San Diego Comic Con is in full swing, and the folks over at Activision and Sony have a major treat for us. They’ve teamed up to give attendees a hands on experience with Call of Duty: Black Ops III multiplayer and an incredible escape room puzzle. On Wednesday night, Juan Carlos and I got a sneak peak at the newest addition to the Zombies feature and even attempt an ‘escape room’ puzzle.

The giant Call of Duty tent was brightly lit, and oddly enough, Jazz music could be heard coming from the lot. We immediately noticed the out of place motif, as the staff were all dressed in 1940’s clothing. Flapper girls and tramps checked us in and lead us to the press area, and we found the source of the Jazz music. A live freaking band was there playing music that would sound perfectly placed in a speakeasy.

Shortly afterwards we were called into the experience. Each attendee was handed either a tarot card or a book of matches, and separated into two groups. The entire room was decked out with posters advertising a boxing match and a mystical magician named Nero.

A couple of the developers from Treyarch came out and gave us a sneak peak at the new, bigger, better Zombies mode. It’s called Shadows of Evil, and takes place in a pre war era. The trailer we saw introduced us to the four playable characters. A boxer who rigged a match, a showgirl who murdered a producer, a private detective who was after some criminals and the magician Nero who killed his wife after she racked up an untold amount of debt. All four of the characters were soon kidnapped by an unseen evil sounding voice. It was really interesting to see a narrative being brought to the game mode, especially one as unique as this.

When the Treyarch team was finished, one of the actors gave us the run down of what we would be doing next. The two groups would go into separate rooms, and we would have 8 minutes to solve the puzzle and get out alive. Juan and I walked into what seemed like Nero’s study. A couple of chairs, a fireplace, a piano, and a book case were about the room. In the corner was a locked item box that we needed to find the combination to and get in.

Soon it was time to begin, and when the clock started a bunch of zombies busted through the fireplace. I screamed like a little girl. Everyone began to scatter. I ran over to the piano and started to rifle through the sheet music looking for some sort of code. I opened the piano chair and found a four digit number that didn’t open the lock. Another person came running over with a piece of the set that had a similar four digit number on it. We soon realized that these were most likely asset tags for the props department of where all the stuff came from. Someone on the other side of the room came running over with four playing cards that all had Playstation buttons drawn on them. We soon figured out the order and opened the item box. Inside was a pair of boxing gloves, and we were then instructed to find something “Not of this world” and put it in the box. The group found a remote control in the corner and placed it in the box and we were out in time.

Afterwards we headed into the Playstation truck and played a few rounds of Black Ops III multiplayer. The game feels extremely tight. The sheer amount of customization you have access to is astounding. The free running and double jumping play very well. It was surprising how much I enjoyed playing a shooter on a console. It was very on point.

Call of Duty: Black Ops III hits stores November 6th. You can give the Shadows of Evil experience yourself here in San Diego. No badge needed!

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Briefly: It’s pretty clear if you’ve seen our co-produced Doc of the Dead that here at Geekscape we’re pretty big fans of the undead. Saying that, we were more than excited to learn that this Double Take is expanding their Night of the Living Dead universe with a batch of new books.

The first three series in the universe were announced back in March, and today the publisher has announced seven new titles, along with a pretty cool Kickstarter campaign.

The first issue if all ten series will launch on September 16th, at the cool cost of $3.50 a piece (or $20-$25 for the super-pack containing each book), but backing the Kickstarter will get you the super-pack for just $10. It’s really a n0-brainer… get it?

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As Double Take notes, “Our first 10 stories start in the world established by the 1968 cult classic Night of the Living Dead, then we let our imaginations…and our zombies…run wild. ” The cover art for each book (as well as a description) have been revealed, and all of them sound pretty cool. You can take a look at the previously announced books here, and head below for a look at the newly announced titles.

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As ghouls surround her station, KBRF Radio ace DJ Samantha stays on the air all night. Will Rock & Roll save her soul?

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The posse shoots to kill, but Ben survives. Too bad it’s all-downhill from here.

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Doctors, and nurses, and zombies, oh my!

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Hot sun, hot babes, and the cold decaying flesh of the zombie horde. It’s co-eds vs. the undead.

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Even a brain a-day won’t keep this Doctor away.

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Protect. Serve. Beat. Burn.

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Thanks to some hungry customers, the closing shift at George’s Market has turned into the graveyard shift.

Will you be picking any of these up? I’m a big fan of each piece of cover art. Again, you can contribute to the Kickstarter campaign here, and be sure to let us know which book you’re most looking forward to!

Briefly: I remember being so excited for the Pride and Prejudice and Zombies adaptation when it was first announced back in 2009 (the same year that the book was first published). Since then, the film has shifted stars, directors, studios, and more, and after seeing the first image from the actually happening film back in November, we finally know just when we’ll be able to see it.

Screen Gems has scheduled the film for a February 19th, 2016 release, which is less than eleven months away at this point. As before, the film is directed by 17 Again and Charlie St. Cloud director Burr Steers, with a script from Steers and David O. Russell.

really enjoyed the novel, turning something that was nearly impossible for me to get through into something funny, original, and incredibly intriguing. I really can’t wait to see how the film adaptation turns out. For now, take another look at that first image below, and be sure to let us know what you think!

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Briefly: It’s pretty clear if you’ve seen our co-produced Doc of the Dead that here at Geekscape we’re pretty big fans of the undead. Saying that, we were more than excited to learn that this June, Double Take is set to debut not one, but three new titles set in the universe of George A. Romero’s 1968 classic Night of the Living Dead.

