how Broly came into creation. Like how King Vegeta corruption kind of created Broly and is Bardock part of that tough Saiyan culture? Or is he already a kind of outlier at this point?

Sonny- Bardock was THE perfect soldier, you know? That was part of the problem in the original movie. He was so good and he was getting stronger every time he went out, and that’s what threatened Frieza. I think this version is more… I have to be careful not to give anything away, but I think it’s a much more believable premise from this standpoint politically. It’s a setup politically, I can see how that would happen, you know? It’s not just meanness or just being threatened. There’s a lot more to it.

Sean- You said it’s hard to keep things under wraps. How long have you been holding onto this?

Sonny- You don’t want to be the guy who leaked the plot! (Laughs)

Josh- You mentioned how Bardock is the perfect soldier who’s just getting stronger and stronger. Again, kind of a silly question, but who do you think would win between Bardock and King Vegeta?

Sonny- Now you sound like my grandson! (Laughs) When I’m around him it’s like a mini convention and ALL the questions are, “Who would win in a fight?” So Bardock and King Vegeta? That’s a good question! Because it’s assumed that King Vegeta *would*, but I don’t know? Bardock’s got a lot of reserves that he holds back and I don’t think he realizes. I think he’s a bit of a mutant, you know? And that’s why Goku is so powerful since he came from him. So possibly, yeah! I think he could take him, you know? Because Bardock is the kind of guy who would do whatever it takes. Now against Frieza, that’s kind of pointless, especially at that power level. I think these days, Krillin can almost take Frieza.

Sean- Could you tell us a little bit about the relationship with Raditz, because he’s a character who disappears so early in the franchise.

Sonny- Yeah, he is mentioned though. And I love that he was mentioned. You get to find out a bit about what Raditz has been doing. Not a lot, but you get to find out a little bit about him. I think it’s kind of cool that in this version [Bardock] acknowledges his sons. I can’t say too much more than that.

Josh- It’ll be good to see him again though. That’s one plot thread that was introduced right in the beginning of Z, and since then, even in the Bardock specials that have come out, really hasn’t been mentioned.

Sonny- He just kind of went away. Was it like one or two episodes with Raditz? I can barely remember back then.

Josh- Yeah, something like that. It’ll be great to see him again!

Sean- Is Krillin in this movie?

Sonny- Barely. He makes sort of an “explosive” cameo, I’ll say that. (laughs)

Josh- At least we’ll still have plenty of Krillin to look forward to in the Tournament of Power.

Sonny- Yeah yeah yeah, we’re still recording that. We’ve been recording that for awhile.

Sean- Did you watch the entire [Tournament of Power] through before you guys recorded [Broly]?

Sonny- No! It wasn’t even done! They were animating while we were doing it. We’re like off of a… Do you know what an animatic is? So we had to go back and re-do because the anamatic wasn’t quite matching up with the final animatic.

Josh- That’s real interesting! So you’re saying that the process basically basically started for the English voice over while it was still being developed in Japan essentially?

Sonny- There was a little overlap, yeah. But most of it was animated! But there were a couple of scenes I remember where there was this screaming scene and stuff like this and we’re like, “Uhh… let’s wait until we get the final animation. We don’t want to do that again.”

Josh- So I’d imagine that Chris [Sabat, voice of Vegeta and ADR director of the film], had a more difficult or interesting process…

Sonny- Nah, it’s par for the course. This happens all the  time in animation that you can get the rhythm down of what it is with the animatics. Video games too, we act to animatics in video games all the time.

Sean- Could you tell us what your favorite Bardock moment is in the movie from what you’re allowed to say?

Sonny- I would say… I really like a very touching scene, and that’s it. And that’s it, that’s all I’m gonna say… It’s not a bad touch, but it is touching.

Josh- The best kind!

Sonny- I like that he can almost be emotional.

Sean- Are you gonna make us cry?

Sonny- Yeah, probably.

Josh- Make sure you pack some Kleenex when you go to the theater.

Sonny- And I hope… The last movie was so great that it inspired another series, so it would be great if it inspired one here.

Josh- Yeah, I’m hoping so. One other thing, we talked about Bardock’s relationship with his family a little bit, but does he get to interact too much with any of the other Saiyans that we know about? I know that Paragus, [Broly’s father], and King Vegeta and all of them will be featured in the movie to a certain degree…

Sonny- I will say that he does interact with other Saiyans and that’s all I’m saying. But not King Vegeta.

Sean- So they’re not gonna fight at the family reunion?

Sonny- No. That would be awesome!

Josh- Somewhere off in the afterlife by Frieza’s tree.

Sonny- Yeah! Throwing acorns at him. Bonding over just hitting him and using him as a punching bag.

Check back tomorrow for our interview with Ian Sinclair, the voice of Whis!

Wrestle Kingdom 13 is tonight! As the biggest show of the year for New Japan Pro Wrestling, the January 4th show always has huge concequences to go with the amazing matches that are regularly delivered. This year in particular is looking like one of the greatest cards ever on paper, and knowing the talent involved, chances are they will come through on that potential. And it’s sponsored by BanG Dream!

Here are our predictions for the show, ranging from some no-brainers to some toss-ups up and down the show.

Makabe, Yano and Taguchi vs Nagata, Cobb and Finlay vs Goto, Beretta and Chuckie T vs Suzuki, Archer and Smith vs Page, Yujiro and Scrull. Gauntlet match for the NEVER Openweight 6-Man Tag Team Championship #1 contendership.

For what I would consider the least important title in the company, this #1 contender match is essentially on the card to get everyone who didn’t get a big match on the pre-show. It’s a shame to see Suzuki and Goto with nothing major to do on the show considering they had my sleeper match of the show at WK 12, but at least they’re on at all. I’m guessing Suzuki-Gun takes the win since they’re an actual long term team and aren’t leaving the company in a matter of weeks. Plus, Suzuki-Gun needs some gold in their group.

Ibushi vs Ospreay for the NEVER Openweight championship

Opening the show is a match that many expect to be a match of the year contender despite taking place four days into 2019. Ospreay making and Ibushi haven’t had a chance to clash prior to now since they were in separate divisions, which is why this match has become one of the most anticipated on an already stacked show. I say Ibushi retains after the two fight in a thrilling bout to see who can land on their heads the most.

Kanemaru and El Desperado vs Ropongi 3K vs Bushi and Takagi for the Junior Heavyweight Tag Team Championship

Despite being the champions coming in, Kanemaru and El Desperado have an uphill battle when it comes to retaining their Jr. Tag Team titles. Roppongi 3K have been the chosen ones of the division for awhile, but the newly acquired Shingo Takagi could use a big win on a show that seems poised to set NJPW up for the long term future. This is why I think Bushi and Shingo of LIJ will win the titles.

Tomohiro Ishii vs Zack Sabre Jr for the Rev Pro British Heavyweight Championship

Two incredible wrestlers that often spend their time in the shadows of their stable leaders, both Ishii and ZSJ had breakout 2018’s in their own way. Now clashing for a different company’s title, the Japanese Ishii will ironically be defending his title of British Heavyweight Champion against the British submission machine. After a hard hitting battle, I’m giving the win to ZSJ.

Guerrillas of Destiny vs EVIL and Sanada vs The Young Bucks for the IWGP Heavyweight Tag Team Championship

This match has me torn. After going through the World Tag League, I’d love to see LIJ add another set of titles to their ranks as EVIL and Sanada are two of my favorites in the company. However, Tama Tonga and Tanga Loa have the stench of the failed Bullet Club Civil War feud on them that they desperately need to shed. The only thing I know for sure is that The Young Bucks obviously aren’t winning, but although my heart says LIJ will win, logic dictates that GOD will retain. But screw logic. Bring it home, LIJ!

Cody vs Juice Robinson for the US Championship

This match is another no-brainer given the news that Cody is starting AEW. This makes the decision to give Cody the US Title in the first place even more confusing, but there’s no doubt in my mind that Juice Robinson will win back the US title and send Cody off towards his new venture. It’s just a shame that Juice’s momentum had to be hurt in the process.

Kushida vs Taiji Ishimori for the IWGP Junior Heavyweight Championship

The Junior Division was set to belong to Hiromu Takahashi before he was hurt in July. Once again, this match is one that looks to set up the future of NJPW. KUSHIDA has been a staple of the Jr. division for years and has had nearly every match he could have in NJPW. Ishimori on the other hand, is being set up to be a force in the division after coming over from NOAH. Both have a case for being two of the best wrestlers in the world, but with KUSHIDA representing the old guard and rumors of signing to an American company continuing to swirl, Ishimori will win his first singles title in NJPW to send KUSHIDA off.

Kazuchika Okada vs Jay White for the heart of Gedo

Throughout 2018, Okada went from breaking a championship record to losing his title, his identity, his manager and has seen his stable thrown into chaos, (no pun intended), after Jay White delivered on his promise to stab him in the back before becoming the new leader of the Bullet Club. Since the G1, Okada has slowly regained hints of what made him the Rainmaker, but he’s been foiled by Jay in every tag team encounter they’ve had since. While White would be a made man if he beat Okada at the dome, 2019 will be about the rebuilding of the Rainmaker. And that story will start when Okada beats Jay White and gets some revenge on Gedo for good measure.

Chris Jericho vs Tetsuya Naito for the IWGP Intercontinental Championship

I mentioned in the previous prediction that 2019 will be the year that rebuilds Okada, and the same will be true for Naito. After losing the Intercontinental Title to Jericho in the first place, Y2J’s sporadic appearances have meant that the belt he carries has been largely absent. Now this match is being treated more like a grudge match that happens to have a title on the line, which makes sense since Naito has notoriously hated holding this belt, but ironically, winning this belt will be what puts Naito back on track when he beats Jericho.

Kenny Omega vs Hiroshi Tanahashi for the IWGP Heavyweight Championship

Omega etched his name in the history books when he finally beat Okada for the IWGP World Heavyweight Championship at Dominion, a feat Hiroshi Tanahashi has failed to accomplish for years. But since Tana won the G1 tournament and was named the #1 contender for the belt heading into Wrestle Kingdom 14, this feud has become about more than just the title. Even more so than the incredible comeback story that Tanahashi has told heading into the event, this match is about the ideals that will carry New Japan into the future. One side represents changing the world through Western personalities and YouTube shows. The other has seen growth because of the traditions and stars of Japan, fearing that the company he’s dedicated a decade and a half to will become unrecognizable under Omega’s reign. Yet, when it’s all said and done, after showing the undeniable fighting spirit that The Ace is known for, I’m guessing that Kenny Omega will retain in the best match of the night.

So there you have it! Any predictions you agree with or any you think are off the mark? Let us know in the comments!

This is entries 5-1 of our Best Wrestlers of 2018 series. Make sure to check out 6-10 and 11-18 and join the conversation afterwards!

5. Cody

Not that I’m one to speak for Cody Rhodes, but I’m almost positive that even he could not have expected how much of a success All In was. Setting records for attendance and merchandise sales while generating buzz rarely seen outside of a WWE event, being one of the masterminds behind the largest non-WWE show since WCW died in the US was only one of his accomplishments this year. Being the catalyst behind both the Golden Lovers reuniting and the Bullet Club breakup storyline when it was at its peak, Cody found himself in the IWGP Heavyweight Championship hunt more often than anyone else in 2018. But what really tops off his year in the ring was his historic win over Nick Aldis at All In, winning the title that his father held so many years ago and bringing more eyes to the NWA than anyone else has in decades. With All Elite Wrestling on the horizon, Cody’s looking to change the wrestling world for the better, and none of that would be possible without 2018 putting him in a position to do so.

4. Daniel Bryan

At this time last year, most of us assumed we’d never see Daniel Bryan wrestle again. However, the impossible happened when rumors of him coming out of retirement became reality. The leader of the Yes Movement was finally cleared to wrestle after years of therapy and second opinions, returning with Shane McMahon against Sami Zayn and Kevin Owens. Then… Nothing. A nowhere feud with Big Cass, a throwaway return of Team Hell No so they could lose to the Bludgeon Brothers and a long-awaited clash against The Miz that was bogged down by bad finishes and unnecessary inclusion of their less-than-stellar wives made it feel like clearing Bryan was more about keeping him away from other companies than it was about using him in any meaningful way.

