Fresh off the heels of another Persona related announcement, here comes Ultimax with a batch of new videos that show three of its newcomers in action.

First, Persona 4’s Rise Kujikawa has abandoned her damsel in distress role in the original Persona 4 Arena in favor of doing the ass kicking all on her own. Usually known for her support role in the core games, her teaser video shows off her ability to inflict status effects, her long range, Persona based attacks, and her idol experience leading her to dance all over her opponent’s face.

Second, Yukari suits up in her Feather Pink Phoenix Ranger costume to blow the opposition away. Largely using ranged attacks with her bow, combined with her lightning fast speed, and her wind based Persona that can push or pull opponents depending on her need, and you have a formidable fighter on your hands.

And lastly, Junpei steps up to the plate with his unique baseball based fighting style. His bat gives him better physical range than most of the characters on the roster, building up towards a huge power boost with every successful swing he lands. And don’t worry, based on the animated portion of the trailer, he’s just as bit as much of a clueless dope than he was in Persona 3. Yet, that’s why we love him.

Interested in jumping into Persona 4 Arena Ultimax? Check out our E3 hands on preview, and don’t forget to snag your first print, which includes a Teddy bag, a half set of tarrot cards, and Adachi DLC which will be free for one week? What are you waiting for?

Ultimax arrives on September 30th.

Atlus has announced that the upcoming 3DS exclusive, Persona Q: Shadow of the Labyrinth, will become available on November 25th. Bringing together the casts of Persona 3 and 4 for the first time in an RPG setting, (and also marking the first Persona RPG in six years, the team behind the Etrian Odyssey series is bringing their expertise to this first person dungeon crawler.

But for those wondering if the core experience we expect from the series will remain intact, don’t worry. Atlus is promising that Q will retain the combat and character development of the core titles, which will be interesting considering these are established characters in a “what if” scenario. Something tells me it won’t take itself so seriously.

All initial prints will come with special packaging and a half set of tarot cards, but you’ll want to pick up the limited edition if you want all the goodies, including a handy 3DS XL case imported from Japan! Too bad we can’t get that amazing Q themed 3DS to go with it…

But enough wishing for what never will be. Check out the opening movie and let us know if you plan on picking up Persona Q this November!

Following in the footsteps of the recently announced Adachi DLC, (which will be available for free during the first week of availability), it was revealed that Marie will be the next character added to Persona 4 Arena Ultimax as paid, post launch content.

As a character who was specifically added for Persona 4 Golden, the Vita remake of the PS2 RPG that started this increased interest in the franchise, Marie brings many of the abilities to the fighting game arena that were last seen in her character specific story arc. Now with her own Persona, it’s looking like her abilities will be a mix of what Golden players would expect combined with a ton of new tools revolving around weather that she’s never before displayed. Now, if we can only get the Persona 3 protagonist in on the mix, and I’d say we have all of our bases covered!

Between the Persona 4 Golden anime, the original Golden Vita game and this upcoming DLC, it looks like a good time to be a Marie fanatic. What’s even more telling though, is that in the original Persona 4 Arena title, there was no character DLC. Now, we have two before the game is even out. And I doubt this is the end of it, either. As always, I welcome new characters, but I’m not too happy with these characters being sold separately despite them appearing to be, at least mostly, finished at this point. Oh, the woes of being a fight fan.

Marie has yet to be confirmed for a release outside of Japan, but based on how things went with Adachi, I’d fully expect a formal announcement in the coming weeks. Will you be downloading her after Ultimax launches? And who else would you like to see make it in the final roster?

A few weeks back, Persona 4 baddie, Tohru Adachi, was confirmed as a playable character in the upcoming Persona 4 Arena Ultimax, but only in Japan. Then last week, Atlus revealed that not only would the sadistic detective be coming to the West, but would be available as free day one DLC… assuming you download him during the first week of release.

Free sounds pretty good, right? Especially with all of the pack in extras that first prints of the game are receiving, such as a Teddy bag and a half set of tarot cards, (the other half will be bundled in the 3DS title, Persona Q. Those clever bastards). But if you’re still on the fence, you can always check out Adachi in action in these latest screen shots!

If our E3 coverage was any indication, P4A:U looks like it will be the fighter to beat this holiday season. With free DLC and pack in items on top of a great game, what reason is there not to give it a look? Try to think of one. I’ll wait.

Persona 4 Arena Ultimax is scheduled to release on September 30th.

The idea of a long running RPG series turning into a fighting game isn’t all that unheard of nowadays, but it was still surprising to see the Persona titles get the brawler treatment. Still, with a continuation of two beloved RPGs combined with the fighting game mastery from the developers at Arc System Works, the original Persona 4 Arena ended up being one of my favorite fighting games. When a sequel was announced that promised to fill the roster with even more of our favorite party members, I couldn’t wait to get the chance to try them, which is why I played a few rounds at E3 to get the skinny on all the new combatants.

