Anyone who’s familiar with me (or has listened to Geekscape Games) knows that I’m a big proponent of VR. I’ve spent the duration of the last few San Diego Comic-Con’s seeking all sorts of different virtual reality experiences, from the American Horror StoryResident Evil VII, or Paranormal Activity: The Lost Soul’ experiences last year (the last link includes a video basically featuring Shane peeing his pants), to The Walking Dead, The Strain, VR Adult Films (for science), and more in years prior.

I was certainly excited to check out more virtual reality at this year’s SDCC, including Archangel, the first release from Skydance Interactive (look out for a piece about this experience later).

FX kept the ‘Mixed Reality’ experience pretty mysterious up until the point that you enter it. The press release gave essentially no info, noting only “Are you prepared to discover the deep power that exists within you? Experience the world of Legion in mixed reality, and see the universe in a whole new light.” Even the employees outside of the experience, when asked, wouldn’t tell you anything about what was in store for you.

No cameras or recording equipment were allowed inside the event, so if you’re interested to see what happened, you’ll have to read on.

Spoilers follow. You’ve been warned.

The outside of the building simply features a classy Legion logo overlaid on top of some vines, while the Mutant Gene Testing for Fox’s next upcoming X-universe series, The Gifted, continually has alarms going off just metres away. A staff member will measure your Pupillary Distance before you approach the event, which I found pretty interesting as I’ve never actually seen this happen outside of a glasses store. Once you get through the lineup, a staff member in a lab coat will bring you into a white hallway with a series of old-looking televisions and a bunch of other convention goers who are currently going through the same ‘testing’ as you are. The actress that was taking me through the experience was very serious, and said things like “Do you remember being here?”, “Do you know who you are?” and “I’m here to help you.” I wasn’t sure if I was supposed to give short answers or freak out like the real David might, so I stuck with the former.

The actress sat me down while another lab coat-donning employee brought me a headset to “help with the testing”. I didn’t realize it until later, but this would be my first experience with Microsoft’s Hololens, which was surprisingly lightweight and comfortable, and produced deep sound that felt as though I was wearing earbuds, without actually putting anything in (or all that near) my ears.

The device took me through a sort of calibration process, which had me looking at a series of triangles to start (which I imagine had something to do with calibrating my field of view), and then lifting my hand, making an “L” gesture, pinching a piece of a floating brain, and dragging it to another location. When I first saw the floating, spinning brain, I couldn’t help but laugh out loud, as it simply felt like magic. The Hololens that you wear is almost like wearing some lightly shaded sunglasses (everything has just a little bit of a darker tint to it), and beyond that, this brain was just floating in front of me before I pinched in with my fingers and, again like magic, moved it somewhere else. This, naturally, felt completely different than my previous VR experiences, in which the idea is typically to put you into the place of another person, in another world. Here, I was seeing all of the same things that I was seeing before donning the headset, and all of a sudden there were things that I could interact with floating in front of me. I couldn’t help but mutter “holy shit” under my breath, and this was just the beginning.

Another actor came out of a room in front of me in order to collect me for a sort of “interview”. I sat down, and in the room the Hololens was adding things like a Newton’ cradle, a stapler, and three face-down cards in front of me, a lamp on a bookcase behind me, a clock on one of the side walls, and a few more things that I can no longer recall. As I moved my head and shifted my body, my perspective on these items changed just as they would in real life. I really don’t know much about the Hololens or how it tracks positions, but I was really impressed here.

I sat down, and all of a sudden could hear voices all around me. I then hear Lenny from the series, who told me to focus on her voice, and told me how I could turn the other voices down (this involved making the motion of twisting an invisible volume knob in front of you. The actor in front of me then began asking me to perform tasks as a mean to learn more about my powers. I started with levitating an item on the table, before stopping the Newton’s cradle by holding my hand out in front of me, and eventually teleporting a lamp from the back wall onto the desk in front of me. These tasks all looked cool, but could be a little confusing as the gestures needed to perform each seemed to vary without explanation. At times I wasn’t sure if I was doing the wrong thing, or if I was doing the right thing and ‘using that power’ was actually just taking awhile. 

