Join Courtney, Derek, and Shane as they… break down a horror movie that revolves around video games?

Did Shane get so tired of not guesting on Horror Movie Night that he decided to make his own?

That’s right! Things got weird on this episode of Geekscape Games!

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Whoever said that gamer nerds would never live through a horror movie? We’re not sure either, but they were pretty spot with their predictions.

There’s nothing that should keep you from missing this episode, not even your G4-TechTV Weekend Wrap-Up

Geekscape Games Theme Song: Winter Frosts – MmcM

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Join Courtney, Derek, Josh, and Mika as they discuss the last week in video games!

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This week we talk a lot more than we usually do (and Shane isn’t even here!) Derek waxes poetic about Sea of Thieves, Josh loves his Amiibos, Courtney is on vacation, and Mika checks out to play The Sims Mobile.

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I don’t enjoy online multiplayer games.

I’m all for local multiplayer (I’ll kill you at Mario Kart 8), and I enjoy the occasional round of PUBG or Fortnite (solo queues only because anything else is just too much commitment). In most cases, however, I simply avoid online multiplayer like it’s going out of style. Aside from a few titles over the course of my long, long gaming career, this has always been the case

Between work (and transiting forever to and from work), recording two podcasts, trying to work out a few times per week, a weekly Dungeons and Dragons game, attempting to (somewhat) keep up with WWE, and trying to spend even a little time hanging out with Mikaela, my video gaming time feels damned limited at this point in my life, and I find much more satisfaction slightly progressing a storyline, completing a few quests, or… well, probably starting a new title (new games come out every week, okay guys?) than I do playing some competitive mode or trying to organize a time for online play with some friends.

Online gaming just seems freaking hard to do – obviously it’s extremely popular, very few other people that I’ve talked to have an issue with it, and I’m absolutely the problem here, but I’m just not at all into matchmaking (something to do with being shy probably), and am only really interest in playing with people that I actually know. In the past, I’ve bought a game at launch, played it with friends once or twice (and had a blast), but within a few weeks my progress would be significantly behind those I’d been playing with, meaning I’m either jumping into their game leaving them feeling as though they’re on an escort mission, or they’re jumping into mine in an extremely overpowered state, removing any challenge from the game. Series like Borderlands seemingly force you into running multiple campaigns with different levels of progress which you jump between based on who you’re playing with. None of this sounds very fun to me at all.

Enter Sea of Thieves, Rare’s shared-world pirate simulator, and my next multiplayer obsession.

I dove into Sea of Thieves during one of the game’s various betas knowing very little about the title, aside from the fact that a) you’re a pirate on a journey to becoming a legendary pirate through whatever means necessary and b) the game takes place in a persistent multiplayer world where other pirates will definitely have their eye on your booty (treasure, not ass).

The first time that I played, I ignored the warning that journeying on your own was dangerous and only for experienced players, dropping in on a tiny island with (surprisingly) no tutorial, and with absolutely no idea what I was supposed to do (a tiny opening cutscene and small tutorial has been added to clear things up for the game’s full release, but sailing will still take you far too long to become comfortable with). After collecting some bananas, some wooden planks, and a treasure chest that I couldn’t figure out how to open (hint: weirdly enough, you can’t), I eventually found a small ship just offshore, and after a few moments of fiddling around, finally hit the high seas. In this moment, I realized just how incredibly beautiful Sea of Thieves is.

The game’s cartoony, yet breathtaking presentation perfectly fits the adventurous, mysterious, and casual (but not too casual) feel of the title, from the look of every aspect of your ship (or that ship off in the distance that may or may not be coming closer), to the uncomfortable creak your galleon (or sloop) produces as it rocks back and forth across the sea, to the bananas that you don’t even peel before eating (weird), to the NPC’s you’ll encounter on the game’s many, many islands, to the it-never-ever-gets-old sound of the herdy gurdy (which I’m hearing in my dreams at this point), and of course, the freaking incredible water that makes up the majority of this world. The water effects look like nothing that I’ve ever seen in a video game, and the entire world looks as though it’s been pulled straight out of some sort of lost Pixar film. Sea of Thieves’ presentation as a whole is simply astonishing, and there wasn’t a moment that I wasn’t enjoying everything that I was seeing and hearing.

Presentation isn’t everything, of course, and while it’d be impossible to look at Sea of Thieves without thinking “Damn, is that ever pretty,” (especially on the Xbox One X) many of the choices that Rare has made in regards to gameplay will leave some gamers coming back again and again, many scratching their heads in wonder, and probably a lot of them bringing their copy to GameStop after a few dedicated days of playing.

Sea of Thieves follows a fairly simple gameplay loop of beginning a quest (called Voyages) for one of the game’s three trading companies: the gold obsessed, aptly-named Gold Hoarders will have you hunting for treasure chests, the creepy Order of Souls will have you fighting skeletons and stronger skeletons in the search for valuable skulls, and the time-obsessed Merchant Alliance will have you on a race to find and deliver goods (and animals) with a strict deadline. The quests all follow the same formula – figure out where you need to go via an unlabelled map, a riddle, or otherwise, go to said location, do X task, return and cash in for some gold, rinse, repeat. You can stay out longer and do multiple Voyages before returning to an outpost for some huge rewards, but that’s where things get really interesting. Naturally, pirates are pirates, and if you sea another ship (filled with one to four real players) during your journey, there’s a good (very good) chance that they’re going to attack you and try to steal your stuff. The longer that you stay out completing voyages, the more you can cash in all at once, but the more that you have to lose if a more skilled crew decides to take you on. It adds a super interesting (and often stressful) element to the game, and some of the most exciting moments that I’ve had this far have been during the throes of battle, on a ship full of treasure, simply trying to survive long enough to turn in some chests that I’d spent way too long finding.

Playing with friends has already led to some of my favourite gaming memories… ever.

That gameplay loop has remained pretty fun in the 15-20 hours that I’ve spent with the game thus far, and so far I’ve found lots of other elements in the world (in addition to meeting other players, as mentioned above, which has remained exciting each and every time that it’s happened) that have added to the excitement and feeling of exploration. Walking the beaches of the game’s many beautiful islands, you may come across a message in a bottle, or a mysterious book that may lead you on a quest-within-a-quest and to even more treasure. Sometimes I’ll choose to head to an island that simply looks cool, and may come across chests, caves, remnants of previous island inhabitants, cave paintings, and more. Shipwrecks within the game’s vast ocean are fun to traverse, and have led to some of the most valuable treasure that I’ve claimed so far. Storms will mess your shit up (and you’ll stare at them in awe because they’re freaking beautiful), and giant, foreboding, skull shaped clouds loom off in the distance, tempting you with the promise of bountiful treasure, while (often) keeping you away with the threat of certain death.

Death, which at this point is one of my few gripes with the game. When you die, you wake up aboard a spooky (gorgeously spooky) ghost ship, complete with creepy captain. Here… you kind of just wait for 30 seconds until the doors to the captain’s quarters open. Walk through these doors, and you’ll find yourself back on your ship, in the water near it, or on a nearby island if your ship has sunk in the time you’ve been away. There should be something to do on this ship (right now it’s like a glorified loading screen or respawn timer, which, I suppose, is still better than just having a loading screen or respawn timer). The whole respawn system makes for a myriad of annoying moments when fighting other players, as unless your enemies on the opposing ship all die at the same time or their boat is headed to the bottom of the sea, it can often feel like you’re fighting an endless stream of the same people, leading to these PVP battles taking substantially longer than they probably should (they’re still super fun and exciting, but killing the same opponent five times over a few minute period can definitely get old). I’d love to see some sort of monetary penalty for deaths (Rare has actually noted that this is coming soon), which could increase when you die again within a short period of time and maybe after you die, respawn on your ship, and die again, you could respawn elsewhere the next time around, simply to limit the player-on-player battle time, and to make it feel like you’re fighting a few people instead of an endless horde of crew members. Right now, having your ship sink during a battle (unless it’s full of treasure) can often even be advantageous for your crew – your freshly respawned ship comes complete with the default quantity of cannonballs, bananas, and wooden planks, while the ship that just sunk you is likely running low on the same supplies. This simply feels broken, and something needs to change about it.

We tried to be friendly… but they shot us anyways.

As noted above, I’m still having a ton of fun with Sea of Thieves, even if the gameplay loop is rather simple at this time, but this doesn’t mean that I wouldn’t love to take part in some additional activities as I sail these beautiful seas. The possibilities really are endless, but things like fishing (please, give us fishing), card games (either in the pub or on the high seas), some five finger fillet, some sort of collection aspect, or even the ability to duel your fellow crew members with swords would make sailing or downtime simply fly by.

Really, Sea of Thieves in its current iteration is a phenomenal start, and it sounds like that’s just what it is, a start. Rare’s Craig Duncan has stated that the team wants “people to still be playing it five or even ten years from now. We’re in this for the long game,” and I’m looking forward to seeing this world evolve every step of the way.

I’m more enamored with Sea of Thieves than I’ve been with a multiplayer title since Call of Duty: Modern Warfare, and at this point I don’t see that subsiding anytime soon. I’m having a blast completing voyages, finding treasure, and simply sailing the high seas with my friends. I could keep rambling on and on and on about “threading the needle” through tiny gaps in islands, or being so pre-occupied with playing instruments and dancing across the bow of our galleon that we crashed hard and nearly sank, or watching a friend die just steps away from turning in a valuable skull, leading to a tirade of words I don’t think that I’ve ever heard him say before, but, well, I’m overdue for some adventure.

Sea of Thieves is simply fun, and for that it scores a harrrrrrrrrrty 4/5. See you on the high seas!

tl;dr

+Incredible visuals, wonderful audio
+Casual style makes it fun for hardcore and casual gamers alike
+Drop in/out easily, you won’t be at a disadvantage because you took a break
+Simply fun, and often hilarious

-Not enough variation in mission (Voyage) types
-Maximum crew of four, no way to guarantee a second crew of friends will end up on the same server
-Respawn system, and thus PVP itself, feels broken

Side note: Back in January, Microsoft noted that all future Microsoft Studios published titles would hit their inexpensive Game Pass service on the day they release. This, of course, includes future games in the HaloGears of War, and Crackdown series’, but it also means that from the moment Sea of Thieves went live, Game Pass subscribers have had full access to the titles, with no limitations (aside from server issues right at launch, naturally). I’m loving Sea of Thieves, but if you’re not sure if there’s enough content to keep you having fun, or if you’re just not sold on the quest to become Pirate Legend, you can simply sign up for a free Game Pass trial and make up your own damned mind!

Sea of Thieves is also an Xbox Play Anywhere title, which means your digital purchase (or Game Pass subscription) means that you can play the game across your Xbox One or Windows 10 PC. This means that with one subscription to Game Pass, my fiancé and I have been able to sail the high seas together, which I absolutely appreciate in a generation of gaming that is seeing fewer and fewer local multiplayer games be released. I’m loving my Game Pass subscription so far, and I love the fact that with just a few clicks, I was able to install Sea of Thieves on my computer too!

https://youtu.be/O1YnzQax8TM

Don’t cry because it’s over, smile because it happened? That’s what I was trying to tell myself as Mikaela and I woke up this morning. It felt as though we’d only just arrived in Seattle, and like Emerald City Comic-Con had only just begun – when in actuality, it was just a matter of hours before we’d be making the drive back to Vancouver and back to our real lives (and bills and jobs).

We prettied ourselves up for the day and then packed up what felt like a million bags. As we left our AirBnb for the last time (we brought our bags down to the car and left it parked there until we were ready to leave the collection, thankfully our host was cool with this), I realized just how much we’d lucked out on the location. Sure, it was a little outside of what we were comfortable spending (or what we could comfortably afford), but it took so much weight off of our shoulders to be a miniscule five minute walk away from the convention centre, rather than having to drive into the city each day to search for expensive, needle-in-a-haystack parking. Being so close to the convention centre simply allowed us more time at the convention itself, which (aside from the Szechuan sauce) was the whole reason we were there, of course.

After grabbing some tasty sandwiches from a local cafe, we (finally) made our way up to Artist’s Alley. The area has its own freaking floor at ECCC, and I honestly have never seen another Artist’s Alley that comes even close in size. It was freaking massive, spanning two and a half giant rooms. Almost every booth was packed with people, and we spent almost two hours just looking at all of the amazing art on display. It wasn’t long before Mikaela found numerous prints that she absolutely fell in love with, and after we browsed the entire Artist’s Alley Floor, we went back to buy some. Up to this point, aside from food we hadn’t actually purchased anything at the convention… today would definitely be different.

Following Artist’s Alley, Mikaela spent some time seeking out some standout cosplayers. She’s already posted a number of these images to the GeekscapeForever Instagram account, but a gallery of all of the images taken (along with Mikaela’s thoughts on the convention as a whole) should pop up within the next couple of days. There was an unbelievable amount of intensely high-quality cosplay at ECCC, and I still think that (as I mentioned yesterday) the Western Championships of Cosplay competition was one of the coolest things I’ve seen at any convention – the sheer amount of time that these artists put into their work is beyond mind-blowing.

The hours were flying by at this point – we waited in a huge line to grab some delicious pizza from the convention centre cafeteria, and then proceeded to spend more (and more) money on the show floor. Mikaela ended up buying the Planned Parenthood benefit book from A Wave Blue World (which I mentioned yesterday), a comic by a local artist that had some gorgeous watercolour-style artwork, several miniature pop-art style prints, a cool print of a narwhal (her favourite animal) and an 11×17 print from what turned out to be a Vancouver-local artist. I’ve been pretty successful at not buying anything (or is it just not being able to afford anything) at the last batch of conventions that I’ve visited – I’m not sure if it was just Mikaela egging me on or if my willpower simply disappeared today (or if not having to carry things back across several flights like at SDCC was just super attractive), but after wanting to pick up Skybound’s Superfight for years, and being so impressed with demo we’d received of The Grimm Forest board game… I ended up walking away with both of them (and I can’t freaking wait to give them a try).

Mikaela’s haul. We’re going to need some new frames!

From there, we did a bit more wandering and a little more cosplay watching, and before we knew it it was (sadly) time to make our way back to the car. Time flies when you’re having fun is a statement that is at its truest at comic book conventions. No lie.

I made us stop pretty quickly so I could taste that sweet, sweet Szechuan sauce one last time, and the rest of the drive back to Vancouver was pretty uneventful. We spent much of the ride gushing about how much fun we’d had, how organized the entire convention felt (like really freaking organized and smooth) and just how much we’re looking forward to the next one. Of course, just before heading over the border we made a quick stop at Buffalo Wild Wings (which is way tastier than anything we have up in Canada), before waiting in the border line for almost an hour.

New games! Who has played either of these?

We finally arrived home, walked in the door, threw our junk on the ground, and instantly went to bed (at like 9PM). We were beat, and Mikaela had school in the morning. Our trip to ECCC was finished.

The trip itself couldn’t have happened at a better time either. Mikaela has been doing some damned intense schooling over the past couple of months, and my day job has been extra busy (and extra stressful) for some time as well. It’d been quite some time since we’d been able to just spend a decent amount of quality time together, and the trip to Seattle for Emeral City Comic-Con gave us just that. As busy and intense as these events can be, it felt relaxing and refreshing for us to be able to share that intensity together. Thanks for that, Emerald City!

That’s another one in the books… and now it’s just four months until San Diego. Time to start getting ready!

Thanks for tagging along, look for more coverage (and cosplay) in the coming days, and let us know what you’d like to see more of at our next convention!

https://www.instagram.com/p/Bf2TSIUAbtb/?taken-by=geekscapeforever

Day two begins! Well, day three for everyone who was able to make it on Thursday.

I was especially excited for ECCC on Saturday, mainly for two reasons. Today would be the first massive pop culture convention floor that Mikaela would be able to walk (Fan Expo Vancouver is fun, but is incomparable in size to Emerald City), and the evening would also hold ECCC’s always huge, always impressive cosplay competition. I had the opportunity to watch this competition a few years back and was absolutely floored by the quality of some of the outfits on display.

Before we could head to the convention, however (the show floor didn’t open until 10), there was other work to do. If you’re a GeekscapeForever follower on Instagram, you may have noticed a bigger influx of photos coming in over the past day. Mikaela decided that we need to start being more active on our social media pages (we do) and decided to take the reigns for the weekend. She’s been posting photos, adding followers, tagging and hashtagging out the wazoo, and I’m pretty convinced that she should just take over at this point.

I, on the other hand, had a podcast to record. Matt Kelly, Josh Jackson, and I couldn’t make our schedules work earlier in the week, so it meant getting up a bit early so that we could chat wrestling. I’ve been having a blast with Double Count Out so far – I know very few wrestling fans in my day to day life, so it’s great to jump online with these guys to chat WWE (and the occasional indie promotion).

Today’s recording was… weird. We brought a MacBook and Blue Snowball with us, and as soon as I jumped on Zencastr (our podcasting platform of choice), something that sounded like weird old radio or television began coming through the monitor. This persisted after restarting the computer and disconnecting everything, and only went away when switching the audio input to the computer’s built-in microphone. We could not figure this out for the life of us – there was absolutely nothing audible in the room I was in (or any of the surrounding rooms), Mikaela couldn’t hear anything either, and it simply would not go away. I just figured that it was ghosts, due to the really old building I was in, but imagine that some sort of standard interference makes more sense. Still, the actual audio it was picking up was super creepy.

Finally, we were ready to make the gruelling six minute walk to the convention centre. We grabbed a quick, overpriced (inside the convention centre) Taco Del Mar (with some less than helpful staff – when Mikaela asked what kind of beans they had, the guy begrudgingly waved his hand over the beans directly in front of us, and did not proceed to actually name them) and wolfed it down before heading into our first panel.

The panel was called Everyone Starts Somewhere: Cosplaying At Any Level, which had five professional / semi-professional cosplayers detailing how they started in the industry, and offering a ton of tips on budgeting, methods, accuracy, and much more. I appreciate cosplay a ton, though I doubt I’d ever have the courage to try it myself, but Mikaela has been super interested in getting involved but just hasn’t quite brought herself up to it yet.

The panel offered some good conversation, and I think that Mikaela definitely took away at least a few tips from it. Maybe she’ll make it to San Diego one of these years with a costume of her own?

Finally, Mikaela made it to the show floor. She was pretty overwhelmed pretty quickly, as the whole thing is simply exponentially larger than any event she’d been to before. Having survived numerous SDCC’s, it’d been some time since I’d felt that feeling, and it was definitely cool to see that again in someone else.

We became pretty enamoured with the Skybound Games booth pretty quickly. We played a demo round of the Grimm Forest title that had caught my eye yesterday. The game has a slight Catan feel, where you, a descendent of one of the three pigs, must build three houses before your opponents to win the game. You can choose to make your houses from straw, wood, or brick, the less sturdy materials being quicker to build, but easier to break down through various other cards. From our quick demo, the game felt extremely well balanced – it supports 2-4 players, and definitely feels like one of those games that takes just a few minutes to learn, but will take a long time to really master, as ‘Friend’ and ‘Fable’ cards also introduce mechanics that can really change the course of the game in just a turn.

They also gave us a demo of Superfight, a card game that’s been catching my eye since I first saw it in San Diego a few years back. It’s a party game where you and an opponent use a few cards to create a character with superpowers. You then have to argue back and forth about who would win, and the people spectating then vote on whose argument they agree with. The loser, well, loses, and the winner moves onto another opponent. In the demo round that we played, my character was Finn from Adventure Time, but the top half was Justin Biever, and he was made of lava, while Mikaela’s was a Lucha Libre Wrestler that has two arms and is riding a depressed Centaur. I argued that a Lucha Libre Wrestler would likely have had the advantage in this scenario, any advantage is lost due to my character being made of lava. Any of this character’s body parts would simply burn up whenever they came near me. I don’t quite remember Mikaela’s argument, but the judge ended up going with me.

