Honestly, I’d forgotten all about Knights of Badassdom until now.

 

The first trailer for the movie premiered in 2011… and now it’s 2013 and we still haven’t seen the feature. As far as I know, nobody really knows why the movie hasn’t been released, but seeing as a new trailer has just been revealed, could it be too far off?

 

Check out the hilarious trailer below, but I wouldn’t hold your breath for this one. Knights of Badassdom currently has no set release date (thought its official website says that it’s coming 2012… yes, 2012). The movie has a pretty awesome cast too, which includes Peter Dinklage, Summer Glau, Ryan Kwanten, Steve Zahn, and Community’s Danny Pudi.

 

 

“After being dumped by his sexy girlfriend Beth, Joe (Kwanten) reluctantly decides to join Eric (Zahn) and his LARPing (Live Action Role Players) friends in the woods rather than stay behind and feel sorry for his newly single status. There he meets hot, ass-kicking, intimidating LARPer Gwen (Glau), and finds himself plunged into a surreal adventure wilder than he ever imagined when a make-believe wizard casts an all-too-real spell from an ancient book. That spell releases an actual demon with a taste for human blood — and souls — that starts systematically decimating the players in this suddenly deadly “game.” Will our guys become the heroes they have been pretending to be before time runs out?”

I come to praise American Horror Story: Asylum, not to bury it.  Well, maybe bury it a just a little. American Horror Story on FX is an odd show for me to write about objectively; I think it is currently the single most entertaining show on television, with possibly the best ensemble cast currently working on the small screen. The production values are top notch, and there is simply no more of an addicting show on television than this one. At the end of each week’s episode of American Horror Story, you just can’t wait for the next week’s installment. And yet…despite truly brilliant performances from everyone involved, there is the feeling that much of this series is plotted out on napkins and never given more than a first draft by the show’s creators. Last night’s episode concluded the season (actually, the series, as each season of American Horror Story is a self contained story) concluding some storylines in a satisfying fashion, while others… not as much.

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American Horror Story: Asylum started this season with an alien abduction, a serial killer on the loose, a mad doctor, zombie like creatures, a feisty reporter, and a nun with a penchant for corporal punishment. And that’s all introduced the very first episode of the season; by the next few episodes we are introduced to Satanic possession, Nazi war criminals, murderous Santa Clauses and the Angel of Death herself. Oh, and Anne Frank. Because, ya know…at this point, why not? Toss in the proverbial kitchen sink while you’re at it. It started to become pretty clear early on that all these disparate plot elements were in no way tied together in any kind of cohesive fashion, aside from the fact that they all took place at Briarcliff Asylum at the same period in time. Ok, so in this way it’s like a standard soap opera, where there are tons of story lines going on at once only barely connected. While I can live with that, I still think all those plot elements deserve a satisfactory resolution, and only a few of them receive that on this show. But I’m getting ahead of myself.

 

But now that the season is all over and done with, I’m here to talk about the good, the bad, and the “somewhere in between” of American Horror Story: Asylum. Warning, there are big time SPOILERS in this article, so if you’re not caught up on the show yet, or plan to watch it on Netflix sometime down the road, then please wait to read this article. You have been warned. Still here? Ok then, let us start first with….

 

The Good

 

The Cast On This Show Is A-M-A-Z-I-N-G

As I said, the cast on this series is simply amazing. But none more so than Jessica Lange. Lange gives a performance for the ages here as the strict Sister Jude, caretaker of Briarcliff Asylum, a character we begin the series with despising, then feeling sympathy toward, then outright rooting for and finally, relieved when she finds a small measure of peace. And all of this character growth happens over the course of  just thirteen episodes. Even though Lange won the Emmy last year for her performance on the first season of American Horror Story, she really deserved it for this one. Some of the credit here has to go to the series’ writers (who are better at character development than plot development) but the lion’s share goes to Lange, as fearless an actress as we have currently still working. She hasn’t been given too many high profile movie roles of late, but the movie’s loss is television’s gain. Jessica Lange simply rocks here, and American Horror Story is an incredible showcase for her talents.

It's Jessica Lange's world, and we just live in it.
It’s Jessica Lange’s world, and we just live in it.

But it’s not just Lange, Sarah Paulson as would be journalist Lana Winters is incredible here as well. Her part is equally multi-layered, as we see her go from closeted lesbian of the early 1960’s to the classic “survivor girl” of horror film lore, to sell-out media whore, and finally, the hard hitting journalist she always wanted to be. It’s an amazing, perfectly executed character journey, the kind of well rounded female character that movies and television don’t provide nearly enough of. Having only barely been a part of the season one ensemble, I didn’t know what to expect from Paulson, but she more than acquitted herself here.

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And I would easily say the third most important player has to be relative newcomer Lily Rabe, who plays the innocent Sister Mary Eunice, but spends most of her time on the series possessed by Satan and giving a deliciously evil performance. Her storyline ultimately ends very anticlimactically, but that doesn’t take away from the fact that her performance is so much fun to watch. It has gotta be hard to be a young actress and hold your own in a performance with an acting legend like Jessica Lange, but Rabe does so here, and just about steals every scene she’s in.

Lily Rabe might not be a household word yet, but she deserves to be.
Lily Rabe might not be a household word yet, but she deserves to be.

Truth is, there really is no weak link among the actors here, everyone is great. Zachary Quinto, James Cromwell, Evan Peters, Chloe Sevigny, every single member of the cast is giving it their 100%, and everyone seems to be having a blast being their characters. Even the guest stars, like Ian McShane who plays a murderous Santa Claus, are giving it all they’ve got. The ensemble on this show sometimes is far better than the material they are given, but this is to their credit.

 

The Bad

 

All The Blatant Rip-Offs

 

As much as I love this show, the one thing that drives me nuts when talking to other fans is hearing so many of them say “oh, that American Horror Story is such an original show.” That’s the moment I know that the fan is not really a horror movie fan, because AHS gleefully rips off just about every horror film from the past four decades. This series is like a collage of stolen elements from classic horror films that the producers of the show just seem to like, and then pretty much just steal outright. A serial killer who uses the skin of his victims to make a gruesome mask? Sounds like Leatherface from Texas Chainsaw right? Well, here he’s called Bloodyface instead. (it’s such an obvious rip, that the rights holders to Texas Chainsaw could probably sue the producers and win if they so desired.) The alien abduction scene is straight out of 90’s abduction flick Fire in the Sky. Killer Santa Claus? Ever see Silent Night, Deadly Night? And the show is a continuous list of elements straight up stolen from classic horror movies.

 

And it’s not just visual elements, they like to use music from famous horror films too; the premiere episode extensively used the prom scene music from Brian de Palma’s Carrie, and Phillip Glass’ haunting score from Candyman is used as well. While one can argue that taking all these tropes from horror cinema and putting them into a serialized narrative is itself an original concept, I kind of wanted to see at least one element that wasn’t derived from something else. Having said all that, guessing which classic horror flick the show would rip off this week was kind of part of the fun, one example of how on this show, many of the negatives became positives, if only by accident.

Nope, it's not Leatherface, it's BLOODYface. Get it right.
Nope, it’s not Leatherface, it’s BLOODYface. Get it right.

Plotlines With No Real Resolutions

 

Certain plotlines that run throughout the whole season are never fully resolved, or just unceremoniously dropped. In the second episode of the season, Satan itself possesses the innocent Sister Mary Eunice, played by the brilliant Lily Rabe, who eventually deposes Sister Jude and takes over Briarcliff Asylum for her own nefarious purposes. We just never find out what those purposes are. She seems to have big plans set in motion, but her character is killed off before we can ever find out just what the Hell Satan would want with an insane asylum anyways. Then there is Dr. Arden, our ex-Nazi mad scientist who is doing experiments on the inmates to create a syphillitic zombie like race enabled to survive a nuclear war (yeah, it makes even less sense as I type it.) But that plot line is ultimately just kind of dropped too. And just why are all these disparate elements like aliens and the Devil and Nazis all drawn to this one Asylum in Massachusetts anyway? The writers seem to have zero interest in answering those questions. It’s like they like just got bored and were hoping the audience would forget.

