Out of 720 Pokemon, Japan has selected generation six water starter, Greninja, as the most popular across the entire franchise.

Barring the yet to be (officially) released Volcanion and the Pokemon shown to debut in Sun and Moon, Japanese participants were asked to vote for any one of the current 720 Pokemon as their favorite between April 16 and May 8, with the winner to be distributed to copies of Omega Ruby and Alpha Sapphire as a bonus for pre-purchasing tickets to Pokémon the Movie XY & Z: Volcanion and the Exquisite Magearna. While it was surprising to see a non-generation one Pokemon win the poll, the wider results show a bigger picture.

First, Greninja has had a pretty big push since it debuted in and Y. Not only was it arguably the best looking form out of all the other generation six starters, but it was easily the most viable in battle thanks to its hidden Protean ability. By changing its type to match whatever attack its using, it helped the water / dark type play both offensively and defensively, letting it adapt to various situations to make up for its lackluster defensive stats. On the anime front, Froakie became Ash’s main Pokemon during the most recent season of the long running anime, eventually evolving into Greninja and taking on some of its trainer’s characteristics in the process, (which is a heavily rumored mechanic for the upcoming Sun and Moon.) Lastly, Greninja was the sole playable and representative to be featured in the most recent Super Smash Bros. title, with a variety of fast attacks that lay waste to its opponents in unique ways.

Pokemon Top 12

Rounding out the rest of the top 12 is Arceus, the creator of the Pokemon universe who debuted in Diamond and Pearl, Mew, the first Mythical Pokemon, Pikachu, the series mascot, Sylveon, the sole fairy type in the top 12 who is also the most recent Eevee evolution, the man made Mythical Pokemon, Genesect, from Black and White, the sky dragon, Rayquaza, and Y‘s Zygarde, (who still got no game,) Charizard, best known as the $100 trading card that got stolen out of your card folder, the musical Meloetta from the fifth generation, the ultra powerful gen 1 secret boss, Mewtwo, and Eevee itself, the Pokemon that can become eight other types. What’s especially telling to me, is that despite gen 1 being held in such high regard, the list is full of a surprising amount of gen 5 and 6 Pokemon. Notorious for the former’s trash bag and ice cream monsters, while the latter had a living set of keys, it’s good to see that the voters acknowledged how awesome the rest of the roster could be. Now, where’s Latios, Latias and Volcarona!?

What wasn’t a surprise however, is Simisear was dead last. Sorry, fire poop monkey. There’s always next election. Stunfisk is still worse though…

Simisear

Did any part of this list surprise you? Who would you put at the number one slot? Choose your favorites in the comments!

The newest Fire Emblem games are here! This trifecta of video game titles aims to tell the stories of two opposing potential realities in a war, with a third downloadable title being the bridge that brings them together!

Do they live up to their predecessors? We would like to introduce the first in a trilogy of reviews for the games, starting with Birthright, leading to Conquest, and finally reveling in Revelation. Unlike the different versions of Pokemon games, which have mild changes to the story and roster between versions, these games have completely different stories and rosters, even though the stories happen in the same world–this is the first review of its kind that I have done, so I hope you enjoy all of the juicy details I managed to squeeze out of the games!

Fire Emblem Fates: Birthright

This review is based on an 86 hour playthrough of Birthright alone. I have completed many story missions, “earned” many children, and even have downloaded all available DLC to date. Please keep these details in mind as you read along.

The first thing that any fan of the Fire Emblem franchise would say is that they are driven by stories and relationships. The story for Birthright builds on the concepts of family and forgiveness, and it’s good, and just good as far as the average video game story goes. Also, some of the characters are too plain and uninteresting in my opinion. Before the characters are detailed, you are introduced to the kingdoms of Hoshido and Nohr, who have a disdain for each other due to experiences in the past, but a troubling incident happens to put the two nations at war. After this incident, the main character, Corrin, is forced to choose a side between the two nations, and the side that is chosen is dependent on the game that you own. For the purpose of Birthright, that side happens to be Hoshido, the land of the Sun, a promising land with a strong economy and prosperity.

As it happens, Corrin was a denizen of Nohr, having been orphaned at a young age. However, it is discovered that his real family is the Hoshido nobles—during his childhood, his father was the king, and after the king’s defeat, the royals of Nohr found him and raised them on his own. Throughout the game, Corrin gets to build a relationship with his true family, and even finds some golden nuggets about his childhood that he never knew. It is endearing to see many of the Hoshido family getting to know their brother for the first time, and Corrin continues to grow into a strong leader, and symbol of strength for the whole family, as well as the land of Hoshido.

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Speaking directly to the characters’ personalities, I didn’t find most of them overly interesting. Perhaps that’s because at the start of the game, the Nohr characters have more… explosive personalities by contrast. The three ninjas are the exact stereotype of what ninjas should be (silent, simple, quick), and the siblings all either have a superiority or inferiority complex, which gets old pretty quick. There are a handful of characters whose support conversations kept me entertained, such as Setsuna, a clumsy girl who can’t cook and always gets caught in traps, and Azama, a playful monk that trolls the characters continually. However, it may still be a matter of personal preference. In either case, the voice acting is phenomenal in this game for all characters. There are usually ten pre-recorded (or so) lines per character, but these never get old. They are recycled in a fashion that continually makes them entertaining, such as Ryoma exclaiming “YOU HAVE BREATHED YOUR LAST!!!!” when slicing food in the kitchen.

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When characters fight side by side in the game, their relationship builds. If you build the relationship between two characters of opposite genders, they can achieve S rank, which causes a child will be born—this is a mechanic that started in Fire Emblem Awakening and has returned. According to the storyline, these children are deported to a place called the deeprealms where they can grow and be as far away from the war as possible—in these deeprealms, time moves very slowly so the children mature quickly. Even being visited as little as a week or two later in fictional game time, they can mature by several years. Compared to Awakening’s explanation of children–who time travelled to the past, this seems very silly—but children are awesome, and I’ll take any bizarre reason to have the feature back again. Unlike Awakening, each child is born to the father, not the mother. These children can also forge relationships, but only with each other, their parents, and Corrin. Since these relationships are so selective, you may find yourself keeping them close to each other, which can affect the way you approach many of your battles. I’ll also note as an afterthought, it gets pretty fun keeping a mental list of waifus and husbandos that you would like to see together!

The gameplay will be familiar to current fans, but for those that are new, it is essentially a strategy RPG. The most notable games to compare it to are Advance Wars and Final Fantasy Tactics. Both the player and enemy takes turns advancing each of their units and attacking, until the other army is wiped out, or other deciding winning/losing factor is achieved. Most times you will complete the chapter by defeating the boss unit. When two units fight each other, there is a beautifully rendered cutscene that appears, and you can change the camera angles to see more of the action. There are some slight gameplay improvements to make the game more friendly to newbies, such as color coding the weapons based on the weapon wheel (blue, red, green). Also, weapons from previous Fire Emblem games, such as shurikens, make a return. The game keeps a simple interface to show you the predicted outcome of a match, but you can use the touchscreen to drill into the details if absolutely necessary.

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Birthright is considered the easiest of the three games, however, there are three difficulty levels, and three challenge levels. The difficulty can be chosen as Normal, Hard, or Lunatic, and the challenges are Classic, Casual, and Phoenix. While the difficulty levels are self explanatory, the challenge levels are what truly define Fire Emblem as a franchise. The first level, Classic, enforced a perma-death rule to any character that falls in battle. This was originally the only available option for the series, and the mode that most die hard fans choose. I’ve been told by friends that even though perma-death is enforced, there are still key characters that cannot die and will continue on with you in the story, regardless. I have chosen not to pick this challenge because critical hits are part of the game–I can only imagine my frustration levels branching over 9000 if one of my characters die due to any critical chance under 5%. The challenge level I DID pick, however, is Casual mode. Only being available in recent games, Casual mode removes the perma-death rule. This has been enjoyable and provides the right amount of challenge; I do not feel compelled to reset the the game because of character deaths, as I’m sure I would in Classic mode. The newly introduced challenge mode is Phoenix, perma-death is turned off, and characters return to the field after defeat after a set number of turns after falling in battle.

Character progression is deep, allowing you to “evolve” your classes as well as re-class at any level after 10. I played the game in a very simple manner, only reclassing when I’ve hit maximum levels (20+) for current classes, but there are all kinds of material in the Internet detailing the best progressions and builds, as well as the best S rank partners for the children, who can inherit skills from their parents. There are also ways to pass along skills through multiplayer by allowing your castle to be captured easily, thus having your unlocked skills obtainable by other players. Also, characters change their garb according to their current class, in addition to any other accessories you purchase to improve the look of your character (or make them look sillier).

The music in the game varies from serious, silly, to plain outright BEWITCHING. I felt that every single song used in the game matched the circumstances perfectly–it is woven so artistically that you can’t help but feel sad, feel excited, and feel worried exactly when the game wants you to. I was a plain whirlwind of emotions when playing this game. The main theme of the game both haunts and guides you at every turn, culminating to the final battle variant that puts you on edge.

The story has its share of twists, turns, and mysteries. However, I would say that it could still be better. While there are certain game decisions that earn you new characters, and keeps characters alive, most of the story is straightforward, with even the occasional plot hole, although that may be on purpose. When I finish Conquest in a later review, I may return to the story section of the review to put the pieces together.
The multiplayer components can be useful, but are very involved. One component is a full-on battle with a local or online opponent. I’ve only had the opportunity to try this once, but got wiped out completely because my opponent was much further in the game than I was. I believe there are settings to even the playing field a bit, so it’s definitely worth a look. There is also the option to visit another player’s customized castle to earn various materials such as food and ore. When you first build your castle, you can only farm one kind of food and ore so this becomes a very valuable function. You can also invade other friends’ castles and fight AI representations of their team, and even capture their units. According to sources on the Internet, there are ways to abuse this function so you can get great skills easily for your own characters.