The interviewer then asked me to tell him what was on the three cards on the desk. I levitated the cards, when Lenny’s voice was again in my ear, stating that she had taken over the body of the interviewer, and letting me know that these people were not trying to help me, and to go along with what was happening while she figured out how to get me out of there. I “used my powers” to see through the cards and see the symbol on the other side (pieces of the event were also voice activated, so you’d move onto the next card once you said the shape), and read them out loud. 

Lenny (as the interviewer) then asks me to describe what I see in the frames on the wall. The wall art is a series of Rorschach blots, which begin to change and morph when I describe them.

I’m then told to follow her lead (again, this is all in my head, as to not alert the other person in the room), as on the count of three she’s going to get up to guide me out of the office. The interviewer stands up, comes around the table towards me, and it seems like I’m supposed to get up and follow them when all of a sudden I hear something along the lines of “They know!” or “They’re onto us!” and I’m pulled into the corner opposite the door. The other person in the room (the actress that initially took me through the calibration process was now wearing a giant, creepy paper-mâché looking mask and was headed towards me with her arms outstretched. Just as she’s about to reach me, we push through the wall (a secret door) and I’m found in another white room with more lab coat-wearing individuals to help me wrap up.

This is the experience. They help me take off the Hololens and ask me if I had fun (I did). You also have the ability to take a selfie while still wearing the headset to memorialize your (likely) first mixed-reality experience.

Aside from the sometimes clunky interactions with the objects in front of me, I was so freaking impressed by this experience. It reminded me of the first few times I tried (and was blown away by) Virtual Reality, and obviously AR opens up another world of different events, experiences, games, and things that you can do. I can’t wait to see the technology expand (and I imagine that next SDCC there’ll be a myriad of different AR experiences)

Sessions: The Legion Mixed Reality Experience will be open at the FXHibition at the Hilton Bayfront Park through Sunday. The standby line is long, but the experience itself is cool as hell. 

Briefly: Shane already shared just what you’re in store for if you visit the fantastic FXHibition art installations outside of the Hilton Bayfront at this year’s San Diego Comic-Con.

This morning, we returned to the now familiar territory to experience the one attraction that we missed out on yesterday, and it was definitely worth the wait.

We’re talking about the American Horror Story: Fearless VR, an intimate experience that FX didn’t really detail in the press release, didn’t allow us to take photos of, and an experience that was encompassed in a foreboding, plain black silo. Creepy, creepy stuff.

SAN DIEGO, CA - JULY 21: A general view of atmosphere at FXhibition during Comic-Con International 2016 at Hilton Bayfront on July 21, 2016 in San Diego, California. (Photo by Michael Kovac/Getty Images for FX)
SAN DIEGO, CA – JULY 21: A general view of atmosphere at FXhibition during Comic-Con International 2016 at Hilton Bayfront on July 21, 2016 in San Diego, California. (Photo by Michael Kovac/Getty Images for FX)

If you’re looking to experience the AHS: Fearless VR without spoilers, just know that it’s totally cool, extremely well done, and quite freaking terrifying. I attended the experience with our own Shane O’Hare, and upon completion of the VR, Shane noted that what he had witnessed terrified him, gave him intense feelings of claustrophobia, and that he would not go through it again… after also stating that it was one of the best VR demos he’d experienced thus far.

SPOILERS BEYOND THIS POINT!

Alright, now that we’ve got that spoiler warning out of the way, let’s talk about just how cool this experience was.

Six people enter the silo at a time, and the experience takes five or six minutes to enter and exit (so you can gauge your place in the sure-to-be-long line). Inside the silo, it’d be hard not to notice the sleek, white walls and semi-translucent ceiling, which all marks a start contrast from the smooth, black ‘bed’ that those in attendance will lay on.

