We’ve known about Tekken 7 for over a year now, but we still weren’t sure if it was going to release on platforms outside of the Playstation 4. That uncertainty was squashed during Microsoft’s E3 press conference as the next King of Iron Fist Tournament was confirmed for both Xbox One and PC with an extra surprise in the form of its story mode.

More surprising than the story mode itself, was the reveal that Akuma from Street Fighter would be part of it. Not relegated to a simple guest character, series bad guy, Heihachi, is confronted by Capcom’s demon as they brawl within a temple that’s burning to the ground. Not only is the special care taken to get Akuma authentically represented instantly apparent thanks to his fireballs, EX meters, and Raging Demon  finisher, but the story fight in itself was looked incredible. Integrating QTE’s into the middle of a match is another interesting design choice, which will ideally bring a level of excitement to help the narrative stand out from your standard one on one bout.

Alongside this announcement, franchise producer, Katsuhiro Harada, took the stage to announce that Tekken Tag Tournament 2 would be available for free as a backwards compatible Xbox 360 title all week for Xbox Live Gold members. Featuring the largest roster in Tekken history, the 2012 game is the perfect way for Xbox owners to get caught up ahead of the seventh game’s early 2017 release.

If nothing else, this trailer and reveal is a reminder of what could have been if Tekken X Street Fighter was ever released. How do you think this story mode will pan out, and how hard are you refreshing the Xbox Live Marketplace to claim your game? Share your thoughts, (and GamerTag,) below so we can get some games going!

Dampening the surprise a little bit thanks to a previous announcement, most of us knew Halo Wars 2 was on its way. What we didn’t know was that we would get a chance to play it a lot sooner than we thought.

Starting today through June 20, Xbox One gamers will be able to participate in a Halo Wars 2 beta, giving them limited access to the game’s core features about eight months prior to its February 21 release date. The team at 343 Industries did a great job of hooking us right before the big announcement, since the teaser trailer, (which can be viewed below,) did a great job of introducing its new characters while setting the stage for such a massive conflict.

For those who are unfamiliar, Halo Wars was an attempt to bring Real Time Strategy games that have been popularized on the PC to consoles, featuring the popular characters and units from the main Halo franchise. Receiving a certain level of acclaim in its own right, it wasn’t enough to keep Ensemble Studios, the talented team behind the popular Age of Empires franchise, from being shut down. Because of this, many thought we would never see a Halo Wars sequel until 343 and Creative Assembly took the reigns.

After what we’ve seen so far, let’s just say we’re happy that this revival is happening. Eventual Xbox Play Anywhere support will allow cross play and cross save support between console and Windows 10, allowing us to keep the fight alive no matter where we are. What say you, gamer? What are your thoughts on Halo Wars 2, and will you be online this week throughout the game’s beta period? Sound off below!

During Microsoft’s E3 press conference, the company announced that Forza Horizon 3, the third game in the open world arcade style spinoff of the Xbox’s premiere racing simulator, will be releasing on September 27. With such a quick turnaround between sequels, one would assume that the next game would have minimal improvements as it was rushed out the gate. After watching the trailer, we came away feeling like that’s far from the case.

As my favorite racing game in years, Forza Horizon 2 set a high bar for modern racing games, with a level of exploration and creativity that’s rarely seen in the genre. The third game looks to take it to even greater heights, taking place in a city with a variety of terrains. Of course, more terrains means more vehicles, which is why offroad vehicles and buggies will make their debut as racers zigzag through forests and deserts for racing supremacy. If you want to share the road with your friends, Horizon 3 will also allow four player drop in drop out co-op, which will be cross compatible between Xbox One and Windows 10. Now you have no excuse to take on the streets alone.

But talking about it isn’t enough, because Horizon 3 needs to be seen to fully appreciate how gorgeous it looks. Does this look like something you’re willing to pick up come September? Share your thoughts with us below, and keep checking back for all of the news coming out of Microsoft’s conference.

It’s been a long, difficult wait for the next Mass Effect game. based on the early footage shown during the company’s E3 2016 press conference, it looks like our patience will be rewarded with the type of space epic that has become synonymous with the series.

Taking us to the deepest reaches of the galaxy in an attempt to find a new home for humanity on the planet of Andromeda, the next gen Mass Effect introduces us to an uncharted world that is swarming with hostile alien life. By giving us a peak at the development process, it’s clear to see that the team is putting in as much detail into the environments, animations and characters as they have in previous entries. Any hint at potential space waifus or husbandos was sadly absent, but we’ll have plenty of time to look forward to those details in between all the shooting. If anything, at least this game’s version of the Mako looks a lot more exciting to play with thanks to its new found speed!

Here’s the trailer below so you can check it out for yourself. What do you think of Mass Effect Andromeda based on the glimpse we’ve had so far?

Usually, companies will try to keep their cards close to their chests right before a big E3 presentation. Apparently, Amazon had other plans when it came to Nintendo’s upcoming Legend of Zelda title for the Wii U and NX.

The image shows Link climbing a cliff with an expansive kingdom visible in the background. Based on the artwork itself, it’s clear that the focus seems to be exploration, while also showing off how big Hyrule might be this time around. With constant rumors swirling that this next entry in the storied Legend of Zelda series will take Link through a Skyrim inspired open world version of Hyrule, it would explain why this image sets the tone that it does.

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With only a day away before Nintendo tips its hand to the public regarding their next big title, that gives us plenty of time to speculate until then. What conclusions do you draw after seeing this image, and what do you hope to see when the game finally releases early next year? Comment below and share your thoughts, and make sure to check back with us for our full impressions on the show floor!

While most of the chatter coming out of EA’s E3 2016 press conference regarding Titanfall 2 had to do with its newly revealed campaign mode, that’s not to say that the team at Respawn forgot where its bread and butter was. As seen in the game’s new multiplayer focused trailer, there will be plenty of new ways to take down the enemy team when you jump online as both a pilot and a Titan.

New Titans is definitely a feature to get excited about, but the trailer had a lot more to show than a few new robots to tear through the town with. The new weapons and pilot abilities really stole the show for me, highlighting the level of innovation that is coming with the highly anticipated sequel. Highlights of the trailer include expanded melee options for the Titans, a grenade ability that pulls enemies towards it, leaving them as sitting ducks for you to pick off, and the grappling hook, which will let pilots latch onto their enemies and pull themselves in for the melee kill… Even while both are in the air!

The first Titanfall had a reputation of being especially stylized in the gameplay department thanks to its unique take on movement, coupled with its changing dynamic between being on foot or in a Titan. Titanfall 2 already looks to be taking this concept much further, in ways that I can’t help but look forward to.

