We’ve asked, we’ve waited and now it’s almost here. After eight years without a new journey into the Lylat System, Star Fox Zero will get us reacquainted with Fox and his band of mercenaries. Stepping onto Nintendo’s show floor at E3 this year showed that this title was their main focus, with multiple demo kiosks, model Arwings hanging from above, and a cockpit set up for eager gamers to experience the demo in. As the title that I was most eager to check out, we made sure to jump in and catch up with the crew.

Consisting of two stages, Corneria and Area 3, each one provided a very different take on what piloting the Arwing would require. First, Corneria feels very familiar to the Star Fox 64 version of the stage, complete with sets of three to five enemies conveniently bundled up to fit in your charge shot’s blast range, bridges, arches and mountains to fly through on your way to the city itself, and giant red robots twirling girders in your way. Once in the city, the team switches from the on rails shooter style to All Range Mode, which allows us to dogfight in a 3D space. New enemies take advantage of new features, namely the walker mode for the Arwing, which allows it to battle and access hidden areas on the ground. Adapting to this change, some enemies can only be destroyed when damaged from above, so properly managing these two forms is a must if you expect to survive.

As expected from the series, the stage closes out with a giant boss fight, where Fox must damage certain weak points that are identified by the returning Peppy Hare. And when we say big, we really mean it, since this ship was large enough to run on with the land form, allowing us to attack from different perspectives. A new, third play style exclusive to this section fixes the camera in a more cinematic perspective on the TV, requiring you to focus on the Gamepad exclusive Cockpit Mode. Fixed in a first person perspective, these portions aim to put you in the fight, with each explosion, bogie and hit being as in your face as possible.

Moving on to Area 3, this stage looked to mirror the large scale All Range battles that some of Star Fox 64‘s best moments took place in. Here is where your maneuvering skills become key, and when the biggest changes in the control scheme comes into play. With no C-Buttons to press, most of those moves have been mapped to the right stick. Tilting up and down still boost and brake respectively, while flicking the sticks up and down or vice versa uses the summersault and U-turn moves, for when you need to outrun enemies on your tail. The lean and barrel roll functions have been moved from the shoulder buttons to the right stick as well, so holding the direction will lead to faster turns, while a double tap will deflect enemy fire. The biggest change however, comes with the Game Pad’s gyro functionality, where rotating the control will move your ship’s reticle. This ability to fine tune your aim is a welcomed one, since aiming no longer requires moving your whole ship. A controversial move to be sure, some might have problems with their aim getting thrown off. To me however, it worked like a dream, only improving the experience when trying to take out Star Wolf’s self-proclaimed ace pilot, Pigma.

IMG_3542.JPG

Not quite sequel and not quite prequel, Star Fox Zero feels like the reboot the series has desperately needed. By reuniting the old team and taking us to familiar locales, it was easy to see that the series is back in top form. There were a few small issues, namely getting used to the new control mapping, some camera rotation issues, and perspective problems on land, but nothing to take away with how amazing Star Fox is on such a larger scale. But with so many answers comes a few questions, namely, whether or not Krystal will make an appearance. All in due time, I suppose.

What say you, gamer? What do you hope to see from Star Fox Zero when it arrives this holiday season?

 

If you already thought your wallet was in trouble after this morning’s Amiibo announcements, you may want to avert your eyes from the following image:

Leak

Yeah. So this image came straight from Nintendo’s European site, and it’s scary as hell. Sure, we see a bunch of Amiibo that we already own, as well as the Yarn Yoshi and Amiibo cards that we already knew about, but the image also features and awesome looking 30th Anniversary Mario figure, as well as figures depicting Animal Crossing‘s Tom Nook, Isabelle, Mabel, and K.K. Slider.

Could we be getting a Wii U version of Animal Crossing? I just got into the series, so I damned well hope so.

Source: NeoGaf

 

Ouch, my wallet.

This morning’s pre-E3 Super Smash Bros. focussed direct confirmed yesterday’s Roy and Ryu rumours, and surprisingly enough, those characters, along with the previously-announce returning fighter Lucas, are available right now (more on that in another post).

Also revealed, more of my favourite and most hated items in the entire universe, Amiibo.

During the stream, the big N revealed that every Super Smash Bros. character will receive and Amiibo figure. This includes Roy, Ryu and the other DLC characters, and… I’m going to go freaking broke.

The next wave of Amiibo figures was also revealed, and include R.O.B., Mr. Game and Watch, Duck Hunt, and Falco. They’ll join the previously announced Bowser Jr., Dr. Mario, Zero Suit Samus, Ganondorf, and Olimar this September. This is terrifying. Wave 4 was hard enough to acquire, and Nintendo doesn’t seem to be getting any better at stocking these things, so with an even bigger wave on its way, I really don’t know what I’m going to do. As you can see from the video, the Mr. Game and Watch Amiibo has various poses, which is a cool distinction that we haven’t seen in the other figures.

Are you still on the Amiibo hunt? Who are you missing so far? Are you planning to collect the entire Smash series? Sound out below!

Join Shane, Josh, Derek and Juan as they discuss the last week in video games!

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This Week

Fallout 4.

Adam Sessler & Morgan Webb hosting Bethesda conference.

ScreenSavers return!

Leo Laporte shows off dick pics.

Chibi Robo Amiibo and 3DS game.

Monster Hunter X announced.

Nathan Drake Collection details, and Josh’s new game of the year!

