Hoenn confirmed!

Last week, Nintendo officially announced Pokemon Omega Ruby and Alpha Sapphire, the long speculated remakes of the Game Boy Advance originals. However, aside from the confirmation and worldwide release date, nothing else was said about the 3DS titles.

Sensing our thirst for more, Nintendo has released a trailer showing off the cover legendaries, Groudon and Kyogre… but not much else.

Well… it’s better than nothing, right? Either way, it looks like forthcoming information is going to be a slow burn until its November release date. Either that, or they’re saving the big news for the upcoming E3 Expo. Still, it makes you wonder why we haven’t seen 3D Hoenn yet, but if history is any indicator, there are sure to be some surprises in store for Pokemon trainers around the world when the release date finally hits.

If anything is announced in the coming weeks, you can count on Geekscape to bring you all the incoming details as they’re released.

Nintendo and GameStop are teaming up again to bring Mario Kart 8 to the people two weeks before its release date. On the weekend of May 17th, select stores will have the game on display for anyone who wants to give the game a test drive with an exclusive demo version.

Coming exclusively to the Wii U, new and existing preorders will receive a Mario Kart 8 poster for attending. In addition, GameStop will be giving away prizes up to the release of the game with its #MarioKartMemories campaign, so those time where you got hit by a blue shell off of Rainbow Road right behind the finish line might be useful for more than just immense rage.

For further details, including entry rules for the #MarioKartMemories campaign and participating store locations for the Test Drive event, visit these links. For now, check out the game in motion and share your excitement with the world! Mario Kart 8 will release on May 30th.

During Nintendo’s investors meeting, Satoru Iwata revealed that Nintendo is planning to release franchise themed NFC figures that wiII be formally revealed during E3. Similar to figure crossover games like Skylanders and Disney Infinity, the plan is to release statuettes of characters like Mario and integrate them into a variety of games, This completely original idea stands out a bit more since Iwata teased that these figures will carry over into a variety of games. And no, by that they don’t mean sequels, but the plan is for them to be compatible with multiple Wii U games featuring different worlds.

It’s easy to forget that Nintendo has had this concept in place since before the Wii U launched since it hasn’t been used outside of Pokemon Rumble Blast, and that game has proven to be a blip on the radar in terms of popularity. Rayman Legends teased bringing Rabbids and Assassin’s Creed‘s Ezio into the game using this method, but the idea was ultimately scrapped, (along with its exclusivity). I had thought this concept was going the way of the vitality sensor, but it seems like the Japanese game maker has had this trump card up their sleeve for quite some time.

But the question must be asked; how successful will this be when both of its competitors are releasing annual installments including the recently announced Disney Infinity 2.0? How much is too much? And how am I supposed to find space do all these things? Hopefully, we’ll learn more about the games these guys work with come E3, but until then, tell us whether you’re on board with Nintendo jumping into the collectable craze, and keep checking back for updates as they become available.

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This past March, my wife and I were in Austin and the subject came up of how my step-mother Alice had met my father and joined our family, inheriting 3 step-sons in the process. In 1991, I was 12 years old and obsessed with video games. It was a period of major transitions in my life and looking back I now recognize just how large a role video games played as a coping mechanism for everything going on around me. Divorce isn’t easy for any child and I remember feeling a profound lack of control. For the first time in my life, I was rarely the center of attention. There were more important, more adult, things going on and I had no ability to stop the quick changes going on around me (and probably within me)!  For the long time Geekscapists keeping score, this was around the time in my life that my father drove me to Dallas to play in the Nintendo Championships.

He recognized, probably more than I did, how valuable a tool video games played in giving me back that sense of control that important in building a kid’s self confidence. It was a difficult period in my life and I remember spending countless hours playing on my Gameboy, my NES, my PC 386 and then one day my Sega Genesis. Writing this story now, I don’t think I’m exaggerating the importance of those games in seeing me through the anger, sadness and frustration that I felt. I’ve always recognized it their importance or I wouldn’t be playing games today.

Me... circa 1990.
My 1990 school photo. Note the Nintendo Championships shirt.

That’s why it hit like a bomb, listening to my step-mom Alice tell us the story of how she had first met my father and moved into our home, when she said these words: “one of the most difficult things was constantly hearing that Sonic the Hedgehog music playing on the TV. Jack and I thought that I was going to go nuts.”

My 35 year old jaw dropped. I couldn’t believe it… but then again, how could I not believe it? The moment that Sonic the Hedgehog entered our home, it had immediately replaced Altered Beast, my Gameboy, the Kings Quest saga and multiple other games as the constant soundtrack to my adolescence. Looking back, of course I understand how the constant barrage of music would drive anyone insane. It had temporarily driven me insane during the summer of 1999 when I caught Pokémon fever while playing Pokémon Red to the point where I couldn’t tell if my Gameboy Color was switched off anymore because I would still constantly hear the music in my head! Gameplay Music Insanity was real and looking back at that time and the frequency with which I played there was no way to avoid it.

Still, I couldn’t help but feel a tiny bit betrayed at my step-mom’s revelation. I mean, this was the woman who, while she was still my father’s girlfriend, had taken me to video game arcades in order to spend time with me and get to know me. She had used video games as a bonding mechanism, as a way of understanding me (even going so far as to buy a Game Boy and master Tetris), and now it was revealed that I had almost driven her crazy with my constant video game playing? No. That’s not right at all. She did everything right and out of love (and still continues to). So maybe it was my own self that I truly felt betrayed by, as if I should have realized at my younger age just how addicted I had become to the 16-bit Hedgehog and that this addiction, like any addiction, had an effect on those around me as well! How selfish had I been? Or was it just my self preservation in a time in my life where I needed something, anything, to see me through what I was experiencing?

I don’t know. That all happened over two decades ago and the answers aren’t easy to extract.

But today, I do know one thing. I better understand to a great degree the exterior mechanisms that brought all of those emotions and actions into play, set in motion by rival executives at Sega and Nintendo half a continent away during that period of my life. And I know this because I have read my friend Blake J. Harris’ book Console Wars, about the battle between Sega and Nintendo during the early 90s and the birth of the modern video game  industry. And it’s an incredible read.

4. 1989_CES Nintendo booth
Nintendo’s 1989 CES Booth

If David Halberstam’s The Breaks of the Game is the greatest sports book ever written then Console Wars is possibly poised to become the greatest book on video games ever written. It is just that illuminating and engaging. And it is already one of my favorite pieces of narrative non-fiction.

