Well, that didn’t take long.

Right off the heels of ReBirth;1‘s release, (which we called one of the best RPGs in years), Idea Factory has confirmed that Hyperdimension Neptunia ReBirth;2: Sisters Generation, will be coming to the Playstation Vita in early 2015. The even better news? It will be available in both physical and digital formats to North America and Europe, giving the latter region access to the physical version.

Like its predecessor, ReBirth;2 is a remake of one of the Playstation 3 releases, tackling mk.II this time around. Starring Nepgear, Uni, Rom and Ram, the little sisters of the first game’s CPU’s, characters from the original will also make an appearance to support the new cast. Including Compa, IF, and the promise of many others, this continuation of the original is sure to show how Gamindustri has changed since Neptune’s adventure, all while bringing a sense of familiarity to those who played the first game.

With the new ability to bring a fourth party member into battle, this change is sure to bring stronger enemies to compensate for the extra person on the field, opening up numerous possibilities. It’s safe to say… We’re excited!

Just days after a new set of Mega Evolotions were revealed for the upcoming Pokemon remakes, Omega Ruby and Alpha Sapphire, the Korean Pokemon website leaked two new forms that are set to debut.

First, Mega Audino is the first confirmed generation five Pokemon to get a Mega Evolution, taking advantage of its status as a high HP weilder. Taking the appearance of a doctor, it’s appropriate that it gains the Healer ability, allowing it to cure an ally’s status condition… that should come in handy.

Despite Audino’s Black and White representation, an old favorite is the one who steals the show. Mega Slowbro gets a hilariously sad new Mega form, where it appears the shell on its tail has begun to swallow him whole. While the look on its face screams for someone to save it, its Shell Armor ability protects it from critical hits, potentially keeping it on the field for a long time. In addition to a Defense and Special Defense increase on top of its already bulky stats, and Slowbro might be even harder to take down as before.

As usual with these types of leaks, we can expect an official announcement in the coming days. What’s your take on the new Mega Evolutions, and who would you like to see get the Mega treatment next? Let us know in the comments!

Update: both Mega Audio and Mega Slowbro have been officially revealed. Take a look at the trailers below!

What’s the next step in the process of making a successful anime about a video game? Obviously, you would make a video game about it! Sword Art Online has built up a large following by engrossing anime fans in an MMORPG where death in the game means death in real life. But with bringing the series into a real video game, the challenge is to create the same feeling while keeping the game fun. In many ways, Sword Art Online: Hollow Fragment succeeds, simulating a massive multiplayer experience with single player in mind. In this sense, it succeeds, for better and for worse.

Thrust into the world of the anime, Hollow Fragment takes place at the conclusion of episode 15 of the anime, (so you should AT LEAST watch that for unless you’re immune to spoilers). After clearing the 75th floor of the 100 stage tower of Aincrad, the lead character, Kirito, triggers a glitch in the system that locks away the previous floors, forcing the survivors up to this point to keep climbing to the 100th floor, hoping that the deadly game will finally come to an end.

Acting as a “what-if” scenario that pushes the story past the original events of the series, fans of the anime will be pleased to be able to explore the floors beyond 75. Playing as Kirito, you’ll be able to customize his appearance, voice and name to your liking, (the latter option only being available in the beginning), but that won’t stop everyone in the world from calling you by his original name, making the creation tool somewhat of an empty gesture.

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Accompanying you on your quests are nearly every female from the anime and manga, (and Klein). Being able to adventure with the likes of Asuna, Silica and Lisbeth is sure to get that fanboy/fangirl side giggling. Even characters who are supposed to appear later in the timeline such as Leafa and Sinon there way in here, because “what-if” is another way of saying, “screw continuity”.

After agreeing to partner up in the HUB world of Arc Sophia, the world is yours to do what you want with. Did you want to spend that three million plus COL that you start with on some new armor or weapons? Go for it! Maybe buy a present for your party member? Knock yourself out! Want to go on an awkward date by leading them to specific parts of the map? Umm… Sure! In this strange mini game, these “dates” consist of the tried and true technique of pretending to listen and agreeing when necessary. With the only social options available consisting of agreeing or disagreeing, is it any wonder how Kirito has so many admirers? Your cool indifference can even lead to you “sharing a bed” with your partner of choice. Did we mention he’s married?

Once your gear is set and you decide on whatever waifu you want to bring on your adventure, your two person party begins taking quests, exploring the floors and fighting through dungeons before reaching the boss. Like what you would expect from a real MMO, some of these missions include killing a certain amount of monsters, collecting items or defeating sub bosses. At times, your in game friends list will send out requests to help them level up or defeat tough enemies, boosting them and yourself in the process.

SAOHF

On that subject, team building is important in the world of SAO. The battle system revolves around the use of an agro system, where enemies only focus on one person at a time. Manipulating this system is the key to victory in Hollow Fragment, since different actions affect their attention in different ways. Primarily, you’ll be able to replace your slow paced auto attack, which builds no agro, (or “Risk”, in this case), with a burst attack. Burst triggers stronger versions of the standard auto combos at will, rewarding the player with boosted damage output and even an extended time frame to use the ability if attacks are timed right. However, the lower the Burst Meter drops, the less damage it does, eventually leading to the loss of your dodge ability. When considering that boost attacking quickly maxes out your Risk, switching with your AI partner to take the heat off is a must, making it especially important to keep their strength up for those hard fought boss battles.

Outside of standard attacks, Kirito can switch between sword abilities that do heavy damage, abilities that boost party members or weaken foes, or issue commands to his teammate. The unique atmosphere of the MMO experience comes fully into play here, where praising your partner, issuing team attacks and answering their requests lead to various buffs during battle. And much like the show, after discovering a boss room, special missions that focus on gathering information on defeating it or strengthening your in game guild’s power must be completed to give your party a fighting chance. You don’t want to carry the guilt of all those dead players on your heart, do you?

But what if you want a break from climbing the floors of Aincrad and just want to kill stuff? That’s where the Hollow Area comes in. Acting as a separate section of the SAO world, this unbelievably large world features a slew of extra missions, powerful monsters and exclusive loot to carry back into the main game. Featuring the option to play with up to four real life friends locally, an already huge game becomes so much bigger thanks to this expanded land. But if you have trouble finding friends with SAO, friends with Vitas, or just friends in general, you can always team up with Philia, a new character with mysterious ties to the new land.

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Reading this, it’s clear that there is an insane amount of mechanics to explore, relationships to build, and space to explore. Yet, while it does a great job of creating the feeling of a limitless MMO world, it doesn’t translate as well when the real game is focused on single player. Primarily, accomplishing even the smallest task takes an absurdly long amount of time. This might be great for a real online game that is supposed to last for years, (all while sapping your monthly fee from your wallet), but when playing in a simulation of a social game, it essentially just breaks down to you grinding for hours to gain the smallest amount of strength.

This isn’t helped by the fact that the game literally wants you to be Kirito. With that, comes a character who is already far advanced in level, money and sword skill, making level grinding even more of a pain when every enemy starts off 20 or so levels under him. But what if you want to use a rapier, a dagger or a two handed sword as your primary weapon? Well, then it’s back to square one, forcing players to take level grinding to a whole new level with weapon skill grinding. Be prepared to be taken to the brink of death against dangerous foes like a giant bee, a wild boar and the dreaded snail, because your new weapon will be weak. It will miss A LOT. And in some cases, it won’t have any skills unless you’re willing to grind out a few hours to build up skill points.

All of these problems could have been aliviated if we were allowed to create our own character, at least in the Hollow Area, which is completely seperate from the main narritive. If we were allowed to create our own guy, (or girl, which isn’t possible here), and start from scratch, maybe even fight WITH Kirito and friends instead of AS Kirito, then this could have really been our experience. Instead, we have a situation where I felt like I was picking up in the middle of someone else’s game, having to go out of my way to ignore the stronger, pre-established skills that the previous player upgraded. In a game that’s looking to simulate a customizable RPG, there’s no excuse for this.

Sword

Aside from these issues, other nagging problems include the pace of the battle system, the graphics, and the poor translation. Sword Art Online is a fast paced affair on TV, but while the game lets you stack abilities for quick attacks and dodging, it’s still slower than you’d expect considering the source material. Visually, most of the environments look bland, with characters that lack detail outside of the gorgeous 3D cutscenes. Aside from the Hollow Area, the title is actually a Vita port of a PSP release, and it definitely shows. And lastly, while the text gave me some incredible gems like “annoying makes people hated”, and “… lack supporting evidences”, it’s technically not a good thing that the text is filled with so many errors. On the plus side, I never knew that a slash, (as in “/”), could replace alphanumeric symbols.