Juan has a run in with pretentious douchebag gamer.

Persona 4 Dancing All Night.

This War of Mine iOS edition announced, kinda…again.

Hitman: Sniper released.

Steam Machines go up for preorder.

Splatoon.

Puzzles & Dragons.

Destiny: House of Wolves.

Senran Kagura Shenobi VS.

Chiller Arcade.

Neptunia Victory.

Walking Dead Season 1.

Animal Crossing: New Leaf.

Hatred.

This Week’s Listener Mission Objective

What is your favorite of E3 past? It could be an event, an announcement or otherwise.

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Welcome back, Chibi!

In a surprise Nintendo Direct that was full of exciting announcements on both the Western and Eastern front, the return of an old cleaning buddy might have been the most welcomed of all. The company officially announced that Chibi Robo: Zip Lash, the latest title in the quirky series about a toy robot and its outrageous adventures, is headed to the West, complete with its own Amiibo!

Trying to explain this franchise to those who never played these games is a challenge in itself when almost all of the games in the series have been so drastically different. Zip Lash is no excepton, taking Chibi out of family homes and trading in its Nostaljunk for platforms and swings. What oddly enough, looks like a happy, colorful version of Castlevania, Chibi’s next game is a 2D platformer, using his trademark plug as a whip to be used for attacking, climbing and making difficult jumps.

In addition to a physical and digital release, special editions will come bundled with an adorable Chibi Robo Amiibo, which can be used to level up the little guy to the point where he can become Super Chibi Robo! What does this mean? I have no idea, but I know that this guy might be a hot commodity when it hits shelves in October. Considering the figure will only be available through this bundle, hunters and Chibi fans alike would  do well to get those refresh buttons ready!

I’ll be honest, after the second game got a severely limited, Walmart exclusive run, the third never got localized and the fourth was relegated to digital only as more of a mini game collection, I didn’t have much hope for a return to grace for this unsung Nintendo franchise. Suddenly, with Zip Lash on the horizon, things aren’t looking so bad! Sure, taking Chibi out of the open world environments and putting him into a platformer might seem odd to an extent, but between receiving a full retail release for the first time since the Gamecube days, coming bundled with an Amiibo, (which I hear sell pretty well,) and switching over to a genre Nintendo is known for with a Castlevania twist, and this just might be the series revevival we thought would never come! I have faith that the tiny robot can pull it off. If it can save broken marriages, restore the environment and pull items from space-time, this should be a cakewalk!

Watch the robo in action in the trailer below. Will you pick up Zip Lash for your 3DS this October? What do you think of the direction the franchise is taking? Let us know in the comments!

https://youtu.be/W4OVgGyYG_E

Starting to feel the fatigue of all that Amiibo hunting? Maybe Yoshi’s Wooly World will bring some purpose back to the twelve hour campouts and online refresh fests.

In the latest trailer from UK Nintendo, the Yarn Yoshi’s get a bit of a makeover! In addition to the AI controlled partner that unlocks when one of the plush Yoshi Amiibo are tapped into the game, tapping seemingly every Amiibo up to this point will unlock a special knit pattern based on the character you tapped. Want a Mario themed Yoshi? How about Donkey Kong, or Kirby? If you didn’t before, the trailer below will likely change your mind.

A specific list of which Amiibo will be compatible has not yet been released, but the trailer looks promising. Imagine a Sonic, Mega Man, or even a Fire Emblem themed character in a full fledged Nintendo platformer? I’m definitely getting a LittleBigPlanet vibe from these, but considering how its costumes was one of the game’s highlights, who could complain?

Yoshi’s Wooly World will launch in late June with a green Yoshi bundle, alongside the blue and pink versions… in Europe. No release date or bundles have been shown for the West, but we can’t imagine our turn will be far off.

Which costume are you most looking forward to? Let us know in the comments!

Do you want those wave 4 amiibo, but value your sleep, time and dignity? Amazon might have you covered!

Despite Amazon’s international branches taking pre-orders for the latest round of figure hell, North America bypassed the whole system, instead deciding to release the latest set on release day in increments. By limiting each character to one per person and making the formal announcement the day prior, it’s obvious that Amazon wants to give its shoppers an equal chance to make their purchase, (in the middle of the day, no less!)

Promising to work with Nintendo to secure more stock, this hopefully won’t be the last time Amiibo hunters can turn to the online retailer for their wave 4 needs. Let’s just hope that future waves are approached in a similar manner, making late night lineups a thing of the past!

The release schedule is as follows, with special attention being paid to Lucina at 3:30 PT and Robin at 5:30 PT. Will their servers survive the mad rush?

Pac-Man: 2:00 p.m. – 2:30 p.m. PT
Charizard: 2:30 p.m. – 3:00 p.m. PT
Inkling Boy: 3:00 p.m. – 3:30 p.m. PT
Lucina: 3:30 p.m. – 4:00 p.m. PT
Wario: 4:00 p.m. – 4:30 p.m. PT
Inkling Girl: 4:30 p.m. – 5:00 p.m. PT
Silver Mario: 5:00 p.m. – 5:30 p.m. PT
Robin: 5:30 p.m. – 6:00 p.m. PT
Inkling Boy, Girl, and Squid 3-pack: 6:00 p.m. – 6:30 p.m. PT

Let us know which figures you’re hunting for, and share your experiences in the comments below!

This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…

Roller

3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!

