Anyone going to New York Comic-Con this year? In case you didn’t hear on our Facebook page, our fearless leader Jonathan London will be there as Skype’s sci-fi ambassador! So if you’re in the middle of nowhere but manage to have a fast internet connection, because this is 2014 and that can happen now,  you can still participate in the east coast’s largest pop culture convention!

If, like me, you’re a New York/New Jersey geek, you’ve probably been to Midtown Comics like a dozen times. As always they have some pretty rad exclusives as a part of New York Comic-Con, but this year it’s insane. Check it out:

Midtown Comics announces a record-breaking number of exclusives at this year’s New York Comic Con 2014! Booth #2036 is THE place to be at NYCC as Midtown Comics presents EIGHT new variant comic book coversFOUR new exclusive T-shirtsTHREE exclusive Batman New Era Hats. On top of that, there will be a number of contests, prizes, discounts, and a new wax figure from Madame Tussauds NYC!

If that isn’t enough, check out the exclusive covers, which range from Doctor Who to Thor to Wytches.

Comic fans will be able to find Midtown variants of rare #1 issues, connecting covers, and much more. These include three J. Scott Campbell Connecting Variants of Death of Wolverine, a Thor #1 variant by Paul Renaud, a Wytches #1 variant by Sean Gordon Murphy, aSabrina #1 variant by J. Scott Campbell, an Avengers & X-Men Axis #1 variant by Mike Mayhew, and a Doctor Who 12th Doctor #1 variant by Karen Hallion, which will be an early release available exclusively at booth #2036!.

You want more cool things you gluttonous bastard? Here is a zombie walk right inside the con:

On Saturday, October 11th, make sure to head over to the Midtown Comics booth for a special “Zombie Crawl” contest, where winners will be awarded free “I’m a Midtown Zombie” t-shirts! Sign up in advance at Midtown Comics Times Square and join us for the first ever Zombie Crawl through the con! Good luck, fellow Midtown Zombies!

ARE YOU SATISFIED YET? NO? THEN HERE, HERE IS MORE! BLEED OUR RESOURCES DRY!

Madame Tussauds New York & Midtown Comics To Display New Wax Figure

Midtown Comics and Madame Tussauds New York will unveil a new Marvel Comics superhero wax figure on Thursday, October 09 at 12:30 p.m. at New York Comic Con, Jacob K. Javits Convention Center, Midtown Comics’ booth #2036.

Madame Tussauds artists worked tirelessly to create a spot-on wax figure of this famous Marvel character, which is making its U.S. debut at this year’s NYCC! The figure is modeled after a hero from the 2012 box-office hit The Avengers. Photo ops are available all weekend long!

Madame Tussauds New York is the interactive “must do” attraction, providing guests with unique opportunities to create memories with some of the world’s biggest icons. Prominently located in the heart of Times Square, Madame Tussauds New York is open 365 days a year at 10 a.m. Visit www.madametussauds.com/newyork or call 1-866-841-3505 for more information.

Those who still live in the Time of Plenty say the Earth was still beautiful.

Excited for New York Comic-Con? It’s just over a week away! Hope to see you there!

A new trailer for Gotham has dropped today, so come get your fix, you scum of these streets.

Let’s get one thing out of the way: This is a very good trailer for Gotham. Now for everything else: I don’t quite get the purpose. We are week two into the first season of Gotham, and yet here is another trailer that’s supposed to hype us for the rest of the season. Shouldn’t the two episodes we’ve had already aired do that already?

Regardless, it’s a very good trailer if only because it disproves a lot of concerns that at least I had about Gotham: that it would give us the shitbillionth look at Batman’s rogues gallery. Instead, Gotham is shaping up to be what it should be, a sprawling city full of monsters, and having the first season populated by rogue gallery benchwarmers sets us up for the all-stars to come out later. For example we get a clean look at Victor Zsasz, who has been in a bunch of Batman media but is still not a household name.

We have a bunch of movies, animated series, video games, not to mention COMIC BOOKS, that it’s hard to get excited seeing a villain like The Riddler again. I honestly do not care about figuring out who could be The Joker. I don’t need an origin story for everything, and I don’t need to see guys like Joker or Penguin for the dozenth time. So I really hope Gotham gives us dudes who have gotten even less exposure than the Scarecrow (who, by the way, was criminally underutilized by Christopher Nolan).

I’ll go on a long rant about what is inherently wrong with the Gotham TV show soon and I’m sure I’ll do a follow-up, an end-of-the-season retrospective about how wrong or right I was, but for now just enjoy the trailer if you really can’t wait until next week for more Gotham. You’re like the junkies that put money in the pockets of these criminal scum.

http://youtu.be/bzUJDmjBPuQ

Renowned comic book writer Judd Winick and Legendary Comics have teamed up for A Town Called Dragon, a new comic book series about a small, good ol’ American town hiding one hell of a fire-breathing secret: It has kept hidden the world’s last dragon egg. And it has finally hatched.

I spoke to Judd Winick awhile back to ask why on Earth he unleashed a dragon in the middle of Colorado.

dragon_01_1600x1068

Off the bat I want to say I’m hooked. I love dragons, and who doesn’t? But what inspired you to put a dragon to terrorize a small Colorado town? What inspired the A Town Called Dragon?

Judd: Well, it’s an idea I’ve been kicking around for awhile. I always loved dragons, and I’ve always wanted to do a contemporary story about dragons. And fortunately or unfortunately, I did not have time to write and draw the story myself. I didn’t have a creator-owned outlet that I could jump into. So the story has been sitting in my head for awhile. Which allowed me to work out some of the kinks! You know, so I could come around to the idea that I wanted a story that finally wound up between being somewhere between dragon slayer and Northern Exposure meets Jaws. [laughs] Yeah. I like the idea of a small town taking on a dragon. That’s what it finally came down to. And then things started to fall into place as far as the last dragon egg and having a town that is a tourist-trap devoted to dragon stuff.

About the small town. I get a Roswell or Salem type of vibe from the city. Were they models for Dragon, Colorado? Did you do any traveling to those tourist towns? 

Judd: No, I mean, I’ve been to a lot of tourist towns. I’m an old dude, I’ve been all over the country for various reasons. And I’ve stayed in tourist-trap towns. And I like that as a motif, I do! [laughs] I like the idea of a small town that is giving up everything to just make a buck off whatever it is. I know for Salem, I’ve been there too, and you can’t throw a rock without hitting something that has a witch on it. It’s hilarious! And it’s barely shameless, but at the same time I find it to be kind of fun. Like, yeah, let’s go for it! These are people’s bread and butter! Witches, man. And that somebody’s bread and butter might be dragons, in the middle of ski country, kinda cracked me up.

I was incredibly amused that in the story, it was dragons that made Leif Erikson explore the Americas. Which is now one of my favorite historical facts.

Judd: Thank you so much! I am very proud of that one myself. [laughs]

It’s kind of a trend now to bring the fantastic into the real world — like Fables, Once Upon A Time — and to simultaneously explain history with the more mysterious. How do you intend to stay different from other stories?

Judd: Well, for one I hope it’s funny. I hope to do it with a lot of comedy. And I actually think a lot of the stuff is still pretty fertile ground. Looking at the most fantastical stuff and taking it to the most down-to-Earth story, I think we’re still ready to go there on a regular basis. Whether it’s Sleepy Hollow or this. I’m taking it from the point of view of the most regular bunch of people and now thrust with dealing with a dragon. And we’re not spending too much time hemming and awwing about figuring out if the dragon is real, or this guy is crazy, or “All your crackpot ideas, there are no dragons!” We kind of get right to it. Where everyone sees it. We move from, “What’s going on?” to “Oh my God, it’s a real dragon!” And I like that part of it.

We’re not going to have a lot of hand-wringing. That is the non-Jaws aspect of it. We move along at a fast-clip. We don’t have a sheriff trying to convince the town the threat is real. When it shows up in the middle of town and it’s twenty-five feet tall and breathing fire, everyone believes him.

About the characters in the town. Particularly Cooper. He’s got a lot of poorly pent-up rage. The first panel we see him, he’s ready to do battle against the dragon. He’s yelling. He’s enraged. And then when we’re properly introduced to him in the diner, he lashes out at the mayor. What’s his deal?

Judd: You’re an excellent reader sir. Can I tell you that? [laughs] You’re picking up on every cue!

[laughs] Thank you!

Judd: This is all quite intentional and this will all be laid down. Cooper is at the center of our story, and what I liked about the way I got to tell the story is that [although] he’s at the center, but at first a little bit off the center. We don’t get to see that he’s going to be our protagonist right away. We’re told that right away he’s the guy, and when we’re told he’s not the guy, we wonder how does he get in the middle of it all. Yeah, Cooper has had a lot of disappointment. Things that have led him to be still in this small town running a diner and he’s resigned himself to what his fate is. And now his fate will change again, as we’ll see.

He’s had a couple shots at the big show. And things have not turned out well at all. It’s sort of brought him back to where he started. So now here he is with an entirely different show in front of him. You’re right, he is definitely pissed, [laughs] and he definitely has a lot of questions and he’s going to find answers in an odd way: facing the dragon.

I’ve been looking over some of your other work. You’ve done The Life & Times of Juniper Lee, you’ve written Batman, you’ve written Green Lantern, you’re writing The Awesomes on Hulu, and of course you had the seminal graphic novel Pedro & Me. What are some of your influences? Particularly this book, but what influences you overall? 

Judd: From lots of places. I’m first and foremost a cartoonist. So I come to all of this from a place of growing up reading Bloom CountyAnd on the flip side I was reading superhero comics, which I never thought I’d get into. My love of superhero comics kind of gave way to me becoming a superhero writer which also gave way to other forms of storytelling.

I pretty much thought my whole life was going to be sitting at a drafting table drawing cartoons. And, now I’ve come full circle again doing that. But, as far as influences, a lot of this stuff has always come from comedy and comedic-drama, more than anything else. I often talk about how some of the best drama are really funny, and how the best action-adventure are really, really funny. Everything from Raiders of the Lost Ark to Buffy to The Avengers. I think one of the great success Marvel is having is turning their comics into motion pictures is they understand that you’ve gotta have jokes. And you just need to know how to deliver it too.

Like the shawarma.

Judd: Yeah! Oh my God. You know, it’s the greatest capper to the movie. He’s doing this shawarma joke when he’s down on his back, and then they did the callback. The silent callback, “let’s not milk it.” It’s great. It’s hysterical, and it just makes you love the movie. And I’m as dark and as dreary and grim as anybody, I was the bringer of the grim storytelling to DC Comics in the late ’90s/early ’00s, I’m that guy. But also, I tried to make it funny. So my influences are in that way. Like Jaws. Jaws is funny. I think it’s one thing that taught me early on that you could do something pretty horrific but also managed to find the humor in it.

So, yes, this story is totally rife with H.P. Lovecraft and old school, medieval sword and sorcery type of stuff. But it also is very much like an episode of Northern Exposure .

My reading of the book so far is the dragon as a metaphor for dark secrets that we hide from neighbors, or ugly lies underneath modern society. But that’s just me. What is it ultimately that you want to say with A Town Called Dragon?

Judd: I guess the big theme is that we are all here for a reason. That will be more obvious as the story goes on. There’s a reason why — this is not going to be a mystery or a spoiler — this is the basic storytelling trope of a ragtag group of misfits who band together to fight a monster. [laughs] I wanted to take that trop and work it in a way that was kind of funny, interesting, and exciting. But the underlying message is everyone is brought here together for a reason and they’re going to see it will spelled out to them quite clearly.

ATCD_01_cov

A Town Called Dragon is now available from Legendary Comics. Check out our review here.

What do you know about your hometown? I was born and raised in Edison, New Jersey. Indeed, it was named after Thomas Edison, who stole all his work from Tesla right here in beautiful Menlo Park. And by beautiful, I mean you can walk around at night and you won’t get shot. It has been ranked several times as the #2 or #35 best place to live, I can’t keep track. Or care. Obama came by to eat a sandwich here once. Kevin Smith bought one of his dogs at the mall. Susan Sarandon went to my grade school. It’s really boring. It doesn’t have a dragon or anything.

