Briefly: Alien: Isolation is finally here, and we’re beyond happy to see that the game is just as terrifying as its marketing, and is receiving stellar reviews all over the place. Can we all just forget about Colonial Marines now?

Sega has just released the launch trailer for the title, which shows off some great moments that we haven’t seen yet, and also shows off some of the positive thoughts that the game has been receiving. The game looks scary as shit, and I can’t wait to play it… for a few minutes until I get too scared and have to turn it off.

Take a look at the trailer below, and let us know if you’ll be picking it up.

http://youtu.be/1fxE6C-m9Og

Briefly: Kari went hands-on with Alien: Isolation at E3, and one of the biggest surprises of the experience was just how tense the game can be.

It also doesn’t stink, which is almost a surprise after last year’s horrendous Aliens: Colonial Marines.

Sega has just debuted a new trailer for the anticipated game, and it’s one that shows a rough end for Ripley. We’re genuinely excited for the title, and now that it’s gone gold, we’re beyond excited for its release.

Take a look at the new trailer below, and let us know what you think. Alien: Isolation hits PS3, PS4, Xbox 360, Xbox One, and PC on October 7th.

When Apple recently showed off that they’d be having a press conference, presumably to announce the next iPhone, today on 9.9.14, I had flashes back to the Sega Dreamcast. The ad campaign in the United States was centered around its release date: 9.9.99. The Y2K scare was upon everyone. Might as well have some fun in the last few months.

Fifteen years ago today, Sega unleashed the Dreamcast.

And it was an anomaly. Sandwiched between two whole console generations, it was a perfectly capable and technically sound console that had quite the library of innovative games, but its own lack of technical innovation to demand itself be placed in every living room eventually brought down one of the biggest gaming giants to its knees. Sega prided itself on a cool image in the early 90’s, and with the Dreamcast that cool guy was all grown up. His frat days were behind him, and now he was working on Wall Street. But he was still the coolest guy in the office. A real shark.

The Dreamcast began when the Sega Saturn failed. Sega, who went to battle against Nintendo in the early 1990’s, had suffered too many blows. The collateral damage between Sega and Nintendo went all the way to Washington D.C., and their fight can still be felt to this day with the ESRB ratings system. Sega needed another hit console, and so they went back to the drawing board. Seeking to regain public trust, Sega hid their name from the console as much as possible. Its logo, an orange swirl (blue in Europe), “symbolized the universe, and the infinite power of human beings.” I don’t see it, but OK.

In the early 1990’s, Sega sought to expand its brand by giving it branded “sub genres,” and the first one created was Sega Sports. Sega pushed Sega Sports into overdrive during the Dreamcast, mainly because they lost support of one of the biggest gaming companies even still today: Electronic Arts. A combination of technical frustrations with the Dreamcast and knowing Sega couldn’t really pay for the EA license, EA thus never supported the Sega Dreamcast. A gigantic library and franchise powerhouse not on the Sega Dreamcast? Trouble was already brewing.

The Sega Dreamcast launched in 1998 in Japan and infamously on 9.9.1999 in North America. It had a whopping 17 games at launch and many of them are fondly remembered hits. Ready 2 Rumble Boxing, Power Stone, arcade staple Hydro Thunder, NFL Blitz 2000, Sonic Adventure, and the epic weapons-based fighter Soul Calibur.

More hits would come in the later months. Crazy Taxi. Jet Grind Radio. Dead or Alive 2. Marvel vs. Capcom 2.

Shenmue.

The Sega Dreamcast had innovations that modern gaming enjoys today. Online console gaming, which would show up in the next console generation but become a full force in the one after that, it started gaining ground with the Sega Dreamcast. It was the first console — that I remembered seeing in person — that had a strange ethernet port. I wondered why my game console had that same hole that was in the modem we just installed.

The VMU was strange. A memory card storage unit, it of course saved your game progress but it had a tiny LCD screen. You could see it through the controller. I can hear the bleeps and beeps and immediately I’m back in my old living room. It added weight to your controller. After awhile, if you remove it you can chuck the controller across the room with your newly developed strength. We were on the verge of hard drive storage not unlike our actual computers, but the VMU was memory storage at its final form. You can play with it on its own and it came complete with mini-games unique to particular console games you’ve saved on it.

SONY DSC

Ultimately, the Dreamcast failed to stay in living rooms. Today gaming companies like Microsoft want to be your living room entertainment center. But a little under twenty years ago, they were still considering themselves some form of expensive toy. Behind the scenes, the gaming giants aspired to be what gaming is today, but the public wasn’t ready for it. Attitudes changed by the next console generation when the PlayStation 2 and the Xbox had DVD and home theater compatibility. But when the Sega Dreamcast was out into the world, that prospect of a home theater in every home seemed so absurd.

The Sega Dreamcast died when Sony released the PlayStation 2 in 2000. While it had a measly six titles at launch, it wowed with its technical prowess and being a cheap DVD player, consumers immediately swayed. These events would echo again in some form when Blu-ray became a part of the PlayStation 3.

Whenever I feel the need to reminisce on the era, I zero in on several things. Eminem’s performance at the MTV VMAs in 2000 perfectly embodies these years and is now pop culture legend. I’ll think of MTV and TRL, and my sister’s obsession with the Backstreet Boys. I’ll remember Celebrity Deathmatch. ABC’s TGIF block. American Pie. Glimpses of the now-fabled Attitude Era of WWE (then-WWF). And then, I remember Dreamcast. My sister dated some asshole at the time, her first boyfriend, but he introduced me to hardcore gaming. I still don’t quite know how I feel fond about the Dreamcast despite immediate associations with it coming from some misogynistic fuck. But that was in 1999-2000. We were just a year away from the country having its heart broken.

But the summer of 1999 and 2000, I spent my days playing the Dreamcast. I can barely hear the Marvel vs. Capcom 2 character select music (“I wanna take you for a ride…”) over Eminem’s Marshall Mathers LP playing at an ear-bleeding high volume on our stereo. I can still feel the burning summer heat sitting in the back of my sister’s boyfriend’s car, wishing I could get my license already and have a souped up import like I saw in The Fast & The FuriousMy neighbors did and I was jealous. They also had abs. I was 8.

Console support officially ceased in 2001. For years, a corporate civil war brewed betweeen Sega of Japan and Sega of America (you can read about that more in the recently released book, Console Wars), and the Dreamcast brought their rivalry to a breaking point. Peter Moore, then President and COO of Sega of America, said:

We had a tremendous 18 months. Dreamcast was on fire – we really thought that we could do it. But then we had a target from Japan that said we had to make x hundreds of millions of dollars by the holiday season and shift x millions of units of hardware, otherwise we just couldn’t sustain the business. So on January 31st 2001 we said Sega is leaving hardware. We were selling 50,000 units a day, then 60,000, then 100,000, but it was just not going to be enough to get the critical mass to take on the launch of PS2. Somehow I got to make that call, not the Japanese. I had to fire a lot of people; it was not a pleasant day.

