During Microsoft’s E3 press conference, the company announced that Forza Horizon 3, the third game in the open world arcade style spinoff of the Xbox’s premiere racing simulator, will be releasing on September 27. With such a quick turnaround between sequels, one would assume that the next game would have minimal improvements as it was rushed out the gate. After watching the trailer, we came away feeling like that’s far from the case.

As my favorite racing game in years, Forza Horizon 2 set a high bar for modern racing games, with a level of exploration and creativity that’s rarely seen in the genre. The third game looks to take it to even greater heights, taking place in a city with a variety of terrains. Of course, more terrains means more vehicles, which is why offroad vehicles and buggies will make their debut as racers zigzag through forests and deserts for racing supremacy. If you want to share the road with your friends, Horizon 3 will also allow four player drop in drop out co-op, which will be cross compatible between Xbox One and Windows 10. Now you have no excuse to take on the streets alone.

But talking about it isn’t enough, because Horizon 3 needs to be seen to fully appreciate how gorgeous it looks. Does this look like something you’re willing to pick up come September? Share your thoughts with us below, and keep checking back for all of the news coming out of Microsoft’s conference.

It’s been a long, difficult wait for the next Mass Effect game. based on the early footage shown during the company’s E3 2016 press conference, it looks like our patience will be rewarded with the type of space epic that has become synonymous with the series.

Taking us to the deepest reaches of the galaxy in an attempt to find a new home for humanity on the planet of Andromeda, the next gen Mass Effect introduces us to an uncharted world that is swarming with hostile alien life. By giving us a peak at the development process, it’s clear to see that the team is putting in as much detail into the environments, animations and characters as they have in previous entries. Any hint at potential space waifus or husbandos was sadly absent, but we’ll have plenty of time to look forward to those details in between all the shooting. If anything, at least this game’s version of the Mako looks a lot more exciting to play with thanks to its new found speed!

Here’s the trailer below so you can check it out for yourself. What do you think of Mass Effect Andromeda based on the glimpse we’ve had so far?

Usually, companies will try to keep their cards close to their chests right before a big E3 presentation. Apparently, Amazon had other plans when it came to Nintendo’s upcoming Legend of Zelda title for the Wii U and NX.

The image shows Link climbing a cliff with an expansive kingdom visible in the background. Based on the artwork itself, it’s clear that the focus seems to be exploration, while also showing off how big Hyrule might be this time around. With constant rumors swirling that this next entry in the storied Legend of Zelda series will take Link through a Skyrim inspired open world version of Hyrule, it would explain why this image sets the tone that it does.

E3 2016 The Legend of Zelda Leak Banner

With only a day away before Nintendo tips its hand to the public regarding their next big title, that gives us plenty of time to speculate until then. What conclusions do you draw after seeing this image, and what do you hope to see when the game finally releases early next year? Comment below and share your thoughts, and make sure to check back with us for our full impressions on the show floor!

While most of the chatter coming out of EA’s E3 2016 press conference regarding Titanfall 2 had to do with its newly revealed campaign mode, that’s not to say that the team at Respawn forgot where its bread and butter was. As seen in the game’s new multiplayer focused trailer, there will be plenty of new ways to take down the enemy team when you jump online as both a pilot and a Titan.

New Titans is definitely a feature to get excited about, but the trailer had a lot more to show than a few new robots to tear through the town with. The new weapons and pilot abilities really stole the show for me, highlighting the level of innovation that is coming with the highly anticipated sequel. Highlights of the trailer include expanded melee options for the Titans, a grenade ability that pulls enemies towards it, leaving them as sitting ducks for you to pick off, and the grappling hook, which will let pilots latch onto their enemies and pull themselves in for the melee kill… Even while both are in the air!

The first Titanfall had a reputation of being especially stylized in the gameplay department thanks to its unique take on movement, coupled with its changing dynamic between being on foot or in a Titan. Titanfall 2 already looks to be taking this concept much further, in ways that I can’t help but look forward to.

Haven’t watched the trailer yet? Give it a look and let us know your opinions on the new features in the comments! Titanfall 2 will release on the PS4, Xbox One and PC on October 28.

He’s fought evil between dimensions. He’s taken on the finest heroes and most dangerous villains that the Marvel universe has to offer. He’s covered wars! And if these leaked screenshots of the yet to be announced Dead Rising 4 are any indication, there’s no one you would rather have on your side in a zombie apocalypse than Frank West.

After being relegated to guest appearances and becoming the focus of DLC side stories since the character’s debut in the original Dead Rising, the photojournalist takes the lead once again when he finds himself in the middle of yet another zombie outbreak. As expected from a series such as this that doesn’t take itself seriously in the slightest, Frank returns to the fray with a variety of crazy weapons and abilities, one of which is some kind of space armor with a giant concrete stick. Being surrounded by hundreds of zombies never looked so good in the screenshots below. Go ahead, check them out!

