This past Summerslam weekend wasn’t short on big events, but for the wrestling gamers out there, THQ’s promise of a roster reveal for the upcoming WWE 13 video game was the biggest news of all. Promising the largest roster in franchise history, spanning both the current era as well as WWE’s famed “Attitude” era, grapplers of past and present will be able to put on matches never thought possible.

And they weren’t kidding when they said largest roster ever. Below is the complete list of superstars past and present who will be featured, plus resident crazy chick AJ Lee and the “Intellectual Savior of the Masses,” Damien Sandow will be available as DLC.

CURRENT SUPERSTARS:

  • Alberto Del Rio
  • Big Show
  • Booker T
  • Brock Lesnar
  • Brodus Clay
  • Chris Jericho
  • Christian
  • CM Punk

  • Cody Rhodes
  • Daniel Bryan
  • David Otunga
  • Dolph Ziggler
  • Edge
  • The Great Khali
  • Heath Slater
  • Hunico
  • Jack Swagger
  • JBL
  • John Cena

  • John Cena (Doctor of Thuganomics)
  • John Laurinaitis
  • Justin Gabriel
  • Kane
  • Kevin Nash
  • Kofi Kingston
  • Mark Henry
  • The Miz
  • Primo
  • Randy Orton
  • John Cena
  • Rey Mysterio
  • The Rock
  • R-Truth
  • Santino Marella
  • Sheamus
  • Sin Cara
  • Epico
  • Ted DiBiase
  • Triple H
  • The Undertaker
  • Jinder Mahal
  • Wade Barrett
  • Zack Ryder
  • Alicia Fox
  • Beth Phoenix
  • Brie Bella
  • Eve
  • Kelly Kelly
  • Kharma
  • Nikki Bella
  • Lita
  • AJ Lee*

  • Damien Sandow*

* = Downloadable Content.

ATTITUDE ERA SUPERSTARS:

  • “Iron” Mike Tyson

  • Road Warrior Animal
  • Big Bossman
  • Billy Gunn
  • Bradshaw (The Acolytes)
  • Bret Hart
  • British Bulldog
  • Cactus Jack
  • Chris Jericho (Y2J)
  • Christan (from Edge & Christian)
  • Dude Love
  • Eddie Guerrero
  • Edge (from Edge & Christian)
  • Farooq (The Acolytes)
  • The Godfather
  • Road Warrior Hawk
  • Hunter Hearst Helmsley
  • Kane
  • Ken Shamrock
  • Mankind
  • Mark Henry (Nation of Domination)
  • Mr. McMahon
  • “Big Show” Paul Wight
  • “Road Dogg” Jesse James
  • The Rock
  • Shane McMahon
  • Shawn Michaels (D-Generation X)
  • Triple H (D-Generation X)
  • The Undertaker

  • Vader
  • X-Pac
  • Lita
  • Stephanie McMahon
  • Trish Stratus
  • “Stone Cold” Steve Austin

Did your favorite make the cut? Altough I’m usually against DLC, I’ll pay for AJ vs Lita in a heartbeat. How about Brock Lesnar vs Ken Shamrock? Or CM Punk vs. Stone Cold Steve Austin? “Sexual Chocolate” Mark Henry vs. Kharma maybe? Even Mankind vs. Cactus Jack vs. Dude Love is a possibility!

It’s time to hit the squared circle one more time when eras collide on October 30th.

Another gaming print icon is dying out…

Nintendo Power, the long running video game magazine that has dealt with any and all things from the house that Miyamoto built since the late 80s, will cease publication with the final issue being scheduled for December 2012 according to a report from arstechnica.com.

Once owned directly by Nintendo, ownership of the magazine has since shifted to Future Publishing, who has decided to close the doors of the longest running gaming magazine in the United States. As of now, Nintendo has shown no interest in taking back the publication, so the end of the year, for all intents and purposes, will be the last time we can relive our childhoods by running to the mailbox or the local news stand to grab the newest issue for the latest reviews, news, tips and tricks for our favorite Nintendo games.

Or at least they would have been the latest updates back in its prime, but the sad reality is that in the digital age, having to wait monthly for printed updates is obsolete when you can get your information instantly on the web. It’s sad for me because aside from Gamepro, (another gaming magazine that has bit the dust,) Nintendo Power was a childhood favorite that I always relied on to help keep me in the know, not to mention helping my stuck up ass know more than my friends.

While it’s been years since I’ve read it, you better believe that I’m going to enjoy these final months of its run.

Nintendo has said that their follow up to the wildly successful Wii console, the Wii U is scheduled to be released by the end of 2012. Well… it’s August, and not a word has been spoken in regards to the status of the launch. According to a press release from the Big N however, that’s set to end on September 13th.

Shacknews.com and various gaming outlets have been contacted, informing the press that a presentation led by Nintendo of America COO, Reggie Fils-Aime, will take place in New York. Could this mean the Wii U will finally get a launch date? I’ll finally know how fast I’ll have to find someone to buy this damn kidney so I can afford the damn thing.

As always, Geekscape will be here to deliver all the details as they become available.

SOURCE: Shacknews.com

Final Fantasy sequels used to be non-existent. But after X-2 set the wheels in motion, each major entry in the series has had one, with some of the retro ones getting updates for good measure. Most recently, Final Fantasy XIII-2 attempted to rectify many of the problems gamers had with the first game in the series while expanding on the story of Lightning and her friends. While the ending of the second go around left little doubt in anyone’s mind, it seems as if another sequel is on the way.

A new teaser site is promising an announcement regarding Lightning’s future to commemorate the 25th anniversary of the legendary series. Below are the details listed on the site:

FINAL FANTASY XIII TEAM TO PRESENT NEW DIRECTION FOR THE SAGA OF KEY CHARACTER, LIGHTNING

The “Lightning Saga” that started with the release of FINAL FANTASY XIII, has achieved a cumulative shipment of over 9.6 million units; and in May 2012 FINAL FANTASY XIII-2 was brought to conclusion with the add-on content entitled “Lightning’s Story: Requiem of the Goddess”.

Key members of the FINAL FANTASY XIII development team including the Producer, Director and Art Director, are in preparations to present new information about the direction of Lightning’s story. This presentation will take place at an event in Tokyo to celebrate FINAL FANTASY 25th Anniversary, on 1st September 2012.

While it’s no surprise a sequel is coming like I mentioned, I wasn’t the biggest fan of XIII. While XIII-2 made improvements, at this point I feel like Squeenix is treating XIII like that popular radio song that you can’t stand. They’ll just keep shoving it out there over and over again until it catches on. And where the hell is Versus XIII?

