Tuesday

I can’t believe it’s already SDCC week.

At times, it feels like it was just yesterday that I was Lime-ing around San Diego with Matt Kelly, eating Rockin’ Baha with the Geekscape crew (that sweet, sweet mango salsa), being insanely impressed with offsides like Purge City or Mr. Mercedes, or running into the likes of Xavier Woods and Becky Lynch during Rocket League’s fantastic third birthday party.

Other times, it’s crazy to think just how long it’s been, and how much Geekscape has changed over the past year. The Geekscape Games podcast was a huge part of my life, and it ended very suddenly last Fall, leaving me in a spot where I just didn’t know what to do next. After a bit of a break and some time to recuperate (and figure out how to both live without my longtime co-hosts apply what I’d learned over Geekscape Games’ four year run to something else), in May I finally launched a brand new show called Xbox Game Passengers, which has myself and a guest discussing a single randomly-selected game on Microsoft’s Xbox Game Pass service. As of this writing we’re six episodes in (with a couple of E3 specials for good measure), and we’ve played some absolute gems like What Remains Of Edith Finch (which certified non-gamer Matt Kelly actually joined me for), along with a few titles that left something to be desired, like MotoGP17. Xbox Game Passengers has been a challenging and incredibly rewarding experience so far, and I can’t wait to see where it brings me a year from now.

Today, Geekscape also launched a brand new, redesigned website. Our last redesign was about four years ago, and we (and the web itself) has changed a lot since then. We’ve shifted our focus from things like news, to original content like podcasts, and this new design puts a much bigger emphasis on the shows that we’re doing, and its far simpler layout helps browsers see what’s new on the site much, much more easily. It brings with it some changes that I’d been hoping for for some time (higher resolution featured images, yes!), and I think that there’s absolutely no better time for a Geekscape reboot, than when some of the team is together in San Diego. Please, take a look around the site (and forgive some of the odd looking featured images for now, I’ll fix them when I can), and let us know what you think!

When the alarm rang this morning at 1:45AM, I was incredibly sleepy, rather grumpy, but also so excited. Mikaela, who you may have heard on Geekscape Games or Xbox Game Passengers, who handles our @GeekscapeForever Instagram page (where you’ll find all sorts of sick cosplay photos from the different events and conventions that we’ve visited), who has a casual column where she, as a semi-novice gamer, tackles game reviews from her own perspective, and who is my long time fiancé, headed to San Diego with me for the very first time. She’s super excited, nervous, and overwhelmed all at the same time, and I can’t wait for her to see and understand just what keeps me coming back to relive this insanely exhausting experience each and every year. I’m really excited to see what kind of experiences she has while here with me.

So we made our way to the airport parking (some weird valet style thing that didn’t seem to have any employees around so I really hope we still have a car when we get back), took a shuttle to the terminal itself, and prepared ourselves for the long 25 minute flight to Seattle where we would have a couple of hours of layover before our final flight to San Diego. Thankfully, our bags were checked so we didn’t have to worry about them at all, and so during our layover time we grabbed some snacks and took some time to check out the new Geekscape.

Some beautiful views even before we left the ground.
I think that Desmond forgot to push the button.

While waiting for our connecting flight, Jonathan published a yearly pre-SDCC podcast, this year a one-on-one with Matt Kelly. These episodes are always a favourite of mine to listen to, as everyone on them is typically super comfortable with each other, and it ends up just being an hour or so of ridiculous jokes. This year is no exception — the episode is hilarious, and… it feels like the pair barely talked about the actual convention. Mikaela and I listened to the show on the plane, and absolutely got a few looks as we burst out laughing multiple times over the course of the episode.

We landed, barely waited for luggage, and grabbed a Lyft from Oscar, whose car was filled with candy and bubble gum. Like every cup holder, every nook and cranny of every door was filled with candy. We didn’t eat any, but I appreciated it.

Insane wraps everywhere.