Haven’t watched the trailer yet? Give it a look and let us know your opinions on the new features in the comments! Titanfall 2 will release on the PS4, Xbox One and PC on October 28.

He’s fought evil between dimensions. He’s taken on the finest heroes and most dangerous villains that the Marvel universe has to offer. He’s covered wars! And if these leaked screenshots of the yet to be announced Dead Rising 4 are any indication, there’s no one you would rather have on your side in a zombie apocalypse than Frank West.

After being relegated to guest appearances and becoming the focus of DLC side stories since the character’s debut in the original Dead Rising, the photojournalist takes the lead once again when he finds himself in the middle of yet another zombie outbreak. As expected from a series such as this that doesn’t take itself seriously in the slightest, Frank returns to the fray with a variety of crazy weapons and abilities, one of which is some kind of space armor with a giant concrete stick. Being surrounded by hundreds of zombies never looked so good in the screenshots below. Go ahead, check them out!

E3 2016 Dead Rising 4 Screen 1 E3 2016 Dead Rising 4 Screen 2 E3 2016 Dead Rising 4 Screen 3

The images alone make it obvious that the game will take place near Christmas, so it will be interesting to see how that plays into whatever crazy narrative the game is sure to follow. One thing is for sure though; after Dead Rising 3 improved so much on the previous formula, it can only get better as long as photography makes its return.

Are you looking forward to the return of Frank West? Tell us what you think in the comments, and make sure to keep up with our E3 coverage as more news on Dead Rising 4, and every other announcement throughout the week, begins to surface.

With so much buzz surrounding Dishonored 2, the follow up to 2012’s surprise hit, we knew Bethesda would touch on it during their E3 press conference this year. What we didn’t know was how great it would look in motion, building on what was an already popular game with new powers and abilities to eliminate your targets with.

As one of two supernatural assassins, Dishonored 2 is clearly hoping to build on the strengths of the original by allowing players to approach taking out their targets in a variety of ways. The gameplay trailer alone shows off how our protagonists can summon mystical powers to make enemies their playthings, attack them with traditional swords and guns, or even avoid direct conflict altogether by utilizing the game’s stealth and hostage mechanics, all while taking place in a unique setting that blends industrial society with the world of mysticism. If you couldn’t tell, it’s looking like there will be plenty to enjoy no matter what your play style is when Dishonored 2 releases in on November 11 of this year on the PS4, Xbox One and PC.

If you haven’t had a chance to watch the trailer, do it now and tell us what you think of Arkane Studios’ next entry in the Dishonored series.

It’s been years since Prey 2 was announced, with an endless cycle of delays making it seem like we might never see the follow up to 2006’s cult classic shooter. During Bethesda’s E3 2016 press conference, they revealed that the game has been retooled, seemingly sharing little with its Xbox 360 and PC predecessor.

Now simply titled Prey, the new trailer follows Morgan Yu, a test subject who has been ran through countless experiments for the betterment of the human race. After waking up aboard a space station in the year 2032, Yu finds himself stranded on a ship overrun by hostile aliens. Using his unique abilities alongside any weapons he can find, Morgan will uncover the secrets surrounding the station and the experiments he was subjected to, all while fighting to survive his terrifying ordeal.

Developed by Arkane Studios, the team behind Dishonored, it’s safe to say that this new Prey game is a sequel in name only. With a new development team and a completely different premise, I’m really disappointed to see the portals and gravity physics disappear. Often seen as Portal years before Portal would be released, I can’t help but feel that Prey is losing some of its identity in the transition. With that said, Arkane is a very talented studio, and I have faith that they will be able to deliver a product worth playing when the game launches in 2017. Either way, it will be hard to wonder what could have been.

Want to check out the new Prey for yourself? Check out the reveal trailer below and share your thoughts with us.

During EA’s E3 2016 press conference, the company went over their new EA Originals publishing branch. Inspired by the release of last year’s Unravel, the program is promising to seek out passionate small development teams with a knack for innovation, and providing them with the security that the backing of a huge publisher like EA can bring to the table to help see these ideas come to fruition.

The first game that will be launching under this program is Fe, a 3D platformer developed by Zoink, the small development team out of Gothenburg, Sweden that was behind Stick it to the Man back in 2013. Using a shadowy purple aesthetic that gives it a vibe between Limbo and Ori and the Blind ForestFe looks like a gorgeous game so far. Thinking about how much farther the game could go beyond the brief minute and a half that we saw it in action, we’re definitely interested in how the game will progress.

By committing to selecting a few projects each year to develop under this banner, EA Originals will provide a steady flow of new experiences that aim to bring small teams into the spotlight. A move like this goes a long way to help the company shed its negative image when it comes to stifling creativity in previous years, and can only be good for the industry as the small guys and girls get such a big chance to succeed.

Watch Fe‘s reveal trailer below and tell us what you think in the comments!

Source: ea.com

When you think of sports games, the last thing that will probably spring to mind is their gripping narratives. As seen during EA’s E3 2016 press conference however, that might soon change in the upcoming Fifa 17.

Titled The Journey, the campaign will place you in the cleats of Alex Hunter, an up and coming Premiere League player who was just brought in to one of many possible teams. The Journey looks to examine his rise through the ranks, including how he copes with his new found fame and how the pressure of having so many eyes on him will take a toll on him both on and off the field in ways that we would never have expected from an annual sports title. Just one watch of the trailer makes it seem like we’re watching a drama instead of playing a game about kicking a ball around.

Promising to allow Alex to play in any Premiere League club with authentic managers and alongside some of the best players in the world, this mode is obviously hoping to bring a level of authenticity to this story in a way that might only be possible in a video game. Still, I can’t help but laugh at the idea that this game is getting a story, yet Titanfall, also released by EA, didn’t. Good thing they’re fixing that with the sequel.

Are stories in sports games a good thing, and will you Fifa fans ever play it instead of trash talking your friends after a hard earned goal? Watch the trailer and let us know what you think!

One of the main criticisms that held the original Titanfall back was its lack of a true campaign mode. Respawn and EA are looking to address that with Titanfall 2, with a story focused trailer that debuted during their E3 2016 press conference.

Focusing on a Titan who’s pilot was killed in action, the perspective switches between the behemoth robot and its new perspective pilot as it does everything it can to protect its new controller from being shot down on the battlefield. Showing off some of the new environments, visuals, abilities and characters, Titanfall 2 seems like it’s doing a good job with fully integrating what we learned about this world in the first game with an actual narrative to dive into.

The original game was some of the most fun I had during the early Xbox One days, so integrating that gameplay with something for us to do when we don’t feel like being yelled at by strangers online can only be for the better. This sequel looks fantastic in motion, so I can’t wait to head over to the convention and try it for myself. With the game making its PS4 debut when it releases alongside its Xbox One and PC versions on October 28, it might be hard which version to pick! Especially with the collector’s edition on the market.