All three monthly series are set to debut this June in print and digital formats, and you can peek the first info and cover for each series by taking a look below!

Home, written by Peter Aguero, with art by Julian Rowe, Monica Catalano, and Javier Mena

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A happy family, a lovely spring evening, and Zombies.

 

Home follows a working-class farm family through the events of the zombie apocalypse in western PA. On the night the dead rise, the Foster family has gathered for a quiet Sunday dinner. Oblivious to the horrifying events that will soon unfold, Paul Foster takes his wife and two young children into town, leaving his teenage daughter home alone with her boyfriend. As his small town falls into chaos, Paul has to keep his family together and somehow get back home to his daughter, who is left to fight her own battles.

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Z-Men comes from writer Jeff McComsey, and features art by Kurt Tiede, Alisson Rodrigues,  and Max Flan:

Dead and/or alive. LBJ orders the Secret Service to bring him back a Zombie.
It’s 1966 and the Oval Office is in an uproar; there’s been a spree of mass murders in Western Pennsylvania (and reports of the dead returning to life). President Lyndon B. Johnson assigns the head of the Secret Service to send agents into the field to investigate. Agents Stuart and Clancy are given the opportunity to serve their country and see if the zombie apocalypse has indeed begun.

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Rise also comes from Jeff McComsey, and features art by Kurt Tiede, Frederica Manfredi, and Vladimir Popov

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They’re coming to get you Barbara. Follow our favorite siblings, Barbara and Johnny, from the classic 1968 Night of the Living Dead film as they try to survive beyond the night at the abandoned farmhouse.

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All three book sound very cool, and I’m especially excited to follow the continuing adventures of Barbara and Johnny. Not to mention that gorgeous art. As 2T notes, “this marks the first releases in a major initiative surrounding the classic horror franchise, which frightened moviegoers all around the world and made zombies a household name. Having commissioned a new generation of writers to breathe new life into the classic franchise, 2T has a dozen series in the works – some following characters from the film in surprising new directions; other stories are all new. All creators are working in collaboration with 2T GM, Bill Jemas.”

Which books will you be picking up this June? Sound out below!

Briefly: Between Kenny walking through the game, our mostly shining review, and voice actor Roger Craig Smith guesting on Geekscape last month, it’s pretty easy to see that we’re all big fans of Techland’s Dying Light around these parts.

Our love for the title continues with this radical live action short produced by Techland and Flying Carpet Studios. The video, titled ‘The Last Supply Drop” follows “four quarantine survivors and their last-ditch attempt to recover an air-drop full of crucial supplies. See how parkour movement, car traps, and your favorite dropkick attacks would work in the real world. ”

It’s pretty rad, and there are some seriously bad-ass moves here. Take a look at the video below, and let us know how you’re liking the game so far!

Zombies are definitely still trending. So it is a little tricky for new content to stand out. A new independent zombie movie called, Fairfield, had their world premiere at Comikaze and presented a fun addition to the zombie genre. They explained it as The Breakfast Club meets 28 Days Later. It does have that vibe as much of the movie is spent in a school library with kids being real kids. It is somewhat similar to Pontypool (if you haven’t seen that film, go watch it!) where there are zombies, but it is mostly about the human drama. The writer comes from a playwriting background and the film does have a theater/play feel to it — same as Pontypool. Everyone who worked on the film loves zombie movies and horror and it shows.

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The film cost $50,000 to make, one third of which was crowd-funded, while the rest was provided by a private investor. It took them just 14 days to shoot with one pick-up day. They filmed at a school in Philadelphia during the summer. One of their biggest challenges was that halfway through filming, the lead actor hurt his knee and could not walk. There was originally going to be a fight scene so they had to rewrite the script. The filmmakers, however, felt good things came out of that change.

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The film is a stand-alone, but hopefully it will be a stepping stone for more to come. They are still working on distribution and hopefully will have more screenings soon. Follow them on Twitter and Facebook to find out more. If you enjoy independent films, zombie movies, The Breakfast Club, or quirky dramedies, check out Fairfield!

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I honestly didn’t know what to expect when jumping into Techland’s Dying Light. Each and every trailer looked totally beautiful,  the gameplay and parkour system looked fluid and fun, but as I’ve expressed numerous times on Geekscape and the Geekscape Games podcast; open world games don’t really do it for me, the zombie genre is entirely overdone (aside from Telltale, GIVE ME MORE PLEASE), and while there were some great moments hidden within Dead Island, the overall buggy package wasn’t overly memorable, or even overly fun.

Techland’s Dead Island follow-up, Dying Light, feels like the package the developer wanted to deliver the first time around. It’s absolutely not perfect, and it doesn’t really add anything new to the zombie genre, but I’m having a really hard time putting it down, and if that isn’t the mark of a great experience, I don’t know what is.