Writing a true events book like this isn’t easy. As research, Blake undertook over two hundred hours of interviews with the people involved, both from Nintendo and Sega, in addition to multiple individuals who were also involved and could recall the events in person. And the events told in the book read like a laundry list of our favorite childhood moments: the release of the NES system in the U.S. in 1985, the slow decay of the video arcade, the release of the Gameboy and the Sega Genesis, the creation of Sonic the Hedgehog and Echo the Dolphin. It’s all in here in fine detail and from multiple perspectives, each moment brought to life as vividly as if you were there. And not just the well known, broad strokes either but personal recollections of the dinner meetings and all nighters that would lead to major events like the first global release of any video game ever, the birth of the Sony Playstation, the creation of the Sega CD and the erosion of Nintendo’s dominant 90% marketshare within just a few months. This book puts voices and faces to the men and women that helped shape our childhoods and will no doubt answer many lingering questions about events that are still playing out today.

12. UNCROPPED Nintendo AVS
One chapter I thought fascinating regarded Nintendo’s debacle of the 1992 Super Mario Brothers movie, considering that it followed in the footsteps of recent and successful kids films like Home Alone, Teenage Mutant Ninja Turtles and Dick Tracy and that Nintendo’s plumber brothers held a popularity greater than any of them at the time, what could have possibly gone wrong? Well, as Console Wars illustrates… what didn’t? From passing on interested actors like Dustin Hoffman and Tom Hanks to a revolving door of writers and directors, this particular chapter is a horror story of Hollywood production at a time in which Nintendo couldn’t risk having egg on its face. No doubt Console Wars, which was recently optioned to be adapted into a feature film by Seth Rogen and Evan Goldberg (who are about to see a $40 million dollar weekend with Neighbors) won’t suffer the same fate. It’s narrative pace is constant and clear, sometimes retelling events in the order that they happened and at others jumping decades back for an individual or company’s specific backstory. And every angle that Harris chooses to explore is an interesting and appropriate one. I never found myself skimming through portions of the book or wanting to jump forward to certain individuals or events. In addition to Rogen and Goldberg’s Hollywood take, Blake is co-directing a documentary based on his book.

Console Wars author Blake J. Harris
Console Wars author Blake J. Harris

Console Wars does a careful job of not playing favorites either. It’s easy to pitch this book as a dramatic underdog story, and surely the story of Sega of America’s fresh behind the video game ears CEO Tom Kalinske and his team of upstarts is an engaging one. You absolutely find yourself rooting for Sega to kick and scratch and make a name for itself in the face of impossible odds. But Blake does an equally good job of letting you see things from Nintendo’s perspective (and eventually Sony’s), even as the market leader uses tactics like shorting retailer orders and demanding store and publisher exclusivity in order to protect it’s market share. In some instances, it’s pretty clear that Nintendo used their dominance to further bully retailers and game developers. Still, Console Wars does a painstaking job of making you understand why these things happened (in this case, because Nintendo was justifiably concerned with repeating the Atari’s market over-saturation, poor quality standards and eventual demise).

And that’s probably Console Wars’ greatest success. It doesn’t just give you a retelling of what happened behind the closed doors of one of the most important periods of video game history. It goes to great lengths to let you understand why these events happened and why they played out the way they did, both from a business and a human perspective. Reading it, I couldn’t help but feel a personal connection with all of the parties involved as reading through the events in this book helped me reconnect with a major time in my life, one in which I was just too young to be fully cognizant of.

But even if you don’t find yourself hooked by the subject matter, which you should considering this is Geekscape, Console Wars is a fantastic read because it covers so many bases, on multiple sides of the events in question, and does so in an accessible, personal and engaging way. Yes, this is the story of how video games, after a rocky gestation period, finally entered our homes for good and helped to define an entire generation (face it, you were either a Nintendo person or a Sega person back in the day). But it’s also a story about people and progress and how individuals, their interpersonal relationships and their rivalries, can shape an industry and the world around them. And just like the media they helped created, it stays with us on a personal level. I can’t recommend this book enough (and I’ll no doubt be getting my step-mom Alice a copy of Console Wars soon… I think she’ll love it).

Console Wars will be released May, 13th. You can order your copy here.

ConsoleWars hc c

No fanfare. No lead up. No hilarious vid featuring Reggie Fils A Mech. Just this very innocuous and to the point trailer.

Announcing Pokémon Omega Ruby and Pokémon Alpha Sapphire for the Nintendo 3DS family of systems! Prepare for an epic adventure exploring a world filled with Pokémon!

Pokémon fans first enjoyed Pokémon Ruby Version and Pokémon Sapphire Version when it launched in 2003 for the Game Boy Advance. Now, a whole new generation of Pokémon fans will experience the dramatic storyline that unfolds in Pokémon Omega Ruby and Pokémon Alpha Sapphire.

Look forward to Pokémon Omega Ruby and Pokémon Alpha Sapphire when the games launch worldwide in November 2014!

They’re really following their formula quite well right here. Make great Pokemon game > Make the third for that generation > Make next generation > Remake last generation.

This isn’t really a “SURPRISE” in anyway, but it is still great news none the less. Sapphire was my last and favorite Pokemon game, and it looks like I am going to be getting Alpha come this November.

Legend of Zelda fans are fiercely passionate. Through different forms of social media, fans express their love of the franchise via cosplay, music, art, and even tattoos. Sometimes, there are fans who go one step further.

Using Unreal Engine 4, along with software programs Maya, Z-brush, and Photoshop, Michael Eurek has recreated the iconic Temple of Time from The Legend of Zelda: Ocarina of Time.  The short video shows of the most realistic interpretation of the aforementioned temple–complete with Sacred Stones and the legendary Master Sword. This is in no way a preview of the next Legend of Zelda game for Wii U–simply a ‘What If’ project showcasing the possibilities of what a Zelda game running in Unreal Engine 4 would look like.

Would fans want a Zelda game with this kind of look, or would they find it too realistic? While opinions will run high, Nintendo will make clear what fans can expect in a few short weeks when the next Legend of Zelda game will be fully revealed during Nintendo’s Digital Event.

For the most part, Nintendo has stayed away from downloadable content until very recently. Adding new level packs in games like New Super Mario Bros 2 and Pikmin 3 amongst others have served as the company’s way of testing the waters with paid expanded content, but it looks like they’re going all in with Mario Golf: World Tour for the 3DS.

