Briefly: Earlier this year, the Veronica Mars movie hit Kickstarter… and was completely funded in just over 10 hours.

Apparently there are a lot of fans that want to see Kristen Bell back in the classic role, and now we know just when you’ll get that wish!

EW has announced the release date for the anticipated film, which is titled simply Veronica Mars, and that date is March 14th, 2014. Note that this is a full theatrical run, and not a limited run / VOD combo as was originally expected. Warner Bros. has stated that fans will determine just how long the feature will stay in theatres.

EW also has an exclusive clip of the film, so head here and check it out!

Now, I’ve never seen an episode of Veronica Mars before, but it’s definitely something that I’ll be looking into before the movie hits theatres this March. Are you a fan? Are you looking forward to the movie? Sound out below!

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Many years  ago I met Emi Boz at a concert/craft show selling serial killer zombie portraits. I always wanted to have her on the podcast but didn’t have an excuse until I saw that Emi Was working on a new webcomic called Space Capades. I was glad to finally be able to sit and chat with her.

Check out her Kickstarter campaign

 

Opening Music is Punk Rock Academy by Atom and His Package.

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I met these awesome ladies (Kit and Silver) back in March of this year via a Wee Bee Geeks interview and was able to see their pilot at Comikaze (in early November). Here is my interview with Kit about this super cool indie webseries!

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What is Sweethearts of the Galaxy?

Sweethearts of the Galaxy is a 9 episode web series about a cosplayer (Katelyn) who hits her head and then thinks she’s actually a superhero (Trinity Infinity). It becomes her friend’s job to not let the crazy know she’s crazy by coming up with comic book inspired scenarios to help her through her daily life.

You had a successful kickstarter campaign; congrats! Why did you use kickstarter and what do you think helped you make your goal?

We decided to go with kickstarter mainly for the recognizably factor and to hopefully reach a greater audience of people who enjoy independent film. We liked that people knew about Kickstarter already so we figured they’d feel safer giving us money through that service. Simultaneously we knew there’s a large following of people who enjoy surfing Kickstarter and finding interesting projects to support. We hoped to tap into that group as well and try to build a fan base that isn’t only from the world of conventions and ‘Kit ‘n Silver’. I think the main factors that contributed to our success were the good distribution of prizes, the very kind press we got online, and our families. I did a ton of research before we launched learning what prizes were most popular, what dollar amounts people most often gave, and what we could reasonably expect to raise based on similar projects. Then it was all about getting the word out, which we had a lot of help from a ton of websites. Of course in the end it was our families and friends that came through the strongest. The people we personally reached out to, wrote a letter, sent a message, talked to, those were the people that donated the most.

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Where are you currently with this project?

The project is fully shot and in post. I believe we’re at least 90% in picture lock, and we’re just putting in the music to finish up the season! We have the first episode good to go with 2 & 3 very close to being done, if they aren’t already. Then we’ll have a short holiday break and we’ll be back in the new year with the remainder of the season! Which of course can hopefully launch us into a new Kickstarter for season 2!

How do you think your screening at Comikaze went?

Comikaze went amazingly! It was the first time I had seen the finished first episode and I was in tears from laughing. I knew the show was good but I had no idea how awesome it could be with all of the added effects and music!

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How was having a panel, a booth and a screening Comikaze?

It was awesome having that much going on…if not exhausting. We had such a great response from everyone it left little to no time to just sit and breath. Which, hey, is the way we like it! The booth had a constant stream of friends and new faces coming by that we got to introduce our show to, and that was the goal of the booth! The screening/panel turned into a ton of fun; thanks to the help from our families, who brought in the donuts and coffee for everyone who showed up early on a Sunday to support us. It was really great to see how many people showed up so early to support us and watch the first episode. I was a happy little camper at the end of Comikaze!

 

Here is a recap of their fun panel at Comikaze!

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Surprisingly, one of the first major hold ups was getting a composer. Kit pointed out that you “gotta have the right people” which is key to making successful projects. Both Kit and Silver were happily amazed at how grand the whole project turned out to be. They filmed a little over a week solid with what they described as a very professional crew. Writer, Michael Premsrirat, explained that it can become an “intense little campaign when you work on a small shoot” and either you will want to kill each other or you will have each other’s back at the end.

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Actress Megan Alyse commented on how it all “happened really quickly.” She felt that it had not all settled in yet and she would like to “see how it goes” in terms of seeing how people react to the show. The director of the series, Dexter Adriano, recalled how this project was the “closest you could get to having a professional crew without having a professional crew.” He went on to say that they “found their legs as we went on” and that they were sad by day eight because they found their stride but were almost done. Premsrirat joked about pitching his ideas to Adriano by quoting Adriano’s reaction, “That! I like that” after hearing the cosplay show pitch.

Even though they had a successful kickstarter, waiting to see if they would make their goal was rather nerve wracking for those involved. Kit confessed, “my self-esteem goes up and down with the kickstarter.” Alyse said she even downloaded the kickstarter app just to stalk their own campaign. They chose to do a series funded by kickstarter so they could retain creative control. Kit explained that “kickstarter lets you stay in charge” and that “the Hollywood model destroys visions.” Silver was “still in shock” after seeing the final episode.

Currently they are looking into the festival circuit. The first episode airs today (11/27) on YouTube!