E3 2016 Dead Rising 4 Screen 1 E3 2016 Dead Rising 4 Screen 2 E3 2016 Dead Rising 4 Screen 3

The images alone make it obvious that the game will take place near Christmas, so it will be interesting to see how that plays into whatever crazy narrative the game is sure to follow. One thing is for sure though; after Dead Rising 3 improved so much on the previous formula, it can only get better as long as photography makes its return.

Are you looking forward to the return of Frank West? Tell us what you think in the comments, and make sure to keep up with our E3 coverage as more news on Dead Rising 4, and every other announcement throughout the week, begins to surface.

With so much buzz surrounding Dishonored 2, the follow up to 2012’s surprise hit, we knew Bethesda would touch on it during their E3 press conference this year. What we didn’t know was how great it would look in motion, building on what was an already popular game with new powers and abilities to eliminate your targets with.

As one of two supernatural assassins, Dishonored 2 is clearly hoping to build on the strengths of the original by allowing players to approach taking out their targets in a variety of ways. The gameplay trailer alone shows off how our protagonists can summon mystical powers to make enemies their playthings, attack them with traditional swords and guns, or even avoid direct conflict altogether by utilizing the game’s stealth and hostage mechanics, all while taking place in a unique setting that blends industrial society with the world of mysticism. If you couldn’t tell, it’s looking like there will be plenty to enjoy no matter what your play style is when Dishonored 2 releases in on November 11 of this year on the PS4, Xbox One and PC.

If you haven’t had a chance to watch the trailer, do it now and tell us what you think of Arkane Studios’ next entry in the Dishonored series.

It’s been years since Prey 2 was announced, with an endless cycle of delays making it seem like we might never see the follow up to 2006’s cult classic shooter. During Bethesda’s E3 2016 press conference, they revealed that the game has been retooled, seemingly sharing little with its Xbox 360 and PC predecessor.

Now simply titled Prey, the new trailer follows Morgan Yu, a test subject who has been ran through countless experiments for the betterment of the human race. After waking up aboard a space station in the year 2032, Yu finds himself stranded on a ship overrun by hostile aliens. Using his unique abilities alongside any weapons he can find, Morgan will uncover the secrets surrounding the station and the experiments he was subjected to, all while fighting to survive his terrifying ordeal.

Developed by Arkane Studios, the team behind Dishonored, it’s safe to say that this new Prey game is a sequel in name only. With a new development team and a completely different premise, I’m really disappointed to see the portals and gravity physics disappear. Often seen as Portal years before Portal would be released, I can’t help but feel that Prey is losing some of its identity in the transition. With that said, Arkane is a very talented studio, and I have faith that they will be able to deliver a product worth playing when the game launches in 2017. Either way, it will be hard to wonder what could have been.

Want to check out the new Prey for yourself? Check out the reveal trailer below and share your thoughts with us.

During EA’s E3 2016 press conference, the company went over their new EA Originals publishing branch. Inspired by the release of last year’s Unravel, the program is promising to seek out passionate small development teams with a knack for innovation, and providing them with the security that the backing of a huge publisher like EA can bring to the table to help see these ideas come to fruition.

The first game that will be launching under this program is Fe, a 3D platformer developed by Zoink, the small development team out of Gothenburg, Sweden that was behind Stick it to the Man back in 2013. Using a shadowy purple aesthetic that gives it a vibe between Limbo and Ori and the Blind ForestFe looks like a gorgeous game so far. Thinking about how much farther the game could go beyond the brief minute and a half that we saw it in action, we’re definitely interested in how the game will progress.

By committing to selecting a few projects each year to develop under this banner, EA Originals will provide a steady flow of new experiences that aim to bring small teams into the spotlight. A move like this goes a long way to help the company shed its negative image when it comes to stifling creativity in previous years, and can only be good for the industry as the small guys and girls get such a big chance to succeed.

Watch Fe‘s reveal trailer below and tell us what you think in the comments!

Source: ea.com

When you think of sports games, the last thing that will probably spring to mind is their gripping narratives. As seen during EA’s E3 2016 press conference however, that might soon change in the upcoming Fifa 17.

Titled The Journey, the campaign will place you in the cleats of Alex Hunter, an up and coming Premiere League player who was just brought in to one of many possible teams. The Journey looks to examine his rise through the ranks, including how he copes with his new found fame and how the pressure of having so many eyes on him will take a toll on him both on and off the field in ways that we would never have expected from an annual sports title. Just one watch of the trailer makes it seem like we’re watching a drama instead of playing a game about kicking a ball around.

