With crippling back pain these past couple of days, I won’t be moving much, if at all, this weekend. At least my timing is good since this week there are a plethora of games to play on portable and non-portable devices alike.

 

Super Stardust HD Bundle – PSN

An oldie but goodie, the wonderful folks at Housemarque decide for the 5th anniversary of releasing the first Playstation Network game to offer trophies, they would put Super Stardust HD in a bundle for $7.99. Getting the game as well as all three DLC items released for it is a great deal for a fantastic twin-stick shooter that is as close to any game could possibly come to the beloved Geometry Wars series on XBLA. If you are one of the few that haven’t bought this in the five years it’s been out, now’s the time to jump on this deal for Super Stardust HD.

 

Sound Shapes – PSN, PS Vita

 

Buying once, playing everywhere in the confines of the Playstation ecosystem, is something that I want to happen more. Even if your game is not that good, I would buy it just to have the option of either using my PS3 while at my desk, or my PS Vita while out getting groceries to finally eat something other than ramen noodles. Side-scrolling platformer with a huge focus on the musical aspect of each level. Traversing the levels collecting dots that increase the number of tones playing in the background of the level is the main focus of Sound Shapes as well as user created levels. This musical Little Big Planet-esque gem is a must for PS Vita and PS3 owners alike.

 

Gasketball – iOS

Tell me this doesn’t reek of late night infomercials:

 

Even with the 100 pre-made levels, the big appeal here is playing all the user created content. Hopefully, enough people shell out $2.99 for the the complete level-building kit so we have a never-ending flow of crazy Gasketball levels.

That’s right folks. SEGA  just announced an HD remake of the funky fun, rollerblading graffiti game, Jet Set Radio, will be coming out very, very soon!

It hits XBLA and PSN on September 18th (A week early if you have Playstation Plus) and September 19th on Steam. PS Vita owners also get in on the action but will have to wait almost a month later, October 16th to be exact.

This comes shortly after SEGA confirming that the entire Jet Set Radio soundtrack will return, unlike that lame Tony Hawk HD remake. Take a gander at this music tease trailer!

Why oh why do we have to endure games such as these? Yes, movie tie-in games are down right TERRIBLE for the most part. Still, marketing departments think any publicity is good publicity. That said, Expendables 2: The Video Game is another “must avoid” game.

Let’s start off with how bad the voice acting is. I’m sure they pulled some people from the front desk to read the lines of horrible dialogue. I’m sure that I could do a better impression of Sly Stallone than whoever they cherry picked to do it. For my fellow Asian’s out there, I am deeply sorry for the horrendous Jet Li impression that is in The Expendables 2: The Video Game. I cringe ever time I heard it, which thankfully wasn’t a whole lot.

Having The Expendables 2: The Video Game play like a isometric, old school arcade shooter only solidifies my need for breaking out my old NES and just play Ikari Warriors and the tons of other Commando clones. At least I could tell with those games that I was hitting what I was aiming at. Just hitting an enemy is an accomplishment in The Expendables 2: The Video Game. No feedback, bullet sponge enemies and horrible controls in general frustrated me to the point of expending all my patience.

Multiplayer works but there is almost no reason to play with others. Even with a full lobby of 4 players local or over the network, the fun that should accompany the fact that four manly men decimated their surroundings while explosion went off around them was never present. It ended up being more of waiting game with trying to get other players to follow you to continue the level instead of sitting behind cover killing what seemed to be endless waves of baddies.

 

The Expendables 2: The Video Game is another shining example of how not to do a movie tie-in game. Better to save your money on this and just use it to see the movie. At least on the big screen, you will have more enjoyment sitting through the whole movie than 10 minutes of the game.

Extending the already wonderful puzzler, Quantum Conundrum, two new downloadable packs has just been announced by Square Enix.