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Fun fact: They did plan out the comic book series within the show though not much of that comes across in the show but both Kit and Silver exclaimed, “we know it!

To learn more, check out their facebook page, YouTube channel and Twitter.

Keeping this quick because I’m an idiot and waited until the last day of Zen’s Kickstarter campaign to release this episode. Big apologies to Zen. Check out and donate to Asylum 33D right now! DO IT! Follow Saint Mort on Facebook and Twitter Subscribe to Us on iTunes

Based on the short included in the Kickstarter video, this project definitely looks like one worth backing.

It’s called Anna, and it’s a horror film based on true events by Justing Lareau. Anna follows the journey of Dr. Miller, a man who’s life drastically changes when he is visited by a teenage girl displaying the same bizarre symptoms to a past case; a case that continues to haunt him. Accepting that possession exists will be his most difficult challenge, but his fight is not only to accept possession and save the life of an innocent girl, but he will have to confront demons of his own in his old house. The humanity of the story and the dynamic relationship between Dr. Miller and the entity is sure to take you on a terrifying roller-coaster ride of epic proportions.

The project is set for production in Watseka, Illinois in June of next year, but it needs your help. To ensure that Anna becomes the best film that it can be, Lareau and Mulberry Street Films have set a reasonable campaign goal of $25,000. These funds will be used for visual FX, sound FX, and sound design, which of course are some of the most important aspects of a horror film (we’ve all seen horror movies with shitty sound, and it absolutely ruins them).

Of course, there are some great rewards in it for backers. Everything from DVD’s, downloads, t-shirts, autographs, tours, parties, and more! It’s a really awesome bunch of rewards, for a really awesome-looking project!

Take a look at the (creepy) Kickstarter video for Anna below (followed by an interview with the actress who will take on the role of Anna, Alexis Johnson). Head here to back, and be sure to let us know what you think!

http://youtu.be/cURj1unkSv8

Briefly: We all know how awesome Monty Python is. It’s rare that more than a few days go by in which I don’t hear someone talking about the series or quoting some classic Python quotes, which seems crazy to me seeing as the group hasn’t released new content in over 30 years.

Sure, there’s been a lot (a lot) of Monty Python gear over the years, but the Monty Python Is Awesome! Kickstarter has to feature some of the coolest. It’s an entire collection of beautifully designed clothing and art prints that fit together. Each and every piece follows the same style and design cues, and each and every piece looks unbelievable compared to the myriad of other disconnected goods available today.

Python

This stuff is so nice that Monty Python Is Awesome! has already surpassed its Kickstarter goal. The campaign still has a sweet 22 days to go, and with the holiday season fast approaching, I’m sure that many Python fans would love to unwrap some of these great goods.

Take a look at the Monty Python Is Awesome! Kickstarter video below, and head here to back the project!

Somewhere in Tokyo, no one is happier than Keiji Inafune and his team of developers.

Today marked the end of the incredibly successful Kickstarter campaign for Inafune’s latest project–Mighty No. 9. Over 67,000 fans from around the world came together and pledged a staggering $4 million dollars to bring the Japanese side-scrolling game to life. While it will be at least 18 months until Mighty No. 9 is released,  fans will have a lot to look forward to in terms of content since every campaign stretch goal has been met.

Those who backed the project will be able to participate in the development of the game later this month, when mightyno9.com goes live.

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Today on Kickstarter, we explore the weird and wild of steampunk storytelling with Nick Moore’s “The Astonishing Adventures of Heracles Flint“, a promising action-filled steampunk and horror extravaganza that not only allows, but invites prospective writers to come roll around in the Victorian dirt with Heracles and his team a while. The adventure pits the titular Heracles Flint against a time-travelling Dracula who obtains this infamous time-travelling device from a descendent of H.G. Wells out on one of those carefree time-travelling sprees. That’ll teach you to drink and time-travel (unless you’re drinking necks, apparently).

As an opener, I interviewed Mr. Moore on why we should be giving Heracles Flint a first, second, and possibly a hundredth look.

So I have to say it: Alan Moore… Nick Moore… steampunk comic-style…

No relation unfortunately, but maybe there’s something about the name that makes us seek out the weird.  Shame he’s not a relative as trips to the pub would be damn cool!  I am a huge fan though with his run on Miracleman, rather than everyone’s favourite Watchmen, being my top comic read.  Strangely though I’ve never actually read his League of Extraordinary Gentlemen books!!

Was Kickstarter your original goal for this project?

Not originally as I’ve been tinkering with Flint’s world for years before Kickstarter launched in the UK allowing me to submit a project.  Every passion project at some point, if you want to let other people into the little universe in your head, will need money behind it to grow and flourish.  Kickstarter gives me two things if it’s successful.  Firstly a professional edit of the book, which is a necessity for any writer.  Apart from checking spelling and grammar, it’s a pair of fresh eyes to ensure you haven’t sliced the same vampyre twice, and the airship is pointing the right way when battling on the Las Vegas strip.  When you’re in full flow little crucial details can trip you up.

The second thing is art. While comics are a huge passion of mine, I’ve a 10,000+ collection causing stress fractures in my house, I’d already spun the novel out of a movie idea, and didn’t want to change formats having expanded the tale to try to fit it into a comic, yet.  But the chance to have those characters made real as comic art was too good to pass up, so the funding also goes to bring the services of fantastic artist Bentti Bisson on board.  He’s already done one amazing piece for me to make sure we were on the same page creatively, and wow he just stepped into my head and laid Flint out in grand comic book style.  I really want the Kickstarter to work to get all his character pieces done as a showcase of just how good he is.