That changed when Bryan went for AJ Styles’ kryptonite and kicked him straight in the balls to suddenly win the WWE Championship, ending AJ’s 371 day reign. This was the moment the Yes Movement died and “The New” Daniel Bryan blessed our screens. As an aggressively environment friendly wrestler who makes us feel bad for buying his merchandise rather than thrift, he has somehow went from one of the most loved figures in wrestling history to a rare heel who actually gets boo’d by most crowds. Alongside his blow away heel work, Bryan also reminded us that he’s one of the best wrestlers of all time, managing to look terrifying against Brock Lesnar, an opponent that towers over him, and making the most out of his feud with Styles by putting on some of the WWE main roster’s best performances. I’m hoping Bryan holds the title until at least Wrestlemania, He’s a case of a wrestler firing on all cylinders right before our eyes.

3. Hiroshi Tanahashi

TOKYO, JAPAN – AUGUST 12: Hiroshi Tanahashi celebrates winning the tournament final against Kota Ibushi during the New Japan Pro-Wrestling G1 Climax 28 at Nippon Budokan on August 12, 2018 in Tokyo, Japan. (Photo by New Japan Pro-Wrestling/Getty Images)

The joke I kept hearing throughout 2017 was that Tanahashi was being held together by heart and duct tape. For the uninitiated, the best way to describe Hiroshi Tanahashi is the John Cena of NJPW. When the company was in bad shape, Tanahashi carried the company through the mid 2000’s onward to become “The Ace” of the company. Over the course of his time on top, NJPW rose to prominance once again thanks to his unmatched ring work, off the charts charisma and a look that screams “rock star”. And let’s face it, you’d have to be all of those things to make air guitar look good. To continue the Cena parallels, Tanahashi has taken a backseat in recent years as Okada stepped up and took his place as the top star despite still being universally loved. No one would have blamed him if he took time off throughout 2017 and 2018 as he nursed a multitude of injuries, including a torn bicep. But despite this, he pressed on.

At first, 2018 seemed like it would continue to see Tana in a supporting role. He started the year against Jay White, failed at the finish line against Zack Sabre Jr. at the New Japan Cup and falling to Okada once again, losing his record of the most successive title defenses in the process. Then, the G1 happened. In a tournament that many figured would be a sure thing for Kota Ibushi, when the finals arrived, a spark of hope for The Ace set off an unstoppable flame, shocking viewers around the world and defeating Ibushi to win his third G1 11 years after his first victory in the annual tournament. Proving that he never lost his greatness in thrilling matches against a variety of rivals, The Ace closes 2018 on his way to a Tokyo Dome main event against Kenny Omega where he hopes to find himself on the top of the mountain for what could be the last time.

But what makes his journey especially intriguing is the dichotomy between him and Omega, representing different philosophies on how NJPW should move forward. On one side is the brash, arrogant foreigner who wants to “Change the World” by guiding the company towards a worldwide expansion on his shoulders with a Western influence. On the other is the traditionalist, the man who has carried the banner of NJPW through its darkest days for over a decade who knows that NJPW can reach greater heights worldwide by being true to itself instead of becoming something its not. It’s an incredibly compelling story that has dragged fans along for the ride, with people taking sides and arguing over who’s philosophy is right in real life. Win or lose, Tanahashi has managed to capture the hearts and minds of fans around the world years after we thought his time on top was up. That alone deserves all the praise we can muster, and even as a big Omega fan, I’d be lying if I said I wasn’t pulling for Tanahashi come January 4.

2. Becky Lynch

The Man comes around…

In a year where the biggest female combat athlete came to WWE, it’s almost impossible to imagine that the Irish Lass Kicker, the same star who had been the designated pin eater in nothing tag matches, would become the most compelling character in the largest wrestling company in the world. Starting during a redemption storyline that carried her through the Summer, Becky racked up some much needed victories on her way to earning a title shot against Carmella at Summerslam. Unfortunately for her, her best friend, Charlotte Flair, was given a title shot after only one non-title win against the champion. She would make the most of that chance by hitting Becky from behind when Lynch would have otherwise won the match if it was a one-on-one match as originally scheduled. Seeing the chance she fought for crumble as her friend celebrated, she assaulted Charlotte in brutal fashion, all with the fan’s full support behind her after they had stuck by her through her uneventful months prior.

As with Daniel Bryan’s original WWE Championship run, the best storylines often come out of WWE when the company itself is fighting tooth and nail against what the fans want. Despite trying to portray Becky as a jealous heel, (the complete opposite of how the storyline played out), the fans only cheered louder, forcing the company to acknowledge Lynch’s popularity after weeks of trying to ignore or spin it. After coming out victorious against Charlotte and ultimately ending up as Smackdown Women’s Champion, “The Man” rose to even greater heights after targeting Ronda Rousey both on TV and through some compelling Twitter interactions, being the clear choice of the people even when up against one of the company’s most popular stars.

An unexpected punch to the face put the ice on the Ronda vs. Becky match at Survivor Series. What we got instead was one of the most iconic wrestling images to come out of the WWE in a long time as a defiant, (and apparently unconscious), Becky stood in the crowd to survey the chaos she brought to Raw. What was supposed to be a one-off feud on the way to Charlotte vs Ronda at Wrestlemania, there’s a very real possibility that Becky vs. Ronda could main event the biggest show of the year as a result of becoming the hottest feud in the company. This would be a first for women in the WWE, and even the speculation can be directly attributed to how Becky has taken the opportunity she found herself with in 2018 and did more with it than anyone could have ever imagined. The Man is here, and this run may ensure that her spot in wrestling history is firmly cemented.

1. Kenny Omega

G1 B Block Finalist. A half-dozen match of the year candidates to his name. IWGP US Champion. Closing out the year as the first gaijin (or foreigner), to head into the following Wrestle Kingdom as IWGP Heavyweight Champion. All of these accolades are more than enough to earn a spot on anyone’s best wrestler of the year list. But one victory in particular sets Kenny Omega apart from the rest of the pack when it comes to being the best wrestler in a very crowded field in 2018. That victory was against Kazuchika Okada on June 9 to win his first IWGP World Heavyweight Championship, ending the legendary 720 day reign at 12 defenses. Serving as the current cap on a year and a half long chase, the former junior heavyweight finally reached the top of the mountain against an unbeatable foe.

If that wasn’t enough of a reason to show how 2018 was the year of Omega, Kenny found himself at the center of some of the best and most talked about events and storylines of the year. Reuniting with Kota Ibushi, the distension and re-uniting of The Elite, All In, AEW, the feud with Chris Jericho, the Jericho Cruise, the split from the Bullet Club, (at least the start of it), and even E3 had Omega’s name all over them. Even then, all of this ignores a G1 run that’s in the discussion for the best of the year. When your competition consists of Ibushi, Naito, Tanahashi, Okada and Ishii among many other standouts, that’s noteworth in itself. Its especially noteworthy when you do it with a broken heel, which no one would be able to see if it wasn’t widely reported. Outside of the ring, Kenny was the subject of an upcoming HBO documentary that should be airing in a matter of months. To put it bluntly, Kenny Omega is easily the most covered wrestler that’s not in the WWE. Even then, he has more buzz around him now than anyone that’s not at the absolute top of the biggest wrestling company in the world.

Kenny’s ultimate goal in wrestling is to “Change the World” by helping expand NJPW for a worldwide audience. His clash of ideologies with Tanahashi that was mentioned before tops off what has been one of the greatest single years a wrestler has ever had in the near 30 years I’ve been watching from all angles. From match performance to big wins, storylines to accomplishments and character work, there was not a better professional wrestler all around than Kenny Omega. In a year that saw women’s wrestling rise to new heights in the US, stars of old return to prominence, new wrestling companies being born before our eyes and the conclusion of the one of the greatest title reigns of all time, it’s a reminder of how lucky we are to be able to experience history as it happens.

What are your thoughts on wrestling in 2018? What sections did you agree or disagree with? Any glaring omissions? Let us know in the comments, and here’s to another legendary year in the squared circle come 2019!

These are entries 6-10  of our Best Wrestlers of 2018 series. Make sure to check out 11-18, and join the conversation afterwards!

10. AJ Styles

Only in WWE could a wrestler hold their main title for nearly the entire year and still feel underwhelming. On paper, AJ Styles should be one of the top wrestlers of the year, becoming one of the longest reigning WWE champions in history while feuding with some of the best wrestlers in the world. Considering his feuds were against longtime rivals like Shinsuke Nakamura, Samoa Joe and Daniel Bryan, and what we should have had was one of the best championship runs in years. Instead, these feuds were bogged down by months of repetitive rematches, stipulations that made no sense, matches revolving around dick kicks, screwy finishes and family stalking. Still, AJ remains a top tier wrestler who carried Smackdown as well as he could throughout the year, which is an accomplishment that bad booking can’t take away from him.

9. Kazuchika Okada

The Rainmaker had so much to gain at the start of the year, and so much to lose in the back half. Okada managed to continue his legendary IWGP Heavyweight Championship run through June, fighting off a very game Tetsuya Naito, Sanada, Zack Sabre Jr. and his longtime rival, Hiroshi Tanahashi. The latter defense was the twelfth defense that broke The Ace’s own defense record of eleven, cementing Okada as possibly the greatest NJPW champion of all time. The rest of his year was the story of his own overconfidence getting the best of him, losing the title to Kenny Omega after challenging him to a 2-out-of-3 falls that favored the challenger, and being double-crossed by his stable-mate who promised to stab him in the back as he was accepted into Chaos. The Rainmaker then became affectionately known by some as the “Baloonmaker”, shedding his robe, blonde hair and motivation in favor of balloons and a string of losses. Now on his way to rehabilitate his win-loss ratio with his longtime manager, Gedo, in the corner of the “Switchblade” that stabbed him in the back, expect a return to form in 2019.

8. Jay White

It’s clear that NJPW has a ton of faith in Jay White considering how big of a year he had right out of the gate. Re-debuting after excursion at Wrestle Kingdom 12 as “Switchblade”, the New Zealander wrestled one of the company’s biggest stars in Hiroshi Tanahashi on January 4th. From there, he would join Bullet Club, double cross Kenny Omega in favor of joining Chaos, become the second ever US Champion after defeating Omega soon after, and finally becoming the new “leader” of the Bullet Club after The Elite left the group. Oh, and he has Okada’s longtime manager / real life booker, Gedo, at his side. Finding ways to get the best of Tanahashi and Okada at almost every turn, White is one of the few heels that manages to get near universal hate when he walks through the curtain. After a shaky start, he’s grown quickly into the Switchblade character, stepping into the new year as one of the biggest foreign stars in the company. Not bad for a 12 month period.

7. Ronda Rousey

I mentioned Utami Hayashishita having an incredible rookie year, but Ronda Rousey managed to take the WWE by storm over the span of nine months. The UFC hall of famer managed to have one of the best matches at Wrestlemania in a bout that few expected anything from against Stephanie McMahon of all people. It was only up from there, having great match after great match against Raw’s top women’s stars until she managed to win the Raw Women’s Title after only a handful of matches under her belt. From there, she would become a fighting champion, taking on all comers until she eventually crossed paths with Becky Lynch and Charlotte Flair, setting off what many feel is the hottest feud in the WWE right now. With rumors of Becky versus Ronda headlining Wrestlemania in 2019, The Baddest Woman on the Planet has been undeniable throughout her entire run so far. The only thing that hurts her is that she’s able to rehearse her matches far more than the rest of the roster, which I see as an unfair advantage. Then again, getting a good match out of Nia Jax not once, but twice is an accomplishment in itself.

6. Tommaso Ciampa

Ciampa is like multiplying with a negative. He was so hated throughout the year and reveled in it so well that his heat wrapped around to make him one of the most popular wrestlers in NXT. After making his presence known by screwing his former tag team partner, Johnny Gargano, out of title shots and even his career at one point, the Blackheart of NXT seemingly got his just desserts when he lost an unsanctioned match against his former DIY teammate in one of the best matches of the year at Takeover New Orleans. As the champ will often remind you on Twitter however, that didn’t count. What did count was every match afterwards, winning the NXT Championship and holding it with an iron grip, having incredible matches with a wide variety of opponents along the way. From Aleister Black to The Velveteen Dream and Otis Dozovic, Ciampa has proven that he’s one of the best WWE has to offer. Still, let’s hope he finally gets what’s coming to him in 2019 after Johnny finds his redemption.

We’re at the home stretch! Click here for our five best wrestlers of 2018!

