Yooka Laylee is still around 2 months away from release, but there’s still plenty to say about the game before it launches on Xbox One, PS4, and PC on April 11th.

Today, Playtonic Games announced that the Soundtrack to the game will be available via CD, vinyl, and digital 4 days prior to the games release on April 7th. The soundtrack will include all music from the game and their composers such as DKC Veteran David Wise, Kameo composer Steve Burke, and Banjo/Viva Pinata composer himself Grant Kirkhope. If you’re interested in pre-ordering the soundtrack, check it out right here! What’s your favorite composition from the game? Tell us in the comments below!

https://www.youtube.com/watch?v=V9X_VGRpw8U&t=243s

 

Well this is a bit of unexpected and confusing news.

This morning, Nintendo announced a season pass for The Legend of Zelda: Breath of the Wild. “Technically” there are 3 packs releasing if you buy the $20 pass. The first pack launches on the day of release for the game and includes. . . . . . . .3 extra treasure chests in the over world, that according to Nintendo contain “useful items”. One also includes a new costume though, which according to Nintendo is just a Nintendo Switch shirt. The official first DLC Pack coming in Summer of 2017 will include a cave of trials challenge mode as well as. . . . . . A hard mode? Finally, The 2nd DLC Pack launching this Winter 2017 will include A brand new story and dungeon for the game.

Know I know what you’re thinking: “Everything but the 2nd DLC Pack sounds awful. I’ll just buy the 2nd pack instead of wasting my money on the season pass. I don’t have to buy the other stuff. Problem solved!” Well buddy, I’ve got some bad news for you. Turns out that in order to access the 2nd pack, you NEED to buy the season pass! None of the packs are available for purchase separately. This just all around seems like a very confusing move, especially after how well Nintendo has been in the past with games like Smash Bros, Mario Kart 8, and even Mario Golf: World Tour. Check out the confusing trailer below and tell us what you think about it in the comments.

NIS America holds an annual press shindig in San Francisco, California, and for the first time, the event will be broadcast live on the company’s Twitch channel! The festivities begin at 7pm Pacific/ 10pm Eastern on Friday, February 17.

What can we expect the Press Event? Here is what has been teased so far:

[via Miketendo64.com]

In an email sent out to attendees, NIS America stated that they have “five new games to announce and maybe even release dates for our first game on Switch and a game featuring an adorable black and white bear.” Now, I don’t know about you but that bear sounds a lot like Monokuma from the Danganronpa series to me. GoNintendo hypothesized that the yet-to-be revealed 3DS game is RPG Maker FES, which was recently announced for localization in Australia.

To keep up to date on the NISA Press Event 2017, head on over to their dedicated Facebook page. Do you plan on watching? Let us know in the comments!

Early Nintendo Switch adopters are in for a treat.

Last night, Nintendo announced that they’ll be holding another stress test also known as a testfire for Splatoon 2. Just like the first game, the testfire will span multiple days at different times for only an hour. This is to get player feedback and also to stress test the servers before the game launches this summer. The best part is that this is taking place at the end of March from the  24th through the 26th. Check out the times below! Are you picking up the Switch early? Does this make you want the system more? Tell us in the comments below!

 

Earlier this month when we found out that Nintendo would be charging for online services, a lot of people including me were very skeptical about it, and remain so. While there is excitement for the cost, I can’t shake off that feeling that the online components almost feel like an after thought. Only one Virtual Console game a month, and you can’t even keep it after the first? Online and voice chat through a phone app? Doesn’t sound all that good, but there does seem to be a light at the end of the tunnel as it seems that Nintendo has offered us a pay window into what we can expect with their online subscription come Fall 2017.

This pricing is actually very reasonable for what the company is offering, and while not perfect, I do have a couple of ideas that could make it a must have. For one, Nintendo could make the phone app completely optional. I understand Nintendo’s thinking about convenience on the go, but it’s honestly a bit counter intuitive seeing as how you need to pull out a well charged smart phone or tablet. Might as well just connect to your friends on Skype or Discord instead. Making the console capable of voice chat and matchmaking without the use of a smart device would be very ideal, but then again Nintendo has been so mute on it, this could very well be the case.

Second thing that could be improved is the monthly free VC trials. the obvious solution is to make them free. Nintendo isn’t going to start bleeding out and going bankrupt if they give us one free VC game a month. Nintendo has thousands upon thousands of games at disposal just sitting in the dark. Doubtful that Nintendo would go this way, I’ve also come up with a second solution.

I propose that Nintendo mix things up and give us games that we aren’t expecting. How awesome would it be to get something like Uniracers or Wild Guns with the added function of online and local multiplayer. After the initial month of excitement, the game would of course lock you out of playing it, but instead of having to pay full price, you should be able to get a massive discount on the title. Now your only paying $3 for what you’d usually be paying $8-$10 for. What do you think though? Tell us your thoughts in the comments below!

 

Nintendo hasn’t been the best these past couple of years when it comes to marketing.