In Dying Light, you’ll play as Kyle Crane (voiced by Roger Craig Smith, who we featured on the Geekscape podcast just a few weeks back), an undercover GRE (Global Relief Effort) agent who’s dropped into the quarantined, zombie-filled city of Harran to acquire a stolen document that could lead to the destruction of the agency (and a lot of lives). Things don’t go very well (at all) for Crane once he lands, and over the course of the game he’ll have to figure out whether it’s more important to complete the mission at hand, or help the other survivors (that totally saved his life). Now, it’s definitely no Bioshock Infinite or The Last of Us, but the plot here is coherent and well-paced enough to keep you intrigued, and it features characters that you’ll actually grow to care about, which is a huge step up from the drudging story of Dead Island. The game does a great job of setting itself up via a nice stylized opening cinematic which you can watch below:

If you’ve played Dead Island, a lot of Dying Light‘s gameplay elements will feel instantly familiar to you. Combat is largely melee based (as it should be, as everyone knows that loud noises will draw more undead), and works via a ‘Stamina’ meter that forces you to time and aim each swing as precisely as possible, as after a few attempts (especially at the beginning of the game), you’ll be forced to rest for a few seconds to regain your breath. The much-loved and much-appreciated kick button is still present, which will help keep the walkers at bay even while you regain your stamina, and you better not become too attached to a certain weapon, as Dying Light expands on Dead Island’s ‘oh crap your weapon is now broken you better go repair it’ mechanic by limiting the number of times that each weapon can be fixed. Yep. I’ve heard some mixed responses on this addition as it basically means that the better weapons and upgrades that players work diligently for are simply temporary bonuses, but I actually enjoyed the fact that the game forced me to play around with different weapons, and upgrades came around regularly enough that it wasn’t a problem. Lastly, Dying Light takes Dead Island‘s expansive and awesome skill system and adds a third tier: Agility. This movement based tree will earn you all types of parkour upgrades as you sprint, jump, and climb through the overrun city.

Speaking of parkour, Dying Light does bring a few huge additions to the Dead Island formula (aside from all of the polish, of course): parkour (mentioned above) and a neat day/night system that drastically changes the way you play the game. The parkour system is simple, and is probably the most fun I’ve had with the movement style since Mirror’s Edge. Rather than the ‘hold-a-button-and-slowly-climb-anything’ mechanic from the Assassin’s Creed series, Dying Light maps the game’s jump button to the R1 button on the PS4 controller (a departure from the usual X, and tough for some to get used to, but I rocked the ‘Bumper Jumper’ control style on Titalfall, so no issue here), and while you’re running around, you just look at what you want to jump on, press the button, and if able Kyle will hop and pull himself up to the level. The parkour system works very well most of the time, though due to the brown and grey earthen tones of Harran and its surroundings, it can sometimes be tough to figure out (especially mid chase) what the best route to take may be. There have also been a handful of times that jumps or grabs didn’t take (but in my opinion, should have), which led to my immediate death. Dying Light is also infinitely more polished than its spiritual predecessor, but because of the vast openness of the game and its movement system, climbing animations can sometimes look clunky and not completely line up.

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Then there’s the day/night system, which I definitely have a love/hate relationship with. First of all, nighttime is about the only time that Dying Light feels really scary (and at times I mean really). It’s really hard to see (obviously), so you have to decide whether you want to stay in total darkness, seeing just a few feet in front of you, or you could turn your flashlight on, drawing the attention of both the regular walkers but also the super freaky mutant nighttime only murder zombies. These moments are truly freaky, and there were definitely times during the game’s night sections that stressed me out to the point of needing to take a break. True story. Nighttime is much harder, and you’re rewarded for choosing to play at night with lots of bonus experience.

The main downside to the night portions of the game are just how many mutants there are. They’re hard to outrun, and once you’re spotted, you (for the most part) lose any semblance of stealthiness as these things will scare the hell out of you and it’s really hard to escape from them. This means that you’ll attract more of them, and die. A lot. While exciting and adrenaline pumping, I found that during the night sections I would simply stare at my minimap almost exclusively (you’re able to see mutant’s cones of vision, MGS style) and just try to avoid their sight instead of looking at what was occurring onscreen. Again, these sections are very cool looking, but I didn’t have that much fun with them. Thankfully, once you hit a safehouse you can just go to bed, and the game will cycle forward to morning time.

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Co-op is another section where Dying Light truly shines. Again, the game offers a similar to Dead Island drop-in, drop-out multiplayer mechanic, but this time around having additional players offers unique competitive challenges (who kills the most zombies, for example) that net the winner nice bonuses. This means that, while you’re totally on the same team as your friends, you’re also constantly trying to best them, taking bigger risks in order to win, and possibly screwing up everything. It’s really a blast. And that’s not to mention the awesome Be The Zombie mode, which puts one player, well, as a zombie with the objective of killing all of your friends. 

One of the most alluring aspects of Dying Light has to be the sheer amount of things there are to do in the game. Sick of the main storyline? There are always collectibles to find, interesting-as-hell side missions to complete (I don’t know if I’ve ever enjoyed doing side missions as much as I do in Dying Light, they’re honestly almost better than the main campaign), safe houses to… make safe, air drops to claim, and that’s just scratching the surface.

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Overall, Dying Light doesn’t do a lot that hasn’t been done before, but its precise mixture of sleek movement, involved parkour, zombie survival, and fantastic co-op is beyond welcome in a console generation full of remakes and rehashes. It may not be the most polished or beautiful game this generation (thought it is definitely very pretty), but it’s probably the most fun I’ve had with a AAA title on the PS4 or Xbox One. If you liked Dead Island, you’re likely to adore it, and even if you didn’t (like me), you’re bound to find plenty to love in this game.

tl;dr

+ It improves on almost everything that Dead Island had to offer.

+ Running around and doing parkour is an absolute blast, alone or with friends.

+ Tons of content and side missions to keep you coming back… seriously.

– Nighttime is scary, but has you staring at the minimap instead of the action.

– Plot, while fairly coherent, is just interesting enough to keep you going.

– Sometimes glitchy animations, both in its movement, and its characters.

