During a weekend full of announcements, NIS America revealed their own anime releases hitting stores in 2014.

First, Hanasaku Iroha the Movie ~ HOME SWEET HOME ~ is coming in a premium edition box on October 14. Retailing at $49.99 , the package gets you the Blu-Ray film and an art book containing interviews with the staff behind the film.

From the press release:

About the movie:

In the days before the Bonbori Festival, Ohana’s friend Yuina comes to Kissuiso for training. While cleaning up after her, Ohana discovers a logbook kept by Beans from when her mother, Satsuki, was still a youth at Kissuisso. Through the logbook, Ohana catches a glimpse of her mother’s struggles, and realizes that maybe the two of them aren’t so different after all. Meanwhile, the rest of the inn staff are caught up in dealing with a blackout.

About the extras:

– Hardcover art book (full color, 32 pages) which provides a deeper viewing experience through scene-by-scene director commentary, staff member interviews, concept sketches, and setting illustrations.
– Original Japanese commercials

Second on the list is Nyaruko: Crawling with Love! Complete Second Season, also coming in a Premium Edition package on November 11th. Promising to pile on the charm in between saving the world, this 12 episode collection will also include its own art book at $59.99 MSRP.

Check out the synopsis from the press release:

About the show:
Mahiro has become accustomed to his protection detail of Nyaruko, Kuko, and Hasuta making his life interesting. Nyaruko starts scheming with Tamao to turn up the charm and sway Mahiro’s resolve, while Kuko reconsiders her own stance on love. Things get tricky as the gang deals with a monstrous monkey, an unexpected visitor from Kuko’s past, balancing love and duty, and of course, saving the world.

About the extras:

– Nyarlathotep-tested, alien-approved hardcover art book (full color, approx. 36 pages) with episode guide, character info, and gorgeous full color illustrations.
– Clean opening and endings, Japanese trailers

For more information on either series, visit NISAmerica.com/iroha and NISAmerica.com/Nyaruko, and check back with Geekscape for more anime news, impressions and reviews!

If 2K wanted to send a message with their first fully developed wrestling title under their name, then message received.

For the first time in his long, storied career, Sting, the icon of WCW, (and TNA I guess…), will step foot in a WWE ring! Only in this case, it will be in the video game realm of WWE 2K15 in the form of pre order DLC.

Featuring both the early 90’s “surfer” Sting as well as the “Crow” Sting that would become his trademark look, the wrestling legend will join a roster featuring many of today’s biggest talent, such as cover boy, John Cena, Daniel Bryan and Bray Wyatt. Nearly any dream match you’ll ever want to put together can now be possible, even the long clamored for showdown between Sting and The Undertaker. Considering recent events, that might be the closest we’ll ever get to actually seeing the match play out!

But what makes this announcement more interesting is that after years of staunchly avoiding the WWE, this is the first official appearence he’s made for the company since becoming a free agent last year. Aside from an unannounced ten second clip about the Ultimate Warrior after his passing, (RIP), seeing new Sting content in anything related to Vince McMahon’s company is sure to excite wrestling fans both new and old. Besides, everyone who’s appeared before signing a contract in the past, (Brock Lesnar, Ultimate Warrior), have returned within that year. Can the same be said for Sting? Only time will tell, but I’m crossing my fingers.

Check out Sting’s reveal trailer below and let us know if this will sway your decision to step back into the ring. WWE 2K15 will release for both current and last gen consoles this fall!

We’ve been treated with a steady stream of Pokemon Alpha Ruby and Omega Sapphire news since the game was innitially announced, but not quite as much as the latest trailer shows off, giving us a glimpse of the many features the game will bring back from the Hoenn region.

Showing off the changes made to the eight gyms we’ll get the chance to revisit, many of the locations, (as well as the leaders themselves), have received huge overhauls since their last appearance on the Game Boy Advance, (which is the expectation when moving to a 3D engine). But OR and AS look to take it a step further, allowing you to challenge countless gym leaders, or even become one yourself, thanks to the revamped Secret Base feature.

Longtime Pokemon players will remember Secret Bases; locations on the map where you can create a small home for yourself in caves or trees. Their biggest draw however, was that your base would be sent to the last person you traded or battled with, allowing other trainers to visit your base and battle you again via CPU for EXP points. Now, the customization promises to be much deeper, allowing you to design your base like a Pokemon gym. By scanning custom QR codes, players from all around the world will be able to solve your gym puzzle and battle your toughest team.

And if these reveals, (including cosplaying Pikachu), weren’t enough, the trailers end revealed Mega Metagross! While not much of a surprise, considering Metagross was the champion’s signature Pokemon in the originals, it was still great to see it confirmed. Now more floaty and with a Metang attached to its bottom, Mega Metagross is said to gain a small boost to all of its stats in addition to a huge speed boost, which was its biggest weakness in the past. On top of gaining the Tough Claws ability, and what’s left is a monster that’s even more powerful than before… And that’s saying a lot considering Metagross was already considered one of the best in the game as is.

What do you think of Mega Metagross and how long do you think it will take to get banned? How will you dress your Pikachu up? And what kind of gym will you create when the game hits stores on November 21st?

Following in the footsteps of the recently announced Adachi DLC, (which will be available for free during the first week of availability), it was revealed that Marie will be the next character added to Persona 4 Arena Ultimax as paid, post launch content.

As a character who was specifically added for Persona 4 Golden, the Vita remake of the PS2 RPG that started this increased interest in the franchise, Marie brings many of the abilities to the fighting game arena that were last seen in her character specific story arc. Now with her own Persona, it’s looking like her abilities will be a mix of what Golden players would expect combined with a ton of new tools revolving around weather that she’s never before displayed. Now, if we can only get the Persona 3 protagonist in on the mix, and I’d say we have all of our bases covered!

Between the Persona 4 Golden anime, the original Golden Vita game and this upcoming DLC, it looks like a good time to be a Marie fanatic. What’s even more telling though, is that in the original Persona 4 Arena title, there was no character DLC. Now, we have two before the game is even out. And I doubt this is the end of it, either. As always, I welcome new characters, but I’m not too happy with these characters being sold separately despite them appearing to be, at least mostly, finished at this point. Oh, the woes of being a fight fan.

Marie has yet to be confirmed for a release outside of Japan, but based on how things went with Adachi, I’d fully expect a formal announcement in the coming weeks. Will you be downloading her after Ultimax launches? And who else would you like to see make it in the final roster?

If you’re into anime and you’re as old as I am, you probably were introduced to it by one of three shows. For me, Sailor Moon was the first series that really engrossed me while showing me that the show was more than just an early morning cartoon that aired before school. It’s overarching story, developing characters, deeper themes that went beyond what I was used to from American shows at the time, and its use of a unique type of super hero made sure that I was glued to the screen whenever that iconic song came on.

Now, years later, I’m more familiar with the name Usagi than I am Serena. I know the Sailor Scouts, (Warriors, or Senshi if you want to weeb it up), were killed, and not captured by the Doom and Gloom Girls. And I know that Rini/Chibiusa pulled a gun on Sailor Moon when they first met. Yet, despite the differences between the original dub and the original source material, DiC’s Sailor Moon will always have a special place for me, which is why it was absolutely amazing to see members of the original English cast back together again.

Out of the many activities taking place during Sailor Moon Day at Anime Expo, few were as exciting as seeing the actors many of us grew up with reminiscing on their time as the voices of these iconic characters, including how the characters shaped them in their everyday lives, when they realized the impact this show had, and a story about how Sailor Jupiter saved a house from a threatening raccoon!

Hearing the actors call out lines from the old show took me back to 1995. Take this chance to feel like a kid again and check out the panel in the videos below, then take it to the comments and tell us what your favorite parts were!

Disney Interactive has released a new Disney Infinity 2.0 trailer, showing off their two newest character reveals, (which means two more figures we’ll have to throw money at). After teasing Stitch last week, the adorably destructive alien is joined by Peter Pan‘s Tinkerbell, both of which will be able to work their magic in the Toy Box mode of the game.