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Amiibo are used in a very limited capacity in this game. While the first scan allows you the character to show up in your castle and give you a free accessory, a second scan allows you to fight them on a different map, and when you win, you can use them in battle! One disappointing thing is that it seems to be limited to the first few Fire Emblem figures, as when I tried to scan Roy, the game said it was incompatible.
There are several DLC maps available, but the most useful ones I found were “Ghostly Gold” and “Boo Camp”. Both of these maps allow you to earn lots of gold and EXP, respectively. For a while, I felt a sense of cheapening the game by using these maps, but quickly came back to them because the in-game impromptu battles gives nowhere as many rewards–it simply saves you a lot of time grinding for a difficult chapter. There is other DLC that runs you through side stories, but a couple of them gives you nothing but artwork, which is a terrible reward, in my opinion. As of the time of this review, the second wave of DLC has not been released, so I may cover that in my Conquest review.

All in all, Fire Emblem Fates: Birthright was an awesome experience, giving you lots of things to do and tons of content. The story can use some improvement, but the battles are so involved that it’s very easy to lose track of time! I would definitely recommend it to any fan of Strategy RPGs.

tl;dr
Pros
Accessible battle system
Great soundtrack
Depth in character builds/strategy
Sense of attachment to characters
Great voice acting

Cons
DLC necessary in order to save time
Some characters’ personalities can be too plain/expected
Mostly straightforward storyline

Final Score: 4/5

Fire Emblem Fates: Conquest

I have completed Fire Emblem: Conquest (play time 77:16), and what a doozy of a ride that was!  There were definitely more secret plot points revealed, as well as a more likable cast of characters (although that may just be personal preference).  The mechanics aren’t majorly changed, but there are some subtle differences as well as a twist.

On the mechanics, scrolls and shurikens are replaced by tomes and daggers on similar characters. As far as I can tell, this is purely cosmetic–they might as well be the same. Also, you are not able to earn EXP in this game unless you’re playing a story mission, paralogue, or the “Boo Camp” DLC. This can be equal parts frustrating and interesting, at times. Put simply, I don’t understand why the ability to earn EXP couldn’t be an option just like perma-death and difficulty are. This makes the game artificially harder, although I’m the kind of person who prefers to grind if it means making the game easier (due to a limited schedule). I very often used Boo Camp to grind for levels, but even so, I found myself failing many story missions two or three times–I could only the imagine the horrors one would go through on a non-boo-camp/lunatic/perma-death run. For all of you masochists that enjoy legendary difficulty/consequence heavy gameplay, this game is for you!

The characters of the game are somewhat more cartoony than Birthright’s.  For me, this makes the game more enjoyable, and the characters more memorable—although as mentioned above, it might be preference.  Playing a male main, I would definitely say the women/waifus of this game are of a much higher caliber, and from what I’ve seen, most of the internet seems to agree with me.  The women follow many of the tropes included in female anime characters, including, but not limited to, a yandere, a tsundere, a lolicon, etc.

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The story of Conquest is a much complex one, as you play as a character looking to redeem their kingdom from previous and present atrocities.  This can feel much more rewarding because it isn’t a simple good vs. bad story.  It also tells major plot points about the looming conspiracy at large, and goes into more detail than Birthright.  However, there are still some plot holes (which I won’t spoil), and I believe that was designed to encourage folks to purchase the “third version” DLC, Revelation.  The ending feels a lot more emotional because of the result of the choices that the main characters are forced to take, and I won’t forget it any time soon.

[SPOILERS AHEAD]

The contrast between the games are stark, with the most obvious being light or dark.  Even the main weapon’s name differs between games, but one other interesting difference is that Birthright kills off two female characters, while Conquest kills off two male characters.  Also, the campaign is set in reverse.  The ending point of Birthright is the starting point of Conquest, and vice verse.  Also some of the character conversations differ based on the version of the game that you’re playing, such as with Azura. [/SPOILERS]

I am giving it a slightly higher score than Birthright because the story keeps you much more engaged.  Other than that, it has inherited the major strengths of Birthright because they were based on the same system/engine.

Final Score: 4.5/5

Fire Emblem Fates: Revelation

My playthrough of Revelation, and thus my full experience of Fire Emblem Fates, is complete!

It doesn’t make much sense reviewing this DLC without spoilers, so read with EXTREME caution!

[SPOILERS AHEAD]

This DLC makes it obvious time and time again that it’s the fabric that bridges the two stories.  The DLC puts a greater focus on a hidden third kingdom called “Valla”, and it’s role in the grand scheme of the two warring nations.  A few mysteries are put to rest, such as the invisible soldiers, the origin of Azura, as well as the origins of her song.  In terms of collateral damage, or deaths, the story kills off a few characters which are neutral, which is fine because they are characters that cannot develop children anyway.  However, there are other dimensions of said characters that aren’t explored, which you would only know if you played the previous two games–for example, Elise’s true identity in Nohr isn’t detailed nor referenced.

The difficulty is set between Birthright and Conquest, but only because it maintains the overall difficulty of Conquest, but you can gain experience from all battles like with Birthright.  Considering I had been using the “Boo Camp” map for both games, this was negligible to me, and at times I actually found Revelation more difficult than Conquest.

Save for the characters who die, you get access to the FULL ROSTER of both Hoshido and Nohr–this is great for forming new strategies, as well as unlocking other funny conversations.  However, I also found myself mixing it up a lot, so I wound up with less children than when I played the previous two games.  I simply enjoy using so many different characters that it took more effort to get the characters to form relationships.  It’s also interesting to note that in previous games each character could always form relationships with every other character (save for two or three), but in Revelation, when forming relationships across the boundaries of Hoshido and Nohr, some characters are picky on who they form relationships with, although the ability to have relations with all the kinsfolk of their own nation is retained.

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When building your base, you have access to all of the facilities from both games, although some can be redundant, such as the shops.  However this can work in your favor because you have a higher chance of either shop having a sale on an item you want.  It’s also easier to farm ore and food for accessories and upgrades.

The final boss is absolutely bananas, having more forms than any of the previous games.  It simply is not for the faint at heart.  I found myself grinding too much at the end of the game just to squeak by.  However, the ending is absolutely worth it, and you will not regret it.

[/SPOILERS]

In comparison to the other games, there’s more grinding involved, and characters are less explored (except for the main ones), but on the flip side, you get to see them interact with the other nation and have access to all of them, leaving this DLC package with more content than either of the two games.

Final Score: 4.5/5

Fire Emblem Fates Special Edition

I managed to purchase the Fire Emblem Fates Special Edition and love it! For the first time, the most awesome thing about the special edition is not in its additional swag, but rather the game cartridge itself! This cartridge of Fire Emblem Fates includes ALL THREE GAMES! This saved me a lot of space on my 3DS memory, as even if you purchased the regular versions, you would be required to download the third game, Revelations, and their secondary game if you do desired (unless you actually wanted to own both game cartridges at a higher price). The art book, however, is wonderfully detailed with character and overworked artwork, and the 3DS pouch is nifty, but there’s no denying that having all three games on a single cartridge is the coolest part.

A new Pokemon Sun and Moon trailer is available and it packs a punch! More details have been revealed on the two new legendary Pokemon, more footage of the Alola region, character options and reveals, and even a shocking twist on the Pokedex!

The name of Pokemon Sun’s legendary Pokemon is Solgaleo, with its signature attack being Sunsteel Strike and its ability being Full Metal Body. The name of Pokemon Moon’s legendary is Lunala with its signature attack being Moongeist Beam and its ability being Shadow Shield. Both Sunsteel Strike and Moongeist Beam are attacks that disregard the opponent’s abilities. However, Full Metal Body and Shadow Shield are different–with Full Metal Body, “a Pokemon’s stats will not be lowered by the effects of an opponent’s moves or Ability.” With Shadow Shield, “a Pokemon will take less damage from an attack that lands when the Pokemon has full HP.” These abilities sound all too familiar right? They sound like the exact representations of the Abilities “Clear Body” and “Multiscale” which are described the same way… ALMOST. The choice of name for these Abilities–“Full” and “Shield” as well as the verbiage “a Pokemon” instead of “THIS Pokemon” leads me to believe that these abilities may protect teammates as well. With recent major changes to Video Game Championships rules in 2016, such as the ability to use two legendary Pokemon in your team from a limited list, with double battles being VGC standard, this may fall well in line with that direction and I’m excited to see where it could take the metagame!  Their typings have also been revealed–Psychic/Steel for Solgaleo and Psychic/Ghost for Lunala… the secondary types remind me of the Sinnoh Legendary Pokémon, which happen to be Dragon/Steel (Dialga), Dragon/Ghost (Giratina), and the third–Dragon/Water (Palkia)… perhaps the third Legendary pokemon for sun/moon will be Psychic/Water? More information on Solgaleo and Lunala can be found on Pokemon’s website.

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There’s some new footage on the Alola region as well. Although I’m sure the internet will find eggs in this footage, but what I’ve seen so far is a comparison to real-world scales. In other words, the scale between the character and buildings have been somewhat unrealistic in previous Pokemon games. However in this footage, a Mountain is so much bigger than the character, that it really makes the world appear infinitely more enormous and realistic. We are reminded of the many options available for character customization, such as the many different shades of skin, and some more details on Professor Kukui, his assistant Lillie, and your friend/rival Hau. I find the professor most interesting because he specializes in Pokemon Moves, which is something I have not seen in the past.