The whole alien plotline is just one of several that just kind of fizzled out on American Horror Story this season.
The whole alien plotline is just one of several that just kind of fizzled out on American Horror Story this season.

The Good/Bad (I Can’t Really Decide)

 

All The Cheap Shock Value

Man, do producers Ryan Murphy and Brad Falchuk love their trashiness for trashiness’ sake. On this season, we had Zachary Quinto begging for breast feeding from a captive Sarah Paulson, (and later raping the frozen corpse of her ex lover Clea DuVall) Oscar nominee James Cromwell refer to a hooker’s vagina as her “mossy bank,” a Satan possessed nun raping a priest, an attempted coat hanger induced abortion, not to mention Dylan McDermott drinking the breast milk from a sex worker. While all of this cheap shock value kept the proceedings from ever being taken too seriously by the audience (and actually pretty damn funny in a campy John Waters kind of way) it also made this the kind of “water cooler” show you just had to talk about with your friends the next day. So while I say the shock value is a good/bad sort of thing…I’m actually leaning towards good here. If only for giving me the term “mossy bank” to us to use forever.

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In the end it may seem like I have more complaints about American Horror Story than praise, but the truth is that at the end of the day the cast of actors are so damn enjoyable to watch, and the show such addictive, good trash (in the very best sense of the word) that I can’t help but love it. All my complaints ultimately are just minor quibbles that don’t really get in the way of my enjoyment of the show in any substantial way, because the show is just that much damn fun to watch. All I know is that It’ll be a long wait until season three of this series, and I can’t wait to find out just who will come back and what the setting will be. But season two has certainly raised the bar pretty damn high in terms of craziness. And good luck topping “The Name Game” Ryan Murphy. I think that little musical number might remain the series’ highlight.

While laughing at trailers for weird movies that we’d come across (my film of choice was Princess Raccoon), a friend showed me the peculiar preview for Dead Sushi. The movie looked hilarious and in the vein of Attack to the Killer Tomatoes/Evil Dead/ Piranha 3D. Coincidentally, the Downtown Independent in Los Angeles was screening this gem (1/18-1/24), so I made sure to attend! Of course, I donned my “Is that sushi in your pocket or are you just happy sashimi” t-shirt, and we went out for sushi in Little Tokyo right before the film. We had the entire theater to ourselves for the 11pm screening, and we had an absolute blast!

 

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Dead Sushi follows a young woman, Keiko (Rina Takeda), who is the daughter of a highly skilled sushi chef. His training in sushi making and martial arts eventually become too much for her, so she runs away from home. Keiko finds a job at a rural inn where she is constantly bullied and she cannot seem to make things go her way. The president of Komatsu Pharmaceuticals and his associates arrive at the inn and Keiko’s torment only continues. Unbeknownst to everyone at the inn, a former research scientist from Komatsu Pharmaceuticals has followed the group, and he is determined to get his revenge for being wrongly accused and subsequently fired. The wronged associate has developed a serum that re-animates dead creatures, but it also causes them to be murderously violent and he unleashes this serum in a sushi squid that infects all the sushi at the inn! Keiko teams up with the inn’s former sushi chef, Sawada (currently the gardener) in an attempt to fight off the killer sushi and save anyone who’s still alive. Will Keiko be able to use the skills her father taught her to prove she is a true sushi chef? Who will survive and not become a meal themselves to these blood thirsty flying morsels of rice and fish?!

 

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If you could not already tell, this film is OVER-THE-TOP in more ways than one. It provides a hilarious ride as long as you go with the flow and preferably watch with like-minded company. There was a moment while watching the film where I thought it could not get any weirder, but then it continued to surprise me (hint: shrimp cannons).

 

A few of the visual effects are CGI (flying sushi) but the meat (hehe) of them are practical (which I prefer), and the effects in Dead Sushi are done rather well. Be sure to watch through the credits to see an entertaining look at how some of the sushi were animated. A few characters have the unfortunate fate of their faces being attacked, and the practical effects here are gag worthy gross and may even make you sick to your stomach. There is also a simple exchange between two characters that involves an egg yolk that surprisingly made us squirm more than any of the blood did.

 

deadushi 1

 

Blood is plentiful in the film, and the sushi attacks are creative and entertaining. The martial arts are fun and impressive to watch, and can be rather humorous at times (one sequence involves a naked man). Of course, what kind of horror film would it be without a little sexiness? There is a titillating dance performed by some of the inn workers clad in lingerie and a scene with a naked girl in the spa. The film has everything a horror/comedy movie fan could want, and Dead Sushi is ludicrously funny as long as you can laugh at its campiness. Do not take the film seriously and just enjoy all the flavors it has to offer.

 

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Watch the trailer for the film below, and if you end up watching it, let us know what you think! You can check out the Downtown Independent’s schedule here, and if you can’t make it, Dead Sushi also released on DVD yesterday (January 22nd). Check it out!

 

 

 

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The official green band trailer has been released for Fede Alvarez’s upcoming remake of Evil Dead. Couldn’t handle the red band trailer? Well, then you should check this one out. This all ages trailer may not be quite as gory, but it’s still tense as hell and with some new footage to check out.

 

 

“In the much anticipated remake of the 1981 cult-hit horror film, five twenty-something friends become holed up in a remote cabin. When they discover a Book of the Dead, they unwittingly summon up dormant demons living in the nearby woods, which possess the youngsters in succession until only one is left intact to fight for survival.”

 

Evil Dead will scare the ****ing shit out of you on April 12th.

Beloved film maker and self proclaimed fanboy, Guillermo Del Toro has produced a new horror film called Mama. From writer/director Andrés Muschietti, the film is based on a three minute short that Muschietti shot in Spain in 2008 (check it out below).

 

 

Mama tells the story of two little girls who, through a set of tragic events, are left alone to fend for themselves in a remote cabin in the woods. The question is, how did they survive?

 

Ah, family...
Ah, family…

 

After being rescued and delivered to their uncle, Nikolaj Coster-Waldau (Game of Thrones), and his girlfriend, Anabel, played by Academy Award Nominee Jessica Chastain (Zero Dark Thirty), the real story begins. The challenges of dealing with two small girls who can barely communicate, who prefer eating big juicy moths and sleeping on the floor are not what Anabel signed up for. The young children, Lily and Victoria crawl creepily along the floor and play in strange, disturbing, and unnatural ways, but when Anabel starts hearing and seeing something called Mama, the story really gets spooky.

 

Adding another element to the story is a psychologist, Daniel Kash (Alphas), who proclaims that Victoria is exhibiting a split personality; but is he to be believed? Nosing around historical documents and hypnotizing Victoria, the doctor’s story line helps to lend more depth to the film. His motivations become more clear when Anabel discovers what he really is researching.

 

The film relies heavily on story, and less on gore than most of today’s horror films, probably lending to its reasonable PG13 rating. With its fair share of knee jerks and breath holding moments that are paced evenly throughout, I found the film holding my attention fairly well for the entire 100 minute running time. One thing that sets it apart and makes it better than average is the caliber of the acting from Jessica Chastain. She plays a reluctant step-mom who really isn’t ready or prepared for motherhood.

 

Anabel, played by Jessica Chastain
Anabel, played by Jessica Chastain

 

The younger and the more feral of the girls, Lily, has a scene where she is playing with something that you can’t quite make out while the oblivious Anabel nearly walks in on the situation. The tension and suspense created during the scene seem more like something you would see from a veteran film director and not the rookie director Muschietti.

 

With several twists the story moves along with some predictability but is forgivable enough to be enjoyed. The ending is strong and somewhat unexpected making for a nice twist. Jessica Chastain as Anabel was well cast and a lucky score for first timer Muschietti, that he was able to land her in his horror film.

 

Mama scores a respectable 3.5/5.

 

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All the way back in August of last year we reviewed the biggest horror anthology of 2012, V/H/S. The film was effective, well produced, and very well received, so it was no surprise that shortly after the film’s wide release, a sequel was announced.

