Starz announced that it will be bringing Neil Gaiman’s acclaimed urban fantasy “American Gods” to television.

“American Gods” follows Shadow Moon, an ex-con who is recruited by conman and old god,  Mr. Wednesday,  to be his bodyguard and traveling companion. The two are quickly embroiled in a desperate mission to create an alliance of old gods to fight the newer, upstart deities that reflect modern society’s love of money, technology, media, celebrity and drugs. The 2001 novel has been translated into over 30 languages and won Hugo, Nebula and Bram Stoker awards for Best Novel.

Bryan Fuller (Hannibal, Pushing Daisies, Heroes) and Michael Green (The River, Kings, Heroes) are currently working on the pilot and will be both executive producers and showrunners for the show, which will be produced by Freemantle Media.

Fuller commented: “Neil Gaiman has created the holiest of holy toy boxes with ‘American Gods’ and filled it with all manner of magical things, born of new gods and old. Michael Green and I are thrilled to crack this toy box wide open and unleash the fantastical titans of heaven and earth and Neil’s vividly prolific imagination.”

Neil Gaiman, author of “American Gods”

HBO was working on an adaptation of “American Gods,” picking up the rights in 2011, but announced just in November 2013 that they had let the property go. 

“When you create something like ‘American Gods,’ which attracts fans and obsessives and people who tattoo quotes from it on themselves or each other, and who all, tattooed or not, just care about it deeply, it’s really important to pick your team carefully,” said author Neil Gaiman, “You don’t want to let the fans down, or the people who care and have been casting it online since the dawn of recorded history. What I love most about the team who I trust to take it out to the world, is that they are the same kind of fanatics that ’American Gods’ has attracted since the start. I haven’t actually checked Bryan Fuller or Michael Green for quote tattoos, but I would not be surprised if they have them. The people at Fremantle are the kinds of people who have copies of ‘American Gods in the bottom of their backpacks after going around the world, and who press them on their friends. And the team at Starz have been quite certain that they wanted to give Shadow, Wednesday and Laura a home since they first heard that the book was out there.I can’t wait to see what they do to bring the story to the widest possible audience able to cope with it”

No news on when to expect American Gods, nor is there any information on what we’re all dying to know (who will play Shadow???) but keep checking back here for more updates.

They’re back!

Everyone’s favorite new-time podcast in the style of old-time radio is joining forces with the eerie alt-world radio dj this year at San Diego Comic-Con. That’s right…it’s the Thrilling Night Vale Hour. No. Wait. The Night Vale Adventure Hour! No, that’s not right either. The Thrilling Nightventure—you know what, we’re gonna stop with that now and get to the details.

The Thrilling Adventure Hour and Welcome to Night Vale are teaming up for a cross over show on Saturday, July 26th at 8 p.m. at the Spreckles Theatre in downtown San Diego. Tickets went on sale today–you can purchase them here–and for a little bit (well, a lot)  more (and legal proof that you’re 21+) you can attend the VIP after-party with the cast of both shows. The best part–you don’t need a Comic Con badge! That’s right, all you need to do to see the show is buy a ticket and then bravely face the hordes of Cosplayers exiting the Convention Center, frantically in search of alcohol (attractiveness +2) and food (stamina +3).

For those of you who haven’t experienced the comic-genius that is Thrilling Adventure Hour or the spooky surrealism of Welcome to Night Vale, we recommend buying a ticket (they’ll be gone soon) and then catching up with the shows on their websites, here and here, or find them on your favorite podcast listening app.

TAHWTNVPressRelease_SDCC062414
Thrilling Adventure Hour live performance with special guests Nathan Fillion, Alan Tudyk & Molly Quinn.

Created by Ben Acker and Ben Blacker, The Thrilling Adventure Hour is a staged show and podcast on the Nerdist network, where actors you know, like Nathan Fillion, Patton Oswalt, Alan Tudyk, Neil Patrick Harris, and  Patrick Warburton  dress nicely and join the WorkJuice Players (including Marc Evan Jackson, Craig Cackowski, Hal Lublin, Marc Gagliardi and Annie Savage Cross) on stage in non-serialized thrilling adventures (of course!) like Sparks Nevada, Marshal of Mars or Beyond Belief.  It’s recorded live, with limited rehearsal time–meaning anything can, and often does, happen.

The Thrilling Adventure Hour is currently launching a brand new web series on the Nerdist Network, and the graphic novel, released last year, was nominated for an Eisner award.

Welcome to Night Vale live performance: Cecil Baldwin
Welcome to Night Vale live performance: Cecil Baldwin

Welcome to Night Vale, created by Joseph Fink and Jeffrey Cranor, and featuring Cecil Baldwin as the voice of Night Vale, the podcast styles itself as a series of community updates for the small desert town of Night Vale–which exists in a Twilight Zone like world, filled with mysterious lights, hooded figures and secret police.

This is the second time Thrilling Adventure Hour and Welcome to Night Vale have joined forces for a live show. Last March they were live at the Moore Theatre in Seattle, to rave reviews.

Tickets are $15 for just the show, and $100 for the show and the VIP (21+ only) after party, and are available here.

For those of you who can’t wait, here’s a behind the scenes look at The Thrilling Adventure Hour:

http://www.youtube.com/watch?v=Of8w7KwdyHc

Let us know how excited you are in the comments!

Warhammer 40000: Eternal Crusades was announced last year at E3 and this year, when we got to meet with a group from Behavior at E3 to talk about Eternal Crusade: Miguel Caron, Head of Studio Online, Brent Ellison, Lead Game Designer, and David Ghozland, Creative Director, they said all the most current E3 buzzwords–“transparency” “community collaboration” “oh my God, I have to walk where now?” (well, maybe not that last one, that may have just been our own internal monologue taking over for a moment)–and they certainly seem committed, with their motto “Be True, Be Fair, Be Transparent” and going so far as to show a gameplay demo (behind closed doors) that was in Gray Box mode.

Concept art from Warhammer 40000: Eternal Crusade
Concept art from Warhammer 40000: Eternal Crusade

Based on the hugely popular tabletop game, developed by Behavior Interactive and published by Square Enix, Eternal Crusade has set its sights on being the PvP warfare experience for the next-gen consoles.

Fans of the table-top game and the books, mythos and worlds that it has spawned should find themselves right at home in Behavior’s game, which features four of the more iconic factions: the Savage Oaks, Foul Chaos Space Marines, Mysterious Eldar and Proud Space Marines, all fighting for territory, resources and–eventually–total victory in what Behavior calls “massive PvP warfare.”

The team has some big dreams for Eternal Crusade, including cross-play across all platforms (says Caron: “Sony is the most supportive, Microsoft is almost there”); player elections/promotions within factions that will allow those elected to command armies, give other players (solo or as groups) objectives (read orders), allocate resources and organize the military;  battles which will feature over 1,000 players fighting on an instance free world; “Free to Waagh,” policy, where the Orc race will be free for players (no box purchase price, no monthly fee), while all other races will only be free-to-play after purchase of the game. Behavior hopes this will entice players to play the Orc faction, and ensure the  iconic Warhammer Green Horde.

The political possibilities of these player elections interested us quite a bit, and while there weren’t a lot of specifics, the gist seemed to be that smaller guilds can join larger ones, and players can be split up into different types of squadrons and platoons (a resource-hunting group, a scouting party, a commando unit, etc.). At some point a player (or players?) can become a member of their faction’s Council, where they are responsible for large-scale tactical planning, resource allocation and an actual budget that they can dispense on requisitions from the previously mention Commanders/Guilds.

Players are promoted based upon quality of their performance, not hours played, says Behavior, but that was about all they said, so how all that will work wasn’t exactly clear. It seems to us that it could be very, very cool or very, very messy, but we’re looking forward to seeing more details on this as the game nears Beta (which is a ways off, since it’s not even close to an Alpha test yet).

Concept art from Warhammer 40000: Eternal Crusade
Concept art from Warhammer 40000: Eternal Crusade

Combat will feel, the team promised, more like an action game than a typical MMORPG–more third person shoot-and-slash than key spamming. Fans will have the familiar boltguns, chainsaws, psychic powers (depending on their Faction and class), and be able to dodge, parry, jump and use the environment as part of their battle plan. About 85% of the gameplay will be PvP, though players can focus on non-frontline, support objectives if they like; dungeon-style PvE content will allow players to gain relics, which offer powerful upgrades to individuals, guilds and Factions.

Players will be able to load-out multiple builds on one character, though progressions seems very horizontal and extremely lore-heavy.

Behavior will also incorporate Razer Comms into the game, to allow players to speak to each other without having to install a third-party program like Teamspeak. A cool feature? Razer Comms will modulate a player’s voice so that they sound like the class/race/faction they are playing.

space marine

The (admittedly early) gameplay we saw felt very much like Planetside 2, but backed by the Warhammer canon. Behavior even has Graham McNeill–famed Warhammer novelist–writing the narrative for the game.

Warhammer 40000: Eternal Crusade has no set release date or Beta period yet, however players can register for the Beta on the website, and on June 25th, they can sign up to be Founders as well.

“$40 gets you 40” said Caron, referring both to the games expected price point (it’s free-to-play after that, and, of course, totally free with the Free to Waaagh option) to their Founders program, where you can purchase the game along with upgrades (based upon which level of Founder you would like to be, from $40 to $120) including identity enhancements, weapon and armor skins, decor for your spaceship, vehicles, consumables and accessories along with earlier access to the game and any expansions or dlc.

The Founders program will be available for purchase starting on June 25th–that’s right, next week–well before any actual game play is available. While we’re excited about the possibilities and the potential Eternal Crusade has, it seems awfully early for a fully-funded, yet untested game ,with no actual gameplay available, to start asking for money.

Check out the trailer below and let us know what you think in the comments below. Can’t what? Don’t care? Firmly undecided?

http://youtu.be/CXUEZogALIw

 

A dark, tactical combat multiplayer game set in the dark fantasy world of the Legacy of Kain series, Nosgoth was available at E3 for gameplay and we were lucky enough to try it out.

Nosgoth is set in period of time previously unexplored in the Legacy of Kain mythos, allowing the game to exist within and draw upon the lore and conflict at the heart of the canon while still being able to flesh out and build their own world.

Hunter and Scout battle in the upcoming free-to-play multiplayer arena Nosgoth

Hunter and Scout battle in the upcoming free-to-play multiplayer arena battle game Nosgoth

The game is a deceptively simple four on four multiplayer; four humans vs four vampires battle over a complex, vertical map with plenty of hidey-holes and escape routes. What sets Nosgoth apart, however, is the asymmetrical gameplay that is the heart of the game: humans, restricted to range only classes, must rely on their teammates in order to survive; while vampires–all melee classes, with powerful sprints, the ability to walk up walls and deadly ambush skills–are meant for solo ganking at an almost OP level.

Players an load out in any class and change classes mid match (the new load-out goes into effect after the next death). Combat is fast, mostly intuitive, and relies on players knowing both their class and their teammates’ classes strengths and weaknesses.

At the end of each arena battle, players switch–humans to vampires, vampires to humans–requiring players to be able to fluidly change between range to melee, as well as between the distinct classes available.

A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.
A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.

Even with only one arena to play in, Nosgoth was a lot of fun. With the basic combat ideas relatively straight forward and easy to grasp for newcomers, but a (promised but not yet seen) deep customization to allow for long-term tactics and strategies, Nosgoth offers a intriguingly easy introduction for the new player while hinting at a complexity to keep long-term and experienced players interested.

Square Enix is working alongside developer Psyonix on Nosgoth. Psyonix has worked on Gears of War, Unreal Tournament 3, XCOM: Enemy Unknown, Homefront (multiplayer), Bulletstorm and Mass Effect 3.

Nosgoth is free-to-play and available for PC on Steam. Players can register for the closed Beta or become a Founder here.

Check out the trailer below, and let us know if you’re excited about Nosgoth, already burnt out on the glut of 4v4 MOBAs or somewhere in between!

1444EVILWITHIN_key art_1376580740_1401201729

Evil Within (Tango Gameworks/Bethesda)

From Shinji Mikami–the twisted mind that brought us the Resident Evil series–The Evil Within is a survival horror game brought to surreal life with the new id Tech 5 engine.

The game follows Detective Sebastian Castellanos down a dark rabbit hole, to a helter-skelter world with twisted monsters, brutal traps and a unrelenting amount of gore.

Art from The Evil Within. Courtesy of Bethesda Games
All that blood there? Barely the tip of the gore iceberg.
Courtesy of Bethesda Games

Touted by Bethesda as the return of pure survival horror, Evil Within has a world which can change in real time–doors disappear, corridors stretch on endlessly, threats can come from anywhere, at anytime.

And it is scary. We screamed a little bit during our play through. And at one point, as we were sloshing waist deep through thick, congealing blood attempting to solve a puzzle to get to the next room, we were certainly viscerally affected by the well-realized world. Stealth and sneak attacks are preferred; noise and light draw unwanted attention. And the zombie/monster/box-man creatures? Only stay dead after you burn them. And matches are in short supply.

Boxman. Creepy. SO CREEPY. Courtesy of Bethesda.
Boxman. Creepy. SO CREEPY.
Courtesy of Bethesda.

Is it a huge departure from the Resident Evil world? Well, yes and no–it has a very similar feel to Resident Evil Four, but not so much to five and six. We didn’t get to play much, but what we did play was a well-done, well-executed survival horror from the master of the survival horror genre. Ground breaking? Maybe not. But fans of the genre have something to look forward to on October 21st, when The Evil Within hits stores.