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The last interesting tidbit is with the Pokedex! While in previous games these devices served little more function than electric encyclopedias, this new one is inhabited by the Rotom Pokemon, and with it comes benefits! They have just detailed on the Pokemon website that there will be a QR scanner built in. This can be used to capture information on Alola Pokemon habitats into your Pokedex, among your friends. We imagine this can be used to interesting effect for Augmented Reality promotional efforts for the Pokemon Company (Pokemon GO integration, anyone?).

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Please check out the video and let us know your thoughts! How do you feel about the new mechanics and reveals?

This morning, VD-dev Games, developers of the 3DS E-shop title Ironfall Invasion released a trailer for their new racing game Rise: Race The Future. The game looks to be a fully customizable racing game for all current gen consoles and mobile devices, but it seems as though another platform has snuck its way in.

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Well, well, well. It looks like our good old mysterious friend the NX as made an appearance at the end of this trailer. Does this really mean anything though? Perhaps. I wouldn’t be surprised if Nintendo was planning an NX reveal in the near future. As for the game itself,the developers are hoping to have it done b this winter. Check out the trailer below! Are you interested in this game now? Will you be picking it up? Tell us in the comments below!

A year and a half after it released on the Wii U, Hyrule Warriors is still one of the most enjoyable titles on the console as far as I’m concerned. Its Dynasty Warriors inspired take on the hack and slash style that serves as a textbook example of a game that’s easy to pick up and play, combined with its seamless integration of classic Zelda mechanics to break up the persistent repetition issues that games of this nature usually run into, and what we ended up with was one of the most exciting takes on the musou genre we’ve seen in a long time. With that in mind, is it worth playing all over again? Nintendo and Tecmo Koei hope so, with the release of Hyrule Warriors Legends on the Nintendo 3DS. By adding sorely missed characters from The Wind Waker and Majora’s Mask alongside the long awaited female Link with Linkle, will they be enough to breathe new life into a game that was just released a little over a year ago?

Hyrule Warriors Legends Screen 1

If you played the Wii U version, then you should know exactly what you’re getting into with Hyrule Warriors Legends. Split up between Legends Mode, (its fancy word for the story,) and Adventure Mode, (a mission mode with a throwback feel,) the Zelda faithful will be able to choose some of their favorite characters as they fight to save Hyrule from Cia, a dark sorceress who is attempting to bring together the Triforce once again. Featuring a cast that spans the history of the 3D Zelda games with favorites such as Link, Zelda, Impa and Ganandorf, newcomers like Lana present unfamiliar material that doesn’t feel forced within the confines of the story. While the tale itself isn’t much to speak of aside from its interesting take on the whole Triforce legend, constantly playing will help you unlock hidden items, art work, characters and weapons, many of which can change the play style of character completely.

Surprisingly, each character manages to stand out pretty well from the rest of the cast, thanks to their unique abilities and movement styles. While the combo list never grows past mashing light attack until you cut off the combo with a strong attack to cap it off, their varied styles help you take on a variety of scenarios. And while yes, the game still largely consists of hundreds of foot soldiers standing around and doing nothing while you wipe out their ranks, the bosses and generals mix things up thanks to their faithfulness to their Zelda histories. Certain enemies for example, will be susceptible to Link’s tools, such as bombs, arrows and boomerangs.  Dodging and attacking at the right time can lead to powerful scripted combos, which are topped only by your super moves that become available when you beat enough foot soldiers for some screen clearing action. Between the standard version and the stronger magic imbued version that makes a completely different attack available, there’s no shortage of options on the battlefield. Even then, certain characters like Zelda can alter their attack types thanks to mechanics that are unique to them, like storing light energy or switching magic elemental types. As far as musou games go, this one is still one that offers some of the most variety out there.

But enough about the old cast, because chances are if you’re playing the 3DS version, you’re doing so because of the new characters being introduced to this version. On that front, Legends is far from a disappointment. Debate on whether or not the Wind Waker cast and the Skull Kid from Majora’s Mask should have been included all along aside, the game is far better off now that they’re in. Seeing the animated expressions of Toon Link, Tetra’s playable debut with her mastery of the cutlass and flintlock pistol, the King of Red Lions seamlessly transform into a ship, (while summoning the ocean for good measure), and Skull Kid smacking people around with faries, the wait is almost worth the price of admission alone, especially for huge fans of the GameCube and N64 classics like myself. The biggest drawback with these characters however, is how long it takes to unlock them. Because despite being the main draw of this re-release, you have to complete most of the game’s story mode in order to get to their new scenarios. If this is your first time playing the game, this isn’t as much of an issue. But if you’re returning from the Wii U version, you’ll find yourself frustrated as you’re forced to play hours worth of content that wasn’t the most exciting to begin with. Only now, it’s your second time through, and you have no choice but to push through it if you want to see the new content. Considering the game links to your Nintendo ID to share purchased DLC, I’m shocked that there was no way for the game to recognize that you’ve played it already, allowing you to access the new characters from the start.

Hyrule Warriors Legends Screen 2

This lack of connectivity extends to the Adventure Mode, which is less of a problem since this mission based mode was the highlight of the console version. Yet, I can’t help but feel bad for the people who sunk hundreds of hours into it the first time, only to have to do it all over again with no extra bonuses. Even still, this mode has quite a few new missions to tackle on top of the huge list of stages that were originally included. Asking players to approach stages in different ways, such as focusing on certain enemies exclusively, or answering trivia questions by defeating certain enemies, adds an extra twist to what would otherwise become monotonous fairly quickly. By introducing special items that unlock more of the map into the mix, and it gives the mode an extra Zelda flair.

Speaking of flair, I would be remiss to ignore Linkle, the newest addition to the Zelda cast. Making her debut after her concept art from the original led to fan outcry to include her, this character who was inspired by the idea of a female version of Link really steals the show. With her moveset taking inspiration from the forgettable Wii accessory pack in, Link’s Crossbow Training, Linkle is so much fun to play as, that she makes me actually want to go back and play that again. Feeling like she was ripped straight out of Devil May Cry, Linkle has some incredibly stylish combos with her twin crossbows, both of which she uses in some incredible ways. Why fight from afar when you can attach a flaming arrow to your foot and kick the crap out of people? In addition to all of the other shared abilities, she can even build up a special meter that lets her shoot a barrage of arrows like a third person shooter, sucking in dozens of enemies all at once. Her awesomeness is further fleshed out by her backstory, where she’s shown as a Cucco caretaker who believes she’s the reincarnation of the hero of legend. When she hears about Cia’s plan, she embraces her apparent destiny and rushes off to the battlefield. Except… She’s so bad with directions, (despite wearing a compass around her neck,) that she goes the wrong way, explaining why she wasn’t in the main story.

Hyrule Warriors Legends Screen 4

Sure, Linkle charmed me to death, but she doesn’t make up for the issues that the game runs into as part of its handheld transition. Aside from forcing you to replay the entire game for people who have finished the Wii U version like I mentioned above, the game also loses its two player co-op feature. Replacing it is the ability to switch between multiple characters on the field on the fly via the touch screen, or creating paths for the AI to walk while you control someone else, but I hate to see the second player option disappear since it was one of the best parts of the original. This new feature comes with its own set of problems, since the CPU has the habit of doing nothing if you don’t set a path for them, and you’ll get a game over if they die. On top of the sudden objective shifts that can lead to a sudden game over that plagued the original still plaguing this version, adding another way to lose that’s mostly outside of your control can be annoying. Other improvements include the Ocarina and Owl Statues, that let you teleport to certain areas on the map instantly, new bosses that require new weapons to defeat, My Fairy Mode, which lets you take faires you find in Adventure Mode and customize them before helping you on the battlefield, and the ability to strengthen yourself and your allies by having them focus on the same boss enemy. But again, without actual multiplayer, this extra feature feels about as empty as the rest, aside from the Ocarina, which makes backtracking seem like less of a chore.

But Hyrule Warriors’ biggest problem is on the technical side, which is a complete disaster if you don’t own a New Nintendo 3DS. The graphics are rough, with visible jaggies all around and occasional slowdown when there are an excessive amount of enemies on screen on the New 3DS. If you haven’t upgraded however, the game is so slow that it sucks the enjoyment out of what is a mostly enjoyable beat em’ up, serving as the first time that old 3DS and 2DS owners are truly getting shafted. At least with Xenoblade Chronicles, (the only New 3DS exclusive as of this writing,) it was a huge game with miles of landscape, and didn’t allow a situation where someone could buy a game that was significantly worse depending on what model you’re using.  Despite all of the fun that can be found here, I’ll just come out and say it. If you don’t own a New 3DS, don’t even bother.

Hyrule Warriors Legends Screen 3

The rough transition from console to handheld ultimately makes Hyrule Warriors Legends a very situational purchase. If you’ve played or own the Wii U version, there’s little reason for you to double dip, especially when you can’t carry over your progress and can just download the new characters as DLC. If you don’t own a New 3DS, the technical limitations of the old models makes this game almost impossible to enjoy. But if you own a New 3DS and never played the original, then this musou adaptation of the Nintendo classic is an entertaining hack and slash that is loaded with content to keep you busy. In this very specific scenario, you can add an extra point or two to the score, but despite everything it does right, Legends fails to give a huge chunk of its audience a reason to revisit.