What are your thoughts on the campaign, the last game’s lack of one, and the second game as a whole? Sound off below, and make sure you watch the trailer while you’re at it!

It’s getting harder and harder to keep a secret these days.

Leaked pictures posted on Neogaf show off the rumored Xbox One Slim model a day before Microsoft was likely to reveal it at their E3 press conference. Set to come with a 2 TB hard drive, a 40% smaller frame, 4K video support, and the option to stand it vertically, the new white model seems like it would be a good entry point for someone who has yet to pick up the console.

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More specific details, such as the price, release date, and any other expanded features have yet to surface. Of course, we expect all to be revealed at Microsoft’s actual press conference, and we’ll be sure to update the story with any new information as it becomes available.

Between the system’s growing backwards compatibility list, a ton of new exclusives on the horizon, and strong third party support to keep us playing, now might be as good of a time as any to pick up some Microsoft’s new hardware. With the PS4 Neo hitting shelves as well and Nintendo’s NX releasing early next year however, the competition looks like it will only get tougher. Based on what we know, does the Xbox One Slim sound like something you’re considering picking up?

Source: IGN.com

Fresh off the announcement and reveal trailer for Injustice 2, WB Games and NetherRealm Studios aren’t going to make us wait long before we see some of the new characters in action thanks to the release of the first game play footage for the upcoming fighting game.

While the spotlight may be shining on newcomers such as Supergirl, Gorilla Grodd and Atrocitus, the returning cast is showing that they shouldn’t be forgotten about. Aside from even more dynamic looking stage hazards for the heroes and villains to fight through, new customization costumes won’t be the only way the cast will keep us on our toes. Batman reminds us why he’s such a badass thanks to his new finisher using his Batwing, while Superman uses his strength and speed to bounce his opponents around with crushing blows high in the clouds. Or… You could just be like Aquaman and have a giant whale eat your enemies.

Even still, the new characters steal the show. There’s a certain kind of excitement that comes from seeing Supergirl switch from her public identity to her superhero persona in the blink of an eye. Grodd displays his brute strength while he manhandles anyone who stands in front of him, which contrasts Atrocitus, who puts his Red Lantern abilities to good use with a combination of vicious constructs and his overwhelming rage. In a blink and you’ll miss it shot, Black Manta is shown as being part of the cast as well, showing everyone who the real king of the sea is.

Watch the trailer below and get excited with the rest of us. Who else do you expect to see make the roster when the game releases in 2017?

If you were still sour over the lack of single player options in Street Fighter V, Capcom has some news that might perk you up.

Releasing as scheduled at the end of June, the latest Capcom-Unity blog update goes into detail on what we can expect from the game’s yet to be released Story Mode. Titled “A Shadow Falls,” the narrative will follow Ryu, Ken and Chun-Li as they travel the world in search of fragment pieces that are said to stop the Seven Black Moons that M. Bison and his evil organization, Shadaloo, are gathering to grant the dictator unimaginable power. It sounds pretty wacky, but if you want the full synopsis, the blog post explains it as follows:

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The best news of all is that A Shadow Falls will allow us to play as all six season one DLC characters, three of which will still be months away from release. While unfinished and still needing balance updates before their official release, it will be exciting to play as Balrog, Juri and Urien alongside Ibuki, Guile and Alex so far in advance. Promising to be about 3-4 hours in length, finishing it on its two different difficulty settings will net us a total of 80,000 Fight Money, which is almost another character.

Not all the news is good though. Aside from what one could consider a short length after the team has said that they drew inspiration from the lengthier Mortal Kombat storylines in the past, the June update will also mean that real money purchases will finally be implemented. Doing away with the promised Zenny system for purchasing DLC, each platform will be priced in standard currency, with characters costing $5.99, stages and premium costumes costing $4.99, and alternate stages and story costumes costing $1.99. This also means the free trials for Alex and Guile will come to an end, so if you have more Fight Money to earn with them, now would be the time to do it.

Does the news of the included DLC characters and the implementation of Story Mode give you hope for where the game is headed? Or has the last few months burned you too strongly? Share your opinion with us by commenting below!

Source: Capcom-Unity Blog

Remember a few months back when we talked about how Zygarde was getting new formes in the Pokemon anime and predicted that they would make their first in game appearance in an unannounced Pokemon Z? As we know now, Zygarde got no game, but that doesn’t mean his alternate versions won’t turn up. As announced in the game’s latest trailer, it will just end up debuting in Pokemon Sun and Pokemon Moon.

Showing off two of its possible appearances, its 10% Forme takes the shape of a scarf wearing dog, which seems to be paired up with a set of new attacks. Thousand Arrows fires a series of energy blasts into the sky, with each one raining down on its opponent, while Thousand Waves transforms the pup into a cluster of data, which surrounds its enemy before it’s hit with the strike.

In its Complete Forme, Zygarde looks much more like a human shaped monster, which promises to be its most powerful version. Using a new attack called Core Enforcer, the Pokemon does its best Zorro impression by taking to the sky and blasting away its foe with a powerful beam that draws a Z into the ground. Aside from these attacks, any ability changes, stat alterations or how these transformations take place is yet to be revealed, but we’ll report it as soon as it’s known.

With these answers come so many questions. Namely, will the standard 50% forme from and be needed for these new versions? Will the smaller formes like the core play a role in any of this? And why didn’t Zygarde get its own version? While we contemplate these pressing questions, watch the adaptable Pokemon in action below, then let us know what you’re hoping to see in Pokemon Sun and Moon in the comments below!

If you’ve been waiting anxiously for more news on Kingdom Hearts 3, you’re going to have to hold out a little longer. But don’t worry, Square Enix has your Keyblade fix covered with a new trailer for Kingdom Hearts 2.8 Final Chapter Prologue. Yes, that’s the real name. And it’s looking pretty great!

Serving as both an HD remaster of Kingdom Hearts 3D: Dream Drop Distance and what essentially seems like a prequel demo for the third game focusing on Aqua’s continued journey through the Realm of Darkness, the latter segment in particular looks absolutely gorgeous. Considering how I found Aqua to be the most interesting protagonist across the entire series, I’m really excited to be able to control her unique spells once again. Her story bridging the gap between Birth By Sleep and the third game doesn’t hurt the excitement either! On the Dream Drop Distance front, it was the only core KH game I never finished. Replacing your Disney party members with generic color swapped enemies took some of the joy out of the crossover appeal the series has become known for, but I’m hoping that I’ll be able to enjoy it more the second time around.