The Evil Within will be available on PC/Xbox360/Playstation 3/Playstation 4/Xbox One.

Check out the trailer below and stay tuned for more post-E3 info!

http://youtu.be/1EpsOf0Yt1A

 

Former THQ president and Naughty Dog co-founder Jason Rubin was just announced as the new Head of Worldwide Studios at Oculus VR.

Rubin will be heading up first party content initiatives at the innovative virtual reality company, who’s first VR headset, Oculus Rift, is on the cutting edge of gameplay technology.

Jasn Rubin, co-founder of Naughty Dog, is now the Head of of Worldwide Studios at Oculus VR.
Jasn Rubin, co-founder of Naughty Dog, is now the Head of of Worldwide Studios at Oculus VR.

Rubin is known for his work on the Crash Bandicoot and Jak & Daxtor series at Naughty Dog, which helped pioneer high-frame-rate 3D console games.

Oculus VR made headlines just two months ago when they were purchased by Facebook, prompting some members of the gaming community to wonder if the ground-breaking company would no longer be focusing on curating the gamer community. This move seems to speak to–and allay-those concerns.

Oculus VR is at E3 this week showcasing the new titles for the virtual reality headset: Superhot, Lucky’s Tale, Alien Isolation and Eve Valkyrie.

Ten years ago, the world got its first taste of tater tots, quesadilla’s and 1% skim milk (not to mention Napoleon, Pedro, Rex, Deb, Grandma, Summer, Lafawnduh and Starla) and Napoleon Dynamite became the little film that could.

Made for under $500,000 dollars, in 22 days, Napoleon Dynamite had an extremely successful Sundance premiere, culminating in a partnership with Fox Searchlight Pictures. The film went on to gross almost $47,000,000 in worldwide sales and become a lasting part of the pop culture landscape.

(l-r) President of Fox Searchlight Steve Gilula opened the ceremony and introduced Q&A moderator Anthony Breznican (Entertainment Weekly) who chatted with writer/director Jared Hess and cast members including Jon Heder, Efren Ramirez, Tina Majorino, Diedrich Bader, Haylie Duff, Sandy Martin, Shondrella Avery and Carmen Brady.
(l-r) President of Fox Searchlight Steve Gilula, Haylie Duff, Shondrella Avery, Carmen Brady, Diedrich Bader, Jon Heder, Sandy Martin, Jared Hess, Tima Majorino, Efren Ramirez and Fox Searchlight President Nancy Utley, at the statue unveiling for ‘Napoleon Dynamite’ on June 9, 2014.
Photo Courtesy of Fox Searchlight and Twentieth Century Fox Home Entertainment

To celebrate the 10th anniversary, Fox Searchlight and 20th Century Fox Home Entertainment are not only releasing a special Blu-ray + DVD combo pack (complete with liger fur packaging), they also declared June 9th “Napoleon Dynamite Day” and kicked off the festivities on the Fox lot yesterday with an unveiling of a Napoleon Dynamite statue.

Fox Searchlight Presidents Steve Gilula and Nancy Utley spoke, and the cast reminiscenced about making the movie before the statue was unveiled.

The anniversary Blu-ray/DVD combo is available for purchase now for $14.96 at Amazon.Com.

 

 

We live bloged the Microsoft press conference, but we felt bad that our description of some of the trailers/teasers/gameplay we saw there basically boiled down to “OMG OMG OMG shiny,” so we thought we’d actually post our favorite video moments from today’s conference for you to judge for yourself (in no particular order).

Note: this is just about the trailers, not so much about what we may or may not think of the game!

Second Note: Some of these are NSFW and/or children.

1. Ori and the Blind Forest (Moon Studios)

More than a trailer, almost a short film, Ori and the Blind Forest’s debut trailer was just gorgeous, with stunning imagery and an exquisite soundtrack.  Why waste more words?? Here it is:

http://youtu.be/kn4HM36KyI0

2. Sunset Overdrive (Insomniac Games)

With vibrant, comic-book style art (complete with onomatopoeia bubbles), Sunset Overdrive is a not-so-traditional shooter that combines high-agility feats, unique weapons and a wise-ass protagonist into a fun mix of non-stop action–at least in the trailer.

http://youtu.be/qmRR6MnS6dc

3. Scalebound (Platinum Games)

Continuing the trend of wise-cracking heroes, Platinum Games  released a trailer for their upcoming release, Scalebound. With vaguely Kaiju-looking monsters and the ability to ride a dragon, Scalebound also promises a new level of immersive gameplay on the Xbox One.

http://youtu.be/IE0ZzgZmLb8

4. Assassin’s Creed: Unity (Ubisoft)

Ubisoft’s trailer for the new Assassin’s Creed: Unity highlighted the new co-op play, where players can form their own Brotherhood with up to three friends and adventure through Revolutionary France. Adventure may be slightly too light and fun of a term here, as you will see at the end of this video:

5. Witcher 3: Wild Hunt (Projekt Red)

Projekt Red showed off the new game play and 1080p graphics in the Witcher 3: Wild Hunt. While not strictly a trailer, it sure is pretty. And that Griffin!

http://youtu.be/j6Xg_Ul_7rg

6. Evolve (Turtle Rock Studios)

Turtle Rock Studios revealed a new, playable monster and announced the open beta of the much-anticipated game, Evolved, all in one eerie, creepy, awesome-rific trailer.

7. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition (Capcom Vancouver)

Capcam Vancouver kept its tongue firmly in cheek for their trailer announcing the new, four-player, co-op arcade mode that launched yesterday and is available now on Xbox One.

8. Crackdown (Microsoft Studios)

Microsoft teased the return of their Crackdown franchise with an all-new installment. Crackdown will feature both co-op and single player play, and at some point you get to take out a building with a truck. With a truck!

9. Dragon Age: Inquisition (Bioware/EA)

We got a peek at the brand new trailer for the much-anticipated third game in the Dragon Age series. There was a much more detailed look at the game at EA’s conference later, but this trailer was still pretty awesome:

10. Phantom Dust (Microsoft Studios)

A reboot of the original fan favorite, Phantom Dust‘s trailer was greeted with cheers and applause–and it delivered.

Okay, there’s our ten. What do you think? Did they live up to what you wanted? Are you excited? Did we miss one??

Stay tuned here for all your E3 news–we’ve just barely started!

So about a year ago I got introduced to Thrilling Adventure Hour and I was hooked. It was funny, it was smart, it was a nostalgic homage to the old radio plays that my father used to play on long road trips. It was a old- way of storytelling on a completely new media, and I started thinking about writing a story-telling podcast because I loved the idea, and, to be brutally honest, it seemed like a less-expensive, less time-consuming (HA!) venture than doing a web-series while still being creative and fun.

By Halloween I knew it was going to be about zombies, which may or may not have had something to do with The Walking Dead‘s newest season premiering.

By December Jonathan London had green lit it to go on Geekscape.net. You know, if I ever wrote it, recorded it, edited it, etc. January was spent ‘researching’ if researching were to read ‘me on the internet doing f*ck-all.’ I’ve borrowed a chart of the creative process to illustrate:

Courtesy of toothpastefordinner.com
Courtesy of toothpastefordinner.com

It’s clearly very scientific.

In early February, I got a producer who made things like deadlines and budgets and asked if I had a cast? A website? Artwork? Or a, you know, script?

Being a writer, I immediately started work on the most important part: the website. GoDaddy wanted money for a .com (ha!) so we’re now a proud family of the .net family. (.net is the .best!).

The site went live in 4/18 and is just amazing, thanks entirely to my website designer. All I did was send wildly random ideas at 2 a.m. that she managed to distill into coherent design concepts, and even more amazing, managed to make them look good.

Next, clearly, was the artwork. Four hours in photoshop convinced me that I needed to find someone with actual, you  know, design sense, and that’s where my phenomenal poster and logo designer came in. I mean, have you seen these posters?

Artwork done by the amazingly talented Tiffany Shin. Want one? Pledge to our Kickstarter!
Artwork done by the amazingly talented Tiffany Shin. Want one? Pledge to our Kickstarter!

So now February is half gone and after some gentle urging from my producer, episode one got written. Bam! Well, more like, bam-stare-at-the-computer-while-half-watching-The-Good-Wife. But characters started to happen, and stories started to come clear and, I realized, each episode would have music (which resulted in another eight hours of not having to write because I was researching music. For the show. Couldn’t write until I knew the song! It would define the whole episode!).

I always knew there’d be a Survivor. Long conversations with the significant other and my producer convinced me that the Survivor was a woman, that is was five years after the Fall, and that while zombie-like things existed, the show wasn’t about the sad, slow, suffering of the people who were still alive (because so many other shows are doing that so well) but rather the frustrating, funny, fatuous (because alliteration) ways people would still be people, even after the end of the world.

A Survivor who finds an abandoned compound with a still-broadcasting radio tower, and the myriad personalities that she ends up interacting with. Overshadowed by the mysterious cult that abandoned the compound–why? Wow. That actually sounds like it was written by someone who knows what they’re doing.

So, episode one got written (I’d like to say that I never, ever procrastinated that much again, but episode two got written a day before we recorded it and I am currently writing this instead of episode four–what? I’m letting my mind rest!) and then we started casting. 162 open-call auditions later, we cast Mouzam Makkar as the Survivor (and, if you haven’t listened to her yet, she has got the most amazing voice) and Craig Anton as Right Reverend Timmons (who’s just amazing all around). Ironically, neither Mouzam nor Craig were part of the 162 auditions–both were friends I had worked with before, who were kind and gracious enough to offer their phenomenal talent.

So, episodes written. Artwork done. Website done. Found a sound designer (who’s also amazing, again, if you haven’t listened to episode one, I’m just going to keep shamelessly plugging it until you do), and had about a dozen people over for a day-long recording session. In my garage.

 

That'd be my garage.
That’d be my garage.

Which was all very exciting, great-things-start-in-garages except I live under a small plane flight path. Stay tuned for that blooper reel, it’s hi-larious.

So remember, way back in the beginning of this article, where I said podcasts would be easier than a web series? Yeah. To quote a friend “If you don’t show it, you gotta hella tell it.” The whole world is sound. Layered, realistic-sounding world building. Footsteps, door creaks, room tone. I got a whole new vocabulary.

Five days in the editing suite (also my garage), we had a rough cut of episode 1…

Editing suite. AKA, my garage. Pictured: Jessica Westerfield, sound designer extraordinaire.
Editing suite. AKA, my garage. Pictured: Jessica Westerfield, sound designer extraordinaire.

Now part of that was my own learning curve (does that sound like a button push? does that? does that? does that, if we drop the pitch and EQ it? What’s reverb? Oh, god, turn off the reverb…) and part of that was the whole recording in a garage thing, and part of that is just the nature of the beast (to be fair, episode two, which is actually slightly longer, only took a day and half, so we’re either getting better or getting too tired to care).

So, episode one and two written, recorded and editing, website up, posters done…now we needed some funding. Not a huge amount, but some. Do you have any idea how much food a group of actors can consume? Craft services is expensive! So, time for Kickstarter. Easy, right? Just copy and paste from my treatment, throw up a picture, do some rewards, and send it out to friends and family for the clearly glowing feedback I was going to get.

The first response, from my graphic designer sister-in-law, boiled down to ‘tl;dr’ and then she gave me advice. Awesome advice. Great advice. Totally took the Kickstarter to a whole new level advice. Took a month to implement whilst considerably adding to my stress level advice. But–I got rid of the paragraphs of world building and had a graphic novelist friend to panels instead.

Panel One, by Shauna Bauer. Like? Also available on our Kickstarter!
Panel One, by Shauna Bauer. Like? Also available on our Kickstarter!

And I decided to shoot a series of small vignettes, showing the Fall and short little stories about people trying to survive. We just wrapped on those, so stay tuned! We should be releasing them this week.

One of the things you do when in pre-production is storyboard the scripts, so that each shot is clear. Mark la Cour, who did the storyboards for us, did such a fantastic job that I had to share them.

Storyboard for vignette 4, by Mark la Cour. Also, just saying, available as  reward on Kickstarter!
Storyboard for vignette 4, by Mark la Cour. Also, just saying, available as reward on Kickstarter!

Just as we were getting all the final touches done–episode one final cut finished, a Soundcloud RSS feed, published on Stitcher, all our Social Media ducks in a row, etc., Geekscape told us that we would be sharing their booth at WonderCon (which was AMAZING) and San Diego Comic Con (so make sure to find us there!).

So that’s where we are. Episode one is out, epsiode two comes out on May 9th. We’re recording episode three and four later this month–look for a new episode every three weeks–and if the Kickstarter is successful we’ll have a a whole season of Radio Zed to do over the summer, as well as another short (premiering at Geekscape’s ComiCon booth!).

So, take a listen. Leave a comment. What do you think–is the Zombie thing dead? Or will it never die? Have a burning question about Radio Zed? Ask away!

Radio Zed is a storytelling podcast (a newfangled way of saying radio play) set five years after the fall of civilization. Radio Zed follows a lone Survivor, who finds a mysteriously abandoned compound with a still broadcasting radio tower. Through the radio she finds other survivors, who converge on the compound and begin the sometimes frustrating, sometimes frightening, but usually really funny, process of restoring civilization to their small corner of the world.