Finally, it was time to reunite. Somehow, Mikaela, John, Matt, and I all arrived at the Grand Hyatt within about 10 minutes of each other. We exchanged some quick hellos, and before long it was time to head to the convention centre to grab our badges for the week, and to get ready to build the booth.

The first step in getting ready… was to get some delicious food in us. My favourite restaurant (of the few that I’ve actually been to) in San Diego is called Rockin’ Baha. It’s a seafood / Mexican joint that has a phenomenal salsa bar with a ton of different varieties, but their mango salsa is simply amazing. I could eat the stuff forever. Today, I also had queso for apparently the first time in my life, and it might be a new favourite.

Once we ate, we finally made it inside the expo hall in order to assemble our booth. This is my seventh time to SDCC, and it never gets old walking around the floor early and seeing all of the intricate booths being set up. It’s amazing to see that work that is put in both inside of the convention centre, and the whole Gaslamp District around it, just for this five day period. It’s essentially unfathomable to imagine just how much money these studios and production companies are spending to put on these insane events just for a few days. It’s amazing, and I appreciate it so much, but I definitely don’t understand it.

Building the booth constitutes of bringing a ton of items for actually building the booth, and crap that Jonathan doesn’t want anymore (giveaways woo!) to our designated are (booth #3919), building our backdrop and table, organizing t-shirts, and then walking around and looking at all of the cool stuff that nobody else will see until late the next day. It’s warm as hell in there, as it doesn’t seem like the air conditioning is actually turned on until the next day, but it’s definitely worth it. Also, I typically get first pick of the crap that Jonathan doesn’t want, and I’ve definitely scored some sweet merch over the years by sorting through these boxes and boxes or refuse.

It was getting slightly late, and I was getting pretty tired (as I was up at 1AM the night before), but I still wanted to hit up the FYE Pop-Up shop over at Horton Plaza. Matt, myself, and the hosts of the Fright School podcast (who we met up with slightly before) walked over to check out the store. You can check out some photos of what the store has on offer right here, but in short, the place is just chock-full of mostly inexpensive collectibles that are just so freaking cool. The shop is open through X, but a lot of the stuff goes really quickly, so if you’re in the area, I’d recommend heading their ASAP. I asked about sizes on a couple of shirts, and was basically told that whatever was out was what they had, so there were a couple of things that I could didn’t get, but I definitely bought an amazing Stranger Things shirt, as well as the soundtrack to season three… on cassette. I will never be able to play this, but it’s going to look super cool next to my New Coke.

Before heading back to the hotel, we stopped at a neat barcade called Coin-Op GameRoom that I’d somehow missed for the past seven years. They had a good soundtrack, neat games, decent food, and were playing Willow, old WCW wrestling, Bob Ross, and The Karate Kid, all at the same time. It was a nice, chill way to end the night.

We stopped at Ralph’s on the way back to the hotel to grab some water and snacks for the week ahead (mostly coconut water, which I discovered last year, and which saved me from feeling terrible and dehydrated most days), and then stumbled our way back to the hotel to turn in for the night.

Next up is Preview Night (and day, as Mikaela and I will be checking out Amazon Prime’s incredible sounding offsite activation in the early afternoon), and while as I’m prepared as I can be, it’s hard to ever feel ready for an event like this!

Wednesday

I was really happy to have had a good night’s sleep.

Much to Mikaela’s dismay, people in the hotel room began to stir as early as 5AM. I was up and showered shortly after 7, and as nothing has really started yet, had a bit of a chill morning. Mikaela slept in a bit, and I worked on some articles in the chill, air conditioned room.

After relaxing in the hotel room for awhile, Matt, Mikaela, and I decided to walk around the Gaslamp to check out some of the in-progress activations. NBC has a fantastic presence with Superstore (a show that I’d not actually heard of before) taking over the lobby of the Hard Rock Hotel, The Good Place taking over Mary Jane’s restaurant (and turning it into the Interdimensional Hole Of Pancakes), among with a neat little Seinfeld activation that has you doing trivia in exchange for a coin that you can use in a themed vending machine filled with Seinfeld merch (including Junior Mints), along with a fresh build of the precinct from Brooklyn 99.