2018 will go down as one of the greatest years in professional wrestling history. Companies and performers around the world were reaching peaks that would have been hard to imagine even a year ago; redemption, rebirth, history, heartbreak and betrayal ran their course from beginning to end in the wrestling world this year, with exciting changes and a potential new company rising from the foundation created by this unbelievable spin around the sun. None of it would be possible without these influential performers and the impact they’ve left behind. Here’s our list of the top 18 wrestlers of 2018 based on match performance, storylines, win/loss records and overall influence throughout the year.

Honorable Mentions

2018 was one of the most historic years in modern wrestling history, with so many performers who would have been locks for a top 10 spot being shut out this year because of it. Even then, we can’t talk about 2018 without mentioning wrestlers like The Lucha Brothers (Rey Fenix and Pentagon Jr), who continued to travel the world and win championships across multiple promotions both together and individually. Jeff Cobb making multiple appearances for NJPW, winning the ROH TV Title, the PWG Battle for Los Angeles and wrapping up his arc as Matanza for Lucha Underground was also notable, while Chris Jericho had yet another career resurgence after having an early match of the year candidate with Kenny Omega before winning the IWGP Intercontinental Title and hosting his own wrestling cruise. Despite a rough year overall, Tetsuya Naito can’t be forgotten either after headlining Wrestle Kingdom 12 and having an incredible G1. Utami Hayashishita had one of the best rookie years ever in Stardom, performing at a standard years beyond her experience level. Seth Rollins carried WWE on the wrestling side of things before being thrown back into The SHIELD, and Roman Reigns finally conquered The Beast after literally years of trying. Finally, the most difficult exclusion on this list was Johnny Gargano, who put on match of the year candidates in NXT from beginning to end. However, he was hit with the one-two punch of constantly losing, then turning heel, only to continue to lose big matches. Unfortunately, great matches alone aren’t enough in a year like this.

With that said, we can’t talk forever. Well, we could, but we only have so much time! Here are the stars that made the cut:

18. PCO

No matter how long one has been following wrestling, no one could have predicted how much we’d all be talking about Pierre Carl Ouellet. When you hear about how someone has run roughshod through the indies to the point where they close out the year with a big Sinclair backed contract with ROH, the first thing that would come to mind is a hot, young star. Yet, after a brutal showing against WALTER at Joey Janela’s Spring Break 2, the former Quebecer, who was arguably most prominent in 1994 WWF, has remained in high demand around the world. Now as a member of Marty Skurll’s new post Bullet Club stable, we’re eager to see where the year’s second best comeback story goes through 2019.

17. LA Park

Known to most US fans as “The Chairman” back in WCW, the former La Parka had a similar career resurgence through 2018 as PCO. The difference is that LA Park never really stopped working. First impressions (and a couple dozen pounds) might lead you to think that Park is over the hill and reaching for one last shot at glory, not arguably the biggest star in Mexico right now. At age 53, the 36 year veteran is having the biggest run of his career, thanks largely to a high profile hair vs. mask feud with current Los Ingobernables leader, RUSH. Despite that match getting cancelled due to some muddied politics, it hasn’t stopped LA Park’s rise through the Mexican wrestling scene and beyond, having recently appeared for Impact and MLW. If the RUSH feud would have materialized, the luchador may have made the top 10, but the limited scope of his run hurts him.

16. The Young Bucks

Like Cody, The Young Bucks WERE All In. When they weren’t wrestling in high profile matches against the Golden Lovers, the Gorillas of Destiny or EVIL and Sanada, often for the IWGP Heavyweight Titles after jumping over from the Junior division, they were masterminding what would become the biggest American non-WWE show in decades. Unfortunately for Matt and Nick however, they were often on the losing end of their bouts. Between that, the botched Bullet Club Civil War storyline and missing out on the World Tag League tournament, their contributions to All In weren’t enough to be higher on the list.

15. Tomohiro Ishii

As far as I’m concerned, Ishii has been one of the best wrestlers in the world for years. If one ever needed any proof of that, all you need to do is look at his 2018. Considered by many to be the MVP of the G1 based on match performance, the Stone Pitbull proved to be an incredibly versatile wrestler, putting on dynamic matches with Kenny Omega, epic brawls with Minoru Suzuki and even comedy matches with Toru Yano in a short span of time. Holding a rare win over Kenny Omega this year, the current Revolution Pro Wrestling British Heavyweight Champion is poised to ride his momentum into 2019 in a potential show stealing match at Wrestle Kingdom 13 against the next entry on this list.

14. Zack Sabre Jr.

Just! Tap! Out!

Considering how great of a year ZSJ had this year, him being out of the top 10 really shows how legendary this year was thorough the wrestling world. The protege of Minoru Suzuki has carved his own niche as someone who can believably beat NJPW’s top stars, moving him up significantly throughout 2018. The New Japan Cup tournament saw him running through the best the company has to offer, defeating Tetsuya Naito, Kota Ibushi and Hiroshi Tanahashi before putting up a strong showing against the nearly unbeatable Kazuchika Okada. After closing out the year with some fun, yet uneventful matches against his own Suzuki Gun teammates during the 2018 World Tag League tournament, the submission master is looking to get back to his winning ways against Ishii for the Rev Pro title.

13. Kota Ibushi

Ibushi’s year was one of ups and downs. Almost always hovering near the NJPW main event scene in one way or another, the Golden Star started off his year against Cody before getting sucked into the implosion of The Elite. Reuniting with his DDT soulmate, Kenny Omega, Ibushi’s guidance led to Kenny finally defeating Okada for the IWGP Heavyweight Championship. Not one to solely play the supporting role, Ibushi was one of the best performers when it came to match quality all year, having classic matches against Naito, Ishii, and Omega himself, defeating the other half of the Golden Lovers in the G1. However, it was his unforgettable match against Hiroshi Tanahashi in the G1 finals that served as Ibushi’s highlight this year, even if he lost. Now, Kota is the NEVER Openweight Champion and on a collision course against Will Ospreay, but the looming doubt of whether or not Kenny’s partnership is holding him back leaves us intrigued on where he goes from here.

12. Asuka

The fact that Asuka had two historic firsts and is only number 12 on the list says so much about how WWE booked her from Wrestlemania to TLC. Starting off the year as the undefeated juggernaut who struck fear into her opponents, The Empress of Tomorrow went from winning the first ever women’s Royal Rumble, (an accomplishment that was quickly overshadowed by the arrival of Ronda Rousey), to tapping out in short fashion in a good, but quick match at Wrestlemania against Charlotte. After declaring that her opponent “was ready for Asuka”, it was all downhill from there, being directionless for months except for two embarrassing title match losses in a row to Carmella. Despite this, her popularity remained high, leading to her finally winning the Smackdown Women’s Championship in the first ever women’s TLC match, (while ironically being overshadowed by Rousey once again). Despite the best efforts of WWE’s writing, Asuka managed to remain a force throughout with two massive wins to bookend her year.

11. Hiromu Takahashi

As what might be the biggest tragedy of the year, Hiromu’s run was cut short in July when Los Ingobernables de Japon’s Ticking Time Bomb broke his neck in a match against Dragon Lee at NJPW’s San Francisco show. Up until that point though, Takahashi had a strong case for one of the best wrestlers in the world with an incredible run to match. After being one of the best parts in the highlight reel of a four way match from Wrestle Kingdom 12, Hiromu won both the Best of Super Jr’s tournament in one of the most insane matches I’ve ever seen against Taiji Ishimori and the IWGP Junior Heavyweight Championship soon after. If his year wasn’t cut short, I have no doubt that Hiromu would have been a top five wrestler this year, but for now, all we can do is hope for a speedy recovery for one of the most gifted young stars in the world today. Oh, and we can buy his hand drawn calendar too.

That’s it for the beginning of our Best Wrestlers of 2018 list! Click here to crack the top 10!

 

Well, that didn’t take long.

We knew it wouldn’t be long until Arisa, the serious tsundere of Poppin’ Party would be driven crazy by the antics of her band-mates, especially given the nature of PICO. Yet, here she is in episode two already fed up with the impossible ideas that her group wants to put into place to increase their popularity. After only three people showed up to their latest concert, (one of which was on their phone the whole time, possibly playing Bandori), the band knows something needs to change so they can reach the heights that Roselia and Hello Happy World have. How do they do that? By throwing every idea out that comes to their mind, practicality be damned.

What makes this episode especially funny is that Saya, Tae and to a lesser extent, Rimi, are typically more serious, so seeing them propose progressively insane ideas to insert into their concerts helped make the comedy stand out. This is all par the course for Kasumi, but when Saya wants to breathe fire and Tae wants to fill the stage with bunnies while the audience presumably chokes on chocolate coronets thrown into the crowd, it’s no wonder why Arisa was so  overwhelmed by the time the episode came to an end.

But can they pull off a concert with stage food, fire breathing, stand-up comedy, magic and a flying lead singer all at the same time? That remains to be seen, but I’ve learned to never doubt PoPiPa regardless of how ridiculous they get.

Episode Thoughts

– Saya and Tae’s initial suggestions of playing their instruments with their teeth and Rimi wanting to throw chocoloate coronets in the crowd actually happen in the ending animation. I’m guessing this will become a mainstay at their shows.

– “What kind of band are we”? Arisa asks a question I’ve been asking since I started playing Bandori.

– “There’s more of us than them!” was an amazing line. Maybe the solution is to have fewer people on stage at once.

– Arisa’s logical rebuttals being completely ignored really sold how off the rest of the members are compared to our tsundure queen.

– But seriously, I want to see a concert with them pulling off every idea at the same time.

BanG Dream: Girls Band Party PICO is a weekly gag anime placing the cast of the multimedia franchise in comedic situations over the span of three minute episodes. Find more at the official BanG Dream YouTube channel.

In the “age of warring girl bands”, only one rival band can stand supreme. That’s the premise of the debut episode of Bang Dream! Girls Band Party PICO, (or Bandori Garupa PICO to preserve my finger joints), a micro sized gag anime featuring the characters of the recently released mobile game. Foregoing the more traditional art style of the main anime series, PICO tells its lighthearted stories using a super-deformed style reminiscent of the main map in the mobile game. As expected, hilarity ensues when you get all 25 girls in one room, especially when the space is so cramped you have to crash through a window to get in.

Serving as an introduction to the series, most of the episode is dedicated to introducing each of the five main bands. Afterglow, the alt-rock group of childhood friends, Pastel Palettes, the pop idol group, Hello Happy World, the eccentric band built on the whims of an eccentric billionaire, Roselia, the dedicated goth J-Rock group, and Poppin’ Party, the up and coming band that shine like the brightest stars, all arrive in dramatic fashion for practice at CiRCLE. Except there’s not nearly enough room for everyone, causing PoPiPa front-woman, Kasumi, to shift their attention to, “a family restaurant.” You can’t get much rehearsing done there, but at least there’s space to move around!

As a first episode, it does a good job of generally introducing the bands to new and familiar audiences alike, but with the strict three minute run time, there’s not a whole lot of time for character exploration. Yet, during the brief run time, a few things are immediately apparent. First, Kasumi’s lucky to not have a face full of glass after failing to stick the landing when breaking into CiRCLE. Second, this show is setting up its adorable charm quite nicely, especially with the ending theme animation. Lastly, in the main game, Hello Happy World and PoPiPa are the only overtly silly bands in the game, but with these introductions being as strange as they were, it’s clear that even the likes of Afterglow and Roselia are going to be at their comedic best going forward. Hopefully the show can keep up with the laughs!

Episode Thoughts:

– Marina should really have a booking system to prevent everyone from showing up at the same time for rehearsal.

– Does PoPiPa have a thing against doors? Or was busting through the window just the cool thing to do? Maybe they were in a rush to get out of the rain.

– Speaking of, I wonder how often Marina needs to pay for building repairs with clientele like that.

– The best way to rehearse is to do so in full costume if HHW and Roselia are examples to go by.

– Afterglow and Pastel Palettes don’t seem to notice the rain storm outside, especially the latter showing up in shoulder-less dresses.

– How much longer will it be before Arisa is fed up with the stupidity that surrounds her? I’m guessing not long.

BanG Dream: Girls Band Party PICO is a weekly gag anime placing the cast of the multimedia franchise in comedic situations over the span of three minute episodes. Find more at the official BanG Dream YouTube channel.

We at Geekscape Games never miss the chance to try out the newest games, so when we were fortunate enough to be invited by Nintendo to preview their holiday games, we made sure to be there!