Final Score: 4/5.

Briefly: I’ve been waiting for Techland’s Dying Light for what seems like forever (and basically has been forever due to that delay), but the game finally hits stores tomorrow, and I couldn’t be more excited.

The game focusses on “Kyle Crane, an undercover operative, is sent to the quarantine zone with the mission to locate a high-ranking military officer gone missing. Soon his mission goes sour and Crane is caught in the midst of a desperate fight for survival.” It looks totally gorgeous, and mixes some gorgeous parkour action with gory combat (and some scary looking moments… like every nighttime).

You can take a look at the launch trailer below, and let us know if you’ll be picking this one up. Dying Light hits stores tomorrow, Be on the lookout for our thoughts on the title in the next couple of weeks!

If you’re looking for more Dying Light, we had Kyle Crane’s voice actor, Roger Craig Smith on the show just a couple of weeks ago!

We’re back in the studio with Brandon Cox of 505 Games! We talk about the brand new editions of cult Steam zombie game ‘How to Survive’, now getting Special Editions on XBoxOne and PS4! We wrap up our experiences at Stan Lee’s Comikaze Expo and take a stance on Gamer Gate. Plus! What everyday tools would we craft together to kill a zombie is we were stranded on a zombie infested island?

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Briefly: I remember being so excited for the Pride and Prejudice and Zombies adaptation when it was first announced back in 2009 (the same year that the book was first published). Since then, the film has shifted stars, directors, studios, and more, and six years later, the first image from the film has finally been revealed.

The image shows off the film’s Elizabeth (Lily James), Lydia (Ellie Bamber), Mary (Millie Brady), Jane (Bella Heathcote), and Kitty (Suki Waterhouse), all holding sharp objects and looking angry as hell.

really enjoyed the novel, turning something that was nearly impossible for me to get through into something original and intriguing, and I really can’t wait to see how the film adaptation turns out. For now, take a look at the first image below, and be sure to let us know what you think!

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Source: EW

I saw Dead Snow at a Halloween party a few years ago and thought it was pretty awesome! So needless to say, I was excited to hear there was going to be a sequel. Dead Snow 2: Red vs. Dead is out today in select theaters and on iTunes.

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Martin (Vegar Hoel) hasn’t had the best vacation. He accidentally killed his girlfriend with an axe. He cut his own arm off with a chainsaw. And his friends STILL got devoured by a battalion of Nazi Zombies. This morning, he woke up in a hospital bed with a new arm – but it’s a super-powered Zombie arm that wants to kill him, and anything else it can reach. Martin’s PISSED. And with the help of his new Zombie Squad pals (Martin Starr, Jocelyn DeBoer, Ingrid Haas), he’s gonna deliver some payback to Colonel Herzog and his precious Nazi gold – by raising an undead army of his own.

The sequel was filmed in English and Norwegian, while the first one is only in Norwegian (and the Nazi zombies speak in German in both).  Yes, the zombies speak to each other. These films are a bloody a good time! The first film has an Evil Dead vibe with the young people going to a cabin and encountering evil. Dead Snow 2 is even better! There is more blood/gore, crazier zombie fight scenes, the zombie makeup has improved and the overall production level has been stepped up a notch. Often, sequels are not as good as their predecessors but Dead Snow 2 is more like a continuation of the first film because it picks up right where it left off (even though the sequel came out 5 years later).

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Dead Snow 2 is over-the-top with mayhem and disgusting humor. Be prepared to laugh, cringe and enjoy the crazy ride. It has an Evil Dead 2 and Army of Darkness influence (cursed hand and army of the undead). Do not take this film seriously at all. It is refreshing to have zombies that are not mindless creatures craving brains but rather they are the cursed type trying to finish a task. Just in time for the wonderful month of October/Halloween, go see Dead Snow 2: Red vs. Dead  if you want a kickass zombie movie!

  

Briefly: I’m sad that I’m not playing Dying Light already, because the game looks so damned good. I haven’t seen a zombie game look this exciting since Left 4 Dead 2 all the way in 2009 (The Walking Dead game doesn’t count).

The developer today launched a brand new gameplay trailer for the game, which is titled Be The Zombie, and features… well, the player being a zombie in ways that we’ve never really seen before. They’re fast, and they look super fun.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its myriad of small issues), and Dying Light is certainly one of my most anticipated titles of 2015. Take a look at the trailer below, and let us know how excited you are for this one! Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC on January 27th, 2015.

Briefly: The game was (disappointingly) delayed to February 2015 back in May, but Techland today revealed that Dying Light will hit store shelves a little sooner than we’ expected.

The developer send out the following tweet, revealing the new (and closer) launch date for the title:

 

It’s fairly easy to see that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its many issues), and Dying Light is certainly one of my most anticipated titles of 2015 Take a look at the latest trailer below, and let us know how excited you are for this one! Dying Light will release on PS4, PS3, Xbox One, Xbox 360, and PC.

One of my favorite titles out of SDCC was Escape Dead Island. This wasn’t my favorite necessarily because of graphic capability or even gameplay. Escape Dead Island features something that video games today sometimes forget about: Story.

To start, Escape Dead Island takes place six months after the initial events we’re all aware of. The island has been quarantined by the government, sparking a a plethora of conspiracy theories and discussions around the world. The game will feature new characters and a new protagonist, named Cliff. To say Cliff has daddy issues would be putting it lightly. In order to prove to his father he is worthy of inheriting the family company and money, Cliff takes a couple of friends out to sea to expose what the government is hiding on the original island. Luck would have it that Cliff and friends land on a neighboring island that also happens to be the source of the outbreak.