Check back here on September 1st for all the juicy details on Lightning’s future. Whatever it may be.

One of the most beloved original DS titles just might have a follow up on the way!

The World Ends With You, the popular action RPG brought to us courtesy of Square Enix and many of the key people that gave us Kingdom Hearts, was praised by fans and critics alike for its stand out art style, unique touch screen based game play and catchy music, so much so that fans have been begging for a sequel ever since. Well, we might not have to wait too much longer, at least not if this teaser site is any indication.

While nothing solid is mentioned on the site as of yet, the font and music sure as hell reminds me of the title. When you keep in mind that the latest entry of the Kingdom Hearts series, Dream Drop Distance, created a new Traverse Town that featured numerous World Ends With You characters, it’s obvious that someone at Square is listening to the cries of its fans.

I guess we’ll just have to wait until Monday at midnight if that clock is to be believed. Until then, get hyped!

SOURCE: Shacknews.com

Former Nintendo head Hiroshi Yamauchi once famously said that RPGs are for, “depressed gamers who like to sit alone in their dark rooms and play slow games.” Current head of Geekscape.net Jonathan London also said that fighting games are for, ” gamers who were too afraid to play contact sports.” So it’s surprising that it took this long for an honest to goodness RPG inspired fighting game to actually release. Sure, there was Dissidia: Final Fantasy, but that game used the fighting genre loosely.

Persona 4 Arena, on the other hand, is not only a full fledged 2-D fighter from the minds at Arc System Works –of Guilty Gear and BlazBlue fame– but it’s also a canon sequel to the Persona 4 RPG. The dillema is finding a balance between the fast paced depth a fighting game requires while following the complex story of an established role playing game to please both audiences. Does this latest battle accomplish this task or is it destined to live in the shadow of its traditional prequel?

Yosuke and Yu. The ultimate bromance.

Taking place one year after the true ending of Persona 4, which you obviously want to steer clear of the story mode if you have any interest in either the game or anime remaining spoiler free, the main cast from gets pulled back into the TV world and are forced to participate in a mysterious fighting tournament, pitting them against friend and foe alike. The story is told through both the arcade and story modes. Arcade mode is what you would expect from a fighting game. Watch a voice acted scene during key story fights, fight a few people, rinse and repeat until you finish the game and watch the ending. The story mode is much more in depth and has a structure similar to the BlazBlue series for those who have played it. Choosing between the various cast members, each character’s role is explained in depth, requiring players to follow branching paths and even lose matches to uncover every outcome.

The sprites and effects look incredible in motion.

Unlike BlazBlue, Persona tries to stay true to its RPG roots by having a much longer story mode. And I mean MUCH. LONGER. Even though I’m interested very much in the universe and lore, the dialogue goes on and on. It took me about an hour and a half to finish one story that contained about 20 minutes of play. It gets to a point where the only way to get through it without tearing your hair out is to fast forward. Which is a shame because the game has very strong voice acting for the most part. But I can only stare at still potraits of the characters for so long. And no, the occaisional animated scene doesn’t help.

But it’s a great thing that the fighting itself is so damn fun. Featuring characters from both Persona 3 and 4, each fighter has two sets of attacks. One set is from their character and the other is from their Persona, a summonable creature that fights side by side with each player. The key to success is to play to the strengths of both the person and the Persona to pull off alternating combos. This gameplay style helps the Persona 4 Arena make full use of its source material while creating a unique feeling experience. Keeping your Persona protected is vital however, because if it takes too much damage, it can be temporarily disabled, effectively cutting your moveset in half.

And there’s no lack of moves in this arena. Each fighter has a unique set of abilities such as unblockable flames, an arsenal of bullets and even a steel chair. The trademark Arc Systems instant kill attack has made it in too! Certain mechanics have even been adapted from Persona 4 to fit the fighting arena, such as the All-Out Attack, where fighters rush down their opponent in a cloud of smoke and button mash to victory, or the Once More Cancel, which borrows the name of the Once More attack from the original game, but is just a simple cancel to reset combos. Even RPG inspired status effects have been thrown in, such as control reversing confusion, health draining poison and paralysis that locks down movement. Of course, not every RPG gamer is used to stringing together moves in a fighter, so mashing A allows a preset auto combo to occur, making players feel like a badass without actually doing anything. All of this is complimented by some of the nicest 2D sprites you’ll find in a fighter, especially in motion. Top it off with a strong soundtrack that borrows and remixes songs from the original game and anime, and you have one kick ass game on your hands.

The low quantity of characters is made up for with their unique qualities and styles.

Learning each fighter is made easier thanks to the challenge mode that’s found in almost every game in the genre nowadays. Challenge mode walks players through a variety of combos to make it easier to learn each fighter’s moveset until they’ve become certified masters. In addition to the world famous Arc Systems score attack which will pit you against the toughest CPU opponents you’ll ever find combined with the arcade and story modes, there’s hardly a lack of content to dabble through all on your lonesome. Especially if you’re a lonely, basement dwelling RPG gamer.

Though it might take awhile, once you run out of single player content, there’s always the online mode to go through. The options are basic, but the netcode is mostly seamless, leading to mostly lag free games where you can only blame yourself if you lose. Lobbies are easy to create in player matches where you can fight both friends and strangers, but ranked matches against random fighters is where its at if you want to boost your rank and to earn experience points and level up. These don’t actually do anything other than give out bragging rights to show how awesome you are at “owning scrubs,” but it’s a nice feature nonetheless.

Yukiko Amagi Ain’t Nothin’ To Mess Wit!

It’s amazing how well Persona 4 Arena is able to keep the RPG’s identity while creating a damn good fighting game at the same time. By crafting a story that effectively continues the narritive into what could have been Persona 5 and making it fit around a unique game play system that’s easy to learn but hard to master, there’s no reason this title shouldn’t appease RPG and fighting fans alike. Sure, the story mode is way too drawn out, and some of the DLC is asinine –three dollars for glasses that you can hardly see? Really?– but all I know is I’ve been playing it for a week and not only have I not stopped, but I’m considering learning how to kick ass with fans and look good in a red blouse. Regardless, if you’re a fan of the Persona series or a fan of fighters, it’s time to climb out of your basement and get some sun, because Persona 4 Arena is worth the trip.

If you’re like me and are holding out for a price drop before investing in Sony’s newest gaming handheld, it seems like we’ll be waiting for quite some time.

In a recent interview with Eurogamer, Sony Worldwide Studios boss Shuhei Yoshida stated that it’s “too soon” for a Vita price cut, despite lagging sales. While the electronics giant is looking for ways to cut the price of production, it’s not as simple as just slashing the price and hoping for the best.