Warner Bros. Home Entertainment also had some neat in-progress activations, including a piece of Rhyme City (and a huge Pikachu) for Detective Pikachu, and a miniature version of Chilladelphia for Shazam.

We also took out some Bird scooters briefly so that we could get around more quickly. It’s definitely for the best, but the scooters are much more limited this year in just where they can go, and if you head into an area that you shouldn’t be in, the scooter loses all power and is manual only. I also accidentally added $20USD to my Bird account… so it ended up being a pretty expensive ride. Mikaela did ride as well, however, and was totally terrified, so maybe it’s still worth it.

At noon, Mikaela and I checked out the Amazon Prime Experience, which hosts activations for upcoming Amazon Prime series The Boys, Carnival Row, and season four of The Expanse. I’ve posted some photos taken at the offsite below, and look for a full article with video of the three activations on Geekscape shortly!

The tower was cool, and the performances on it were even cooler.

The Amazon Prime Experience is located at MLK and 1st, and is one of the coolest offsite activations that I’ve been to. There are always a number of incredible offsite events, but these three activations feel like neat, mature, interactive theatre, and it’d be impossible not to have a huge smile on your face the entire time you’re taking part. The area itself is huge (60,000 square feet, actually), and the ‘Tower’ area in the centre shows some cool clips from the upcoming series, and also features a number of different performances throughout the day. While we were eating some lunch (some Carl’s Jr. provided by Amazon, which we were very thankful for), someone came by and asked if we’d ever been wronged by a Supe. A few minutes later, essentially an anti-supe support group started, with a number of group members describing how they’d been wronged, from things as simple as refusing an autograph to a child, to giving their mother herpes. It was super interesting. In any case, the offsite is open from 9-5 Thursday through Sunday, and the content inside is well worth the wait.

We were very thankful for the Carl’s Jr.

Following the Prime Video experience, we took some time to head back to FYE (as Mikaela hadn’t seen it yet), and, naturally, ended up grabbing two additional Stranger Things shirts, and shortly afterwards it was actually time to split up. Mikaela was headed inside of the convention centre (she had some Mondos to score, and was also going to try to hit up Entertainment Earth for that sweet Macho Man / Slim Jim exclusive figure), while I was set to preview the Nintendo lounge at the Marriot.

Mikaela’s covered (and super limited) Mondo Batman screenprint

Oddly enough, this was actually my first time at the Nintendo lounge. It’s almost always present in the Marriot, but I’ve always figured that it’s not really worth standing in line for, as I was already going to buy all of the games that they were showing off. This year, with the first full Pokémon game for Switch, and Marvel Ultimate Alliance 3 on offer, it would have been tough to skip out on this.

Once I went inside, I immediately regretted not taking the time in year’s past. Within minutes I was playing a demo for freaking Pokémon Sword and Shield, and though it’s been years since I’ve really played Pokémon, I immediately felt at home with the game, and I immediately fell in love with it. This Switch reimagining felt absolutely fresh, and I simply cannot wait to get my hands on more of this game. As far as I know, this was the same demo shown off at E3, and had your character working their way through a water gym, and showed off both the new Dynamax functionality, as well as a myriad of new Pokémon.

I also played a (again, E3) demo of Luigi’s Mansion 3, and it mostly made me wonder how the hell I missed out on Luigi’s Mansion 2. The puzzle-y levels were a ton of fun, the vacuum mechanics felt far better than I remember them being, and the game just felt completely different from anything else that I’ve played as of late. This is another game that wasn’t really on my radar at all, but will now be a purchase on day one. It’s just so much freaking fun.

The Legend of Zelda: Link’s Awakening demo really showed off the game’s unique new art style, which often has a sort of tilt-shift look. Around the demo stations, there were also some super-cute miniatures that it was just impossible not to take pictures of. Link’s Awakening looks like an impressive remake, and as I was just three years old when Link’s Awakening came out (though I did play it later), I really don’t remember it that well.