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The majority of the demo I played took me through essential tools, stealth, and gameplay mechanics. In all, I probably spent about 15-20 minutes adjusting to the controls and the way the game is played. More on that later. After a series of weird occurrences, such as phones ringing in an abandoned factory as well as large shipping containers falling from the sky, the protagonist then wakes up where the story started, only to realize everything that was shown up to this point was a sort of dream.

The twist was great and reminiscent of LOST. After, I had a chance to ask whether or not this style of storytelling would continue, only to find out that these dreams and disorientation become much worse for poor Cliff.

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As far as the gameplay goes, stealth is used much more than the other titles. The zombies in the game are attracted to noise, which forces the player to crouch around objects, create distractions, and move quickly form cover to cover. Some weapons and zombies make a return to this title, but they will not necessarily be back in the same capacity that we all know. There will also be new zombies unique to the game. Each gadget and weapon will feature upgrades that will allow Cliff to be more proficient down the line.

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Escape Dead Island is set to release this fall on Xbox 360, Playstation 3, and Windows!

Briefly: The game was (disappointingly) delayed to 2015 last month, but we’re still excited as hell for Techland’s Dead Island follow-up, Dying Light.

The developer today launched a brand new gameplay trailer for the game, which showcases the game’s Natural Movement system, letting players combine parkour-style movement with brutal combat.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island (despite its issues), and Dying Light is certainly one of my most anticipated titles of 2015 Take a look at the trailer below, and let us know how excited you are for this one! Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC next year!

Briefly: Looks like it’s good night for Techland’s Dying Light… at least for 2014.

The developer today announced that Dying Light would join the list of next-gen titles to miss their initial release date. It really seems to be happening to all the games that I’m most excited for.

Here’s what Techland said about the delay:

Dear Gamers,

 

We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.

 

When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

 

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

 

The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

 

Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games.
We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned!

 

– Dying Light Team

Are you looking forward to the title? Were you a fan of Dead Island? Sound out below!

Radio Zed is a storytelling podcast (a newfangled way of saying radio play) set five years after the fall of civilization. Radio Zed follows a lone Survivor, who finds a mysteriously abandoned compound with a still broadcasting radio tower. Through the radio she finds other survivors, who converge on the compound and begin the sometimes frustrating, sometimes frightening, but usually really funny, process of restoring civilization to their small corner of the world.

“A survivor of the apocalypse starts broadcasting on an abandoned radio station, discovers other people, then remembers why they hated other people.”

Just in case “zombie radio play” didn’t hook you, here’s five reasons you should tune in:

Disclaimer: these five reasons are the totally unbiased opinion of the creator/executive producer of the series who just happens to be writing this article.

1. With a colorful cast of characters and a quirky look at the apocalypse, Radio Zed presents its stories with tongue firmly in cheek—after all, just because the world ended doesn’t mean people stopped being, well, you know, people.

“As if the end-of-the-world wasn’t enough, now there’s news and propaganda and *groan* musical-themed quiz shows.”

2. It was written by one of Geekscape’s very own, SJ Borger (that’s me!) because a podcast sounded easier to make than a web series. Emphasis on ‘sounded.’ To quote a friend “If you don’t show it, you gotta hella tell it!”

3. There’s some seriously awesome voice talent involved, like Craig Anton (MadTV, Phil From the Future), Mouzam Makkar (Sirens, Sober Companion), Sirena Irwin (SpongeBob SquarePants, Adventure Time), Mark Fite (Rizzoli & Isles, Grey’s Anatomy) and Ron Lynch (Bob’s Burger, Adventure Time).

4. There’s a really cool backstory with crazy cultists and abandoned compounds and the fall of civilization–which is explored in a series of graphic panels and video shorts available on the website.

Graphic panels detail the world of Radio Zed.  Art by Shauna Bauer.
Graphic panels detail the world of Radio Zed.
Art by Shauna Bauer.

5. Its sort of like Thrilling Adventure Hour and Welcome to Nightvale, only with, you know, post-apocalyptic biker gangs and hordes of mutant zombie creatures as the backdrop. Later episodes feature handy self-help talkshows (Ten Ways to Die Fast in a Nuclear Winter) and community round tables (How to Use a Weapon So As Not to Be Danger to Yourself and Others).

Like Radio Zed on Facebook, follow us on Twitter, Soundcloud, and Instagram for exclusive access to new episodes, behind-the-scenes footage and free things (what things? Who knows? Follow us to find out!). You can also add the podcast to your favorites and/or playlist on Stitcher and Blubrry to make sure you never miss an episode.

Check out our behind-the-scenes video below:

Geekscape is proud to announce its first foray into storytelling podcasts with Radio Zed: For the Discerning Apocalypse Survivor. We’re super excited about this—a radio play about zombies! Why did it take so long for this to happen??

Episode one, “Then God Saw the Wickedness of Man” is now live!

Check out episode 1 “Then God Saw the Wickedness of Man” below–it’s also live on  Soundcloud and Stitcher; Episode two “Rocky Mountain High” goes out on May 9th.

Briefly: Good Night. Good Luck.

Techland has just debuted a new trailer for their fantastic-looking first-person-survival-zombie-parkour title Dying Light. This video tries to punch you right in the feelings by showing sad children and letting us all know that humanity is all but lost.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island, and Dying Light is currently one of my most anticipated titles of 2014. Take a look at the trailer below, and let us know how excited you are for this one. Dying Light will hit PS4, PS3, Xbox One, Xbox 360, and PC later in 2014.

http://youtu.be/-K9ubaYRzf8

Every year I like to reflect not so much on what’s happened in modern times but what pieces of pop culture have stuck with me a decade later. This is part 2 of a 2 part series.