Promising to allow Alex to play in any Premiere League club with authentic managers and alongside some of the best players in the world, this mode is obviously hoping to bring a level of authenticity to this story in a way that might only be possible in a video game. Still, I can’t help but laugh at the idea that this game is getting a story, yet Titanfall, also released by EA, didn’t. Good thing they’re fixing that with the sequel.

Are stories in sports games a good thing, and will you Fifa fans ever play it instead of trash talking your friends after a hard earned goal? Watch the trailer and let us know what you think!

One of the main criticisms that held the original Titanfall back was its lack of a true campaign mode. Respawn and EA are looking to address that with Titanfall 2, with a story focused trailer that debuted during their E3 2016 press conference.

Focusing on a Titan who’s pilot was killed in action, the perspective switches between the behemoth robot and its new perspective pilot as it does everything it can to protect its new controller from being shot down on the battlefield. Showing off some of the new environments, visuals, abilities and characters, Titanfall 2 seems like it’s doing a good job with fully integrating what we learned about this world in the first game with an actual narrative to dive into.

The original game was some of the most fun I had during the early Xbox One days, so integrating that gameplay with something for us to do when we don’t feel like being yelled at by strangers online can only be for the better. This sequel looks fantastic in motion, so I can’t wait to head over to the convention and try it for myself. With the game making its PS4 debut when it releases alongside its Xbox One and PC versions on October 28, it might be hard which version to pick! Especially with the collector’s edition on the market.

What are your thoughts on the campaign, the last game’s lack of one, and the second game as a whole? Sound off below, and make sure you watch the trailer while you’re at it!

It’s getting harder and harder to keep a secret these days.

Leaked pictures posted on Neogaf show off the rumored Xbox One Slim model a day before Microsoft was likely to reveal it at their E3 press conference. Set to come with a 2 TB hard drive, a 40% smaller frame, 4K video support, and the option to stand it vertically, the new white model seems like it would be a good entry point for someone who has yet to pick up the console.

E3 2016 Slim Xbox One 1

More specific details, such as the price, release date, and any other expanded features have yet to surface. Of course, we expect all to be revealed at Microsoft’s actual press conference, and we’ll be sure to update the story with any new information as it becomes available.

Between the system’s growing backwards compatibility list, a ton of new exclusives on the horizon, and strong third party support to keep us playing, now might be as good of a time as any to pick up some Microsoft’s new hardware. With the PS4 Neo hitting shelves as well and Nintendo’s NX releasing early next year however, the competition looks like it will only get tougher. Based on what we know, does the Xbox One Slim sound like something you’re considering picking up?

Source: IGN.com

Fresh off the announcement and reveal trailer for Injustice 2, WB Games and NetherRealm Studios aren’t going to make us wait long before we see some of the new characters in action thanks to the release of the first game play footage for the upcoming fighting game.

While the spotlight may be shining on newcomers such as Supergirl, Gorilla Grodd and Atrocitus, the returning cast is showing that they shouldn’t be forgotten about. Aside from even more dynamic looking stage hazards for the heroes and villains to fight through, new customization costumes won’t be the only way the cast will keep us on our toes. Batman reminds us why he’s such a badass thanks to his new finisher using his Batwing, while Superman uses his strength and speed to bounce his opponents around with crushing blows high in the clouds. Or… You could just be like Aquaman and have a giant whale eat your enemies.

Even still, the new characters steal the show. There’s a certain kind of excitement that comes from seeing Supergirl switch from her public identity to her superhero persona in the blink of an eye. Grodd displays his brute strength while he manhandles anyone who stands in front of him, which contrasts Atrocitus, who puts his Red Lantern abilities to good use with a combination of vicious constructs and his overwhelming rage. In a blink and you’ll miss it shot, Black Manta is shown as being part of the cast as well, showing everyone who the real king of the sea is.

Watch the trailer below and get excited with the rest of us. Who else do you expect to see make the roster when the game releases in 2017?

Briefly: Did you know there was an official Call of Cthulhu video game in the works?

Yeah, neither did I.

It’s in the works from Cyanide Studios (Styx: Master of Shadows, Blood Bowl) and will be published by Focus Home Entertainment on PS4, Xbox One, and PC sometime in 2017.

The game is being marketed as an “RPG-Investigation title, packed with psychological horror and stealth mechanics,” and will bring “to life a disturbing world that players will have to explore and investigate while Cthulhu, the Great Dreamer, prepares its awakening.”

Yeah, it’s definitely on my radar now.

In Call of Cthulhu, players will control Edward Pierce, a former veteran and private investigator in 1920s Boston. Pierce will be investigating the tragic and mysterious death of Sarah Hawkins and her family in Darkwater Island. The game’s E3 Trailer showcases this disturbing Island and the eerie Hawkins Family Mansion, and gives a glimpse at how the intensity of the investigation will slowly start chipping away at your Sanity.