If you happened to steer clear of the many Mario spinoffs that have been released over the years, I assure you that Mario Golf has traditionally been one of the better ones. After playing a demo at Wondercon this year, it seems like everything is essentially the same as previous years on the Mushroom Kingdom greens. New power shots accompany the tried and true two click swing mechanics of most mascot golf games of this nature, where pressing A in sync with the power and accuracy meters result in better shots. The demo had standard tournament mode, coin mode where players collect coins with their swings, and ring mode, where the goal is to hit the ball through, well… take a guess.

Mario Golf World Tour Screen 1Fun times were had, but you can’t expect too much change from a golf game.

It was just as fun as I remember it, if not a little familiar. But the most significant change to the series won’t come until release date, when Nintendo launches their first DLC Season Pass with the title. DLC is a sensitive subject for many in the gaming community. Some see it as a great way to expand on a game, while others see it as a cash grab that can be used as an excuse to hold back content for the purpose of selling it later. While some might have seen Nintendo’s attempt at the business strategy as the end of times, their approach with Mario Golf seems to be pretty reasonable.

Adding 108 holes and four extra characters to a game that already features 126 holes to play on, the $15 or $5.99 that the individual packs cost can almost double the amount of content. Starting on May 2nd, (the game’s release date, which is usually a DLC cardinal sin), players can pick up the Mushroom Pack, which comes with Toadette. The Flower Pack with Mario Galaxy star, Rosalina, and the Star Pack with New Super Mario Bros U newcomer Nabbit, will release in the coming weeks. Those who buy the pass will gain exclusive access to Gold Mario, who comes with the Golden Flower power up, causing his shots to generate coins as they travel! Buying all of the individual packs will unlock him as well, but only once the last pack is released.

Mario Golf World Tour Gold MarioAll Gold Everything

While this is all well and good, some fans might still see this as nickel and diming, (which I admittedly did too at first), but considering the game is already being sold at a discounted price of $29.99, including the season pass makes it about five dollars more than a standard 3DS game for double the content. Combined with the online functionality and tournaments that it promises to bring, and it’s looking like a pretty good deal. To top it off, each pack will have demo versions so you can try before you buy. That’s something every piece of DLC should have if you ask me. I could have saved a decent amount on crappy Rock Band tracks if I had known they had boring track layouts.

So what’s the verdict on Nintendo’s approach of their first season pass? Do you think other companies should follow this model, or do you think it’s a slippery slope leading to us having to pay for our special worlds in later installments? Let us know, and be sure to check back for a full review of Mario Golf: World Tour in the days after its release.

While walking through the halls of Wondercon, there were two thoughts on my mind: where the hell could I find a new Huntress book to add to my collection and where were all the games? Thankfully, Nintendo had half of that problem solved, displaying many of their most anticipated games for the public to experience before their release. One such title was Kirby Triple Deluxe, the 3DS debut of the pink puffball. But with so many games under his belt, could Kirby still have that platforming magic? If my brief time with the demo was any indication, it’s looking like he’s got a few tricks left in his cooking pot.

Kirby Triple Deluxe Screen 1

As you’d expect from a Kirby game, Triple Deluxe has players floating through bright stages while inhaling and absorbing powers from enemies. New to this title are a larger variety of attacks that can be pulled off with each power, so even classic abilities like the sword or beam forms have new ways they can be used. Even the stages themselves feature a foreground and background, making the most of the 3D feature of the handheld. Even old bosses like Whispy Woods make their return, complete with updated boss battles that have just enough nostalgia to bring back old memories while still feeling new.

Most importantly, Kirby’s new ability to inhale entire screens of enemies was definitely the highlight of my playthrough. We focus on Kirby’s copy ability so much that it’s easy to forget that all he could do is inhale once upon a time, so it’s nice to see his original move get its own spotlight. Solving puzzles by pulling blocks, creating mass havoc for helpless enemies and an impressive destructive effect all make this ability one to look out for.

Kirby Triple Deluxe

With the promise of a ton of replay value thanks to Streetpass, collectable keychains and a full on versus mode, Triple Deluxe is looking like a worth successor to the Kirby line. Of course, the biggest flaw with the series has always been with its lack of difficulty, but let’s hope the expanded abilities have brushed off on the enemies as well. Nonetheless, it’s safe to say that this one should be on your radar when it releases tomorrow, May 2nd, so be sure to keep an eye out for our review in the coming days!

Last month, the Japanese Nintendo Direct teased a brand new Ace Attorney game; one that would be completely different from what we expect. Well, details have finally emerged, and it turns out “different” is a huge understatement.

Tentatively titled The Great Ace Attorney, this title is set to be the start of a new spinoff franchise. Players will take control of Naruhodō Ryūnosuke, who is possibly directly related to Phoenix Wright considering their Japanese surnames are the same. Taking place in Japan during the Meiji Period, (1868-1912), it’s easy to imagine how the legal system, setting and characters will possibly bring some fresh ideas to the lawyer’s desk. And with series creator Shu Takumi back on the job, it looks like this bold direction is being placed in good hands.

Check out the teaser trailer below and let us know if you want to see The Great Ace Attorney make its way stateside!

Source: metro.co.uk

Briefly: Nintendo has just announced a ton of sweet new info for Mario Kart 8, which hits stores on May 30th.

First up, if you’re not yet a Wii U owner, an excellent new bundle has just been announced that’ll give you everything that you need to get started. The bundle costs a cool $329.99, and will include a Wii U Deluxe Set system, a Mario Kart 8 game, a red Mario Wii Wheel accessory and a red Mario Wii Remote Plus controller. That’s enough for you and a pal to get your Kart on.

MarioKartBundleAlready own the console? If you buy Mario Kart 8 and register it with Club Nintendo before July 31, you’ll receive a free Nintendo eShop download code for an ANOTHER Wii U game. You’ll have the choice of New Super Mario Bros. U, Pikmin 3, The Legend of Zelda: The Wind Waker HD, or Wii Party U. This offer also applies to people who get the game in the Mario Kart 8 bundle or digitally in the Nintendo eShop.

So you’re buying a game that you know is going to be amazing, and you’re getting another critically acclaimed titled for doing it. That’s awesome.

Will you be picking up the game? Grabbing a console just so you can play it? Be sure to let us know!

While passionate Smash Bros. players around the world eagerly await the next Super Smash Bros. installment for Wii U and 3DS, Nintendo looks to bring the Smash Bros. community together this June.