This is mostly due to the fact that they constantly tried chasing the casual market after the success of the Wii to very little success. Now with the switch, Nintendo hasn’t completely left the casual market down and out, but they have taken a bigger focus to the core gamer. This can mostly be seen in the newest Nintendo Switch trailer which will actually be playing during the Superbowl! Believe it or not, this is Nintendo’s first foray into Superbowl commercials (Pokemon 20 was Pokemon Company). The trailer features your average Joe Schmoe the 3rd waking up and doing his daily routine, but also playing Breath of the Wild alongside it. The music accompaniment is nice, but not using Will Smith’s Switch is a tad disappointing (you still have time to right that wrong Nintendo.)

What do you think of the trailer? Tell us in the comments below, and also check out the extended commercial right here.

https://www.youtube.com/watch?v=ZUDkrkykvZs

The Nintendo Switch launch day line-up slowly grows each week. Last week it was announced that Nicalis’s The Binding of Isaac Afterbirth + will be releasing on launch day for Nintendo Switch for only $40, and it seems like other companies are now confirming more of their games for launch day as well. Square Enix has stepped up to the plate and has announced that last year’s Tokyo RPG Factory title I Am Setsuna, will be available on day one through the Nintendo E-shop. This is a great chance for people who passed on the game last year to give it another chance on Nintendo’s new console. Are you excited about this? Tell us in the comments below!

Join Carlos, Courtney, Josh and Shane as they discuss the last week in video games!

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This Week:

Carlos’s opinion on the Nintendo Switch.

Fire Emblem Direct.

Fire Emblem: Heroes coming to iOS and Android.

Marvel VS Capcom 3 Ultimate is coming to PC and Xbox.

Mission Objective:

“What is your biggest CONCERN with the Nintendo Switch”

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During Nintendo’s Switch conference, the company announced that Xenoblade Chronicles 2 is heading to the console.

As one of the most surprising reveals during the show, first impressions make it seem as if, the latest from Monolith Soft will be a direct sequel to the Wii and 3DS classic, Xenoblade Chronicles, rather than a follow up of their latest on the Wii U, Xenoblade Chronicles X. Rumors were flooding the Internet as the show approached that a port of the Wii U’s XCX was going to be Monolith’s big contribution, so we were more than okay with a continuation of what I feel is one of the greatest RPG’s of all time.

Based on the little bit of footage we got from the game’s reveal trailer, it’s clear that the game will be just as large, (and just as beautiful), as previous games. This is all while taking advantage of the Switch’s increased power, which is apparent based on the trailer’s smooth frame rate and non-grainy character models. Speaking of characters, their designs seem to have received the biggest change, taking a more anime inspired look compared to the original. But with the teases towards the end, we’re left with plenty of questions. Namely, how has the world changed since Shulk’s adventure, will the old crew return in any capacity, and is that red sword in the end related to the fabled Monado?

But the biggest surprise is this game is scheduled to come out this year! So it won’t be long until we have those answers barring any delays. Check out the trailer and try to pick out some more details, then share them in the comments below!

Come 2 PM Pacific/ 5 PM Eastern, all Fire Emblem fans should tune in to today’s Nintendo Direct, focusing on the classic game series. The presentation will be available at Nintendo’s site as well as Twitch.

I suspect some portion of the video will be dedicated to the newly announced Nintendo Switch game, Fire Emblem Warriors, but who can say for sure?

What do you hope will be revealed on today’s Nintendo Direct?

Atlus and Nintendo have announced that a new Shin Megami Tensei game will be launching for the Nintendo Switch as part of the 25th anniversary of the long running monster recruiting RPG series.

While nothing solid is known yet, the teaser trailer showed off a new main character in a golden body suit being confronted by many of the signature demons found throughout the series, (many of which will likely be censored before its final release). What we can expect though, is brutally difficult battles, a wide variety of party customization options, and one of the most rewarding games you can find in the genre.

Nintendo seems to be the home for the main SMT series as of now, with SMT IV and its follow up, Apocolypse, being exclusively for the 3DS. On the crossover front, Fire Emblem and SMT notoriously crossed over to come up with a fun gem that I won’t shut up about, so if we keep getting quality like these games from this partnership between the two companies, then so be it!

With Shin Megami Tensei making the Switch alongside a healthy list of JRPGs, are these starting to shift you over to Nintendo’s new console? Let us know in the comments, and make sure to check back as more information on the final game surfaces!

After 2 years of begging and pleading, Sega is finally bringing the acclaimed puzzle game Puyopuyo Tetris to the west!

The game was announced last week during the Nintendo Switch presentation where it was revealed that the game would be releasing for the Switch and PS4 here in America. The game includes brand new dubbed voices and the gameplay of Tetris and Puyopuyo. The main attraction mode is one where you face off against an opponent as the puzzle board constantly switches from Puyopuyo style to Tetris gameplay. No solid release date has been announced, but is expected in the coming weeks. Watch the trailer below and tell us what you think!

Aside from Breath of the Wild, the biggest announcement at the Nintendo Switch presentation had to be Super Mario Odyssey!

For the first time in the 15 years since Super Mario Sunshine, Super Mario Odyssey will be an open sandbox Mario game coming to the Nintendo Switch this holiday season. While it still is a ways away, the game is shaping up to be one of the most graphically pleasing games to hit a Nintendo system since Super Mario Galaxy’s 1 & 2. The game was also confirmed to be playable at E3 this year, so it’s nice to know that the game is already very far into development. Check out the mouth watering trailer below and tell us what you think in the comments!