The console died in early 2001, but games still in development were officially released throughout the next year. The last official game in any capacity was released in 2004. Unofficially, games have still been made for the Dreamcast! Largely by independent studios with no license from Sega, it’s like seeing an abandoned building overtaken by wanderers and squatters and finding out they are rather self-sufficient. I know almost nothing about these games, but I’d be interested to try them out sometime soon.

About Shenmue.

ShenmueDCbox

A modern epic of a classic martial arts revenge story. It was about manhood, family, and revenge. It was a story too ambitious for its time. It was haunting and beautiful. It was corny sometimes too. But Shenmue remains one of the greatest stories in all of video games that has been left unfinished. One day I’ll write something about Shenmue all on its own, but if there is one thing I remember the Sega Dreamcast fondly for, the one thing I thank the lucky stars I had the good fortune of playing it when I was very, very impressionable, it will be for Shenmue. Lan Di is still out there, and I still wish for the day our fists cross paths.

The Sega Dreamcast is like a fling with someone who was almost too perfect, but the timing just wasn’t right. Even if you met just a year before, it would have been something truly long-term. The Dreamcast, like this theoretical person, was beautiful, a little elegant, but absolute fun. They had the spirit of an innocent with the mind and body of an adult. Rampant fun could be had as just the simplest pleasure. You didn’t need anything else. Enthusiasm was its sex appeal. Holding them in your hands, things felt good. The fifteen years since may have colored nostalgia’s glasses a little rosy, but there was something about the turn of the century’s zeitgeist — its attitudes, values, pop culture diet — that just made the Dreamcast, for a time, feel so right. If only it could have stayed just a bit longer.

YouTube is full of mini-documentaries and segments that reminisce on the console. Indulge on a time gone by.

http://youtu.be/zO14x2x1mDc

New games? Yes. New merchandise? Yes. New TV show? Wait, what?

Nerd HQ will once again be the destination for the SEGA fan in you as they will be using Petco Park as a platform to showcase Sonic Boom™: Rise of Lyric (Wii U) and Sonic Boom™: Shattered Crystal (Nintendo 3DS).

If for some reason you can’t make it there, you can find these titles and experience the “boom” on the main SDCC floor at the Archie Comics Booth #2842!

Two weeks ago we released Geekscape’s excellent 331st episode, in which Jonathan had an incredible 60+ minute conversation with Console Wars author Blake J. Harris. The duo gabbed about the creation of the book, their childhoods, the film adaptations, and much much more, and it was definitely one of my favourite episodes of the show.

On top of the episode, we’ve also uploaded a new video to the GeekscapeTV YouTube channel. Jonathan and Blake’s conversation continues into the conception of the idea for the book, and evolves into Blake revealing his 5 favourite Sega Genesis games.

Take a look at the video below, check out our Console Wars review here,  and be sure to subscribe to GeekscapeTV for plenty more where this came from!

Briefly: Kari went hands-on with Alien: Isolation at E3, and one of the biggest surprises of the experience was just how tense the game can be.

It also doesn’t stink, which is almost a surprise after last year’s horrendous Aliens: Colonial Marines.

Sega has just debuted a new trailer for the anticipated game, and it’s one that shows off the title’s E3 accolades. It seems as though most outlets are genuinely excited for the game, and it’s pretty easy to see why: it looks terrifying.

Take a look at the Amanda-narrated (Ripley’s daughter) trailer below, and let us know what you think. Alien: Isolation hits PS3, PS4, Xbox 360, Xbox One, and PC on October 7th.

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

 

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

 

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

And I mean that in the nicest way possible.

But seriously, when the new Sonic title was unvieled by the former Naughty Dog developers at Big Red Button, I couldn’t remember an Internet hatestorm as big as that in a very long time. Despite the change in appearance for some of our favorite characters, (like whatever the hell happened to Knuckles), some of that anger was quelled when it was revealed that Sonic Boom would be its own series as opposed to being part of the core Sonic universe. Considering we’ve survived the blue hedgehog turning into a warewolf, becoming a medivil knight and falling in love with an underage human girl, I’d say fresh hands on the franchise with no effect on the main timeline can’t be too bad, right?

SonicBoom1

So when you take away the jarring character designs, all that’s left is the game play, right? Well, game play is king as they say, (who they are I have no idea). After trying my hand at the console exclusive Rise of Lyric, it’s safe to say that Sonic Boom is aiming high where it counts, to the point where I wasn’t even thinking of the hedgehog of old when the controller was in my hands.

During my playthrough, the influence of games like Uncharted was immediately noticable, placing this version of Sonic and friends in the roles of treasure hunters. The demo gave me the ability to switch between Sonic and Knuckles on the fly with both characters on screen at all times. Certain areas can only be accessed by using a particular character’s special ability, (like Sonic’s spin dash or Knuckle’s knuckles). Yes, there are still core mechanics synonymous with the franchise, so each cast member will have a distinctive role in how the adventure proceeds. You might be reading this and think, “Hey, that sounds great for co-op!” Well, I’ve got good news on that front, because full jump in/jump out co-op play is confirmed for the title as well. Now all I need to do is find some friends…

With a much bigger emphasis on exploration and platforming over speed, much of the demo was spent fighting enemies and solving puzzles, most of which needed the crew’s new tether called the Enerbeam. The beam was used for pulling and throwing enemies with a spin of the control stick as well as pulling far away platforms towards you to advance. Combined with actual attack combos that consist of more than just jumping on things and a health bar that’s tied to how many rings you collect, and you’re looking at a huge departure in Sonic’s standard game play to go with the visual change.

SonicBoom2

And as they say, change is scary, but it can also be a good thing. So far, Rise Of Lyric is looking to be a VERY good thing, breathing some fresh life into an on again off again series. I wish I could say the same for the 3DS version, Shattered Crystal, but the brief moments that I had with it made the portable version feel inferior. Developed by Sanzaru Games, (the team behind The Sly Collection and Sly Cooper: Thieves In Time), the 3DS game acts as a 2D side scrolling maze. Four of the playable characters were available to switch between at once with the tap of the touch screen, including series newcomer Sticks the Badger, using their unique abilities to reach areas that the others cannot. Compared to its console counterpart, the puzzles, action and stages felt much more one dimensional, and felt more like a chore than fresh. When you take away Sonic’s trademark speed, you have to have a solid bag of tricks to back the game up. So far, Shattered Crystal has some catching up to do.

With months left before the release though, there’s plenty of time to do just that. When reflecting on my play time, I feel like Sonic Boom just might be the right direction for the franchise to go in after all. The new ideas that the console version introduced made me excited for what the future holds, but we’ll have to wait until November to see if it avoids the Sonic Cycle.

Blake Harris is the author of ‘Console Wars’, the story about Sega VS Nintendo and the battle that defined a generation! Who doesn’t remember Sonic vs Mario or the arguments they had about the Sega Genesis being better than the Super Nintendo? Blake spent three years interviewing and researching the behind the scenes events that brought these moments to life. On this episode, we talk about the Mortal Kombat Blood Code, Sonic Tuesday, what were the best video game moments of the early 90s and whether or not there really were any other console wars? This is a great episode, whether or not you’re a video game fan!

Read out ‘Console Wars’ review!

Subscribe to the Geekscape podcast on iTunes!