Splatoon1

6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

A new flavor of Mario amiibo has a release date, to the delight/chagrin of hunters across North America. The silver-colored plumber is scheduled to be available for purchase, trade, or bartering of your first-born on May 29th along with the wave 4 Smash Bros. and Splatoon sets of amiibo. So prepare those overnight bags and running shoes and remember to pack plenty of snacks.

Major retailers are said to be stocking them both in-store and online for the suggested retail of 12.99. The functionality is the same as regular and gold edition Mario amiibo already available, so if your purchasing concern is with playability, save yourself the time and frustration and hop over to your local game retailer and purchase the readily available and much more colorful version.

As veteran hunters are aware, it’s likely to sell out immediately. Are you planning on fighting the crowds on release day for silver Mario, or any of the other upcoming amiibo?

Mario

Did you miss out on last week’s Splatoon Global Testfire, the demo/online stress test that was only available at specific dates and times? Well, if you did, or if you managed to jump online and want another fix, you’re in luck! The Global Testfire is on its way back next weekend!

On May 23rd from 3-4PM Pacific, would-be Inklings will be able to test out Nintendo’s latest IP, taking on the arena shooter genre. Featuring the same weapons and stages as the first time around, including the Paint Roller, Charge Rifle and the standard Splatershots, on top of a variety of special weapons, veterans shouldn’t expect anything new. Even still, most who have played it were hooked, so the more we get to play before its May 29th release date, the better I say.

Head to the Wii U eShop and pre-install the Global Testfire demo ahead of the announced time, then jump on and have at it! What do you think of Splatoon so far? Head on over to the comments and let us know!

Sometimes, our hearts are crushed so thoroughly, that a diamond is born from the pressure of our souls being shattered. Considering the much talked about Amiibo shortage only seems to get worse rather than better as each wave is released, many a hunter would rather throw in the towel than stay up on Amazon, trying to refresh the sale page while hoping for that unannounced five minute window when pre-orders would go up.

Thanks to this newly shared Microgame designed in Warioware DIY, a DS title that allows players to create their own, seconds long minigame, we all can now relive the fun, (?) of tracking down these sought after figures without the sleeplessness, heavy stress, or actual figure involved. To play, all you have to do is mash the in game refresh button until the “Coming Soon” box changes to allow pre-orders. If you misclick, or take too long to place the order, you’ll be out of luck. If this sounds like your life, we feel your pain.

What makes the game especially noteworthy is the way day turns to night and the stack of figures that the player accumulates grows as the stages get harder. Going from the early days where we could get a Fox or Samus at our liesure to having to snipe web pages at ungodly hours just for the chance to snag a Charizard within seconds is an accurate assessment of the struggle us hunters have to go through.

Sadly, while this game was designed with the ability to share games online in mind, since DS servers have been down for about a year now, the only way to play it now is to download it through a computer to your DS for the more tech savvy people out there. For us regular folk however, watching still captures the pain that only our toy obsessed community can share.

Are you still in the Amiibo game, or is it just not worth it anymore? Share your horror stories with us below!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Derek and Josh answer last weeks question.

More Kojima/Konami drama.

What if Amiibo hunting played out like a drug deal?

Nintendo Direct.

Mario Kart 200 CC mode.

Mario Kart DLC.

Amiibo cards.

Lucas is the next character for Smash Bros.

Mii Fighter costumes.

Shin Megami Tensei X Fire Emblem.

Josh has a body pillow and we aren’t surprised.

New Amiibos!

Fatal Frame for Wii U coming to North America!

Project STEAM patch.

11-Bit Studios and This War of Mine War Child charity DLC drive.

Gravity Rush.

Final Fantasy Record Keeper.

Boss Monster.

MLP Mobile Game.

Bayonetta.

Battlefield 4.

This Week’s Listener Mission Objective:

What character do you want to see added to Super Smash Bros?

 

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GeekscapeTV is back, with one of its most hilarious and too-close-to-home shorts yet.

Many of us Geekscapists (along with what seems like everyone in North America), have become beyond addicted to the Amiibo hunt. Once pre-orders for a new wave or figure go dry, we’re forced to scour store after store in search of the Amiibo needed to complete our collections. We wish we could live in a world (or a continent) where supply met demand for these interactive children’s toys, but while us North Americans live in the land of opportunity, our home is also the land of Amiibo drought.

Sometimes, we’re forced to exploit shadier methods to attain the rarest of the rare, and more often than not, the transactions look a little like this:

We sure hope that Nintendo stops Trap Teamin’ us sometime in the near future, because the Amiibopocalype seems more and more likely with each and every passing wave.

Just remember, folks. This ain’t no Casa de Shades.

Amiibo hunters! It’s time to prep the tents and hover your mouse over the refresh button, because new figures are incoming!

Releasing on May 29th, the long since announced Wave 4 figures finally have a solid release date, with a few new surprises thrown in. In addition to the previously revealed Robin, Lucina, Charizard, Wario, Pac-Man and Ness, the latest wave will also round out the Pokemon roster, throwing in Greninja and Jigglypuff for good measure.

The bad news? Those last three are store exclusive, with Ness going to GameStop, Jigglypuff heading to Target, and Greninja getting the $1 privilege tax at Toys R Us. Their pre order schedule is as follows:

GameStop: Ness and the rest of wave 4 to go on pre-order at 2PM CST, (that’s Noon Pacific and 3PM Eastern.)