Yet, despite its flaws, I still had a ton of fun playing Hollow Fragment. Being able to tackle huge boss fights, party up with my favorite characters from the show, and even explore new areas with my friends while my character gets progressively stronger is incredibly rewarding. It’s just too bad that it tries to be too many things to too many people, making it ultimately falter. Not quite MMO, but not quite single player. Not quite anime adaptation, but not quite a standalone experience. Not quite a turn based RPG, but not quite an action RPG. It’s good at what it sets out to do, but is great at none of them, with numerous flaws, keeping SAO from becoming the next must own Vita game. With that said, if you’re a fan of the series, loot grinding, or hundred plus hour RPGs, you can’t go wrong with Sword Art Online.

TL;DR

+ A huge world to explore with countless hours of content.

+ Rewarding boss fights

+ A sense of community with the game’s NPC’s, making you feel invested in their progress.

+ More customizable abilities, techniques and attacks than you’ll know what to do with.

+ A fun, fast-ish paced battle system that rewards team based actions, but…

– It’s still too slow for the action RPG mechanics it tries to impliment.

– Being unable to create your own character rather than a customizable Kirito undermines the customization factor.

– The game seemingly punishes you for wanting to fight with anything other than the signature dual swords.

– Dated graphics and a poor localization job hurt the overall presentation.

– An game based on an online game with no online. Good luck finding local friends with the game and a Vita.

Final Score: 3/5

Fresh off the heels of another Persona related announcement, here comes Ultimax with a batch of new videos that show three of its newcomers in action.

First, Persona 4’s Rise Kujikawa has abandoned her damsel in distress role in the original Persona 4 Arena in favor of doing the ass kicking all on her own. Usually known for her support role in the core games, her teaser video shows off her ability to inflict status effects, her long range, Persona based attacks, and her idol experience leading her to dance all over her opponent’s face.

Second, Yukari suits up in her Feather Pink Phoenix Ranger costume to blow the opposition away. Largely using ranged attacks with her bow, combined with her lightning fast speed, and her wind based Persona that can push or pull opponents depending on her need, and you have a formidable fighter on your hands.

And lastly, Junpei steps up to the plate with his unique baseball based fighting style. His bat gives him better physical range than most of the characters on the roster, building up towards a huge power boost with every successful swing he lands. And don’t worry, based on the animated portion of the trailer, he’s just as bit as much of a clueless dope than he was in Persona 3. Yet, that’s why we love him.

Interested in jumping into Persona 4 Arena Ultimax? Check out our E3 hands on preview, and don’t forget to snag your first print, which includes a Teddy bag, a half set of tarrot cards, and Adachi DLC which will be free for one week? What are you waiting for?

Ultimax arrives on September 30th.

Atlus has announced that the upcoming 3DS exclusive, Persona Q: Shadow of the Labyrinth, will become available on November 25th. Bringing together the casts of Persona 3 and 4 for the first time in an RPG setting, (and also marking the first Persona RPG in six years, the team behind the Etrian Odyssey series is bringing their expertise to this first person dungeon crawler.

But for those wondering if the core experience we expect from the series will remain intact, don’t worry. Atlus is promising that Q will retain the combat and character development of the core titles, which will be interesting considering these are established characters in a “what if” scenario. Something tells me it won’t take itself so seriously.

All initial prints will come with special packaging and a half set of tarot cards, but you’ll want to pick up the limited edition if you want all the goodies, including a handy 3DS XL case imported from Japan! Too bad we can’t get that amazing Q themed 3DS to go with it…

But enough wishing for what never will be. Check out the opening movie and let us know if you plan on picking up Persona Q this November!

We’ve been treated with a steady stream of Pokemon Alpha Ruby and Omega Sapphire news since the game was innitially announced, but not quite as much as the latest trailer shows off, giving us a glimpse of the many features the game will bring back from the Hoenn region.

Showing off the changes made to the eight gyms we’ll get the chance to revisit, many of the locations, (as well as the leaders themselves), have received huge overhauls since their last appearance on the Game Boy Advance, (which is the expectation when moving to a 3D engine). But OR and AS look to take it a step further, allowing you to challenge countless gym leaders, or even become one yourself, thanks to the revamped Secret Base feature.

Longtime Pokemon players will remember Secret Bases; locations on the map where you can create a small home for yourself in caves or trees. Their biggest draw however, was that your base would be sent to the last person you traded or battled with, allowing other trainers to visit your base and battle you again via CPU for EXP points. Now, the customization promises to be much deeper, allowing you to design your base like a Pokemon gym. By scanning custom QR codes, players from all around the world will be able to solve your gym puzzle and battle your toughest team.

And if these reveals, (including cosplaying Pikachu), weren’t enough, the trailers end revealed Mega Metagross! While not much of a surprise, considering Metagross was the champion’s signature Pokemon in the originals, it was still great to see it confirmed. Now more floaty and with a Metang attached to its bottom, Mega Metagross is said to gain a small boost to all of its stats in addition to a huge speed boost, which was its biggest weakness in the past. On top of gaining the Tough Claws ability, and what’s left is a monster that’s even more powerful than before… And that’s saying a lot considering Metagross was already considered one of the best in the game as is.

What do you think of Mega Metagross and how long do you think it will take to get banned? How will you dress your Pikachu up? And what kind of gym will you create when the game hits stores on November 21st?

Following in the footsteps of the recently announced Adachi DLC, (which will be available for free during the first week of availability), it was revealed that Marie will be the next character added to Persona 4 Arena Ultimax as paid, post launch content.

As a character who was specifically added for Persona 4 Golden, the Vita remake of the PS2 RPG that started this increased interest in the franchise, Marie brings many of the abilities to the fighting game arena that were last seen in her character specific story arc. Now with her own Persona, it’s looking like her abilities will be a mix of what Golden players would expect combined with a ton of new tools revolving around weather that she’s never before displayed. Now, if we can only get the Persona 3 protagonist in on the mix, and I’d say we have all of our bases covered!

Between the Persona 4 Golden anime, the original Golden Vita game and this upcoming DLC, it looks like a good time to be a Marie fanatic. What’s even more telling though, is that in the original Persona 4 Arena title, there was no character DLC. Now, we have two before the game is even out. And I doubt this is the end of it, either. As always, I welcome new characters, but I’m not too happy with these characters being sold separately despite them appearing to be, at least mostly, finished at this point. Oh, the woes of being a fight fan.

Marie has yet to be confirmed for a release outside of Japan, but based on how things went with Adachi, I’d fully expect a formal announcement in the coming weeks. Will you be downloading her after Ultimax launches? And who else would you like to see make it in the final roster?

A few weeks back, Persona 4 baddie, Tohru Adachi, was confirmed as a playable character in the upcoming Persona 4 Arena Ultimax, but only in Japan. Then last week, Atlus revealed that not only would the sadistic detective be coming to the West, but would be available as free day one DLC… assuming you download him during the first week of release.

Free sounds pretty good, right? Especially with all of the pack in extras that first prints of the game are receiving, such as a Teddy bag and a half set of tarot cards, (the other half will be bundled in the 3DS title, Persona Q. Those clever bastards). But if you’re still on the fence, you can always check out Adachi in action in these latest screen shots!

If our E3 coverage was any indication, P4A:U looks like it will be the fighter to beat this holiday season. With free DLC and pack in items on top of a great game, what reason is there not to give it a look? Try to think of one. I’ll wait.

Persona 4 Arena Ultimax is scheduled to release on September 30th.

The idea of a long running RPG series turning into a fighting game isn’t all that unheard of nowadays, but it was still surprising to see the Persona titles get the brawler treatment. Still, with a continuation of two beloved RPGs combined with the fighting game mastery from the developers at Arc System Works, the original Persona 4 Arena ended up being one of my favorite fighting games. When a sequel was announced that promised to fill the roster with even more of our favorite party members, I couldn’t wait to get the chance to try them, which is why I played a few rounds at E3 to get the skinny on all the new combatants.

Yukari

20140618-093256-34376900.jpgMy P3 Waifu Is Back!