Once we left Skybound, we continued across the show floor. About halfway through, with Mikaela checking out many of the booths and their offerings in great detail, we decided to go grab some lunch before the Twisted Toonz panel on the main stage.

Rather than grabbing an overpriced, tiny sandwich from the convention centre, we decided to head towards the food truck area that I had seen on my Szechuan journey the day prior. Today… none of the food trucks were there. It also turns out that Mikaela hated the Szechuan sauce, so we definitely weren’t headed back to McDonald’s any time soon. We kept walking and ended up at a delicious sandwich shop called Potbelly. We scarfed down some sandwiches and milkshakes and speed walked back to the convention centre so that we could score some decent seats for Twisted Toonz.

We arrived 45 minutes prior to the presentation starting… and it was already standing room only. Twisted Toonz features well known actors and voice actors doing a live read of a script (often voted on by fans) as all sorts of insane characters. We had an opportunity to see Twisted Toonz in Vancouver last November for a reading of The Princess Bride, and today had Solid Snake himself, David Hayter, Adventure Time‘s Jeremy Shada, The Walking Dead‘s Khary Payton, every game ever’s Nolan North, and Samurai Jack‘s (among other things) Phil Lamarr reading Willy Wonka and the Chocolate Factory. There were plenty of warnings from the performers that this panel was not for kids, and the hilarious reading definitely lived up to said warnings with voices like Bill Cosby, Herbert the Pervert, Solid Snake, Michael Caine, Jason Statham, Batman, and many, many more showing up as Wonka characters. Twisted Toonz typically puts their performances up on YouTube, so I’d definitely recommend watching their performance of Willy Wonka and the Chocolate Factory in full whenever it becomes available.

Once Twisted Toonz was over, we had just over an hour before we needed to get in line for the ECCC Western Championships of Cosplay, which I’d had an opportunity to attend a few years back, and which I was absolutely floored by every moment of. Mikaela and I spent this hour browsing through ECCC’s ‘Home Grown’ area, where Seattle local creators were showing their novels, artwork, comics, clothing, soaps, tea, and way more. Here, Mikaela instantly fell in love with numerous pieces of artwork (how we walked away without buying any just yet I’ll never know), and was pretty impressed by the graphic novels shown off at indie publisher A Wave Blue World’s booth, where one unique looking anthology even had all proceeds benefitting Planned Parenthood. Pretty cool stuff.

After chatting with a few more artists we decided to head outside in order to join the line for the upcoming cosplay competition. The start of the event was still about 90 minutes away at this point, and as we didn’t bring sweaters to the convention so we could avoid carrying them around all day, Mikaela was instantly freezing. She quickly decided that she needed to go and grab a hot chocolate, and proceeded to disappear for like 15 minutes. When she came back… she didn’t have any hot chocolate. It turns out that she was distracted by some cosplayers, saw the line grow exponentially in that time, and then decided to just come back. She was also assured by one of the event staff that the doors would be opening promptly at 6:30, meaning that she’d actually only need to wait in the (moderate) cold for 20 more minutes.

50 minutes later, the doors finally opened. We grabbed some pretty decent seats while the on stage hosts welcomed everyone in (these hosts did a fantastic job, by the way), and before long the room was completely full. Before beginning the actual competition we were introduced to an organization called Magic Wheelchair. It’s an incredible-sounding nonprofit that helps build costumes for children bound to wheelchairs, at absolutely no cost to the families. The organization debuted a new Stranger Things themed costume for a girl named Kylie. The costume itself was phenomenal, but the moment itself was unforgettable. Check out the video of the reveal below, and head to Magic Wheelchair’s website to learn more, you definitely won’t regret it.

The competition itself had three categories: armor, needlework, and FX. Each and every entrant was impressive as hell, and some of the incredible costumes included Hela, an insane Doof Warrior that had a screen accurate guitar-blade thing that actually shot flames, K-2SO, Sweetums (the same one we saw back at Fan Expo Vancouver, in fact), a 10+ tall foot Brute, Soundwave, Venom, and way way more. It was absolutely incredible to hear just how many hundred of hours went into each costume, and the event as a whole was definitely one of the highlights of this year’s ECCC. Mikaela looked pretty amazed watching these artists as well, and I’m betting it jumpstarts her into actually making a costume of her own, too! If you haven’t been to one of these things, you owe it to yourself to make it happen, as the entire thing is freaking unbelievable.

This marked the end of ECCC for the night, so before turning in and getting read for the very last (dang) day of the convention we grabbed a quick lift to a local sushi joint, where I had probably some of the best sushi that I’ve ever tasted (and I live in Vancouver and we have a lot of sushi), for way less money than sushi goes for where I come from.

Following this, all that was left was to head back to our AirBnb, work on a recap for the night, and then turn in decently early so that we could absorb as much of Sunday as possible, knowing that it will be some time before Mikaela would make it to another convention.

Emerald City Comic Con might just be my favourite convention.

Sure, I haven’t quite been to enough to call it conclusive (just 5 San Diego’s, numerous Fan Expo Vancouver’s, two previous visits to Emerald City, a pop into PAX West, and a Comikaze), but I’ll be damned if Reedpop hasn’t put on the most well organized, best laid-out convention around.

My first trip to Emerald City was with my family way back when I was in high school (I was just invited to my 10 year reunion, so I need to get thin and successful real fast). It was my first convention ever – I was absolutely fascinated with everything that was on offer, and by all of the incredible people I’d be able to see or meet. I was big into Hellboy at the time, and I thought that picking up a numbered, convention exclusive Hellboy drinking Starbucks print, and having it signed by Mike Mignola on the spot was the coolest thing I’d ever do. Turns out I’ve done a ton of cool shit since then, but that print is definitely still framed and in my house today as a full grown adult.

Said Hellboy print.

I don’t remember all that much about that first trip down to Seattle. I believe the convention was just on Friday and Saturday at the time (it’s since expanded to four days), but I’d never been to an event like it, and it’s incredible to see just how much the show floor, the caliber of entertainment, and pop culture celebration as a whole has grown in the past decade.

This year’s trip began with a damned early start, and the first multi-hour bus ride of my life. Thursday at Emerald City was a no-go, as I had to work (doing stuff nothing like this, unfortunately) and Mikaela was stuck in school. As it turns out, school also runs on Fridays, so while I ended up with the day off, Mikaela won’t be joining me until later tonight. It also means that she had to drive me a half hour to the bus station (I didn’t want to miss out on another day of the convention if it wasn’t necessary) at 5:00 am! Thanks, Mikaela!

The bus ride itself was fairly uneventful. I caught up on the Raw and Smackdown that I didn’t have time to watch this week (in preparation for recording Geekscape’s Double Count Out Podcast tomorrow morning), and was also able to finish the first Witcher audiobook, Blood of Elves (I’ve been on a bit of a Witcher kick the past few weeks, which you can hear all about on the last and next Geekscape Games Podcast). All of the passenger’s had to get out of the bus at the USA/Canada border in order to have their passports looked at (along with filling out a custom’s form), and while I’ve never had an issue with a border guard (pretty much say that you’re going to a comic book convention and they’ll no longer see you as a threat), today’s guard seemed pretty intimidating and I was pretty sure I was going to get interrogated. One of the folks in line ahead of me checked one of the boxes incorrectly on his customs form, and the guard proceeded to as “Why are you lying to me?” repeatedly. Once it was my turn, I let him know that I was headed to Seattle for a comic book convention, to which he responded “You see Black Panther yet?”. We chatted about the movie for a couple of moments and then he let me through.

A couple of hours into the bus ride (which, after wrestling, gave me a great opportunity to gander at the Washington countryside, which looks a lot like the British Columbia countryside) I began to realize that while there was slightly more leg room over a standard coach flight, it was certainly no more comfortable. After ignoring the discomfort for a time, and feeling the pain in my ass build and build and built, the last hour of the journey had me shifting slightly approximately every 10 seconds, while trying not to disturb the sleeping lady occupying the seat beside me, who currently had her face buried into the seat in front of her, which couldn’t have been very comfortable either.

Eventually, the ride ended. I was somewhere in downtown Seattle, two kilometres from the Convention Center, and I was hungry AF (nothing was open when I went to the bus station, so I’d now been awake for over six hours without food or beverage). I needed to find some food as soon as possible, and there was only one kind of food I desired: after a horrendously limited release last Fall, McDonald’s this week rolled 20 million packets of its legendary Szechuan Sauce to all of its stores in the United States.

It turns out that there’s a McDonald’s just a couple of blocks away from the convention centre, and when I arrived  I was surprised to see that it wasn’t even all that busy. This may have been my first time in a US McDonald’s, and I definitely observed a few major differences compared to the locations above the border. First, the menu had way more choices, and everything was way way cheaper. Second, the staff was far friendlier than any McDonald’s that I’ve ever been to in Canada. Third, I could not for the life of me find any ketchup, and the line became pretty long so I couldn’t ask for any and ended up eating dry-ass fries. Fourth, the fries did not taste as good by a long shot – I don’t know if they were just old or what, but they were barely salted and left a lot to be desired… even for McDonald’s.

I got the sauce!

Lastly, they had Szechuan Sauce. I received two packets of the limited edition nectar with my order of Chicken McNuggets, though I consumed only one just in case this location was sold out by the time Mikaela arrived. I have to say… it was pretty fucking delicious. It was kind of tangy and salty, all at the same time. As someone who hasn’t (as far as I know) consumed any variety of Szechuan sauce before, I really didn’t know what to expect. All I know now is that I want more.

It was definitely worth the three plus hour bus ride down to Seattle just to receive two packets of Szechuan sauce.

Oh right! I came for a convention!

While in the McDonald’s I used the Emerald City Comic-Con app to take a look at the schedule for the day, and mark off a few items that I may have been interested in. I have to say that the ECCC app has been super impressive thus far – it includes a food guide, full panel and guest guide, makes it super easy to mark off panels or events that tickle your fancy, and you can even set reminders beforehand so you have ample time to get to where you need to go. Throughout the day I received push notifications letting me know that certain panels were now full or standing room only, that signings had been filled, lines had been capped, and the like. This just added to the organized vibe that I was getting from the convention, and something similar could do absolute wonders for an event like SDCC.

I finally made it to the convention centre, and was surprised to see how much ECCC had grown since my last visit just a few years ago. There are now events in three separate buildings, and on every floor of the convention centre itself. The autograph / photo op area is not even near the main convention centre floor (not even in the same building, in fact), which was definitely a surprise to me (I have to imagine that a lot of photo ops are “oh shit, it’s X, let’s go!” moments).

My first stop was the Convention Horror Stories panel, where Katie Cook (Star Wars ABC-3P0, Nothing Special) and Jim Zub (Avengers, Dungeons & Dragons) talked about the craziest moments (and mostly craziest fans) that they’ve experienced in all of their years on the convention circuit. Cook talked about meeting (and blowing the meeting) Jeff Bone for the first time and then never talking to him again out of embarrassment (Smith’s Bone was a huge inspiration to her), along with the first Furry she ever met, who brought an overstuffed books of thoughts on My Little Pony, detailing just how each character should act, along with ideas for future stories. He also asked her for a dirty commission… which she didn’t do.

Zub had a hilarious tale about a Winter Soldier fan in Tokyo who screamed and wailed and fell to the floor when she saw the Winter Soldier commission that he did for her, along with an inspiring aside about just how fortunate they are to be in the line of work that they’re in.

The panel itself was gut-wrenchingly hilarious. It was by far the funniest panel I’ve ever been to (at any convention), and as this seems to be an ECCC tradition, I’d definitely try to make it in next year (it became standing room only pretty quickly, so get there early). Seriously, those stories just sound lame when I try to synopsize them, but watching the duo act out these moments had me laughing harder than I’ve laughed in some time.

Yeah, the horror stories panel was standing room only by the time I arrived.

Once the panel ended, I decided to walk the show floor for a bit, before checking out voice actor / writer / director / Solid Snake David Hayter at SyfyWire’s neat (and streaming) stage setup, where constant 15-45 minute interviews with actors, writers, artists, and creators were taking place all day.

Walking this floor felt fantastic. The Washington State Convention Centre has numerous levels, split here for gaming, community meet ups and events, artist’s alley, the main show floor, and even a beer garden, and this means that each area of the main show floor feels very focussed. Because of the huge square footage of the location, it’s easy to walk around for hours looking at all of the content (and shit to buy), but you also have an opportunity to take your time – each aisle felt large enough that you could look at what a booth had to offer without blocking the pathway for someone else (something I’ve never felt at SDCC).

I spent a considerable time in the board game area of the floor – Skybound Games was showing off Grimm Forest, and it looked like a freaking blast. There were a ton of local game creators showing off their wares as well. I could definitely see myself going home with a few new board games once Mikaela can check them out as well, but today I just watched from a distance and noted a few booths that I wanted to check out again. Speaking of Skybound, their booth was also showing off mobile hit Summoners War, as Skybound and GAMEVIL have just announced a partnership to expand the series beyond just a mobile game, and… holy crap that game looks cool. I definitely downloaded it as soon as my phone hit wifi, though I haven’t had an opportunity to play just yet.

I spun a prize wheel at Warner Bros.’ tiny is-this-even-a-real-booth booth in an attempt to win a neat Tomb Raider bag (I didn’t… dang), and then decided to head back to the Syfy Wire area to ensure that I had a good seat for freaking David Hayter. Prior to Hayter’s interview, I saw a more-interesting-than-expected interview with My Little Pony: Friendship is Magic artist Andy Price, Stormlight Archive author Brandon Sanderson, and even Adventure Time‘s Finn himself, Jeremy Shada (along with Marceline actress too). It seemed like most of the seats were taken up by Adventure Time fans, as the seats cleared pretty quickly following Shada’s session. This was fine with me, as it made for prime seating for Hayter’s interview.

Hayter chatted about Metal Gear, of course. Noting that he had finished every title in the series that he’d worked on aside from possibly Portable Ops. He spoke of his Black Widow script many, many years ago, and a few of the ways he didn’t think his origin script would work all of these years later. Over the 30 minute period we heard a ton of Solid Snake snippets, and I have to say that I was in (Outer) freaking heaven. Hearing Hayter talk about how much fun it was to create this character and work on this series, and just how special he knew the series would be from the start was truly a joy to listen to. I’ve been a fan of Hayter’s work since I was a small child, and sitting ten feet away from him while he talked about working on Metal GearX-MenWatchmen, an upcoming project with John Carpenter, and more, was beyond a dream come true.

Once the interview ended, I perused a few more booths and decided it was time to head over to my accommodation for the weekend in order to get to work (on this, mostly). On my way out, I ended up at a Nintendo booth that showcased a huge blow up Kirby, along with staff offering demos of upcoming Switch title Kirby Star Allies. The game felt like classic Kirby, but with an always active 4-player multiplayer feel (or CPU players, if you don’t have friends) and the 10+ minute demo absolutely has me rearing to play the full game. It looks and feels like classic Kirby, but with a ton of new mechanics, too. Instead of simply sucking up your enemies to gain their powers, you can ‘heart’ the enemies to make them your friends! Then they’ll help you through the levels (again, either as a CPU character or real life friends), and as each enemy has different abilities, you can also mix powers to better take care of your actual opponents. The game comes out on March 16th, so you still have almost two weeks to find some friends to play with!

A few years ago my dad and I ended up in some seedy motel way, way out of town when we came for ECCC (after our original hotel was cancelled for whatever reason), and the weekend consisted of a 40+ minute drive to the convention centre each morning, expensive parking, and barely sleeping through the night due to the constant barking dogs and yelling humans seemingly just outside out door.

This year, Mikaela and I ended up in a nice one bedroom AirBnb less than a 10 minute walk from the convention centre. We parked in an underground spot today, and we’ll drive out on Sunday, and other than that we’ll be walking to the convention centre in less than ten minutes. It’s a huge weight off of our shoulders to know that we’re a quick stroll away if we forget anything or need to drop anything off. Much of the time at events like this I won’t really buy anything (not for a lack of wanting to) because I won’t be able to drop anything off for up to a dozen hours, and carrying expensive, often damageable goods through an overcrowded convention floor sounds infinitely stressful.

We’re staying in an old (like probably 100+ year) apartment building, and it seems pretty neat so far. There was chocolate on the table, beer in the fridge (with a distinct note to help ourselves), and a some great, huge windows with a ton of natural lighting.

Mikaela eventually showed up, put on some makeup, and we took a quick Lyft to Skybound Entertainment’s 15th Anniversary Party at a neat venue called 1927 Events. There we had some tasty (TASTY) food, some The Walking Dead themed cocktails, played in the photo booth, and checked out the unreal augmented reality wine labels (via app Living Wine Labels) present on the special Walking Dead wine that was featured. A huge thanks to Skybound for hosting us!

The night’s featured cocktails.
The labels came alive through augmented reality. Pretty fancy.

Overall, it was a great first day at Emerald City Comic Con, and I can’t wait for tomorrow (when Mikaela will actually be able to see the convention, and we’ll see ECCC’s always amazing cosplay competition). Check back tomorrow for a (hopefully shorter) Saturday recap!

Some huge news this morning from Major Nelson regarding Microsoft’s Xbox Game Pass subscription program.

The low-cost, play all you want subscription program currently features over 100 games, including hits like Halo 5Gears of War 4ReCore (that was a hit, right?) and many more, but beginning on March 20th, that subscription is about to get far more valuable.

Beginning with the launch of Sea of Thieves, Game Pass subscribers will be able to to play all upcoming Microsoft Studios releases on launch day. I’m not talking a 10-hour trial like with EA’s much cheaper Access subscription (as much as I appreciate those) – these are full releases.

This mean’s that subscribers will also have access to games like State of Decay 2 and Crackdown 3 at launch, as well as other Microsoft Studios titles, like upcoming (unannounced) Halo and Gears of War games.

This is a pretty unbelievable move from Microsoft, and should certainly help to boost Game Pass subscriptions (by a buttload). To this point, I don’t know a single person that subscribed to the service. I know that at this point I’ll be cancelling my Sea of Thieves pre-order and subscribing to Game Pass instead.

What I’m really interested in seeing as well is how long it takes for previous Microsoft Studios titles to hit the service. I’ll be very excited to try Forza 7 on my new Xbox One X, but don’t love racing games enough to buy it at current its current cost. I could certainly see the company rolling older titles out slowly over time to keep subscribers, and to keep a good amount of Game Pass additions coming each month.

In any case, it was a service that I had little interest in, and they’ve just earned themselves a new subscriber. I’m sure many others are in the same boat.

Microsoft’s Phil Spencer notes that soon there’ll be another way to pick up Game Pass as well, stating that “Our fans have also asked for more choice in the subscription offerings available for Xbox Game Pass. As part of today’s library expansion, we are also pleased to announce that we are working closely with our retail partners, such as GameStop, to offer a 6-month Xbox Game Pass subscription card for those fans who look for a variety of ways to purchase and enjoy new games and services. The 6-month Xbox Game Pass subscription card will be available at select retail partners for $59.99 beginning March 20. By working closely with retail partners, Xbox Game Pass will have valuable ambassadors in popular destinations for gamers to discover new and exciting games and enjoy community.”

Will you be checking it out? Are you looking forward to Sea of Thieves? Sound out below!

Somehow, I missed out on Skyrim for years.

The game first launched for PS3, Xbox 360, and PC six years ago this week. I remember bringing the game home from my local Blockbuster Video shortly after its release and enjoying the hell out of the introduction, my first dragon sighting, and escaping through the Helgen dungeon.

Then, the world opened up, I was immediately overwhelmed, and I almost immediately lost interest.

Years passed, and in 2016 Bethesda released the Skyrim: Special Edition for PS4 and Xbox One. I decided to give the game another chance, and this time around I was immediately hooked. I’ve still only put a paltry 40 or so hours into this version of the game (which is a lot for me), but for weeks after launch I was enthralled with this world, and nearly everything in it.