Yukari

20140618-093256-34376900.jpgMy P3 Waifu Is Back!

A fan favorite from Persona 3, Yukari has traded in her school uniform for a power ranger-esque getup, showing off her newfound profession as an actress since her game finished. Using wind attacks to draw opponents towards her spells while firing off her bow and arrow at lightning speed, her specialty is clearly the ability to control the field while keeping her opponents away. Even as someone who’s played fighting games for more than two decades, the quickness of her shots caught me off guard, proving that she’ll be a powerful foe once the game releases.

Junpei

20140618-091146-33106206.jpgIt’s a home run!

The bro of Persona 3. Junpei uses one of the most creative fighting styles I’ve ever seen, integrating his baseball background into his moveset with an “at bat” status that powers him up if he successfully hits opponents with his bat. Hitting moves runners up a base, while missing counts as a strike. Connecting with a super move counts as a home run, earning a run for your hit, plus everyone on base at the time. Missing too many times will eventually result in earning three outs though, which will remove everyone on your bases, so you’ll have to make each hit count. When Junpei scores 10 runs though, he goes into rally mode, significantly increasing his speed and power until he hits three outs. It’s ridiculous to explain and even stranger in action, but it definitely affected the way I approached his fights.

Ken and Koromaru

20140618-091146-33106394.jpgThe two fighter gimmick never gets old.

For those who have played BlazBlue, Ken and Koromaru are essentially like Carl and Ada, except Koromaru doesn’t move around like a sloth covered in honey. For those unfamiliar, this two in one character essentially plays like you’re controlling two people at once, with the buttons usually reserved for Persona attacks being mostly dedicated to Koromaru’s attacks.

The two allies fight in tandem, with Ken using his retractable spear to strike from a distance or pull enemies in while Koromaru hits hard from up close. Unlike most characters who fight in tandem with their Persona, but temporarily lose them if they’re struck a certain amount of times, Koromaru has his own small health bar. When it’s depleted, the pooch is taken out of the fight temporarily, forcing Ken to lose most of his combos and moves in the process. That’s not to say they don’t have a Persona at their disposal for additional attacks, but I found it to come into play far less than it does for the rest of the cast.

Rise

20140618-091146-33106473.jpgWho knew idols could be so deadly?

Rise is one of the most popular idols in the Persona version of Japan, and became a powerful supporting ally for Yu Narukami and the rest of the cast of P4. After somewhat playing a damsel in distress role in the first Arena game, she’s since upgraded her combat abilities to fight side by side with her friends for the first time.

Using her singing, dancing, microphone stand and her Persona, Himiko at her side, Rise ends up being a powerful addition to the cast. Relying mostly on traps and projectiles, she’s still dangerous up close thanks to her decent range, though it’s not suggested since her damage output seemed pretty low. Still, if played right, your opponents should have a hard time approaching her especially since her song abilities can cast a variety of status effects on her foe. All in all, it might take some time to learn the ins and outs of her play style, but she’s sure to become a favorite when mastered.

Sho

20140618-091146-33106568.jpgTeddie… You have nothing to smile about.

The new kid in town, Sho is an original character added to the Ultimax cast, who’s past and motivations are a complete mystery. What doesn’t take long to figure out however, is that he’s a vicious fighter who can do big damage in no time if his opponent is carelss. As the only character with no Persona, this gives him many more attack options for his aggressive rush down style, throwing out mix ups and combos with ease. Thanks to his dual swords, Sho hits hard, fast and is one of the most straightforward characters while still standing out as the only non-Persona user. His alternate shadow form however, introduces a Persona for him to use, making him even more deadly. By the looks of it, Sho has the tools to become a popular fighter real fast.

Shadow Characters

20140618-091146-33106886.jpgShadow Yukiko don’t need no man!

On that subject, almost every character has an alternate form thanks to the return of their shadows. The primary difference between the shadow and standard versions is that the shadows have more HP, do more damage and build up their super meter faster by landing hits, making them much more offense oriented. In exchange, they lose their awakening, burst and other defensive options, making them more ideal for someone who likes to bring pain instead of receive it. But with these lost abilities comes a new one, because the Shadow Rampage ability gives them unlimited meter for a limited amount of time, allowing them to do whatever they damn well please. Some of them, (like Shadow Teddy), even have new moves, like his ability to summon the giant, creepy Shadow Teddy from the main game.