First up is The Desmond Debacle. For a drinking bird, Desmond sure is devious with the puzzles he produces for us to solve in a new, unexplored wing of the Quadwrangle Manor. The Desmond Debacle will hit July 31 on Steam, August 14 on PSN and August 15 for XBLA.

Coming almost a month later, IKE-aramba! will put everyone back on call for rescue duty. IKE (Interdimensional Kinetic Entity) ends up being the one needing the rescue this time in place of Professor Fitz. Expect IKE-aramba! to release August 28 on Steam, September 11 on PSN and September 12 for XBLA.

Both DLC packs will be $2.99 each or if you were savvy enough to get the season pass for Quantum Conundrum, the DLC will be free.

South Park: The Stick of Truth

Let me just start by saying any South Park fan will love this game. Using animation that looks exactly like the series, SoT provides a genuine South Park experience by combining hilarious lines of dialogue and classic characters to deliver an awesome title within the South Park universe.

Gameplay was shown for the first time behind closed doors. Character customization is available, but was not shown. The game starts with the task of making new friends. These new friends are none other than the characters you love. Witty lines of dialogue will keep you checking every possible thing out that appears on-screen. Battles are a combination of real-time combat and turn-based combat. When being attacked, users can block and set yourself up to use a counter.

After, you choose what kind of attack to use, as well as choosing whether or not to use special attacks. Gamers can also combine powers to deliver a one-two punch of sorts when battling multiple enemies. You will definitely recognize characters of the South Park Universe appearing in different situations and in special attacks.

Check out the E3 2012 Trailer below!


South Park: The Stick of Truth is set for a March 5, 2013 release.

Some of us at Geekscape have already written off The Expendables 2: The Video Game when it was first announced. From the screenshots alone, we passed judgement on Ubisoft for even thinking of publishing this game. With the gameplay trailer released today, the naysayers might just have to eat some crow.

 

The Expendables 2: The Video Game will launch July 31st for $14.99 (or $11.99 if you’re a PS+ member) on PSN since it’s part of the Playstation Play promotion that Sony is running from July 24th to August 27th. XBLA and PC versions will launch August 17th when The Expendables 2 premieres in theaters.

Before you gorge yourself on too many beef products and cheap beer this 4th of July, turn on your PS3 and have a look at the 50 percent off sale Atlus has going for most of their catalog of games on PSN.

The “Half Off Just About Everything For Just About A Month” sale has something for everyone here. Here is the list of games on sale:

Class of Heroes — $7.49 (originally $14.99)
Crimson Gem Saga — $7.49 (originally $14.99)
Hexyz Force — $7.49 (originally $14.99)
Kenka Bancho: Badass Rumble — $7.49 (originally $14.99)
Riviera: The Promised Land — $4.99 (originally $9.99)
Shin Megami Tensei: Persona — $9.99 (originally $19.99)
Shin Megami Tensei: Persona 2: Innocent Sin — $14.99 (originally $29.99)
Shin Megami Tensei: Persona 3 Portable — $9.99 (originally $19.99)
Knights in the Nightmare — $7.49 (originally $14.99)
Yggdra Union — $4.99 (originally $9.99)
Droplitz — $4.99 (originally $9.99)
The Cursed Crusade — $14.99 (originally $29.99)
Catherine — $19.99 (originally $39.99)
Trine 2 — $7.49 (originally $14.99)
Rock of Ages — $4.99 (originally $9.99)

Notable ones on that list are the whole Persona series, Trine 2 and Catherine. This is as good as a time as any for PS Vita owners to get some really good RPG’s. I mean, it’s not like you have anything else to really play on your PS Vita, right?

In case you are already drunk, not to worry. Once you recover in the emergency room at the hospital from blowing your fingers off, the sale will still be around until July 31st. Plenty of time to learn how to use a Playstation controller with your remaining appendages on your hands.

I wasn’t satisfied with starting one new feature this week at Geekscape. So to keep myself busier than I should be, I created ‘Everybody’s Gaming For The Weekend.’