A fan favorite from Persona 3, Yukari has traded in her school uniform for a power ranger-esque getup, showing off her newfound profession as an actress since her game finished. Using wind attacks to draw opponents towards her spells while firing off her bow and arrow at lightning speed, her specialty is clearly the ability to control the field while keeping her opponents away. Even as someone who’s played fighting games for more than two decades, the quickness of her shots caught me off guard, proving that she’ll be a powerful foe once the game releases.

Junpei

20140618-091146-33106206.jpgIt’s a home run!

The bro of Persona 3. Junpei uses one of the most creative fighting styles I’ve ever seen, integrating his baseball background into his moveset with an “at bat” status that powers him up if he successfully hits opponents with his bat. Hitting moves runners up a base, while missing counts as a strike. Connecting with a super move counts as a home run, earning a run for your hit, plus everyone on base at the time. Missing too many times will eventually result in earning three outs though, which will remove everyone on your bases, so you’ll have to make each hit count. When Junpei scores 10 runs though, he goes into rally mode, significantly increasing his speed and power until he hits three outs. It’s ridiculous to explain and even stranger in action, but it definitely affected the way I approached his fights.

Ken and Koromaru

20140618-091146-33106394.jpgThe two fighter gimmick never gets old.

For those who have played BlazBlue, Ken and Koromaru are essentially like Carl and Ada, except Koromaru doesn’t move around like a sloth covered in honey. For those unfamiliar, this two in one character essentially plays like you’re controlling two people at once, with the buttons usually reserved for Persona attacks being mostly dedicated to Koromaru’s attacks.

The two allies fight in tandem, with Ken using his retractable spear to strike from a distance or pull enemies in while Koromaru hits hard from up close. Unlike most characters who fight in tandem with their Persona, but temporarily lose them if they’re struck a certain amount of times, Koromaru has his own small health bar. When it’s depleted, the pooch is taken out of the fight temporarily, forcing Ken to lose most of his combos and moves in the process. That’s not to say they don’t have a Persona at their disposal for additional attacks, but I found it to come into play far less than it does for the rest of the cast.

Rise

20140618-091146-33106473.jpgWho knew idols could be so deadly?

Rise is one of the most popular idols in the Persona version of Japan, and became a powerful supporting ally for Yu Narukami and the rest of the cast of P4. After somewhat playing a damsel in distress role in the first Arena game, she’s since upgraded her combat abilities to fight side by side with her friends for the first time.

Using her singing, dancing, microphone stand and her Persona, Himiko at her side, Rise ends up being a powerful addition to the cast. Relying mostly on traps and projectiles, she’s still dangerous up close thanks to her decent range, though it’s not suggested since her damage output seemed pretty low. Still, if played right, your opponents should have a hard time approaching her especially since her song abilities can cast a variety of status effects on her foe. All in all, it might take some time to learn the ins and outs of her play style, but she’s sure to become a favorite when mastered.

Sho

20140618-091146-33106568.jpgTeddie… You have nothing to smile about.

The new kid in town, Sho is an original character added to the Ultimax cast, who’s past and motivations are a complete mystery. What doesn’t take long to figure out however, is that he’s a vicious fighter who can do big damage in no time if his opponent is carelss. As the only character with no Persona, this gives him many more attack options for his aggressive rush down style, throwing out mix ups and combos with ease. Thanks to his dual swords, Sho hits hard, fast and is one of the most straightforward characters while still standing out as the only non-Persona user. His alternate shadow form however, introduces a Persona for him to use, making him even more deadly. By the looks of it, Sho has the tools to become a popular fighter real fast.

Shadow Characters

20140618-091146-33106886.jpgShadow Yukiko don’t need no man!

On that subject, almost every character has an alternate form thanks to the return of their shadows. The primary difference between the shadow and standard versions is that the shadows have more HP, do more damage and build up their super meter faster by landing hits, making them much more offense oriented. In exchange, they lose their awakening, burst and other defensive options, making them more ideal for someone who likes to bring pain instead of receive it. But with these lost abilities comes a new one, because the Shadow Rampage ability gives them unlimited meter for a limited amount of time, allowing them to do whatever they damn well please. Some of them, (like Shadow Teddy), even have new moves, like his ability to summon the giant, creepy Shadow Teddy from the main game.

Exciting? I think so. Arc System Works seems to be doing a great job of creating a unique, varied cast that even breathes new life into the characters from the first game. Who are you most excited to play as? Let us know below, and check back for more information on Persona 4 Arena: Ultimax and every game in between.

In the days preceding E3, Square Enix made official what the we all already knew. Kingdom Hearts 2.5 HD Remix is coming, though we’ ll have to wait until the end of the year to get it.

Coming December 3rd, this collection will feature the Final Mix versions of Kingdom Hearts 2 and Kingdom Hearts: Birth By Sleep, both of which will be the first time either game has been playable in the States, (unless you’ re one of those crazy importer types). Like the first HD Remix, this go around will feature a cinematic and text based retelling of Kingdom Hearts: ReCoded, which in my opinion will probably be more fun than actually playing it. On top of getting the ReCoded recap, in case the “HD” in the title wasn’t enough of a giveaway, both games will be getting a shiny new coat of high definition paint, justifying that new flat screen purchase you may have made.

I admit that I was very cynical towards 1.5 since I felt like it was holding back content for the sake of a second release. With 2.5 on its way however, I would be lying if I said the thought of replaying Birth By Sleep wasn’t exciting to me, especially since I’ve felt it was the best game in the series since the day I played it. On top of containing Final Mix content for two games rather than one like 1.5, this game feels a little more worth the price tag for returning Keyblade Masters. But does anyone else feel like Square is holding the portable games off for a third collection? And would you be that surprised?

Check out the launch trailer for Kingdom Hearts 2.5 HD Remix below. Make sure to watch until the end for a cryptic surprise for everyone eagerly awaiting the third game, and keep an eye out for our hands on coverage at E3. Give your opinions on what it all means below, I could use an explanation!

Hoenn confirmed!

Last week, Nintendo officially announced Pokemon Omega Ruby and Alpha Sapphire, the long speculated remakes of the Game Boy Advance originals. However, aside from the confirmation and worldwide release date, nothing else was said about the 3DS titles.

Sensing our thirst for more, Nintendo has released a trailer showing off the cover legendaries, Groudon and Kyogre… but not much else.

Well… it’s better than nothing, right? Either way, it looks like forthcoming information is going to be a slow burn until its November release date. Either that, or they’re saving the big news for the upcoming E3 Expo. Still, it makes you wonder why we haven’t seen 3D Hoenn yet, but if history is any indicator, there are sure to be some surprises in store for Pokemon trainers around the world when the release date finally hits.

If anything is announced in the coming weeks, you can count on Geekscape to bring you all the incoming details as they’re released.

It seems like Atlus is making these Persona teases a regular thing, although every announcement can’t be as awesome as a Persona 5 announcement.

The publisher has announced an anime version of its hit Vita game, Persona 4 Golden, the enhanced port of the PS2 classic. Retelling the story of a high schooler who arrives in a small town, only to be caught up in a supernatural murder mystery, the anime will include the additional scenes featuring Marie, a new character who was added specifically for the Vita version.

The confusing part in all of this though, is that there’s already a Persona 4 anime. Golden‘s story is exactly the same aside from Marie and a few other minor scenes, (many of which are optional), so I wonder how this is supposed to play out. Is this an anime of an anime? Will it run redone episodes, or will they just blend the new content into the old episodes? Or maybe this won’t be a series at all, and will only be a movie or OVA.

Either way, as much of a fan as I am, I see this as completely unnecessary. With that said, we shouldn’t be surprised. With another fighting game, a dance game and a chibi-fied spinoff, the fourth game is everywhere these days.

Check out the trailer and tell me how wrong I am. Persona 4 The Golden Animation will release in Japan in July with a Western release yet to be announced.

Maybe you picked up the classic RPG, Skies of Arcadia, on the Sega Dreamcast, a console that was ahead of its time, but ultimately couldn’t withstand a decade of bad decisions. Maybe your were like me and didn’t get to try it until the enhanced Gamecube remake. Either way, those who have played it can go on for hours how incredible this game was, from its battle system and story to its ship battles that still put Assassin’s Creed to shame. Now, courtesy of First 4 Figures, you’ll have a chance to own the captain of the Blue Rogues himself, Vyse!

Featuring both a standard and exclusive version that brands his trademark cutlass, Vyse has been recreated on a 1/6 scale. Vyse measures approximately 11″ tall on his own, and from the foot of the base to the tip of the pirates flag, the entire statue measures an impressive 17″ tall.