Exciting? I think so. Arc System Works seems to be doing a great job of creating a unique, varied cast that even breathes new life into the characters from the first game. Who are you most excited to play as? Let us know below, and check back for more information on Persona 4 Arena: Ultimax and every game in between.

This team up between Atlus and Nintendo just keeps getting sweeter.
In addition to a new trailer for Persona Q: Shadow of the Labyrinth that debuted just in time for E3, it looks like there will be even more of a reason to pick up the upcoming 3DS dungeon crawler.
Persona Q: The Wild Cards Edition will release side by side with the standard game at the price of $79.99, which for those keeping count, is double the price of a typical 3DS game. So what do you get with the package that can justify the price? How about a Persona themed case with Teddy on the inside, an artbook, a soundtrack and a set of tarrot cards? Do I have your attention yet?

Persona Q Collectors Edition

Persona Q brings together the casts of Persona 3 and Persona 4 in a first person dungeon crawling spinoff, all with a superdeformed art style that’s a big departure for the series. Being able to watch Yukiko, Yukari, Junpei, Yosuke, Chie, Akihiko and the rest of this large cast fight side by side is one of the main experiences I’m looking forward to this year. Now the only problem is, which version do I get? Hmm…
First prints of the standard edition will also include the set of tarrot cards, which are half of a set that mirror the in game cards. The other half will be packaged in the PS3 fighter, Persona 4 Arena Ultimax, which might be the sneakiest form of marketing I’ve ever seen. Then again, if you’re getting one, you’re most likely getting the other, so for some, this could be seen as a bonus.
Watch the E3 trailer below and tell us who you plan on using in your party! Persona 4 Q is scheduled for a fall release.

It seems like Atlus is making these Persona teases a regular thing, although every announcement can’t be as awesome as a Persona 5 announcement.

The publisher has announced an anime version of its hit Vita game, Persona 4 Golden, the enhanced port of the PS2 classic. Retelling the story of a high schooler who arrives in a small town, only to be caught up in a supernatural murder mystery, the anime will include the additional scenes featuring Marie, a new character who was added specifically for the Vita version.

The confusing part in all of this though, is that there’s already a Persona 4 anime. Golden‘s story is exactly the same aside from Marie and a few other minor scenes, (many of which are optional), so I wonder how this is supposed to play out. Is this an anime of an anime? Will it run redone episodes, or will they just blend the new content into the old episodes? Or maybe this won’t be a series at all, and will only be a movie or OVA.

Either way, as much of a fan as I am, I see this as completely unnecessary. With that said, we shouldn’t be surprised. With another fighting game, a dance game and a chibi-fied spinoff, the fourth game is everywhere these days.

Check out the trailer and tell me how wrong I am. Persona 4 The Golden Animation will release in Japan in July with a Western release yet to be announced.

Remember last fall when we were waiting on baited breath for Atlus’ mysterious Persona announcement? The end result was the official reveal of the long awaited Persona 5 along with a slew of spinoffs. The problem? These were only officially announced for Japan. Thankfully, Atlus hasn’t left us waiting for too long, because every one of these games are headed stateside! Yes, even the dancing one.

Starting with Persona Q: Shadow of the Labyrinth, this dungeon crawling RPG will unite the SEES from Persona 3 and the Investigation Team from Persona 4 in a chibi-fied 3DS exclusive in the style of Etrian Odyssey. Coming in the fall, Persona Q marks the first time the Persona series is coming to a Nintendo platform.

From the press release:

“Trapped in an other-world filled with Shadows, the protagonists from Persona 3 and Persona 4 each have different events to follow, allowing the player to choose and experience two different plotlines. As both groups seek a way out of the labyrinth, they will run in to two new characters, Rei and Zen, who may hold the secret to this new mystery,”

Next is the return of a favorite of fighting game fans like myself. Dropping the ridiculously awesome subtitle of Ultra Suplex Hold, Persona 4 Arena Ultimax returns to the P-1 Grand Prix with new fighters and moves. Bringing in Persona 3 favorites, Yukari and Junpei, as well as a brand new character in Sho Minazuki, it’ll be time to dust off the arcade sticks once Fall comes around.

As its predecessor, Ultimax will be released for the PS3 and Xbox 360. If our review of the original game is any indication, there’s plenty of reason for RPG and Fighting fans alike to get excited for the sequel.

On the Vita front, Persona will be returning to the platform following the excellent Persona 4 Golden, but not in the way you might expect. Persona 4: Dancing All Night brings the usually dark, morbid world of the series to the dance floor. Staring in game pop idol, Rise Kujikawa, this rhythm game comes from the good folks over at Dingo Inc, the developers of the Hatsune Miku series of titles.