“Of course, cost reduction is one area our engineering team is working on.” Mr. Yoshida went on to say, “But we just launched the platform earlier this year. It takes time to do so.”

For existing Vita owners starving for new content, Yoshida had a message for them too.

“From our perspective, we were very pleased to launch with many titles. Many people said we had the strongest launch line-up for a PlayStation platform. But it’s amazing how much more people want and how much content they consume.” He continued by saying, “the best way to realize the potential of the PS Vita platform is to provide the content.”

From my perspective, aside from Uncharted, Gravity Rush and Sound Shapes, I think the want for more content is more because of the severe lack of original content for the platform. Porting console games and calling it a day doesn’t count as providing meaningful content in my opinion, but hey, what do I know?

I’ve stated what I feel Sony should do to get the Vita on track. What do you think? Will a price drop convince you to buy? And is Sony taking too long to pull the trigger?

For over a year, Mega Man fans have been demanding something… anything that has to do with the blue bomber, but their cries to Capcom have seemingly fallen on deaf ears. Well, unless you count the bad box art Mega Man being added to Street Fighter X Tekken, but most see that as more mocking the internet outcry rather than embracing it.

But fret not Mega fans, your angry emails, blogs and forum posts have finally been addressed, kind of.

Rockman Xover, or cross over since in Japan “X” equals “+”, will be a social RPG headed to iOS devices. Featuring characters from the various Mega Man series’ throughout the years including Star Force, Zero, Battle Network and X amongst others, players will build their own robot and gather abilities on their favorite iDevice.

While this is better than no Mega Man, it’s still funny that they’re giving us something no one asked for as opposed to what over 100,00 people have been begging for, but I guess mysterious grudges are more important than fanbases and money.

Mega Man Xover will hit Japan in the fall with a North American release following suit sometime in 201x. You know, unless it gets cancelled.

SOURCE: 4gamer (via Mega Man Network)

For those eagerly awaiting the next chapter in the beloved Sly Cooper saga, it looks like the master thief is going to slip out of our reach for a little bit longer.

The newest installment of the popular platforming title exclusively for Playstation has been pushed back from its late 2012 release window to sometime in 2013. While it may be disappointing for some, the E3 demo that I got to experience was fun, but failed to do anything that wasn’t done in Sly 2 or 3. Considering these are pushing 10 years old, I’m hoping the extra time goes into crafting a unique experience worthy of the Cooper name.

Keep your eyes peeled for Thieves In Time, coming to both PS3 and Vita in 2013.

UPDATE: Looks like Konami Japan has a press release that says the U.S. release date will be February 19th, 2013 while the February 21st date at the end of the trailer is for Japan.

 

To say Metal Gear Rising: Revengeance’s development has been all over the place would be an understatement. After many missed release windows, a change in developers and even rumors of cancellation, this thing has gone in more circles than the naked cartwheels in the Big Shell. After watching the newest trailer from Gamescom however, things finally look back on track.

Watching the action from E3 still gets me hyped, from the destructible environments to the oh so choppable enemies. But it looks like Raiden won’t be alone, since he has a new robot dog keeping him company. I mean it worked for Casshern and Blue Falcon, right?

But most importantly, the end of the trailer reveals a release date of February 21st, 2013. It’s been pushed back so many times, I wouldn’t hold me breath, but at least we finally have something solid to go on!

Assuming the Mayans were wrong, living until 2013 can feel like a long wait. Check out the trailer and quench your thirst for Revengeance. Whatever that is…

There has been no shortage of Resident Evil 6 news coming out of Gamescom, including a new trailer featuring Jake, (Jake Wesker?) in action. But once gamers are able to rack up their zombie kill count, it looks like a little more will be at stake than just bragging rights.

Introducing Resident Evil.net, the feature acts as a leaderboard that constantly tracks each player’s progress and stats as they play and compares them to other gamers around the world. Leaderboards are nothing new, but the plan is to hold community events where racking up the kills or meeting certain goals will earn points that can be used to redeem rewards such as costumes and other goods through the ResidentEvil.net site.

This is quite the departure from what Capcom’s recent trends have been. I’m all for rewarding players with unlocks rather than charging them extra on top of the $60 price tag. Does this get you more excited for release day?

Resident Evil 6 will infest stores on October 2nd.

Aside from the occasional dabbling through hell in Doom, Goldeneye for the N64 was essentially my first experience with a First Person Shooter, especially since I never had a kick ass PC like all the cool kids had. I remember losing hours upon hours with my friends fighting through science labs, forests and tight corridors fragging each other left and right. But to think these memories that I share with countless other gamers almost weren’t possible.

At GDC Europe, game director Marin Hollis spoke about how the feature was a last minute addition that was slipped in on the side. Stating that it was added in around “March or April,” a mere four months before release, he also went on to explain how the rush job led to some of the game’s infamous imbalance.

“We didn’t have time to balance all the characters. Really we just threw them in. But these little quirks and bits of sketchiness really bring personality to the game.”

We’re looking at you, Oddjob! But to think one of the most legendary multiplayer experiences of all time almost never was. I don’t care if it was an imbalanced mess in retrospect, (the laptop gun, proximity mines, the karate chop of DOOM!) It was damn fun.

What’s your favorite memory of Goldeneye?

SOURCE: shacknews.com gamespot.com

Remember the anticipation Wii gamers felt when the Smash Bros. site announced the character roster very… slowly… leading up to release? Those days sure were torturous. It doesn’t seem like Sony fans will be blessed with the same curse privledge if the latest set of rumors are to be believed.

IGN has reported that the entire Playstation All Stars roster has been leaked via a post on Reddit. If the leak happens to be true, the following fighters will be at our fingertips come November.

Big Daddy(BioShock)
Colonel Radec (Killzone)
Dante (DMC)
Evil Cole (Infamous)
Fat Princess (Fat Princess)
Good Cole (Infamous)
Heihachi (Tekken)
Jak & Daxter (Jak & Daxter)
Kratos (God of War)
Nariko (Heavenly Sword)
Nathan Drake (Uncharted)
Parappa the Rapper (Parappa the Rapper)
Raiden (Metal Gear Solid)
Ratchet  (Ratchet & Clank)
Sackboy (LittleBigPlanet)
Sir Daniel Fortesque (MediEvil)
Sly Cooper (Sly Cooper)
Spike (Ape Escape)
Sweet Tooth (Twisted Metal)
Toro (Sony Icon)

I have to say I’m both surprised and disappointed by this lineup. First, I’m very happy that Daniel made it in. There’s not nearly enough PS1 throwback characters in here. Speaking of, Spike wouldn’t have been my first choice for Ape Escape, but at least this once great series that’s been all but forgotten is getting some kind of representation. And lastly, Nariko, from the first PS3 game I ever loved. I need more Heavenly Sword in my life.