 

S-VHS (get it!?) will have portions directed by Jason Eisner (Hobo With a Shotgun), Eduardo Sanchez & Gregg Hale (The Blair Witch Project), Gareth Evans (The Raid), Timo Tjahjanto (Macabre), and Adam Wingard and Simon Barrett (A Horrible Way to Die).

 

Check out the first teaser below, and let us know what you think! Were you a fan of the first film?

 

 

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It seems as though the Mama marketing push is in full force. Less than a day after releasing four creepy new clips from the anticipated horror, Universal Pictures has thrown ten new stills on the pile. The movie looks creepy as hell, and I can’t wait to see it!

Will you be checking out Mama when it hits theatres on January 18th?

Creepy.

Five years ago, sisters Victoria and Lilly vanished from their suburban neighborhood without a trace.  Since then, their Uncle Lucas (Nikolaj Coster-Waldau) and his girlfriend, Annabel (Jessica Chastain), have been madly searching for them.  But when, incredibly, the kids are found alive in a decrepit cabin, the couple wonders if the girls are the only guests they have welcomed into their home.

As Annabel tries to introduce the children to a normal life, she grows convinced of an evil presence in their house.  Are the sisters experiencing traumatic stress, or is a ghost coming to visit them?  How did the broken girls survive those years all alone?  As she answers these disturbing questions, the new mother will find that the whispers she hears at bedtime are coming from the lips of a deadly presence.

Mama looks freaky as hell, and I can’t wait for it to terrify me.

The Guillermo Del Toro produced horror hits theatres on January 18th, and everything we’ve seen so far points to this one being something special.

Del Toro of course, is no stranger to horror. He last produced the promising though flawed Don’t Be Afraid of the Dark in 2010, and the wonderfully horrific The Orphanage in 2007 (the director of which would go on to craft last year’s The Impossible, one of the most enjoyable films of the year).

Universal has just released four new clips as part of the film’s marketing push. Even without context, each clip is extremely creepy and effective. Check them out below!

Haven’t seen the trailer? Don’t fret, it’s right here! Are you planning to visit Mama anytime soon?

Five years ago, sisters Victoria and Lilly vanished from their suburban neighborhood without a trace.  Since then, their Uncle Lucas (Nikolaj Coster-Waldau) and his girlfriend, Annabel (Jessica Chastain), have been madly searching for them.  But when, incredibly, the kids are found alive in a decrepit cabin, the couple wonders if the girls are the only guests they have welcomed into their home.

As Annabel tries to introduce the children to a normal life, she grows convinced of an evil presence in their house.  Are the sisters experiencing traumatic stress, or is a ghost coming to visit them?  How did the broken girls survive those years all alone?  As she answers these disturbing questions, the new mother will find that the whispers she hears at bedtime are coming from the lips of a deadly presence.

A blood new teaser poster has been released for the upcoming remake of Carrie. The poster features Carrie in a blood-soaked prom dress and we all know how that one goes.

The only thing wrong with this poster? Well, that would be the release date. It’s been revealed that Carrie has been pushed back from March to October. It looks like Paranormal Activity 5 will have to go up against a horror movie that might actually be good.

“The quiet suburb of Chamberlain, Maine is home to the deeply religious and conservative Margaret White (Moore) and her daughter Carrie (Moretz). Carrie is a sweet but meek outcast whom Margaret has sheltered from society. Gym teacher Miss Desjardin (Greer) tries in vain to protect Carrie from local mean girls led by the popular and haughty Chris Hargenson (Portia Doubleday, Youth in Revolt), but only Chris’ best friend, Sue Snell (Gabriella Wilde, The Three Musketeers), regrets their actions. In an effort to make amends, Sue asks her boyfriend, high school heartthrob Tommy Ross (newcomer Ansel Elgort), to take Carrie to prom. Pushed to the limit by her peers at the dance, Carrie unleashes telekinetic havoc.”

Carrie will hit theaters October 18th, 2013.

The first trailer for Eli Roth’s Aftershock has arrived online. The film which is co-written by Nicolás López (who also just happens to direct) and Guillermo Amoedo is a disaster thriller with a twist. Take the February 27, 2010 Chilean earthquake, throw in the fictional story about an insane asylum whose inmates are freed during the earthquake and add some of the usual Eli Roth elements and you’ve got what looks like it could be an interesting horror-thriller to check out.

Source: IGN

Telltale’s The Walking Dead is the BEST game that I played in 2012. I also play a lot of games, including all of the high profile titles you’d expect from most gamers. Not one of those titles stuck with me and affected me like this one did. Not one game this year even came close.

The Walking Dead is a downloadable episodic title, and after all of the praise that we’ve given it (check out our review of each chapter here, here, here, here, and here) there is only one acceptable reason for you to not have played it: you don’t know what the internet is. If you’re reading this however, that’s simply not possible, so you’re a terrible person.

It was announced in September that the game was getting a physical rendition, and in October an AWESOME collector’s edition was revealed for release on December 4th. That date has shifted back one week, but the contents are the same, and it’s fantastic:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

As we mentioned in October, this collector’s edition is pre-order only , and there are only a few days left to get that preorder in. The standard edition will be available everywhere, though Best Buy will have some exclusive art on their copies.

Buy the game. Just buy it. Buy two and give one to a friend. Telltale deserves it, and I want more people to experience this game.

Again, Telltale’s The Walking Dead will physically be in stores a week from tomorrow, December 11!

After a decent 2003 remake and an abysmal 2006 prequel, the Texas Chainsaw franchise is attempting to finally head back to its origins with the upcoming Texas Chainsaw 3D.

The film serves as a direct sequel to the 1974 original, and will follow a group of ill-fated friends on a road trip to the  house after one of them inherits it from a long lost grandparent. Obviously, things don’t turn out well: you can expect lots of chainsaws, death, and a dude that wears other people’s faces. Creepy.

Lionsgate has just released a new trailer for the film, so check it out below, and let us know what you think! I’m certainly interested to see how this one fares, being a proper sequel to the 1974 classic!

Lionsgate’s TEXAS CHAINSAW 3D continues the legendary story of the homicidal Sawyer family, picking up where Tobe Hooper’s 1974 horror classic left off in Newt, Texas, where for decades people went missing without a trace. The townspeople long suspected the Sawyer family, owners of a local barbeque pit, were somehow responsible. Their suspicions were finally confirmed one hot summer day when a young woman escaped the Sawyer house following the brutal murders of her four friends. Word around the small town quickly spread, and a vigilante mob of enraged locals surrounded the Sawyer stronghold, burning it to the ground and killing every last member of the family–or so they thought. Decades later and hundreds of miles away from the original massacre, a young woman named Heather learns that she has inherited a Texas estate from a grandmother she never knew she had. After embarking on a road trip with friends to uncover her roots, she finds she is the sole owner of a lavish, isolated Victorian mansion. But her newfound wealth comes at a price as she stumbles upon a horror that awaits her in the mansion’s dank cellars…

Texas Chainsaw 3D opens on January 4th.

We’re just one day away from the opening of LD Entertainment’s The Collection, and the company (care of IGN) has decided to treat us to the first six minutes!

I thought that 2009’s The Collector was a cool and original twist to the ‘murderer in the house’ genre, so I’ll definitely be giving this one a shot. I’m also a fan of Josh Stewart: he’s creepy as hell, and I also thought he was great in 2010’s short-live ABC dramady No Ordinary Family.

In any case, this is a pretty cool opening to what looks to be one of the most fun horror films of these cold (at least where I am) Winter months. Check it out below, and let us know what you think!

Josh Stewart will return as Arkin who escapes with his life from the vicious grips of “The Collector” during an entrapment party where he adds beautiful Elena to his “Collection.” Instead of recovering from the trauma, Arkin is suddenly abducted from the hospital by mercenaries hired by Elena’s wealthy father. Arkin is blackmailed to team up with the mercenaries and track down The Collector’s booby trapped hide out and save Elena from his sadistic rituals.