Subscribe to Geekscape TV on YouTube!

This past March, my wife and I were in Austin and the subject came up of how my step-mother Alice had met my father and joined our family, inheriting 3 step-sons in the process. In 1991, I was 12 years old and obsessed with video games. It was a period of major transitions in my life and looking back I now recognize just how large a role video games played as a coping mechanism for everything going on around me. Divorce isn’t easy for any child and I remember feeling a profound lack of control. For the first time in my life, I was rarely the center of attention. There were more important, more adult, things going on and I had no ability to stop the quick changes going on around me (and probably within me)!  For the long time Geekscapists keeping score, this was around the time in my life that my father drove me to Dallas to play in the Nintendo Championships.

He recognized, probably more than I did, how valuable a tool video games played in giving me back that sense of control that important in building a kid’s self confidence. It was a difficult period in my life and I remember spending countless hours playing on my Gameboy, my NES, my PC 386 and then one day my Sega Genesis. Writing this story now, I don’t think I’m exaggerating the importance of those games in seeing me through the anger, sadness and frustration that I felt. I’ve always recognized it their importance or I wouldn’t be playing games today.

Me... circa 1990.
My 1990 school photo. Note the Nintendo Championships shirt.

That’s why it hit like a bomb, listening to my step-mom Alice tell us the story of how she had first met my father and moved into our home, when she said these words: “one of the most difficult things was constantly hearing that Sonic the Hedgehog music playing on the TV. Jack and I thought that I was going to go nuts.”

My 35 year old jaw dropped. I couldn’t believe it… but then again, how could I not believe it? The moment that Sonic the Hedgehog entered our home, it had immediately replaced Altered Beast, my Gameboy, the Kings Quest saga and multiple other games as the constant soundtrack to my adolescence. Looking back, of course I understand how the constant barrage of music would drive anyone insane. It had temporarily driven me insane during the summer of 1999 when I caught Pokémon fever while playing Pokémon Red to the point where I couldn’t tell if my Gameboy Color was switched off anymore because I would still constantly hear the music in my head! Gameplay Music Insanity was real and looking back at that time and the frequency with which I played there was no way to avoid it.

Still, I couldn’t help but feel a tiny bit betrayed at my step-mom’s revelation. I mean, this was the woman who, while she was still my father’s girlfriend, had taken me to video game arcades in order to spend time with me and get to know me. She had used video games as a bonding mechanism, as a way of understanding me (even going so far as to buy a Game Boy and master Tetris), and now it was revealed that I had almost driven her crazy with my constant video game playing? No. That’s not right at all. She did everything right and out of love (and still continues to). So maybe it was my own self that I truly felt betrayed by, as if I should have realized at my younger age just how addicted I had become to the 16-bit Hedgehog and that this addiction, like any addiction, had an effect on those around me as well! How selfish had I been? Or was it just my self preservation in a time in my life where I needed something, anything, to see me through what I was experiencing?

I don’t know. That all happened over two decades ago and the answers aren’t easy to extract.

But today, I do know one thing. I better understand to a great degree the exterior mechanisms that brought all of those emotions and actions into play, set in motion by rival executives at Sega and Nintendo half a continent away during that period of my life. And I know this because I have read my friend Blake J. Harris’ book Console Wars, about the battle between Sega and Nintendo during the early 90s and the birth of the modern video game  industry. And it’s an incredible read.

4. 1989_CES Nintendo booth
Nintendo’s 1989 CES Booth

If David Halberstam’s The Breaks of the Game is the greatest sports book ever written then Console Wars is possibly poised to become the greatest book on video games ever written. It is just that illuminating and engaging. And it is already one of my favorite pieces of narrative non-fiction.

Writing a true events book like this isn’t easy. As research, Blake undertook over two hundred hours of interviews with the people involved, both from Nintendo and Sega, in addition to multiple individuals who were also involved and could recall the events in person. And the events told in the book read like a laundry list of our favorite childhood moments: the release of the NES system in the U.S. in 1985, the slow decay of the video arcade, the release of the Gameboy and the Sega Genesis, the creation of Sonic the Hedgehog and Echo the Dolphin. It’s all in here in fine detail and from multiple perspectives, each moment brought to life as vividly as if you were there. And not just the well known, broad strokes either but personal recollections of the dinner meetings and all nighters that would lead to major events like the first global release of any video game ever, the birth of the Sony Playstation, the creation of the Sega CD and the erosion of Nintendo’s dominant 90% marketshare within just a few months. This book puts voices and faces to the men and women that helped shape our childhoods and will no doubt answer many lingering questions about events that are still playing out today.

12. UNCROPPED Nintendo AVS
One chapter I thought fascinating regarded Nintendo’s debacle of the 1992 Super Mario Brothers movie, considering that it followed in the footsteps of recent and successful kids films like Home Alone, Teenage Mutant Ninja Turtles and Dick Tracy and that Nintendo’s plumber brothers held a popularity greater than any of them at the time, what could have possibly gone wrong? Well, as Console Wars illustrates… what didn’t? From passing on interested actors like Dustin Hoffman and Tom Hanks to a revolving door of writers and directors, this particular chapter is a horror story of Hollywood production at a time in which Nintendo couldn’t risk having egg on its face. No doubt Console Wars, which was recently optioned to be adapted into a feature film by Seth Rogen and Evan Goldberg (who are about to see a $40 million dollar weekend with Neighbors) won’t suffer the same fate. It’s narrative pace is constant and clear, sometimes retelling events in the order that they happened and at others jumping decades back for an individual or company’s specific backstory. And every angle that Harris chooses to explore is an interesting and appropriate one. I never found myself skimming through portions of the book or wanting to jump forward to certain individuals or events. In addition to Rogen and Goldberg’s Hollywood take, Blake is co-directing a documentary based on his book.

Console Wars author Blake J. Harris
Console Wars author Blake J. Harris

Console Wars does a careful job of not playing favorites either. It’s easy to pitch this book as a dramatic underdog story, and surely the story of Sega of America’s fresh behind the video game ears CEO Tom Kalinske and his team of upstarts is an engaging one. You absolutely find yourself rooting for Sega to kick and scratch and make a name for itself in the face of impossible odds. But Blake does an equally good job of letting you see things from Nintendo’s perspective (and eventually Sony’s), even as the market leader uses tactics like shorting retailer orders and demanding store and publisher exclusivity in order to protect it’s market share. In some instances, it’s pretty clear that Nintendo used their dominance to further bully retailers and game developers. Still, Console Wars does a painstaking job of making you understand why these things happened (in this case, because Nintendo was justifiably concerned with repeating the Atari’s market over-saturation, poor quality standards and eventual demise).

And that’s probably Console Wars’ greatest success. It doesn’t just give you a retelling of what happened behind the closed doors of one of the most important periods of video game history. It goes to great lengths to let you understand why these events happened and why they played out the way they did, both from a business and a human perspective. Reading it, I couldn’t help but feel a personal connection with all of the parties involved as reading through the events in this book helped me reconnect with a major time in my life, one in which I was just too young to be fully cognizant of.