While two new Disney based additions to the roster are definitely welcomed, the bigger news might be the new vehicles and environments hinted at in the trailer. A Gravity Falls theme? Darkwing Duck’s Ratcatcher motorcycle complete with side car? It begs the question… What else will 2.0 have in store for us when it releases? Either way, it looks like the game is looking to include properties spanning generations to reach the young and the young at heart.

Considering that many people were concerned over a potential lack of Disney with the obvious focus on Marvel, these additions on top of the previously revealed Maleficent and Merida figures ease those concerns a little bit. Even still, we’re yet to see any Disney themed Play Sets, so we won’t know if we’ll be able to take these new characters into their own campaigns until later. With that said, these figures and items are seemingly great additions, especially when you consider Stitch’s blasters and Stitch’s surfboard, (complete with Stitch on the nose), were in the first game, making his inclusion overdue. What if Stitch rides the surfboard though? Stitchception!?

Which characters, items and themes do you want to see make it in? Does seeing The Ratcatcher in a new game hit that nostalgia bone? And who else wants to see some Rescue Rangers content next? Tell us what you want to play with when Disney Infinity releases this fall!

During Evo 2014, the massive fighting game tournament in Las Vegas, it was announced by Namco Bandai that Tekken 7 is in development, coming to current generation consoles by way of Unreal Engine 4.

Longtime series director and occasional Heihachi cosplayer, Hatsuhiro Harada, is planning on taking advantage of the updated hardware to create the best version of Tekken his team possibly can. After the announcement, he explained what would be possible with the development of the next entry in the long running series.

“With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it… Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire.”

In recent years, the once prominent 3D fighting franchise has taken a bit of a backseat, not having released a core title in seven years. While Tekken Tag Tournament 2 was a hit amongst fans, the fourth and sixth games in particular polarized fighting game enthusiasts. This, in addition to the tepid reaction to Soul Calibur V, Namco’s other popular fighting franchise, makes it looks like the company has been looking to regroup while assisting with development of the upcoming Smash Bros title before it stepped back into the arena. It’s looking like this will be Harada’s aim, assuring fans that the development team will “focus our efforts on making Tekken 7 the best possible game.”

Are you on board with the return of the King of Iron Fists Tournament?

Source: ign.com

After hyping up a three minute reveal trailer all weekend, (making it the weekend a long, agonizing wait), the latest character reveal trailer for the upcoming Smash Bros title was live streamed around the world. Well, the trailer has come and gone, and let’s just say that it was more than worth the wait, especially if you’re a Fire Emblem aficionado.

The trailer confirmed not one, but FOUR additions to the cast in various forms. Primarily, Robin, (the player’s avatar from Fire Emblem: Awakening), finally breaks the streak of broadsword users represented from the franchise. Dual wielding both an electrified short sword and a spell book that he gets limited uses out of, a magic user has been long overdue.

Since the trailer’s release, smashbros.com has also confirmed that Lucina is joining the fight as well. Donning her hero king garb, (which looks oddly familiar), she’s looking to bring her swordsmanship to a title that’s obviously short on sword swinging, blue haired protagonists.

In addition to Robin and Lucina, Chrom and Captain Falcon were all shown off during the trailer, with Chrom’s role being unclear. Is he an Assist Trophy or of a Final Smash? The end of the trailer suggests the latter, but we’re still awaiting official confirmation.

Like Palutena’s reveal, the video was completely done in the style of Awakening‘s cutscenes, allowing us to revisit one of the biggest standout features of the game while making Captain Falcon look even more awesome than he already does. Seriously, why doesn’t he have his own action game yet!?

So all in all, we learned three things from this trailer. One, the prominent Gematsu leak was false, considering it pegged Chrom as playable rather than Robin or Lucina. Two, Falcon is IN, easing the fears of many a Smash player who have been sharing their displeasure in all the forms. And three, Sakurai loves to troll, especially with Chrom’s line about fighting another day, knowing full well everyone expected the MAIN CHARACTER of the latest game to be playable.

Any Fire Emblem fans out there? What did you think of the reveal trailer?

https://www.youtube.com/watch?v=I-VYzcoCt9g

Back in 2012, the 20th anniversary of Sailor Moon was marked with some of the best news possible; the classic series was getting a reboot series! Promising to stick closer to the Manga, the new take on the series was planned for a mid 2013 release. So we waited… And waited… News was scarce and the show never came, plagued with numerous delays. Fast forward to a year after the originally scheduled release, and the highly anticipated Sailor Moon Crystal is finally here! But after building up so much anticipation on top of trying to live up to the legendary go-go boots of a series that got so many people into anime in the first place, it would be impossible to live up to these expectations. Yet, not only does the first episode do just that, but it does so many things better.

Sailor Moon Crystal Episode 1 Image 2Seeing Crystal in motion is a thing of beauty.

Starting off with a dream of a beautiful princess running towards an armored prince, the stage is quickly set in a very familiar way. We’re introduced to Usagi Tsukino, a clumsy, lazy, crybaby of a middle schooler who would much rather play video games and sleep the day away than do anything remotely important like saving the world. In her mad dash towards school, she accidentally steps on a stray cat with a crescent moon symbol on its forehead. This sets events into motion that will lead Usagi towards becoming the pretty guardian of love and justice, Sailor Moon, but how will such a clutzy whiner stand a chance against the evil forces of the Dark Kingdom?

Right off the bat, the show aims straight for our nostalgia for the old show, complete with sequences, scenes and even voice acting that look and sound almost identical to the show we were used to, only with a new animated style. Speaking of the new animation, it’s proven to be a point of contention leading up to the debut of Crystal, but watching it in motion should put these concerns at ease. Nearly every aspect of the episode felt more fluid, with beautiful, bright animation that stands out in so many ways, although the lanky characters still might be jarring for some. After multiple viewings, the only real complaint I have towards the style of the show is that Usagi has the same facial expression for most of the episode, a far cry from the goofy variations of the Serena many of us grew up with. Emotion and slapstick are better conveyed with over the top expressions, so let’s hope this develops more as the series progresses.

Sailor Moon Crystal Episode 1 Image 1No selling cat claws to the eyeballs like a boss

But as a long time fan who’s watched the 90’s series ad nauseam, I really appreciate the more fleshed out story that Crystal presents. While there were plenty of familiar aspects sprinkled throughout this show, this version just made so much more sense story wise. Small things like the foreshadowing of Usagai’s dreams, the fact that the overaged love interest, Mamoru Chiba, (you know, Tuxedo Mask?), has an actual reason to be outside of the jewelery store where Sailor Moon’s first fight takes place aside from waiting for someone to be saved and Jaedite of the Dark Kingdom having a motive other than “collect ALL the energy!”, makes the future pieces that I know are coming fit so much easier. If I were to introduce this show to a brand new viewer, these changes would make the decision so much easier to start them on Crystal. For older fans, it looks like we’ll have quite a few new surprises to keep us on our toes while still staying faithful to the story we fell in love with. What more do you want from a reboot?

 Sailor Moon Crystal Episode 1 Image 3She’s too young for you, bro

So now that Sailor Moon Crystal‘s debut has come and gone, I’m more excited for the future of the series than I’ve ever been. The first episode fired on all cylinders to deliver a fantastic reintroduction of one of the most iconic anime characters of all time, one that has plenty to offer to new and return viewers alike. Some aspects of the series like the expressiveness of the characters and the transformation sequence, (which could do without the 3D/2D hybrid animation and should be a few seconds shorter), might take some time to get used to, but let’s be honest. Did we like everything about the original, or did we just grow to accept some of it? I say give it a few episodes to see if it grows on us, or if it feels like a legitimate downgrade. Still, the worst part about Crystal so far is that we’ll have to wait TWO WEEKS for a new episode. Oh, the torture!

Random thoughts:

–  Just TRY to say the new theme song sucks. It’s impossible. I’ve been listening to it nonstop since the premiere!

– Why is Sailor Mercury crying in the opening? Is she upset that she’s still throwing bubbles at monsters?

– I can’t be the only one that finds it ironic that the lyrics state they don’t need a man’s protection, yet Tuxedo Mask rescues them in almost every episode in the original’s first season. Heh.