I haven’t had a chance to read it yet so I can’t vouch for the quality, but Steve Niles gets me excited, and this deal is simply to good not to mention.

Niles, co-creator of the phenomenal 30 Days of Night (comic of course, not the movie), has just made free the digital trade paper back of his latest work, Edge of Doom. He describes the miniseries as “basically four short stories about monsters and horror”, so it’s right up his alley!

I’ve heard great things about the title, and the price literally could not be lower, so check it out and let us know what you think!

You can read Steve’s post about Edge of Doom here, and here is a direct link to the trade. It’s waiting for me on my iPad now, I just hope I can read it sooner rather than later!

Did you enjoy this year’s V/H/S? Well, the found footage horror anthology is getting a sequel, which will be titled V/H/S/2. The sequel will feature segments directed by Gareth Evans (The Raid), Eduardo Sanchez (The Blair Witch Project) and Jason Eisner (Hobo With A Shotgun). Adam Wingard, who directed You’re Next and A Horrible Way To Die, will also be directing a segment as well as Simon Barrett, who wrote both of those movies, as well as two of the segments featured in V/H/S.

The first movie followed a group of students hired to break into a desolate house to find a lost VHS tape, which led into a series of found-footage stories directed by up-and-coming filmmakers. The sequel will follow a similar structure to that, featuring a pair of investigators who discover a tape while looking for a student. I haven’t seen the first one myself, but now that Gareth Evans is on board for the sequel I just may have to.

Source: THR

If you haven’t heard of Mike Diva, you need to check out some of his work. He’s produced some of the finest quality works I’ve seen on YouTube lately, and today’s offering (just in time for Halloween) is no exception.

Slenderman is obviously a huge internet sensation. I haven’t really met anyone that hasn’t heard of him/it, and I’ve even spoken to people that claim to have seen it.

Proxy: A Slenderman Story tells the tale of Vincent, a man who is haunted by visions of the well dressed horror. Watch it, love it, and subscribe to this man. He deserves it.

Terrified? Need something to take your mind off Slendy? Here’s one of Mike’s hilarious older pieces, Sandwich Dad – Fall of the Trapper Keeper.

Source: Big Frame

As you may or may not know, I’m somewhat of a Silent Hill fiend. I’ve been a huge fan of the troubled series since the first game launched in 1999, and for some reason had been really looking forward to the sequel to Christophe Gans’ first Silent Hill film.

I was so excited for the film (and heard that others were too) that I prepared a retrospective on the entire series to prepare for the now released sequel. I’d definitely give it a read if you have any interest in the iconic series of games.

Before delving into Revelation, let me be absolutely blunt. This movie was fucking awful. It was an experience that my better half didn’t want to be a part of in the first place, and you can be assured that it was an extremely silent walk to the car afterwards. Whether you’re a fan of Silent Hill or horror in general, do anything but see Silent Hill: Revelation 3D. In fact, instead of seeing this piece of crap, why not use your $10 for a certain kickstarter campaign instead?

If you have any self control, you’ll avoid this horrible fate.

If you’re at all familiar with the series, Revelation is a loose adaptation of 2003’s Silent Hill 3. The film tries to tie itself nicely into the end of the 2006 movie: Heather is a grown up version of Sharon from the first film. She somehow escaped the otherworld that her and her mother were trapped in at the end of Silent Hill, and Heather and her father Christopher have been on the run from the cult ever since. Heather conveniently has no memory from her first journey to the cursed town, but has recurring haunted dreams of the horrors within. Her dad gets himself kidnapped, and she heads to the town to save him, which of course is exactly what the cult members want.

She looks like she wants to shoot herself. Must have read the script.

The above paragraph may not make much sense, but is really the best description of the Revelation that I could come up with. The (sparse) plot is convoluted as hell at the best of times, and completely incomprehensible at the worst. Much of the time, things literally don’t make any sense whatsoever. The most terrifying part of the movie is the fact that this script somehow made it to screen: it should have been burned or thrown in the Mariana Trench at the treatment phrase. Things also don’t fully make sense in relation to the first film either. One example: Alessa killed everyone in the town at the end of Silent Hill, yet somehow in the sequel, every one of them is still there.

As I sit here trying to think of a saving grace, of something that for hardcore fans may make it worth the price of a matinee ticket, I realize that there simply isn’t one. I did not enjoy a single frame of this film. Not one frame was worth the money that it cost to make. Even Akira Yamaoka’s haunting score felt out of place in such an abysmal offering, and most of the time was overshadowed by the technical grunge of Jeff Danna.

Creature design is on a similar level to those in Silent Hill: Downpour: atrocious. Sure it was cool to see the series’ regular nurses again, and Pyramid Head looked decent enough, but anything that was created specifically for the film (the mannequin spider comes to mind) looked laughably bad. The creatures in the Silent Hill universe are supposed to make you uncomfortable and absolutely disgusted just as much as they’re supposed to scare you. The ones in Revelation were hilarious.

It looks even sillier in motion.

The CG effects in the movie however, really did bring me back to Silent Hill 3. Not because they were thematically similar or had anything to do with the game, but because they were about the same quality as you’d see in a PS2 title. Even things as simple as smoke looked like they were straight out of the 90’s. While comparing to the PS2 titles, most of the performances in the film (including that of series’ newcomer Malcolm McDowell) were about as forced and stunted as James’ in Silent Hill 2 (for those that haven’t played, that means awful).

Are you getting the picture? Silent Hill: Revelation is bad. It’s the worst movie that I’ve seen this year (by far beating out The Apparition from a couple months ago). I reiterate, do anything but see this film. Fairly quickly into Silent Hill: Revelation is a warning: “Do Not Go To Silent Hill”. In closing, I can only repeat this phrase, as it’s the best advice the movie can offer.

And with that goes another nail into the coffin of one of my favourite series’.

Silent Hill: Revelation 3D scores a terrifying 0/5.

Take a gander at this new one-sheet for the upcoming sequel to Tobe Hooper’s horror classic featuring a good look at the new Leatherface.

Lionsgate’s TEXAS CHAINSAW 3D continues the legendary story of the homicidal Sawyer family, picking up where Tobe Hooper’s 1974 horror classic left off in Newt, Texas, where for decades people went missing without a trace. The townspeople long suspected the Sawyer family, owners of a local barbeque pit, were somehow responsible. Their suspicions were finally confirmed one hot summer day when a young woman escaped the Sawyer house following the brutal murders of her four friends. Word around the small town quickly spread, and a vigilante mob of enraged locals surrounded the Sawyer stronghold, burning it to the ground and killing every last member of the family–or so they thought. Decades later and hundreds of miles away from the original massacre, a young woman named Heather learns that she has inherited a Texas estate from a grandmother she never knew she had. After embarking on a road trip with friends to uncover her roots, she finds she is the sole owner of a lavish, isolated Victorian mansion. But her newfound wealth comes at a price as she stumbles upon a horror that awaits her in the mansion’s dank cellars…

Texas Chainsaw 3D cuts into theaters January 4th, 2013.

Source: STYD

Barry Levinson’s upcoming found footage horror The Bay looked disturbing as hell from the initial trailer. Today two new images were released that show just how far the film is willing to go to gross you out (spoiler: pretty damn far).

I don’t often get excited about horror films, but a title coming from such a respected director is sure to have some fresh ideas in it. The Bay looks like it’s definitely going to breathe some new life into the now tired found footage subgenre as well.

The Bay hits both theatres and VOD on November 2nd, and I can’t wait. Check out the photos below, and I’ve also embedded the trailer in case you haven’t seen it.

Source: Shock Till You Drop

The gruesome and bloody first red band trailer for Fede Alvarez’s Evil Dead remake has arrived! The film, produced by Sam Raimi and Bruce Campbell, looks like it’s going to be full of enough bloody goodness to please both fans of the original series as well as new fans.

In the much anticipated remake of the 1981 cult-hit horror film, five twenty-something friends become holed up in a remote cabin. When they discover a Book of the Dead, they unwittingly summon up long-dormant demons that possess each of those friends in succession until only one is left intact to fight for survival.