This is the third Sega All Stars figure, which included Akira Yuki from Virtua Fighter and Ryo Hazuki, the star of another Dreamcast classic in Shenmue. I have to say, I’m pleasantly surprised that if they wanted to choose another character that represents Sega’s glory in its final days as a 1st party publisher, Vyse is who they decided to go with.

Vyse will be released in the fourth quarter of 2014. For more information, including pre order details and additional images, check out First4Figures.com. Afterwards, make sure to let us know if you’re planning on picking this one up!

Demon Gaze, the upcoming dungeon crawling RPG for the Playstation Vita, is looking to get an underworld makeover courtesy of a free Disgaea DLC pack!

For the first month of release, Vita owners will be able to add Disgaea themed party member outfits. Featuring costumes based off of Etna, Flonne, Sicily, Asagi, (who is STILL waiting to get her own game), and of course, Prinny, it’ll be great to see the iconic characters get a nod when Demon Gaze releases on April 22nd.

The Vita is looking to be the place to go for all of your niche RPG goodness. Check out these news screenshots to go with the teaser trailer and let us know if you’re planning on picking Demon Gaze up!

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Do you love Final Fantasy? Will you happen to be in the Southern California area on March 15th? If so, that will be a day you DO NOT want to miss.

Square Enix will be holding a launch event for the upcoming Final Fantasy X/X-2 Remaster at Gallery Nucleus in Alhambra, California. Copies of Limited Edition, Vita version AND the formerly online only Collectors Edition will be on hand for the lucky fans who get to attend. The better news? Attendees will get a chance to meet Yoshinori Kitase and Yusuke Naora, the Producer and Art Director of the game.

If you’re planning on going, make sure to get there early! The event runs from 2PM to 8PM, but Square Enix fans are ravenous, so you’ll want to make sure to plan accordingly. Oh, did I mention the first 200 games sold will be autographed while the first 300 will get an exclusive art print? Sleep is overrated anyway.

The actual gallery featuring art from the game will be on display through March 26th. For complete details, including the location, additional activities and future events, visit gallerynucleus.com, and be sure to check out the game’s launch trailer from earlier today.

Back when South Park started its legendary run in 1997, I remember being an eager kid who couldn’t wait to get my hands on anything and everything related to the show, (since I was obviously part of its intended audience). Unfortunately for me, this included games. Games which were horrible. Sadly, save for a handful of exceptions, South Park has been a property that has consistently churned out awful games. Hoping to turn that around, South Park: The Stick Of Truth aims to put gamers into an episode of the show, complete with it outlandish humor, absurd scenarios and tons of vulgarity. TV shows rarely translate into a good game, but with South Park, it turns out to be a very strong exception.

Placed in the shoes of a new kid who just moved into the town, players can customize him with a variety of hair and clothing options before being tossed head first into town. Getting dragged in to a game of Wizards and Warriors that the boys are playing, it doesn’t take long before Grand Wizard Cartman recruits him in his war against the elves, officially joining the Kingdom of Kupa Keep, (or the KKK for short.)

South Park The Stick Of Truth Screen 3A war between human and elf… And Princess Kenny.

Exploring the city of South Park feels just like you were watching an episode of the show. The town’s citizens, the look of the buildings, the background music and the snarky comments they make have that offensive authentic show feel. Thanks to the script being written by show creators Matt Stone and Trey Parker, it explains why the game gets everything so right script wise. Plus, if you’re a fan of the show, you’re sure to  spot the almost countless references from the show. From the movie theater playing Asses of Fire 2, the Tweek Bros. Coffee Shop, City Wok and Skeeter’s Bar, if it’s been on the show, it’s likely in the game.

Exploring the city will often grant you side quests to complete for the town’s citizens. Since fights net you so little XP, the best way to level up is to complete as many of these missions as possible, allowing you to upgrade your combat abilities, use better equipment and weapons. Upon completion, most missions will allow you to add these citizens to your Facebook friends list, which unlocks new perks to customize your character with. Who says it doesn’t pay off to help people?

South Park The Stick Of Truth Screen 2Summons like Mr. Kim are hysterical.

As for the game’s original content, it’s every bit as disturbing, uncomfortable and laugh out loud hilarious as you would expect with something bearing the South Park name. I’m not going to give any of those moments away since they’re best experienced without any idea going in, but let’s just say that you’ll be doing things that you might never have expected you would every do in a video game. The story itself is just as funny, lampooning video game tropes while mixing in the celebrity lampooning and social commentary you would expect. In typical show fashion, the boy’s game of pretend gets caught up in a potentially Earth shattering event, pitting then against such menaces as the homeless, vicious sewer mice and even other friends. And somehow, it manages to sustain its comedic qualities all the way through.

Gameplay wise, The Stick Of Truth is a turn based RPG reminiscent of more interactive combat systems such as the Mario RPG series or The Legend Of Dragoon. After choosing one of the four in game classes, (consisting of a Warrior, Thief, Mage or Jew), each character can take on enemies using their class specific abilities and their buddy at their side. The combat system is a little more lenient compared to your typical game in the genre, allowing players or their buddy to use an item, special ability, (which is unique to each party member), or summon as they’re unlocked without taking up the turn. Combat abilities, switching party members, magic and attacks take up one turn, but can be powered up with specific button prompts. Once the opponent’s turn rolls around, perfect timing with the guard button defends against their attacks, reducing damage in the process.

South Park The Stick Of Truth Screen 1Combat is more fun than you’d ever expect from a licensed game.

In one sense, the game feels almost too easy at points. All HP and PP heals after every battle, nearly limitless items will keep you in good shape and certain weapons are really powerful. On the flip side, certain locales act as dungeons, which are basically long sets of fights that usually end in a big boss battle. Not having to manage hurt characters throughout the gauntlet is definitely a good thing. Not only that, but enemies are unforgiving, so if you mess up, you’re likely going to die. It’s a bit of a give and take. Later in the game, enemies have much higher armor, so weapons do very little damage. At this point, stacking status effects on your opponents becomes key, and really sets the game apart from the typical, “mash attack to win” formula many RPGs adopt. I just wish it would have been more of a mixed bag instead of one or the other, since the early game doesn’t offer enough viable abilities to exploit the status effects, while the late game relies on them far too much. Overall though, the gameplay is ridiculously addictive, if not a little rough.

But humor and authenticity aside, there are a few glaring flaws that Stick of Truth missed by a mile. For one, there is no option to skip a turn or defend for your main character, making it harder to prolong fights when trying to farm for items as the thief for example. In typical Obsidian fashion, the game is full of bugs, ranging from small ones like spawning in a wall, to big ones like story missions flat out not proceeding, (make sure you have a couple of back up saves ready to load). As awesome as the town is, you can see the entire thing in about 45 minutes, so it’s easy to get tired of the scenery real quickly, (especially since some important locations are nowhere to be found. Let’s hope they’re saving those for a potential sequel).

South Park The Stick Of Truth Screen 4

These complaints are mostly minor, but the two biggest oversights are the lack of post game content and locking players out of dungeons permanently, both of which could have been solved by a New Game +. At around 12 hours, the game’s length is perfect for the story that was told, containing little to no filler along the way, but some extra missions, side quests or bonus bosses would have been nice. To make matters worse, almost every dungeon cannot be re-entered after completing them, all of which contain collectables like Facebook friends, equipment, weapons and Chinpokomon dolls, (remember those?) If you miss any of those, guess what? It’s back to a new game for you!

This aspect makes zero sense. If you could go back into dungeons post game, it would have added to the exploration aspect of the game while alleviating the monotony of the city. If you had a new game plus that let you replay your game with all of your collectables, you could go back and find what you’re missing while fully maxing out your character, (since the level cap doesn’t give you enough ability points to do so). For some reason, the developers did neither, and the game suffers for it.

South Park The Stick Of Truth Screen 5Welcome to the Kingdom of Kupa Keep.

Regardless, South Park: The Stick Of Truth had a ton of care put into its story, writing and gameplay, and the results show. As one of the best licensed games in recent memory, the game is sure to hit the nostalgia nerve of longtime fans repeatedly while leaving them in stitches the whole way through. It’s sad to think that this game could have been an early game of the year contender if it wasn’t for the lack of post game content, the large amount of glitches or the lack of variety in the setting, but here’s to hoping a sequel eventually brings the full potential out of the winning formula the guys and girls at Obsidian and South Park Studios have cooked up. If you’re a fan of the show, this is a no brainer. The Stick Of Truth belongs in your consoles. Seriously you guys!