“A survivor of the apocalypse starts broadcasting on an abandoned radio station, discovers other people, then remembers why they hated other people.”

Just in case “zombie radio play” didn’t hook you, here’s five reasons you should tune in:

Disclaimer: these five reasons are the totally unbiased opinion of the creator/executive producer of the series who just happens to be writing this article.

1. With a colorful cast of characters and a quirky look at the apocalypse, Radio Zed presents its stories with tongue firmly in cheek—after all, just because the world ended doesn’t mean people stopped being, well, you know, people.

“As if the end-of-the-world wasn’t enough, now there’s news and propaganda and *groan* musical-themed quiz shows.”

2. It was written by one of Geekscape’s very own, SJ Borger (that’s me!) because a podcast sounded easier to make than a web series. Emphasis on ‘sounded.’ To quote a friend “If you don’t show it, you gotta hella tell it!”

3. There’s some seriously awesome voice talent involved, like Craig Anton (MadTV, Phil From the Future), Mouzam Makkar (Sirens, Sober Companion), Sirena Irwin (SpongeBob SquarePants, Adventure Time), Mark Fite (Rizzoli & Isles, Grey’s Anatomy) and Ron Lynch (Bob’s Burger, Adventure Time).

4. There’s a really cool backstory with crazy cultists and abandoned compounds and the fall of civilization–which is explored in a series of graphic panels and video shorts available on the website.

Graphic panels detail the world of Radio Zed.  Art by Shauna Bauer.
Graphic panels detail the world of Radio Zed.
Art by Shauna Bauer.

5. Its sort of like Thrilling Adventure Hour and Welcome to Nightvale, only with, you know, post-apocalyptic biker gangs and hordes of mutant zombie creatures as the backdrop. Later episodes feature handy self-help talkshows (Ten Ways to Die Fast in a Nuclear Winter) and community round tables (How to Use a Weapon So As Not to Be Danger to Yourself and Others).

Like Radio Zed on Facebook, follow us on Twitter, Soundcloud, and Instagram for exclusive access to new episodes, behind-the-scenes footage and free things (what things? Who knows? Follow us to find out!). You can also add the podcast to your favorites and/or playlist on Stitcher and Blubrry to make sure you never miss an episode.

Check out our behind-the-scenes video below:

Geekscape is proud to announce its first foray into storytelling podcasts with Radio Zed: For the Discerning Apocalypse Survivor. We’re super excited about this—a radio play about zombies! Why did it take so long for this to happen??

Episode one, “Then God Saw the Wickedness of Man” is now live!

Check out episode 1 “Then God Saw the Wickedness of Man” below–it’s also live on  Soundcloud and Stitcher; Episode two “Rocky Mountain High” goes out on May 9th.

Warner Bros. Interactive Entertainment, together with developer Arrowhead Games, is bringing back Gauntlet, a classic dear to of-a-certain-age gamers’ hearts. Gauntlet was unveiled at GDC last week (with all the bells and whistles, including renting out a bar near GDC and offering free turkey legs) and we had a chance to do a ten-minute dungeon crawl with some of the developers.

Gauntlet_002
A dungeon in Gauntlet.
Courtesy of Warner Bros. Interactive

Gauntlet saw its first iteration in 1985, as a  fantasy themed hack and slash arcade game that allowed up to four players at a time (emphasis added for those of you who don’t remember how freaking cool that was) and was ported out to the NES in ’87 as Gauntlet II; it was re-booted in 1989 as Gauntlet Legends across multiple platforms. In all of the versions, there were four main characters: the Warrior, the Wizard, the Archer and the Valkyrie, who had set attributes and abilities and ran through a world killing things and getting loot (perhaps most fondly remembered is the narration in the original games; “Red Warrior needs food” was voted one of the top video game lines ever–which says something about video game dialogue we don’t have time to go into here).

Gauntlet_007
Screenshot of one of the bosses in Warner Bros. Interactive and Arrowhead Game Studios version of Gauntlet.
Courtesy of Warner Bros. Interactive.

In the 2014 Gauntlet, those classic characters remain, and can be played single player or co-op. It also retains that hack-and-slash arcade feel, with a top-down camera view and dungeon crawls complete with waves of undead and other monsters.

It’s a solid, well-done game. The monsters are sufficiently threatening, the dungeons have the expected spawn/loot/spawn/loot rhythm (with an added layer of difficulty regarding the collection of keys to open doors, behind which a player could see loot, or live-saving food), and the four classes have been upgrade with abilities and skills, but maintain that Gauntlet-feel.

Gauntlet_005
A top down view of game play in Gauntlet–note the locked rooms. Players can only enter after collecting keys found in the dungeon.
Courtesy of Warner Bros. Interactive

However, while entertaining to play, (and to be fair we only got ten minutes on one class, warrior, which isn’t our preferred class to begin with), it didn’t feel much different than other dungeon procedurals out there. But if your looking to spend some time killing bad guys and clearing out dungeons, it’s definitely a solid bet.

Gauntlet is expected to be released this summer on Steam, for both PC and the upcoming Steam Machines. There is no price point as of yet.

What do you guys think? Do you remember the original? Sick of arcade hack-and-slash? Let us know in the comments!

You can check out the game play in the trailer below:

https://www.youtube.com/watch?v=wepHMRMYqTw

Funcom–known for action adventure MMOs like Age of Conan and Anarchy Online–has a new addition to the world of PC gaming: LEGO Minifigures Online. Aimed at children aged 7 to 11, LEGO Minifigures has enough appeal to easily entice gamers of all ages.

Bright, simple–without being mind-numbingly dull–and with a refreshing take on the traditional MMO party system, that is easy to grasp but has hidden layers of complexity for the older player, Funcom has created a fun, engaging, and very LEGO world for adults and kids to play in.

The LEGO Minifigures from Funcom's new kid-focused MMO.
The LEGO Minifigures from Funcom’s new kid-focused MMO.

Funcom was at GDC last week with gameplay of the brand-new Pirate level, and we had a chance to play through the Pirate World dungeons with the lead developers of the game. Designed with children in mind, the game does away with some of the more traditional MMO/RPG elements–there’s no skill tree, or quest givers, or set roles of tank, healer, damage. Rather, players have access to a variety of minifigures–most familiar to any self-respecting LEGO fan–with various stats and two (that’s right, two) attacks, activated with the mouse. Each player gets three minifigures at a time to explore the world with, and can switch between the three with a click of a key (with no cooldown).

Each minifigure has its own health bar, and players can choose which minifigures to make up their group of three (players start with a base set of minifigures, and can collect more through in-game play). The minifigures themselves exemplify the sense of fun and humor that the game seems to have copious amounts of. Some examples: Chicken Suit Guy (he throws eggs that slow enemies and runs around in circles, flapping his wings, making his party immune to projectiles), Bumblebee Girl (aoe damage with bees, and a honey pot that, when thrown, slows enemies down), and the DJ (throws records which bounce of walls, and can do a ‘bass drop’ that plops a giant speaker down, slowing enemies). You can scroll through some of the minifigures–complete with bios–here.

The CandyLand World from Funcom's newest MMO, LEGO Minifigures.
The CandyLand World from Funcom’s newest MMO, LEGO Minifigures.

Funcom made a deliberate decision to do away with quest givers and the typical quest-and-reward system in most RPGs (mostly because they discovered children under the age of 10 just ran right by NPC’s with exclamation points), so what you have are open worlds, where players can run from one area to the next, smashing things, fighting bad guys, and collecting gold stars, hearts and other bright baubles that spill out of chests, barrels and even bad guys.

The most recently announced world (previewed at GDC last week) is the Pirate World (you can watch our GDC exclusive video here); other worlds include: Candyland, the Underworld, Space, Medieval and more. In addition to the expected dungeons and in-world enemies, there will also be ‘trials’ and, of course, PvP.

Also gone are servers–all players play on one server–and game play is set to easily switch between PC and tablet.

The Space World in Funcom's new MMO, LEGO Minifigures.
The Space World in Funcom’s new MMO, LEGO Minifigures.

The game is currently in closed Beta (children, parents and kids-of-all-ages can sign up for Beta access here), and is expected to release in Summer 2014, coinciding with the Series 12 toy line release–buying the toy minifigures will give players in-game unlock codes for virtual ones.

What do you guys think? Are you heading over right now to sign up for the Beta? Or are you over LEGO already? Let us know in the comments!

Funcom announced a new world for their up-and-coming LEGO Minifigures MMO last week at GDC.  The video of this brand-new Pirate World has finally been released, and we have it, just for you:

https://www.youtube.com/watch?v=v3335XJlmAE

What do you guys think? Excited? Think it looks to silly? Too fun? Let us know in the comments, and head over to our preview of the game to get more details!

Facebook announced that it has purchased Oculus VR, the leader in immersive virtual reality technology (though Sony just unveiled a similar system, and there’s rumors Microsoft also has one in development), for a total of approximately $2 billion dollars. Yes, billion. With a ‘b.’

Facebook hopes that the virtual reality technology, while currently only really developed for gaming use, will fulfill it’s potential to be the next social and communications platform, with strong possible uses in communications, media, entertainment and education.

“Mobile is the platform of today, and now we’re getting ready for the platforms of tomorrow.” Mark Zuckerberg, Facebook founder and CEO, said. “Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.”

At a press conference held this afternoon, Zuckerberg, David Ebersman, CFO of Facebook, and Brandon Iribe, CEO and Co-Founder of Oculus VR, answered questions about this bold and unexpected move–a “long-term bet,” as Zuckerberg described it, expecting it to be five to ten years before virtual reality becomes a solid communication option.

“Gaming is just the start,” the founder of Facebook enthused, “…it’s about building the next major computing platform….Today, we’re sharing moments, tomorrow we’re sharing experiences.”

“We’re building a whole new world,” Iribe said. “and changing communication platforms…[it’s] a perfect foundation for collaboration.”

This isn’t Facebook’s first major purchase this year–it’s purchase of WhatsApp last month astounded tech and financial quarters. Concerns about a second extremely large purchase were touched on, but Zuckerberg and Ebersman remained confident in the new technology and its potential.

Oculus Booth at GDC 2014. Courtesy of GDC.
Oculus Booth at GDC 2014.
Courtesy of GDC.

Oculus VR produces the Oculus Rift virtual reality headset, which currently is available to developers only (75,000 kits have been ordered). I had the chance to experience Oculus Rift at GDC last week (playing Eve: Valkyrie) and, while I went in skeptical, the 15 minute demo was pretty mind-blowing (arguably Oculus was putting it’s best foot forward, but wouldn’t you?). Zero latency, even with quick head movements to the left and right, no weird-blurring of vision, or doubling (like bad 3D glasses)–in fact, despite playing a space shooter (which I just fail at) in front of 100 or so people in line, within moments I was completely sucked into the virtual game. It was dangerously inviting.

So, what does Facebook’s buyout mean for us, the gamers? While Facebook is more interested in the long-term potentiality of virtual reality as the next major computing platform than it is in Oculus Rift’s current use as a gaming tool. That’s not to say anything could happen (virtual Farmville, anyone?), Minecraft’s designer Markus “Notch” Preston has already  cancelled the deal which would have brought Oculus Rift capability to Minecraft, because, said Preston on his twitter “Facebook creeps me out.”

Preston went on to explain his reasoning in a blog post:

“Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. …And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.”

Whether this just the first in a series of cancellations, or just a one-off remains to be seen.  Considering there’s 75,000 dev kits on order, and numerous developers already working on VR-compatible games, an industry-wide distancing from Oculus seems unlikely at best.

What do you think? Have you had a chance to try VR tech yet? Do you think Facebook has gone too far? Are you excited to see what they’ll do with this tech? Let us know in the comments!

Feeling like there’s been a dearth of video games set in the final frontier? Does Mass Effect 4 (without Shepherd) seem like it’s just too far way, and you’ve already played through StarCraft II too many times to count? Well, the Indie developers have heard your cries, and there’s a fresh new crop (with a sequel or two) of space-based games set to come out in the next few months, in a variety of genres.

We had a chance to play some of these up-and-coming games at GDC, and we’ve boiled down hours of interviews and gameplay (not to mention literally MILES of walking up and down Howard Street), just for you, dear readers!

Images from StarDrive 2
Images from StarDrive 2

StarDrive 2

Star Drive 2, from developer Zero Sum Games, returns to the world of Star Drive, a universe-spanning game where players can build a space empire. In a change from Star Drive, which was a real-time strategy game, Star Drive 2 is turn-based strategy with battles in real-time, allowing players plenty of time to make strategic and diplomatic decisions while keeping the urgent-ticking-clock during battle.

Players familiar with turn-based strategy games will find all the expected aspects here: diplomacy, conquest and trade options, espionage, research and economics. A hire system allows players to hire Heroes to govern planets or commend fleets; nine alien races and numerous pirate clans exist for the player to interact with.

Zero Sum Games takes a refreshing, humorous take on the dialogue and interactions between the player’s faction and other races.

There’s a build-your-own-ship function that allows you to instantly place your brand-new model into combat to see how it fares, and a battle arena mode that offers unique upgrades and rewards for their fleet.

StarDrive 2 will be fully Steam supported, including allowing modders to create and share their own in-game heroes, events, campaigns, ship upgrades and more. StarDrive 2 will launch in Fall 2014 with an expected price of $29.99 (Star Drive 1 owners will receive a 33% loyalty discount).