What drives Rise and her friends to dance the night away? According to Atlus,

“After hearing rumors about the Midnight Stage, she checks a certain website at midnight and sees a mysterious movie clip and, you guessed it, winds up on the “other side.” Worse yet, she finds out her junior idol peers from the group Kanamin Kitchen are missing as well. She has no choice but to send an SOS to the Investigation Team to help rescue the missing idols.”

Hey, whatever gives us an excuse to put Yu Narukami’s massive amounts of swag on display, right? Dancing All Night will hit the Vita in 2015, so that will give us plenty of time to get in touch with our inner idol.

And of course, the main course. After years of waiting, Persona 5 is officially slated for a 2015 release on the PS3. A new English version of the original trailer was posted as well, but it still lands firmly in teaser territory. No, we have yet to see any solid details on what the game will be about, but we have five chairs! And at least we know we won’t have to wait too long.

Any Persona lovers amongst us Geekscapists? Which game are you looking forward to the most? One thing is for sure, the next year will be a good time to be a fan.

Source: Shacknews.com

Briefly: Atlus today announced that Person 5 will be launching on the PS3 in Japan in Winter 2014. No release date for a North American (or European) version was announced.

No gameplay from the newly-revealed RPG was shown, but a short teaser trailer states that “You are a slave. Want emancipation?”

A new 3DS Persona title was also revealed. This one’s called Persona Q: Shadows of the Labyrinth, and it looks very cool. Person Q hits Japan in June 2014, and again, a release was not announced for other territories.

I’ve actually never had the opportunity to play the Persona series, but have head nothing but good things about it for as long as I can remember. Fans, are you excited for the new titles? What do you hope to see in them? Sound out below!

Recently, Atlus has put up an interesting web page, one with nothing but a date and time of 11/24 at 12:00. Considering that this is Atlus, it’s safe to say that the announcement will be game related, but the only clue that we have is the logo at the bottom left of the web page. A quick click will show that the symbol is none other than the Persona team’s logo. Does this mean after years of waiting that we’re finally going to get our greedy hands on Persona 5?

The long awaited sequel to one of the most acclaimed RPGs of the last decade has been in the sights of gamers ever since it was said to be in development years ago. Since then, the team has made titles such as Persona 4: Golden, and Catherine among others, but details have been scarce on when we would get the chance to fight shadows between picking up on every girl in sight. This teaser is the first glimmer of hope that we’ve seen since the learning of its development, so it’s easy to see why there’s reason to be excited.

With that said, remember last year when Square Enix posted a teaser for The World Ends With You, but ended up being an iOS port instead of something like a sequel? Or when the potential Final Fantasy VI remake teaser led us to All the Bravest, one of the worst attempts at a “video game” on mobile devices? Calling it a game is generous as it is.

So while I don’t want to set myself or anyone else up for disappointment, something… ANYTHING Persona 5 related is welcomed in my book. We’ll just have to count the days until the clock strikes 12:00 in Japan before we know if we’ll take another trip in the fight against shadows once again.

Source: Operationrainfall.com

Persona 4 Arena was one of those games that we never knew we wanted, but were happy it exists. After reviewing it last year, I learned that this odd pairing between the RPG developer Atlus and the fighting game aficionados at Arc System Works, (responsible for the Guilty Gear and BlazBlue franchises,) resulted in one of the most enjoyable 2D fighters in years, so much so that I consider it my favorite console game of 2012. Its fast paced action, unique fighting mechanics involving both the characters and their unique Persona’s and deep story that served as a sequel to both the third and fourth RPG titles, and there was little to complain about once our arcade sticks were in hand.

So its no surprise that P4:A would get a follow up. As a matter of fact, I was expecting them to go the popular route and nickel and dime us with expensive DLC characters before coming out with some kind of director’s cut. Imagine my surprise when Atlus officially announced Persona 4: The Ultimax Ultra Suplex Hold. Yes, that’s the real name. Yes it’s absurd. Yes, the game looks awesome!

Persona 4 Ultamax Yukari

Joining the existing roster of characters spanning the casts of Persona 3 and 4 are fan favorites from 3. Yukari arrives sporting some Pink Ranger-esque outfit and comes equipped with her trademark bow and uses her Persona’s wind abilities to redirect her projectiles at her enemies. Junpei has dedicated his time to baseball since giving up fighting shadows, which is reflected by his strength growing for every “run” scored when he hits his opponents with his bat. Joining them is newcomer Sho Minazuki. Nothing is known about this fighter, but it’s safe to say he’ll play a decent role as the story unfolds.