The lounge also featured a few cool photo-ops (including Luigi’s Mansion and Pokemon), and was also showing off some sick looking Target Exclusive Mario Kart Hot Wheels, and also a sweet (literally) Nintendo X Sugarfina booth, which featured a bunch of different Nintendo themed, high end and totally freaking delicious candies. I had seen Sugarfina stores in some local malls before, but hadn’t tasted the stuff… and I’m pretty much hooked already and I can’t wait to have more and it’s Nintendo themed so it’s even better.

Once I’d played everything that the Nintendo booth had to offer, I sauntered over to the convention centre. Preview night runs from 6-9 PM, and it was sometime after 7 at this point, so I knew that I didn’t have all that much time to walk around. I walked over to Mondo at 435, where she had been hovering around the ‘capped’ line that seemingly capped before the show even opened (damn exhibitors). She was told over and over that the line wouldn’t re-open, but after standing around the line (because she wasn’t allowed in it) for well over two hours, the line opened back up, and somehow the Batman screenprint that Mikaela was stoked for, and the Jaws tiki mug that Matt wanted were still in stock.

She had made a not-line friend, and there were a couple of other things that I wanted to check out on the floor, so I left her with intentions of returning soon (I didn’t).

I wandered over to Entertainment Earth, as I thought that they were set to carry both the WWE Macho Man Randy Savage / Slim Jim exclusive, along with the Silver/Gold Mario Kart 8 statues. It turns out they had neither (and the line was capped anyways), so I then went over to Mattel which actually had both, not that it did me any good, as their line was capped as well and Macho Man was already sold out for the day.

You will be mine.

I made a quick stop at the TNT Snowpiercer booth to receive one of the coolest pieces of swag announced so far this year, which is a protein bar made with cricket protein which totally makes sense based on the source material. I ended up with a couple of the bars, and absolutely plan to eat one, and plan to keep one forever.

Matt then sent me a message that WWE superstar Drake Maverick just walked by the booth, and so instead of going back to Mikaela, I just kind of searched around for WWE superstar Drake Maverick. He and superstar R-Truth have the absolute most entertaining storylines in WWE right now, and I just wanted to find him to thank him for the laughs. I never did, but you bet I looked.

The show floor closed, and Matt, Mikaela, Jon, and I made our annual trip to Lolita’s Mexican Restaurant. The line was long, the restaurant was too warm, and Matt’s entire order was wrong, but it was still a good time.

Naturally, we took Bird scooters back to the hotel. This was partially because we didn’t want to walk anymore, but also because they’re super fun!

That’s it for Preview Night! Tomorrow will mark the first full day of the convention. I’m most excited to see the WWE / Mattel panel in the morning (and fully believe that the 24/7 championship will change hands during this event), and also the offsite event for upcoming series Pennyworth.

Thanks for reading this far, and I hope you’ll check out all our other coverage, follow us on Instagram, and come back tomorrow to read my Thursday recap!

Read day 0 here.
Read day one-ish here.
Read day two here.

I feel like garbage today.

I figured that it must have been after eight AM, when I woke up, but when I groaned to my bed buddy, Matt Kelly “What time is it?” I learned that it was only nearly seven. This is a pretty typical wake up time for me, but for some reason I felt groggy as hell as I finally made my way over to the shower.

I realized that this feeling was likely due to the absolute zero quantity of water I’d consumed since I arrived in San Diego (it’s been Chillers, soda, and small amounts of alcohol thus far). Zack and I headed out towards the convention centre together, and I attempted to quell this feeling by grabbing a bottle of water another Chiller at the nearest 7-Eleven.