– Was anyone else surprised when they saw Usagi’s mom’s hair?

– This bothered me in the original series too. So Sailor V is in the newspapers, is the talk of the school and has her own video game, but Usagi’s seriously never heard of her?

– Why does Mamoru wear the exact same outfit in public compared to when he’s Tuxedo Mask? Worst disguise ever.

– But then again, it’s probably not hard to confuse Usagi.

– RIP bun radar and supersonic cry attack. Episode 1-Episode 1.

Final Score: 4.5 / 5

This year’s Anime Expo was a celebration of all things Sailor Moon, from reminiscing about the old days with the original English cast, meeting the new actors for the re-dub and enjoying the debut of Sailor Moon Crystal in a room full of fan boys and girls. But not all of the memories were good, because the West ALMOST got what’s since been dubbed as “Saban Moon”, (for its similarities to their shows, not because Saban had anything to do with it), an adaptation that could have changed how the lucrative franchise is viewed outside of Japan.

Trying to capitalize off of the popularity of Mighty Morphin Power Rangers, Renaissance-Atlantic Entertainment and Toon Makers pitched what was meant to be the Americanized version of Sailor Moon. By simultaneously attempting to cash in on a Power Rangers for girls and lock in the debut of a popular Japanese series, what was attempted was a blend of live action and animation. Much like Rangers, the idea was to have a group of high schoolers act out live action scenes, only for the show to switch to its animated form when they transformed into their super hero alter egos.

The result… was this.

Ugh, the horrors.

Thankfully, Bandai rejected the idea, citing that this format would require paid live actors and brand new animation, which was way more expensive than just importing the Japanese series and dubbing it in English. It’s just crazy to think that instead of the series that served as many of our first introductions to anime, we could have ended up with the Sailor Moon version of the BK kids. Imagining Sailor Mercury in a wheelchair who could suddenly walk when transformed just doesn’t seem right.

That’s not to say nothing good came out of this worst case scenario adaptation. The logo that was used for the Western release is allegedly taken from “Saban Moon”, as well as one of the weirdest pieces of merchandise you’ll ever find related to the series. Because we’ve heard of the scepters and the tiaras, but imagine Sailor Moon on the Moon Cycle!

Even to this day, this urban legend of sorts refuses to die, and has become somewhat of an in joke amongst Sailor Moon fans to the point where “Saban Moon”, as it’s been called, has its own ironic following. In a recent liquidation auction, Toon Makers sold off some original art cells that were made for the show, creating renewed interest in the full pilot, which is said to exist, but has never been seen outside of those early meetings. Who has it? Does it still exist? And in the name of bad taste, can we watch it!?

So the next time you get into an argument with your friends over how good or bad the English dub is, whether or not episodes should have been cut or if Sailor Uranus and Neptune should have been stayed lesbians instead of being turned into cousins, let this be a reminder of how much worse it could have been.

Saban Moon Image 2

Okay, so that’s a little overdramatic.

If you watched Sailor Moon Crystal on Hulu or Crunchyroll, you might have noticed something a little strange after you wiped your joyful tears. There was nothing after the credits! No episode preview like most anime, or even a Sailor Says!

As it turns out, there was an episode preview, it just wasn’t aired through all of the streaming channels for whatever reason. Thanks to the good folks on the Internet however, now everyone can find out what to expect in a week and a half on YouTube. And for Sailor Mercury fans, it’s looking like a must watch episode.

By introducing Ami in just the second episode, it seems like Crystal is cutting the fat and only focusing on the important events of the story, which is to be expected when cutting down a 50 + episode season to 26. I for one am relieved, since even the most dedicated fan will get tired of the monster of the week formula that plagues 200 + episode anime. Plus, we’ll get to Sailor Mars’ intro that much quicker, at which point we can all stop watching since the show will already have peaked once Rei graces our screens.

Will you be watching Sailor Mercury’s grand entrance on July 12th?

Since it was announced a few months back that Viz would be re-dubbing and re-releasing the entire Sailor Moon series after winning a years long bidding war for the licensing rights, Moonies have been patiently waiting for more details on when the episodes would start rolling out. Based on Viz’s Anime Expo announcement, it looks like Christmas will be a very happy time for lovers of all things magical girl.

Releasing on November 11th, the first box set will be episodes 1-23 of the first season as a double pack, spanning three DVDs and three Blu-Rays in a two sided case. In addition, each box will include an 88 page color art book, a double sized box to hold the second half when it hits shelves and art work on the back that will line up with all subsequent boxes, making a full image when season five is eventually released. If that wasn’t enough cool stuff to throw in, early preorders at rightstuf.com will come with an exclusive collectors coin while supplies last, (which will also fit in the box for those completionists out there). The price? A low, low 79.98, and I mean that will all the sarcasm I can muster.

It’s great to finally know when we can start throwing money at this thing, especially when you consider that numerous episodes, (including the entirety of the final season, Sailor Stars), have never been dubbed, or even released in the West. On the other hand, if each half season is going to be $80, there are going to be a TON of broke anime watchers in the next year or two.

Will you be picking up any of these releases? Do all the extras make it too hard to pass up, or will you wait until the final box is released? And are you anxious to find out when we’re getting dubbed Sailor Moon Crystal!?

A few weeks back, Persona 4 baddie, Tohru Adachi, was confirmed as a playable character in the upcoming Persona 4 Arena Ultimax, but only in Japan. Then last week, Atlus revealed that not only would the sadistic detective be coming to the West, but would be available as free day one DLC… assuming you download him during the first week of release.

Free sounds pretty good, right? Especially with all of the pack in extras that first prints of the game are receiving, such as a Teddy bag and a half set of tarot cards, (the other half will be bundled in the 3DS title, Persona Q. Those clever bastards). But if you’re still on the fence, you can always check out Adachi in action in these latest screen shots!

If our E3 coverage was any indication, P4A:U looks like it will be the fighter to beat this holiday season. With free DLC and pack in items on top of a great game, what reason is there not to give it a look? Try to think of one. I’ll wait.

Persona 4 Arena Ultimax is scheduled to release on September 30th.

Nintendo’s E3 Digital Event was full of surprises, but few were as unexpected as the latest Kirby title heading to the Wii U.

As early Nintendo DS adopters can tell you, Kirby’s Canvas Curse was a bright spot on what was otherwise a painful start for the dual screen handheld. But although it used the touch screen as its primary control type to draw paths, tap characters and block obstacles for a a ball shaped Kirby, it wasn’t a mini game collection. It wasn’t a glorified tech demo either. To many a gamer’s surprise, it was one of the most innovative, challenging and fun titles the pink puff ball had been in for a long time. With a sequel on the way nearly 10 years after we all scratched up our handhelds with our frantic drawing, it was time to see if Rainbow Curse could carry over the magic that the canvas left behind.

WiiU_Kirby_scrn05_E3

Instead of using sprite based art, Rainbow Curse has opted to go with a claymation visual style, which gives a ton of charm to an already adorable series while making it stand out from the dozens of Kirby titles already on the market. Like its predecessor, the controls consist of drawing paths for Kirby as he rolls forward on his own. Getting creative with your pathways with tricks like drawing loops often lead towards hidden areas and bonus points that played into my overall rank at the end of the stage, but doing so is easier said than done since there are enemies and traps at every turn.

Tapping Kirby will make him charge forward, defeating certain enemies and destroying blocks in the process. For those times where your foes actually wisen up and use stronger blocks to hinder your progress, holding the stylus on Kirby will charge him up, allowing him to plow through stronger obstacles while doing his best Sonic impression. Keeping a close eye on the stages leads to additional treasure that can be discovered as well, so some well timed drawing is in order to get the most out of each world, especially for the completionists out there.

WiiU_Kirby_scrn01_E3

Eventually, stages get a lot more complex, especially with the water stage shown off in the demo. Using currents to move Kirby in the right direction, the paths drawn act as more of a barrier, keeping the star warrior safe from hazards and enemies that he would otherwise float aimlessly into. And when opponents get too big to fight with conventional methods, Kirby’s new Tank form turns him into a missile firing weapon of mass destruction, switching to an action shooter-ish play style that’s a departure from the standard path drawing. There’s a reason why the pink puffball is considered the strongest warrior in the universe!