Aside from the playable segments, Kingdom Hearts x Back Cover, a movie that connects to the earliest parts of the universe’s lore, will tell the story of the Foretellers. Tying in to the recently released Kingdom Hearts Unchained x mobile game, this package will be overflowing with details to play through and analyze as we wait for 2017. With each character masked, it won’t be long until we start trying to identify the voice actors and see what past characters they match!

Sadly, we’ll have to wait longer on news for the third game, seeing as the trailer mentioned more details wouldn’t come until the winter. In the meantime, see if you can figure out any of the voice actors for yourself in the trailer below. When December comes, will you be picking up the final Kingdom Hearts release before KH3 finally arrives? Does the third game’s apparent E3 absence disappoint you? And did you actually like the Dream Eaters? Let us know in the comments!

As we get closer to E3, rumors have been swirling about a a potential Injustice 2 reveal. Well, NetherRealm Studios and WB Games have put the speculation to rest, because Injustice 2 is real, and it looks like it could be even more brutal than the first.

Featuring a solemn narration from an off screen voice, (who does mention being reborn after emerging from “the pit.” Could it be Ra’s al Ghul?), the reveal trailer shows mainstays like Superman, Batman, The Flash and Aquaman smashing each other through walls with enhanced strength thanks to what seems to be a new transforming armor mechanic. If you were hoping for some new character reveals to keep the hype going, the closing moments of the trailer show Supergirl protecting Batman from her uncharacteristically murderous cousin, and a younger man suiting up in a red and black Batman suit. Could it be Red Hood? Or even better… Batman Beyond?

From the little we’re shown, so many questions can be pulled from it. How will the transforming suits work in the game? Is Superman still an evil, power hungry dictator? Who is the voice in the trailer? Will we FINALLY get Black Canary and Huntress? We’ll find out more as we get closer to its 2017 release date.

Who are you hoping to see in the game, and what do you make of the trailer? Sound off in the comments, and keep checking back as E3 quickly approaches.

*WARNING: Contains minor spoilers for the two people who haven’t seen the movie.*

Chances are that you’ve probably seen Zootopia by now. I mean, once a movie makes over one billion dollars, it’s safe to say everyone has, right? But upon second viewing, Disney’s latest animated feature stands just as tall as it did when it hit theaters back in March. Following the escapades of Judy Hopps, the first bunny cop who’s stepping foot into the sprawling metropolis straight from the country, and Nick Wilde, a con-artist fox who gets pulled into Judy’s first big case, the film’s relative ease at weaving together a crime caper with social commentary on racial prejudices within a family friendly package staring anthropomorphic animals is a cinematic feat in and of itself. If for no other reason though, the Blu Ray release is worth picking up just to see how much went into making this film come to life from concept to big screen.

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Watching Zootopia again felt like it was my first time seeing it. Once you know what the general plot is going to be, that gives you more time to focus on the city itself, with background action that’s always interesting enough to catch your eye. Whether its the internally impatient animals waiting for their turn at the sloth run DMV, or the dozens of rodents going about their business in Little Rodentia, there’s always something going on outside of the main characters themselves. This was a major focus for the creators, making sure that they captured what they felt a city full of animals who behaved like humans would look like.

Which is why the Special Features go into a huge amount of detail about how much work it took to make Zootopia feel as authentic as possible. If you loved the movie on its own, it’s hard not to have even more admiration for it after watching how much care was put into getting things just right. The map for example, was built with real life practicality in mind, placing the deserts of Sahara Square behind the arctic Tundratown, acting as a ventilator in the same way as an air conditioner. Melted ice from Tundratwon then goes on to create the waterfalls and rain in the Rainforest District, and so on. All logic that I never would have considered as a viewer, but that makes sense in the best way a city with four different climates could.

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Aside from the environments, the animals themselves were researched heavily, leading to multiple trips to sanctuaries like Disney’s Animal Kingdom in Florida to observe the behaviors of each species. The hard part comes not only from adapting said behavior to a two legged version, but to get the scale just right. While previous animal films like Disney’s Robin Hood made its animals human sized, Zootopia stays true to their actual size. So making a city where lemmings can co-exist with giraffes and elephants was a unique challenge in itself, creating structures that accounted for these differences. The attention to detail didn’t end there, considering Judy and Nick alone consist of close to 10,000 individual furs each. My hands are cramping just thinking about it.

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Once all of these details come together, the movie’s most memorable takeaway is still its plot and the themes across its 108 minute run time. While a few scenes early on come off as heavy handed with its take on racial prejudice, Zootopia does a brilliant job of sprinkling hints of these ideas until they’re forced into the forefront of the film at the start of the third act. If Frozen‘s big twist came from the fact that its Prince Charming was a two faced villain, then Zootopia doubles down by making its main character, the one who is discriminated against through most of the film, come off as the accidental villain as she turns the town’s underlying paranoia towards predators into a full on epidemic. All of this is proceeded by a highly entertaining crime caper where the “token” bunny cop that no one believes in uses her wit to force a team up with a criminal in order to solve a series of disappearances without the resources of the ZPD. With parodies based on everything from The Godfather to Breaking Bad, there’s plenty of humor to give even more life to an already excellent plot.

ZOOTOPIA – Pictured: Judy Hopps. ©2016 Disney. All Rights Reserved.

It’s surprising that everything came together so well considering how different the film was when it came to its original concept, all the way to late in its development. Using a concept where all predators would have to wear collars to measure their aggression levels, Nick would have been the focus in this version as he went through life seen as a vicious con artist, whether or not it was true. With a much more in your face version of the discrimination found in the final release, Judy would eventually be added in, and even took the form of a spy film before settling on what we ended up getting. In Nick’s case however, him being seen as a threat just because he’s a fox ends up shaping him in a huge way after the revisions as well, keeping that layer of development that makes him the most tragic character in the movie.

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Even after the credits have rolled, there’s still plenty to see in Zootopia. the ZPD Forensic Files highlight many of the film’s easter eggs, many of which I had completely missed the first time around. Hidden Mickey’s, Pascal from Tangled, and a couple of elephants who are big fans of Anna and Elsa are just a few of the secrets that flew completely over my head. In depth interviews with the animators, a music video for Shakira’s Try Everything, (as famous pop star, Gazelle,) and a set of deleted scenes and characters in the form of the Gerbil Jerks, round out the full feature set of one of the best movies Disney has ever produced.

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Aside from some heavy handed dialogue early on and Gazelle being placed on a pedestal, (I get wanting to get mileage out of Shakira, but why was she the ONLY voice of reason outside of Judy in the two minutes of screen time she had?), Zootopia could be looked back on as the best film Disney has ever produced. With plenty of visual humor, striking environments and cute, charming characters to keep the kids entertained while the adults ponder the expertly woven themes found in the film, not only is there something for everyone, but everything it does is done to the best of its ability. The special features only further prove how much passion went into getting this just right, and they succeeded in every way. Good job, Disney. You’ve delivered another masterpiece!