Evil Dead hits theaters April 12, 2013.

With Silent Hill: Revelation 3D opening up in just a few short days, I thought what better time to do a retrospective on what used to be the pivotal survival horror franchise.

Sometimes I’m ashamed to admit it, but I’m still a huge fan of Silent Hill. Though I should be used to the mediocre offerings that the last few iterations have given us, for some reason I still find myself anticipating every release, and I always end up grabbing them right on release day. One day, I hope I’ll be able to pick up a new title and get that same feeling of sheer terror and extreme polish that the older Silent Hill games offered, but until then, at least I’ve got the memories.

I’ll be taking a quick look at all the main games in the Silent Hill series (with the exception of Origins, as it’s a title that I never got to experience). I have a lot of memories of these titles as I mentioned above, so I’ll be sharing a few of those with you as well. If you’ve never experienced any of the games for youself, I’ll recommend you a jumping off point, and also tell you which titles to avoid (however, you’ll have to read on to find out!).

Silent Hill

Konami’s first entry into the survival horror genre would come in 1999. It was initially hailed as the company’s answer to Capcom’s Resident Evil franchise which was already nearing launch of its fourth title. Upon release players realized they had signed up for something much different. Instead of an action heavy game where your biggest fear was coming across a pack of zombie dogs and not having enough ammo to take them out, you found yourself in the shoes of Harry Mason, an everyman who kind of sucks at combat. Your best defence in Silent Hill is not a weapon of any sort, but instead a radio that warns you of the approaching horrors and quick feet that can run in the opposite direction. Silent Hill also had some technical achievements that Capcom hadn’t included in their franchise: the game tended to look exponentially better, due to the fact that it used real-time environments rather than Resident Evil‘s prerendered backgrounds.

Use your imagination, it used to look amazing.

I still remember being a nine year old kid (it feels like so long ago!) and popping that disc into my Playstation for the first time. I remember running through those foggy streets in search of Harry’s lost daughter. I remember following her into a dark alleyway (greeted by freaky fixed camera angles) before being torn apart by a pack of strange, unexplainable creatures. I remember immediately turning the game off after this, because I was freaking nine years old and scared as hell.

After that first taste however, I just couldn’t stay away. Within hours I found myself turning on that matte grey console again. The story was just too intriguing, the atmosphere too interesting. I’d turn the game off in stress countless times before the credits would roll, but a week later I would find myself at the end of the game. I was terrified for my life at that point, but I was already itching for more. I had just experienced one of the most interesting games of that age, and few other titles that generation would ever leave me feeling the way Silent Hill did.

Of course I wasn’t the only one who felt that way: the game would go on to sell over two million copies (a lot back then!), and ended up on many “Best-Of” lists throughout the history of the first Playstation.

Silent Hill 2

2001 would see a new Sony console, and a new Silent Hill too! Sadly it would take me a couple extra years to experience this one (it took a lot of allowances to save up for that sexy black PS2). The Silent Hill sequel would up the ante on every single element that the first game introduced. The game would be heralded by many (even to this day) as both the best survival horror title in gaming history, as well as the most terrifying game of all time.

I feel just as strongly about it: no movie, no game, no piece of media has terrified me on the same level that Silent Hill 2 has. Those damn nurses all over that disgusting hospital, the introduction of the now iconic Pyramid Head, the insanely deep plot elements and extremely disturbing overtones, all topped off by the hauntingly beautiful score of Akira Yamaoka.

‘Silent Hill 2’ fuels nightmares to this day.

The plot would follow newcomer James Sunderland on a mission to the cursed town. He receives a letter from his thought-to-be-deceased wife with a request for him to meet her there. Everything goes to shit of course, and the beautiful place from James’ memories becomes a horrible nightmare. The game was ripe with new characters, previously untouched subject matter (for any game), challenging puzzles and countless terrifying moments. Though a few years older than when I played the first title, I still found myself turning this one off constantly. Silent Hill 2 was simply too stressful.

Silent Hill 3

2003 would see the series’ third entry (aptly titled Silent Hill 3). The third chapter would feature the series’ first female protagonist. Unlike Silent Hill 2, which was a new story altogether, the third game acts as a direct sequel to the first and expands heavily on the overarching themes of that game.

You find yourself in control of the teenage Heather as she finds herself drawn to the horrific town. The cult from the first game has some special plans for her, and she’d like to stop these plans before they come to pass. You’ll get to visit the series’ staple hospital in Silent Hill 3, and some new locales as well, including an amusement park that’s straight out of a horrible nightmare.

The third game would have you ending nurses in style.

At this point, people were starting to get a sense of deja vu with the series. Though each game features largely different stories, the gameplay had remained the same throughout the franchise. Combat was clunky, and though you would typically visit different locations in each title, the method of progressing through each one was very similar.

Despite this fact, Silent Hill 3 still received mostly positive reviews. Though I definitely felt that familiar feeling, the game itself was still a blast to play through. In any case, the thing that the Silent Hill franchise has always been best at is atmosphere, and Silent Hill 3 may have the heaviest atmosphere of them all. While the story overall may not have been as powerful as Silent Hill 2, the strong sense of connection with the first game made the entire experience feel much larger in scale. Silent Hill 3 was also praised for its graphical prowess and remains one of the best looking PS2 titles to ever be released.

Silent Hill 3 is also the basis for the upcoming film Silent Hill: Revelation 3D.

 Silent Hill 4

Silent Hill 4 came just a year later, and was both a breath of fresh air and the first misstep in the iconic series.

The game takes more of a Silent Hill 2 approach to plot, meaning Silent Hill 4 is not related to any of the previous games. It instead tells the tale of Henry Townshend, a lonely introvert that couldn’t leave his apartment even if he wanted to. The front door won’t open, the windows are locked, and the phone doesn’t work. He’s stuck in every sense of the word, and has been for days. He wakes up one day to a strange tunnel in his bathroom and has no choice but to enter it.

Better out than in I guess!

The game never actually takes you into Silent Hill. Instead you’ll learn about the plot and mythologies by visiting surrounding areas. While weird (if you’re playing a Silent Hill game, you’re likely looking to visit the town), it was also welcome to visit locations that we hadn’t seen before.

Konami tried to respond to some of the gameplay criticisms that the last game received by introducing a first-person element to the title. Any time spent in Henry’s residence would be spent in the new perspective. It certainly added a new level of fear to the game, as your field of view is simply much more narrow than you’re used to. There is much less to be afraid of in the apartment however, so the first person elements tend to get old rather fast.

I still had a lot of fun with Silent Hill 4, but it was definitely the weakest of the Team Silent developed games. It simply isn’t overly memorable, and feels much more like a spin-off than a main title.

Silent Hill 4 would also be the last game developed by Team Silent before they were disbanded by Konami in 2005.

Silent Hill Homecoming

I was an 17 year old broke high school student on the day that Silent Hill Homecoming would hit store shelves. I decided to skip school that day and wait for my local Blockbuster to open. I had to use both straps on my backpack as it was stuffed full of games to trade in (not because I wanted to trade them, simply because that was the only way I’d be able to get the game home on launch day). I still recall racing home only moments after the store had opened, gleaming with excitement and eager to place that disc into my PS3.

I was instantly in awe with the graphics and sound, the insanely crisp voice acting, and the other technical achievements that Homecoming had to offer. The realization didn’t set in for an hour or so: this was not a Silent Hill game. Sure it looked like Silent Hill, and an insanely beautiful rendition of it at that, but the game just felt off.

The game may have stunk, but boy did it look good.

As I mentioned above, Team Silent was disbanded soon after the release of Silent Hill 4. Konami entrusted Double Helix Games (a company that didn’t have the greatest track record) to develop the next iteration of the series. People were excited to see a western developer take on the horror franchise, but sadly, the game did not turn out as good as it looked.