Familiar, yet with some new tricks up his non-existent sleeves, Kirby and the Rainbow Curse is poised to bring us back to the greatness of its predecessor while making some fresh improvements to the formula. Still challenging, still adorable and still unlike any other game out there, here’s to hoping Rainbow Curse will continue to surprise us when its released in 2015 exclusively for the Wii U.

http://youtu.be/aH9znuWkdbI

The World Cup might be exciting, but can your favorite player summon a dragon with the force of his kick?

To celebrate the start of summer alongside all of the World Cup festivities, Nintendo has cut the price of Inazuma Eleven in half, pricing it at a mere ten dollars! Featuring a group of kids as they work towards becoming the greatest high school soccer team in Japan, this sports/RPG hybrid is one that a fan of either genre should definitely look into.

Developed by Level 5, (the talented folks behind such classics as Dark Could, Professor Layton and Ni No Kuni), Inazuma Eleven is the first of a long running franchise that debuted on the Nintendo DS in 2007. Since then, the game has become a monster, spanning sequels and spinoffs across the DS and Wii, multiple movies and two anime series… only they were only released in Japan and Europe. The 3DS release of the first game back in February was the first time us Westerners have had a chance to play it, and if our review is any indication, (which it is), then this is a no brainer purchase, especially at such a low price.

So go ahead and pick up one of those Target exclusive 3DS AR points cards for ten bucks and throw those points at Inazuma Eleven. The sale is valid until July 16 (when it’ll jump back to $19.99), so you won’t have long to take advantage of this awesome deal!

And I mean that in the nicest way possible.

But seriously, when the new Sonic title was unvieled by the former Naughty Dog developers at Big Red Button, I couldn’t remember an Internet hatestorm as big as that in a very long time. Despite the change in appearance for some of our favorite characters, (like whatever the hell happened to Knuckles), some of that anger was quelled when it was revealed that Sonic Boom would be its own series as opposed to being part of the core Sonic universe. Considering we’ve survived the blue hedgehog turning into a warewolf, becoming a medivil knight and falling in love with an underage human girl, I’d say fresh hands on the franchise with no effect on the main timeline can’t be too bad, right?

SonicBoom1

So when you take away the jarring character designs, all that’s left is the game play, right? Well, game play is king as they say, (who they are I have no idea). After trying my hand at the console exclusive Rise of Lyric, it’s safe to say that Sonic Boom is aiming high where it counts, to the point where I wasn’t even thinking of the hedgehog of old when the controller was in my hands.

During my playthrough, the influence of games like Uncharted was immediately noticable, placing this version of Sonic and friends in the roles of treasure hunters. The demo gave me the ability to switch between Sonic and Knuckles on the fly with both characters on screen at all times. Certain areas can only be accessed by using a particular character’s special ability, (like Sonic’s spin dash or Knuckle’s knuckles). Yes, there are still core mechanics synonymous with the franchise, so each cast member will have a distinctive role in how the adventure proceeds. You might be reading this and think, “Hey, that sounds great for co-op!” Well, I’ve got good news on that front, because full jump in/jump out co-op play is confirmed for the title as well. Now all I need to do is find some friends…

With a much bigger emphasis on exploration and platforming over speed, much of the demo was spent fighting enemies and solving puzzles, most of which needed the crew’s new tether called the Enerbeam. The beam was used for pulling and throwing enemies with a spin of the control stick as well as pulling far away platforms towards you to advance. Combined with actual attack combos that consist of more than just jumping on things and a health bar that’s tied to how many rings you collect, and you’re looking at a huge departure in Sonic’s standard game play to go with the visual change.

SonicBoom2

And as they say, change is scary, but it can also be a good thing. So far, Rise Of Lyric is looking to be a VERY good thing, breathing some fresh life into an on again off again series. I wish I could say the same for the 3DS version, Shattered Crystal, but the brief moments that I had with it made the portable version feel inferior. Developed by Sanzaru Games, (the team behind The Sly Collection and Sly Cooper: Thieves In Time), the 3DS game acts as a 2D side scrolling maze. Four of the playable characters were available to switch between at once with the tap of the touch screen, including series newcomer Sticks the Badger, using their unique abilities to reach areas that the others cannot. Compared to its console counterpart, the puzzles, action and stages felt much more one dimensional, and felt more like a chore than fresh. When you take away Sonic’s trademark speed, you have to have a solid bag of tricks to back the game up. So far, Shattered Crystal has some catching up to do.

With months left before the release though, there’s plenty of time to do just that. When reflecting on my play time, I feel like Sonic Boom just might be the right direction for the franchise to go in after all. The new ideas that the console version introduced made me excited for what the future holds, but we’ll have to wait until November to see if it avoids the Sonic Cycle.

I don’t know about you all out there in this strange land we call the Internet, but I tend to really like games that think outside the box and blend genres. Portal blended the FPS and puzzle genres while Mirror’s Edge did the same for platforming and both were praised for it. But who would have ever thought an RPG and soccer could go so well together?

Not only do they go together, but they do so incredibly well, thanks to the masterful hands at Level 5, (of Professor Layton and Ni No Kuni fame). In Inazuma Eleven, players are put in the very capable cleats of Mark Evans, an overenthusiastic goal keeper who aspires to lead the Raimon Junior High soccer club to a championship, achieving both his and his late grandfather’s dreams in the process. The only problem? The rest of the team couldn’t care less about the sport, preferring to lay around in the club house and do absolutely nothing. Things look grim for Mark when the school threatens to disband the club if they lose an exhibition match to Royal Academy, a team that’s gone undefeated for 40 years. But when a new transfer student arrives at Raimon who also happens to be a star soccer player, Mark realizes that recruiting him might lead to a turn the team’s fortunes around.

So surely you must be asking how a soccer RPG would even work at this point. Surprisingly, the way the game is laid out is much more traditionally than you’d expect. Obviously, you’re going to spend a ton of time on the field, but Inazuma is more like sports meets a 32 sided die. Entire matches are controlled with the stylus, drawing paths for players to travel and tapping spots on the field where you want the ball to go. This control scheme has a moderate learning curve at first, but it’s nothing that practice won’t fix.

Inazuma Eleven Screen 2

When players make contact, a clash initiates. Each teammate has their own set of stats ranging from kick strength, ball control and speed, as well as one of four elements that has strengths and weaknesses against the other three, all of which come into play during these battles. From there, each player involved has one of two options, a move that has a lower chance of success, but has a higher rate of keeping the ball if successful, or a move that is more likely to succeed, but comes with a higher risk of losing control of the ball or getting a foul called. When regular moves just don’t cut it,the team can eventually unlock special moves, the soccer equivalent to magic spells. These lead to some really fun animations that show players summoning gods to block shots, conjuring tornadoes to incapacitate opponents and shooting goals with flaming kicks. It’s like Shaolin Soccer meets Blitzball, and it’s a complete joy to play.

To add to the depth, each player and ability has an element, creating a rock-paper-scissors mechanic to an already complex game. With four types in play, (water, fire, grass and ground), how you balance your team is one of many aspects to keep in mind when you’re putting together the best club possible, especially if the opponents favor any one type. But before you get too trigger happy with the flashiness, each player has their own FP and TP, (this game’s equivalent to HP and MP), so deciding when the best time to pepper your kicks is a huge part of the game’s strategy.

Most of the game is spent exploring Raimon Junior High or the rest of Inazuma Town’s multiple areas while discovering treasure, secret training points and story missions along the way. And since apparently EVERYONE but your team loves to play the sport, different clubs will challenge your team as you walk through the city, essentially acting as the game’s random battles. Talking with the various NPCs throughout the city can result in the acquisition of quests, leads to new players and stat boosts for your party. In addition, your team managers can court members of teams you’ve defeated onto your side as well, with hundreds of potential players at your disposal. With so many possibilities, it makes the local multiplayer matches that much more interesting, since you’re not likely to play the same team twice. It’s just too bad that there’s no online play, because as great as this game is, it’s a niche title that’s an eShop exclusive. Good luck finding anyone locally to play with…

Inazuma2

With so many players to recruit, it’s a good thing that Inazuma Eleven gives you so much time to play with them all. The story mode consists of ten chapters, each one featuring a different team that’s looking to take you down. Almost like a villain of the week anime, each group ranges in levels of ruthlessness, to the point where some are willing to hurt, manipulate and even kill to ensure their success. Whoa! Soccer is serious business! The 12-ish hours the story provides will leave you surprised at how far the characters will take their obsession, but it’s right up the alley of your standard anime story. Only, you know… soccer!