On our way back to the action we chatted about our experiences working in the film industry (which I don’t do a lot of these days and miss dearly), what sort of film experiences that we’d had, our addictive personalities (he’s at the point where he could almost build a house out of Funko POP! figures, while I keep asking my fiancé if we can spend money that we don’t have on a WWE Replica title), cool restaurant experiences from San Diego, how effective Fox’s marketing for The Gifted has been thus far, and subsequently about just how many people will watch a TV show based on a giant image of said show being plastered on the side of a hotel. I see giant Once Upon a Time images on the side of Petco Park every single year, have worked on several episodes of it, and I still haven’t had an inclination to watch an episode. That The Gifted though, that hotel marketing really, really got to me.


As we still had a ton of time before the show floor would open (today I realized that I haven’t actually walked the exhibition halls yet, which I’m hoping to make time for later today), so we decided to check out the embarcadero in the rear of the convention centre. The area featured things like the Adult Swim on the Green, FXHibition, and The Gifted testing facilities. I thought that we may be able to walk around these areas before the convention centre opened, but everything was completely blocked off and there were gigantic lineups outside of each venue. We continued to walk the embarcadaro, admiring things like the #Wrecked setup over the water, the IMdBoat, and mostly the incredibly long lineup for Hall H, which extended into a parking lot that reminded me of the tent city that Vancouver’s homeless population often sets up (though I think that there were significantly less needles here).

Way less needles.
I was getting pretty hungry now (and still feeling pretty gross, the Chiller didn’t help for some reason), and I thought that I’d have to go against the approaching thousands back into the Gaslamp district to grab a bite (which would be a terrible, terrible experience). Then we saw it – somehow, away from most of the crowd, tucked away next to an elevator, there was a single food truck. It was called Tacos Mexico, and there I consumed a glorious, dry as hell steak, egg and cheese burrito that was just what I needed. I also took this opportunity to grab a coconut water, and shortly after I downed it I began to feel significantly more energized.
Zack needed to leave in order to get to the booth on time (and grab some sort of LEGO exclusive along the way), and I took the opportunity to stay seated and give my fiancé a quick call (I ended up waking her up, oops).

I didn’t have anything on my slate until 11AM, so I went up to the SDCC Press Room to grab some (real) water, and to utilize the wifi to work on a couple of articles. As far as I know, last year was the first time that the convention actually offered this room, and I really appreciate the fact that the powers at be decided to continue the room this year. Space is a hot commodity around the convention centre (and the entire Gaslamp District), so to have a room away from the crowds, with wifi and water is a freaking lifesaver. In previous years I remember walking the (sometimes miles) for some peace and quiet and wifi (the three go hand in hand), and for the opportunity to actually be able to get some work done. These days, it’s a five minute walk from the booth (and an even shorter walk from the other panel rooms).

11AM fast approached, and I made my way down to Mary Jane’s at the Hard Rock Hotel to meet with some representatives from Skydance Interactive, a division of Skydance that’s less than a year and a half old, who have released two games (that I had a lot of fun with) in the past seven days. It’s clear that the company wanted to make a big impression, as the entirety of the restaurant was adorned in decorations for the two games, Archangel, a giant-mech VR shooter, and PWND, a multiplayer area FPS with some super original mechanics.

I met with one of the Skydance representatives, Matt. While I waited to check out Archangel, which is available now for PlayStation VR and coming early August for Oculus and HTC Vive, we chatted about Vancouver (where I live), and he noted that he recently visited the city for the first time to check out the sets for Skydance / Netflix sci-fi series Altered Carbon. The series itself sounds bad-ass, and I was a little sad in this moment as I once had an opportunity to work on the series, but after the year that I’ve had I rarely find myself doing film work anymore.

Only at SDCC is it okay to play VR without a shirt in a restaurant.
I spent about 15 minutes enjoying the hell out of the PSVR version of Archangel, which Skydance notes as its first original title, stating that it’s “an action-packed, story-driven shooter that was created exclusively for virtual reality.” In the game, “you are dropped into the cockpit of a six-story-high war machine, a one-of-a-kind weapon that must stop a tyrannical corporation from taking over a post-apocalyptic America. Archangel delivers detailed graphics, engaging storytelling techniques, memorable characters and explosive action like no other.”
The game is an on-rails shooter that (as noted above) puts you in the cockpit of a giant mech. The level that I played had the mech making its way through an all but destroyed, desolate city, where I fought waves of varied enemies (including a variety of tiny aircraft that took a lot of ammo to destroy due to their small size and quick movement). The level featured a ton of plot points, and had me getting to know the team of ships assisting me in getting to my destination, as well as the corporate enemy that was all but destroying America. The game was a blast, the story was intriguing, and I’m certainly looking forward to checking out more of Archangel.