Aside from the new characters, every existing fighter will come with rebalanced skills and new attacks, in addition to new Shadow Forms. Each character aside from Elizabeth and Shadow Labrys, (you know, since she’s already a shadow,) has a shadow version, which will give up certain abilities like Bursts and One More Cancels for a quick charging SP meter that can become unlimited for a short amount of time. How players will approach each of these scenarios adds an extra layer of depth to an already deep fighting game, and to say this news is exciting enough. Seeing as the backgrounds, themes and stages in the trailer look much darker, even implying that shadows are roaming in the real world, gives it a Persona 3 vibe. Does this mean the Dark Hour is returning?

Persona 4 Ultamax Junpei

We’ll have to wait until the end of this year to find out. P4:U is scheduled to arrive in Japanese arcades this Winter with a console release surely around the corner. Check out the trailer and enjoy the awesomeness of the absurdity. Is this enough to hold us over until Persona 5 is finally released? Let us know in the comments!

Source: Operationrainfall.com

When gamers think of Vanillaware, most would associate the developer with some of the most beautiful 2D side scrollers of the last half decade. Both Odin Sphere and Muramasa proved that in a gaming industry dominated by 3D and HD, side scrollers could offer deep, challenging combat while still looking pretty. Their newest title, Dragon’s Crown is aiming to keep this tradition intact, and if my time with the game on the E3 show floor is any indication, this beat em up is well on its way of doing just that.

Dragon's Crown Screen 1

Dragon’s Crown lets players choose from one of six warriors, each one fitting different fantasy archtypes. Want a armored clad knight? You got it. A magic wielding sorceress? Yep, she’s here too. Personally, I wanted the Elf, complete with bow and arrow. Each character is accompanied by up to two support characters that aid players in battle in different ways. For example, the theif was able to snatch items from enemies and add them to your pool. If this isn’t enough, the game will feature 2 player co op if you want to dungeon crawl with a friend.
While playing throught the demo, I definitely got a strong Golden Axe vibe from the mechanics. My archer had two main attacks, using her bow for long range or close range melee attacks. Beating up seemingly endless amounts of enemies was fun, but what was even better was learning that I could steal enemy mounts and use them to my advantage. Finishing each fight rewarded me with a rank, telling me how well I did at finding the treasure in the room.

Dragon's Crown Screen 2

Outside of dungeons, a multi-tiered town can be explored to upgrade equipment, sell treasure and chat with non playable characters. True to Vanillaware form, both the towns and the dungeons were some of the most gorgeous looking environments out there. Judging from the hints picked up from this demo, you’ll get to enjoy the in game artwork more and more, because there’s bound to be tons of items and skills to collect. With six unique characters to do so with, local and online multiplayer and plenty of hidden items, Dragon’s Crown is looking like a game that will be worth exploring over and over again.

I’d be hard pressed to think of a time that a 2D beat em up was one of the most anticipated games of the year, but Dragon’s Crown easily fits that mold for me. The demo alone had tons of secrets, rewarding combat, a variety of playable characters and a varied upgrade system. Just thinking about how much farther the final game can take these ideas makes the approaching release date that much more anticipated. Great gameplay, beautiful graphics, challenging AI and the option to tackle all of this with a friend? What more can you ask for?

Retro, beat em up and modern gamers would do well to keep an eye out for Dragon’s Crown, which is coming to the PS3 and PS Vita on August 6th

For fans of the Shin Megami Tensei series, the wait for a new game has been as punishing as the difficulty its known for. Sure, there have been plenty of spinoffs and titles with the name attached to it, (games like Soul Hackers and the Persona series come to mind,) but the core games have been hard to come by. Thankfully, the wait will be over soon when SMT IV releases in just over a month, but with an opportunity to play it early on the E3 show floor, why not get a little demon slaying practice in ahead of time?

SMT IV Screen 2

All of the core staples of the series seem to be returning in IV. Playing as a group of samurai, the player’s group will travel through randomly generated dungeons, fighting hoards of demons along the way if you choose to do so. The random battles are triggered in real time, so fights can easily be activated or avoided. Like many RPGs of today, attacking enemies on the map will start the battle with an advantage for the player. Let the enemies get the jump on you however? Then they’ll get the advantage instead, so you’ll want to stay on your toes.

Nine years have passed since Shin Megami Tensei III was released, changing up the formula from the first two games in the process, (which were never given an English translation, so it’s not like we noticed.) SMTIV borrows a few of its predecessor’s features, but seems to focus on the simplicity of the first two games. Like in III, dungeons are explored in third person, but battles have gone back to first person. IV trades in the flashy attacks for a more retro approach, with the bottom screen showing the team’s attack order through character portraits. As usual, each party member has their own sets of attack and magic abilities, which are used, to hurt, heel or boost stats. It doesn’t reinvent the wheel, but with the lack of JRPG’s worth playing as of late, does it need to?