Final Score for New 3DS Owners: 3.5

Everyone Else: 2.5/5

In a gaming landscape where many people feel that the traditional turn based Japanese RPG’s were a thing of the past, the original Bravely Default proved this notion wrong. Feeling like it was ripped straight off of a Super Nintendo cartridge in the way that adapted classic Final Fantasy inspired environments, game play and story telling, all while updating the formula with its unique Brave and Default mechanics, the title’s success in the West took even Square Enix by surprise. What wasn’t a surprise however, was the second game coming stateside. Bravely Second: End Layer is here, and tries to capitalize on its predecessor’s success by playing it a little too safe. Despite adding a few new mechanics and characters to keep things interesting, refusing to stray too far from the groundwork that the first game paved leaves it feeling like a far too familiar, (but still well made,) retread.

Bravely Second Screen 1

Over two years after the Warriors of Light saved the world of Luxendarc from Ouroboros, Bravely Second starts with the kingdom being confronted by a new threat. After Agnes, (the Wind Vestal from the original game who has since become Pope,) is kidnapped by this new enemy, Yew Geneolgia, heir to the esteemed House Geneolgia and leader of Agnes’ elite guard, the Three Cavaliers, sets off on a quest to rescue Her Holiness from her captors. Joining forces with Magnolia Arch, a mysterious warrior from the moon, Edea Lee, a knight of Eternia and one of the former Warriors of Light, and Tiz Arrior, a fellow Warrior of Light and the first game’s protagonist, the group pursues their enemies across Luxendarc in a quest that forces the party to question their allegiances, themselves, and the very foundation on which their world was built on.

Not much has changed on the game play front between games. Like its predecessor, Bravely Second employs a turn based combat system where opponents and allies take turns performing actions like attacking, casting magic and using items until each member on one side of the fight is KO’d. With 30 jobs made up of both returning and new classes, each character can be molded into whatever role they need to fill at the time thanks to the option to carry over limited abilities from other jobs you’ve mastered. From mages, to warriors and everything in between, the near endless combinations that this customization system provides allows you to create some truly powerful strategies.

Bravely Second Screen 2

Once you’re able to make the most out of the combat system, the game features a unique method made popular in some recently released titles across the genre when it comes to grinding for money, experience for your characters, and JP, (for leveling up the equipped job). If you’re able to defeat the enemy party in a single turn, you’ll be given the option to immediately start another fight with your current status remaining the same as it was when your last attack went through. Each consecutive fight multiples the total, so you’ll end up with the potential to earn thousands of EXP points. Thanks to the return of the Brave and Default systems, each party member can either defend, which will bank that attack to be used later, or use up to four turns at once, potentially leaving them at a turn deficit, (which makes them unusable,) for the amount of turns you attacked ahead. Various bonuses, skills and items can manipulate your Brave Points to allow you to keep attacking, potentially making level grinding much easier than it typically is in other games. Couple that with the ability to increase or outright eliminate the random encounter rate, and as someone who has been playing RPG’s for about two decades, I’m thankful for how little the game burdens you with forced combat and hours of running in circles.

As the story progresses and you begin to unlock the mandatory classes found throughout the game, (all of which are either completely new, or variations of jobs from Bravely Default,) over a dozen side quests open up that introduce you to characters and classes found in the last game. Adding a special dynamic to an otherwise by the numbers story, (which we’ll get to real soon,) these bonus quests pit a major character from the past against another while presenting a moral dilemma for Edea and the rest of the party to decide on. Some of them are no brainers, like whether or not boys and girls should go to school together in a city that was traditionally segregated until recently, to more difficult choices like whether or not pushing an old man and his granddaughter out of their home is worth creating a port that would bring prosperity to a poverty stricken town. Even when the moral choice is an easy one, is it worth giving up the abilities you want? Siding with one person means you fight the other, gaining their job after they’re defeated. But what do you do when the person you agree with is the person who’s ability you want to carry you through the main story? These moments create an interesting duality, asking if you’re willing to forsake your morals for power. Then again, it’s not like these tough foes won’t go down without a fight, presenting boss fights that will force you to manage your Brave and Default allocation more strategically if you want to walk away with your prize both during side quests, and main story fights.

Bravely Second Screen 4

But despite the possibility of losing the power you want, that doesn’t mean that you can’t find other ways to obtain it. Then again.. that depends on how many friends you have. By bringing back the communication features from the first game, Bravely Second offers a variety of ways to get yourself out of a tough spot. By syncing with players on your Friends List, adding random people once a day, or through the game’ Streetpass feature, you’ll be able to send your own powerful warriors while building a roster of your own. From linking your characters to your friends for extra abilities, summoning friends once a day to unleash a powerful attack, or having them help rebuild Magnolia’s damaged village on the moon, each method provides an extra way to make an already powerful team nearly unstoppable. Repairing the moon in particular will provide access to new weapons, armor, abilities, and customization options for your team, allowing you to manipulate how you obtain your strongest attacks. Do you want their special abilities to become available when your team takes damage? Would you rather have it build up when they defeat enemies? Or do you want to strengthen their attack, magic or BP after the action is selected? If you couldn’t tell by now, you can literally shape your team to be anything you want it to be, which is what Bravely Second continues to do best. Most importantly, the Update Friends feature will let you gain Streetpass villagers without using the Streetpass function. So as long as you have Internet, you’ll be able to take advantage of the benefits, even if the closest 3DS owner to you can’t be found within a 10 mile radius. If after all that you’re still having trouble, Sleep Points accumulate for every 12 hours the game is in sleep mode, allowing you to freeze time and unleash extra attacks. If you *really* need your SP fix, you can pay for a full refill… With real money.

Not all is well on the moon however, because the more friends you bring on board, the more Ba’als begin to invade. As a literal Ba’al Buster, part of the reason Magnolia joins you is to fight off this threat. Who are we to say no? It helps that these enemies carry special items, while presenting unique challenges that make you think outside the box to beat them. If you’re having trouble beating these often high level enemies, upgrading your moon stationed battleship, (while employing ships from your friends,) will let you drop their health and level before going into a real fight against them.

Bravely Second Screen 3

Ba’al’s are far from the only threat as your party goes against this newly formed Empire however. It’s just too bad that the fight between the two sides fails to be particularly interesting, making the story one of the weaker points of the game. It’s not that it’s bad per se. In fact, there are some legitimately surprising moments both early on and late into the 40-50 hours it should take to complete it at a decent level, (which will have even more impact if you play the special demo before jumping in to the full game). It’s just everything in between that feels like it’s just filling time before the big finale. Taking a villain of the week approach, with an assembly line of generals who only serve as a means to block your progress, you never learn too much about them to care about the fight. It doesn’t help that for every unique job that they unlock, like the Exorcist job, who can reset HP, MP and BP to their previous turns, to a job that can give huge buffs to your party while giving them to your enemies as well, you’ll also end up with ones you’ll wish was replaced by something useful, like the Catmancer, or the Patissier, who literally harms enemies through baking. To make matters worse, many of the game’s locations where you find these bosses are the exact same ones from the first game, oftentimes making the sequel feel like it’s going through the motions of the original rather than creating a unique experience that stands on its own. When you have the same music, admittedly basic visuals that could pass off for an original DS game, and the same dungeons, cities and environments, there’s no way you’re not going to lose that sense of discovery that serves as a major component in RPGs.

On that subject, while it’s far from being as tedious from the infamous twist of the first game that needlessly extended the game for hours, Bravely Second turns the mid game mind blown moment into a tradition, thanks to a fourth wall breaking segment that would make Hideo Kojima proud. The only problem is that while there are plenty of hints to point you in the right direction, if you don’t catch on, you’ll run the risk of replaying the entire game over again and being none the wiser. Look, I appreciate the creativity, but by leaving the option open to completely screw up your story progress, you’re running the risk of frustrating many a gamer.

Bravely Second Screen 5

It’s biggest problem however, is its uneven use of humor. I get that the developers were going for a more lighthearted experience, but there are some times that “gravy” references and other jokes aren’t needed, especially when the scene in question is supposed to be serious. When an important character is wounded, it’s hard to take seriously when he’s surrounded by smiling cats, or the main character continues to talk about his “coup de gravy” as a rallying cry. It breaks the immersion of what is supposed to be more solemn.

If Bravely Default was an old school RPG player’s dream game, then Bravely Second is like deja vu. The increased focus on an already robust customization system combined with its innovative new jobs, extensive interactivity with friends, and easy level grinding thanks to the experience multipliers and the ability to change the encounter rate make the game play experience go a long way, despite the story and environments feeling like you’ve gone absolutely nowhere. These issues and misplaced humor aside, Bravely Second is one of the better RPGs on the handheld, and stands as another centerpiece in Square Enix’s legendary catalog, even if it’s not the most original.

Final Score: 4/5

Are you ready to catch em’ all for the seventh time!? The Pokemon Company has unveiled the first game play trailer for the upcoming Pokemon Sun and Pokemon Moon, showing off its new region, starters, and cover legendaries alongside its worldwide release date.

Releasing on November 18, each version returns with its tried and true turn based combat, which will surely come with another hundred or so Pokemon to catch, train and battle. What’s most exciting to me however, is that the new region seems to be in full 3D. In other words, while and was the first foray into full 3D characters and game play for the main series, traveling was still largely from a top down perspective, save for a handful of special areas. This time, the world already looks so much bigger in scale since the environments have an actual layout that doesn’t revolve around the grid based map that every past game has revolved around. Just think of the new lands we’ll be able to explore while catching all those new Pokemon!