One of the biggest surprises from last weeks Nintendo Switch presentation was the reveal of Super Bomberman R. ‘Developed and published by Konami, Super Bomberman R is a brand new Bomberman game developed by the original Hudson devs who made the series! The game will feature a full on story mode, along with an 8 player battle mode online or local!

The game is set to be a Switch exclusive, and is planned for launch of the console, but doesn’t have a concrete price yet. This is a pretty crazy turn for Konami as the company hasn’t been getting much positive press coverage for the past 2 years. This is a great first step that shows Konami is serious about changing their ways and actually giving back to their fans that hunger for their older I.P’s. Check out the trailer below and get hyped!

Splatoon 2 was teased during the Nintendo Switch’s initial reveal, so we know something was coming. During the big Nintendo Switch conference however, the game was confirmed to be a full sequel as opposed to an updated port like Mario Kart 8 Deluxe! Set for a summer release, the new trailer shows off plenty of new content to look forward to… Along with one noticeable omission.

In the minute and a half of footage included in its first full trailer, there’s plenty of new content to sift through. First of all, those dual pistols are look pretty sleek, covering more ground while affording speed. Inklings can now dodge roll out of danger while leaving a trail of ink behind them, although we have no way of knowing if this is a standard move, or if it’s exclusive to a new weapon type such as the dual pistols. Special attacks are also getting a ton of new versions, including a multi rocket that rains exploding ink bombs on the opponent, a sustained beam that drenches its path while taking out anyone in its way, a Super Mario Sunshine-esque jet pack that sprays ink below, and a literal rain cloud that travels across the stage with its own inky downpour!

Outside of the core game, it seems like Inkopolis has gone through plenty of changes since the last time we visited. The city looks different, and the Inklings look like they’re enjoying their lives outside of shooting each other to death. The city definitely looks more alive, with characters both Inklings and otherwise occupying the streets. But two of our most beloved citizens seem to be missing. So we have to ask… Where are Callie and Marie!? Towards the end of the trailer, we see a stoic Marie staring off into the distance without her partner. What does this mean? With the Octolings back, did they kidnap the purple Squid Sister? Will the pair no longer introduce the game to us when we log on? Or is the position of squid idol like being a Highlander, and Callie was unapologetically slain so Marie could gain her power after the final Splatfest? 

Let’s hope we find out from the game’s story. Dissect the trailer with us below and try to pick out more details, then let us know if you’re as excited as we are for the follow up of my favorite game of 2015!

Splatoon 2 is scheduled for a Summer release, exclusively for the Nintendo Switch!

I’m guessing the partnership between Koei Tecmo and Nintendo was pretty successful the first time around!

Picking up where Hyrule Warriors left off, Fire Emblem Warriors is the next Musou title where the team behind the Dynasty Warriors franchise adapts a popular Nintendo franchise in the style of their 100 vs 1 hack and slash games. While not much was shown outside of the Fire Emblem itself and a tease of Fire Emblem Awakening‘s Chrom, (who was notoriously excluded from Super Smash Bros.), there was zero footage of what the game we’ll look like. But after seventeen years of Warriors games to look back on, we have a pretty good idea.

I’m beyond excited for this surprise announcement! I thoroughly enjoyed Hyrule Warriors on the Wii U, and while the 3DS re-release last year had its share of problems, it was plenty enjoyable with the right hardware. With Fire Emblem’s adaptation coming to a stronger console, I can’t wait to see its best characters in action. Robin’s spells, Ike’s power, Marth’s swordplay and Corrin’s dragon transformations are going to be a blast to see outside of a fighting game or turn based setting. After how great of a year the series had last year with Fire Emblem Fates and Tokyo Mirage Sessions: #FE, 2017 looks like it’s going to keep the former fringe property in the spotlight. Speaking of TMS, can we get one of the idols in this game please!? I’d die for Tsubasa.

Check out the trailer below and let us know who you want to make the cut! Fire Emblem Warriors is set for a holiday release.

Join Adam, Courtney, Derek, Josh and Shane as they discuss the Nintendo Switch Reveal event.

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This Week:

We give our general impressions of the recent Nintendo Switch reveal event.

Check out our entire coverage of the Nintendo Switch reveal below!

Mission Objective:

“What was your favorite part of the Switch Reveal?”

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MERRY SWITCHMAS!

We’d like to thank everyone for following along with here at Geekscape as we talk about our hopes and dreams for the Nintendo Switch (check out the previous 11 days here). Today is the big day, It’s Switchmas!

Tonight at 8PM PST, Nintendo will be live streaming a huge reveal for the upcoming console, The Switch. They will be going over the price of the console (rumored to be around $300 USD), launch titles and upcoming software.

We invite all ‘scapists to join the crew of Geekscape Games tonight at 8PM to watch the conference with us. We’ll be going live around 7:30 PM PST so be sure to join the chat. You can watch below, or head on over to GeekscapeTV on Twitch!

Watch live video from GeekscapeTV on www.twitch.tv

I’ll be honest, I’m not the biggest fan of VR right now. While I’ve tried out an Oculus game and PSVR here and there, I still don’t think the device is living up to what it can be, but that doesn’t mean Nintendo shouldn’t try implementing it with the Switch. I feel like Nintendo could find an easy, fun, and affordable way for VR that could evenly compete with the likes of PSVR, and maybe even the PC big boys. How do I propose they do this? Well.