Final Score: 5/5

Some of us thought the day would never come, but here we are! After earning a cult following, the original Mirrors Edge was praised heavily for its innovative use of parkour to become a new type of first person platformer. Unfortunately, the praise didn’t equate to huge sales numbers, putting potential sequels on hold. After years of fan requests and a good ear from the folks at DICE and EA, the unexpected follow up, Mirrors Edge Catalyst, is finally hitting store shelves. We got the chance to play through the first six hours of the game to see how well Faith transitions into an open world environment, and while there’s plenty of promise, it’s easy to see how she’s stumbled out of the gate.

The first Mirrors Edge was a linear first person platformer/shooter hybrid, where the focus was on finding the fastest, most efficient way to run between your objectives while keeping up your momentum. This involved moves that were unheard of using this perspective, such as vaulting over obstacles, sliding under them, wall running and rolling. Catalyst picks up on this concept and expands on it by taking the game from a linear set of levels to the open rooftops of the City of Glass. As you travel between point to point, you’ll quickly realize that there’s an insane amount of content to sift through. Between hundreds of collectables spread out across over a half a dozen types, a seemingly endless amount of side missions, and story missions that take you into different interior environments, early impressions feel like this game will be much meatier than the first, even if the content is a bit shallow.

Mirrors Edge Catalyst Screen 1

Most of the moves from the first game return, with the notable exception of the removal of shooting. Rather than bring back the tacked on low ammo firefights, Catalyst integrates movement into the combat in even bigger ways. Giving you a weak and strong attack button, the two can be used in conjunction to take out weaker enemies. As you begin to encounter better armed guards as you progress, you’ll have to rely on your momentum to take them out.  Vaulting off of vents or jumping off a wall into a light kick for example, will usually one hit KO an enemy with a side kick that doesn’t slow you down from your continued running. Hard kicks are where the game gets especially fun combat wise however, since satisfyingly powerful takedowns sacrifice some speed for the assurance of taking out your pursuers. When you’re stopped, attacking with a hard kick and a certain direction held will allow Faith to kick enemies into whatever direction she wants, leading the enemies to stumble around with some laughably slow animations. Forcing them to bump into each other will do extra damage while stunning more than just the guy you’re beating up, but you haven’t seen anything until you see a guard do his best WWE Royal Rumble impression and visibly launch himself over a railing if you kick them into one. However, these iffy animations are more than enough of a trade off for how fun the combat can be.

What’s less forgivable is the horrendously bad texture pop in I kept experiencing. For minutes at a time, characters would have flat, blurry faces that looked like they were ripped straight out of a Nintendo 64 game. Even with the red objects and trails leading me to my next objective thanks to the game’s new Runner Vision mechanic, it was hard to tell what I was looking at until the game fully loaded, (which says a lot considering most of the city is just made up of white walls.) Matching the strange visual glitches was the awful voice acting, especially on the NPC’s who give out missions. It doesn’t help that their awkward delivery is highlighted especially well by the way they tell you their life story as you complete their missions, taking you out of the experience fairly often when you can’t help but chuckle at the way their delivering these lines.

Mirrors Edge Catalyst 3

It doesn’t help that the core story itself doesn’t do the cast any favors. Faith was essentially a mute avatar in the first game, so focusing on her past, including her motivations for becoming a runner and the mistakes that put her in prison right before the start of the game, is a step in the right direction. But everyone around her has felt hollow so far, failing to establish a reason for us to care about her teammates or her father figure. To make matters worse, Faith doesn’t come off as too great of a person either, closing out the final mission in the early access version by committing a horribly out of character act of vandalism. I won’t spoil it here, but I’m sure you’ll be scratching your head as to why she would be so willing to complete this task so readily, especially for the person she was doing it for.

Story notwithstanding, the biggest issue I had with Catalyst so far was the sheer repetition of the tasks you’re given. As a runner, Faith is responsible for delivering information under the noses of the evil corporations that have a grip on the city. So be ready to take on hours of exciting side content like… Delivering a capsule! And delivering another capsule! And delivering one that will break if you take hard landings! What makes it worse, is that most of these missions take place in the same small districts, amplifying the repetition to the point where you’ll memorize many of the routes just from the insane amount of times you’re asked to run across the same paths. Even with hidden passageways, you’ll keep finding yourself running across areas that stop being exciting fairly quickly. Maybe if there were other runners moving around the city, or police actually looking for you outside of missions, it would make things feel more alive. But throughout most of Catalyst, the environment is a barren series of blocks that exist solely to jump on, making you wonder where all the people are in this sprawling metropolis full of roof running freedom fighters. It will make you eventually bolt towards the fast travel button, effectively making you want to avoid the game’s biggest feature until you move to a new section of the city. Except, even though you have a large amount of safe houses early on that allow fast travel, you don’t actually get to use it until you encounter a certain type of side mission about three hours in.

Mirrors Edge Catalyst Screen 2

These side missions in particular however, are one of the highlights of the demo. Aside from the combat focused missions where you have to avoid enemies while staying out of sight after sabotaging their security systems, the hacking rooms that unlock fast travel will really put your platforming to the test. These puzzle sections force you to examine the environment closely, looking for a way to reach the top of the server room without setting off security. Movement is still the highlight of the experience, but it really shines when it makes you focus on the best way to use it.

After the six hours was up, I was happy that I got to spend some more time with this universe and style of game play, but I’m left running away feeling like the game would have been better off staying out of the sandbox format. Serving as a sigh that the game is severely padded with meaningless side content to hide that the story isn’t all that robust, the crazy amount of repetition manages to suck the joy out of the amazing free running while highlighting how dead the world feels this time around. With that said, the improvements to the combat and the movement itself are still strong points, making Mirrors Edge Catalyst worth a run through based on what we’ve played so far. Yet, it’s far from the next evolution in the series that we were hoping for.

Unless the rest of the game is significantly better, Catalyst is looking like a 3/5.

Out of 720 Pokemon, Japan has selected generation six water starter, Greninja, as the most popular across the entire franchise.

Barring the yet to be (officially) released Volcanion and the Pokemon shown to debut in Sun and Moon, Japanese participants were asked to vote for any one of the current 720 Pokemon as their favorite between April 16 and May 8, with the winner to be distributed to copies of Omega Ruby and Alpha Sapphire as a bonus for pre-purchasing tickets to Pokémon the Movie XY & Z: Volcanion and the Exquisite Magearna. While it was surprising to see a non-generation one Pokemon win the poll, the wider results show a bigger picture.