Insanity and the Cthulhu Mythos have long been entwined – as your investigation brings you closer to Cthulhu’s sphere of influence, madness will progressively engulf your senses, leaving you to increasingly question what is real and what is illusory. They say that madness is the only way that can bring you to the truth and you will have to balance your sanity against your determination to discover it!

Take a look at the trailer below, and be sure to let us know what you think!

If you’ve been waiting anxiously for more news on Kingdom Hearts 3, you’re going to have to hold out a little longer. But don’t worry, Square Enix has your Keyblade fix covered with a new trailer for Kingdom Hearts 2.8 Final Chapter Prologue. Yes, that’s the real name. And it’s looking pretty great!

Serving as both an HD remaster of Kingdom Hearts 3D: Dream Drop Distance and what essentially seems like a prequel demo for the third game focusing on Aqua’s continued journey through the Realm of Darkness, the latter segment in particular looks absolutely gorgeous. Considering how I found Aqua to be the most interesting protagonist across the entire series, I’m really excited to be able to control her unique spells once again. Her story bridging the gap between Birth By Sleep and the third game doesn’t hurt the excitement either! On the Dream Drop Distance front, it was the only core KH game I never finished. Replacing your Disney party members with generic color swapped enemies took some of the joy out of the crossover appeal the series has become known for, but I’m hoping that I’ll be able to enjoy it more the second time around.

Aside from the playable segments, Kingdom Hearts x Back Cover, a movie that connects to the earliest parts of the universe’s lore, will tell the story of the Foretellers. Tying in to the recently released Kingdom Hearts Unchained x mobile game, this package will be overflowing with details to play through and analyze as we wait for 2017. With each character masked, it won’t be long until we start trying to identify the voice actors and see what past characters they match!

Sadly, we’ll have to wait longer on news for the third game, seeing as the trailer mentioned more details wouldn’t come until the winter. In the meantime, see if you can figure out any of the voice actors for yourself in the trailer below. When December comes, will you be picking up the final Kingdom Hearts release before KH3 finally arrives? Does the third game’s apparent E3 absence disappoint you? And did you actually like the Dream Eaters? Let us know in the comments!

As we get closer to E3, rumors have been swirling about a a potential Injustice 2 reveal. Well, NetherRealm Studios and WB Games have put the speculation to rest, because Injustice 2 is real, and it looks like it could be even more brutal than the first.

Featuring a solemn narration from an off screen voice, (who does mention being reborn after emerging from “the pit.” Could it be Ra’s al Ghul?), the reveal trailer shows mainstays like Superman, Batman, The Flash and Aquaman smashing each other through walls with enhanced strength thanks to what seems to be a new transforming armor mechanic. If you were hoping for some new character reveals to keep the hype going, the closing moments of the trailer show Supergirl protecting Batman from her uncharacteristically murderous cousin, and a younger man suiting up in a red and black Batman suit. Could it be Red Hood? Or even better… Batman Beyond?

From the little we’re shown, so many questions can be pulled from it. How will the transforming suits work in the game? Is Superman still an evil, power hungry dictator? Who is the voice in the trailer? Will we FINALLY get Black Canary and Huntress? We’ll find out more as we get closer to its 2017 release date.

Who are you hoping to see in the game, and what do you make of the trailer? Sound off in the comments, and keep checking back as E3 quickly approaches.

After revealing Horizon Zero Dawn at E3 last year, it quickly became the first game Sony has shown off that made me excited to be a PlayStation 4 owner. Now that its latest trailer has been released, it impressed me to the point where I almost didn’t care that it’s being delayed!

Moved to a February 28 2017 release, it’s clear to see that Guerrilla Games has put their development time to good use so far. Showing off some stunning new combat clips, Aloy, the game’s star, destroys mechanical dinosaurs with ease thanks to her bow and arrow, displaying its seamless looking combat that comes to life thanks to its jaw dropping graphics and effects. On this journey to find herself and the secrets of her past, Aloy’s adventure is looking more and more like it will be one worth taking.

While a delay is always disappointing, it’s clear that the developer behind the Killzone series is dead set on getting their first attempt at an action role playing game right. But what say you readers? What do you think of Horizon so far and are you affected by the delay? Watch the trailer for yourself and make yourself heard in the comments!

Since the dawn of time, E3 has been an event that only the media may attend. We had to sit and tremble in fear from our own homes as those big corporate media outlets hogged all the E3 fun from us, only leaving us with the always fun (sometimes terribly cringe worthy though) press conferences as we’d then have to patiently wait for gameplay videos and demos to drizzle out of the event.