Speaking of which, the trailer gave us our first glimpse at the three new starters and the version exclusive Legendary Pokemon. Featuring Rowlet, a Grass/Flying owl, Litten, a fire kitten, and Popplio, a water type sea lion, one of these three will be the first Pokemon we claim as we begin our new adventure. Let’s talk about these new guys for a minute… Is it just me, or do they look more like fan art? I don’t usually favor Grass Types, but Rowlet looks the most interesting to me, especially with its 180 head spin. Popplio is cute, but uninspired, while Litten… It looks more like a Route 1 catch than a starter. Let’s just hope it doesn’t evolve into a Fire/Fighting type. As far as the Legendaries, we don’t have any specific information on them outside of their box art, but the Sun Pokemon looks like Wildfire from Skylanders decided to walk on four legs, and I’m looking forward to Moon telling us why Lugia went on to skin Cresselia and wear its coat.

Take a look below and watch the full trailer for yourself, then tell us what you think! Which starter are you leaning towards, and are you siding with Sun or Moon this time around? Share your thoughts in the comments and let us know!

If you thought about getting caught up before starting up your copy of Project X Zone 2 by downloading the original, you might be out of luck.

For reasons unknown, Project X Zone has been removed from the eShop. The demo, trailers and the game itself are all missing when you search for them on Nintendo’s digital store, with results for the second game being the only hits that come up. Even people who purchased it digitally before won’t get the re-download button, although they can reclaim it in their download history. Considering getting this game to come out in America was somewhat of a miracle in itself due to all of the licensing hoops Namco Bandai must have had to jump through to release it, is it safe to speculate that one of the licenses fell through? That would explain why the second game is still available, since some of the characters from the first game didn’t return.

Regardless of the reason, it’s a shame that the first game is missing. We had an amazing time with it when we reviewed it back when it was released, so let’s hope that whatever issues caused the game to get pulled down get resolved soon. What are your theories as to why it was pulled? Share them below!

Source: NintendoEverything.com

Earlier last week, we told you guys about a new humble bundle that was released titled Humble Friends of Nintendo Bundle.

Today, they just sweetened the deal for you by adding 3 new games for it if you choose to pay $9.74 or more for it. These include Nano Assault EX for 3DS, Swords & Soldiers 2 for Wii U, and the recent Wii U indie hit, Runbow. What do you think of these new additions? Which new game are you looking the most forward to playing? Tell us in the comments below!

humble friends of nintendo update

As if a Mythical Pokemon every month and two sets of Legendary Trio Pokemon weren’t enough, the folks behind Pokemon decided to be extra generous and release a special Zygarde via Mystery Gift today.

Starting off at level 100, (so you won’t have to put any real work into raising it,) this downloadable version of the last obtainable Pokemon in and will come with Land’s Wrath, Outrage, Glare and ExtremeSpeed in its attack arsenal. Essentially the same Pokemon that was made available in Japan last year to celebrate the launch of the Pokemon XY&Z anime, it’s good to see that we’re getting events that we usually would have missed out on.

But now we’re at the part where I complain about free stuff, because this Zygarde doesn’t do anything that a regular Zygarde can’t already do. Typically, monsters distributed this way are either impossible to get otherwise, or come with moves or abilities that it can’t normally obtain. This Zygarde is neither, so we essentially just have a Pokemon that we can’t EV train. He doesn’t even turn into a scarf wearing dog like in the anime! Then again, a lot of the appeal that comes from these events is to give us the knowledge that we have a Pokemon that was only temporarily available. Hey, it’ll probably come in a Cherish Ball with a cool Original Trainer name at least!

As with its sudden release, we also have no idea when it will be taken down, so download it while you can! Zygarde will be obtainable in Pokemon XYOmega Ruby and Alpha Sapphire.

The latest Humble Bundle announced, “Friends of Nintendo,” is certainly one for Nintendo fans to consider. It is jam-packed with tons of worthwhile Nintendo Wii U and 3DS games to purchase, $179 worth to be precise. And unlike the previous Nintendo-themed Bundle, this one can be redeemed by European gamers along with their North American compatriots. The charities supported by this bundle are code.org and SOS Children’s Village.

Those who donate $1 or more, will unlock eShop codes to Retro City Rampage: DX for the 3DS, Affordable Space Adventures for the Wii U, as well as Shantae and The Pirate’s Curse (review) for both the Wii U and 3DS.

Donate more than $13 to receive eShop codes for Super Street Fighter IV: 3D Edition (review) for the 3DS plus Darksiders II for the Wii U.

But wait, there’s more! Donate more than the average of $9.76 to get codes for Freedom Planet for the 3DS, Citizens of Earth (review) for the 3DS or Wii U (your choice), and Rhythm Thief & The Emperor’s Treasure for the 3DS. You will also be unlock an exclusive 3DS Home Menu theme from Retro City Rampage: DX. More games will be added to this list “soon.”

Humble Bundle 3DS Menu Theme- Retro City Rampage: DX

What do you think of these offerings? Are you planning on participating? Let us know in the comments!

Bravely Second: End Layer is right around the corner, and what that means for 3DS owners and RPG fans alike is that we’ll surely be sinking dozens of hours into Square Enix’s next big adventure. What made the original game stand out so much was its unique spin on the old school turn based JRPG, combining familiar elements like the Job System with the Brave and Default systems, which let you use turns in advance or store them for future use. While we anxiously anticipate what the future holds for the sequel, we held ourselves over with The Ballad of the Three Cavaliers, the demo / prologue for the upcoming sequel. Here’s what works, (and what doesn’t,) based on the preview build of the game.

Bravely Second Screen 2

Starting off as the three cavaliers led by Yew, (get it!?), their town guide, Magnolia, eventually rounds out the party to make it four. Instructed by the Wind Vestal, Agnes, from the original game, the team is sent out to accomplish various tasks as they travel through the game world, all while introducing you to these characters in a way the main game won’t feature. What surprised us was the appearance of some of the prominent enemies from the first game, each of which unlocks more asterisks, which in turn grant access to more jobs. Featuring a decent variety to get a taste of what the main game will offer, the party can be customized to become sword masters, performers, valkyries, black mages, white mages and red mages to name a few of the jobs offered. Fighting monsters will both level up the characters and the jobs, granting access to a wider array of abilities.

Everything so far sounds pretty routine, (if not ambitious for a demo,) but combat is where the game becomes anything but. As mentioned, the Brave and Default systems were a big draw previously, and that aspect continues in the demo for Bravely Second. By defending, each party member will store that turn for future use, allowing you to use up to four turns at once to unleash a flurry of attacks. Doing so without enough turns to spare can lead to a quick victory, but if that turn doesn’t end with your victory, you’ll be stuck for up to four turns without any actions. It’s a high risk / high reward style that made the original so appealing.

Bravely Second Screen 3

As if to sweeten the pot even further, the sequel has added a type of gambling system into its battle system. If you can win in one round of turns, you’ll be given the option to start another fight with the promise of extra EXP, JP, (for job leveling,) and Gil. Of course, your status, including your turn count, will be the same as it was at the end of that battle, so eventually, you’ll find yourself at a turn deficit and become stuck without being able to move. While this can lead to disastrous results, it can also mean the difference between leveling up rapidly vs. fighting a serious of mundane one off battles for the sake of grinding. Not only does this add an extra layer of risk to consider heading into battles, but it rewards efficient players with a faster way to get stronger.

You’ll find these multipliers to be a godsend when you realize how much levels will skew battle into the enemy’s favor, which was my only real complaint. Playing on normal difficulty, walking into new dungeons where my equipment was up to par and my level was within the recommended range often led to me getting killed in a few turns regardless. These dungeons and bosses would eventually be conquered after many cure spells, potions, and trips to the Inn, but unless I’m playing on hard, my expectation when properly leveled would be to be able to at least get through most of the dungeon without getting completely decimated within a few fights. That’s traditional JRPG difficulty for you!

Bravely Second Screen 1

Regardless, I’m loving what I’ve played so far, and can’t wait to get the full version in my 3DS when it releases on April 15th. What are your impressions with Bravely Second so far? Sound off below!

The Hyrule Warriors Legends panel last night at WonderCon was a blast!  I had originally imagined that most of the panel would be news that had already been revealed, but boy was I wrong!  They had lots of development insight on Linkle and Tetra’s character development, a character reveal (Marin), and also detailed a side story involving Linkle and Tingle that was eventually cut from the game.  There were also interesting nuggets in the Q&A section that followed.

I would like to retell the story that involved Linkle/Tingle because it was simply so hilarious–however, I did not acquire a full recording of the panel, so I’m retelling this roughly from memory.  It is possible that this article may be updated in the future to more accurately reflect what was told:

Linkle receives some news that Link is in trouble, and follows leads which bring her to a castle.  As it turns out, Ghirahim (from Skyward Sword) is using a sinister dance to bring Link under his control, and it seems that Linkle isn’t the only one that had received this news, as both Cia and Lana had known about this too.  Cia and Lana are already in the castle, and are both doing magical dances to counter Ghirahim’s spell to control Link.  When Linkle finally arrives in the room, she sees this strange scenario of all these characters dancing, and decides to join in too to help the cause.  Not long after that, they start hearing eerie laughter as they realize that they weren’t dancing for Link, but rather it was Tingle all along playing a joke on them.  Shortly afterward, Linkle wakes up realizing it was all one big nightmare.