Silent Hill Homecoming was a much more action oriented title than any of the games we’d seen before. If I remember correctly, guns were much more plentiful and enemies tended to go down without much trouble. This was severely detrimental to the experience: in past titles you’d typically turn to running before you’d stand and face an enemy, but in Homecoming you feel like it’s never necessary. The combat controls were completely reworked for this game, but the sheer amount of combat you would face highlighted the fact that it was still clunky as hell. Homecoming was also the first title that gave the player complete control over the camera. In this age it’s basically a requirement to have this “feature”, but again, in a title like this it can hurt the experience: while past games had you moving slowly around corners in case of a surprise attack, in Homecoming you could simply look at where you were going before you got there.

I’m still pretty torn on Silent Hill Homecoming. On one hand, you have a visually (and audibly) beautiful rendition of the town and the terrors inside it, but on the other, the game severely lacked the terrifying elements of the older titles and was rarely, if ever scary. You could fairly easily have removed the fog and threw another title on the box, and few people would ever know, it simply felt that different.

Silent Hill: Shattered Memories

December 2009 saw the release of the only Silent Hill title for a Nintendo console (though it would later release for PS2 and PSP). The game was a reimagining of the first Silent Hill, and kept only the premise of Harry trying to find his missing daughter. Nearly everything else was unrecognizably different: the plot and characters within it were not the same, and even the world of Silent Hill had changed from a fog covered plateau to a frozen wasteland. Combat was completely removed from the game, leaving you only able to run from any of the monsters you may encounter.

I was so impressed with Shattered Memories that I nearly played the entire game in one sitting. Thinking back on the title, I can’t really think of anything that I didn’t like about it. The story may not be as strong as what Silent Hill 2 had to offer, but by far, Shattered Memories was the best survival horror title in years.

More like shattered expectations.

I was really impressed with the original content that Climax Studios added to the franchise as well. Shattered Memories opens with a creepy first person psychotherapy session that asks you to answer questions honestly. These sections are interesting, thought provoking, evocative, and also effect what you’ll see during the time you’ll spend in Silent Hill: NPC characters will look and act differently, and entire areas of the game may be different or inaccessible, all based on the choices you make.

The game was also a perfect fit for the Wii, and the motion controls made you feel like a much bigger part of the experience. The luminosity of the town tends to be very low (of course), but pointing with the Wii Remote gives you full control of the ever important flashlight. You would also receive the occasional phone call in the game, and the rarely utilized Wii Remote speaker would act as your earpiece. It’s pretty creepy listening to screaming characters when the sound is emitting so close to your ear.

Cell phone stuff was VERY cool.

Sadly this would be the only Silent Hill title that Climax Games would get to develop. Though this was Konami’s most successful Silent Hill in some time (quality wise anyways), the next title would again go to a different developer. Silent Hill: Shattered Memories would also be the final title composed by series regular Akira Yamaoka, which was a sad day for series fans as Akira’s beautiful music was always one of the strongest elements of any Silent Hill title

Silent Hill: Downpour

Silent Hill: Downpour released six months ago to mixed reviews. For some reason I was still excited for the game, though previews looked muddy and gameplay looked clunkier than ever.

I took in every moment of the game that I could, but it turned out even worse than anticipated. Downpour was filled with technical issues that were never apparent in prior titles, including constant (constant) framerate issues (sometimes dipping into single digits), freezing, and audio sync issues (or missing entirely) among others.

The plot was decent enough: inmate Murphy Pendleton would find himself near the ill-fated town when the bus he was being transported in was destroyed. After discovering what was in store for him, Murphy’s main mission was simply to find a way out alive, though he didn’t seem opposed to doing weird side tasks along the way.

Welcome to Bright Falls… Oops, wrong game.

Silent Hill: Downpour was the franchise’s first (and hopefully only) attempt at an open world game. It was stupid. Sure it was cool to be able to run around the whole town at your leisure, but that fact that the town was basically empty and that you could interact with very few of the buildings made the majority of the experience extremely boring. You could literally run around for the better part of 20 minutes without anything happening. It was also hard to tell at times if the quest you were attempting actually had anything to do with the story, or was just some sort of side silliness.

Downpour is also the epitome of bad creature design. The Silent Hill games of yore to this day have some of the most atrocious, disgusting, disturbing, amazing monsters you could imagine. Those creatures fit the town and the subject matter perfectly. While wandering the streets (and many other areas) of Downpour, you’ll likely just see the same zombie man or woman over and over again. They look bad, their AI is bad, and they’re so easy to take down that you’ll never, ever fear them.

You’ll be seeing her A LOT

Downpour was not all bad of course. The sound design was excellent for the most part, and though Akira Yamaoka would not return to compose this game, Daniel Licht managed to fill his shoes pretty well. Combat, though dragged down by the awful AI, played better than any Silent Hill title before it. Developer Vatra Games also added a stereoscopic 3D option to the PS3 version of the game, which was very welcome and gave a new dimension (haha) to the few scares that the game did offer.

Closing Thoughts

It wasn’t until beginning this retrospective that I realized just how far the mighty had fallen. Over the last 8 years, nearly everything the franchise had to offer has been of dismal quality compared to the titles we used to get.

What used to be one of Konami’s first-tier games seems to have become a joke even to them: the company entrusted a mobile developer to remaster Silent Hill 2 & 3 in HD, and it seems as though the “remastering” was never actually completed before release. In many cases, the Silent Hill HD Collection looked noticeably worse than the original PS2 titles, and had a myriad of issues that were not present in the source material. Konami eventually issued a statement saying that they could not fix the game, but would be happy to exchange it for another title. This is something I’d never heard of before, and basically showed us that Konami just didn’t give a shit about the game. This being said, Silent Hill: Downpour was released just one week earlier, and the insanely distracting technical issues present in that title as well made it feel as though it was not an isolated incident.

All this being said, I’m quite looking forward to Revelation. The first Silent Hill film was nothing to write home about, but if it did anything right, it was taking the source material seriously. Creatures and music were ripped right from the game and thrown onto the silver screen. The town looked fantastic and had a wonderful atmosphere. Though the plot was a nigh-unrecognizable amalgamation of series’ themes, the film felt mostly coherent, and in my opinion is probably the best video-game adaptation to this day (though that’s not saying much). If Revelation can at least match that, it will be well worth my $10.

If you’re looking at getting into the Silent Hill series, your best bet would be to start with Shattered Memories. Again, it’s simply a great re-imagining of the first game for the current generation. Silent Hill 2 and 3 hold up well and are fantastic stories, but I’d try and track down the original versions and skip the atrocious HD Collection altogether. Unless you can find Homecoming or Downpour for dirt cheap, I’d avoid those ones too, as they are definitely the biggest disappointments in the series. Silent Hill 4 is not bad, but is mostly unrelated to the other games, and definitely is not one of the necessary games to play.

I hope that one day Konami realizes what they’ve done to the series. I hope that they decide at some point to take Silent Hill seriously again. When this happens, I think we’ll get another game worth playing. Until then, you could always catch up with Resident Evil.

In my restless dreams I see that town… Silent Hill. Cue Theme of Laura:

Make sure to let us know what you think of the series, and of course if you agree or disagree with what I had to say!

So, we may have already seen the leaked footage from New York Comic-Con…but there’s no question that we all want to see the official trailer for Evil Dead. Right? Well, you don’t have to wait long! According the movie’s official Facebook page the Red Band trailer for the film will debut tomorrow. Are you excited? I know we are.

In the much anticipated remake of the 1981 cult-hit horror film, five twenty-something friends become holed up in a remote cabin. When they discover a Book of the Dead, they unwittingly summon up long-dormant demons that possess each of those friends in succession until only one is left intact to fight for survival.

Evil Dead hits theaters April 12, 2013.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week’s premiere was an action-packed introduction to the venerable prison setting from the ongoing comic. That ~42 minutes must have had more zombie-slaying in it than the entirety of the second season, and I think I can speak for most of us when I say that it was a welcome deviation from what we had grown to expect.

Ratings fell slightly (13%) from the 10+ million viewer premiere, though the 9.5 million of you that tuned in still made The Walking Dead the most watched show all week. Sounds to me like you’re all infected with some sort of zombie-fever (let’s just hope it’s not the same one from the show!). I’d also like to welcome DISH subscribers back to the apocalypse, as this week AMC and DISH seemed to settle their dispute, and the network has already returned to the provider’s roster.