About a month ago, people found a patent Nintendo filed showing an idea of possibly using the switch as a VR headset (See article banner for said image.).  I feel that this could be a great cheap alternative for people looking for a console VR experience in a couple of different ways. One of the ways is that if we assume that the Nintendo Switch will retail for $250, that means it’ll be fairly cheap to come out with a VR accessory for the system. If we were to say that this headset accessory would cost no more than, oh say, $20, that’d round out the price to about $270 total. Not too shabby if I say so myself.

Even if this headset accessory is more expensive when being sold, it’s doubtful that that it’d go anything over $50. At the highest price it’d probably be somewhere around $300 for both the headset and Switch, STILL making it at least $100 cheaper than Sony’s PSVR. The only thing really worrying me about how cheap this VR could be is that it might fall more in line with Phone VR than Console. As long as Nintendo can make the console maintain a steady frame rate and speed during the games though, this shouldn’t be a problem. 

                                                                                    Time for Bets

In 2 days during the Switch event, not only will we get the confirmation that the Nintendo Switch will be VR compatible, but that it will also be launching in the summer AND that it will be the 2nd VR system to get full support for Resident Evil 7: Biohazard. The slide in attachment will $20 separately, and $80 with RE7 as a pack in. Lock it in!

Well, I think that just about does it for Day 10 of Switchmas. We’ve only got one more day for regular articles. Tune in tomorrow for the return of Josh to see what else he has to say about the Switch, and don’t forget that Geekscape.net will be holding a live reactions event at 7:00PM PST.

 

On the 9th Day of Switchmas Geekscape gave to you, A VIDEO! That’s right, our fantastic friend Carlos Lopez (from AngryBananas) has put together a nice video detailing as his hopes and dreams from a Switch Virtual Console.

From titles and interfaces, to online connectivity and library management. Check out Carlos’s thoughts below!

The Geekscape staff have done a great job of covering so many different aspects of what we want out of the Switch, but what about tabletop applications?

I like to play games with friends in the same room, which means hauling your gear over for a LAN party (console or PC).The gear is heavy and cumbersome (I’ve almost broken my monitor on more than one occasion), everyone’s rig takes up a lot of room, and it’s hard to get everyone into the same room without overloading a power circuit. This is one of the reasons why I love playing tabletop games, especially Dungeons and Dragons, because you can have a large (read: more than 2 or 3) friends come over and play without having quite so much hassle.

What does that have to do with the Switch? Well, I’m hoping it could mean that there will be options for tabletop gamers to use the Switch to enhance their role playing for table tops. There are some great programs already available for PC, like TableTop Simulator, and Roll20, which allow you to have your player sheet, character avatar, maps, ambient sound and music, and roll your dice, all digitally. If these programs, or one like it, could run on the Switch, it would be like creating your own RPG with your friends, that you could see on TV in real time.

There are two ways that I think this would work. The first option option would be to have one Switch that would be controlled by the dungeon master would be able to show maps on the TV, control the character placement, and could also incorporate sound effects and music. The second option would be if every player and the dungeon master had their own Switch. The players would be able to access all their player sheet, have custom spell cards, and roll dice available on their individual tablets. The dungeon master would be able to control the map display and character placement. Currently in Roll20, dice rolls are shown in a chat on the side bar, as well as on the map, so that the whole group can see how good or bad your roll is.

This is a screenshot from Roll20, which operates in a browser. The turn order and character placement make playing live a lot easier.

Custom figurines are also really popular in Dungeons and Dragons, and could possibly cross over into an amiibo option that you could integrate with the Switch, so that as your character changes and levels up, you can level up your character in game.

I haven’t been able to find anything specifically related to tabletop gaming for the Switch, however, there are some options available already for the NVIDIA Shield, and Steam Machine, so it’s not a completely crazy idea for Nintendo to add this capability to the Switch.

Do you think tabletop gaming would marry well with the Switch? Let us know in the comments below!

Here at Geekscape, we’re all incredibly thrilled for the Nintendo Switch. Going into day seven of our series of wants for Nintendo’s next console, my colleagues have all touched on some excellent points. From the importance of innovation to the horrid purchase management of previous Nintendo consoles, all the way to the ever present third party issue that’s hung over the company for a few generations now, you can read these thoughts and more here!

But my wish for the Switch is a simple one! One that might seemingly fly in the face of conventional thinking while being completely obvious at the same time. That is that third party support shouldn’t be the goal! Rather, focus on your exclusive content.

Splatoon was a creative, new take on the arena shooter genre. But it still felt like the Wii U wasn’t necessary to play it.

Let’s think about the most successful periods that Nintendo has enjoyed in a post Playstation world. The GameCube sold far less than their previous efforts, but had plenty of memorable exclusives that keep the system in the conversation when it comes to its great library. For all of the Wii’s faults, it sold tens of millions of units simply because it was so different, rounded out with software that took full advantage of the system’s capabilities. Even with Nintendo’s untouchable portable empire standing tall today, the mainstream press completely slammed the DS as a flimsy gimmick… Until developers made the most out of its dual screen functionality to help make it the best selling handheld of all time! The 3DS would continue this trend with an expanded focus on communication thanks to its StreetPass functionality that you couldn’t get anywhere else!