SMT IV Screen 1

That’s not to say that SMT IV doesn’t stand out. A party is only as good as its members, and this game literally offers hundreds of possibilities thanks to the return of the demon negotiation system. When in battle, players can give up their turn to negotiate with one of their enemies. Doing so starts a conversation with multiple answers, but only one of them will convince the demon to join your party. The other two will end the talk with a threat or insult, effectively giving up your turn and opening yourself up to an attack. You can try as many times as you want, but if you think it will be as easy as going through a process of elimination, I never saw the same conversation trigger twice, even with the same monsters. There’s no easy way out!

My time with Shin Megami Tensei IV brought back the JRPG fan in me. Games in the genre as of late have traded in strategy, difficulty and satisfaction for flashy moves and hours of cutscenes. Atlus seems to have taken the opposite route with this game, and I couldn’t be happier. While I couldn’t get a read on the difficulty with a short demo, the SMT series is known for its difficulty, so I doubt it will be a let down in that department. Gameplay wise, the demon negotiation brings in a much welcomed twist to the tried and true turn based battles that many gamers like myself grew up with, and I can’t wait to go back to my roots when SMT IV finally hits our shores.

Shin Megami Tensei IV will release exclusively on the 3DS on July 16th.

Atlus just popped a stiff trailer for the US release of the hyper stylized hack and slasher for the 3DS, and after watching it I got stiff too. Watch and be stiff with me.

It actually looks…really fun! Code of Princess comes October 9th! More info on the game can be found at the official website HERE. While you’re preordering the game you can get an accurate statue of the lead character!

Sadly this is Japan only…I can still dream though, can’t I?

Former Nintendo head Hiroshi Yamauchi once famously said that RPGs are for, “depressed gamers who like to sit alone in their dark rooms and play slow games.” Current head of Geekscape.net Jonathan London also said that fighting games are for, ” gamers who were too afraid to play contact sports.” So it’s surprising that it took this long for an honest to goodness RPG inspired fighting game to actually release. Sure, there was Dissidia: Final Fantasy, but that game used the fighting genre loosely.

Persona 4 Arena, on the other hand, is not only a full fledged 2-D fighter from the minds at Arc System Works –of Guilty Gear and BlazBlue fame– but it’s also a canon sequel to the Persona 4 RPG. The dillema is finding a balance between the fast paced depth a fighting game requires while following the complex story of an established role playing game to please both audiences. Does this latest battle accomplish this task or is it destined to live in the shadow of its traditional prequel?

Yosuke and Yu. The ultimate bromance.

Taking place one year after the true ending of Persona 4, which you obviously want to steer clear of the story mode if you have any interest in either the game or anime remaining spoiler free, the main cast from gets pulled back into the TV world and are forced to participate in a mysterious fighting tournament, pitting them against friend and foe alike. The story is told through both the arcade and story modes. Arcade mode is what you would expect from a fighting game. Watch a voice acted scene during key story fights, fight a few people, rinse and repeat until you finish the game and watch the ending. The story mode is much more in depth and has a structure similar to the BlazBlue series for those who have played it. Choosing between the various cast members, each character’s role is explained in depth, requiring players to follow branching paths and even lose matches to uncover every outcome.

The sprites and effects look incredible in motion.

Unlike BlazBlue, Persona tries to stay true to its RPG roots by having a much longer story mode. And I mean MUCH. LONGER. Even though I’m interested very much in the universe and lore, the dialogue goes on and on. It took me about an hour and a half to finish one story that contained about 20 minutes of play. It gets to a point where the only way to get through it without tearing your hair out is to fast forward. Which is a shame because the game has very strong voice acting for the most part. But I can only stare at still potraits of the characters for so long. And no, the occaisional animated scene doesn’t help.

But it’s a great thing that the fighting itself is so damn fun. Featuring characters from both Persona 3 and 4, each fighter has two sets of attacks. One set is from their character and the other is from their Persona, a summonable creature that fights side by side with each player. The key to success is to play to the strengths of both the person and the Persona to pull off alternating combos. This gameplay style helps the Persona 4 Arena make full use of its source material while creating a unique feeling experience. Keeping your Persona protected is vital however, because if it takes too much damage, it can be temporarily disabled, effectively cutting your moveset in half.