First, Greninja has had a pretty big push since it debuted in and Y. Not only was it arguably the best looking form out of all the other generation six starters, but it was easily the most viable in battle thanks to its hidden Protean ability. By changing its type to match whatever attack its using, it helped the water / dark type play both offensively and defensively, letting it adapt to various situations to make up for its lackluster defensive stats. On the anime front, Froakie became Ash’s main Pokemon during the most recent season of the long running anime, eventually evolving into Greninja and taking on some of its trainer’s characteristics in the process, (which is a heavily rumored mechanic for the upcoming Sun and Moon.) Lastly, Greninja was the sole playable and representative to be featured in the most recent Super Smash Bros. title, with a variety of fast attacks that lay waste to its opponents in unique ways.

Pokemon Top 12

Rounding out the rest of the top 12 is Arceus, the creator of the Pokemon universe who debuted in Diamond and Pearl, Mew, the first Mythical Pokemon, Pikachu, the series mascot, Sylveon, the sole fairy type in the top 12 who is also the most recent Eevee evolution, the man made Mythical Pokemon, Genesect, from Black and White, the sky dragon, Rayquaza, and Y‘s Zygarde, (who still got no game,) Charizard, best known as the $100 trading card that got stolen out of your card folder, the musical Meloetta from the fifth generation, the ultra powerful gen 1 secret boss, Mewtwo, and Eevee itself, the Pokemon that can become eight other types. What’s especially telling to me, is that despite gen 1 being held in such high regard, the list is full of a surprising amount of gen 5 and 6 Pokemon. Notorious for the former’s trash bag and ice cream monsters, while the latter had a living set of keys, it’s good to see that the voters acknowledged how awesome the rest of the roster could be. Now, where’s Latios, Latias and Volcarona!?

What wasn’t a surprise however, is Simisear was dead last. Sorry, fire poop monkey. There’s always next election. Stunfisk is still worse though…

Simisear

Did any part of this list surprise you? Who would you put at the number one slot? Choose your favorites in the comments!

Volition, the development team best known for their work on the Red Faction and Saints Row series of games, has revealed their next project in the form of Agents of Mayhem, courtesy of its IGN exclusive reveal trailer. But in between all of the shooting, robot summoning and witty comments, could it be that this game has a deeper connection to the developer’s previous open world gang series as we might have expected?

From the trailer, it’s clear that our elite team of three soldiers will be fighting off an evil force that’s after some Earth shattering technology. What’s even more interesting than the unique abilities and personalities of Fortune, Hardtack and Hollywood, (especially that stunt double that got killed standing in for our superstar douche bag,) is the organization backing them. As the Ultor company chastises their leader for the collateral damage they left behind, a clear logo resembling the 3rd Street Saints’ iconic symbol closes out the final moments of the footage. Could this group be picking up the pieces of Earth after the planet got destroyed in the fourth Saints Row game? Or did the Saints pick up and rebuild on another planet? Or maybe a new organization discovered their legacy and decided to co-opt it?

What might be even more of a clue however, is Ultor itself. Serving as one of the main antagonists throughout the Saints Row series,  they were the same organization that the citizens of Mars went to war against in Red Faction. While Volition has said that it was just meant to be an easter egg and that the two series weren’t connected, the company’s eventual prominence in both series’ and the Saints finding themselves in space throughout the fourth game definitely leads to a possibility where humans eventually colonize Mars. Could Agents of Mayhem serve as a bridge connecting the two?

Even if this is all just wild speculation, it’s fun to think about. Do you want to see these three games become a shared universe? Check out the trailer for Agents of Mayhem and let us know if you’re excited for Volition’s next game.

After revealing Horizon Zero Dawn at E3 last year, it quickly became the first game Sony has shown off that made me excited to be a PlayStation 4 owner. Now that its latest trailer has been released, it impressed me to the point where I almost didn’t care that it’s being delayed!

Moved to a February 28 2017 release, it’s clear to see that Guerrilla Games has put their development time to good use so far. Showing off some stunning new combat clips, Aloy, the game’s star, destroys mechanical dinosaurs with ease thanks to her bow and arrow, displaying its seamless looking combat that comes to life thanks to its jaw dropping graphics and effects. On this journey to find herself and the secrets of her past, Aloy’s adventure is looking more and more like it will be one worth taking.

While a delay is always disappointing, it’s clear that the developer behind the Killzone series is dead set on getting their first attempt at an action role playing game right. But what say you readers? What do you think of Horizon so far and are you affected by the delay? Watch the trailer for yourself and make yourself heard in the comments!

After months of rumors combined with a shred of foresight considering how remaster happy this console generation has been, Square Enix has finally made our return to Ivalice official with the announcement of Final Fantasy XII: The Zodiac Age.

Releasing exclusively for the PlayStation 4, The Zodiac Age serves as a re-release of the 2006 PS2 hit. Serving as a huge overhaul for how Final Fantasy handles its combat, level up mechanics and storytelling, the polarizing twelfth entry will receive a series of improvements on top of the expected graphics upgrade. Presumably bringing over the Zodiac Job System that the Japanese exclusive Final Fantasy XII International used to improve its often confusing and convoluted growth system that kept some from enjoying the game, (myself included,) The Zodiac Age is already on track to be worth a second look.

In addition to the job system, the real time combat is also set to be revitalized with a reconstructed design. This on top of a re-recorded soundtrack, shorter load times, an auto save feature, the Trial Mode from International, and trophy support show that there’s plenty to enjoy for new and old players alike.

See it in action for yourself and let us know what you think! The Zodiac Age is scheduled for a 2017 release.

Anyone who saw Zootopia since it released in March, (and considering it just passed the $1 billion mark, chances are that you have,) surely caught at least some of its many easter eggs, which ranged from references covering everything from Frozen to Breaking Bad. But as an ongoing Disney tradition, the film also had a series of of hidden Mickey’s scattered around its sprawling animal metropolis.

In this teaser trailer for one of the special features on the film’s upcoming home release, this clip reveals just a few of the Mickey logos that were placed throughout the movie. Did you catch the one in Clawhauser’s fur? Or how about in his cereal? The clip alone shows some very obscure locations for these icons, so chances are that even with the ones shown here, there will still be plenty sprinkled throughout for fans to comb over for the months going forward.

Let us know what other Hidden Mickey’s you’ve spotted on your own, as well as your favorite Zootopia easter eggs you’ve spotted through your viewings. Zootopia will release on DVD, Blu Ray and for digital download on June 7.

It’s another month, which means it’s time for the next Mythical Pokemon to become available for download on your copies of Pokemon XYOmega Ruby and Alpha Sapphire.