Yeah, a dragon. Judd Winick, the award-winning comic book writer, has tackled on an epic of sorts in his new series, A Town Called DragonAnd it’s pretty damn good.

ATCD_01_cov

Thousands and thousands of years are sandwiched between two major events: the killing of the last known dragon on Earth, and the birth, the hatching of a new egg. After killing the dragon, the legendary vikings — led by Leif Erikson, because of course — travel across the sea to a far away land to hide the egg. They meet a grisly fate, but ensured the egg will not see the light of day. And from there, we are in modern-day Colorado.

Dragon, Colorado is a tourist town. They know about their dragon history and they enjoy banking on it because it’s fun. If you’ve ever been to Salem, Massachusetts, or Roswell, New Mexico, it’s kind of like that except with dragons. Yet, beyond the dragon gimmick it’s a pretty unremarkable town, and only gets traffic from people coming in and out of the nearby ski resort. The town is populated by characters you would come to expect: the local weirdo who loves to tell tales, the Mayor who wants to milk the town’s gimmick for all its worth, and regular people trying to live a normal life. And for the most part, they do.

At the center of A Town Called Dragon is Cooper, a former high school football star who never lived up to his potential. The townspeople remember his time on a battlefield of sorts, and they hold it up high like a folk hero, much to his disdain. He’s clearly not satisfied with how his life turned out, and he refuses to bend to some of their whims. He runs a diner, untouched by anything dragon-related, and struggles to keep it that way. His friend Mickey alerts him to foreign agents seeking the egg, but no one believes him. And then, in the treacherous mountains where no one believes Mickey had survived climbing in such a short time, where he claims to have seen Germans trying to uncover the dragon egg, hell breaks loose.

dragon_02_1600x1068

There is about sixty pages in this comic and it goes by like a breeze. It’s the first issue, so it’s wrong to say that nothing happens, because they clearly and so cleanly do, but it’s obvious that you won’t see the terror you’d want to see on the first round. But again, that’s okay.

Even though you won’t see this tiny little town wrecked to shit by a dragon, you do see some action and it is drawn quite gloriously. The opening viking battle against the dragon is thrilling, and if you let yourself you can see this fight happening like a movie. Brown armor and sandy dust mixed with vivid red blood, it contrasts itself nicely with the more serene midwestern American town later in the comic. The art is remarkably unified. You could whiz back and fourth between the epic ancient scenery with the quaint little town and it looks, appropriately and expectedly, like the same story. While the art isn’t realistic and detailed like you would see in a Marvel or DC book, there is a stylistic edge here. It must come from the compromise between the fantastical element and the modern setting, but it works here even if it largely sticks to a single color palette.

dragon_03_1600x1068

The story has only just begun, and although the book is a pretty lengthy sixty pages, it goes by quick and you’re left waiting for the next issue like I am. It’s a book very much worth checking out, and is probably one of the most unique modern fantasies on shelves right now. It’s just a bummer that you might finish the issue before you leave the parking lot.

Geekscape gives A Town Called Dragon #1 a 3/5 stars. It is available now.

“We know exactly what the end will be. And what’s coming before the end. And it’s all outlined and waiting. I just have to finish writing it.”

That’s what Alex de Campi, the force behind some of the best fantasy and sci-fi graphic novels out today, told me about the inevitable conclusion to one of her most popular series, ValentineNoted for pioneering comics into the digital age but renowned for its storytelling, Valentine is a fantasy epic that is all about embracing the unknown: A soldier of Napoleon’s forces during the harsh winter of 1812 finds himself at the center of a conflict between his world and the world of magic.

“And that’s another thing I love about Thrillbent. They’re not snippy about their platform,” she says enthusiastically about her publishers. “They just want people to read comics. So they’re like, okay, we’re on Thrillbent, and we’re also on Comixology. And even though they’re just ‘a distributor,’ they were incredibly, incredibly supportive of Valentine all through our early days. And so I really wanted to get back on there where we also have fans.”

And appreciative of those fans she is. Thrillbent has unleashed Valentine Volume Two, and I talk to de Campi about everything Valentine, ’80s sci-fi, Point Blank, and her love of military history.

screen015

Valentine is often cited as the work that proved comics can live in the digital medium. Its very storytelling is unique to digital webpages, tension unfolds in the art and transitions in ways even the human eye can’t replicate on paper. Did you intend to make Valentine prove the digital format? What led you to choose its distribution method?

Alex: We weren’t really out to prove anything. I’m a great believer in serialized, visualized fiction. And I wanted to do a book that people could just, you know not everyone sits in front of their laptop. There come times when you’re in the doctor’s waiting room, on the subway, on the bus, just between something. On break from work. On the balcony. And you don’t want to be sitting in front of a large screen. But you’ve got a phone in your pocket at almost all times. So, you pull it out and you can read a little bit of Valentine. And that’s what I was really trying to create. Something that could fill up ten really good minutes of your life between other things on your phone.

And, [in terms of] working visually, some people have trouble reading comics on a page. Especially people who are coming to them later in life. Whereas looking at Valentine on your phone — you know, even if you find comics on a page a little difficult, or you don’t like going to comic stores, or you’re just confused by the amount of titles out there — here is something that you can just enjoy. And that’s all we intended to. There’s no one way to do comics. I do comics on the printed page that I love, I do some digital work that I love, so it’s fun to try new things. But I’m not saying that everything should be like Valentine.

Our hero Valentine is a soldier of Napoleon suffering the Russian winter of 1812. It’s not a setting even movies visit often. What was it about that time and place that attracts you that other eras don’t?

Alex: I love history. I’m a voracious reader and researcher. And I absolutely love history. And I think that more writers should be into history.

Oh yeah, definitely.

Alex: And I especially love military history. Which admittedly it’s not something that you think of when you think a female comics writer, you know we tend to get pigeon-hold into doing things with talking cats and stuff, but actually there’s a hugely wide variety of female talent and we write all sorts of things. A lot of my work coming out in the next year or two is actually set in specific time periods… [But] there are reasons Valentine is set in that time period mostly because they allow me to do a nice twist later on, which I can’t reveal because, spoilers!

But there is a long, thought-out reason. And it’s ultimately, incredibly visually arresting: the white of the snow, red of the blood. There is the blue of the frozen bodies. It’s a very visual spectacle. And you automatically throw your characters in there, and you know that they’re in peril. Blizzards are terrifying. Being alone in blizzards is terrifying, and cold. And it was one of the great military tragedies of all time. One of the great disasters. Half a million men marched in and fifty-thousand marched out.

Wow.

Alex: And it wasn’t really the Russians that killed them. It was the winter. It was sickness. It was lack of supplies. They didn’t bring coats. They marched into Moscow in the summer. And no one really did anything in the winter. They got tied up in negotiating with the Russians until too late in the year and didn’t get out in time. They had these paper-thin boots and people were just dying by the score. I could write an entire series on just the Russian campaign.

I would love to read that.

Alex: Maybe some day I will. [laughs]

Genre fiction today has plenty of stories that blend the modern with the supernatural, bizarre fantasy. But you’ve decided instead on early 19th century. Exactly what inspired the story of Valentine? To put mythical monsters in 1812?

Alex: Valentine is an epic story. We need to be careful with telling people it’s a work of historical fantasy, because it’s very much not. So, all I can say is that part of it is being suitable for the digital serialized storytelling, there are tons of twists that come at you when you don’t expect it. And that’s one of the great joys for me, keeping the reader on their toes. I will say that if you are expecting it to be entirely set in 1812, you are shit out of luck.

The idea of Valentine came from a very simple phrase that kept echoing through my mind. Which is, all the fairy tales are true. Which has inspired a number of famous stories, but my concept was more… if you read books that you’ll probably never read unless you’re nuts, like Sir James George Frazer’s The Golden Bough, or Joseph Campbell’s Hero of a Thousand Faces, which more people have read, those are both very flawed works for reasons I won’t get into here, because that’s a whole literary/anthropological, people-make-assumptions conversation that doesn’t necessarily have a place here, but there is a a lot commonality in a lot of the tales we tell around the world. Not necessarily for the reasons that Campbell or Frazer draw, but we all tale stories. There are always dragons. There are always bad, undead spirits. There are good spirits.

Partially us confronting our fears of nature, of the unknown, or weather, or death and dying, or sickness. Of leaving things unfinished. And so all these fears coalesce into these stories. And my rather simple explanation of that is, there’s a reason, not just our commonality of these fears across all cultures, that cause these. There is a belief in magic everywhere. You could say, in some ways, that magic is what we call things we don’t understand. Much of technology for us right now is magic. Back in the old days, someone recovering too quickly or falling too in love, or suddenly falling dead, that’s magic. There is obviously no magic now, but what if there was? What if something changed as the Earth “grew up”?

Admittedly humans have only been on Earth for like 1% of the Earth’s total lifespan. But what if at some point, very early on, the barriers between our world and other worlds were softer and there was magic? And as Earth grew into “young adulthood” and it all hardened, creatures couldn’t pass back and forth. Magic kind of drained away, because science and physics. And then what would happen to the creatures that got stuck here? Because, obviously if you’re an immortal, supernatural being, fucking with humans is a shit load of fun. Because we’re soft, we’re squishy, we’re great fun to manipulate, and all you have to do is a little bit of magic and we give you all our money.

But then the magic gets drained away. And then you’re no longer really super magical. Hunting humans has gotten pretty dull. And they’re stuck in their human forms. That’s not cool, like when you used to be a dragon or a unicorn and now you’re a f*cking cart horse.

screen020

There’s a little more humor in Thrillbent’s release of Volume 2. What allowed you to relax a little bit that you couldn’t before?

Alex: There’s always humor in my works. There’s some pretty funny moments in part one, but also in part one you’re dealing with, as I said, one of the greatest military tragedies of all time. I didn’t really want to yuck it up. But the humor is mostly at the expense of Valentine, and I think that is an accurate perception that the way the characters live in a place where the humor is taking place. It’s supposed to be the world of your dreams, and this is what happens when the characters turn out to be quite petty. Valentine must feel like a very out of place, very insignificant, almost slightly abused person in there, but that’s how these people always treat humans. They needed him, and now they don’t need him, and they’re bored with him, and they’re increasingly bored with him, and they’re just gonna be nasty to him. And that’s partially where the humor comes in! That’s why it’s a little bit lighter, because it’s a trivial society.

You’re going from a great military tragedy and the destruction of everything Valentine understands and loves, to this hyperficial, set society. And also I’m poking fun at the tropes of fantasy [but] in ways that make sense. I grew up reading fantasy and science fiction, and I always say that every bad fantasy novel written in the 80’s, most of the ones in the 70’s and a couple in the 90’s — before they all became ten-volume, 900-page epics — I’ve read them all. If you go to goodshowsir.com and other bad sci-fi/fantasy cover blogs, I’ve read all of them. So I know these tropes and I love them, and I love tweaking them a little bit.

This is such an epic world you’ve built, but there’s only so much you can put in. Were there any particular ideas you wanted to explore in Valentine but couldn’t?

Alex: The pacing is quite fast, as is the pacing in a lot of my works, and yeah, I could have done story after story just in the world they’re in in the next few chapters. I could have done Valentine: The Early Years, in fact in the paperback of Valentine that Image put out, we did a 40-page story on Valentine. You can still buy the paperback on my website. www.alexdecampi.com. Buy my stuff! [laughs]

What were some of your influences specifically on Valentine?

Alex: One specific influence for the stuff in the World of the Dawn in the chapters we’re getting into, was Michael Moorcock’s The Dancers at the End of Time, I grew up reading a ton of Michael Moorcock. [laughs] As any self-respecting sci-fi/fantasy nerd has. And Dancers at the End of Time is probably my favorite of his, which is an unusual choice.

I wanted to give props to your artist Christine Larsen for her phenomenal work. What influenced the look and the aesthetic of Valentine?