And there’s no lack of moves in this arena. Each fighter has a unique set of abilities such as unblockable flames, an arsenal of bullets and even a steel chair. The trademark Arc Systems instant kill attack has made it in too! Certain mechanics have even been adapted from Persona 4 to fit the fighting arena, such as the All-Out Attack, where fighters rush down their opponent in a cloud of smoke and button mash to victory, or the Once More Cancel, which borrows the name of the Once More attack from the original game, but is just a simple cancel to reset combos. Even RPG inspired status effects have been thrown in, such as control reversing confusion, health draining poison and paralysis that locks down movement. Of course, not every RPG gamer is used to stringing together moves in a fighter, so mashing A allows a preset auto combo to occur, making players feel like a badass without actually doing anything. All of this is complimented by some of the nicest 2D sprites you’ll find in a fighter, especially in motion. Top it off with a strong soundtrack that borrows and remixes songs from the original game and anime, and you have one kick ass game on your hands.

The low quantity of characters is made up for with their unique qualities and styles.

Learning each fighter is made easier thanks to the challenge mode that’s found in almost every game in the genre nowadays. Challenge mode walks players through a variety of combos to make it easier to learn each fighter’s moveset until they’ve become certified masters. In addition to the world famous Arc Systems score attack which will pit you against the toughest CPU opponents you’ll ever find combined with the arcade and story modes, there’s hardly a lack of content to dabble through all on your lonesome. Especially if you’re a lonely, basement dwelling RPG gamer.

Though it might take awhile, once you run out of single player content, there’s always the online mode to go through. The options are basic, but the netcode is mostly seamless, leading to mostly lag free games where you can only blame yourself if you lose. Lobbies are easy to create in player matches where you can fight both friends and strangers, but ranked matches against random fighters is where its at if you want to boost your rank and to earn experience points and level up. These don’t actually do anything other than give out bragging rights to show how awesome you are at “owning scrubs,” but it’s a nice feature nonetheless.

Yukiko Amagi Ain’t Nothin’ To Mess Wit!

It’s amazing how well Persona 4 Arena is able to keep the RPG’s identity while creating a damn good fighting game at the same time. By crafting a story that effectively continues the narritive into what could have been Persona 5 and making it fit around a unique game play system that’s easy to learn but hard to master, there’s no reason this title shouldn’t appease RPG and fighting fans alike. Sure, the story mode is way too drawn out, and some of the DLC is asinine –three dollars for glasses that you can hardly see? Really?– but all I know is I’ve been playing it for a week and not only have I not stopped, but I’m considering learning how to kick ass with fans and look good in a red blouse. Regardless, if you’re a fan of the Persona series or a fan of fighters, it’s time to climb out of your basement and get some sun, because Persona 4 Arena is worth the trip.

Before you gorge yourself on too many beef products and cheap beer this 4th of July, turn on your PS3 and have a look at the 50 percent off sale Atlus has going for most of their catalog of games on PSN.

The “Half Off Just About Everything For Just About A Month” sale has something for everyone here. Here is the list of games on sale:

Class of Heroes — $7.49 (originally $14.99)
Crimson Gem Saga — $7.49 (originally $14.99)
Hexyz Force — $7.49 (originally $14.99)
Kenka Bancho: Badass Rumble — $7.49 (originally $14.99)
Riviera: The Promised Land — $4.99 (originally $9.99)
Shin Megami Tensei: Persona — $9.99 (originally $19.99)
Shin Megami Tensei: Persona 2: Innocent Sin — $14.99 (originally $29.99)
Shin Megami Tensei: Persona 3 Portable — $9.99 (originally $19.99)
Knights in the Nightmare — $7.49 (originally $14.99)
Yggdra Union — $4.99 (originally $9.99)
Droplitz — $4.99 (originally $9.99)
The Cursed Crusade — $14.99 (originally $29.99)
Catherine — $19.99 (originally $39.99)
Trine 2 — $7.49 (originally $14.99)
Rock of Ages — $4.99 (originally $9.99)

Notable ones on that list are the whole Persona series, Trine 2 and Catherine. This is as good as a time as any for PS Vita owners to get some really good RPG’s. I mean, it’s not like you have anything else to really play on your PS Vita, right?

In case you are already drunk, not to worry. Once you recover in the emergency room at the hospital from blowing your fingers off, the sale will still be around until July 31st. Plenty of time to learn how to use a Playstation controller with your remaining appendages on your hands.

As with most people, I have only experienced Game of Thrones through the HBO series and not the books. The political turmoil, crazy plot twists and yes, boobs, makes the show entertaining to watch. And of course, with every great series, we sooner or later get a video game (remember the Lost game?). The first try for Cyanide (Montreal) was with Game of Thrones: Genesis, a turn-based strategy game that was ill received. This time around, Cyanide (Paris) takes a stab at Game of Thrones with an Action RPG.

Instead of following the original story, Cyanide crafted a new one, a tale that takes place before and during the first season of the HBO series. The story revolves around 2 different characters. One is Mors Westford, a Night Watch ranger that has to go on a mission to find a woman that Jon Arryn, the hand of the king, wants protected. The other is Alester Sarwyck, a red priest who comes home after many years to pay his respects to his dead father as well as to rightfully claim the throne of his home, Riverspring.