Essentially, this will be a weekly feature that will contain games that I am going to play every weekend. What I want to try to do with this feature is to not only show you some games you might be missing out on, I also want to get our community (THAT’S YOU) involved. It would be nice to see what everyone is currently playing. Hopefully, this will spark conversation among us.

Kingdom Hearts 3D: Dream Drop Distance Demo

After last night’s Nintendo Direct announced that Kingdom Hearts 3D: Dream Drop Distance demo was live on the eShop, I finally thought I would dip into the world since my initial try with the first Kingdom Hearts left me motion sick. I am not sure if I’m going to be lost in the story since I have no knowledge of the universe. Only one way to find out.

Marvel Pinball: Avengers Chronicles

I mentioned this wonderful pinball add-on  earlier in the week for Pinball FX2 (Marvel Pinball on PSN) and I need to play more of this. Although I am not a trophy/achievement hunter, something about Marvel Pinball: Avengers Chronicles makes me want to get them all. That, and I want to get the highest score possible so I pose a challenge to anyone on my PSN friends list.

Pocket Planes

Finally getting over my slight addiction to Tiny Tower last year, NimbleBit decide to introduce a new addiction. Everyone I follow on Twitter is buzzing about Pocket Planes and from what I gathered, this is Tiny Tower with planes. I wonder if I can buy John McClane in-game to be my airport security chief?

I might try to fit some GAMER and Diablo III time in just to see what kind of adjustments went into the OSX version of the game. That’s what I’m gaming for the weekend. What about you?

If you are a pinball junkie, chances are you own Pinball FX and Pinball FX2. Zen Studios has done an incredible job with both titles and continuously supports Pinball FX2 with new tables frequently. Since the nerdgasm that was The Avengers movie has been out for a month, Zen Studios decided to team up with Marvel once again to bring us more tables in Marvel Pinball: Avengers Chronicles.

Avengers Chronicles is a 4-pack of tables for the previously released, Marvel Pinball–which is also an add-on for Pinball FX2. New tables consist of The Avengers, Infinity Gauntlet, Fear Itself and World War Hulk. Each table has dialogue from the comics and from the Avengers movie, without the voices from the actors of the movie of course.

From the time I have spent with all 4 tables, Infinity Gauntlet wins as my favorite table. Having the table flip upside down in the middle of play is part devious, part genius. One of the rare times I curse and praised something that happened in a game at the same time. The other tables are no slouch either with the crazy amount of animations, dialogue and minigames  going on. Just be prepared to get a little annoyed when all that animation on screen distracts you or gets in your way when multiball is active.

Marvel Pinball: Avengers Chronicles is available now for 800 MS points on XBLA or $9.99 on PSN. No question if your money should be spent on this. If you have a PS3 or Xbox 360 and love pinball, you should get Marvel Pinball: Avengers Chronicles.

 

Babel Rising casts you as an angry god set on destroying everyone and everything that is contributing to building a tower set to reach the heavens. Anyone familiar with the Tower of Babel story can already get the gist of this Xbox Live Arcade title. Still, is Babel Rising worthy of your attention?

Babel Rising is all about gameplay. If you’re looking for a dense story, you can stop reading now. The concept is simple: hurl stones, fireballs, ice, and gusts of wind at figures who are building a tower. The campaign consists of missions with objectives and is better served as a tutorial for leaning the four different set of powers you have. Each power set has a total of two types of attacks, basic and heavy. As you use your powers, a meter will fill up based on what power you use. Once one of the meters fills up, you will be able to use a special attack meant to deal a great amount of damage.

Your tools of destruction are Earth, Wind, Fire, and Water. None are similar and depending on what game mode you’re playing, you will have the option to choose what two sets you want with preference being an underlining reason for choosing.

Babel Rising has Kinect functionality which allows players to control the elements with their hands rather than a controller. While some might enjoy this Kinect functionality, I found that using a controller was overall more responsive to what I wanted to do and who I wanted to attack. The resulting conclusion will have you sitting on the couch while trying to drive up your high score.