Toys R Us: Greninja and possibly the rest of wave 4 go up on 4/3/2015 with no time announced, so be at those stores or get your coffee ready for an all-night refresh binge.

Target and every other games retailer: Nothing announced yet, although the exclusive Jigglypuff went on sale for a whole four minutes before selling out.

And by the way, if you were expecting a break, Nintendo isn’t going to be so kind. In July, the Kid Icarus Uprising collection will be complete, adding Dark Pit and Palutena to the mix. Lastly, in September, the Mario and Zelda crew will all be accounted for, when Ganondorf, Dr. Mario and Bowser Jr. all get the Amiibo treatment alongside Zero Suit Samus and Olimar. This leaves out R.O.B., Duck Hunt, Mr. Game And Watch, and Falco Amiibo, but something tells me they might either be added to July’s bare wave, or in the case of Falco, might be added to September to match up with a potential Star Fox Wii U launch.

How many of you are already in line? Are you only getting a few, or all of them? We’re in too deep now, man!

AmiiboWave4

In a shocking turn of events, Nintendo has announced that they are exiting the game market and moving into the toy business, company head, Satoru Iwata has announced in a press release this morning.

“Thanks to our recent… Okay, only success this holiday season in the form of amiibo, we have decided to cease all 3DS and Wii U production to focus on toys full time. Despite the fact that we have released countless titles of high quality, and even took exclusives from our competition, it’s clear that the audience has passed us by in favor of… Wait, what has Sony and Microsoft released?”

After a few paragraphs of rambling and apologizing, Iwata eventually got to the crux of the matter.

“It is now clear that we could release Uncharted 4 and Halo 5 bundled with the Wii U for $60 and no one would buy it. So we’re just not going to bother anymore. But what we’ve found in recent months, is that we can create poorly designed figures for pennies on the dollar, limit their availability, and make millions off of the hysteria! I mean come on, Amiibo made more money in two months than Sony and Microsoft made company wide in a year!”

This won’t be the first time Nintendo has dealt outside of the game industry. Their rich history includes the production of Hanafuda Cards and Love Hotels before stumbling on the Game And Watch, which were essentially Tiger Handhelds with Nintendo’s famous innovation to make them even worse.

When asked if their renewed focus meant that we would get more than three Amiibo prints per city, Iwata simply responded with, “Please Understand.”

Amiibo

Nintendo’s flagship party game has returned with Mario Party 10, giving us plenty of ways to sabotage these strange people that we call “friends” and “family.” In the lead up to its release, the title was sold on the idea that it was finally time for longtime Mushroom Kingdom antagonist, Bowser, to crash the party in his own, dedicated mode. In addition to the standard mode and the new Amiibo Party, which let you use those hard earned figurines as game pieces in exclusive boards, and it was hard not to get caught up in the pre-launch hype. Now that we’ve had a good amount of time to digest everything that MP 10 has to offer, we break down what works, (and what doesn’t,) in Mario’s latest bash.

Mario Party

This mode is the traditional format that started in Mario Party 9, for better or worse. In this co-op and competitive hybrid, each player takes turns rolling the dice, which moves their shared car across one of the game’s five boards. By landing on certain spaces, winning mini games, and using up a wealth of luck, each player receives mini stars as they fight towards the end. Whoever has the most stars by the time the end of the board is reached wins, although this isn’t as easy as it sounds. New to this installment, rolling certain numbers will release padlocks on the Game Pad that’s containing a jailed Bowser. Whoever rolls the last number needed to unlock him takes a big hit to their star count, making even simple turns take an anxiety inducing detour.

For as fun and random as this mode can be, this was easily my least favorite. The fact that the much panned MP 9  format made a return is mind boggling, especially since working together isn’t nearly as fun as going against each other. In addition, while I understand that games like these aren’t supposed to be particularly competitive, and reward luck just as much as it rewards skill, there are too many times where you feel like you have no control over the outcome of games. Outside of special die that help you narrow down the numbers you can roll, it kills all excitement when you’re penalized, (or even rewarded,) for doing absolutely nothing.

Level

Amiibo Party

Does Amiibo Party make waking up at embarassing hours to line up outside of toy stores for those Toad or Rosalina figures? Kind of, if you’re a fan of the classic format that drove games 1-8. Here, you use your Super Mario Bros amiibo as your game pieces as you travel around a square board, collecting coins and stars along the way. As in the days of old, the winner is the person who owns the most stars after a certain amount of rounds are completed. To make things more interesting, after a round is finished once each player rolls the die once, a mini-game triggers to break up the action. Separated in free for all, 3 on 1 and 2 on 2 games, most of the games are highly enjoyable, making it all the more rewarding to win those coins.

Strategy comes into play much more in Amiibo Party compared to the main mode. For one, while the layout of the board is the same regardless, each quarter is divided into a different theme, based on each playable character. What this means, is that once changed through game play or selected at the start of a match, each section can have different hazards and bonuses which change mid game! This makes the backstabbing nature of old school Mario Party more prominent, since certain themes make it easier to steal stars or sabotage your buddies when you’re behind. It’s devilish fun!

It’s just a little ridiculous that you have to use your amiibo for EVERY. SINGLE. THING! I can’t imagine anything would disrupt the flow of game play by having to tap your amiibo to roll the dice. Tap it to activate power ups. Tap it to make choices. Even it being this tedious wouldn’t be so bad if it wasn’t far too easy to perform the wrong actions. Tap at the wrong time, and you can waste a precious turn with an accidental move. Not to mention that the mode gets old quick since the map layout gets tiresome, but it’s still an upgrade over the co-op mode above.