Have you slept at all?

Ah… no 🙂  Crowd-funding is all about getting eyes on target, as no matter how good a project may be if no one knows it’s there, you’ll get nowhere, there’s no crowd-funding without a crowd.  While there are plenty of tools to let you automate Tweets, G+ posts, etc, there’s still a huge amount of work in setting that up, and trying to balance getting the word out without spamming networks to death.  I hope I’m getting that right with reaching 41% funded in less than two weeks, though the lack of sleep is making things blurry.

Steampunk opens up a rich opportunity for world-creation as well as social commentary. What’s your favorite twist about the genre, and how do you keep it all straight in your head?

I have no shame in saying I’m an action fan, and I think my favourite thing is the element of shock and awe you can give to a Victorian setting. Everything is sedate and oh so very proper, ladies and gentlemen dressed in their finest, horses hooves and carriage wheels on cobblestoned streets is about as loud and busy as it gets. Then you can smash into that street with a four story high mechanical man, all gears and boilers, smoke belching from huge chimney stacks on its back, and a maniacal crackpot inventor sitting in its chest pulling levers. You get to quickly and spectacularly shatter that civilised veneer, that was always pretty thin as it covered horrible divisions in society between the rich and poor.  This was the era that found it ok to stuff children up chimneys to clean them, maybe some people still do, but I can’t get any of my three to fit!

As for keeping it all straight, reading is the key, along with Evernote, man it’s a blessing.  If you want to write about a place or real person from the era that Steampunk springs from, it’s essential to read up on them and find out as much as you can. There’s a wealth of history to play with and it’s a delight to delve into historical figures, and learn about things that don’t make it into the general view people might have of them.

'Forever in Shadow' cover
‘Forever in Shadow’ cover

How much does historical accuracy factor into Heracles Flint’s world?

Historical accuracy is a double edged sword when it comes to writing fiction.  You can have great fun tying a character into a factual setting, but it can quickly become a creative nightmare if you can’t get room to manoeuvre in that setting to tell your story.  For Flint’s world I haven’t rewritten history as many Steampunk themed tales do, as the battles Heracles and his Society of Esoteric Technica fight are kept away from the public.  Their efforts are meant to spare the everyday person from the horrors that the forces of darkness want to visit upon them.  It’s the small, I suppose geeky, details of history that I get to have fun with.  For example Queen Victoria fell down stairs in Windsor Castle in 1883 which had a permanent effect on her health from then on.  That tiny detail I work into her appearance in the story just for the lark of having it there, it’s terribly geeky 🙂

You list several impressive genres in your description of the story. Tell us something loveable about these genres that can be seen in your book.

The story touches on several of the ‘punk’ genres of sci-fi in some way or another, and the expanded universe, will give more focus to each one.  In addition to these the classic monsters of horror are also along for the ride.  Vampire hordes led by Dracula himself, none of whom sparkle by the way.  Werewolves, who are a misunderstood society pushed to extinction by humanity.  Frankenstein’s butt kicking bride, a McDonalds loving stranded alien, and a traveller from the 22nd century.  For Steampunk elements, aside from just having the general air of Victorian science fiction, I have the staple of the genre, the airship.  A grand leviathan that makes it to present day Las Vegas to take on some modern aircraft above that brilliantly crazy city.  As for the other fringe sci-fi elements we have, without wanting to give too much away, cyborgs, biological nightmares, other worldly nanotechnology, and some lightning infused Teslapunk.

Now how about something new that this world brings to the genres.

Beyond the fact that I don’t think I’ve seen a story that mixes up the wide range of sci-fi and horror that runs rampant throughout the book, I hope the thing it brings is accessibility. Flint’s first astonishing adventure is a wild ride that acts as a mainstream on ramp to the many genres it incorporates.  It will allow the deeper themes of those genres to be further explored in the planned sequels, the expanded universe, and in other tales featuring the characters together and on solo adventures.  If you ask people in the street if they’ve heard of Steampunk, or perhaps Atompunk, you’ll most likely get a blank stare.  I hope to be able to give them a doorway through which new readers will take their first steps into a fantastical new world, within which they find tales to make the heart race, and challenge their attitudes on many social issues.  If I can gain an audience for my stories, and signpost them to William Gibson, G. D. Falksen, or Gail Carriger, I’ll be a happy man.

What’s your hope in regards to opening the world of Heracles Flint up to other artists and writers?

I’d love to be able to build a platform for other talented creators to set up shop in a corner of Flint’s universe, and create spin off novels, comics, maybe even web series or radio dramas featuring the characters.  I’m writing some new ones just for this purpose and it will give people the opportunity to make things like roleplay blogs, which Tumblr is brilliant for, though there’s far too many Tony Starks on there 🙂  The book establishes a time-line of events that spans over a century, and the sequels will expand that further.  There’s the potential for a new comics and novel universe waiting for people to dive in and have fun, the sky’s the limit.  It would be so amazing to head to my local comics shop, or make my weekly download from Comixology, and see some of my characters in books that have other people letting loose with their imaginations.