Babel Rising offers up both multiplayer and cooperative modes. These multiplayer modes are not Xbox Live enabled. Babel Rising is a case of what you see is what you get. While it’s good to pass the time, there’s really nothing serious or “hardcore” about Babel Rising.

Babel Rising is available today on the PSN and XBLA for $9.99 and 800 Micorsoft Points respectively. Babel Rising will also be available on iOS devices, Android, and Windows PC.

Game publisher Atlus has announced that Zeno Clash II, the sequel to the celebrated indie 1st person brawler, will be making its way to Xbox Live Arcade, Playstation Network and Steam will be released in early 2013.

Even at the early stages of development, this beat em up looks gorgeous. It seems like punching people in the face will never have looked so pretty. Aside from graphics, plenty of new features have been added including lock-on abilities, pinpoint accuracy for where your attacks land and RPG elements that will help you create your fighter the way you want to.

But most importantly, the addition on online co-op will be what expands the possibilites of the game more than anything. Traversing the world of Zenozoik is promising to be enough of an experience as it is, so exploring it with a friend can only make it better, which is the goal the developers are trying to meet according to Andres Bordeu, co-founder of developer ACE Team.

 “The world of Zenozoik is one of wild dreams and wilder nightmares. This is part of the reason we are working on Zeno Clash II, to give players the opportunity to explore Zenozoik with a friend via online cooperative multiplayer, turning those moments of wonder and awe into a shared adventure.  We will make certain that going back and forth between solo and cooperative play preserves the consistency and impact of the narrative experience, while still allowing friends easily drop in and out of the game’s fulfilling exploration and visceral melee combat.”

 

Keep a black eye out for Zeno Clash II early next year.

Many fighters have come and gone over the years, but ever since Virtua Fighter hit the ring and revolutionized 3D fighting games, its popularity has endured. Thanks to an incredible level of depth amongst its unique cast, while the game is known to be difficult to master, few games in the genre are as rewarding when all that practice pays off. After five games and multiple revisions, we’ve arrived at Virtua Fighter 5: Final Showdown, the definitive version of the latest title in this beloved hard hitter. And while it makes some concessions compared to the retail version, this title’s value is hard to argue.

Jean Kujo and Taka-Arashi Join the Fight!

Featuring 19 unique fighters, (two of which are new to the US,) Virtua Fighter has plenty of moves to master between each character. From the easier fighters to master like siblings Jackie or Sara Bryant, to the technical marvels like flagship character Akira, there is sure to be a fighter to fit any gamer’s play style. The game has been reanimated and rebalanced since its last go around, so not only does it look prettier, but the moves look sharper, the damage output has been tweeked and the controls feel a little more forgiving as far as timing. But don’t pick up your pitchforks yet hardcore fans! The game still takes a ton of technical skill to be good at.

Virtua Fighter will help you get better though. And that’s through its many single player modes. Aside from the standard Arcade and Score Attack gauntlets, the Training Mode that VF4 made famous returns, which walks you through each fighter’s move set and slowly builds up your skill. Two modes that are obviously missing though are the single player tournament mode, which has been a staple of the series for years now and the ability to customize fighters. But then again, as a $15 download rather than a full retail release, it’s not surprising that something had to go. So now to build up ranks, instead of winning tournaments, a new License Mode gives players objectives to achieve during a series of fights. Clear these challenges, move up in rank. It’s as easy as that. As far as new costumes, there technically IS a way to dress up your fighters, but you’ll have to shell out extra cash for costume DLC.

Jackie and Sara Bryant Continue Their Rivalry... in HD!!!

Aside from the single player content, the bread and butter of competitive video games is its online component. Especially in a game like Virtua Fighter where timing is key, the slightest bit of lag can completely ruin a fight. Which is why I’m glad to say that my matches were almost completely lag free across ranked and player match. The new room match that adds lobbies to the fights surprisingly didn’t drop in quality either, even with a few different people waiting around. It’s good to see that Sega took this aspect of the game so seriously, especially with how bad lag is on certain big budget, full priced fighters.