Alex: It’s all Christine. It’s all her. I’m rather specific about color, and so I was really pleased when Christine and the colorist on the episodes you’re seeing with Tim Durning, Christine herself has gone back to doing colors in the new episodes, but Tim was coloring from about chapter 4 onwards in the old stuff. We talked very specifically about the language of color. We definitely made a choice the opening sequences should be extremely desaturated, except for the red. And when Valentine goes through the gate, everything is extremely saturated and bright and shiny. Each scene has a color, a bit like the John Boorman film Point Blank in that respect, but we play with saturation a lot more than he does. And if you haven’t seen the original Point Blank, go see it.

You said the big idea behind Valentine is to sort of embrace the unknown. Why is that such an attractive theme to you? Why does it speak to you so much?

Alex: We have to do things that scare us to grow as humans. If we stay in a safe area the whole time, we’ll be safe, but nothing interesting will happen. Things will happen to us and we will not happen to things. And I believe in going out there and happening. And that comes from embracing the unknown. Like, doing a comic for a phone. I pitched it to Vertigo in 2005 and they asked, “Why would anyone read a comic on their phone? That’s stupid, go away.” And I was like, “OK. That’s fine.” Valentine is embracing and learning about the unknown and the dark edges and the fringes of our universe. It goes hand in hand with the way Valentine is presented as a digital comic. And it was embraced! We were downloaded half a million times on Comixology. That’s a LOT. [laughs] I stopped paying attention after a quarter million.

What can we look forward to in the future of the story?

Alex: The climactic battle between good and evil. Basically. [laughs] Roland and company come back, lots of people come back. It’s Valentine vs. the world. The stakes continue to rise. The love affair gets more complicated. It all gets very difficult for poor Valentine.

screen011

Your previous works have run the gamut of genre categories. You’ve done tween mystery in manga, French noir, political thrillers, and now fantasy. What other genres do you intend to tackle next? Are there any you’ve always wanted to explore?

Alex: I’ve always said I’ve wanted to do a western. A lot of my stories are western, even though they’re not marketed as such. In some ways, next year is my year of coming home to the story types I truly love. Which tend to be spy thrillers. I’m doing a five-issue spy thriller with Matt Southworth who did the first volume of Stumptown. Wonderful artist and fantastic writer in his own right. I’m doing a story with Perez that’s an eight-issue noir, sort of mafia noir set in Cuba starting at the end of next year. And these are all pretty much written. I was writing issue two of the spy thing with Matt, and I said to him, “I think I’ve accidentally written a western.” There are no cowboys in it, but it has a showdown at the OK Corrall type of feel to it.

I have an ongoing theme in my work of the people out of time or the way of life is changing, or have changed, by people outside of their own culture. And that presents itself as exploring what it’s like to be an ex-patriot, because I’ve lived outside of the United States for a long time. Both in Hong Kong and then London, with short stints in Manila and South America. So that’s something I’m very knowledgable about from first-hand life experiences. Some of the stories that we love are in some ways becoming redundant or irrelevant because of technology. The spy story, what is one man with a gun when there are cameras everywhere? So westerns are always love stories about the passing of an era. The great cattle farms are being broken up. The railroad is coming. There is some sort of weather: drought, fire, whatever. It’s about the end to a way of life. And I write that a lot.

Valentine Volume 2 is now available on Thrillbent and Comixology. You can keep up with Alex de Campi at her website here.

He led the first group of Power Rangers through the hell that Rita Repulsa put them through and paved the way for generations to come: Austin St. John, who portrayed Jason, the original Red Ranger from 1993’s Mighty Morphin’ Power Rangers! We interviewed him right from the floor at Power Morphicon 2014, the official Power Rangers fan convention, last month in Pasadena, California.

It’s rare when you can speak to one of your own childhood heroes, and even rarer to interview them on camera! My nervousness shows. But I was able to pull the man, the myth, and the legend aside for a few minutes and we had ourselves a nice little chat. From his life growing up, his time on the show, to what he’s up to now, and we finally put an end to a fan-circulated rivalry.

You can keep up with Austin St. John through all his social media channels here:

Official website: http://www.austinstjohn.us/

Facebook: https://www.facebook.com/austinstjohn

Twitter: @ASJAustin

YouTube: AustinStJohnVideo

The Wu-Tang Clan and the Power Rangers share a surprising amount of similarities. They both know kung-fu. Both have awesome spirit animals and nicknames. Both made a scene in a big way in 1993. And, both are badass. Period. I went out onto the floor of Power Morphicon last month to see how large the venn diagram is of Power Rangers fans who believe that Wu-Tang is forever. And you might be surprised by the results.

When Apple recently showed off that they’d be having a press conference, presumably to announce the next iPhone, today on 9.9.14, I had flashes back to the Sega Dreamcast. The ad campaign in the United States was centered around its release date: 9.9.99. The Y2K scare was upon everyone. Might as well have some fun in the last few months.

Fifteen years ago today, Sega unleashed the Dreamcast.

And it was an anomaly. Sandwiched between two whole console generations, it was a perfectly capable and technically sound console that had quite the library of innovative games, but its own lack of technical innovation to demand itself be placed in every living room eventually brought down one of the biggest gaming giants to its knees. Sega prided itself on a cool image in the early 90’s, and with the Dreamcast that cool guy was all grown up. His frat days were behind him, and now he was working on Wall Street. But he was still the coolest guy in the office. A real shark.

The Dreamcast began when the Sega Saturn failed. Sega, who went to battle against Nintendo in the early 1990’s, had suffered too many blows. The collateral damage between Sega and Nintendo went all the way to Washington D.C., and their fight can still be felt to this day with the ESRB ratings system. Sega needed another hit console, and so they went back to the drawing board. Seeking to regain public trust, Sega hid their name from the console as much as possible. Its logo, an orange swirl (blue in Europe), “symbolized the universe, and the infinite power of human beings.” I don’t see it, but OK.

In the early 1990’s, Sega sought to expand its brand by giving it branded “sub genres,” and the first one created was Sega Sports. Sega pushed Sega Sports into overdrive during the Dreamcast, mainly because they lost support of one of the biggest gaming companies even still today: Electronic Arts. A combination of technical frustrations with the Dreamcast and knowing Sega couldn’t really pay for the EA license, EA thus never supported the Sega Dreamcast. A gigantic library and franchise powerhouse not on the Sega Dreamcast? Trouble was already brewing.

The Sega Dreamcast launched in 1998 in Japan and infamously on 9.9.1999 in North America. It had a whopping 17 games at launch and many of them are fondly remembered hits. Ready 2 Rumble Boxing, Power Stone, arcade staple Hydro Thunder, NFL Blitz 2000, Sonic Adventure, and the epic weapons-based fighter Soul Calibur.

More hits would come in the later months. Crazy Taxi. Jet Grind Radio. Dead or Alive 2. Marvel vs. Capcom 2.

Shenmue.

The Sega Dreamcast had innovations that modern gaming enjoys today. Online console gaming, which would show up in the next console generation but become a full force in the one after that, it started gaining ground with the Sega Dreamcast. It was the first console — that I remembered seeing in person — that had a strange ethernet port. I wondered why my game console had that same hole that was in the modem we just installed.

The VMU was strange. A memory card storage unit, it of course saved your game progress but it had a tiny LCD screen. You could see it through the controller. I can hear the bleeps and beeps and immediately I’m back in my old living room. It added weight to your controller. After awhile, if you remove it you can chuck the controller across the room with your newly developed strength. We were on the verge of hard drive storage not unlike our actual computers, but the VMU was memory storage at its final form. You can play with it on its own and it came complete with mini-games unique to particular console games you’ve saved on it.

SONY DSC

Ultimately, the Dreamcast failed to stay in living rooms. Today gaming companies like Microsoft want to be your living room entertainment center. But a little under twenty years ago, they were still considering themselves some form of expensive toy. Behind the scenes, the gaming giants aspired to be what gaming is today, but the public wasn’t ready for it. Attitudes changed by the next console generation when the PlayStation 2 and the Xbox had DVD and home theater compatibility. But when the Sega Dreamcast was out into the world, that prospect of a home theater in every home seemed so absurd.

The Sega Dreamcast died when Sony released the PlayStation 2 in 2000. While it had a measly six titles at launch, it wowed with its technical prowess and being a cheap DVD player, consumers immediately swayed. These events would echo again in some form when Blu-ray became a part of the PlayStation 3.

Whenever I feel the need to reminisce on the era, I zero in on several things. Eminem’s performance at the MTV VMAs in 2000 perfectly embodies these years and is now pop culture legend. I’ll think of MTV and TRL, and my sister’s obsession with the Backstreet Boys. I’ll remember Celebrity Deathmatch. ABC’s TGIF block. American Pie. Glimpses of the now-fabled Attitude Era of WWE (then-WWF). And then, I remember Dreamcast. My sister dated some asshole at the time, her first boyfriend, but he introduced me to hardcore gaming. I still don’t quite know how I feel fond about the Dreamcast despite immediate associations with it coming from some misogynistic fuck. But that was in 1999-2000. We were just a year away from the country having its heart broken.

But the summer of 1999 and 2000, I spent my days playing the Dreamcast. I can barely hear the Marvel vs. Capcom 2 character select music (“I wanna take you for a ride…”) over Eminem’s Marshall Mathers LP playing at an ear-bleeding high volume on our stereo. I can still feel the burning summer heat sitting in the back of my sister’s boyfriend’s car, wishing I could get my license already and have a souped up import like I saw in The Fast & The FuriousMy neighbors did and I was jealous. They also had abs. I was 8.

Console support officially ceased in 2001. For years, a corporate civil war brewed betweeen Sega of Japan and Sega of America (you can read about that more in the recently released book, Console Wars), and the Dreamcast brought their rivalry to a breaking point. Peter Moore, then President and COO of Sega of America, said:

We had a tremendous 18 months. Dreamcast was on fire – we really thought that we could do it. But then we had a target from Japan that said we had to make x hundreds of millions of dollars by the holiday season and shift x millions of units of hardware, otherwise we just couldn’t sustain the business. So on January 31st 2001 we said Sega is leaving hardware. We were selling 50,000 units a day, then 60,000, then 100,000, but it was just not going to be enough to get the critical mass to take on the launch of PS2. Somehow I got to make that call, not the Japanese. I had to fire a lot of people; it was not a pleasant day.

The console died in early 2001, but games still in development were officially released throughout the next year. The last official game in any capacity was released in 2004. Unofficially, games have still been made for the Dreamcast! Largely by independent studios with no license from Sega, it’s like seeing an abandoned building overtaken by wanderers and squatters and finding out they are rather self-sufficient. I know almost nothing about these games, but I’d be interested to try them out sometime soon.

About Shenmue.

ShenmueDCbox

A modern epic of a classic martial arts revenge story. It was about manhood, family, and revenge. It was a story too ambitious for its time. It was haunting and beautiful. It was corny sometimes too. But Shenmue remains one of the greatest stories in all of video games that has been left unfinished. One day I’ll write something about Shenmue all on its own, but if there is one thing I remember the Sega Dreamcast fondly for, the one thing I thank the lucky stars I had the good fortune of playing it when I was very, very impressionable, it will be for Shenmue. Lan Di is still out there, and I still wish for the day our fists cross paths.

The Sega Dreamcast is like a fling with someone who was almost too perfect, but the timing just wasn’t right. Even if you met just a year before, it would have been something truly long-term. The Dreamcast, like this theoretical person, was beautiful, a little elegant, but absolute fun. They had the spirit of an innocent with the mind and body of an adult. Rampant fun could be had as just the simplest pleasure. You didn’t need anything else. Enthusiasm was its sex appeal. Holding them in your hands, things felt good. The fifteen years since may have colored nostalgia’s glasses a little rosy, but there was something about the turn of the century’s zeitgeist — its attitudes, values, pop culture diet — that just made the Dreamcast, for a time, feel so right. If only it could have stayed just a bit longer.