Who would win in a fight: Buffy the Vampire Slayer or Heracles Flint?

Hmmm this one is hard to call. While Heracles is a Victorian era gentleman he has a healthy respect for women’s abilities as warriors, and is all too aware that some may outclass him. So as soon as he sees Buffy is capable of possibly kicking his ass he’ll give no quarter in his efforts to put her down.  He’ll also have an edge due to a handy array of gadgetry so I’ll give this one to him 🙂

Thank you to Nick Moore for sparing some of his blood, sweat, and no-sleep filled time with Geekscape! You can donate to the Heracles Flint society here. In fact, one of the rewards even includes your visage as a society member! Don’t wait. Act now. The world may depend on it.
 

Kickstarter can be a magical place of dreams coming true, thanks to the combination of the world’s creativity and generosity. One of the best parts is how you get to connect and share an experience with the creator, and the other backers. But I figured it couldn’t hurt to take that one step closer, and really get into the grit of some of the Kickstarters that peak my geek interest. During my explorations, I came across ‘Fake Geek Girls‘, a webseries project about a video-game designer and her booth babe friend, both trying to scrape along in the world of geeky femininity. Sara Clarke, creator and geek girl herself, graciously agreed to answer some of my questions about her web series project ‘Fake Geek Girls‘:

Let’s start at the very beginning: where were you born? No, okay. How about: where did the idea for Fake Geek Girls come from? Are there certain geek aspects of your life that you feed from?

About a year ago, I got really into the idea of writing about women in tech. I wrote a full length sitcom pilot about a young woman who gets a job as Employee Number One for a tech startup. While I was working on that, I’d hear my downstairs neighbors, who are actors, shooting their own videos and uploading them to the web and using them for their reels. The thing about spec sitcom pilots written by unknown screenwriters is that there is very little chance of them ever being produced. So I was sitting alone in my apartment tapping away at something I knew nobody would ever see, overhearing my neighbors actually make their own movies. Which is when it hit me — why not go down there and collaborate with them? Julie-Joy Voss, who plays Jessa in Fake Geek Girls, is one of those downstairs neighbors. I adapted my sitcom about startups into a web series about video games and geek culture in general, she called up a bunch of actor friends, we busted out the camera, and Fake Geek Girls was born.

Regarding geek aspects of my own life: I am a dyed in the wool sci fi TV/movie geek. Doctor Who, Star Trek, Firefly, Star Wars, Battlestar Galactica. Buffy and Game Of Thrones, too, though they’re more fantasy. Anytime there’s a new SF series or franchise on the horizon my geek alarm goes off. Right now I’m really excited to see the Tomorrow People reboot the CW is doing. Unfortunately, it’s not really that interesting to make a web series about people who are really into a particular TV show, so I needed to pick a different aspect of geekdom for my characters to be obsessed with. Which is how video games happened. I’m a gamer, but not a very serious one. Luckily, Julie (the actress who plays Jessa and the producer of the show) has a serious Left For Dead habit, so we’ve got our console gamer bases covered. I’m also really into tabletop gaming and hope we can incorporate that into some future episodes.

Obviously, even from the title, you are commenting on the culture and stereotypes of the girl in geekdom. What do you feel these stereotypes are, and how do females perpetuate or fight against them?

It is really hard to be a girl geek. From both angles, actually, which I think is something that isn’t as talked about. There’s the issues that are being discussed a lot right now, of the way women get treated within geek culture, and inclusiveness, and needing women within the industries and franchises that make up geekdom (more female game designers, filmmakers, etc), and the fact that there’s no such thing as a “fake” geek. But from the other angle, as a female geek there’s also backlash from the “girl” side of the equation. I got made fun of constantly by other girls in school for being a Trekkie. Reading sci fi novels, playing Dungeons & Dragons, making video games, collecting comics, and activities like that aren’t really seen as appropriate hobbies for a girl. I think that’s why female geeks are in such an uproar about all this stuff. It’s like, we get excluded from mainstream culture just like male geeks do — if not more-so, as geeky stuff becomes more mainstream — and THEN we also get excluded from geek culture. So where do we go? I see a lot of the conversation about “geek girls” as being about women trying to carve out a space where we can be ourselves. It’s not so much about combating stereotypes as it is about just existing as we are.

With that in mind, what was the inspiration for the main characters?

I wanted to make kind of an “odd couple” comedy duo of geeky ladies. So you’ve got Jessa, the stereotypical nerd, a game designer, socially awkward, the person who you’d immediately recognize as a geek. Her foil is Kat, a booth babe, who at first you’d assume wasn’t a geek at all. But she’s just as into it as Jessa is, and in fact it’s Jessa who wants to go out on a Friday night while Kat wants to stay in and play video games. I was kind of envisioning Eddie and Patsy from Absolutely Fabulous, but into geeky stuff instead of fashion.

Did you always have Kickstarter in mind as a method of continuing the project?

Yes and no. I definitely wanted to make sure that we had an audience for the show, and Kickstarter is a great way of finding that out. You know people really want to see more when they’re willing to put in a little bit of cash. On the other hand, I didn’t think “Oooh, I know, let’s make a Kickstarter for a webseries!” The Kickstarter campaign came out of wanting to make sure there was really an audience for something like Fake Geek Girls. And we’re finding out that, yes, there sure is.