But my disappointment comes in the 3rd party characters chosen. Not that I’m against them. Hell, Heihachi represents a game that put the PS1 on the map in its early days. But young Heihachi from Tekken Tag 2? MGS Rising Raiden instead of Snake? Emo Dante? Big Daddy with an already confirmed Bioshock Infinite stage? This game is starting to seem less like a celebration of Playstation history and more like a commercial for future 3rd party games. Expect PS3 exclusives coming soon! Oh, and don’t get me started on two different Cole’s. It’s annoying because the Playstation brand does have a decent amount of character history, but I can’t help but feel like it’s being wasted. If the leak is true of course.

But what do you think? Are these choices good? Bad? Let us know below!

Source: IGN.com

Today is finally the day that RPG fans can rejoice. After a surprisingly successful launch of Xenoblade Chronicles in North America, (especially considering that the game is a GameStop exclusive,) The Last Story is looking to follow suit. What’s the significance of this release you might ask? Simply put, from the minds at Mistwalker Studios, led by Final Fantasy creator Hironobu Sakaguchi, (who was involved with the legendary series from I-X. You know, back when it was actually good,) The Last Story promises to be a return to form for the once great JRPG genre and the swansong for the Nintendo Wii. While most gamers might have given up on Nintendo’s little white box by now, it doesn’t change the fact that not only are the two titles above catered to the supposed hardcore crowd that seemingly felt abandoned by the motion controlled giant, but the success of these titles has a strong chance of shaping the WiiU into a console that caters to all audiences.

Above all, Nintendo is a business. And if there’s one thing a business cares about, it’s making lots of cash. If Nintendo of America feels like the potential reward of releasing a particular title offsets the risk, then why would they ever want to pass it up? In reality, we weren’t ever supposed to get these titles on our side of the shore. As I’ve mentioned in passed posts, it wasn’t until a group of respectful, passionate gamers banded together and proved to Nintendo that yes, in fact there was an audience for these games that were originally only meant for Japanese and European eyes.

That hot night with a Chocobo and Lion-O has come back to haunt Ganondorf.

I’ve never shared the idea that the Wii wasn’t welcoming to the hardcore gamer. Personally, I’ve never had a hard time finding fantastic exclusive games to quench my thirst while waiting for the next Zelda or Mario. On the flip side, it was hard for me to argue when Nintendo time and time again decided not to release games like Fatal Frame 4. Or Another Code: R, (Trace Memory 2 for us Yanks.) Or Disaster: Day of Crisis. I mean why would they? As much as gamers cried out for quality hardcore games, how much did Zack and Wiki really sell? How about Madworld? Or either Conduit game? One was an incredibly vibrant title with charm to spare, one was a vulgar, violent bloodbath and the last two were solid FPS titles with fantastic online multiplayer. Of course, these aren’t the only examples, but I’m not here to list great titles that were overlooked, (I’ll save those for my Underground Games series, *shameless plug.) Most gamers didn’t even give these titles a chance, all while crying to the high heavens that there weren’t any releases catered to them. Although it may be too late for the Wii, The Last Story can help it go out with a bang straight into the WiiU’s release.

Last Story has all the tools needed to be a success. It has the all star pedigree developer wise. It promises to satisfy starving RPG fans regardless of console preference. It promises to be a memorable epic that reminds us of the feeling we got spending hours leveling up our favorite party members over a decade ago. Now whether or not that pans out remains to be seen, (look for a review in the near future, *shameless plug #2,) but according to critics so far, it seems to be a winner.

But in the end, it’ll be up to us gamers to buy it and show that we want games like these. Game publishers will have to take notice, especially when all they can see from us is dollar signs. As the WiiU approaches, we really need to prove that while party and fitness games are all well and good, we want our games with depth. Titles we can lose hours on if we choose to. Because there IS an audience out there. We just need to open our eyes as a group and recognize quality titles when they’re released. Maybe then we’ll actually get the next Disaster or Another Code for WiiU. Hell, maybe Xbox and Playstation will get more decent JRPGs if we show we want them on other platforms.

As the enemy waits, Elza bravely lets out a battle cry that sounds a lot like, “I’ll be finished in a minute!”

So there it is arriving on store shelves. Xenoblade created the momentum but Last Story continuing it will play a big part with whether or not we show we want strong titles like these rather than another half-hearted Mii game, (I still haven’t forgiven them for Wii Music.) Let’s prove that North America is about more than gore fests and that we want a variety of quality titles. And from what I’ve played so far, Last Story is one that will be well worth our time. You know, unless Wii Play 3 is on the top of your WiiU list and Carnival Games is your game of the year. I won’t judge.

Looking to expand on the upgrades that WWE 12 brought to the ring, THQ has unveiled some of the new bells and whistles that wrestling gamers can look forward to in the upcoming WWE 13.

Looking to improve on the overall presentation to make it feel more like you’re playing in front of a crowd of 10,000 plus piss drunk fans, crowd noise is expected to react appropriately to the action in the ring. If you pull off a big move? Expect the fans to jump out of their seats. Let’s just hope that every match takes place in New York, Miami, Chicago or Philly, because realistic crowds anywhere else usually means uncomfortable silence… oh wait, here comes Cena! Now you can cheer!

It’ll be much easier to pull off big moments too, with new spectacular moments that finally let us pull off some of the crazy happenings that make us fans to begin with. Things like reversing moves into finishers, chaining pinning combinations into reversals and even wrecking the whole f’ing ring will be possible.

And to top it all off, commentary is looking to be improved by bringing in two sets of announcers, (Michael Cole and Jerry Lawler for current stars while good ole’ Jim Ross and King take over for the announced Attitude Era stars,) that will actually respond to what’s happening in the ring. You know, instead of the generic, bored banter we’re used to having repeat every five seconds.

Can’t get enough grappling and baby oil? Check out these features in action while we count down the days until October 30th.

 

 

Viz Media recently announced Neon Alley, a subscription based streaming video service that will premier multiple blockbuster anime titles uncut and in HD when available, all in their English dubbed formats. The only question left to be answered was where the service would show up. Until now.

At Comic-Con, it was announced that through a partnership with Sony, the Playstation 3 will be the exclusive carrier for Neon Alley, so all of those anime/gaming nerd hybrids like myself will have something to tear them away from watching the trailer for The Last of Us on repeat ever freaking day.