ZombiU revolved around the Game Pad, while Tokyo Mirage Sessions helped you communicate with your party with text messages. Two of the rare games that felt special on the console.

For some reason, the Wii U didn’t follow suit. If the console faltered anywhere outside of its advertising, it was that so many of its games felt like something you could play on any other console. As Jonathan alluded to in his piece, games like Nintendoland and ZombiU excelled because the Game Pad and its features were so vital when it came to getting the most out of those games. As time went on, what made it unique became less and less important. Even great games like Xenoblade Chronicles XDonkey Kong: Tropical Freeze and Super Smash Bros felt like any other game to an extent, ones that you wouldn’t need a Wii U to play if they weren’t made by Nintendo or its second parties directly.

Smash was a blast to play, but it hardly pushes innovation when it was literally bundled with a controller from over a decade prior.

So when it comes to the Switch, its biggest focus absolutely needs to be making its console the exclusive home for a large variety of content, even if they’re the only ones pushing that envelope. Because as a huge Nintendo fan, I’m being realistic when I say that porting games like Skyrim and Dark Souls to the Switch will make a negligible difference when the only people who will want those types of games likely already have a PS4 or Xbox One to play them on. Even though the Wii was Nintendo’s largest home console success, you STILL had many gamers balking at games like Madworld and Monster Hunter Tri because those games, “should have been on the PS3”. Regardless of its justified, Nintendo is a damaged brand, and it would take at least a decade of good faith for Nintendo to become the first choice again. You’ll build that good faith by being the only place to get the best games.

Don’t get me wrong though. Third parties still have a place in this scenario, but simply porting games like EA did with Mass Effect 3, then throwing their hands in the air and giving up because their poorly adapted game that was years old at full price didn’t set the world on fire won’t cut it. Instead of that short sighted shell of “support”, give us the old EA! Give us the one that made games that centered around the console’s features! Because while people won’t buy Madden on Switch just because, but they did on the Wii when you had a chance to chuck your controller through your TV. Or when you actually swung your golf club in a game of Tiger Woods. Hell, even when NBA Street Vol. 3 didn’t have online support on the GameCube, you better believe that was the one people bought if it meant they could play as Mario, Peach and Luigi when tearing up the court.

It’s not street ball until Princess Peach dunks on Carmelo Anthony.

At the end of the day, Nintendo’s focus should be on rebuilding to show gamers and the casual audience that the Switch is THE destination for gaming. If this is going to happen, it’s not enough to just be a fourth PC with a few exclusives. It needs to push the envelope at all angles in a way that makes it stand head and shoulders above the competition. If they need to do that by themselves, then so be it. Now would be the opportune time to do it too, since the other two consoles are still primarily remaster and port machines with their exclusive content barely trickling out. So you can keep your Overwatch and Call of Duty… Unless I can play as Samus storming the beaches of Normandie or Fox McCloud (not) escorting the Payload of course.

Thanks for reading our seventh day of Switchmas! Be sure to check back tomorrow for our next round of thoughts, and make sure to share your own Switchmas wishes in the comments as we approach the big Switch conference!

With anticipation high for the upcoming Nintendo Switch, the staff here at Geekscape are sharing their thoughts and wishes for Nintendo’s new system… and we’re doing it over 12 days: The 12 Days of Switchmas! You can head here to read all of the previous entries, but today, it’s my turn!

My colleagues have touched on some of the prospective Switch inclusions that we’re beyond excited for, as well as some functionality that’s been sorely lacking on Nintendo consoles for multiple generations at this point. My wish for the Nintendo Switch is some more lacking functionality that the Switch absolutely needs to figure out, seeing as the unit is your home and portable console in one: much, much better content and account management.

Say my pal digitally buys a new Xbox One game and wants to come over to play some multiplayer. Does he unhook, pack up, and bring over his entire console so that we can play that new game?

Of course not. That sounds ridiculous. He comes over, logs into his Xbox account, and we download the game and play it. Easy. It works the same way on Sony’s family of consoles, and you better believe that this is the way it works for Steam gamers too.

But that’s not the way it works on Nintendo consoles. Purchases are tied to the hardware and can only be moved by performing a ‘System Transfer’, which will transfer the content licenses to the new console, while erasing the old console in the process (which gets even tougher if your old console is not functioning). I was silly enough to make most of my 3DS game purchases digitally (for the convenience factor, you know), which felt far less convenient when I realized that upgrading to the New 3DS Xl would leave exactly half of my 3DS consoles feeling useful, which wouldn’t have been the case had I purchased physical games (and wouldn’t be the case on another console, either).

This makes physical purchases the only real option for Wii and Wii U gamers who want to play their games in someone else’s digs, aside from physically bringing your console with you. It stinks.

I can definitely see things getting even messier with the release of the Switch, a primarily home console that also has the ability to be used on the go (which is one of the system’s main selling features). The above issues that I mention don’t seem like a huge deal for Nintendo’s new home / portable, but it still seems like a nightmare if I want to share a game in my own household. Say I want to take the Switch with me for my daily commute, but my fiancé has the day off and wants to play some Stardew Valley while I’m away. Multiple consoles would solve this on another platform (it’s easy to have a second Xbox One or PS4, and you can use one digitally purchased title on both concurrently without any issues), but with Nintendo’s current functionality, we’re buying a second Switch and two copies of every game. Our wallets definitely can’t handle that. And it only gets worse if you’re looking at a whole family of Nintendo Switch consoles.