10. Cabin Fever – In 2003 Horror was kinda dead again. It had a nice recharge in the mid-90’s with Scream but immediately that started to overstay it’s welcome with lots of direct-to-DVD crap (a vicious cycle for the horror genre since roughly 1981). By the time Cabin Fever came out I had already lost faith in the genre and didn’t see it. However people’s praise of this movie made me curious (well the few people I know who did praise it) and I netflixed it. I found it to be hilarious and a ton of fun. I thought that Eli Roth was the future of horror, I was wrong. But Cabin Fever was still great.

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9. Monster – Charlize Theron and Christina Ricci never looked less attractive then they did in the massively praised biopic about a group of lesbian serial killers. It’s gritty, well shot and features Kane Hodder as a cop. What more reason could you have to love this film.

8. Lost in Translation – Sofia Coppola’s second film tends to get called out as a major example of “Pretentious Indie Films” (along with Garden State and a few other films) but it’s genuinely a lovely film that helped Bill Murray further establish himself as a dramatic actor and helped push Scarlett Johansson even further into the limelight.

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7. Elf – Elf is one of those rare holiday films that you can watch and enjoy all year round. This has absolutely everything to do with Will Ferrel’s dedication to the role and David Berenbaum’s funny and quirky script. This also was the first time I remember people taking notice to Zoey Deschanel. She may have slightly overstayed her welcome with that “cute, quirky, semi-nerdy girl” thing she does but when she sings  Santa Claus is Coming to Town in this movie it’s hard to not fall in love a little bit.

6. Mystic River – One of 2003’s best films nominations is genuinely a solid film filled with great performances and an amazing direction from Clint Eastwood. The film captivated audiences and made a nice chunk of cash at the box office. Chances are you’ve seen and heard about this film, there’s no reason to really go on about it. Mystic River is one of those rare popular award winners that lives up to it’s praise.

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5. Pirates of the Caribbean: The Curse of the Black Pearl – It’s easy to forget how good this movie was many years ago because we’ve been swamped with a quite a few lackluster sequels but when this first came out I saw it in theaters 3 times that summer. This was what Blockbuster movies were about, they were good scripts, action packed and filled with great comedic moments. It was also the film that made Johnny Depp an undeniable star in a mainstream sense (for better or worse).

4. 28 Days Later – This film combined with the Dawn of the Dead remake are basically responsible for a decade long Zombie obsession in America. Never before has a Horror monster been so mainstream. You can talk vampires and people will chuckle and make twilight jokes, you can talk for hours about Slasher films and people will make fun of you for liking crappy movies but if you mention Zombies someone (and not a horror fan) will begin talking to you about how it could happen. This is their go to example of how it’s possible. Thanks Danny Boyle.

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3. A Mighty Wind – Everyone is different. When it comes to Christopher Guest movies everyone has a different favorite (well if they’ve seen any… and more so they have 5 different favorites, but whatever). I’m always torn between this and Best in Show as his masterpiece (we don’t count Spinal Tap since that’s technically a Rob Reiner film). The fact is when Christopher Guest is working with music (another of his passions) there’s no way he can fail to entertain.

2. Big Fish – Quite possibly the last great Tim Burton film. I once discussed with a friend the difference between Great Tim Burton and Average Tim Burton. Great Tim Burton movies stem from when he cares about the source material for one reason or another. BeetleJuice and Pee Wee’s Big Adventure he was out to prove himself, Edward Scissorhands was based on a script of his own writing, Ed Wood reminded Tim of his friendship with Vincent Price and Big Fish was made right after Burton’s father died. All 5 of those movies are constantly battling as my favorite Tim Burton film. Big Fish however is undeniably one of his best made films (2nd only to Ed Wood). It’s visually, inventive and touching all at once.

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1. American Splendor – I can’t speak for everyone but this was the film that introduced me to Harvey Pekar. This hilarious look at the comic book artists life is both a comedy, a drama and a documentary all wrapped in one. It walks us through Harvey’s first interest in comics, his friendship with R Crumb and his battle with cancer. However the most important thing about American Splendor is how it depicts a simple man who finds an outlet for the stress in his life while remaining a simple man. Possibly Paul Giamatti’s finest film!

Make sure you take some time to follow Matt Kelly on his twitter and subscribe to his podcast THE SAINT MORT SHOW

First up: I’ve kept my review of All That Remains as spoiler-free as possible. That being said, there are some season one spoilers below, so be warned if you haven’t finished it yet. You have finished it though, right? Season one was almost everyone’s favourite title of 2012 (including ours). Get on it!

Damn you, Telltale.

I can’t count how many times I thought or uttered those words throughout the duration of All That Remains. Right from the opening line, hearing our gone (but certainly not never forgotten) friend Lee Everett recap the happenings of the game’s stellar first season, I knew what I was in for: Telltale is on a mission to break all of our hearts yet again (and again… and again). Mission accomplished.

Lee's not there to save you this time.
Lee’s not there to save you this time.

All That Remains kicks off some 16 months after season one’s conclusion. We do get to catch up with some of season one’s other prominent characters, but this time, of course, Clem is front and centre. She’s a little older, a little taller, and a lot wiser than she was when we last left her, and this time around, instead of acting as her guardian, she doesn’t have one, and it’s up to you to directly control the character and make every tough decision for her.