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In the Q&A section of the panel, I asked the developers if they had ever thought it would be fun to develop highly unusual characters for the game, citing the Kikwi Elder from Skyward Sword as an example.  They had responded that saying the Kikwi Elder in particular was never considered, but among the staff that developed the game, they largely agreed that Groose was a name that came up time and again, as a character that would be fun for the world of Hyrule Warriors.  They also added as an extra note that Tingle almost didn’t make it into the game, because Aonuma wasn’t too hot about the idea.

Groose

Pretty exciting huh?  I’d have to say, if Groose makes it into Hyrule Warriors, I’ll be over the moon!  What do YOU think?

Nintendo is bringing back National StreetPass Weekend from March 25 to March 27!

During National StreetPass weekends, you can visit one of many locations with a Nintendo Zone to get StreetPass tags. The most common locations are Best Buy, McDonalds, and even Home Depot!  This breaks the “traditional” rules of how StreetPass works, allowing you to get StreetPass tags of many people around the country who have also visited the same Zones that you have.

On previous StreetPass Weekends, there were usually other wireless-related events coinciding, but there’s nothing else special to note this time around, except for the fact that Hyrule Warriors Legends for the 3DS arrives on Friday.

If you can manage to go far enough into the game to activate StreetPass, you will then be able to go to the Nintendo Zones to take advantage of the features.  Nintendo.com describes the feature: “StreetPass Link needs your help! If you enable the StreetPass options in Settings, StreetPass Links from other players may appear on the world map. Assist them by winning battles on their maps to get rewards!”

This gives me a good excuse to have a post WonderCon dinner at McDonald’s!  Will I be seeing you all there?

Akira Tago, “puzzle master” of the Professor Layton series has passed away due to interstitial pneumonia on March 6, at the age of 90.  He is credited of being the “puzzle master” in every Layton game, as well as responsible for the best-selling quiz book, “Atama no Taiso” (Brain Exercises in 1966).  According to Eurogamer in 2014, the entire Professor Layton series is inspired by Tago’s work.

Professor Layton is the beloved Nintendo exclusive puzzle franchise developed by Level-5, that follows a professor from London into some of the most daring mysteries of his world.  The mysteries are solved in Sherlock fashion, using point and click mechanics to unveil secrets, and frequently solving puzzles for villagers, major characters, and even boss battles.  There was even a rare crossover game called “Professor Layton vs. Phoenix Wright” pitting Level-5’s and Capcom’s iconic puzzle characters into a clash of wit with each other.

Our hats, are off to you, Akira Tago!  You were a true gentleman in every sense of the word, and we know that Professor Layton won’t be the same without you.  Rest in Peace.

Source: IGN

 

As the Ace Attorney series drifted back towards a focus on Phoenix in the fifth entry in the popular text adventure series, it was only a matter of time before his friends started filtering back in as well. This felt even more inevitable when it was confirmed that the upcoming sequel, Ace Attorney 6, would heavily focus on spirit channeling, allowing the Wright Anything Agency to relive the final moments of the victim’s lives. If you were expecting to see the return of the famed Fey family, then you were right! Phoenix’s old assistant from the original trilogy, Maya Fey, will make her comeback in the upcoming sequel.

Despite making recent appearances in a wide variety of spinoffs, including Professor Layton Vs. Phoenix Wright: Ace AttorneyUltimate Marvel Vs. Capcom 3, and most recently, Project X Zone 2, the noodle burger loving head of the Fey family hasn’t had an appearance in the main series since Trials and Tribulations back in 2007. With Phoenix firmly taking center stage in the fifth game, it was strange not to have an appearance from someone so close to him considering the violent events that took place throughout the story. Apparently this time around, the call of spirit channeling was too much for Ms. Fey to ignore, showing that her penchant for assisting Nick during trials, (and almost becoming a victim herself,) is still in effect.

That’s not to say Apollo and Athena will be ignored. On the contrary, the two proteges are left to defend the agency in Japan while Phoenix is dealing with his problems in Kurain Country. Does this mean that the two will finally get to stand on their own and outside of Phoenix’s shadow? As a big fan of Apollo and wanting to see his story that started in the fourth game resolved, I can’t object to that!

Check out the trailer below and see Ms. Fey in all of her non-aging glory. Wait… shouldn’t she be 27-ish in this game? Why does she still look like a teenager!? Ehm… anyway, let us know your thoughts, and be sure to check back with us as more information surfaces on a Western release date.

The latest Nintendo Direct had plenty of great first party news for Wii U and 3DS owners, but that didn’t mean third party announcements would get left in the dust. Perhaps the biggest announcement of the entire presentation, Capcom and Nintendo unveiled the latest Monster Hunter title, which will arrive on our 3DS handhelds a lot sooner that we thought.

Coming Summer 2016 and no longer titled Monster Hunter X, Monster Hunter Generations looks to bring even more mobility and attack options for our custom hunters to take advantage of when battling these towering beasts. Guns are seemingly getting a big overhaul, allowing gunners to leap above monsters and shoot them from the air, alongside some new air based sword attacks. My only concern is that MH4 was significantly easier thanks to its added attack options combined with many of the early monsters failing to adapt with the game play. If Generations’ early screens are anything to go by however, both new and returning monsters should be even more vicious, hopefully keeping up better with our new tricks.

Not to be outdone in the DLC department, Generations is already following up on MH4U’s massive amount of free costumes by revealing Marth’s gear from Fire Emblem being available for the title. You know why that’s awesome? Because the prince’s androgynous appearance would work for both men AND women!

Monster Hunter Generations Marth

Want more details on Monster Hunter Generations? Take a gander at our screenshot gallery below, and re-watch the trailer to your heart’s content.

What are you looking the most forward to as you embark on your next hunting quest? Sound off in the comments, and be sure to share your friend codes so we can give MH4U a proper send off!

 

 

The Regi-trio of Hoenn’s legendary Pokémon are back as a free giveaway for all registered users of Pokémon Bank!  Pokémon Bank is a cloud based service which costs $4.99 a year for the ability to store Pokémon and transfer them between games.  This is about the normal time where most folks’ subscriptions would expire, so it makes sense for them to offer a promotional opportunity such as this one.

The Regi-trio are Regirock, Regice, and Registeel.  Also, these in particular are special because they will come equipped with their Hidden Abilities, for the first time ever!  These new Pokémon abilities will open up many options for competitive battling, so expect the metagame to change quite a bit!

regirockregiceregisteel

In order to retrieve these Pokémon, you will need to use the “Pokémon Link” option from your X/Y/OR/AS game.  Also keep in mind that only one copy of each of these are available for each Pokémon Bank account, meaning you cannot get multiples if you own multiple games.

I’ve already renewed my Pokémon Bank service because it has been helpful in the past!  Will you be renewing yours?  Did this giveaway impact that decision at all?  Please let us know in the comments!

Source: pokemon.com

The Kanto Classic online competition previously announced is now live!

As a reminder, the rules only allow you to battle with the first 149 pokemon of the National Pokedex, and they cannot hold items either!  If you battle three times to completion, whether you win or lose, you’ll be awarded Lance’s Dragonite–a special Dragonite with the move Barrier, at the end of the competition.

Anybody with a copy of Omega Ruby or Alpha Sapphire can compete, and more rules and regulations can be found on Pokémon’s Global Link competition page (account may be required).

We look forward to seeing you online!  I’m turning my game on right now!

Kanto

Rhythm Heaven fans starving for a new game since 2011 don’t have to wait much longer! During today’s Nintendo Direct, they announced that the long awaited 3DS entry in the franchise is finally making its way to the west. While there’s no solid release date yet, They did show off some footage of the game. Check it out below! Are you excited for Rhythm Heaven Megamix?

Kirby fans got a great surprise in today’s Nintendo Direct. Nintendo announced that Kirby is returning to the 3ds for another adventure. This time around is a bit different though as Kirby will be able to hijack his enemies tech and use their mechs against them. On top of that, the game will be launching alongside a brand new line amiibo on June 10th that includes Kirby, Meta Knight, Dedede, and even Waddle Dee.

Kirby Amiibo

Check out the trailer below and get excited! Will you pick up Kirby: Planet Robobot when it gets released?

Nintendo is bringing a huge update to the Virtual Console platform for 3DS. Gamers will be able to play classic SNES titles as soon as today!

You can get your hands on Pilotwings, Super Mario World and F-Zero today! More titles will be released later this month, and even more early April.

The SNES on 3DS will feature a “pixel perfect” mode, which guarantees that games will play/display in their original formats. Staying true to the retro titles we know and love.

SURPRISE! 

Nintendo has just announced that they’ll be planning the first full length Nintendo Direct of 2016 for tomorrow at 2PM PST. The Direct will focus on 3DS and Wii U games launching through the summer (You gotta save something for E3.) Are you excited about this out of nowhere announcement? What are you hoping they announce?

As promised, The Pokémon Company is celebrating 20 years of Pokémon with a new legendary pokemon every month!  This month’s “theme” is Celebi, and they have detailed all of the available events and merch!  Celebi, #251, is a time travelling Pokémon that was originally introduced Pokémon Gold and Silver, and is only obtainable through special events.

Celebi is now available to Pokémon X/Y/OR/AS as a gift distribution through Mystery Gift.  In order to retrieve Celebi, you need to boot up your game, go to “Mystery Gift”, and select obtain through internet.  The Celebi distributed is at level 100, with the moves Confusion, Recover, Heal Bell, and Safeguard.  The Nature and other stats are not set, so you may need to soft reset to get the Celebi you want (PROTIP: A recommended nature for Celebi is Bold or Impish).