But even if you don’t find yourself hooked by the subject matter, which you should considering this is Geekscape, Console Wars is a fantastic read because it covers so many bases, on multiple sides of the events in question, and does so in an accessible, personal and engaging way. Yes, this is the story of how video games, after a rocky gestation period, finally entered our homes for good and helped to define an entire generation (face it, you were either a Nintendo person or a Sega person back in the day). But it’s also a story about people and progress and how individuals, their interpersonal relationships and their rivalries, can shape an industry and the world around them. And just like the media they helped created, it stays with us on a personal level. I can’t recommend this book enough (and I’ll no doubt be getting my step-mom Alice a copy of Console Wars soon… I think she’ll love it).

Console Wars will be released May, 13th. You can order your copy here.

ConsoleWars hc c

Maybe you picked up the classic RPG, Skies of Arcadia, on the Sega Dreamcast, a console that was ahead of its time, but ultimately couldn’t withstand a decade of bad decisions. Maybe your were like me and didn’t get to try it until the enhanced Gamecube remake. Either way, those who have played it can go on for hours how incredible this game was, from its battle system and story to its ship battles that still put Assassin’s Creed to shame. Now, courtesy of First 4 Figures, you’ll have a chance to own the captain of the Blue Rogues himself, Vyse!

Featuring both a standard and exclusive version that brands his trademark cutlass, Vyse has been recreated on a 1/6 scale. Vyse measures approximately 11″ tall on his own, and from the foot of the base to the tip of the pirates flag, the entire statue measures an impressive 17″ tall.

This is the third Sega All Stars figure, which included Akira Yuki from Virtua Fighter and Ryo Hazuki, the star of another Dreamcast classic in Shenmue. I have to say, I’m pleasantly surprised that if they wanted to choose another character that represents Sega’s glory in its final days as a 1st party publisher, Vyse is who they decided to go with.

Vyse will be released in the fourth quarter of 2014. For more information, including pre order details and additional images, check out First4Figures.com. Afterwards, make sure to let us know if you’re planning on picking this one up!

If you ever told me that Sonic The Hedgehog would appear in the land of Hyrule, I would’ve thought you were one of those funny kinds of people. You know, the ones who thought Sonic 06 was a great game. But after today, it looks like this mash up is really a thing, courtesy of the FREE Legend of Zelda DLC for Sonic: Lost World.

Coming on March 27th, the trailer shows Sonic speeding through Hyrule with a variety of creatures from various Zelda games in tow. What really sent my hype levels into the stratosphere was the idea that Hyrule seems to be somewhat of an open world. While the interior dungeons seem to take the form of a traditional Sonic level, the fact that Sonic can actually explore the kingdom while seeking out Rupees and Heart Pieces sounds amazing! The hedgehog is even sporting Link’s green tunic! Let’s just be happy that he doesn’t use a sword though. We know what happened the last time we tried that…

A new Sonic DLC was teased along with the Yoshi DLC that came out a few months ago, but to actually see it in action makes it seem like Sonic Team went above and beyond with the fan service with this one.

Do you still have your copy of Sonic: Lost World? Or is this enough incentive for you to pick it up? Of course, you’d actually need to buy a Wii U first. If you need help deciding, check out the trailer below and confirm how awesome this is in the comments!

Source: IGN.com

Briefly: Hey hey hey, it’s time to save some craaaaazzy money.

That’s right, iOS and Android users: Crazy Taxi is currently FREE on the App Store and Google Play. I picked it up when it first released for a cool $4.99, and it remains one of my most played iPhone/iPad games to date. I had a ton of fun with the title back on my Sega Dreamcast (which I still own and play every once in a while), and it’s every bit as addictive on the iPhone and iPad (and the Android version should be just as good).

Plus, it has features this classic tune:

Brings you back, doesn’t it?

The game has gone free in order to promote Crazy Taxi: City Rush, which is a free to play mobile title that’s still somewhat mysterious, but is set to launch soon. Until that time comes, download the original here (iOS), and here (Android, the link is down at the moment, but check back shortly), and let us know your high score!

A new Sonic game!? Who would’ve guessed?

Sega has announced Sonic Boom, an upcoming Wii U and 3DS title bringing Sonic and friends back into our living rooms. Details on game play are thin, but the trailer shows the gang speeding, climbing and fighting off enemies in a much larger world that comes off as more combat heavy than Sonic is used to being. But wait, what’s up with their look?

The elephant, (hedgehog?) in the room is the character redesigns. Amy and Tails look fantastic. Sonic? Ehhhh… But what the hell did they do to Knuckles!? I can’t wait to see Dr. Eggman brought back with 300 lbs of pure muscle. Either way, the game has been confirmed to be its own unique universe that will tie in to a new animated series and has no bearing on the core Sonic canon. The more Sonic the better as long as it’s done right I say.

Sonic Boom Screen 1Early images give a very Sonic Heroes vibe.

While the character design is sure to keep long time fans talking, the game play looks to be incredibly solid. The return of Sonic’s closest friends, (meaning NOT Cream, Silver and Big,) is looking to bring plenty of new possibilities considering each one displays their own abilities. With a new developer at the helm, Big Red Button has a chance to breathe fresh life into the series after much of its momentum was halted by the lukewarm reception to Sonic: Lost World.

For the first time in forever, everyone is talking about Sonic. There are still so many questions to be answered. Will any other characters be playable? Will there be simultaneous co op between multiple players? Will Sonic start a romantic relationship with a human girl again? All of these burning details and more will be revealed as we get closer to its eventual release, but until then, check out the debut trailer for the game AND the animated series below and let the speculation begin!

Briefly: One of the best kart racers in recent memory has just hit iOS and Android.

Sonic and All-Stars Racing Transformed, the excellent sequel to the mediocre Sonic and Sega All-Stars Racing, first hit consoles in late 2012 (before hitting Vita and 3DS in early 2013), and has now made the jump to smartphones. I completely ignored the title (and didn’t even realize that there were two Sonic racing games), before it hit Playstation Plus for Vita in late December… and I’ve been playing it non-stop since. It’s the finest racer this side of Mario Kart, and the title is definitely worth a look.

That being said, I haven’t played the new mobile edition, so I can’t exactly vouch for it. The title does feature local and online multiplayer however, so if you’re looking for a (probably) great online racer for your iOS or Android device, why not give this one a shot?

Take a look at the trailer for Sonic and All-Stars Racing Transformed below, and let us know if you’ll be picking up the title! You can grab the game for iOS here, and Android here.

http://youtu.be/djNRsMQaIqI

Briefly: Remember that excellent remake of Castle of Illusion Starring Mickey Mouse that released for PS3 and Xbox 360 back in September?

Well, now you can play it on the go!

Seemingly out of nowhere, the game has appeared on the iOS App Store.

The universal app costs a cool (and well worth it) $9.99, and is optimized for the iPad 2 and up. Here’s the game’s description, straight from the app store listing:

Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic. When the evil witch Mizrabel kidnaps Minnie, it’s up to Mickey to brave the dangers of the Castle of Illusions to rescue Minnie. Gather your courage and traverse enchanted forests, take on hordes of rebellious toys and navigate mazes of living books. Play as Mickey and save Minnie from Mizrabel’s evil clutches!