So if you couldn’t tell from my glowing review, if you’re a fighting fan, there’s no reason why you shouldn’t own Virtua Fighter 5. The only question is whether or not it’s worth it if you own any of the previous versions. Well, how much value do you place on two new characters? How about the value of the final version of a fighting great that’s been balanced to near perfection? Not to mention that the online community is sure to receive a shot in the arm with this new release. If you absolutely have to be on top of the curve, there’s no question about it, but if you’re a more casual fan who’s perfectly happy with the previous games, there’s no urgent need for it either.

Akira Wants Some Pai...

But for the average gamer who doesn’t have a mock up arcade machine and a room plastered with Akira, Shenmue or Yu Suzuki posters, Final Showdown is still a blast to play. It might take some time to learn and undoubtedly has fewer modes than its predecessors, but the modes it does have will keep you busy for a long time. It moves fast, looks gorgeous and has 19 completely unique people to master. No clones, no similar movesets, nothing of the sort! And at $15 with what feels pretty close to a full retail experience, how can you go wrong? My only issues are the fewer modes and holding out on costumes to turn them into DLC but with the game being so cheap, some extra cash for bonus content is hard to be mad at. I’m incredibly hard pressed to find a reason not to recommend Final Showdown, and is easily one of the premier fighting games in the 3D genre. What else is there left to say? Jump online, download this game and lay a beat down on some mofos!

Today. Today is the day we got the call. To return to our computer rooms. Adjust the lumbar in the chair. Turn the lights down and the blue LEDs up. August 21st is the day  the next game in the LEGENDARY Counter-Strike series ships.

The E3 news machine is running on all cylinders. Valve announced that CS:GO will be released August 21st for $15 on STEAM, PSN and XBLA. Forget Mass Effect 3. Forget Assassins Creed 3. Forget Diablo 3. CS:GO is the only number 3 you will ever need.

Make sure to check out the CS:GO Steam page for more info.

The adventures in Arkham City continue with Harley Quinn’s Revenge. If you haven’t played through Arkham City’s story already, be warned: Spoilers follow!

Harley Quinn’s Revenge starts not long after the events in the game’s standard story mode. With Joker dead, Harley Quinn has obviously lost and and vows to extract revenge on Batman. Surprising, right? The game starts with Robin as the protagonist. You play as Robin for roughly half of the DLC’s campaign, which, depending on your skill level, can last up to two hours. It is also important to note that the entire DLC story takes place in and around the Steel Mill.

Harley Quinn’s Revenge a simple story compared to the standard on-disc campaign. A group of GCPD cops have been kidnapped by Harley Quinn’s thugs, and have retreated into Joker’s old lair in Arkham City. Without spoiling the DLC’s story, I can say you’ll have few things to do other than the main mission objectives.

There are Harley Quinn balloons scattered around the mission area, but it’s hardly enough to get a gamer to replay the DLC for a reason other than simply wanting to experience it again.

Sadly, Harley Quinn’s Revenge just isn’t up to par with Rocksteady’s previous installments into their Batman franchise. It doesn’t really advance the overall story and is instead an event that can be played if you choose to do so. As someone who adores the past two Batman video game titles, I have to say it would be best if you waited until Harley Quinn’s Revenge went on sale.

Harley Quinn’s Revenge is available now for $10 on both Xbox Live and PSN.

There are racing games, and then there are EXTREME racing games! Or at least there were, but they have really gone out of style in recent years. Even kings of extreme like SSX have become more tame in more recent titles. But does that stop Mad Riders? No! This digitally released ATV racer has style to spare, with gorgeous visuals to boot. But is that enough to deserve a go around, or does this title stall at the gate?