The Switch is definitely going to introduce some interesting issues into the next generation that I’m not quite sure how Nintendo is going to solve. If I’m a father of a family of five (who likes Master Chief and Nathan Drake just as much as I like Mario) buying one Switch for the family, and I make a rule that the super portable Switch is not to leave the house: why didn’t I pick up a more powerful and cheaper Xbox One or PS4 instead.

Honestly, I can’t wait to pick the console up (I’m standing in line right now), but if Nintendo doesn’t let up on their current policies when it comes to utilizing multiple consoles, I don’t think that I’ll ever be able to use the Switch to its full capabilities, and that would make me really sad. I just want to be able to purchase one digital copy of a title, and have it work on multiple consoles if I decide to get another, without dropping another $79.99 (because Canada)!

Check back tomorrow for Day 7 of The 12 Days of Switchmas, and be sure to share your Switchmas wishes below!

https://youtu.be/f5uik5fgIaI

Join Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Arianna Grande is going to be a playable character in an upcoming Final Fantasy game.

Nintendo Switch rumors come out; Beyond Good and Evil 2 will be shown at the upcoming Nintendo Switch event.

Geekscape 12 Days of Switchmas.

Pokemon Snap released on Wii U virtual console.

Pokemon GO was the most popular mobile app of 2016.

Mario Run paid users were surprisingly low.

Elite Dangerous player is the first to run into an alien entity.

Mission Objective:

“What are your gaming New Years resolutions?”

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It’s Day 5 of our 12 Days of Switchmas! A number of folks here at Geekscape have shared their hopes and desires in terms of what they want from the Nintendo Switch…except your truly. Well, the wait is over, and now it’s my turn to express not only what I hope the Nintendo Switch will be able to do, but rather what it needs to do.

Right off the bat, the Nintendo Switch needs to have a Restore Point feature for all its games. One of the things I love about the Wii U and 3DS is the Restore Point feature applied to their Virtual Console games. Restore Points give gamers the ability to simply pick up a game where they left off–making gaming incredibly convenient especially when sessions can be cut abruptly short as work and family responsibilities come up. When it comes to Nintendo’s Wii U, it is frustrating that its titles do not have that feature when both the PS4 and XBOX One have it. It may seem like a minor thing, but there’s an obvious difference when booting up the Wii U to play Smash Bros. for Wii U as opposed to booting up my PS4 to play Overwatch.

In addition, I believe it’s safe to say that I speak for many Nintendo fans when I say I want a much more seamless method to join my friends to play online games. While Nintendo thankfully got rid of their atrocious Friend Code system, they didn’t go as far as they could.

Wii U owners were able to add friends by simply typing their friend’s Nintendo Network ID, but once a friend was added, there would be no in-game notification to know when they signed on or off. The only manner to know is to briefly leave one’s game and go to their Friends List and check for themselves. Compared to how simple the PlayStation and XBOX allows its users to know their friend’s online status and what games they are playing, it makes the Wii U’s method appear archaic.

Lastly, there needs to be voice chat on the Nintendo Switch. If Nintendo wants to emphasize more of a presence in the eSports scene, voice chat capability needs to be a top priority.

Splatoon online matches, while fun, made teamwork nearly impossible due to the lack of voice chat.

I love Splatoon (my wife even more so), but when I played online sessions with my buddies Ash Paulsen, Joshua Jackson, and Noah Roman, it was frustrating not having a method of communicating when the enemy was heading towards a certain area on the map or when one needed support. While players could use outside programs like Skype, players shouldn’t be forced to do so when other video game consoles already allow voice chat. I can’t imagine the Nintendo Switch hitting the market without voice chat capabilities, then again, this is Nintendo we’re talking about.

All that said, I will be placing my pre-order and waiting in line with bated breath until I get my hands on the Nintendo Switch. I have no doubts that the Nintendo Switch is going to have an amazing library of games to play: I just want an simpler process to do so with my friends online.

Oh yeah. I also want a new F-Zero game. Nintendo, 14 years is a long enough wait. My good friend Rico would echo my sentiment.

 

An F-Zero track in Mario Kart 8 but no new F-Zero? Why do you play with my emotions, Nintendo?

It’s Day 4 of our 12 Days of Switchmas, and the editors have foolishly given it to me! (Be sure you check out Day 3 here). We all have our personal wishes and desires for the upcoming console from Nintendo, and today I am going to be talking all about mine: Third Party Support & Title Parity.

One of, if not the biggest, complaint Nintendo has received over the last decade (or two) is its third party support – or rather,the lack thereof. Nintendo is the juggernaut of video gaming; they saved the video game industry in 1985 with the North America release of the Nintendo Entertainment System (NES) &  R.O.B. accessory. Hell up until 2004, most people just referred to playing video games as “Playing Nintendo”.

So why is third party support such a big problem for them? The NES, SNES, and Nintendo 64 all defined their respective generations; each had legendary third party titles released on them. To this day Street Fighter II Turbo on the SNES is hailed as the best release of the game. So what happened?