WELL NOT ANYMORE! This morning E3 just announced their first public event called E3 Live @ LA. Now regular folk and fans can finally experience the E3 magic that they’ve always wanted to. The best part? It’s FREE! (for right now.) Tickets are limited so you best be registering for them right now. You can register right here.

It’s great to finally see E3 opening up to the public again. The last time this happened was for about 2 or so years for the event E for all.

Are you excited for E3 Live? Will you be attending? Tell us in the comments!

Last week we reported on the unfortunate news that Nintendo was only planning on having Zelda Wii U as the only playable game at E3 this year, but were confident that they’d still deliver an enjoyable digital event as they do every year.

Well, this morning they just announced their full E3 plans today on their official website, but it wasn’t what people were hoping for at all. We all knew that the entire floor space of the company this year will be dedicated to playing the new Zelda game, but what about their other announcements. Well it turns out, they have no others. No digital event or even any new game announcements. Turns out that instead of a digital event on June 14th at 9AM pacific, they’ll instead have a Nintendo Treehouse Live segment showing off the new game in action. The only other thing announced is that fans have a chance of winning a trip to E3 by sharing their favorite Zelda memories. More details can be found here if you’re interested.

This is very worrisome due to the fact that it seems like the only thing Nintendo has going for them this holiday season so far is Pokemon Sun & Moon, which will be great games in their own right, but they won’t be able to carry the holiday season alone. What do you think about this new info? Are you still excited for E3? Are you worried about Nintendo’s holiday line-up as well? Tell us in the comments below!

Briefly: Well this is exciting.

Bethesda had a fantastic pre-E3 press conference last year, revealing a number of anticipated titles, including one of my favourite games of 2015, Fallout 4 (and the mobile title that I can’t stop playing, Fallout Shelter).

This morning, Bethesda revealed that they’ll be back for another conference on June 12th at 7PM. We’re sure to see more from DOOMDishonored 2, and BattleCry, but what else could they possibly have in store for us?

Could we finally see the first details for the first Fallout 4 expansion pack? Or will we even see them before June?

In any case, I’m excited. Bethesda‘s conference last year was a highlight of E3 for me (and Juan even sent me that sweet three pack of figures), and I can’t wait to see what they have in store for us this time around.

What do you hope to see? Sound out below!

Briefly: Well, we made it three whole days into 2016 without a major delay. That’s a pretty good run, isn’t it?

It wasn’t meant to last, however, as Platinum Games’ highly anticipated Xbox One exclusive, Scalebound, will not make its Holiday 2016 debut.

The developer noted the delay this morning on their official blog, stating that “In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.”

Scalebound looks fantastic, and we fell in love with the title back at GamesCom last year. While we’re certainly sad that we won’t be playing the title later this year, we appreciate that the game never had a solid release date to break (just a launch window), and that it was delayed with nearly a year left until it was set to launch.

In any case, we’ll be busy this year playing all of those games that were supposed to come out in 2015, am I right?

Are you sad to hear about the delay? How excited are you for Scalebound‘s eventual release? Sound out in the comments below!

Briefly: It may not be quite as cute as Yoshi’s Woolly World, but it’s pretty damned close.

We fell in love with Yarny back at E3, but EA has just debuted a brand new trailer for the game which 1. deepens said love for Yarny, and 2. gives us a freaking release date.

The trailer also gives us some insight onto Unravel‘s plot, which I can’t wait to untangle (ha) when the game launches.

Unravel will release on PC, PS4, and Xbox One, and as we’ve just learned, it’s just a few months away. The game is set to arrive on February 9th, 2016, so you’ll just have to watch the below trailer to get your fill of totes adorbs until then.

Take a look at the new trailer, and let us know if you’ll be picking this up!

Nintendo’s newest console/platform, codenamed the “NX” is right on the horizon, and Nintendo just filed a patent that is likely related to the technology involved.

This patent in question will utilize “additional computing devices” in order to bolster the system’s capabilities, similar to purchasing an upgrade.  These devices may or may not be wired in nature.

The last time that Nintendo tried an upgrade approach was for the Nintendo 64, with a device called a “Jumper Pack” used to bolster the system’s memory–this device was required to play titles such as Donkey Kong 64.  Even moving forward, Nintendo developed ways to connect to external devices, such as the Game Boy Advance/GameCube translator cable, the ability to connect the Nintendo DS and 3DS wirelessly to the Wii and Wii U, as well as the latest technology that connects the Wii U’s Gamepad Controller to the Wii U as an additional screen.  However, NONE of these technologies pushed off processing power to the additional devices.

What can this possibly mean?  There is already speculation abound that it might be extra “upgrade parts”, and will function very much like cluster technology.  Without going heavy on details, the PS3’s “Folding @ home” technology can be used as an example, where using the software added your PS3 as part of a cluster with all of the other PS3s around the world to be able to do complex computing to help find the cure for many types of cancers.