 

GAME FEATURES –
-Play as Mickey Mouse in this reimagining of the classic Sega Genesis/Mega Drive game!
-Experience a world of wonder, brought to life with all-new graphics and magical adventures!
-Journey across five magical worlds filled with Mizrabel’s powerful minions!
-Complete hidden challenges to customize Mickey with classic costumes!

Now, you should definitely pick this up if you haven’t already played the remake, and then you should definitely let us know what you thought of it! Happy gaming!

http://youtu.be/NHXv_LUSYsU

Looking to improve your typing skills but too busy gaming? The Typing of the Dead: Overkill combines the best of both worlds in one gory game.

Sega has just released the typing instructor version of their House of the Dead: Overkill. With your keyboard as your gun, shoot down hoards of zombies in nine different stages with three levels of difficulty. The game will introduce a free co-op multiplayer mode soon, according to the description on Steam. It will also include a port of the original PS3 edition of House of the Dead.

ss_d2b0335e5afeb17e16f91ad4535aaf57d993901b.600x338

The game available now half-off at only $10 until November 1st – after that it slides back up to $19.99. It is available on Steam and Sega’s Digital Store.

Having played a previous version of Typing of the Dead, I can tell you from experience that this is one of the best typing instructors around. Not only is it immensely fun, but nothing gets you to type faster than being attacked by a horde of zombies. So quit typing for school papers and start typing to survive!

Briefly: All the way back in April, Sega revealed that a contemporary remake of Castle of Illusion Starring Mickey Mouse was in the works, and would be releasing this Summer.

Well, Summer’s almost over, and Castle of Illusion has arrived! The game is available now for Playstation 3, and will hit Xbox 360 and PC tomorrow (sorry Wii U owners, you’re we’re left out again). The game will cost a cool $14.99USD/£ 9.99/€14.99 for all platforms.

Take a look at the trailer for Castle of Illusion below, and let us know if you’ll be picking it up (you should be, this game ruled when I was a kid).

http://youtu.be/NHXv_LUSYsU

While crossover games have become pretty common in Japan, these games are usually a localization nightmare on other shores. With so many different companies holding the licenses to each series, some gaming gems, like most of the Super Robot Taisen series, (featuring Gundam and Macross units,) and Namco X Capcom, have eluded gamers throughout most of the world. That is, until now, with the release of Project X Zone. A pseudo-sequel to NXC using a battle system similar to SRT, characters from Sega, Namco Bandai and Capcom have joined forces in this turn based strategy RPG. But fan service aside, this is a game that managed to stay entertaining for hours upon end, but not without some major repetition.

Project X Zone tells the epic tale of Mii, the heiress to an ancient artifact that has been passed down for generations, and her ninja butler Kogoro. Once mysterious enemies appear and steal the artifact, a rift in dimensions brings heroes and villians together from the universes of Street Fighter, Darkstalkers, Resident Evil, Tekken, .dot Hack, Virtua Fighter and Valkyria Chronicles amongst many others, (including Bruce f’ing Willis as John McClain! Sort of!)  These would-be allies are now forced to find their way home and bring order back to the dimensions. Okay, look… that’s about as deep as the story gets. Sure, it’s simple, but it serves as an excuse to have Mega Man fight side by side with Gemini Sunrise from Sakura Wars. What makes up for the bare bones story is the characterization of each unit. I was expecting a somewhat rushed translation since this is getting such a limited run, but I was surprised at how much I laughed out loud at the in jokes, references and nods to fans. It’s great when the translation team spares no expense at getting everyone right, especially when there are so many characters to work with.

Project X Zone Screen 2

Super cops Chun-Li and John McClain… together at last.

Game play combines traditional strategy mechanics with some light fighting game features thrown in. Each unit travels across a grid based map and starts with three attacks, each of which will launch enemies into the air or bounce them against the wall. Chaining attacks without letting foes touch the ground does more damage, builds up more EXP points and charges up the XP meter, (meaning Cross Power… Don’t ask.) What seems like simple button mashing in the beginning becomes more timing based, since boss enemies have huge amounts of HP with regenerating shields that charge when they touch the ground. Did I mention that connecting attacks at the last second before the bad guys land nets critical hits, more than doubling the damage inflicted? An RPG that lets you control critical hits based on skill? Why didn’t anyone think of this before?

As the game progresses, players unlock two member units. These are preset, so Dante will always fight with Dimitri for example. But Solo units, single characters ranging from Ghosts and Goblins to Fighting Vipers can be attached to each pair in any way the player chooses. Solo units act as support, and can be summoned mid battle to extend combos and inch out extra damage. To get the most out of each battle, other pair units can give support too, if the attacking unit is standing near them when the battle starts. Utilizing support from Solo and pair units is essential for victory, but how you will use them is another story.

If the main unit’s attack connects simultaneously with a support attack, a cross hit initiates, keeping the enemy frozen in place. This technique builds extra XP, as well as allowing the XP cap of 100% to increase to a maximum of 150%. The more XP, the more chances to trigger area clearing multi attacks, special skills that range from healing to stat boosting, and single super moves that can close out a combo for huge damage. The drawback? Initiating cross hits in the wrong spot can make your attacks miss, and attacks in this state cannot inflict critical hits. What’s more important, damage or XP? This is where the real strategy comes in, since the battle system makes most fights pretty easy once you get the hang of comboing.

Project X Zone Screen 1

Battles in PXZ are chaotic good fun!

If low on XP, items can be used in a similar ways as skills, but can only be obtained through defeating enemies or breaking shields. So sometimes, it might just be more advantageous to defeat all of the enemies before fighting a boss, (especially since there’s no grinding outside of missions,) or even letting the boss regain their shield for extra loot, (since there are no shops.) Even if you do make a mistake, a quicksave option can be accessed at any time, letting you retrace your steps back to when you made that one bad move. The only problem here is that there are 15 save slots but only one quicksave, so if your friends, family or significant other(s) are playing, chances are your quicksave will be long gone.

But going back to the simplicity of the battle system, the one major flaw I found with Project X Zone is a lack of variety. Most maps are laid out similarly aside from treasure chests scattered throughout the stage, and aside from a handful of maps where certain teammates take priority, a fight is over once your team is wiped out or the enemy’s is. Occasionally, additional objectives will be put in place, like reaching a spot or character on the map in X amount of time, but once the novelty of seeing Tales characters working with Shining Force heroes wears off, if you find the battle system tiring, you’re not going to see the end of the game.

I personally was addicted to landing critical hits and pulling off perfect combos all the way through, but even with the fighting game mechanics in place, I can’t see anyone other than hardcore fans of these characters, or long time SRPG gamers reaching the credits in this 40ish hour adventure. Even then, some popular characters don’t debut until WAY late in the game. I’m talking 20 hours in… so I can see people losing patience before getting to their favorites. Throw in end game maps can go on for around two hours each, and its easy to see how polarizing the final stretch can be. But if you can’t get enough, there’s even a new game plus with powered up bosses that drop rare equipment! You might never stop playing!