StarpointGemini2_1
Starpoint Gemini game play.

Starpoint Gemini 2

Developed by Little Green Men Games, Starpoint Gemini 2 is an open-world 3D space combat game with significant RPG mechanics. The game is being developed to be compatible with Oculus Rift technology, and judging from the demo we saw, this game lends itself well to the immersive virtual play of the Oculus Rift–especially since the immense, open universe is loading point free.

Player’s control one ship at a time (though they may have multiple ships to choose from) which they are the captain of. The character of the captain has its own set of upgradeable skills, perks and side quests outside of upgrades and modifications to the ships in his fleet.

The combat is fast and can be somewhat disorienting, as the battle takes place across both the X and Y axis and the sense of up versus down (especially using the Oculus Rift) can get disorienting. A crucial component in combat is gun control and movement–moving many of the larger, better armed ships is often a great way to die fast: it’s better to take advantage of the multiple gun turrets and missile that offer a variety of targeting solutions instead of trying to turn and face the enemies.

Starpoint Gemini 2 is currently on Steam Early Access and is expected to launch in the late second quarter of this year. It’s currently $24.99 and will go up to $34.99 upon official release.

 

Star Lord art from the final rescue.
Star Lord art from the final rescue.

Star Lords

Yet another turn-based strategy game set in a galaxy far, far away, Star Lords is developed by Arkavi Studios and focuses more on political and economic treachery, er, diplomacy. Players can secretly finance a war against other factions, taunt a faction to declare war on them, or convince your allies to go to war against an upstart empire.

Star Lords takes place in a randomly generated universe, meaning a player will never play the same game twice. There are eight major races, along with numerous independent worlds and pirate factions that players can conquer, use ruthlessly or open diplomatic channels with.

Players can decide what type of Empire they wish to rule–a dystopia powered by slave labor? A scientific utopia with a hidden lower class? You decide.

Combat is turn-based with the option for tactical control and an AI that Arkavi says “will never cheat, while presenting a constant challenge.”

Star Lords is currently available on Steam Early Access for $19.99 and is expected to release late in the second quarter (with a price increase to $29.99).

Dark Orbit: Reloaded game play.
Dark Orbit: Reloaded game play.

DarkOrbit Reloaded

DarkOrbit may be familiar to some of you, the MMO has been around since 2006 and is extremely popular in Europe, with several million active users. Eight years later, developer Bigpoint Games is launching DarkOrbit Reloaded in the hopes of expanding their player base as well as upgrading the game with new features and areas.

DarkOrbit is a flash-based browser MMO where players control a spaceship and explore deep space as a member of one of three Companies, intent on gaining wealth and power as they level. Similar in feel and tone to Eve Online, with standard combat controls and a variety of weapons (options increase as a player levels) to combat both NPCs, and, once out of the start area, other players.

While there is no crafting per se, Dark Orbit’s economy depends on resource mining by the players.

In Reloaded, Bigpoint added a mentor system, which rewards players at a higher level for assisting new players–including rare upgrades and bonuses.

DarkOrbit Reloaded is free to play and can be downloaded here.

What do you guys think? Can’t wait? Can’t be bothered? Let us know in the comments!

Amplitude Studios is expanding their Endless universe with Endless Legend, a turn-based fantasy 4X strategy game that has players striving to save the once-beautiful planet of Auriga. With eight factions to choose from, eight possible win scenarios, and lush 3D visuals,  we can hardly wait for Endless Legends to come out this summer.

We had a chance to see a demo of Endless Legends at GDC and were impressed with the fun and highly detailed graphics, the intriguing world ready for exploration and the fast-paced combat. Diplomacy options are varied, and the goals and objectives shift and adjust based upon your faction’s decisions.

A town in Endless Legends.
A town in Endless Legends.

Auriga is a planet which has been wracked with cataclysmic events and close to death, home to eight major factions and numerous smaller tribes. Players can choose a variety of approaches–conquest, trade or culture–to build their civilization and gain control of the world entire, either choosing to save the world or flee. Long, harsh seasons and random world events create new,  unpredictable scenarios that players will need to overcome to thrive. Eight potential win scenarios are possible, depending upon the choices the player makes.

Battle deployment in Amplitude's Endless Legends.
Battle deployment in Amplitude’s Endless Legends.

The randomly generated worlds are made of hexagonal terrain which have varying altitudes–which allow for tactical choices in battle, using high ground as an advantage. The type of hexagon also affects the player’s faction’s economy as each one presents different resources available to the faction.

Endless Legends does away with skill trees with branching paths–players can advance to the next age at any time once they have accumulated enough experience points, regardless if they have followed a certain linear path.

Quest screen for the Wild Walker faction in Endless Legends.
Quest screen for the Wild Walker faction in Endless Legends.

Endless Legends is expected to hit Steam this Summer. For more info, you can check out their Facebook.

Amplitude’s Endless Dungeons is also available to play on Steam in its early Alpha. The top-down, 8-bit dungeon crawl game has an excellent retro feel, creepy monsters, and, as promised, endless dungeons.

So we’re here at the Game Developers Conference, and things are gearing up for a jam-packed week of gaming seminars, symposiums and showcases. And here at Geekscape we’ll do our best to keep you up-to-date with all the going-ons and announcements with live-from-the-floor reporting (we’ve always wanted to say that!).

A few highlights we’re looking forward to:

Microsoft has a Lobby Bar in the South Wing, where those of us of legal age can buy a beer and play Xbox One. Clearly this is the most exciting thing going on.

Rant Apocalypse: The 10th Anniversary Mega Session

The Occulus VR booth.

The Google Dev Day

The GDC Play area

Videogame History Museum

The rumor that Sony has a HUGE announcement…

We’ll also be interviewing game developers from major studios (FunCom, anyone?) to small indie start-ups (maybe we’ll find the next Flappy Bird?) so stay tuned and check back often for reviews, previews and you know, news.

What are you most excited about? Let us know in the comments, and follow SJB on twitter (@sjbwrite) for live tweets from GDC!

Fox recently announced a slate of shows renewed (and cancelled) for next season. There were reasons for celebrations (Brooklyn 99, New Girl), reasons for sorrow (Raising Hope), and reasons to agonize as Fox’s silence over the fate of others left us waiting.

Almost Human deserves a second season. It’s done with its world-building, the characters are set, the twisty through-plot is just about to make sense (or pay-off, or be forgotten in favor of a new, better one, maybe?) and it’s ideally placed to have strong, fan-rific, possibly-the-best-show-(think-Fringe)-you-should-be-watching second season.

And we’re not the only ones, the website Save That Show shows a whopping 88% of people who take the poll support saving Almost Human (yes, we’re aware that the sample population of this poll is probably slanted. Yay statistics!)

Karl Urban as Det. Kennex and Michael Ealy as Dorian in Fox's Almost Human.
Karl Urban as Det. Kennex and Michael Ealy as Dorian in Fox’s Almost Human.

So without further ado, here are our Top Ten Reasons to Renew Almost Human:

1.Firefly. That’s right, we said it. Fox Executives still owe us for cancelling Firefly, and we are calling in that debtbecause we are not afraid to play that card, and we will probably play it again. It is the television equivalent of that thing you said that one time to your brother that comes up every Thanksgiving, Christmas and occasional birthdays.

2. It’s a good show. It’s a really, really, really good show. It’s not the most innovative when it comes to plots (it’s still a procedural cop show) but the world is interesting, the characters are invested and it’s just getting better. It got second place in TV.com’s Best of 2013, and was in the top 5 Best Sci-Fi/Superhero Series 2013.

3. The wall! What’s behind the wall? Who lives out there? Why is there a wall?? The series jumped up a notch when it introduced that particular element and it needs to be explained!

4.The show combines elements of Asimov’s robotics, fringe science, and a tech-noir grit with laugh-out-loud humor. Its nods to the films, books and other works that went before it—and where Almost Human clearly draws inspiration from—are subtle and usually done with tongue-placed-firmly-in-cheek.

Almost Human promo picture. Courtesy of Fox.
Almost Human promo picture. Courtesy of Fox.

5. Ealy and Urban—who play mismatched partners Dorian and Kennex—have an undeniable chemistry and their on-screen friendship and banter contributes a great deal to what makes the show so good. Also, we would watch Dorian and Kennex banter in the car anywhere. It should be a web series. Traveling in Cars with Kennex…

6.It’s good sci-fi. It’s smart sci-fi. It offers an intriguing look at our future, with a mixture of both cynicism and hope in terms of where humanity might find itself. And good, smart sci-fi—where the science isn’t just ’magic’—is hard to find. Especially on network TV.

7.While the two leads are men, the show’s two supporting roles, Captain Maldonado and Detective Valerie Stahl (played by Lili Tayler and Minka Kelly, respectively) are strong, effective, commanding women. And those are even rarer on network TV than good sci-fi.

8.Almost every great show had a rough first season. Especially world-building shows, where so much has to be built up before the series can really take off.  Almost Human’s first season wasn’t that rough (ok, ok, the through-plot with the Syndicate-whatever wasn’t great…) and it is poised to really have a phenomenal second (and more!) season.

9. Firefly. Yup, twice in one list.

10. It consistently got better with every episode, and a second season would probably continue the trend, if the final six episodes are any indication. AND Season One finished up with any number of exciting plot points and new characters just waiting for more exploration.

Capt. Maldonado (Lili Taylor) talks to her officers via super smart speaker phone. Courtesy of Fox.
Capt. Maldonado (Lili Taylor) talks to her officers via super smart speaker phone. Courtesy of Fox.

‘Ok, ok,’ you’re saying. ‘You had us at Firefly. But what can we do?’

Amazingly enough, letter writing campaigns work. You can write directly to Mr. Kevin Reilly, FOX Broadcasting Co, 10201 W. Pico Blvd, Los Angeles, CA 90035. Or, go to Fox and watch it.  You can follow the fan campaign here, or sign this petition here.

Also a ‘save Almost Human’ google search can point you in other directions.

You can catch up with Almost Human at Hulu.com.

What do you guys think? Should we save this show?

http://www.youtube.com/watch?v=ns91hBJqsDM

Blizzard announced yesterday that Warlords of Draenor,  its newest expansion to the behemoth MMO, World of Warcraft, can now be pre-ordered at the Blizzard website (digital versions only).

Players who pre-purchase the digital version will be able to immediately boost one character on their account to level 90–and if you want to boost more than one toon, you have the option to purchase additional level 90 upgrades (at $60/toon). Players that upgrade their pre-order to the deluxe version will unlock other in-game goodies, including a dread raven mount and dread hatchling pet.

warlords-of-draenor-1920x1200
Warlords of Draenor art.
Courtesy of Blizzard Entertainment.

The retail-exclusive Collectors Edition is expected to be available for pre-order soon. The Collector’s Edition will feature all of the items included in the digital deluxe, as well as a hardcover art book, a behind the scenes two-disc blu-ray/DVD set, a CD soundtrack and a mouse pad.

Warlords of Draenor is expected to launch this Fall. The expansion sends players back in time (and back to Draenor) to battle Hellscream and his Iron Horde. WoD will feature new character models for all of the races, a Garrison building feature, and a raised level cap of 100.

The standard digital edition is $49.99; the digital deluxe is $69.99 and the Collectors Edition comes in at a not-as-bad-as-expected $89.99.

Take a look at the new WoD  cinematic featuring the level 90 boost below and let us know what you think in the comments! Are you excited? What do you think?

Well, we’d been asking for a while—when is poor Sgt. Wu going to get looped in? And, boy, did he get looped in. And not in the way we were expecting.

This week’s episode of Grimm, “Mommy Dearest,” started off with Adalind and Meisner in their very Grimm-Fairy-Tales-esque cabin in the woods. Adalind is in labor and Meisner is adding ‘midwife’ to his list of (fairly impressive) skills.

Adalind (Claire Coffee) in labor with the Royal baby.
Adalind (Claire Coffee) in labor with the Royal baby.

After throwing some cups and things about the room, Baby Girl is born—and Adalind is back to her Hexenbiest form.

Pregnancy is a Theme, Apparently

Then we jump to Dana (Tess Paras), also pregnant, cleaning up after dinner and bantering with her husband, Sam (Alain Uy). He goes to get her pre-natal meds, and she goes to bed.

A Golemn-esque type creatures climbs up Dana’s tree, through her window, and then, its tongue whips out, winds through the room and INTO HER BELLY.

INTO HER BELLY.

HER PREGNANT BELLY.

Way to up the nastiness, Grimm.

A neighbor hears Dana’s screams, runs in, and saves her.

INTO HER BELLY. That's where the baby is, people!
INTO HER BELLY. That’s where the baby is, people!

Finally, an Episode All About Wu

Next we go to Sgt. Wu and his partner having dinner in the police car when the calls comes over the radio—turns out Wu knows Dana. he throws out the food and turns the car around, siren’s blaring.

Wu rushes over to find her unconscious, bleeding from her belly. She comes to just long enough to whisper “Aswang.”

Nick and Hank show up and find claw marks on the window frame and the tree outside—which makes Nick think it could be Wesen.

Apparently Wu is close friends with Dana—since childhood—and they moved to Portland at his recommendation, so he feels responsible.