The other game being shown off was entitled PWND, which is marketed as a “throwback to the golden age of the high-speed, multiplayer arena shooter” The game, which was conceptualized by Skydance Interactive long before they were Skydance Interactive (CEO Peter Akemann and much of the staff were previously of The Workshop, and Treyarch preceding that. The company notes that “Modernized Rocket jumping controls create a ridiculously fast-paced and highly three dimensional battle experience for PC. In PWND, you don’t score by simply killing your opponents, but by performing a “victory dance” over them before they respawn. ”

I was freaking awful at this game, but I thought that the mechanics were super smooth, and the idea revolving around the “victory dance” was freaking hilarious. You don’t actually receive any points for killing a member of the opposite team – you essentially need to get to them and take the opportunity to teabag them before you’ll score. If you die while in this process, you’ll actually create a “stack”, and the player who is able to perform a “victory dance” on the stack will receive a far more substantial amount of points.

I played two rounds of the game in my time at the Skydance Lounge, and got my ass kicked both times. I think that I was playing with other folks online rather than just the other convention goers present at the lounge, and it was clear that at least a few of the folks that I was playing with had spent a bunch of time on the title in the 24 hours since release. That, or I’m just really, really bad at first person shooters.

You can look for my full write up on Skydance Interactive’s titles, including an interview with CEO Peter Akemann in the coming days.

Next up, I made my way to the FXHibition for an appointment at Sessions: The ‘Legion’ Mixed Reality Experience. I won’t spend too much time on that here, but Sessions marked my first Hololens experience, my first real augmented reality experience, and it was an unreal mix of live actors and insane technology. I had so much fun here, and I really, really hope that Hololens and AR catch on. If this is one of the first really impressive experiences that’s been offered on the platform, I really can’t imagine what companies will be doing with the technology over the coming years.

No cameras or recording devices were allowed inside of the experiences, but I’ve written up a recap of sessions right here. They also let you take a selfie at the end, and I look like a freaking dummy.

I hadn’t scheduled much else for the rest of the day, so I shot Zack a quick message asking if we could go to Rockin’ Baha. We did. Finally, I could put it inside me; the glorious mango/pineapple salsa that had been eluding me all week. I ordered some tacos that I didn’t really care about, and I loaded the hell up on Baha’s homemade (I assume) tortilla chips and incredible, to die for salsa. It was heaven, and along with running into Renee Young (and re-bonding with much of the Geekscape family), it was a definitely highlight of the convention.

I’m feeling pretty exhausted at this point in the day (I’ve done significantly less walking around than yesterday, and have now downed a butt-ton of water so I’m not exactly sure why) so I decided to do a quick walk of the convention floor before checking in with the folks at the booth. If you’ve not been to SDCC before, calling the show floor shoulder to shoulder, in many cases is an understatement. It’s shoulder to shoulder in the less crowded areas, and in the busier areas (Marvel, Netflix, DC, Entertainement Earth, Funko, etc), it basically feels like everyone is inside of each other (and not in a good way). Also, as is the stereotype, for everyone in this culture that bathes and puts on deodorant, there are four or five that should do it more often. Your nose is going to experience some odd things at this convention, and it can strike you pretty heavily if you’re not prepared for it.

I stopped at the Mondo booth to gawk at all of the prints that I can’t afford this year (while also remembering that I still have several at home that I’m still waiting to frame), went to Netflix to check out the neat video wall (and to try to score my fiancé a Stranger Things hat… I failed), and then took a look at all of the new WWE figures at the Mattel booth (where I was also curious to see an Eva Marie doll in the new WWE Superstars fashion doll line). I checked in with the folks at the booth and figured out some plans for after the convention before realizing that another panel that I really wanted to see was just minutes away.