After being announced, Pokemon Let’s Go has been a source of controversy with dedicated fans of the series. Leaning into Pokemon Go in terms of game play and connectivity, restricting the game’s roster to the original 151 Pokemon, and serving as a remake of a game that’s already been remade are just some of the concerns players have had. With the lack of traditional battles against wild Pokemon, online trades being impossible for the first time in over a decade, and an overall simplified version of an already simple game, the concerns were warranted. Fortunately, after playing the game for ourselves, we found that the blend of Go mechanics with a core Pokemon game makes for a promising spinoff that will do well to hold us over while we wait for the next main entry next year.

Exploring Viridian Forest showed instantly that the graphical upgrade makes this old environment look new, with random encounters being replaced with Pokemon on the field. The colored rings around them let you know how big or small they will be, while using berries once you encounter them will alter the difficulty of the catch or the rewards that come with it. Just like Pokemon Go, catching is determined by throwing the ball at the Pokemon, with additional point bonuses depending on whether or not you throw it within the progressively shrinking ring around them. Since battles aren’t possible in the wild, all Pokemon in your party get EXP just for catching, with bonuses being attributed to the previously mentioned timed throws, by catching them on the first throw, or if your throw was perfectly synchronized with your partner when playing with the jump in / jump out co-op mode. When encountering trainers however, the game was much more traditional, with the standard four attack setup per Pokemon with various strengths and weaknesses depending on the types of the Pokemon battling. Playing co-op almost felt like cheating when combat would turn into a two-on-one beatdown.

Our 11 minutes with the game was brief, but what we found was the foundation of a worthy entry for the long-running series. Check out our game play video below, and let us know what you think!

 

 

Additionally, here’s some direct capture footage of Let’s Go Eevee, courtesy of Bradley Yoshiller from GoNintendo.com! Which version are you all going with? Game play starts at the 3 minute mark.

Back in July, I was lucky enough to attend the New Japan Pro Wrestling G1 Special In San Francisco show. Expecting to walk away with some amazing live matches from the likes of Hiromu Takahashi, Kazuchika Okada, Tetsuya Naito, and the newly crowned IWGP World Heavyweight Champion, Kenny Omega, the show delivered on each of those fronts.

However, what I didn’t expect, was to get hooked on a new mobile game by NJPW’s parent company, Bushiroad. During intermission, a hilariously absurd commercial kept playing of Omega intensely playing a rhythm game in the ring in between performing his signature wrestling moves. Simultaneously showing off the skill needed to be the best all-female band and the level of physical fitness needed to full clear a Roselia song, the absurd premise stuck with me. Soon after, a friend sent me the commercial to make sure I had seen it, and suggested I try playing the game since he was already a big fan of the game. The game was BanG Dream: Girls Band Party, which is unironically one of my favorite games of the year. As for the commercial… See for yourself.

Fast forward to Chara Expo 2018, a convention that housed both NJPW AND BanG Dream fans in celebration of everything Bushiroad. After being victorious against David Finlay and cutting a BanG Dream related promo, Omega moved on to a meet and greet autograph session with his fans. Not one to pass up a “golden” opportunity, I made sure to tell him that I got into the game because of his commercial in San Francisco. To my surprise and delight, he took an extra minute or so to tell me some details behind the commercial that reflected on his well known love of video games and anime.

  • Despite being part of the same parent company, Omega didn’t know what BanG Dream was until he was approached to do the commercial.
  • Omega was asked to learn how to legitimately get a full clear on Louder by Roselia, the song featured in the commercial.
  • The footage in the commercial was really him playing the featured song on Hard difficulty. As a fan of rhythm games, this lined up with his typical interests.
  • After preparing for and shooting the commercial, Omega became a legitimate fan of the game and the music behind it, to the point where he would later perk up and try to catch Roselia on stage during their concert a few feet away.
  • During his post-match promo, he said he had requested to wrestle at Chara Expo specifically so he could bring together fans of NJPW and BanG Dream, since he’s apart of the anime, wrestling and gaming fandoms himself.

Kenny Omega with Aiai Aiba (AKA Yukina Minato of Roselia) at Chara Expo 2018. Photo source: @kennyomegamanx on Twitter

As a fan who was only expecting to exchange pleasantries and an autograph, it was so cool to geek out as gamers with the world champion of one of the biggest pro wrestling companies in the world.  Big thanks to Kenny for providing the details behind the commercial, which was a gesture that went above and beyond the typical autograph experience.

Omega is looking to “change the world” through wrestling, so maybe it’s anime girl bands that can help him take that next step towards world domination. Until then, I’m waiting for someone to make their full fledged wrestling gimmick a J-Rock goth girl who intensely plays mobile games while wrestling.

 

This week’s episode of Garupa PICO leaned fully into the death meme surrounding the show, leading us through a full fledged “murder” mystery. After Afterglow drummer, (and official best girl,) Tomoe Udagawa, is found unconscious, it’s up to her younger sister Ako to solve the case.

Except as usual with Pico, everyone is wildly incompetent, which is played up for maximum comedic effect. Ako’s investigation consists of accusing people of being the culprit, then letting them off the hook what they say they didn’t do it. Of course, this is after letting one of the suspects go simply because “she has rehearsal” as Ran disappeared into the snowy night.

The big twist at the end was that Ako’s companion and band mate, Rinko, was the culprit all along. But why did she systematically pick off each of the girls in the house? Who knows? We only have three minutes to fill, including the end credits!

In the end, it turns out that this incident all turned out to be Ako’s idea for a musical despite the lack of music, resetting everything to the status quo. But if we count this episode, the entire cast outside of four members of Roselia and two members of Afterglow have been incapacitated in some way. Let’s see who gets by unscathed as we approach the presumed finale.

Episode thoughts:

– Ran really didn’t seem to care too much about her childhood friend being attacked, did she?

– For someone who was just “unconscious,” suddenly placing a sheet over Tomoe’s body didn’t make their claim any more convincing.

– Ako and Rinko channeling their inner Master Betty with their sudden outfit changes.

– Kasumi, Eve and Marina join Michelle as characters who have died more than once throughout the course of the show.

– Rinko’s outfit reminds me that the Worldwide server of the game is still so far away from the MMORPG event.

BanG Dream: Girls Band Party PICO is a weekly gag anime placing the cast of the multimedia franchise in comedic situations over the span of three minute episodes. Find more at the official BanG Dream YouTube channel.

Briefly: Nintendo’s Pokémon Let’s Go announcement from a few weeks back may have left us all foaming at the mouth with excitement, but it also left a lot of unanswered questions that had gamers everywhere concerned about just how similar to Pokémon GO things could end up.

During Nintendo’s exciting (dat Smash tho) presentation this morning, Ninty answered a number of pressing questions, while also leaving us with a ton more.

Naturally, it’s Tuesday afternoon, so if you haven’t had an opportunity to watch Nintendo’s lengthy coverage of the game, here are a few notes that should clear a few things up.

First up, Pokémon have both levels and CP – all of your Pokémon gain experience when you catch a Pokemon, with multipliers based on your throws. That danged circle also no longer stops shrinking after your throw, which has annoyed the hell out of us on more than a few occasions. This time around, different throwing techniques can be used, such as a diagonal or lob throw. This should be useful, as Pokémon will move around much more often and in different ways later in the game. At the same time, it looks like your actual throw and momentum will have little to do with how the ball moves when thrown. You’ll also see new aura’s around wild Pokémon, which let you know the size of the creature you’re trying to catch – a red aura means that Pokémon is larger, and blue is smaller.

Pokéballs can be a struggle in Pokémon GO, but Nintendo noted here that you’ll be rewarded with Poké-balls for winning trainer battles (and speaking of battles, thankfully linked battles between really people have been confirmed). Speaking of linked battles, you’ll also be able to trade and even participate in doubles battle (hopefully any of this functionality is added to Pokémon GO in the future). You’ll be able to use link codes made up of Pokémon pictures to link locally, kind of like a password.

Nintendo noted that “The Pokemon Box in your bag,” but we’re not yet sure if this means that you can change party members whenever you want. Nintendo has also added some new ways to find items – your partner Pokémon wags its tail when you’re near a hidden item, kind of like an adorable, living metal detector.

As for controls, you’ll only be able to use button controls in handheld mode, but you’ll still uses system gyro to aim before pushing the button, and if you’re using the Pokéball Plus, the front of the ball will act as a control stick. A sure-to-sell-out-in-seconds Pokéball Plus bundle is also launching with the game for $99. That Pokéball Plus even comes with Mew on it in case you haven’t been able to catch it yourself (we’ll only judge a little bit).

The game also features some neat sounding co-op, in that a second player can join at any time by shaking second Joycon. Synchronized catches net extra EXP, and that second player can even join battles with you.

Story wise, your new rival is Trace, but he’s kind and gets scared easily. There are new events and side quests are scattered through towns, and gyms may be completely different (like the bleachers added to Pewter Gym).  The Go Park replaces Safari Zone, and you can bring over all Kanto Pokemon and their Alolan variants. Dozens of Pokémon shown in the Park at once. They have higher CP, so they’re stronger, but harder to catch. Pokémon GO will also receive candy when your ‘Mons are transfered, but Pokémon can also be transferred to the professor for special candy like Quick Candy that helps them improve.

Overall, Nintendo cleared a lot of things up during that presentation. We’re still wondering how a lot of mechanics work or feel after the vast amount of changes made, but even with all of these non-traditional changes, the game looks fun as hell and we simply can’t wait to get lost in Kanto all over again.

Are you ready to pre-order this one yet? What are you still waiting to see from the game? Sound out below!

With the recent announcement of Super Smash Bros. for the Switch, debates have broken out all across the Internet over which characters should be added to the next iteration of Nintendo’s acclaimed brawler. Legendary figures from gaming’s past and present will be meeting for the fifth time, meaning that only the most influential characters will be able to move the needle this time. By building off of the success of past games, we were inclined to throw our hat in the ring, compiling the definitive list of newcomers that can take the game to new heights.

Lyn

As a game severely lacking in anime sword wielders, Lyn is a great place to start. As the most popular female in the series based on the Fire Emblem Heroes character poll, there’s no reason why the wanderer of the plains shouldn’t be upgraded from her two time assist trophy status. As we know, the many fantastic sword users that fill the Smash Bros roster are a huge part of its success. Such a legendary fighting game can only be improved with the ability to control Fire Emblem’s top tier waifu.

Tharja

I’ll give you two reasons why Tharja should be in Smash Bros. Namely her powerful spells and her sadistic personality. But while the dark mage has plenty of obvious assets to make her a valuable fighter on the battlefield, the seductive Awakening mage will always be welcomed on the roster as far as I’m concerned.

Marth (Mystery of the Emblem)

The last time Marth was introduced in Smash Bros, we got what would become a multi-million selling franchise shared with the West after Japan tried to horde this gem for itself. Knowing that, the game can only become more successful if we debut another Marth, right? Which is why the more powerful, more seasoned, and just as androgynous prince from his second game, Mystery of the Emblem, should be included. Who knows, maybe this will lead to people remembering that Codename: S.T.E.A.M. exists or something.

Masked Marth

If there was one thing that made the Wii U version of Smash Bros. great, it was all the Fire Emblem characters and all the clones. Masked Marth combines both to create the first ever clone of a clone. Lucina is bae after all, so why not improve on the amount of Lucina in the game by having her pretend to be Marth for a two-in-one spot on the roster? Talk about efficiency!

Bride Lucina

If there is one thing that Lucina fans would rather do than play Smash Bros. as her, it would be marry her. By making Bride Lucina her own character, players will get to do both. Smash players could only be so lucky, since Fire Emblem Warriors could only witness their beautiful, blushing bride by forking over real money to buy the game’s season pass. Watch both game and body pillow sales soar as Bride Lucina begins to dominate tournaments because of the player’s sheer desire to protect their fictional girlfriend.

Brave Lucina

A small minority of the Smash Bros. fanbase feels like there might be a few too many clones in the game. As an attempt to cater to these players, Lucina can usher in a brand new wave of lance users as her brave form from Fire Emblem Heroes mixes up the sword trend, as exciting as it is. Imagine the reach, the power, and the presence that a perfect soldier such as Lucina in new armor can bring.

Celica

Fire Emblem Warriors had it right when they took the priestess from Fire Emblem Echoes and stripped her of her magic in favor of turning her into a Marth clone. As we’ve established, cloning Marth repeatedly is a formula for success. But what sets Celica apart from the Marth’s and Lucina’s is that she’s so much more adorable that I can’t see Smash continuing as a series without her. As the superior Marth, we might even see some of her magic return. Then again, Robin doesn’t have a clone yet, so that could be another interesting take on Mila’s favorite follower.