Where do you see Fake Geek Girls going from here?

Prime time! Just kidding. Fake Geek Girls was conceived very modestly. Our main goal with the first episode was to actually DO what Julie and I came to Los Angeles to do. In her case acting, and in my case writing. So in that sense, the show is already a huge success. Now that we’re finding an audience and gearing up to make more episodes, I’d like to get a little more ambitious in terms of the production value onscreen. We’d like to shoot some episodes on location, and we’d also like to have a better costume and prop budget so we can show off a little more of geek culture on the show. Cosplay isn’t cheap, unfortunately. I mean, I guess everyone hopes their webseries is going to make them famous, but personally I just want to keep making the show, and making it better.

What’s a dream location or gag you want to try with the show?

I’m trying to shoot an upcoming episode entirely on location in a comic shop. I won’t reveal which one, but it’s probably the coolest one in Los Angeles. I would also LOVE to shoot at a con but so far I haven’t found one nearby that would work in terms of our schedule. I would love to have the Season 2 finale be at Comic-Con, assuming we get a Season 2.

Let’s hear a funny story about filming the first episode.

We planned for Kat to have a bunch of really cool nerdy tattoos. I bought this expensive tattoo printing paper and spent an afternoon designing some stuff. Then, the morning of the shoot, when we were doing everyone’s costumes and makeup and all, it turned out that I hadn’t read the instructions for the tattoo paper and didn’t have one of the tools we needed. But we printed them anyway, put them on as best we could. And they looked great! That hour of hacking the fake tattoo process totally paid off! … But you can’t actually see them on camera, just due to a fluke of the angles we used. Whoops. Just know that Kat has some extremely bitchin’ tattoos, which hopefully you will see in an upcoming episode. It was a bonding experience, crammed into the bathroom in Julie’s apartment, sticking things to different parts of Katie, hoping it would look OK. And I learned that I am an extremely talented seat-of-your-pants improvisational makeup artist. Also, always read the directions BEFORE you’re actually on set!

Who would win in a fight: Altair or the Prince of Persia?

Hm. Assassin’s Creed is the first video game to make me REALLY wish I was a more serious gamer, so I’m going to have to say Altair. I love the whole aesthetic of the Assassins and the parkour stuff and basically I wish I could live inside that game. Also, I feel like in a fight Altair could probably sneak up on just about anyone and kick their ass before anyone knew he was there. That said, I bet Governor Elaine Marley from Monkey Island could teach him a thing or two. The Assassins don’t seem to have the wordplay angle happening much.

Thanks for this glimpse behind the Kickstarter curtain, Sara! You can find ‘Fake Geek Girls’ at their Kickstarter page, or you can even watch the whole pilot episode here. Personally, it’s a deliciously cute glimpse into two geeky lives, and you’ll probably feel quite accomplished when you’re done watching. See what I mean.

Also, donate. Please. Because she made a reference to Monkey Island and, how appropriate, you fight like a cow. (omg, why isn’t that up there in the fight question!)

Last week at PAX Prime in Seattle, Mega Man creator Keiji Inafune revealed his new video game project entitled Mighty No. 9, a spiritual successor to the beloved Mega Man series. Additionally, he announced the launch of a Kickstarter campaign, offering fans the opportunity to pledge money in hopes of getting the project off the ground. With the heart-breaking cancellation of Mega Man Legends 3, fans were more than willing to lend their support…and boy, did they ever.

In less that a week, fans have already pledged over $1.7 million dollars to make Mighty No. 9 a reality. Considering the team behind Inafune’s latest project is made up of some of the best talent in the industry, the investment fans all over the world have made will more than likely wield a tremendous product.

Inafune has put together a development team Mega Man fans will undoubtedly approve of. Developers and artists who worked on the original Mega Man series are helping create Mighty No. 9, such as level and character designer Naoya Tomita, character designer Kimo Kimo, and Manami Matsumae, who’s responsible for creating all the music and sound effects for the original Mega Man game.

Should the pledge total reach $2.2 million dollars, Mighty No. 9 will be released for Wii U, PlayStation 3, and XBOX 360.

Those looking to make a pledge and earn some pretty nice rewards, including Mighty No. 9 T-shirts, signed goodies, physical game copies, art books, and even help the development team in designing challenges for the game(!), can do so by clicking here.

We usually feature cool geeky projects and films in our ‘Crowdfund This’ column, but this campaign is simply too heartfelt and important to ignore.

Brad Carter is a Los Angeles based actor, artist, stand-up comedian, and guitarist. His name may sound familiar, as Brad’s been somewhat of an internet sensation for the past few months. His story has been featured on countless news outlets, and was even shown on the Today Show.

Brad has a disease called “Essential Tremor”. He’s had brain surgery twice in the past few months, and is going to need even more in the near future. All he wants to do is create a studio album before he can no longer play guitar, and he needs our help to do it.

Take a look at Brad’s Kickstarter video below, and read on for more info.

Heartbreaking, isn’t it?

As you learned in the video, Brad is looking to raise a minimum of $45,000. Here’s the breakdown of the costs associated with his album:

-Producer fee – $2500 x 10 Songs = $25,000
-Studio Time- $300 per day x 20 days = $6,000
-Mixing – $500 per song = $5,000
-Mastering= $1,200
-CD Production= $1,100
-Recording Total = Approximately $38,500

-Then we add in: Kickstarter Fees (5%), Amazon Fees (5%), and team support!