I have a different theory, though.

With the background knowledge that Nintendo’s console and handheld departments have recently started working in the same building , I think it’s very much possible that Nintendo may be trying to market its portables and consoles together as a bundled value.  One of the few advantages of having a home-based console is stronger graphics, so if, for example, you could purchase a handheld system, but when not in use, allow it to be used by your home console to bolster it’s capabilities, then it doubles as both an upgrade for your home console, AND a handheld gaming device at the same time.  This way, you can get extra value by owning a handheld, but not lose any value on the home console if you choose not to purchase one.

Reggie Fils-Aime of Nintendo of America has already noted that they won’t be saying anything substantial about the NX until next year’s E3.  Although we’re getting very excited, we’ll have to wait and see!

How do you all feel about this new patent?  Is it a game changer, and do you have your own theories about how it can be implemented?  We would like to know!

NX

Sources: USPTO, Extreme Tech, WiiUDaily

Briefly: Back in September, Nintendo fans everywhere were disappointed to learn that the company’s upcoming Star Fox Zero would not be making its 2015 release window. In the delay announcement, an apologetic Miyamoto noted that “the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016.”

As revealed at yesterday’s Nintendo Direct presentation, it looks like that game won’t quite make that Q1 release, but will instead hit the Wii U on April 22nd, 2016.

So, fans, we’ve got just five more months of waiting. At least we’ll have that Falco Amiibo to pick up on November 20th, right?

Are you looking forward to Star Fox Zero? Since you won’t be playing it this holiday season, what will draw your gaming attention instead? Sound out below!

Briefly: It’s been nearly 10 years since us Westerners have had the opportunity to (officially) play a Fatal Frame title. Back at E3, Nintendo revealed that the drought was set to end with the US release of Fatal Frame: Maiden of Black Water this Fall (and we learned of the actual release date back in August).

With the game’s October 22nd release date, we’re now just over a week away from playing Fatal Frame in what looks to be its most terrifying iteration yet. The title’s gamepad-focussed controls look like an incredibly immersive, horrifying way to play what is already one of the scariest video game series in history.

And I can’t wait to get my hands on it. As previously announced, players can download the free-to-start game and play the prologue, chapter 1 and most of chapter 2 for free. If you like it, the full version of the game can be purchased as DLC directly from the Nintendo eShop or via the in-game menu. It’ll cost $62.49 in my country (Canada), and $49.99 in the USA.

You can take a look at the 2spooky4me new trailer below, and let us know just how excited you are to jump back into this universe.

Briefly: Say it ain’t so.

Nintendo’s Wii U is having an excellent year so far, but it was set to have a phenomenal holiday season with the release of the next The Legend of Zelda title as well as Star Fox Zero.

Back in March Nintendo revealed that The Legend of Zelda would not be released this year. Tonight, Miyamoto confirmed that Star Fox Zero won’t either. Here’s his statement:

I made a big decision last week.

 

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

 

To the people looking forward to the launch of the game this holiday season, I am very sorry.

 

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

This generation has been notorious for AAA titles being delayed, and Nintendo is no different.

What are you looking forward to playing this holiday season?

Briefly: I never realized how emotional this moment would be.

The launch trailer for Metal Gear Solid V: The Phantom Pain has just debuted online, and more than an exciting trailer for what’s bound to be one of the best games of the year (if not the generation), this final Hideo Kojima-directed video feels like the lauded director’s sombre goodbye to his baby.

Since the first time that I played Metal Gear Solid as an eight year old in 1998, I’ve been enthralled with the series, its incredible characters, its mind-blowing gameplay, and even its convoluted and confusing story.

Now, with Metal Gear Solid V: The Phantom Pain. Hideo’s vision is all but coming to an end. After his falling out with Konami which also led to Silent Hills getting the axe, it’s pretty safe to say the next game from the creator will be picked up by another publisher.

The trailer takes us through quick glimpses of each main-series Metal Gear title, all while depressing, minor-keyed music plays in the background. Afterwards, we get a glimpse of a gigantic new Metal Gear which looks like a tough-as-nails opponent. Quick credits reveal Kojima’s name about 100 times (which would be 100 times more than the box art will), and then it all fades to black.

Anyone else wish they could give Kojima a hug?

Take a look at the trailer below, and let us know what you think. Metal Gear Solid V: The Phantom Pain releases on September 1st.

Briefly: It’s been nearly 10 years since us Westerners have had the opportunity to (officially) play a Fatal Frame title. Back at E3, Nintendo revealed that the drought was set to end with the US release of Fatal Frame: Maiden of Black Water this Fall, and now we know just when we’ll be able to get our Camera Obscura on.