But as fantastic as I found Inazuma Eleven, there are a few noticable areas where it fouls. First off, the game comes off as incredibly dated from a presentation standpoint. It’s true that this game is a port of an old DS game, and it shows on the 3DS, especially compared to other games, both eShop and retail wise. The game has a fairly steep learning curve as well, throwing you head first into matches with little direction. The relentless AI doesn’t help matters much either, making the first games frustrating. It took me a good hour or two to become decent, which was partially because the opening tutorial sections don’t explain some vital pieces of information such as what each stat does. Sticking through it is its own reward though, since the game gets so better and better as it progresses.

That is, until the end. While most of the game can be played grind free after the opening moments of Inazuma, the end game serves up a sudden difficulty spike, forcing your team to spend a few padded hours building their strength, even if you never skip a random battle. When you consider that you can only build up a handful of players at one time, this can take a long, tedious amount of time before you’ll be able to push through the end of the game.

Inazuma3

To rub salt into the would, the final battle takes place after a long string of  unskippable cutscenes, forcing you to go through the painful punishment of sitting through them again… And again… And again… This wouldn’t have been possible if the game gave you a retry option when losing story matches, but instead, the developers opted with an instant game over, taking you back to your last save. Mildly annoying during the standard story, and mind numbingly angering at the end, when you consider final bosses SHOULD be able to beat you the first time in, most players will have to sit through this frustration at least once, which is one too many times for me.

But even with those complaints, Inazuma Eleven scores in almost every other area. Dispite it showing its age as a DS port, the game play is never dull, the story is completely absurd, (in the best way possible), power ups force the game to evolve as you progress and the music is as charming as you’ll find from more recent releases. Most of all, the game is a truly unique experience that both RPG and sports game fans will be able to get a ton of mileage out of, making this cup one that can’t be missed!

tl;dr
+ A near perfect blend of soccer and RPG game play, creating a unique game play experience.
+ Both defensive and offensive powers keep the game fresh as you progress through the ridiculous anime style story.
+ Hundreds of characters to recruit and level up, creating countless unique teams to be discovered.
+ The ability to take your custom teams and play against other players locally, (if you can find any).
– As a DS port, the game’s visual presentation shows its age, especially for making its Western debut on a more powerful system.
– Late game grinding forces the final moments to come to a screeching halt.
– Instant game overs during story games create more backtracking than should be necessary.
– The tutorials don’t explain the game as well as they could have, especially with the unique game play mechanics introduced by the series.

Final Score: 4.25/5

While everyone was talking about Halo this and Master Chief Collection that after Microsoft’s E3 presentation, all of that was drowned out for me by the announcement of a sequel to the best game for the Kinect in Dance Central Spotlight. After moving on to Fantasia: Music Evolved, (which was great in its own right if our E3 preview from last year has anything to say about it), and publicly stating that Rock Band and Dance Central were on hold for the time being, I was expecting to have to wait A LOT longer before we’d see the dance game take advantage of the Xbox One’s upgraded tech. Though on a smaller scale, I was excited to see the game make a comeback, and was one of the first I took for a spin at on the show floor.

Featuring five songs on the demo version, including Wake Me Up by Avicii, Talk Dirty by Jason Derulo and 2 Chainz, Show Me by Kid Ink and Chris Brown, Counting Stars by One Republic and Happy by Pharrell Williams, (as if you couldn’t escape that song as is), each one has all of the full body choreography you’d expect from the series, with old and new moves alike to put your dance skills to the test. While playing, I didn’t notice any real performance improvements based on the reportedly superior Xbox One Kinect, there were never any points where I felt like the game wasn’t picking up my movements, especially with so much going on in the background.

Dance Central Spotlight Screen 1

What I did notice however, was a dip in frame rate compared to its prequels. I get that this is a download title instead of a full release, and is a much smaller game, (promising 10 core songs on top of weekly DLC instead of the 30+ from before), but it was distracting to notice the game looking so choppy in comparison to the fluid animations I was used to. It doesn’t affect game play at all, but its a noticable downgrade compared to the games released last generation. While this game isn’t the only guilty party, this seems to be continuing the trend of supposed “next-gen” games that perform worse than titles released years ago.

Having said that, this may either be the case of a smaller title having a smaller budget or pre-production kinks that need to be ironed out. In the end, all I really care about is solid dancing with catchy songs that get my feet moving, and even with half the songs available on the demo, Spotlight has that in spades. Even with a smaller playlist, a larger emphasis on fitness routines and eight routines per song promises that we’ll get a lot more milage per song than in the prequels.

Get ready to plug your Kinects back in! Dance Central Spotlight is coming exclusively to Xbox One digitally in September.

It was around E3 last year when we brought you the news that a third Guilty Gear was on its way. How Arc System Works finds the time to make so many fighters at the same time, but its undeniable that Persona 4 Arena and BlazBlue both are heavily influenced by the game that put the developer on the map. Not to be outdone, Guilty Gear Xrd: -Sign- brings the series back, complete with a brand new look and the fast, frantic fighting we fell in love with so many years ago.

Featuring popular characters from past versions like Sol, Ky, I-No and Jam on top of a new, powerful character with Bedman, seeing it in motion left me feeling like Xrd just might be the most gorgeous 2D fighter that I’ve seen yet. Using 3D models that are as bright, animated and fluid as a 2D sprite, the game almost looks like an anime in motion. There were a few times that I had to double check to make sure the opening and victory screens were in-engine and not pre-rendered cutscenes.

Guilty Gear Xrd Screen 1

But aside from the flash and glamour that comes with the updated visuals, Guilty Gear is still as fast, fluid and fun as its always been, and the switch to 3D models hasn’t slowed it down one bit. Playing as the two cover boys, Sol and Ky, it took me back to years ago when the series was making a name for itself in the arcades and on the PS2. All of their moves, specials and instant kill attacks make their return as well as a few new tricks, all of which are faithfully recreated in this new engine.

Fighting fans, if you haven’t seen this thing in motion, you HAVE to check out the latest trailer and be blown away with the rest of us. Thankfully, playing the console version in person proves that the game plays every bit as good as it looks, so there’s no doubt that Xrd will be at the top of my list come this holiday season.

Guilty Gear Xrd: -Sign- is scheduled for a PS3 and PS4 release at the end of the year.

Final Fantasy has seemed eager to hit every genre possible over the last few years, but most of the spinoffs haven’t come close to being as enjoyable as Theatrhythm, the rhythm title that blended RPG elements with touch based music mashing to the beat of the best themes to come out of the legendary series. Now with a sequel on the horizon, Square Enix is hoping doing everything they can to make sure Curtain Call is bigger and better in every way, and based on their E3 showing, they’re on track to do just that.
If you’ve played the original, then game play will be immediately familiar. After creating a party of four characters spanning the entire Final Fantasy series, your team then attacks monsters to the beat of the music. Tapping, swiping the stylus or sliding it along paths depending on the prompt will build up successful combos, which makes your group stronger and results in bigger, better bonuses. Also making their return are the Field Music and Event stages, which involve the character traveling to a new area or tapping to the tunes of popular cutscenes respectively.
While I didn’t get a chance to try them in the brief demo that I played, new features will include a Vs. mode, an Airship Field Music mode, (like the original field stages, only with the fantastic airship music in the background), and a new Critical Hit Trigger power up, which increases the chances of getting critical hits during battle. Think Star Power in Rock Band, only with monster smashing!