Let’s make it happen. There are plenty of awesome rewards up for grabs, including copies of the album, t-shirts, producer credits, and even private live shows and skateboards signed by Tony Hawk! Brad sounds like an amazing guy, and it would be absolutely incredible to see him able to make his album before it’s too late. If you can’t back, please share this one with your friends!

Brad’s campaign is currently 45% funded, with $20,391 of its $45,000 goal. There’s two weeks left to back, which is plenty of time to see Brad succeed.

Let us know if you’re planning to be a backer on this one!

http://youtu.be/ui-FftYyTJ4

“Many fantastic scripts are never made into movies because they don’t have “legs.”  Movies are a package deal: which famous actor is attached?  Is this a remake with a cult following?” explains film producer Daryl Freimark, co-producer of the movie musical Hairspray starring John Travolta, Queen Latifah and Zac Efron.  Film Producer Michel Shamberg agreed in his recent interview in TheWrap. “Years ago, you would just go in with a good idea.  Now you effectively have to have a business plan.”

After eight years at New Line Cinema, Freimark was strongly positioned on a coveted path to successful producer with the Hobbit-harvesting empire. Some may say it was a surprise when he chose to leave New Line in favor of overseeing his own projects. But Freimark, who only takes the most well thought out risks, knew what he was doing as, since that time, he has produced three feature films, five shorts, a music video, premiered at Robert De Niro’s Tribeca Film Festival, produced a Stanley Tucci movie and recently launched a four-part comic book series based off a screenplay.

Dreary
Key art for ‘The Devil Is Due In Dreary’ #1

“I’ve read…thousands of scripts,” Freimark reflected.  “When I read the screenplay for The Devil Is Due In Dreary, as a reader for the IFP Emerging Narratives for IFP Film Week in 2008, I could unquestionably see the movie and instantly became passionate about producing it.”

The Devil is Due in Dreary is a Rockabilly take on Western thrillers about the small town of Dreary. The townspeople live in fear of a prophecy that one day, when two outlaws pass through town, the devil will follow. When two strangers’ car breaks down in this distressed community, the townsfolk believe the dreaded day has arrived, and we quickly learn, not everyone is who they seem.

“I spent a lot of time in the American Southwest,” screenwriter David Parkin shares as his inspiration for the script. “I heard tales of the devil and other folklore around many campfires. This, The Devil, is my chilling tale to share.”

Freimark and Parkin set to the nearly impossible task of giving the script its “legs.”  They did not have a fancy director, famous starlet, or spare million dollars. How could they create a fan base?  How could they get the page to pop?

Instead of going with the traditional Script – to Short film – to hopefully-full-length-film approach of planting a movie seed, the duo came up with the unique idea of making the screenplay into a comic first.  This method produced numerous advantages that making a short film could not.  “Comics are automatic, vibrant, storyboarding, for studios and investors to see what Dreary will look like. It also gives us a chance to discover what parts of the screenplay need re-writing.  And, it creates a fan base.”

Issue #1 layout page
Issue #1 layout sketch

The only downside? “I knew nothing about comics,” admits Freimark who ventured into the challenging world of caped crusaders and word bubbles. “You can’t just have one guy draw everything and you’re done. You have to find the perfect penciller, (Allan Jefferson of War Machine and Predator vs Alien), Inker (Jonas Trindade), Colorist, (Diego Tapie and Rainer Petter) and Letterer (Richard Emms and Frank Barbiere).”  All had to fit Freimark and Parkin’s minds-eye and mesh together seamlessly to create a unified product. Not to mention, Parkin was writing his first comic script ever!

Freimark hired the team, who began putting the comic on paper.  From there he turned to a producer’s best friend, www.kickstarter.com, to display sample work from Issue 1 in order to raise enough to pay the artists,  offering up tempting incentives such as being drawn into the comic as a character.

With their first issue complete, Freimark and publisher Ardden Entertainment set about the challenging step of getting Dreary in comic book window displays. “Comic ordering is still done pretty old school. Once a month, a thick, phone book like, catalog, filled with new issues of comics from Batman to new indies like ours, is sent to all the comic book stores who then place orders.  It’s nerve racking.  Would anyone take a chance on an unknown comic?  We actually got good order numbers for our first issue and a few months later… BOOM we were in stores throughout the US!  It’s a comic Cinderella story.”  Freimark pauses, reliving the tense journey.  “It was a scramble to fund and complete issues two through four, which completes the series. All issues are now available!  As for the movie, we hope to be in production next fall.”

Issue #3 cover art.
Issue #3 cover art.

Issues 1-4 can be ordered through any comic book store or online at:

http://www.limited-edition-comix.com/atlas/shop.htm

You can follow the comic on Facebook at:

http://www.facebook.com/TheDevilisDueinDreary

Daryl’s most recent production, Some Velvet Morning, will premiere at this month’s Tribeca Film Festival

http://www.tribecafilm.com/filmguide/513a838dc07f5d47130002ba-some-velvet-morning

If you’ve been under a digital rock for the past year, adventure game legend Tim Schafer, started a Kickstarter to build an old school point and click adventure game. Cutting out the publisher and going straight to the fans. If you check it out, Double Fine was able to raise over $3 MILLION!