Making its debut as a special egg that could be transferred from the excellent Pokemon Ranger to copies of Pokemon Diamond and Pokemon Pearl, Manaphy is a water type Pokemon that fits a similar role as Mew, Celebi and Jirachi before it. Manaphy’s signature attack, Heart Swap, allows it to switch stat increases and decreases with its opponent, allowing it to absorb any boosts its foe might have built up over the course of the battle. Its ability, Hydration, removes any negative status effects it receives at the end of each turn in the rain, giving it even more of a benefit on top of the attack boost rain already provides to water types. As the only Legendary Pokemon to be able to breed, pairing it with Ditto is still the only way to obtain Phione, a standalone Pokemon that does not evolve into its parent species. As a Pokemon of more than one firsts, Manaphy is also the first Mythical Pokemon to have to share the spotlight with a group of other Mythical types, being somewhat overshadowed by the eventual release of Shaymin, Arceus, and last month’s featured Pokemon, Darkrai.

Despite this, Manaphy has still made multiple appearances since its debut, being featured in Super Smash Bros. Brawl  and 3DS/Wii U as a rare Pokemon that uses Heart Swap to switch which player controls which character mid match. Its movie, Pokemon Ranger and the Temple of the Sea, has been digitally remastered and made available to download alongside Pokemon: Lucario and the Mystery of Mew, and is rounded out by the release of the Manaphy Pokemon TCG set, which comes with two Pokemon Generations booster packs, a promotional Manaphy card, and a collectible pin.

This has been a big week for Pokemon, with Sun and Moon details showing off its new legendaries and Pokedex. Check out the Manaphy trailer below to keep up on all the releases featuring the water type, and check back with more details on #Pokemon20 as they’re available.

Ora ora ora! For those who felt like there wasn’t enough karate guy, (and girl,) representation in The King of Fighters XIV, Team Art of Fighting returns to fill that void. Much like Team Fatal Fury, the Art of Fighting cast has become more synonymous with the King of Fighters franchise over the years, so it’s no surprise to see the three main characters from the early 90’s coin op fighter return to the KOF stage.

Consisting of Ryo Sakazaki, an orange clad fighter who’s similar moveset and appearance to a certain other karate fighter has led to a parody of the alleged knockoff from said competitor, Robert Garcia, Ryo’s best friend and rival who happens to be rich and totally not Ken, and Yuri Sakazaki, Ryo’s little sister who will eternally be in training, the three often serve as a hard hitting, no nonsense group.

But as with previous reveal trailers, the fun comes from how the new mechanics work with these old move sets. In this case, Team Art of Fighting looks absolutely brutal. Canceling super moves into other super moves creates huge combos for each of the three members, with some interesting new takes on old moves for Yuri in particular. Will the damage be scaled so high that we’ll be able to almost finish an opponent with one sequence in the final version? I hope not, but we’ll be sure to see what balance changes take effect before the game’s August release date.

Check out the trailer below and tell us if the trio will be apart of your KOF team! The King of Fighters XIV will release exclusively on the PS4 on August 23rd.

Nearly every year since they took over, 2K has seemingly managed to secure wrestlers for their WWE video games that the company itself had trouble courting. This tradition continues with the reveal trailer for WWE 2K17, showing off Goldberg as this year’s pre-order bonus character.

Bringing the WCW superstar back in dramatic fashion, the trailers for the game over the years have been spectacles in themselves. Echoing the way Goldberg would be escorted to the ring by a group of officers, dozens of cops are shown to finally bring the monster who was billed as being 173-0 in his prime out of exile for his video game re-debut. But as the cards drive passed a Suplex City road sign, what could it mean for the game, or the stars themselves?

I never was a huge Goldberg fan growing up, but seeing him return in this fashion can’t help but get me excited as a wrestling fan. As mentioned, past games have brought in stars like The Ultimate Warrior, Sting and Brock Lesnar before they were ever in talks with WWE themselves, only to open up negotiations that would eventually lead to their real life return. Could we see Goldberg back in a WWE ring? Only time will tell, but 2K has set up a pattern when it comes to this kind of thing. Like the modern day philosopher, Justin Bieber, once said, never say never.

WWE 2K17 will launch on the PlayStation 4, Xbox One PS3 and Xbox 360 in October.

If you were eagerly anticipating the next character to join the Street Fighter V roster, looks like we’re going to have to wait another month.

Despite promising a character a month, the third fighter of the fighting game’s first season of characters wasn’t revealed until the end of May. When the month came and went, Capcom confirmed that she wouldn’t be ready as anticipated. Instead launching alongside the long awaited story mode at the end of June, the company is promising to be more upfront with their schedule going forward. As expected, fans such as myself didn’t take too kindly to the news since the delay wasn’t confirmed until the end of the month the character was scheduled for, adding to the issues the game has gone through since its February release.

Then again, it’s looking like the team is putting the extra time to good use. Bringing back Ibuki from Street Fighter III, it’s clear from her debut trailer that her ninja bombs and air dash will give her plenty of new tools to work with in her upcoming appearance. Fighting with a much more flashy take on her typical move set, players will have plenty to work with when the ninja is finally released.

With Balrog, Juri and Urien on their way, we still have plenty to look forward to as Street Fighter V pushes towards the second half of its first season. What do you think of Ibuki, the delay, or how it was handled?

A year and a half after it released on the Wii U, Hyrule Warriors is still one of the most enjoyable titles on the console as far as I’m concerned. Its Dynasty Warriors inspired take on the hack and slash style that serves as a textbook example of a game that’s easy to pick up and play, combined with its seamless integration of classic Zelda mechanics to break up the persistent repetition issues that games of this nature usually run into, and what we ended up with was one of the most exciting takes on the musou genre we’ve seen in a long time. With that in mind, is it worth playing all over again? Nintendo and Tecmo Koei hope so, with the release of Hyrule Warriors Legends on the Nintendo 3DS. By adding sorely missed characters from The Wind Waker and Majora’s Mask alongside the long awaited female Link with Linkle, will they be enough to breathe new life into a game that was just released a little over a year ago?

Hyrule Warriors Legends Screen 1

If you played the Wii U version, then you should know exactly what you’re getting into with Hyrule Warriors Legends. Split up between Legends Mode, (its fancy word for the story,) and Adventure Mode, (a mission mode with a throwback feel,) the Zelda faithful will be able to choose some of their favorite characters as they fight to save Hyrule from Cia, a dark sorceress who is attempting to bring together the Triforce once again. Featuring a cast that spans the history of the 3D Zelda games with favorites such as Link, Zelda, Impa and Ganandorf, newcomers like Lana present unfamiliar material that doesn’t feel forced within the confines of the story. While the tale itself isn’t much to speak of aside from its interesting take on the whole Triforce legend, constantly playing will help you unlock hidden items, art work, characters and weapons, many of which can change the play style of character completely.