Omitting the “Nintendo Seal of Quality” and their stance on content, the biggest limiting factor is their decision for hardware architecture. Switching to the IBM PowerPC family of chips for the Wii and Wii U was a big problem for third party developers, especially if they wanted to have a title released on all three consoles and PC. Coupled with the consoles’ gimmicks (motion, gamepad, touch, etc.), and the weaker overall hardware,  it became a perfect storm for a third party mutiny. Call of Duty: Black Ops was particularly disgusting on the Wii.

I am a Nintendo boy at heart (well, I was a Sega boy until they gave up making hardware and switched to destroying their characters). I want to see Nintendo talked about in the same light as Sony and Microsoft when it comes to gaming. I miss the days of going out and getting a game on the GameCube that my buddy had on his PS2, so we could play through the same title and share the same experience. I want Nintendo to be the big boys on the block again.

I also think it will be a more competitive market benefiting the consumer. Right now, to be a complete gamer, you have to get your PC, your “flagship” console of choice, and your “Nintendo”, to be able to have a full grasp on the market. If Nintendo releases a powerful console that third party developers can produce similar content, we as consumers will win.

The PS4 and Xbox One are both running AMD APU’s, which are very extremely common and easily produced on architecture. The Switch will be shipping with an NVIDIA Tegra chip (specific stats and model have yet to be released). This means the three major consoles, and the PC market have the(mostly) the same hardware, which means developers can easily produce a game in parity, and port it over to each platform. The only challenge going forward would be integrating the consoles’ specific quirks. Motion/VR/Move on the PS4. Kinect for Xbox One. Tablet/portability for the Switch.

These hopes and dreams all seem to be doable and could be cresting the horizon. Skyrim Remastered was shown in the Switch launch trailer, and the myriad of third party developers confirmed to be working on titles for the console really have us in high hopes.

This is still all speculations, hopes and dreams. Switchmas is still a few days away, so lets hope Shiggy got our lists and checked them twice.

Join Adam, Courtney, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

It’s our 100th episode special!

The Super Mario Bros. movie is getting a steelbook Blu-Ray special edition…Wait, what?!

The Nintendo Switch is coming, and so are we!

Overwatch gets a nasty exploit.

We discuss our best and worst games of 2016.

Listen to us reminisce about the 100 episodes of your favorite video game podcast.

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With anticipation high for the upcoming Nintendo Switch, the staff here at Geekscape shared their thoughts and wishes for Nintendo’s new system… and we’re doing it over 12 days: The 12 Days of Switchmas! Read Adam and Natalie‘s first two pieces now!
As for me, if there’s one thing that Nintendo does better than the competition, it’s innovation. They rarely have the hottest running specs or most advanced tech but it’s always clear with each system that Nintendo puts a lot of thought into pushing the envelope with new ideas and innovations. I still remember the year that the Wii came out and surprised everyone with its motion controls. Microsoft and Sony were late to the game and paid for it as they saw the Wii install base skyrocket.
And I also remember those first days with my WiiU. Most of my time was spent playing Nintendoland, a pretty fun way of exploring the systems different capabilities, from blowing into the gamepad to using the dual thumbsticks, gyroscope or touchpad to control your player. And I still stand by ZombieU being one of the best horror titles around because of the gamepad’s integration. Sadly, as time went on, less and less developers (or even Nintendo itself) wanted to implement the system’s features in interesting ways. The games started looking like more of the same.

Let’s hope the Switch continues what Nintendoland started!

If anything, this is what I’m hoping that the Nintendo Switch avoids. The ability to take your games on the go, share them with friends, combine them with other systems and more lends itself to so many great ideas (and i’m not just talking head to head multiplayer or coop). It really allows for players to do more than just shoot or punch each other on multiple screens or in multiple places. What about games that combine two different game types entirely? A driving game where one player takes the wheel while another goes FPS in clearing the road of baddies and threats? Or a massive RPG or RTS game that breaks into real time events that are different for everyone in the game?
I feel like the DS and 3DS (other innovative systems from Nintendo) can show us clues to those capabilities. Games like Phantom Hourglass used the ability to shut your DS to solve puzzles. The mobility of the systems opened Pokemon and Street Passing up for social events like meetups and tournaments.  Would playing a game from different locations around town or even the world unlock different features in your game? How about creating a diverse friends list and climbing the leader boards? And how will switching between the portable version of the system and TV work its way into our titles? And will any of this inject new life into our Amiibo collections?
Whatever the implementation, I’m confident that Nintendo will come out of the gate with new features that blow our minds. All I ask is that after the first initial months of innovation, they finally deliver a system where these cool new ideas permanently redefine gaming rather than just give us the latest trend.

It’s the second day of Geekscape’s 12 Days of Switchmas and that means it’s my turn! For those just joining us, Nintendo is making a big announcement about their much anticipated new console, the Nintendo Switch, on January 12 and the writers here wanted to share in the excitement. We will be taking turns sharing our hopes, concerns, predictions and family recipes, all centered around the Switch. You can read Adam’s Day 1 predictions here!