 

Theatrhythm Curtain Call Screen 1

With multiple new modes, over 60 playable characters and 200 songs, is there any reason NOT to be interested in the upcoming sequel? If you loved the first one, missed it, but love the music of Final Fantasy, or you’re a rhythm gamer who needs a solid fix, this one is looking like more and more of a no brainer by the day. The Square Enix Store even has an exclusive limited edition for the hardcore fan! But regardless of which version you get, it’s looking like Curtain Call will surpass its predecessor in every way. What more can you ask for?

Theatrhythm Final Fantasy: Curtain Call will release exclusively for the 3DS on September 16th.

Hunters throughout the West have sat back in envy as Japan has enjoyed the latest Monster Hunter title since late last year. While the idea that we’ll never get to see the standard version of the fourth game isn’t a pleasant thought to take in, at least it seems Capcom is cutting the crap this time and skipping straight to the Ultimate version.

Monster Hunter 4 Ultimate is the updated version of the original game that came to Japan, featuring giant weapons and even bigger monsters both new and old at our disposal. Coming exclusively to the 3DS, weapons like the Insect Glaive and Charge Blade join tried and true favorites like great swords and bowguns to help prove your superiority in the wild. Checking out the action in the latest trailer, it’s definitely looking like a hunt we won’t want to miss. Let’s just hope there won’t be a Ultra Hyper 2016 Edition down the road…

What monsters are you looking forward to fighting when Monster Hunter 4 Ultimate releases in early 2015?

 

It’s been over three years since one little trailer brought the gaming community to tears, collapsing in sheer joy over the thought that the impossible was now possible. That trailer would bring two worlds together, more significant than anything that was going on in our collective lives at that moment. This trailer… was Professor Layton vs. Phoenix Wright: Ace Attorney, a dream team of crime solving, mystery seeking, puzzle loving juggernauts that sent both fan bases into states of shock.

Then time passed… the game released in Japan without a whisper as to when, or even IF the game would be localized anywhere else. It wasn’t until a few months ago that a U.S. release was confirmed during one of the Nintendo Direct presentations, but it wasn’t until E3 that we FINALLY, have our own full fledged release trailer. Spoiler alert: it’s all kinds of awesome.

Taking place in a fantasy world formed by the pages of a magical book, Layton, Phoenix, and their assistants, Luke and Maya, are tasked with solving the mystery of the witch hunts. The trailer shows off tons of animated footage from the game in action. This comes with the territory for Layton fans, but the snippets of footage in Dual Destinies were never at this level of detail, even though the voiceovers are a little iffy for the Ace Attorney crew. Maybe it’ll be easier to get used to once we put more time into it?

Combining game play from both series, players will solve puzzles, seek out hint coins and solve mysteries with Layton, while Phoenix is shown battling witnesses and prosecutors in court as he proves his client innocent during the witch trials. Even the judge looks just like his modern day counterpart! Ah, some things never change.

Even though the game has been completed for awhile, we only have to wait a few more months before we can play the title ourselves and safely tread the Internet without fear of spoilers once again. Check out the trailer and tell us how excited you are about this team up finally finding its way to us on August 29th.

The idea of a long running RPG series turning into a fighting game isn’t all that unheard of nowadays, but it was still surprising to see the Persona titles get the brawler treatment. Still, with a continuation of two beloved RPGs combined with the fighting game mastery from the developers at Arc System Works, the original Persona 4 Arena ended up being one of my favorite fighting games. When a sequel was announced that promised to fill the roster with even more of our favorite party members, I couldn’t wait to get the chance to try them, which is why I played a few rounds at E3 to get the skinny on all the new combatants.

Yukari

20140618-093256-34376900.jpgMy P3 Waifu Is Back!

A fan favorite from Persona 3, Yukari has traded in her school uniform for a power ranger-esque getup, showing off her newfound profession as an actress since her game finished. Using wind attacks to draw opponents towards her spells while firing off her bow and arrow at lightning speed, her specialty is clearly the ability to control the field while keeping her opponents away. Even as someone who’s played fighting games for more than two decades, the quickness of her shots caught me off guard, proving that she’ll be a powerful foe once the game releases.

Junpei

20140618-091146-33106206.jpgIt’s a home run!

The bro of Persona 3. Junpei uses one of the most creative fighting styles I’ve ever seen, integrating his baseball background into his moveset with an “at bat” status that powers him up if he successfully hits opponents with his bat. Hitting moves runners up a base, while missing counts as a strike. Connecting with a super move counts as a home run, earning a run for your hit, plus everyone on base at the time. Missing too many times will eventually result in earning three outs though, which will remove everyone on your bases, so you’ll have to make each hit count. When Junpei scores 10 runs though, he goes into rally mode, significantly increasing his speed and power until he hits three outs. It’s ridiculous to explain and even stranger in action, but it definitely affected the way I approached his fights.

Ken and Koromaru

20140618-091146-33106394.jpgThe two fighter gimmick never gets old.

For those who have played BlazBlue, Ken and Koromaru are essentially like Carl and Ada, except Koromaru doesn’t move around like a sloth covered in honey. For those unfamiliar, this two in one character essentially plays like you’re controlling two people at once, with the buttons usually reserved for Persona attacks being mostly dedicated to Koromaru’s attacks.

The two allies fight in tandem, with Ken using his retractable spear to strike from a distance or pull enemies in while Koromaru hits hard from up close. Unlike most characters who fight in tandem with their Persona, but temporarily lose them if they’re struck a certain amount of times, Koromaru has his own small health bar. When it’s depleted, the pooch is taken out of the fight temporarily, forcing Ken to lose most of his combos and moves in the process. That’s not to say they don’t have a Persona at their disposal for additional attacks, but I found it to come into play far less than it does for the rest of the cast.

Rise

20140618-091146-33106473.jpgWho knew idols could be so deadly?

Rise is one of the most popular idols in the Persona version of Japan, and became a powerful supporting ally for Yu Narukami and the rest of the cast of P4. After somewhat playing a damsel in distress role in the first Arena game, she’s since upgraded her combat abilities to fight side by side with her friends for the first time.

Using her singing, dancing, microphone stand and her Persona, Himiko at her side, Rise ends up being a powerful addition to the cast. Relying mostly on traps and projectiles, she’s still dangerous up close thanks to her decent range, though it’s not suggested since her damage output seemed pretty low. Still, if played right, your opponents should have a hard time approaching her especially since her song abilities can cast a variety of status effects on her foe. All in all, it might take some time to learn the ins and outs of her play style, but she’s sure to become a favorite when mastered.

Sho

20140618-091146-33106568.jpgTeddie… You have nothing to smile about.

The new kid in town, Sho is an original character added to the Ultimax cast, who’s past and motivations are a complete mystery. What doesn’t take long to figure out however, is that he’s a vicious fighter who can do big damage in no time if his opponent is carelss. As the only character with no Persona, this gives him many more attack options for his aggressive rush down style, throwing out mix ups and combos with ease. Thanks to his dual swords, Sho hits hard, fast and is one of the most straightforward characters while still standing out as the only non-Persona user. His alternate shadow form however, introduces a Persona for him to use, making him even more deadly. By the looks of it, Sho has the tools to become a popular fighter real fast.

Shadow Characters

20140618-091146-33106886.jpgShadow Yukiko don’t need no man!

On that subject, almost every character has an alternate form thanks to the return of their shadows. The primary difference between the shadow and standard versions is that the shadows have more HP, do more damage and build up their super meter faster by landing hits, making them much more offense oriented. In exchange, they lose their awakening, burst and other defensive options, making them more ideal for someone who likes to bring pain instead of receive it. But with these lost abilities comes a new one, because the Shadow Rampage ability gives them unlimited meter for a limited amount of time, allowing them to do whatever they damn well please. Some of them, (like Shadow Teddy), even have new moves, like his ability to summon the giant, creepy Shadow Teddy from the main game.

Exciting? I think so. Arc System Works seems to be doing a great job of creating a unique, varied cast that even breathes new life into the characters from the first game. Who are you most excited to play as? Let us know below, and check back for more information on Persona 4 Arena: Ultimax and every game in between.