Project X Zone Screen 3

Yes, that’s X, Zero, Kos-Mos, T-elos, Ulala and the Space Harrier Girl on screen at once. Wait, does she have a name?

Even for those strategy fans though, this game is significantly easier than most in the genre, (which was perfect for me since I’m usually terrible at these games.) Throw in the fighting game mechanics and a literal army of popular, yet niche characters across three great companies, and you get a highly entertaining experience that a broad range of gamers will get entertainment out of. Well animated sprites and a large collection of music rounds out a package that hits us right in the nostalgia gland, and while I doubt most will see the story through to the end, Project X Zone provides as much fun as one wants to get out of it. If nothing else, at least it finally got Mega Man and Tron Bonne on the 3DS!

Pros:

  • A huge cast of characters!
  • Easily accessible game mechanics that blend genres.
  • Plenty of game to sift through, including a new game plus.
  • Strong animations, music and script.

Cons:

  • Weak story.
  • Repetitive battles that may wear thin before the credits roll.
  • Too easy compared to other games in the genre.
  • Multi hour fights late in the game.

Final Score: 8.5/10

Leading up to Microsoft’s highly anticipated press conference, they promised that it would be all about the games. In that sense, they delivered, since plenty of new and old titles alike were announced for the upcoming Xbox console. But while everyone was losing their minds over Killer Instinct and Halo 5, most of my excitement was focused on Crimson Dragon, a spiritual successor to the Sega classic, Panzer Dragoon. Once at the Xbox booth, I made sure to jump on board and see if it could live up to my high expectations.

Not since Panzer Dragoon Orta in 2003 has a game of this type been released. Best described as a rail shooter on the back of a dragon instead of in a plane, the demo took me through the heart of a volcano, chasing a pale white dragon and blasting whatever I could along the way. The final game will have six dragons, each with their own set of abilities, but for now, I had one dragon with one set of moves. The homing lasers locked on to multiple targets that were highlighted by the right stick’s cursor, while an electric blast drained the health of whatever unfortunate soul my cursor was attached to. Dodging with the shoulder buttons initiated a quick barrel roll, which was welcomed since my dragon was too slow to reliably dodge otherwise.

Crimson Dragon Screen 1

When it came to the two featured boss fights, each one was timed. Doing a certain amount of damage or actually defeating the boss was rewarded with extra food that would be used to upgrade the dragons. Sadly, the time limit in the demo was so short that it was nearly impossible to actually defeat them. I asked to see if these time limits were going to mandatory, and while they will be, the time limits will be about double what they were in the demo once the full game is finally released.

From what I’ve played, Crimson Dragon is looking promising. The punishing difficulty of the previous games seems to have been toned down, but whether or not the demo was just set to be more forgiving has yet to be seen. The cursors and dragon move too slow for my tastes, but considering that this game was designed with Kinect in mind, moving with my hands might be a lot more intuitive. However, I am happy to report that the new Xbox One controller feels comfortable to use.

Crimson Dragon Screen 2

But aside from these minor complaints, the frantic rail shooting from Panzer Dragoon is alive and well. Keep this one on your list of games to watch as the Xbox One launch draws closer.

Cross over games are all the rage right now, but Project X Zone is particularly in demand. Releasing early in the 3DS’s lifespan in Japan, fans in the west begged for the title until it was finally confirmed last year. Earlier today, a demo emerged on the eShop in anticipation for its June 25th release, and I jumped on the chance to bring the worlds of Sega, Namco and Capcom together.

Acting as a spiritual successor to the Japan only Namco X Capcom, Project X Zone is a grid based strategy RPG with units consisting of characters from series such as Street Fighter, Dot.Hack and Sakura Wars, each with their own sets of moves. Unlike most games in the genre that will have you simply walk up to enemies and select text to attack, X Zone takes a more action oriented approach. Choosing between a list of moves, maximum damage is achieved through linking attacks, juggling enemies and utilizing support to keep them in the air. Each unit is either a pair of characters, (like Ryu and Ken,) or a group of three, with the odd one out acting as additional support, (including my favorite so far, Space Channel 5‘s Ulala.)

Project X Zone Screen 1

Field position plays a vital role, since allies within a unit’s attack radius can be called in for additional support. Attacks that connect simultaneously between different units and support creates a “cross” effect on the enemy, where the foe is frozen in place, making landing combos easier. Doing so also builds energy called XP, that can be stored to unleash devastating super moves or used for actions such as healing, counter attacking and defending.

It’s not enough to simply bash away however, because much like a fighting game, enemy position is important when it comes to landing combos. I accidentally crossed enemies in the air where they were too high for my main characters to make contact with on my first run for example, and trust me, that really sucks. Other than wanting to actually be able to hit your enemies, continuously juggling awards more damage, items and experience, so you’ll want to plan your attacks accordingly if you want to make the most out of them.

Project X Zone Screen 2

I’ll be honest, I suck at strategy games; but blending action, fighting and RPG elements into the genre might finally be a winning combination. I left the demo very impressed, and I can’t wait for more when June 25th comes around. With the final version featuring characters from Tekken, Soul Calibur, Virtua Fighter, Resident Evil, Devil May Cry and Mega Man, there’s sure to be a character for even the pickiest of gamers. Get to your local game store and pre order fast, because this game screams niche. If the demo is any indication, you really don’t want to miss out.

During the last Nintendo Direct presentation, the news broke that Sonic the Hedgehog’s newest game would be exclusive to Nintendo platforms, which will be the first of a four game exclusive deal. Details on Sonic: Lost Worlds were slim aside from this announcement and two vague screenshots, but that all changed today.

Notably missing is Sonic’s long time nemesis, Dr. Eggman, (Robotnick for the 90’s kids out there,) seemingly replaced by a new band of villains known as the Deadly Six. With a brand new set of abilities, the blue Hedgehog has more than enough tricks up his sleeve, (gloves?) to combat this new threat.

So far, I’m keeping a cautious optimism about the game. Sonic Colors, the last Nintendo exclusive title in the franchise was one of the best Sonic games in years, and the multi platform Generations only improved on it. As Sonic fans have learned though, straight 3D platforming, new characters and cameras haven’t been kind to the blue blur. With the apparent loss of the speed dash ability, gravity defying physics and all new enemies, I’m taking a wait and see approach until E3 rolls in.

Check out the reveal trailer below to get an idea of what lands Sonic will be speeding through next, and come back to Geekscape.net for all your E3 needs!

SOURCE: IGN.com

The Yakuza series, known for its always violent, sometimes campy depiction of the Japanese crime world, will be making its first appearance on a non Sony console when Yakuza 1 and 2 HD hits the Wii U. The catch? It’s only in Japan.

Continuing what seems to be a strong partnership between former rivals and kings of our childhood, Nintendo and Sega had quite a few bombshells during the Nintendo Direct presentation last week. Yakuza 1 and 2 will go a long way to help dispel the stigma surrounding Nintendo as a “kids console.” The only problem is that Yakuza has never been more than a cult classic amongst gamers outside of Japan, so getting the game here is a long shot. All we can do is show our support and hope for the best, since you know… online petitions don’t work.