During this morning’s Mega 64/Nintendo video collaboration, it was revealed that Nintendo will hold its first ever Super Smash Bros. Invitational Tournament at the Nokia Theater in L.A., bringing sixteen ‘highly skilled’ players (yet to be revealed) to compete in a Super Smash Bros. Wii U during E3 week. Details regarding how to view the event, either online or in person, will be revealed at a later date.

With so many skilled players at Smash 64, Melee, Brawl, and Project M, who would you like to see get an invite to the Invitational Tournament?

 

 

Looks like Nintendo finally “gets it” and put out a compelling advert! FEATURING OUT FRIENDS OVER AT MEGA64! Check out their E3 trailer below!

A few weeks ago during their Nintendo Direct, Masahiro Sakurai let loose some details on the upcoming Smash Bros. titles that really piqued the interest of the competitive scene, and with the announcement of their tournament it shows they obviously learned from their mistakes.

Watch live as 16 highly skilled Super Smash Bros. players take each other on in the first-ever Nintendo-sponsored Super Smash Bros. tournament. We’ll share more information soon about the invited participants, the announcers, and how fans can view the tournament in person and via webcast.

The most exciting news from the video is the fact that we all can get our hands on Smash Bros at Best Buy’s around the country! No specifics were announced as to when that will happen, but be sure to stick here at Geekscape and keep an eye on the official Nintendo E3 website!

Still a year away from a US release, Monster Hunter 4 is poised to be another slam dunk for Capcom. Expanding on the monumental success of Monster Hunter 3 G/Ultimate on the 3DS, 4 just goes bigger and badder. Check out the newest trailer BELOW!

HOT DAMN IS THAT EXCITING! New monsters, weapons and allies make this game look like it’s going to be action packed as all get out. I spotted a giant enemy crab!

Monster Hunter 4 is already out in Japan and Korea, but you can get your hands on an English copy early next year!

Nintendo’s latest direct is over, but the excitement hasn’t faded. The father of the Pink Puff Ball, Masahiro Sakurai led the event from his studio, and oh boy did he have a bunch of fantastic news for us!

The biggest, and obviously the most important are the release dates. They’ve narrowed down both the 3DS and Wii U windows. Expect 3DS out this Summer and the Wii U version ships this Winter. Both versions will have the same characters and we can expect the game to run in a solid 60 FPS. What I found very interesting is backgrounds and assist trophies will run in 30 FPS so as not to slow down the gameplay.

It’s obvious Nintendo wants to win back the competitive players with this iteration, as they’ve included two online battle modes. “For Fun” will feature all levels, items and only wins are recorded. “For Glory” will feature no Items and only Final Destination is available as a playable battlefield. Wins AND loses will be recorded on the player profile. The most exciting news for this mode is that most of the new levels will have a “Final Destination Mode”. This is basically a re-skin of the very popular Final Destination level from Melee.

Unique to the 3DS version is the “Smash Run” mode. Players are dumped into a dungeon and have five minutes to scour the level for upgrades. Speed, attack, defense, special and more can be collected. Each powerup stacks and gets added to your overall stats. Then its battle time! Sakurai said he took the idea from Kirby’s Air Ride City Trial mode.

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Example of stat changes in Smash Run

An awesome addition for local play and online with friends is the custom move sets. Players will be able to take their favorite fighter and adjust how they are played. No specific details were released but from the footage shown it looks like speed and power can be tweaked.

Gone are the characters that change during battle due to a trigger. No more Zero Suit Samus after the Final Smash; those characters are all now selectable on their own. Samus, Sheik and Charizard have been confirmed.

Notably the most anticipated news was the inclusion of new characters. New to the franchise is Greninja, the final evolution of Froakie (Seriously, fire the guy who names Pokemon. He peaked with Jigglypuff) from Pokemon X and Y.

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A ninjas ass frog. I’m not sure how I feel about this.

Be sure to watch the full Nintendo Direct for all the motion picture goodness, and keep and eye out here for more news as it is released.

Check out the full detail list below:

 

“New Super Smash Bros. games are a major event for video game fans everywhere, and present an experience that only Nintendo can offer,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Fans have two launches to look forward to this year, and they will want to get in plenty of practice with the Nintendo 3DS version so that they can be prepared for the launch of the Wii U game later in the year.”

To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct. Today’s announcements included:

-Launch windows: The Nintendo 3DS version of Super Smash Bros. is planned to launch this summer. The Wii U version of Super Smash Bros. is planned to launch in winter 2014.

 

Silky-smooth 3D: Most game-play elements of the Nintendo 3DS version of the game will run at 60 frames per second, all in stereoscopic 3D.

 

-“Smash Run”: Exclusive to the Nintendo 3DS version of the game is a new mode called “Smash Run.” In this mode, four players have five minutes to enter a dungeon and explore the surroundings, fight enemies and obtain power-ups to enhance their fighters. Once the five minutes are up, all four fighters enter a battle arena using their newly equipped items and power-ups. Enemies encountered in the Smash Run mode are from a wide range of game series. Multiple Nintendo 3DS systems and games are required for multiplayer modes.

 

-New challenger!: Greninja, the awesome final evolution of Froakie from Pokémon X and Pokémon Y, joins the roster as a playable character in Super Smash Bros. for both Wii U and Nintendo 3DS.

 

-Oldies but goodies: Many of the classic characters from past Super Smash Bros. games that are returning in Super Smash Bros. for Wii U and Nintendo 3DS have new powers and abilities. Four characters that have appeared in previous games, but had yet to be announced before this Nintendo Direct, include:

Zero Suit Samus: That’s right, Zero Suit Samus is back, but this time she is her own fully playable character, separate from suited Samus. In the new game, she is given jet boots to make her even more powerful.

Sheik: As with Zero Suit Samus, Sheik is another character that appeared in previous Super Smash Bros. games, but will be a unique playable character for the first time in the new Wii U and Nintendo 3DS games. Sheik has new moves like Burst Grenade and Bouncing Fish.

Yoshi: In previous games, Yoshi stood on two legs and hunched over, as if Mario were going to jump on top of him at any moment. This new version of Yoshi stands completely upright, making him an even stronger fighter.

Charizard: After appearing from a Poké Ball in Super Smash Bros. Melee and becoming playable by using Pokémon Trainer in Super Smash Bros. Brawl, this fire-breathing Pokémon is now a selectable character.

 

-Online play: Both the Wii U and Nintendo 3DS versions of Super Smash Bros. will offer online multiplayer game play with other players on the same platform. Players with broadband Internet access can battle it out with anyone else who is online and also has the game.