Positives:

+ An authentic show feel, complete with a slew of characters, references and locations.

+ A laugh out loud script that will have you in tears from beginning to end when your jaw’s not on the floor thanks to its absurd scenarios.

+ The creative interactive combat system tends to reward strategy and status effects over brute force.

Negatives:

– Glitches galore can range from minor annoyances to game breaking.

– A lack of post game content feels like the developers fell asleep at the wheel, especially since collectables and upgrades make the game ripe for a new game + feature.

– Locking players out of dungeons permanently takes away from the exploration aspect of the game, leaving only the repetitive town and two small areas.

Final score: 3.5/5

Remember last fall when we were waiting on baited breath for Atlus’ mysterious Persona announcement? The end result was the official reveal of the long awaited Persona 5 along with a slew of spinoffs. The problem? These were only officially announced for Japan. Thankfully, Atlus hasn’t left us waiting for too long, because every one of these games are headed stateside! Yes, even the dancing one.

Starting with Persona Q: Shadow of the Labyrinth, this dungeon crawling RPG will unite the SEES from Persona 3 and the Investigation Team from Persona 4 in a chibi-fied 3DS exclusive in the style of Etrian Odyssey. Coming in the fall, Persona Q marks the first time the Persona series is coming to a Nintendo platform.

From the press release:

“Trapped in an other-world filled with Shadows, the protagonists from Persona 3 and Persona 4 each have different events to follow, allowing the player to choose and experience two different plotlines. As both groups seek a way out of the labyrinth, they will run in to two new characters, Rei and Zen, who may hold the secret to this new mystery,”

Next is the return of a favorite of fighting game fans like myself. Dropping the ridiculously awesome subtitle of Ultra Suplex Hold, Persona 4 Arena Ultimax returns to the P-1 Grand Prix with new fighters and moves. Bringing in Persona 3 favorites, Yukari and Junpei, as well as a brand new character in Sho Minazuki, it’ll be time to dust off the arcade sticks once Fall comes around.

As its predecessor, Ultimax will be released for the PS3 and Xbox 360. If our review of the original game is any indication, there’s plenty of reason for RPG and Fighting fans alike to get excited for the sequel.

On the Vita front, Persona will be returning to the platform following the excellent Persona 4 Golden, but not in the way you might expect. Persona 4: Dancing All Night brings the usually dark, morbid world of the series to the dance floor. Staring in game pop idol, Rise Kujikawa, this rhythm game comes from the good folks over at Dingo Inc, the developers of the Hatsune Miku series of titles.

What drives Rise and her friends to dance the night away? According to Atlus,

“After hearing rumors about the Midnight Stage, she checks a certain website at midnight and sees a mysterious movie clip and, you guessed it, winds up on the “other side.” Worse yet, she finds out her junior idol peers from the group Kanamin Kitchen are missing as well. She has no choice but to send an SOS to the Investigation Team to help rescue the missing idols.”

Hey, whatever gives us an excuse to put Yu Narukami’s massive amounts of swag on display, right? Dancing All Night will hit the Vita in 2015, so that will give us plenty of time to get in touch with our inner idol.

And of course, the main course. After years of waiting, Persona 5 is officially slated for a 2015 release on the PS3. A new English version of the original trailer was posted as well, but it still lands firmly in teaser territory. No, we have yet to see any solid details on what the game will be about, but we have five chairs! And at least we know we won’t have to wait too long.

Any Persona lovers amongst us Geekscapists? Which game are you looking forward to the most? One thing is for sure, the next year will be a good time to be a fan.

Source: Shacknews.com

Briefly: If you’ve been thinking about picking up console from the 3DS family, but for some reason haven’t gone for it, now is the perfect time!

Nintendo is launching a pretty fantastic promotion beginning March 1st that should definitely move some units (though not the units that Nintendo needs to move). Basically, you pick up a 3DS, 3DS XL, or 2DS, and one select game, and you’ll get a copy of Pokemon X or for FREE. The game costs $39.99 on its own, and is absolutely fantastic (check out our review here), so there’s a good chance that you’ll end up playing it far more than the game that you actually buy.

All you need to do is register the console and one of the following games on Club Nintendo between March 1 and 31:

Mario Kart 7
Super Mario 3D Land
Animal Crossing: New Leaf
Donkey Kong Country Returns 3D
Lego City Undercover: The Chase Begins
Yoshi’s New Island

Pretty cool, huh? Be sure to let us know if you’ll be jumping on this one! If you don’t have a 3DS yet, you totally should, because it’s totally awesome.

http://youtu.be/WuJhP2QbE-A

Pokemon fans around the world were greeted with a surprise this morning. A quick search over at the iTunes store shows that the entire Pokemon X and Y soundtrack is available for purchase for a modest $9.99. Consisting of 202 tracks straight from the game with an additional ten tracks from the Pokemon Origins series, a couple of hundred tracks for the price of a couple of Starbucks drinks isn’t bad at all, especially when the soundtrack is so freaking great!

Typically, we’re lucky to see game soundtracks released on our side of the world, and usually have to resort to importing or downloading to get our game music fix. In line with the latest game’s first ever simultaneous worldwide launch, this is the first time a soundtrack from the franchise has been available for purchase around the world. Sure, it’s not a boxed version, but beggars can’t be choosers, now can they?

The Pokemon X and Y official soundtrack is available for purchase now, with Origins making its English debut on the free Pokemon TV app this Friday, so make sure to swoop it up while you’re at it.

Source: Operationrainfall.com

I know most of you are probably still hunched over your 3DS’s, collecting your last badges, finishing off the Elite Four and putting the final touches on your Pokemon X and Y teams, but Nintendo has put out a retrospective video spanning the history of the series that might be enough to pull you away from the game… For now.

This latest video takes us through a brief tour of the Pokemon display currently in the Nintendo World store, (for those poor souls like me who are a five hour plane ride away from New York,) while covering the history of the main games in the series. Starting with Pokemon Red and Blue, when catching 150 of the monsters felt like an impossible task, let alone the 700 plus we have now, it’s amazing to see how far the series has come. Watching this video reminded me of how blown away I was when Gold and Silver brought real color to the series, or how each iteration from Ruby/Sapphire all the way to Black and White has brought such significant improvements, whether it be with the roster, multiplayer, mechanics, graphics, story or type match ups. It really feels like all of these years have led up to what a huge achievement X and Y really are, especially if our review has anything to say about it.

So if you’re still a trainer going through the latest adventure or if the last time you collected gym badges was when Pikachu followed you around in Yellow Version almost 15 years ago, check out the video for a huge nostalgia trip. When you’re done, make sure to tell us what your favorite Pokemon moments have been in the comments!

Kingdom Hearts 2.5 HD becoming a reality was less of an “if” and more of a “when.” With the hints that have been dropped amongst various sources and the glaring omissions in the recently released Kingdom Hearts 1.5 HD, we knew that the second game and the portable Birth By Sleep would make an appearance at some point before the third game is released. In a move that surprised absolutely no one, Square Enix and Disney formally announced 2.5 at the Japanese D23 Expo, with more details to boot.

Following the structure of the first HD remix, 2.5 will feature the Final Mix versions of KHII and Birth by Sleep with an abridged visual version of Re:Coded, the bastard child of the series that started on Japanese mobile devices before it was ported to the DS.

Unlike 1.5, this package is sure to be more valuable, containing two full, separate Final Mix versions, each with tons of content excluded from the original U.S. releases, which is definitely a great way to either get caught up with the series or experience it again as the days count down until the eventual release of the third game. Now, who else is expecting a portable HD remix featuring 358/2, RE:Coded and Dream Drop Distance AND a “complete” package containing everything in one package before that date?

Kingdom Hearts 2.5 HD is scheduled for a 2014 release on the Playstation 3.

Square Enix has been relatively silent about Kingdom Hearts 3 ever since its teaser reveal at E3 this year. Aside from a shot of Sora surfing on a sea of Heartless, that’s all we had to go on. But questions still remain, like how will it play? What will the this third game bring that hasn’t been seen before? How will it look on upgraded hardware? Thanks to a new trailer at the first ever Japanese Disney D23 convention, we have our first glimpse at these answers.