When it’s announced that Shigeru Miyamoto is working on a new IP, people pay attention. The famed creator of Mario, Zelda and many more of Nintendo’s most popular franchises has a strong track record of releasing fun, innovative products. So when it was revealed that there would be not one, but TWO new IPs credited to his name, you just know we would have to try them out.

Starting with Project Giant Robot, the game puts players in the pilot’s seat of a giant mech. After customizing your colorful robot with a variety of parts that can be made as big or small as you want, it’s time to take it through the four in game missions the demo provided. Plodding through the city towards various threats, taking them out requires use of both your body and the buttons on the game pad.

ProjectGiantRobot

This physics based game’s unique control scheme is where Miyamoto really leaves his trademark on the game. Alternating the trigger buttons moves the mech, while the face buttons shoot your optional gun and the analog sticks swing the robot’s arms. The winner of each round is the one that can knock their opponent over, which can be difficult if your own mech is set up unbalanced.

Combining motion controls with the buttons, players will have to rotate their bodies with their punches, lean back and forth to regain their robot’s balance or risk ending up on the losing end. While the controls were a little much to get used to, once things clicked, the game was a lot of fun to play, and I’m excited to see what the final product might look like once the concept is fully fleshed out.

Project Guard is more of a multiplayer game, placing the player in a type of command center surrounded by gun mounted security cameras. Each camera shows robots that are trying to invade your base, and winning or losing is dependent on whether or not you can destroy a certain amount of robots before too many get into your base.

ProjectGuard

But it’s hard to keep track of 16 cameras all at once, especially when spread across the television. That’s where your friends come in, encouraging others to shout out which cameras are in danger. From there, the player will use the Game Pad’s map to switch to the proper camera and turn the robots into scrap.

Project Guard had its moments where it was really exciting and hectic, while encouraging crowds to back seat game with you. The experience was fun, but it’s hard to imagine this turning into a full fledged game, much like how Giant Robot seemed like it was just scratching the surface on what could be possible with the concept.

With that said, this is my biggest concern with these two demos. Rather than experiencing two individual IPs, I walked away feeling like they’re more likely to be two mini games that will be apart of a larger collection. While I have nothing against a collection of smaller games as long as they’re good, I’m not sure this is what most people had in mind when they were expecting a brand new Miyamoto game.

I guess we’ll just have to wait and see. Keep your eyes on Geekscape.net as we bring you the news on these two titles as well as the rest of what was on the E3 floor.

The original Disney Infinity left a big impression on me, so much so that I considered it my game of show at last year’s E3. With the promise of multiple single player campaigns in the form of play sets combined with a nearly limitless level designing tool in the toy box, the possibilities seemed to echo the title. Much of these impressions carried over to the actual release, although my expectations fell short in certain areas, namely the same-ness of many of the characters, how bare bones some of the play sets felt and how the game initially promised to not need sequels while possibly replacing movie tie in games with Infinity content, (which was quickly proven wrong by the 3DS’s Olaf’s Adventure and the very game we’re talking about).

Still, the game had a ton of untapped potential that a sequel could capitalize on, especially because of Disney’s acquisition of giant properties like the Marvel universe. With that in mind, playing 2.0 was a top priority for me this year, both as a fan of the original and someone who was eager to see if Disney Interactive would adapt to the comic book universe or perish in a sea of broken promises and failure to improve. After an in depth playthrough of the game’s two play sets, I’m happy to say I’m leaning towards the former.

InfinityCap

To me, the biggest problem with Disney Infinity was that the campaign style play sets mostly felt like samples of what could be done in the toy box as opposed to fully fleshed out games, (aside from the Pirates set, most of what each was built from was ripped straight from Toy Box). With 2.0, this criticism has been fully addressed, giving us a huge open world city to explore as our favorite characters. The Avengers version of New York is promising to be more than twice as big as The Incredibles, with capsule toys, side quests and story missions still waiting to be found, all put into context by a full story penned by longtime Marvel scribe, Brian Michael Bendis. It’s a huge improvement from the opening and ending cutscene that greeted us at the end of the first game’s stories.

On top of that, the increased level cap of 20 allows us to unlock between 20 and 30 skills per character, which is a huge improvement compared to the original’s puzzling decision for level ups to mean absolutely nothing aside from unlocking new Toy Box parts. Making this even sweeter was how different each character felt. Firing off trick shots with Hawkeye, throwing down with Captain America, web slinging between buildings as Spider-Man or flying through the city at top speed with Iron Man felt distinctive, as opposed to many of the first game’s characters playing or feeling exactly the same. To top it off, the heroes each have a unique super move with varying in levels of awesomeness, (like Iron Man’s missile barrage vs Black Widow’s… invisibility turning? I know who I’m not playing as…)

InfinityHawkeye

Even the original game’s characters are getting skill trees when they’re transferred into the new games, although theirs won’t be as robust as the new characters being brought in. Still, the fact that they’re getting upgraded at all is a great way to reward players who maxed out their figures despite their lackluster move sets. Plus, maybe some characters can be more fleshed out this time, specifically Anna and Elsa. The developers obviously knew very little about since they were developed before Frozen was released, so let’s hope they can be done justice the second time around.

Joining the heroes will be new power discs that were on display for the E3 demo. Aside from the Toy Box backgrounds, perks and weapons that came with the blind pack DLC of the original, Marvel’s version will also include sidekicks who fight at your side for a limited time, and costumes for specific characters. Ever get the feeling that you want to play as Captain America in his First Avenger gear? Or how about black suit Spidey? Ever wanted to fight side by side with The Winter Soldier after he blew us away in the latest Phase 2 film? Now’s your chance, with these discs that feel like a lot more than just fluff. My wallet is going to hurt.

InfinityIronMan

On the mission front, both the side and story missions felt more involved, forcing me to travel through more of the city to accomplish whatever the goal was. Whether it was racing on Nick Fury’s bike to escorting a scientist to key points in the city as symbiotes were viciously attacking us, these missions made the game feel like a full fledged experience. And while some of the bonus quests I played were still ridiculously easy, some of them presented a nice challenge, like the web slinging missions that I couldn’t get better than a bronze in.

If someone would have told me I was playing the new kid friendly Marvel game and not one that’s attached to a world building simulator, I would have completely bought it. But to think that a game where the single player content is more of the side dish to the Toy Box’s entree plays so well surpassed what I expected after playing the first game. I’m not sure if it’s a testament to Infinity’s developers or a knock at the other guys when web slinging feels more fun in this spinoff than it does in a core Spidey title. My only complaints are that there were some massive bugs, causing mission sensitive enemies to teleport across the map, and that traveling with non-flying or swinging characters felt like a chore. Having to drive as Black Widow when Thor can zip from one end of the map to another in minutes leaves an unbalanced feeling.

Both areas are said to still be in development, so let’s hope these get patched up come September.

http://youtu.be/W1P3b4YU8so

Whoa, Disney Infinity 2.0 hasn’t been announced for more than a month and we already have our second play set on its way!

Scheduled to launch day and date with the Marvel Super Heroes starter pack, (which comes bundled with an Avengers play set already), early buyers will also get the chance to swing through New York with Spider-Man, starring in his own adventure alongside some of his amazing friends.

Centered around a plot by The Green Goblin and Mysterio to harvest Venom’s symbiote, Venom clones are running rampant throughout the city, and it’s up to the web slinger to stop this latest attempt to take control of the city. Thankfully, he’s not the only one who has arrived to stop the threat, with Nova, Iron Fist, Nick Fury and Venom himself joining the fight, complete with their own figures to display when you’re not playing.

The Spider-Man play set will come bundled with the wall crawler and Nova, while the other three will be sold seperately, likely as individual characters and in a set. While details on pricing, bundles and future characters aren’t known yet, I’d be willing to bet that it would cost around $35 like the play sets for the previous games. Plus, I wouldn’t be surprised to see Goblin and Mysterio bundled with Avengers villain, Loki, at some point. After all, Randy, Syndrome and Davy Jones were all released for the first game, so it wouldn’t be too much of a shock.