Nintendo today revealed the game’s North American release date, as well as details on just how you’ll be able to get your hands on the title.

Just in time for Halloween, Maiden of Black Water will exclusively launch on the Wii U eShop on October 22nd. That’s right collector’s, you won’t be able to pick up the game physically, so just be glad that we get to play it at all.

Interestingly enough, players can download the free-to-start game and play the prologue, chapter 1 and most of chapter 2 for free. If you like it, the full version of the game can be purchased as DLC directly from the Nintendo eShop or via the in-game menu. It’ll cost $62.49 in my country (Canada), and $49.99 in the USA.

How excited are you to play through this one? Did you import Fatal Frame 4 when it didn’t come to our region? Sound out below!

When it came to Microsoft’s E3 showing, the only thing that came close to topping their backwards compatibility announcement was complimenting that reveal with Rare Replay, a compilation of 30 games from the longtime developer ranging from the NES to the Xbox 360. What caught Achievement hunter’s ear however, was that the game would have a total of 10,000 Gamerscore to uncover, keeping our OCD friends out there busy for a long time. However, once we spoke to the developers on the show floor, we learned that Achievements play a much bigger role than improving your online reputation.

First off, let’s get the unfortunate news out of the way. Seeing as some of these games are Xbox 360 titles, if you’ve played these in the past, you won’t be able to double up on points. In other words, since these are considered backwards compatible, the same Achievements unlocked in the past will carry over to Rare Replay. Despite this, I feel the trade off is worth losing the chance to get the same rewards a second time.

As a thank you to the fans, unlocking these rewards will provide special bonuses for those who play their games the most thoroughly. As you play, Achievements will unlock special content for each game, including developer interviews, artwork galleries, and a variety of other bonuses that make pushing through the games so much more rewarding. If you already unlocked the 360 ones as mentioned before, the rewards for these games will be available instantly! Which means my Viva Pinata, Banjo Kazooie and Kameo plays will finally pay off!

If 30 games for thirty dollars wasn’t enough for you, it’s clear that Rare Replay will offer plenty of replayability to keep you coming back for more. Still on the fence? Check out our Comic Con preview, and keep an eye out for our full review in the coming days.

Rare Replay will release exclusively on Xbox One on August 4th.

Stop me if you’ve heard this before. A diverse group of young people with special powers come together to save the world from an all-powerful threat, or in other words, half the role playing games that have come out of Japan. But when it comes to the concept of Lost Dimension, the latest RPG from Atlus, that’s about all it has in common with prior releases. Because you see, it’s not enough to climb the dangerous tower that the team is locked in while destroying their foes along the way. And it’s not enough to defeat “The End”, a mysterious enemy that’s responsible for threatening the world, The only way to climb each floor is to sacrifice one of your own, one of which may end up being a traitor to the team. Your decisions determine whether or not you kill a loyal comrade, or a snake in the grass who is looking to double cross you when the time is right. Feeling the pressure yet?

As a tactical turn based title, most of your time crawling through Lost Dimension‘s dungeons will be spent completing objectives for each mission, most of which involve completely defeating the enemy squad. Basic game play lives and dies by the team assisting each other while positioning them to do the most damage. Every team member has a certain amount of space they can move in, with the idea being to get into attack range while avoiding a potential counter attack. Each character specializes in a particular weapon, (outside of their abilities, which we’ll talk more about below,) ranging from pistols to knives, swords and even their fists! Each weapon has its own range, accuracy and power, which is only increased by closing the distance between you and the target. If members in your party are also in range, they’ll follow up your attack with one of their own, allowing you to pile on the damage. Keep in mind though, that all of the above strategies apply for your opponents as well, so you’ll want to think twice about throwing your units to the wolves.

Lost Dimensions Screen 5Carelessly placing units between enemies will lead to disastrous results.

Each of the 11 member squad of psychics have their own specialties, (or Gifts as they’re called,) ranging from pyrokinesis to teleportation on top of their standard attacks. As you complete missions, earn EXP and level up, each member can expand their existing abilities or branch out towards new ones, with an impressive amount of options to unlock. You’ll obviously want to exploit enemy weaknesses with these Gifts in a variety of ways, ranging from using the right elemental attacks, boosting your party’s stats between clashes, luring enemies into small groups to take them out with area attacks and so on, but abusing your abilities drains your character’s sanity.

Losing your sanity is a double edged sword, because while that character does gain the benefit of boosted attack power and full health regeneration, their defense sinks while teammates around them get weaker due to being overcome with fear. The berserk teammate becomes CPU controlled and attacks friend and foe alike at random, so unless you’re using it as a last ditch effort to inch out a win, you’ll run a real risk of killing your own team. It’s all or nothing mechanics like these that make the combat that much more interesting, especially when the game comes off as an attempt at a “My First Strategy RPG” with how easily exploitable the fighting mechanics are with no real consequence to dying outside of earning a lower end of mission rank, and highly repetitive enemies. That’s not to say the game isn’t fun, (on the contrary, I found myself addicted more often than not,) but seasoned gamers should be able to blow through both the side and main quests pretty quickly.