Overall, the game doesn’t look too different, (not that we’d expect them to make huge overhauls to a multimillion seller,) but watching Sora bashing Heartless with his Keyblade looked as reliable as ever. While much looked the same, (including same enemies, familiar environments and animations,) the spells shown seemed more useful, attacking all enemies in the area instead of just the targeted foe.

Spell improvement isn’t the only change shown, seen towards the end where Sora seems to summon amusement park rides to attack enemies. Whether these are part of the stages, an extension of the Flowmotion environment attacks from Kingdom Hearts 3D or actual summons is yet to be seen, but at least there’s work going into making the sequel more than just the same old thing.

If anything, it’s good to finally see KHIII in motion. It only took about eight years, right? Check out the trailer below and let us know what you think in the comments!

The launch of Pokemon X and Y this past weekend was one of the most anticipated releases in franchise history, with a move to full 3D, a new world to explore and tons of new Pokemon to catch. Launching simultaneously worldwide was a first for the series, and it seems the move paid off with over four million units sold in two days.

In comparison to previous entries, early data suggests that X and Y will go down as the fastest selling Pokemon games yet, trumping the previous entries, Black 2 and White 2 by selling over 70 percent more. This is huge news for Nintendo and developer Game Freak, especially when you consider how insanely popular the franchise has been. Who knows if it was the new Pokemon, the shift to 3D, the hype for this being the first version made for the 3DS or the worldwide release keeping the mystique in check for the regions outside of Japan, but whatever it was, it seems to have worked.

How long can X and Y ride this momentum? If our review is any indication, it deserves this success for a long, long time. Were you one of the 4 million people that picked up a copy? What do you think of the adventure so far? Comment below and let us know!

Growing up in 1998, there was absolutely no way to avoid being swept up in the Pokemon craze. The wildly successful competitive RPG title spawned numerous spinoffs, a cartoon, movies, card games, and clothing that brought true meaning to the phrase, “Gotta Catch ’em All.” In retrospect, no one could have imagined that the series would become as big as it did, crossing borders to become a worldwide phenomenon. Although it was deemed as a fad by some, when we fast forward to October 2013, almost exactly 15 years since Pokemon Red and Blue were released so long ago, the monster catching series is as strong as ever. With Pokemon X and Y, 3DS owners around the world will have their hands on the latest instalments simultaneously for the first time in series history. After an extensive play through, the sixth generation of games prove to be the best ones yet, streamlining most of the tedium of training with the largest roster to date and a visual overhaul that will surely excite even the oldest of trainers.

As with the previous games, X and Y puts you in the role of a Pokemon trainer who must travel the world in order to collect wild monsters to join your party and battle rival trainers in order to become the very best, (like no one ever was.) While there was a time when catching 150 creatures seemed like an impossible goal, these games aren’t shy with distributing the daunting amount of over 700 total party members throughout the game. Each section of the map can contain close to a dozen unique Pokemon that span all six generations, giving players an absurd amount of variety to choose from when forming a balanced team. Imagine my shock when the first Pokemon I ever caught when I was 12 was the first Pokemon I caught now, when a wild Pidgey challenged me to a battle. Are you a fan of Fearow? How about Zangoose? Or the two people who liked Sawk and Throh? They’re all here in the wild. In addition to the 70 plus newbies introduced to the games, you’re sure to find plenty of old and new surprises every time you step into the tall grass.

Pokemon XY Screenshot 4Sprawling cities like Lumiose City show off the larger environments.

With so many Pokemon making their return within the Kalos region, they stand out even more thanks to the huge visual leap that this generation takes. The additional power of the 3DS allowed Game Freak to finally make a Pokemon game in full 3D, with all 700-ish monsters being modeled instead of being sprite based. Everything from the environments to the attacks look incredible, and watching classic attacks like Fly and Surf in action is sure to put a smile on the faces of veterans. This has to be the first game in years that I didn’t try to turn battle animations off since they’re so much fun to watch. Outside of battles, the characters and cities are much bigger. Traveling is way faster now that roller skates, grind rails and cabs can be used to move around in addition to the running shoes and bikes of the past. Trainers can also add their own personal touch to their character with new clothes that can be purchased for customization.

3D visuals don’t come without their share of problems though. The 3D on the 3DS drops in and out at certain points. It seems as if 3D isn’t possible in busy or big environments, potentially to prevent slowdown. During battles, 3D is almost always available, but not without the game slowing down to a chug. Even without 3D on, if large attacks or weather effects are taking place, or if fights are being settled in environments that feature background animations, the game’s frame rate takes a noticeable dive. Even then, some of the 3D looks incredible, especially during evolutions or certain animations such as sparks. Let’s just hope the developers can get the visuals down as the series continues to evolve, (no pun intended, but very, very wanted.)

Outside of this graphics renaissance, X and Y also refines the in-game mechanics to near perfection, and special attention must be paid how Game Freak has streamlined the entire experience. Longtime trainers will notice that the experience system has been revamped in a variety of helpful ways. For example, catching Pokemon nets experience the same way winning a battle would. Any Pokemon that participates in the battle gets full experience, instead of splitting it amongst the fighters. Oh, and remember EXP. Share? The hold item that split experience with the Pokemon who holds it, even if it doesn’t battle? Well, now it’s a Key Item that distributes half of the EXP to ALL party members regardless of participation. This nearly makes grinding a thing of the past, so while this system does run the risk of making the game much easier, (as if the old games were hard to begin with,) it also eliminates hours of farming, especially when maxing out levels. If players want more of a challenge, they can always turn it off, but it’s too bad that the option to give it to only one party member wasn’t included like before.

Pokemon XY Screenshot 5Super Training makes stat boosting easier, but it’s not much fun.

In addition to these improvements, EV training has also been simplified for our convenience. Previously a hidden feature of the game, EV training was the method used for giving your party specific stat boosts by fighting certain opponents with a strength in a particular area. For example, if you fight nothing but Zubats, (who specialize in speed,) the monster responsible for wiping out the world’s bat population would gain a higher speed boost than normal. If searching for specific monsters sounds like too much of a hassle, X and Y has added an active and passive form of raising these stats. Players can partake in different mini games that help boost the areas of your choice, or they can select specific punching bags that can either raise stats, improve mini game performance or unlock new bags while you play normally. If you’re impatient, you can also tap the bag on the touch screen to break it faster, which helps since you can only carry so many bags.

These training sections are also complimented by the much touted Pokemon-Amie mode, a separate mini game that lets one of your party members get all pampered up Nintendogs style. Petting, feeding and playing games with your partner can give it boosts for battle and raise its friendship level, another unseen stat that affected the power of certain moves, evolution in some species and in game rewards. I can’t emphasize enough how great it is to have an alternative way to raise these stats aside from mindlessly mashing A while you repeatedly battle randoms, but apparently beggars can be choosers, because these sections are where the game can use some improvement. For being new features, the game does a horrible job of introducing you to the modes, and most of what I learned about them was through trial and error. The mini games themselves are rather shallow, especially the training ones where each stat boost game is exactly the same with a different shaped balloon. Still, it beats hours of finding Machokes to boost attack with, and like the EXP Share, it’s completely optional, so the classic way of doing things is still just as viable.

With training and graphics getting such a huge do-over, don’t think the battles didn’t go through some changes as well. If you’ve been following the game at all, then you’re sure to have learned about the new Fairy type and Mega Evolutions. Starting with the new element, many of the old Normal types, (along with a few other creatures,) have been converted to this new type, bringing the total up to 18 unique elements. Much like Rock Paper Scissors, certain types are strong and weak to others, with each Pokemon and attack being labeled with at least one such type. Some have been rebalanced, (like Steel losing some resistances, Electric becoming immune to paralysis and Dragons being unable to hurt retroactive Fairies like Jigglypuff,) but the biggest game changer that Fairy brings has nothing to do with its own type at all. With Fairies having only a handful of weaknesses, the Poison type has gone from virtually useless to a vital part of the main game’s strategy since they’re one of the best ways to take these new guys down. Sadly, Bug still sucks.

Pokemon XY Screenshot 1Got a dragon problem? Throw pink at it!