GRIMM -- "Mommy Dearest" Episode 314 -- Pictured: Reggie Lee as Sgt. Wu -- (Photo by: Scott Green/NBC)
GRIMM — “Mommy Dearest” Episode 314 — Pictured: Reggie Lee as Sgt. Wu — (Photo by: Scott Green/NBC)

At the hospital, they discover that almost all of Dana’s amniotic fluid was drained, but that she and the baby are okay. Also, Dana was drugged with some kind of sedative. Sam was at the CVS when the attack happened, but Nick and Hank are still suspicious.

Also, it becomes pretty clear that Wu’s feelings for Dana are definitely not just ‘friendly.’ Poor Wu!

Juliette shows up for a minute to tell Hank and Nick that the claw marks could be any large animal (thanks!) but then brings up the salient point of the episode: if it is Wesen, how are they going to tell Wu?

Nick’s response? “We lie.”

Cause that has worked out so well in the past.

Sam, played by Alian Yu, morphs into an Aswang as he talks to family. Courtesy of NBC Universal.
Sam, played by Alain Uy, morphs into an Aswang as he talks to family.
Courtesy of NBC Universal.

Of Course You Married an Aswang

Wu leaves Sam and Dana alone at the hospital, and Sam—closing the door behind him—calls Manila (here’s hoping he using a VoIP service or his phone bill’s gonna bankrupt him).

His brother answers, and they discuss that ‘she’ is in Portland. Sam says he can’t ‘do this’ to Dana, and then shifts into the same grey-golemn looking Aswang creature.

Shift to Wu, sleeping in his apartment. He is dreaming about finding Dana on the floor, bloody, saying ‘Aswang,’ and then shifts to child-Wu listening to his grandmother telling him a story about a demon which eats babies. Then an Aswang flies at him from the ceiling (ACK) and he wakes up.

Back in the woods of Austria, Meisner makes sure Adalind is asleep and calls Renard. After a brief (and touching) moment where Renard learns the baby is a girl, Meisner and Renard have another ‘you’re not safe! You can’t stay there! Stop calling me! conversation. Their whole relationship is like a Muse song.

Dana, played by Tess Paras, recovering from her attack. Courtesy of NBC Universal.
Dana, played by Tess Paras, recovering from her attack. Courtesy of NBC Universal.

Why is it Always Valerian Root?

Hank and Nick can’t find any dirt on Sam, but get a call from the hospital telling them that Dana is awake. Off they go.

Wu visits his cousin (who apparently runs a restaurant), and asks him if he remembers stories about Aswang. He does (drugs the mom, eats the fetus…ew). The cousin also remembers Dana—and it’s made clear that Wu has had a torch for Dana for a while.

At the hospital, Dana doesn’t remember anything about the attack, except the pain. Wu shows up in time to hear that the doctor found valerian root (a natural sedative) in her system—which is in line with the Aswang lore.

Wu almost tells Nick and Hank about the Aswang theory, but doesn’t.

Sam is cleaning up the bedroom (i.e. scene of the crime) when his brother in Manila calls him back. Brother tells him that ‘she’ is in Portland, at the Victory Motel, room 117.

As Sam leaves, he runs into Wu. Wu wants to look at the bedroom again, Sam won’t let him. Wu runs the Aswang theory by Sam, who brushes him off. Things get a little tense—and Wu begins to think Sam is a suspect.

They can always count on Monroe (Silas Weir Mitchell) and Rosalee (Bree Turner)? Courtesy of NBC.
They can always count on Monroe (Silas Weir Mitchell) and Rosalee (Bree Turner)
Courtesy of NBC.

To the Spice Shop!

At the spice shop, Rosalee and Monroe go over Valerian root and ancient rituals involving amniotic fluid and youth with Hank and Nick. They all decide to go to the trailer to see what they can find out.

Sam goes to the Victory hotel to meet the mysterious ‘her’—who turns out to be his mother, Lani (Fredo Foh Shen). Apparently, if you’re Aswang, and you’re the eldest son, your firstborn is ‘owed’ to your mother, who consumes it while still in the womb, to preserve her life.

Kudos to Sam, he’s not having any of it. “People die, Mom.” He says. Her response? “You can have other babies.”

Ew. Blech. Ew.

He gives her a plane ticket back to Manila and tells her to go home, and leaves.

After he leaves, she morphs into Aswang form and tears the ticket into shreds. So probably not going back to Manila, then.

It's gotta be bigger on the inside... Courtesy of NBC Universal

It’s gotta be bigger on the inside…
Courtesy of NBC Universal

To the Trailer for More…Research…

Wu is helping Dana pack at the hospital—where Sam isn’t—and he embraces Dana when she admits that she is scared to go back home. Sam walks in on the embrace, leading to him taking Wu out into the hall for a ‘she’s my wife, not yours, leave us alone’ conversation.

Sam also conveniently tells Wu that Sam’s mom is in town and where she’s staying. Making Wu wonder why Sam’s mom isn’t staying with Sam and Dana.

At the trailer, we get our usual fact-finding research scene, but this one has the best lines of the episode:

Hank: Do we have to start at the beginning?

Monroe: Yeah, can’t we just skip to the ‘and then I cut off his head’ part.

Nick: Snuck down putrid alley…fetid smell of blood, blah, blah…cut of it’s h—okay, too far.

HA.

So they find out it’s an Aswang, and what an Aswang does (including making a tick-tick sound, which a witness at the scene reported hearing), and then they have a ‘tell Wu or don’t tell Wu conversation, where they decide not to tell Wu, as it’s just too freaky and they don’t know how he’ll take it.

Sidenote: At this point we had a very loud conversation with the TV where we attempted to sway the argument being had by imaginary characters. OF COURSE YOU SHOULD TELL WU.

Sheesh.

Friendzoned

Sam and Dana have a little heart to heart about what is going between Wu and Sam, as she can tell they’re mad at each other. Sam doesn’t understand why she’s still friends with him, because it’s awkward (yeah…) to which she says he’s always been such a good friend to her….

Poor Wu.  Courtesy of icanhazcheezeburger.com
Poor Wu.
Courtesy of icanhazcheezeburger.com

Wu goes back to the station and tells Nick and Hank that Sam’s mother is in town and where she’s saying. Wu confides in Hank and Nick that he thinks Sam might be guilty, and that he might be staging the attack to look like an Aswang.

Nick calls it ‘quite a theory’—Hank almost tells Wu the truth, but at the last minute chickens out.

Yeah, they sorta had this look on their faces as Wu walked away. Courtesy of NBC Universal.
Yeah, they sorta had this look on their faces as Wu walked away.
Courtesy of NBC Universal.

Just Calling My Married Friend While I Sit Outside Her House…

Wu—in full kinda-stalk-ery mode—sits outside Dana’s house in his car. He sees Lani show up in a cab, go behind the tree in the front yard, and then a creature climb up the tree.

Nick and Hank get to the motel, and find the torn plane ticket. The motel manager said Lani got into a cab—Hank calls the cab company and finds out Lani went to Sam and Dana’s.

Back at Sam and Dana’s, Sam hears scuffling in the hall—and mom ambushes him, pushing him down the stairs and knocking him out. Then she goes into the bedroom—as Lani—and sings Dana a lullaby until Dana goes to sleep.

Then it’s all full-Aswang-tongue into belly. Before she can do much damage, though, Wu runs in. He see Lani in her Aswang form and freaks out.

Lani attacks Wu, slashes him across the face—he can barely resist—when Nick crashes in and shoots her. As she dies, Lani morphs back into Lani.

Wu just stands there and repeats “It wasn’t her.” Over and over.

Sidenote: At this point Nick and Hank and the perfect moment to tell Wu he did see something, and it was real, and they DON’T, which MAKES NO SENSE, because clearly Wu is already suffering some severe mental stress.

Wu's face when he sees the Aswang. This is not a face of someone having a good day. Courtesy of NBC Universal.
Wu’s face when he sees the Aswang. This is not a face of someone having a good day.
Courtesy of NBC Universal.

So Many Creepy Baby Things

Back to the cabin, Adalind is still sleeping, with the baby. Meisner tenderly strokes her hair, only to have it come alive and clench around his hand—and baby Girl opens her blood-red-super-creepy-CGI-eyes.

SUPER CREEPY EYES.

The two stare at each other for a moment before baby Girl relaxes Adalind’s hair around Meisner’s hand.

Back to Portland, where Nick and Hank are meeting Wu in a mental hospital. We were not expecting that—and we don’t like it. Not poor Wu! Why does it always happen to him?

Even with Wu in an institution, because he believes he’s crazy, because of what he saw, neither Nick nor Hank say anything about Wesen. Wu’s a hero, they say.

Wu says that’s nice, then turns away…right into an Aswang jumping at him

So that was also unexpected.

What did you think, fellow Grimms? Should they have told Wu? What do you think Adalind’s baby really is?

And what about next week? Egyptian Gods were Wesen–what?

http://www.youtube.com/watch?v=ZGAvTLEb870

Grimm airs on NBC on Fridays at 10 p.m.

Grimm is back, and it picks up right where it left off (to refresh your memory, this was before Polar Vortexes or #sochiproblems)—Monroe’s parents, already freaked out by the whole marrying-a-Fuchsbau-thing, went full thermo-nuclear when they saw Nick—a Grimm.

Monroe (Silas Weir Mitchell) faces off against his father, Bart (Chris Mulkay) and mother, Alice (Dee Wallace), over marrying a Fuchsbau and being friends with a Grimm.
Monroe (Silas Weir Mitchell) faces off against his father, Bart (Chris Mulkay), and mother, Alice (Dee Wallace), over marrying a Fuchsbau and being friends with a Grimm.
Courtesy of NBC Universal

Parents Just Don’t Understand

Nick manages to fend off Papa Monroe—a ruggedly confused Chris Mulkey—and the elder Monroes spout off some fairly cliché we’re-so-disappointed-we-don’t-know-you-anymore and storm out.

Monroe and Nick have a mini-fight (a bro-row? Or bro-tiff?) and Nick leaves without telling Monroe about the whole scalping-seriel-killer.

Rosalee goes back to the spice shop to have a little crying jag, Monroe stares morosely at cuckoo clocks, and Nick ends up telling Juliette all about the cop-killing-spree. To which she appropriately replies ‘wow.’

Wow is right, oh she-of-the-slightly-getting-better-plot-points. Wow is right.

We leave the stunned Juliette, befuddled Nick, crying Rosalee and glum Monroe to a remote campfire, where our raging serial killer performs some sort of ritual involving a fire and flowing red ember, which he eats, causing his eyes to go all Wesen-red. Spooky. Definitely not a good guy.

Alexis Denisof as Prince Viktor Albert Wilhelm George Beckendorf. Courtesy of NBC Universal.
Alexis Denisof as Prince Viktor Albert Wilhelm George Beckendorf.
Courtesy of NBC Universal.

To Europe!

Next is Vienna, where Prince Viktor (full name: Viktor Albert Wilhelm George Beckendorf, thank you IMDB!) played by Alexis Denisof (Buffy the Vampire Slayer, Dollhouse) trying his best to be Evil–most of his scenes feel like they should end with him twirling his mustache and putting a bwa- in front of his cackles—anyway, Prince Viktor is watching a pregnant Adalind via remote camera and having secret meetings with Stefania. Not good. Very nefarious. We’re pretty sure Viktor and Stefania aren’t meeting to discuss nursery furniture.

The two agree that they need to move Adalind into the castle soon so that the baby is born there. No idea why this is important but it clearly is.  Also, Stefania has Adalind eating mandrake to hold off labor. Isn’t that poison??

Sebastian calls up Renard and tells him all about the happenings in the palace—including Adalind’s impending labor—and Renard starts snapping out orders. Call this person, talk to this person, get Adalind out of there! Fake your own death!

He’s interrupted by Hank and Sgt. Wu coming in to tell him that a student film caught our bad guy on tape—our first genuinely funny moment of the night. The rolled-eyes look Renard gives Hank is priceless as he sees the student film (zombies, ha!) and the muttered ‘seriously?’ is a tiny moment that shows why this show is so good.

Rosalee and Monroe, getting engaged. Courtesy of NBC UNiversal
Rosalee and Monroe, getting engaged.
Courtesy of NBC UNiversal

Don’t Worry, Baby

Monroe finds Rosalee at the Spice Shop and convinces her that she’s more important than his parents, despite her misgivings, and then decides to go have one final conversation with them, basically to say: ‘accept me or this is good-bye.’ While all of this feels a little ‘parent-drama-101’ it is a quiet subplot, beating a counterpoint—an almost-normal-type-of-life-situation–to the other events boiling up around them.

Back at the campfire, a Park Ranger pulls up to investigate crazy-scalper-man’s campsite. It’s deserted just long enough for the Ranger to call in the license plate and figure out he really shouldn’t be out in the woods alone when Scalper-man shows up. And his friend. Who knew he had a friend?? Can’t be good. The two voge and fall on the Ranger in a pride-of-lions sort of way. Not a good night for our Ranger.

The next morning, Monroe and Rosalie wake up to the sun and have a little Monroe-and-Rosalee-for-cutest-couple-ever moment before Monroe calls his mom (after he tells Rosalee ‘no one talks to you that way.’ Awww, Monroe!). Monroe tells his mother he’s coming over to ‘talk.’

At Nick’s and Juliette’s, Juliette stayed up all night being research-girl (does anyone else want Giles to show up and give a master class in how to properly research and hand out information??) and informs Nick about a how in 44 BC the Scythians considered hair to have mystical powers (think Samson and Delilah)—more scalps = more power on battlefield. Which we kind of already knew, didn’t we?