Lost Dimensions Screen 4Overusing gifts has its own consequences. Choose wisely.

While Lost Dimensions puts you in direct control of so many powerful psychics, players will primarily play as Sho, who The End seems to hold an unknown grudge against. Sho would have to hold some kind of amazing power to draw such ire from the main antagonist, right? Well at the start, Sho demonstrates his power to… shoot really well? In reality, his main power is the ability to read minds, which comes in handy when it’s eventually revealed that there’s a traitor on the team. At the end of each mission, (whether it’s replaying an old one or completing a quest for the first time,) Sho will hear thoughts from his team in the most extreme game of Guess Who anyone’s ever played. By mixing up your team of six, you’ll have to find the correlation between who’s on your team when these negative thoughts pop up, narrow it down to a few red herrings and the actual mole, then use your limited “Deep Vision” to dive into their mind and discover the truth. And if you’re thinking of using a guide to cheat your way through, don’t bother. The traitors are randomized during each play through.

Then again, as if Lost Dimension was trying to be as much of a reality show simulator as it is a video game, just because you know who you want to get rid of doesn’t mean your friends will agree. The balancing act that the game presents is that your team will trust whoever fights more often. Yet, the only way to pinpoint who the suspects are is by bringing them on missions. When quests wrap up, one or two comrades might ask your opinion in order to sway the votes a bit, but while this concept is great in concept, it becomes more of a chore to keep playing missions just to change the opinions of a few people until the vote is leaning towards the desired outcome.

Lost Dimensions Screen 2Examining your comrade’s thoughts is vital for rooting out the traitor.

Outside of the simplistic game play and the somewhat grind heavy parts that slow down Lost Dimension, its biggest flaw is a byproduct of its amazing concept. Since each character can be killed at the end of every chapter, outside of a few personality quirks, none of these people stand out at all. They don’t have strong ties to the main story, their personal backstories, (which can be uncovered by building relationships with them through optional, limited conversation choices,) came off as shallow and rarely left me attached, and uncovering them as traitors provides no explanation as to why they’re trying to destroy the world outside of a Scooby-Doo-esque, “darn, you caught me” speech. Motives are implied through hidden notes and a second run through New Game + provides more details on the overall narrative, but it’s hard to care about when your party members die off if you weren’t interested in them to begin with. The only real loss is being unable to expand their powers, but whatever you unlocked up to that point can be equipped to a living member, making sure those skills don’t go to waste.

Lost Dimensions Screen 1Eh, no big loss.

So now that my time with Lost Dimension has come and gone, I’m left feeling like I’ve witnessed what could be the start of a truly innovative, potentially game changing series if these concepts are given more time to grow, but one thats not without its weak points. Small annoyances aside, (like not being able to skip enemy turns, the camera getting stuck on walls when displaying far away enemies, having to restart your entire turn to adjust your movement range and Nagi’s levitation leaving her stuck on people’s heads to name a few,) it’s unique ideas are held back by a weak plot and little reason to care about who lives and dies. Its simplistic game play and relatively short length for an RPG don’t help matters, and its grind heavy methods for altering votes make eliminations more tedious than they have to be. Still, the large amount of customization options when it comes to Gifts, the pressure when trying to find the traitor in each chapter, make this one of the more memorable games I’ve played this year. I truly feel like we have something special with Lost Dimension, it just needs some more refinement to execute its ambitious ideas.

Final Score: 3/5

With the music game revival only a few months away, are you anxious to get your hands on the upcoming Guitar Hero Live? Well, if you’re near a Best Buy, you just might be in luck!

Activision announced that they have partnered with Best Buy to bring their newest rock and roll experience to over 120 stores for two days only! On Friday, July 24th from 3-8 PM, and Saturday, July 25th, from 10 AM to 5 PM, you and your friends can head on over and rock with this re-imagined guitar playing experience.

We got to play GH Live at E3 and were impressed with the strides it was taking to differentiate itself from past games, so trust me when I say you’ll definitely want to see all of these changes in action. The main game is set to release on October 20th in both a single guitar bundle for $100, or a two guitar set for $150. Unlike the upcoming Rock Band 4, past instruments WILL NOT be backwards compatible, so you’re going to have to commit to some new accessories, which is understandable since Live is meant to be a brand new experience.

You can find the full list of participating locations here. Can we expect to see you headbanging at Best Buy this weekend?

Source: Gamespot.com