Tiki

Nintendo has always prided itself on being a platform for both children and adults. When Fire Emblem debuted in 1990, it took Nintendo’s appreciation for children to uncharted territory when Japan fell in love with Tiki, the centuries old dragon in a 10 year old’s body. After hopping that legal loophole, the next logical leap is an appearance in Smash, which is lacking in both dragon and underage representation. But if little girls aren’t your thing, there’s always…

Adult Tiki

Strictly for the high and mighty players who can’t appreciate the young ones, adult Tiki can’t be solely contained to Awakening. She can do everything Tiki can do, except she does it taller and curvier with a deeper voice. It worked for Link and Young Link, right?

Anna

Aside from Marth, Anna is the most prominent character across the Fire Emblem franchise, appearing in more games than any other warrior. So what if the large majority of those appearances were as an unplayable merchant? The bottom line is that she has a history of selling DLC, helping Nintendo make a lot of money. Her hard work should be rewarded with a Smash Bros appearance, even if we might have to make up how she fights as we go. Will it be with an axe? A dagger? A bow? Does it matter? All I know is that she’s a consistent presence in one of Nintendo’s largest cash cows.

Rowan and Liana

The overwhelmingly charismatic leads of Fire Emblem Warriors can’t be contained to just one game. They hit all of the checkmarks that come with being a playable Smash character, including fighting with giant swords that transform into beams and essentially being gender swaps of each other to artificially add more female characters. But most importantly, for all the people complaining that there are too many sword users in the game, they bring variety to the table by using a sword AND shield. Joining the ranks of legendary warriors like Link, it’s only a matter of time before the twins overtake the Hero of Time as the most iconic shield users in gaming history.

The Hoshido and Nohr Royals

Fire Emblem Warriors proved that if you’re going to add one Royal from the Fates series, you have to add all of them. A larger roster is always better when it comes to fighting games, so imagine our joy when we open up the main menu and are greeted by the pinnacle of Nintendo greatness with characters like Ryoma, Xander, Takumi and Camilla on our screens. If we’re lucky, maybe we’ll get the retainers as DLC! Oh, and speaking of Camilla…

Easter Camilla

One Camilla is pretty great, but Easter Camilla is too good to pass up. This mage offshoot of the wyvern rider is a perfect representation of Heroes, mostly because of her incredibly popular costume. But aside from that, we’re left with… not much else! But if people were willing to dump hundreds of dollars for the chance to randomly pull her on their phones, it will surely result in more game sales for the Switch, right?

Dragon Corrin

As one of the most universally loved characters in Smash Bros history, Corrin was a representation of the best parts of both games. Corrin could be both male and female, had a charge beam, had wings, and of course, a sword. But while normal Corrin could only transform into a dragon during certain moves, this form deserves more love. Let’s just go all the way and have Dragon Corrin as its own character! I can’t think of a dragon that deserves the honor more, especially not Ridley.

The Summoner

After making it to the end of this list, it’s clear that there’s a severe lack of Fire Emblem representation in Smash Bros. with a mere six characters. Even with the previous 14 characters, we’re just scratching the surface of what Nintendo’s greatest franchise has to offer. That’s where the summoner comes in.

Essentially “you” in Fire Emblem Heroes, the summoner’s only power is to summon other Fire Emblem characters. Are you worried about your favorite character not making the cut? Well worry no more, because now you’ll be able to flood the screen with a random assortment of soldiers at your disposal. Now if Nintendo can find a way to make each summon cost real money just like in the mobile game, then we’d be able to fund future Smash Bros. games for years to come.

Well, that’s it! Our definitive, objective list of the character’s we’re hoping to see in Smash Bros. for Switch. Were any of your favorites missing that you want to add, such as Chrom, Eliwood or Micaiah? Let us know in the comments and help make the best game even better.

Danganronpa is known for destroying its fans by getting them attached to the characters that make up its colorful cast, then killing them in some of the worst ways possible. With a whole new set of deaths to discover with the impending release of Danganronpa V3: Killing Harmony, we ranked the executions from the first three chapters of the story, sorting out the most despair inducing punishments in the series. From the gruesome to the silly and everything in between, it’s time to watch our friends die all over again.

Mikan Tsumiki: Bye-Bye Ouchies!

Kicking off the list is Mikan’s execution, which was the worst one by a long shot. Things didn’t seem quite right in Danganronpa 2, which felt apparent when the executions were a lot more out there than the first outing, but this one just left me confused and unsatisfied, contrary to the sexual undertones of her big death scene.

After being discovered as Ibuki and Hiyoko’s killer, she launches into space on a giant arm that’s been injected with some kind of… fluid. Matching up with her Ultimate Nurse talent, there were so many more interesting ways this could have went down. Instead, we got what was essentially an off screen death for someone who had embraced her dark side at this point in the story, making me feel robbed of the satisfaction of watching one of the bad guys lose AND an interesting death. Thankfully, they get much better down the list.

Monomi’s First Death

Serving as less of a formal execution and more of a wake-up call to the main cast letting us know that this second killing game is serious, the former Usami is gunned down by one of the fearsome Monobeasts, clearing the way for Monokuma to take over the second class. This one is low on the list considering there’s a lack of emotional connection since you just met Monomi, her death played up the comedy aspect of a stuffed bear getting shot up, and it’s extremely temporary since she comes back minutes later, but it was still an important scene for Hajime and his friends.

https://www.youtube.com/watch?v=5EWS-gydlMk

Alter Ego: Excavator Destroyer

Much like the above entry, this one is eventually undone, and it’s not the same feeling when you watch a computer get killed instead of a friend. Still, Alter Ego’s death was especially shocking at the time I played it since it died spying on the mastermind when we thought it had gotten away, AND it was a total surprise since the real killer of the case couldn’t be executed due to it being a suicide. True despair rose to the surface as our only way to discover the circumstances around the school had seemingly been crushed, but this wouldn’t be the case for long.

Jin Kirigiri: Blast Off!

The very first execution of the series gains much more significance once the game has reached its conclusion compared to when you actually watch it play out, but it’s important for a few reasons. One, much like Monomi’s death was a wake-up call for the cast of the second game, this being the very first scene you see when you start the game let players know what they were about to be taken on a wild ride of death sprinkled with a bit of lighthearted cartoon imagery. Finding out later that the unnamed victim was both the Headmaster of the school and the father of one of the main characters gives it much more weight in retrospect.

Celeste Ludenberg: The Burning of the Versailles Witch

Celeste was a true manipulator, pulling off the first double murder in the series after manipulating the gullible Hifumi to help her kill and cover up her first victim before tying up loose ends by killing her accomplice. Being granted a death fitting for the noble she pretended to be, the Ultimate Gambler has her perfect death snatched from under her feet when her death by burning is interrupted by a fire truck falling on her. As the first comedic punishment, it managed to have a decent amount of anticipation before the bait and switch, which both helped and hurt its position on the list.

https://www.youtube.com/watch?v=I8ynirdsev8

Teruteru Hanamura: Deep Fried Teruteru

Teruteru’s execution was one of the saddest. As the first class trial came to a close, it turned out that the Ultimate Cook killed his victim by mistake as he did everything he could to prevent the Ultimate Son of a Bitch, Nagito, from killing a member of the group in his quest for the the brightest hope in the face of despair.

If it was an accident, then why risk his friends’ lives to try and get away with the killing? It turns out he has a sick mother who he desperately wanted to see, making him fight tooth and nail for his own survival. Yet, we never find out her fate. Instead, we get a battered, deep fried chef who’s turned into a literal tempura after being dipped into a volcano. Considering the previous executions were relatively grounded, this was the first clue that Jabberwok Island wasn’t as it appeared, as the cast of the second game would later learn.

Mondo Owada: The Cage of Death

Equal parts funny and disgusting, Mondo’s execution after his insecurities led him to murder the Ultimate Programer, (and everyone’s favorite trap,) Chihiro Fujisaki, the former motorcycle gang member goes out as he lived. While strapped to the seat of his bike, he’s placed in a stunt cage and drives around so fast while being simultaneously electrocuted, that he ends up being liquified. Signaled by the reveal of Monokuma’s new favorite butter, it’s pretty disgusting when you see the bear eating the remains of your friend on top of his stack of pancakes.

Junko Enoshima: The Ultimate Punishment

As the mastermind who led both your classmates and the entire world to go on a murderous rampage, we should have reached peak satisfaction when it was time for Junko to get what was coming to her. Yet, her comeuppance felt bittersweet, considering the despair obsessed psychopath was actually excited to feel the true despair that only death can bring. Rather than setting up a unique execution for herself, she ends up going through every other execution from the first game! It makes you wonder what this girl is made of to survive being burned alive, crushed by a truck, electrocuted and bulldozed before finally being smashed to death by a giant weight.

And even then, this wouldn’t be the last we heard from Ms. Enoshima…

Gundham Tanaka: Gundham Tanaka Stampede

Gundham seemed to be a polarizing figure in the second game, and I landed on the side that couldn’t stand him. His obsession with the occult, his absurd speech mannerisms and his belief that he was some kind of demon king above all us mortals was only slightly offset by the Ultimate Breeder’s adorable crew of hamsters, the Four Dark Devas of Destruction. But even then, I couldn’t help but feel bad for the guy once his time finally came.

After reaching an agreement to fight and ultimately kill a fellow classmate as a sacrifice to spur the waning crew back into action, Gundham is placed in the path of a heard of stampeding bulls. Not being one to take his fate lying down, he sets up a magic seal, seemingly making good on the demonic power he claimed to possess all this time. Unfortunately for him, his spell doesn’t activate in time, leading him to being trampled to death. In his last moments, he gives a comforting look to his pets before the animals that had long since passed carry his spirit up into heaven. Part silly and part heartbreaking, seeing how much he cared for his companions meant he couldn’t be all bad. Right?

Makoto Naegi / Kyoko Kirigiri: After School Lesson

This one barely counts since one is a “what if” scenario if you make the wrong choice during the fifth trial, and the other one doesn’t go through. Regardless, it ranks high on the list mostly due to the tension it creates when experiencing it for the first time.

Setting up a fake murder for the purpose of getting rid of the Ultimate Detective, Kyoko Kirigiri, the player as main character Makoto Naegi has the choice to either fall into the trap, leading to Kyoko being killed and the remaining classmates living the rest of their days trapped in Hopes Peak Academy, or having Makoto take the fall, leading to our lead being killed instead. Naturally, things don’t go as planned, because just as Makoto is about to be crushed on the conveyor belt, Alter Ego comes back from the dead and shuts down the device just in time to save him.

On another note, I feel like dying while being strapped to a desk and being taught reproduction by a robot teddy bear would be a terrible way to go out.

Chiaki Nanami and Monomi: Please Insert Coin

Considering how serious this moment is, it’s almost unfitting to see such an important character die via Tetris block. But that’s what happens with Chiaki Nanami, our inaugural waifu of the year in 2014.

The Ultimate Gamer was a beacon of hope and encouragement for the class in the second game, especially when its protagonist, Hajime Hinata, felt completely lost. All the while, the class had an underlying suspicion of one another since it was established early on that one of their peers was a mole sent by the mysterious Future Foundation. As it turns out, Chiaki was that mole, but all wasn’t as it appeared to be.

You see, Chiaki was actually an AI created by Alter Ego from the first game designed as a sort of anti virus to help prevent outside interference. It turns out the entire game was a virtual simulation meant to rehabilitate some of the worst criminals the world had ever seen, but it had been hacked by the true mastermind on behalf of Junko from the first game. Nagito, that lunatic that I mentioned from Teruteru’s execution, discovered the truth before anyone else and decided to set up an unsolvable murder, using himself as the sacrifice. He planned on killing himself and all of his classmates, ridding the world of the criminals they really were and leaving Chiaki as the only survivor. Only things didn’t pan out this way, and Chiaki’s undying faith in their true selves helped her convince them to choose her as the killer. A choice that ended up being both correct, and completely unbearable. Luckily, AI’s never truly die, and both her and Monomi (as Usami), return to help the survivors during their final showdown.

And to think, this isn’t even the worst of what Chiaki ended up going through.

Peko Pekoyama: One Woman Army

None of the class were supposed to have known each other when waking up on Jabberwok Island, but two of them had an instant familiarity with each other. Peko Pekoyama, the Ultimate Swordswoman and Fuyuhiko Kuzuryu, the Ultimate Gangster, were childhood associates, with the former being the latter’s bodyguard. All of this was unbeknownst to the rest of the group, so when case two came along and it turned out that Peko killed a classmate in Fuyuhiko’s name after being threatened by the victim, who was really responsible?