Mad Riders features 40 plus tracks over about a half a dozen locales, all of which look fantastic in motion, (though I can’t say the same for the character models. The audience has a severe lack of faces.) By performing well in races, players will level up, unlocking new tricks, vehicles and outfits along the way. Like great arcade racers of the past, collecting special icons, racers can manually trigger boost charge stations, shortcuts and ramps… but not until you unlock the ability to do so. It feels really limiting in the beginning, since you literally can’t do anything but drive forward or boost when the game starts up, but as the game expands, that’s where it reaches its full potential.

Performing tricks throughout the races nets extra experience points while earning more boost power for extra speed. Plus, it gives you great practice for when other modes come into play. Some of the usual features include checkpoint races where racers have to hit certain spots to advance and trick contests where the racer with the most successful tricks throughout a lap wins. But Mad Riders has some lesser used ideas that make it speed ahead of the competition. Race modes like Perfectionist, where racers repeatedly complete the same lap for a set amount of time to earn the fastest single lap, are great to play. Especially with friends both locally and online.

For all of its modes, Mad Riders is pretty straightforward, which is probably its biggest flaw aside for the slow progression. Even with the large amount of tracks, many of them feel the same. The AI isn’t too difficult, so it won’t take too long to place 1st in every track the game has to offer. Not to mention that there’s nothing more puzzling than being warped to the back of a ramp because your back tires scraped the side of a rail, barrier or edge. Hey game, just because I was close to falling doesn’t mean I actually fell!

Complaints aside, Mad Riders was a pleasant surprise that took me back to a simpler times in gaming. Feeling like the closest thing we’ll ever get to a new Jet Moto, while this racer doesn’t do much to reinvent the wheel, (aside from a few great game modes,) it’s racing, online capabilities and trick systems are simple, yet effective. Plus, for only $10, you can’t go wrong with so many tracks and vehicle types, even if many of them feel similar. So if you’re an arcade racing fan, want a gorgeous HD racer or miss simple, classic style titles, should you download this title? Frankly, you’d be mad not to.

Ubisoft’s new ATV racer, Mad Riders, is scheduled to debut on Xbox Live Arcade and PSN this week, and what better way to build up the excitement by releasing a new trailer?

Except this isn’t just any trailer. Mad Riders has the balls to show off the trailer of the trailer! While the game has a solid release date, we have yet to receive comment on when the highly anticipated trailer will debut. But until then, the video below will have to suffice. And that won’t be hard to do with all of the insane tricks and intense racing that the video shows off. Plus, it’s clear that the developers don’t take things too seriously, which is always a plus with me.

Look for a full review of Mad Riders soon!

With a name like Awesomenauts, you are setting a high bar of expectation that your game is going to be, well, awesome. Given that Ronimo Games developed Sword and Soldiers a few years back and that that game was really fun, I was willing to believe that the name accurately describes the game. After my time with Awesomenauts, looks like I was right!

Since this is a MOBA (Multiplayer Online Battle Arena) game, the story is not really needed, but in short, you are a group of mercenaries hired to mine for Solar while trying to destroy the other factions Solar drill. Honestly, if I didn’t have friends that were into these style of games, I would be confused on how to actually play Awesomenauts. I have watched plenty of matches of my friends in Heroes of Newerth that I understood the basic concepts of what to do and not do. Essentially, the goal of MOBA games are to destroy the opponents base by taking out their towers that stand in your way. A.I. characters affectionately known as “creeps” help you in your teams push to get to their base. The strategy of MOBA’s is to know when to retreat. Getting killed is a bad thing since you will feed the other team money and experience that will make them stronger. Teamwork is a must in order to win. Going commando will just end in disappointment from your teammates.