Well today we got ourselves and official website and pre-order information! The site went live today. We got a nice picture and the broad description of the game. Take a read!

Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster–but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.
 
Broken Age development began when we asked our community if they would help us create a classic-style adventure game without needing to rely on traditional publishers. It turns out they did.
 
And ever since day one, 2 Player Productions has been recording the whole process in an ongoing series of in-depth episodes documenting the creation of a game. By becoming a backer, you can follow the game’s development as it progresses!

I’m not a huge adventure game fan, sans Walking Dead, but I respect Tim Schafer and all the work he has done. I am very excited to see what turns up when this game comes out!

There is no official release date yet, but if you get the backer status pre-order you get access to the forums and the 2 Player Productions documentary, and from what I’ve heard it is TOTALLY worth the extra dollars.

Way back in ye olde 2007 a small, but ambitious game was released on the STEAM network. The Ship: Murder Party was originally a mod for Hal-Life 2. It put players on a Victorian era cruise ship during a fancy party, where they are put into a game to the death!

The multiplayer gameplay was what surprised most players. You were given an Alias name and you were challenged with blending in with the NPCs, hiding from those who are tasked to kill you, all the while trying to find the target that was given to you. Essentially a first person CLUE/Murder Mystery Party game.

Well the team that brought us the first Ship game are at it again, and are putting up a kickstarter for the next iteration. The Ship: Full Steam Ahead really pumps up the steampunk this time. Take a look at the trailer below.

Color me excited! If you want to check out the full Kickstarter and contribute, head on over to their page HERE!

My friend Matt Mogk from the Zombie Research Society dropped by the Geekscape Comikaze booth this past weekend to announce a brand new initiative that he’s starting up that I think we can all get behind. Matt’s spearheading a Kickstarter campaign to get zombie legend George Romero his own star on the Hollywood Walk of Fame! How’s that for a slam dunk? Listen up for this exclusive announcement!

Subscribe to the show on iTunes!

Are you a dude of the 80’s? Are you a dude of the 90’s? Do you remember one of the greatest arcade beat-em-ups of all time? If you are, then you will be excited to know that Bad Dudes has a sequel planned and you can help get it going with Pinestripes games Kickstarter Campaign! Check out an interview with the developer below for the full story.

Now, it takes a lot to get me excited for a new game, let alone a kickstarter campaign. When I heard that one of my all time favorite games was getting a possible sequel I freaked out. My earliest memories with gaming was my Dad getting me a PC copy of Bad Dudes, with a Gravis joystick and teaching me DOS prompts to get the game running. I was brought into a world where the president was kidnapped by Ninjas and I and a friend were the only hope for the USA.

If you feel only a slight nostalgic for this series, or if you enjoy the great meme the game has offered over the years, then you should donate.

The kickstarter can be found HERE

Pinestripe games can be found HERE

Together we can bring a great game back to the forefront!

Regulars at the monthly Geekscape Presents show in Burbank are no strangers to Drennon Davis and Monique Moreau’s Imaginary Radio Program, one of the most original and unique acts currently in LA. Actually, one of my favorite Geekscape Presents moments was watching Jonathan London’s reactions when Drennon headlined. It was like someone had just told him that someone had Scarlet Witched the prequels out of reality.

Recently, IRP was invited to perform at the famous Edinburgh Fringe Festival. Drennon has launched a Kickstarter to make attending a reality, so we thought it would be a good time to talk to him about the show, the festival, and couch farts.

Drennon: I just ate lunch so I might be a little tired and farty.

Geekscape: We can wait.

Drennon: This new leather couch makes for the best farts in history. I don’t why Lazy-Boy didn’t advertise that feature.

Geekscape: My couch just absorbs them.

Drennon: Probably a better feature in the long run. How many farts can it hold?

Geekscape: We have yet to see its limit.

Drennon: Pushin’ the limits, I like it. Does having a leather couch make me sound rich? ‘Fuck that guy and his leather couch!’

Geekscape: We’ll make sure to mention that the rest of your apartment is empty.

Drennon: And that my cat has FIV. From dirty needles.

Geekscape: Poor Jack. Ok, let’s do this. HEY DRENNON!

Drennon: Hieeeee!

Geekscape: So I have seen your show a million times and been in it once or twice and I still have a hard time describing it.

Drennon:  Ok, so it’s a pretty crazy show and sometimes I have a hard time describing it too but here goes nothing – it’s a fast-paced musical sketch show where I use an imaginary radio dial to scan a huge variety of stations and musical genres, creating characters, songs, impressions and commercials on the spot using a loop pedal, musical instruments and special drop-in guests.  That was the long run-on sentence explanation.  The short version is I make fun of everything on the radio.  Anything from NPR to LMFAO.

Geekscape: You’ve been doing musical based stand up for at least as long as I’ve known you, around when do you think your act started evolving into IR?

Drennon: Well I started doing portions of it in my stand-up sets in SF but it wasn’t until I moved to LA a few years ago that I started doing full sets of it – 15 to 20 minute versions.  About a year ago I decided that I wanted to make it a full 90 min show and get more people involved.  It’s a lot of fun.

Geekscape: Over the last few months it seems like Monique went from ‘featured guest’ at your monthly Nerdist Theatre show to making IR a duo.