Ultimately, it was Peko who was sent to her death since she was the one who actually committed the act. But what makes her death even more noteworthy isn’t so much over how much of a badass she came off as while slicing down all of the dummies trying to kill her, but that in the process, the tough exterior of her boss fades away as he pushes through the danger to try and help her. What he gets in return is an accidental near death experience, as Peko inadvertently slices through him while cutting down one of the puppets. In her sorrow, she cradles her friend as she’s stabbed to death be her endless hoard of enemies.

As the only execution that made me audibly gasp once it appeared as if we were getting two deaths in one execution, we ended up getting a much more cooperative, level heading Kuzuryu, taking Peko’s death to heart. He may have lost an eye, but in return, he gains a whole new level of maturity that carries him through the rest of the game.

Chiaki Nanami: The first punishment

You may be wondering why Chiaki is here again if she was already killed above? It turns out that the AI from the game was based on a real person, and she was the victim of the first true execution as we would come to know them.

As the only real punishment in the Danganronpa 3 anime, the real Chiaki was the class representative to the Danganronpa 2 class. The anchor that held them all together so to speak. So when Junko decided that she needed a group of followers to help her spread despair around the world, she used a combination of brainwashing and the murder of their beloved classmate to drive them all insane by forcing them all to watch her death.

Mimicking video games like Gauntlet, the Ultimate Gamer was forced to traverse an endless labyrinth full of deadly traps, each one landing with brutal effectiveness. Over the course of what’s essentially a ten minute murder porn session, we witness this girl who both the characters and the viewers grew so attached to have her arm broken, her eye smashed, her foot impaled and her physical limits pushed to the absolute brink before finally finding the exit and reuniting with her friends.

Or so she thought. As she seemingly escapes, a room full of spikes shoot from the ground, impaling her entire body and leaving her in a bloody heap. As she bleeds to death, she sees her friend Hajime one last time, now approaching her as the artificial Ultimate, Izuru Kamakura. In her final moments she cries out her desire to see her friends again, leading the emotionless Izuru to cry for the first time since transforming into what he had now become. Compelled by Chiaki’s undying will, he realizes that Junko’s brand of chaos isn’t the only way to reach one’s full potential, leading him to go behind her back and set up the Chiaki AI. Seeking to see which ideology is the strongest, he sets up a scenario where their ideals will clash one last time in the final showdown between hope and despair.

This scene showed that despite how charismatic and humorous she could be, Junko was a real monster. But most importantly, it showed the catalyst that led to the events of both games, even if we had to have our souls completely crushed in the process. I still get sad thinking about this scene… But there can only be one top execution, and for that, we’ll have to go from the end to the beginning.

Leon Kuwata: The 1,000 Blows

As the saying goes, you never forget your first.

Leon Kuwata, the Ultimate Baseball Star, was the first character to be executed after being outed as the murderer of Sayaka Maizono. She was planning to murder Makoto in an attempt to escape and discover what had happened to the bandmates in her idol group, but after being spotted by Leon, a series of events took place where he ended up killing her instead.

As the first execution, the game wanted to make sure to leave a lasting impression on us, and that it did. From not knowing what to expect as the first real conclusion to a case, to the haunting animation that would be associated with the rest of the punishments going forward, to the way he is chained and dragged away kicking and screaming is a level of fright that none of the other executions have achieved since. But then, we get to the actual execution, one fitting for a baseball star such as himself.

After being tied to a pole, Kuwata is shot with a ball from a pitching machine. And then another. And another. Suddenly, he’s being shot with hundreds of baseballs all over his body to the point where he eventually dies from the endless injuries being inflicted upon him in such a methodical, painful way. As the last bloody baseball rolls to the camera while his limp body hangs in the background, it’s at this point that you know you’re going to be in for a sick, twisted affair of a game.

You know what the crazy part is? This version is actually more tame than the original concept! As the only execution that was altered due to the graphic nature of the scene in the anime adaptation, the game version was actually toned down from the beta version. There, the scene plays out similarly, but eventual blood splatter starts flying from him while he’s still alive. Each ball results in another splatter until the whole room is eventually full of the stuff as if we were suddenly playing Mortal Kombat. It’s hard to imagine that this death could get any worse than the one we were presented with, and yet, here we are.

If you couldn’t tell, it takes a special kind of sadistic to come up with these executions. With a whole new game right around the corner, I can only imagine what new, sickening ways the developers will come up with when it comes to killing off our friends. Yet, its this despair that keeps us coming back, and I can’t wait to feel that sting all over again in two weeks.

What would your execution rankings be? Do you think any of them are off base? Let us know in the comments!

It’s been a struggle to stay spoiler free as we approach the much anticipated release of Danganronpa V3: Killing Harmony. As the first original game being released for the PS4, excitement has been through the roof among fans like myself. So when I got a chance to play the demo to help tide me over until the September 26 release date, I was shocked when the game gave away the death of a major character from the previous games and anime! Not to mention the previous protagonists being locked into this new killing game with the new cast. Couldn’t they have saved such a big reveal for the real game!?

Then I came to my senses and realized that the game was just messing with me, continuing its running gag of having Hagakure serve as the murder victim in the demo, only for him to survive all the way through the main game. But among the returning characters from the previous game is a whole new cast of ridiculous students with their own unique talents, with each of them suspected of this most recent murder. As the new lead, Kaede Akamatsu, we’re asked to take on the familiar task of searching for clues in the point and click sections of the game. It’s immediately apparent that the game is putting the extra horsepower of the PS4 to good use, with sharper, more detailed environments as well as character portraits that serve as charming, bright contrasts to the dreary backgrounds of the new academy.

This time, Kaede is going to have to work a little harder if she wants to load up her Truth Bullets, since the environment is far more interactive this time around. Important items can be found under tables, chairs and other obstacles, so what do you do when you need to move furniture around? You slap the crap out of it! The new ability to slap items out of the way is as hilarious as it is addicting, spicing up the sometimes tedious investigation segments.

Danganronpa V3: Killing Harmony Demo_20170706142410

An investigation doesn’t mean much if you can’t put your findings into action, which is why the returning Class Trials continue to be the highlight of the game. In the past, you would shoot down contradictions or point out statements you agree with to discover who the killer really is. As with investigations however, this time is a little more complex. Mass Panic Debate does its best impression of the 2016 debates by having characters talking at the same time over each other, asking us to find the contradiction in a myriad of statements simultaneously. If snowboarding for the truth wasn’t weird enough, the new Psyche Taxi literally has you driving down a road to pick up the truth. Other new mechanics include an updated Hangman’s Gambit, team debates where two halves of the class take sides and argue back and forth, (which was a golden opportunity to call it a mass debate…), and the much touted ability to lie with the new Lie Bullets. How it will change the flow of both the story and game play is exciting, which is why I can’t wait for the next two weeks to pass!

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With the game right around the corner, what characters have left an impression on you so far? What did you think of the demo? And who are you hoping to see return? Let us know in the comments!

When we finished with Star Wars Rebels at the end of season two, we were left at an incredibly compelling point in Star Wars lore. Ahsoka Tano, Anakin Skywalker’s apprentice who was introduced in the Clone Wars animated film and TV show, was last seen locked in combat with her former master in the form of Darth Vader. Darth Maul had emerged from hiding in an attempt to take in the Rebels lead, Ezra Bridger, in as his apprentice while advancing a then unknown goal. Ezra kept the Sith Holocron that Maul was after, hinting at a potential turn to the dark side of the force, while his master, Kanan Jarrus, had been blinded by the former Sith Lord. Things looked pretty bleak for the Ghost crew as we stepped into season three, a more well rounded, but ultimately inconsequential chapter for the group of rebels. With that said, it’s not to say that there wasn’t plenty of compelling material filling up the 23 episodes, but most of the highlights revolved around the characters we’ve come to know outside of the show rather than the ones introduced within it.

The season starts off with one of its highest points, exploring the fallout of the events between Maul and the Jedi of the Ghost crew. With Kanan blinded, he has essentially resigned as the combat leader of the group, leaving Ezra to fill his shoes. Sporting a new, more mature look, the Padawan has been successful in his new role, but this is partially due to him seeking guidance from the Sith Holocron in secret. Seeking guidance, Kanan eventually finds a way to adapt to using The Force as his sight and uncovering a Jedi Holocron to offset the influence of the Sith. When it seems like Ezra’s potential fall has been averted, who would return but the one who was seeking to corrupt him in the first place. After taking his friends hostage, Maul forces Ezra to use the both Holocrons to unlock both of their memories of the secrets they contain. When it’s all said and done, all signs point to one planet, a desert world with twin suns…

This sets up the much talked about return of Obi-Wan Kenobi, which pays off at the end of the season when the two rivals have one final duel, finally tying up a long lasting loose end. But aside from a handful of episodes, Maul never makes another appearance. Considering his importance in the previous season and the start of this one, it was strange that he ultimately becomes a footnote seemingly written in for the purpose of being written out. Ezra’s more mature personality fades pretty quickly, with little reference to a potential turn after the first three episodes, rendering one of the most anticipated cliffhangers from the previous season moot.

Instead, the main plot of the season focuses on the war with the Empire, or more specifically, against Grand Admiral Thrawn. As an immensely popular character from the now non-canon Extended Universe, officially bringing him into the fold came with high expectations. The master strategist is as cold and calculated as you would expect, developing into a fun antagonist for Hera, the leader of the Ghost Crew who often took a backseat to the Jedi in the past. As the polar opposite of the Rebel leader both in demeanor and tactics, Thrawn always feels like he’s one step ahead of our heroes, as if anticipating Hera’s small victories building a path for him to crush the resistance under his boot. Even with former enemy, Agent Kallus, acting as a double agent after secretly siding with the Rebels as a result of his meeting with crew member Zeb Orrelios in season two, (still one of my favorite episodes of the whole series), the whole season builds to what could be Thrawn’s ultimate victory.

And yet, it never comes. In fact, the big finale just feels like every other episode, except Thrawn acts frustrated instead of stroking his chin while touting his mental superiority when he’s ultimately defeated. If I had one major complaint about this season, it’s that it felt largely inconsequential. The Rebels had their liberation of Lethal, Ezra’s home world, delayed, but not halted. Thrawn wasn’t captured, and is confirmed to return for the show’s fourth and final season. The crew is largely in the same shape it was in when the season started aside from the loss of a core side character, and with the exception of the death of Maul, you could seemingly start season 4 and not realize you missed a whole season of content. While that sounds harsher than I mean it, there is one character who is an exception to the season’s rule…

Enter Sabine Wren, the Mandalorian youth who struggles with her role when it comes to uniting her people after fleeing from them when they had sided with The Empire. After a double cross from the captured Mandalorian warrior Fenn Rau from last season leads to the pair discovering his crew either dead or on the side of the Empire after vowing to be a neutral party, Rau then joins the team, becoming a sort of mentor to Sabine as she’s drawn closer to returning home. It’s not until an unexpected encounter with Maul that she confronts her true destiny, obtaining an ancient weapon that legends say would unite all of Mandalore when a leader with the blade emerges. This Darksaber leads to one of those moments that I didn’t know I wanted to see until now, which was Sabine being trained by Kanan and Ezra as if she were a Jedi. While still unsure about her ability to lead her people by season’s end, it’s a bittersweet moment when Sabine leaves the crew in order to re-establish her relationship with her family. It doesn’t seem to be long lasting by the time the season comes to a close, but who’s to say what will happen between the two seasons?

Watching Sabine’s character growth throughout these episodes was the peak of the season for me. Seeing non-Jedi take center stage is always appreciated, but seeing a non Force wielder show signs of becoming just as proficient as they are in combat with her own special weapon is something that I want to see more of in future episodes. After all, the show started off as a coming of age story for both Sabine and Ezra before the latter took on more of a central role, so it was great to see that there are still plenty of interesting stories to tell when it comes to Sabine and Mandalore.

While the overall story didn’t move too much by the end of the season, it was appreciated that almost every episode did contribute either to the overall plot, or to Star Wars lore in general. Throughout the season, we see how Wedge Antilles defected from the Empire to the Rebellion, what the transition looked like as Saw Gerrera, (voiced by a returning Forest Whitaker from Rogue One), transformed from the no nonsense soldier in The Clone Wars to the radical freedom fighter during his days in live action, a sadly nostalgic ending to the war between the Separatist droids and the Jedi when the crew comes across an abandoned planet full of robots who couldn’t let the Clone Wars go, and a few humorous filler episodes focusing on the Rebels versions of C-3Po and R2-D2, AP-5 and Chopper. But most importantly, nearly every episode was exciting to watch, even if the ultimate payoff falls flat.