With the help of George R.R. Martin, Cyanide has created a fantastic story that is a joy to experience. Just be prepared to sit through a lot of text and dialogue. Game of Thrones has so much exposition in the beginning that it almost wore me down. So much information passed before me through my 25 hour play-through that I was wishing that I had the Cliff Notes in front of me by the end (because without complication, it’s not Game of Thrones!)

Speaking of the end, Game of Thrones just doesn’t seem to want to end when you want it to. Multiple times I thought I was at the end of the game when it just kicks into another chapter. It’s kind of frustrating when you are up at 4am thinking that you are at the end and you end up with 3 more chapters to go. Choices that you make in the game are supposed to change the outcome as you progress yet I felt that the changes were minor and never had the impact Cyanide intended them to have. The only choices that seemed to matter where the ones near the end which decided which of the 4 endings I received.

Thankfully, the story is worth it due to some good voice actors. Only two, unfortunately, are the actual actors from the HBO series. James Cosmo (Lord Commander Jeor Mormont) and Conleth Hill (Lord Varys the Spider) had me seeing them as they are in the HBO series while talking to me in the game. Of course it helps that the characters were also modeled after their HBO counterparts. I had a hard time with Alester’s voice acting. There are times when he nailed it. Too bad there are many other times where the delivery of the lines were awful. Mors, on the other hand, was amazing throughout the game. With the low, gravelly voice, you knew that he was a man best left alone.

Combat ended up being quite boring at first. Having to queue up 3 actions at any given time was unsatisfying. It only got a little better when you had more than 1 person to control to switch between and manage their attacks. I appreciated how the action slows down when you bring up the radial skills wheel. I had a few close calls with drinking a potion to stave off death. Just like the story, the good combat takes some time to get to. Once you learn that enemies with different armor types are susceptible to certain weapon proficiencies, you try to set the weapons in your 2 separate load-outs to accommodate that. You can get by with just using weapons with the proficiencies of cutting and perforating. I rarely ran across enemies that blunt weapons had a bonus effect on.

The absolute, best thing about the combat is using Mors’ skinchanger ability. With this ability, you can control your mangy mutt of a bulldog. Doing so lets you run around in first-person view as the dog! I became more wrapped up in the sneaking around, stealthily killing soldiers by ripping their throats out. It reminded me that someone needs to make a Milo & Otis game. You can sniff around for hidden treasure too but thinning out the ranks by leaping at enemies throats is really, really fun.

I see where Cyanide was going with the customization for each of your characters. Having the option to pick between 3 different battle stances for Mors or Alester will have an effect on what skills you can learn and what weapons you will be more proficient using. Late in the game you can add a second stance to add more abilities to your arsenal. None of this seems to really make an impact since most will settle on the 2 or 3 skills that are the most useful and spam them over and over ad nauseum. One thing I did find surprising is being able to pick your strengths and weaknesses. For instance, I can pick leadership as a strength and to balance that out, I would have to pick something to offset that like a weakness to fire. I would like to see this implemented in more RPG’s. More customization is not a bad thing, as long as it’s done right.

With such a vast world to use, it’s a shame to not have anything really to do in it. There are side quests to be found albeit very few of them. I wanted more to do than just the main quest and lazily exploring the world and found myself disappointed when there wasn’t a reason to do anything but the main story quests.

Still, the Music in Game of Thrones is pure bliss and worth wandering around listening to. Again, having HBO on their side helps out with some licensing and Cyanide was able to use the theme song from the TV series. I spent the whole week humming the very infectious theme. The visuals of the world and characters could have been cleaned up a bit as they are not pretty to see at times and some clipping issues are bothersome but none of it should take you out of the game as you play.

With George R.R. Martin helping craft the story, fans of the books and TV series will find enjoyment in the intertwining stories between Mors and Alester. People that love a good story in their RPG but don’t follow the book or HBO series will still find Game of Thrones interesting enough to sit through the dull moments in combat as well as the world feeling a little empty. Everyone else coming to this game on the assumptions that it will be “Game of Boobs” will be sorely unsatisfied. After 25 hours with the game, my quest to find some boobs was still unfinished.

The insanely popular book and now TV series, Game of Thrones, has branched out to another media. Games!

It’s obvious that the RPG Powerhouse, Atlus, really put their entire effort into this game. It looks AMAZING, with good voice acting and an original story written under the direct supervision of George R. R. Martin I do not feel that this game will disappoint.

Game hits stores May 15th. Thats for Xbox, PS3 and PC (STEAM).

Check out the official site for the game here.