Didn’t Eva Marie leave?
This was the “Life Is Strange: Before The Storm Developer Showcase’ panel (which I was lucky enough to walk right into), in which Tech 9 games talked about their experiences developing the game, answered fan questions, and also gave the first live gameplay demo of a new section of the first episode, which brought us to an area of Arcadia Bay that we’d never seen before. The demo took us SPOILERS AHEAD to an abandoned mill where an illegal concert by the band Fire Walk was taking place. Chloe, who naturally had no business being there, snuck in and proceeded to get into worlds of trouble. We saw a few familiar faces, including Frank and Pompidou, and even Rachel Amber herself, who helped Chloe escape from a pretty sticky situation. The whole demo was a pretty neat reveal, as the developers on stage allowed the crowd to decide which choices Chloe would make throughout the demo. Fans were super vocal about these choices, and the entire room would yell out in unison for certain options, which was pretty cool to be a part of.

In answering a fan’s question, the developers noted that the game would again feature a series of licensed tracks along with an original score, noting that naturally the soundtrack of the game would be important to the story as well as being important to the fans, and that the soundtrack decisions were being made at the same time as high level story points were. They also noted that as you’re playing a different character this time around (Chloe instead of Max), Chloe is going to listen to different music, and so fans should expect a vastly different soundtrack that still feels very Life Is Strange.

One fan noted that one of the things that he had done a lot of while playing the game was crying, and he was wondering if he could expect the same with Before the Storm. The developers gave a pretty simple answer here, stating that “On August 31st you can cry again,” and “Buy your tissues now.”

I was super glad to have made it into this panel. Life Is Strange was my favourite game of 2015, and I’m beyond excited to learn more of Chloe’s backstory, and to simply get back into the world of Arcadia Bay.

https://youtu.be/0lQketFfKZ8

The panel ended about half an hour after the show floor closed, and after much confusion (my group texts were apparently not functioning correctly), I ended up back at the WWE Shop at the Horton Plaza (read all about it here) by myself… and then found everyone else outside just a few moments later. We went to eat at some sandwich shop called Panera (which I kept calling Pandora) which had decent sandwiches (everyone had talked it up and it was nothing special) at a decent price. Their macaroni and cheese was pretty damn good though. While there, we chatted about Puyo Puyo, I ransacked Josh and Megan’s bag from the WWE Shop (it’s going to be hard not to go back tomorrow to grab a New Day water bottle and some Bayley gummy bears), and got pretty in depth about the new Yu-Gi-Oh mechanics (it sounds like a much more complicated game than it was when I played it in elementary school and retired undefeated).

There were plans to go to a couple of events in the evening, but as soon as I sat down at Panera I knew that as soon as I got back to the hotel I would definitely not be going anywhere else. Matt missed out on Panera, so before we settled down Zack and I walked him to Subway (24 hours, woo). Matt went upstairs to eat (when we got back to the hotel), and Zack and I stayed behind and chatted about the differences between Canadian and American playgrounds, Jake The Snake Roberts, small town living, and numerous other random topics.

I head back up to the hotel to finish tonight’s piece, and I realize that tomorrow is my last full day at this year’s convention. I’m flying out mid-afternoon Sunday and recording a Geekscape Games episode earlier that morning, so tomorrow may even be my last day on the floor and around the Gaslamp.

What will I do tomorrow? With time running out, I’m beginning to stress out about it. I’d love to record a piece for this year’s post-SDCC show, there’s that Nikki Bella signing at the FYE WWE Pop-Up Shop, I just read that there’s a Slusho truck somewhere in the area, and I still haven’t spent too much time walking the show floor (or even checked out the Nintendo lounge, IT experience, Petco Interactive Zone, or one million other things).

I’m not ready for this to end.

I finally saw these guys again!