And what tough decisions they are. Within a few moments of the game’s opening my jaw was on the floor. Then it happened again, and again, then I cried… you get the picture. It’s tough to describe without ruining it (and The Walking Dead is absolutely a game that you shouldn’t have ruined for you), but All That Remains, largely setup as it is, left me an absolute wreck. Just when you think that Telltale couldn’t have any more surprises in store, just when there couldn’t possibly be a harder choice, just when you think they couldn’t possibly rip your heart out again, just when you think they wouldn’t go there, they go there.

Damn you, Telltale.

As always, the game is relentlessly forcing you into situations that you don’t want to be in, and pushing you into impossible decisions that you don’t want to make. This time though, everything feels different. Playing as a child, making these choices from a kid’s point of view, changes everything. You have options that would have never been options with Lee, as his hardened, bleak perspective on the world is one that Clementine hasn’t fully realized yet. It almost feels as though Clementine has hope, which is something that’s arguably even more heartbreaking than any decision we’ve had to make so far, and especially so knowing how the lives of those connected to her tend to turn out. All That Remains is just the beginning, and I have a feeling that we haven’t seen anything yet. Things are only going to get harder, decisions are only going to get worse, and if Clementine dies in the end, I’m going to freaking explode.

Ah, Omid. It's great to see a familiar face, isn't it?
Ah, Omid. It’s great to see a familiar face, isn’t it?

Technically, everything seems vastly improved from last year’s offering. I still experienced that classic Telltale slowdown (again playing on PS3, so I can’t vouch for other platforms), and while annoying, it seemed (mostly) limited to the opening few seconds after every loading screen, a major improvement from season one’s consistent stutter. Character models look much better than last year (and I thought that they looked great before), but the biggest graphical improvements are definitely the game’s environments and backgrounds. Last year’s trees, backdrops, and buildings seemed oddly low resolution at times, with little to no animation even in areas that you would expect to see it. This time around, trees sway in the wind, grass moves when you walk over it, and almost every texture looks substantially higher resolution than those that came before.

All That Remains also boasts a much improved camera system. You still don’t have any control over it (which I’m all for in a title like this), but this year’s version feels much more cinematic. Rather than a largely still shot, with an occasional pan and lots of cuts, the camera in All That Remains seems much more inclined to follow you, tracking smoothly as you move between trees, along porches, or wherever else the game may take you.

Action sequences have taken a note from The Wolf Among Us (which we loved the first episode of) here, and bring a few welcome changes to the table: buttons are larger and easier to see, a very clear radius system lets us know just how close or far away we can be and still activate something, and the action in general seems streamlined, more cinematic, and much more entertaining to be a part of. The developer has also broken up the action with a few simple (essentially fetch quests), but very welcome puzzles that give you just a few moments to catch your breath. Also, the much appreciated faster-walk button from The Wolf Among Us has been included (thank you). There were some painfully slow walking moments in season one, so I’m very happy to see that those moments will not make the jump to season two.

Graphics and animations have both vastly improved from the game's first season.
Graphics and animations have both vastly improved from the game’s first season.

Looking back on the evolution of The Walking Dead, it’s easy to see just how much Telltale has grown since the very first episode (A New Day) all the way back in April of 2012. I doubt that the developer could have known the absolute acclaim and dozens (upon dozens) of awards that were in store for them when that first episode went live last year, but it’s clear by the titles now in the works (both Borderlands AND Game of Thrones) just how infatuated the world has become with this little(ish) studio that could. Essentially all of the criticisms (aside from the few technical stutters) that we had with last year’s iterations have been solved and improved upon, and I’m both insatiably excited and incredibly terrified to see what the next episode, A House Divided brings to the table.

We said it last year, and we’re saying it again. Telltale’s The Walking Dead is the definitive version of the franchiseAs much as we love the Image comic series, and as great as the AMC series can be (especially this year), the video game is better. Even if you’re not a gamer, if you’re a fan of narrative entertainment, you owe it to yourself to check this out.

The Walking Dead: Season Two, Episode One – All That Remains scores a tear-jerking 4.5/5.

Briefly: Techland has debuted another Dying Light gameplay video, this time focussing on all of the terrible things that can (and do) happen after the Sun goes down.

It’s easy to see from this new video (and the previously released ones) that this game is coming together nicely. I was a big fan of Techland’s previous effort, Dead Island, and Dying Light is currently one of my most anticipated titles of 2014.

Slow, apathetic, and easily visible, the infected are not much of a threat in daylight. A skilled courier, sure of their parkour skills and smart enough not to engage in combat with too many enemies, can effortlessly avoid larger groups of the infected or escape beyond their reach. But this relatively safe state of affairs is turned upside down as the sun sets!

 

At night, it is you who is at a disadvantage. Without daylight, the senses of the infected become more acute while their thirst for human flesh skyrockets. They run, jump, and climb, so there is really no place where you are safe anymore. They grow in strength, which means fighting them is not even an option. Those of them who were too afraid of light to come out during the day now swarm the city hunting for you. Still, there is something even worse lurking in the shadows…

Sounds creepy, right? Take a look at the newest video below, and let us know if you’re excited! Dying Light is set to release sometime in 2014!

Many years  ago I met Emi Boz at a concert/craft show selling serial killer zombie portraits. I always wanted to have her on the podcast but didn’t have an excuse until I saw that Emi Was working on a new webcomic called Space Capades. I was glad to finally be able to sit and chat with her.