SAN DIEGO, CA - JULY 21: Guests enjjoy the AHS Fearless VR Experience at FXhibition during Comic-Con International 2016 at Hilton Bayfront on July 21, 2016 in San Diego, California. (Photo by Michael Kovac/Getty Images for FX)
SAN DIEGO, CA – JULY 21: Guests enjoy the AHS Fearless VR Experience at FXhibition during Comic-Con International 2016 at Hilton Bayfront on July 21, 2016 in San Diego, California. (Photo by Michael Kovac/Getty Images for FX)

The FX ‘doctors’ cover you with a white sheet, help you put on your VR headset and headphones, help you become oriented, and once everyone is set up, the experience begins.

Everything is pitch black when an ominous voice warns you that you’re about to experience some of your deepest, darkest fears. The image fades in, you’re looking down towards your feet and laying on a gurney, and at that point it’s painfully obvious that you’re a corpse in some sort of gruesome morgue.

You spend a moment looking around and almost everything is off. The corpse on the gurney beside you has no head, you can see a body on the floor, everything is a Silent Hill level of dirty, you hear flies flying around you. Nothing about this is comfortable, and you quickly feel your skin begin to crawl.

A door opens in front of you, and a silhouette begins to approach. After a moment, she comes in to focus, and it’s the terrifying American Horror Story nun walking towards you, coming inches away from your face before beginning to push your gurney. You’ll notice heads and other body parts in jars as she pushes you down the hallway, and if you turn your head, something that you just saw may no longer be there. The gurney begins to move faster and faster, and you feel your stomach become unsettled due to the high-speed that your brain thinks that you’re moving at.

At this point, things become a little foggy, and I’m not quite sure what order the events take place in.

The nun continues pushing you, and eventually places you in a tiny, claustrophobic as hell cold chamber. It’s extremely dark, and turning your head will only let you see just how enclosed you are. After a moment of extreme silence, your perspective begins to shift and the gurney is suddenly falling into a foggy forest. You hear wildlife calling out, and it’s not long before three hooded figures appear from the fog, and as they approach you it becomes clear that they’re not walking, but floating ever closer.

The figures lift you up with some sort of telekinesis, and then literally burn you at the stake.

A hard cut, and a terrifying clown is standing stationary, just staring at you. It gets closer and closer before finally snapping. He then throws several dangerous objects at you, which are nearly impossible to not attempt to dodge.

The third object hits you in the face, another hard cut, and your gurney is again moving (on its own this time around). You’re now travelling through the halls of the Hotel Cortez. After a moment the ominous voice returns, warning you not to look down. An instant later, and the gurney enters, and begins to fall, down one of the hotel’s many elevator shafts. Though you’re stationary, you feel your stomach churn as you freefall down the shaft, gurney turning and flipping as it hits the walls.

You think that this must be it, but then the elevator races towards you. It stops just long enough for you to see the sharp, metal spikes protruding from its bottom, before it crushes you underneath it.

The ominous voice returns, letting you know that ‘The experience is now over. Please remember that everything you have seen was just a simulation.”

Then the nun comes back for one final jump scare, and the experience ends.

Holy hell that was freaky.

The FXHibition can be found across from the Hilton Bayfront, and is open Friday 10AM – 6PM, Saturday 10AM – 6PM, Sunday 10AM – 4PM.

SAN DIEGO, CA - JULY 21: A general view of atmosphere at FXhibition during Comic-Con International 2016 at Hilton Bayfront on July 21, 2016 in San Diego, California. (Photo by Michael Kovac/Getty Images for FX)
SAN DIEGO, CA – JULY 21: A general view of atmosphere at FXhibition during Comic-Con International 2016 at Hilton Bayfront on July 21, 2016 in San Diego, California. (Photo by Michael Kovac/Getty Images for FX)