Once the episodes wrap up, the Blu-Ray edition has a wide variety of special features to go through, including the return of Rebels Recon, the post show making of and discussion featurettes, and timeline showing how Rebels fits into Rogue One. Exclusive to the Blu-Ray copy are audio commentaries for five key episodes, an in depth explanation of the history of Mandalore and where Sabine fits into its tumultuous history, a feature exploring Grand Admiral Thrawn’s reputation and his possible role in the future of the franchise, an overview of the rivalry between Obi Wan Kenobi and Darth Maul, and an interview with Forest Whitaker about his take on Saw Gerrera in both Rebels and Rogue One. These are all must watch segments for any Star Wars fan who either wants to be introduced to some of the content outside of the films, gain additional insight about some of the world’s side characters, or teased by what may come going forward.

Overall, Star Wars Rebels season 3 was a more consistent, often compelling season that fails to accomplish anything meaningful once the final episode wraps up. Especially coming off of last year when we were left with Maul resurfacing and a duel between master and apprentice that we’ve been waiting for for years, this year felt solid, yet anticlimactic. It does have its highlights, including the tense final duel between Kenobi and Maul, seeing younger versions Gerrara and Antilles as they find their role in the rebellion, and Sabine’s excellent story arch. As we head into the fourth and final season, I’m concerned that the show will have trouble tying up all of its loose ends. What will happen with Thrawn? Ahsoka wasn’t seen all season, so what happened between her and Vader? With Luke and now Rey being “the last Jedi”, what is going to happen to Ezra and Kanan? And what role will Sabine play as she continues towards uniting Mandalore? That’s a lot of ground to cover, some of which I wish was resolved in this season, but what we did get was an exciting watch for those who want to tie up the story between the prequels and sequels, or for those who just want to watch a cool sci-fi cartoon. That alone is worth the purchase.

Back in 2015, I reviewed Danganronpa Another Episode: Ultra Despair Girls, a third person shooter that spun off from the point and click adventure games that have been all the rage on the Vita. When I first played it, I adored its creative use of weapons, its creepy atmosphere, and its variety in enemies, with my biggest complaints centering on the camera issues. Having fewer buttons made handling all of the game’s tasks a bit awkward on the handheld, which ultimately held it back from being as great as it could have been. That all changed with the PS4 remaster releasing ahead of the much anticipated Danganronpa V3: Killing Harmony, allowing a wider audience to enjoy this quirky action title with a slew of improvements. After playing through it again on the big screen, it’s clear that Komaru benefited greatly from the jump to Sony’s home console.

Trapped in the devastated Towa City with an army of Monokuma robots out to kill anyone they can find, Komaru Naegi finds herself fighting off the machines with one of the first game’s survivors, (and part time serial killer), Toko Fukawa. In between them and their freedom are the Warriors of Hope, a group of children who are seemingly responsible for the chaos with ties to series antagonist, Junko Enoshima. Part horror movie and part coming of age drama, tying Komaru’s journey of a regular girl in a world of geniuses to the loose ends of the first two games is done masterfully, still serving as an entertaining backdrop to all of the chaos that surrounds you.

As a remaster, my thoughts haven’t changed much regarding the game as a whole compared to the Vita version. Considering how shooters haven’t advanced much since 2015, Ultra Despair Girls still feels incredibly fresh with its unique use of weapons for both combat and puzzle solving. Using your gun to hack, destroy enemy weak points, push Monokuma robots into water and forcing them to dance among other functions are still equal parts fun and hilarious. It’s always nice to see a dark game that manages to retain a sense of humor. Still, long cutscenes reminiscent of its text adventure roots tend to hurt the flow of the action while the game makes it hard to keep track of what you’re missing for all of those completionists out there. With the improvements made to the controls, the PS4 version makes an already easy game slightly easier, meaning it won’t last terribly long from a game play standpoint.

But there are some key improvements that make the game worth checking out a second time, as well as making it a can’t miss game for PS4 owners who never had a Vita to play the original on. As soon as the game gives you control of Komaru, it’s immediately noticeable how much smoother the game runs on the console. The frame rate has received a boost, making moving the camera and exploring Towa City a much more seamless experience. Komaru, the city itself and the enemy character models look much more vibrant this time around, taking advantage of the high definition boost the game received in the upgrade process. But what was probably the original’s most glaring flaw, its awkward controls when trying to both shoot and move, have been improved with the addition of extra shoulder buttons. Now, what was once a clunky, unintuitive movement method that asked the player to make concessions with comfort is much easier to play. Adopting the Resident Evil model of control is always going to come with a certain amount of clunkyness, but it’s minimized to the point where I barely noticed them during my time with the game. However, aiming is still annoyingly slow, which is by design since one of Komaru’s skills during upgrading is her aiming speed. Hey, we can’t win them all…

With Danganronpa 1+2 Reload and Ultra Despair Girls both on the PS4 and the Danganronpa 3 anime available on demand, there’s little reason to miss out on the entire saga before we dive back into this world in Danganronpa V3. But even without that extra incentive, Ultra Despair Girls is a worthy action title that’s worth checking out. Whether its your first time or your next of many trips to Towa City, the game’s small annoyances can’t take away from this creepy, funny, incredibly dark but never dull shooter that always manages to keep things interesting. Whether you consider yourself an Ultimate Gamer or a regular old player, you’d do well to check this game out and see what all the fuss is about. Who knows? Maybe you’ll jump on the V3 hype train with us in the process!

 

Yu-Gi-Oh: Code of the Duelist is finally upon us, and with it, a new generation of the long running card game makes its official arrival.

As mentioned in our Link Strike starter deck overview, the game is changing in huge ways. With new limitations on the Extra Deck, an increased focus on field positioning, and extra support for older cards to help them keep up with the new format, even veteran duelists are going to have to approach the game in a new way.

In addition to the introduction of Link Monsters like Gouki the Great Ogre, who uses the opponent’s Defense Points against them, and Missus Radiant, who supports Earth monsters while pulling them out of the grave, Pendulum, Xyz, Ritual and Synchro monsters all return in the latest expansion. While many old strategies are taking a backseat, that’s not to say some popular archtypes won’t be pulled along for the ride.

Check out our unwrapping video below and see some of these cards yourselves. What cards are you hoping to pull from your sets, and how do you feel about the new format? Be heard in the comment section below!

Every few years, the Yu-Gi-Oh card game gains some sort of new mechanic that’s meant to shake the game up. With Link Summoning however, fundamental rules have been changed to make way for the new type of monster, making positioning on the field much more important.

Check out our video below where we detail all of the new cards in the first Link Summon focused structure deck and go over some of the format changes making their way into the game. What do you think about this new era of dueling? Let us know in the comments!

With as many properties that have developed card games over the years, it was only a matter of time before Final Fantasy got in on the action. With decades worth of characters, creatures and lore to pull from, it seems natural that players would want to gather their favorite heroes and do battle with fancy, glossy decks. At the Square-Enix booth at San Diego Comic Con, the company offered demos to new players who wanted to see how well the game translated to the TCG format. Not being one to shy away from a new card game, I took the time to see what kind of spells I could conjure the heroes from Final Fantasy IX.

Each player starts with a deck of exactly 50 cards made up primarily of Forward and Backup characters. Forward characters are your main line of defense, taking the front of the field as they use their abilities and strength to fight off the opposing deck. Except for the first turn, players can summon as many characters as they want as long as they have the CP for it. This number, which is at the top-left of every card, shows you how much you need to pay, as well as which element it needs to belong to. The exception to this rule are Light and Dark cards, which can use any element.  CP is gained by either dulling, (the FF equivalent to tapping), or discarding cards from your hand to gain 1 or 2 CP respectively. From there, your line of defense is set.

Fortunately, unless the character has the Haste ability, each new summon suffers from summoning sickness, which is TCG speak for not being able to act on the turn they’re summoned. When they can act, you have the option to either defend, which subtracts from their HP for that turn only, or take the damage, which results in you taking one damage point. The first player to deal seven points of damage wins, but each time a player takes damage, they get to draw one of seven damage cards that they set aside at the beginning of the match. If that card has an EX Burst ability however, they can trigger that move immediately without cost, potentially turning the tide of a game. Even when you see an opening, you might want to be careful about attacking with your whole party. Each Forward that attacks becomes dulled, meaning they can’t act until their next turn. So if you attack with everyone you have, that means you won’t have any way to defend yourself if the opponent mounts a comeback.

Aside from the main characters, Summons are one time use characters that disappear after being brought on the field to use their powerful abilities. Most Backup characters feature the DS remake versions of the Onion Knights from Final Fantasy III filling the roles of generic jobs like Monks, Thieves and Mages, with their own abilities to trigger if not being tapped for CP. This helped make every card feel special, even the ones that might serve as fodder for your Forwards. Speaking of special, although the cards that I’ve seen break away from conventional TCG thinking by having no holographic versions, each one uses thick, glossy paper with some of the most iconic art from the series taken from the games.

In my brief time with the game, the only major concern I have is the flexibility allowed to customize your decks. In the game that I played, many of the Final Fantasy IX characters relied on each other to get stronger. For example, Stiener’s strength increased depending on how many IX characters fought alongside him, while Zidane had a similar skill. In other words, they would be far less effective if paired with a mixed deck. I hope that the booster packs allow for more flexibility than I’m seeing here, but either way, the game was a blast to play.

I’m looking forward to seeing the game’s growth in North America and seeing what the cards can do once we have all of the expansions. For now, I’ll just wait patiently for a Final Fantasy VI deck and dream of the day I can clean house with Celes. Do you have room in your binder for the Square Enix’s card game? Share your thoughts with us below!

I Am Setsuna promised to scratch the itch of the classic JRPG fan who longed for the days of turn based battles, Active Time Battle meters, (known more commonly as ATB), and a more methodical game play style. After delivering on a multitude of platforms, Tokyo RPG Factory is back at it with Lost Sphere, a spiritual successor that continues the style introduced by Setsuna. With a new world and new cast, much of the early moments of the game manage to hold onto some familiarity with the first game while showing off a few new tricks in the Comic Con demo on display at Square Enix’s booth.

Using an identical graphic style to SetsunaLost Sphere recreates the classic feel of a 32-bit era RPG while using chibi style 3D models for the characters to match the dimensions of the world around them. Much like Chrono Trigger, enemies are spotted on the field, and any enemies around them will join the battle once its time to draw swords. From there, you’ll manage your party by deciding to attack, use special abilities, rely on items to get you out of a pinch, or defend to help reduce unavoidable damage. Positioning plays an important role, since most attacks have a certain radius that can lead to dealing damage to more than just your target, but this is where the biggest change in Lost Sphere surfaced.

With some of the abilities offered, they allowed the characters to line up their attacks to get the most out of them. For example, a shot from one of our allies could potentially pierce through their enemy, draining the HP of any foe unfortunate enough to be lined up directly behind them. While Setsuna did have attacks like these, Lost Sphere made it more noticeable, which in turn made it easier to plan out how we wanted to do the damage. As an extra layer of strategy, it helps the game feel like you’re doing more than just picking options in a menu. That kind of engagement is what separated the great RPGs from the rest back in the day, and it’s no different now.

After exploring this sample of the game, I’m looking forward to seeing what other ways Lost Sphere separates itself from I Am Setsuna. With this classic style of engagement taking a backseat in recent years for more flashy, real time combat, it’ll be interesting to see how far we can ride the nostalgia wave. If the developer’s previous efforts are any indication, then I can’t wait to play more of the game when its released in 2018. With PS4, PC and Switch support, we’ll be able to keep on adventuring whether we’re at home or on the go!

If you couldn’t tell, we’re pretty excited about the new Dragon Ball Super trading card game. With some fancy artwork to show off all of our favorite characters in a fast, brand card game, the game serves as one more great reason to be a Dragon Ball fan these days.

Are you thinking about playing the game, but want to know what you’re getting into before you take the plunge? We put together an unboxing video of the first deck to give you a glimpse at all the new cards debuting in the set. And who knows? There might be an extra surprise at the end!