-When playing with random players online, two modes are available: “For Fun” and “For Glory.” In “For Glory,” only Final Destination stage variations are available. There are no platforms, elevated areas or items in this mode. It is a nice, clean battle between characters. In “For Fun,” all stages are picked randomly and all items and power-ups are available.

-When playing with friends, full customisation is available – players can set the rules, stages and items however they want.

 

-Variety of stages: While the cast of playable characters is the same in both versions of the new games, the stages where the battles take place are vastly different, depending on which system a player chooses. The Wii U stages are primarily based on past home console games, while the Nintendo 3DS stages draw from hand-held games for inspiration.

 

-Boss characters, such as the Yellow Devil in Dr. Wily’s Base, will make appearances in some stages. When bosses appear, fighters will have to battle the boss, as well as one another. The boss can even be used in strategic ways to damage other fighters.
-Almost all the stages in both versions of the game will have a “Final Destination form,” an alternate form of each stage that is inspired by the relatively simple layout of the much-loved Final Destination stage.

 

-Items, trophies and Pokémon: Items, assist trophies and Poké Balls all return in Super Smash Bros. for Wii U and Nintendo 3DS. New to the games are Master Balls, special Poké Balls that contain Legendary Pokémon like Arceus and Xerneas.

 

-Get connected: There will be elements in Super Smash Bros. that link both versions of the games. More details about this will be revealed at a later date.

 

-Custom moves: In a series first, players can now customise move sets when playing locally or online with friends. More information about this feature will be announced in the future.

We have no idea what we’ll be seeing in today’s unusual afternoon Nintendo Direct, but as the huge Smash Bros. fans that we are, we’re damned excited.

The show starts in just a few minutes at 3PM PST, so watch it below, and let us know what you think of the announcements.

http://www.youtube.com/watch?v=KrWL4EuCp5E&feature=share

Briefly: We’re barely a month and a half away from a new killer app for Nintendo’s Wii U, Mario Kart 8, and the publisher has just debuted a new trailer for the anticipated title.

The trailer showcases the absolutely beautiful new game (who said that the Wii U didn’t have good graphics), and gives us a peek at some of the new tracks in the game, including a spectacular looking Rainbow Road. You’ll also notice a couple of new items in the mix, and we can’t wait to try them out.

Here are some of the game’s new features, which were just announced by the big N:

Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.

Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.

New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.

New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.

Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

Take a look at the new trailer below, and let us know just how excited you are to pick this one up.

Gamers were shocked last month when Bioshock developer Irrational Games was essentially shut down, reducing itself to a single digit team to focus on smaller titles. As the team dissolved, so did our hopes of ever seeing a return to the world Ken Levine and his team had created.

Until now, that is, as the news coming out of Japan today, is that Nintendo has decided to buy the studio. After tense negotiations, the Japanese game company has also secured the rights to the Bioshock franchise from former holder 2K, under the conditions that they “take Duke Nukem with it.”

Normally composed and professional, even Levine himself couldn’t hold back his excitement to be back in the AAA game business. When asked for comment, he stated:

“F— yes! You didn’t think I wanted to be stuck making mobile games for the rest of my career, did you!? I’m back, bitches!”

Sadly, early reception seems to be poor, as gamers seem to reject the idea of the franchise coming to a Nintendo console. We spoke to one gamer who said, “This is the worst thing that could have happened. Bioshock doesn’t belong on a kiddy console! It would have been better off dead!”

When asked if this news will push him towards buying a Wii U, he told us, “I won’t buy a system with no games.” as he cradled his PS4.

This is a well known problem that the Wii U has faced since launch, with BioShock joining other non games like Super Mario 3D World, New Super Mario Bros. U, New Super Luigi U, Lego City Undercover, Pikmin 3, The Wonderful 101, Nintendoland, ZombiU, The Legend Of Zelda: The Wind Waker HD, Donkey Kong Country Tropical Freeze and the upcoming Mario Kart 8, Super Smash Bros, X and Bayonetta 2, the latter going through similar controversy when Nintendo revived the sequel a few years ago.

Regardless, the reformed Irrational Games seems to be in high spirits and are eager to get back to work. One team member was overheard saying,

“This will be great as long as they don’t force Big Daddy into Smash Bros or something… Big Daddy in a fighting game? What a stupid idea.”

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If you ever told me that Sonic The Hedgehog would appear in the land of Hyrule, I would’ve thought you were one of those funny kinds of people. You know, the ones who thought Sonic 06 was a great game. But after today, it looks like this mash up is really a thing, courtesy of the FREE Legend of Zelda DLC for Sonic: Lost World.

Coming on March 27th, the trailer shows Sonic speeding through Hyrule with a variety of creatures from various Zelda games in tow. What really sent my hype levels into the stratosphere was the idea that Hyrule seems to be somewhat of an open world. While the interior dungeons seem to take the form of a traditional Sonic level, the fact that Sonic can actually explore the kingdom while seeking out Rupees and Heart Pieces sounds amazing! The hedgehog is even sporting Link’s green tunic! Let’s just be happy that he doesn’t use a sword though. We know what happened the last time we tried that…

A new Sonic DLC was teased along with the Yoshi DLC that came out a few months ago, but to actually see it in action makes it seem like Sonic Team went above and beyond with the fan service with this one.

Do you still have your copy of Sonic: Lost World? Or is this enough incentive for you to pick it up? Of course, you’d actually need to buy a Wii U first. If you need help deciding, check out the trailer below and confirm how awesome this is in the comments!

Source: IGN.com

It’s been a while since comic book writer Tom Pinchuk has been on Geekscape! Luckily, we correct that oversight in this episode in which Tom drops by to talk to us about his new comic book Max Steel: Haywire, coming soon from Viz Media! Tom also educates us on the differences in some of the various conventions as Con Season starts up and also about the cultural and narrative differences between Manga and traditional US comic books! Also, when is a character’s internal dialogue too much…?

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Or at least he should be.

This weekend, it was announced that none other than Nintendo’s own Pikachu from the mega popular Pokemon franchise will be Japan’s official mascot heading into the 2014 World Cup.

It goes without saying that being the mascot for a team heading into the world’s biggest sporting event is a huge deal, but this just goes to show how much popularity the Pokemon series still enjoys. I remember constantly being told as a kid that the series was a fad that would die out when the next big thing rolled around. Well, this is where we find ourselves almost 15 years later. Some fad, eh?

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The image above features mostly newcomers, including Fennekin, Chespin, Froakie, Litleo, Helioptile and Pancham, who join series vets like Meowth, Squirtle, Bulbasaur, Charmander, and of course, Pikachu. What other Pokemon would make a great team? And where the hell’s Hitmonlee? Let us know below!