The subscription will be available to the US and Canada for $6.99 a month and will debut new dubbed series as well as many popular OVA’s, movies and shows from year’s passed. The known series so far are:

Blue Exorcist (Ao no Exorcist)
Death Note
Inuyasha: The Final Act (FUCK YEAH!)
Kekkaishi
Lagrange – The Flower of Rin-ne
Naruto
Naruto Shippūden
Nura: Rise of the Yokai Clan (Nurarihyon no Mago)
Tiger & Bunny
Vampire Knight
Zetman

And movies such as:

Berserk: The Golden Age Arc Trilogy
Bleach: Memories of Nobody
Naruto Shippūden: The Movie

What do you think? Is this dubbed service worth it or are there already one too many streaming services out there? I personally can’t wait to get my English InuYasha fix.

Zombies are all the rage lately, especially in gaming. Sure, you’ve got your Left 4 Dead’s, your Dead Rising’s, you have plants fighting zombies… Michael Jackson even danced with them once upon a time at the local arcade. So when making a video game surrounding the new, exciting idea of fighting off the undead, what does one have to do to make it stand out? The answer is to apparently make it as ridiculous and over the top as possible. With Suda 51 attached to the project, this goal seems sure to be effortless.

Enter Lollipop Chainsaw, the story of high school cheerleader, Juliet Starling, who is secretly part of a family of zombie hunters. Carrying itself with a grindhouse comic book style and storytelling reminiscent of a much more vulgar version of the Buffy the Vampire Slayer movie, the the spunky teen’s school gets overrun with flesh eating monsters –it’s time to whip out the chainsaw and make them wish they were never reborn.

Zombie Slaying Never Looked So Cute.

This hack and slash adventure constantly throws waves of enemies at you, many of which have different attack patterns and strategies if you want to take them down quickly. Mixing in pom pom attacks that stun enemies and more powerful chainsaw attacks that dismember or kill dazed foes, using a variety of moves based on who you’re fighting is essential for any successful hunter. Of course, as with cheerleading, style is just as important as execution, which is why dispatching multiple enemies with one strike achieves a sparkle bonus, earning Juliet extra zombie medals, including rare platinum ones that can be used to buy new outfits, music, unlockables and techniques.

Aside from the game play, when you see Grasshopper Studios or Suda 51 attached to a project, you know you’re going to be mind raped with some of the most surreal content you’ll find in a video game. Lollipop Chainsaw is no exception. I don’t know if it’s her boyfriend, Nick’s, living decapitated head on her hip, using it as a weapon using power ups called “Nick Tickets,” having a decapitated head for a boyfriend to begin with, having lights and rainbows litter the screen instead of blood when enemies are killed, or fighting off a group of bosses called Zombie Rock Gods who each do battle using different musical themes, but everything I experienced was so damn memorable. From psychadelic to punk to auto tuned, these bosses just has to be seen to be believed. Not to mention the soundtrack itself is full of great tunes mixed in with some hilarious choices. Come on, I dare you not to sing along with the 80’s pop hit “Mickey” every time her sparkle power is activated.

One of the Many Zombie Rock Gods.

Hack and slash titles usually fail at keeping me engaged for long, running out of new tricks early into the game and becoming a redundant pile of boring a few hours in. Somehow, this zombie hunting tale seems to be the opposite, which is its only glaring flaw. A few stages in, having so many abilities and attacks unlocked, I had the flexibility to handle fights with many different approaches that made the game feel exciting, especially when trying to rack up those sparkle kills. But in the hour long prologue? You can hardly do anything, with most of the attacks at this point being slow, repetitive mash fests. The prologue actually left me feeling like the game could possibly be… dare I say, a disappointment. But man, am I glad I stuck with it. Once Juliet hits her stride, there’s nothing stopping her and her adventure from being one of the most memorable I’ve experienced this year. Or it would have been if the final chapter didn’t fall flat like a missed catch during a cheer meet, but it’s still pretty damn good.

Brings new meaning to talking out of your ass…

Technical problems like pop-in aside, the game remains fast paced, action packed and completely insane throughout with few problems past the prologue and ending. By the time I was done, I still hadn’t had enough of this universe, and I really hope we see more of this world where lollipops are a legitimate source of nutrition and zombies are all rock gods. Lollipop Chainsaw is easily one of the best hack and slash titles I’ve played in years, is a refreshing take on the zombie sub genre and gives you achievements/trophies for going for the upskirt. Yep, sounds like its catered to gamers to me.

Anime Expo wasn’t short on big announcements, but this was one of the few I gave a damn about. After so many agonizing months of waiting, my patience will finally be rewarded when InuYasha: The Final Act gets its dubbed release in November of this year.

Being released in multiple sets, The Final Act continues where the original InuYasha series left off, following the half demon and wielder of the powerful sword Tetsusaiga, (Tessaiga for the purists,) and his band of warriors as they hunt down the Jewel of Four Souls, which has nearly been completed by their nemesis, Naraku.

With so many loose ends left behind, (you know, like an ending,) Final Act will answer any questions left lingering over the last few years. What will become of the love triangle between InuYasha, Kikyo and Kagome? Will Naraku stop making demon babies? And speaking of, will Miroku ever get laid?

Sure, these answers have been available in Manga and Japanese dubbed form for awhile now, but I started watching it in English dammit, and I’m going to finish it that way. And while a few of the original voice actors, (namely David Kaye’s Sesshomaru and Moneca Stori’s Kagome,) weren’t able to get back into the recording booth, I’m both excited and nervous about how the dub will turn out. But as long as I still get Paul Dobson’s and Richard Cox’s sexy voices, I’m good.

Episodes will be released this fall as apart of Viz Media’s Neon Alley streaming service, but November needs to hurry the F up so I can finally complete my collection.

A few years ago when Sonic and Sega All Stars Racing was released, what I had first blown off as a Mario Kart knock off ended up being way more entertainng than I could have ever expected. The game found a great balance of solid racing mixed in with sprinkles of nostalgia for fans whether you were on board for the Sega Master System or the Dreamcast. So when a sequel was announced, I wanted nothing more than to hit the track with some of my favorite Sega mascots, but damn was I surprised at who showed up to the races this time around.