It seems that in all the matches I have played so far, only 3 of them felt like the players on both teams knew what to do. Most of the times, I ended up in games where the victories were so lopsided, I never got to get past level 4. I’m not sure how many games of this genre have been released on consoles except for Monday Night Combat so I can’t blame the players all that much. This is a new concept to them and most haven’t figured the nuances yet. Ronimo Games put in a practice mode as well as a tutorial when you first start Awesomenauts to get new players to the genre a basic understanding of the game’s mechanics. Hopefully in a month after release, players will become more comfortable with it all. Until that time, I am going to use that to my advantage before I get crushed by better players.

I love the character class designs. Adding crazy names like Clunk, Voltar and Froggy G mixed with a cartoonish look brings those feelings of waking up early on Saturday morning to watch my favorite cartoons while eating a bowl of cereal rushing back. That put a big smile on my face. If only cartoons these days could still be that way. Depending on what class you pick, your style has to change with it. Obviously going with a healer class, you’re not going to be on the front lines. Usually grouping with one of your teammates and some creeps is the way to go. Picking the bruiser, you will be the front runner in taking out the towers and creeps. I went ahead into practice mode to get a better feel for the characters. This is a good idea since if the character you like is picked, you are familiar enough with another that is available to be a benefit to your team.

Starting off, only three characters are available to you with more unlocking as you level up. Leveling up is possible in practice mode which could both be a good thing and a bad thing. Good for unlocking some of the characters you want to play while learning the game, bad for unlocking more powerful upgrades before jumping into a real match. That could potentially turn people off from playing since they will feel like they can’t win. The truth is that as long as you have good teamwork and a good sense of when to attack and when to fall back, anyone can win.

I can see Awesomenauts being a great intro to MOBA games for the console crowd as well as a different and fun take on the genre for the veterans out there. Playing alone is fine but getting the game on a console your friends will play with you on is a way better experience. Just don’t blame Ronimo Games when you get the urge to watch all those old cartoons on Netflix after playing.

Editor’s Note: Ronimo Games developer Jasper Koning cheated Jonathan out of an Awesomenauts victory at E3 by using a Game Genie hack. He swears it to be true to this day! He WILL get his rematch! HE WILL!!!!

The perfect combination of: Castle Crashers , Lost Vikings and Team Fortress 2. That is the easiest way to explain the awesome that is “Awesomenauts”. The game hits PSN May 1st and XBLA May 2nd. In the mean time, check out the epic trailer below. I am personally sold on this game, just by the trailer alone.

Jet Set Radio. It’s a title that brings back many fond memories. Memories of when the Dreamcast was the most incredible piece of equipment in my gaming library, when extreme sports were the cool thing to do and when cel shading was still unique, (it didn’t take long for that to get run into the ground.) I remember trying to learn to roller blade so I could pretend to be one of the GGs, (minus the tagging.) All that got me was a whole ton of embarassment and a near broken ankle. I wish someone would have told me that 16 was too old to play pretend.

Either way, the graffiti tagging platforming classic will be the next game released for Xbox Live Arcade and the Playstation Network in Sega’s line of Dreamcast classics. Taking control of a street gang who fight the oppressive law enforcement in the futuristic city of Tokyo-To, JSR was one of the most creative games on the console. While it saw a sequel on the original Xbox, this title will be an easy way for fans to relive a little nostalgia while those who missed the Dreamcast era will see what the big deal was.

To celebrate, Sega is holding a contest to get your custom tag in the game. So for those artists out there, if you want your chance to get your work tagged all over a city without the danger of getting arrested, now’s your chance! The details can be found at Sega’s site located here.

But me? I’m just excited to relive those days with one of my favorite games of the time, (minus nearly killing myself.) Most importantly, I’ll be able to play as the little goth cutie Cube. Once I unlocked her, the rest of the cast was dead to me!

Jet Set Radio is scheduled for this summer. Until then, check out the new trailer and prepare to be amazed!

Since the Playstation Vita has been on the market for a week now (two weeks if you count the first edition bundle some people bought the week before) I have had a chance to put the Vita through its paces. I poked, prodded, stroked, rubbed and pushed the Vita until it cried for mercy, as well as a recharge of the battery. I am pleasantly surprised and satisfied that I purchased a PS Vita.