Featuring an HD upgrade and off TV play, Yakuza 1 & 2 HD hits Japanese shelves in August.

http://www.youtube.com/watch?v=FI0ZMbYySUQ

Nintendo had some big news during their latest Nintendo Direct presentation, but none as big as the partnership with Sega to make Sonic exclusive to the Wii U and 3DS for the foreseeable future.

But that wasn’t all the news coming, because Game Gear fans have plenty of reason to rejoice as well. In a blink and you’d miss it moment, Nintendo announced a list of titles from the mostly forgotten handheld that will be coming soon to the 3DS eShop.

The games listed are:

Crystal Warriors

Columns

Sonic Blast

Sonic the Hedgehog

Dr. Robotnik’s Mean Bean Machine

Sonic the Hedgehog 2

Defenders of Oasis

Tails Adventure

Shining Force II: The Sword of Hajya

Sonic Drift 2

G-Loc Air Battle

Sonic Labyrinth

Vampire: Master of Darkness

Including the already released titles like Sonic the Hedgehog: Triple Trouble, Shinobi and Dragon Crystal, the Game Gear library is finally coming along nicely. I have one question though… where the hell is Knuckles: Chaotix?

Did your favorite Game Gear games make the cut? Are you excited to play them without having to carry around eight AA batteries? Tell us what your favorite games from Sega’s portable should make the cut!

Another Nintendo Direct has come and gone, and while there wasn’t too much information relating to new games, we did get details on some of the big titles gamers have been waiting angrily patiently for.

Below are the highlights of the conference. Make sure to check back for more detailed information throughout the day.

Mario and Sonic at the Olympic Games coming to the Wii U and 3DS. Featuring many new events, most notably races that combine events into one arcade style Dream Event.

Sonic Lost World coming exclusively to Wii U and 3DS.

-A large amount of Game Gear titles coming soon to the 3DS eShop. Knuckles Chaotix was not spotted…

-Nintendo Japan announced Yakuza 1-2 HD for the Wii U. No word on a Western release.

Oracle of Seasons and Ages will be discounted to $4.99 each until June 20th. Release date is May 30th.

Donkey Kong Country Returns 3D details new world 9. Each level inspired by one of each previous stage.

Animal Crossing Mii Plaza puzzle and Swapnote available now. Videos discussing the game will be on Nintendo’s YouTube page leading to its June 9th release.

Game and Wario features a variety of mini games for both single and multiplayer. Releasing on June 23rd for $39.99.

Resident Evil: Revelations will have Game Pad, Pro Control and off TV support. New infernal difficulty, online features and characters, Hunk and Rachel, added to Raid Mode. Coming May 21st.

New Super Luigi 2 seems to give each character unique abilities like Luigi’s flutter jump from Mario 2. Mario replaced by Nabbit, who can’t power up but can’t get hurt. Releasing on June 20th as DLC for $19.99 or as a stand alone retail game or $29.99 on August 25th.

The Wonderful 101 is (FINALLY!) coming to Wii U on September 25th.

Pikmin 3 stars three new characters, Alph, Charlie and Brittany, who are collecting fruit for their starving planet. The game will use a variety of GamePad functions to help scout stages and re-watch playthroughs. Uses Wii Remote Plus, Pro Controller and off TV play both with the pad and with the Wii Remote using the pad as a monitor. Still scheduled for August 4th.

-Last and most importantly, Best Buy will exclusively house playable E3 demos for the Wii U in the U.S. and Canada, letting consumers experience the new games for themselves.

So that’s about it. While I wish there was more info on new games, I guess that’s what E3 is for. And at least we finally know when Wonderful 101 is coming out! Now onwards to E3.

Hot on the heels of Capcom’s announcement of Ducktales Remastered, Sega has revealed their own contemporary remake of a classic platformer.

Castle of Illusion Starring Mickey Mouse first released for the Sega Genesis on November 20th, 1990. The game received universal acclaim, and was by far one of the console’s most beloved titles until the release of Sonic The Hedgehog in 1991.

Rebuilt from the ground up, Castle of Illusion Starring Mickey Mouse features an awesome new look, and many of the original developers are back to work on the reimagining! The game will hit PC, Xbox 360, and PS3 this Summer! Check out some screenshots and the announcement trailer below, and let us know what you think!

COI Announcement screenshot (1)

COI Announcement screenshot (2)

COI Announcement screenshot (3)

COI Announcement screenshot (4)

COI Announcement screenshot (5)

The Alien franchise is very near and dear to many hearts in geekdom. Of course, the importance of canon, storytelling, characters, and mythology surrounding this universe goes without saying. One should only expect amazing video games based on the universe.

Enter Aliens: Colonial Marines. This FPS shooter, with Xeno-baddies vs. Marine combat, is sure to spark gamers’ interest. The concept sounds great. Squad-based combat set in dark, creepy environments filled with Aliens running around on walls, ceilings, vents, and who knows what else. Even better, players are allowed to be Aliens themselves. Unfortunately, SEGA may have much to work on before this title goes gold.

Read up on the synopsis below!

You and your friends against the deadliest killers in the galaxy. Another glorious day in the corps.Buckle up, soldier! Welcome to Aliens: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favorite developers of Borderlands and Brothers In Arms, this first-person shooter is steeped in the eerie, claustrophobic and terrifying atmosphere that made the Aliens films successful worldwide. You and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s down to you to not just survive but wipe out the Xeno infestation.Features:Enlist in the Marine Corps
Bringing you a true sequel to James Cameron’s classic Aliens, get tooled up with classic Marine weapons including pulse rifles, motion trackers and flamethrowers.The most authentic Aliens experience ever
Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric world where any moment could bring your death.Drop-in / Drop-out co-operative gameplay
The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions within an over-arching narrative.Loadouts and upgrades
Create your perfect killing machine. An extensive upgrade system allows players to customize their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.

Honestly, I’m worried about this game. It seems that the excitement that’s down on paper didn’t translate very well into gameplay. I wanted to like this game, but it felt very generic in a universe that spawned so much inspiration. I wasn’t able to actually play as a Xenomorph, but I was able to view live gameplay of SEGA employees who were playing as them. I won’t criticize the player model movement, or even the graphics engine itself. What worries me is the level of expectation I, and I’m sure many fans have or had.

E3 2012 Off-Screen Gameplay Footage

Over the shoulder gameplay footage from Comic-Con 2012

Xenomorph attacks are class based into two classes. Also keep mind that different classes may arise as the year goes by. The attacks themselves were pretty standard. Claw, jump, run on walls and ceiling, and pouncing.

Playing as a Marine is what you’d expect. You’re able to aim down the sights, use secondary fire options, and heavy weapons. The sense of urgancy that’s clear from the films is absent, and instead, it feels like I’m just shooting aliens and not Xenomorphs. Yeah, it was cool fighting alongside other players, helping each other out whenever we got cornered, but it’s just not what I expected.

A prime example is the screenshot above. That screenshot alone makes me want to buy the game. Playing the game should be able to translate feeling too. With a solid four months of crunch time, there is still hope for Colonial Marines. With some tweaks here and there, perhaps the horror in the title will arise, and Aliens: Colonial Marines will be able to proudly represent the Alien Universe.