YouTube is full of mini-documentaries and segments that reminisce on the console. Indulge on a time gone by.

http://youtu.be/zO14x2x1mDc

The relationship between artist and creation is strange. Some may use the analogy of parent and child, while others may use friend, lover, or simply a “thing.” But it’s a difficult relationship no matter what label. What you make is intended for others, yet others may not see what you tried to make. So imagine if you could talk to your creation. Better yet, what if you could travel with them?

Such is the dark, moody, hazy world that is Grant Morrison’s Annihilator. With stunning art by longtime Morrison collaborator Frazer Irving, Annihilator #1 is the surprisingly small and intimate set-up for what is bound to be a grand epic.

Ray Spass (pronounced “space,” as in “outer”) is messed up. He’s a drunk and drug addict that hires prostitutes by the truckload. He was a successful screenwriter in Hollywood that hasn’t quite gotten over an ex-lover. He has a zany look, appropriate for his inner psyche but it’s also kind of absurd, and it’s a look that is difficult to empathize with. Which seems to be the point. It’s one of those shaved heads with the other half of the cranium having full-grown hair. He looks like Shane from The Walking Dead trying to look hip, and it comes off as gross. But Spass is gross anyway.

We meet Spass buying a new house in Los Angeles. It’s a beautiful, modern home but its fucked up past (it has hosted Satanic rituals and has been the site of murders) is what brings Spass to move in. He’s attracted to bad juju, in his words. But he’s also tired. Exhausted. He’s drinking during the day and is snorting coke by the barrel loads. His only friend, if you could call him that, is his white-haired agent in a suit that he’s alienating every time they meet. His agent begs him to shape up, because the studio has given him one last opportunity to write what they want to be their next tentpole franchise. Spass’ current screenplay is good, but not great, and doesn’t have anything past the first act. Spass collapses under the pressure — which turns out to be a pretty horrific illness.

ANN_03

About that screenplay. It is the titular Annihilator, and it comes from the movie-within-the-story’s physical location: a black hole. Max Nomax is an intergalactic rebel, a kind of a gothic/punk-rock Han Solo. Nomax has been sentenced for a crime — a vague one, but something Morrison himself has promised that we’ll come to know about as the series continues — and is banished to solitary confinement (save for an odd, bug-eyed teddy bear robot and the stasis corpse of “an angel”). Scientists stationed near the black hole went absolutely insane, which just excites the ever-living crap out of Max Nomax.

Nomax tricks his captors to a grisly fate, and just as Max delivers a brief but passionate soliloquy against the never-ending darkness… we’re back to Spass.

It is difficult to understand the framing structure of Annihilator. Throughout the book, Max Nomax and his creator Ray Spass have a parallel adventure, but without spoiling the framing goes out the window when someone shows up where they shouldn’t be. By the last page, it is hard to see what will become of Annihilator‘s storytelling.

ANN_01

There is plenty to see and mull over right in issue #1, and the hauntingly beautiful art by Irving will warrant at least one look-through just looking at the drawings. Irving’s understanding of colors is masterful. There isn’t merely one color palette all over the book, but rather he uses particular palettes against certain locations. Downtown Los Angeles does not look like the space station above the black hole, but there’s something unifying about their look that prevents visual whiplash. Blues goes against yellows, which reminds me vividly of Eyes Wide Shut, for some reason. Erotic imagery makes for a fascinating sequence in the middle of book #1, a sequence told montage-style seen through drugged eyes. You are almost lulled into a high that makes the transition into the two and a half pages of fucking like a dream. A dream you are harshly woken up from.

I’m excited to see Annihilator all the way through. Issue #1 leaves enough to keep you wanting more, but it failed to establish the proper rules of not only the world but of how it will tell its story. But the story is good! It’s ingenious. It’s Milton and Aligheri and Lovecraft and Easton Ellis and somehow, kinda George Lucas. It’s inventive sci-fi, and I can’t wait to read the next issue.

Geekscape gives Issue #1 a powerful 3.5/5 stars. It’s an amazing premise cut too short and without any clear understanding of the world’s rules. In any case, we’re really looking forward to what’s next.

Looking for more Annihilator? Read our interview with creator Grant Morrison here.

Annilhator Cover

What’s it like to be pushed to the brink? To stare into your own mortality? To have nothing left, and to make one last Hail Mary pass to prevent your own obscurity? Most importantly, what’s it like to embark on a quest with a living character that you made up?

It must be a hell of a road trip.

Backed by publisher Legendary Comics, Annihilator is the newest book written by Grant Morrison and with art by Frazer Irving. A poignant (and sometimes funny) dark sci-fi adventure about a failed screenwriter embarking on a journey with a living, breathing being crafted by his own deisng Morrison tries to make sense of death and mortality, manifested as a black hole at the center of the universe.

I spoke to the prolific writer about the inspiration of his new series, its art direction and why writing can be “quite sexy.”

Annilhator Cover

You’re finishing up the Multiversity and now you’re back to original stories. What’s it like to do original content instead of tentpole characters like Superman?

Grant: Well, I like to do the DC Universe stuff and the Marvel stuff, I’ve mostly done DC. I like to do it because it’s kind of like entering a very specific world with very specific rules and heroes and heroines … but I kind of recently wanted to get back to writing about real things, y’know? About real experiences and people I’ve met. The new books like Annihilator and Nameless coming out from Image later this year are a lot more about that.

What can you tell me about Annihilator? I understand it’s about a failed screenwriter embarking on a journey. Can you elaborate a little more?

Grant: Yeah, that’s a very barebones description! [laughs] Definitely. It’s about a character called Ray Spass who is basically, not so much “down and out,” but he’s kind of alienated people that he loves. He’s fallen out with everyone and he has a final chance to create a new screenplay for a tentpole franchise for a big studio. And that movie is called “Annihilator.” And it’s about a character called Max Nomax, who has been the kind of ultimate rebel in the galaxy. The artist, the creator, the lover, the escape artist. And Nomax has been sentenced… to a space station orbiting around a black hole at the center of our galaxy, the “Great Annihilator,” for some unspecified crime which we’ll learn about as the series progresses.

Sounds exhilarating! What’s the inspiration for the story? I get a kind of Dante Aligheri-type of vibe, a character going on an ethereal journey. What was the idea behind Annihilator?

Grant: The story is actually very material. The whole story is about the material and the way how it contrasts very vividly with the world of illusion. So Max Nomax is certainly, I think you’re right, quite a satanic character. We took the archetype of the neurotic boy inside the black clad, high-cheek bone young man … and we took it all the way back to Milton’s Satan and built it up again [for it] to become Max Nomax. And connected him to lots of pop culture anti-hero figures like Fantômas from the early French pulp novels through things like Diabolik, the criminal of the Italian comics of the 1970s, which were about these weird anti-heroes. So that’s the kind of guy. We were trying to bring him back to life and sort of say, “Here’s Max Nomax.”

The life of a writer is terrifying, no doubt, it’s a quest on its own. But you’ve conquered that journey! In 2006 you were named the #2 Favorite Comic Book Writer by Comic Book Resources.

Grant: Yeah! Number two! Number two! [laughs]

But because of that, are you referring to at all to the struggles you’ve experienced as a screenwriter in Annihilator?

Grant: Sure, I said before I’ve worked in Hollywood for quite a long time and I’ve done a whole bunch of studio screenplays and been paid quite handsomely. But not one of them has been made. And you pour so much soul into them. Because in Hollywood there are so many drafts, the work can become quite beautiful by the end of it. If the drafts are done well then it becomes really great, but if they’re not done well it falls apart.

But I have seen work that have been turned into shining gems, some of them are my favorite stuff and they have not been filmed. And I’ll probably die before they’re ever filmed. So basically, yeah, this is about that. Sometimes you can pour your heart and soul into something that never gets made in Hollywood. In comics you kind of get to do what you want when you put out your ideas, which is why I love them so much.

There’s also no budget so there’s no limit to what you can do.

Grant: Yeah. It costs an awful lot for a movie or a TV show, but for a comic not so much. Also you can experiment and try things.

You’ve worked with artist Frazer Irving many times. What was it about his style that you wanted for Annihilator?

Grant: I actually wrote the story for him. After we worked on Batman and Klarion the Witch Boy at DC, which was a kind of young adult god. A Harry Potter for Puritans. So I kind of figured he was the one to do this ultimate, romantic, dark — you know, it’s [about] orbiting a black hole. So I thought Frazer was the best, and also because he works with light, I mean his work is so beautiful, he colors everything himself and it’s all done with light. I mean, what is most exciting is not only does he capture the kind of “haunted house” atmosphere, but is his versatility. He’s never been there, but he captures the orange-pitch of chemical light of Los Angeles so amazingly. And it almost becomes a character itself, you know the quality of light. It was written for him and I think it surpasses his previous work.

ANN_02

I think he did a fantastic job too! I’ll have to read the rest of the book to see if it surpasses his past work, but I can’t wait to read it. Finally, what is it ultimately that you want to tell with Annihilator? I can’t help but think you’re writing this as kind of a warning for aspiring writers. Kind of like, “Hey, this is what writing is like, and it’s dangerous!” 

Grant: There is a bit of that, writing is really dangerous but it’s also quite sexy and exciting. It’s the way we make meaning. And ultimately, the story of Annihilator is that the notion of orbiting that black hole. And the black hole is death or mortality, but around that central idea that we’re all gonna die, we create so much meaning. We make stories, we make movies, or paintings, and we try to explain that black hole. And the black hole swallows everything and we try to explain it. That’s what it’s about. I was trying to say something quite ominous about how I see mortality and death, but in a funny way. I try to keep emphasizing that it’s funny. [laughs] Anyone trying to talk about mortality and death just seems morbid.

Annihilator is out on store shelves today, September 9!

The next installment of the popular Batman: Arkham series has just announced the release date of Batman: Arkham Knight: June 2, 2015! So, you’ve got awhile.

The release date is not the only announcement, however. As one would expect in the landscape of the modern gaming industry, there will be two — yes, TWO! — collector’s editions: The Limited Edition and the Batmobile Edition. Being one of the newest and shiniest features in Arkham Knight, of course there would be merchandise tie-ins.

BAK_Limited Edition

The Limited Edition will include:

· Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
· Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
· Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
· Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
· Batman Memorial Statue – Imposing statue commemorating Gotham’s Protector, the Dark Knight
· SRP: Console – $99.99 / 119.99 € / 89.99£ PC – 99.99€ / 74.99£

BAK_Batmobile Edition

The Batmobile Edition will include:

· Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
· Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
· Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
· Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
· Transforming Batmobile Statue – Fully transformable Batmobile statue realised in exquisite detail by TriForce
· SRP: $199.99 / 199.99€ / 169.99£ (Console only)

So, not a lot of difference between the two packs except said Batmobile figure. And the $100 difference. So expect a few artsy and not-so-artsy pictures of the thing on your Instagram feed next year. I think the Hefe or Willow will work best. I still have yet to purchase any of the new-generation consoles, but Arkham Knight might change my tune. We have until June. We can all relax for a little bit.

The press release:

Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman™: Arkham Knight is scheduled to release worldwide beginning June 2, 2015.  Also revealed, are two collector’s editions – Batman: Arkham Knight Limited Edition and Batman: Arkham Knight Batmobile Edition.  Both will be available in limited quantities at launch in North America, Europe, Australia and New Zealand for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Batman: Arkham Knight Limited Edition will also be available in Europe, Australia and New Zealand for PC.

 Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available exclusively for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

Batman: Arkham Knight brings the award-winning Batman: Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for the New Generation of consoles and PCs, Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman: Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.

Will you be purchasing these collector packs? Comment below!

 

Warning: Spoilers. Duh.

All How I Met Your Mother had to do was stick the landing. No matter how bad the show became in its last few years, all it had to do was write the perfect last five minutes and it would have all been worth it. To this day, I still struggle with the merit of the ending. Did Tracy really need to die? And did Ted have to end up with Robin again? No, because it was dumb and pointless. Yes, because life takes weird turns and you sometimes end up where you least expect — a lesson the show often taught.