Juliette than lectures Nick on how serious it is that these super-powered Wesen are coming after him, and Nick gets called to the Ranger’s murder scene.

Monroe's parents pretty much had this look the whole episode. Courtesy of NBC UNviersal
Monroe’s parents pretty much had this look the whole episode.
Courtesy of NBC Universal

We Don’t Even Know You Anymore

Monroe gets to his parents hotel room and has it out with them about Rosalee and Nick. It ends with a ‘if you do this, you’re not our son anymore’ and Monroe leaves (a lovely bit of acting here by Silas Weir Mitchell—understated and heartfelt).

In Vienna, Adalind is woken up by Renard calling her to say that he’s sent people to take her someplace safe, as Viktor and Stefania have sent Verrat agents for her. He tells her he thinks the child is his, and that she needs to choose a side. The phone call is interrupted by a knocking at the door—it’s Sebastian and Meisner. The Verrat are also in the building so Sebastian goes to see if he can delay them while Meisner gets Adalind ready.

Sebastian calls Meisner to tell him the Verrat are on their way up, almost instantly there’s a knock on the door (fastest elevator ever).

Meisner takes off his shirt (hello!) and climbs into the bed (because illicit lover of a pregnant woman is preferable to Resistance-leader). The Verrat look ready to get violent and then—and this is where the episode got exciting—the baby killed them. The unborn baby hurled things (a pen…and something else, we weren’t sure what) through the air into their chest (Verrat #1) and eye (Verrat #2) and killed them.

Spooky.

Hank, Nick. Sgt. Wu and Renard find one body...in lots of pieces. Courtesy of NBC Universal.
Hank, Nick. Sgt. Wu and Renard find one body…in lots of pieces.
Courtesy of NBC Universal.

Into The Woods

In the woods outside of Portland, Nick, Sgt. Wu and Hank find the poor Ranger (in many bits—Grimm is really amping up the blood and gore) and realize there’s now two serial killers. Good times.

In the woods outside of Vienna (sensing a theme??) Sebastian, Meisner and Adalind speed along a highway, where the reveal they all (and Renard) work for the Resistance (which is soooo cool. We can’t decide whether to hum “Do You Hear the People Sing?” or “Vive La Resistance”). Meisner stops the car in the middle of nowhere, and he and Adalind hike into the woods. Clearly these people have never actually read any of the Grimm Fairy Tales.

Juliette stops by the Spice Shop to check in on Rosalee, ostensibly to offer moral support, but she also makes Monroe and Rosalee know about the case Nick is working on (though she does say multiple times that was not why she came…). The whole scalping-people-and-making-cloaks things gets Monroe’s hackles up (sorry, couldn’t resist the turn of phrase) because apparently it’s really serious. More than just people-getting-killed-en-masse-serious.

Monroe rushes out to get Nick, talking about the Caccia Morta, telling Nick to meet him at Monroe’s house—but not to bring Hank. Apparently it’s too dangerous for just normal, non-Wesen/non-Grimm types.

Meisner brings Adalind to a cabin in the middle of the woods (apparently it’s been in Meisner’s family for a long time…WHO IS MEISNER?? He’s rapidly becoming the most interesting thing in the show…and is it just us, or is there a Adalind/Meisner romance vibe happening??).

Stefania being dragged back to the castle.  Courtesy of NBC UNiversal
Stefania being dragged back to the castle.
Courtesy of NBC Universal

Something Rotten in House of Prince Viktor

Back at their hotel, Mama Monroe (Dee Wallace) surprises Papa Monroe (but not really any of us) by refusing to leave with him. She wants to try and understand Monroe, and doesn’t want to lose him.

Viktor drags Stefania to his Royal Plotting Room and blames her for Adalind escaping. She convinces him it was someone close to him who did the betrayal…and then they both stared menacingly into the air for a beat.

Mama Monroe (her name is Alice, apparently) goes to the Spice Shop and tries to befriend (kind of…) Rosalee. She eventually asks Rosalee if she would mind doing a Vertrautheiten (German for intimate, familiar), which apparently means doing a full Voge and sniffing each other…and it must have worked because they were both purring at the end.

Monroe gets home to meet Hank, only it’s Papa Monroe waiting for him on his porch (who’s name, IMDB tells us, is Bart), looking kind of lost and concerned. The two have it out over being friends with a Grimm for a little bit (including random, awkward flashback to the pilot episode—did Nick’s hair really look like that??) before Nick shows up.

Monroe tells Bart what they are up against—the Wildesheer—and Bart reacts by telling Monroe to run.

Because they do things like this.  Courtesy of NBC Universal.
Because they do things like this.
Courtesy of NBC Universal.

Time to Weapon Up

Nicks shows up, and he and Bart warily circle each other (literally) until Bart leaves, and then Monroe fills in Nick on the Wildesheer—or the Wild Hunt (including a great little moment where Monroe shows Nick his favorite story from childhood—the one where the Wildesheer tear a Grimm apart). The Wildesheer come on the heels of thunder and wind, as if ‘blown from the gates of Hell,’ and they gain strength from killing great warriors—and Monroe thinks they’re in Portland specifically for Nick.

Which means they use Nick as bait and pick a fight somewhere of their choosing. So, off Nick and Monroe go to the trailer to weapon up, as Bart watches from the woods.

At the trailer, Nick’s books offer a never-tried hypothesis on how to kill the Wildesheer—cut their hair. Monroe and Nick weapon up just as thunder crashes and the wind picks up.

Nick and Monroe go outside—and are attacked by two cloak-of-scalp wearing Wesen who are impervious to weapons of any kind.

It’s almost a draw, but then a third Wildesheer shows up, and it’s all going down hill—until Papa Monroe shows up. Nick is able to cut the bad guys hair while Monroe and Papa Monroe fight with them, which instantly kills the Wildesheer (though it looked like Nick scalped them–lots of blood–to which we say, doesn’t scalping kill everybody?).

Grimm has family counselor. Courtesy of NBC Universal.
Grimm has family counselor.
Courtesy of NBC Universal.

Bad Moon Rising

Papa Monroe begrudgingly accepts Monroe’s friendship with Nick, and then Papa Monroe tells them that the story he heard from his Grandfather: that if the Wildesheers ever came back, something really bad would happen next. Something that would change the world.

Back to Adalind…warm, fed, flirting with Meisner a little. Suddenly gripped in terrible, terrible pain.

“I think it’s coming.” She says, before screaming.

Back to Monroe’s hosue, where Rosalee, Monroe, Mama & Papa Monroe and Nick and Julieette are having a very uncomfortable dinner. Nicks cutting up a ham and serving it. Juliette brings up the wedding (like she didn’t know it was sore point) and everyone Voges—causing Nick to stand up, knife in hand, and declare: “Everybody just calm down.” (The third best moment of the night. Grimm as family counselor….ha).

Best Lines of the Episode:

1.  Renard: “Seriously?”

2. Monroe: Not in that book, they’re supposed to win. (responding to Nick: Is there anything in here on how to kill them?)

3. Monroe: Ogre Gun.

Grimm airs on NBC on Friday nights at 10 p.m. Catch up on recent Grimm episodes on NBC.com or Hulu.

Would do you think, fellow Grimms? What is up with Adalind’s baby? And what is the terrible thing that’s going to happen? And what, exactly, is the Resistance?? What do you think of next week’s trailer (you can watch below)? Comment below and let us know!

http://www.youtube.com/watch?v=aOdty2mp4uY

 

We’ve all been missing our Whedonites—you know, the familiar faces we see in all of Whedon’s films/tv shows/home movies turned massive cult favorite (we’re looking at you, Dr. Horrible’s Sing Along Blog)—and here to save the collective geekscape (see what we did there?) from the terrible pangs of withdrawal is Lust of Love, a charming romantic comedy starring Whedon alums Dichen Lachman (Dollhouse, Being Human, Last Resort), Fran Kranz (Dollhouse, The Cabin in the Woods, Joss Whedon’s Much Ado About Nothing), Enver Gjokaj (Dollhouse, The Avengers) and Miracle Laurie (Dollhouse, Any Day Now). Even Felicia Day (The Guild, Dr. Horrible’s Sing Along Blog, Dollhouse) and Maurissa Tancharoen (Dollhouse, Dr Horrible’s Sing Along Blog) make an appearance.

Enver Gjokaj, Fran Kranz and Dichen Lachman star in Lust For Love.
Enver Gjokaj, Fran Kranz and Dichen Lachman star in Lust For Love.

Written and directed by Anton King, Lust for Love follows loveable-but-socially awkward Astor (Fran Kranz), who seeks the assistance of Cali (Dichen Lachman) when Mila (Beau Garrett) the love of his live—and Cali’s best friend—breaks up with him.

We had chance to interview Dichen Lachman on her multi-faceted role on the film: she both starred in the film and, as Producer, was instrumental in getting the movie made, including running a successful Kickstarter campaign for the initial production costs.

Q: What was about this project that interested you? What drew you to this movie?

A: I just thought it was fun. It was something we could achieve with alternative funding options. It’s rare to come across material that’s sweet and charming in this budget range—it’s normally horror films that are produced at this level—and this was just a really charming film.

Q: It’s been mentioned a few times that this seems to be a Whedonite reunion. How did that come about?

A: Well, I was new to LA when I started shooting Dollhouse, and so I made a lot of really strong, lasting, meaningful friendships. When Anton [King] said ‘Let’s do this,’ the show [Dollhouse] had been over for about a year and a half, and I thought, ‘what a wonderful opportunity to work with all these people again.’

l-r, Baeu Garrett, Fran Kranz and Dichen Lachman in Lust for Love.
l-r, Baeu Garrett, Fran Kranz and Dichen Lachman in Lust for Love.

Q: Besides acting in Lust for Love, you were also a Producer. What was that like?

A: I just learned so much, you know, even though the film is released I’m still learning. I have so much more respect for those pro-Producers, because they’re like magic, they just know. Know the right people to work with, casting, how to manage all the personalities on a set. I was learning as I went. And it was amazing, such an experience.

It was a lot of work—there’s just so much. Like rights clearance, getting music cleared. It’s really expensive. And editing—what you see on the screen is very different from what was on the page at the beginning and after watching the same sequence, you know, 100 times, it’s very hard to see the right thing to do. So I discovered how important it was to make sure to get the right voices in the room with us.

And even after the film is released, there’s so much with marketing and trying to get the film out to everyone.

When we first started talking about making the movie, I told Anton, ‘I don’t know the first thing about producing!’ and he said ‘who else is going to give you the opportunity to be a romantic lead?” And I sort of took a moment and then agreed. And it was just such a great project, we really just all fell in love with the script.

Editing Lust for Love
Editing Lust for Love

Q: That brings up a great point. The movie is very diverse and has a lot of strong female characters. Was that something that drew you to the project?

A: Well, Anton wrote some very interesting female characters, very off-beat. And really the film is very light, very charming. I didn’t really think it was doing ground-breaking work, but then I went to this screening, and this Japanese-American girl came up to me and told me that this movie had inspired her. And that meant a lot.

I mean, it does portray an Asian woman as a lead romantic character, and the opposing romantic lead [Karim Saleh as Franck] is Lebanese. But the movie never even brings up those things, they’re just people. It’s just who they are.

Q: Kickstarter has been successful for a number of smaller films seeking production funding. What was like running a Kickstarter campaign? Was it something you would use again?

A: Well, we used Kickstarter for our shooting costs, and we did have to supplement with more traditional fundraising methods. I’d never done a Kickstarter campaign before, and it was remarkable—things like Kickstarter are definitely going to change the way films like this are financed…it was just an amazing experience. It is something I would use again, with the right project.

It was a little difficult, because we had this pressure, knowing that there were fans out there that come out and supported this movie. And the development cycle is so long—three years from script to screen–so it was sometimes a problem keeping people updated with what we were doing and were we are. A lot of the time that only status was ‘still working!’ And sometimes people would be annoyed that we didn’t have any more to say. So I spent a lot of time, you know, answering emails personally and letting people know what we were doing.

The cast of Lust for Love.
The cast of Lust for Love.

Q: So, any other projects coming up?

A:  At the moment it’s really just getting this movie released and getting the word out…getting people to watch any way they can. We’ve got it streaming, and on DVD–there’s a lot of options!

Watch the trailer for Lust For Love:

Lust for Love is available on iTunes, Amazone Instant Video, Vudu HD Movies, Xbox, YouTube, PS4. You can also pick up the DVD from the Lust for Love website.

F/X Networks The Americans came out on Blu-ray and DVD this week, and F/X celebrated that in proper Russian style: with vodka.

Vodka.
Vodka.

The event, held at Nic’s Vodka Bar in Beverly Hills, featured a Americans style drink (complete with a hammer and sickle motif in the ice cubes), a lazer etching device to put your name (and The Americans logo) right on your cell phone case, and not to be overlooked, a walk in freezer filled floor to ceiling with vodka.

More Vodka. And cold. Very cold!
More Vodka. And cold. Very cold!

Executive Producers Graham Yost, Darrel Frank and Producer Justin Falvey were on hand to give interviews and discuss the dizzying twists and turns of  The Americans: Season 1, as well as where Season 2 might take Philip and Elizabeth Jennings.

Americans2
(l-to-r) Graham Yost, Darrel Frank and Justin Falvey at “The Americans” Season 1 Blue-ray/DVD release party.