As usual, there will be plenty of spoilers below, so consider yourself warned!

Episode Thoughts – “Sick”

The closing moments of Seed were among the most intense that the show has offered thus far. Hershel receives an unexpected bite in a walker heavy area, which forces the group to push forward without the quiet calm they would typically progress with. Drastic times of course, call for drastic measures, and Rick (likely thinking only of the baby on the way) decided to remove Hershel’s leg in an attempt to save his life. The final seconds of the episode would shockingly (or not) reveal that the groups new home was not as empty as they had initially thought, as five of its previous inhabitants still resided there.

I wonder how this will turn out.

Sick thankfully opens right where last week’s cliffhanger left off. Each group looks confused at the presence of the other as Hershel bleeds-out all over the floor. Rick and friends rush to get Hershel back to the others, while the former inmates follow close behind, eager to see the other side of their newfound freedom. The scene closes with a close-up of Hershel’s now missing leg before cutting to the opening credits. Awesome.

First they wreck his farm, then they take his leg.

Rick, Darryl, and T-Dog try to reason with the inmates (who state that it’s their prison since they were there first) while the others try to tend to a quickly fading Hershel. A very cool realization in this scene is the fact that none of the inmates have any idea what is going on in the outside world. While Rick’s gang has lost all hope for any sort of rescue,  the inmates still speak of hospitals and police. The realization wasn’t as effective as it could have been however: upon Rick explaining that everything was gone, that nearly everyone was (un)dead, none of the inmates seemed particularly bothered by it. Shouldn’t they be shitting their pants at the fact that the world they once knew is gone forever?

Things eventually cool down, and an agreement is established between the groups. The inmates would give half their remaining food to the hungry survivors, and Rick & friends would help clear out another cell block for the inmates to stay in. After that point they agreed to leave each other alone.

He didn’t last long, but he was creepy as hell.

I feel like I need to talk about Tomas for a second. He quickly establishes himself as the leader of the prison inmates, and while his performance seems sometimes exaggerated, the dude is freaky as hell! He starts off simply looking intense, but when one of the other inmates is bitten, Tomas goes batshit crazy, furiously stabbing and beating his former friend, over and over until he dies. The look in his eyes here seems as though he’s thoroughly enjoying the experience too, like he’s been just waiting for an excuse to kill again.

I was very interested to see where the writers would take this character, but Tomas doesn’t end up lasting long. When Rick appears to be the source of Tomas’ aggression, Rick feels the need to kill Tomas before the same is done to him. While I was sad that we wouldn’t get to see more of the character, it really showed just how much Rick has changed during the course of the series: he definitely isn’t as soft as he used to be and is not willing to risk another Shane-like descent into madness. Rick kills another inmate before the interaction is over, showing that maybe he’s starting to lose it himself.

Hershie’s not looking so hot.

The rest of the episode largely revolves around Hershel, who appears to be ready to pass. Maggie seems to lose hope rather quickly that her father can pull through, while surprisingly Beth (who was ready to end it all just a short time ago) remains hopeful that her father could survive. A much more mature looking Carl puts it on himself to find medical supplies (in turn, likely saving the man that saved him last season), much to the dismay of fan-favorite (not) Lori, who scolds him for trying to go alone. It appears as though Hershel will pull through thanks to the mother and son, which is definitely good for the survivors (plus, they now know that if a bite can be removed quickly enough, survival is possible).

So gross, yet so satisfying.

Sick does have a scene that definitely lives up to the episode’s title. In short, Carol doesn’t think that Hershel is going to make it, and that helping Lori give birth will fall to her. She has never performed a caesarean before, and would like to practice before the real thing. What happens next was absolutely disgusting (in the best way possible), and will definitely stick with me for some time.

Overall, I didn’t enjoy Sick as much as I did the previous episode. After a strong opening and a few other great scenes, this chapter’s purpose leaned more towards setting up things to come. I still had a blast with it however, and of course we’re still so early in the season that an episode to set things up was likely very necessary. It looks like shit is definitely about to go down based on the preview of next weeks episode. Again, I’m very glad to call myself a fan of The Walking Dead again, and the new season at this point is exponentially better than the last one.

Have a look at the preview for next weeks episode, and make sure to let us know what you think!

Comic Comparison

While last week’s premiere fit in very nicely with Issue 13 of The Walking Dead, Sick seems more like a loose amalgamation of the next few. Both media begin with an introduction to the inmates, but present them in a much different manner: while the shows inmate’s are introduced during a time of extreme crisis, the comic starts them off in a much friendlier way.

Series’ prisoners come with guns drawn, while the comic begins with an offering of food.

While the end of the episode would see three inmates dead, the comic took much longer for any of them to perish. Fittingly, Rick would do the deed both on paper and on the screen (though the comic would give him a much better reason to do so).

Both by Rick, but for very different reasons.

I wondered just how close the show would be able to follow at this point: Kirkman’s work featured a much larger group when the survivors arrived at the prison, and more than one of them would find themselves dead before many more issues passed. The subject matter in the comics is also much more disturbing at the start of the prison arc: it deals with a suicide pact between two young lovers and the brutal murder of two children. As much as TV viewers may love seeing zombies get blown to bits, I’m sure AMC would be receiving a few angry letters if young kids were thrown into the fold.

Issue 14 would also see Hershel, Glenn, and family return to the book due to Rick’s belief that the Prison would be a safe haven. While the show has him physically broken due to the bite on his leg, the comic has two of his children be the murder victims, an outcome that should be much harder on a man than a missing leg. Rick is the reason that Hershel came in the first place, and feels personally responsible for the children’s deaths.

Lori and Rick also don’t hate each other in the comic, something that definitely can’t be said for the series.

Again, the episode overall strayed from what Robert Kirkman was doing with his storyline, but due to the book’s extremely graphic nature, I’m not sure that it could have been done any other way.

The book is fantastic at this point, as was the episode, and I’m happy.

Hopefully with the introduction of The Governor and Michonne’s continuing storyline, the fork that has been created will come together once more. In any case, if the rest of season 3 retains the quality of the first two episodes, it will by far be the best season yet!

See you next week!

Side note: if you’re not yet into the book, but want to be, take a look at the collector’s edition of Telltale’s adventure game version of The Walking Dead. It comes with the first 48 issues, as well as a game that is the best version of TWD yet!

 

I’m sure I don’t need to give Telltale’s version of The Walking Dead any introduction: we post about it so much you’d think we were on Telltale’s payroll (we’re not). The game is simply an incredible experience, and at this point in 2012, is my game of the year.

The Walking Dead is of course an episodic, downloadable title. Downloadable doesn’t work for everyone though. Maybe you’re afraid of online purchases (what year is it again?), or maybe you just want a physical disc that you can carry with you through the apocalypse. In any case, Telltale’s got you covered.

We reported back in September that the game was set to get a physical rendition, and today IGN made that fact even cooler. The Walking Dead will get a great looking collector’s edition, set to launch on December 4th. The package will include the following:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

This edition will be exclusive to GameStop, and Telltale noted that it will be in extremely limited quantities. It’s also pre-order only, so you won’t see it on the shelves after the fact. The game will also get a standard edition for a cool $29.99.

If you haven’t yet played the game, and were planning to wait for the physical edition, you should head to GameStop and get your name down for this bundle. Also, feel free to check out our reviews for the already released episodes (though not until you’ve played the game)! You can find them here, here, here, and here.

What do you think of the game? Planning on picking up the physical edition?

Source: IGN

I’ve been a big fan of the Paranormal Activity series up to this point. The first film was an incredible success story that you don’t get to hear too often these days: Oren Peli crafted the first film with a few friends in his own house, and after a few years of unsuccessfully trying to sell the finished product, Paramount would pick up the $15,000 picture which would gross nearly 200 million. The sequels would go on to mostly build on that success, and weave a clever tale of haunting that spanned the entirety of the first three films.