To say the ending was polarizing is an understatement. More like riot-inducing and the pro-Bays & Thomas minority stayed underground until the whole thing blew over. Probably building a whole self-contained civilization where the rules of old withered into an ethereal memory. Probably. And when it was announced an alternate ending would be released in the upcoming DVD (not blu-ray?) release, it didn’t really calm anybody. In fact, everyone responded with a kind of collective shrug.

But now that ending has leaked and all How I Met Your Mother fans are rejoicing. Because this ending — no matter your opinion on the one chosen — is really good! It’s sweet and sentimental, just like the show always was, and it left enough to the imagination about how Ted and Tracy lived their lives together. And it has NO MENTION of any debilitating, unknown disease that rips her away from Ted forcing Ted to end up with god damn Robin again.

One day in the future when the show is a distant memory I will revisit the entire series with the ending and evaluate the show’s merit. But that’s not today. That’s not for me. You know who that’s for? Future Eric.

Note: The ending is posted in an alternate cut of the final episode below. All of the ending-only videos are being pulled, and this seems a little more stable. Skip to about the last six minutes if the ending’s all you’re interested in.

Anchor Bay Entertainment and RADiUS (of The Weinstein Company) have recently given the 2010 martial arts epic 14 Blades a proper home video release in the United States. Although it’s been several years, it’s not that bad timing since its star, Donnie Yen, is set to be in the Crouching Tiger, Hidden Dragon sequel due in 2016. Why not get his name further out there, right?

The Film

06-4

14 Blades is entertaining, and that’s it. Directed by Daniel Lee (Black Mask, White Vengeance), it succeeds as a lively martial arts film (with swords, primarily) accompanied by moody, stylish cinematography yet fails in creating any compelling characters to warrant true investment. I’ve always hated the excuse of using genre to dismiss such basic good storytelling necessities, and modern filmmaking should have taught us that good characters can come from any film. Pacific Rim gave us the haunted Mako Mori, As Above/So Below gave us the razor smart Scarlet, and The Fast & Furious movies have somehow, over time, given a sense of depth in the gentleness of the seemingly brutish Dom Toretto. So with 14 Blades, to use “it’s a kung-fu film, you’re not in it for characters,” is not only a toxic attitude, it’s also just wrong. To prove my point, see: Ip Man, Man of Tai ChiThe Green HornetUnleashed.

But what is 14 Blades? 

During the Ming Dynasty, a secret police known as the Jinyiwei existed. I don’t know how accurate it is to draw parallels, but they are in effect a sort of Gestapo army. The Jinyiwei, in history, had authority under the emperor to arrest, interrogate, and punish anyone the emperor perceived to be a threat. They had power in legal proceedings and were assigned assassination targets to political enemies. They were the emperor’s bodyguards, and sorry if you ever got in his way.

In the film, the top Jinyiwei, Qinglong (Donnie Yen), is assigned by his superior, Jia Jingzhong (Law Kar-ying) to assassinate a councilman holding illegal contraband. During the mission, he finds that the illegal item is the seal of the emperor. If Jia were to gain the seal, he would hand it to the exiled Prince Qing (Sammo Hung), who plans to usurp the emperor. Qinglong realizes he has been set up and so he escapes with the seal and has become an outlaw in the land he once policed.

DONNIE YEN AS QINGLONG IN 14 BLADES.
DONNIE YEN AS QINGLONG IN 14 BLADES.

Qinglong is a title, not a name. The Jinyiwei were selected through a harsh mortal combat since childhood. Remember that scene in The Dark Knight where the joker auditions gang members to join his team and leaves a broken pool cue? It’s like that, but with children. So to be Qinglong is pretty hardcore, and a hardcore Gestapo cop gets a cool weapon: The titular 14 Blades. The first half are small dagger-sized blades used for interrogations, and the other half are full swords used for different purposes. They range from blades to use against those who killed fellow Jinyiwei to swords to sacrifice oneself should Qinglong fail a mission. They’re kept in a long box like a guitar. And that’s all you need to know, because despite being the title, there isn’t much focus on them. It’s weird.

While Qinglong is on the run, he seeks the help of a failing escort service (“escort,” as in those annoying missions in Grand Theft Auto). After a fight when the Jinyiwei catch up with them, he runs off with the owner’s beautiful daughter, Qiao Hua (Zhao Wei). Qiao shows flashes of brilliance and intelligence but has some of the most groan-inducing dialogue and has kind of a lame motivation: Her fiance is a womanizer and she has lost all feelings for him. It’s not that it’s a bad motivator, it’s just not particularly interesting.

I mentioned “mortal combat” before, and I did that intentionally. If not for the awkward, almost whimsical Disney-like romantic breaks with Qinglong and Qiao Hua in between the big set pieces, I would have mistaken 14 Blades as an adaptation of Mortal Kombat, without the signature gore. The film’s aesthetic has a gritty, dark fantasy edge despite the film not really having anything to do with the paranormal or ancient gods. The first thirty minutes of the film has the set-up of a horror movie, and it’s fascinating to watch. During Qinglong’s mission, he is surrounded by thunder and rain at night and dead bodies show up scaring children in the palace. When it is revealed Jia Jingzhong is orchestrating his coup, the scene is cloaked in Reptile-green, and two Jinyiwei soldiers still loyal to Qinglong are chained by their shoulders to a contraption reminiscent of SAW. Tuo Tuo (Kate Tsui) is introduced, and her look really drives home why I think this movie looks like Mortal Kombat. She’s like Mileena, she’s cloaked in a mouth vail and uses a metal-whip. She can disappear and reappear through her cloak, making her had to even lay one finger on her. For a film so rooted in some historical reality, she’s the one character that makes this truly fantasy. She sticks out awkwardly and the CGI that makes her when she’s using her powers are kind of bad. But her “coolness” outweighs a lot of negatives she brings to the table.

In the second act, Qinglong and Qiao travel to the desert. It’s an area rarely explored in martial arts film, and it gives the movie a larger scale and imagination than one would previously think. Looking like Mortal Kombat was one thing, but then to make it look kind of like Assassin’s Creed? It was here where I thought the film would become a favorite. It introduces the Judge of the Desert (Wu Chun), who could lead an adventure film all on his own. He’s the leader of a gang and though he butts heads with Qinglong, he later rides with him in his cause. He’s an amazing character, if only because he’s just so god damn cool. He’s like a cross between Jack Sparrow and the Prince of Persia. Seeing him trade blows with Donnie Yen in an Arabian-like market, with sand and wind blowing was exhilarating.

Kate Tsui as Tuo Tuo has a dark fantasy edge to her. She's cool, but sticks out awkwardly from the rest of the film.
Kate Tsui as Tuo Tuo has a dark fantasy edge to her. She’s cool, but sticks out awkwardly from the rest of the film.

Despite being a martial arts fantasy, it almost ends up like a western. Donnie Yen is like the Chinese Clint Eastwood, and the ending is so signature Eastwood it’s almost hilarious. Yen is good, but Qinglong is not engaging, and it’s a role he’s done several times before and since. But because it’s Donnie Yen, of course you want to watch. You just won’t remember anything about him here. And as I said, the lack of significantly memorable characters here are a bummer, because the world 14 Blades presents is wide enough to feature all sorts. But it doesn’t, and it feels like a waste.

One last gripe I have with the film is the confusing morality of the Jinyiwei. The film opens with a dark, horrible description of the Jinyiwei — children forced to kill, extreme exercise of power — that again, draws comparison to the Gestapo of Nazi Germany. Yet when someone dares to usurp the current emperor, we have to worry that the Jinyiwei — Gestapo — is being used by someone just as bad. The film’s happy ending is utterly confusing, because if the Jinyiwei were corrupt from the start, why do we have to feel good that the coup failed? It’s absolutely confusing and if the film is pro-police… well, I can’t say I’m all that surprised as the film hails from China. A sword in the hand of a monster and in the had of a villain makes no difference, and I’m only getting more angry as I keep thinking about it.

Overall, 14 Blades is an entertaining swordplay film that does a lot of things right but makes several missteps from keeping it being any good. It has awkward storytelling — its introduction constantly throwing shit at you demanding you keep up, and after it’s over so you can take a breath, it throws a little more exposition your way because why not — and its central characters are mediocre. The titular weapons of the film are also more of an after-thought than of any actual significance, so why give it this title? The Jinyiwei have confusing morality, and it’s difficult to understand its message. Donnie Yen is in full force, but his character is lacking and for a talent like Yen, it’s a disservice. But its excellent choreography witnessed with dramatic photography were why you came in the first place. I wish I could keep proving that great characters can come regardless of genre, but this film will be of no help.

The Blu-Ray

14_blades_BD

Pretty bad. The picture quality and sound are top-notch, so you don’t need to worry about purchasing a bad-looking film. This is one Blu-ray that you can use to show off your expensive home theater set-up, you rich bastard. But the home video release is severely lacking in extra features and even some basic functions. There are no commentaries, no special features, and not even an easy way to access other trailers. There are only three subtitle options, and no other audio tracks, just native Chinese. You’ll get the picture and sound quality you want from a Blu-ray, but if you want anything else you won’t get it.

14 Blades gets 2/5 stars. 14 Blades on Blu-ray gets 1/5 stars. A review copy was provided courtesy of Anchor Bay Entertainment and RADiUS-TWC.

When young Dwayne had seven bucks in his pocket and swore he’d never be broke again, he must not have expected that he’d become rich by playing a superhero in a blockbuster Hollywood film. The former Brahma Bull layed the smackdown — on Twitter, because this is 2014 — by finally announcing what we all suspected: He will be Black Adam! But in what? A Shazammovie? Which if it wasn’t Dwayne Johnson we’re talking about here would be bigger news than the casting of the villain.

There’s nothing about a Shazam! movie beyond Dwayne Johnson’s announcement, so Black Adam could very well show up in the upcoming Justice League film. Or maybe there is a Shazam! movie. Either way, this is one strange way to announce a big superhero movie. Who is directing? Who is producing? Who is Captain Marv Shazam? No one knows, but we know Black Adam.

Actually, John Cena would fit right in as the Shazam!

wwe-the-rock-john-cena-the-corre-shawnitch
Photo credit: WWE

The movie ticket costs only $9.99!

An Untitled But Really Big Superhero Movie comes out in 2017, maybe.

Of all the cinematic genres, it has long fascinated me that horror is among the few to predominately feature women in prominent roles. Whether a screaming, almost-naked teen babysitter is shorthand for sympathy and terror and is thus quietly misogynistic, or because horror filmmakers tend to be more socially progressive and want strong women conquering forces is solidly uncertain. This is for you to decide.

Still, it always brings a smile to my face whenever I see a strong central woman in any movie, and As Above, So Below deserves recognition.

Just before I entered the heavenly gates that were the doors to Power MorphiCon in Pasadena this past weekend, I had the chance to talk about the dungeon to hell with Perdita Weeks, the star of As Above, So Below! How much fun did the smart, talented, and indeed lovely Ms. Weeks have playing a badass? And what was it like down there?

Scarlet is a strong and daring individual. She’s Indiana Jones meets Ellen Ripley to me. So, very plainly, how much fun did you have playing a badass?

Perdita: It was so good. It was so fun. I knew it was going to be fun when I read the script. Yeah, it was like, I’ve kind of always wanted to play Lara Croft, unfortunately Angelina got there first. [laughs] I just thought, [it was] really fun, [she was] really strong, leading a group of individuals down to the catacombs. It was brilliant. Hard, but very, very fun.

PERDITA WEEKS (SCARLET) AND BEN FELDMAN (GEORGE) IN AS ABOVE, SO BELOW.

Yeah, I picked up on the Lara Croft thing a little bit too. The movie was kind of like a video game to me. But you filmed it in the actual catacombs! With the physical challenges in those tiny, dark hallways, being terrified must not have been farfetched, was it? What was it like shooting down there?