Also available is The Celebi collection for the Pokémon TCG.  Similar to last month’s Mew collection, this box set includes a full-art promo card and collector’s pin, as well as two booster packs from the Pokémon TCG: Generations expansion.  It will be available wherever Pokémon TCG products are sold, but don’t delay!  My experience is that these boxes usually sell out within the first few days, so if you really want it, you need to go out there and get it right now! Like, why are you waiting?

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New Celebi figures will now be available at participating Toys ‘R Us stores as well.  One will be a special 2″ Celebi figure that comes with a Great Ball, as well as an 8″ crushed-velvet Celebi plush.

Also, for a limited time, the movie Pokémon 4Ever will also make a return on Pokémon TV (available via smartphone or pokemon.com).  It will also be available for purchase on the iTunes Store, Google Play, and Amazon Video.  This adventure follows Ash and his team as they try to crack down on a mystery surrounding Celebi.

That’s  a lot of time-travel for one month!  Will you be picking up any of these promotional products?  Please let us know in the comments!

Source: pokemon.com

In the latest Nintendo Direct, those cryptic Pokémon Sun/Moon trademarks that surfaced yesterday have been confirmed as a new Pokémon game for holiday release!  We’re excited because this would be the second time that the Pokémon company would break its own pattern (two main titles, a remake, and a third title).  The first time would be during generation five, where they released direct sequels to their games (Black 2/White 2) instead of a third game, and there were no remakes that generation.  Of course, this point is moot if we get a “Pokémon Z” between now and Pokémon Sun/Moon.

They mention in the direct that all of the games up until now have been cumulating to this one game, specifically marking each trademark game of its generation, so it’s pretty safe to assume that Pokémon Sun/Moon is generation seven, although only time will tell for sure.

How excited are you for Pokémon Sun and Moon?  Please let us know in the comments!

https://www.youtube.com/watch?v=4qBHfd2NtJs

During today’s Pokemon Nintendo Direct, the big news was the official confirmation of Pokemon Sun and Pokemon Moon, an announcement that would have surely had a bigger impact if it wasn’t leaked yesterday. While this is exciting news for sure, the shock of the announcement being eliminated if you were anywhere near an Internet connection, combined with a lack of footage or details outside of a 2016 release window, left me craving a groundbreaking surprise.

Well, we got one! In the closing moments, we were reminded of how we were never able to transfer our Game Boy and Game Boy Color monsters over to the Game Boy Advance, which would go on to be transferable all the way up to the 3DS. That changes with the release of tomorrow’s Red, Blue, and Yellow remakes, because the eShop titles will fully support Pokemon Bank, where your favorite nostalgia monsters can be stored, and eventually transferred into Sun and Moon when they are released.

One of the major questions floating around once the eShop ports were announced was whether or not those Pokemon would be able to be transferred to the new games. The silence regarding the matter made us think that these characters would be confined to their native generation once again, especially since the mechanics have drastically changed since 1996. Fortunately for us, this is clearly not the case.

But with this answer comes new questions. Only Sun and Moon were mentioned as compatible games, so does that mean we can’t move them into other Pokemon Bank compatible games like X, Y, Omega Ruby and Alpha Sapphire? What’s going to happen if we transfer one of the glitched level 300 Pokemon? With unlimited EV points in Gen 1, how will that affect their use in future games? And will they be assigned natures once they make the move? We have no way of knowing for now, but if nothing else, here’s to hoping we’ll FINALLY get to play the Surfing Pikachu mini game in the West, and eventually transfer the freak of nature into our new games. Now I just need to figure out how to move that truck so I can finally get Mew…

All I know for sure is that $5 a year for Bank is more than worth it. What are you most excited about from this morning’s presentation? Are you hoping your MissingNo. will materialize in 3D? And are you dreaming of dominating the tournament scene with your overpowered pocketed monstrosities for Gen 1? Share your thoughts in the comments, and continue to check back with us for more Pokemon news as we approach its 20 year anniversary!

Intrigue!  Adventure!  And… Pokémon?  The long running series Pokémon Mystery Dungeon turns up the heat in its newest installment, and it’s pretty fun!  The challenge of Mystery Dungeon remains, a compelling storyline, and enough depth in gameplay to get you thinking about each new challenge.

The Pokémon Mystery Dungeon series is a combination of both the Pokémon and Mystery Dungeon franchises.  The wildly popular Pokémon franchise is about an individual’s journey (usually a child) to catch mystical creatures called “Pokémon”, and aim to use them in battles to become one of the best trainers in the world.  The Mystery Dungeon series is a strategy based series focused on the main character(s) trying to escape dungeons that are randomly generated, removing all obstacles in their way.  These two franchises blend in a way where players are immediately familiar with the characters and environment, and, at least from what I’ve heard, the difficulty level is lower than in traditional Mystery Dungeon games.

This review is based on a full playthrough of the main story of the game.  I have not yet ventured to the extra content, which I’m sure adds some meat to the title.

The protagonist in Pokémon Super Mystery Dungeon is a human who managed to somehow transform into a Pokémon and enter the Pokémon world.  A series of questions is asked to determine which Pokémon you become, but at the end, you’re still able to manually choose which Pokémon you want to be.  Shortly afterward, you meet a second Pokémon companion, which is also determined by the questions you answer (can also be manually picked).  These two characters are the center of the entire story.  In my playthrough, the second character was a rowdy/troublesome Pokémon, and the main one was more passive, although I’m not sure if the answers to the questions to the start of the game affected that in any way.  In either case, the two work well together, but due to the main one being and representing a human, I can tell the safe route was chosen–hardly any personality at all–so that character wasn’t very compelling.

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The gameplay is all about traversing randomly generated “Mystery Dungeons” that are presented to you throughout the storyline.  There is a lot of depth to the gameplay, because instead of controlling one Pokémon at a time in a turn based battle as in the traditional franchise, you are a leader of a team of Pokémon traversing the dungeon at the same time.  You choose which leader Pokémon to control, and the AI handles the rest.  Different strategies can be employed to the AI, such as asking them to scatter about separately to map the dungeon, but I never felt safe doing that, so I always kept them following me, in line formation.  Every pokemon you come across in a dungeon is hostile, and you can use one of four specialized attacks to defeat them, depending on the Pokémon that you’re controlling.  These moves can vary from buffs to direct attacks, but there are also attacks that can affect an entire room and even attack from a far distance.  You will very frequently encounter narrow passages in the dungeon, so your lineup is very important–I would recommend using a Pokémon that has strong frontal attacks as the leader of the team, and have your other team members learn moves that can attack from a distance–this way, you can land two to three hits in a single turn.  The game also uses the traditional type matchups and weaknesses mechanics from their mainstream games, for example, fire is weak to water, grass is weak to fire, etc.  A mechanic that is preserved from traditional Mystery Dungeon games are the items, which have varying effects.  There are some, for example, that can make an entire room confused, others can be waved to petrify the Pokémon in front of you, and even ones that heal HP.  Strategic use of these items could make the difference between victory and total failure.

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The mystery dungeons all have “stairs” that lead to the next floor of the dungeon, and in many cases is the goal.  However, it provides the interesting dilemma of “do I exit this floor now, or do I explore some more to see if there are any items I can take with me?”  I’ve played with a few ideas myself, and found it most efficient to move on to the next room as soon as possible, although I’m sure there are others that may disagree with me.  At the end of some of the story dungeons, you will face a special boss.  I cannot stress enough how important it is to make use of items to win these fights–a majority of the time these bosses have moves that can KO your team in one or two hits–and although this game has checkpoints, it remembers the items that you have exhausted, making some of these fights impossible to win if you’ve even lost a single time.  And while I’m no stranger to a good challenge, some of these fights seem practically unfair, and it almost feels like using items to win is cheap–at least to me, personally.  However, that is simply the reality of the game, and the way to win, so once that is accepted, the rest of the game becomes more bearable.

Even though items are very important, there are lots of ways to build your team too.  There are many natural progressions in the story which allow you extra team members, however, a bulk of the members you will receive will be through the “expedition gadget”, which is a gadget you can use to take on side quests within the dungeons that you have unlocked.  Completing these missions will allow you to use the Pokémon that asked for the mission.  However… I can’t help but feel there was a major mistake with one of the early expedition missions.  This mission involves fighting a very powerful Pokémon–so much to the point that I failing this quest many times in a row.  It felt practically impossible.  What’s even more of a bother is that each time I failed, “days” were progressing in the main game, which advances the story, whether I wanted it to or not.  After a few failed tries, I finally found the item and Pokemon combination that worked, and a slight bit of luck.  I did a Google search on the issue and it seems that I wasn’t alone–many folks, including a friend of mine, had much difficulty getting past this mission.  I imagine that kind of difficulty spike at the start of a game would make a new player put it down.

The many characters you meet, and story of the game is very detailed.  All of the characters are Pokémon, and most times they fit the mold of their appearance very well, but other times they’re designed uniquely.  For example, Hawlucha has the personality of an over-excited luchador, and Krookadile is a gangster in a popular town… however, Ampharos is a clumsy traveler with no sense of direction–which is the exact opposite for what it’s supposed to represent–a beacon for lost people (using the glow on its tail)… unless that was intentionally part of the joke.  I’ve played Pokémon Mystery Dungeon: Gates to Infinity before this installment, and very similarly, not everything is as it seems, as the story is littered with compelling villains, plot twists, and friendships.  More than once I was hit right in the feels, as it would seem that several characters would either change personality, or simply wasn’t what I imagined in the first place.  And the ending of the game is very sad and upsetting.  I have heard that continuing to play the game after the end explores more details about the epilogue, and sheds some light on past events, but I haven’t yet experienced that part of the game.