Check out her Kickstarter campaign

 

Opening Music is Punk Rock Academy by Atom and His Package.

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Briefly: Developer Techland today launched a short new trailer for their Dead Island follow-up, Dying Light.

The game is a first-person, parkour based survival horror title, which pretty much sounds like the best idea everDying Light is looking pretty solid right now, and this newest video shows off a gorgeous city (and its beautiful lighting) that I simply can’t wait to run through.

Take a look at the new video below, and let us know what you think! Dying Light hits PS3, PS4, Xbox 360, Xbox One, and Windows in 2014.

Haven’t heard of the game? Here’s a neat, 12-minute gameplay walkthrough.

From The Walking Dead to Left 4 Dead and World War Z to Rob Zombie,Zombies are everywhere these days (well, at least in pop culture). But could they actually make the transition from fictional monsters to fact? In this panel, we sit down with Matt Mogk, Zombie specialist and head of The Zombie Research Society, Gavin Hignight from FEARnet and Shawn Kirkham from Skybound Entertainment (The Walking Dead) to talk about the science, history and social ramifications behind our biggest undead sensations, all in the hopes of separating the zombie facts from the zombie fiction (before it’s too late)!

Subscribe to the Geekscape podcast on iTunes!

And listen to the full conversation here:

Looking to improve your typing skills but too busy gaming? The Typing of the Dead: Overkill combines the best of both worlds in one gory game.

Sega has just released the typing instructor version of their House of the Dead: Overkill. With your keyboard as your gun, shoot down hoards of zombies in nine different stages with three levels of difficulty. The game will introduce a free co-op multiplayer mode soon, according to the description on Steam. It will also include a port of the original PS3 edition of House of the Dead.

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The game available now half-off at only $10 until November 1st – after that it slides back up to $19.99. It is available on Steam and Sega’s Digital Store.

Having played a previous version of Typing of the Dead, I can tell you from experience that this is one of the best typing instructors around. Not only is it immensely fun, but nothing gets you to type faster than being attacked by a horde of zombies. So quit typing for school papers and start typing to survive!

Briefly: The Walking Dead premiered last week to a whopping 16 million viewers, and AMC today took us behind-the-scenes of season four with a new featurette.

The video features interviews with plenty of the series’ cast and crew, who assure us that they still have some tricks up their sleeve, and that this season is leading up to something bigI guess that all we can do is hope that it doesn’t end like last year, right?

Take a look at the featurette below, and let us know what you think! Did you enjoy Sunday’s season premiere?

Briefly: Remember last year when The Walking Dead‘s third season premiere drew in a record number of viewers?

Last night’s premiere has blown that record out of the water. Seriously. Season three premiered to 10.9 million viewers, while season four’s opener drew in a whopping 16.1 million people.

AMC states that “The Walking Dead returned last night for its fourth season, delivering the highest ratings of any episode in series history. The season four premiere was watched by 16.1 million total viewers and 10.4 million adults aged 18-49. Last night’s ratings confirm The Walking Dead continues to be the #1 show on all of television among the coveted 18-49 demographic. 2013/14 season to date, last night’s premiere ranks as the #1 telecast in adults 18-49, outperforming all programs including primetime NFL football. With time-shifted playback, last night’s premiere should exceed 20 million viewers.”

AMC President Charlie Collier continues, “Sincere thanks to the fans, who have welcomed The Walking Dead back for its fourth season with the highest-rated episode in the show’s history. We could not be more proud of this show and everyone on both sides of the camera who work so hard to give life to this story of character, leadership and survival. It starts with series creator, writer and executive producer Robert Kirkman, show runner and executive producer Scott Gimple and the director of last night’s episode (and the man behind the make-up) executive producer Greg Nicotero, their fellow executive producers and an extraordinary cast and crew who are giving their all every day. So clearly, thanks to them, the dead have never been more alive.”

Those are some pretty insane numbers, huh? Did you watch last night’s episode? I have no idea when I’ll find the time to check it out, but be sure to let us know your thoughts!

Briefly: Season four of The Walking Dead premieres tomorrow, and AMC today revealed two new additions to the already expansive cast.

Rosita was cast back in September, leaving us all to wonder if we’d be seeing Eugene and Abraham too. Castings for the two characters were revealed today, so it looks as thought the trio is complete!

Abraham will be played by Southland’s Michael Cudlitz, who tweeted the following photo of himself on set:

Josh McDermitt will portray Dr. Eugene Porter, who basically lied about knowing the cause of the pandemic, convincing Abraham to take him to Washington, meeting up with Rick and the others on the way. Here’s a photo of Josh:

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I’m looking forward to seeing the trio introduced. Their arcs have always been interesting in the comic series, and Abraham was a wonderfully developed character before he met his untimely demise.

Are you excited for the premiere tomorrow? I’ll be busy celebrating Canadian Thanksgiving, but I’m sure it’ll be a great watch once I’m done!

Briefly: There’s just 12 more days until the highly anticipated season premiere of The Walking Dead, and AMC has debuted two new teasers for the show.

The videos feature some new footage from the season, and reminds us that basically everything we’ve seen from season four has looked awesome. Scott Gimple has already done some phenomenal work on the series (remember last year’s Clear?), and I firmly believe he’s going to be a fantastic showrunner.

Take a look at the promos below, and let us know if you’re looking forward to the season! The Walking Dead premieres on October 13th!

http://youtu.be/1EqUWxUjerw

http://youtu.be/xZJLBY4wbw4