Drennon: Yeah, sorta.  I still do it on my own from time to time but Monique is definitely more of a full time cast member and musical accompanist now.  She adds a lot that I’m not able to do on my own musically. She great on a synthesizer and has a wonderful classically trained opera voice.

Geekscape: What does a trip to Edinburgh mean for the show?

Drennon: When I was first invited to Edinburgh, I didn’t really understand how huge it was because I’m a dumb American.  But after doing research, I realized that it’s the biggest festival in the world and unlike most festivals now that are completely meaningless; this one actually opens a lot of doors. I’m already getting offers to play in Scandinavia and from what I understand a few networks are pretty interested in the show just by being accepted. I mean, it could mean nothing but it’s pretty rad that things are already starting to happen from it. Basically it opens up a ton of international and national opportunities. It’s a festival where weird acts and musical groups get the spotlight which I’m really looking forward to since I’ve never experienced anything like that.

Geekscape: Yeah, the scene here isn’t very musical comedian friendly.

Drennon: Never has been.  Hell, I’ve never been very friendly towards it and I do it!  I will say though, that everyone has been getting much friendlier with us now, which I really appreciate.

Geekscape: You’ll be working with the sketch group the Pajama Men, which you seem pretty pumped about. Let’s talk about those guys, since they’re not a household name in the States.

Drennon: The Pajama Men are one of the biggest comedy acts to come out of The Edinburgh Fringe Festival in the last few years.  They are two dudes who wear pajamas and do some of the most amazing sketch comedy I’ve ever seen. Because of their success in Scotland, they are now working on their own show for BBC with the director of the Mighty Boosh. They like my show and are basically taking me under their wing and helping me produce it.

Geekscape: Maybe so people understand the need a little better, why is a Kickstarter necessary to get to Edinburgh?

Drennon: Well the scope of the festival is crazy.  I’ve never seen anything like it.  There are literally thousands of shows competing for audiences and though our show has an amazing venue and fantastic producers, Monique and I are still forced to come up with some unexpected last-minute funds for it.  Unfortunately we’re still broke-ass artists.

Geekscape: So you guys have to raise money to get there and survive for the duration of the festival. Are there actual show costs involved?

Drennon: Basically. The Pajama Men are putting up all the ads and publicity costs but we still have to pay for posters and the things we’ll have to rent there for the show. This thing is way bigger than anything I’ve ever done before. The budget is crazy. It gets stressful because it seems like things keep coming up.

Geekscape: It seems like a big risk vs. reward ‘leap of faith’ kind of thing.

Drennon: Oh absolutely.  There’s no other festival like it.  No other festival offers so many opportunities but on the other hand, there are no other festivals where the performers have to put so much into it. There’s no way we’d be doing this if we didn’t have help. It’s strange because I do have a lot of different people backing the show but even then, it’s incredibly expensive. Everything in Europe is expensive. Except maybe Greece.

You can find the Imaginary Radio Program Kickstarter here. They’re down to the wire and have some great prizes for backers of the project. Invest a few bucks and help get IRP to the next level!

 

A couple of guys, who were up to a lot of good at MIT, have created a device that lets you turn anything you can imagine into a usable interface on a PC. Check out their promo below and be amazed.

I bet you had the same thought process I did. “Thats cool….whoa, thats cool too! WHOA FUCKING PENCIL DRAWING??? BUCKETS OF WATER???? BANANAS!!! WHOAAAAAAA!”

You can check out Makey Makey and their Kickstarter for more info.

Crowdfunding has been making a big impact in the realm of video games, with the most famous being the Double Fine Adventure kickstarter started by Tim Schafer, which raised nearly $3.5 million dollars to fund development for their new game. It’s a model of funding that could become really big in the future, although I’m personally waiting to see when the 1st real failure of crowd-funding occurs, just so we can analyze and improve on the process of crowd-funding, enabling a better service for fans, consumers, and developers alike.

I am a huge fan of the SNES-era Shadowrun game, and to be able to play this game on the PC, with a level editor built into the game, does sound like a real treat, especially for fans of the Blade Runner/Deus Ex: Human Revolution aesthetic. And now we’ll hopefully get a chance, as the experience I’ve just described, entitled “Shadowrun Returns”, has successfully hit its Kickstarter goals! Well done, internet!

For more information, visit the official Kickstarer page here.

Source: http://venturebeat.com/2012/04/29/shadowrun-returns-raises-1-8m-in-kickstarter-campaign/

On the most recent episode of The Saint Mort Show I got to sit down with Matthew Currie Holmes and Tracy Morse who co-wrote the film P5YCH. After talking to these guys I immediately was impressed by their fandom and never-ending fountain of knowledge of horror films.

In a period of cinema where almost all of the horror movies are either sequels and reboots, Matthew and Tracy have found a way to create the most unique way to ‘reboot’ a film. P5YCH tells the story of five survivors, they’ve each experienced a truly traumatic event that was later turned into a hit horror film (Halloween, Friday the 13th Part 3, Halloween, Texas Chainsaw Massacre, Sleepaway Camp).

Now these survivors have to face the ghosts of their past. With Matthew and Tracy writing and past guest Rebekah McKendry acting as producer this film seem like a can’t lose product.

Check out the trailer, visit their website and donate to their Kickstarter! This is the unique film horror fans have been waiting for.