Aliens: Colonial Marines is hitting the Xbox 360, Playstation 3, and PC February 2, 2013.

Today SEGA informed the world that the Free 2 Play update of their juggernaut MMO, Phantasy Star Online 2, will in fact be getting a North American and Western Release. Check out the teaser trailer below.

GOD DAMN! This old PSO1&2 veteran just got giddy as a school girl. SEGA says the Western release of the game will be early 2013. For more info on the game check out their teaser site HERE.

A few years ago when Sonic and Sega All Stars Racing was released, what I had first blown off as a Mario Kart knock off ended up being way more entertainng than I could have ever expected. The game found a great balance of solid racing mixed in with sprinkles of nostalgia for fans whether you were on board for the Sega Master System or the Dreamcast. So when a sequel was announced, I wanted nothing more than to hit the track with some of my favorite Sega mascots, but damn was I surprised at who showed up to the races this time around.

Transformed is looking to take the Sega nostalgia act even farther with stages inspired by such forgotten classics as Golden Axe and the Panzer Dragoon series, each with a distinctive layout that is sure to please longtime fans. When it comes to the characters, while your usual Sonic suspects were all here, (including Tails, Dr. Eggman, Knuckles and Amy,) it’s who was new to the races that caught my eye. So far, Gilius, (the dwarf from Golden Axe,) Joe Musashi of Shinobi fame, and best of all, the sky pirate Vyse from Skies of Arcadia have been revealed. What other surprises can we expect? Unfortunately, Sega wasn’t ready to give more details at the time, but let’s just say Shenmue characters will be in if they expect to earn the fanboy sale.

But new characters and stages aren’t all that Transformed offers. As the title suggests, it’s not just kart racing anymore! Vehicles transform to planes, hovercrats and back again, and while this is far from an original idea, (Mario Kart 7 and Diddy Kong Racing already did it,) unlike the games this one borrows from, these sections feel like lengthy, meaningful additions to the course. Another interesting addition that I’m all for is the need to build up a star meter to unleash each racer’s All-Star ability.

See, the original followed the familiar formula of granting last place the best weapons, which almost always included these character specific attacks. This time around, players must earn it by pulling off stunts and racing well overall. So if you’re sick of crap like blue shells or Super Sonic coming from behind and stealing your lead, higher ranked players will have a fighting chance. So what are these abilities this time? Sadly, they weren’t in the E3 build. At least not yet.

So it seems like the development team at Sumo isn’t satisfied with keeping the same formula and decided to shake it up. I for one am excited to see what other surprises this game has in store for a Sega Genesis fan like myself, but we’ll have to wait until the fall to find out what those are.

Many fighters have come and gone over the years, but ever since Virtua Fighter hit the ring and revolutionized 3D fighting games, its popularity has endured. Thanks to an incredible level of depth amongst its unique cast, while the game is known to be difficult to master, few games in the genre are as rewarding when all that practice pays off. After five games and multiple revisions, we’ve arrived at Virtua Fighter 5: Final Showdown, the definitive version of the latest title in this beloved hard hitter. And while it makes some concessions compared to the retail version, this title’s value is hard to argue.

Jean Kujo and Taka-Arashi Join the Fight!

Featuring 19 unique fighters, (two of which are new to the US,) Virtua Fighter has plenty of moves to master between each character. From the easier fighters to master like siblings Jackie or Sara Bryant, to the technical marvels like flagship character Akira, there is sure to be a fighter to fit any gamer’s play style. The game has been reanimated and rebalanced since its last go around, so not only does it look prettier, but the moves look sharper, the damage output has been tweeked and the controls feel a little more forgiving as far as timing. But don’t pick up your pitchforks yet hardcore fans! The game still takes a ton of technical skill to be good at.

Virtua Fighter will help you get better though. And that’s through its many single player modes. Aside from the standard Arcade and Score Attack gauntlets, the Training Mode that VF4 made famous returns, which walks you through each fighter’s move set and slowly builds up your skill. Two modes that are obviously missing though are the single player tournament mode, which has been a staple of the series for years now and the ability to customize fighters. But then again, as a $15 download rather than a full retail release, it’s not surprising that something had to go. So now to build up ranks, instead of winning tournaments, a new License Mode gives players objectives to achieve during a series of fights. Clear these challenges, move up in rank. It’s as easy as that. As far as new costumes, there technically IS a way to dress up your fighters, but you’ll have to shell out extra cash for costume DLC.

Jackie and Sara Bryant Continue Their Rivalry... in HD!!!

Aside from the single player content, the bread and butter of competitive video games is its online component. Especially in a game like Virtua Fighter where timing is key, the slightest bit of lag can completely ruin a fight. Which is why I’m glad to say that my matches were almost completely lag free across ranked and player match. The new room match that adds lobbies to the fights surprisingly didn’t drop in quality either, even with a few different people waiting around. It’s good to see that Sega took this aspect of the game so seriously, especially with how bad lag is on certain big budget, full priced fighters.

So if you couldn’t tell from my glowing review, if you’re a fighting fan, there’s no reason why you shouldn’t own Virtua Fighter 5. The only question is whether or not it’s worth it if you own any of the previous versions. Well, how much value do you place on two new characters? How about the value of the final version of a fighting great that’s been balanced to near perfection? Not to mention that the online community is sure to receive a shot in the arm with this new release. If you absolutely have to be on top of the curve, there’s no question about it, but if you’re a more casual fan who’s perfectly happy with the previous games, there’s no urgent need for it either.

Akira Wants Some Pai...

But for the average gamer who doesn’t have a mock up arcade machine and a room plastered with Akira, Shenmue or Yu Suzuki posters, Final Showdown is still a blast to play. It might take some time to learn and undoubtedly has fewer modes than its predecessors, but the modes it does have will keep you busy for a long time. It moves fast, looks gorgeous and has 19 completely unique people to master. No clones, no similar movesets, nothing of the sort! And at $15 with what feels pretty close to a full retail experience, how can you go wrong? My only issues are the fewer modes and holding out on costumes to turn them into DLC but with the game being so cheap, some extra cash for bonus content is hard to be mad at. I’m incredibly hard pressed to find a reason not to recommend Final Showdown, and is easily one of the premier fighting games in the 3D genre. What else is there left to say? Jump online, download this game and lay a beat down on some mofos!

Yesterday Sega announced it’s final pricing scheme for PSO F2P.  The classic groundbreaking console MMO is going to a free to play/freemium model with PC shipping this Summer, smartphone version this Winter and finally the PSVita version coming out in Spring of 2013.

The game offers classic PSO gameplay spread over the different platforms. PC and VITA will be fully crossplatform while the iOS and Android version will just share data, what that specifically means I do not know.

A closed beta test begins at the end of April, which Sega hopes to have pushed out to 100,000 players. This will test their servers and their transaction system for premium items.

Color me excited as I have FOND memories of playing PSO way back on the Dreamcast and actually putting my Gamecube Broadband Adapter to use. See everyone online this Summer.

If you want to sign-up for the beta, and can read Japanese check out their site HERE.