Source: IGN.com

If you’re one of the millions of people who have picked up a copy of Pokemon X or Pokemon Y, then Lumiose City is sure to bring up a variety of memories. Whether you remember it for its confusing maze like navigation, its plethora of shops, its Pokemon lab or its infamous glitches, you’ll have one more way to remember this metropolis; as a battlefield.

In a recent Super Smash Bros. For 3DS screenshot, Lumiose City was shown to be a stage for the highly anticipated fighter. Speaking in a way that implied that the entire scope of the city could be part of the playable section of the stage, game director Masahiro Sakurai said,

The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.”

No word as to whether or not getting trapped in a taxi and having your save file corrupted will be a stage hazard.

Are you excited to see Lumiose join Saffron City as one of the few Pokemon towns to get the Smash Bros treatment? What stages do you want to see make the cut?

Source: nintendolife.com

Briefly: The unit was announced for Europe some time ago, and now we know that we’ll be getting this special edition console as well!

Nintendo has officially announced the Yoshi’s New Island 3DS XL console for North America. The unit is a gorgeous Yoshi Green, with an image of everyone’s favourite dinosaur on the top of the unit. I just picked up a Mario and Luigi 3DS a couple of months ago, but now that I’ve seen this, I kinda wish that I’d waited.

Oddly enough (and unlike most of Nintendo’s special edition consoles), the unit doesn’t actually include Yoshi’s New Islandso you’ll have to pick the actual game up separately. The unit launches on March 14th for a cool $199.99.

So, is it time for an update? Will you be picking up this gorgeous special-edition 3DS? Sound out below!

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You read that title correct. Nintendo is putting to bed some of the online services for the DS, DSi and Wii. A very solemn press release was posted on their site.

As of May 20th, 2014, the Nintendo Wi-Fi Connection service will be discontinued and it will no longer be possible to use online features of Nintendo DS/DSi and Wii software such as online play, matchmaking and leaderboards.

On their list of canceled services, they put the good news first.

The following services are not affected by the termination, and will continue to be available after May 20th:

Internet Channel
Nintendo DS Browser
Nintendo DSi Browser
Nintendo DSi Shop
Nintendo Wi-Fi Connection Pay & Play
Wii Shop Channel
YouTube

 

Wii U and Nintendo 3DS games will not be affected but it will not be possible to use online features of Wii software played in Wii Mode on Wii U, and of Nintendo DS games played on Nintendo 3DS family systems.

For a full list of the recently departed titles and services, head on over to the Obituary HERE. Some notable deaths are:

Animal Crossing Wii & DS
Mario Kart Wii
Super Smash Bros. Brawl
ALL of the Pokemon DS games

There is speculation that you will still be able to trade last generation Pokemon with the Poke Bank, but that has not been confirmed.

This announcement comes on the tail of some troubling financial murmurs from Nintendo. I myself see this departure from their last gen online market, as a means to cut the fat and focus on their current WiiU and 3DS services. Let’s hope this isn’t a sign of more coming trouble from the video game giant.

Briefly: If you’ve been thinking about picking up console from the 3DS family, but for some reason haven’t gone for it, now is the perfect time!

Nintendo is launching a pretty fantastic promotion beginning March 1st that should definitely move some units (though not the units that Nintendo needs to move). Basically, you pick up a 3DS, 3DS XL, or 2DS, and one select game, and you’ll get a copy of Pokemon X or for FREE. The game costs $39.99 on its own, and is absolutely fantastic (check out our review here), so there’s a good chance that you’ll end up playing it far more than the game that you actually buy.

All you need to do is register the console and one of the following games on Club Nintendo between March 1 and 31:

Mario Kart 7
Super Mario 3D Land
Animal Crossing: New Leaf
Donkey Kong Country Returns 3D
Lego City Undercover: The Chase Begins
Yoshi’s New Island

Pretty cool, huh? Be sure to let us know if you’ll be jumping on this one! If you don’t have a 3DS yet, you totally should, because it’s totally awesome.

http://youtu.be/WuJhP2QbE-A

With his twin peanut popguns and barrel jet pack, Diddy Kong brings his jungle-themed Boba Fett-esque weaponry to the latest incarnation of the extremely popular Smash Bros. game coming later this year to Wii U, Nintendo 3DS, and 2DS systems. Diddy Kong made his Smash Bros. debut in 2008’s Super Smash Bros. Brawl for the Nintendo Wii. Although being one of the smaller characters in the game, Diddy Kong was among one of the most unique fighters in Brawl–mainly for his quickness, ability to produce and toss banana peels at will, and being armed with an excellent recovery move which doubles as an attack. Also, that Nintendo cap looks pretty darn sweet.

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Tonight’s announcement is aptly timed with the release of Donkey Kong Country: Tropical Freeze, which has received stellar reviews from numerous gaming sites, including a glowing review from Geekscape’s own Derek Kraneveldt.

With Diddy Kong’s addition, the new Smash Bros. roster reaches 25 fighters. The game’s producer, Masahiro Sakurai, mentioned back in 2012 that he felt Brawl’s roster of 35 characters was possibly the most they could go in order to keep the game balanced. Some of the franchise’s regulars, such as Yoshi, Captain Falcon, and Jigglypuff, have yet to be formally added to the new Smash Bros.; the same goes for Snake, Ike, Ice Climbers, Falco, R.O.B., Ganondorf, Wolf, Lucas, Wario, and the Pokemon Trainer. With the number of available roster slots dwindling, it will be interesting to see who makes it and who will be cut, if any.

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With exclusives like Super Mario 3D World, The Legend of Zelda: Wind Waker HD, Pikmin 3, The Wonderful 101, Lego City Undercover, and not to mention the still-coming-this-year Smash Bros. and Mario Kart 8 (just to name a few), you shouldn’t really need another reason to pick up a Wii U.

But as it happens, here’s a damned good one; Donkey Kong Country: Tropical Freeze.

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To start, from the very second that I tapped on the Donkey Kong Country: Tropical Freeze icon on the Wii U home screen, I had an ear-to-ear grin on my face. The game’s loading music immediately brought me back to my youth and my days (and days) of yelling at my Super Nintendo and Donkey Kong Country for killing me when I clearly shouldn’t have been killed.