MarioBoard

Bowser Party

The star of the show. In this mode, five players get in on the mix, with a special set of Bowser themed mini-games to terrorize the heroes with. Much like the standard mode, the four, non-evil players share a car, which travels along one of three maps, (two of the original five are excluded, sadly.) Only, this time, the team based mechanics feel justified, since they have to work together to avoid Bowser, who plays opposite of them with the Game Pad. Their goal is to make it to the end of the map before all their health is drained by the evil kidnapper of princesses.

To balance out the heroes’ four dice rolls each turn, Bowser gets four die of his own, (assuming he doesn’t gather bonuses that give him even more.) If he manages to catch up to his opponents, the group plays a four on one game that revolves around Bowser damaging the other team to drain their hearts, (which replace the mini stars.) If a member is KO’d, they leave the car and cost their team a roll. If they avoid damage, then they live to fight another day, while the King of the Koopas attempts to halt their progress on the next turn.

I want to start off by saying this mode is great fun. Aside from a few terrible mini games, most of the ones offered are a blast, while forcing you to approach them differently from the typical cutthroat nature of Mario Party games. With that said, traveling the board is unbalanced for Bowser, where achieving KO’s is unbalanced in favor of the team! You see, when Bowser doesn’t catch his opponents, he gets a second roll, increasing the chances that the four players opposing him will have to face off one way or another. Yet, when KO’s do happen, it’s absurdly easy to revive. Between the numerous spaces, the half way point that awards more health, and luck based sections that can undo all of the Game Pad user’s hard work in a single turn! Even more so, it feels like skill is rarely rewarded against luck. In fact, even when I would sweep all the mini-games, the only time I would win is when the team made it to the end, but guessed the wrong star!

Which brings me to the actual finish. Once the co-op crew gets to the end, (which needs a specific set of rolls since the three spaces in front of it are all hazards,) the team has to guess between one of three enemies that holds the star they need to win. Guess right, and victory is theirs! Guess wrong, and they get knocked back a space behind the hazards and forfeit the rest of their turn, even if some teammates haven’t rolled. This gives Bowser plenty of time to maul them as they scramble to guess the right answer. So really, it all comes down to how lucky they are at the end, where everything before it feels like fluff. Fun fluff, but fluff nonetheless.

In the end, I had a good time with Mario Party 10. I just wish that after all this time, Nintendo would come up with a better balance between skill and luck. While both are necessary for a fun board game, too often does it feel like your actions have little to do with you winning and losing. Add to the fact that the biggest mode in the game continues to adopt such an unpopular mechanic, and you get a party that manages to be good through its new ideas, but never gets to the point of being great. With its few unlockables, barebones presentation, (it doesn’t have a proper title screen,) and handful of boards, these nitpicks round out a party that could’ve been legendary, but ended up just okay.

Bowser

Derek’s Thoughts:

Mario Party is a series that has always been close to my heart. The first games in the series were arguably the first party games that I ever played, and my fondest middle school memory is the entire year that a batch of my closest friends and I played Mario Party 7 every lunch-hour, every single day of the week (it was pretty amazing having a friend live that close to the school).

After MP7, I fell away from the series for a time. Then I picked up Mario Party: Island Tour at launch and quickly returned it (I don’t think I need to get into why), but when Mario Party 10 was announced last E3 with its new (and awesome-looking) Bowser mode and Amiibo support, I was already sold.

Truth be told, I’ve been having a blast with the game. That being said, I’ve only delved into its titular mode once, and I don’t know if I ever will again. As Josh notes above, it’s fairly mundane to have everyone working together, and the heavily luck-based gameplay of the mode doesn’t elicit further playthroughs, especially when the game’s other modes are far, far more interesting.

Amiibo Party is cute as heck, and it’s where I’ve been spending the majority of my Mario Party 10 playtime. It feels the most like classic Mario Party. The ‘boards’ however, are unfortunately tiny and uninteresting, and while each quadrant has a different feel, the stage as a whole amounts to nothing but a square, forgoing the interesting, themed game boards and multiple paths of the series’ previous entries.

As Josh mentioned above, Bowser Party is again, a blast. Playing from Bowser’s perspective puts an entirely new spin on the game, and the Bowser Party mini games are easily the most fun of the entire bunch. This is definitely the ‘your friends will hate you mode’ as the cat and mouse game between Bowser and the other players will lead to a multitude of swearing, yelling, and more. People complain about this mode being unbalance, but after 20 rounds of Bowser Party, we’re sitting at 11 for Bowser and 9 for everyone else. I haven’t, at any point, felt as though this one was unfair, so I do imagine that it could have a lot to do with who you’re playing with.

I think the most interesting (and toughest to swallow) part of Mario Party 10 is just how different it can be from the series’ classic iterations. I played mostly with friends who haven’t played the franchise in years (and don’t overly follow gaming) and they were all pretty upset to see what Mario Party had become. Yes, they had a ton of fun with mini games and tapping their assigned Amiibo every two seconds, but the fun of the board variety, of getting to purchase a star just before your opponent and completely screwing them over, or of changing the location of a star’s location while a friend is just spaces away, are all gone. These are the moments we tend to remember the most about our countless Mario Party match-ups, and unfortunately, these are the moments that have disappeared completely.