Perdita: The first time we went, the first time we went before shooting was just like a walk around. The Dowdles showed off which spaces we’d be using specifically. And it was a little daunting, more just because I’ve never shot anywhere that was going to be so logistically difficult. It was very tough on the crew, having to get all their cables down there, incredibly heavy equipment, and lighting luckily wasn’t really an issue, because the only lights were from our head helmets and the one from the camera. But because of the style of shooting, the found footage aspect, and the fact that all six of us would essentially be having cameras, it meant the crew had to completely hide away, all the time, because you never knew what would be caught in the frame. But it was more incredibly exciting and novel, to be one of the few people who ever shot down there. There was maybe a good forty to sixty of us. It was quite a bonding, unifying experience actually. I mean, you spend that long, you know, with that many people, it was a tight-knit crew by the end of it. You know, we felt like we had really gone through something.

By the time we got to shoot in the sound studio in the last week we were like, this is heaven! There were toilet facilities, and coffee! [laughs] It was hardening, but it was really good for the film. We all felt quite so proud of ourselves after it. Some people had a couple of … head injuries, minor.

Oh, wow.

Perdita: Yeah, ceiling, the height, it changes all the time so it was incredibly unstable. Lots of times, lots of members of the crew had just gone smack! Into kind of like a sticking out rock. It’s a mad, mad place to be in for the entire film. It was bizarre. Probably more bizarre than it even looks in the film. It was scary in the film, in reality it was kind of hysterical. Like, what are we even doing here? Is it even going to work? But, it was great. It adds to the kind of excitement.

SCARLET (PERDITA WEEKS) CRAWLS THROUGH THE CATACOMBS OF PARIS IN AS ABOVE, SO BELOW.

Your terror came out genuine, it was amazing to watch. You put on an excellent performance down there.

Perdita: Thank you!

In addition to the actual setting and challenges that came with it, you’re also filming a found footage movie. Very verite-like. Was there any learning curves in acting in those spaces with that kind of genre? As opposed to, for example, shooting The Tudors?

Perdita: Oh, yes! But it was great! You have a lot more energy, because you’re never off. You never know when the camera is gonna capture you. It brings you that much more closer. For each sort of scene, if you can call it that, because in the film the action is so continuous, and lots of time we’d have ten or fifteen minutes of continuous action. I mean, it was incredibly, absolutely exhausting, but brilliant. We would get to do one scene, all day. And at the end of it we’d change, every single take it would be different. But you know, they were using continuous takes, and every time the DOP would do something different. So you never knew really what was going to happen. It was kind of just about reacting to all that.

There was six of us there, all of our performances are changing all the time, so it was a great acting experience, actually. Especially when you’re doing, you know, people give horror a bad rep, but my God, it’s hard work. For any actor. It’s very testing. I’d recommend it to any actor. It’s very hard work but very, very satisfying.

Scarlet is burdened by family guilt and seeks redemption. She’s rebellious and she never hesitates. She immediately dives into a situation. Do you think she’s trying to prove something to the world, or do you think she’s trying to prove something to herself?

Perdita: I think the thing with her is that the thing she really isn’t interested in is fame, or money, or even success to some degree. My whole idea for her was that, she works as a professor in order to just make enough money, and she’ll stop the very second she’s got just the right amount to go and complete this mission. And the thing with her, the reason she is so, as you say, has no hesitation to do anything … is she’s got nothing to lose. That’s what I love about her. Characters like this just don’t come out often. Characters with absolutely nothing to lose as the one complete driving force.

It was a complete dream to play because it makes every decision that you have to make incredibly easier. You know exactly what their purpose is. And what their motivation is. You know, with her, I honestly didn’t think she’d mind if she died doing this. Because, there is no one around. She’s cast off maybe the one person who maybe did care about her, and she doesn’t have any family left. It was the only thing that mattered to her, until the point where she realizes she’s put other people in danger. And that’s her saving grace. You know, she really doesn’t want to endanger anyone else. You see it in the beginning of the movie when she goes to Iran. It’s the only thing that matters. If she dies, she dies. There’s no one who would miss her.

She was fearless and absolutely one of my favorite characters in recent history. You played her well.

Perdita: Oh, great! [laughs]

Film Title: As Above/So Below

One last question. Because this is Geekscape, we are nerds here. This is a bit of a fun question. The catacombs are of course terrifying and ancient. If you could be any superhero and go back to the catacombs, and face off all the demons, what superhero would you be?

Perdita: Ooh! Golly, I’m not very up on my superheroes! Who would I be? Well I don’t know if she’s really a superhero, but what was the name that Alan Cumming played like in X-Men, he was a little black sort of–oh, no! I’m gonna be, oh, what’s the name of that… Rebecca Romijn-Stamos played in X-Men and Jennifer Lawrence played now?

Mystique!

Perdita: Mystique! Yeah! That would be cool. It’d be handy! You know, to just blend in and whatever. And also, she’s a good ninja.

As Above, So Below is in theaters now. Head here for our review, and here for our interview with director and writers John Erick Dowdle and Drew Dowdle!

absbresize

Whether you know much about filmmaking or not, you have to agree that it’s difficult work. There is so much that goes into just one shot, it can be daunting and intimidating to even think about.

Now imagine you’re in dark tunnels with real skeletons at your feet.

During Power MorphiCon weekend I interviewed As Above, So Below writer/director John Erick Dowdle and writer Drew Dowdle, the brothers behind the newest horror movie from Legendary and Universal Pictures. Filmed inside the actual catacombs beneath Paris, the Dowdles chatted with me about shooting a satanic horror movie while almost losing their sanity in the dark, macabre tunnels full of human remains.

It was extremely difficult to imagine as I sat inside the well-lit lobby of the Westin in sunny, 80-degree Pasadena, on my way to a Power Rangers convention.

absbresize

So I was impressed that you shot it in the actual catacombs. Why was it important for you guys to remain so authentic?

John Erick: When you build something, you just feel, like, it never feels as real as the real thing. Anytime you give someone the real thing, it just adds such depth to the texture of the movie. And you feel the performances. The performances, you can tell seeing this movie, you can tell the actors aren’t stepping off set between takes, sipping a latte and texting their friends. They’re in it, you know, spending ten hours six stories under the ground every day. You can see it in their faces. Like, all of us [became] half-crazy as a result of being down there so much. And it shows! You feel the presence of that space. On our first location scout, we went underground and we all felt, “Oh my god, this is terrifying down here.” And to try to build that and recreate that on set, and be all like, “Okay, everyone, act scared!” It wouldn’t have worked the same way. When you go down there, you feel your chest get tight, your breathing gets shallow, the air is still, and the sound is really weird and tweaky. You just couldn’t fake that.

Drew: When we were talking about doing the movie initially too, it was one of those [conversations]. It was like, if we’re not shooting in the real location, then we almost didn’t think it was worth making the movie! [laughs] It is such a specific place in the world. And if you’re not shooting the real thing, we knew that would be obviously the number one question coming home to. “Is this in the real place?” It has to be. [Questions like] “Do you build some of it? Go somewhere that’s maybe easier to shoot in Paris that might look like this?” To us, none of those were options that were interesting alternative.

Film Title: As Above/So Below

Well, you guys succeeded because it came out wonderful.

John Erick: Thanks so much! I really appreciate that.

There is a bit of a video game aesthetic in the movie. I don’t know if that was intentional or not. Like, I was watching the film and it kind of came off like a dungeon crawler in a very literal sense. Were video games at all a point of reference in the making of the film?

John Erick: You know, we didn’t shy away from that, but we didn’t consider that like a reference. And yet we knew that early on in that first sequence when she’s going in that cave, we saw that were like, “Okay, it sorta feels like a first-person shooter,” we thought that was pretty cool. We really wanted to have a camera on Scarlet that was just sort of attached to her clothing, but we realized we wanted to see her a little bit too. Even if it’s just the side of her face, even just a little something so [she’s] not totally disembodied. So we sorta went with that aesthetic early on and it really felt effective. So it was pretty cool. It was fun to play with.

Found footage is a difficult genre. For this film it felt necessary, but it is a hard genre. Did you have any hesitations about doing it in this style?

John: We talked about it for like two minutes, and were like, “You know what, this fits this movie.” There’s something to it, about shooting in the catacombs. If you tried to shoot traditional, you know, light and everything in one direction of the room, and then shoot that out, and then switch out all the lights [for the other side], like that would be a nightmare down there. We were like, let’s go really guerilla. Let’s shoot it like you were if you were doing this real. Let’s light the whole thing with the actor’s headlamps. There’s a scene near the end of the movie where they’re standing around the hole, that whole scene was lit literally from Scarlet, the camera from Scarlet’s hand.

Oh, wow.

John Erick: There’s no other light. We had the actors lighting, I’d say 90% of the movie. And probably 30% of the movie was shot by the actors! [laughs] We really went for like, “Let’s see what kind of happy accidents happen. Let’s try not to over-produce it.” And it really ended up, I think, adding to the realness of the movie. And frankly, it was a lot of fun to shoot that way.

Drew: I’d say too, the origin of this particular character was always kind of in a found footage world. We always had an idea that, you know, doing a female archaeologist, kind of one-part Indiana Jones character in a found footage world would be a really interesting movie. So when we conceptualized this initially, it was always kind of in a found footage set. So it never really occurred to us, frankly, to not do it that way in this setting.

(L to R) ZED (ALI MARHYAR), SOUXIE (MARION LAMBERT), GEORGE (BEN FELDMAN) AND BENJI (EDWIN HODGE) IN AS ABOVE, SO BELOW.

I picked up on the Indiana Jones similarities, to me she was kind of like Ellen Ripley and Indiana Jones, I thought it was fantastic. But you guys enjoy doing terror in small spaces. You did Devil and Quarantine, and now As Above, So Below. So, are you guys claustrophobic like Benji? (Note: Benji is a character in As Above, So Below and he suffers from claustrophobia.)

[both laugh]

John Erick: It’s actually funny, a little bit. I gotta say, the first time we did a location scout of the real catacombs, we crawled through a hole about the size of like a medicine ball, we crawled through that, and we’re like in a tunnel we had to crawl through on all fours and then there was water and I never really considered [it]. I’m finding all sorts of new fears as a result of this job. [laughs]

But like, I never considered myself claustrophobic, but there was a point at which, literally I was having a hard time breathing, like I’m freaking out! Like I’m genuinely terrified! And I had this moment, that if I can’t hack this, they’re gonna have to replace me. And that first location scout they were like, okay, let’s keep going until it feels normal and natural. So we did that first location scout for five hours underground, going deeper and deeper, and one of the people on our team totally lost their mind. They had a total breakdown. So, it was something! It was something down there.

Drew: Yeah, our first scout was actually through that hole on the train tracks that they go through in the movie, was where we entered. On the other side of the hole in reality was about fifty yards of tunnel that’s like, elbows and knees, army style crawling before you can get into a space where you can actually stand up. So for me I’m not very claustrophobic, what I found terrifying personally was the idea that, I’m more of a map person, like I really need to know where I am on the grid, and once you make about three turns in there your sense of direction is gone. And you have no idea which way is out. So not knowing where the exit is and if our guide dropped dead of a heart attack or something, you know, that fear was much more palpable for me than the claustrophobia.

Well, I’m very happy you guys survived. 

[both laugh]

The title, “As Above, So Below“, it refers to confronting your inner demons. As storytellers, why is that attractive?

John Erick: Well, you know, I think going back a little bit to the confined spaces, we always find something terrible happens, it triggers that flight or fight response. If you take flight out of it, the confined spaces take flight out of the equation. It forces characters to face something that terrifies them. You know, frankly, I feel personally in my twenties, like there were so many things that scared me I backed away from, there were plenty of them, and in my late twenties, I’m like, I gotta start hitting these things more head-on. And in doing so, literally every aspect of my life changed.

For me that’s been something personally that’s really, I don’t know, made a big difference. I remember a friend of mine, had a kind of metaphor: gotta face life like a boxer, apparently a boxer, like if you lean away, that’s when you get clobbered as a boxer. But if you lean in to the fear, put your face like right into the fear, that is how you box. That’s how you have to fight. In our movies, going through that journey with our characters seeing, you know, if you can’t run away from your fears, you have to face it, and you do, are you better with yourself? How did that change you?