The Americans Season 1 Blue-ray comes with 4 discs (the DVD pack has four) containing all 13 episodes, and the following features:

An audio commentary for “The Colonel” (Season 1 finale) by Joe Weisberg, Joel Fields and Noah Emmerich

Three featurettes: “Executive Order 2579: Exposing the Americans,” “Perfecting the Art of Espoionage,” and “Ingenuity over Technology.”

A gag rell

Deleted scenes

Trailers

The Americans' Blu-ray.
The Americans’ Blu-ray.

The Americans received critical acclaim during it’s first season as a tense, evocative period spy-thriller. Set around Philip and Elizabeth Jennings, a seemingly All-American couple in the suburbs of Washington D.C.–who are really sleeper agents: deep-cover Soviet spies, part of a much-rumored but never verified program of Soviet infiltrators trained from childhood to act, speak–essentially be–American.

Set against the tense world politics of the Cold War, the show is part spy-thriller, part high-style political period piece expose–but mostly it’s a show about marriages, and family, and the things people do to protect them.

The Americans: Season 1 is available from Amazon.com (it is also available for streaming via Amazon Prime) for $36.99. Season 2 premieres on F/X Networks on February 26th at 10 p.m

Transformers: Age of Extinction released new pictures of on-set action; cranking up the already frantic levels of excitement around the much-anticipated Super Bowl ad.

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Nicola Peltz as Tessa Yeager in Transformers: Age of Extinction. Courtesy of Paramount
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Michael Bay (center) directs on the Transformers 4 set in China.
Courtesy of Paramount
transformers4-2-610x407
Mark Wahlberg as Cade Yeager and Jack Reynor as Shane Dyson with a the new version (grittier and more classic muscle car looking) Bumblebee.
Courtesy of Paramount
transformers4-3-610x407
Optimus Prime with an all new look in Transformers: Age of Extinction.
Courtesy of Paramount
transformers4-4-610x407
Jack Reynor plays Shane Dyson–race car driver and our new hero–in Transformers: Age of Extinction.
Courtesy of Paramount
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Michael Bay (L) directs Nicola Peltz (R) in a scene from Transformers: Age of Extinction.
Courtesy of Paramount.
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Mark Wahlberg, who plays a struggling inventor in the 4th incarnation of the Transformers series, taking the everyman mantle from Shia Labeouf, talks with director Michael Bay on the set of Transformers: Age of Extinction.

Michael Bay, director and producer of the Transformers franchise, teased fans this morning, tweeting: “Be sure to check the official Michael Bay instagram account during the super bowl for a special surprise.”

Sidebar: are we the only ones reminded of Dude, Where’s My Car? by this quote?? 

The Transformers: Age of Extinction trailer has been voted the most anticipated movie trailer or ad of Super Bowl XLVIII in a recent poll by Fandango. A whopping 48% of viewers said the trailer was the one they were most looking forward to seeing.

Other trailers airing during the Super Bowl are The Amazing Spider-Man-2, Captain America: The Winter Soldier, Noah and Robocop.

Transformers: Age of Extinction is slated for a June 27, 2014 release and stars Jack Raynor, Nicola Peltz and Mark Wahlberg, with Peter Cullen reprising his role as the voice of Optimus Prime. Kelsey Grammer recently joined the cast as the villain Harold Attinger, and Glenn Morshower is returning to the role of General Morshower.

Can’t wait for the Super Bowl ad? Don’t care? Tell us in the comments!

Acclaimed actor and director Philip Seymour Hoffman was found dead this morning of an apparent drug overdose.

Philip Seymour Hoffman found dead today of an apparent drug overdose. Photo by Monica Schipper/Getty Images
Philip Seymour Hoffman found dead today of an apparent drug overdose.
Photo by Monica Schipper/Getty Images

According to the New York Times, an anonymous official reported that Hoffman was found on the bathroom floor in his West Village apartment around 11:30 a.m. by a playwright friend who had gone to check on the actor when Hoffman could not be contacted.

A syringe and an envelope containing a substance believed to be heroin were found in the apartment.

“It’s pretty apparent it was an overdose,” the official said to the NY Times. “The syringe was in his arm.”

Hoffman had struggled with addiction years ago; last year he spoke in interviews about “falling off the wagon” after remaining clean for 23 years. His biography on the Turner Classic Movies website stated “he was getting a handle on the situation.”

Hoffman was an Academy Award winning actor (Best Actor, 2005, Capote) who won critical praise for his work in a number of films (The Master, Moneyball, Doubt, Charlie Wilson’s Warto name but a few). He will be remembered as a master character actor, who could fill a role with layers and textures with just a few words or a simple gesture.

He is survived by his three children and his partner, Mimi O’Donnell.

Big news for all of you Superman Vs Batman (aka Man of Steel 2) movie fans out there (well, not Ben Affleck as Batman big, but big). Director Zack Snyder confirmed casting for two pivotal parts in the upcoming Warner Bros. film:  Jeremy Irons as Alfred Pennyworth, Bruce Wayne’s trusted adviser; and Jesse Eisenberg as Lex Luthor, Superman’s iconic nemesis.

Jesse Eisenberg (L) has been confirmed as the Man Of Steel's 2 Lex Luthor; Jeremy Irons (R) has been cast as Alfred in the upcoming Man of Steel 2 movie. Getty Images
Jesse Eisenberg (L) has been confirmed as the Man Of Steel’s 2 Lex Luthor; Jeremy Irons (R) has been cast as Alfred in the upcoming Man of Steel 2 movie.
Getty Images

In a Warner Bros. press release issued today, Snyder said of Irons: “As everyone knows, Alfred is Bruce Wayne’s most trusted friend, ally and mentor, a noble guardian and father figure. He is an absolutely critical element in the intricate infrastructure that allows Bruce Wayne to transform himself into Batman. It is an honor to have such an amazingly seasoned and gifted actor as Jeremy taking on the important role of the man who mentors and guides the guarded and nearly impervious façade that encapsulates Bruce Wayne.”

Irons won an Oscar for his work in Reversal of Fortune and was the infamous Simon Says villain in Die Hard: With A Vengeance. 

Irons name has been on the short list of possible Alfreds for some time, so it came as no surprise when his name was announced. Slightly more surprising was the casting of Eisenberg– best known for his portrayal of Facebook founder Mark Zuckerberg in The Social Network, and the sleeper hit Now You See Me–as Lex Luthor.

The villain is typically portrayed as being older than Superman, usually in their late 30’s, early 40’s. Eisenberg, 30, offers a new direction for Luthor to go.

Regarding Eisenberg’s unexpected casting, Snyder said:

“Lex Luthor is often considered the most notorious of Superman’s rivals…what’s great about Lex is that he exits beyond the confines of the stereotypical nefarious villain. He’s a complicated and sophisticated character whose intellect, wealth, and prominence position him as one of the few mortals able to challenge the incredible might of Superman. Having Jesse in the role allows us to explore that interesting dynamic, and also take the character in some new and unexpected directions.”

Lex Luthor is expected to be a supporting villain in Man of Steel 2, with another (as yet unidentified) villain posing a more physical threat. Rumors are flying about the identity of the this mega-villain but Warner Bros is keeping mum for now.

Irons and Eisenberg join Ben Affleck as Batman, Gal Gadot as Wonder Woman and Man of Steel cast Henry Cavill, Amy Adams, Laurence Fishburne and Diane Lane.

Tentatively billed as Man of Steel 2, the film is set for a May 6, 2016 release. Written by Chris Terrio from a screenplay by David S. Goyer and directed by Zach Snyder.

Bethesda Softworks  officially announced the Elder Scrolls Online Imperial edition today, along with releasing an 8-minute (that’s right, eight minutes. Not a typo!) trailer for the much-anticipated MMO.

The physical and digital collectors edition of the Elder Scrolls is available for pre-order through retailers or the official online store. Bother versions include exclusive digital content, as well as the ability to play as an Imperial, a White Imperial Horse, a Mudcrab pet and the Rings of Mara ritual, which when completed online, with a friend, grants an XP bonus.

The physical edition also offers a 12″ statue of Molag Bal, the 224-page Improved Emperor’s Guide to Tamriel, a 21 X 26 map of Tamriel, all packaged in a limited edition steel case. Bethesda has stated that the physical colleector’s edition is ‘extremely limited in quantity,’ so if hanging a map of Tamriel on your walls is all you’ve ever wanted, order soon.

The digital collector’s edition is slated to coast $79.99 and the physical edition is $99.99.

Those who pre-order either the collectors edition or the standard edition (digital or physical) will receive The Explorer’s Pack bonus (includes a Scuttler pet, four treasure maps and the ability to play as any of the nine races). Pre-purchase of either digital edition will also gain players access to the game five days earlier than it’s official launch on April 4th, 2014 (for PC and Mac) and a Xbox One and Playstation Four roll out is expected in June 2014.

Are you too excited? Think it’s going to be a hot mess? Let us know in the comments.

SyFy’s newest show, Helix, from Ronald Moore—he of Battlestar Galactica fame—gave us great, great hope that, finally, there would be another well-written, well-plotted, hardcore science fiction show on SyFy. The zombie-not-really-but-yeah-zombies plot gave us pause, but we went into the pilot with great hopes.

So many pretty people, looking serious and doing science! We're so excited! The cast of SyFy's new show, Helix. Courtesy of SyFy
So many pretty people, looking serious and doing science! We’re so excited!
The cast of SyFy’s new show, Helix.
Courtesy of SyFy

We watched the second episode, bruised but still optimistic—after all, pilots always have more than their fair share of bumps and detours—but by the end of it we were grimly planning what other shows we could DVR if we cancelled Helix.

Episode three had pitfalls, but the last half hour was dark, dynamic, twisty-turny, riveting television. That last thirty minutes redeemed the show enough to give it one more week’s worth of space on the DVR.

Still, the show has issues. Though well-acted (in that Ronald Moore deeply-serious-tones-and-circular-discussions-followed-by-an-ultimatum kind of way) and beautifully shot, the show seems to view disease control procedures, scientific research and well, predictable behavior as troublesome ideas best left for other, less cutting-edge shows to deal with.

Which leaves us with our ‘ten things wrong’ with list. Because nothing gets us yelling back at our TV more than blatant misrepresentation of scientific protocols.

(oh, and, because we have to: spoilers below!. Duh.)

cast_daniel_aerov_138818253919___CC___685x385
Daniel Aerov (played by Meegwun Fairbother) as the Head of Security on SyFy’s new show, Helix.
Courtesy of SyFy.

1. The adopted-orphan-now-head-of-security dude: WTF? Daniel Aerov (played by Meegwun Fairbother) seems monumentally unfit to be the head of security. Utterly unable to actually catch anyone, he keeps running into sick people, and then does everything he can to make sure they get loose and cause the most amount of mayhem and panic they can. Examples: When patient zero escapes in the first episode, does he shut down the whole facility? No. Does he immediately initiate disease containment protocols? No. Remember, this is a guy who is supposedly equipped and informed enough to be the head of security at a state-of-the-art medical research lab, and even if we posit that argument that he is deliberately doing things wrong on some secret order of his boss/foster father (cause that’s not a conflict of interest) he does them badly. Not so much nefarious as bumbling.

And let’s talk about the RFID chip thingy he boasts so much about in the first episode:

2. The RFID chip thingy. Touted by Aerov for a good five minutes in the pilot, this handy little piece of tech is apparently immediately forgotten about by everyone at the lab UNLESS someone wants to try to get into some ‘spooky’ lab and can’t. Can we just point out that the number one thing in an infectious disease outbreak is containment? If we were a CDC scientist given that little gem (to be clear, Aerov very clearly states that ALL employees have one and that it can be remotely controlled to allow or restrict access—also implied is a sort of tracking system) our first order of the day would be to revoke ALL access and lock everyone in their rooms for a few hours while we figured out what the hell is going on.

ALSO, in the realm of tech-we-invented-but-didn’t-really-figure-out-how-to-use, when patient zero escapes into the vents (more on that later) and cuts off the hand of a security guard (with a bone saw!) to use his RFID chip to access rooms, not one person says: TURN OFF HIS RFID CHIP.

And later, when they lose even more people, no one says, hey, if the RFID chip receives a signal, can we track it??

Dr. Peter Farragut (Neil Napier) in SyFy's new show Helix. Courtesy of SyFy.
Dr. Peter Farragut (Neil Napier) in SyFy’s new show Helix. He totally doesn’t need to be quarantined. Pfft. He’s Fine.
Courtesy of SyFy.

3. LOSING PEOPLE. Seriously. The first two episodes were basically a CDC instruction manual on how NOT to quarantine people with a rare, unknown disease which causes paranoia, violence and a compulsive urge to spread said disease.  And they didn’t just lose people once or twice. They essentially lost every single one, sometimes MULTIPLE TIMES. Which allows for any number of walking-down-hallways-tossing-blame-around conversations where nothing ever gets resolved or changes or affects what people do next. They screw up, they have a tense conversation, then they go out and do the exact same thing again, and repeat the cycle.

Here’s our understanding of basic quarantine (and remember, we got our degree in theatre, so this is just broad strokes):

a. Quarantine infected and possibly infected in DIFFERENT ROOMS than each other and the general population

b. Have one team working on identifying the disease while another works on patient histories to determine cause of infection, transmission type, and rate of infection.

c. List known symptoms and treat as needed until vaccine/drug therapy can be created or discovered while keeping the infected/possibly infected separate from the general population.