Earlier this year, Bethesda put me in a bit of a predicament. See, while others online are making memes and talking about how Bethesda is ‘beating a dead horse’ by releasing Skyrim again, I was busy trying to decide which version of the game I wanted to buy next (I’ve only purchased the game once in the past six years, which is apparently far fewer copies than everyone else).

Did I want Skyrim for the Nintendo Switch, complete with Zelda gear, in a format that I could play while at home or while on the go? Or did I want to return to the world of Skyrim in Virtual Reality… and only in Virtual Reality?

Today at Fan Expo Vancouver (which Sony sponsors, and thus has a hearty sized booth at) I finally had the opportunity to try out Skyrim VR just days before its launch next week, and just days before I needed to come to a decision, as Skyrim for both Nintendo Switch and PlayStation VR launch on the same day.

Before I talk about the game – a couple of quick notes (and oddities) about the experience at the PlayStation booth. I was a little surprised that the company wasn’t showing off the about-to-launch, more streamlined version of the PlayStation VR headset. The new version supports HDR passthrough (a feature sorely lacking from the original headset), better, thinner cabling, a new (and smarter) location for the headhone jack, and a much more comfortable looking headset with cabling build right into the device. Speaking of headsets, the strangest part of the entire experience was that, well, there weren’t any. Sony was showing off a rich, beloved, and familiar title on a beyond-immersive new platform (to an audience that likely has largely not experienced VR before), but half of the immersion (the audio) was missing. I think that there were a couple of small speakers somewhere behind me, but they were nigh-inaudible amidst the loud convention atmosphere.

You begin the demo en route to Bleak Falls Barrow… I guess that Bethesda decided freaking people out with a giant-ass Frostbite Spider could be a great introduction to VR (and just how much more terrifying things can be in VR). You begin with a bunch of gear (sword, shield, bow, a few spells, etc) so that you can spend your short time in Skyrim walking around and fighting instead of needing to collect loot.

Within the first moment, I realized just how brilliant an idea it was to bring Skyrim to VR, and especially to Playstation VR.  As a PSVR owner, it doesn’t take long to realize that most of the games or experiences (aside from a few exceptions like Resident Evil VII) on the platform look and feel stylistically simpler, and in many cases simply don’t feel as deep as a typical gaming experience would.

With Skyrim VR, you’re pretty much just playing Skyrim… in VR. It’s an older game, and by today’s standards while it has some excellent art design, it looks pretty freaking dated. This makes it a perfect fit for PlayStation VR, as the PS4 seems to run the game swimmingly. The game looked no worse (or better) than Skyrim: Special Edition did last year, and it appears to run extremely smoothly, even with several characters  in action and particle based weather effects (like snow) all over the screen.

I do have to say, it feels pretty magical to be able to freely look around this world. I found that while on my way to Bleak Falls Barrow a multitude of things were catching my eye, from different plants to grazing animals, to the surprisingly immersive change in weather effects (you almost expect to feel cold when you notice the first flakes of snow), to the always incredible vistas of the world around you. I found myself actually taking the time to see it, rather than just running by it. I’m sure it’s a feeling that won’t last, but at first it feels pretty incredible.

At no point during my 15-minute stint with the game did I feel any motion sickness (though at times running down stairs did make my stomach drop). Movement felt smooth and natural, and by default the game incorporates the ‘pie chart’ turning method that has become popular with other first person VR games  (turning the right stick will jump your character about 30 degrees in the relative direction). While using the DualShock 4 controller (the only option available at the booth, unfortunately) aiming ranged weapons felt natural, as in this version of the game you’ll simply move your head to move the crosshairs.

The UI itself definitely had a couple of oddities. First, status bars like health and stamina are at the bottom of your screen and typically out of view unless you physically look down. I imagine it’s a means to keep as much information out of your viewing area as possible so you can absorb more of the world around you, and while simply walking around the lack of distraction was certainly welcome. During combat, however, this becomes annoying as hell, as you actually need to look away from your current enemy to see if you’re really in any sort of danger. Second, when information (text) does appear on screen, unlike on a traditional display where you can simply glance your eyes towards it without turning your head, the text in the game (like pretty much any PlayStation VR title, is only really clear if you’re looking right at it. This isn’t really an issue, per-se, but it can be pretty jarring at times.

Again, this is freaking Skyrim. If you loved it six years ago, discovered it later, or bought it again last year, this is Bethesda’s brilliant, immersive, spend-your-whole-life-in-this-world fantasy RPG. I was enthralled with this demo, and this is before I ever got to explore any of the giant cities, before I got to see a single dragon, before I even got to talk to the arrow in the knee guy, I did nothing. It was 15 short minutes, but that was more than enough time to have me ready to hand in my $80 come Friday morning.

Yeah, I still have some questions. I don’t want to play the game with a DualShock. The PlayStation Move controllers bring another new dimension to the title, and it’s the only way that I want to experience this game. The 1:1 swordplay, two-handed archery, aiming a spell from each hand in two different directions – these are all things that I haven’t experienced in VR yet, and they’re all things that sound freaking awesome. At the same time, how does one go about efficiently moving around this giant world that was never built with VR in mind while holding two glowing wands that don’t have any analog sticks on them.

I guess only time will tell. In any case, I can’t wait to jump back into Skyrim when it hits PlayStation VR on November 17th.

I’m sure that it’s not just me, but it seems like a ton, if not the majority of professional wrestling fans constantly complain about every single decision that WWE makes… while continuing to tune in every week and spending a ton of money on merchandise every year.

While I’m still a new enough fan that I really don’t understand all of the hate (I like Roman, every PPV doesn’t suck, let’s just see where this Jordan Angle thing goes, etc, etc), the one thing that fans seem consistently excited and constantly postitive about is the Southpaw Regional Wrestling parody series.

The YouTube series premiered (and surprised pretty much everyone) back in March of this year, and it’s nearly impossible not to watch it all in one sitting. The series is a parody of 1980’s Southern wrestling, and stars many of the biggest WWE superstars playing characters far, far more ridiculous and over the top than those that they typically portray. I’m not from the South, and I wasn’t alive in the 1980’s, but I’ve heard that it’s a fairly accurate representation as well.

Once the first set of episodes was released, I was sure that another Southpaw tape would never be found, and that the series would be finished for good. 

Today, with the help of some new sponsors (like some futuristic invisible deodorant spray) a new season of Southpaw regional wrestling has debuted online, and somehow it’s even funnier than the first.

Thanks, WWE. I still love you.

Check out the first episode of season two of Southpaw Regional Wrestling below, and be sure to let us know what you think!

I still feel so, so stupid.

Back at the start of May, Mikaela and I decided that it was time to get a second vehicle. We’d lived in Vancouver for about a year and a half at this point, and for most of that time, having a single vehicle was working quite well (a 2016 Kia Soul SX, which we freaking love, if anyone is curious).

In December of last year, we moved from Vancouver proper, which was about a five minute walk from my current day job, to the Burquitlam area, about a 45 minute drive in medium-heavy traffic from my current day job. When we decided to move, we were under the impression that we’d very quickly be needing a much larger space than the studio we were living in, and moving out here was the only real way to get a decent-sized place and have it remain semi-affordable. On most days, I transited each way to work, which was 90+ minutes each way, depending on timing (Mikaela’s transit would have been even longer if we did things the other way around). If Mikaela wasn’t working or our schedules jived, Mikaela would drop me off on her way to work, or pick me up on her way out, and I’d often take the car on days that Mikaela wasn’t working. It could be pretty annoying at times, and also led to us putting more kilometres on our single car in one year, than were put on my previous car in three and a half.

So, after five months of spending 15+ hours per week of getting two and from work, obtaining another vehicle was in order. Mikaela knew that I loved the Mazda MX-5 Miata, so we decided that we’d wait for a decent looking, lower-end, affordable, probably red one to pop up. We figured that we could only spend a few grand, and we knew that it wouldn’t get us very far, but if it could be in decent shape and get me from A to B without much trouble, we’d be happy.

It didn’t take that long, actually. One afternoon, we were back on Vancouver Island visiting Mikaela’s mom when a unit that I’d seen on Facebook for some time popped up on Craigslist for a significantly lower price. It had been on the market for a few months at this point from the earliest post that I could see, and so we’d decided that, since we were just 20 minutes away, we’d go and check it out.

The Miata was from 1990 (as old as I am), red, and automatic (the only real downside, as Mikaela especially was hoping that our next car would be standard, and it’s almost impossible to get standard new cars, plus who wants an automatic roadster). The story was pretty simple, the current owner’s had bought it a few months back for his wife who had been wanting a convertible for some time. He drove it home, she didn’t like it, so he put it up for sale.

As it’s an automatic, it was a hard sell for his original asking price, so he wasn’t seeing much interest. The body looked like it was in good shape (aside from needing a detail), had minimal rust, and was in our price range.

Long story short, we liked it, jumped the gun and didn’t get a pre-purchase inspection (not that I really think there was too much wrong with it), bought it, and brought it home.

I’m a bit tall for it but I don’t even care.

For this car, we decided that we’d try to do most of the work that was needed (as it popped up) ourselves. I’d always been interested in working on my own vehicle, but hadn’t really tried doing it with past vehicles. I really don’t know why – in a past life I’d done countless iPhone and Mac repairs and was confident in that, but touching an engine always terrified me. In terms of doing our own repairs, there were a could of great things about the Miata specifically. First, it’s an enthusiast’s car. People have loved this car from the start, and continue to love them to this day. This means that for every. little. thing that you could possibly want to do to the car, there are a myriad of tutorials and videos detailing exactly what you’re looking for (and exactly on your car). It’s amazing. Even if you’re a complete novice like me and want to know specifically how to jack up your car, you’ll find a dozen videos for it on YouTube. Second, these cars did not change very much internally for a very long time, and that fact, plus just how popular these cars remain, mean that parts are pretty cheap. Especially right now, cheap is good.

I was immediately so appreciative about this car. Driving with the top down is really like nothing else, the car seemed to run pretty well, seems pretty good on gas (we began tracking its fuel economy with Fuelly’s GasTracker+ app, and it seems to be as efficient as it was originally rated). Even better than all of that, my 3.5+ hour daily commute turned into 1.5 hours tops. While we waited for tools to arrive (jacks, jack stands, wrenches/sockets), we took the car to a shop to install some replacement rear shocks (which the car included) and to do a post-purchase inspection which didn’t really tell us anything that we didn’t already know.

Tools eventually arrived, and we got to work on few very simple things: air filter, bleeding brakes, fixing the emergency brake (which didn’t work when we got the car), replacing super annoying blown headrest speakers, fixing various rattles around the vehicle, attempting to fix a slightly leaky tear in the soft top, Mikaela fixing a huge tear in the zipper of the soft top, and a few other things (not many of those actually seem that mechanical, now that I think about it).

I was poking around under the hood one day when I noticed a little bit of an oil leak at the back of the engine block. I was a little terrified as I know how expensive things like head gaskets can be (and I have the nickname Worst Case Kraneveldt as the worst case scenario is what I immediately jump to 100% of the time), but after doing some research online, it seemed as though the area that I could feel the oil actually had a cheap and easy to replace seal, and so I started here.

The part was called the CAS O-Ring, a seal that connects to the Cam Angle Sensor, which over time will harden and begin to leak oil This can put oil onto the heater core hoses directly below it, which can blow when you’re driving and be bad news. The repair consists of a single bolt (which is certainly a bit annoying to get to as it’s directly on the back of the block and there isn’t a lot of room to work with), you then shimmy out the CAS, replace the O-Ring (I got like 20 of these for about $5 on Amazon), shimmy the CAS back in (much, much harder than taking it out), re-bolt the bolt, and you’re done. It took about a half an hour, and we saved what the internet estimated to be $150 over taking it to a mechanic.

A couple of days back, I popped the hood again to ensure that the oil was no longer leaking. At this point, I noticed that the CAS was a bit loose and that it could be turned pretty easily by hand. I quickly looked online, and apparently this could be bad news to drive like this. The CAS controls the ignition timing of the engine, and apparently if the CAS slipped and the timing was adjusted, best case scenario the engine would lose power, and worst case scenario there could be some sort of detonation. Shit.

I got up early the next morning (so that I could do what I needed to do before driving to work), anticipating that I’d remove and re-insert the bolt and that everything would be cool. I grabbed my tools (just a 12mm socket required for this one), popped the hood, removed the bolt (and took a look at the threads for any metal shavings, which could mean that the bolt had been cross-threaded), and started ratcheting it back in (not even overly tight) and SNAP.  It actually wasn’t loud at all, the act of the bolt snapping was essentially silent – all of a sudden the tension was gone completely as my fist hit the engine block.

You can’t see the bolt here, because it’s not in a visible area.

I whispered numerous profanities under my breath as I realized what I’d just done. This bolt, which needs to be in place to drive the car, and which is on the back of the engine block and completely blind, and which has a very, very small area to work with.

At this point, I felt like I was going to throw up, and also like I was going to cry. I had absolutely no time to even look at it, as because I now needed to transit to work, I would already be a half hour late. I tucked the tools inside the door and walked as fast as I could to the bus stop. I texted Mikaela that I’d made it much worse, and that we might only have one car again, and made my way to work.

Everything that I’d Googled during my commute talked about tapping the break or using something called an “Easy Out”, none of which would be possible due to the limited space available. That day at work was awful, as I simply couldn’t shake the feeling that I needed to puke, and the incredible sadness and guilt that I’d felt for causing this was not going away. I posted to a couple of forums and groups, most of which didn’t seem as freaked out as I was (naturally, as it wasn’t their car), but only one person told me that it was time to part it out.  Everyone else simply said to bring it into the shop and see what they could do.

To this point, that hasn’t happened. I intended to finally take a look at the damage that night, but chickened out when I got home and played video games instead. I intended to take a look last night as well, but was beginning to finally feel a bit better about the whole ordeal and wanted to have a decent night, so I didn’t even look at it. Today, I had part two of a root canal, so after that I’m not doing anything.

I don’t know when I’ll have the heart to take another look, or to get it towed to the shop, but I anticipate that my return to transit will start feeling old pretty soon.

I guess all I really need to say is, you’ll never feel quite as stupid as you do when you snap your first bolt.

Currently the bane of my existence.

After several hours of waiting in room 5AB (and seeing Josh get up close with some of the featured superstars outside of the room) the panel that I’d been waiting for (and the one panel that I’d decided that I had to attend was finally here).

The Sherlock Manga panel cleared out pretty quickly and swarms of people in WWE shirts (probably more Nikki Bella and Alexa Bliss than anything else) began swarming to the front of the panel room. I managed to move up numerous rows over the course of the previous two panels and obtained a pretty nice seat. A graphic for the panel appeared on the projector screen, and the excitement in the room began to grow.


The panel was moderated by the fantastic Renee Young (#SaveTalkingSmack), and Charlotte, Nikki Bella, Brie Bella, Sasha Banks, Bayley, and Becky Lynch were all in attendance. All of the talent seemed excited and energized to be at the panel, which also featured Mattel SVP Lori Pantel.

The crowd freaked out as each superstar was introduced, and it was surprisingly pretty tough to not feel starstruck seeing so many of my favourite superstars in the same place at the same time.

The announcements came fast, and there were a lot of them (Lori noted that she wanted to get through them quickly to give fans more time with the superstars, who naturally they were really here to see). Mattel revealed everything from a line of fashion dolls featuring a myriad of the female superstars, new action figure lines, and some incredible San Diego Comic-Con exclusive figures from Wrestlemania 32 that were extremely (extremely) hard not to purchase, even though I told myself that I’d never buy another toy after the Amiibo debacle from a couple of years back. 

The Eva Marie WWE Superstars doll on the floor later on.

Renee opened up a Q&A session, asking what it felt like to be able to be a part of this new line of fashion dolls. Nikki noted that it was an honour, while Bayley added that this is all because of the fans, stating that the myriad of attendees in Fearless hats, Sasha Banks glasses, Hugger shirts, and the like were the reason that all of this was happening in the first place.

Next up, Renee asked if the ladies ever have an opportunity to reflect on everything that they’ve accomplished thus far in their careers. Becky told us that just before the WM32 Triple Threat, she was sitting in a Whole Foods and started simply crying, stating that “When I started wrestling at 15, this just didn’t seem possible. To have our heads on the side of AT&T stadium just didn’t seem possible,” continuing “We just keep going, and keep progressing, and us making history is now just the norm.”

Yeah. She’s the coolest.

With all of the history that had been made so far, Renee asked what the ladies would still like to accomplish as their careers continue. “Main event Wrestlemania,” Charlotte said without hesitation, while Brie Bella called for an all-women’s Royal Rumble, adding that “Being a mom and now sitting and watching these girls do amazing things every week, watching as a fan. Seeing these dolls come out, and seeing these ladies be role models.” She sees these dolls and thinks that birdie can be independent – she doesn’t need a Ken doll in this day and age. Brie notes that she’s looking forward to one day explaining why she has an action figure, and tellling Birdie about everything that her and her friends did to make all of this happen. “It’s insane that I’ll one day get to see my daughter grow up and be proud of all of these women in WWE.”

Renee brought up one of the few elephants in the room, asking Nikki if her and John had set a date yet, and what she’d been up to since the mixed-tag match and proposal back at Wrestlemania. “We finally set a date,” Nikki said. “But I’m not going to say when. But it was insane getting engaged if front of all of you guys. My favourite part is watching it back and seeing John’s voice getting all shaky.” She says that she’s been busy “doing the reality thing” with season 7 of Total Divas, while waiting for her neck to continue to heal. She added that “We found out that it’s not fully fused. I have a herniation, but I think that with time it will heal.”

Renee adds, “So it’s fair to say we’ll see you in the ring at some point? To which Nikki answers “I think so.” Brie jumps in, yelling “Brie’s coming back, you’ll see!”

Brie then got some time to talk about being pregnant and giving birth, noting that Birdie’s head had a 14-inch circumference and that it was a very long labour, adding that “I feel like I was pregnant for years, it was insane. I ended up in an emergency c-section which was unfortunate.” She reveals that she’s also preparing to come back to the ring, stating that Daniel is finally letting them get their own ring, that he’ll be acting as her coach, and that she hopes to make it back sometime in 2018.

That’s a lot of talent in one room.

Renee asks Charlotte about her experience in switching brands, to which she says the difference has been huge, “I remember being on RAW, and thinking that I want to be better than Smackdown. No offense, but now I want Smackdown to be better than RAW. I think that just new competition, and a new group of women and men, and wanting to be the better brand – it automatically creates competition and I think that’s healthy.” She continues, talking about her goals to win the Smackdown women’s champion and becoming the first female triple crown winner.

Some really interesting questions then begin to flow as Renee asks about the very best moments in their careers. Charlotte starts, saying “I remember being in guerrilla and looking at Becky and Sasha and knowing that they’ve wanted this for their entire lives. Thinking that I was here, continuing my dad’s legacy. He spent 40 years creating this legacy and now I was continuing it.” She continues, stating that she remembers watching him retire in 2007 and never thinking she’d be a women’s wrestler, and then all these years later he’s walking her down the aisle and into the ring.

Renee asks if anyone would like to see Becky beat up Ellsworth, and the crowd responds with huge Yes! chants. “He’s in the women’s division pretty much, so I don’t see why not. Summerslam is right around the corner,” Becky adds. Brie responds “But you couldn’t do any chin locks, are you going to be okay with that?” 


Bayley is the most recent NXT call up in the room, and Renee asks how much different the roster and fan base feel from when she was in NXT. Bayley says that “The roster is kind of similar; like you said I was the last one down there. So when I got to WWE everyone was there already so it was kind of just another bigger version of NXT. I kind of knew the girls and knew everybody by the time I got there.” She continues, “The fanbase is different. It’s kind of good and kind of bad. NXT fans are kind of like a family, and they watched us grow and watched us make it to WWE so they kind of know us. They’re smaller crowds, and it’s only like once a month. Now we’re live every Monday at RAW.” She adds that “AT FYE, I’ve got Bayley gummy bears. They’re incredible! Go to FYE and buy some Gummy Bears and Booty-O’s and T-Shirts and give them to your friends!’