One last thing. Scarlet was a fascinating character. Do you think we’ve seen the last of her?

John Erick: We hope not! We’ll tell you August 31st!

[everyone, including me, laughs]

Drew: Yeah, we’d love to continue these stories. She’s not only a fun character, but such a terrific actress and really fun to work with. Get the band back together, if the audiences want it.

From Legendary and Universal Pictures, As Above, So Below is in theaters now. Be sure to head here for our review.

I grew up in New Jersey. Being one of the first colonies of the United States, the simple passage of time over generations has given life to urban legends and myths that knowledge of it become as normal as a day in the park. There’s Clinton Road, the Devil’s Tower, the Gates of Hell, the abandoned Lambertville High, Midgetville, and a slew of others I grew up hearing about.  In middle school my friends and I debated what superheroes we would want to be if we fought the Jersey Devil as if he were an anime villain. In high school I went with my buddies on a day trip a few weeks before graduation to the fabled Devil’s Tree, where the Ku Klux Klan used to lynch people. I didn’t see it, but a few years later my best friend told me we were followed by a pick-up truck on our way out.

It was these stories and places that fueled my fascination for As Above, So Below, the new found-footage horror film from John Erick Dowdle. Set in beautiful Paris and not grungy New Jersey, the film follows a small team of urban explorers as they traverse the catacombs of Paris — you know, the tunnels with REAL SKELETONS everywhere — in search of the fabled Philosopher’s Stone. Leading the group is the brave, smart, but haunted Scarlet Marlowe (The Tudors‘ Perdita Weeks), who is determined to redeem her father’s disgraced legacy and prove the existence of the renamed thing from Harry Potter. With her, an amateur documentary filmmaker Benji (Edwin Hodge) — hence the presence of cameras — and an expert explorer who shares a past with Scarlet, George (Ben Feldman, Mad Men‘s Michael Ginsberg). Coupled with some lively locals, they make up the people we’ll be stuck with miles below Paris.

EDWIN HODGE AS BENJI. HIS PRESENCE GIVES NARRATIVE PURPOSE TO THE CAMERAS.
EDWIN HODGE AS BENJI. HIS PRESENCE GIVES NARRATIVE PURPOSE TO THE CAMERAS.

It’s a found footage film. You kind of know what you’re getting into with this journey. There will be scares around the corner, weird shit chasing after the camera, and a buffet of other horror movie cliches like rocking chairs and singing children. Only now we’re in a tunnel that could have been creepy enough on its own, which I think is the biggest problem with the film: It resorts to tried and true devices when something new really could have been explored.

It is in the characters we must rely on for investment, which makes the film’s journey easy. The central characters range from compelling… to horror movie basic. I’m a big fan of Scarlet Marlowe (but I hate freaking hate her name. She has red hair!). She’s supremely intelligent, brave, but dangerously impulsive. She’s like Indiana Jones and Ellen Ripley, but with a millennial “screw you all, I’m going in” attitude. Her father was disgraced for basically believing in magic, and Scarlet seeks to redeem his name and she does so to the danger of the rest of her peers. She’ll jump right into a tunnel or something at the cost of a co-explorer’s sanity or safety. You have to reason her with yourself: Either she’s horrible for putting lives in danger for the greater good, or everyone knew what they were getting involved in. Because, this is a horror movie of course, and people need to die. There is a moment when I thought everyone would be fine — how weird and kind of cool would it be to see a horror movie where everyone survives? — and then immediately it’s like Game of Thrones. But there is less investment to be had in the secondary and tertiary characters, so you won’t have any Red Wedding moments, unless for some reason you really love them. It’s a bit of a let down too, because there was potential in them. They’re colorful and fun. Sitting in the van just before they explore darkness, they are freestyle rapping and doing De Niro impersonations. But there’s no time for them, only for Scarlett and George, but that’s okay, because Scarlet is a powerful presence on her own.

SCARLETT IS A POWERFUL CENTRAL CHARACTER MORE FILMS NEED. SHE'S LIKE LARA CROFT WITH LIKE THREE PH.D'S.
SCARLETT IS A POWERFUL CENTRAL CHARACTER MORE FILMS NEED. SHE’S LIKE LARA CROFT WITH LIKE THREE PH.D’S.

The environment and location is the film’s true co-star. Ever since I read about the catacombs in a Cracked article, I thought how cool it would be to film a movie down there. But I imagined a fantasy film, the catacombs as the lair of a dark villain. I should have expected the first film to get down there to be a horror movie. But the filmmakers filmed in the actual, prohibited areas of the catacombs, and it’s pretty damn terrifying (A horror movie setting an eerie mood, who could have guessed?). Tight spaces and dark tunnels, make up the film’s physical location for its scares and it fucking WORKS. Echoes! Satanic chants! Screams! It chills to the bone. Dowdles’ previous work include Quarantine and Devil, so I shouldn’t be surprised that terror in tight spaces be his kung-fu style. But major props to the sound engineers, because crumbling rocks have never sounded more terrifying. It is truly the film’s achievement: Something mundane as dust can be used for thrills.

The tunnels being the gates of hell is something out of a fantasy film, but in a found footage flick it becomes something way more personal. Almost all the characters (the important ones, anyway) have some kind of baggage. Scarlet has her father, while the others have their own demons. From families they couldn’t save after accidents to claustrophobia (admittedly too easy of a character trait given the premise), they’re haunted by their own demons and the devil is laughing in their face. It makes for a nice metaphor for confronting fears and overcoming guilt. But it’s also kind of cheap, and although fascinating during the film’s running time, it doesn’t leave much when the credits roll. “Cheap” isn’t what I’d describe the film in the literal sense — for a found footage film it has remarkable production value, which is an achievement given the skeleton crew (I’m so, so sorry) — but cheap is what I’d have to describe its storytelling. Cliches galore in the film, but it didn’t have to. These people are surrounded by dead people. I don’t get the value of empty chairs.

There is something of a video game structure to the film as well, which is novel given the genre. In the film’s surprisingly gripping climax, the film turns into something like a mix of Mirror’s Edge, Tomb Raider, and Resident Evil. One would think found footage would take far more advantage of its video game-ness, but rarely do films actually do. Doom did it, and it was the only fun scene in that whole movie. It’s one more cool thing As Above, So Below does pretty well, even if it probably doesn’t do it with much substance or style.

Film Title: As Above/So Below

As Above, So Below is easily dismissible as another found footage film, but you shouldn’t! Found footage is an extremely difficult genre that has the potential for true, expert cinematic storytelling but has been plagued by amateurs and cheap filmmaking. As Above, So Below rises above (again, I’m so sorry) basic genre rules but is hindered by its own hesitation to venture into truly new territory. It does so many things right — its compelling central character, probably the coolest location to ever film a movie, expert sound design, an interesting take on Christian mythology, remarkable production value, and appropriate horror movie thrills — but it does several big things wrong that might leave the film as just a footnote. The ending doesn’t quite stick or make much sense, and it is unclear what exactly the Philosopher’s Stone purpose or fate was (It can heal people! And then it doesn’t). The film is plagued by horror movie cliches and is wasted in the novel setting. The rest of the characters show flashes of potential that never meet up to what is promised.

As Above, So Below almost takes the troubled genre to a new level, but its scared to do so and is bogged down by its own reservations. The film is kind of like its own characters: Haunted by the genre’s past, it fails to fight back and truly do something daring. What that could have been, I can’t tell you. But the film has enough terror to keep you for ninety minutes, and if you truly let it, the film can be as terrifying as confronting your own personal demons.

As Above, So Below scores a devilish 3/5.

There is an influx of new Star Wars VII information today! J.J. Abrams loves playing his usual mystery box secrets and giggling like a school girl while we itch to know more. We can wildly speculate every little inch of this film, but when we get something it feels like we can take off for the rest of the day. First, some new costumes.

While for legal reasons we cannot reproduce the images below, you can click on over to UPROXX to see them yourself. There’s also a few leaked images of what the new Stormtroopers look like, and they look kinda Kubrick. Han is dressed like an older, grizzled Malcolm Reynolds of sorts, which just that space cowboy trope full circle, don’t it? His other costume, made for colder temperatures, is a throwback to his duds from Empire Strikes Back. The Stormtroopers, meanwhile, evoke a sort of 2001: A Space Odyssey vibe. Their helmets remind me of the hotel ship from the film after the gigantic time jump. Interesting that one of the most influential pieces of sci-fi and pop culture is evoking the other most influential piece of sci-fi and pop culture ever. A lot of these visual references could just be total coincidence, after all how much can you really invent “space soldier” and “space cowboy”?

Now, the bad guys. Abrams posted the note below, thanking everyone for the cool $5 million donated for A Force For Change. Way to go, good people! Thing is, check out that hand holding the note. The cyborg one. Who the hell is that? Did they give a gritty edge to C-3PO?

jj-abrams-droid-hand__span

According to Latino Review, the hand may belong to the Inquisitors, villains previously of the extended universe. This might hurt for you to hear, but anything relating to the extended universe and I start getting bored, so I’ll let the good source explain to you the Inquisitors.

The Inquisitors are the villains of Star Wars: Episode VII and the name of the main villain in Star Wars: Rebels. They seem to be loosly based on the now-deleted Expanded Universe Inquistors (Click here for that background) mixed with the hardended Sith look of Rebels’ villain. The Inquisitors are defenders of the Sith Order and they’ve been around for a long time. Just how long is what turns Episode VII’s story on it’s head.

Cool, I guess.

Hey. What’s this?

GET OUT NOW IF YOU DON’T WANT THE BIG SPOILER.

Ok?

Onward.

When our hero(es) find Luke and the Inquisitors are revealed, Luke’s explanation on the history of this order is going to trigger a flashback to explain that the Inquisitors have been tied into the Sith all along.

Remember when we broke Billie Lourd’s casting (Lourd is the biological daughter of Carrie Fisher)? That’s not so she can play a Solo kid, it’s so she can play a much younger Princess Leia than we’ve ever seen before in this flashback…

But, a young Princess Leia is not all this flashback reveals…

The Inquisitors will be seen serving Darth Vader in flashback.

Yes, Darth Vader will be on screen, briefly, in Star Wars: Episode VIIWe’re not done with the dark prince of the Sith quite yet.

UH. COOL.

Star Wars: Episode VII will be released December 18, 2015.

Warning: Some light spoilers ahead.

Kudos to GeekTyrant for the scoop: An extra on the Detroit set of Batman v. Superman has revealed some key information regarding the status quo of the film.

According to the source, the film begins during or just after the battle between Superman and Zod. So the rampant destruction wasn’t just disaster porn, kinda: It actually bleeds into the next film. Furthermore, the ending has been filmed, and although your mileage may vary, I’m going to warn you right now here is where there is potential for SPOILERS:

According to the extra, the ending of the film has already been filmed. One of the scenes shot featured Batman breaking into Lexcorp to steal kryptonite, and apparently Lexcorp had somehow gotten ahold of General Zod’s body.

Knowing about that doesn’t particularly ruin the film for me, but it just might for the uber-sensitive. I’m more fascinated about the beginning of the film.

Entertainment Weekly interviewed Ben Affleck and he opened up about what Warner Bros. told him when he signed on. They basically told him, “They’re gonna hate you, bro.”

Before I took the role, Warner Bros. gave me a bunch of past reactions to casting and said, ‘Are you sure you want to get into this? This is part and parcel of these movies now. There’s a lot of active fans with a lot of opinions.’ To me, having been through a certain amount of that, it doesn’t really [get under your skin]… Everyone’s entitled to their opinion. I wouldn’t have taken the part if I didn’t trust my instincts in terms of the filmmaking. I think Chris Terrio wrote a terrific script. Zack’s a great visual director. And there’s an interesting take. I wouldn’t have done it if I didn’t think I could do it. I have the benefit of a lot of that understanding.