As powerful as the Fairy type is, the biggest boost of strength comes from Mega Evolutions, a new, temporary transformation that only affects certain Pokemon. Essentially a new evolution that doesn’t take up space on the Pokedex, these forms can give the user appearance changes, power boosts, new abilities, or new typing. The catch? Mega Evolution can only be achieved during battle by having the Pokemon hold a certain item, taking up that oh-so-important item slot. Transforming can only be done once per battle, so if said Pokemon faints and is revived, or more than one party member has the ability to change into their mega form, the ability can’t be used again during that battle, even if the second one never transformed itself. How useful losing the item slot will be in competitive play in exchange for transforming is yet to be seen, but at the very least, it adds a new layer of depth to an already deep system while giving us new forms to old favorites that we never thought we’d see.

Pokemon XY Screenshot 2Meet Mega Mewtwo Y, one of the many new Mega Evolutions.

With all of these improvements, it’s easy to look over some of the smaller shortcomings, (like the new Sky Battles being pointless with useless restrictions, Horde Battles taking far too long when they cycle through five low level opponents and Pikachu being the only Pokemon to get a spoken voice, the attention whore…) but the game’s only major flaw is its story. When Pokemon Black and White released, it was a huge step in the right direction, with a strong narrative in a series that was known for being sadly shallow. After spoiling us with interesting and charismatic characters like N, Ghetsis, Team Plasma, and gym leaders who actually stepped out of their gyms and helped when the world was threatened, X and Y almost does a complete U-Turn.

Like generations 3 and 4, these games take a basic approach that gives you the bare minimum of motivation to continue story wise. That means going to the gym, fighting the leader, maybe fighting the new evil team, Team Flare, rinse, and repeat. Having a group of four friends that aid you throughout your journey instead of the usual rival is far from enough to make this feel like the same old song and dance. The worst part is that the game has a ton of interesting lore found through NPC’s, a fun side plot surrounding the origins of Mega Evolutions, and an ending that almost brought a tear to my eye, (all while giving off a Return of the Jedi vibe.) But yet, rather than spreading out the story throughout the game, the main conflict isn’t directly addressed until very late in the game and is essentially resolved all in one sequence, which is a real shame since Team Flare’s leader seems to have a ton of untapped potential. Unfortunately, he barely gets any screen time aside from some vague, passive aggressive threats until moments before his final defeat. Even the basic badge collecting plot takes awhile to get started, with hours between the first, second and third badges before rapidly firing off the next four. More elaboration, better pacing, and important characters playing a more active role was sorely needed, which is apparent when set side by side with the huge step forward Black and White was. Oh well, let’s hope this is addressed in the inevitable Z version.

Pokemon XY Screenshot 3Your group of friends is one of the few highlights of the story.

It would have been easy for Game Freak to rest on their laurels and release something more familiar, sell another 10 million copies and call it a day, but it’s clear that they wanted to make a huge impression to take the series into the new generation. Even with the narrative flaws, Pokemon X and Y feels like not only the best Pokemon game on the market, but one of the best games of the year. By eliminating the tedious grinding of the past while adding tons of features, abilities and rearranging the game’s balance, what we’re left with is a game that does as much as possible to perfect the game play we’ve known and loved for a decade and a half, all to an impressive soundtrack. With a story lasting about 25 hours and a post game including the returning Battle Tower, (now the Battle Mansion,) new areas to explore and tons of Mega Stones that unlock new Mega Evolutions, there’s plenty to do after the credits roll, (and that’s not even counting filling the Pokedex!) While the story needs work and the graphics run into some technical snags, these flaws are miniscule in the face of everything that these games do right.

Whether you’re a long time trainer, a newcomer or looking to come out of retirement, it would be impossible to find a reason not to catch ’em all one more time. On a system with so many great games, Pokemon X and Y manages to stand tall as one of the greatest offerings that the 3DS has to offer, and is one of the most polished role playing games on the market bar none. In other words, this is a game that absolutely cannot be missed!

TL;DR:

+ The largest roster in series history, with more wild Pokemon than you’ll know what to do with.

+ Refined, streamlined training methods.

+ Graphics that bring the Pokemon world alive like never before.

+ Mega Evolutions and Fairy’s turns strategies on their heads.

– The story takes a huge step back, even with plenty of good ideas sprinkled in.

– Massive slowdown with the inconsistent 3D on and occasional slowdown without.

– Training and Pokemon-Amie mini games could be explained much better… or at all.

Final score: 4.75 out of 5.

Recently, Atlus has put up an interesting web page, one with nothing but a date and time of 11/24 at 12:00. Considering that this is Atlus, it’s safe to say that the announcement will be game related, but the only clue that we have is the logo at the bottom left of the web page. A quick click will show that the symbol is none other than the Persona team’s logo. Does this mean after years of waiting that we’re finally going to get our greedy hands on Persona 5?

The long awaited sequel to one of the most acclaimed RPGs of the last decade has been in the sights of gamers ever since it was said to be in development years ago. Since then, the team has made titles such as Persona 4: Golden, and Catherine among others, but details have been scarce on when we would get the chance to fight shadows between picking up on every girl in sight. This teaser is the first glimmer of hope that we’ve seen since the learning of its development, so it’s easy to see why there’s reason to be excited.

With that said, remember last year when Square Enix posted a teaser for The World Ends With You, but ended up being an iOS port instead of something like a sequel? Or when the potential Final Fantasy VI remake teaser led us to All the Bravest, one of the worst attempts at a “video game” on mobile devices? Calling it a game is generous as it is.

So while I don’t want to set myself or anyone else up for disappointment, something… ANYTHING Persona 5 related is welcomed in my book. We’ll just have to count the days until the clock strikes 12:00 in Japan before we know if we’ll take another trip in the fight against shadows once again.

Source: Operationrainfall.com

When a new Pokemon game is on the horizon, a unique batch of evolutions are expected at this point. What makes the latest CoroCoro Magazine scans out of Japan so special is that the evolutions shown are monsters you might not expect. Fourth forms? Fan favorite base forms getting a new lease on life? And legendary evolution? Read on…

The scans show off new evolutions for Pokemon across multiple generations, including Lucario, Absol, Mawile, Ampharos, Blaziken and the already revealed Mewtwo form. Using a new type of evolution called “Mega Evolution,” how it works is unknown, but the characters in the scans seem to be the first revealed using this method. Check out the images below and be amazed! Or not. I don’t care.

Pokemon CoroCoro Scan 1

Pokemon CoroCoro Scan 2

Pokemon CoroCoro Scan 3

Until this new Mewtwo, there were no legendary Pokemon that could evolve. More surprisingly, the fact that Blaziken and Ampharos are getting a fourth form opens the door for a slew of new, more powerful forms of Pokemon that we had all long thought were done growing. And lastly, Absol and Mawile are FINALLY getting evolved forms, hopefully making them more competitively viable in the process.

Additional scans also showed off a new gym leader who is related to the mystery of Mega Evolutions, a batch of new Pokemon, (including the pre-evolution of the previously revealed Gogoat,) and an advertisement for a Torchic distribution event. This Torchic comes to trainers holding a “Mega Stone.” Is this the key to the new evolutions? Probably.

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God, I want to punch that mini Raichu thing. Anyway, there was quite a bit of new information here, but keep in mind that none of this is confirmed. If these are fakes however, I won’t even be mad considering how much detail is in these scans. If they’re real, these Mega Evolutions can be a real game changer.

Pokemon X and Y will release worldwide on October 12th.

SOURCE: Serebii.net

While touring the games on display at E3 this year was as exciting as always, it’s getting apparent that new ideas are getting fewer and far between. Which is why when something new does stand out, it makes it that much more exciting to try it out. One such moment was when I came across Time and Eternity, an RPG that takes a unique battle system and combines it with a creative visual presentation, essentially putting an anime in the hands of the gamer. Creativity? Anime? RPG? What other reasons did I need to see what this game was all about? I literally went into this demo with zero knowledge, having missed all of the information released on the game, so I was excited to find out what I could.

For a bright and cheery looking game, Time and Eternity starts on a point that can be called the lowest of the low. Moments before her wedding, Princess Toki and her husband to be are ambushed by assassins. Toki makes it out okay, but her fiance isn’t so lucky and is killed in the fight. As it turns out, the princess has another side to her. This traumatic event awakens Towa, a second soul that Toki houses. Joined by their pet dragon who now houses their fiance’s soul, the two set out to find out who attacked them and perhaps use time to prevent the murder altogether.

Time and Eternity Screen 1

Just looking at Time and Eternity makes it come off as an anime instead of a game. Giving a vibe reminiscent of Dragon’s Lair, the visuals look like something you would be watching instead of controlling. This just goes to show how gorgeous the game looks in motion, which can be seen in the game’s newest trailer, (hint: check the bottom of the page!)