I eventually played through all of Super Nintendo’s Donkey Kong titles (watching the animated series in-between), fell madly in love with Donkey Kong 64, and even Diddy Kong Racing during the next generation (though I’ll hold my ground at ‘it was no Mario Kart‘). I missed out on 2010’s Donkey Kong Country Returns, but now that I’ve played through Tropical Freeze, I’ll be trying to find a copy immediately.

Following the beautiful loading music, you’ll be greeted by the rest of the game’s fantastic audio (and then you may look it up and realize that original DKC composer David Wise has returned for the game). Then come the visuals, which will have you realizing within seconds that Tropical Freeze is quite possibly the best looking game on the Wii U today. Seriously. The gorgeous colours, backgrounds, levels, and characters are virtually without equal, and once they start moving, you may find yourself simply staring in awe at the wondrous 1080p visuals. DK and company (Diddy, Dixie, and Cranky will accompany you during the game, and a second player can even take control) have never, ever looked this good, and it’s almost tough to imagine them ever looking any better.

Playing through Tropical Freeze, even in its earlier levels, is a stark reminder of just how easy today’s games have become. I would bet that I died more playing Donkey Kong Country: Tropical Freeze over this past week than I have in every game that I’ve played in the last five years… combined (aside from maybe Flappy Bird). Dying, of course, is frustrating by nature (especially, as I mentioned, since it rarely happens these days), but I was always willing to jump right back in and perfect that missed jump or get revenge on the enemy that killed me. Plus, the level design is so good that I don’t simply want to pass them, but actually experience them, and spending more time in a single stage isn’t a bad way to do that.

You won't find me on here... But I can dream.
You won’t find me on here… But I can dream.

Then, of course, there’s the collectables, which will have you playing through the game multiple times because they’re so addicting and so impossible to find on your first time through. I still haven’t found nearly as many as I’d like to, and DKCTF has brought out the completionist in me far more than any other game in recent memory.

The title thankfully offers players a few different control types, including the Wii U Gamepad, Wii Remote + Nunchuk, and Wii U Pro Controller, and all options are precise, enjoyable, and easy to control. Tropical Freeze does support offscreen play (which I use all the time, and love), but sadly, using the Gamepad as your controller adds absolutely zero additions to the gameplay. That’s a missed opportunity right there, and for a first-party that’s trying (and not really succeeding) to sell consoles, it’s almost inexcusable.

Brings you back, doesn't it?
Brings you back, doesn’t it?

Overall, Donkey Kong Country: Tropical Freeze is quite possibly the best side-scrolling platformer that I’ve played in years. It’s far better than the excellent New Super Mario Bros. U and its expansion, and is my favourite Donkey Kong title of all-time. I hope that Retro Studios’ latest gets the recognition it deserves, as it deserves to sell some consoles, and that they soon get hard to work on a follow-up (maybe by the time it releases I’ll have found all of the collectables in this one). The game can be frustratingly difficult at times (it’ll make you go bananas, yeah I went there), but it’s likely that these frustrations lay with our expectations of a modern game’s difficulty; I’m no longer used to attempting the same stage ten or fifteen times, and that sometimes makes yell-at-the-TV mad, but when I think back to my childhood, what game didn’t force that many attempts?

Don’t own a Wii U yet? Buy one, and make Donkey Kong Country: Tropical Freeze one of your first purchases. Aside from the game all but pretending that the Wii U’s main differentiator (the Gamepad) doesn’t exist, it’s probably the best platformer that we’ll see all year on any console.

Donkey Kong Country: Tropical Freeze scores a 4.5/5.

Longtime Pokemon fans know all about Event Legendary creatures, especially rare Pokemon that can only be obtained through timed events. Going all the way back to Mew in the original games, it’s expected that every game since would have at least a few event legendaries to keep us playing with.

For Pokemon X and Y, Diancie is the first of this type to be officially revealed. A Rock/Fairy type, it has a relationship with the existing Pokemon Carbink. The official site states,

Groups of Carbink tend to gather around Diancie, but Diancie pays them little heed and only acts according to its own will.

Sounds kind of rude. Anyway, Diancie will be tied in to the next Pokemon movie, which is when it will surely be released. Sadly, we have no idea when that will be, but Nintendo promises more details as they dangle Pokemon number 719 in front of us. By the way, 719! I just finished catching all 718. Oh well, the life of a Pokemon Trainer isn’t easy. And as long as it doesn’t take as long as the details for Pokemon Bank to come out, I think we’ll survive.

Check out these screenshots of Diancie in action as well as its reveal trailer and check back with us as details become available.

As usual, another Nintendo Direct has come and gone and there is a TON of new information to sift through. But don’t worry, we scrutinized the announcements so you don’t have to! Read on to discover all of the Nintendo themed goodness coming to us over the next few months.

– The presentation started in a big way, with the reveal of Little Mac for Super Smash Bros. Click here for all of the details, speculation, screenshots and a sweet reveal trailer.

Mario Golf World Tour missed its original 2013 release during the Year of Luigi, but it looks like the extra time was put to good use. A plethora of new features were shown off, including Mii support, as well as a solid release date of May 2nd.

Kirby Triple Deluxe will give each copy ability a variety of attacks. While the game still promises to be easy to pick up and play, hidden sun stones and retro keychains promise to provide a good challenge for series veterans. Streetpass support allows players to send each other items, including keychains if they are also playing the game when passed. The best news? Kirby is right around the corner, also launching on May 2nd.

Yoshi’s New Island acts mostly the same as its predecessors, where Yoshi’s goal is to reach the end of each stage while keeping Baby Mario safe. Doing so is made easier thanks to power ups like the jackhammer, submarine and super forms, (because it wouldn’t be a New game without a super form.) Yoshi’s pegasus wings will also make an appearance if you suck at the game.

– Steel Diver: Sub Wars was simultaneously announced and released for North America on the eShop. This free to play take on the First Person Shooter genre combines the underwater gameplay of Steel Diver and puts you in the driver’s seat. The free version has two single player missions, two submarines and the full online mode while $9.99 will get you the full package. I’ve been playing it since it popped up and it’s deceptively addictive. Keep an eye out for an in depth report!

Inazuma Eleven, the popular soccer RPG from Level 5 that has never been released in North America… Has been released in North America! Also available now, $19.99 will get you the first game in the series, while the eShop is also carrying three episodes of the anime for free! You can find out more about both Steel Diver: Sub Wars and Inazuma Eleven in our in depth write up here.

Rusty’s Real Deal Baseball is a baseball themed mini game collection that lets players haggle in game to lower the price of real life add on purchases. It’s an interesting concept that we covered in detail here.