Remember Daredevil? Of course you do, every screaming fanboy brought it up when Ben Affleck was announced. But that was over ten years ago, the state of cinema was different and people change. Says Affleck:

“You know what? It’s great that people do care that much. They want to see the movie that much. And it is incumbent on you to honor the story. There are the Greek myths and these are the American myths. The American myths are these superheroes. People care about ‘em a lot. And it’s incumbent on you to do a good job and make it as excellent as you possibly can. At the end of the day, the movie’s all that matters.”

I like to imagine Ben Affleck picturing in his head his buddy Kevin Smith whenever he thinks of comic book fans. “Would this make Kevin angry or happy?” he questions, pondering whatever bat-thing the prop department handed him.

You’ll hear everyone and their mother voice their opinion about this film. It’s already the most polarizing pop culture item and no one but the people making it have seen a second of it. For me, there’s a lot of wrong the film has going for it — starting right from the dumb title — and it has nothing to do with Ben Affleck. I don’t like how Man of Steel is the starting point, a film so flawed that I wonder how they saw it and go, “Yeah, let’s launch a multi-billion dollar franchise from this.” I know that DC wants to be successful doing their own thing and not copy Marvel, and if it works for them then great, we’re all the better for it. But it just feels wrong from the start and appears to stem more from an immature measurement of manhood than it is trying to make a good, unified film series. It’s like they looked at Marvel and went, “We have toys like that too!” then begged to go to the toy store.

Even with my hesitance, I’m still excited for the movie. We’re gonna see Superman and Batman punch the crap out of each other. That’s worth $10.50 alone. But then we’ve got Ben Affleck, who I actually like and am excited for, and it will bring us finally to a proper Justice League film. Even if the film ends up terrible, let’s just have some fun while we’re on the ride.

Dawn

It was inevitable, and I’m so glad it’s official. According to The Wrap, Legendary Pictures and Warner Bros. have revealed that the previously announcedGodzillasequel will drop on June 8th, 2018 and it will feature Godzilla punching the crap out of Mothra, Rodan, and Ghidora. Or so they said at Comic-Con a few weeks ago.

Director Gareth Edwards is confirmed to return, but he wants “a break from all pressure of doing a major franchise with all fanboy opinions that go with that.” I don’t blame him, before Godzilla he did one little movie before stepping up to the big leagues. Anyone would be exhausted.

The first movie did well financially to ensure a new franchise for Warner Bros. It starred Bryan Cranston, a jacked Aaron Taylor-Johnston, and Elizabeth Olson, but it is unknown at the moment if any of them are to return.

You may look at 2018 and think, “Oh, that’s not too long of a wait,” but keep in mind that 2018 is four years from now. Where were you four years ago? I was sitting in the theater for Scott Pilgrim vs. The World. I also couldn’t legally drink. It’s a little absurd that a sequel can be announced this long in advance, right? Or am I just crazy?

What do you hope to see in the sequel? How much did you enjoy this year’s film?

He was one of us.

Oscar-winning actor Robin Williams passed away sometime around noon today in his California home. He was 63. According to police it is due to asphyxiation, and already there is rampant speculation that it was suicide. Common sense says it is, but a final autopsy has yet to be performed. He had apparently been battling depression over the years, and recently checked into rehab. It seems he had enough and took his life. And the world is lesser for that.

We’ve already reported the initial news, but the man left us a deep body of work it almost demands a look back. Better journalists than I will tell you everything you need to know about his death, and I never met him so I couldn’t tell you a thing about his life (except that he was a wrestler in high school, something we have in common that I remember him saying in an episode of Inside The Actors’ Studio.) You’ll read comprehensive retrospectives on his life and career in the coming days, and I do not have the resources to write one up that is worth reading. But I can tell you two things:

1) Like you, I grew up watching him, and 2) He was a huge nerd.

http://youtu.be/V5FmFaK7pMU

You’ll hear Mork & Mindy and Saturday Night Live mentioned a lot. Everyone should absolutely see Good Morning, Vietnam. No matter what. But those films will be mentioned in spades on news broadcasts and other articles. What of his other work?

He had the look and charisma of a fun dad or uncle, and his roles made you wish he was in your family. People of my generation (I was born 1992) fondly remember family-fare films like Aladdin, where he played a genie that could imitate Jack Nicholson in a fictional, exoticized Middle East and totally get away with it; Mrs. Doubtfire, although backwards in gender politics, was still the loving story of a father who just wanted to be with his kids, and Jumanji. There was also Hook, Jack, and Patch Adams and Flubber, maybe. As we grew up, we saw Bicentennial Man, to some confusion. My dad liked it. I remember One Hour Photo of some significance. He had the reputation of a family-friendly actor, and it was the first time we saw him in a terrifying light. You can say all you want about Night at the Museum, but his wax Teddy Rosevelt is one of the best things about it. I suspect any person in their 20’s who saw the Teddy imitator at the World Cup had Mr. Williams in their head. I spent many weekday nights crying at his reruns in the 2000’s-era of Whose Line Is It Anyway?

When I got used to the idea of Netflix, World’s Greatest Dad was on my queue and I loved it without mercy. I haven’t seen it more than once, and I don’t need to. Williams’ portrayal of a failed artist living in suburban hell was hypnotizing, and in the end memorable. His comedic came out in full-force demonstrating a different kung-fu, the style of Apatow-style apathy. (“I didn’t think you’d know that.” “Jason, I’m white.”)

I finally saw Good Will Hunting in college a few years ago. Robin Williams’ care of Matt Damon further endeared me to him, and he played the mentor as good as anyone could. Then I saw Insomnia, and suddenly he was the enemy.

In 2006 he starred in the little-known The Night Listenersto which Williams earned acclaim. My professor at Rutgers directed the film, and even though they only did one movie together, he was always ready with a Robin Williams story. I learned a few fun tricks to filmmaking learning from my professor. “I did this with Robin,” he would say sometimes while explaining how to set up different shots.

People also forget that Williams was a huge nerd. He did a Reddit AMA, and confessed he was an anime fan. He loved Cowboy BebopNeon Genesis Evangelionand absolutely fucking loved Ghost in the ShellHe was a gamer, and named his daughter Zelda. He grew up reading C.S. Lewis, particularly The Lion, The Witch, & The Wardrobe, but his favorite books were Isaac Asimov’s Foundation series. I would have loved to have gotten to know him and walk the Comic-Con floor together.

Robin Williams was 63, but his career was far from over. I did not see The Crazy Ones, it flew under my radar before I had the chance. He has a movie in post-production, a Christmas comedy, which might have gone unnoticed but his passing will ensure people will at least check it out. I will.

Robin Williams had the career few people could ever have. He transcended generations. We all have different values, different tastes, and right now the world is plagued because of differences. The power of cinema is strange, and Robin Williams harnessed that power to do one thing: He made us all laugh together.

We should also not forget that he battled depression for several years, and took his own life. If you or someone you know are struggling, there is always someone willing to listen. The National Suicide Prevention Lifeline is 1-800-273-8255. You are not alone.

Robin, we hope you rest in peace.

Robin

I shouldn’t have to remind you but my social media feeds say otherwise. As we reported earlier, Jonathan Liebesman’s Teenage Mutant Ninja Turtles did gangbusters at the box office, about $65 million, so plans for a sequel have already started. And it could be your fault.

There were a lot of groans about the film’s success. There was the usual hyperbolic speak about losing faith in Hollywood (you shouldn’t have faith there to begin with), and film snobs I’m friends with/follow mourned the death of cinema. It’s a bit of an overstatement and people need to relax a little, but it’s easy to see why they’re screaming fire at smoke. A 19% on Rotten Tomatoes is ugly, and knowing what kind of film Ninja Turtles is — a big, noisy reimagining of a children’s cartoon* from two decades ago — one would be inclined to believe that, yeah, maybe people are stupid after all. Let’s just give up. Stop everything. Art is dead (relax, it’s not).

The issue here is that people saw this coming, and they still went to see it.

I don’t blame you if you genuinely love the turtles. Maybe there is a big enough of a fandom that will spend $65 million to see the movie, but I doubt that. Do I have enough friends? Because I’ve met people from all fandoms and I have never met a genuine Ninja Turtles fan, and I have been to Power Rangers conventions. From what I gathered from friends, acquaintances, and total strangers on the internet,  it seems a chunk of that $65 million came from people who just wanted to be right about how they saw this trainwreck coming. And if that was you, fuck you, this is your fault.

You have no right to complain about how bad Ninja Turtles was if you willingly bought a ticket knowing it isn’t the kind of film you want. You vote with your dollar, and you just voted for the bad guy. You helped the system. You proved them right. They don’t care about a Rotten Tomatoes score or your Twitter status. They have your money and they’re going to do it again.

I don’t know how good or awful (probably awful) Ninja Turtles is. This weekend, I chose to see old friends from high school at a graduation barbecue. I didn’t see any movies. I will watch it one day, I’m sure. On a Sunday afternoon on FX, perhaps. I don’t want to trash something before I experience it, because that is just as terrible. But if you’re aware of the culture’s climate, you know what you’re getting into. I know what I’m getting into, and I’ll behave accordingly.

If you don’t want movies like Ninja Turtles, then don’t go see them. I’ve seen you complaining and it’s dumb that you are. Next time a movie like this waltzes into theaters, I hope I don’t have to write something like this again.

*=I’m well aware of the original Ninja Turtles books from Eastman and Laird, but we know that isn’t what the movie was cashing in on at all.

I’m reminded of that one episode in How I Met Your Mother where Barney’s evil corporate Goliath National Bank is interviewing architects for their new headquarters. A Swedish architecture design firm COLLECTIVE present their idea, and it’s a building IN THE SHAPE OF A TYRANNOSAURUS REX. With a strip club in the letter N. Man, that would be awesome.

Oh right, Doctor Who. The BBC just dropped a new TV trailer teasing the upcoming season with its new lead, Peter Capaldi. There is said tyrannosaurus and Victorian steam punk stuff. So they filmed on the floor of New York Comic-Con, apparently. The episode will be called “Deep Breath.” Breathe deep, Whovians. We’re just over a week away.

When the Doctor arrives in Victorian London, he finds a dinosaur rampant in the Thames and a spate of deadly spontaneous combustions.

Who is the new Doctor and will Clara’s friendship survive as they embark on a terrifying mission into the heart of an alien conspiracy? The Doctor has changed. It’s time you knew him.

Production on the fifth season of HBO series Game of Thrones has just begun, but tragedy has struck behind the scenes. Actor J.J. Murphy, who was portraying Ser Denys Mallister, the eldest member of the Night’s Watch, collapsed on set and passed away. He was 86.

It is currently unknown what actions the studio will take in regards to his character. He was four days into filming his scenes, so anyone can run wild speculating what executive decisions will be made.

J.J. Murphy was largely unknown in the United States, but his death has occurred after “a long and full career,” says his agent Philip Young. Murphy, even at 86, was still active and held membership with Equity, the British actors’ union. Since the 1940’s, Murphy was regularly seen in the Northern Irish theater scene, but when he was called in to the HBO show, Young claims Murphy was “absolutely delighted.”

Source: The Guardian

Ever wanted to see Dan Stevens from Downton Abbey rough up high school  bullies in a bar? A new, full-length trailer for The Guest has been released that shows exactly that! But why you ever wished to see that is beyond me. Who let those kids into a bar?

The Guest is the new thriller from director Adam Wingard, who wowed everyone with his horror film You’re Next back in 2011. Dan Stevens plays a war veteran who visits the family of a fallen comrade. They takes him in after he wins their trust, but the teenage daughter Anna (Maika Monroe) suspects he isn’t who he says he is. And somehow, there is a pretty big shootout!

You can welcome The Guest when it arrives to theaters September 17th.

David is the perfect guest. Friendly and helpful, this young soldier arrives on the doorstep of the Peterson family, claiming to be a good friend of their beloved son who died in action. The Petersons welcome David into their home and into their lives, but when people start mysteriously dying in town, their teenage daughter Anna starts wondering if David is responsible.  Distributed by Picturehouse, THE GUEST visits theaters Wednesday, September 17th. Let us know if you’ll be letting him in.