I listened. #LevelSeven

The fan questions begin, and a little girl starts by asking what the craziest thing that they’ve witnessed backstage is. Nikki says “where do we start,” and Brie adds “This one time – yeah.” They begin to talk about a time when a Daniel Bryan match was cut short due to a potential concussion. Nikki notes that “He was screaming at everyone and cussing and Brie was trying to stop him and I was like where’s the popcorn, this is great!” Brie says “Note to self. Don’t cut Daniel Bryan matches.”

Charlotte talks about a time at TLC when her dad was acting as her manager. “He thought I really got hurt, but was a really important piece in what was supposed to happen in the end of the match. Instead of taking off the turnbuckle he was beside me like “Honey are you okay?” She began yelling at him that she was fine and that “You’re supposed to be taking off the turnbuckle!”

She continues in what may be the funniest quote of the panel. “Sometimes he would just Woo! randomly during the matches when it wasn’t about him at the time. Like, why are you wooing? This is supposed to be about me right now. The amount of stress and grey hair he caused me that first year, you have no idea. The struggle is so real.”

Charlotte points to Becky – “She had to kiss him, so I’m sure that’s up there for her.”

The next question goes to an adult male instead of a little girl. He asks about the best veteran advice they received, who gave it to them, and if any of them are related to Kurt Angle.

Brie starts, noting that when she was starting out she told Rey Mysterio that she was so nervous and that she wanted to vomit, and he said “Honestly the day you don’t feel that way is the day that you shouldn’t be in the business. Every day when you’re performing you should feel like this.” She continues, talking about just how right he was. 

Nikki talks about being nervous at her first match at a WWE Live event. She says that Scotty Armstrong gave her some simple advice that she still thinks about to this day: “Just breath baby girl.”

Sasha keeps it simple with some advice from Dusty. “Just be you baby, just be you.” She says “I’ll always take that with me.” 

Bayley says that Jason Styles gave her some advice from May Young, that “The day you’re not nervous is the day that you should leave.” She says that “Before going out I’m all like “Why do I do this to myself? why am I doing this?” and when she comes back from a match she just thinks, “Oh yeah. That’s why.” 

Becky says that William Regal told her the the business is like riding a wave. “It’s like surfing. You have to be on the wave and just go with it. Sometimes you’re down and sometimes you’re up, but another wave is coming and you just need to go with it.” 

Nikki talks about Cena asking “Why are you fighting?” She adds, “That’s always been the best question.” Noting that it even popped up in the just-released Netflix series GLOW. “Why are we fighting? It’s so true. It makes everything better, that question. Why are we fighting?”


A fan asks what match they had to prepare and train for the most. For Bayley, it was the Iron Woman match, as “It was a long 30 minutes.” For Brie, it was her feud with Stephanie McMahon, “It was like, just don’t hurt the boss.” Nikki’s match with Charlotte at Hell In A Cell was hard, because she knew that there was something wrong with her neck.

Charlotte states that “I think NXT match where I won the title vs Natalya is where I probably had to prepare the most. One, I wasn’t sure that I was ready. Two, I hadn’t really been wrestling that long. I wanted to show the world that I wasn’t just my last name.

Becky had an interesting thought that hadn’t crossed my mind before. “Maybe, I’m just thinking in terms of – the ladder match for example. It’s a matter of handling these ladders. We have smaller hands than the guys and they weigh a lot. It’s a matter of manuevering them. Same with tables. These kind of matches I need to go in and figure out the apparatuses.”

A fan notes that he’s surprised at lack of products for the rightful next Women’s Champion Carmella, and the history making champion Alexa Bliss, along with the coming winner this Sunday, the lovely Lana. “Where are they!?” he yells as the crowd boos. Josh (who was also in attendance) later tells me that this guy is at every wrestling show in the area. Lori from Mattel jokes that “The secret to really smart marketing is to keep people waiting.”

The best moment of the panel comes up next. The most adorable little girl ever is at the microphone. She can’t be more than five years old, and she has a voice that’s so high pitched that I’d bet it was inaudible to the older folks in the audience. She says “Sasha Banks……… I love you.” She begins to make her way back to her seat as Renee invites the little girl up to the stage. Sasha comes down, gives her a massive hug, and speaks to her off microphone for a moment. The crowd goes absolutely wild as the little girl heads back to her seat with tears of joy in her eyes, and Sasha gets back to her microphone and simply says “That is why we do it.”

Brian from Vancouver, who is about to begin training under Lance Storm asks for any advice they may have for people who want to be wrestlers. Becky says to “Just believe in yourself. It’s about hard work, dedication, and passion. Those are the three ingredients that will take you to the moon and back, and if you have those than nothing can stop you. Heck, I failed PE and I’m sitting up here.” Brie says that “There will be so many times you’ll want to give up. It’s about wading through those moments and thinking that there’s a reason you’re here. Believing that you can do it can go a long way. Just never give up. Nikki yells out “What’s that Brie? NEVER GIVE UP!?” As the crowd laughs.


A little boy in a John Cena getup asks what the best moment in their careers has been. 

Nikki says “When the guy who’s shirt your wearing got down on one knee and proposed.” Brie states that she learned so much over her feud with Stephanie, while Bayley and Sasha both bring up NXT Brooklyn. Becky notes “Being able to be in the ring with Charlotte and Sasha at Wrestlemania 32, and seeing the new women’s title. And also becoming the first Smackdown Women’s Champion.”

For the last question, another little kid asks “What does it feel like fighting your friends?”

Charlotte jokes that “You hit your friends harder,” while Sasha adds that “I think it makes it more fun.”

Things wrapped up pretty quickly following this. Everyone thanked the crowd again for being such passionate fans, for being in attendance, and for all of the great questions. People began to clear the room, and I attempted to approach the stage as a means to get a few closer photos for this write-up. The crowd made getting anywhere near the superstars pretty tough, but Renee Young, who I may (possibly) favour over much of the in-ring talent (male or female), was kind enough to stop for a photo. I was so excited for this. I don’t often become star struck these days after years of doing this kind of stuff, but in this moment, I did. It’s sure to be a convention highlight for me for years to come. Also, #SaveTalkingSmack.

Overall, I think that I had more fun at this panel that at any other I’ve been to in years prior. Just listening to these people answer fan questions, most of which I’m sure they’ve been asked a thousand times, with excitement and sincerity was extremely refreshing, and it definitely made me more of a fan of each and every one of them.

Read day 0 here.
Read day one-ish here.
Read day two here.
Read day three here.
Read day four here.

I’ve said it before, and I’ll say it again. It feels as though I’ve only just arrived, and I’m already beginning my journey home.

I begin writing today’s piece during the first leg of my trip back – a short 26 minute flight from San Diego to Los Angeles (where I have another three hour wait before my final journey to Vancouver).

Somehow, I slept in today. Matt, Josh, and Megan were nowhere to be seen when I finally woke up, so I made my way to the shower (no line!) and afterwards began packing my things. I had no idea how much stuff I’d accumulated during my time in San Diego. I left Vancouver with a standard sized carry-on (meaning I didn’t pay for a checked bag or have to wait at the baggage claim, yay) that still felt as though it had plenty of room left in it during my initial packing. This wouldn’t be the case on my way home – I’d accumulated a myriad of, well, crap that I don’t need over my five days in San Diego, from a series of WWE t-shirts and other items that Jonathan didn’t want out of various LootCrate products (which I actually will use and am stoked for), to water bottles, candies, books, lanyards, an entire bag of The Tick promotional material (read all about it right here), several books, a Sami Zayn autographed picture (read all about that one right here), and numerous other items that I can’t remember at this moment (but sadly, no Stranger Things hat, sorry Mikaela).

It was to the point where when packing this morning, I had to decide which non-important items were the most non-important, and other members of the group seemed to claim them pretty quickly. Still, there were numerous items that I wanted to bring home and never look at again, so it took nearly twenty minutes of intense struggling to actually get the bag zipped up, and I swear that I still have imprints on my fingerprints from pulling on the tiny zippers.

I lived in fear that it would burst open for the rest of the trip.
Zack and I left the room together and stopped at 7-Eleven for a quick Chiller Club (and a donut for breakfast, as at this point I have less than $20 left to my name). He told me all about the insanely cool Atomic Blonde screening he’d been at the night earlier, how much of a potty mouth Charleze Theron has, and how much he’s looking forward to seeing the film again. This also explained why he’d been wearing a blonde wig ever since I woke up this morning. It was a good look on him for sure.


We continued our trek to the convention centre (in what would be my last walk there of 2017, as I had my carry-on with me at this point) and we decided that Zack would be starting a new podcast for the Geekscape Network, entitled “Speaking Spuds With Zack Haddad.” The dude is a vegetable broker or something (I forgot the correct term) and knows a lot about potatoes. Who wouldn’t want to listen to that? I said that he could theme it like that little kid who eats peppers and reviews them on YouTube, except he could just cook different types of potatoes and review those. It for sure wouldn’t be as cute, but… actually maybe it’s just an all around bad idea.

Once inside of the convention centre, I did one last tour of the nearby booths (and once again failed to get any Stranger Things swag that I could now not fit in my bag even if I didn’t fail at obtaining it), and simply spent the next 90 minutes sitting at the Geekscape booth. We removed the mouse traps and broke down the Box of Mystery and Danger as at this point it was empty aside from some posters that nobody would even take for free. People kept swinging by for badge flares, to sign up for the giveaways still in progress, and to talk about Horror Movie Night once Matt lured them in with his “Podcasts you won’t listen to on a website you won’t visit” spiel. The booth felt less busy this morning, and it marked a great time to again connect with the people inside of it. This was a chill, relaxing way to end the convention, and I’d definitely do this again over a morning of being hung over or another day of appointments.

Never forget.
Then the goodbyes began. Courtney came by as she’d be in an appointment by the time I left. She actually lives just a couple of hours south of me, so I invited her to Canada, she invited me back to America, and meeting up again in real life (outside of the insanity of SDCC, which also marked Courtney’s first convention ever) is something that I’d really, really like to do in the near future.

The rest of the farewells came in quick succession as noon passed (I needed to be at the airport for one), hugs came from all around (including a very tight Matt/Jonathan group hug that lasted so long that I almost thought I’d be late for my flight. Matt let me know once again that he’s always around if I need to talk, or simply need anything at all. He’s reached out to me numerous times over the past ten months, just to check in or to see how I was doing. In most cases, he’d never receive a response, but I truly hope that he knows just how much I appreciate him doing that at all (and continuing to do it after being ignored).

It felt like a long, long walk from the convention centre to the ride share pick up point, because at this point and time, I simply wasn’t ready to say goodbye. This week ended up being so refreshing, so relieving, and exactly what I think I needed – I just didn’t think that I’d had enough of it yet, and I’d have loved the opportunity to be around these same people in a different, less busy context.

Guido the Lyft driver picked me up (when I travel I tend to ride share as much as possible as it still doesn’t exist in British Columbia, and after all of weird Uber shit that’s been going on lately, Lyft seems substantially less sleazy). It’s a pretty short trip from the Convention Centre to the airport, but we chatted about how cold it is in Vancouver (not very), the San Diego airport, and how Guido would be headed to Ecuador in September as his 88 year-old father is sick. He helped me pull my bag out of the trunk, I wished him and his father the best, and we parted ways.

Being the day that San Diego Comic-Con ended, I expected a packed airport. Delta noted that as I was taking an international flight I should arrive at the airport no later than 3 hours before my flight, and as I arrived with just less than that, I thought that I’d be cutting it close, and that I’d be in for a stressful time (as was my trip down to San Diego just a few days before). Five minutes later, I was through security and at my gate, in what may be the fastest airport experience that I’ve ever been through. I grabbed some quick Jack in the Box as it was the cheapest thing in the airport (and we down have them in Canada, and the curly fries are delicious).


After eating, I decided to spend the several hours I had remaining in the San Diego International Airport to simply relax. I made my way back to the gate, popped in some headphones, and watched some more SDCC reveals and trailers (during this time, thinking about how everyone shits all over every DCU film every time one releases, and then again goes ga-ga over each and every new trailer for the next one), scrolled Facebook, and essentially waited in boredom until the plane was finally read to board.

My first stop was Los Angeles, and the Journey there was just about the shortest flight that I’ve ever been on at about 25 minutes (if I remember correctly), the only shorter one being the ~12 seat, 20 minute seaplane flight from downtown Nanaimo to downtown Vancouver. This was a fairly uneventful journey, aside from two things: the lady who was very angry that the cast of Riverdale was seated before her and her child (like, several minutes before… the nerve), and my tooth, which again gave me several painful pops at random times during the flight.

Now that I was in Los Angeles, I had the amazing opportunity to wait another few hours for my final flight to Vancouver. At this point I was feeling pretty hungry yet again, and I grabbed some grub from the crappy Chinese food place inside of the LAX terminal. At the same time, I purchased a Gatorade, which I promptly forgot to bring with me and felt too awkward to go back for. Not my finest moment, but I hope that whoever picked it up got to enjoy it.

During the wait for this flight, I worked on this piece, and potentially had a bit of a nap, before the gate attendants finally began pre-boarding for the last leg of my journey. At this point I could tell that I was getting exhausted, as it annoyed the hell out of me when what seemed like every single passenger got up and attempted to get on the plane during the pre-boarding stage, again at zone one, and again at zone two, despite numerous messages from the crew that you would not be seated until it was your turn. Annoying AF (again, non-ironic usage). As I sit, relax, and finish this paragraph why warnings continue as the airport staff notes that “There seems to be some confusion at the gate, as we are not ready to seat the majority of you yet.”

I hop on the plane, and before I actually watch one of the Netflix items that I’d downloaded (before the plane would land, I’d get through most of The Wave), I took some time to reflect (more on that towards the end of the piece).

https://www.youtube.com/watch?v=b6TvhT-okSU

As the plane hit the tarmac, I began to realize just how exhausted I was. I slumped my way off of the plane, through customs (again, just say you’re going to / coming from a comic book convention and security won’t give a shit about you), grabbed my bag (which was checked for free as the plane was so full), and finally made my way outside of the airport. Mikaela waited for me in the lobby, and for the duration of the drive home I perked up and told SDCC stories that I’d forgotten about or that didn’t make it into these journal pieces. Before crashing, I opted to unpack, telling Mikaela that I needed to find my toothbrush, while secretly wanting to give her the WWE Championship fanny pack that was secretly in my bag. This came from the Box of Mystery and Danger, and I knew that she’d find it hilarious due to her love for fanny packs (which I really don’t understand). Also in unpacking, I’d realized that somehow I’d left my Canadian SIM Card in California, meaning that I had at least one important task on my plate the following day.

This Comic-Con felt pretty different, and to this point I’m not really sure why (but it felt mostly positive). Obviously, Shane wasn’t in attendance, and I missed him a lot (this was probably the only negative change vs. previous years), though the toilet did look a lot better after five days than after a few hours with our resident Brony around (say the word, Shane, and I’ll remove that last sentence).

I miss you already.
One thing that was pretty different for me personally was the fact that I was carrying around substantially less gear than I typically do. In past years I’ve used GoPros and mirrorless cameras to shoot Shane running the Assassin’s Creed obstacle courses, or numerous other events. I’ve taken hundreds of photos that wouldn’t see the light of day until months later.  I’ve brought notebook computers and carried them around all day for the off chance that I’d find some working wifi and could get some work done before returning to the hotel. This year I stripped down. I got rid of my computer, picked up an iPad Pro, took photos on my phone, and ended up writing substantially more words, producing more content, and feeling substantially less weighed down than in years gone by. I can’t say that these pieces would have been as in depth or as accurate without these devices and the WordPress app, which meant that while standing in line, grabbing a bite to eat, or waiting to meet up with others, I could continue where I left off, on any device, with just a few taps.

It also felt easier to describe Geekscape this year. Over the past few conventions, with the death of things like our long lost forums (which haven’t felt viable in some years), and the rise (and rise and rise) of what feels like 30,000 other geek culture blogs, we sort of lost our identity somewhere along the way. For the past few years, we’ve been scraping and clawing and trying to hold onto some semblance of what we were, instead of looking towards the future and thinking about what we could be. We’re a little (tiny) player in a world of Inverse’s and Nerdist’s, and it’s simply not viable anymore to focus on things like news when a myriad of other publications have offices with people sitting in desks waiting for the next piece of news to break. Many of us have (multiple) jobs, are going to school, or live in the middle of nowhere. As much as many of us would like to turn this sort of work into a career (and plenty of former Geekscapists have), there are plenty of us that simply love this brand, and want to try to see it grow into the best that it can be.

This year, we started describing ourselves as a podcast network. We’ve grown from one long running show into a handful, all with their own topics, hosts, personalities, and listener bases. There are more, secret shows in the pipeline, and the feedback for all of the podcasts (aside from Geekscape Games’ consistency) has been overwhelmingly positive.

We’re still in the work in progress phases of this transition, but we think it’s definitely the right move for us going forward (and I hope it’s alright that I’m spilling the beans right now). Deciding not to compete in areas where we simply can’t will give our people more time to focus on the things that they’re actually passionate about, podcasts or otherwise. The plan for the written content is not to stop it, but for it to evolve. The growing number of podcasts become the daily content that keeps us looking lively (and that has our listeners becoming connected with the people associated with the brand), which means that people will become more interested in the personal pieces that our writers bring to the table. Natalie sounds super passionate about toys, I’d love to see more personal articles like this from her in the future. Adam’s incredibly passionate about Puyo! Puyo! and I’d love to know why. Is Shane still a card carrying member of the Brony club? Why does Zack want to talk about potatoes so badly? These are all things that I’d love to learn more about because I feel connected with these people, and I think that with time our regular readers will be too. Becoming more personal with what we’re writing is the goal, which is something that I don’t think we see enough of in this industry today. Within these journals, I tried to give some insight into the way that SDCC ebbs and flows for those of you who may not have had an opportunity to experience it, and I also wanted to give everyone a little insight into myself and the way I operate. I hope that you’ve enjoyed reading about this journal as much as I’ve enjoyed bringing it to you.

This was a great Comic-Con. Jonathan brought some new energy to the brand that I haven’t seen from him in years, and it makes me excited about our potential future in a way that I haven’t been for some time. It was incredible to see fans of Matt’s podcast come up to him just to shake his hand and to let him know how much he enjoyed the show. It was cool to meet and get to know Courtney, and to make a plan to hang out in real life since we live so close together. I had a blast chatting wrestling and being introduced to New Japan by Josh and Magan. It was awesome to reconnect with Zack after not seeing him since Shane nearly killed his cat. Eating dinners as a group at Lolita’s (mmm, burritos) or Horton Plaza and simply trying to catch up (as I feel like I barely saw Adam or Natalie all weekend). These were the best moments, and as fun as being at Comic-Con, checking out the show floor, hitting up parties, panels, and offsites are, these are the things that I’ll remember way down the line. Jonathan said that he started Geekscape in order to make new friends, and I truly appreciate the lifelong friendships that I’ve made, and the people that I’ve gotten to know because of this brand.



#GeekscapeForever

Read day 0 here.
Read day one-ish here.
Read day two here.
Read day three here.

I have no idea what time I passed out at last night (or this morning, more likely), but I got up today feeling substantially more awake and energized than I did yesterday. It must have been the litres (gallons? US gallons? Why can’t America be the same as anyone else) of water that I’d consumed as an attempt to feel better.

I did wake up today with a bit of a sunburn on my neck, and at this moment I realized that I haven’t even thought about putting on sunscreen once so far this week. My fiancé packed it for me and everything, it just slipped my mind until it was too late. Now, typically I avoid sunscreen anyways because it feels gross and I don’t like doing things that feel gross, but I swear this isn’t one of those times. I told my fiancé that I had forgotten all about it, and she called bullshit no matter how I tried to save it.