Pokemon Battle Trozei brings back one of the lesser talked about Pokemon spinoffs. The first game was a puzzle title that was put out to seemingly ease the pain of waiting for a full fledged Pokemon DS title, but was addictive in its own right. This new game will feature all of the current 718 Pokemon as well as new game play “battle” mechanics to keep things interesting. We’ll have a new way to catch em all when Trozei hits the eShop in March.

– One final trailer for Professor Layton and the Azran Legacy was shown, which will serve as the last game in the popular franchise. Streetpass functionality will allow would-be puzzle solvers to transfer hidden items to each other’s games. It’ll be sad to see the Professor go, but I’m excited to play his final adventure when February 28th comes along.

Monster Hunter 4 Ultimate has finally received a release date! Kind of! After months of silence, Nintendo touched on the game, revealing that the game is slated for an early 2015 launch.

Weapon Shop de Omasse is the last game in the Guild01 series in Japan, which is a collaboration between famed developers at Level-5 and Grasshopper Manufacturer. Part RPG, part rhythm game, part shop simulator, players are tasked with running a weapon shop. Forging weapons with the timing of accompanying music will make them stronger, which will aid your town’s warriors as they run off into battle. The title is aiming for a February 20th release at $7.99.

– A variety of indie games were given the spotlight, including Treasurenauts, Moon Chronicles, Shovel Knight, 1001 Spikes, the recently released Retro City Rampage and Child of Light. I got to play many of these at Indiecade, and all of them were impressive, especially Shovel Knight and 1001 Spikes. Of course, Retro City Rampage has been out on other platforms for awhile, but if you missed out on it before, there’s no reason not to pick up this definitive version.

– After over a year of waiting, the Game Boy Advance Virtual Console is finally coming to the Wii U. Launching with Yoshi’s Island: Super Mario Advance 3, Mario and Luigi: Superstar Saga and Metroid Fusion will be the first games released with more coming out every month. But why not on the 3DS? Get our thoughts on the subject here.

Donkey Kong Country: Tropical Freeze got one last trailer before its release next week. Solid, creative level design, silhouette stages and huge bosses were put on display, which is to be expected after the excellent Donkey Kong Country Returns. Check out the trailer and get ready for its February 21st release.

– It was just a few months ago that NES Remix stealth released on the Wii U eShop, but NES Remix 2 is already on its way. Coming on April 25th, the downloadable title will feature remixed versions of late era NES games like Metroid, Zelda II, Super Mario Bros. 3 and Punch Out!!! Making the package even more attractive is a full version of Super Luigi Bros. which is based on the mini game from the first Remix. Considering Luigi is a pretty backwards guy, all of the stages will run from right to left. Of course, his signature high jump will also be included. This might be worth the purchase alone!

Mario Kart 8 got an official release date AND a ton of new characters. Players will hit the track once again on May 30th, while sliding along the edge of that Spring time frame the presentation promised. Check out all the details in our dedicated article right over here.

– Finally! Some game play footage from Monolith Soft’s upcoming Wii U title. Codenamed X, watching it in motion makes it look a lot like Xenoblade, which anyone who’s played it can tell you is far from a bad thing. Release details are still quiet, but I trust that they’ll take all the time they need to make it into as much of a masterpiece as all of the other Xeno games have been.

– And lastly, we got a ton of new information on Bayonetta 2, including details on the story, a new playable character and some kick ass new abilities. Check out our impressions at this link!

And that about covers it! What are you most excited about? Little Mac, X footage, a Mario Kart release date and a ton of fresh new games… it’s safe to say that this presentation was a success. Check out the full video below and keep checking back with Geekscape as these games and more become available.

Last year, Nintendo confirmed that classic Game Boy Advance games would be coming to Virtual Console at some point, but they were tight lipped on specifics. Aside from the ambassador program that gave early 3DS adopters exclusive access to a sampling of the GBA library, current owners who have bought the handheld since then have been anxious for the chance to purchase the titles. The good news? The GBA games are finally coming, but not on the system you would expect.

During today’s Nintendo Direct, it was revealed that the Wii U Virtual Console will receive Yoshi’s Island: Super Mario Advance 3, Mario and Luigi: Superstar Saga and Metroid Fusion come April with additional releases rolling out every month. Details on pricing or a specific date wasn’t shown, but does it matter how much they’re asking for? These three games are some of the best in their respective genres, so if there was ever a time to throw money at the VC, this would be it.

It’s good to see the Wii U getting this boost in its library, but it’s odd that these games have yet to be announced for the 3DS. Traditionally, console classics appeared on the Wii line while handheld classics make their way to the 3DS. I feel like the GBA library will come to the 3DS eventually, but it is confusing to see the games launching on a console first, especially when two of the three games were already on the 3DS courtesy of the ambassador program.

But enough of my opinions, what does everyone else think? Does the GBA library sway you in any way to purchase a Wii U come April? One way or another, I’m just happy to have an excuse to play Metroid Fusion again.

At this point, it’s become almost expected for Nintendo to have some kind of stealth release during its Direct presentations. From NES Remix to the Animal Crossing Plaza, the surprises are usually pleasant and unexpected, but relatively small on the scale of importance.

That changed today, with the announcement that two full fledged, freshly announced games were released on the eShop. First, Steel Diver: Sub Wars, (which sadly has nothing to do with Subway vs Quiznos,) acts as the successor to the submarine themed 3DS launch title. Switching to a first person view, this underwater shooter seems to borrow many of the same designs and art style of its predecessor. Oh, and the pariscope stages are back. Yep. Those pariscope stages.

Secondly, Inazuma Eleven is the first game in the long running DS series that has never been released in North America until now. Developed by Level-5, the people behind such hit games as Dark Cloud, Professor Layton and Ni No Kuni, the series was popular enough to receive numerous sequels and spinoffs spanning the DS, Wii and 3DS. It’s not hard to see why Nintendo was reluctant to release it here, since its premise of a soccer JRPG doesn’t exactly scream sales over here, but here’s a perfect chance to vote with our wallets and say that we want more unique titles to hit our shores. Hey, it worked for Xenoblade!

Inazuma Eleven

Steel Diver: Sub Wars is free to play, although this version will only include two submarines. If you like what you play, the full version can be purchased within the game for $9.99, (which is much nicer than the $40 price tag of the original.) Inazuma Eleven is going for $19.99, and according to its reviews from years past, it’s well worth the asking price.

Are you excited to give these a go? Let us know below, and keep an eye out for our full recap later today!