Surprisingly, each character manages to stand out pretty well from the rest of the cast, thanks to their unique abilities and movement styles. While the combo list never grows past mashing light attack until you cut off the combo with a strong attack to cap it off, their varied styles help you take on a variety of scenarios. And while yes, the game still largely consists of hundreds of foot soldiers standing around and doing nothing while you wipe out their ranks, the bosses and generals mix things up thanks to their faithfulness to their Zelda histories. Certain enemies for example, will be susceptible to Link’s tools, such as bombs, arrows and boomerangs.  Dodging and attacking at the right time can lead to powerful scripted combos, which are topped only by your super moves that become available when you beat enough foot soldiers for some screen clearing action. Between the standard version and the stronger magic imbued version that makes a completely different attack available, there’s no shortage of options on the battlefield. Even then, certain characters like Zelda can alter their attack types thanks to mechanics that are unique to them, like storing light energy or switching magic elemental types. As far as musou games go, this one is still one that offers some of the most variety out there.

But enough about the old cast, because chances are if you’re playing the 3DS version, you’re doing so because of the new characters being introduced to this version. On that front, Legends is far from a disappointment. Debate on whether or not the Wind Waker cast and the Skull Kid from Majora’s Mask should have been included all along aside, the game is far better off now that they’re in. Seeing the animated expressions of Toon Link, Tetra’s playable debut with her mastery of the cutlass and flintlock pistol, the King of Red Lions seamlessly transform into a ship, (while summoning the ocean for good measure), and Skull Kid smacking people around with faries, the wait is almost worth the price of admission alone, especially for huge fans of the GameCube and N64 classics like myself. The biggest drawback with these characters however, is how long it takes to unlock them. Because despite being the main draw of this re-release, you have to complete most of the game’s story mode in order to get to their new scenarios. If this is your first time playing the game, this isn’t as much of an issue. But if you’re returning from the Wii U version, you’ll find yourself frustrated as you’re forced to play hours worth of content that wasn’t the most exciting to begin with. Only now, it’s your second time through, and you have no choice but to push through it if you want to see the new content. Considering the game links to your Nintendo ID to share purchased DLC, I’m shocked that there was no way for the game to recognize that you’ve played it already, allowing you to access the new characters from the start.

Hyrule Warriors Legends Screen 2

This lack of connectivity extends to the Adventure Mode, which is less of a problem since this mission based mode was the highlight of the console version. Yet, I can’t help but feel bad for the people who sunk hundreds of hours into it the first time, only to have to do it all over again with no extra bonuses. Even still, this mode has quite a few new missions to tackle on top of the huge list of stages that were originally included. Asking players to approach stages in different ways, such as focusing on certain enemies exclusively, or answering trivia questions by defeating certain enemies, adds an extra twist to what would otherwise become monotonous fairly quickly. By introducing special items that unlock more of the map into the mix, and it gives the mode an extra Zelda flair.

Speaking of flair, I would be remiss to ignore Linkle, the newest addition to the Zelda cast. Making her debut after her concept art from the original led to fan outcry to include her, this character who was inspired by the idea of a female version of Link really steals the show. With her moveset taking inspiration from the forgettable Wii accessory pack in, Link’s Crossbow Training, Linkle is so much fun to play as, that she makes me actually want to go back and play that again. Feeling like she was ripped straight out of Devil May Cry, Linkle has some incredibly stylish combos with her twin crossbows, both of which she uses in some incredible ways. Why fight from afar when you can attach a flaming arrow to your foot and kick the crap out of people? In addition to all of the other shared abilities, she can even build up a special meter that lets her shoot a barrage of arrows like a third person shooter, sucking in dozens of enemies all at once. Her awesomeness is further fleshed out by her backstory, where she’s shown as a Cucco caretaker who believes she’s the reincarnation of the hero of legend. When she hears about Cia’s plan, she embraces her apparent destiny and rushes off to the battlefield. Except… She’s so bad with directions, (despite wearing a compass around her neck,) that she goes the wrong way, explaining why she wasn’t in the main story.

Hyrule Warriors Legends Screen 4

Sure, Linkle charmed me to death, but she doesn’t make up for the issues that the game runs into as part of its handheld transition. Aside from forcing you to replay the entire game for people who have finished the Wii U version like I mentioned above, the game also loses its two player co-op feature. Replacing it is the ability to switch between multiple characters on the field on the fly via the touch screen, or creating paths for the AI to walk while you control someone else, but I hate to see the second player option disappear since it was one of the best parts of the original. This new feature comes with its own set of problems, since the CPU has the habit of doing nothing if you don’t set a path for them, and you’ll get a game over if they die. On top of the sudden objective shifts that can lead to a sudden game over that plagued the original still plaguing this version, adding another way to lose that’s mostly outside of your control can be annoying. Other improvements include the Ocarina and Owl Statues, that let you teleport to certain areas on the map instantly, new bosses that require new weapons to defeat, My Fairy Mode, which lets you take faires you find in Adventure Mode and customize them before helping you on the battlefield, and the ability to strengthen yourself and your allies by having them focus on the same boss enemy. But again, without actual multiplayer, this extra feature feels about as empty as the rest, aside from the Ocarina, which makes backtracking seem like less of a chore.

But Hyrule Warriors’ biggest problem is on the technical side, which is a complete disaster if you don’t own a New Nintendo 3DS. The graphics are rough, with visible jaggies all around and occasional slowdown when there are an excessive amount of enemies on screen on the New 3DS. If you haven’t upgraded however, the game is so slow that it sucks the enjoyment out of what is a mostly enjoyable beat em’ up, serving as the first time that old 3DS and 2DS owners are truly getting shafted. At least with Xenoblade Chronicles, (the only New 3DS exclusive as of this writing,) it was a huge game with miles of landscape, and didn’t allow a situation where someone could buy a game that was significantly worse depending on what model you’re using.  Despite all of the fun that can be found here, I’ll just come out and say it. If you don’t own a New 3DS, don’t even bother.

Hyrule Warriors Legends Screen 3

The rough transition from console to handheld ultimately makes Hyrule Warriors Legends a very situational purchase. If you’ve played or own the Wii U version, there’s little reason for you to double dip, especially when you can’t carry over your progress and can just download the new characters as DLC. If you don’t own a New 3DS, the technical limitations of the old models makes this game almost impossible to enjoy. But if you own a New 3DS and never played the original, then this musou adaptation of the Nintendo classic is an entertaining hack and slash that is loaded with content to keep you busy. In this very specific scenario, you can add an extra point or two to the score, but despite everything it does right, Legends fails to give a huge chunk of its audience a reason to revisit.

Final Score for New 3DS Owners: 3.5

Everyone Else: 2.5/5