I began to wander around the Gaslamp district in order to find some breakfast. I planned to hit up the Hall of Justice Subway that Jonathan and I ate at a couple of days back, but he texted me to let me know that they were closed on weekends. As I walked by dark restaurant after dark restaurant, I realized that apparently so was everywhere else (or they didn’t open for several more hours). I even went back to the Horton Plaza outdoor mall, as I assumed (incorrectly) that something in the food court would be open at this time. Heading here did, however, help me make up my mind about the Nikki Bella signing, which had a substantially longer line than the Sami Zayn event from days prior, even though you had to buy a specific package to take part in this one.


Somehow, a burger place called All American Burger was the first open locale that I came across, and thankfully the restaurant was nearly empty, meaning that I could walk in without waiting in any lines. Amazing. Do people not want burgers for breakfast? Or is everyone just in the Hall H line so they can see the Marvel reveals later today?

The burger was pretty tasty,  though also pretty expensive (especially factoring in Canada’s worthless dollar), and the coffee was much appreciated.

Tasty, but not $30 tasty.

The show floor was open following breakfast, and I waded through what felt like the most crowded show floor ever (or at least of this week) to make my way back to the booth. Jon was here, and we took the time to record a segment for the post-SDCC episode of the flagship Geekscape podcast. We chatted about Puyo Puyo, our experiences thus far, Sonic Mania, and more, and as we mentioned video games this once again makes Geekscape the number one video game podcast on the network.

We finished this up, and I watched Matt Kelly tell a ~10 year old girl in a princess dress about how the Horror Movie Night shirt he’d been slinging features a ghost with a boner. He also performed some sort of rap shortly afterwards.

Not the ghost boner moment, but not far from it.

I took this as an opportunity to leave the booth and to walk a bit more of the show floor. I headed towards Artist’s Alley in search of a print for my dad. In previous years he’s sent with with some cash, and I’ve added some cash of my own (as a birthday present) to get him a commission from a neat artist. This year I’m so broke that this just can’t happen, so I need to find something cool as a consolation prize.

I’m also in search of a cool looking Deadpool cosplay to take a photo of. One of my friend’s kids is a huge Deadpool fan (doesn’t he know that Deadpool isn’t for kids?) and asked me to snap a photo of one for him. Naturally, prior to this request I saw a myriad of them, but following the request I’ve yet to see a single one (even while legimately searching for one). Lame.

After some walking around, I decide to head across the road to the Petco Interactive Zone. Here, there are installations for things like IT, some sort of game called Recoil, photo ops for Game of Thrones, Luke Cage and more, some sort of World of Warcraft ice cream, and more. The lines for everything here were pretty long, and I was beginning to feel a bit off (could the con flu be coming on?) so I decided to head out without experiencing any of the content.

I took a walk around the outside of Petco Park to witness just how far the line for the upcoming Impractical Jokers Block Party stretched around the park, and it was nearly all the way. I’m talking thousands of people waiting to get in to experience the White Castle food truck, Sumo Wrestling, and other odd activities.

It’s hard to tell from this photo, but it was one of the longest lines I’d seen this year.

I wandered back up to the convention centre, went upstairs to see if Ballroom 20 had a lineup at this time as there was a The Simpsons panel here that sounded pretty interesting (it did, a very, very long one), and just sat down in the hall to get some writing done. At this point in the day I’m feeling pretty ill (I should have consumed more Emergen-C in the past few days), and instead of wanting to do anything else at the convention centre at this time, I kind of just want to have a nap.

I decided to sit down for a little while, and found an area outside of a panel room that wasn’t too packed. I continued to feel more and more nauseous, and as I knew nearly nothing that had been announced at Comic-Con thus far, I decided to scroll some news feeds. I watched a bad-ass first trailer for Ready Player One (I need to read the book again before the film comes out), the fantastic first full trailer for Stranger Things 2, and learned that Todd McFarlane was directing a new Spawn movie for Blumhouse.

At this point I was fading fast, and decided that I needed to grab some food and head back to the hotel to chill for awhile. I made my way back up to the Horton Plaza which at this point seemed like the only affordable food in the area, and ended up getting another round of Panda Express in before my long trip back to Canada the next day. I figured that I should buy something to augment the free things that I’d obtained thus far, so I made my daily round through the WWE FYE Pop-Up Shop (read all about it right here) and settled on some Bayley Gummy Bears and a The New Day Water Bottle. It was a cool $16 total, which seemed fine until I realized that I’d just spent more than $10 Canadian on Gummy Bears.

I arrived back at the Westin, gave my fiancé a quick call, and then napped for an hour or so. This was probably the best decision I’d made all day, as I woke up feeling pretty damned refreshed, and substantially less nauseous than I did previously. When I awoke, there was a notification from Expedia on my phone letting me know that I could now check in for my flight back to Vancouver. This reminded me that this year’s journey would soon be coming to an end.

At this point it was about 5:45PM, and I was under the impression that we’d be recording Geekscape Games in the morning, so I didn’t think that I’d have an opportunity to hit the show floor again after today. I opted to take a quick Lyft back to the convention centre so that I could have as much time as possible (the driver, Marcia, was very interested in what I’d experienced at the convention thus far). Here, I walked through Artist’s Alley once more, adoring all of the art that I couldn’t afford, walked by the weird hentai grab brags and missed Shane once again, and once again tried for a Stranger Things hat for Mikaela (no go, sorry sweetie). The convention floor closed, and we all booked it to Rockin’ Baha for one last dinner together (making 2017 the first year that I was able to experience the mango/pineapple salsa twice).

Matt, Courtney, and I made our way back to the hotel and decided to hit up the whirlpool as a means to relieve our aching feet. On our way back, Matt spotted a Deadpool without a mask. I noted that “Without a mask he’s useless to me,” to which Matt yelled “Yo Deadpool put your mask on for a second.” It worked, and I got the shot for my friend. I never would have asked him myself, so I guess thanks are in order.

At this point we had decided that we’d actually record a Geekscape Games podcast tonight, as some events ended up being booked for Sunday morning. Josh was unable to join due to an impromptu Michelle Branch (and not Sarah McLaughlin) concert, Adam was at a Sonic Mania, and Shane didn’t come to Comic-Con, so we invited Matt to be our third (especially as we’d mostly be talking about Comic-Con rather than video game news).

In the whirlpool, we met a guy who was in charge of designing Hot Wheels for Mattel. He noted that he’d worked in the auto industry for over a decade before getting a random call from Mattel, and that he took the job as it sounded like a fun departure. He told us a story about designing cars for Star Wars: The Force Awakens, noting that he’d designed a car based on a really cool character who ended up barely present in the final cut, and how weird it ended up being for a toy like this to come out when nobody would care (or even be familiar with) the character. Matt took the lead on the conversation (it kind of sounded like he was trying to take this guy home too), and he certainly had some incredibly interesting stories to tell.

Upon returning to the hotel room, we found Gui asleep meaning that this nice, quiet location was no longer an option. We ended up going downstairs and using the outdoor patio, which was quiet for the most part (aside from the occasional ambulance, musical pedicab, or train). Matt, Courtney, and I chatted about our favourite moments of the convention (this was Courtney’s first convention ever), things we were looking forward to tomorrow, the future of Geekscape, and much more. This was a really neat episode for me to be a part of, as it felt a little more in depth and personal than what we typically record. I’ll update this piece with the link to the episode as soon as Shane posts it (and works his audio magic as we did not use a monitor this time around).

Echoing what I said yesterday, I feel like I only just arrived, and it’s crazy to me that tomorrow afternoon all of this is coming to an end. I’ve shared a lot of great stories and laughs, and have had some deeper serious moments at this convention, not to mention all of the neat actually convention related things that I’ve been able to do. I’m not done with my family here just yet, and at this point I don’t want to go.

As I finish this piece, I’m the last one awake in the room. This is the last night that I’ll hear Jonathan’s insomnia-inducing snores until next year’s Comic-Con, and soon the wonderful face to face conversations that I’ve been having with everyone will again be relegated to text (or podcast, if I’m lucky). This is pretty sad, as I’m just not ready to say goodbye to these people. I wish I had a few more non Comic-Con days to spend with these folks once the insanity settles down, and on previous years, I would have.

In any case, I’m truly grateful that I got to spend some time with these people at all. I once again feel a closeness to them that was substantially weaker when I arrived, and it reminded me of how important these relationships are to me, and also of just how much these people care about me. I hope that I can take these thoughts and feelings home with me, and continue what we once again started here from afar (also Courtney lives pretty close to me, so I could totally see her for real).

It’s still hard to believe that there can be this many people in one place.

Read day 0 here.
Read day one-ish here.
Read day two here.

I feel like garbage today.

I figured that it must have been after eight AM, when I woke up, but when I groaned to my bed buddy, Matt Kelly “What time is it?” I learned that it was only nearly seven. This is a pretty typical wake up time for me, but for some reason I felt groggy as hell as I finally made my way over to the shower.

I realized that this feeling was likely due to the absolute zero quantity of water I’d consumed since I arrived in San Diego (it’s been Chillers, soda, and small amounts of alcohol thus far). Zack and I headed out towards the convention centre together, and I attempted to quell this feeling by grabbing a bottle of water another Chiller at the nearest 7-Eleven.

On our way back to the action we chatted about our experiences working in the film industry (which I don’t do a lot of these days and miss dearly), what sort of film experiences that we’d had, our addictive personalities (he’s at the point where he could almost build a house out of Funko POP! figures, while I keep asking my fiancé if we can spend money that we don’t have on a WWE Replica title), cool restaurant experiences from San Diego, how effective Fox’s marketing for The Gifted has been thus far, and subsequently about just how many people will watch a TV show based on a giant image of said show being plastered on the side of a hotel. I see giant Once Upon a Time images on the side of Petco Park every single year, have worked on several episodes of it, and I still haven’t had an inclination to watch an episode. That The Gifted though, that hotel marketing really, really got to me.


As we still had a ton of time before the show floor would open (today I realized that I haven’t actually walked the exhibition halls yet, which I’m hoping to make time for later today), so we decided to check out the embarcadero in the rear of the convention centre. The area featured things like the Adult Swim on the Green, FXHibition, and The Gifted testing facilities. I thought that we may be able to walk around these areas before the convention centre opened, but everything was completely blocked off and there were gigantic lineups outside of each venue. We continued to walk the embarcadaro, admiring things like the #Wrecked setup over the water, the IMdBoat, and mostly the incredibly long lineup for Hall H, which extended into a parking lot that reminded me of the tent city that Vancouver’s homeless population often sets up (though I think that there were significantly less needles here).

Way less needles.
I was getting pretty hungry now (and still feeling pretty gross, the Chiller didn’t help for some reason), and I thought that I’d have to go against the approaching thousands back into the Gaslamp district to grab a bite (which would be a terrible, terrible experience). Then we saw it – somehow, away from most of the crowd, tucked away next to an elevator, there was a single food truck. It was called Tacos Mexico, and there I consumed a glorious, dry as hell steak, egg and cheese burrito that was just what I needed. I also took this opportunity to grab a coconut water, and shortly after I downed it I began to feel significantly more energized.
Zack needed to leave in order to get to the booth on time (and grab some sort of LEGO exclusive along the way), and I took the opportunity to stay seated and give my fiancé a quick call (I ended up waking her up, oops).

I didn’t have anything on my slate until 11AM, so I went up to the SDCC Press Room to grab some (real) water, and to utilize the wifi to work on a couple of articles. As far as I know, last year was the first time that the convention actually offered this room, and I really appreciate the fact that the powers at be decided to continue the room this year. Space is a hot commodity around the convention centre (and the entire Gaslamp District), so to have a room away from the crowds, with wifi and water is a freaking lifesaver. In previous years I remember walking the (sometimes miles) for some peace and quiet and wifi (the three go hand in hand), and for the opportunity to actually be able to get some work done. These days, it’s a five minute walk from the booth (and an even shorter walk from the other panel rooms).

11AM fast approached, and I made my way down to Mary Jane’s at the Hard Rock Hotel to meet with some representatives from Skydance Interactive, a division of Skydance that’s less than a year and a half old, who have released two games (that I had a lot of fun with) in the past seven days. It’s clear that the company wanted to make a big impression, as the entirety of the restaurant was adorned in decorations for the two games, Archangel, a giant-mech VR shooter, and PWND, a multiplayer area FPS with some super original mechanics.

I met with one of the Skydance representatives, Matt. While I waited to check out Archangel, which is available now for PlayStation VR and coming early August for Oculus and HTC Vive, we chatted about Vancouver (where I live), and he noted that he recently visited the city for the first time to check out the sets for Skydance / Netflix sci-fi series Altered Carbon. The series itself sounds bad-ass, and I was a little sad in this moment as I once had an opportunity to work on the series, but after the year that I’ve had I rarely find myself doing film work anymore.

Only at SDCC is it okay to play VR without a shirt in a restaurant.
I spent about 15 minutes enjoying the hell out of the PSVR version of Archangel, which Skydance notes as its first original title, stating that it’s “an action-packed, story-driven shooter that was created exclusively for virtual reality.” In the game, “you are dropped into the cockpit of a six-story-high war machine, a one-of-a-kind weapon that must stop a tyrannical corporation from taking over a post-apocalyptic America. Archangel delivers detailed graphics, engaging storytelling techniques, memorable characters and explosive action like no other.”
The game is an on-rails shooter that (as noted above) puts you in the cockpit of a giant mech. The level that I played had the mech making its way through an all but destroyed, desolate city, where I fought waves of varied enemies (including a variety of tiny aircraft that took a lot of ammo to destroy due to their small size and quick movement). The level featured a ton of plot points, and had me getting to know the team of ships assisting me in getting to my destination, as well as the corporate enemy that was all but destroying America. The game was a blast, the story was intriguing, and I’m certainly looking forward to checking out more of Archangel.

The other game being shown off was entitled PWND, which is marketed as a “throwback to the golden age of the high-speed, multiplayer arena shooter” The game, which was conceptualized by Skydance Interactive long before they were Skydance Interactive (CEO Peter Akemann and much of the staff were previously of The Workshop, and Treyarch preceding that. The company notes that “Modernized Rocket jumping controls create a ridiculously fast-paced and highly three dimensional battle experience for PC. In PWND, you don’t score by simply killing your opponents, but by performing a “victory dance” over them before they respawn. ”

I was freaking awful at this game, but I thought that the mechanics were super smooth, and the idea revolving around the “victory dance” was freaking hilarious. You don’t actually receive any points for killing a member of the opposite team – you essentially need to get to them and take the opportunity to teabag them before you’ll score. If you die while in this process, you’ll actually create a “stack”, and the player who is able to perform a “victory dance” on the stack will receive a far more substantial amount of points.

I played two rounds of the game in my time at the Skydance Lounge, and got my ass kicked both times. I think that I was playing with other folks online rather than just the other convention goers present at the lounge, and it was clear that at least a few of the folks that I was playing with had spent a bunch of time on the title in the 24 hours since release. That, or I’m just really, really bad at first person shooters.

You can look for my full write up on Skydance Interactive’s titles, including an interview with CEO Peter Akemann in the coming days.

Next up, I made my way to the FXHibition for an appointment at Sessions: The ‘Legion’ Mixed Reality Experience. I won’t spend too much time on that here, but Sessions marked my first Hololens experience, my first real augmented reality experience, and it was an unreal mix of live actors and insane technology. I had so much fun here, and I really, really hope that Hololens and AR catch on. If this is one of the first really impressive experiences that’s been offered on the platform, I really can’t imagine what companies will be doing with the technology over the coming years.

No cameras or recording devices were allowed inside of the experiences, but I’ve written up a recap of sessions right here. They also let you take a selfie at the end, and I look like a freaking dummy.

I hadn’t scheduled much else for the rest of the day, so I shot Zack a quick message asking if we could go to Rockin’ Baha. We did. Finally, I could put it inside me; the glorious mango/pineapple salsa that had been eluding me all week. I ordered some tacos that I didn’t really care about, and I loaded the hell up on Baha’s homemade (I assume) tortilla chips and incredible, to die for salsa. It was heaven, and along with running into Renee Young (and re-bonding with much of the Geekscape family), it was a definitely highlight of the convention.

I’m feeling pretty exhausted at this point in the day (I’ve done significantly less walking around than yesterday, and have now downed a butt-ton of water so I’m not exactly sure why) so I decided to do a quick walk of the convention floor before checking in with the folks at the booth. If you’ve not been to SDCC before, calling the show floor shoulder to shoulder, in many cases is an understatement. It’s shoulder to shoulder in the less crowded areas, and in the busier areas (Marvel, Netflix, DC, Entertainement Earth, Funko, etc), it basically feels like everyone is inside of each other (and not in a good way). Also, as is the stereotype, for everyone in this culture that bathes and puts on deodorant, there are four or five that should do it more often. Your nose is going to experience some odd things at this convention, and it can strike you pretty heavily if you’re not prepared for it.

I stopped at the Mondo booth to gawk at all of the prints that I can’t afford this year (while also remembering that I still have several at home that I’m still waiting to frame), went to Netflix to check out the neat video wall (and to try to score my fiancé a Stranger Things hat… I failed), and then took a look at all of the new WWE figures at the Mattel booth (where I was also curious to see an Eva Marie doll in the new WWE Superstars fashion doll line). I checked in with the folks at the booth and figured out some plans for after the convention before realizing that another panel that I really wanted to see was just minutes away.

Didn’t Eva Marie leave?
This was the “Life Is Strange: Before The Storm Developer Showcase’ panel (which I was lucky enough to walk right into), in which Tech 9 games talked about their experiences developing the game, answered fan questions, and also gave the first live gameplay demo of a new section of the first episode, which brought us to an area of Arcadia Bay that we’d never seen before. The demo took us SPOILERS AHEAD to an abandoned mill where an illegal concert by the band Fire Walk was taking place. Chloe, who naturally had no business being there, snuck in and proceeded to get into worlds of trouble. We saw a few familiar faces, including Frank and Pompidou, and even Rachel Amber herself, who helped Chloe escape from a pretty sticky situation. The whole demo was a pretty neat reveal, as the developers on stage allowed the crowd to decide which choices Chloe would make throughout the demo. Fans were super vocal about these choices, and the entire room would yell out in unison for certain options, which was pretty cool to be a part of.

In answering a fan’s question, the developers noted that the game would again feature a series of licensed tracks along with an original score, noting that naturally the soundtrack of the game would be important to the story as well as being important to the fans, and that the soundtrack decisions were being made at the same time as high level story points were. They also noted that as you’re playing a different character this time around (Chloe instead of Max), Chloe is going to listen to different music, and so fans should expect a vastly different soundtrack that still feels very Life Is Strange.

One fan noted that one of the things that he had done a lot of while playing the game was crying, and he was wondering if he could expect the same with Before the Storm. The developers gave a pretty simple answer here, stating that “On August 31st you can cry again,” and “Buy your tissues now.”

I was super glad to have made it into this panel. Life Is Strange was my favourite game of 2015, and I’m beyond excited to learn more of Chloe’s backstory, and to simply get back into the world of Arcadia Bay.

https://youtu.be/0lQketFfKZ8

The panel ended about half an hour after the show floor closed, and after much confusion (my group texts were apparently not functioning correctly), I ended up back at the WWE Shop at the Horton Plaza (read all about it here) by myself… and then found everyone else outside just a few moments later. We went to eat at some sandwich shop called Panera (which I kept calling Pandora) which had decent sandwiches (everyone had talked it up and it was nothing special) at a decent price. Their macaroni and cheese was pretty damn good though. While there, we chatted about Puyo Puyo, I ransacked Josh and Megan’s bag from the WWE Shop (it’s going to be hard not to go back tomorrow to grab a New Day water bottle and some Bayley gummy bears), and got pretty in depth about the new Yu-Gi-Oh mechanics (it sounds like a much more complicated game than it was when I played it in elementary school and retired undefeated).