What our team did was this:

a. Find three dead bodies COMPLETELY DISSOLVED INTO BLACK GOO, which we never see again, and do nothing.

b. Find one living person with black blood and LOSE HIM (they took off his restraints and wandered away, because clearly the CDC quarantine protocol must state: “if patient looks to be calm, assume that that state will never change and feel free to go about your business”).

c. Spend the next 25 minutes talking about their relationships. Admittedly, some of that was over test-tubes and centrifuges, so I guess they could be doing science while talking about which of them was going to take sexy-older-doctor Alan Farragut (an even-more-than-usual-gravely-voiced Billy Campbell) for whirl.

Oh, have we mentioned yet that for a show set in a science universe, with three strong, science-y woman, the pilot STILL failed the Bechdel test? Just thought we’d share that tidbit.

Dr. Doreen Boyle stumbles across an infected patient (the the other doctors lost) in SyFy's new show Helix.  Courtesy of SyFy.
Dr. Doreen Boyle stumbles across an infected patient (that the other doctors lost) in SyFy’s new show Helix.
Courtesy of SyFy.

When the ONE person on the team actually trying to do science (Dr. Doreen Boyle, played by Catherine Lemieux), discovers one of the escaped patients (after the infected attacks her), it takes her TWENTY MINUTES to get upstairs and tell the rest of the team. AND, even though a crazy, super-contagious, violent man is out and about in the air ducts and apparently IMMUNE to poison gas, no one tries to find her, or warn her, or even wonder where she is (note: it was twenty minutes real time. It was, like, hours in Helix time).

When more people get infected with this disease that makes you paranoid, violent and compelled to spread it, they group them ALL together and allow the not-so-sick to watch the sicker get even sicker and then—shocker—the not-so-sick freak out and stage a revolt not once, but twice, the second one being successful. And now there are four infected, contagious, violent people out and about and what do our heroes do? Get tranq guns, shut down every door on every level and do a floor by floor search? Ha. No. Why do that? Let’s talk about our feelings some more.

Dr. Alan Farragut (Billy Campbell) arguing against the use of stun weapons in SyFy's new show, Helix. Courtesy of SyFy.
Dr. Alan Farragut (Billy Campbell) arguing against the use of stun weapons in SyFy’s new show, Helix.
Courtesy of SyFy.

4. Tranq Guns: There aren’t any. Really? In a lab using animals for test subjects? Even if there aren’t any animals, I’m pretty sure there’s some sort of drug hanging around that will put down an elephant if given enough cc’s. But nope, despite many (many, many, many) conversations about the sanctity of life and the compassionate treatment of the infected, nobody even brings up tranq guns. Stun Batons, sure. Cause a crazed, paranoid, freakishly-strong infected not-zombie is just who you want to get nice and close to while also sending a bazillion (note: not actual amount of current) volts through them. That sounds like an EXCELLENT plan.

5. Shooting Infected People: Ok, so they’re super violent. And a little scary. But the disease is blood-born. Blood born! So don’t shoot them when they’re a few feet away from other people. BLOOD BORN CONTAGTION, PEOPLE. And Farragut’s self-righteous ‘we don’t shoot the sick’ was stirring and all that but he left out the ‘BLOOD BORN CONTAGION YOU IDIOT’ bit

Doreen Boyle, Major Balleseros (Mark Ghanime), Alan Farragut (Billy Campbell), Julia Walker (Kyra Zagorsky) and Sarah Jordan (Jordan Harprer) get ready to do some science on SyFy's new show Helix. Courtesy of SyFy.
Doreen Boyle (Catherine Lemieux), Major Balleseros (Mark Ghanime), Alan Farragut (Billy Campbell), Julia Walker (Kyra Zagorsky) and Sarah Jordan (Jordan Hayes) get ready to do some science on SyFy’s new show Helix.
Courtesy of SyFy.

6. Your Science is Bad, And You Should Feel Bad: Six samples—three ‘control’ and three ‘infected’–does not a statistic make. The two women scientists (finally not having a conversation about a man) who are (we have been repeatedly told) the absolute smartest, brightest, best-at-what-they-do-in-the-world, decide that the rapid response test with a total of SIX samples is obviously fool-proof.

Even when Julia Walker (Kyra Zagorsky) knows she’s been infected, and still passes the test, nobody doubts it for a second. There are so many problems here. Sample size is one thing, we could almost give the show that out of necessity; but the blithe ‘I tested it on three guards for a control’ comment—how are they a control? There are escaped, contagious people out and about, intent on spreading the disease, and we’re just going to assume that the first three guards you talk to aren’t sick?

 And, when Julia discovers she is actually infected (as she coughs up black blood), she doesn’t immediately think “well, crap, the test is wrong” which is almost understandable because she’s just realized she’s a dead woman walking, but NEITHER DOES ANYONE ELSE. Literally a room full of scientists who are supposed to be the WORLD’S best and no one goes, ‘um, wait a minute…’

Also, why was it even a thing about who was going to get tested and who wouldn’t amongst the CDC people? Shouldn’t EVERYONE get tested? Haven’t they ALL been exposed?

 These are not happy people, people! Courtesy of SyFy.

These are not happy people, people!
Courtesy of SyFy.

7. Quarantine Attempt Number 2: For their second attempt at a quarantine, Farragut et al find the abandoned level R, which once housed all of  Umbrella Corporation Arctic Biosystems, and which everyone says (at least twice) is really big and completely empty.

We would like to point out that the Level R geography is apparently Hogwartsian: nothing is ever where it used to be, and rooms and staircases and whole sections can move about. For example, the cold fusion room, which is the FIRST ROOM we see as being on Level R, is later not on Level R when they first send the violent infected there for their third attempt at quarantine, but then it is on Level R when the infected break out.

NOTE: What is the point of a quarantine room where the violent, paranoid, compelled-to-infect-others patients have ready access to the door?? Shouldn’t there be a least some sort of sally port?? Especially since they’ve already escaped twice…

 At first it seems like, after three days of idiocy, we’re actually going to get a real quarantine. Seal of the stairs, make the elevator the only access point, put the infected there and the uninfected go about their business (though we do have to bring up, one more time, why not just LOCK THEM IN THEIR ROOMS WITH THE RFID CHIP???). So they bring everyone at Arctic Biosystems down to level R (sorry, sorry, but we have to point out, again: why not lock everyone in their rooms, do the test, and then send anyone infected down to Level R? Once everyone has been tested, release the lock. Just…seriously).

Dr. Farragut (Billy Campbell) pushes through the rampaging crowd of people on SyFy's new show Helix. Courtesy of SyFy.
Dr. Farragut (Billy Campbell) pushes through the rampaging crowd of people on SyFy’s new show Helix.
Courtesy of SyFy.

 So they bring everyone down to level R and the do the rapid response test and then PUBLICLY call out who gets to stay locked in downstairs with the group of people who will become paranoid and violent and who gets to go back to their nice, clean rooms with windows and everything. And, hey, shocker, some people are not happy about that.

Also, they don’t isolate people, even though they’ve already seen how bad it can get when infected are keep with each other, and even though Level R apparently has lots of empty space. No, they just leave a bunch of people infected with a disease that makes them violent, and paranoid, and compelled to infect others,  in one giant warehouse-y type room.

Then, they lose another infected person. This is the third time now…AND they had put her in the same room with another patient, who she apparently killed?? Why do they keep putting these people IN THE SAME ROOMS TOGETHER? And when the guards open the door (for ….some reason) out she scampers, all bloody-eyed and leaking black blood.

It's not pretty. Courtesy of SyFy,
It’s not pretty.
Courtesy of SyFy,

Of course our favorite security chief runs into the main room full of already tense, sick, angry people and loudly announces that there’s a blood thirsty, infected, killer on the loose on level R.

Why would he do that?

So of course there’s a stampede to get off the level, and Farragut—he of the ‘we don’t shoot our patients’—has to shoot the rampaging infected girl, and then the CDC people somehow manage to get off level R and an agonized Farragut commands them to ‘lock it down.’

We thought it was locked down? Wasn’t that the point? That the infected were locked in there? That access was limited? Couldn’t they still send food, etc. down there? It just doesn’t make any sense!

And of course, the people in Level R immediately devolve into Lord Of The Flies-esque behavior (complete with leaving dead bodies just lying around the hallways, ‘cause that’s sanitary), because that’s what people do at the slightest possible provocation.

Clearly evil. Mark Ghanime as Major Sergio Balleseros on SyFy's new show Helix. Courtesy of SyFy.
Clearly evil.
Mark Ghanime as Major Sergio Balleseros on SyFy’s new show Helix.
Courtesy of SyFy.

 8. Evil Military Man Does Terrible Things and No One Notices. If everyone could just stop being so concerned about who may-or-may-not sleep with Doctor Farragut, or who did-or-did-not sleep with each other, they might actually start to wonder about  Major Sergio Balleseros (Mark Ghanime) who is clearly up to NO good.

ex 1: A random Arctic Biosystems scientist manages to walk out the front door, after a quarantine has been initiated? Send Balleseros after him and then NEVER EVER ask if he found him, and if he did, where is the scientist?

ex 2: Only two people know about an infected monkey, one of whom is Balleseros, and the monkey disappears? Couldn’t possibly be because Balleseros is a BAD GUY.

ex 3: Threaten to tell the world about the bad things Arctic Biosystems is doing in front of Balleseros and the next thing that happens is the satellite dish blows up? Who would possible want to investigate that? Why even have a conversation about it? I mean, clearly, if security genius Aerov thinks there’s nothing weird about a satellite dish BLOWING UP than everything must be kosher, right?

So. Many. Problems. I may need to monologue soon. Courtesy of SyFy
So. Many. Problems. I may need to monologue soon.
Courtesy of SyFy

9. Everybody Has Problems, But My Problems Are Worse Than Yours: We get that drama needs, well, drama, but sometimes a deadly contagion should really be able to take center stage. Not so for our heroes, however, because every single one of them has a BACKSTORY, and it’s AFFECTING THEM. God. Why can’t people understand??

So far, in just three episodes, (and only counting major characters) we have:

a. An ex-husband (Farragut) who is still in love with his ex-wife (Julia), who cheated on him with his brother (ew).

b. An ex-wife  (Julia) who is still in love with her ex-husband’s brother (ew) but isn’t above lobbing cheap shots at the ex-husband for not ‘seeing her’ enough, which apparently is a good enough reason to excuse her cheating on him with his brother.

c. The hot-shot super-smart-multiple-PhDs-but-not-a-lot-of-social-skills-doctor Sarah Jordan (Jordan Hayes) who has a crush on Farragut and views Julia as inferior because she clearly wasn’t good enough to keep her man (seriously?) AND is hiding the fact that she has a deadly brain tumor (which apparently can be diagnosed on sight by any decent oncologist… but none of the other CDC doctors who are trained in diagnosis even notice) and has run out of her drugs so decides to get high on some morphine instead.

d. The unnerving head of Arctic Biosystems, Hiroshi Hatake (Hiroyuki Sanada), who clearly is creeping after Julia right from the first episode but on one else notices (ew again) and is clearly hiding many, many things from, well, just about everyone. he also has super-weird silver eyes. Oh, and he has the smallpox virus just hanging out in his basement

e. The brother (he of the cheating on/with) who is Patient Zero and dying, is still in love with Julia, but so tortured by it he fled to the Arctic to avoid it; and oh, if that wasn’t enough, Brother Farragut and Doctor Farragut had a drunk, abusive dad that Brother Farragut protected Doctor Farragut from. (Based upon the number of TV characters with this particular backstory, one out of every 2 homes must have an abusive parent in it).

This is what happens when you don't protect your air ducts, people! Peter Farragut (Neil Napier) attacks Julia Walker (Kyra Zagorsky) and infects her with the mystery disease on SyFy's new show Helix. Courtesy of SyFy.
This is what happens when you don’t protect your air ducts, people!
Peter Farragut (Neil Napier) attacks Julia Walker (Kyra Zagorsky) and infects her with the mystery disease on SyFy’s new show Helix.
Courtesy of SyFy.

10. The Air Vents: Why are there GIANT air vents that go EVERYWHERE, throughout this contained facility where people are carrying out research on some of the most deadly airborne viruses known to man. So sure, large, unfiltered, non-hermetically sealed air vents are JUST what you’d find there.

Even if, say, we were willing to believe the living areas had large air vents (okay…) they would not connect to the lab levels; and certainly the air vents in the lab levels, where all of this super dangerous research was happening, would essentially be super-filtered every step of the way, creating a hermetically sealed environment in each lab. Right? We mean, that’s just basic how-to-keep-bad-things-out-of-the-air protocol, right?

Wrong. Giant, metal, unfiltered, un-HEPA’d air vents throughout every level of the facility.

Oh, but they can lock the vents tight and push poison gas through them. Why?? What did they think were going to get into the vents?? Why did they spend all that money on ‘fill the vents with poison’ equipment instead of filters, etc., which would keep people (things?) out of the vents in the first place??

We’re not saying they couldn’t use the vents; we’re just saying, this stuff needs to be explained. Especially on a ‘hard science’ show.

What do you think of Helix? Love it, hate it, haven’t seen it? Let us know in the comments!

Helix airs on the Syfy Channel on Fridays 10/9c. Catch up on episodes at SyFy.com