Transformed is looking to take the Sega nostalgia act even farther with stages inspired by such forgotten classics as Golden Axe and the Panzer Dragoon series, each with a distinctive layout that is sure to please longtime fans. When it comes to the characters, while your usual Sonic suspects were all here, (including Tails, Dr. Eggman, Knuckles and Amy,) it’s who was new to the races that caught my eye. So far, Gilius, (the dwarf from Golden Axe,) Joe Musashi of Shinobi fame, and best of all, the sky pirate Vyse from Skies of Arcadia have been revealed. What other surprises can we expect? Unfortunately, Sega wasn’t ready to give more details at the time, but let’s just say Shenmue characters will be in if they expect to earn the fanboy sale.

But new characters and stages aren’t all that Transformed offers. As the title suggests, it’s not just kart racing anymore! Vehicles transform to planes, hovercrats and back again, and while this is far from an original idea, (Mario Kart 7 and Diddy Kong Racing already did it,) unlike the games this one borrows from, these sections feel like lengthy, meaningful additions to the course. Another interesting addition that I’m all for is the need to build up a star meter to unleash each racer’s All-Star ability.

See, the original followed the familiar formula of granting last place the best weapons, which almost always included these character specific attacks. This time around, players must earn it by pulling off stunts and racing well overall. So if you’re sick of crap like blue shells or Super Sonic coming from behind and stealing your lead, higher ranked players will have a fighting chance. So what are these abilities this time? Sadly, they weren’t in the E3 build. At least not yet.

So it seems like the development team at Sumo isn’t satisfied with keeping the same formula and decided to shake it up. I for one am excited to see what other surprises this game has in store for a Sega Genesis fan like myself, but we’ll have to wait until the fall to find out what those are.

Amid the many games to play at the E3 show floor, there was one section of the floor that intrigued me. At the corner of the Nintendo booth, there was a small living room set up with a group of people having the time of their life in it. In a convention full of people who seemed to either hate their jobs or were too concerned with nabbing free stuff to actually take the experience in, actually watching people having fun was a change of pace. As they say, (and by they I mean me,) a party’s not a party until I’m there, so I walked into the SiNG demo booth for WiiU and tried my hand at being the next singing sensation.

Since this was an early build of the recently announced title, there were only a handful of songs to choose from. Of course, there’s only really one choice when Call Me Maybe is on the list, so to show how hip I am with the music the kids listen to these days, destiny decided that would be the song that my voice would lead a room full of Japanese businessmen into a giant dance routine.

The lyrics appeared on the game pad while the screen featured a dancer showing my backup what to do. When the lyrics flashed yellow during the chorus, it meant it was time for the whole room to join in and sing along! It was a simple set up, especially because we were playing in Party Mode, which doesn’t score you and just focused on having fun with the song. It’s a unique way to free up the TV so multiple play styles can converge into one, but while the details behind the game say that there will be a scored singing mode featuring unlimited players for dancing, I hope that’s not PR speak meaning that dancing won’t be scored at all.

Regardless, even though I was surrounded with highly produced, multi million dollar blockbuster games, SiNG with its simplicity was some of the most fun I had all show! I’m looking forward to how the game will develop as it advances, so you can count on a follow up as more details become available.

http://youtu.be/HV93svATZgs

I along with pretty much every gamer here at Geekscape backflipped in excitement over the announcement of Pikmin 3. Partially because Pikmin has become a beloved member of the Nintendo household, with two fantastic games from years past, and partially so we won’t have to listen to Jonathan beg for it for another year. But as soon as I hit Nintendo’s booth, I had one priority, which was to see if this long awaited title still had it.

If you happened to catch the E3 reveal, the biggest addition to the game revealed so far is the inclusion of rock Pikmin. These guys can destroy enemy armor as well as crystalized walls that block your team of astronauts from advancing. Rather than collecting set items like before, the Pikmin were tasked with bringing various fruits back to the ship, each one worth a different value of money. Everything from cherries, strawberries and… enemy corpses (?) awarded me more money. Money that I had no idea what to do with, but I’m guessing that will be revealed in time.

One interesting thing was that there were no pods that grew new Pikmin for your team. All of the ones in the demo were already plucked and were just waiting to be found. When the enemies gave me money instead of seeds, I was wondering if we would still get to grow Pikmin at all. Unfortunately, that information wasn’t available yet, (i.e… the demonstrator didn’t know,) so I’ll just hope there will be a better way of expanding other than just coming across them.

Using the game pad as a map proved to be a big help as well, giving you a view of where each fruit was located and allowing you to plan a proper attack. After the stage was over, I had the ability to watch my playback to see where weaknesses in my paths were and try to find how to gather more in less time if I decided to play again.

So essentially, Pikmin 3 felt very familiar, which isn’t a bad thing when you’re as good as Pikmin. With improved graphics and mechanics that make the world feel more real, (like with your characters actually needing supplies to build,) on top of the addition of the Game Pad and motion controls to make playing more efficient, it’s looking like Pikmin 3 just might be worth the wait.

Rayman Origins took platforming fans like myself by surprise last year. Finally reclaiming the spotlight and stepping out of the shadow of the party loving Rabbids, Rayman returned to true form by providing possibly the greatest 2D platform experience ever. Not wanting to settle for just being the best, it looks like Ubisoft is taking steps to make sure that Rayman Legends lives up to its name by raising the bar on the classic genre once again.

The WiiU demo on the show floor featured Rayman being controlled by the Classic Controller and his friend Murfy on the Game Pad, people who played Origins will feel right at home. Many of Rayman’s abilities like wall running, swinging and floating have returned with new levels to challenge your platforming grit. The biggest change comes from the graphics, so while many of the animations are the same, the characters are now rendered in 3D, which helps when launching the characters or attacks into the background. Taking out dragons from far away is a sight to behold!

But it’s Murfy that truly brings the new feeling to the game. Unlike Tingle in Wind Waker or playing as the almighty cursor in Mario Galaxy, Game Pad users will guide their character through obstacles in the level. Is there a rope that needs to be cut, bridge that needs lowering or maze that needs tilting? Leave it to Murfy! The tilt control had just the right amount of responsiveness when it came to delicately guiding Rayman out of harm’s way, and really made the Game Pad user feel like an important part of the experience.

I’m looking forward to a whole new set of worlds to tackle with such solid game play. With the trademark humor coming back as well, (musical platforming featuring rocking grannies?) I can’t wait to get a proper 5 player game going. Rayman Legends is shaping up to be even more worthy of your money than Legends was, so when the WiiU finally launches, I know what will be on my must buy list.

When I think of batshit crazy games, I think of Suda 51, the madman behind such titles as Killer 7 and No More Heroes. When news arose that the designer was working on a new zombie hack and slash starring a cheerleader who bashed heads in while rainbows flew out of their bodies, why wouldn’t I want to play it?