There were plans to go to a couple of events in the evening, but as soon as I sat down at Panera I knew that as soon as I got back to the hotel I would definitely not be going anywhere else. Matt missed out on Panera, so before we settled down Zack and I walked him to Subway (24 hours, woo). Matt went upstairs to eat (when we got back to the hotel), and Zack and I stayed behind and chatted about the differences between Canadian and American playgrounds, Jake The Snake Roberts, small town living, and numerous other random topics.

I head back up to the hotel to finish tonight’s piece, and I realize that tomorrow is my last full day at this year’s convention. I’m flying out mid-afternoon Sunday and recording a Geekscape Games episode earlier that morning, so tomorrow may even be my last day on the floor and around the Gaslamp.

What will I do tomorrow? With time running out, I’m beginning to stress out about it. I’d love to record a piece for this year’s post-SDCC show, there’s that Nikki Bella signing at the FYE WWE Pop-Up Shop, I just read that there’s a Slusho truck somewhere in the area, and I still haven’t spent too much time walking the show floor (or even checked out the Nintendo lounge, IT experience, Petco Interactive Zone, or one million other things).

I’m not ready for this to end.

I finally saw these guys again!

Anyone who’s familiar with me (or has listened to Geekscape Games) knows that I’m a big proponent of VR. I’ve spent the duration of the last few San Diego Comic-Con’s seeking all sorts of different virtual reality experiences, from the American Horror StoryResident Evil VII, or Paranormal Activity: The Lost Soul’ experiences last year (the last link includes a video basically featuring Shane peeing his pants), to The Walking Dead, The Strain, VR Adult Films (for science), and more in years prior.

I was certainly excited to check out more virtual reality at this year’s SDCC, including Archangel, the first release from Skydance Interactive (look out for a piece about this experience later).

FX kept the ‘Mixed Reality’ experience pretty mysterious up until the point that you enter it. The press release gave essentially no info, noting only “Are you prepared to discover the deep power that exists within you? Experience the world of Legion in mixed reality, and see the universe in a whole new light.” Even the employees outside of the experience, when asked, wouldn’t tell you anything about what was in store for you.

No cameras or recording equipment were allowed inside the event, so if you’re interested to see what happened, you’ll have to read on.

Spoilers follow. You’ve been warned.

The outside of the building simply features a classy Legion logo overlaid on top of some vines, while the Mutant Gene Testing for Fox’s next upcoming X-universe series, The Gifted, continually has alarms going off just metres away. A staff member will measure your Pupillary Distance before you approach the event, which I found pretty interesting as I’ve never actually seen this happen outside of a glasses store. Once you get through the lineup, a staff member in a lab coat will bring you into a white hallway with a series of old-looking televisions and a bunch of other convention goers who are currently going through the same ‘testing’ as you are. The actress that was taking me through the experience was very serious, and said things like “Do you remember being here?”, “Do you know who you are?” and “I’m here to help you.” I wasn’t sure if I was supposed to give short answers or freak out like the real David might, so I stuck with the former.

The actress sat me down while another lab coat-donning employee brought me a headset to “help with the testing”. I didn’t realize it until later, but this would be my first experience with Microsoft’s Hololens, which was surprisingly lightweight and comfortable, and produced deep sound that felt as though I was wearing earbuds, without actually putting anything in (or all that near) my ears.

The device took me through a sort of calibration process, which had me looking at a series of triangles to start (which I imagine had something to do with calibrating my field of view), and then lifting my hand, making an “L” gesture, pinching a piece of a floating brain, and dragging it to another location. When I first saw the floating, spinning brain, I couldn’t help but laugh out loud, as it simply felt like magic. The Hololens that you wear is almost like wearing some lightly shaded sunglasses (everything has just a little bit of a darker tint to it), and beyond that, this brain was just floating in front of me before I pinched in with my fingers and, again like magic, moved it somewhere else. This, naturally, felt completely different than my previous VR experiences, in which the idea is typically to put you into the place of another person, in another world. Here, I was seeing all of the same things that I was seeing before donning the headset, and all of a sudden there were things that I could interact with floating in front of me. I couldn’t help but mutter “holy shit” under my breath, and this was just the beginning.

Another actor came out of a room in front of me in order to collect me for a sort of “interview”. I sat down, and in the room the Hololens was adding things like a Newton’ cradle, a stapler, and three face-down cards in front of me, a lamp on a bookcase behind me, a clock on one of the side walls, and a few more things that I can no longer recall. As I moved my head and shifted my body, my perspective on these items changed just as they would in real life. I really don’t know much about the Hololens or how it tracks positions, but I was really impressed here.

I sat down, and all of a sudden could hear voices all around me. I then hear Lenny from the series, who told me to focus on her voice, and told me how I could turn the other voices down (this involved making the motion of twisting an invisible volume knob in front of you. The actor in front of me then began asking me to perform tasks as a mean to learn more about my powers. I started with levitating an item on the table, before stopping the Newton’s cradle by holding my hand out in front of me, and eventually teleporting a lamp from the back wall onto the desk in front of me. These tasks all looked cool, but could be a little confusing as the gestures needed to perform each seemed to vary without explanation. At times I wasn’t sure if I was doing the wrong thing, or if I was doing the right thing and ‘using that power’ was actually just taking awhile. 

The interviewer then asked me to tell him what was on the three cards on the desk. I levitated the cards, when Lenny’s voice was again in my ear, stating that she had taken over the body of the interviewer, and letting me know that these people were not trying to help me, and to go along with what was happening while she figured out how to get me out of there. I “used my powers” to see through the cards and see the symbol on the other side (pieces of the event were also voice activated, so you’d move onto the next card once you said the shape), and read them out loud. 

Lenny (as the interviewer) then asks me to describe what I see in the frames on the wall. The wall art is a series of Rorschach blots, which begin to change and morph when I describe them.

I’m then told to follow her lead (again, this is all in my head, as to not alert the other person in the room), as on the count of three she’s going to get up to guide me out of the office. The interviewer stands up, comes around the table towards me, and it seems like I’m supposed to get up and follow them when all of a sudden I hear something along the lines of “They know!” or “They’re onto us!” and I’m pulled into the corner opposite the door. The other person in the room (the actress that initially took me through the calibration process was now wearing a giant, creepy paper-mâché looking mask and was headed towards me with her arms outstretched. Just as she’s about to reach me, we push through the wall (a secret door) and I’m found in another white room with more lab coat-wearing individuals to help me wrap up.

This is the experience. They help me take off the Hololens and ask me if I had fun (I did). You also have the ability to take a selfie while still wearing the headset to memorialize your (likely) first mixed-reality experience.

Aside from the sometimes clunky interactions with the objects in front of me, I was so freaking impressed by this experience. It reminded me of the first few times I tried (and was blown away by) Virtual Reality, and obviously AR opens up another world of different events, experiences, games, and things that you can do. I can’t wait to see the technology expand (and I imagine that next SDCC there’ll be a myriad of different AR experiences)

Sessions: The Legion Mixed Reality Experience will be open at the FXHibition at the Hilton Bayfront Park through Sunday. The standby line is long, but the experience itself is cool as hell. 

Read day 0 here.
Read day one-ish here.

I slept so freaking well last night.

It was a pretty relaxed evening as you may have read in yesterday’s piece. I turned in at about 12:30 AM after putting on the finishing touches to that article, and between the T3, melatonin, earplugs, and exhaustion, I passed out nearly right away.

Because of those glorious, orange ear phalluses, I barely recall hearing any snoring whatsoever. It was Bobby Roode level glorious, and I woke up far more energized this morning than I did yesterday. I did’t set an alarm, as I figured I’d simply wake up when the sun rose (it was pretty gloomy in the morning so it wasn’t actually that bright). I started stirring around 8AM when Matt was preparing to leave the hotel, and (I think) when someone started singing some sort of improvised Puyo Puyo theme song, which is bound to become this Con’s DANGANRONPA or SPRING BREAK chant.

Matt and Zack left the room while Jonathan and I got ready for our day. I showered, cleaned up, and took my sweet, sweet antibiotics. We were about to leave to grab breakfast when Jonathan realized that he hadn’t completed his daily meditation session (which is something that’s become pretty important to him since I saw him last Comic-Con. He invited me to partake – meditation is not something that I’ve ever tried or really thought about before, and today’s session was far along in a chapter with a specific goal, but I joined in. It was an interesting, relaxing experience that I enjoyed more than I though I would, and as Jonathan explained the purpose around the process, along with what it means and what it’s doing for him, it became something that I would love to explore and experience more of when I return home (which I’m sure is something that my fiancé will love).

Jonathan and I went to 7-Eleven to have a quick Chiller Club reunion (my first Chiller in more than a year, and I definitely had forgotten how tasty, sugary, and addicting they are). We then hit up a secret Subway that was super dead and right across the street from our hotel (the steak, egg, and cheese breakfast sandwich is to die for). I took a quick look at Facebook, and naturally my Facebook memory for the day was a picture of mango salsa from a couple of years back. Why must you torture me like this?


The floor was about to open just as we finished eating, so we began the walk back to the convention centre, and into the BELLY OF THE BEAST (the San Diego crowds, not the Steven Seagal classic). Here, we learned that a year after everyone was expecting Pokemon Go‘s first legendary creature to drop, Niantic revealed that at the ongoing Pokemon Go celebration in Chicago, attendees will have the very first opportunity to claim a legendary bird. Pretty freaking cool. We chatted about the game and how it’s changed, and the conversation alone made me want to jump back into the game after a substantial period of not even opening the app.

We did a quick tour of the crowded show floor before making our way back to the booth, where the BOX OF MYSTERY AND DANGER (where attendees could earn their way to free stuff, or potential death) had found itself refilled with even more Loot Crate swag care of Natalie. I grabbed a couple of pairs of themed socks (Optimus Prime for myself, Superman for my dad, who’s a big fan and even has a Batman/Superman logo tattooed on his arm).

I split up from Matt and Jonathan and headed upstairs. It was approaching 11AM and I wanted to be sure that I could attend the WWE and Mattel panel at 1PM. I thought that I should grab a coffee to keep my energy up, so I ordered a Cold Brew from one of the local Starbucks kiosks. I walked away before taking a sip and then realizing it was a Raspberry Iced Tea instead. I planned to go back so that I could get my sweet, sweet caffeine fix, but I couldn’t find the damned kiosk again.

I jumped in the back of the line for Room 5AB, where the WWE Panel would be taking place in just a couple of hours.

Naturally, there were still a couple of panels to go before then, starting with a panel called ‘Wonderstruck: From Page to Screen with Brian Selznick’. Going in, I knew nothing of Wonderstruck or Selznick. Pretty quickly, however, I realized that Selznick wrote the book that the Martin Scorseze film Hugo was based on (a film that I freaking loved, and haven’t seen in way too many years). Selznick moderated the panel, which took us through his stories writing the book, the experience of it being made into a film, and giving us a behind the scenes look at the Amazon Studios adaptation of another one of his bestsellers, Wonderstruck, which was directed by Academy Award Nominee Todd Haynes, and looks like a very, very beautiful film. Selznick noted that Amazon was even able to finish up the film’s first trailer preceding the panel, and he debuted it for those in attendance. The trailer solidified my interest in the film, and I can’t wait to watch it when it debuts later this year.

The final panel before the WWE / Mattel presentation was called ‘Sherlock Comics With Stephen Moffat’, during which showrunner and writer Stephen Moffat chatted with the audience about the Sherlock manga and mostly just reminded me that I need to freaking watch Sherlock. I spent some of this panel working on some other pieces (like my expanded thoughts on The Tick Takeover event here), but the amount of passionate Sherlock manga fans was pretty incredible. Also a lot of that artwork is pretty bad-ass, and it’s amazing just how much some of it looks like Benedict Cumberbatch. The Q&A question that received the most fanfare was definitely when a fan asked if we’d ever see any crossover manga with Doctor Who, to which Moffat replied that he’s only in charge of one property, and he begged and pleaded to the Doctor Who show runner, who simply said no.

The panel ended, the room cleared, I got a seat as close as I could, and then it was finally time for the WWE panel that I’d been waiting all morning for. This was more interesting to me than the Hall H panels that I’d visited last year, and almost any of the offsite events that I’ve had an opportunity to visit over the past five years. This is something that I’ve become super passionate about over the past 18 or so months, and to see these athletes that I spend so many hours watching each month in a setting such as this was worth the trip alone.

I’ll have a whole write-up on the panel in the coming day or so, but it was truly incredible to see just how passionate all of the fans were. For some of the superstars, it was their first visit to SDCC, and they all looked honoured to be a part of this presentation.

The hour flew right by (probably aided by me typing as fast as I could as a means to be able to write as much about the event as possible) and at its closure, before the superstars exited, they thanked the fans for helping them get to where they are today. The superstars spoke of their favourite career moments so far and what they still hope to accomplish, about the most meaningful advice given to them as they rose through the ranks, Brie talked about being a new mom and wanting to return to the ring, while Nikki revealed that her neck issues aren’t completely gone, and why we haven’t seen her in the ring since Wrestlemania.


People began to clear the room, and I attempted to approach the stage as a means to get a few closer photos for my write-up. The crowd made getting anywhere near the superstars pretty tough, but Renee Young, who is incredibly charismatic, and who I may (possibly) favour over much of the in-ring talent (male or female), was kind enough to stop for a photo. I was so excited for this. I don’t often become star struck these days after years of doing this kind of stuff, but in this moment, I did. It’s sure to be a convention highlight for me for years to come. Also, #SaveTalkingSmack.


Once the panel finished up and I could make my way out of the room (on the way I ran into Noelle Foley who was not a part of the panel, but was apparently there watching). Turns out that there was a signing with much (if not all) of the talent from the panel at the Mattel booth immediately following, but by the time I got in line there were substantially more people around than the alloted time would have allowed.

I left the lineup and quickly checked in with the Geekscape booth before headed to the Wired Cafe for a couple of beverages and some snacks. While in the tiny lineup to check-in, a DirecTV (who is sponsoring the cafe this year) employee took the opportunity to ask if I was familiar with the service. “I’m from Canada,” I answered. “Sorry,” he responded.

So no, I am not overly familiar with DirecTV.

Many of the booths at this year’s cafe were themed after upcoming AT&T (they make TV now?) series Mr. Mercedes. The bar had some themed cocktails, there was a neat wall made up of smartphones and tablets that were all playing in-sync footage, there was a stand offering themed, frozen treats, and there was a booth that was printing Mr. Mercedes themed t-shirts (which I definitely snagged one of). Also, while last year’s one-day Wired Cafe had a lineup around what seemed to be the entire hotel, this time around it’s again expanded to three days, and I was able to walk in with less than two minutes of waiting. Thanks again to Wired for hosting us, as it’s a great opportunity to get in some conversation, some food, and some beverages off of the show floor and away from the incredibly long lineups.

Shane would have loved this guy.
I stayed at the Wired Cafe briefly before heading to the Hotel Palomar for a special reveal of J!NX and Hot Topic’s upcoming Fall Collection, and to have a couple of drinks and some fucking delicious tacos. I’m not sure what was on it, but it was salty as hell and the meat tasted amazing (and went really, really well with a Dos Equis. I took a look at the Fall lineup, which had some neat, subtle t-shirt and long sleeve designs, a cool bomber jacket, and a lot of really, really soft cotton. It was a neat, small event, and it certainly made me excited to check out the lineup when it hits Hot Topic this Fall.

There wasn’t a lot going on at this point. Courtney and I decided to meet up at the Wired Cafe for a drink. On the way here, I saw an amazing Syfy sponsored drum line that was playing theme songs from a myriad of old cartoons (and even some Star Wars tracks). Courtney became associated with the brand when I was in a bit of a hiatus, and at this point we hadn’t really talked one on one. I was curious to know what she was into, how she became a part of Geekscape, and more about who she is as a person. It was great to have a one on one conversation with her, and to get to know a little more about her life outside of Geekscape Games. She lives just a couple of hours South of me too, and I think it’d be cool to meet up again in person outside of the hustle and bustle of SDCC.

We hung out at the Wired Cafe until it shut down, and then made our way back to the booth to reconnect with Jonathan and Zack. The Box of Mystery and Danger was almost empty at this point, and we met up with some cool con-goers that came by the booth (like Skip, the 60+ year old Scuba Instructing Dr. Evil cosplayer). It was great to finally have a seat, to charge my phone, and to make plans to have some dinner with the Geekscape family. Would I finally get my Rockin’ Baha? Read on to find out!

No. No I would not get my Rockin’ Baha.

There were apparently plans to grab some grab some quick food, and then to potentially go swimming at the hotel pool as most of us are planning for a bit of an earlier night, as were all fairly exhausted from walking around, talking, shilling podcasts at the booth, and the San Diego heat to do much more this evening.

Naturally, Matt Kelly tried to hit on more girls and invite them to the hotel pool. He struck out again, unfortunately (though he did get a hug out of the deal). But man do I admire his effort.

As we left the convention centre and began walking in the general direction of the hotel, we passed a Hooter’s restaurant. Someone made a joke about going there to eat, and I noted that I’d never been before so I didn’t know anything about the experience. Matt noted that the experience was “feeling like a creep and eating half-assed food,” to which I replied “So a day in the life of Shane O’Hare?”

I miss you, Shane.

We ended up back at Horton Plaza, and I intended to go for another round of Panda Express. It turns out that they were pretty close to closing for the night, they had a bunch of old looking food in the warmers, and they were completely out of Orange Chicken. I quickly exited and went to Steak Escape instead, where I grabbed some sort of Philly Cheese Steak sandwich that also had bacon on it, and Matt was pretty quick to tell me that the sandwich was totally inauthentic. He also said something about how where he’s from, people just order ‘Wit’ and the restaurant knows exactly what they’re talking about. Weird shit.

The hotel pool closed at 10PM, and we made it back to the hotel just before 9:30. The rest of the group opted to head up to the pool for 30 minutes, while I instead opted to finish up a couple of articles (like my thoughts on The Tick Takeover and the WWE Pop-Up Shop, along with the one you’re reading now), and give my fiancé a call now that she’d be finished work for the evening.

Josh and Megan put on some New Japan wrestling (which I’ve never watched before and was actually really cool) and Zack passed the hell out pretty much immediately. It’s 11:30 now, possibly the earliest that I’ve ever turned in on a San Diego Comic-Con evening, and I’m beyond ready to turn in for the evening to do it all again tomorrow.

Yeah, the floor was substantially busier today.

I’ve already touched on the experience during yesterday’s long form journal piece, but the event was a serious convention highlight and deserves some recognition of its own.

The offsite event will draw you in with the gigantic, moving Tick antennae, gorgeous artwork, the whirring of fans, and the temporary market, but there’s so much more to see and do here that I could definitely see attendees spending a ton of time at the offsite.

The first part of the installation was an awesome Amazon Prime Member Lounge. Here, you could grab yourself some wireless headphones and experience The Tick pilot almost a month before the show hits the streaming service. There were comfy couches to chill out on, cold water was available for those in attendance, and the tables featured all of the most popular phone charges so that you could juice up your phone while you relaxed. The outside of the lounge featured giant (like 20 foot tall) Tick antennae, where those inside the lounge could control the expression that the antennae were making. There were also giant blue fans all around the area, as an attempt to keep you cool in the hot, dry San Diego heat. It was much appreciated, and certainly had me far more comfortable and willing to watch the pilot than I would have been with the sun bearing down on me. Throughout the lounge there were stations where you could scan your RFID bracelet and do The Tick trivia, and when you exited the lounge you were treated to a cool swag bag that included a Tick hat, iPhone case, bottle of water, antennae, and more.