Mario Party 10 is a lot of fun, but if you’ve been away from the series (like I have), you do need to change your expectations of just what Mario Party is. Your friends will complain and probably say that it stinks, but they’ll still have a gas, and in any case, it’ll give you all a nice break from Mario Kart 8 and Super Smash Bros.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Cities: Skylines sells 200k copies in ONE day.

Uncharted 4 delayed to 2016.

Derek’s Canadian Amiibo woes! Prices are going up!

The Canuck get’s all emotional over April 10th.

Conkers Bad Fur Day DLC for Project Spark!

Microsoft sending out surveys trying to gauge interest in an Alan Wake Remaster.

Canada is ditching the RedBox?

Star Wars Battlefront gameplay footage will be shown at The Star Wars Celebration.

Nintendo partners with DeNa and will be releasing products on mobile platforms.

Shane levels up his laughing.

Flowers of Robert Maplethorpe.

Hideo Kojima and Konami possibly parting ways? Rumours are flying!

Shane and Derek’s girlfriends are NOT scared by PT.

Monster Hunter 4.

Pokemon Shuffle.

Shadow of Mordor.

Xenoblade.

Resident Evil Revelations 2.

The Order 1886.

Codename S.T.E.A.M.

GTA Online Heists.

My Little Pony Mobile Game.

This Week’s Listener Mission Objective:

What Nintendo game would you like to see on a Mobile platform?

 

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Briefly: When the highly sought-after Gold Mario Amiibo figure was officially announced for Canada this morning, I (being Canadian) was quick to notice that the figure carried an increased price tag of $15.99 (as opposed to the $13.99 we’re used to paying).

I hoped (without much confidence) that the higher price was due to the special nature of this figuring, but after reaching out to Nintendo of Canada, I received the official word:

After careful review, Nintendo of Canada Ltd. will increase the suggested retail price of its amiibo toy-to-life product line beginning April 1, 2015. The MSRP will increase from $13.99 CAD to $15.99 CAD for all amiibo launched in Canada after April 1. The price increase is in direct response to current and future projected exchange rates between Canadian and US dollars. Retailers are free to set their own prices.

It’s not surprising by any means, as our ailing dollar has led to price increases for video games, consoles, and countless other electronics. It would be fantastic, however, if our dollar saw a turnaround sometime soon so that my insane habits could be a little more affordable.

The two dollar price increase certainly hasn’t made the hunt any less attractive, I guess I’ll just have to eat a little more ramen to keep my collection complete. Canadians, what do you think?

NOVEL_ura_0613

Briefly: Rejoice, Canadians!

After tons of speculation and doubt (and non-communication) as to whether or not we’d see the Gold Mario Amiibo in Canada at all, Nintendo has officially revealed that the figure will hit retailers across Canada on April 10th. From the just received Press Release:

In addition, on April 10 Nintendo of Canada will launch the Super Mario series Mario amiibo—Gold Edition figure, a shiny, gold-coloured Mario figure that will be available at retailers across Canada at a suggested retail price of $15.99.

This is great news. As a Canadian with a current-until-Friday collection of 29/29, I was just about to head to eBay to acquire this sexy new figure. Now it appears that I won’t have to. Note that Nintendo states retailers across Canada, meaning that this won’t be a Wal Mart exclusive up here! $15.99 however, is an interesting price point. I’m really hoping we’re seeing the increase simply because this is a limited edition figure, and that it’s not the new standard Amiibo price in Canada. Damn dollar.

So Canadians, will you be picking one of these up? Or did you already turn to eBay? Sound out below!

NOVEL_ura_0613

Briefly: Amiibo hunters everywhere are preparing for the March 20th launch of the first wave of Super Mario Bros. Collection figures, but little did we know that we’ll actually be getting larger figures this time around.

GameInformer just received their figures prior to next week’s launch, and noted that there’s a pretty substantial difference in the size of these figures in comparison to the Super Smash Bros. lineup. Whether it’s to make the new line feel more like highly-detailed board game pieces (for Mario Party 10‘s Amiibo Party mode, of course), or another reason entirely remains to be seen, but it’s clear from their photos that these new figures look rad… and I can’t wait to buy them all (and camp out for the Golden Mario).

Take a look at a couple of the comparisons below, and head to Game Informer for more.

Party_610d

Party_610e

Briefly: This is absolutely hilarious, and way too good not to share.

Youtube channel Hot Chocolate Party has shared their frustrations with the current state of Amiibo supply… by making an awesome rap.

The video is clever as hell, and does a great job of showing off the unbelievable disappointment that comes hand-in-hand with being an Amiibo collector.

Check out the video below, and be sure to let us know which figures you’re still hunting for.

Briefly: Good news everyone!

Three Amiibo figures that you probably already own have just received an MSRP drop by Nintendo. Wave 1 commons Yoshi, Peach, and Donkey Kong (who are all receiving Super Mario Collection figures in late March) have all dropped from $12.99 to $9.99.

If you’re one of the lucky few that haven’t picked up these three figures yet, you’re in for some sweet savings, but we should also warn you that it’s a slippery slope, and that just like heroin, Amiibo is an insane addiction.

Note that these three figures all made the top Nintendo’s list of most popular Amiibo figures, which is probably because they’re some of the only units that are consistently on store shelves.