If you wanted to know more about the upcoming play set, check out the trailer below and tell us if you’re planning on emptying your wallet for the Marvel and Disney mash up. Both Disney Infinity 2.0 and the Spider-Man play set are rumored to release on September 23rd.

http://youtu.be/clajnwqBNr4

Nintendo’s often accused of relying on their classic properties rather than creating new franchises like the days of old. While that’s never been true considering games like Chibi Robo, Endless Ocean, Geist, Magical Starsign, Wii Fit, Wii Sports, Excitebots, (kind of), and many others are real life things, what can’t be argued is that the company rarely displays them in a prominent light. That changed when a quirky little third person shooter stood tall in the sea of your Legend of Zelda‘s and Smash Bros. trailers contained in the Nintendo E3 Digital Event. Splatoon looked like a fun, creative take on the tried and true genre, so I had to jump on the chance to give the game a shot!

As a squad based team shooter, Splatoon‘s objective isn’t to shoot your opponents to death, (even though it doesn’t hurt to do so). Instead, the team has to work together to shoot their ink all over the floors of the battlefield, with the winning team being the one who can claim the most land with their team color within a three minute limit.

Splatoon1

Playing as Inklings, squids who can switch to a human form, these guys can transform between stages at will. Taking the human form is the only form where players can shoot, so this state will obviously get a ton of play time. Shooting efficiently is both the key to traversing the land and winning the matches, since walking through enemy ink slows down your speed significantly. This can be helped in a few ways, namely by using the bomb, the bazooka or by defeating opponents.

Using a bomb will splatter a huge area with paint, destroying any opponent who is in its radius in the process. These powerful weapons can only be used when your total ammo is nearly filled, so you’ll have to be careful how you decide to use it. After contributing enough to your team’s success, a meter in the corner fills until its fully charged, giving the player a temporary paint bazooka! This thing leaves a trail of paint when fired, covering an entire straight line of land and destroying any enemy Inklings that stand in its path. And of course, if you do destroy opponents, there’s a huge reward for doing so, with them exploding in a sea of your colored ink, claiming the area around them for your team.

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But of course, you can’t shoot without ammo, which is where the squid form comes into play. Transforming sinks your character into the ground, allowing them to fast travel through any ink your team controls while refilling your gun in the process. This works in a variety of ways, including stalking opponents Jaws style or avoiding battle when trying to move into an unclaimed area. And for those times you do get shot down, you can fast travel to the side of any teammate on the map, letting you jump right back into the fray if that’s what you’re aiming for.

My only issue with Splatoon was with the controls, since it used both the right analog stick AND the game pad to aim, throwing off the fine tuning of my shots. While it’s something I could get used to, I really hope you can turn off the gyro controls in the final version, or at least give us the option to use the Wii Remote. That thing was PERFECT for shooters.

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Aside from that small hiccup, Splatoon is looking fantastic, and can only get better as development continues. While the core experience feels a little shallow, I fully expect the main game to be much bigger and more fleshed out when it releases in 2015. Plus, I’ll always welcome fresh ideas that turn genres on their head, and Splatoon does just that. Challenging me to focus on shooting things other than the opponent? Sign me up!

Check out the game in action below and let us know if you’re excited by what you see!

As I mentioned during the initial reveal, I was blown away by the idea of Captain Toad getting his own game in the style of his Super Mario 3D World stages. The brief 3D puzzle challenges that starred the adventure seeking mushroom were some of the highlights of an already incredible game, so seeing the Toad get the full release treatment can only mean that we’ll be able to see this 3D puzzle concept get closer to its full potential. So naturally, I just HAD to try it out on the E3 show floor, so when I came across it at Nintendo’s massive booth, was there any doubt that I wouldn’t play it to death?

Featuring a variety of levels with themes such as haunted houses and erupting volcano, I chose to try out the two that seemed different from the mazes that 3D World featured, namely the boss stage and the mine cart stage.

Starting with the boss, this level took the game play from the standard stages and put it in the context of Toad carefully advancing towards the exit while seeking out treasure along the way. Much like 3D World, Toad’s movement is limited to walking and climbing, with the added ability to pluck turnips from the ground for those Super Mario Bros. 2 fans out there. The boss stage in particular had moving ladders, platforms and walls that protected the adventurer from the fireballs the monster was firing at him. Staying safe and picking your spots make this more of a thinking man’s Mario game, which is what made these concepts more enjoyable in the first place. This is in addition to the diamonds that can be found in each stage as bonuses, replacing the green stars that could be sought out before. By the time the end of the stage was complete and Toad claimed the world’s star as his own, it was time to move on to the cart stage.

Captain Toad Screen 1Did I mention the boss level looks absolutely gorgeous?

For those fearing that there would be a lack of variety in Treasure Tracker, the cart stage turned that concern around really quick. After jumping into a mine car full of turnips, the Game Pad’s view changes to first person, where players will aim and shoot at obstacles, coins, and hidden diamonds. Acting as a rail shooting side quest to give us a break from the standard mazes, the smooth aiming made it feel like a natural fit in an already polished feeling title. I can’t wait to see how much more complex and challenging these stages can get once the game releases at the end of the year!

Captain Toad Screen 2Ridin’ Dirty

While I doubt anyone was expecting Captain Toad: Treasure Tracker before E3 hit, I know I’m not the only one who became instantly hyped for this surprise title. After getting some quality time with the Captain, it’ll be even harder to wait until this holiday season to play the full adventure. If the demo had this much variety and creativity compared to its roots, just imagine what the final game will be like. Consider us sold!

Rumors have been running rampant about how the man who is considered the father of Nintendo, Shigeru Miyamoto, has been working on a new IP for Nintendo. On the other hand, fans have been begging for a new Star Fox game, one that hopefully brings the series back to the same level of prominence as Star Fox 64 in a way that every sequel since has failed to do. But at the closing moments of Nintendo’s E3 Digital Event, Miyamoto could be spotted playing a curiously familiar game on his Wii U. It wouldn’t be until afterwards that it would be confirmed. Yes, a new Star Fox game is in development alongside not only one, but TWO potential new IPs. Did that get your attention?

Details are nearly non existent in regards to Fox McCloud’s next adventure aside from the fact that it will put players back in control of the Arwing and Landmaster Tank, and will be on the Wii U sometime in the future. As far as the other two projects, Nintendo had a little bit more information to offer up.

Code named Project Giant Robot and Project Guard, both games have distinctive play styles that use the Wii U game pads functions in different ways. The former puts players in control of a mech, who will fight threats in a Tokyo-ish city. The latter has players defending a base against robots who are trying to invade our territory, and the only way to shoot them down is to switch between a variety of security cameras that are displayed on the screen.

Two new IPs and a game that fans have been begging for for years. It’s safe to say that everything went better than expected. We got some hands on time with both new IPs, so expect an in depth preview later today, but until then, sound off and tell us what other Nintendo franchises you’d like to see revived, and check back as new information on Star Fox releases over the coming months!

One of the most surprising announcements in recent memory was Hyrule Warriors, the first team up between Nintendo, Tecmo, and Team Ninja since the polarizing Metroid: Other M. Placing Link and the Zelda universe into the game play of the long running Dynasty Warriors franchise seemed crazy enough to work, which is only reinforced by the newest gameplay trailer.

As with Dynasty Warriors, there are sure to be a variety of playable characters to tear through the battlefield with. While Link and Impa were shown in previous screenshots and videos, it was a big surprise to not only see Zelda, but Twilight Princess’ own Midna getting their own chances to shine as playable warriors as well. Based on the trailer, Zelda uses her wisdom to destroy foes with her powerful magic while Midna rides her wolf into battle, (which may or may not be Link this time), while holding back foes with her dark magic.

Seeing how different their fighting styles seem so far gives me hope that the game will be more than just Dynasty Warriors with a Legend of Zelda skin. But the only question is who else will be added to the playable cast? Ganondorf is teased at the closing moments of the video, but will he be the primary antagonist? Or even better, can we play as him? Outside of fighting games, the wielder of the Triforce of Power has never been playable, I’m crossing my fingers!

Hyrule Warriors is planned for a September release exclusively for Wii U. Take a look at the new trailer below, and let us know what you think!