The past seven days have been big for amiibo collectors out there. After over a year of anticipation, the Super Smash Bros line is finally complete with the release of Cloud, Corrin and Bayonetta. If that wasn’t enough, three new Inklings hit the scene day and date with Splatoon 2, while the Pikmin themselves made their solo debut in plastic form today, lining up with the release of Hey! Pikmin on the 3DS.

As if the addiction wasn’t apparent enough, we’ve gathered all ten and have unboxed them for your viewing pleasure. Check out the video below to see them up close, and let us know which ones are your favorites in the comments! Don’t forget to subscribe! 

Much like the Dragon Ball series and its multiple iterations, fans have burned through more card games than Vegeta has gone through Scouters. With the latest series, Dragon Ball Super, reignighting the fandom in ways that hasn’t been seen in nearly two decades, it was only a matter of time before the show got a card game of its own. But right off the bat, it’s clear that the game is aiming to be more than just another anime card game. By combining eras spanning the entire Dragon Ball saga, featuring some unique mechanics and highlighting them with some of the finest artwork I’ve seen at this side of the world, and we have the beginnings of what can be the next big hit.

Naturally, the first DBS card game heavily features the new characters from the ongoing sequel series. Highlighting Super Saiyan Blue versions of Goku and Vegeta, newer fighters such as Beerus, Champa and Hit fill out the roster alongside old favorites like Gohan, Piccolo and Frieza. Cards are divided into different types, including support and energy cards used for summoning, new characters, many of which serve to power up your leader.

These Leader Cards are the centerpiece of your 52 card deck, cleverly designed as double sided cards that act as transformations. Each time a player’s leader is overpowered and defeated by an opposing leader with more attack power, you pull one of eight cards that are set aside at the start of a match. Serving as your Life Points, being defeated eight times results in a loss, but each point lost gives you an extra card to possibly mount a comeback. Once you take enough damage, your leader will awaken their true power, flipping to their ultimate form highlighted by some eye popping artwork. In fact, the gorgeous designs are a trait that most of the rare cards share.

Standard card designs aren’t anything special for the most part, primarily featuring images from the show. With this in mind, it helps the Super Rare cards stand out so much more. Leaders look especially great, but in a sea of card games with increasingly impressive artwork, the rest of the rare cards help provide that extra layer of excitement when drawing one of your ace cards. 

But more importantly than cosmetics, playing the Dragon Ball Super card game is lots of fun, with the novelty of creating your own super team and fighting it out with the universe’s strongest offering plenty of appeal. I’m excited to see how the game grows from here, but if the pre-release is any indication, then it’s off to a promising start.

Check out the trailer below to get caught up with all the specifics ahead of release! The Dragon Ball Super card game will be officially releasing on July 28.

If you’re an Overwatch fan, then you surely heard about Blizzard’s upcoming D.Va statue. Priced at a heartbreaking $450, we knew that it had to impress to justify the price tag. After seeing it unveiled in person however, and it’s hard to argue otherwise with all of the detail put into it.

When explaining the process of bringing Overwatch‘s gaming goddess to life, the design team knew that she couldn’t be in her Mecha from the start of the design phases. D.Va is unique in the sense that she’s actually two characters, so the team wanted that to be well represented when it came to her statue. With as many minute details that the Mecha has, it was the most challenging statue for them to design so far. Determined to stay one-to-one with the game assets, the legs in particular were a unique challenge to represent, with so many small sections in the joints needing to look like they would properly function while looking like it does in the game. The entire process was completed using both hand and digital work, taking about 8-12 weeks to fully sculpt. To put the finishing touches on the statue, the team used dental tools to create scratches, making both Hana and her Mecha look battle hardened.

With so many intricacies going into the design, it’s not hard to see why it’s so expensive. But then again, owning a piece one of last year’s waifu of the year winners is priceless. Check out our photo gallery below and let us know if you’re going to take out a second loan to pick this up, and let us know if you know any good divorce lawyers in the comments, since I’m pretty sure my wife won’t be happy when this shows up at my door.

In case you didn’t know, I’m a huge fan of Splatoon. Since naming it my game of the year in 2015, I’ve only come to appreciate the game even more for how it made us rethink how a shooter could be approached. With Splatoon 2 right around the corner, I made sure to sit down with the game’s new Salmon Run mode at E3. Could the creativity Splatoon brought to team based shooters work its magic on the traditional Horde Mode? Let’s just say I got caught off guard by how much I got splatted.

As mentioned, Salmon Run is Nintendo’s take on the Horde Mode that was made popular by games such as Gears of War 2. In it, you and a group of friends will team up to take on endless waves of enemies, with each wave increasing in both amount of enemies and their individual ferocity. Of course, Splatoon isn’t going to devolve into a gory sea of dismembered limbs, but what we get instead are new fish based enemies with some surprising abilities. Just when I felt like I could use my skills to work my way through my enemies, the salmon began attacking with… my best abilities?

That’s right. As we progressed, the stronger enemies began attacking us with our own Special Attacks. As we learned during the Testfire, most of these attacks are easy enough to dodge when you see them coming from another player. But when you’re fighting multiple enemies and you find yourself getting caught off guard from an army of foes with their sites set on you? Yeah, you get the idea. Don’t expect the Salmon Run to be a walk in the park, because you’ll surely get taken out if you keep your guard down.

Overall, Salmon Run feels like it’ll serve its function just fine. While it’s a little more straightforward than modes like Turf War, it acts as a fun side mode for you and your friends to tackle in between those stressful ranked matches online. With the online modes, the story mode, and now, Salmon Run, it looks like Inklings around the world will have so much more to dig their tentacles into when Splatoon 2 releases in July.

What do you think of the game so far, and are you excited for Horde Mode to come to Splatoon? Comment below and share your thoughts with us!

Out of the many Warriors spin-offs out there, Hyrule Warriors particularly stood out thanks to its ability to seamlessly blend traditional Zelda mechanics into the army slaying hack-and-slash action we’ve come to expect from Koei Tecmo’s series. When it came to Fire Emblem Warriors however, knowing that this series is a lot closer to the core Warriors franchise led me to believe that we would end up with a much more traditional interpretation when it was Chrom’s turn to take up his blade. Once I got some time to play the E3 build of the game for myself however, I quickly learned how wrong I was. A little bit of creativity goes a long way, which is why Fire Emblem Warriors truly surprised me with how well it blends the hectic combat with the conventions of Nintendo’s strategy RPG series.

At its core, Fire Emblem Warriors is still a Warriors game, following the decade plus tradition of using a single character to wipe out hundreds of soldiers at once. Only this time, it’s with some of the most popular characters from Nintendo’s strategy series. Playing as Marth, Chrom, Corrin, Xander, and Ryoma felt distinct despite all of them being sword wielders thanks to the attention to detail that stays true to the series. For example, Xander fights on horseback while Corrin uses her dragon transformations to compliment her fighting style, complimented by some fantastic animations that need to be seen in action. The two new characters never felt out of place either, with some amazing looking shield combos put into action. Needless to say, the game looks beautiful in motion, oftentimes looking like the jaw dropping cutscenes that the 3DS games have featured.

Visuals aren’t the only piece of Fire Emblem to make the transition. Defeating enough enemies leads to a level up, with the stats gained being random. So yes, the heartbreak of getting one point up out of a potential six or so will be felt playing through this. While it was said that the weapons triangle would be in the game, meaning certain weapons are strong and weak against others, we weren’t able to put that in action when everyone in the demo used swords. It’ll make that character swap ability to take over any ally on the field at any time important when you find yourself in an unfavorable matchup.

Or you could just bring a partner with you, since the pair-up mechanic from Awakening makes the transition here as well. By linking up with a teammate on the field, you’ll gain a variety of options, including switching on the fly, creating opportunities for double team combos, or unleashing powerful ultimate attacks that combines the might of your paired warriors. In typical Fire Emblem fashion, consistently using the same pair and constantly fighting side by side will unlock special conversations, all the way up to S-Ranks. Does this mean we’ll be able to have Marth and Lucina have some kind of weird, centuries old incest going on? I doubt it’ll go deep enough to include marriage, but it’ll be interesting to see characters who would never be able to interact otherwise like Tiki and Corrin find their way to each other.

With so much of Fire Emblem‘s identity enveloping Fire Emblem Warriors, I find myself being even more excited than I was before I played it. The attention to detail will make this feel like a truly special love letter to longtime FE fans, and if it ends up being anything like its Hyrule counterpart, then we’re going to be playing this for a long, long time. Let’s just hope the roster lives up to its potential.

Fire Emblem Warriors will go to war on the Switch and 3DS this September.

Pokken Tournament DX will serve as a second chance for the Wii U’s Pokémon themed fighter to catch fire when it releases this September with a handful of new characters joining the fight. While almost all of them were additions to the arcade versions, one character that will be completely unique to DX is Decidueye, the final form of Pokémon Sun and Pokémon Moon‘s Rowlet. When I got the chance to try out the winged archer during Nintendo’s E3 demo, I realized that his ghost shots brought a lot to the table when it came to keeping opponents at bay in its own way.

If you couldn’t tell from its Robin Hood-esque motif, Decidueye is primarily a ranged fighter, using its bow and arrow to keep opponents at a distance. I found it to be a powerful fighter up close as well, using its large wingspan to push opponents back to a safe distance when getting pressured. More importantly than just its standard fighting abilities however, are its arrows unique ability to hold the opponent in place. Staying true to its signature attack in Sun and Moon, Spirit Shackle was a ghost type arrow attack that prevented enemies from fleeing battle. In Pokken, this attack acts as a trap, keeping opponents locked into place for Decidueye to get in a few extra hits. Considering that most characters are rewarded for fighting fast and aggressively, fighting Decidueye would force you to second guess the idea of charging forward with reckless attacks, since one wrong move means you’re giving up free damage to the archer.

From my brief time playing with Decidueye, I found that its biggest weakness was its lack of chainable attacks. While many of the other fighters can deal huge damage with multi hit combo strings, the owl was only able to put together a handful of hits before it was left vulnerable. If it’s unable to keep opponents at bay, the player will have to rely on their wits, baiting, and a well timed counter to create some distance. Otherwise, there’s not a whole lot you’ll be able to do to push the foe away. Basically, it plays exactly how you would expect a ranged fighter to play in a one on one fighter.

I’m looking forward to spending more time with Decidueye and the rest of the cast to learn more about the ins and outs of their playstyles, but from what I’ve seen so far, the game’s newest character is a welcomed addition to the cast. Will it be enough motivation to double dip for Wii U owners? That, I’m not quite sure of yet, but I have a few more months to be convinced.

Let us know what you think of Decidueye being added to Pokken, and let us know who else you’d want to see in the comments!

As an avid Wii U fan, there was little more frustrating than the “third party support” the system failed to enjoy. Not so much because of the lack of it, but because what we did get was usually low effort, overpriced, and flat out better on other platforms. When I read that Fifa 18 for the Switch was going to release without the story mode and the Frostbite engine that have both become highlights of the game for the Xbox One and PS4, I figured EA was going to continue down this path that leaves Nintendo gamers in the dust. But after playing it for myself at E3, utilizing the Switch’s strengths give this version a good chance of avoiding the pitfalls that the Wii U was filled with.

Game play wise, if you’ve played Fifa in the past, then there’s not much to point out here. As the premiere worldwide soccer simulator, two players pick their favorite international teams and jock for position to create tense, exciting back and forth matches where one small opening can lead to that game winning goal, or that heartbreaking block.

Where the Switch version stand out however, is its portability. The DS family and Sony’s handhelds have had their shots, but they always felt like the expected lesser versions, sacrificing quality for the ability to play it on the go. This wasn’t the case when playing the Switch version, because while the visuals weren’t at Frostbite levels, the portable screen ran the game so well that it was barely noticeable. For the first time, a full console quality Fifa game could be played on the road, and I can see this being a big hit with the game’s worldwide fanbase.

It’s disappointing that a major feature had to be cut out at all, but considering most people buy Fifa for the multiplayer, the Switch’s inherent ability to have out of the box two player matches with the joycons make it an inexpensive way to keep the rivalries going away from home without compromising quality. Now, rather than gamers having to choose what platform they want the game for, I can see the most hardcore players buying one for home and one for the road. I’ve said in the past that third party versions on Nintendo consoles are at their best when they highlight the unique features of the system rather than trying to keep up with the competitor’s consoles, and this looks exactly like what Fifa is doing.

What say you, futbol fans? Can you see yourself picking up an extra portable copy, or will the Switch version be your only copy? Is the portability enough to forsake the story mode and Frostbite engine? Let us know in the comments!