Over at Warner Bros. Interactive’s booth, LolliPop Chainsaw was on display in all its glory. Traveling through the high school where the zombie outbreak starts off, controlling the smooth moving Juliet was a breeze. Divided between dodging, weaker pom pom attacks and stronger chainsaw attacks, combining these attacks were keys to taking out as many zombies as possible.

So far, the game wasn’t all just button mashing away until you win. Lining up stunned enemies and chopping them down with a single attack results in multi kill bonuses that earns more money for upgrades. While they weren’t in the demo, different enemy types and bosses are promising to be abound when the game releases on June 12th.

On top of hidden bonus zombies, unlockable costumes and combat that expands as you play, the final version of Lollipop Chainsaw is looking to be one of Suda’s best efforts yet. Enjoy these screenshots and look back for a full review later this week.

 

Nintendo’s E3 showing undoubtedly received a mix reaction, but there was one thing that was unanimous; a new title from Platinum Games was a reason to lose your mind. Tentatively titles Project P-100, the developer is definitely showing its Clover roots, with a unique play style to match artwork that looks like a certain Viewtiful hero. But once the game started up, it was something truly special.

Playing as a small super hero, this brave little soldier must fight off hoards of evil robots attacking the colorful town in the demo. He’s not very strong on his own however, so what’s one to do when getting slapped around by killer robots? In P-100, you’ll enlist help from various heroes scattered throughout the town. Like a more action packed Pikmin, gathering a group of heroes gives players the ability to create weapons with them. By drawing on the WiiU Game Pad, your army can morph into a giant fist, a sword that reaches the heavens, a giant pistol or even bridges! Using these powers need batteries though, so when you’re running low, rushing into the enemies with a mighty battle cry will recharge them quickly.

Did I mention the boss fight in the demo was huge? Fighting on top of a giant mech that acted as both an obstacle course and an all out battle was a hell of a lot of fun. All while it was towering over the city below. If these are the heights the game hopes to reach in just the demo, I can only imagine what the final product will be.

Platinum is known for its creativity, and P-100 is looking to be no exception. While it may not have received as much attention as your Mario and Pikmin titles, this game is looking like it could be THE reason to own a WiiU when it’s released. And as always, when more information becomes available, make sure to check back here for the latest updates.

Game publisher Atlus has announced that Zeno Clash II, the sequel to the celebrated indie 1st person brawler, will be making its way to Xbox Live Arcade, Playstation Network and Steam will be released in early 2013.

Even at the early stages of development, this beat em up looks gorgeous. It seems like punching people in the face will never have looked so pretty. Aside from graphics, plenty of new features have been added including lock-on abilities, pinpoint accuracy for where your attacks land and RPG elements that will help you create your fighter the way you want to.

But most importantly, the addition on online co-op will be what expands the possibilites of the game more than anything. Traversing the world of Zenozoik is promising to be enough of an experience as it is, so exploring it with a friend can only make it better, which is the goal the developers are trying to meet according to Andres Bordeu, co-founder of developer ACE Team.

 “The world of Zenozoik is one of wild dreams and wilder nightmares. This is part of the reason we are working on Zeno Clash II, to give players the opportunity to explore Zenozoik with a friend via online cooperative multiplayer, turning those moments of wonder and awe into a shared adventure.  We will make certain that going back and forth between solo and cooperative play preserves the consistency and impact of the narrative experience, while still allowing friends easily drop in and out of the game’s fulfilling exploration and visceral melee combat.”

 

Keep a black eye out for Zeno Clash II early next year.

Mash ups in fighting games seem like all the rage right now, but has a famed fighting game developer like Arc System Works, (of Guilty Gear and BlazBlue fame,) come along and created a fighter based entirely around RPG characters? Well it’s happened with Persona 4 Arena, which brings characters from the third and fourth entries to do battle in a completely different type of arena.

As expected from Arc Systems, the game is fast paced with both movement and combo execution. With over a dozen different characters to choose from, an extra layer of strategy is added thanks to the addition of Personas. Two attack buttons control the fighter’s attacks while the last two cause the Persona to appear, creatures that temporarily fight alongside your character to extend attacks. The best part? The demo showed that Personas aren’t tied to particular fighters, so the combinations will feel endless. If there are any BlazBlue fans reading this, they felt a lot like controlling Nirvana with Carl Clover, except the Personas don’t have full movement.

Speaking of BlazBlue, you can tell it was a huge inspiration for Arena’s game play. Different parts of the fights from the special effects when super moves are used, the excamaition points that pop up when thrown or tripped, the completely outlandish fighting styles… all reminiscent of BB and Guilty Gear to a lesser extent. So if you’re fans of those games, is there really any doubt?

When I heard a Persona based fighting game was a thing, I was incredibly excited as both a fighting and RPG fan. After trying it at E3, my excitement has increased tenfold! Promising online, a story mode tying it to its RPG roots and expanding on the overall universe, fans of the cult favorite series are going to want to keep an eye out in August.

After years of speculation. After two remakes. After an appearence in a freakin fighting game! Pikmin 3 is finally… FINALLY announced, and it’s coming to the Wii U!

During Nintendo’s E3 conference, video game demigod Shigeru Miyamoto took the stage and went over the new details in this long awaited sequel. Using the motion controls, players will be able to aim Pikmin at specific spots on the enemies for added stretegic elements. Want to keep enemies from eating your new found friends? Bombard their eyes with Pikmin! And speaking of new Pikmin, Rock Pikmin were formally introduced, which seem to have the ability to destroy enemy armor and stone walls.

All of this destruction looks gorgeous with the new, updated graphics. Small things from breaking down walls to actually gathering materials to build bridges makes the world look more immersive. That’s great considering that playing with the Game Pad allows you to view the whole map at once. There’s a hell of a lot to explore, which is why players can swap between four different captains, each with their own Pikmin to command. Coming off like a more traditional RTS in this sense, covering multiple sections of the map at once looks like it will be the key to victory in this newest Pikmin expedition.

Overall, Pikmin 3 is looking like a bigger, prettier, more strategic game. Check back for hands on updates as we get more time with the game.

 

http://youtu.be/eI87_YzSlIM

Many fighters have come and gone over the years, but ever since Virtua Fighter hit the ring and revolutionized 3D fighting games, its popularity has endured. Thanks to an incredible level of depth amongst its unique cast, while the game is known to be difficult to master, few games in the genre are as rewarding when all that practice pays off. After five games and multiple revisions, we’ve arrived at Virtua Fighter 5: Final Showdown, the definitive version of the latest title in this beloved hard hitter. And while it makes some concessions compared to the retail version, this title’s value is hard to argue.

Jean Kujo and Taka-Arashi Join the Fight!