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There are multiplayer features available using the Expedition Gadget.  You can generate “help mail” with a QR code when you faint in a dungeon, send it to a friend, and ask them to try to rescue your team.  It can be pretty handy, but it’s rather cumbersome.  Sometimes rescuing another player’s team is so difficult it may take you quite a bit of play time.  I only think this feature would be interesting with a dedicated group of people that play the game.  Also, utilizing both Streetpass and Wi-Fi, you can have Pokémon downloaded to your game to help you out.  This is a wonderful, and possibly even overpowered feature.  Whenever you faint, you can go to a place called “Pelipper Island” to be able to try to rescue yourself using other Pokémon that has been obtained, including ones through Streetpass and the internet.  More than often you’ll have overpowered teams, even to the point of feeling cheap; but with the few cheap shots this game takes on its players, I certainly didn’t feel bad about it.

Overall, I found Super Mystery Dungeon to be a good experience but not a great one.  The difficulty seemed to be in flux at times, and the story ends pretty badly, however it is always fun to control a team of concurrently existing Pokémon, and in spite of the bad ending, the story is quite a trip.

Final Score: 3/5

Vblank Entertainment has released a new trailer for Shakedown Hawaii, a sequel to their 2012 hit indie game Retro City Rampage. The game introduces a new 16 bit art style, destructible environments, and much more! Shakedown Hawaii is planning on launching on Steam, PS4, PSVita, and 3DS, but doesn’t have a solid release date yet.

 

Nintendo recently announced a plethora of big news, including details regarding the new My Nintendo account system, as well as their first mobile app Miitomo.  Along with all the breaking news, the company also announced that they will be launching five smart device application by the end of March 2017 (including Miitomo).  This is an absolutely huge move by Nintendo, and it’s always fun to speculate what may be coming next!  So let’s go down the rabbit hole and take a brief look at their history with smart devices, and I’ll try at some guesses as to what we may see next!

I first heard of Nintendo creating an app for smart devices during a Nintendo Direct presentation detailing Wii U functionality in 2012.  During a segment, Iwata goes into details for “Miiverse”, and a part of those details stated, “The social elements of Miiverse are also designed for Wii U, Nintendo 3DS, and future Nintendo devices.”  There was lots of speculation that this was going to be a smartphone app, and after some time, it was launched.  However, contrary to what many had thought, Nintendo had chosen to make it exclusively a web app instead.

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Nintendo continued the web-based application route, with recently releasing another app for Super Mario Maker.  Titled “Super Mario Maker Bookmark“, this app allows you to queue a list of courses you would like to play when you’re on the go, so when you return to your Wii U at home, all of the search-work has already been completed.  It also allows you to add identifier tags to describe your levels, such as “Gimmick,” “Puzzle,” etc.

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When talking about brand new Nintendo gimmicks, there’s no name more popular than “Pokemon!”  There are many times where Pokemon seems to be used as an experimental Intellectual Property for new ideas.  An older example would be the N64 game “Hey You! Pikachu!” where the player can use a microphone to be able to command a virtual Pikachu on screen, and a newer example would be Nintendo’s first Amiibo, which were Pokemon NFC figurines for the Wii U eShop title, “Pokemon Rumble U!”  I feel like Pokémon is always chosen because The Pokemon Company has a lot of wiggle room to work with the IP independently of Nintendo, but that’s still only conjecture on my part.

Many have heard of the Pokemon GO application being released this year, but it may be interesting to note that this isn’t the first Pokemon-based application to hit mobile devices.  True to their pattern, Pokemon was again used in an experimental way.  The very first Pokemon app (that I recall) making it to mobile devices was a virtual encyclopedia (otherwise known as a Pokedex) titled “Pokedex”.  Originally, it only existed as an app on the Nintendo 3DS, but then became available through your smartphone or tablet!  When this first came out, I was totally flabbergasted–I never imagined that The Pokemon Company was allowed to release any software that wasn’t on a Nintendo handheld!  Several other apps were launched as well–an app for viewing “Pokemon TV”, a “Camp Pokemon” game, and a mobile port of the 3DS title “Pokemon Shuffle.”

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This details Nintendo’s short history of utilizing smart devices, however, there is one more question we must ask ourselves before we start speculating:  “Why mobile?”  If Nintendo has been adamant about anything, it’s had always been about creating software that can take full advantage of the hardware that it’s utilizing.  A similar question to ask would be “Why is Miiverse and Super Mario Maker Bookmark simply web apps, while Pokemon Shuffle and others are installable apps?”  First let’s have a look at the cool features that most smartphones have in common, and try to answer these questions:

-Front and rear facing cameras–useful taking photos and AR (Augmented Reality) purposes
-Gyroscope–useful for detecting snappy tilt movements
-Local Hard Drive–useful for holding large amounts of information
-Microphone–useful for voice commands

It wouldn’t have made sense to have had Miiverse or Super Mario Maker Bookmark as local apps simply because large amounts of storage would be required to view all of the data stored on their website, especially since they’re being updated in real time.  Pokedex is a limited encyclopedia so even though it is very large, it still has a maximum limit–totally suitable for a mobile app.  Pokemon Shuffle is a game in and of itself, so it wouldn’t make sense as a web app because you wouldn’t be able to play it while offline.  However, web apps do have an advantage–web apps can usually be accessed not only by smartphones, but by PCs and others as well.  Therefore, Miiverse and Super Mario Maker Bookmark were available to many devices, and not strictly limited to smartphones.

Using all of the above as a backbone, here is a (somewhat) organized list on my thoughts of we will see with upcoming Nintendo apps!

-Miitomo is included in the count, so that technically makes FOUR more apps that Nintendo will build.  Miitomo is also stated as their “first app for mobile devices,” so they’re NOT including Pokemon apps in the count.

-True to the point above, Pokemon GO will not be one of the apps being counted.  It will probably be launched under The Pokemon Company’s name and not Nintendo’s.

-While a Miiverse app seems unlikely, as it really wouldn’t make sense, a “Nintendo Hub” app of sorts that can keep a local copy of all of your friends’ posts, and perhaps even a local database of your friends’ Super Mario Maker levels could be useful.  It would also be cool to be able to draw Miiverse posts with your phone’s screen, something that is not currently possible with the web app.  This “Hub” app will keep together all of the major Nintendo services, extensions, and game offerings, perhaps similar to the Final Fantasy Portal app by Square Enix.

-Miitomo isn’t a game so much as it is a “social interacting tool” with game elements.  I do not expect Nintendo to release full dedicated games–at most, possibly ports of games, such as Pokemon Shuffle.  Out of the four games, I’m guessing at least one will be a port.

-A dedicated companion to Super Mario Maker.  A long time ago, Nintendo created a game called “Warioware D.I.Y.” which allowed players to create Warioware microgames and share with others.  However, this game had a unique feature–players could download an app specific to the Wii just to play the created games, although owners of the app couldn’t create games themselves.  What if you could simply play Super Mario Maker levels on your smartphone–download a bunch and play them on the go, even if you couldn’t make any?  It would be an interesting way for them to advertise Super Mario Maker.

-If Nintendo can master how to work emulation for smartphones, then it’s may be possible to link Virtual Console purchase to a smart device–the emulator could be an app all by itself, or it could be embedded in a different app (like a Nintendo Hub!).

-An Augmented Reality app or game that allows the use of Nintendo Characters in real life scenarios–Nintendo has already tested the AR waters with apps on the 3DS such as AR Games and Photos with Mario!

-Amiibo Catalog–I think it would just be common sense for Nintendo to create an app for users to keep track of their amiibo collection.  Although their website has an extensive database, it would be effective to link Amiibo purchases to your account, and be able to link it to all devices.  This catalog can also be used to gauge interest in previously released figures, so Nintendo can do some guesswork as to how many people are interested in a figure that’s no longer available, perhaps even to manage their restocks.  Even beyond smart devices, this could also simply software with “read-only” amiibo functionality–to a point.  I just couldn’t help but feel exhausted after re-scanning all of my amiibo in Mario Maker to get all of the costumes.

Whichever apps come out, I have no doubt that at least one or two of them will be nothing less than revolutionary!  Do you have your own theories as well?  Please let us know in the comments!

Miitomo

The Pokémon Global Link often hosts specialized online competitions–usually with quirky rules.  These can range from Halloween competitions using only ghost pokemon, to even ones where specific legendary Pokemon are allowed.

The latest tournament, however, is a blast from the past!

Dubbed the “Kanto Classic”, this online competition only allows the use of the first 149 Pokémon in the National Pokedex, and they’re not allowed to hold items either.  This format mimics the battling conventions of the original Red/Blue/Yellow, which was before Pokémon were able to hold items.

Unfortunately you won’t be able to compete in this competition unless you own Omega Ruby/Alpha Sapphire, barring players who own X/Y.  Also, there are usually special prizes attached to each competition–most times it’s special berries, or even an obscene amount of Poke Miles… however for this one, you will received a free Dragonite!

And not just any Dragonite, but rather the exact one that the League Champion Lance used at the end of Pokémon R/B/Y–a level 62 Dragonite that knows the move Barrier (which is unobtainable through normal gameplay), as well as the moves Agility, Slam, and Hyper Beam.  In order to qualify for the Dragonite, you simply need to enter the competition through the Pokemon Global Link and battle three times through to completion.  The competition registration begins on Thursday, February 25, and ends on March 4, which is when the competition will start.

Will you be entering?  If so, I’ll be looking forward to seeing you in the competition!

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Source: Pokemon Global Link