Random battles trigger while running along the map, starting one on one battles that play out in real time, but not in the way one would expect. Mixing real time with turn based, the girls are set in one spot, but can dodge, block, move forward or backwards and attack at will. Toki and Towa have a variety of stances and positions they can take by attacking the enemy up close or shooting from afar. Each girl specializes in different attacks, complete with their own stats and skills. After each level up, the girl you play as switches, but there are items that open up later on that lets players switch them at will.

Time and Eternity Screen 3

If enemies get too close for comfort, they can be kicked back to create distance, which seemed like the best option since long range magic trumped physical damage in every way. Different enemies are said to have different vulnerabilities, but everyone in the demo went down with one spell as opposed to multiple rapid fire melee attacks, making physical combat useless. The difference is that Magic takes energy that must be recharged by dodging, blocking and attacking, so melee being unlimited makes it a strong tool when there’s no other choice.

Outside of battle, the game seems to have a large cast of non playable characters that Toki and Towa can interact with. Mostly voiced, (but all in Japanese in this demo,) conversations would serve to flesh out personalities and build relationships. Dating sim elements seem to play a role in how these friendships develop, which might play a bigger role than they seem. According to the information I was able to gather, Time and Eternity will have multiple endings, potentially making the would be husband to choose between Toki and Towa permanently. From being killed to living in a dragon AND having to choose between girls? Sounds like the worst day ever.

Walking away from Time and Eternity left me excited for what the full version will offer. Its unique battle system and stylish graphics are just a tease for the potentially robust features the demo teased. Having two party members in one person is a unique idea, and I’m anxious to see how far the “dating” elements take the story. My biggest concern is how overpowered magic was compared to melee combat, but considering I was just playing one area, the main game will have a much larger variety of enemies to test these battle skills on. After being caught completely off guard, I must say that it’ll feel like an eternity until I can finally get this game in my hands.

Time and Eternity is coming to the PS3 on July 16th.

For fans of the Shin Megami Tensei series, the wait for a new game has been as punishing as the difficulty its known for. Sure, there have been plenty of spinoffs and titles with the name attached to it, (games like Soul Hackers and the Persona series come to mind,) but the core games have been hard to come by. Thankfully, the wait will be over soon when SMT IV releases in just over a month, but with an opportunity to play it early on the E3 show floor, why not get a little demon slaying practice in ahead of time?

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All of the core staples of the series seem to be returning in IV. Playing as a group of samurai, the player’s group will travel through randomly generated dungeons, fighting hoards of demons along the way if you choose to do so. The random battles are triggered in real time, so fights can easily be activated or avoided. Like many RPGs of today, attacking enemies on the map will start the battle with an advantage for the player. Let the enemies get the jump on you however? Then they’ll get the advantage instead, so you’ll want to stay on your toes.

Nine years have passed since Shin Megami Tensei III was released, changing up the formula from the first two games in the process, (which were never given an English translation, so it’s not like we noticed.) SMTIV borrows a few of its predecessor’s features, but seems to focus on the simplicity of the first two games. Like in III, dungeons are explored in third person, but battles have gone back to first person. IV trades in the flashy attacks for a more retro approach, with the bottom screen showing the team’s attack order through character portraits. As usual, each party member has their own sets of attack and magic abilities, which are used, to hurt, heel or boost stats. It doesn’t reinvent the wheel, but with the lack of JRPG’s worth playing as of late, does it need to?

SMT IV Screen 1

That’s not to say that SMT IV doesn’t stand out. A party is only as good as its members, and this game literally offers hundreds of possibilities thanks to the return of the demon negotiation system. When in battle, players can give up their turn to negotiate with one of their enemies. Doing so starts a conversation with multiple answers, but only one of them will convince the demon to join your party. The other two will end the talk with a threat or insult, effectively giving up your turn and opening yourself up to an attack. You can try as many times as you want, but if you think it will be as easy as going through a process of elimination, I never saw the same conversation trigger twice, even with the same monsters. There’s no easy way out!

My time with Shin Megami Tensei IV brought back the JRPG fan in me. Games in the genre as of late have traded in strategy, difficulty and satisfaction for flashy moves and hours of cutscenes. Atlus seems to have taken the opposite route with this game, and I couldn’t be happier. While I couldn’t get a read on the difficulty with a short demo, the SMT series is known for its difficulty, so I doubt it will be a let down in that department. Gameplay wise, the demon negotiation brings in a much welcomed twist to the tried and true turn based battles that many gamers like myself grew up with, and I can’t wait to go back to my roots when SMT IV finally hits our shores.

Shin Megami Tensei IV will release exclusively on the 3DS on July 16th.

Square Enix had no shortage of Final Fantasy news on the show floor at E3. Between the rebirth of the MMO, A Realm Reborn: Final Fantasy XIV and the official announcement of Final Fantasy XV, fans of the franchise had plenty to sink their teeth into. With that said, this doesn’t mean the next game in the series didn’t hog a share of the spotlight for itself. Lightning Returns: Final Fantasy XIII was on the floor and fully playable, so I made sure I got to delve deep into the Goddess’ final adventure.

The demo threw Lightning into a very different version of her world; one that is on the verge of destruction. As the E3 trailer showed, she’s at odds with her former teammate, Snow, and was forced to fight through waves of enemies in order to keep up with him. With tactical assistance from everyone’s favorite whiny brat turned Otakon wannabe, Hope, the trailing of Snow had commenced!

Lightning Returns Screen 1

Lightning Returns touts a real time battle system that is more action based, but this was the first time I was able to put it to the test. Familiar aspects return, including a renamed version of the paradigm shift/job systems and the Active Time Battle mechanic, but with a new twist. Since Lightning is riding solo in this adventure, her skill set has expanded substantially. Split amongst three battle types, (with different costumes to match,) Lightning can switch between them on the fly. Having three attack options and a guard button, players can manually make her move towards and away from the enemy while timing defending, magic and physical moves. Each move spends a certain amount of the ATB bar, and once it’s empty, you’ll have to wait for it to recharge. However, instead of other games in the series where you were forced to twiddle your thumbs while waiting for the bar to fill, each class has its own ATB bar. So all it takes is a simple press of the shoulder button to switch to another style while the drained one charges in the background. That’s pretty sweet if you ask me.

One of the most strategic aspects of the XIII series was the staggering system, where timing attacks and exploiting weaknesses caused enemies to be temporarily disabled in various ways. I’m happy to say that staggering is back, but it works differently this time around. While elemental weaknesses still play a part, it’s not enough to just level enemies with constant attacks. The best way to stagger now is to attack during an enemy’s attack animation, so while you risk taking damage, you’ll be rewarded with a window of opportunity to inflict a huge amount of uninterrupted damage if you’ve managed your ATB bar properly. And trust me, to efficiently beat the boss at the close of the demo, you were going to have to take advantage of any exploit you could.

Lightning Returns Screen 2

I’ll admit, I’ve been a big critic of the XIII franchise. After being greatly disappointed by the original and its sequel, which took plenty of steps in the right direction, but still fell short in the game play department in my opinion, Lightning Returns is well on its way to change my mind. Controlling only one character eliminates the party member AI issues and the updates to the battle system fit in perfectly with the real time combat. The only big issues that have yet to be resolved are with the story and characters, but we won’t really know much about either until the game releases early next year. I can also do without the completely out of character “sexy” posing the stoic and serious Lightning does after winning a battle in her magic costume, but that’s a conversation for another day.

Look for Lightning Returns: Final Fantasy XIII on Xbox 360 and PS3 on February 11th.

The long running Tales series has been a big hit with RPG gamers worldwide, but none in the franchise has had as much of a lasting impact as Tales of Symphonia. The Gamecube original and its Wii exclusive sequel, Dawn of the New World, will soon be getting an HD facelift in the form of Tales of Symphonia Chronicles.

Exclusive to the PS3, the collection will include new cover art, costumes for main characters Lloyd and Genis straight from Tales of the Abyss, a remixed soundtrack and other additional content that should be elaborated on in the near future.

Seeing the Symphonia series return is exciting news, but it’s weird that the Wii U isn’t getting a port considering that both games are Nintendo exclusive aside from a Japan only release of the first game on PS2. Either way, more gamers having access to two great RPGs can only be a good thing.

Tales of Symphonia Chronicles is set to release in Japan on October 10th with a North American release in early 2014.

Source: Polygon.com