My main concern actually centers around amiibo, specifically their implementation in upcoming games. In my opinion, the use of amiibo lately has been kind of lackluster and gave the feeling off being tacked on at the last minute. I would hate for them to become obsolete. We already know that the Switch is not backwards-compatible so that already limits some of their use right out of the gate.

My hope is that with this new console, developers will bring about a new renaissance for these accessories. It has been confirmed that Legend of Zelda: Breath of the Wild not only is compatible with several already-released amiibo but will also be bringing several new amiibo to the table as well. This points to a promising future for amiibo collectors but that is still just one title. It will take more that that to keep amiibo in demand and worthwhile. And while we are at it, maybe they can do something about the way their amiibo have been supplied, in small batches that are easy prey for scalpers. I swear, it was like stumbling onto a pot of gold when you found the amiibo you wanted in-stock. You might want to fix that, Nintendo.

As for predictions, I suspect that launch day for the Switch will have a larger library than the Wii or Wii U. It will have to, if Nintendo expects this thing to succeed. I believe that with a wider range of developers from all around the world throwing their support behind the system, we will see more third-party titles make it to the U.S. Not only that, I predict companies will be more adventurous in selecting which titles get localized. I have particularly high hopes for companies like LEVEL-5, Nippon Ichi Software, and ATLUS, all of whom have announced support for the console in some capacity.

Another prediction I have slightly mirrors what Adam said yesterday about Nintendo making a Launch Day announcement regarding the Virtual Console. I suspect that there will be some big update to the eShop that day that will effect the way our game purchases are recorded. Currently, our purchases are tied to our console but I believe that utilizing some sort of other system (perhaps finally putting My Nintendo to good use?), transferring purchases from one console to the other will be less painful. This ties into the Virtual Console because those purchases would ideally be transferable to the Switch.

If I had to make one crazy, probably-not-going-to-happen wish for this new generation, it would be that Nintendo upgrade the NFC chip in upcoming amiibo to include more than one save file on it. I understand that this isn’t exactly Switch-centric but it is relevant nonetheless. Now, I am not even sure that such a wish is even in the realm of possibility but this is a safe space for sharing our dreams, isn’t it? The reason I bring this issue up is that a good portion of the amiibo already have data saved to them and have I have run across this dilemma in the past. I can already foresee many a Smash Bros. player having a bit of a crisis over whether or not to delete their fighter profile on that Bowser amiibo that they lovingly trained.

And thus ends my portion for the 12 Days of Switchmas. Stay tuned tomorrow for another one of Geekscape crew’s take on the next Nintendo console. Merry Switchmas to all and to all a good night (or morning or afternoon)!

We’re just 11 days away from finding out everything there is to know about the Nintendo Switch, but before everyone makes the switch, we here at Geekscape thought it’d be fun to give our own thoughts on what we’re expecting and hoping from Nintendo’s newest console. Christmas may be over, but there’s still hype to be had. This is The 12 Days of Switchmas!

Let’s start off with a main concern of mine. The battery life. While we’re all excited that we’ll finally get the chance to play some of our favorite games like Zelda, Skyrim, and more on the go, the novelty of that might wane fast if it can only be for an hour or two. Ever since the launch of the 3DS, Nintendo has had trouble trying to keep their hardware at a decent battery life. People tend to forget that the original 3DS only had about 3-5 hours battery life (which was quickly fixed with the XL and the New 3DS line).

This problem continued to carry over to Wii U as the gamepad was left with a very abysmal battery which prompted people to always have it hooked up to a charger. I’m hearing rumblings that since the initial reveal that they’ve gotten the switch battery to clock in around 5 hours undocked, which would actually be pretty solid. All I’m asking is that I don’t want to be shelling out an extra $10-$15 on a 3rd party battery just so I can get an extra 2 hours out of the system.

                                                 Predictions

Let’s get some simple predictions out of the way first. There’s no doubt in my mind that we’ll be seeing appearances by Zelda: Breath of the Wild, and Mario Switch. They’ll almost certainly be front and center to show off the console’s power. I’m going to go out on a limb and say not only will we see a release date for both games, but that both of those releases will be on launch day, AND that both will be available in the first 2 bundles at launch.

Another thing I’m hoping for is to see the Virtual Console line-up that Nintendo has planned. I’m predicting that after years of begging and waiting that we’ll finally see the introduction of Gamecube VC (at least 3-5 titles at during launch week.) I also think that there’s a very good chance we’ll be seeing an announcement on how we’ll finally be able to transfer our Wii U VC library to the Switch for no charge, and that all existing VC titles on Wii U will also be available Day 1 on the Switch.

                                                                                             Time For Bets

I think that keeping excitement in check for this event is a good thing, but that doesn’t mean that we can’t get a bit crazy. This section is just for fun. I don’t expect this to happen, but it’d be pretty damn cool if it did. My bet is that with the constant success and profitability of sports games that Nintendo will see this as a chance to bring back some long awaited franchises back. That’s right! Not only will we witness the return of Wave Race and F-Zero, but these 2 games will also serve as the first titles to be part of the Nintendo E-sports brand, where they’ll have their very own leagues, tournaments, etc. You can bet on that.

That just about wraps it up for my thoughts on the Switch event. Who’ll be sharing their thoughts on the event tomorrow? Come back on the 2nd to find out! Until then, Merry Switchmas!