During the experience in the Member Lounge, Matt and I made a poor attempt to livestream everything that was going on. Check it out below (I really sold it to you, didn’t I?).

https://www.facebook.com/GeekscapeDotNet/videos/10155604323786908/

Next (after waiting for everyone else to catch up and potentially watching Matt hit on yet another girl) our group went through a The Tick / AEGIS themed competitive experience. Here Arthur said the he needed our help finding clues through several environments that are important to the show, including Goat’s Deli, Arthur’s Apartment, The Warehouse, and The City Police Station. We had four minutes in the first few rooms room, and in each there we a series of RFID scanners that you were supposed to activate as slyly as possible, as the experience has you competing with the rest of the attendees in the room. Once you’re done competing, you scan your bracelet once more to find out what kind of hero you are, and in the final room you have the opportunity to choose from several customizable Tick themed items (I went for a baseball tee), and even create a short gif of yourself in a heroic pose. Here’s another Facebook Live of Matt and I going through this part of the experience.

https://www.facebook.com/GeekscapeDotNet/videos/10155604366781908/

Amazon also notes that “During their adventures at SDCC, Citizens will be able to call upon the #TeamTick street team for help when they are in a bind. Need help with that selfie? Have a painful blister? Have no fear… Team Tick is here! In true Tick form, Team Tick will be taking to the streets of San Diego helping the helpless and defending the defenseless. Citizens seeking assistance from the street team need only flag down a member of Team Tick, adorned with blue antenna, to get help for their distress.”

The experience itself was just as well done as the Thunderbirds / The Man In The High Castle event from last year’s convention, but it felt a lot more interactive, and that made it more fun as well.

I anticipate that due to the quality of the experience, lines will be pretty long (though it’s San Diego Comic-Con… there are long lines for the bathroom). Amazon is betting big on The Tick, and from what I saw of the pilot yesterday, for good reason.

If you can make it happen, I’d implore you to make some time for The Tick Takeover. The event is open to the public Thursday, July 20th through Saturday, July 22nd from 9:00 am until 6:00 pm, and Sunday, July 23rd from 9:00 am until 5:00 pm at the MLK Promenade (corner of 1st and J street).

Take a look at a few more photos from the event below, and let us know if you plan to attend!

As I mentioned in yesterday’s SDCC 2017 journal, for the past year and a half or so I’ve been in love with professional wrestling. At this point I’ve spent way, way too much on merchandise (and I only don’t have a replica title or Money in the Bank briefcase because my fiancé won’t let me… and also I can’t afford it, but mostly the first one), been to every live show that’s been near me at this point (and have made plans to head to a reasonably distanced PPV whenever the next one comes around), and have forced my fiancé to re-watch way too many matches or match finishes after she’s fallen asleep through them.

It’s just really compelling television, with larger than life characters, and some incredible athleticism. It’s like sports with story, and that’s why I’m into it.

WWE merchandise is expensive as hell in Canada. Even with items on sale, the official WWE Shop usually has a pretty high cost to ship to the great white north, and you’ll also be charged some pretty hefty duty on top of it. To this point, I haven’t acually ordered anything from the online store, as once you add all of your wanted items to the basked, you’ll be pretty shocked at that total cost.

Naturally, all of this means that I was excited as hell to learn that FYE would be opening up a WWE Pop-Up Shop in Horton Plaza throughout the week of SDCC.

FYE has another, general merchandise store in the same plaza just across the way, but this store is adorned in WWE superstars on the outside, and only sells WWE merchandise on the inside.

After two attempts yesterday (they weren’t open yet on the first go ’round, and I ran out of time before another event on the second attempt), I finally made it in when the store hosted a Sami Zayn signing and photo opportunity.

As I said in the title of the post, this place is a freaking wet dream for WWE fans. It features a ton of neat shirts, replica titles, and a myriad of other merch that I wasn’t even aware existed.

It’s amazing. If you’re in San Diego, the store will be hosting a Nikki Bella signing on Saturday (purchase required for this one), and is open from 9AM-10PM each day of the convention so that you have lots of time to go and spend your sweet, sweet cash.

Here are some photos of the inside of the store (and mostly the merch it sells). Let us know if you plan to check it out!

4

We finally turned in last night (this morning) at about 1AM. I was exhausted from a long day and ready to crash, and it wasn’t more than a few moments before I… realized that sleeping wasn’t going to happen because Jonathan snores so. fucking. loudly.

Like I’ve been around some loud sleepers before (Nathan Miller, I’m looking at you), but whatever is erupting from Jonathan’s mouth, throat, lungs, or wherever the hell snoring comes from sounded freaking angry, and it wanted the rest of the world to know it.

This isn’t a new realization by any means, but it’s been a year, and sleep noises aren’t something that I generally think of on a daily basis (though at this point I wish that they were). The hours crawl by, the melatonin isn’t working, and my mouth is beginning to throb (tooth pain, if you remember yesterday’s piece), and it’s only at this moment that I remember that my lovely fiancé (who pretty much packed everything for me and by pretty much I mean absolutely) also put earplugs in my carry-on.

They look like carrots or DOTS, but they are so much more useful.

I am so thankful for those earplugs. I can’t express that enough.

6AM rolls around, and I sadly decline attending the San Diego November Project workout because my mouth is feeling pretty rough this morning… and because I’m embarrassed at how out of shape I let myself become since my last visit to San Diego (mostly this). Instead, I opt to get up, shower, and take some more painkillers. Woo.

Speaking of Woo. Wrestling. It’s been about a year and a half since I (who hadn’t watched professional wrestling since I was a small boy) thought “Let’s check out this WWE Network thing,” and I’ve been more than hooked ever since. In the past ten months, I’ve been to two NXT Live and two WWE Live shows, and I’m just itching for the next TV taping to hit somewhere near me. Hell, we had a John Cena blanket pinned up on our wall for way too long after Wrestlemania (it was purchased as a Wrestlemania decoration), and I got more creative with Wrestlemania themed snacks than I’ve been for basically anything else in my entire life… which is pretty sad.

Today marks one year since the WWE Draft, in which the Raw and Smackdown rosters were split up, and it’s crazy to think of just how many things have changed over that year (and how much things continue to evolve). Smackdown went live (and became the better show), Kurt Angle has an illegitimate son, the Hardy Boyz came back (and are still teasing becoming obsolete and broken), Bayley made the main roster and has been all but buried, Goldberg came back (and had a really good feud with Brock and some amazing promos), the Wrestlemania stage got fucking HUGE, Breezango became a thing, Talking Smack became a thing (and is sadly no longer a thing – sign the petition), the next WWE video game is coming to Nintendo consoles, Enzo and Cass broke up, DIY broke up, The Usos are cool now, people consistently boo Roman but love his feuds and matches, and a ton of other shit that I can’t remember right now. But it’s been great, and is consistently (most of the time) really, really enjoyable television. You should give it a shot (free trial)!

Matt Kelly just finished a level of some ‘Toy Blast’ shit that he’s been stuck on for four days. He seems pretty stoked. Way to go, Matt.

Matt and I eventually grabbed breakfast at a small cafe near our hotel after we failed to find the Horton Plaza which we were actually looking for (the bacon was a little too crispy for my liking, but the cold brew was tasty). He asked the server about Comic-Con, and at this point I wasn’t sure if he was really bad at hitting on girls, or really good at pushing our booth.

As soon as we left the cafe, we realized that we were both terrible at navigating, and the Horton Plaza was directly across the street from where we just ate. Our ulterior motive for heading here was to check out the WWE / FYE Pop-Up shop that’s been set up for the weekend. Matt went into the store yesterday and said that it was incredible (and incredibly dangerous as I’m already on a very limited budget and am a level seven susceptible when it comes to merchandise). Sadly, the store hadn’t quite opened for the day, so I could only look at the cool graphics on the outside. There’s a Sami Zayn signing there later today however, so I’ll definitely be back.


Before headed to the convention centre to set up the booth, we all watched a lower than low budget horror called Serial. It’s up there among the worst movies that I’ve ever seen, but it was hilarious watching it with the gang in the hotel room, who all spent more time making fun of the movie than actually watching it. I especially loved the ‘This film would have been rated R” warning at the beginning.

We all made our way to the convention centre to set up the booth (#3919, as usual), and so that I could collect my badge. In previous years, badge pick up was on the main floor, and that seemed to go pretty smoothly most of the time (at least for the brief periods each year when I was waiting). This year things moved up to the Sails Pavillion (which is upstairs and (possibly) only accessible through the convention centre. It seemed as though there was a lot of confusion here, as an employee pointed me towards Entrance D, where the employee told me to go to Entrance C, where the employee told me to go to Entrance A, where the employee told me to go to Entrance C, where they finally let me in and upstairs. In any case, I got my badge, my bag (Arrow this year, though one of the shoulder straps ripped almost immediately), yearly The Walking Dead lanyard, and this year certain passes even get a neat commemorative box to keep this and previous badges in.
Next, I walked a little bit of the show floor as a lot of the major booths were still being set up. Once I got to the booth we finished setting things up, I perused the freebie box (thanks Lootcrate) and took all of the coolest stuff (well, coolest to me), and then Matt and I catalogued the t-shirt inventory, where I got my first glimpse of the newest Geekscape t-shirt design (which may be the coolest one yet). I can’t wait to wear it.

Matt and I grabbed some Panda Express (which I’d never had before and was freaking delicious) with the intention of actually entering the WWE pop up show afterwards. We took our time eating, talking podcasts and other things that I’ve already forgotten before realizing that we needed to rush to our first appointment of the weekend – a press preview of Amazon’s activation for the upcoming The Tick series.

The first part of the installation was a neat Amazon Prime lounge. Here, you could grab yourself some wireless headphones and experience The Tick pilot almost a month before the show hits the streaming service. There were comfy couches to chill out on, water was available, and the tables featured all of the popular phone charges so that you could juice up your phone while you relaxed. The outside of the lounge featured giant Tick antennae, where those inside the lounge could control the expression that the antennae were making. There were also giant blue fans all around the area, as an attempt to keep you semi cool in the hot, dry San Diego heat. It was much appreciated. Throughout the lounge there were stations where you could scan your RFID bracelet and do The Tick trivia, and when you exited the lounge you were treated to a cool swag bag that included a Tick hat, iPhone case, bottle of water, antennae, and more.

https://www.facebook.com/GeekscapeDotNet/videos/10155604323786908/

Next (after waiting for everyone else to catch up and potentially watching Matt hit on another girl) our group went through a The Tick / AEGIS themed experience. Here Arthur said the he needed our help finding clues through two environments. We had four minutes in each room, the first being a sort of office, and the second resembling a warehouse. There we a series of RFID scanners that you were supposed to activate as slyly as possible, as you’re competing with the rest of the attendees in the room. Once you’re done this, you scan your bracelet once more to find out what kind of hero you are. In the final room you can also choose a customizable Tick themed item (I went for a baseball tee), and even create a short gif of yourself in a heroic pose. We Facebook Live’d a lot of this experience, which you can take a look at below!

https://www.facebook.com/GeekscapeDotNet/videos/10155604366781908/

The activation was a great way to kick off Comic-Con. It was as well done, and probably more fun than Amazon’s Thunderbirds / The Man in the High Castle installation from last year, and the amount of stuff that we received at the end of the experience was pretty insane. I anticipate these goodies to go fast, and the lines for this activation to be incredibly long. What we saw of the pilot is looking pretty cool, and it’s pretty clear that Amazon is betting hard on The Tick. I really can’t wait to see more.

Once the installation finished, Matt and I split up. He went to help finish up with the booth and open it up, and I went to stand in line at the WWE pop-up shop for a Sami Zayn signing. The line was pretty huge at this point (the lineup had already started when Matt and I were eating here a couple of hours earlier), and there was a cool little kid beside me who was super into Sami Zayn and was freaking out for the whole 90+ minutes that I waited in line.

Of course, before we could even get into this signing, the staff at FYE were tempting us for the next one. Nikki Bella is signing here on Saturday morning, and the store is selling a cool VIP package guaranteeing entry, which also included a Nikki Bella POP!, shirt, and hat. It’s going to be tough not to go for that.

The line actually moved pretty quickly, and the staff (especially Jim) were super friendly and helpful. Sami was super nice, signed and personalized a photo, and one of the FYE staff members took a photo of you with Sami at the table. It was a cool experience, and I’ll probably (definitely) be back on Saturday for the Nikki Bella signing, which I’m sure will have an even bigger crowd (Sami’s line got pretty freaking long).

As cool as it was getting the photo, I do wish that the folks in charge of photo ops at any event would be slightly aware that composition is pretty important when taking a photo. I also wish that I was a bit more photogenic, but of course there isn’t a lot that the photographer could have done about that.


Once I finished up at the WWE Pop Up Shop (more on that later), I made my way back to the convention centre just after the floor opened, meaning that I didn’t have to stand in the heat, and I was able to walk right in. The floor was open from 6-9PM for preview night, and I spent much of that time at the booth (#3919 all weekend if you’re around), chatting with attendees, reuniting with Zack Haddad, and having a blast overall. I jumped out of the booth a couple of times in order to check out a certain booth or see what sort of exclusives were up for grabs, but, with this being my fifth year in a row at SDCC, I almost feel done with the shoulder to shoulder crowds.

This isn’t even that busy.

Throughout the opening hours, we saw some pretty cool cosplay, sold some shirts (I got my hands on one of the new designs as well), made some new fans, and gave away a ton of shit (with way, way more to come). I got a ‘Too Sweet’ from a dude that liked my Wrestlemania t-shirt (which I nearly didn’t buy last year for like $1 at Hot Topic), and we almost closed down the booth, packed it all up, and went home following  the best cosplay in the world. This adorable little girl was dressed as Eleven from Stranger Things, and when we asked if we could take her photo, she threw her hand in the air long before we could ask her to do a pose. It was freaking amazing.

We can all go home. She wins.

Soon, the floor closed and it was time to go and eat. I was itching for some Rockin’ Baha as I haven’t had a chance to experience their incredible mango salsa yet this year (it’s tradition), but instead we ended up pushing a couple of tables together at Lolita’s Mexican restaurant, and ate some great food, had some great conversation, and were probably way too damned loud.

Courtney couldn’t handle a Geekscape dinner.

We finished up, and began to make our way back to our hotel (as it’s nearly midnight at this point). Zack talked about all of the neatest spots and best food around the Gaslamp Quarter (including an Alice In Wonderland themed bar), and somehow Matt Kelly ended up telling me all about how much he loves potatoes, and how at a certain restaurant that he would often go to as a child, he’d usually order mashed potatoes, a baked potato, and cream of potato soup. That’s a lot of freaking potato.

My feet hurt like hell, my mouth is starting to throb again, and I’m freaking exhausted (at least I’ll remember earplugs right away tonight), but today was a fantastic time. At this point, more than anything on the floor, anything that I’ve seen, or anything that I’ve had the chance to do thus far, it’s just been amazing hanging out with these people and beginning to feel like myself again. It’s been some time since I’ve had this much fun, and I can’t wait to see what tomorrow brings.

San Diego Comic-Con is finally here!

We’ve met so, so many of you over the years, and the greatest thing about SDCC each year isn’t the incredible panels, bankruptcy-inducing exclusives, blink and you’ll miss them celebrities, or you better take pictures because your friends won’t believe you parties, but honestly seeing you ‘Scapists, new and old at our booth, catching up, and really feeling the culture that we try all year, every year, to create and sustain.

Every year at San Diego Comic-Con, we meet some new friends, gain a few writers, and have an incredible, re-energizing (and absolutely exhausting) time, and that’s what Geekscape is all about.

There’s always a ton of new stuff going on at Geekscape, and one of our biggest focusses over the past year has been to expand and solidify our lineup of awesome podcasts. After a short (but still too long) hiatus, the main Geekscape podcast has returned (thanks Westwood One) and is better than ever, Geekscape Games hasn’t changed a bit (yeah, Shane is still there and still offensive), Matt Kelly and Horror Movie Night is still showing off its incredible fan base (and showing off some cool new t-shirts at our booth this weekend), 90’s TV Hour is nostalgic AF, Seven of Wine is the coolest combo of alcohol and nerdiness in existence, Depths of Gaming is deeper than we could imagine, and we have even more cool shows in the works (and hopefully Geeks

Of course, we’ve got some pretty cool stuff going on at SDCC too. We’ll be in the same, familiar booth as last year, #3919 (with some sweet, sweet new t-shirts to boot), and we have an awesome signing schedule which you can find below.

Thursday, July 20th

11-12PM – Vault Comics ‘Powerless’


2-3PM – Brandon Easton

Friday, July 21st

12-1PM – Yehudi Mercado

2-3PM – ‘Stripped’s Frederick Schroeder

1-2PM – John Hennigan (John Morrison / Johnny Mundo)

Saturday, July 22nd


11-12PM – Dweeb Darlings

1-2PM – ‘The Monster Squad’s Andre Gower and Ryan Lambert

2-3PM – MegaRan

4:30-5:30PM – The Geek History Podcast Meetup

5:30-6:30PM – Fanbase Press and the creators of ‘Quince’

Sunday, July 23rd


12-1PM – MegaRan

1-2PM – DangerKatt Comics

See? Lots! Come by, get a sweet new shirt, and say hey to Jonathan, Matt, Derek, and the rest of the gang!

Briefly: Wow.

Just when I was beginning to think that we’d never see another installation of The Wolf Among Us, Telltale Games has revealed that they have a ton of new content coming down the pipeline.

First up, they’ve revealed a new five part continuation of last year’s revered Batman series, entitled Batman: The Enemy Within, which will see its first episode launch everywhere on August 8th (with a disc version dropping in October).

In this latest chapter, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis. With the arrival of a ruthless federal agent and the return of a still nascent Joker, Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman’s new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?

Naturally, your choices from Batman‘s first season will carry over to the new game.

Next up, now that Walking Dead: The New Frontier has wrapped up (I’m behind, please don’t spoil it), the company has revealed that the game’s next iteration will (scarily) have the working title The Walking Dead: The Telltale Series – The Final Season.

The new season is set to premiere sometime in 2018. I imagine that this isn’t the last Telltale iteration of The Walking Dead that we’ll ever see, but it sure does sound like this will be the end of Clementine’s tale. Telltale confirmed that this fourth and final season would focus on Clementine in the lead role, allowing players to fully step back into the shoes of the fan favorite character.

“It’s going to be an amazing experience. Thank you all so much, from the bottom of my heart,” said Melissa Hutchison, the award-winning actress who has been the voice of ‘Clementine’ since 2012. “It’s been a lot of blood, sweat, and tears, and so much love has been behind this whole experience. Good luck, I’ll be right there with you.”

I’m going to cry during every freaking episode, aren’t I? The first season of Telltale’s The Walking Dead remains one of my favourite games of all time.

The most surprising announcement of Telltale’s pre-SDCC reveal is the fact that a second season of The Wolf Among Us is now in development, and should see its debut in 2018.

Details on the title are all but non-existent at this point, but Telltale notes that “With overwhelming popular demand from fans since the series concluded in 2014, Telltale surprised their fans today in an announcement video from the cast and crew confirming that the project is coming in the year ahead. Though this new season has not yet been officially titled, it will debut in the second half of 2018 across all major gaming consoles and mobile gaming devices. This new season will begin a fresh story arc for its returning cast of characters, featuring the return of Adam Harrington as Bigby Wolf and Erin Yvette as Snow White.”

I loved the first season of the game (I can’t believe it finished three years ago), and with the way that the first game ended, I’m so, so happy that we’re set to see a continuation.

Telltale also debuted a ‘Nintendo Direct’ style Summer Update video to reveal all of the new projects. Take a look at the video below!

It’s been a rough few days leading up to what (hopefully) amounts to an incredible time down in ‘murica.

Last week, I dealt with several days of fairly excruciating mouth pain before finally accepting that it wasn’t going to go away and making an emergency dental visit. Turns out that I had a pretty serious infection in one of my lower molars, and that it was going to require a root canal asap or I would die. Okay, I’m hyperbolizing a little, but it pretty much felt like it.

I’ve avoided the dentist since I moved to Vancouver almost two years ago. Actually, I’ve avoided the dentist for most of my adult life. I’d had a dentist that I didn’t really jive with for most of my childhood, and an extremely painful extraction of a seriously messed up tooth when I was a teenager. Rather than making an adult decision at some point to go for checkups more regularly in an attempt to avoid having any further mouth pain ever again, I chose the way, way easier route and have been like once in the past few years. Then, you go when it hurts, and things turn out way, way worse than if you had just gone regularly in the first place.