How many Amiibo have you picked up so far? Which upcoming figures are you looking forward to? Sound out below!

AmiiboDrop

Briefly: During an investor’s call earlier today, the big N revealed its list of the most popular Amiibo figures to date. There are really no surprises to be found here, and only the common figures even made the list (probably because there are a ton of people who have never even seen certain figures in real life). Of course, our buddy Link was the most popular character, and Mario himself was right behind him. Here’s the whole list:

Link
Mario
Pikachu
Kirby
Samus
Yoshi
Zelda
Donkey Kong
Peach
Luigi

Nice to see that Luigi made the list (though he was last of the top 10), though I wonder if that would be the case if all of the figures were readily available. Interestingly enough, Nintendo noted that 63 percent of Amiibo sales have been from North America, which may explain the photos of fully-stocked Amiibo shelves from everywhere else in the world. Europe sits at 23 percent, Japan at 11, and just 3 percent for Australia.

Nintendo CEO Satoru Iwata also revealed that in the near future Amiibo figures will unlock timed trials of Wii U Virtual Console games, and that those Amiibo cards that were rumoured a few months back are still in the works.

I don’t know about you guys, but I’m addicted to the damned things… I own the complete top 10, and a whole lot more. Which figures are you still hunting for? Are you down with the Amiibo Cards? Sound out below!

Amiibo Wave 1

Source: The Verge

The latest handheld in the DS family is right around the corner (well, happening RIGHT NOW), with the appropriately named New Nintendo 3DS launching alongside Legend of Zelda: Majora’s Mask 3D and Monster Hunter 4 Ultimate. Nintendo has done a lot to hype up consumers around the idea of upgrading to their latest portable enhancement, but is it worth it? While the New 3DS  XL does in fact promise quite a few upgrades, including a faster CPU, facial tracking 3D, a right thumb stick nub, and Amiibo support, you probably won’t have to rush out and trade away your old system anytime soon.

First, let’s talk about what the system does right. The new buttons feel comfortable in your hands, with a far better grip than what we’re used to from the Circle Pad Pro. Strangely enough, the new C Stick works much more elegantly than you would expect from a part that doesn’t move. Simply by applying pressure in different directions, the stick works just as well as the CPP ever did, except now it’s without the extra need for a bulky attachment or extra batteries. There’s even a small indentation right above it, acting as a place to rest your thumb while using it.

Aside from the controls, let me just say that the upgraded 3D is such a godsend. What was formerly a feature that I routinely turned off since keeping my head in a fixed position was often uncomfortable, (especially during intense gaming sessions,) 3D will likely see much more use from me, thanks to this upgraded tech working as expected. I put the system through the motions, rocking it from side to side, twisting it, and holding it at different levels above and below my line of sight, and the 3D effect never faltered.

This is pretty much totally accurate.
This is pretty much totally accurate.

But most importantly, the CPU feels like night and day compared to the standard models. While playing Super Smash Bros side by side with my standard XL, I was literally selecting my character on the New 3DS before my older console had reached the title screen. When thinking of how this can effect other games in the 3DS library, (some of which can have long, frequent load times,) and this feature alone almost makes the console worth the purchase on its own.

However, the key word is, “almost.” While the New 3DS improves on its predecessors in almost every way, the upgrades it does make are nice to have, but far from necessary. I won’t lose any sleep if my game of Pokemon takes longer to boot up, or if I have to use the touch screen for camera control in Monster Hunter, (okay, maybe a little.) Even with the promise of games that will work exclusively for the New 3DS, the company’s track record of maintaining such support on upgraded hardware isn’t a strong one. Remember the DSi exclusive camera games? Me neither. Instead, the New 3DS comes off as more of a cross between the DSi and the Nintendo 64 Expansion Pak. Games will perform better and gain extra functionality, while others will only work on the upgraded hardware, (like Donkey Kong 64 or the campaign in Perfect Dark), but not only do you have to buy a whole new handheld that largely does the same things, but the small amount of exclusive content will probably disappear after the first year or so of release. Even then, the only major exclusive title announced so far, Xenoblade Chronicles, is still just a port. If you have the Wii version, you’re pretty much covered.

Oh, and the exclusion of a charger is incredibly moronic, but that goes without saying.

If your existing 3DS is on the fritz, or you for whatever reason, haven’t bought a 3DS before, now would be the time. It’s a well put together system with a slew of improvements, and is sure to become a welcomed edition to the 3DS family. However, if you’re expecting an improvement large enough to justify chucking your Link Between Worlds handheld out the window in favor of this new model, you’re better off saving your rupees.

Don't forget to buy one of these... Yeah, we don't get it either.
Don’t forget to buy one of these… Yeah, we don’t get it either.

Briefly: Early this morning, while Canadians were putting aside their polite stereotypes and fighting over the latest Amiibo, and Americans were (likely) sleeping peacefully, Nintendo debuted a release date announcement trailer for the heavily anticipated Xenoblade Chronicles 3D.

The game hits North American shores on April 10th. Just keep in mind that you’ll need the NEW 3DS XL to be able to play the thing. Nintendo also revealed via twitter that Xenoblade Chronicles 3D will feature some (fairly unexciting) Amiibo support:

Yep, some in-game tokens for tapping your ridiculously valuable Shulk Amiibo… but the game looks fantastic, so who cares!