The first movie managed to feel like a breath of fresh air in the crowded horror genre. It would go on to launch the “found footage” craze that nearly every film seems to take on these days (other films used the style first of course, but many people seem to forget that fact). Paranormal Activity was a simple story of a haunted house (or so it would seem) and its living inhabitants, that would be told with an incredible amount of polish. Just as Jaws made moviegoers afraid to step into the ocean, Paranormal Activity made people afraid of their own homes. I personally know some folks who felt the need to sleep with their lights on for days after seeing the first film.

I was equally as impressed with Paranormal Activity 2. Instead of the forced perspective of the single camera first film, the sequel managed to get cameras all over the house and have it make sense. The plot managed to coherently span from long before the first film would have started, to just after it ended. It also managed to expand on the mythology introduced in Paranormal Activity in a way that felt completely natural, and arguably in a way that even improved the plot of the first film.

Paranormal Activity 3 would turn back the clock to 1988, and show us just how all the activity began. Again, this sequel expanded on the plot and mythology of the first two films, and made the series most powerful when thought of as a whole. It also revolved around children, which added at least a few levels to the creepiness of the picture.

This is where I feel like Paranormal Activity 4 takes its first misstep. The film opens with a quick recap of the end of the second film before jumping ahead 5 years (to 2011), and introducing us to a new, unrelated family. This immediately breaks a lot of the connection to the first few films. I don’t really know how it could be done differently, seeing as Kristi died and the end of the second movie, but it simply doesn’t work for me here. We’re introduced to a slew of new characters that really have nothing to do with the last ones, and we’re expected to care about them before shit starts to go down. The biggest problem with the film is just that: I don’t care. In all cases, Paranormal Activity 4 feels more like an uninspired spin-off than any sort of sequel.

Our main character, a new family’s teenage daughter.

The plot of this fourth film has also taken a turn for the worse. Katie (from the other movies) and her “son” Robbie live across the street from this new family. Katie (somehow with a new identity as you’d think the police would be after her) ends up being taken to the hospital, and as Robbie has no other family, is set to spend a few nights in this new house. As in the second film, our main character falls to the family’s teenage daughter. She happens to have an annoying-as-hell boyfriend who happens to record her sleeping via Skype (weird as hell, right?), when he sees something odd. The youngsters determine that they want eyes all around the house to check for any other weird happenings, before realizing that Robbie seems to be the source of them. Instead of security camera footage or old home movies, the feeds we’ll be looking at are those of all the many computers in the house. I’m afraid that I simply couldn’t suspend my disbelief here. The video feeds are way too high quality to be coming from these computer webcams, and magically these hard drives never seem to fill up despite these videos recording 24/7. There are also numerous scenes in the film where the computers are most definitely sleeping, as in you can audibly hear them waking up, and yet they’ve managed to keep recording the entire time.

Kinect comes up CONSTANTLY

The real star of Paranormal Activity 4 seems to be the fucking Microsoft Kinect system. Boyfriend Ben introduces early on that the Kinect shows cool looking tracking dots all over the room when viewed through a camera’s infrared mode. Somehow Ben’s hacking skills get the Kinect recording constant video too, and the film returns to this disco-looking room for a huge amount of the scares that it tries to throw at you. Lame as hell, and an almost laughably impossible situation. There’s even a scene that insinuates that the freaking kid was playing Kinect with the ghost…

The Blu-Ray casing should feature this sticker.

For me, the only real saving grace in the film is its conclusion. The Paranormal Activity franchise always manages to do endings extremely well, and the fourth film is no exception. The ending was creepy as hell and definitely made me jump more than once. This also left me feeling slightly more positive when the credits began to roll, though that likely was just because the movie was over. It also doesn’t really leave much setup for another sequel as the other films have, so I really wonder where they’ll end up going with the franchise.

Again, I was a big fan of the series, and very impressed at the way the creators managed to weave the first three films together and have everything make sense. Paranormal Activity 4 forgoes all of that, and instead introduces a lame plot, with lame characters, and scares that by now we’ve seen multiple times (how many times can we be terrified at a slightly moving door).

Paranormal Activity 4 is by far the worst film in the series. Hopefully the inevitable fifth film can bring back the things that this one was lacking (nearly everything). In any case, I know I’ll be going into the next one with caution.

Paranormal Activity 4 scores an Kinect Ready 1.5/5.

In any case, let us know what you thought of the film if you end up seeing it!

As most of you know, AMC’s popular adaptation of the ongoing Image series The Walking Dead premiered its third season last night.

I’m hearing pretty good things about the premiere. I gave up on the show partway through Season 2 (come on, admit how boring it was), but upon reading all the positive reviews may have to give the series another chance. Our writer Scott liked it, commenting via twitter that “The season premiere of The Walking Dead was better than the entirety of season 2”. Sounds pretty good to me.

AMC must be having some sort of celebration today, as the huge amount of viewers that tuned in to last night’s airing was just revealed. Over 10 million viewers tuned into the first showing, an over 50% increase from last season, as well as breaking the record for the most watched basic cable telecast ever.

From the press release:

Last night, AMC premiered season three of “The Walking Dead” and outdelivered cable and broadcast hits including “Hatfields & McCoys,” “Jersey Shore,” “Modern Family,” “The Big Bang Theory” and “The Voice.”

The 9pm ET premiere garnered 10.9 million viewers and a 7.4 HH rating making it the highest rated episode in series history, and growing more than 50% over last season’s premiere. The season 3 premiere now reigns as the biggest telecast for any drama series in basic cable history among all viewers. “The Walking Dead” encored at 10pm with 3.5 million viewers and midnight with 850,000 viewers delivering 15.2 million viewers for the night.

Looks like Zombie fever has never been stronger. Let’s hope they’ll all check out the Geekscape co-produced Doc of the Dead when it hits too!

 

Today NYCC attendees were treated to an exclusive teaser of the upcoming remake of The Evil Dead (titled simply Evil Dead). Since you’re not there and are instead reading the news online, all you get is this image (sorry)!

That little girl is clearly dead, and in all likelihood very evil as well, so it all fits right in with the film!

Evil Dead will hit theatres in Spring 2013!

Looking forward to this one?

I’m a big fan of the [REC] series of films. I’d place the first film among my favourite horror movies, and it’s one of the few that truly was able to terrify me (oh man that ending). The second film was a cool sequel, in that it followed the first by only moments – you were looking at the aftermath of what happened, with the same characters and the same building.

[REC] 3 changed things up completely, and was almost unrecognizable as a part of the series: it dropped the setting and characters, dropped the found footage aspect, and was much more action oriented. A cool film, but I was itching to get back into that apartment. Looks like that’s exactly what we’ll be getting! [REC] 4: Apocalypse will return to the story of the first two, though without the found footage feel.

Check out the teaser below, and let us know if you’re excited! What do you think of the series so far? What about the American remake Quarantine?

Fox Searchlight today released the first trailer for the highly anticipated Hitchcock.

The film features a pretty stellar cast with the likes of Anthony Hopkins, Helen Mirren, Jessica Biel, Scarlett Johansson, and many more.

Hitchcock follows the relationship of Alfred Hitchcock (Hopkins) and his wife Alma (Mirren), the trials and tribulations that they face, and the making of Hitchcocks most famous film, Psycho.

It’s quite the story, and looks to be shaping up to be quite the film. Check out the trailer below, and let us know what you think!

Hitchcock gets a limited release on November 23rd.

The new season crawls closer and closer, and I’m getting more and more excited.

There’s just seven more days until the premiere of FX’s scariest show, American Horror Story.  Most of the actors stay the same, but not much else does (even the show added a subtitle, Asylum): everyone is playing a different character, in a different place, in a different era and with a completely new plot.

This preview starts in modern times before heading back to the 60’s, the years in which the main story is set to take place.

I was a big fan of the first season, and again I can’t wait for this one. The show was not perfect, but the good far outweighed the bad, and American Horror Story made for an intensely creepy, yet eerily satisfying time.

Watch the preview below, and let us know what you think! Will you be checking in on October 17th?