So, a week of antibiotics as the (inside of the) tooth was gnarly AF (I’ve never used that unironically before), a Tylenol 3 every few hours that didn’t really seem to alleviate anything ever, seven days of essentially no sleeping due to some of the most constant, uncomfortable pain that I’d ever felt, and a week at my customer facing basic technical support day job made nearly unbearable due to the. constant. forever. throbbing. pain

Two days ago (It’s Tuesday as I write this on my flight down to San Diego, a few days later than I typically travel), part of a root canal happened. The experience began feeling like a typical filling — I wasn’t feeling much due to freezing, naturally, but I was still pretty grossed out because dental offices have a very distinct weird smell and I totally hate the feeling of breathing in that constant, white cloud of dust that just seconds ago was a part of your teeth.

That was cool for awhile (as cool as a high-pitched drilling in your mouth can be, and I thought that things weren’t too bad. Then, in a freaking instant it turned into the worst, sharpest, most excruciating pain of my life. My entire body began radiating heat, I could feel an instant stream of sweat begin to run down my back, and for a time, I was legitimately close to vomiting and had a pretty tough time controlling my breathing.

I never thought that I’d write so many words about dental work… damn.

To cut it short, I’m on a plane to San Diego with a tooth jammed full of cotton that’s been soaked in some sort of medication to hopefully cull the infection that’s still inside of it. I’m on another week of antibiotics, again as it was so infected that the first run didn’t bring it down enough (they kept saying that it was a very ‘hot’ tooth like it was impressive or something), and I can pretty much only eat soft food for the next week because there’s a thin, temporary filling overtop of said cotton, it’s pretty brittle, and if it breaks at any point over the next five days I’ll be far, far worse off financially than I already am because now I’m in the United States instead of Canada.

Approaching my first flight substantially later than I should have boarded it.

Also as this plane continues to ascend, the work in progress tooth keeps giving me a weird, popping feeling, and I’m fucking terrified that the incredible freaking pain that I experienced in the chair on Sunday is going to return. In which case it’s going to be a long, long two hour flight.

Update: Plane landed, pain did not return. Woo.

A two hour flight that I nearly missed, to boot.

I needed to make the flight down to San Diego later in the day, as I can’t take a lot of time off of work, and needed to get a shift in before flying out (otherwise I’d have been flying out tomorrow morning which would have led to even less time with the Geekscape family. I near-sprinted from work to grab the train to the airport (my lovely fiancé surprised my outside the train station with some delicious snacks for the plane, it was a super nice surprise). Usually I fly directly from Vancouver to Los Angeles, and don’t need to worry about connecting flights, so delays (there have been plenty of those over the years) don’t really matter. This year, my journey takes me from Vancouver to Portland, and then from Portland to San Diego. Somehow I booked a connected flight on Expedia with about 40 minutes between legs, and then, naturally my first flight was delayed by about 25 minutes.

My view as I began to run through PDX.

As I mentioned above, I’m on the flight to San Diego, so obviously I made it. This success definitely involved sprinting through the PDX airport, and I’m pretty sure that I kicked over the luggage of a small child as I tried to make it to the gate before cutoff. I’m Canadian, so of course I apologized profusely (and I meant it too, it was a pretty cool looking bag).

I planned to catch up on some Netflix during the flight (after finishing this week’s pre-SDCC Geekscape episode featuring Matt Kelly) – I queued up a few episodes of Adi Shankar’s Castlevania series, Netflix Original Documentary Don’t Speak (because I can’t make it a day without watching something that’s related to professional wrestling in some way), and the first episode of The Good Wife. It seems like a pretty freaking random assortment of content in retrospect.

But, as the flight progresses, and as San Diego approaches, I haven’t watched any of it, and I instead find myself becoming more and more nervous for what awaits me when the plane lands. The past ~10 months have been, incomparably, by far, the very worst of my life, and it’s been an inexplicably long time that I haven’t opened up about to essentially anybody, including my Geekscape family. I head to San Diego feeling substantially less close to some of these people that I have been in the past, and substantially less close to a lot of these people than I want to be. For the past 10+ months I’ve been closed off to them, not because I want to be, but because I just feel completely closed off from everything. I hope like hell that I’ll land and it’ll be easy, and at the same time I’m pretty terrified that it won’t be. Hell, overwriting this SDCC ‘diary’ (or journal if I want to be more manly) is more than I’ve opened up to these people in as long as I can remember. I miss these all of these guys a freaking ton.

If you’ve been a regular around these parts, or at least listen to the Geekscape podcast, you may remember last year’s pre-SDCC episode where I revealed on air, weeks before I told any of my friends, most of my family, and pretty much anyone else, that I was going to be a father. I simply can’t go into it (I won’t look cool to the dude next to me if I break down crying on this plane), but it’s a year later and Idon’t have a baby. Instead, I’ve got a little card with some incredibly tiny hand and footprints on it, a little tiny urn that holds about a baby’s worth of ashes, a bunch of extra pounds, and probably some serious depression issues that I’m too scared to talk to anyone about.

And… where do I go from here?

I say that I’m terrified of what happens when I land, but I also don’t think that I’ve been as excited about anything as I am about this in quite some time. I really hope that seeing and hearing these people again is the start of an upturn to my personal stock after a long and significant decline. I’ll be in San Diego for five days, with people that I love, doing what I’ve loved doing for years, surrounded by incredible events, installations, people I admire, and a week-long yearly culture that’s almost indescribable to people that haven’t experienced. It’s freaking San Diego Comic-Con, and it’s freaking hours away at this point.

Looking back on previous conventions, it’s hard as hell to remember who you see, what you do, and the experiences that you have each day. On top of standard news and event coverage, this year I want to get a little more personal, so I plan on doing a piece like this each day to chronicle everything that I’m experiencing. Shit got real on this ever darkening plane (the sun is setting now and the dude near the lights hasn’t turned any of them on), and I anticipate that further pieces will be much shorter, easier reads and will mostly just chronicle the cool shit that I’m seeing and doing.

In any case, if you made it this far, thanks.

Update: Plane landed and I almost forgot my iPad Pro on it. Big thanks to the lady that told me it was still under the seat.

Matt and I grabbed Subway at like midnight. Subway in America has much, much more meat on it than it does in Canada, and for less money. I’m moving to America.

Also, Matt Kelly got out of bed to come with me. We had a good chat and he’s a super supportive guy.

Lots of laughs so far, I’m glad that I’m here.

The views sure were pretty though.

Briefly: It’s been 84 years…

Not really, but it’s been almost 6 years since The FP first blew our freaking minds. Back in the day, we had our own screening of the feature, had basically the whole family on Geekscape, and spent way, way too long playing The FP rhythm game on our phones.

I even dressed up as a member of the 248 for Halloween one year.

Jason and company have worked on a bunch of cool projects in the years since The FP, but naturally, myself and fans all over the world wanted to see what happened to our pals from Frazier Park.

I’m so, so happy to see that after what seems like years of teasing, Beats of Rage: The FP 2 is finally on its way.

Jason and crew have already shot the first 30 minutes of the project, with the intention of pitching Beats of Rage as a television series. Jason notes that “We were going to try and pitch is as a TV show… but, politics YO! That could take a mo suckin’ eternity. Plus, we think this shit is so dope, we’re sick of waiting! Let’s just finish the movie and get this shit up into your living room with a beer in your hand ASAP!”

That sounds great to me. We’ve waited this long, NOW LET’S SEE THIS SHIT! FOR THE DUCKS!

Here’s the synopsis for Beats of Rage:

In a dystopian future… the world is in a booze drought. Disputes are fought to the death via the dancing arcade game Beat-Beat Revolution, which has absolutely no relation to Dance Dance Revolution. Alternate Reality yo.

In this ghetto ass fantasy, in order to save The FP once again… again, JTRO -The Beat-Beating champion from a legendary bloodline of beat-beaters and KCDC – his mystical hype man, must quest deep into The Wastes, a world decimated by the beat wars, in order to compete in the ancient Beat-Beat tournament, “Beats of Rage”. JTRO travels deep into the realm of his birthplace where he must dig deeper than six feet to vanquish the self-proclaimed lord of the Wastes, AK-47. Will JTRO fulfill KCDC’s prophecy? Will he be able to RENIG before it’s too late and save The FP from runnin’ dry once and for all?

In just a couple of days, the team has raised nearly 25% of their miniscule $25,000 goal. We’ve seen freaking Potato Salads make more cash than that, so fans should definitely be able to hit this target (and way, way more than that). Naturally there’s some shit in it for you (aside from simply letting this exist). Backer rewards include credits, soundtracks, copies of the film, shirts, having your photo in the film, a ticket to the premiere, and even a role in the movie.

Did I mention that you can watch 10 minutes of the project right now?

Yeah, you can.

So for For Jason. For Frank Sanders. For us. It’s time to show that you’re a true member of the 248 and make this shit happen. Open your chequebook. Click the freakin’ share button. Make Beats of Rage: The FP 2 happen.

You can head to the IndieGoGo page right here, and watch ten minutes of the project below.

https://vimeo.com/222572260

Briefly: I’ve been so busy getting my assed kicked at ARMS that I almost forgot just how close we are to Splatoon 2‘s anticipated release.

Nintendo has revealed that this Thursday, July 6th at 10AM Eastern / 7AM Pacific, they will be broadcasting a Splatoon 2 focussed Nintendo Direct presentation, marking a “re-FRESH-er on some of the new features, weapons, and styles” that the game will contain.

Nintendo already has my money for this one (naturally) but I’ll definitely be tuning in. I’d love to see more on the game’s new co-operative mode, and hopefully we’ll see a few additional previously-unannounced features.

Here’s the link to the Direct, which will naturally just be a placeholder page until Thursday.

Briefly: This is incredible.

I’ve been largely avoiding trailers, clips, and spoilers for the upcoming release of Spider-Man homecoming, but for some reason the opportunity to catch the first few minutes of footage from the film was simply something that I couldn’t resist.

Cinemablend points out that this isn’t actually the first four minutes, and that there’s another scene preceding this footage, but in any case, it’s a freaking wonderful few moments of footage that skyrockets my excitement for the feature.

Naturally, if you don’t want anything spoiled you should probably avoid watching (and reading below this sentence).

The clip plays off as a video diary of Peter’s journey to meet The Avenger’s (culminating with him stealing Cap’s shield), getting a new suit, annoying the hell out of Happy, and… having to sit around awkwardly while Stark talks about his hopes that Aunt May is wearing something skimpy.

A new trailer is attached to the end of the footage, though it’s composed mostly of footage that has already been released in some form or another.

In any case, we’re just a few days away from what sounds (based on early reactions) like an actually freaking good Spider-Man film, and I couldn’t be more excited.

Take a look at the footage below, and be sure to let us know what you think! Spider-Man: Homecoming hits theatres this Friday!

https://youtu.be/OmE8cujOcBo

It’s finally here!

It’s no secret that I’ve been beyond excited for Perception since its original announcement all the way back in May of 2015.

I’ve hung onto every word from The Deep End Games — boring listeners of Geekscape Games with my limitless excitement for the mysterious project, and flooding Geekscape’s front page with each image, trailer, and tidbit of information that the developers trickled down the pipeline. Perception has had one of the most detailed, involved Kickstarter campaigns that I’ve ever seen, and it’s been an absolute joy to follow in its development.

The game is the very first release from The Deep End Games, a team compromised largely of ex Irrational Games developers, who just happened to create what may be my favourite video game series ever, BioShock

Rather than attempting to craft something similar to that famed series after Irrational’s untimely closure, Perception tries to do something that I’ve never seen before. It’s not underwater (or in the sky), and you don’t have a variety of guns, cool powers, or weird creepy bodily enhancements. In fact, the character you play as can’t even see


Yep, you’ll play as Cassie, who’s been blind since birth, and has decided to finally solve the mystery of the hauntingly real, recurring nightmares that she’s been experiencing. 

This blindness makes for some of the most interesting visuals in a video game that I’ve seen in quite some time. As you explore the mammoth residence at Echo Bluff, the world you see will be predominantly pitch black. Cassie uses a form of echolocation to temporarily see her surroundings — walking will moderately light up the area right around her, while tapping her cane to make a louder noise will briefly show you more of your immediate surroundings. Things like doors will be marked in a different color (to give you an idea of where you could go next) and there’s even a button to force your perspective to the next objective, making it a little tougher to get too, too lost in the darkness. 

The visuals reminded me of the incredible documentary Notes on Blindness (which should be experienced in VR, if at all possible) in which a sighted author and theologian, John Hull, recorded his experiences and changing perception of the world as he slowly lost his sight. In the documentary, as in Perception, the world around you all but disappears unless audio is being produced. In the game this could be a squeaky pipe, a dripping tap, or an open window down the hall, or more menacingly, a door swinging open or slamming shut, or footsteps that aren’t yours when you’re supposed to be the only one in the house. There are also creepy whispers all the time and I just want them to stop.

Naturally, in a game that can often feature pretty minimal visuals, audio is incredibly important. Every piece of audio in Perception, from Angela Morris’ performance as Cassie, to composer Jim Bonney’s haunting score, to the makes-me-jump-every-single-time sounds that the old mansion makes adds to the game’s impressive presentation. In a game that can’t overly rely on jump scares (it certainly contains some, but they’re pretty minimal as you often wouldn’t be able to see what’s jumping out at you), more often than not it was what I was hearing that was making me uncomfortable, rather than what I was seeing.


Did I mention how scary this game can be? I feel like I’m usually moderately good at being able to handle horror titles, but Perception is a game that really invokes the feeling that what you can’t see is often scarier than what you can, and this led me to taking a tension break much more frequently than I’d care to admit.

Perception takes place over four chapters, each during a separate era in the Echo Bluff mansion’s existence. The house itself feels markedly different between chapters, and through each section of the game you’ll learn about the sordid lives of the home’s previous inhabitants. Sure, at some points the game can feel like a very dark walking simulator (think Gone Home), but it’s in the exploration of the house and in learning about its past inhabitants that Perception truly shines. The tales told in each of the chapters are incredibly interesting, and at the game’s closure I simply wanted to know what other tales the Echo Bluff mansion had to tell.

The name of the game is exploration and discovery (and an interesting as hell plot that I would definitely watch a movie based on), but you wouldn’t truly be able to label Perception as a horror title if there wasn’t some sort of threat. The threat here is simply known as The Presence; a dark, hooded, clawed figure that is not happy that you’re exploring the house, and that will simply kill you if it’s able to locate you. You’ll alert The Presence by making too much noise, like sprinting too much, or tapping your cane too frequently. This makes for an interesting mechanic – do you tap your cane in order to better ‘see’ your surroundings? Or do you wander around in the ‘dark’ in order to keep The Presence away?

You’ll get through Perception in about four or five hours. Over this time, you’ll get to know the house, its previous inhabitants (and their often terrible fates), and most importantly, Cassie. The Deep End Games has created a truly memorable character in its sightless heroine, and as striking as the rest of the game can be, learning about her thoughts and feelings, friends and family (Cassie has a surprisingly full phone full of messages for you to explore) is by and large the very best part of this memorable journey.
Perception scores a creepy 4/5, and is available for PS4, Xbox One, and PC.

tl;dr

+ Amazing presentation

+ Extremly interesting plot

+ Cassie

– Sometimes I got lost

– Not challenging enough

Briefly: After numerous delays and a sweet, sweet first look trailer during New York’s UpFronts week, we finally know just when we’ll be able to catch the first episode of Star Trek: Discovery.

CBS has revealed that the series will premiere on Sunday, Sept. 24 at 8:30 p.m., and that the second episode will premiere that very same night on CBS’ own All Access service.

Plot details for the series are still being kept under wraps, but we do know that the series begins around ten years before we met Kirk and friends, and that the events of a previously mentioned, but not explored story line in the Star Trek franchise will be the focus of this new adventure.

As someone who has never watched a Star Trek television series (yeah, it’s just been Chris Pine and pals for me), I’m beyond excited to get a more substantial taste of the universe that everyone has been in love with for the past several decades.

You can take a look at the first look trailer for the series below, and be sure to let us know if you’re looking forward to discovering this one!

https://youtu.be/o_xhb-mGU2w

Briefly: At $10 per month, the recently debuted Xbox Game Pass is a fantastic value for gamers new to Xbox. The service launched just last month, and already features over 100 Xbox 360 and Xbox One games, including Halo 5: Guardians, Payday 2, NBA 2K16, LEGO Batman, and a ton more.

For gamers who have been around a little longer, the initial offerings of the Xbox Game Pass leaves us desiring a little more for our hard earned $10. A lot of the games currently being offered are pretty freaking old, or were so popular that unless you’re new to the platform you’ve likely already given them a play through.

During a recent Xbox Daily video, senior product manager Dennis Ceccarelli revealed a few choice tidbits about the service, noting that “On the first of every month, you’re going to see at least five new games enter the Game Pass catalogue — every single month…”

The other pressing question that all of us who just began actually paying for the service have: is this shit going to disappear? How long are these games going to stay around for?

It really sounds like, similar to Netflix, it’s going to depend on the title itself. Ceccarelli noted that some of the earliest games will leave the service starting in November, while the rest of the games will stick around for at least a little longer.

Hopefully, also like Netflix, we’ll get some sort of warning when a title is about to leave the service. This would allow us to know just how long we had to finish a title, or make alternate arrangements (rent, buy, borrow) to continue with the game once it disappears from game pass.

Are you currently subscribed to the service? Be sure to let us know in the comments below!

Briefly: Oh man.

I mean, with the shocking finale of last year’s Sharknado The 4th Awakens (the Eiffel tower hits Niagara Falls, whaaaaaaa?), it only makes sense that this time around, the Sharknado is going worldwide.

I can’t believe that I just wrote that sentence. I also can’t believe that they’re still making these movies. Actually, I sort of can — if you’ve been to a San Diego Comic-Con anytime in the last few years, you’d see the insanely huge fanbase that follows these things around.

This time around, “With much of America lying in ruins, the rest of the world braces for a global sharknado, Fin and his family must travel around the world to stop them.”

The teaser trailer is a super-quick reminder that this thing exists, and showcases the awful-looking sharks destroying worse looking world landmarks. Yeah I kind of can’t wait either.

Take a look at the trailer below, and let us know what you think! Sharknado 5 premieres on August 6th!

Briefly: I’m freaking stoked that Rocket League is coming to the Nintendo Switch.

During the hours and hours and hours that I spent with the title, there have been numerous places that I’ve wished that I could keep on playing, but simply couldn’t for logistical reasons. These include (but are not limited to):

-On the toilet
-On the train to work
-At work
-On a plane
-In a hotel
-In bed
-In the living room while my fiancé is watching Gilmore Girls on Netflix

I knew that the Nintendo Switch version would become the definitive version of the game for me once I saw those sweet, sweet Mario and Luigi hats, and I became even more excited once I realized all of the new locales where I’d now be able to hone my skills (see above).

One thing that I was curious about, however, was just how well this version of the game would perform. What would the framerate be like? Would it include split screen multiplayer?

Gamespot learned all of the answers earlier today at E3. In both docked and undocked modes, the Switch version of Rocket League will run at 720P at a silky smooth 60FPS. It sounds as though they’re aiming to retain this framerate for the game’s two player undocked mode, as well as a four-player on TV split screen.

Psyonix VP Jeremy Dunham did note that the Switch version of the game will see some graphical compromises in order to hit those numbers (while the upcoming Xbox One X version will play in 4K HDR, for instance), but this version is also freaking portable and has Mario hats, so who cares, am I right?

As previously announced, the Switch version will also see cross platform multiplayer with PC and Xbox gamers. Sony, unfortunately, gave a pretty bogus reason on why they’re sitting this one out.

Are you looking forward to the Switch version of the game? Be sure to sound out in the comments below!