Featuring 19 unique fighters, (two of which are new to the US,) Virtua Fighter has plenty of moves to master between each character. From the easier fighters to master like siblings Jackie or Sara Bryant, to the technical marvels like flagship character Akira, there is sure to be a fighter to fit any gamer’s play style. The game has been reanimated and rebalanced since its last go around, so not only does it look prettier, but the moves look sharper, the damage output has been tweeked and the controls feel a little more forgiving as far as timing. But don’t pick up your pitchforks yet hardcore fans! The game still takes a ton of technical skill to be good at.

Virtua Fighter will help you get better though. And that’s through its many single player modes. Aside from the standard Arcade and Score Attack gauntlets, the Training Mode that VF4 made famous returns, which walks you through each fighter’s move set and slowly builds up your skill. Two modes that are obviously missing though are the single player tournament mode, which has been a staple of the series for years now and the ability to customize fighters. But then again, as a $15 download rather than a full retail release, it’s not surprising that something had to go. So now to build up ranks, instead of winning tournaments, a new License Mode gives players objectives to achieve during a series of fights. Clear these challenges, move up in rank. It’s as easy as that. As far as new costumes, there technically IS a way to dress up your fighters, but you’ll have to shell out extra cash for costume DLC.

Jackie and Sara Bryant Continue Their Rivalry... in HD!!!

Aside from the single player content, the bread and butter of competitive video games is its online component. Especially in a game like Virtua Fighter where timing is key, the slightest bit of lag can completely ruin a fight. Which is why I’m glad to say that my matches were almost completely lag free across ranked and player match. The new room match that adds lobbies to the fights surprisingly didn’t drop in quality either, even with a few different people waiting around. It’s good to see that Sega took this aspect of the game so seriously, especially with how bad lag is on certain big budget, full priced fighters.

So if you couldn’t tell from my glowing review, if you’re a fighting fan, there’s no reason why you shouldn’t own Virtua Fighter 5. The only question is whether or not it’s worth it if you own any of the previous versions. Well, how much value do you place on two new characters? How about the value of the final version of a fighting great that’s been balanced to near perfection? Not to mention that the online community is sure to receive a shot in the arm with this new release. If you absolutely have to be on top of the curve, there’s no question about it, but if you’re a more casual fan who’s perfectly happy with the previous games, there’s no urgent need for it either.

Akira Wants Some Pai...

But for the average gamer who doesn’t have a mock up arcade machine and a room plastered with Akira, Shenmue or Yu Suzuki posters, Final Showdown is still a blast to play. It might take some time to learn and undoubtedly has fewer modes than its predecessors, but the modes it does have will keep you busy for a long time. It moves fast, looks gorgeous and has 19 completely unique people to master. No clones, no similar movesets, nothing of the sort! And at $15 with what feels pretty close to a full retail experience, how can you go wrong? My only issues are the fewer modes and holding out on costumes to turn them into DLC but with the game being so cheap, some extra cash for bonus content is hard to be mad at. I’m incredibly hard pressed to find a reason not to recommend Final Showdown, and is easily one of the premier fighting games in the 3D genre. What else is there left to say? Jump online, download this game and lay a beat down on some mofos!

During Microsoft’s press conference, the previously announced South Park RPG got a shiny new trailer, compete with new details, features and of course, lots of hilarity.

Embarking on an an epic quest to save South Park, gamers will create their own character who will be the savior of the South Park universe. The short trailer already features plenty of nods to the show, including the Woodland Critters, the fake anime version of Professor Chaos and a gun toting Jesus Christ. Xbox gamers will finally be able to tell off Cartman with Kinect support, so if you want to trash talk your enemies in the foulest of ways possible while beating them down. South Park hasn’t had a very strong reputation when it comes to gaming, but this trailer had me genuinely laughing, and its release on March 5th can’t come soon enough.

But that’s not all, because THQ is planning additional content for the title, including the Mysterion Pack which will be a timed exclusive for the Xbox 360. Check out the press release detailing the content:

 

THQ is happy to offer exclusive weapons and costumes when you preorder South Park: The Stick of Truth. The Good Times With Weapons Pack, based on one of the most popular South Park episodes of all time, includes destructive items no fourth-grade martial artist should be without. With the Bulrog Chicken Attack, summon the devastating ninja powers of Bulrog and turn your feeble enemies into chickens! BLAM! “Nya-nya-nya-nya-na naa!  Now you are a chicken!”
With Cartman’s Kick-Ass Sai, the ultimate weapon of destruction, penetrate even the most evil of villains!  Harness the fiery sting of the Sai to slash and cut your way through South Park!
Rounding out the Good Times With Weapons Pack is the Samurai Costume. Show off your brute muscle with this bad-ass getup, complete with samurai headgear, a super-sweet cape, and the toughest cardboard armor this side of Takagawa.  Suit up, and prepare to unleash the ultimate pwnage!
THQ and Microsoft are proud to announce Xbox 360 exclusive pre-order items for South Park: The Stick of Truth: The Mysterion Superhero Pack. With your Superhero Costume, suit-up as the next South Park superhero!  It’s the perfect disguise for fighting your mortal enemies and keeping South Park safe!
Also, harness the elusive power of Mysterion with the Mysterion Special Attack!  South Park’s protector unleashes a deadly combination of stealth and firepower — your enemies won’t know what hit them!
Finally, slash the darkness with the diabolical switchblade, the Dagger of Cthulhu!  It’s the same weapon used to stab and kill Mysterion in the twisted classic episode “Mysterion Rises.”  And now… the fate of the Cult of Cthulhu lies in your hands!
  • South Park DLC on Xbox 360 First
The first three downloadable episode packs for South Park: The Stick of Truth will be available first on Xbox 360. These episodes are standalone adventures featuring their own stories, taking you to places in South Park you’ve never been before.
  • South Park: Better With KinectTM for Xbox 360
Taunt your enemies, and launch attacks with your voice. Finally, for the first time in South Park history, you can call Cartman a “fat ass,” and he’ll respond.

Check out the trailer below. Does it look as good as I’m saying it does? Don’t be a Jew, let us know in the comments!

Square Enix has released a new trailer showing off the many tunes of the rhythm/RPG hybrid, Theatrhythm: Final Fantasy.

Showing off a plethora of tunes throughout the history of the series, choosing between party members across each game and beating monsters to the music looks like more fun than it has any right to be. And with music as memorable and legendary as the Final Fantasy catalogue, chances are if you’ve ever thought of picking up an OST, this just might be the game for you.

Don’t believe me? Check out the trailer and comment about how right I was.