Take a look at the trailer below, and let us know if you’ll be picking up a new 3DS for this one!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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If you missed our Life is Strange special, be sure to listen here (once you’ve completed the episode).

This Week

Monty Oum has passed away.

Lego Jurassic World looks super cute.

Gold and Silver edition CSPIA certificates spotted. 

Rosalina will NOT be restocked according to leaked Target memo.

Phil Fish accused of stealing code for ‘Fez’.

The ‘Star Wars’ Humble Bundle is super rad (aside from The Force Unleashed 2).

Life is Strange spoiler free thoughts.

Derek can’t stop playing Dying Light and is loving Majora’s Mask 3D.

Destiny still for some reason.

Codename S.T.E.A.M.

Mysterious Murasame Castle

Inazuma Eleven

Infamous: First Light

Criminal Girls

This Week’s Listener Mission Objective

What is your favourite game that not enough people have played?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: Nobody knows what it means at this point, but in some way, shape, or form, Nintendo has thought about variant Amiibo.

NeoGAF user KT$2448 has discovered CSPIA certificates on Nintendo’s official website pointing to Silver and Gold Edition versions of the Mario Amiibo.

Nintendo is yet to comment on the findings, but if these end up being released, it’s bound to be hell for Amiibo hunters everywhere. Wave 3 figures have been hard enough to come by in stores, and any additional pre-order units typically sell within minutes. Gold and Silver Edition figures could make those Marth, Villager, and Wii Fit Trainer figures that you’re still hunting for seem common in comparison.

Are you still hunting for wave 3? What do you think of the prospect of variant figures? Speculate below, and we’ll be sure to fill you in as soon as we learn more!

CSPIA2

CSPIA1

Source: NeoGAF

No one said the Amiibo Hunter life was easy.

Destructoid has reported, (and later confirmed,) that a leaked Target memo suggests that outside of Sunday’s release of the store exclusive Rosalina and Luma Amiibo, stock of the much sought after character would “not be replenished.” In other words, if your life wasn’t empty enough to line up outside of a store at 5:30 AM on a Sunday morning for a princess toy like myself, then you might be out of luck.

Even more surprisingly however, was the memo revealing that certain wave 3 characters wouldn’t see store shelves, instead opting to sell them online only. While it’s a given that characters like King Dedede and Ike would be harder to find considering their niche status, the fact that Sonic and Mega Man were specifically named is shocking. It’s one thing to underestimate the consumer’s need to own a Wii Fit Trainer or Marth, but Sonic is almost as big of an icon as Mario, and the company initially sold Smash 4 on Mega Man being included, (who aside from being an icon in his own right, has a starved fanbase who would buy ANYTHING with the Blue Bomber’s likeness on it.) How tone deaf can you be, Nintendo?

The news follows months of customer frustration, as Nintendo has went from seemingly not anticipating demand to not caring whether or not demand was met, creating an environment that encourages imports and scalpers over throwing our money straight at the source. Does it matter in the end, since this craze has forced some of us to begrudgingly buy all of them out of fear that they’ll never be seen again? Or is the ill will that’s building up going to eventually alienate a loyal fanbase who were essentially the only ones buying their products?

It’s too early to tell, but for now, the Amiibogeddon will continue. Were you able to snag a Rosalina figure, or have you long since exited the Amiibo hunt?

swat28n-6-web

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Nintendo earnings report.

5.7 million Amiibos sold world wide.

/r/cummingonamiibos. NSFW 18+

Juan predicts the next Nintendo Console.

Target Canada exclusives getting released at other retailers.

EA charges for “gas” in Need for Speed: No Limits.

Resident Evil “Life Crystals”.

Indigo Prophecy remastered edition confirmed, coming to iOS.

Homeworld 1 & 2 remastered edition announced.

Will This War of Mine iOS EVER get released?

Majoras Mask 3D.

Dying Light.

Hyper Dimension Neptunia.

Grim Fandango.

Smash Bros.

Hyrule Warriors.

Fantasy Life.

Injustice Gods Among Us.

Infamous First Light.

Walking Dead Season 1.

Destiny: Dark Below.

This Week’s Listener Mission Objective

What is the WORST game you’ve ever played?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: Amiibo hunters and completionists (myself included) were distraught two weeks ago when Target Canada announced that they were shutting down every single store and pulling out of the country barely two weeks ago.

Target, of course, was set to be the exclusive retailer for the Rosalina and Luma Amiibo in North America. Since the announcement, both Nintendo of Canada and Target Canada have been absolutely silent about the exclusivity agreement, until just a few hours ago.

The original report came from Marios-Hat, which stated that “The Rosalina amiibo will be available soon in limited quantities at the following retailers in Canada: Best Buy, Future Shop, Wal-Mart, EB Games, Toys ‘R’ Us and Amazon.ca. Please see your local retailer for more information on timing and availability.”

Now, this particular report wasn’t sourced, but Future Shop soon confirmed via twitter that, yes, the figure was on its way:

Based on the very short notice of the announcement, I’m doubting that we’ll see the character in time for her February 1st release, but it’s simply nice to hear that she’s coming. I’m wondering what stock will be like however, seeing that the stock that was meant for 131 Target stores is now likely being split between Best Buy, Future Shop, Wal-Mart, EB Games, Toys ‘R’ Us, and Amazon. Maybe we’ll get lucky and the big N will just send more.

Are you hunting for Wave 3? What have you locked down so far? Sound out below!

rosalina-amiibo-figure