Having owned all the iterations of the PSP, including the PSPgo, portable gaming on a Sony device just didn’t quite capture my need for great gaming on the go. My PSP was sadly left behind many of times in favor of the Nintendo DS. The games as well as the system made the DS more attractive for me as a gamer to play on the go. Maybe it was the nostalgia endorphins kicking in my old body but I was always thoroughly entertained with the DS at my side when I needed my portable gaming fix. All that has changed with the release of the PS Vita.

Although it’s still early, I love using the PS Vita for gaming, of course, and for other things as well. Most of that is due to the extremely gorgeous 5 inch OLED screen the PS Vita possesses. With the games on the PS Vita popping vibrantly with bright colors and crisp visuals, one could stare with mouth gaped open forever, which ends up being 3 to 4 hours of continuous use before the battery dies. Playing any kind of video whether it comes from a file you have on your computer or from the Netflix app on the PS Vita looks amazing. I do recommend carrying around some sort of cloth to clean the screen since it seems to attract more smudges than my iPhone 4 does.

I went with the decision to go all digital with my PS Vita experience and begrudgingly paid the highly unreasonable Sony tax of $100 for a 32GB proprietary memory card. These little buggers are small so either never take the memory card out of the PS Vita or only take it out when you are at home where it will be easy to find.

Something people should know before deciding on going all digital is that your game saves are tied to the game downloaded and installed on your PS Vita. In other words, deleting the game deletes your save file as well. You can back up your save/game to either your PS3 or PC using the content manager software for the PS Vita. Thankfully, the software is built-in to the system so no need to download it. Lack of drag and drop is a little disappointing. I would love to easily move the files I want to and from the PS Vita. I’m sure piracy concerns are reasons behind this.

Besides the touch screens, the biggest, most welcomed addition for gamers is the dual analog sticks the PS Vita possesses. Still wishing that Sony would go concave with its analog sticks since I feel you get a better sense of control with the tops of the analog sticks with it curving inward verses outward like Sony has always done with their controllers. I tested how well the dual sticks worked by downloading the Unit 13 demo from PSN. After I finished the demo, shooters will finally be playable on a Sony portable device. I did find issues with how small the face buttons on the PS Vita are. Felt too much like I was pushing down on a #2 pencil, even with my small thumbs.

Must haves as far as accessories go would have to be a hard case to at least carry your PS Vita around. Don’t even think about putting it in your pocket. Even if you can fit the 7.2 inch device in your pocket somehow, I have seen too many devices that have expensive screens come into my workplace smashed while in that persons pocket without some sort of protective case. Consider getting the cradle if you enjoy partaking in media consumption on the PS Vita. The cradle has a port on the back for the charger and a audio out if you want to hook it up to a set of speakers or headphones. I tested my 5.1 surround sound PC speakers and it was pleasing to my ears. Not sure if the neighbors enjoyed the blaring of Crush on You by Lil Kim though. If you already have a cellphone wired headset or a Bluetooth earpiece, then you are all set for doing party chat so no need to buy the PS Vita branded wired headset.

Speaking of the party chat, about damn time Sony! I can either start a room up or just join a friends room and chat away. Want to play a game but still talk to your friend? You are in luck because YOU CAN! People can put some of that thanks to the multitasking the PS Vita can do quite easily. Seriously, I still can’t believe how fast the PS Vita is. Starting up a game, pausing it to go to the PSN Store to peak at the new releases, closing the PSN Store and going back into the game is so smooth and fast it makes me wonder how they do that voodoo that they do so well? The built-in mic is good in a pinch but it picks up way too much background noise to be useful much.

It has only been a week with my PS Vita and I am sure there are a lot more I could learn with this system. I have yet to even play with the screenshot feature. I will report back in a month to see if my lust for the PS Vita is still strong or if I ended up putting it in the closet with the Nintendo Wii.